Game information display method, device and electronic device

The method and device integrate game appearance settings into a unified interface, enabling real-time preview and application of appearance elements, addressing the scattered and cumbersome nature of existing game appearance systems.

CN113941146BActive Publication Date: 2024-12-20NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202111109398.9
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2021-09-22
Publication Date
2024-12-20
Estimated Expiration
2041-09-22

AI Technical Summary

Technical Problem

Existing games lack a unified and comprehensive interface for game appearance settings, with modules scattered across different system interfaces, making it difficult for players to preview and apply appearance elements effectively.

Method used

A method and device for displaying game information that provides a graphical user interface with scene interfaces and appearance setting controls, allowing players to select and preview the effects of appearance elements in real time, integrating various game appearance modules into a unified setting system.

Benefits of technology

Enhances operational convenience by allowing players to easily set and preview appearance effects in real time, improving the gaming experience by simplifying the process of interface appearance settings.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The present invention discloses a method, device and electronic device for displaying game information. The method provides a graphical user interface through a terminal device, including: in response to a selection operation of at least one functional module in the graphical user interface, displaying a scene interface corresponding to the selected functional module, wherein at least one functional module corresponds to at least one game scene; in response to a touch operation of an appearance setting control in the scene interface, displaying an appearance setting interface, wherein the appearance setting interface includes at least an element selection area and an effect display area, and at least one appearance element is displayed in the element selection area; in response to a selection operation of at least one appearance element, displaying the display effect of the selected appearance element in the scene interface in the effect display area. The present invention solves the technical problem of cumbersome operation in the process of setting the interface appearance in the prior art.
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Description

Technical Field

[0001] The present invention relates to the field of computers, and in particular to a method, device and electronic device for displaying game information. Background Art

[0002] Game appearance content refers to the game appearance interface displayed by the terminal device during the game. As one of the most attractive means for players, it covers different types of functional modules in the game, such as characters, costumes, chat bubbles, avatar frames, actions, etc. When viewing or setting the game appearance, players usually need to preview the effect display in the game interface with a high degree of restoration, or even in the real game scene, in real time to meet the players' pursuit and experience of the actual effect of the game appearance.

[0003] However, in existing games, there are many functional modules related to game appearance, and they are scattered in various system modules, and it is impossible to uniformly form a convenient and comprehensive appearance setting system interface.

[0004] In existing games, since there are multiple game appearance settings, when players need to change or check game appearance content, they can only query skins and other appearances on their personal homepage or mall interface, while appearance settings such as avatar frames and homepage background displays are separated and placed in corners, resulting in players not knowing how to set avatar frames or homepage backgrounds. For example, in the game interface, the skin function is set on the left side of the game interface, while functions such as "change avatar frame" and "homepage dress-up" are set on the right side of the game interface.

[0005] Since the locations of the appearance setting modules are scattered and the perception is low, when players select game appearance-oriented content, the terminal device cannot display the actual usage scenario of the appearance-oriented content. For example, only each avatar frame element is displayed in the game interface, but the display effect of each avatar frame element applied in the actual game scene cannot be displayed. In addition, the appearance setting systems are isolated from each other, and it is not convenient for players to quickly switch or view all the appearance-related modules in the game.

[0006] To address the above-mentioned problems, no effective solution has been proposed yet. Summary of the invention

[0007] The embodiments of the present invention provide a method, device and electronic device for displaying game information, so as to at least solve the technical problem of complicated operation in the process of setting interface appearance in the prior art.

[0008] According to one aspect of an embodiment of the present invention, a method for displaying game information is provided, which provides a graphical user interface through a terminal device, including: in response to a selection operation on at least one functional module in the graphical user interface, displaying a scene interface corresponding to the selected functional module, wherein at least one functional module corresponds to at least one game scene; in response to a touch operation on an appearance setting control in the scene interface, displaying an appearance setting interface, wherein the appearance setting interface includes at least an element selection area and an effect display area, and at least one appearance element is displayed in the element selection area; in response to a selection operation on at least one appearance element, displaying a display effect of the selected appearance element in the scene interface in the effect display area.

[0009] Furthermore, the scene interface also includes a module display area, and the module display area is used to display at least one function control corresponding to at least one function module and the appearance type elements contained in each function module.

[0010] Furthermore, the method for displaying game information also includes: responding to a selection operation on at least one function control, determining a target function module corresponding to the selected function control; and displaying an appearance setting interface corresponding to a target scene interface in a graphical user interface, wherein the target scene interface is a scene interface corresponding to the target function module.

