Method, device, storage medium and electronic device for sharing virtual props in games

By introducing the drag-and-drop sharing function of virtual props in the game, the problem of low efficiency in sharing virtual props is solved, and the purpose of quickly sharing virtual props on any interface is achieved, which improves players' desire and efficiency of sharing.

CN113952740BActive Publication Date: 2024-12-20NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202111195004.6
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2021-10-12
Publication Date
2024-12-20
Estimated Expiration
2041-10-12

AI Technical Summary

Technical Problem

The sharing method of virtual props in existing games is inefficient, and you need to enter the chat channel to choose to share, which leads to a reduced desire for sharing and a wide range of operation steps, which hinders the social interaction of the game.

Method used

By displaying the sharing controls of virtual props on the graphical user interface, players are allowed to drag and drop virtual props to the target sharing subcontrol, determine the receiving object and complete the sharing, simplifying the sharing process.

Benefits of technology

It improves the sharing efficiency of virtual props, enables players to quickly share props in any interface, enhances players' desire to share, and simplifies operation steps.

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Abstract

The present disclosure discloses a method, device, storage medium and electronic device for sharing virtual props in a game. The method includes: being applied to a touch terminal capable of presenting a graphical user interface, wherein at least part of the graphical user interface includes a game scene of the game and at least one virtual prop, and includes: in response to a drag operation of a virtual prop displayed on the graphical user interface, displaying a sharing control of the virtual prop in the graphical user interface; in response to a trigger operation of dragging the virtual prop to a target sharing sub-control, determining a target receiving object corresponding to the target sharing sub-control; and sharing the virtual prop to the target receiving object. The present disclosure solves the technical problem that players need to enter a chat channel, select and share props every time they share props, resulting in extremely low efficiency in prop sharing.
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Description

Technical Field

[0001] The present disclosure relates to the field of game technology, and in particular to a method, device, storage medium and electronic device for sharing virtual props in a game. Background Art

[0002] At present, in the field of game technology, props sharing is mainly carried out by players in the chat channel, clicking the prop sharing button, selecting the props to be shared, and finally clicking the send button. The specific operation interface is as follows: Figure 1 shown.

[0003] However, the above-mentioned prop sharing method has many operating steps, and it is also very time-consuming to quickly select the props that players want to share from all the props. The prop sharing efficiency is low, and it will also reduce the players' desire to share, causing certain obstacles to game social interaction.

[0004] To address the above-mentioned problems, no effective solution has been proposed yet. Summary of the invention

[0005] The disclosed embodiments provide a method, device, storage medium and electronic device for sharing virtual props in a game, so as to at least solve the technical problem that players need to enter a chat channel, select and share props every time they share props, resulting in extremely low prop sharing efficiency.

[0006] According to one aspect of an embodiment of the present disclosure, a method for sharing virtual props in a game is provided, comprising: being applied to a touch terminal capable of presenting a graphical user interface, wherein the graphical user interface at least partially includes a game scene of the game and at least one virtual prop, comprising: in response to a drag operation on the virtual prop displayed on the graphical user interface, displaying a sharing control of the virtual prop in the graphical user interface, wherein the sharing control includes at least one sharing sub-control, and each of the sharing sub-controls corresponds to at least one or a group of prop receiving objects; in response to a trigger operation of dragging the virtual prop to a target sharing sub-control, determining a target receiving object corresponding to the target sharing sub-control; and sharing the virtual prop to the target receiving object.

[0007] Optionally, displaying the sharing control of the virtual prop in the graphical user interface includes: obtaining a display position of the virtual prop on the graphical user interface; determining a displayable area of ​​the sharing control on the graphical user interface based on the display position; and displaying the sharing control in the displayable area.

[0008] Optionally, displaying the sharing control of the virtual prop in the graphical user interface includes: providing a preview window in the graphical user interface, and displaying the sharing control of the virtual prop in the preview window.

[0009] Optionally, determining the target receiving object corresponding to the target sharing sub-control includes: determining a sharing path and a destination address corresponding to the target sharing sub-control; and determining the target receiving object based on the sharing path and the destination address.

[0010] Optionally, before responding to a drag operation on the virtual prop displayed on the graphical user interface, the method further includes: responding to a selection operation on the virtual prop displayed on the graphical user interface, highlighting a first icon of the virtual prop.

