Multifunctional microphone and microphone connection device

The multifunctional microphone addresses the lack of built-in microphones in gaming controllers by integrating advanced audio processing modules, enhancing audio quality, enabling real-time monitoring, and providing a one-touch mute function, thus improving the gaming experience.

DE202025100995U9Active Publication Date: 2025-07-31FUJIAN EASTWEST LIFEWIT TECH CO LTD
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Patent Information

Application Number
DE202025100995
Authority / Receiving Office
DE · DE
Patent Type
Utility models
Current Assignee / Owner
Priority Date
2024-12-16
Filing Date
2025-02-25
Publication Date
2025-07-31
Estimated Expiration
2035-02-28

AI Technical Summary

Technical Problem

Existing gaming controllers like the Xbox controller lack a built-in microphone, requiring users to use expensive and bulky Bluetooth headsets or low-quality headsets with poor sound and battery life, and lack real-time monitoring and one-touch mute functions.

Method used

A multifunctional microphone with a headphone amplifier module, mixing module, signal processing module, amplifier module, pickup module, power supply module, and control unit, allowing for direct connection to the Xbox game controller, real-time monitoring, and one-touch mute functionality.

Benefits of technology

Enhances audio quality, provides real-time monitoring, improves battery life, and offers one-touch mute functionality, improving the gaming experience by integrating multiple audio processing functions into a single device.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

A multifunctional microphone (1), characterized in that it comprises a headphone amplifier module (101), a mixing module (102), a signal processing module (103), an amplifier module (104), a pickup module (105), a power supply module (107), and a control unit (108); wherein the headphone amplifier module (101) is electrically connected to the mixing module (102), and the mixing module (102) is electrically connected to the signal processing module (103) and to an XBOX game controller (2); the headphone amplifier module (101) is electrically connected to a headset (3) and is used to transmit audio signals from the XBOX game controller (2); the pickup module (105) is electrically connected to the amplifier module (104), and the amplifier module (104) is electrically connected to the signal processing module (103), wherein the pickup module (105) is used to record a user's voice;the control unit (108) is electrically connected to the signal processing module (103), and the control unit (108) is further electrically connected to the power supply module (107);
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Description

Technical area The present application relates to the technical field of microphones, in particular to a multifunctional microphone and a microphone connection device. State of the art One of the most popular and widely used controllers on the market is Microsoft's Xbox controller, but this controller doesn't have a built-in microphone. If users want to transmit the audio channel to the game, they have to buy the expensive and bulky Bluetooth headset, which is an Xbox option, which is unacceptable for users on a tight budget and those seeking simplicity. Alternatively, use a headset with a built-in four-stage microphone and connect the cable to the controller to capture the audio channel on the controller. However, this method records audio at a low volume with a lot of noise, and there is no way to mute the microphone with one click, nor can the microphone sound be monitored in real time. The headset also has poor sound quality and affects the controller's battery life, which is very inconvenient for users.The controller doesn't have a built-in microphone, so users can't communicate directly with their teammates through the controller. Wireless headphones that meet the official standard are expensive and require very high operating costs. Contents of this application In view of the above, the purpose of the present application is to propose a multifunctional microphone and a microphone connection device to solve the problems of poor recording and playback quality, short battery life, and poor gaming experience in voice interaction in games. In order to achieve the above-mentioned technical purposes, the following technical solution was chosen in the present application: A multifunctional microphone comprising a headphone amplifier module, a mixing module, a signal processing module, an amplifier module, a pickup module, a power supply module, and a control unit; wherein the headphone amplifier module is electrically connected to the mixing module, and the mixing module is electrically connected to the signal processing module and to an XBOX game controller; the headphone amplifier module is electrically connected to a headset and is used to transmit audio signals from the XBOX game controller; the pickup module is electrically connected to the amplifier module, and the amplifier module is electrically connected to the signal processing module, wherein the pickup module is used to record a user's voice; the control unit is electrically connected to the signal processing module, and the control unit is further electrically connected to the power supply module. In some embodiments, the multifunctional microphone further comprises: a first interface electrically connected to the headphone amplifier module; wherein the headphone amplifier module is configured to be detachably connected to the headset via the first interface; a second interface electrically connected to the mixing module and the signal processing module; wherein the mixing module is configured to be detachably connected to the XBOX game controller via the second interface; and a third interface electrically connected to the power supply module; wherein the power supply module is configured to be detachably connected to an external power supply via the third interface. In some embodiments, the first interface is a three-level 3.5 mm headphone interface; and / or, the second interface is a four-level 3.5 mm game controller interface; and / or, the third interface is a Type-C interface. In some embodiments, the multifunctional microphone further comprises: a microphone gain adjustment module electrically connected to the control unit. In some embodiments, the power supply module comprises: a battery electrically connected to the third interface; and a charge protection module disposed between the battery and the control unit. In some embodiments, the multifunctional microphone further comprises: a mute module electrically connected to the control unit. In some embodiments, the multifunctional microphone further comprises: an RGB mood light electrically connected to the control unit; and a lighting control module electrically connected to the control unit. In some embodiments, the multifunctional microphone further comprises: a touch sensor module electrically connected to the mute module and the lighting control module; wherein the touch sensor module is used to turn the mute module on and off and to adjust the RGB mood lighting. In some embodiments, the multifunctional microphone further comprises: a rotary potentiometer electrically connected to the amplifier module; wherein a push button switch is arranged on the rotary potentiometer; the push button switch is electrically connected to the control unit, and the push button switch is used to control the switching on and off of the mixing module and the signal processing module. In some embodiments, the electrical connection between the mixing module and the XBOX game controller is configured as a Bluetooth connection, WIFI connection, NB-LOT connection, or 2.4 GHz private protocol connection. In some embodiments, the electrical connection between the mixing module and the XBOX game controller is configured as a wired connection and / or a wireless connection. In some embodiments, in the case of the wireless connection, the multifunctional microphone further comprises a first antenna; the first antenna is electrically connected to the mixing module; the multifunctional microphone further comprises: a receiver assembly, the receiver assembly being wirelessly connected to the mixing module. A microphone connection device comprising: the multi-function microphone upwards; the headset electrically connected to the multi-function microphone; and the XBOX game controller electrically connected to the multi-function microphone. The above-mentioned technical solution, which is different from the prior art, provides a multifunctional microphone, wherein the microphone comprises a headphone amplifier module, a mixing module, a signal processing module, an amplifier module, a pickup module, a power supply module, and a control unit; the