Information processing method and device in game

Through the distributed operating system of mobile terminals and wearable devices, using touch and device operations to generate role and object switching instructions, the complex problem of equipment switching in competitive games is solved, and efficiency and gaming experience are improved.

CN114159773BActive Publication Date: 2025-08-19NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202111519053.0
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2021-12-13
Publication Date
2025-08-19
Estimated Expiration
2041-12-13

AI Technical Summary

Technical Problem

In competitive games, equipment switching operations in the prior art are complicated, low efficiency, and players are required to have high operating proficiency, resulting in poor gaming experience.

Method used

Through the distributed operating system of mobile terminals and wearable devices, role control instructions are generated using touch operations, and object switching instructions are generated through the rotation and/or movement of wearable devices, and rapid switching of virtual items is achieved.

Benefits of technology

It simplifies the operation process, improves the switching efficiency of target objects in competitive games, reduces the requirements for players' operation proficiency, and improves the game experience.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

An embodiment of the present invention provides a method and device for processing information in a game, wherein the method includes: displaying a graphical user interface of the game through a display screen of a mobile terminal; receiving a character control instruction through the mobile terminal; controlling a controlled virtual character in the game to perform a corresponding action according to the character control instruction; receiving an object switching instruction through the wearable device; wherein the mobile terminal and the wearable device are connected via a wired or wireless connection, and the object switching instruction is an instruction generated based on the rotation and / or movement of the wearable device; and switching the target object corresponding to the controlled virtual character in response to the object switching instruction. Thus, the target object corresponding to the controlled virtual character can be switched by operating the wearable device, which is simple to operate and can greatly improve the efficiency of switching target objects during combat in competitive games.
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Description

Technical Field

[0001] The present invention relates to the field of game technology, and in particular to an information processing method and an information processing device in a game. Background Art

[0002] In competitive games, the proper use of equipment is often the key to victory. Therefore, players often need to switch equipment during the game based on the current game situation. Currently, in mobile games, players who want to switch equipment usually use a series of touch operations based on the UI (User Interface) controls on the device running the game. During the game, players need to find the corresponding UI control and click it to complete the equipment switch. This operation is complicated, often inefficient, and requires players to have a high level of operational proficiency. This can easily lead to players being defeated due to the inability to switch equipment in time, resulting in a poor gaming experience. Summary of the Invention

[0003] In view of the above-mentioned problems that switching equipment based on a series of UI controls is complicated, often inefficient, and requires players to have a high level of operational proficiency, embodiments of the present invention are proposed to provide a method for switching virtual items in a game and a corresponding device for switching virtual items in a game that overcome the above-mentioned problems or at least partially solve the above-mentioned problems.

[0004] An embodiment of the present invention discloses a method for processing information in a game, the method comprising:

[0005] Displaying a graphical user interface of the game on a display screen of a mobile terminal;

[0006] Receiving a character control instruction via the mobile terminal; wherein the character control instruction is an instruction generated according to a touch operation acting on the graphical user interface;

[0007] Controlling the controlled virtual character in the game to perform corresponding actions according to the character control instructions;

[0008] Receiving an object switching instruction through the wearable device; wherein the mobile terminal and the wearable device are connected via a wired or wireless manner, and the object switching instruction is an instruction generated according to the rotation and / or movement of the wearable device;

[0009] In response to the object switching instruction, the target object corresponding to the controlled virtual character is switched.

[0010] Optionally, the target object is a virtual item that can be optionally equipped to the controlled virtual character.

[0011] Optionally, the main program of the game runs in a mobile terminal, and the auxiliary program of the game runs in a wearable device.

[0012] Optionally, before the step of receiving the object switching instruction through the wearable device, the method further includes:

[0013] Acquiring a first virtual item and a second virtual item in the main program of the game, wherein the first virtual item is a virtual item currently equipped by a controlled virtual character in the game, and the second virtual item is a virtual item that the controlled virtual character may optionally be equipped with;

[0014] In response to an item setting instruction for the first virtual item and the second virtual item initiated in the main program of the game, the settings of the first virtual item and the second virtual item are synchronized to the auxiliary program of the game.

[0015] Optionally, the graphical user interface of the mobile terminal includes a device icon corresponding to the wearable device, and in response to an item setting instruction for the first virtual item and the second virtual item initiated in the main program of the game, synchronizing the settings of the first virtual item and the second virtual item to the auxiliary program of the game includes:

[0016] In response to an operation of dragging the first virtual item and the second virtual item onto the device icon in a main program of the game, the item setting instruction is generated, and the first virtual item and the second virtual item are synchronously displayed on the interface of the wearable device according to the item setting instruction.

[0017] Optionally, in response to an operation of dragging the first virtual item and the second virtual item onto the device icon in the main program of the game, generating the item setting instruction includes:

[0018] Displaying a setting interface on the mobile terminal, the setting interface including a first equipment column and a second equipment column;

[0019] In response to an operation of dragging the virtual item in the first equipment bar to the location of the device icon, determining the first virtual item;

[0020] In response to an operation of dragging the virtual item in the second equipment column to the location where the device icon is located, determining the second virtual item;

[0021] An item setting instruction is generated that carries the first virtual item and the second virtual item.

