Game interaction method, device, computer equipment and storage medium

By displaying the character logo of teammates on the game interface and generating association relationships, the problem of low tactical communication between players in existing games is solved, and more efficient interaction and collaboration is achieved.

CN114159789BActive Publication Date: 2025-02-18NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202111494257.3
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2021-12-08
Publication Date
2025-02-18
Estimated Expiration
2041-12-08

AI Technical Summary

Technical Problem

In existing games, the tactical communication between players is inefficient, especially in multiplayer online tactical competitive games, players are unwilling to communicate directly with teammates through the microphone, resulting in complex interactions.

Method used

By displaying the character identity of the teammate on the game interface and allowing the player to perform association operations based on the identity, generating association relationships and sending them to the teammates, the designation of the battle object is achieved.

Benefits of technology

It improves the communication and interaction efficiency between players, simplifies the tactical communication process, and makes it easier for players to collaborate with teammates.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The present application discloses a game interaction method, apparatus, computer equipment and storage medium, the method comprising: displaying a character identification of a second virtual character on a game interface of a first virtual character; in response to a marking operation on a third virtual character based on the character identification of the second virtual character, sending an association relationship between the character identification of the second virtual character and the third virtual character to a second terminal device, so as to display and / or voice broadcast the association relationship on the game interface of the second virtual character; wherein the association relationship is used to indicate that the opponent of the second virtual character is the third virtual character; in an embodiment of the present application, a player can perform an association operation based on the character identification of a teammate and an enemy designated to attack the teammate, and send the association relationship generated by the association operation to the teammate, so as to achieve the purpose of being able to specify an opponent for the teammate, thereby improving the communication and interaction efficiency between players.
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Description

Technical Field

[0001] The present application relates to the field of game technology, and in particular to a game interaction method, device, computer equipment and storage medium. Background Art

[0002] With the continuous development of computer communication technology, the widespread application of terminals such as smart phones, tablet computers and laptops, terminals are developing in a diversified and personalized direction, and are becoming an indispensable terminal in people's life and work. In order to meet people's pursuit of spiritual life, entertainment games that can be operated on terminals have emerged. For example, multiplayer online tactical competitive games (Multiplayer Online Battle Arena, MOBA) and massively multiplayer online games (Massive Multiplayer Online, MMO) developed based on client or server architecture are deeply loved by users due to their high fluency, good operation feel, real-time combat and other characteristics.

[0003] Currently, cooperation and communication between players are important factors that affect whether a game can be won. Due to the game's matching mechanism, players will play games with other players they do not know at all in most cases. Influenced by the player's surrounding environment and personality, most players are unwilling to turn on the microphone to communicate directly with their teammates. In shooting games, players usually use the crosshair icon to generate target communication information, and communicate with players in the same camp through voice. As a result, when players interact with other players in the game, the way to achieve tactical communication is complicated, the game interaction efficiency is low, and the communication needs between players cannot be met. Summary of the invention

[0004] The embodiments of the present application provide a game interaction method, apparatus, computer equipment and storage medium, in which a player can perform an association operation based on a character identification of a teammate and an enemy designated to attack the teammate, and send the association relationship generated by the association operation to the teammate, so as to achieve the purpose of specifying a combat object for the teammate, thereby improving the communication and interaction efficiency between players.

[0005] The embodiment of the present application provides a game interaction method, which displays a game interface of a first virtual character on a graphical user interface of a first terminal device, and displays a game interface of a second virtual character on a graphical user interface of a second terminal device, including:

[0006] Displaying a character identification of a second virtual character on a game interface of the first virtual character; wherein the first virtual character and the second virtual character belong to the same camp;

[0007] In response to a marking operation on a third virtual character based on the character identification of the second virtual character, the association relationship between the character identification of the second virtual character and the third virtual character is sent to a second terminal device, so that the association relationship is displayed and / or voice broadcasted on the game interface of the second virtual character; wherein the association relationship is used to indicate that the second virtual character's opponent is the third virtual character, and the third virtual character belongs to a different camp from the first virtual character or the second virtual character.