[0011] Optionally, after determining the prop receiving object corresponding to the target sharing sub-control, the method further includes: highlighting the second icon of the target sharing sub-control.

[0012] According to another aspect of an embodiment of the present disclosure, a device for sharing virtual props in a game is also provided, including: a touch terminal applied to a graphical user interface capable of presenting the graphical user interface, wherein at least part of the graphical user interface includes a game scene of the game and at least one virtual prop, including: a display module for responding to a drag operation on the virtual props displayed on the graphical user interface, and displaying a sharing control of the virtual props in the graphical user interface, wherein the sharing control includes at least one sharing sub-control, and each of the sharing sub-controls corresponds to at least one or a group of prop receiving objects; a determination module for responding to a trigger operation of dragging the virtual props to a target sharing sub-control, and determining a target receiving object corresponding to the target sharing sub-control; and a sharing module for sharing the virtual props to the target receiving object.

[0013] According to another aspect of an embodiment of the present disclosure, a processor is further provided, and the processor is used to run a program, wherein the program executes any one of the above-mentioned methods for sharing virtual props in a game when running.

[0014] According to another aspect of an embodiment of the present disclosure, a computer-readable storage medium is further provided, wherein the computer-readable storage medium includes a stored program, wherein when the program is executed, the device where the computer-readable storage medium is located is controlled to execute any one of the virtual props sharing methods in the above-mentioned games.

[0015] According to another aspect of an embodiment of the present disclosure, an electronic device is also provided, including a memory and a processor, wherein the memory stores a computer program, and the processor is configured to run the computer program to execute any one of the virtual props sharing methods in the above-mentioned games.

[0016] In an embodiment of the present disclosure, by being applied to a touch terminal that can present a graphical user interface, the graphical user interface at least partially includes the game scene of the game and at least one virtual prop, including: in response to a drag operation on the virtual prop displayed on the graphical user interface, a sharing control of the virtual prop is displayed in the graphical user interface, wherein the sharing control includes at least one sharing sub-control, and each of the sharing sub-controls corresponds to at least one or a group of prop receiving objects; in response to a trigger operation of dragging the virtual prop to a target sharing sub-control, a target receiving object corresponding to the target sharing sub-control is determined; and the virtual prop is shared to the target receiving object, so that the player can quickly share the virtual prop in any interface with props, thereby achieving the technical effect of improving the prop sharing efficiency and the player's desire to share props, and further solving the technical problem that the player needs to enter the chat channel, select and share props every time to share props, resulting in extremely low prop sharing efficiency. BRIEF DESCRIPTION OF THE DRAWINGS

[0017] The drawings described herein are used to provide a further understanding of the present disclosure and constitute a part of the present application. The illustrative embodiments of the present disclosure and their descriptions are used to explain the present disclosure and do not constitute an improper limitation on the present disclosure. In the drawings:

[0018] Figure 1 It is a schematic diagram of a game prop sharing interface according to the prior art;

[0019] Figure 2 It is a schematic diagram of the steps of a method for sharing virtual props in a game according to an embodiment of the present disclosure;

[0020] Figure 3 It is a schematic diagram of the steps of a method for sharing virtual props in a game according to an embodiment of the present disclosure;

[0021] Figure 4 is a schematic diagram of an optional virtual prop sharing interface in a game according to an embodiment of the present disclosure;

[0022] Figure 5 is a schematic diagram of another optional virtual prop sharing interface in a game according to an embodiment of the present disclosure;

[0023] Figure 6 is a schematic diagram of another optional virtual prop sharing interface in a game according to an embodiment of the present disclosure;

[0024] Figure 7 It is a structural diagram of a virtual prop sharing device in a game according to an embodiment of the present disclosure. DETAILED DESCRIPTION

[0025] In order to enable those skilled in the art to better understand the scheme of the present disclosure, the technical scheme in the embodiments of the present disclosure will be clearly and completely described below in conjunction with the drawings in the embodiments of the present disclosure. Obviously, the described embodiments are only part of the embodiments of the present disclosure, not all of the embodiments. Based on the embodiments in the present disclosure, all other embodiments obtained by ordinary technicians in the field without creative work should fall within the scope of protection of the present disclosure.

