Stuffed animal for use in the care of sick people

The cuddly toy design addresses the need for emotional and sensory stimulation by incorporating adjustable weights, heat sources, and varied textures, enhancing emotional security and sensory regulation for individuals with impaired communication.

DE202026101266U1Active Publication Date: 2026-05-28FREY DEBORAH
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Patent Information

Authority / Receiving Office
DE · DE
Patent Type
Utility models
Current Assignee / Owner
FREY DEBORAH
Filing Date
2026-03-06
Publication Date
2026-05-28

AI Technical Summary

Technical Problem

Existing cuddly toys fail to effectively stimulate primal instincts and provide emotional regulation for individuals with impaired communication or confusion, such as those with dementia, while also addressing the need for sensory and motor stimulation without causing unease.

Method used

A cuddly toy design featuring elongated limbs with weights and a base part that allows for embracing from the front, incorporating adjustable weights, heat sources, and varying textures and materials to evoke nurturing instincts and sensory experiences, optionally with electronic components for interactive stimulation.

Benefits of technology

The design enhances emotional security and sensory regulation by triggering nurturing instincts, providing tactile and thermal comfort, and offering adjustable interaction levels suitable for different individuals, thus promoting emotional and physiological well-being.

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Abstract

Cuddly toys (10) for use in the care of sick people, containing (a) a soft, flexible base part (20); and (b) at least two elongated, soft and flexible links (18, 22) connected to the base part; characterized in that (c) two upper links (18) are provided on the upper side of the base part (20) and have a length which allows the person to be embraced from the front; and (d) Weights are provided in the upper links and / or at the lower end of the base part (20).
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Description

Technical field

[0001] The invention relates to a cuddly toy for use in the care of sick people, containing (a) a soft, flexible base part; and (b) at least two elongated, soft and flexible segments connected to the base part.

[0002] Stuffed animals or cuddly cushions are suitable for cuddling. Stuffed animals are typically replicas of real, living furry animals. There are stuffed animals for children. However, there are also therapeutic stuffed animals for adults, such as those suffering from dementia. These therapeutic stuffed animals are used particularly for emotional regulation in people with whom normal communication is not possible or whose communication is impaired. Examples include their use with dementia patients as well as in child and adolescent psychiatry.

[0003] People who are confused, frightened, or otherwise unaware of their surroundings often want to wander off and are then at risk of falling. Such situations require a great deal of time and empathy and pose a challenge for caregivers. There are also situations in which human touch can be an additional burden. For example, people with dementia may not recognize individuals and react with unease to the touch of people they perceive as strangers. At the same time, people with dementia need activities and stimulation. State of the art

[0004] Therapeutic cuddly toys are known, for example, from US 11,185,659 B2, US2004 / 0077280 Al and US2005 / 0224084A1.

[0005] The website www.reviva.de features an interactive cat designed for people with dementia. The cat has machine-washable fur, granule-filled paws, and a therapeutic weight. It has no other functionalities. There are also interactive plush toys that bark, purr, or meow, and can move their head, mouth, and eyes. The website www.nenko.de features a plush toy with an integrated music module. Disclosure of the invention

[0006] The purpose of the invention is to create an improved cuddly toy of the type mentioned above, which also stimulates other reflexes.

[0007] According to the invention, the problem is solved by the fact that (c) two upper links are provided on the top of the base part and are of a length that allows the person to be embraced from the front; and (d) Weights are provided in the upper links and / or at the lower end of the base part.

[0008] For example, the base could form the torso of a cuddly toy and the limbs the limbs. Alternatively, the base could be a pillow and the limbs two stuffed supports attached to the top of the pillow.

[0009] In the solution according to the invention, the person requiring care hugs the cuddly toy. The limbs encircle the body. The initial contact is made at the shoulder. A touch at the shoulder is perceived as acceptable or pleasant. This physical contact from the front appeals to primal instincts that are not reached with familiar cuddly toys. Touching the cuddly toy at the chest stimulates the nurturing instinct. This physical contact, for example in the form of a hug, with contact at the chest and shoulders, creates a significantly greater sense of closeness than a cuddly toy or pillow that is merely held in the lap. It evokes the feeling of security and comfort that those requiring care remember from childhood.