[0011] Furthermore, the method for displaying game information further includes: in response to a selection operation on a plurality of appearance type elements included in the selected functional module, displaying the appearance elements included in the selected appearance type elements in the element selection area.

[0012] Furthermore, the method for displaying game information also includes: determining the interface ratio corresponding to the appearance setting interface according to the display position of the scene interface of the selected functional module in the graphical user interface, wherein the interface ratio represents the area ratio between the element selection area and the effect display area; and displaying the element selection area and the effect display area on the appearance setting interface according to the interface ratio.

[0013] Furthermore, the method for displaying game information also includes: when the selected functional module is a team system module, displaying at least one virtual object in the effect display area; displaying in the effect display area the team effect corresponding to at least one virtual object and the target virtual object under the selected appearance element.

[0014] Furthermore, the appearance setting interface also includes an operation confirmation control, and the method for displaying game information also includes: responding to a touch operation on the operation confirmation control, switching the appearance setting interface to a scene interface, and displaying a display effect corresponding to the selected appearance element in the scene interface.

[0015] According to another aspect of an embodiment of the present invention, a display device for game information is also provided, which provides a graphical user interface through a terminal device, including: a first response module, used to respond to a selection operation of at least one functional module in the graphical user interface, and display a scene interface corresponding to the selected functional module, wherein at least one functional module corresponds to at least one game scene; a second response module, used to respond to a touch operation of an appearance setting control in the scene interface, and display an appearance setting interface, wherein the appearance setting interface includes at least an element selection area and an effect display area, and at least one appearance element is displayed in the element selection area; a third response module, used to respond to a selection operation of at least one appearance element, and display a display effect of the selected appearance element in the scene interface in the effect display area.

[0016] According to another aspect of an embodiment of the present invention, a computer-readable storage medium is provided, in which a computer program is stored, wherein the computer program is configured to execute the above-mentioned method for displaying game information when running.

[0017] According to another aspect of an embodiment of the present invention, an electronic device is also provided, which includes one or more processors; a storage device for storing one or more programs, when the one or more programs are executed by the one or more processors, the one or more processors are implemented to run the programs, wherein the programs are configured to execute the above-mentioned method of displaying game information when running.

[0018] In an embodiment of the present invention, an appearance setting control is set in a scene interface corresponding to each functional module. At least one functional module in a graphical user interface is selected, and the scene interface corresponding to the selected functional module is displayed. Then, after a touch operation is performed on the appearance setting control in the scene interface, the appearance setting interface is displayed. Finally, after an appearance element in an element selection area in the appearance setting interface is selected, the display effect of the selected appearance element in the scene interface is displayed in an effect display area in the appearance setting interface.

[0019] In the above process, since the scene interface corresponding to the selected functional module is provided with an appearance setting control, the player can enter the appearance setting interface for setting the appearance of the scene interface by touching the appearance setting control, which is simple and quick to operate, reducing the complexity of the operation for the player to set the appearance of the scene interface. In addition, after the player selects an appearance element from the element selection area in the appearance setting interface, the effect of the scene interface after the appearance element is applied can be displayed in real time in the effect display area of ​​the appearance setting interface, ensuring that the player can preview the real effect of the appearance in the game in real time, thereby improving the player's gaming experience.

[0020] It can be seen that the solution provided in the present application achieves the purpose of setting the appearance of the scene interface, thereby realizing the technical effect of improving the operational convenience of setting the appearance of the scene interface, and further solving the technical problem of cumbersome operation in the process of setting the interface appearance in the prior art. BRIEF DESCRIPTION OF THE DRAWINGS

[0021] The drawings described herein are used to provide a further understanding of the present invention and constitute a part of this application. The exemplary embodiments of the present invention and their descriptions are used to explain the present invention and do not constitute an improper limitation of the present invention. In the drawings:

[0022] Figure 1 is a flow chart of a method for displaying game information according to an embodiment of the present invention;

[0023] Figure 2 is a scene interface diagram corresponding to an optional chat system module according to an embodiment of the present invention;

[0024] Figure 3 is a scene interface diagram corresponding to an optional team formation system module according to an embodiment of the present invention;

[0025] Figure 4 is an appearance setting interface diagram corresponding to an optional chat system module according to an embodiment of the present invention;

[0026] Figure 5 This is an appearance setting interface diagram corresponding to an optional team system module according to an embodiment of the present invention;

[0027] Figure 6 4 is a schematic diagram of a device for displaying game information according to an embodiment of the present invention. DETAILED DESCRIPTION

[0028] In order to enable those skilled in the art to better understand the scheme of the present invention, the technical scheme in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only part of the embodiments of the present invention, not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by ordinary technicians in this field without creative work should fall within the scope of protection of the present invention.

