Graphical user interface for children entertainment applications of electronic devices

CN310170723SActive Publication Date: 2026-08-25CHINA FAW CO LTD +1
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Patent Information

Application Number
CN202530623658.7
Authority / Receiving Office
CN · China
Patent Type
Designs(China)
Current Assignee / Owner
Filing Date
2025-10-23
Publication Date
2026-08-25
Estimated Expiration
2040-10-23

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Abstract

1. The name of the design product: graphical user interface of electronic device for children entertainment application. 2. The use of the design product: an electronic device. 3. The design points of the design product: in the graphical user interface content. 4. The picture or photo that best indicates the design points: design 1 interface change state figure 1. 5. Other views are conventional designs, omit other views. 6. Design 1 is designated as the basic design. 7. The use of the graphical user interface: operation and information display for children entertainment application. 8. Human-Computer Interaction Method of Graphical User Interface: Design 1's main view is the selection interface for a children's entertainment application. Clicking the "Idiom Chain" bubble icon button in the main view of Design 1 will redirect to the idiom chain interface. Two sets of bubbles float in the interface. The upper set of bubbles displays AI-generated idioms, and the lower set of bubbles displays the idiom to be answered. The first bubble displays the Chinese pinyin used for hints, while the other bubbles are empty. The upper right corner of the interface displays the number of successful chain attempts, as shown in Figure 1 of Design 1's interface change state. If the user cannot answer, clicking the "Hint" icon button at the bottom in Figure 1 of Design 1 will redirect to the hint interface. In this interface, the first and third bubbles of the lower set display the idiom... The prompt displays a Chinese character, as shown in Design 1, Interface Change State Diagram 2. The user then speaks the correct idiom based on the prompt in Design 1, Interface Change State Diagram 2. The interface jumps, and the correct idiom is displayed in a set of bubbles at the bottom. The number of successful idiom chains in the upper right corner increases by 1, as shown in Design 1, Interface Change State Diagram 3. In Design 1, Interface Change State Diagram 3, the user can use voice commands to continue the chain or click on any blank area of ​​the interface. The interface jumps to a new idiom chain interface, with two sets of bubbles floating in the screen. The upper set of bubbles displays the new idiom generated by AI, and the lower set contains the idiom to be answered. The first bubble displays the Chinese pinyin used for the prompt, while the other bubbles are empty. The upper right corner displays the current number of successful idiom chains, as shown in Interface Change State Diagram 3. State diagram 4; In state diagram 4 of the interface change in Design 1, when the user correctly answers the four-character idiom via voice, the number of bubbles displayed on the interface is 4, and the correct idiom is displayed in each bubble. The number of successful word chain attempts in the upper right corner of the interface increases by 1, as shown in state diagram 5 of the interface change in Design 1; In state diagram 5 of the interface change in Design 1, when the user gives a voice instruction to continue the word chain or clicks on any blank space on the interface, the interface jumps to a new word chain interface. Two sets of bubbles float in the interface. The upper set of bubbles displays the new idiom generated by AI, and the lower set of bubbles contains the idiom to be answered. The first bubble displays the Chinese pinyin used for the prompt, and the other bubbles are empty. The number of successful word chain attempts is displayed in the upper right corner of the interface, as shown in state diagram 6 of the interface change in Design 1; In the design In Figure 6 of Design 1, if the user's spoken idiom is incorrect, the interface jumps, and the incorrect idiom is displayed in a set of bubbles at the bottom of the interface. The bubbles are highlighted to provide a reminder, and the number of successful idioms in the upper right corner of the interface remains unchanged, as shown in Figure 7 of Design 1. The main view of Design 2 is the selection interface for a children's entertainment application. Clicking the "Idiom Chain" bubble icon button in the main view of Design 2 jumps to the idiom chain interface. Two sets of bubbles float in the interface. The upper set of bubbles displays AI-generated idioms, and the lower set of bubbles contains the idiom to be answered. The first bubble displays the Chinese pinyin used for prompting, while the other bubbles are empty. The upper right corner of the interface displays the number of successful idioms so far, as shown in Figure 1 of Design 2.In Design 2 Interface Change State Diagram 1, when a user correctly answers with a non-four-character idiom, the number of bubbles in the interface adapts in real time based on the number of characters in the idiom the user answers. The generated bubbles display the correct idiom, and the number of successful entries in the upper right corner of the interface increases by 1, as shown in Design 2 Interface Change State Diagram 2. The gray blocks in Design 1 Main View - Design 2 Main View, Design 1 Interface Change State Diagram 1 - Design 1 Interface Change State Diagram 7, and Design 2 Interface Change State Diagram 1 - Design 2 Interface Change State Diagram 2 all represent content screens.
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