[0010] According to the invention, weights are provided in the upper extremities and / or at the lower end of the torso. This makes the hug or body contact clearly noticeable.

[0011] A particularly preferred embodiment of the invention provides that the cuddly toy exhibits external characteristics of a sloth and / or a panda bear, is designed as a non-natural fantasy creature, and features unnaturally large eyes, rounded shapes, soft fur, and other design elements with a baby-like appearance. In this way, the therapeutic cuddly toy is designed, for example, as a loving blend of a teddy bear sloth and a brown panda. This design language deliberately avoids negative associations that might be connected with real animals or certain memories, and instead creates a figure that is perceived as friendly and comforting across cultures. Cuddly toys—both in the context of trauma and dementia—often evoke memories of a time when one felt safe and secure. They have a calming effect, provide a sense of closeness, and represent an emotional bridge to one's own life story.The design of a cuddly toy preferably follows the so-called baby schema, featuring a small-sized form, large eyes, rounded shapes, and soft fur. These characteristics appeal to the nurturing instinct and invite interaction. This creates a therapeutic tool that can provide emotional support and radiate a sense of security without the need for explanation.

[0012] An advantageous embodiment of the invention provides that the cuddly toy has pockets for weights. This makes it possible, for example, to remove the weights for washing the toy. Furthermore, the weights can be adjusted. Smaller weights are suitable for frail individuals, while heavier weights can be used for stronger individuals. It can be provided, for example, that at least some of the weights are made up of several parts arranged in separate segments or pockets. This makes adjusting the weight particularly easy.

[0013] In a further embodiment of the invention, a compartment for a heat source is arranged on the front of the base part. The heat source can be an electrically operated pillow, a chemically activated pillow, a warmed cherry pit pillow, or the like. The compartment is formed, for example, by a thin pocket that allows heat to pass through easily. The front of the base part of the cuddly toy rests directly against the abdomen of the person requiring care and transfers heat optimally when people are cold or have abdominal pain. Because the heat source is arranged in a compartment, it can be easily removed and replaced when it no longer provides warmth or is not needed.

[0014] Advantageously, the cuddly toy is made of a waterproof, washable material and has a cover made of faux fur or terry cloth that is washable – preferably at high temperatures above 60°C. This design allows for a spare cover to be kept on hand, so that the cuddly toy can be wiped clean and reused promptly with a fresh cover if it becomes soiled. The cover can be washed separately. Furthermore, separating the cover from the body allows for the use of different covers that can be adapted to the wishes and needs of the person requiring care. This enables the body of the cuddly toy to be manufactured in larger quantities and at a lower cost, while simultaneously allowing for the use of a wide variety of different covers.

[0015] Another embodiment of the invention provides that the cuddly toy is filled with different filling materials in certain areas. At least some of these filling materials can be selected from the group consisting of polyurethane polymer foam, memory foam, and crinkly materials. People with dementia, in particular, have a need to use their hands. The different materials provide different tactile experiences.

[0016] Alternatively or additionally, the cuddly toy may feature areas with different textures on its exterior. These include areas that are, for example, smooth, rough, or soft. It may also include spiky protrusions, a stress ball-like texture, textured surfaces, kneadable elements, and / or areas with glitter. These support sensory regulation and playfully promote self-awareness.

[0017] Furthermore, fidget elements can be provided on the outside. These might include zippers, buckles or other fasteners, soft pieces of fur, shoelaces for tying, or similar items. A watch and / or other everyday objects can also be attached. The fidget elements are preferably located on the back of a removable vest, wrap, or backpack. This allows for easy replacement and access. Fidget elements on a vest can have both a calming and an activating effect, providing motor stimulation.

[0018] The cuddly toy can be designed without any additional electronic components. In this case, it is comparatively easy to handle and can be manufactured cost-effectively without further permits, maintenance, or risks. A more convenient embodiment of the invention provides for one or more sensors, loudspeakers, vibration modules, and / or other electronic components in or on the cuddly toy. For example, a motion and / or position sensor can be provided to detect the state of a person and / or the cuddly toy, and a controller can be provided to operate a loudspeaker, vibration module, breathing motion module, or other electronic component according to the detected state.