[0029] It should be noted that the terms "first", "second", etc. in the specification and claims of the present invention and the above-mentioned drawings are used to distinguish similar objects, and are not necessarily used to describe a specific order or sequence. It should be understood that the data used in this way can be interchanged where appropriate, so that the embodiments of the present invention described herein can be implemented in an order other than those illustrated or described herein. In addition, the terms "including" and "having" and any variations thereof are intended to cover non-exclusive inclusions, for example, a process, method, system, product or device that includes a series of steps or units is not necessarily limited to those steps or units that are clearly listed, but may include other steps or units that are not clearly listed or inherent to these processes, methods, products or devices.

[0030] Example 1

[0031] According to an embodiment of the present invention, an embodiment of a method for displaying game information is provided. It should be noted that the steps shown in the flowchart of the accompanying drawings can be executed in a computer system such as a set of computer executable instructions, and although a logical order is shown in the flowchart, in some cases, the steps shown or described can be executed in an order different from that shown here.

[0032] In addition, it should be noted that the solution provided in this embodiment can be applied to a game running on a terminal device, and a graphical user interface is provided by the terminal device. Optionally, the terminal device can be, but is not limited to, a handheld device (e.g., a mobile phone, a tablet, etc.), or a non-handheld device (e.g., a computer). In addition, the game running in the terminal device can be any game that can be set up with an interface.

[0033] In an optional embodiment, Figure 1 is a flow chart of a method for displaying game information according to an embodiment of the present invention. Figure 1 As shown, the method comprises the following steps:

[0034] Step S302, in response to a selection operation on at least one functional module in the graphical user interface, a scene interface corresponding to the selected functional module is displayed, wherein at least one functional module corresponds to at least one game scene.

[0035] In step S302, the above-mentioned functional module is a system functional module in the game, for example, the above-mentioned functional module may be a chat system module or a team system module.

[0036] It should be noted that, in this embodiment, the function module is a system module that can be configured for appearance. For example, for the chat system module, the player can set the background color of the chat interface, chat bubbles, etc. In addition, each function module corresponds to a scene interface.

[0037] In an optional embodiment, a control for entering scene interfaces of different functional modules is provided in the graphical user interface of the player playing the game. For example, in a role-playing game, the player can enter the scene interface by clicking the conversation control in the game interface. Figure 2 In the scene interface corresponding to the chat system module shown in FIG. For another example, in a role-playing game, a player clicks the team control in the game interface to enter the Figure 3 The scene interface corresponding to the team system module shown.

[0038] Optional, in Figure 2 In the scene interface shown, the left area is the chat area, and the right side is the game interface display area. Multiple function controls are displayed on the left side of the chat area, such as the "Private Chat" control, the "World" control, the "Team" control, the "Gang" control, the "Current" control, the "System" control, and the "Personal" control. Among them, after the player clicks the "Private Chat" control, the player can chat with other players; after the player clicks the "Team" control, the player can have a multi-player chat with the players in the team to which he belongs; after the player clicks the "Gang" control, the player can have a multi-player chat with the players in the gang to which he belongs. After the player clicks the "System" control, the player performs system settings. In addition, the player can also enter voice, text, pictures and other information in the dialog box above the chat area. The player can also set the relevant permissions for the current chat object (for example, visible online) or delete the chat record through the setting control below the chat area. In addition, the player also clicks the "Friends" control in the lower left corner of the game interface display area to obtain relevant information about online friends.

[0039] Optional, in Figure 3 In the scene interface shown, the activity control at the top of the scene interface can display the current game activities of the player. In addition, the top of the scene interface also has a "recruitment shout" control, a "quick speech" control, and an appearance setting control. Players can shout recruitment and speak by operating the "recruitment shout" control and the "quick speech" control. In addition, by Figure 3 It can be seen that by clicking the "Application List" control at the lower left corner of the scene interface, the player can observe the application information of the player requesting to join the team; by clicking the "Auto Match" control at the lower left corner of the scene interface, the terminal device can automatically match the team for the player; by clicking the "Team Platform" control at the lower right corner of the scene interface, the player can observe the relevant information of each team; by clicking the "Quit Team" control at the lower right corner of the scene interface, the player can quit from the current team; by clicking the "Go to Activity" control at the lower right corner of the scene interface, the player can enter the relevant activities.