[0022] Optionally, responding to the object switching instruction and switching the target object corresponding to the controlled virtual character includes:

[0023] In response to the object switching instruction, the virtual item currently equipped by the controlled virtual character is switched from the first virtual item to the second virtual item in the main program of the game.

[0024] Optionally, when the game is of MOBA type, the first virtual item is a virtual item currently purchased by the virtual character in the game, and the second virtual item is a virtual item not purchased by the virtual character in the game.

[0025] Optionally, responding to the object switching instruction, switching the virtual item currently equipped by the controlled virtual character from the first virtual item to the second virtual item in the main program of the game includes:

[0026] In response to the object switching instruction, the first virtual item is sold and the second virtual item is purchased in the main program of the game.

[0027] Optionally, responding to the object switching instruction, selling the first virtual item and purchasing the second virtual item in the main program of the game includes:

[0028] In response to the object switching instruction, the main program of the game determines whether the virtual currency corresponding to the controlled virtual character meets the purchase conditions. If the virtual gold coins corresponding to the controlled virtual character meet the purchase conditions, the first virtual item is sold and the second virtual item is purchased.

[0029] Optionally, when the game is a shooting game, the first virtual item is a virtual weapon currently used by the virtual character in the game, and the second virtual item is one or more virtual weapons that the virtual character in the game has acquired.

[0030] Optionally, the one or more virtual weapons corresponding to the second virtual item have a one-to-one corresponding sequence number; and in response to the object switching instruction, switching the virtual item currently equipped by the controlled virtual character from the first virtual item to the second virtual item in the main program of the game includes:

[0031] In response to the object switching instruction, a target virtual weapon is determined from one or more virtual weapons according to the sorting sequence number in the main program of the game, and the first virtual item is switched to the target virtual weapon.

[0032] An embodiment of the present invention further discloses an information processing device in a game, the device comprising:

[0033] A graphical user interface display module, configured to display the graphical user interface of the game via a display screen of a mobile terminal;

[0034] A character control instruction receiving module, configured to receive a character control instruction via the mobile terminal; wherein the character control instruction is an instruction generated according to a touch operation acting on the graphical user interface;

[0035] An action execution module, configured to control the controlled virtual character in the game to execute corresponding actions according to the character control instructions;

[0036] An object switching instruction receiving module is used to receive an object switching instruction through the wearable device; wherein the mobile terminal and the wearable device are connected via a wired or wireless manner, and the object switching instruction is an instruction generated based on the rotation and / or movement of the wearable device; a target object switching module is used to respond to the object switching instruction and switch the target object corresponding to the controlled virtual character.

[0037] An embodiment of the present invention further discloses an electronic device, including:

[0038] A processor and a storage medium, wherein the storage medium stores machine-readable instructions executable by the processor. When the electronic device is running, the processor executes the machine-readable instructions to perform the method as described in any one of the embodiments of the present invention.

[0039] An embodiment of the present invention further discloses a computer-readable storage medium, on which a computer program is stored. When the computer program is executed by a processor, the method according to any one of the embodiments of the present invention is executed.

[0040] The embodiments of the present invention include the following advantages:

[0041] In an embodiment of the present invention, a character control instruction is received via a mobile terminal; wherein the character control instruction is an instruction generated based on a touch operation applied to the graphical user interface; according to the character control instruction, a controlled virtual character in the game is controlled to perform a corresponding action, wherein the mobile terminal is connected to a wearable device via a wired or wireless manner; an object switching instruction is received via the wearable device, wherein the object switching instruction is an instruction generated based on the rotation and / or movement of the wearable device; and in response to the object switching instruction, a target object corresponding to the controlled virtual character is switched. Thus, an object switching instruction can be initiated by an operation applied to the wearable device to switch the target object corresponding to the controlled virtual character. The operation is simple, achieving the purpose of streamlining the touch and interaction of mobile game operations on the mobile terminal, greatly improving the efficiency of switching target objects during combat in competitive games, and requiring little operational proficiency from the player, thereby improving the player's gaming experience. BRIEF DESCRIPTION OF THE DRAWINGS

[0042] In order to more clearly illustrate the technical solution of the present invention, the following briefly introduces the drawings required for use in the description of the present invention. Obviously, the drawings described below are only some embodiments of the present invention. For ordinary technicians in this field, other drawings can be obtained based on these drawings without paying any creative work.

[0043] Figure 1 This is a flowchart of a method for processing information in a game provided by an embodiment of the present invention;

[0044] Figure 2 This is a schematic diagram of switching virtual items in a MOBA game provided by an embodiment of the present invention;

[0045] Figure 3 This is a schematic diagram of switching virtual items in a shooting game provided by an embodiment of the present invention;

[0046] Figure 4 This is a structural block diagram of an information processing device in a game provided by an embodiment of the present invention;

[0047] Figure 5 It is a structural block diagram of an electronic device of the present invention;

[0048] Figure 6 It is a structural block diagram of a computer-readable storage medium of the present invention. DETAILED DESCRIPTION

[0049] To make the above-mentioned objects, features, and advantages of the present invention more clearly understood, the present invention is further described in detail below with reference to the accompanying drawings and specific embodiments. It should be understood that the embodiments described are only a portion of the embodiments of the present invention, not all of them. All other embodiments derived by persons of ordinary skill in the art based on the embodiments of the present invention without inventive effort are also within the scope of protection of the present invention.

