Method, system and electronic device for implementing a 2D game physical gravity trajectory
By configuring the physical environment and object properties for 2D games, and using Newtonian mechanics to calculate acceleration and update position, the problem of idealized motion trajectories in existing technologies is solved, achieving accurate physical simulation and immersion, and is applicable to multiple platforms.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- GUANGZHOU AIYOU INFORMATION TECH
- Filing Date
- 2026-03-26
- Publication Date
- 2026-06-26
AI Technical Summary
Existing 2D game physics implementation methods lack comprehensive modeling of continuous force fields and medium resistance, resulting in overly idealized object motion trajectories that are difficult to support accurate physical feedback and efficient implementation. Furthermore, existing engines consume a lot of resources and are difficult to run smoothly on mobile devices or low-performance platforms.
By configuring physical environment attributes such as air resistance constant, gravitational acceleration constant, and horizontal wind force for the game scene, and configuring attributes such as mass, initial position, and velocity for physical objects, the acceleration is calculated using Newton's laws of motion, and the position and velocity are updated in each frame, storing a list of trajectories to present gravity trajectories that conform to real-world physical characteristics.
It achieves accurate simulation of motion trajectory under the combined effects of gravity, drag, and wind, improving the realism and immersion of the physical simulation, reducing computational complexity and resource consumption, and is suitable for mobile terminals and low-performance platforms.
Smart Images

Figure CN122273122A_ABST