[0040] Step S304, in response to a touch operation on the appearance setting control in the scene interface, displaying the appearance setting interface, wherein the appearance setting interface at least includes an element selection area and an effect display area, and at least one appearance element is displayed in the element selection area.

[0041] In step S304, since the functional module in this embodiment is a system module that can perform appearance settings, that is, in this embodiment, each functional module can perform appearance settings. Therefore, in this embodiment, an appearance setting control is provided in the scene interface corresponding to each functional module. Players can enter the appearance setting interface for setting the appearance of the scene interface by operating the appearance setting control (for example, clicking), and then set the appearance of the scene interface, thereby improving the convenience of players in setting the scene interface.

[0042] It should be noted that for scene interfaces corresponding to different functional modules, the corresponding appearance setting controls have different presentation forms. Figure 2 In the scene interface corresponding to the chat system module shown in the figure, the appearance setting control is represented by "clothes", and in Figure 3 In the scene interface corresponding to the team system module shown, the appearance setting control is represented in the form of a "flower".

[0043] In addition, for scene interfaces corresponding to different functional modules, the positions of the corresponding appearance setting controls in the scene interfaces may also be different. Figure 2 In the scene interface corresponding to the chat system module shown in FIG, the appearance setting control is set in the lower left corner of the scene interface, and Figure 3 In the scene interface corresponding to the team system module shown, the appearance setting control is set in the upper right corner of the scene interface.

[0044] In an optional embodiment, after the player performs a touch operation on the appearance setting control, the terminal device switches the scene interface to the appearance setting interface. In addition, after the player performs a touch operation on the appearance setting control, the terminal device may also pop up the appearance setting interface in the graphical user interface, that is, the appearance setting interface is superimposed on the scene interface.

[0045] It should be noted that different functional modules may have different corresponding appearance setting interfaces. For example, Figure 4 In the appearance setting interface corresponding to the chat system module shown in the figure, the left side is the effect display area, and the right side is the element selection area. The effect display area displays the chat interface corresponding to the chat system module. Figure 5In the appearance setting interface corresponding to the team system module shown in the figure, the left side is the effect display area and the right side is the element selection area, but the effect display area shows the team interface corresponding to the team system module, and the appearance elements shown in the element selection area are also different from the appearance elements in the appearance setting interface corresponding to the chat system module. Figure 4 In the appearance setting interface shown, the element selection area displays the appearance elements corresponding to the chat bubbles, such as the "feelings" bubble, the "know" bubble, the "flower face" bubble, etc. Figure 5 In the appearance setting interface shown, the element selection area displays the appearance elements corresponding to the "romance actions", such as the "into the arms" action, the "appreciate together" action, the "wish" action, etc.

[0046] Optional, by Figure 4 and Figure 5 As can be seen from the appearance setting interface shown, the appearance elements in the element selection area are represented in the form of thumbnails and names, so that the player can clearly know the relevant information of the selected appearance elements for subsequent searching.

[0047] In addition, when the appearance elements displayed in the element selection area cannot meet the player's needs, the player can click the element addition control in the element selection area to add a new appearance element. In addition, when the appearance element is in a locked state, the player cannot directly apply the appearance element to the scene interface, that is, the display effect of the appearance element cannot be displayed in the effect display area, and the player cannot use the appearance element. In this scene, the player can achieve the purpose of unlocking the appearance element by clicking the "unlock" control and completing the corresponding task. Among them, after the appearance element is unlocked, the player can use the appearance element.

[0048] Step S306 , in response to the selection operation of at least one appearance element, display the display effect of the selected appearance element in the scene interface in the effect display area.

[0049] Optionally, after at least one appearance element is displayed in the element selection area, the player can select an appearance element to be applied to the scene interface from the at least one appearance element displayed in the element selection area. After the player selects the appearance element, the display effect of the appearance element selected by the player in the scene interface is displayed in real time in the effect display area, so that the player can preview the display effect of the appearance element in real time.

[0050] It is easy to notice that what is displayed in the effect display area is the application effect of the selected appearance element in the scene interface, thereby avoiding the problem in the prior art that the display effect of the appearance element cannot be displayed in real time, or the display effect of the appearance element in the real scene (i.e., the scene interface) cannot be displayed in real time.