[0026] It should be noted that the terms "first", "second", etc. in the specification and claims of the present disclosure and the above-mentioned drawings are used to distinguish similar objects, and are not necessarily used to describe a specific order or sequence. It should be understood that the data used in this way can be interchangeable where appropriate, so that the embodiments of the present disclosure described herein can be implemented in an order other than those illustrated or described herein. In addition, the terms "including" and "having" and any variations thereof are intended to cover non-exclusive inclusions, for example, a process, method, system, product, or device that includes a series of steps or units is not necessarily limited to those steps or units that are clearly listed, but may include other steps or units that are not clearly listed or inherent to these processes, methods, products, or devices.

[0027] First, to facilitate understanding of the embodiments of the present disclosure, some terms or nouns involved in the present disclosure are explained below:

[0028] Control: refers to the encapsulation of data and methods. Controls can have their own properties and methods, where properties are simple accessors of controls and methods are some simple and visible functions of controls.

[0029] Chat channel: Different players are divided into categories, and each category belongs to a chat channel, so as to divert players to reduce the burden on the server. Common chat channels include world channel, team channel, gang channel, etc. Only players in the same chat channel can interact. For example, all players can interact in the world channel, team members can interact in the team channel, and gang members can interact in the gang channel.

[0030] According to an embodiment of the present disclosure, a method embodiment of sharing virtual props in a game is provided. It should be noted that the steps shown in the flowchart of the accompanying drawings can be executed in a computer system such as a set of computer executable instructions, and although a logical order is shown in the flowchart, in some cases, the steps shown or described can be executed in an order different from that shown here.

[0031] The technical solution of the embodiment of the method can be executed in a mobile terminal, a computer terminal or a similar computing device. Taking running on a mobile terminal as an example, the mobile terminal can be a smart phone (such as an Android phone, an iOS phone, etc.), a tablet computer, a PDA, a mobile Internet device (Mobile Internet Devices, referred to as MID), a PAD and other terminal devices. The mobile terminal may include one or more processors (the processor may include but is not limited to a central processing unit (CPU), a graphics processing unit (GPU), a digital signal processing (DSP) chip, a microprocessor (MCU), a programmable logic device (FPGA), a neural network processor (NPU), a tensor processor (TPU), an artificial intelligence (AI) type processor, etc.) and a memory for storing data. Optionally, the above-mentioned mobile terminal may also include a transmission device, an input and output device, and a display device for communication functions. It can be understood by those of ordinary skill in the art that the above-mentioned structural description is only illustrative and does not limit the structure of the above-mentioned mobile terminal. For example, the mobile terminal may also include more or fewer components than the above-mentioned structural description, or have a configuration different from the above-mentioned structural description.

[0032] The memory can be used to store computer programs, for example, software programs and modules of application software, such as the computer program corresponding to the virtual props sharing method in the game in the embodiment of the present disclosure. The processor executes various functional applications and data processing by running the computer program stored in the memory, that is, realizing the virtual props sharing method in the above-mentioned game. The memory may include a high-speed random access memory, and may also include a non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some instances, the memory may further include a memory remotely arranged relative to the processor, and these remote memories may be connected to the mobile terminal via a network. Examples of the above-mentioned network include, but are not limited to, the Internet, an intranet, a local area network, a mobile communication network, and combinations thereof.

[0033] The transmission device is used to receive or send data via a network. The specific example of the above network may include a wireless network provided by a communication provider of the mobile terminal. In one example, the transmission device includes a network adapter (Network Interface Controller, referred to as NIC), which can be connected to other network devices through a base station so as to communicate with the Internet. In one example, the transmission device can be a radio frequency (Radio Frequency, referred to as RF) module, which is used to communicate with the Internet wirelessly. The technical solution of the embodiment of the method can be applied to various communication systems, such as: Global System of Mobile communication (GSM) system, Code Division Multiple Access (CDMA) system, Wideband Code Division Multiple Access (WCDMA) system, General Packet Radio Service (GPRS), Long Term Evolution (LTE) system, LTE Frequency Division Duplex (FDD) system, LTE Time Division Duplex (TDD), Universal Mobile Telecommunication System (UMTS), Worldwide Interoperability for Microwave Access (WiMAX) communication system or 5G system. Optionally, multiple mobile terminals can perform device-to-device (D2D) communication. Optionally, the 5G system or 5G network is also called the New Radio (NR) system or NR network.