[0050] In order to solve the problem in the prior art that if a player wants to switch equipment, he needs to switch equipment based on a series of UI controls, which is complicated, often inefficient, and requires players to have high operational proficiency, a method for switching virtual items in a game is provided in an embodiment of the present invention. The method is designed based on a distributed multi-terminal operating system (such as Hongmeng operating system or iOS operating system, etc.), wherein the distributed multi-terminal operating system is deployed in a mobile terminal and a wearable device, and the graphical user interface of the game is displayed on the display screen of the mobile terminal; a character control instruction is received through the mobile terminal; wherein the character control instruction is an instruction generated according to a touch operation acting on the graphical user interface; according to the character control instruction, the controlled virtual character in the game is controlled to perform corresponding actions, wherein the mobile terminal and the wearable device are connected by wire or wirelessly; an object switching instruction is received through the wearable device, wherein the object switching instruction is an instruction generated according to the rotation and / or movement of the wearable device; in response to the object switching instruction, the target object corresponding to the controlled virtual character is switched. Therefore, an object switching instruction can be initiated by operating the wearable device to switch the target object corresponding to the controlled virtual character. The operation is simple, and the purpose of streamlining the touch and interaction of mobile game operations on mobile terminals is achieved. It can greatly improve the efficiency of switching target objects in competitive games during combat, and does not require high operating proficiency of players, thereby improving the player's gaming experience.

[0051] Reference Figure 1 , shows a flowchart of an embodiment of a method for processing information in a game provided by an embodiment of the present invention, wherein the method may specifically include the following steps:

[0052] Step 101, displaying a graphical user interface of the game on a display screen of a mobile terminal;

[0053] The embodiment of the present invention can be designed based on a distributed multi-terminal operating system, which can include multiple subsystems, each subsystem can be deployed in different devices, and the devices of each subsystem can be communicated with each other through wired or wireless means. Specifically, the distributed multi-terminal operating system can be deployed in mobile terminals and wearable devices, wherein the mobile terminal can serve as the main device to run the main program of the game, and the player mainly operates the game through the mobile terminal; the wearable device can serve as the secondary device to run the auxiliary program of the game, and the player can perform some game operations that do not require high operation intensity through the wearable device.

[0054] As an example, the mobile terminal can be a portable mobile terminal, such as a smart phone, a car computer, etc., or an electronic device such as a laptop, a tablet computer, an IPAD, etc. By running a game application on the mobile terminal and rendering a graphical user interface on the display screen of the mobile terminal, the content displayed by the graphical user interface includes a part or all of the game scene. The specific form of the game scene can be square or other shapes (for example, circular, etc.). Specifically, the game scene on the graphical user interface can include a controlled virtual character. The virtual character can be a virtual unit of the game controlled by the player through the first device, which can be presented through the graphical user interface. The presented content can include the entire virtual character or a part of the controlled virtual character. In addition, the game scene can also include one or more virtual objects. The virtual object can be a non-practicing character (NPC) pre-set by the game developer in a specific game scene. The player can interact with the virtual object.

[0055] In a specific implementation, the mobile terminal may be equipped with a touch screen. For ease of operation, a touch screen is used instead of a mouse or keyboard. The touch screen consists of a touch detection component and a touch screen controller. The touch detection component is installed in front of the display screen and is used to detect the user's touch position and then transmit the relevant information to the touch screen controller. The main function of the touch screen controller is to receive touch information from the touch point detection device, convert it into touch point coordinates, and then transmit it to the central processing unit (CPU); it can also receive commands sent by the CPU and execute them. When a finger, stylus or other operating medium applies pressure (or force) to the touch screen installed in front of the display, the touched position is detected by the touch screen controller and sent to the CPU through an interface (such as an RS-232 serial port, USB, etc.).

[0056] Step 102: receiving a character control instruction via the mobile terminal; wherein the character control instruction is an instruction generated according to a touch operation acting on the graphical user interface;

[0057] In an embodiment of the present invention, when a player wishes to switch the currently controlled virtual character in the game, they may perform a touch operation on the graphical user interface of the mobile terminal. The touch operation may include a sliding operation, a clicking operation, etc., which is not limited in the embodiment of the present invention. After detecting the player's touch operation on the graphical user interface, the mobile terminal generates a character control instruction, wherein the character control instruction may be a movement control instruction, an attack control instruction, etc. The movement control instruction is used to control the movement of the controlled virtual character, and the attack control instruction is used to control the controlled virtual character to attack the enemy virtual character.

[0058] Step 103, controlling the controlled virtual character in the game to perform corresponding actions according to the character control instruction;

[0059] In an embodiment of the present invention, after receiving a character control instruction, the main program of the game responds to the instruction and controls the controlled virtual character in the game to perform corresponding actions according to the instruction. For example, if the character control instruction is a movement control instruction, the controlled virtual character in the game is controlled to perform the corresponding movement action; if the character control instruction is an attack control instruction, the controlled virtual character in the game is controlled to perform the corresponding attack action.