headphone amplifier module is electrically connected to the mixing module, the mixing module is electrically connected to the XBOX game controller, and the headphone amplifier module is electrically connected to the headset; the headphone amplifier module is used to transmit the sound signal of the XBOX game controller to realize the function of directly connecting the headset to the XBOX game controller via the microphone.Instead of being equipped with a dedicated headset, the microphone is used as a relay interface, realizing multi-headset compatibility with the XBOX game controller and expanding users' choice of suitable headsets. The pickup module is electrically connected to the amplifier module, and the amplifier module is electrically connected to the signal processing module. The pickup module is used to pick up the user's voice, and the amplifier module is used to amplify the user's voice while filtering out ambient noise to improve the signal-to-noise ratio. The control unit is electrically connected to the amplifier module, and the control unit is further electrically connected to the power supply module. By setting the control unit, the user is assisted in performing more complex switching and control operations of the microphone function.By adjusting the power supply module, a certain amount of energy storage of the microphone is achieved, which allows the user to use it independently. Short description of the drawing In order to more clearly illustrate the technical solutions in the embodiments of the present application or the technical solutions in the related art, a brief description of the drawings required for describing the embodiments or the related art is given below. Of course, the drawings described below are only some embodiments of the present application. Other drawings can also be made based on these drawings by an ordinary person who does not have to pay for creative work. Fig. 1 is a schematic diagram of a microphone connecting device. Fig. 2 is a first schematic diagram of a multi-function microphone. Fig. 3 is a second schematic diagram of a multi-function microphone. Fig. 4 is a block diagram of a multi-function microphone. Fig. 5 is a schematic diagram of a first receiver. Fig.Figure 6 is a schematic diagram of a second receiver. Figure 7 is a block diagram of a multifunction microphone and receiver. In the drawings: 1 multi-function microphone; 101 headphone amplifier module; 102 mixing module; 103 signal processing module; 104 amplifier module; 105 pickup module; 106 battery; 107 power supply module 108 control unit; 109 microphone gain adjustment module; 110 mute module; 111 charge protection module; 112 RGB mood lighting; 113 light control module; 114 rotary potentiometer; 115 first interface; 116 second interface; 117 third interface; 118 touch sensor module; 119 first antenna; 2 XBOX game controller; 3 headset; 4 first receiver; 401 second control unit; 402 third button; 403 first wired interface; 404 fourth button; 5 second receiver; 501 fourth wired interface; 502 third indicator light module; 503 fifth key Detailed description of the embodiments The following combined drawings and embodiments provide a further detailed description of the present application. In particular, the following embodiments are provided to illustrate the present application, but do not limit its scope. The following embodiments are only some, but not all, embodiments of the present application, and any other embodiments obtained by one skilled in the art without creative effort are within the scope of the present application. With reference to FIGS. 1 to 4, in the first aspect, embodiments of the present application provide a multifunctional microphone 1 comprising a headphone amplifier module 101, a mixing module 102, a signal processing module 103, an amplifier module 104, a pickup module 105, a power supply module 107, and a control unit 108; wherein the headphone amplifier module 101 is electrically connected to the mixing module 102, and the mixing module 102 is electrically connected to the signal processing module 103 and to an XBOX game controller 2; the headphone amplifier module 101 is electrically connected to a headset 3 and is used to transmit audio signals from the XBOX game controller 2; the pickup module 105 is electrically connected to the amplifier module 104, and the amplifier module 104 is electrically connected to the signal processing module 103, wherein the pickup module 105 is used to pick up a user's voice;the control unit 108 is electrically connected to the signal processing module 103, and the control unit 108 is further electrically connected to the power supply module 107; In these embodiments, the multifunctional microphone 1 may be a microphone structure as shown in Figs. 2 and 3, and an electrical circuit as shown in Fig. 4 is provided inside the microphone. For clarity, the electrical circuit is divided into a headphone amplifier module 101, a mixer module 102, a signal processing module 103, an amplifier module 104, a pickup module 105, a power supply module 107, and a control unit 108. The headphone amplifier module 101 is an amplifier module for the headset 3. Its main function is to amplify the audio signal and transmit it to the headset 3 or a speaker. The mixer module 102 is used to mix multiple audio signals, adjust different sounds, and mix them to produce a unified audio output. The mixer module 102 is electrically connected to the XBOX game controller 2. The game sound, teammate sound, and other sound signals transmitted from the XBOX game controller 2 can be combined into a single sound signal via the mixer module 102 and then transmitted to the headset 3 via the headphone amplifier module 101. In this process, the microphone can be used as a relay medium between the headset 3 and the XBOX game controller 2. The signal processing module 103 is an electrical device that processes signals. The signal processing module 103 can have various processing functions such as filtering, gain control, compression, and expansion to improve signal quality or achieve specific audio effects. The amplification module 104 is an electrical device for amplifying signals, typically used to increase the strength of the audio signal for transmission to other devices. The pickup module 105 is an electrical device for recording sound, which can consist of a condenser microphone body, a dynamic microphone body, an electromagnetic microphone body, etc. The pickup module 105 is electrically connected to the amplifier module 104.The pickup module 105 picks up the user's voice and transmits it to the amplifier module 104, which amplifies the audio signal to improve the signal-to-noise ratio, and the audio signal is further processed by the signal processing module 103 to improve the sound quality or achieve a specific audio effect. In some optional embodiments, the pickup module 105 is a cardioid condenser microphone. The cardioid condenser microphone has the advantages of high sensitivity, good directivity, and low noise when capturing the user's voice. In this embodiment, the power supply module 107 can provide the required power for the various electrical components inside the microphone, and the control unit 108 is used to control the microphone's functions and parameters, such as volume control and mode switching. Specifically, the control unit 108 can be a PLC single-chip microcomputer, a microcomputer chip, etc. In this embodiment, the multifunctional microphone 1 integrates multiple modules, allowing the user to perform multiple audio processing functions in a single device, thereby improving usability. The cooperation between the signal processing module 103 and the headphone amplifier module 101 can significantly improve the sound quality of the audio signal and provide the user with a better sound experience. The integration of the control unit 108 allows the user to conveniently control various functions of the microphone without the need for multiple devices or complex operations. The multifunctional microphone 1 can be electrically connected to devices such as an XBOX game controller 2, thereby improving the compatibility and applicability of the device.By connecting the control unit 108 to the power supply module 107, the power can be effectively managed to ensure stable operation of the device and avoid problems caused by an unstable power supply. Referring to Fig. 2, some embodiments further include a first interface 115, a second interface 116, and a third interface 117. The first interface 115 is electrically connected to the headphone amplifier module 101, and the headphone amplifier module 101 is configured to be removably connected to the headset 3 via the first interface 115. The second interface 116 is electrically connected to the mixing module 102 and the signal processing module 103, and the mixing module 