[0034] The display device may be, for example, a touch screen type liquid crystal display (LCD) and a touch display (also referred to as a "touch screen" or "touch display screen"). The liquid crystal display may enable a user to interact with a user interface of the mobile terminal. In some embodiments, the mobile terminal has a graphical user interface (GUI), and a user may interact with the GUI by finger contacts and / or gestures on a touch-sensitive surface, wherein the human-computer interaction functions here may optionally include the following interactions: creating web pages, drawing, word processing, making electronic documents, games, video conferencing, instant messaging, sending and receiving emails, call interfaces, playing digital videos, playing digital music and / or web browsing, etc. The executable instructions for executing the above human-computer interaction functions are configured / stored in a computer program product executable by one or more processors or a readable computer-readable storage medium.

[0035] In one embodiment of the present disclosure, the method for sharing virtual props in a game can be run on a terminal device or a server. The terminal device can be a local terminal device. When the method for sharing virtual props in a game is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0036] In an optional implementation, various cloud applications, such as cloud games, can be run under the cloud interaction system. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the virtual props sharing method in the game are completed on the cloud game server. The role of the client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the terminal device for information processing is a cloud game server in the cloud. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.

[0037] In an optional embodiment, the terminal device may be a local terminal device. Taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.

[0038] In a possible implementation, the embodiment of the present disclosure provides a method for sharing virtual props in a game, providing a graphical user interface through a terminal device, wherein the terminal device can be the local terminal device mentioned above, or can be a client device in the cloud interaction system mentioned above.

[0039] Figure 2 FIG. 1 is a flowchart of a method for sharing virtual props in a game according to an embodiment of the present disclosure. Figure 2 As shown, the method comprises the following steps:

[0040] Step S102, in response to a drag operation on the virtual prop displayed on the graphical user interface, displaying a sharing control of the virtual prop in the graphical user interface, wherein the sharing control includes at least one sharing sub-control, and each of the sharing sub-controls corresponds to at least one or a group of prop receiving objects;

[0041] Step S104, in response to the triggering operation of dragging the virtual item to the target sharing sub-control, determining the target receiving object corresponding to the target sharing sub-control;

[0042] Step S106, sharing the virtual props to the target recipient.

[0043] It should be noted that in the disclosed embodiments, when a player sees a virtual prop that he needs or wants to share in any user interaction interface displaying virtual props, he can perform a drag operation on the virtual prop displayed on the above graphical user interface in real time, thereby triggering a virtual prop sharing operation. The player can complete the virtual prop sharing operation by dragging the virtual prop to any chat channel and / or friend, thereby making the virtual prop sharing operation uninterrupted and greatly improving the efficiency of sharing virtual props in the game.

[0044] Optionally, the sharing control includes at least one sharing sub-control, each of which corresponds to at least one or a group of item receiving objects, wherein the sharing sub-control may include but is not limited to a chat channel control and a friend control, and the chat channel control may include but is not limited to a world channel control, a team channel control, a gang channel control, etc., wherein, when the player sends the virtual item to the chat channel control, every player in the chat channel (for example, a chat group) may receive and view the virtual item, and the friend control may include but is not limited to displaying friend avatars and friend nicknames.

[0045] In an embodiment of the present disclosure, by being applied to a touch terminal that can present a graphical user interface, the graphical user interface at least partially includes the game scene of the game and at least one virtual prop, including: in response to a drag operation on the virtual prop displayed on the graphical user interface, a sharing control of the virtual prop is displayed in the graphical user interface, wherein the sharing control includes at least one sharing sub-control, and each of the sharing sub-controls corresponds to at least one or a group of prop receiving objects; in response to a trigger operation of dragging the virtual prop to a target sharing sub-control, a target receiving object corresponding to the target sharing sub-control is determined; and the virtual prop is shared to the target receiving object, so that the player can quickly share the virtual prop in any interface with props, thereby achieving the technical effect of improving the prop sharing efficiency and the player's desire to share props, and further solving the technical problem of extremely low prop sharing efficiency due to the need for players to enter a chat channel, select and share props every time they share props.

[0046] As an optional embodiment, Figure 3 FIG. 1 is a flowchart of a method for sharing virtual props in a game according to an embodiment of the present disclosure. Figure 3 As shown, the sharing control of the virtual props is displayed in the graphical user interface, including:

[0047] Step S202, obtaining the display position of the virtual prop on the graphical user interface;

[0048] Step S204, determining a displayable area of ​​the sharing control on the graphical user interface based on the display position;

[0049] Step S206: displaying the sharing control in the displayable area.