[0060] Step 104: receiving an object switching instruction through the wearable device; wherein the mobile terminal and the wearable device are connected via a wired or wireless manner, and the object switching instruction is an instruction generated according to the rotation and / or movement of the wearable device;

[0061] In an embodiment of the present invention, the mobile terminal and the wearable device are connected via a wired or wireless method. For example, the mobile terminal and the wearable device can be connected via a wired or wireless method based on the Hongmeng operation. When the player needs to switch the virtual object corresponding to the controlled virtual character in the game, the wearable device can be rotated and / or moved. After detecting the rotation or movement operation, the wearable device generates an object switching instruction. The object switching instruction is used to switch the virtual object corresponding to the controlled virtual character in the mobile terminal. The virtual object can be a currently equipped weapon, an item to be purchased, a locked enemy character, etc., and the embodiment of the present invention does not limit this.

[0062] As an example, wearable devices may include smart bracelets, smart watches and other devices. A distributed multi-terminal operating system (such as Hongmeng OS) is deployed on the wearable device, and the functions in the main program of the game that need to be operated on the wearable device are synchronized to the wearable device for operation, that is, the auxiliary program of the game is run in the wearable device, and the function of the auxiliary program is to display certain contents of the main program in the auxiliary program, to feed back operations on the auxiliary program to the main program, and so on. For example, the currently equipped weapons, virtual items to be purchased, locked enemy characters (i.e., the target to be aimed at) in the main program of the game can be switched through user operations performed on the wearable device. In a specific implementation, the wearable device can be worn on the wrist of the player. At this time, the player can initiate an object switching instruction by turning his wrist. Specifically, the wearable device can be equipped with a displacement sensor, which can detect the rotation or movement operation of the wearable device, generate an object switching instruction, and send the object switching instruction to the main program of the game.

[0063] Step 105: responding to the object switching instruction, switching the target object corresponding to the controlled virtual character.

[0064] In the embodiment of the present invention, after receiving the object switching instruction, the main program of the game switches the target object corresponding to the controlled virtual character by responding to the object switching instruction.

[0065] In a preferred embodiment of the present invention, the target object is a virtual item that can be optionally equipped to the controlled virtual character.

[0066] Specifically, when playing the game, players can set up alternative virtual items for their virtual characters when they are free (not in combat), so that they can switch the target object corresponding to the controlled virtual character through operations on the wearable device at critical moments of the game. For example, when fighting in a shooting game, if the currently used gun has no bullets, the player can quickly switch weapons and shoot the enemy through operations on the wearable device; or when fighting in a Moba game, if the current virtual currency can be used to purchase virtual items, the player can quickly purchase equipment through operations on the wearable device to enhance the attributes of the controlled virtual character and defeat the enemy.

[0067] In a preferred embodiment of the present invention, before the step of receiving the object switching instruction through the wearable device, the method further includes:

[0068] Acquiring a first virtual item and a second virtual item in the main program of the game, wherein the first virtual item is a virtual item currently equipped by a controlled virtual character in the game, and the second virtual item is a virtual item that the controlled virtual character may optionally be equipped with;

[0069] In response to an item setting instruction for the first virtual item and the second virtual item initiated in the main program of the game, the settings of the first virtual item and the second virtual item are synchronized to the auxiliary program of the game.

[0070] In an embodiment of the present invention, a player can set virtual items that need to be quickly switched through a wearable device during idle time (not in combat). This is done by obtaining a first virtual item and a second virtual item in the main program of the game, wherein the first virtual item is the virtual item currently equipped by the controlled virtual character in the game, and the second virtual item is a virtual item that the controlled virtual character can optionally equip. For example, in some games (such as MOBA or shooting games), the first virtual item and the second virtual item are obtained by purchasing, while in other games (such as first-person shooter games), the first virtual item and the second virtual item are obtained by picking up.

[0071] The player can make settings in the main program of the game running on the mobile terminal, initiate item setting instructions for the first virtual item and the second virtual item, and synchronize the settings of the first virtual item and the second virtual item to the auxiliary program of the game by responding to the item setting instructions for the first virtual item and the second virtual item initiated in the main program of the game, so that the switching of virtual items in the main program of the game can be controlled through the auxiliary program of the game.

[0072] In a preferred embodiment of the present invention, the graphical user interface of the mobile terminal includes a device icon corresponding to the wearable device, and in response to an item setting instruction for the first virtual item and the second virtual item initiated in the main program of the game, the settings of the first virtual item and the second virtual item are synchronized with the auxiliary program of the game, including:

[0073] In response to an operation of dragging the first virtual item and the second virtual item onto the device icon in a main program of the game, the item setting instruction is generated, and the first virtual item and the second virtual item are synchronously displayed on the interface of the wearable device according to the item setting instruction.

[0074] In an embodiment of the present invention, a device icon corresponding to the wearable device is included on the graphical user interface of the mobile terminal. The player can synchronize the virtual item to be switched to the auxiliary program running on the wearable device by dragging the virtual item to be switched to the location of the device icon.

[0075] Specifically, in response to the operation of dragging the first virtual item and the second virtual item onto the device icon in the graphical user interface of the mobile terminal in the main program of the game, an item setting instruction is generated, and the first virtual item and the second virtual item are synchronously displayed on the interface of the wearable device according to the item setting instruction.

[0076] In a preferred embodiment of the present invention, the following steps may be included before step 101:

[0077] A setting interface is displayed on the mobile terminal, the setting interface including a first equipment column and a second equipment column; in response to an operation of dragging a virtual item in the first equipment column to a location where the device icon is located, a first virtual item is determined; in response to an operation of dragging a virtual item in the second equipment column to a location where the device icon is located, a second virtual item is determined; and an item setting instruction carrying the first virtual item and the second virtual item is generated.