102 is configured to be removably connected to the XBOX game controller 2 via the second interface 116. The third interface 117 is electrically connected to the power supply module 107, and the power supply module 107 is configured to be removably connected to an external power supply via the third interface 117. The first interface 115 is a connection interface between the headphone amplifier module 101 and the headset 3. By configuring the first interface 115, the headset 3 can be quickly connected to and disconnected from the headphone amplifier module 101 in the microphone. Optionally, the first interface 115 can be configured with different interface structures as needed. The second interface 116 is a connection interface between the mixing module 102 and the XBOX game controller 2. By configuring the second interface 116, the XBOX game controller 2 can be quickly connected and disconnected from the microphone. Optionally, the second interface 116 can be configured with different interface structures as needed. The third interface 117 is a charging interface for the microphone. Through the third interface 117, power can be transferred between the microphone and an external power supply, which can be, for example, a positive charge, a reverse charge, a long-term power supply, etc. In some embodiments, the first interface 115 is a three-level 3.5 mm headphone interface; and / or, the second interface 116 is a four-level 3.5 mm game controller interface; and / or, the third interface 117 is a Type-C interface. This approach makes the multifunctional microphone 1 compatible with major headsets 3, game controllers, and charging cables available on the market, thereby improving the adaptability and convenience of the multifunctional microphone 1 during use. Referring to Fig. 4, in some embodiments, a microphone gain adjustment module 109 is further included, and the microphone gain adjustment module 109 is electrically connected to the control unit 108. The microphone gain module is used to adjust the gain (gain factor) of the microphone signal and thus control the strength of the microphone input signal. The microphone adjustment module may be a variable gain amplifier that controls the strength of the microphone signal by adjusting the gain of the amplifier. The variable gain amplifier typically consists of an adjustable resistor, an operational amplifier, etc. The microphone adjustment module may be a digital gain controller that adjusts the gain using digital signal processing technology. By changing the amplitude of the digital signal, the gain of the microphone signal can be controlled.The microphone matching module can be a programmable amplifier with an adjustable gain factor. By changing the gain factor with a programming or control signal, the microphone signal gain can be dynamically adjusted to meet application requirements. The microphone gain adjustment module 109 controls the strength of the microphone input signal by adjusting the gain of the microphone signal. Gain adjustment is typically achieved by controlling the gain within the module. The microphone signal can be amplified or reduced as needed to suit different application scenarios. The microphone gain adjustment module 109 is electrically connected to the control unit 108. In this embodiment, the microphone gain adjustment module 109 can adjust the gain of the microphone signal to control the strength of the input signal, thereby better controlling the sound quality and avoiding situations where the signal is too weak or too strong. The microphone gain adjustment module 109 can adjust the gain of the microphone signal to different scenarios and requirements to suit different environments and applications. In some embodiments, a mute module 110 is further included, and the mute module 110 is electrically connected to the control unit 108. The mute module 110 is a module for controlling a mute state of the audio signal, where muting refers to the complete suppression of the audio signal or its reduction to a level that is imperceptible to the human ear. The mute module 110 can be implemented using a variety of different technologies and designs, for example,Using a mute switch that can toggle the muting state of the audio signal using a switching mechanism; or using a mute relay that can mute the audio signal by controlling the switching state of the relay; or using a mute circuit that can mute the audio signal by controlling a switch or adjustment element in the control circuit. The mute circuit can adopt various circuit designs and control mechanisms depending on specific design requirements. The mute module 110 is electrically connected to the control unit 108, and the mute state is controlled by a command or signal from the control unit 108. When the mute module 110 receives a mute command from the control unit 108, it interrupts or reduces the intensity of the audio signal to mute it.When it receives an unmute command, the mute module 110 resumes normal transmission or amplification of the audio signal. The mute module 110 can effectively control the mute state of the audio signal, allowing the user to easily eliminate the audio signal or reduce it to an inaudible level. The mute module 110 can effectively prevent the transmission of noise when the audio signal is muted, thereby improving the clarity and quality of the audio signal. The mute module 110 can mute the audio signal when audio output is not required, thereby saving power consumption and energy. The mute module 110 can protect the audio devices or speakers from damage by muting the audio signal in the event of an abnormal or faulty audio signal. The mute module 110 allows the user to quickly and easily control the mute state of the audio signal when needed, thereby improving the user experience. Referring to Fig. 4, in some embodiments, the power supply module 107 includes a battery 106 and a charge protection module 111; the battery 106 is electrically connected to the third interface 117; the charge protection module 111 is arranged between the battery 106 and the control unit 108. In this embodiment, the charge protection module 111, which is a module for protecting the safety and stability of the battery 106 during the charging process, generally includes a charging circuit and associated protection circuitry. The battery 106 is a device that can store and deliver electrical energy. Common types of batteries 106 include lithium batteries, nickel-metal hydride batteries, and lead-acid batteries. The charge protection module 111 may differ from the battery 106 in certain types and implementations.For example, the lithium battery 106 is a common type of battery 106, and its charge protection module 111 generally includes a charge management chip, a charging circuit, a discharge protection circuit, a temperature monitoring circuit, etc. For example, a nickel-metal hydride battery 106 is also a common type of battery 106, and its charge protection module 111 generally includes a charging circuit, an overcharge protection circuit, an overdischarge protection circuit, etc. For example, a lead-acid battery 106 is a type of battery 106 commonly used in vehicle starting and energy storage systems, and its charge protection module 111 generally includes a charging circuit, an overcharge protection circuit, an overdischarge protection circuit, etc. The charging protection module 111 primarily controls and protects the charging process of the battery 106 via the charging management chip and the associated protection circuit. During the charging process, the charging management chip monitors parameters such as the voltage, current, and temperature of the battery 106 and controls the operating state of the charging circuit according to the set charging algorithm. When the voltage of the battery 106 reaches the set charging cut-off voltage, the charging protection module 111 automatically stops the charging process to prevent overcharging. In addition, the charging protection module 111 further monitors parameters such as the temperature and current of the battery 106 and detects abnormal conditions such as overcurrent and short circuit during the charging process. If an abnormal condition is detected, the charging protection module 111 immediately interrupts the charging circuit to protect the battery 106 and other circuits. In this embodiment, by setting the charging protection module 111, the parameters during the charging process can be monitored and controlled to prevent problems such as overcharging, overdischarging, and overcurrent, thus improving the safety of the battery 106. The charging protection module 111 can control the operating state of the charging circuit according to the set charging algorithm, thereby improving the stability of the charging process and extending the service life of the battery 106. The charging