[0019] The condition detected by the sensor can then trigger a corresponding reaction from the cuddly toy, for example, the breathing of a cuddly toy can be simulated, calming or activating music can be played, or a low-frequency vibration can be triggered.

[0020] The activation, deactivation and / or control of the electronic components may include one or more operating elements on the outside of the cuddly body, a remote control and / or a mobile device with associated application software.

[0021] The application software can, in particular, include a memory containing stored information about medical conditions, instructions for use, patient-specific information, and user profiles, which can be accessed by caregivers. This facilitates the handling of the cuddly toy and its care by different caregivers or family members.

[0022] Embodiments of the invention are the subject of the dependent claims. One exemplary embodiment is explained in more detail below with reference to the accompanying drawings. Definitions

[0023] In this description and in the accompanying claims, all terms have meanings familiar to those skilled in the art, as explained in technical literature, standards, and relevant websites and publications, particularly encyclopedic ones, such as www.Wikipedia.de, www.wissen.de, or those of competitors, research institutes, universities, and associations. In particular, the terms used do not have meanings contrary to those understood by those skilled in the art in the aforementioned publications. Brief description of the drawings Fig. Figure 1 is a schematic view of a therapeutic cuddly toy without a cover. Fig. 2 shows the therapeutic cuddly toy made of Fig. 1 with different references. Fig. Figure 3 shows a first embodiment of a vest for the cuddly toy made of Fig. 1 with different haptic areas. Fig. Figure 4 shows a second embodiment of a vest for the cuddly toy made of Fig. 1 with additional haptic areas. Fig. Figure 5 shows a third embodiment of a vest for the cuddly toy made of Fig. 1 with additional haptic areas. Fig. Figure 6 shows a fourth embodiment of a vest for the cuddly toy made of Fig. 1 with additional haptic areas. Fig. 7 illustrates how the cuddly toy is made of Fig. 1 in a resting position, which allows the charging of electrical storage devices. Fig. Figure 8 illustrates the use of the cuddly toy from Fig. 1. Fig. Figure 9 shows a fifth embodiment in the form of a cushion with elongated supports. Fig. Figure 10 shows the fifth embodiment from Fig. 9 with a patch containing nesting supplies Description of the exemplary embodiment

[0024] Fig. Figure 1 schematically shows a therapeutic cuddly toy, generally designated as 10. Cuddly toy 10 is particularly suitable for people suffering from dementia or intellectual disabilities. However, it is also suitable for people with other conditions, especially in the neurodegenerative field and in child and adolescent psychiatry.

[0025] The cuddly toy 10 serves to provide emotional and sensory support to people in care and therapeutic settings. It is used to contribute to emotional regulation through close physical contact, cradling, hugging, leaning against, and targeted positioning. The cuddly toy can be used with both children and adults, for example, people with dementia, in child and adolescent psychiatry, and in other therapeutic and care settings. It can be designed in various forms. In the present example, it is shaped like an animal. The cuddly toy 10 conveys a sense of security, comfort, and emotional stabilization. It supports self-awareness and the regulation of restlessness, anxiety, or stress through the sense of touch and physical closeness.

[0026] The cuddly toy 10 is provided with a washable, waterproof cover 12 with a flexible filling. The cuddly toy has a large head 14, rounded shapes, and particularly large eyes 16. It thus follows the baby schema. In the present embodiment, the design of the cuddly toy is based on a sloth and a panda bear, as non-native animals. By using features of non-native animals and combining features of different animals, any negative emotions that might be associated with real domestic animals, such as dogs or cats, can be avoided.