[0078] Specifically, a setting control may be included in the graphical user interface of the mobile terminal. When a player needs to set a virtual item to switch, they may perform a touch operation such as clicking, double-clicking, or long pressing on the setting control. After detecting the touch operation on the setting control, the mobile terminal responds to the touch operation and displays a setting interface on the mobile terminal. The setting interface includes a device icon corresponding to the wearable device, as well as a first equipment column and a second equipment column. The first equipment column may be used to display the currently equipped virtual item, and the second equipment column may be used to display the alternative equipped virtual item to be switched.

[0079] In a specific implementation, a player can select a virtual item from the first equipment column and drag the virtual item to the location of the device icon. After the mobile terminal detects the user's operation of dragging the virtual item in the first equipment column to the location of the device icon, it responds to the user's operation and determines the virtual item dragged from the first equipment column as the first virtual item. In addition, the player can also select one or more virtual items from the second equipment column and drag the virtual item to the location of the device icon. After the first device detects the user's operation of dragging the virtual item in the first equipment column to the location of the device icon, it can respond to the operation and determine the virtual item dragged from the first equipment column as the second virtual item. It should be noted that the order of the above-mentioned operations for determining the first virtual item and the second virtual item is not particular, and the embodiment of the present invention does not limit this. After determining the first virtual item and the second virtual item, an item setting instruction carrying the first virtual item and the second virtual item can be further generated to complete the setting of the virtual item to be switched through the item setting instruction.

[0080] In a preferred embodiment of the present invention, the step of responding to the object switching instruction and switching the target object corresponding to the controlled virtual character includes:

[0081] In response to the object switching instruction, the virtual item currently equipped by the controlled virtual character is switched from the first virtual item to the second virtual item in the main program of the game.

[0082] In the embodiment of the present invention, the main program of the game switches the virtual item currently equipped by the controlled virtual character from the first virtual item to the second virtual item in the main program of the game in response to the object switching instruction.

[0083] In a preferred embodiment of the present invention, when the game is of MOBA type, the first virtual item is a virtual item currently purchased by the virtual character in the game, and the second virtual item is a virtual item not purchased by the virtual character in the game.

[0084] MOBA games are games that offer a number of locations within a virtual world. Users in different factions control virtual characters and battle within the virtual world to capture or destroy the opposing faction's locations. For example, a MOBA game might divide users into two opposing factions, with the user-controlled virtual characters scattered across the virtual world competing against each other, with victory necessitating the destruction or capture of all enemy locations. MOBA games are played in rounds, which last from the start of the game until victory is achieved.

[0085] In an embodiment of the present invention, when the game is of the MOBA type, the first virtual item is a virtual item currently purchased by the virtual character in the game, and the second virtual item is a virtual item not purchased by the virtual character in the game.

[0086] In a preferred embodiment of the present invention, the step of responding to the object switching instruction and switching the virtual item currently equipped by the controlled virtual character from the first virtual item to the second virtual item in the main program of the game includes:

[0087] In response to the object switching instruction, the first virtual item is sold and the second virtual item is purchased in the main program of the game.

[0088] In an embodiment of the present invention, the first virtual item can be sold and the second virtual item can be purchased in the main program of the game in response to a switching instruction initiated by the wearable device, such as Figure 2 The purchased second virtual item can be placed in the slot where the first virtual item is located in the equipment column, or in other free slots in the equipment column, which is not limited in this embodiment of the present invention.

[0089] In a preferred embodiment of the present invention, responding to the object switching instruction, selling the first virtual item and purchasing the second virtual item in the main program of the game includes:

[0090] In response to the object switching instruction, the main program of the game determines whether the virtual currency corresponding to the controlled virtual character meets the purchase conditions. If the virtual gold coins corresponding to the controlled virtual character meet the purchase conditions, the first virtual item is sold and the second virtual item is purchased.

[0091] In a specific implementation, in response to an object switching instruction initiated by a wearable device, a determination is made as to whether the virtual gold coins currently held by the avatar meet the requirements for purchasing the second virtual item. For example, if the virtual gold coins currently held by the avatar are greater than the virtual gold coins required to purchase the second virtual item, or if the sum of the virtual gold coins currently held by the avatar and the virtual gold coins obtained from selling the first virtual item is greater than the virtual gold coins required to purchase the second virtual item, the virtual gold coins currently held by the avatar are deemed to meet the requirements for purchasing the second virtual item. In this case, the first virtual item can be sold on the first device and the second virtual item can be purchased. If the virtual gold coins currently held by the avatar do not meet the requirements for purchasing the second virtual item, no action may be taken, or a prompt may be given to the player on the mobile terminal indicating that the virtual item switching failed due to insufficient virtual gold coins.

[0092] In a preferred embodiment of the present invention, when the game is a shooting type, the first virtual item is a virtual weapon currently used by the virtual character in the game, and the second virtual item is one or more virtual weapons that the virtual character in the game has acquired.