protection module 111 can promptly interrupt the charging circuit to prevent abnormal conditions during the charging process from damaging the battery 106 and to protect the performance and service life of the battery 106. The charging protection module 111 can improve charging efficiency, reduce energy loss, and reduce charging time by optimizing the charging algorithm and controlling the charging circuit. In some embodiments, an RGB mood light 112 and a lighting control module 113 are further included, wherein the RGB mood light 112 is electrically connected to the control unit 108, and the lighting control module 113 is electrically connected to the control unit 108. In particular, the RGB mood light 112 is a light that can emit red, green, and blue light and can create a variety of lighting effects by mixing the three primary colors in different proportions. The lighting control module 113 is an electronic module for controlling lamps, typically including control circuitry and associated interfaces, and can control parameters such as light brightness and color. Conventional RGB mood light 112 includes LED light strips, light bulbs, etc., which incorporate red, green, and blue LED light sources into the lamps and adjust color and brightness via the control circuitry.The lighting control module 113 can be a standalone electronic device or a control circuit integrated into the lamp. The RGB mood lighting 112 functions by controlling the brightness and mixing ratio of the red, green, and blue LED light sources to achieve various color effects, including flame lighting, flashing lights, breathing lights, turning off the lights, and more. With a single button press, the microphone can be mute while the RGB mood lighting glows red. The lighting control module 113 is electrically connected to the control unit 108 to receive control signals and transmit corresponding instructions to the RGB mood lighting 112, which controls the brightness, color, and mode of the lighting according to the user's operation. The RGB mood lighting 112 shown in this embodiment can control the three-color light sources of red, green, and blue to mix and create a variety of colored lighting effects, creating a rich and diverse color environment. The RGB mood lighting 112 can adjust the brightness and color of the light according to the scene and needs, creating a suitable atmosphere and enhancing the beauty and comfort of the space. Through the connection between the lighting control module 113 and the control unit 108, the user can remotely control the parameters of the light, such as switch, brightness, and color, to improve the comfort and flexibility of the light. Referring to FIGS. 3 and 4, some embodiments further include a touch sensor module 118. The touch sensor module 118 is electrically connected to the mute module 110 and the light control module 113, respectively. The touch sensor module 118 is used to adjust the opening and closing of the mute module 110, thereby achieving the muting effect of the sound recording function on the microphone. The touch sensor module 118 is an electronic module that can detect and respond to human touches and triggers corresponding functions or operations upon detecting human contact. Furthermore, the touch sensor module 110 is connected to the light control module 113, so that when the touch sensor module 110 receives a touch signal, it adjusts the display mode of the RGB mood lighting 112 via the light control module 113.The touch sensor module 118 can be a capacitive touch sensor module 118 or a resistive touch sensor module 118. The capacitive touch sensor module 118 detects touch actions by sensing changes in the capacitance of the human body, and common forms include touchscreens and touch switches. The resistive touch sensor module 118 detects touch actions by sensing changes in resistance between the human body and the resistive touch pad, and common forms include resistive touch switches and resistive touch buttons. In this embodiment, the touch sensor module 118 is further arranged so that the appearance of the microphone is more concise and generous, while at the same time being easy to operate, which improves the comfort for the user. In some embodiments, a rotary potentiometer 114 is further included. The rotary potentiometer 114 is electrically connected to the amplifier module 104. A push-button switch is arranged on the rotary potentiometer 114. The push-button switch is electrically connected to the control unit 108. The push-button switch is used to control the on and off switching of the mixer module 102 and the signal processing module 103. The rotary potentiometer 114 is an adjustable resistor that can be rotated to change its resistance value and thereby adjust the current or voltage in an electrical circuit. The rotary potentiometer 114 generally has a rotation axis and a rotation angle range, and the user can adjust the resistance value through the rotation axis.A tactile switch is a push button that can toggle the state of an electrical circuit when pressed and released; it is generally triggered by touching or pressing a button to control the on / off function of an electrical circuit. The rotary potentiometer 114 with push button switch combines a rotary potentiometer with a push button switch, allowing the user to adjust the resistance value and simultaneously initiate a switching operation. Typically, the rotary shaft of the rotary potentiometer 114 has a knob or button that the user can activate by tapping or pressing. This design is very convenient in some applications. For example, the user can adjust the volume by turning the rotary potentiometer 114 and, when needed, switch to mute mode by tapping the switch. The rotary potentiometer 114 with push button switch has two independent functions, which can adjust the resistance value and perform switching operations, allowing the user to more easily control the function of the circuit. In this embodiment, the rotary potentiometer 114 is electrically connected to the amplifier module 104. By adjusting the gain of the operational amplifier via the rotary potentiometer 114, the output signal level of the operational amplifier can be controlled, thereby adjusting the gain of the microphone pickup. The pin of the push-button switch on the rotary potentiometer 114 is connected to the I / O detection port of the control unit 108, and the control unit 108 detects whether the switch is pressed to switch the high- or low-level signals. The signal processing module 103 allows the pin to receive the high- or low-level signals to control whether the microphone signal is output to the headphone amplifier module 101, thereby controlling whether the signal of the headset 3 is output, thus realizing the switching of the microphone monitoring function.This embodiment can turn monitoring on and off easily and quickly, avoiding complex monitoring switch operations in the XBOX console, which may lead to abnormal recordings. In some embodiments, the electrical connection between the mixing module 102 and the XBOX game controller 2 is configured as a Bluetooth connection, WIFI connection, NB-LOT connection, or 2.4 GHz private protocol connection. In this embodiment, the mixing module 102 has an integrated Bluetooth module and supports Bluetooth mode. The mixing module 102 can use Bluetooth mode to pair with the Xbox 2 game controller to achieve stable transmission of full-link 48kHz@24bit high-definition audio, optimize background noise interference, and provide a high-quality audio experience. The mixing module 102 supports transmission with a minimum end-to-end latency of 10ms to meet the low-latency requirements of e-sports headsets and the like. In this embodiment, the mixing module 102 can connect to the XBOX game controller 2 via Wi-Fi. The mixing module 102 has a built-in Wi-Fi module that supports the 2.4 GHz band, allowing it to connect directly to a controller without the need for an additional router. The mixing module 102 uses Wi-Fi to transmit data to the XBOX game controller 2, thus ensuring a stable wireless connection. The mixing module 102 supports remote control via Ethernet, LAN, or Wi-Fi, thus providing flexible control options. In the embodiment, the mixing module 102 can communicate with the XBOX game controller 2 via an NB-IoT network. The mixing module 102 has an integrated NB-IoT module that supports low-power wide area network communication. The mixing module 102 can establish a remote connection with the XBOX game controller 2 via the NB-IoT network, which is suitable for scenarios requiring remote control. In the embodiment, the mixing module 102 can connect to the XBOX game controller via a private 2.4 GHz protocol. The mixing module 102 supports the private 2.4 GHz protocol to achieve ultra-low latency transmission, with the entire connection being only 23 ms. The