[0008] Accordingly, an embodiment of the present application provides a game interaction device, which is applied to a first terminal device, displays a game interface of a first virtual character on a graphical user interface of the first terminal device, and displays a game interface of a second virtual character on a graphical user interface of a second terminal device, including:

[0009] A first display unit, configured to display a character identification of a second virtual character on a game interface of the first virtual character; wherein the first virtual character and the second virtual character belong to the same camp;

[0010] A response unit is used to respond to a marking operation on a third virtual character based on the character identification of the second virtual character, and send the association relationship between the character identification of the second virtual character and the third virtual character to a second terminal device, so as to display and / or voice broadcast the association relationship on the game interface of the second virtual character; wherein the association relationship is used to indicate that the second virtual character's opponent is the third virtual character, and the third virtual character belongs to a different camp from the first virtual character or the second virtual character.

[0011] In some embodiments, the apparatus further comprises:

[0012] The first response subunit is used to respond to the time progress indicator display instruction, display the time progress indicator on the game interface of the first virtual character, and send the time progress indicator to the second terminal device to synchronously display the time progress indicator on the game interface of the second virtual character; wherein the time progress indicator is used to indicate the time point when the second virtual character attacks the third virtual character.

[0013] In some embodiments, the apparatus further comprises:

[0014] A second response subunit is used to respond to the timing start instruction and synchronously update the display of the time progress indicator on the game interface of the first virtual character and the game interface of the second virtual character in sequence based on all time points in a preset time period;

[0015] The first generating unit is used to generate an attack instruction when it is detected that the time point corresponding to the time progress identifier matches the specified time point, display the attack identifier and / or play the specified voice broadcast on the game interface of the first virtual character, and send the attack instruction to the second terminal device to display the attack identifier and / or play the specified voice broadcast on the game interface of the second virtual character, wherein the attack identifier and the specified voice broadcast are both used to instruct the second virtual character to attack a third virtual character associated with the second virtual character.

[0016] In some embodiments, the apparatus further comprises:

[0017] The third response sub-unit is used to respond to the marking operation of the multiple third virtual characters based on the character identifications of the multiple second virtual characters, and respectively designate corresponding third virtual characters for all the second virtual characters among the multiple second virtual characters, so that when the multiple second virtual characters receive the attack instruction, the attack identification is synchronously displayed and / or the designated voice broadcast is played on the game interface of all the second virtual characters among the multiple second virtual characters.

[0018] In some embodiments, the apparatus further comprises:

[0019] A fourth response subunit is used to respond to a marking operation on a third virtual character based on the character identification of the second virtual character, display a lock mark in a preset display area of ​​the third virtual character on the first virtual character game interface, and send the lock mark to the second terminal device to display the lock mark in the preset display area of ​​the third virtual character on the game interface of the second virtual character, wherein the preset display area is an area associated with the third virtual character, and the lock mark is determined based on the character identification of the second virtual character.

[0020] In some embodiments, the apparatus further comprises:

[0021] A fifth response subunit is used to respond to a touch operation on the character identifier of the second virtual character on the game interface of the first virtual character, and send the association relationship between the character identifier of the second virtual character and the third virtual character to the second terminal device, so as to display and / or voice announce the association relationship on the game interface of the second virtual character; wherein the touch operation is used to associate the character identifier of the second virtual character with the third virtual character, and obtain the association relationship between the character identifier of the second virtual character and the third virtual character.

[0022] In some embodiments, the apparatus further comprises:

[0023] The sixth response subunit is used to respond to the first click operation on the character identifier of the second virtual character on the game interface of the first virtual character, and when a second click operation on the third virtual character is detected within a preset time period, display the lock mark on the third virtual character in the game interface of the first virtual character, and send the lock mark to the second terminal device to display the lock mark on the game interface of the second virtual character.