[0027] The arms 18 of the cuddly toy 10 of the present embodiment are at least 68 cm long and thus suitable for hugging adults of average size. For shorter people, the arms 18 are shorter, but at least 40 cm long. The arms 18 are therefore longer than those of typical cuddly toys, and especially those cuddly toys modeled after existing animals. The torso 20 is comparatively short, for example 38 cm for cuddly toys designed for an adult of average size, and has a circumference of approximately 54 cm. The legs 22 are significantly shorter, for example about half as long as the arms 18. The legs 22 are attached laterally to the lower part of the torso 20. Weights are integrated into the extremities 18, 22, i.e., in the arms 18 and the legs 22, as well as in the lower part of the torso 20. In the present embodiment, the weights are integrated near the ends 24, 26 of the extremities 18, 22 and in the buttocks area 28.

[0028] In this embodiment, the weights are provided by removable weight pouches. The cover 12 can be opened and the weight pouches inserted or removed as needed to change the weight. Multiple weight pouches of the same weight or weight pouches of different weights can be used.

[0029] The cuddly toy 10, thus trained, is placed on the lap of person 30 in such a way that the front of the cuddly toy 10 faces person 30 and the arms 18 are placed over person 30's shoulders 32. This is in Fig. Figure 8 illustrates this. The initial touch occurs in the shoulder area 32. Even if the caregiver or relative is not recognized, the person 30 will not feel uneasy due to the neutrally perceived touch.

[0030] Typically, the cuddly toy 10 in the Fig. In the position illustrated in Figure 8, the nurturing instinct is triggered in person 30, who then embraces the cuddly toy 10 with their arms 34. At the same time, person 30's freedom of movement is not restricted. The weights inside the cuddly toy 10 ensure that person 30 feels the toy sufficiently. The weights stabilize the position. The angle at which the legs 22 are attached to the torso 20 causes the legs to also embrace person 30's body in the hip area.

[0031] The cuddly toy 10 has a pocket 36 on the front, in the lower part of the torso 20. A heat source, such as a warmed cherry pit pillow, a gel pack, or an electrically operated heat source, can be inserted into the pocket 36. Accordingly, the pocket 36 on the front is highly heat-conducting. The additional warmth can enhance the impression of a living animal and protect the person from the cold.

[0032] The cuddly toy 10 is equipped with a cover 38. Fig. Figure 2 illustrates two variations of different covers, 40 and 42. Cover 40 consists primarily of soft, washable faux fur. Cover 42 consists primarily of washable terry cloth. The use of covers 40 and 42 on a wipeable outer shell 12 allows for quick and easy replacement of the cover 40 or 42 if it becomes soiled, for example, with food, drinks, excrement, or similar substances. Furthermore, the use of covers allows for customization to the tastes, wishes, and needs of the person requiring care 30. The inner body of the cuddly toy 10, however, is always the same and can be produced in larger quantities. This makes production more cost-effective. The covers are less expensive than the entire cuddly toy 10 and can be kept in various versions and / or quantities. This ensures that the cuddly toy remains available almost continuously, even when soiled.

[0033] A haptic filling is provided in the area of ​​the claws or paws at the end of the extremities 18, 22. The type of filling depends on the wishes and needs of the person being cared for 30. For example, the filling can consist of stress foam or crinkle paper. The person 30 can then press or knead the extremities and receive haptic feedback.

[0034] A vest (size 60) can be worn over the cover (sizes 40 and 42). Examples of such a vest (size 60) are shown in the... Fig. 3, Fig. 4, Fig. 5 to Fig. Figure 6 illustrates this. It is understood that the tactile and fidget elements provided on the vest can also be used on a backpack or similar item, or integrated directly into the cover. Depending on the target group, various activation materials are applied to the vests. For people with dementia, fidget materials such as fasteners, spiky ball surfaces, beads, seams, threads, bows, tufts, and the like are particularly useful. For people with autism, stronger tactile stimuli such as stress balls, foam, spiky balls, rubber threads, bubble popping fidgets, and smooth objects can be used. Floral patterns or other appealing designs and motifs can be incorporated. The fidget materials serve to provide sensory calming, promote fine motor skills, and support the emotional regulation of the individuals with these conditions.They stimulate the senses through touch, movement, and texture, enabling intuitive interaction. These elements include, for example, zippers, buttons, ribbons, bows, or cords that can be opened, pulled, or knotted, as well as elastic materials such as rubber bands or silicone rings that can stretch and relax. Tactile fabrics like plush, fleece, corduroy, felt, or textured cotton can also be incorporated to offer a variety of surface stimuli.