[0093] In a preferred embodiment of the present invention, the one or more virtual weapons corresponding to the second virtual item have a one-to-one corresponding sequence number; and responding to the object switching instruction, switching the virtual item currently equipped by the controlled virtual character from the first virtual item to the second virtual item in the main program of the game, includes:

[0094] In response to the object switching instruction, a target virtual weapon is determined from one or more virtual weapons according to the sorting sequence number in the main program of the game, and the first virtual item is switched to the target virtual weapon.

[0095] In a shooting game, an object switching instruction initiated by an auxiliary program running on a wearable device can be responded to, a target virtual weapon can be determined from one or more virtual weapons according to the sorting sequence of the virtual weapons, and then the first virtual item can be switched to the target virtual weapon in the main program of the game, such as Figure 3 As shown, the object switching instruction is received in the main program of the game to switch the currently used firearm. In the specific implementation, the target virtual weapon can be determined according to the rotation direction of the wearable device. For example, turning upward switches to the previous weapon, and turning downward switches to the next weapon, etc.

[0096] It should be noted that for the sake of simplicity, the method embodiments are described as a series of actions. However, those skilled in the art should be aware that the embodiments of the present invention are not limited by the order of the actions described, because according to the embodiments of the present invention, certain steps can be performed in other orders or simultaneously. Secondly, those skilled in the art should also be aware that the embodiments described in this specification are all preferred embodiments, and the actions involved are not necessarily required by the embodiments of the present invention.

[0097] Reference Figure 4 , shows a structural block diagram of an information processing device for a game provided by an embodiment of the present invention. The device may specifically include the following modules:

[0098] A graphical user interface display module 401 is configured to display the graphical user interface of the game via a display screen of a mobile terminal;

[0099] The character control instruction receiving module 402 is configured to receive a character control instruction via the mobile terminal; wherein the character control instruction is an instruction generated according to a touch operation on the graphical user interface;

[0100] An action execution module 403 is configured to control the controlled virtual character in the game to execute corresponding actions according to the character control instruction;

[0101] The object switching instruction receiving module 404 is configured to receive an object switching instruction via the wearable device; wherein the mobile terminal and the wearable device are connected via a wired or wireless manner, and the object switching instruction is an instruction generated based on the rotation and / or movement of the wearable device;

[0102] The target object switching module 405 is configured to respond to the object switching instruction and switch the target object corresponding to the controlled virtual character.

[0103] In a preferred embodiment of the present invention, the target object is a virtual item that can be optionally equipped to the controlled virtual character.

[0104] In a preferred embodiment of the present invention, the main program of the game runs in the mobile terminal, and the auxiliary program of the game runs in the wearable device.

[0105] In a preferred embodiment of the present invention, it also includes:

[0106] a virtual item acquisition module, configured to acquire, in the main program of the game, a first virtual item and a second virtual item, wherein the first virtual item is a virtual item currently equipped by the controlled virtual character in the game, and the second virtual item is a virtual item that the controlled virtual character may optionally be equipped with;

[0107] The virtual item setting module is configured to respond to an item setting instruction for the first virtual item and the second virtual item initiated in the main program of the game, and synchronize the settings of the first virtual item and the second virtual item to the auxiliary program of the game.

[0108] In a preferred embodiment of the present invention, the graphical user interface of the mobile terminal includes a device icon corresponding to the wearable device, and the virtual item setting module includes:

[0109] The virtual item setting submodule is configured to generate the item setting instruction in response to an operation of dragging the first virtual item and the second virtual item onto the device icon in the main program of the game, and synchronously display the first virtual item and the second virtual item on the interface of the wearable device according to the item setting instruction.

[0110] In a preferred embodiment of the present invention, the virtual item setting submodule includes:

[0111] A setting interface display unit, configured to display a setting interface on the mobile terminal, wherein the setting interface includes a first equipment column and a second equipment column;

[0112] a first virtual item determining unit, configured to determine the first virtual item in response to an operation of dragging the virtual item in the first equipment column to the location where the device icon is located;

[0113] a second virtual item determining unit, configured to determine the second virtual item in response to an operation of dragging the virtual item in the second equipment column to the location where the device icon is located;

[0114] The item setting instruction generation is used to generate an item setting instruction carrying the first virtual item and the second virtual item.

[0115] In a preferred embodiment of the present invention, the target object switching module 405 includes:

[0116] The target object switching submodule is configured to respond to the object switching instruction and switch the virtual item currently equipped by the controlled virtual character from the first virtual item to the second virtual item in the main program of the game.

[0117] In a preferred embodiment of the present invention, when the game is of MOBA type, the first virtual item is a virtual item currently purchased by the virtual character in the game, and the second virtual item is a virtual item not purchased by the virtual character in the game.

[0118] In a preferred embodiment of the present invention, the target object switching submodule includes:

[0119] The virtual item purchasing unit is configured to respond to the object switching instruction, sell the first virtual item in the main program of the game, and purchase the second virtual item.

[0120] In a preferred embodiment of the present invention, the virtual item purchasing unit includes:

[0121] The virtual item purchasing subunit is used to respond to the object switching instruction and determine in the main program of the game whether the virtual currency corresponding to the controlled virtual character meets the purchase conditions. If the virtual gold coins corresponding to the controlled virtual character meet the purchase conditions, the first virtual item is sold and the second virtual item is purchased.