[0050] Optionally, the above-mentioned sharing control includes at least one sharing sub-control, and each of the above-mentioned sharing sub-control corresponds to at least one or a group of prop receiving objects, wherein the above-mentioned sharing sub-controls may include but are not limited to chat channel controls and friend controls, and the above-mentioned chat channel controls may include but are not limited to world channel controls, team channel controls, gang channel controls, etc., wherein, when the player sends the above-mentioned virtual props to the chat channel control, every player in the channel can receive and view the above-mentioned virtual props, and the friend controls may include but are not limited to friend avatars and friend nicknames.

[0051] As an optional embodiment, Figure 4 is a schematic diagram of an optional virtual prop sharing interface in a game according to an embodiment of the present disclosure, such as Figure 4 As shown in the figure, when the player drags the virtual props to trigger the virtual prop sharing operation, the chat channel controls appear in the game interface, namely the world channel, team channel, and gang channel sharing controls. The player drags the virtual props to the chat channel control to be shared, and the prop sharing operation can be completed quickly. It should be noted that all props that appear in the form of "prop icon + prop frame" can be dragged and shared, for example, the backpack system, daily sign-in system, mall stall system, reward system, etc., all of these interfaces have props displayed, so they can all be dragged and shared.

[0052] As an optional embodiment, Figure 5 is a schematic diagram of another optional virtual prop sharing interface in a game according to an embodiment of the present disclosure, such as Figure 5 As shown, when the player drags the virtual props to trigger the virtual props sharing operation, multiple chat channel controls appear in the game interface, for example, a world channel control, a team channel control, a gang channel control, and at least one friend control. Among them, when the player drags the props to the friend control, the game display interface will further display the friend avatar and / or friend nickname control who is in the game. The player drags the above virtual props to the chat channel control or friend control that he wants to share, and can quickly complete the prop sharing operation.

[0053] In an optional embodiment, displaying the sharing control of the virtual prop in the graphical user interface includes: providing a preview window in the graphical user interface, and displaying the sharing control of the virtual prop in the preview window.

[0054] Optionally, when the player drags a virtual prop and triggers a virtual prop sharing operation, a preview window will be provided in the game interface, and a sharing control of the virtual prop will be displayed in the preview window.

[0055] In an optional embodiment, determining the target receiving object corresponding to the target sharing sub-control includes:

[0056] Step S302, determining the sharing path and destination address corresponding to the target sharing sub-control;

[0057] Step S304: determining the target recipient based on the sharing path and the destination address.

[0058] Optionally, during the process of sharing virtual props, the player drags the virtual props to a target sharing sub-control, and determines the target receiving object based on the sharing path and destination address corresponding to the target sharing sub-control.

[0059] In an optional embodiment, before responding to a drag operation on the virtual prop displayed on the graphical user interface, the method further includes: responding to a selection operation on the virtual prop displayed on the graphical user interface, highlighting a first icon of the virtual prop.

[0060] Optionally, the above-mentioned selection operation can be a single-click operation, a double-click operation, a left-click operation, a right-click operation, etc.; in the above-mentioned optional embodiment, still as Figure 4 As shown, in response to the selection operation of the virtual prop displayed on the above-mentioned graphical user interface, the icon corresponding to the above-mentioned virtual prop lights up, prompting the player that a virtual prop sharing operation is about to be performed on the above-mentioned virtual prop.

[0061] In an optional embodiment, after determining the prop receiving object corresponding to the target sharing sub-control, the method further includes: highlighting the second icon of the target sharing sub-control.

[0062] As an optional embodiment, Figure 6 is a schematic diagram of another optional virtual prop sharing interface in a game according to an embodiment of the present disclosure, such as Figure 6 As shown, when the player drags the above virtual props to the target sharing sub-control, for example, the world channel control, the team channel control, the guild channel control, etc., taking the world channel control as an example, the icon of the above world channel control is controlled to light up or display a highlighted color to prompt the player that the above virtual props are about to be shared to the above world channel control.