mixing module 102 connects to the XBOX game controller 2 via the private 2.4 GHz protocol to provide a high-quality audio experience and a high-resolution call experience. In some embodiments, the electrical connection between the mixing module 102 and the XBOX game controller 2 is configured as a wired connection and / or a wireless connection. In this embodiment, the mixing module 102 is wired to the XBOX game controller 2 via a standard USB or audio interface, and the second interface 116 is the connection interface between the mixing module 102 and the XBOX game controller 2. By setting the second interface 116, the XBOX game controller 2 and the microphone can be quickly connected and disconnected. The specific second interface 116 can be set according to actual needs to establish a wired connection between the mixing module 102 and the XBOX game controller 2, ensuring stable data transmission and audio output. In this embodiment, the mixing module 102 uses a standard protocol to wirelessly connect to the XBOX game controller 2. The mixing module 102 can use a Bluetooth connection. The user must ensure that the Bluetooth functions of both the mixing module 102 and the XBOX game controller 2 are enabled and select the appropriate Bluetooth channel on the mixing module 102 for pairing. The mixing module 102 can also use a 2.4 GHz wireless connection. The mixing module 102 supports a 2.4 GHz wireless connection and uses a USB-A wireless receiver to connect to the XBOX game controller 2. In this embodiment, the mixing module uses a private protocol to wirelessly pair with the XBOX game controller. The mixing module can use 1:1 pairing. The mixing module uses a private encryption protocol, similar to the 1:1 pairing method of a wireless mouse, to ensure the security and stability of the connection. The user must follow certain pairing steps, such as pressing and holding certain buttons on the mixing module 102 and the XBOX game controller 2 simultaneously for a certain period of time, and then plugging in a wireless receiver to complete the pairing. Alternatively, the mixing module 102 can use an encrypted connection. The mixing module's private protocol provides encryption, similar to the encrypted connection of a wireless mouse, to ensure the security of data transmission.The user may need to enter pairing mode by performing a specific key combination or operation during the pairing process and complete the pairing when the indicator light flashes. In some embodiments, in the case of a wireless connection, the multifunctional microphone 1 further comprises a first antenna, wherein the first antenna is electrically connected to the mixing module 102; the multifunctional microphone 1 further comprises a receiver assembly, wherein the receiver assembly is wirelessly connected to the mixing module 102. In particular, the multifunctional microphone 1 comprises a first antenna 119, wherein the first antenna 119 is used to transmit a high-frequency signal to propagate data information of the multifunctional microphone 1 in the form of electromagnetic waves in the air, so that the multifunctional microphone 1 can establish a communication connection with the receiver assembly. Referring to Fig. 5 and Fig. 7, in some embodiments, the receiver assembly comprises: a first receiver 4, wherein the first receiver 4 has a first wired interface 403 and a second antenna; the first wired interface 403 is pluggably connected to the XBOX game controller 2, and the second antenna can establish a wireless communication connection with the first antenna 119. In this embodiment, the first wired interface 403 may be a four-stage 3.5 mm audio jack, and the first wired interface 403 and the XBOX game controller 2 may be connected via a data cable. When the first wired interface 403 is connected to the XBOX game controller 2, it may be recognized by the XBOX game controller 2 as a USB interface, making it easier for the user to record their voice captured with the XBOX game controller 2. In this embodiment, the receiver assembly comprises the first receiver 4, wherein the first receiver 4 includes a first wired interface 403 and a second antenna; the first wired interface 403 is used to connect to the XBOX game controller 2; the second antenna establishes a wireless connection with the first antenna 119, and a second control unit 401 is electrically connected to a second connection module, a second power supply module, and a second settings module. In this embodiment, the second control unit can optionally have the same chip type as the control unit 108 to facilitate the wireless data connection between the multifunction microphone 1 and the first receiver 4. The second control unit can be a JL7016M chip, which enables a compatible connection with any host device used with the first receiver 4. A third button 402 is a multifunction button. The third button 402 can be used to turn the first receiver 4 on and off, turn the headphone monitoring function of the first receiver 4 on and off, and toggle the pairing status between the first receiver 4 and the multifunction microphone 1 on and off. In some embodiments, the first receiver further comprises a second wired interface wired to the headset. Specifically, the first receiver further includes a second wired interface, which can be a 3.5 mm audio jack, a 2.5 mm audio jack, a USB interface, or a Type-C interface depending on the headset's connection requirements. The second wired interface can be electrically connected to the headset via a data cable to meet actual usage needs. For example, music or game sound can be heard when the headset is plugged in, and the user's voice can also be heard in real time. Likewise, the second wired interface is designed to accommodate common types of headphone plugs on the market to ensure broad compatibility. The audio signal processed by the mixing module 104 is transmitted directly to the headset via the second wired interface, enabling real-time monitoring.The second antenna is used to receive high-frequency signals, allowing the first receiver 4 to establish a wireless connection with the multifunctional microphone 1 via the first antenna 119 and the second antenna to meet practical requirements. In the current embodiment, the first receiver 4 further includes the second wired interface located on the side or bottom of the first receiver 4 to facilitate the user's connection to the headset. The user can directly plug the headset's plug into the second wired interface of the first receiver 4 to transmit the audio signal. When the headset needs to be powered, the second wired interface can further supply power to ensure the normal operation of the headset. The second wired interface can be equipped with a volume control function, and the user can adjust the headset's volume using the control buttons on the first receiver. In some embodiments, the first receiver 4 further comprises a third wired interface, and the third wired interface is electrically connected to a terminal device. Specifically, the first receiver 4 includes the third wired interface, which may be a Type-C interface. The wired connection between the third wired interface and the terminal device can be established via a data cable to meet practical needs. For example, when the headset is connected, the sound of music or games can be heard, as well as the user's real-time voice. When the third wired interface is connected to a computer, it can be recognized by the computer as a USB interface, which facilitates the user's recording of their voice, which is captured by the first receiver 2 using the computer. In some embodiments, the design of the first receiver is further optimized to improve its functionality and compatibility. In particular, the first receiver includes not only basic functions for receiving and processing signals, but also specifically a third wired interface. This third wired interface is designed to enable electrical connection to various terminal devices, thus expanding the application range and practicality of the first receiver 4. Through this third wired interface, the first receiver 4 can be seamlessly connected to various types of terminal devices such as computers, smartphones, tablets, etc. This connection is not limited to a physical connection but also involves a deep integration of data transmission and signal processing.The third wired interface is designed to accommodate the interface standards and data transmission rates of various devices, ensuring broad compatibility and efficient performance. Furthermore, the third wired interface can support multiple communication protocols, allowing the first receiver 4 to adapt to different network environments and application requirements. This design not only improves the flexibility and adaptability of the first receiver 4, but also facilitates its use in a wide variety