[0024] In some embodiments, the apparatus further comprises:

[0025] The seventh response subunit is used to respond to the drag operation of the character identifier of the second virtual character on the game interface of the first virtual character. When it is detected that the drag operation is released on the third virtual character, the lock mark is displayed on the third virtual character in the game interface of the first virtual character, and the lock mark is sent to the second terminal device so that the lock mark is displayed on the game interface of the second virtual character.

[0026] In some embodiments, the apparatus further comprises:

[0027] An acquisition unit, configured to, in response to a sliding operation on a game interface for a first virtual character, acquire a second virtual character and a third virtual character that are sequentially passed by a moving track formed by the sliding operation;

[0028] The first display subunit is used to display the lock mark on the third virtual character in the game interface of the first virtual character based on the triggering order of the movement trajectory passing through the second virtual character and the third virtual character, and send the lock mark to the second terminal device to display the lock mark on the game interface of the second virtual character.

[0029] In some embodiments, the apparatus further comprises:

[0030] a determining unit, configured to determine whether the relative distance between the first virtual character and the second virtual character is within a preset distance range;

[0031] An eighth response subunit is used to respond to a marking operation on a third virtual character based on the character identification of the second virtual character, and send the association relationship between the character identification of the second virtual character and the third virtual character to the game interface of the second virtual character, so as to display and / or voice broadcast the association relationship on the game interface of the second virtual character.

[0032] In some embodiments, the apparatus further comprises:

[0033] A second generating unit, configured to generate a permission transfer instruction in response to a touch operation on the permission transfer identifier and a designated virtual character in the second virtual character;

[0034] The transfer unit is used to transfer the marking permission to the designated virtual character in response to the permission transfer instruction, wherein the marking permission is used to allow the designated virtual character to perform a marking operation on the third virtual character based on the role identification of the second virtual character.

[0035] Accordingly, an embodiment of the present application provides a game interaction device, which is applied to a second terminal device, displays a game interface of a first virtual character on a graphical user interface of the first terminal device, and displays a game interface of a second virtual character on a graphical user interface of the second terminal device, including:

[0036] A first receiving unit is used to receive an association relationship between a character identifier of a second virtual character and a third virtual character sent synchronously by a first terminal device; wherein the association relationship is determined by the first terminal device in response to a marking operation of the third virtual character based on the character identifier of the second virtual character on a game interface of the first virtual character, and the association relationship is used to indicate that the second virtual character's opponent is the third virtual character; the first virtual character and the second virtual character belong to the same camp, and the third virtual character and the second virtual character or the first virtual character belong to a different camp;

[0037] The second display unit is used to display the association relationship on the game interface of the second virtual character and / or announce the association relationship by voice.

[0038] In some embodiments, the apparatus further comprises:

[0039] A first receiving subunit, configured to receive a time progress indicator display instruction synchronized by the first terminal device;

[0040] The second display subunit displays a time progress indicator on the game interface of the second virtual character in response to the time progress indicator display instruction, wherein the time progress indicator is used to indicate the time point when the second virtual character attacks a third virtual character associated with the second virtual character.

[0041] In some embodiments, the apparatus further comprises:

[0042] A second receiving subunit, configured to receive a timing start instruction synchronized by the first terminal device;

[0043] An updating unit, configured to respond to a timing start instruction and sequentially update the display status of the time progress indicator based on all time points in the preset time period;

[0044] A third receiving subunit is configured to receive an attack instruction synchronized by the first terminal device when it is detected that the time point corresponding to the time progress identifier matches the specified time point;

[0045] An execution unit is used to display an attack logo and / or play a specified voice broadcast on the game interface of the second virtual character in response to the attack instruction, wherein the attack logo and the specified voice broadcast are both used to instruct the second virtual character to attack a third virtual character associated with the second virtual character.