[0063] According to an embodiment of the present disclosure, a device embodiment for implementing the above-mentioned method for sharing virtual props in a game is also provided. Figure 7 is a structural diagram of a virtual prop sharing device in a game according to an embodiment of the present disclosure, such as Figure 7 As shown, the virtual props sharing device in the game is applied to a touch terminal that can present a graphical user interface, wherein the graphical user interface at least partially includes the game scene of the game and at least one virtual prop, including: a display module 40, a determination module 42, and a sharing module 44, wherein:

[0064] The display module 40 is used to respond to the dragging operation of the virtual props displayed on the graphical user interface, and display the sharing control of the virtual props in the graphical user interface, wherein the sharing control includes at least one sharing sub-control, and each of the sharing sub-controls corresponds to at least one or a group of prop receiving objects; the determination module 42 is used to respond to the triggering operation of dragging the virtual props to the target sharing sub-control, and determine the target receiving object corresponding to the target sharing sub-control; the sharing module 44 is used to share the virtual props to the target receiving object.

[0065] It should be noted that the above modules can be implemented by software or hardware. For example, for the latter, it can be implemented in the following ways: the above modules can be located in the same processor; or the above modules can be located in different processors in any combination.

[0066] It should be noted that the display module 40, the determination module 42, and the sharing module 44 correspond to steps S102 to S106 in the method embodiment, and the examples and application scenarios implemented by the modules and the corresponding steps are the same, but are not limited to the contents disclosed in the method embodiment. It should be noted that the modules as part of the device can be run in a computer terminal.

[0067] It should be noted that the optional or preferred implementation modes of this embodiment can refer to the relevant description in the method embodiment, which will not be repeated here.

[0068] The virtual props sharing device in the above-mentioned game may also include a processor and a memory. The above-mentioned display module 40, determination module 42, sharing module 44, etc. are all stored in the memory as program units, and the processor executes the above-mentioned program units stored in the memory to realize corresponding functions.

[0069] The processor includes a kernel, which retrieves the corresponding program unit from the memory. The kernel may be one or more. The memory may include non-permanent memory in a computer-readable medium, random access memory (RAM) and / or non-volatile memory, such as read-only memory (ROM) or flash RAM. The memory includes at least one memory chip.

[0070] According to an embodiment of the present application, a computer-readable storage medium embodiment is also provided. Optionally, in this embodiment, the computer-readable storage medium includes a stored program, wherein when the program is executed, the device where the computer-readable storage medium is located is controlled to execute any of the above-mentioned virtual props sharing methods in the game.

[0071] Optionally, in this embodiment, the computer-readable storage medium may be located in any one of the computer terminals in a computer terminal group in a computer network, or in any one of the mobile terminals in a mobile terminal group, and the computer-readable storage medium includes a stored program.

[0072] Optionally, when the program is running, the device where the computer-readable storage medium is located is controlled to perform the following functions: in response to a drag operation on the virtual props displayed on the above-mentioned graphical user interface, a sharing control of the above-mentioned virtual props is displayed in the above-mentioned graphical user interface, wherein the above-mentioned sharing control includes at least one sharing sub-control, and each of the above-mentioned sharing sub-control corresponds to at least one or a group of prop receiving objects; in response to a trigger operation of dragging the above-mentioned virtual props to the target sharing sub-control, a target receiving object corresponding to the above-mentioned target sharing sub-control is determined; and the above-mentioned virtual props are shared to the above-mentioned target receiving objects.

[0073] Optionally, when the program is running, the device that controls the computer-readable storage medium may also perform the following functions: displaying the sharing controls of the virtual props in the graphical user interface, including: obtaining the display position of the virtual props on the graphical user interface; determining the displayable area of ​​the sharing controls on the graphical user interface based on the display position; and displaying the sharing controls in the displayable area.

[0074] Optionally, when the program is running, the device where the computer-readable storage medium is located can also perform the following functions: display the sharing controls of the above-mentioned virtual props in the above-mentioned graphical user interface, including: providing a preview window in the above-mentioned graphical user interface, and displaying the sharing controls of the above-mentioned virtual props in the above-mentioned preview window.

[0075] Optionally, when the program is running, the device that controls the computer-readable storage medium can also perform the following functions: determine the target receiving object corresponding to the above-mentioned target sharing sub-control, including: determining the sharing path and destination address corresponding to the above-mentioned target sharing sub-control; determining the above-mentioned target receiving object based on the above-mentioned sharing path and the above-mentioned destination address.