of application scenarios. The advantageous effect of the embodiments is significantly enhanced by adding the third wired interface to the first receiver 4. First, this design greatly improves the versatility and applicability of the device, enabling effective connection and data exchange with various terminal devices. This not only increases the device's market competitiveness but also provides greater convenience and flexibility for users. Second, the introduction of the third wired interface enables the device to support a wider range of application scenarios, thereby expanding its potential market scope. Furthermore, this design also contributes to improving the stability and efficiency of data transmission and ensuring the reliability and performance of the device in various network environments.Overall, the addition of the third wired interface brings greater practical value and market potential to the first receiver 4. In some embodiments, the first wired interface 403 is configured as a four-prong 3.5 mm connector; and / or, the second wired interface is configured as a 3.5 mm headphone interface; and / or, the third wired interface is configured as a TYPE-C interface. In some embodiments, the configuration of the wired interfaces is carefully designed to meet the requirements of different devices and application scenarios. Specifically, the first wired interface 403 is configured as a four-stage 3.5 mm connector, which is designed so that the headset can support the microphone function, as the four-stage connector includes a left channel, a right channel, a microphone, and ground wires. This connector is designed taking into account the interface standards of different devices to ensure broad compatibility. The second wired interface is configured as a 3.5 mm headphone interface, which is widely used in various audio devices and ensures stable audio transmission.The third wired interface is configured as a Type-C interface, which not only supports data transfer and charging, but also transmits audio and video signals, making it suitable for use with a wide range of modern devices. The Type-C interface can be inserted in either direction, increasing user convenience. The implementation of this wired interface configuration has significant positive effects. First, providing multiple interface types enhances the device's market competitiveness by meeting the needs and preferences of different users. Second, this design improves the stability and efficiency of data transmission, ensuring the device's reliability in various network environments. Furthermore, the wide range of interface compatibility allows the device to be adapted to various application scenarios, thereby expanding its potential market scope. In some embodiments, the receiver assembly comprises: a second receiver 5; wherein the second receiver 5 has a fourth wired interface 501 and a third antenna; the fourth wired interface 501 is pluggably connected to the terminal, and the third antenna can establish a wireless communication connection with the first antenna 119. With reference to Fig. 6 and Fig. 7, in some embodiments, the receiver assembly comprises the second receiver 5; wherein the second receiver 5 comprises a third connection module, a third control unit, and a third settings module; the third connection module comprises a fourth wired interface 501 and a third antenna, wherein the fourth wired interface 501 is used to establish a connection with the terminal, and the third antenna is used to establish a wireless connection with the first antenna 119; the third settings module comprises a fifth button 503, and the fifth button 503 is used to activate or deactivate the pairing function of the second receiver 5; the third control unit is electrically connected to the third connection module and the third settings module. In some embodiments, the fourth wired interface 501 is configured as a USB interface; or, the fourth wired interface 501 is configured as a TYPE-C interface. In some embodiments, the fourth wired interface 501 is carefully tailored to the needs of modern devices. Specifically, the fourth wired interface 501 may be configured as a USB interface, which is widely used in various devices and supports functions such as data transfer, charging, and connecting to external devices. Furthermore, the fourth wired interface 501 may be configured as a TYPE-C interface, which supports bidirectional insertion and solves the problem of inaccurate insertion of conventional USB interfaces. The implementation of this wired interface configuration has significant positive effects. First, by providing multiple interface types, the device's market competitiveness is enhanced by meeting the needs and preferences of different users. Second, this design improves the stability and efficiency of data transmission and ensures the device's reliability in various network environments. Furthermore, the wide range of interface compatibility allows the device to be adapted to various application scenarios, thereby expanding its potential market scope. The versatility and compatibility of the TYPE-C interface make it the mainstream USB interface of the future, supporting multiple protocols and device connections, further enhancing the device's practicality and flexibility. In the second aspect, the present application further provides a microphone connection device comprising: a microphone, a headset, and an XBOX game controller, wherein the microphone is the multi-function microphone described in the first aspect; the headset is electrically connected to the microphone; and the XBOX game controller is electrically connected to the microphone. Referring to Fig. 1, in the second aspect, the present embodiment further provides the microphone connecting device comprising a microphone, a headset 3, and an XBOX game controller 2; wherein the microphone is the multifunctional microphone 1 described in the first aspect; the headset 3 is connected to the microphone; and the XBOX game controller 2 is connected to the microphone. Furthermore, the above technical solutions can be further understood by combining the following specific application examples: One of the most popular and widely used controllers on the market is Microsoft's XBOX controller, but this controller doesn't have a built-in microphone. If users want to transmit the audio channel to the game, they have to buy the expensive and bulky Bluetooth headset, which is an XBOX option, which is unacceptable for users on a tight budget and those seeking simplicity. Alternatively, use a headset with a built-in four-stage microphone and connect the cable to the controller to capture the audio channel on the controller. However, this method records audio at a low volume with a lot of noise, and there is no way to mute the microphone with one click, nor can the microphone sound be monitored in real time. The headset also has poor sound quality and affects the controller's battery life, which is very inconvenient for users.Therefore, the applicant has proposed a microphone that addresses the above-mentioned problems. It addresses the problems of poor recording and playback quality, poor battery life, lack of colored ambient light, and a poor gaming experience during voice interaction in games. The Xbox game controller does not have a built-in microphone, preventing users from communicating directly with their teammates through the controller. Wireless headphones that comply with the official standard are expensive and incur very high usage costs. The headset has poor sound quality, picks up ambient noise, and lacks gain adjustment or a one-touch mute function, which impairs the user experience.Users cannot monitor their own voice in real time, cannot feel the sound quality or volume of their own voice in real time, and cannot immediately tell if their microphone is not working normally or if their teammates can hear their voice when communicating with teammates. To solve the above problems, a microphone is provided, which includes three interfaces: a headphone output interface (first interface), an XBOX port (second interface), and a charging port (third interface). The audio interface of the XBOX game controller is connected to the XBOX port of the microphone, and the headphone output interface of the microphone is connected to the headset. The microphone has a composite button, which includes at least the functions of the power button, the microphone mute button, the microphone monitoring button, and the monitoring volume control button. The microphone has at least a built-in pickup module, a signal processing module, a mixing module, a headphone amplifier module, and a charging protection module. The microphone also features built-in RGB color lighting, which can be controlled by long-pressing the touch button to switch between flame, rainbow, breathing, and