[0122] In a preferred embodiment of the present invention, when the game is a shooting type, the first virtual item is a virtual weapon currently used by the virtual character in the game, and the second virtual item is one or more virtual weapons that the virtual character in the game has acquired.

[0123] In a preferred embodiment of the present invention, the one or more virtual weapons corresponding to the second virtual item have a one-to-one corresponding sequence number; the target object switching submodule includes:

[0124] The target object switching unit is configured to respond to the object switching instruction, determine a target virtual weapon from one or more virtual weapons according to the sorting sequence number in the main program of the game, and switch the first virtual item to the target virtual weapon.

[0125] As for the device embodiment, since it is basically similar to the method embodiment, the description is relatively simple, and the relevant parts can be referred to the partial description of the method embodiment.

[0126] The embodiment of the present invention further provides an electronic device, such as Figure 5 Shown, including:

[0127] A processor 501 and a storage medium 502, wherein the storage medium 502 stores machine-readable instructions executable by the processor 501. When the electronic device is running, the processor 501 executes the machine-readable instructions to perform the method according to any one of the embodiments of the present invention. The specific implementation methods and technical effects are similar and will not be repeated here.

[0128] The embodiment of the present invention also provides a computer readable storage medium, such as Figure 6 As shown, the storage medium stores a computer program 601, which is executed by a processor to execute the method according to any one of the embodiments of the present invention. The specific implementation and technical effects are similar and will not be described in detail here.

[0129] The various embodiments in this specification are described in a progressive manner, and each embodiment focuses on the differences from other embodiments. The same or similar parts between the various embodiments can be referenced to each other.

[0130] Those skilled in the art will appreciate that embodiments of the present invention may be provided as methods, apparatus, or computer program products. Thus, embodiments of the present invention may take the form of a fully hardware embodiment, a fully software embodiment, or an embodiment combining software and hardware. Furthermore, embodiments of the present invention may take the form of a computer program product implemented on one or more computer-usable storage media (including but not limited to magnetic disk storage, CD-ROM, optical storage, etc.) containing computer-usable program code.

[0131] The embodiments of the present invention are described with reference to the flowcharts and / or block diagrams of the methods, terminal devices (systems), and computer program products according to the embodiments of the present invention. It should be understood that each process and / or block in the flowchart and / or block diagram, as well as the combination of the processes and / or blocks in the flowchart and / or block diagram, can be implemented by computer program instructions. These computer program instructions can be provided to a processor of a general-purpose computer, a special-purpose computer, an embedded processor, or other programmable data processing terminal device to produce a machine, so that the instructions executed by the processor of the computer or other programmable data processing terminal device generate instructions for implementing the process in the flowchart and / or block diagram. Figure 1 a process or multiple processes and / or boxes Figure 1 A device that provides the functions specified in a block or multiple blocks.

[0132] These computer program instructions may also be stored in a computer readable memory that can direct a computer or other programmable data processing terminal device to operate in a specific manner, so that the instructions stored in the computer readable memory produce a manufactured product including an instruction device, which implements the process Figure 1 a process or multiple processes and / or boxes Figure 1 The function specified in one or more boxes.

[0133] These computer program instructions can also be loaded onto a computer or other programmable data processing terminal device so that a series of operating steps are executed on the computer or other programmable terminal device to produce a computer-implemented process, thereby providing instructions for executing on the computer or other programmable terminal device to implement the process. Figure 1 a process or multiple processes and / or boxes Figure 1 A step that specifies a function in one or more boxes.

[0134] Although the preferred embodiments of the present invention have been described, those skilled in the art may make additional changes and modifications to these embodiments once they become aware of the basic creative concepts. Therefore, the appended claims are intended to be interpreted as including the preferred embodiments and all changes and modifications that fall within the scope of the embodiments of the present invention.

[0135] Finally, it should be noted that, in this document, relational terms such as first and second, etc., are used only to distinguish one entity or operation from another entity or operation, and do not necessarily require or imply any actual relationship or order between these entities or operations. Moreover, the terms "comprises," "comprising," or any other variations thereof are intended to cover non-exclusive inclusion, such that a process, method, article, or terminal device that includes a series of elements includes not only those elements, but also other elements not explicitly listed, or elements inherent to such process, method, article, or terminal device. In the absence of further limitations, an element defined by the phrase "comprising a ..." does not exclude the presence of additional identical elements in the process, method, article, or terminal device that includes the element.

[0136] The above is a detailed introduction to an information processing method and an information processing device in a game provided by the present invention. Specific examples are used herein to illustrate the principles and implementation methods of the present invention. The description of the above embodiments is only used to help understand the method and core idea of the present invention. At the same time, for those skilled in the art, according to the idea of the present invention, there may be changes in the specific implementation methods and application scope. In summary, the content of this specification should not be understood as limiting the present invention.

Claims

1. A method for processing information in a game, characterized in that: The method comprises: Displaying a graphical user interface of the game on a display screen of a mobile terminal; Receiving a character control instruction via the mobile terminal; wherein the character control instruction is an instruction generated according to a touch operation acting on the graphical user interface; Controlling the controlled virtual character in the game to perform corresponding actions according to the character control instructions; Acquiring a first virtual item and a second virtual item in the main program of the game, wherein the first virtual item is a virtual item currently equipped by a controlled virtual character in the game, and the second virtual item is a virtual item that the controlled virtual character may optionally be equipped with; In response to an item setting instruction for the first virtual item and the second virtual item initiated in a main program of the game, synchronizing the settings of the first virtual item and the second virtual item to an auxiliary program of the game; the main program of the game is running on a mobile terminal, and the auxiliary program of the game is running on a wearable device; Receiving an object switching instruction through the wearable device; wherein the mobile terminal and the wearable device are connected via a wired or wireless manner, and the object switching instruction is an instruction generated according to the rotation and / or movement of the wearable device; In response to the object switching instruction, the target object corresponding to the controlled virtual character is switched.