[0076] Optionally, when the program is running, the device controlling the computer-readable storage medium may also perform the following functions: before responding to a drag operation on the virtual prop displayed on the graphical user interface, the method further includes: responding to a selection operation on the virtual prop displayed on the graphical user interface, highlighting the first icon of the virtual prop.

[0077] Optionally, when the program is running, the device controlling the computer-readable storage medium may also execute the following functions: after determining the prop receiving object corresponding to the target sharing sub-control, the method further includes: highlighting the second icon of the target sharing sub-control.

[0078] According to an embodiment of the present application, a processor embodiment is also provided. Optionally, in this embodiment, the processor is used to run a program, wherein when the program is run, any of the above-mentioned virtual props sharing methods in the game is executed.

[0079] An embodiment of the present application provides an electronic device, including a memory and a processor, wherein the memory stores a computer program, and the processor is configured to run the computer program to execute any one of the virtual prop sharing methods in the above-mentioned games.

[0080] According to an embodiment of the present application, an embodiment of a processor is also provided. Optionally, in this embodiment, the processor is used to run a program, wherein when the program is run, any one of the above-mentioned methods for sharing virtual props in the game is executed.

[0081] The present application also provides a computer program product, which, when executed on a data processing device, is suitable for executing a program that initializes the following method steps: in response to a drag operation on a virtual prop displayed on the above-mentioned graphical user interface, a sharing control of the above-mentioned virtual prop is displayed in the above-mentioned graphical user interface, wherein the above-mentioned sharing control includes at least one sharing sub-control, and each of the above-mentioned sharing sub-control corresponds to at least one or a group of prop receiving objects; in response to a trigger operation of dragging the above-mentioned virtual prop to a target sharing sub-control, a target receiving object corresponding to the above-mentioned target sharing sub-control is determined; and the above-mentioned virtual prop is shared to the above-mentioned target receiving object.

[0082] Optionally, the above-mentioned computer program product is also suitable for executing a program of the following method steps: displaying the sharing control of the above-mentioned virtual props in the above-mentioned graphical user interface, including: obtaining the display position of the above-mentioned virtual props on the above-mentioned graphical user interface; determining the displayable area of ​​the above-mentioned sharing control on the above-mentioned graphical user interface based on the above-mentioned display position; and displaying the above-mentioned sharing control in the above-mentioned displayable area.

[0083] Optionally, the computer program product is also suitable for executing a program of the following method steps: displaying the sharing controls of the virtual props in the graphical user interface, including: providing a preview window in the graphical user interface, and displaying the sharing controls of the virtual props in the preview window.

[0084] Optionally, the above-mentioned computer program product is also suitable for executing a program of the following method steps: determining the target receiving object corresponding to the above-mentioned target sharing sub-control, including: determining the sharing path and destination address corresponding to the above-mentioned target sharing sub-control; determining the above-mentioned target receiving object based on the above-mentioned sharing path and the above-mentioned destination address.

[0085] Optionally, the computer program product is also suitable for executing a program of the following method steps: before responding to a drag operation on the virtual prop displayed on the graphical user interface, the method further includes: responding to a selection operation on the virtual prop displayed on the graphical user interface, highlighting the first icon of the virtual prop.

[0086] Optionally, the computer program product is also suitable for executing a program of the following method steps: after determining the prop receiving object corresponding to the target sharing sub-control, the method further includes: highlighting the second icon of the target sharing sub-control.

[0087] The serial numbers of the above-mentioned embodiments of the present disclosure are only for description and do not represent the advantages or disadvantages of the embodiments.

[0088] In the above embodiments of the present disclosure, the description of each embodiment has its own emphasis. For parts that are not described in detail in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.

[0089] In the several embodiments provided in this application, it should be understood that the disclosed technical content can be implemented in other ways. Among them, the device embodiments described above are only schematic. For example, the division of the units can be a logical function division. There may be other division methods in actual implementation. For example, multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the mutual coupling or direct coupling or communication connection shown or discussed can be through some interfaces, indirect coupling or communication connection of units or modules, which can be electrical or other forms.

[0090] The units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place or distributed on multiple units. Some or all of the units may be selected according to actual needs to achieve the purpose of the present embodiment.

[0091] In addition, each functional unit in each embodiment of the present disclosure may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit. The above-mentioned integrated unit may be implemented in the form of hardware or in the form of software functional units.