off modes. Pressing the button once will mute or unmute the microphone, and the RGB lighting will glow red. Specifically, the RGB color lighting uses RGB color-changing light beads with built-in control chips. The control unit uses the HK32F0301MF4P7C single-chip microcomputer chip, and the touch button uses the AIP5901 touch chip. The touch chip detects a button click or long press and then transmits the detection signal to the single-chip microcomputer. After detecting the signal, the single-chip microcomputer sends the corresponding control signal to the RGB color-changing light beads, switching between different light modes.By long-pressing the touch button, you can control the cyclic switching of light modes, including flame, rainbow, breathing, and off. The microphone has a built-in battery and a matching charging protection module to power the built-in modules, including an audio processing system and a lighting control system. A cardioid condenser microphone is used to capture the user's voice, which is highly sensitive, has good directivity, and is low noise. The sound signal is processed by the signal processing module to reduce noise and amplify the signal, which serves to improve the signal-to-noise ratio. The XBOX port on the microphone amplifies the game sound output from the controller and mixes it with the voice signal. The sound is amplified by the headphone amplifier module and output to the user's headset.The real-time voice sound built into the microphone can be quickly and easily turned on or off using the mixer module's signal switch, eliminating complex monitoring switch operations on the XBOX console that can cause recording interference. In addition, the touch chip detects the button click and transmits the detection signal to the single-chip microcomputer. After detecting the signal, the single-chip microcomputer outputs high and low level control signals to the signal processing module. The signal processing module internally consists of a logic circuit with an analog switching chip. The switching chip receives the control signal and switches the microphone input and output signal paths, thereby controlling the switching between the mute and recording states of the microphone signal. At the same time, the single-chip microcomputer also controls the RGB color-changing light beads, which glow red depending on the mute status. In this embodiment, the microphone circuit board is equipped with a touch sensor module, a pickup module, and a signal processing module. The key detection function is realized by the touch chip. The sound is picked up by the microphone core and amplified by the operational amplifier module before being output to the XBOX game controller. The one-touch mute function is achieved through communication between the respective modules. The circuit board is equipped with an amplifier module, a single-chip microcomputer control module (i.e., a control unit), a headphone amplifier module, a potentiometer adjustment module, and so on. The microphone pickup gain is adjusted by adjusting the operational amplifier gain and controlling the operational amplifier output signal size using a rotary potentiometer with a switching function.The pin of the tactile switch on the rotary potentiometer is connected to the I / O detection port of the single-chip microcomputer, which detects whether the switch is pressed to switch the high and low level signals. The operational amplifier chip allows the pin to receive the high or low level signals to control whether the microphone signal is output to the headphone amplifier chip, which in turn controls whether the headphone signal is output, thereby achieving the switching of the microphone monitoring function. The module board is equipped with a charging protection module that effectively controls the battery charging voltage and current through a charging management chip to ensure that the battery is not endangered by overcurrent or overvoltage. In conjunction with the communication with the single-chip microcomputer, a protection mechanism is achieved that shuts down the device during charging. The microphone uses a Type-C charging input interface and a polymer lithium-ion battery with its own battery protection board as its power supply. The microphone's various functional modules are powered by a charging protection module, consisting of the CL4056D charging management chip, which ensures safe charging. The microphone also supports fast charging, thus eliminating the fear of insufficient battery life. The pickup module uses a 14mm diameter cardioid condenser microphone to capture the user's voice. It features high sensitivity, good directivity, and low noise. The audio signal is processed by the RC filter signal processing module to reduce noise and amplified by the GS4580-SR audio power amplifier module. The advantage of using an operational amplifier is that the audio signal can be amplified without amplifying circuit noise, significantly improving the signal-to-noise ratio and obtaining a high-quality audio signal. The XBOX connection on the microphone amplifies the game audio output from the XBOX game controller and mixes it with the voice signal. The LPA4722A chip in the headphone amplifier module amplifies the sound, ensuring a good signal-to-noise ratio, and then outputs it to the user's headset. The real-time voice audio integrated into the microphone can be quickly and easily switched on and off using the signal switch in the mixer module, eliminating complex monitoring switch operations on the XBOX console that can cause recording interference. Preferably, the microphone has an integrated 2.4 GHz wireless receiver module that uses the JL7016M chip for protocol conversion and signal transmission. The receiver also features a JL7016M chip, which can establish a wireless connection to the Xbox controller and any host device that can be connected to the receiver. When using, the user connects the device according to the wiring method and speaks into the microphone. After the microphone picks up the human voice, it amplifies the sound signal through the amplifier module and transmits it to the signal processing module. The signal processing module acts as a relay control module to detect whether there is a control signal from the microcontroller, such as mute, volume control, monitor switch. According to the detected control signal, the voice signal picked up by the microphone is output to the XBOX game controller through a four-stage 3.5mm interface. The XBOX game controller uploads the voice signal to the game, which in turn enables chatting and communication with teammates. At the same time, the XBOX game controller also inputs the game music and teammates' voices to the microphone.The microphone's mixing module then combines the game sound and teammates' voices with the user's voice captured by the microphone. The internal headphone amplifier module amplifies the signal before outputting it via the 3.5mm headphone interface. This allows the user to hear the game sound and teammates' voices through the headset and also monitor their own voice in real time, allowing them to follow what they are saying. The multifunction button is a rotary potentiometer with a switching function. Long-pressing the button for 2 seconds turns the microphone on and off; pressing (clicking) the button once turns the microphone's headphone monitoring function on and off; turning the rotary potentiometer adjusts the microphone gain: clockwise to increase and counterclockwise to decrease. The touch button is implemented by the AIP5901 touch chip. Clicking the touch button turns the microphone mute function on and off. Long-pressing the button for 2 seconds cycles through the RGB ambient lighting effect modes, including turning off the lighting effect. The above embodiments can bring the following positive effects: Muting and turning on / off the microphone recording function are realized with just one touch via the microphone's touch buttons, which is very convenient. Compared with conventional 3.5mm headphones, the microphone in the present application has an additional one-touch mute function, so that muting and turning on / off the microphone recording function are realized with just one touch via the microphone's touch buttons. Users can quickly and easily mute the microphone in an emergency during use or when they do not want to use the microphone function. The gain can be adjusted by turning the rotary potentiometer on the microphone, and the microphone's real-time monitoring function can be turned on or off by pressing the rotary potentiometer button. The operation is convenient and fast.Conventional monitoring headphones lack a volume adjustment function, so users cannot monitor their own voice in real time. They cannot immediately recognize their voice volume and sound quality. The microphone