[0046] Accordingly, an embodiment of the present application provides a game interaction device, which is applied to a server, wherein the server is connected to a first terminal device and a second terminal device respectively, and a game interface of a first virtual character is displayed on a graphical user interface of the first terminal device, and a game interface of a second virtual character is displayed on a graphical user interface of the second terminal device, including:

[0047] a second receiving unit, configured to receive an association relationship between a character identifier of a second virtual character and a third virtual character sent by a first terminal device; wherein the association relationship is determined by the first terminal device in response to a marking operation of the third virtual character based on the character identifier of the second virtual character on a game interface of the first virtual character, and the association relationship is used to indicate that the second virtual character's opponent is the third virtual character; the first virtual character and the second virtual character belong to the same camp, and the third virtual character and the second virtual character or the first virtual character belong to a different camp;

[0048] The sending unit is used to send the association relationship between the character identification of the second virtual character and the third virtual character to the second terminal device, so as to display the association relationship on the game interface of the second virtual character and / or announce it by voice.

[0049] Correspondingly, an embodiment of the present application also provides a computer device, including a processor, a memory, and a computer program stored in the memory and capable of running on the processor, wherein the computer program implements any step of the game interaction method when executed by the processor.

[0050] Correspondingly, an embodiment of the present application further provides a storage medium, on which a computer program is stored, and when the computer program is executed by a processor, any step of the game interaction method is implemented.

[0051] The embodiments of the present application provide a game interaction method, apparatus, computer equipment and storage medium, in which a player can perform an association operation based on a character identification of a teammate and an enemy designated to attack the teammate, and send the association relationship generated by the association operation to the teammate, so as to achieve the purpose of specifying a combat object for the teammate, thereby improving the communication and interaction efficiency between players. BRIEF DESCRIPTION OF THE DRAWINGS

[0052] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings required for use in the description of the embodiments will be briefly introduced below. Obviously, the drawings described below are only some embodiments of the present application. For those skilled in the art, other drawings can be obtained based on these drawings without creative work.

[0053] Figure 1 It is a scene diagram of the game interaction system provided in an embodiment of the present application.

[0054] Figure 2 It is a flowchart of the game interaction method provided in an embodiment of the present application.

[0055] Figure 3 It is a schematic diagram of an application scenario of the game interaction method provided in an embodiment of the present application.

[0056] Figure 4 This is another application scenario schematic diagram of the game interaction method provided in an embodiment of the present application.

[0057] Figure 5 This is another application scenario schematic diagram of the game interaction method provided in an embodiment of the present application.

[0058] Figure 6 This is another application scenario schematic diagram of the game interaction method provided in an embodiment of the present application.

[0059] Figure 7 This is another application scenario schematic diagram of the game interaction method provided in an embodiment of the present application.

[0060] Figure 8 This is another application scenario schematic diagram of the game interaction method provided in an embodiment of the present application.

[0061] Fig. 9 This is another application scenario schematic diagram of the game interaction method provided in an embodiment of the present application.

[0062] Fig.10 This is another flowchart of the game interaction method provided in an embodiment of the present application.

[0063] Fig.11This is another flowchart of the game interaction method provided in an embodiment of the present application.

[0064] Fig.12 This is another application scenario schematic diagram of the game interaction method provided in an embodiment of the present application.

[0065] Fig.13 This is another flowchart of the game interaction method provided in an embodiment of the present application.

[0066] Fig.14 It is a structural schematic diagram of a game interaction device provided in an embodiment of the present application.

[0067] Fig.15 This is another structural schematic diagram of the game interaction device provided in an embodiment of the present application.

[0068] Fig.16 This is another structural schematic diagram of the game interaction device provided in an embodiment of the present application.

[0069] Fig.17 It is a schematic diagram of the structure of a computer device provided in an embodiment of the present application. DETAILED DESCRIPTION

[0070] The technical solutions in the embodiments of the present application will be described clearly and completely below in conjunction with the drawings in the embodiments of the present application. Obviously, the described embodiments are only part of the embodiments of the present application, rather than all of the embodiments. Based on the embodiments in the present application, all other embodiments obtained by those skilled in the art without creative work are within the scope of protection of the present application.