[0051] Based on the scheme defined by the above steps S302 to S306, it can be known that in an embodiment of the present invention, an appearance setting control is set in the scene interface corresponding to each functional module, by selecting at least one functional module in the graphical user interface, and displaying the scene interface corresponding to the selected functional module, and then the appearance setting control in the scene interface is touched to display the appearance setting interface, and finally, after selecting an appearance element in the element selection area in the appearance setting interface, the display effect of the selected appearance element in the scene interface is displayed in the effect display area in the appearance setting interface.

[0052] It is easy to notice that in the above process, since the scene interface corresponding to the selected functional module is provided with an appearance setting control, the player can enter the appearance setting interface for setting the appearance of the scene interface by touching the appearance setting control, which is simple and quick to operate, reducing the complexity of the operation for the player to set the appearance of the scene interface. In addition, after the player selects an appearance element from the element selection area in the appearance setting interface, the effect of the scene interface after the appearance element is applied can be displayed in real time in the effect display area of ​​the appearance setting interface, ensuring that the player can preview the real effect of the appearance in the game in real time, thereby improving the player's gaming experience.

[0053] It can be seen that the solution provided in the present application achieves the purpose of setting the appearance of the scene interface, thereby realizing the technical effect of improving the operational convenience of setting the appearance of the scene interface, and further solving the technical problem of cumbersome operation in the process of setting the interface appearance in the prior art.

[0054] In an optional embodiment, the scene interface further includes a module display area, which is used to display at least one functional control corresponding to at least one functional module and the appearance type elements contained in each functional module. Figure 4 In the appearance setting interface shown, the "Romance Chat" control, "Team Appearance" control and "Scene Trigger" control in the module display area are the above-mentioned functional controls, among which the "Romance Chat" control is the functional control corresponding to the chat system module, and the "Team Appearance" control is the functional control corresponding to the team system module.

[0055] In addition, each functional control corresponds to at least one appearance type element, for example, Figure 4 In the appearance setting interface shown, there are five appearance type elements corresponding to the "Love Chat" control, namely, the "Private Chat Background" element, the "Double Name Card" element, the "Personal Portrait" element, the "Private Chat Bubble" element, and the "Heart Expression" element. Each appearance type element corresponds to at least one appearance element. For example, Figure 4In the example, if the player selects the "whisper bubble" element from the multiple appearance type elements corresponding to the "romance chat" control, the multiple chat bubbles (i.e., appearance elements) contained in the "whisper bubble" element will be displayed in the element display area.

[0056] Optionally, the display contents of the module display areas corresponding to different functional modules are the same. For example, Figure 4 The display content of the module display area corresponding to the chat system module shown is the same as Figure 5 The display contents of the module display areas corresponding to the team system modules shown are the same.

[0057] It should be noted that the same display content is set for the module display areas corresponding to different functional modules to facilitate switching between different functional modules.

[0058] In an optional embodiment, the terminal device responds to the selection operation of at least one function control, determines the target function module corresponding to the selected function control, and then displays the appearance setting interface corresponding to the target scene interface in the graphical user interface. The target scene interface is the scene interface corresponding to the target function module. For example, Figure 4 In the appearance setting interface corresponding to the chat system module shown in the figure, the player clicks the "Team Appearance" control in the module display area, and the terminal device determines that the functional module corresponding to the "Team Appearance" control is the team system module (that is, the above-mentioned target functional module) according to the player's click operation. At this time, the display interface of the terminal device jumps from the appearance setting interface corresponding to the chat system module to the appearance setting interface corresponding to the team system module, that is, the terminal device displays Figure 5 The appearance settings interface shown.

[0059] It should be noted that by setting the module display area, and for different functional modules, the display content of the same module display area is the same, and by operating the function controls in the module display area, the effect of quickly switching the appearance setting interface corresponding to different types of functional modules within the appearance setting system is achieved. Among them, each time a functional module is switched, the terminal device automatically jumps to the appearance setting interface corresponding to the functional module, and the operation is simple and convenient.

[0060] In an optional embodiment, the terminal device may also respond to a selection operation on a plurality of appearance type elements included in the selected functional module by displaying the appearance elements included in the selected appearance type element in the element selection area. Figure 4 In the appearance setting interface shown, the player selects the "whisper bubble" element from multiple appearance type elements corresponding to the "romance chat" control, and the "feelings" bubbles, "do you know" bubbles, etc. contained in the "whisper bubble" are displayed in the element selection area.

[0061] It should be noted that by setting appearance type elements for functional controls, the classification of appearance elements is achieved, so that players can quickly find required appearance elements according to actual needs.

