Animation creation method based on data base
A database and animation technology, applied in animation production, image data processing, instruments, etc., can solve problems such as difficulty for junior staff, reduced creative efficiency, creator infringement, etc., to reduce production costs and labor, improve work efficiency and cycle, good economic effect
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Publication Date
- 2012-07-04
- Estimated Expiration
- Not applicable · inactive patent
Smart Images
Figure 1 Figure 2 Figure 3
Abstract
Description
technical field
[0001] The present invention relates to an animation creation method, more specifically, the invention relates to a database-based animation creation method. Background technique
[0002] At present, there are many popular animation software on the market, such as flash, toonboomstudio, etc. Take these two softwares as examples. These two softwares are very commonly used in the animation field, and they all have their own production methods and processes.
[0003] For example, flash, the general animation practitioners or enthusiasts directly center on the flash software and start a creation process of "from scratch". For example, if you want to make an animation of a horse running, you must first draw a horse with a tablet in the software, then make it run in the form of one-by-one animation or component animation, and finally generate it. Similarly, in toonboomstudio it is also a process from scratch, which is basically the same as flash. Of course, these...
Examples
Embodiment Construction
[0024] The present invention will be described in detail below in conjunction with the drawings and specific embodiments, but the drawings and specific embodiments are only for explaining the invention, and are not used to limit the protection scope of the present invention.
[0025] A database-based animation creation method, comprising the following steps:
[0026] Such as figure 1 As shown, first of all, we have collected various materials and data for a long time to build a very large animation modeling database. The search materials and data can come from animation animation pictures, film and television materials, video recordings, 3D motion capture, etc. Decompose it, and classify it into two-dimensional elements, three-dimensional elements and music elements in the database management system to form an overall database. In the creation process, directly search for the required materials and data from the database to create animation works . The basic rule of building...