[0071] The embodiments of the present application provide a game interaction method, device, computer equipment and storage medium. Specifically, the game interaction method of the embodiments of the present application can be performed by a computer device, wherein the computer device can be a terminal or a server. The terminal can be a terminal device such as a smart phone, a tablet computer, a laptop computer, a touch screen, a game console, a personal computer (PC, Personal Computer), a personal digital assistant (Personal Digital Assistant, PDA), etc. The terminal can also include a client, which can be a game application client, a browser client carrying a game program, or an instant messaging client, etc. The server can be an independent physical server, or a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, CDN, and basic cloud computing services such as big data and artificial intelligence platforms.

[0072] For example, when the game interaction method is run on a terminal, the terminal device stores a game application and is used to present a virtual scene in the game screen. The terminal device is used to interact with the user through a graphical user interface, for example, the game application is downloaded and installed by the terminal device and run. The terminal device may provide the graphical user interface to the user in a variety of ways, for example, it may be rendered and displayed on the display screen of the terminal device, or the graphical user interface may be presented through holographic projection. For example, the terminal device may include a touch display screen and a processor, the touch display screen is used to present the graphical user interface and receive the operation instructions generated by the user acting on the graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, respond to the operation instructions, and control the display of the graphical user interface on the touch display screen.

[0073] For example, when the game interaction method is run on a server, it can be a cloud game. Cloud gaming refers to a gaming method based on cloud computing. In the operation mode of cloud gaming, the operating body of the game application and the game screen presentation body are separated, and the storage and operation of the game interaction method are completed on the cloud gaming server. The game screen presentation is completed on the client side of the cloud gaming. The cloud gaming client is mainly used for receiving and sending game data and presenting the game screen. For example, the cloud gaming client can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a PDA, a personal digital assistant, etc., but the terminal device for processing game data is a cloud gaming server in the cloud. When playing the game, the user operates the cloud gaming client to send an operation instruction to the cloud gaming server. The cloud gaming server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the cloud gaming client through the network. Finally, the cloud gaming client decodes and outputs the game screen.

[0074] See also Figure 1 , Figure 1A scene diagram of a game interaction system provided for an embodiment of the present application. The system may include at least one terminal, at least one server, at least one database, and a network. The terminal held by the user can be connected to the server of different games through the network. The terminal is any device with computing hardware that can support and execute software products corresponding to the game. In addition, when the system includes multiple terminals, multiple servers, and multiple networks, different terminals can be connected to each other through different networks and different servers. The network can be a wireless network or a wired network, such as a wireless network such as a wireless local area network (WLAN), a local area network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. In addition, different terminals can also use their own Bluetooth network or hotspot network to connect to other terminals or to servers, etc. For example, multiple users can be online through different terminals and connected and synchronized with each other through appropriate networks to support multi-player games. In addition, the system may include multiple databases, multiple databases are coupled to different servers, and information related to the game environment can be continuously stored in the database when different users are online for multi-player games.