[0035] Materials such as sensory stress and fidget objects, like stress balls, squishies, Pop-It elements, fidget spinners, or modeling clay inserts, which stimulate pressure and movement sensations, can be used. Small mechanical elements like snap buckles, magnetic closures, cord stoppers, or twist and click mechanisms can also be integrated to enable simple, repetitive actions that have a calming effect.

[0036] The combination of different materials, textures, and movement options creates a multisensory experience that invites exploration, feeling, playing, and fidgeting. It allows the person to reduce stress, focus, and experience security and comfort through touch. The vest can also be used independently of the cuddly toy and wrapped around a pillow. It can be used with any cuddly toy.

[0037] In a first embodiment, the cuddly toy 10 can be designed as a simple cuddly toy without electronic functionalities. In this form, it is particularly durable and cost-effective. In a further embodiment, however, a position sensor 44, a vibration module 46, a microphone 48, a breathing motion simulator 50, a haptic sensor 52, and a loudspeaker 54 are integrated. Additionally, an electrical energy storage device, such as a rechargeable battery, is provided in the body to supply the functionalities 44, 46, 48, 50, 52, and 54 with electrical energy. It is understood that not all functionalities need to be implemented and that, depending on the application, only one or fewer functionalities may be used.

[0038] With the aforementioned functionalities, an interactive, smart, sensorially effective cuddly toy 10 is created that can simulate physiological signals such as breathing, heartbeat, movement, and sounds, and can react to human touch, sounds, or movement via the integrated sensors 44, 52. It serves for emotional and physical calming as well as activation through haptic, thermal, and auditory stimuli. These stimuli can be controlled and presented intelligently. In particular, the use of artificial intelligence in the control system allows for the creation of new features. In the present embodiment, for example, music is translated into vibration and humming frequencies and played back through the speaker 54 in the cuddly toy 10. This has a calming or stimulating effect.

[0039] The sensor and actuator modules 44, 46, 48, 50, 52, and 54 can be controlled individually or in combination by means of a controller, for example, a mobile device or a remote control. Buttons, switches, or sensors can also be provided, allowing the person being cared for 30 to activate the actuators themselves in case of restlessness or increased noise. The position sensor 44 and motion detection are specifically designed for this purpose. The sensors 44 and 52 detect the movement and changes in position of the cuddly toy 10, and especially when the cuddly toy 10 falls. In case of significant restlessness or a change in position, the corresponding signals are sent to the controller as an information message. The controller evaluates the signals and, if necessary, activates actuators in the manner described below.

[0040] For example, the breathing motion simulator 50 can be activated. This is a mechanical system for the rhythmic raising and lowering of the cuddly toy 10, which simulates human breathing. The simulated breathing can be reduced in intensity. This can have a calming effect on the person being cared for 30. The breathing rate can be individually adjusted or synchronized via an associated sensor.

[0041] In addition to the breathing motion simulator 50, a vibration module 46 is provided. The vibration module 46 includes a vibration motor that simulates a perceptible heartbeat. The frequency and intensity of the vibration motor are adjustable and can also be reduced for calming purposes.

[0042] Furthermore, a purring / vibration module is provided, which generates gentle vibrations. These vibrations can be synchronized with music, humming tones, and melodies. The control unit contains music tracks or audio files that are translated into humming frequencies. When the vibration module is activated, the plush toy 10 resonates in harmonic vibrations.

[0043] The speaker 54 plays back soothing sounds, frequencies, tones, or animal noises. The speaker 54 is activated by remote control or by touch via the haptic sensor 52. The haptic sensor 52 can, for example, respond capacitively or to pressure.

[0044] Another module is a movement module. This module is formed by a motor unit and serves to gently raise and lower the head 14 in response to touch or activation. This simulates an interactive hug and cuddling of the cuddly toy 10.