in this application has an additional knob for adjusting the microphone gain and real-time monitoring of the microphone sound through the headset. The gain can be adjusted by turning the switch button on the microphone itself, and the microphone's real-time monitoring function can also be turned on or off by pressing the switch button. Users can listen to the game music and the voices of their teammates while monitoring their own voice. The operation is convenient and fast, greatly improving the user experience.The microphone's headset output jack allows you to listen to game music and your teammates' voices while simultaneously hearing the sound of your own voice. It connects to the microphone input function of the XBOX game controller without occupying its headset audio output function, perfectly replacing the traditional four-stage headset. The microphone core used in the four-stage headset is generally an omnidirectional microphone core with a diameter of 6 mm and a small diaphragm, which has poor sound quality and is affected by high ambient noise, resulting in poor performance. The microphone in the present application uses a cardioid electret condenser microphone with a diameter of 14 mm, which effectively reduces the impact of ambient noise.It features a large diaphragm, higher sensitivity, clearer sound, richer sound details, and better sound quality. The built-in rechargeable lithium battery requires no external power supply. The headset's audio output is powered directly by the microphone without consuming the Xbox game controller's power, perfectly compensating for the Xbox game controller's lack of power. The above-mentioned technical solution, which differs from the prior art, provides a multifunctional microphone 1, wherein the microphone comprises a headphone amplifier module 101, a mixing module 102, a signal processing module 103, an amplifier module 104, a pickup module 105, a power supply module 107, and a control unit 108; the headphone amplifier module 101 is electrically connected to the mixing module 102, the mixing module 102 is electrically connected to the XBOX game controller 2, and the headphone amplifier module 101 is electrically connected to the headset 3; the headphone amplifier module 101 is used to transmit the audio signal of the XBOX game controller 2 to realize the function of directly connecting the headset 3 to the XBOX game controller 2 via the microphone.Instead of being equipped with a dedicated headset 3, the microphone is used as a relay interface, thereby realizing the compatibility of multiple headsets 3 with the XBOX game controller 2 and expanding the choice of suitable headsets 3 for users. The pickup module 105 is electrically connected to the amplifier module 104, and the amplifier module 104 is electrically connected to the signal processing module 103. The pickup module 105 serves to pick up the user's voice, and the amplifier module 104 serves to amplify the user's voice while filtering out ambient noise to improve the signal-to-noise ratio. The control unit 108 is electrically connected to the amplifier module 104, and the control unit 108 is further electrically connected to the power supply module 107.By configuring the control unit 108, the user is assisted in performing more complex switching and control operations of the microphone function. By configuring the power supply module 107, a certain amount of energy storage is achieved for the microphone, allowing the user to use it independently. The foregoing is only a partial embodiment of the present application and does not limit the scope of the present application. Any equivalent device or equivalent method utilizing the contents of the description and drawings of the present application, or directly or indirectly used in other related technical fields, is also included within the scope of the present application.

Claims

[1] A multifunctional microphone (1), characterized by that it comprises a headphone amplifier module (101), a mixing module (102), a signal processing module (103), an amplifier module (104), a pickup module (105), a power supply module (107), and a control unit (108); wherein the headphone amplifier module (101) is electrically connected to the mixing module (102), and the mixing module (102) is electrically connected to the signal processing module (103) and to an XBOX game controller (2); the headphone amplifier module (101) is electrically connected to a headset (3) and is used to transmit audio signals from the XBOX game controller (2); the pickup module (105) is electrically connected to the amplifier module (104), and the amplifier module (104) is electrically connected to the signal processing module (103), wherein the pickup module (105) is used to record a user's voice; the control unit (108) is electrically connected to the signal processing module (103), and the control unit (108) is further electrically connected to the power supply module (107). [2] Multifunctional microphone (1) according to claim 1, further comprising: a first interface (115) electrically connected to the headphone amplifier module (101); wherein the headphone amplifier module (101) is configured to be detachably connected to the headset (3) via the first interface (115); a second interface (116) electrically connected to the mixing module (102) and the signal processing module (103); wherein the mixing module (102) is configured to be detachably connected to the XBOX game controller (2) via the second interface (116); and a third interface (117) electrically connected to the power supply module (107); wherein the power supply module (107) is configured to be removably connected to an external power supply via the third interface (117). [3] Multifunctional microphone (1) according to claim 2, wherein the first interface (115) is a three-stage 3.5 mm headphone interface; and / or, the second interface (116) is a four-stage 3.5 mm game controller interface; and / or, the third interface (117) is a Type-C interface. [4] Multifunctional microphone (1) according to claim 2, further comprising: a microphone gain adjustment module (109) electrically connected to the control unit (108). [5] Multifunctional microphone (1) according to claim 2, wherein the power supply module (107) comprises: a battery (106) electrically connected to the third interface (117); and a charge protection module (111) arranged between the battery (106) and the control unit (108). [6] Multifunctional microphone (1) according to claim 2, further comprising: a mute module (110) electrically connected to the control unit (108). [7] Multifunctional microphone (1) according to claim 6, further comprising: an RGB mood light (112) electrically connected to the control unit (108); and a light control module (113) electrically connected to the control unit (108). [8] Multifunctional microphone (1) according to claim 7, further comprising: a touch sensor module (118) electrically connected to the mute module (110) and the light control module (113); wherein the touch sensor module (118) is used to turn the mute module (110) on and off and to adjust the RGB mood lighting (112). [9] Multifunctional microphone (1) according to claim 1, further comprising: a rotary potentiometer (114) electrically connected to the amplifier module (104); wherein a push-button switch is arranged on the rotary potentiometer (114); the push-button switch is electrically connected to the control unit (108), and the push-button switch serves to control the switching on and off of the mixing module (102) and the signal processing module (103). [10] Multifunctional microphone (1) according to claim 1, wherein the electrical connection between the mixing module (102) and the XBOX game controller (2) is configured as a Bluetooth connection, WIFI connection, NB-LOT connection, or 2.4 GHz connection with private protocol. [11] Multifunctional microphone (1) according to claim 1, wherein the electrical connection between the mixing module (102) and the XBOX game controller (2) is configured as a cable connection and / or as a wireless connection. [12] Multifunctional microphone (1) according to claim 11, wherein, in the case of wireless connection, the multifunctional microphone (1) further comprises a first antenna (119); the first antenna (119) is electrically connected to the mixing module (102); the multifunctional microphone (1) further comprises: a receiver assembly, wherein the receiver assembly is wirelessly connected to the mixing module (102). [13] A microphone connection device comprising: the multifunctional microphone (1) according to one of claims 1-12; the headset (3) which is electrically connected to the multifunctional microphone (1); the XBOX game controller (2) which is electrically connected to the multifunctional microphone (1); and / or a terminal device connected to the multifunctional microphone (1).