[0075] The embodiment of the present application provides a game interaction method, which can be executed by a terminal or a server. The embodiment of the present application takes the game interaction method executed by a terminal as an example for explanation. Among them, the terminal may include a touch display screen and a processor (of course, the terminal may also use peripherals such as a mouse and a keyboard as input devices, and only the touch display screen is used as an example for explanation here), and the touch display screen is used to present a graphical user interface and receive operation instructions generated by the user acting on the graphical user interface. When the user operates the graphical user interface through the touch display screen, the graphical user interface can control the local content of the terminal by responding to the received operation instructions, and can also control the content of the opposite server by responding to the received operation instructions. For example, the operation instructions generated by the user acting on the graphical user interface include instructions for starting a game application, and the processor is configured to start the game application after receiving the instructions for starting the game application provided by the user. In addition, the processor is configured to render and draw a graphical user interface associated with the game on the touch display screen. The touch display screen is a multi-touch sensitive screen that can sense touch or sliding operations performed simultaneously at multiple points on the screen. The user uses a finger to perform a touch operation on the graphical user interface, and when the graphical user interface detects the touch operation, the different virtual objects in the graphical user interface of the game are controlled to perform actions corresponding to the touch operation. For example, the game can be any of the games such as casual games, action games, role-playing games, strategy games, sports games, puzzle games, etc. Among them, the game can include a virtual scene of the game drawn on a graphical user interface. In addition, the virtual scene of the game can include one or more virtual objects controlled by a user (or player), such as a virtual character. In addition, the virtual scene of the game can also include one or more obstacles, such as railings, gullies, walls, etc., to limit the movement of virtual objects, such as limiting the movement of one or more objects to a specific area in the virtual scene. Optionally, the virtual scene of the game also includes one or more elements, such as skills, scores, character health status, energy, etc., to provide help to players, provide virtual services, increase scores related to player performance, etc. In addition, the graphical user interface can also present one or more indicators to provide indication information to the player. For example, the game can include a virtual object controlled by a player and one or more other virtual objects (such as an enemy character). In one embodiment, one or more other virtual objects are controlled by other players of the game. For example, one or more other virtual objects can be controlled by a computer, such as a robot using an artificial intelligence (AI) algorithm, to achieve a man-machine battle mode. For example, a virtual object has various skills or abilities that game players use to achieve their goals. For example, a virtual object may have one or more weapons, props, tools, etc. that can be used to eliminate other objects from the game. Such skills or abilities can be activated by a player of the game using one of a plurality of preset touch operations with the touch display screen of the terminal.The processor may be configured to present a corresponding game screen in response to an operation instruction generated by a user's touch operation.

[0076] It should be noted that Figure 1 The scene diagram of the game interaction system shown is only an example. The game interaction system and scene described in the embodiment of the present application are intended to more clearly illustrate the technical solution of the embodiment of the present application, and do not constitute a limitation on the technical solution provided in the embodiment of the present application. Ordinary technicians in this field can know that with the emergence of new business scenarios, the technical solution provided in the embodiment of the present application is also applicable to similar technical problems.

[0077] Based on the above problems, the embodiments of the present application provide a game interaction method, device, computer equipment and storage medium, which can improve the interaction efficiency between players corresponding to virtual characters in the game. The following are detailed descriptions. It should be noted that the description order of the following embodiments is not intended to limit the preferred order of the embodiments.

[0078] An embodiment of the present application provides a game interaction method, which can be executed by a terminal or a server. The embodiment of the present application takes the game interaction method executed by a terminal as an example for explanation.

[0079] See also Figure 2 , Figure 2 A flowchart of a game interaction method provided in an embodiment of the present application. The game interaction method provided in an embodiment of the present application is applied to a first terminal device, and a game interface of a first virtual character is displayed on a graphical user interface of the first terminal device, and a game interface of a second virtual character is displayed on a graphical user interface of a second terminal device. The first terminal device is a terminal device corresponding to a game account of the first virtual character, and the second terminal device is a terminal device corresponding to a game account of the second virtual character.

[0080] The specific process of the game interaction method may be as follows: Step 101 to Step 102:

[0081] 101. Displaying a character identification of a second virtual character on a game interface of a first virtual character; wherein the first virtual character and the second virtual character belong to the same camp.

[0082] In an embodiment of the present application, a virtual scene is displayed on a graphical user interface, and the virtual scene is a virtual environment displayed (or provided) when an application is running on a terminal. The virtual environment can be a simulation environment of the real world, or a semi-simulation and semi-fictitious three-dimensional environment, or a purely fictitious three-dimensional environment. The virtual environment is used for a virtual environment battle between at least two virtual characters, and there are virtual resources available for at least two virtual characters in the virtual environment. A virtual scene is displayed in the game interface, and one or more virtual characters are displayed in the virtual scene. The virtual character can include a first virtual character (i.e., a master virtual character), or a second virtual character (i.e., a friendly virtual character), or a third virtual character (i.e., an enemy virtual character), wherein the first virtual character is a virtual character in the same camp as the second virtual character; the third virtual character is a virtual character in a different camp than the first virtual character and the second virtual character. The first virtual character, the second virtual character, and the third camp virtual character can exist simultaneously in the virtual scene, which is an example and not a limitation.