[0045] To supply the functionalities described above with electrical energy, a replaceable battery with a charging port or an inductive charging device is provided. In the present embodiment, an inductive charging device 56 in the form of a nest is provided. This charging device 56 is in Fig. Figure 7 illustrates the Nest 56, which is equipped with a plug 58 for connecting to a power supply. To inductively charge the battery, the plush toy 10 is simply placed in the Nest. Other devices, such as a remote control, can also be placed in the Nest 56. It is understood that the plush toy can also be equipped with a replaceable battery that is charged separately or has a wired connection. In this embodiment, the control unit has an energy-saving mode. If one of the sensors, for example, the motion sensor, does not detect any movement, it can be assumed that the plush toy 10 is not in use. The control unit then puts the functionalities into an energy-saving mode.

[0046] The control system can be located internally or externally. Suitable software provides support, control, and alarm notification. In this embodiment, the devices associated with these functionalities are connected via an internal unit that communicates with the external control system, such as a smartphone app or remote control. Stimulation levels, such as breathing, heartbeat, vibration, and sound, can be activated, adjusted, and monitored via this interface. A status report for the cuddly toy 10 can also be generated here.

[0047] The described cuddly toy 10 provides a combination of emotional and physiological stimulation. The intensity of the stimulation is adjusted to the individual condition of the person requiring care. Emotional security, self-regulation, and activation are promoted.

[0048] Depending on the design of the cuddly toy and the needs of the person being cared for, various configurations are possible. In particular, additional modules can be used to influence the temperature, scent, and lighting conditions.

[0049] The system can incorporate AI-supported response control based on sensor feedback, pattern recognition, or heart and respiratory rate data of the person being cared for. This could involve, for example, an interface to external devices that record vital signs such as heart rate. Such external devices include smartwatches. The control system can be combined with therapeutic software. It can also provide caregivers or family members with information on crisis intervention and emotional regulation.

[0050] The described cuddly toy 10 is particularly suitable for people with Alzheimer's or Lewy body dementia. However, it is also suitable for individuals with other illnesses or disorders, such as Parkinson's disease, neurodivergence, autism, ADHD, psychological and emotional disorders like anxiety disorders, depression, PTSD, bipolar disorder, developmental and perceptual disorders, sensory integration disorders, other physical and chronic illnesses, as well as acute or reactive stress. The cuddly toy can be used in kindergartens, schools, workplaces, supervision sessions, and in applications such as occupational therapy and other therapeutic settings. It can be used for people with sleep disorders, restlessness, or a need for physical security, for example, at night, providing structure and security, as well as sensory self-regulation.

[0051] The cuddly toy 10 is controlled as follows: With slight movement, a heartbeat simulation is activated first. With further restlessness, such as moderate movement, a breathing simulation is added. With even greater restlessness or prolonged movement, the vibration module is activated, producing a sound with humming and vibrating melodies. In the event of large movements, for example, if the person tries to stand up or the cuddly toy falls to the floor, or in the case of persistent restlessness, a warning message is sent to the caregiver.

[0052] Fig. 9 and Fig. Figure 10 shows a fifth embodiment in the form of a cushion 110 with elongated straps 118. The cushion 110 is provided with an interchangeable patch containing fidget toys. Although the cushion 110 has a different shape than the cuddly toy 10 of the embodiments described above, it otherwise functions identically.

[0053] The embodiments described above serve to illustrate the invention claimed in the claims. Features disclosed together with other features can generally also be used alone or in combination with other features explicitly or implicitly disclosed in the text or drawings of the embodiments. Dimensions and sizes are given only as examples. Suitable areas will be apparent to a person skilled in the art based on their expertise and therefore do not need to be explained in detail here. The disclosure of a specific embodiment of a feature does not mean that the invention is to be limited to that specific embodiment. Rather, such a feature can be realized by a multitude of other embodiments familiar to a person skilled in the art.The invention can therefore be realized not only in the form of the described embodiments, but also in all embodiments which are covered by the scope of protection of the attached claims.