2. The method according to claim 1, characterized in that The target object is a virtual item that can be optionally equipped for the controlled virtual character.

3. The method according to claim 1, characterized in that The graphical user interface of the mobile terminal includes a device icon corresponding to the wearable device, and in response to an item setting instruction for the first virtual item and the second virtual item initiated in the main program of the game, synchronizes the settings of the first virtual item and the second virtual item to the auxiliary program of the game, including: In response to an operation of dragging the first virtual item and the second virtual item onto the device icon in a main program of the game, the item setting instruction is generated, and the first virtual item and the second virtual item are synchronously displayed on the interface of the wearable device according to the item setting instruction.

4. The method according to claim 3, characterized in that The generating of the item setting instruction in response to an operation of dragging the first virtual item and the second virtual item onto the device icon in the main program of the game includes: Displaying a setting interface on the mobile terminal, the setting interface including a first equipment column and a second equipment column; In response to an operation of dragging the virtual item in the first equipment column to the location where the device icon is located, determining the first virtual item; In response to an operation of dragging the virtual item in the second equipment column to the location where the device icon is located, determining the second virtual item; An item setting instruction is generated that carries the first virtual item and the second virtual item.

5. The method according to claim 1, wherein The step of responding to the object switching instruction and switching the target object corresponding to the controlled virtual character includes: In response to the object switching instruction, the virtual item currently equipped by the controlled virtual character is switched from the first virtual item to the second virtual item in the main program of the game.

6. The method according to claim 5, characterized in that When the game is of MOBA type, the first virtual item is a virtual item currently purchased by the virtual character in the game, and the second virtual item is a virtual item not purchased by the virtual character in the game.

7. The method according to claim 6, characterized in that The step of responding to the object switching instruction and switching the virtual item currently equipped by the controlled virtual character from the first virtual item to the second virtual item in the main program of the game includes: In response to the object switching instruction, the first virtual item is sold and the second virtual item is purchased in the main program of the game.

8. The method according to claim 7, characterized in that The step of selling the first virtual item and purchasing the second virtual item in the main program of the game in response to the object switching instruction includes: In response to the object switching instruction, the main program of the game determines whether the virtual currency corresponding to the controlled virtual character meets the purchase conditions. If the virtual gold coins corresponding to the controlled virtual character meet the purchase conditions, the first virtual item is sold and the second virtual item is purchased.

9. The method according to claim 5, characterized in that When the game is a shooting game, the first virtual item is a virtual weapon currently used by the virtual character in the game, and the second virtual item is one or more virtual weapons that the virtual character in the game has acquired.

10. The method according to claim 9, characterized in that The one or more virtual weapons corresponding to the second virtual item have a one-to-one corresponding sorting sequence number; and in response to the object switching instruction, switching the virtual item currently equipped by the controlled virtual character from the first virtual item to the second virtual item in the main program of the game includes: In response to the object switching instruction, a target virtual weapon is determined from the one or more virtual weapons according to the sorting sequence number in the main program of the game, and the first virtual item is switched to the target virtual weapon.

11. An information processing device for a game, characterized in that: The device comprises: A graphical user interface display module, configured to display the graphical user interface of the game via a display screen of a mobile terminal; A character control instruction receiving module, configured to receive a character control instruction via the mobile terminal; wherein the character control instruction is an instruction generated according to a touch operation acting on the graphical user interface; An action execution module, configured to control the controlled virtual character in the game to execute corresponding actions according to the character control instructions; a virtual item acquisition module, configured to acquire, in the main program of the game, a first virtual item and a second virtual item, wherein the first virtual item is a virtual item currently equipped by the controlled virtual character in the game, and the second virtual item is a virtual item that the controlled virtual character may optionally be equipped with; a virtual item setting module, configured to respond to an item setting instruction for the first virtual item and the second virtual item initiated in the main program of the game, and synchronize the settings of the first virtual item and the second virtual item with the auxiliary program of the game; the main program of the game is running on the mobile terminal, and the auxiliary program of the game is running on the wearable device; an object switching instruction receiving module, configured to receive an object switching instruction via the wearable device; wherein the mobile terminal and the wearable device are connected via a wired or wireless manner, and the object switching instruction is an instruction generated based on the rotation and / or movement of the wearable device; The target object switching module is used to respond to the object switching instruction and switch the target object corresponding to the controlled virtual character.

12. An electronic device, characterized in that: include: A processor and a storage medium, wherein the storage medium stores machine-readable instructions executable by the processor, and when the electronic device is running, the processor executes the machine-readable instructions to perform the method according to any one of claims 1 to 10.

13. A computer-readable storage medium, characterized in that The storage medium stores a computer program, which, when executed by a processor, executes the method according to any one of claims 1 to 10.

Citation Information

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