[0062] In an optional embodiment, when displaying the appearance setting interface, the terminal device can also display the various areas included in the appearance setting interface according to different interface proportions. Specifically, the terminal device determines the interface proportion corresponding to the appearance setting interface according to the display position of the scene interface of the selected functional module in the graphical user interface, and displays the element selection area and the effect display area on the appearance setting interface according to the interface proportion. Among them, the interface proportion represents the area ratio between the element selection area and the effect display area.

[0063] For example, in Figure 2 In the scene interface corresponding to the chat system module shown, the chat area is usually set on the left side of the scene interface. In the appearance setting interface, the effect display area is set on the left side of the appearance setting interface, such as Figure 4 In addition, the area ratio of the scene interface occupied by the chat area is usually small, so the area ratio of the effect display area is set to a smaller area ratio, and the area ratio of the element selection area is set to a larger area ratio.

[0064] And in Figure 3 In the scene interface corresponding to the team system module shown, the team interface is centered on the position of the character and usually occupies the entire graphical user interface. In the appearance setting interface, the effect display area is also set on the left side of the appearance setting interface, such as Figure 5 At the same time, the area ratio of the effect display area is set to a larger area ratio, while the area ratio of the element selection area is set to a smaller area ratio.

[0065] It should be noted that for different functional modules, the interface proportion of the effect display area in the appearance setting interface is also different, so that players can preview the application effects of appearance elements in real time while selecting appearance elements.

[0066] In an optional embodiment, when the selected functional module is a team system module, the terminal device displays at least one virtual object in the effect display area, and displays the team effect corresponding to at least one virtual object and the target virtual object under the selected appearance element in the effect display area.

[0067] It should be noted that in the prior art, in the team system module, the terminal device cannot display the appearance effect of the scene interface when in the team state when in a single-player state. In this embodiment, in the single-player state, the terminal device determines the number of virtual objects required in the team state according to the appearance elements selected by the player, and virtualizes other virtual characters (i.e., the at least one virtual object mentioned above) other than the target virtual character controlled by the player according to the number of virtual objects, and displays the action effects of multiple virtual objects in the team state in the effect display area, further ensuring the preview effect of the scene interface. For example, in Figure 5 In the appearance setting interface shown, the display effect of the "shared appreciation" appearance element in the team state is displayed in the effect display area.

[0068] In an optional embodiment, the appearance setting interface further includes an operation confirmation control, wherein the terminal device can also respond to a touch operation on the operation confirmation control, switch the appearance setting interface to a scene interface, and display the display effect corresponding to the selected appearance element in the scene interface. Figure 4 In the appearance setting interface shown, after the player selects the "Ya Xiao Whispering" bubble, if the player clicks the operation confirmation control ( Figure 4 (not shown), the display interface of the terminal device jumps from the appearance setting interface to the scene interface corresponding to the chat system module, and displays the "Ya·Xiao Qingyu" bubble in the chat box of the scene interface corresponding to the chat system module.

[0069] As can be seen from the above content, in this embodiment, in the game appearance setting system, players can preview the actual display effect of appearance elements in the scene interface in many appearance setting modules, and can conveniently select the required appearance elements. In addition, players can also perceive the appearance elements of other system function modules in the game.

[0070] In addition, in this embodiment, the appearance setting interface displays a multi-level menu, wherein the first-level menu corresponds to the function module, and the second-level menu corresponds to the appearance type elements contained in the function module, so that the player can quickly find the required appearance elements. In addition, the appearance setting interface can also display the scene interface corresponding to the selected function module in real time, and can display the actual display effect of the appearance element in the scene interface in real time, thereby avoiding the problem that the prior art cannot display the actual display effect of the appearance element in real time. In addition, when the appearance elements are displayed in the appearance setting interface, they are displayed in the form of name, thumbnail, additional attributes and attribute effects, so that the player can clearly know the relevant information of the selected appearance element for subsequent search.

[0071] It should be noted that, in the present embodiment, each functional module with an appearance has a corresponding appearance setting entrance, and can enter a unified appearance setting interface, which improves the convenience of appearance setting. In addition, the appearance setting interface can realize the switching of the appearance setting interface of the scene interface of different functional modules. When switching, the appearance setting interface can automatically switch to the scene interface of the corresponding functional module to allow players to preview in real time. Moreover, art designers can also add other functional modules, which is highly extensible. Furthermore, the method provided in the present embodiment also enables players to preview synchronously in the scene interface to which the functional module belongs, ensuring the real effect of real-time preview of the appearance in the game. For some scenes or interfaces that cannot be jumped, a virtual scene interface is constructed to achieve a real preview effect.