[0054] The terms "top," "bottom," "right," and "left" refer exclusively to the accompanying drawings. It is understood that claimed devices may also have a different orientation. The terms "containing" and "comprising" mean that further, unmentioned components may be provided. The terms "essentially," "predominantly," and "predominantly" encompass all features that exhibit a property or content to a majority of the extent, i.e., more than all other mentioned components or properties of the feature; for example, in the case of two components, more than 50%. QUOTES INCLUDED IN THE DESCRIPTION

[0000] This list of documents cited by the applicant was automatically generated and is included solely for the reader's convenience. The list is not part of the German patent or utility model application. The DPMA accepts no liability for any errors or omissions. Cited patent literature

[0000] US 11,185

[0004] US 659 B2

[0004] US 2004 / 0077280

[0004] US 2005 / 0224084A1

[0004] Cited non-patent literature

[0000] www.reviva.de

[0005] www.nenko.de

[0005] www.Wikipedia.de, www.wissen.de

[0023]

Claims

[1] Cuddly body (10) for use in the care of sick people, containing (a) a soft, flexible base part (20); and (b) at least two elongated, soft and flexible segments (18, 22) connected to the base part; characterized by , that (c) two upper links (18) are provided on the upper side of the base part (20) and have a length which allows the person to be embraced from the front; and (d) Weights are provided in the upper links and / or at the lower end of the base part (20). [2] Cuddly body according to claim 1, characterized by , that the base part forms the torso (20) of a cuddly toy and the limbs form the extremities of the cuddly toy. [3] Cuddly body (10) according to claim 2, characterized by, that the cuddly toy has external features of a sloth and / or a panda bear, is designed as a non-natural fantasy creature and has supernaturally large eyes (16), round shapes, soft fur and / or other design elements with a baby schema. [4] Cuddly body according to claim 1, characterized by , that the base part is formed by a cushion and the limbs by two filled supports on the top of the cushion. [5] Cuddly body (10) according to one of the preceding claims, characterized by , that the cuddly body (10) has pockets for weights. [6] Cuddly body (10) according to one of the preceding claims, characterized by that at least some of the weights are made up of several parts arranged in separate segments or pockets. [7] Cuddly body (10) according to one of the preceding claims, characterized by , that a compartment (36) for a heat source is arranged at the front of the base part (20). [8] Cuddly body (10) according to one of the preceding claims, characterized by , that it is made of a waterproof, washable material and has a washable cover (40, 42) of artificial fur or terry cloth. [9] Cuddly body (10) according to one of the preceding claims, characterized by that it is filled with different filling materials in different areas. [10] Cuddly body (10) according to claim 9, characterized by , that at least some of the filling materials are selected from the group containing: polyurethane polymer foam, memory foam and crinkly materials. [11] Cuddly body (10) according to one of the preceding claims, characterized by that it has areas of different texture on the outside. [12] Cuddly body (10) according to claim 11, characterized by that fiddling utensils are provided on the outside. [13] Cuddly body (10) according to claim 12, characterized by, that the fastening devices are provided on the back of a detachable vest (60) or a backpack. [14] Cuddly body (10) according to one of the preceding claims, characterized by that the fidget toys are at least partially selected from the group containing: hedgehog ball, stress ball, textured surfaces, kneadable elements, glittering elements, zippers and other fasteners, soft fur pieces, shoelaces and watch and / or other everyday objects. [15] Cuddly body (10) according to one of the preceding claims, characterized by , that one or more sensors (44, 48, 52), loudspeakers (54), vibration modules (46) and / or other electronic components (50) are provided in or on the cuddly body (10). [16] Cuddly body (10) according to claim 15, characterized by, that a motion and / or position sensor (44) is provided for detecting the state of a person and / or the cuddly body (10) and a control for controlling a loudspeaker (54), vibration module (46), breathing movement module (50) or another electronic component according to the detected state. [17] Cuddly body according to claim 15 or 16, characterized by , that for the activation, deactivation and / or control of the electronic components, one or more actuating elements on the outside of the cuddly body (10), a remote control and / or a mobile terminal with associated application software is included. [18] Stuffed animal according to claim 17, characterized by that the application software has a memory containing stored information about disease patterns, instructions for action, patient-specific information and usage profiles, which can be accessed by caregivers.

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