Versus-type game structure and execution method

An execution method and game technology, applied in card games, indoor games, sports accessories, etc., can solve the problems of reduced variability and flexibility, reduced game flexibility and sense of fun, low variability and fun, etc.

CN103480142AInactive Publication Date: 2014-01-01张诗杰
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Publication Date
2014-01-01
Estimated Expiration
Not applicable · inactive patent

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Abstract

The invention provides a versus-type game card structure and an execution method. The versus-type game card structure includes a battle field area, a plurality of leader cards, role cards, consumption cards and permanent cards. A player screens a leader card, a plurality of role cards, consumption cards and permanent cards, so that a battle card group is formed. The players place the cards in a card group area, an energy storage area and a fighting area of the battle field area scheduled in advance; adjust the cards; and then fight with each other. The cards receiving damages for the players in fighting are placed in a damage calculating area in the field and the cards that are used or damages in fighting are placed in a tomb of the field until the cards of one of the players disposed in the damage calculating area are accumulated to a predetermined value or the other player cannot continue the game any time. Therefore, the victory or defeat is decided.
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Description

technical field

[0001] The present invention relates to the design of a battle-style game structure and its execution method, especially refers to forming a battle card set with multiple cards, and putting the multiple battle card sets into a pair of battle fields respectively The position planned in the battle plan is used to prepare for attack, defense and decide the outcome. Background technique

[0002] In a traditional battle game, there is a battle card deck composed of a number of role cards, magic cards and trap cards by the player or the opponent player, and then the battle card decks are combined by the two sides. Game, which can improve the monotony of traditional poker games, and because the content and patterns of the cards are varied, it can improve the overall collection and the fun of the game; but the card content and settings and calculations used in the above games The method is usually too complicated, so that in use, it is often necessary to rely on the...

Examples

Embodiment Construction

[0076] In order to achieve the above-mentioned purpose and improve the lack of traditional ones, the playing card game structure of the present invention includes a pair of battlefield fields 10 (please refer to figure 1 ) and including multiple leader cards 20 (see Figures 1 to 5 ), role cards 30, consumption cards 40 and permanent cards 50 and other different types of cards; each player participating in the battle must select a leader card that includes a leader from a sufficient number of the above cards 20, plus a number of agreed number of role cards 30, consumption cards 40 or permanent cards 50 to form a battle card deck A; and at least a card deck area 11 is planned in the battle field 10 And duel field 13; According to different types of requirements, an attribute representation part 21, 31, 41, 51, a name representation part 22, 32, 42, 52, a name representation part 22, 32, 42, 52, a Effect description part 23, 33, 43, 53, a feature representation part 24, 34, 44,...