[0072] Example 2

[0073] According to an embodiment of the present invention, there is also provided an embodiment of a display device for game information, which provides a graphical user interface through a terminal device. Figure 6 is a schematic diagram of a display device for game information according to an embodiment of the present invention. Figure 6 As shown, the device includes: a first response module 801 , a second response module 803 and a third response module 805 .

[0074] Among them, the first response module 801 is used to respond to the selection operation of at least one functional module in the graphical user interface, and display the scene interface corresponding to the selected functional module, wherein at least one functional module corresponds to at least one game scene; the second response module 803 is used to respond to the touch operation of the appearance setting control in the scene interface, and display the appearance setting interface, wherein the appearance setting interface includes at least an element selection area and an effect display area, and at least one appearance element is displayed in the element selection area; the third response module 805 is used to respond to the selection operation of at least one appearance element, and display the display effect of the selected appearance element in the scene interface in the effect display area.

[0075] It should be noted that the above-mentioned first response module 801, second response module 803 and third response module 805 correspond to steps S302 to S306 in the above-mentioned embodiment, and the examples and application scenarios implemented by the three modules and the corresponding steps are the same, but are not limited to the contents disclosed in the above-mentioned embodiment 1.

[0076] Optionally, the scene interface further includes a module display area, and the module display area is used to display at least one function control corresponding to at least one function module and appearance type elements included in each function module.

[0077] Optionally, the display device for game information further includes: a fourth response module and a first display module. The fourth response module is used to respond to the selection operation of at least one function control and determine the target function module corresponding to the selected function control; the first display module is used to display the appearance setting interface corresponding to the target scene interface in the graphical user interface, wherein the target scene interface is the scene interface corresponding to the target function module.

[0078] Optionally, the game information display device further includes: a fifth response module, used to respond to a selection operation of multiple appearance type elements included in the selected functional module, and display the appearance elements included in the selected appearance type elements in the element selection area.

[0079] Optionally, the second response module includes: a determination module and a sixth response module. The determination module is used to determine the interface ratio corresponding to the appearance setting interface according to the display position of the scene interface of the selected functional module in the graphical user interface, wherein the interface ratio represents the area ratio between the element selection area and the effect display area; the sixth response module is used to display the element selection area and the effect display area on the appearance setting interface according to the interface ratio.

[0080] Optionally, the display device for game information further includes: a second display module and a third display module. The second display module is used to display at least one virtual object in the effect display area when the selected functional module is the team system module; the third display module is used to display the team effect corresponding to the at least one virtual object and the target virtual object under the selected appearance element in the effect display area.

[0081] Optionally, the appearance setting interface also includes an operation confirmation control, and the game information display device also includes: a seventh response module, used to respond to the touch operation of the operation confirmation control, switch the appearance setting interface to the scene interface, and display the display effect corresponding to the selected appearance element in the scene interface.

[0082] Example 3

[0083] According to another aspect of an embodiment of the present invention, a computer-readable storage medium is provided, in which a computer program is stored, wherein the computer program is configured to execute the method for displaying game information in the above-mentioned embodiment 1 when running.

[0084] Example 4

[0085] According to another aspect of an embodiment of the present invention, an electronic device is also provided, which includes one or more processors; a storage device for storing one or more programs, when the one or more programs are executed by one or more processors, the one or more processors are implemented to run the programs, wherein the program is configured to execute the method for displaying game information in the above-mentioned embodiment 1 when running.

[0086] The serial numbers of the above embodiments of the present invention are only for description and do not represent the advantages or disadvantages of the embodiments.

[0087] In the above embodiments of the present invention, the description of each embodiment has its own emphasis. For parts that are not described in detail in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.

[0088] In the several embodiments provided in this application, it should be understood that the disclosed technical content can be implemented in other ways. Among them, the device embodiments described above are only schematic. For example, the division of the units can be a logical function division. There may be other division methods in actual implementation. For example, multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the mutual coupling or direct coupling or communication connection shown or discussed can be through some interfaces, indirect coupling or communication connection of units or modules, which can be electrical or other forms.

[0089] The units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place or distributed on multiple units. Some or all of the units may be selected according to actual needs to achieve the purpose of the present embodiment.