[0092] If the integrated unit is implemented in the form of a software functional unit and sold or used as an independent product, it can be stored in a computer-readable computer-readable storage medium. Based on this understanding, the technical solution of the present disclosure is essentially or the part that contributes to the prior art or all or part of the technical solution can be embodied in the form of a software product, and the computer software product is stored in a computer-readable storage medium, including a number of instructions to enable a computer device (which can be a personal computer, a server or a network device, etc.) to perform all or part of the steps of the method described in each embodiment of the present disclosure. The aforementioned computer-readable storage medium includes: U disk, read-only memory (ROM, Read-Only Memory), random access memory (RAM, Random Access Memory), mobile hard disk, disk or optical disk and other media that can store program codes.

[0093] The above is only a preferred embodiment of the present disclosure. It should be pointed out that for ordinary technicians in this technical field, several improvements and modifications can be made without departing from the principle of the present disclosure. These improvements and modifications should also be regarded as the scope of protection of the present disclosure.

Claims

1. A method for sharing virtual props in a game, characterized in that: The method is applied to a touch terminal capable of presenting a graphical user interface, wherein at least part of the graphical user interface includes a game scene of the game and at least one virtual prop, including: In response to a drag operation on a virtual item displayed on the graphical user interface, a sharing control of the virtual item is displayed in the graphical user interface, wherein the sharing control includes at least one sharing sub-control, each of the sharing sub-controls corresponds to at least one or a group of item receiving objects, and the sharing sub-controls include a chat channel control; In response to a triggering operation of dragging the virtual item to a target sharing sub-control, determining a target receiving object corresponding to the target sharing sub-control; Sharing the virtual props to the target receiving object; Wherein, determining the target receiving object corresponding to the target sharing sub-control includes: determining the sharing path and the destination address corresponding to the target sharing sub-control; and determining the target receiving object based on the sharing path and the destination address.

2. The method according to claim 1, characterized in that Displaying a sharing control of the virtual prop in the graphical user interface includes: Obtaining a display position of the virtual prop on the graphical user interface; Determining a displayable area of ​​the sharing control on the graphical user interface based on the display position; The sharing control is displayed in the displayable area.

3. The method according to claim 1, characterized in that Displaying a sharing control of the virtual prop in the graphical user interface includes: A preview window is provided in the graphical user interface, and a sharing control of the virtual prop is displayed in the preview window.

4. The method according to claim 1, characterized in that: Before responding to a drag operation on the virtual prop displayed on the graphical user interface, the method further includes: In response to a selection operation on a virtual item displayed on the graphical user interface, a first icon of the virtual item is highlighted.

5. The method according to claim 1, characterized in that After determining the prop receiving object corresponding to the target sharing sub-control, the method further includes: The second icon of the target sharing sub-control is highlighted.

6. A virtual prop sharing device in a game, characterized in that: The method is applied to a touch terminal capable of presenting a graphical user interface, wherein at least part of the graphical user interface includes a game scene of the game and at least one virtual prop, including: A display module, configured to respond to a drag operation on a virtual item displayed on the graphical user interface and display a sharing control of the virtual item in the graphical user interface, wherein the sharing control includes at least one sharing sub-control, each of the sharing sub-controls corresponds to at least one or a group of item receiving objects, and the sharing sub-controls include a chat channel control; A determination module, configured to respond to a triggering operation of dragging the virtual item to a target sharing sub-control and determine a target receiving object corresponding to the target sharing sub-control; A sharing module, used to share the virtual props to the target receiving object; The determination module is further used to: determine the sharing path and destination address corresponding to the target sharing sub-control; and determine the target receiving object based on the sharing path and the destination address.

7. A processor, characterized in that: The processor is used to run a program, wherein the program, when running, executes the method for sharing virtual props in a game as described in any one of claims 1 to 5.

8. A computer-readable storage medium, characterized in that: The computer-readable storage medium includes a stored program, wherein when the program is executed, the device where the computer-readable storage medium is located is controlled to execute the method for sharing virtual props in a game as described in any one of claims 1 to 5.

9. An electronic device, comprising a memory and a processor, characterized in that: The memory stores a computer program, and the processor is configured to run the computer program to execute the method for sharing virtual props in a game as claimed in any one of claims 1 to 5.

Citation Information

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