[0090] In addition, each functional unit in each embodiment of the present invention may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit. The above-mentioned integrated unit may be implemented in the form of hardware or in the form of software functional units.

[0091] If the integrated unit is implemented in the form of a software functional unit and sold or used as an independent product, it can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention, in essence, or the part that contributes to the prior art, or all or part of the technical solution can be embodied in the form of a software product, and the computer software product is stored in a storage medium, including a number of instructions for a computer device (which can be a personal computer, a server or a network device, etc.) to perform all or part of the steps of the method described in each embodiment of the present invention. The aforementioned storage medium includes: U disk, read-only memory (ROM, Read-Only Memory), random access memory (RAM, Random Access Memory), mobile hard disk, magnetic disk or optical disk and other media that can store program codes.

[0092] The above is only a preferred embodiment of the present invention. It should be pointed out that for ordinary technicians in this technical field, several improvements and modifications can be made without departing from the principle of the present invention. These improvements and modifications should also be regarded as the scope of protection of the present invention.

Claims

1. A method for displaying game information, characterized in that: Providing a graphical user interface through a terminal device, the method comprising: In response to a selection operation of at least one functional module in the graphical user interface, displaying a scene interface corresponding to the selected functional module, wherein the at least one functional module corresponds to at least one game scene; In response to a touch operation on an appearance setting control in the scene interface, display an appearance setting interface, wherein the appearance setting interface at least includes an element selection area and an effect display area, and at least one appearance element is displayed in the element selection area; In response to a selection operation of the at least one appearance element, displaying a display effect of the selected appearance element in the scene interface in the effect display area; The scene interface further includes a module display area, which is used to display at least one function control corresponding to the at least one function module and the appearance type elements contained in each function module, wherein the display content of the module display areas corresponding to different function modules is the same; The method further comprises: in response to a selection operation on a plurality of appearance type elements included in the selected functional module, displaying the appearance elements included in the selected appearance type elements in the element selection area.

2. The method according to claim 1, characterized in that The method further comprises: In response to a selection operation on the at least one functional control, determining a target functional module corresponding to the selected functional control; An appearance setting interface corresponding to a target scene interface is displayed in the graphical user interface, wherein the target scene interface is a scene interface corresponding to the target function module.

3. The method according to claim 1, characterized in that In response to a touch operation on an appearance setting control in the scene interface, an appearance setting interface is displayed, including: Determining the interface proportion corresponding to the appearance setting interface according to the display position of the scene interface of the selected functional module in the graphical user interface, wherein the interface proportion represents the area ratio between the element selection area and the effect display area; The element selection area and the effect display area are displayed on the appearance setting interface according to the interface proportion.

4. The method according to claim 1, characterized in that: The method further comprises: When the selected functional module is a team system module, displaying at least one virtual object in the effect display area; The teaming effect corresponding to the at least one virtual object and the target virtual object under the selected appearance element is displayed in the effect display area.

5. The method according to claim 1, characterized in that The appearance setting interface also includes an operation confirmation control, and the method further includes: In response to a touch operation on the operation confirmation control, the appearance setting interface is switched to the scene interface, and a display effect corresponding to the selected appearance element is displayed in the scene interface.

6. A device for displaying game information, characterized in that: A graphical user interface is provided through a terminal device, the device comprising: A first response module, configured to respond to a selection operation of at least one functional module in the graphical user interface and display a scene interface corresponding to the selected functional module, wherein the at least one functional module corresponds to at least one game scene; A second response module is used to respond to a touch operation on the appearance setting control in the scene interface and display an appearance setting interface, wherein the appearance setting interface at least includes an element selection area and an effect display area, and at least one appearance element is displayed in the element selection area; A third response module, configured to respond to a selection operation of the at least one appearance element and display a display effect of the selected appearance element in the scene interface in the effect display area; The scene interface further includes a module display area, which is used to display at least one function control corresponding to the at least one function module and the appearance type elements contained in each function module, wherein the display content of the module display areas corresponding to different function modules is the same; The third response module is further used for: responding to a selection operation on a plurality of appearance type elements included in the selected function module, and displaying the appearance elements included in the selected appearance type elements in the element selection area.

7. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores a computer program, wherein the computer program is configured to execute the method for displaying game information described in any one of claims 1 to 5 when running.

8. An electronic device, characterized in that: The electronic device includes one or more processors; a storage device for storing one or more programs, which, when executed by the one or more processors, enables the one or more processors to run the programs, wherein the program is configured to execute the method for displaying game information described in any one of claims 1 to 5 when running.