[0083] For example, see Figure 3 A virtual scene is displayed in the graphical user interface. The prompt mark of the second virtual character and the third virtual character are displayed in the virtual scene. The second virtual character and the third camp virtual character can also exist in the virtual scene at the same time.

[0084] A virtual character (or hero) refers to an active object in a virtual environment. A virtual character refers to a virtual object in a game controlled by a user or player through a terminal. In an embodiment of the present application, a first virtual character refers to a virtual object in a game controlled by the current player through a terminal, that is, a virtual character controlled by the player on this end. A second virtual character in the same camp as the first virtual character or a third virtual character in an enemy camp with the first virtual character refers to a virtual object in a game controlled by other users through a terminal, that is, a virtual character controlled by other end users.

[0085] 102. In response to a marking operation on a third virtual character based on a character identifier of a second virtual character, an association relationship between the character identifier of the second virtual character and the third virtual character is sent to a second terminal device, so as to display and / or voice broadcast the association relationship on a game interface of the second virtual character; wherein the association relationship is used to indicate that the second virtual character's opponent is the third virtual character, and the third virtual character belongs to a different camp from the first virtual character or the second virtual character.

[0086] In order to instruct teammates to attack at the same time at a specific time point, after the step of "in response to a marking operation on a third virtual character based on the character identifier of the second virtual character, sending the association relationship between the character identifier of the second virtual character and the third virtual character to the game interface of the second virtual character", the method may include:

[0087] In response to a time progress indicator display instruction, a time progress indicator is displayed on the game interface of the first virtual character, and the time progress indicator is sent to the second terminal device so that the time progress indicator is synchronously displayed on the game interface of the second virtual character; wherein the time progress indicator is used to indicate the time point when the second virtual character attacks the third virtual character.

[0088] In order to avoid causing a warning to the player of the enemy virtual character when attacking the enemy virtual character, after the step of "responding to the time progress indicator display instruction, displaying the time progress indicator on the game interface of the first virtual character, and sending the time progress indicator to the game interface of the second virtual character, so as to synchronously display the time progress indicator on the game interface of the second virtual character", the method may include:

[0089] In response to the timing start instruction, synchronously updating the display of the time progress indicator on the game interface of the first virtual character and the game interface of the second virtual character in sequence based on all time points in the preset time period;

[0090] When it is detected that the time point corresponding to the time progress identifier matches the specified time point, an attack instruction is generated, the attack identifier is displayed and / or a specified voice broadcast is played on the game interface of the first virtual character, and the attack instruction is sent to the second terminal device to display the attack identifier and / or a specified voice broadcast is played on the game interface of the second virtual character, wherein the attack identifier and the specified voice broadcast are both used to instruct the second virtual character to attack a third virtual character associated with the second virtual character.

[0091] The attack mark may be an attack icon or an attack prompt text. For example, the attack prompt text is “Everyone launch an attack!”.

[0092] For example, after the association relationship between the character identifier of the second virtual character and the third virtual character is sent to the game interface of the second virtual character and the association relationship is displayed on the game interface of the second virtual character, in response to the timing start instruction, a time progress identifier is displayed on the game interface of the first virtual character and the game interface of the second virtual character, and the time progress identifier can be a progress bar, an hourglass or a number. Specifically, when the timing is started, if the preset time period is 5 seconds and the time progress identifier is a progress bar, the time progress bar will change according to the change of the preset time period; when the timing is started, if the preset time period is 5 seconds and the time progress identifier is a number, the number will change according to the change of the preset time period, for example, when the time point is 1 second, the time progress identifier is 1, and when the time point is 4 seconds, the time progress identifier is 4, so as to synchronously update the display of the time progress identifier on the game interface of the first virtual character and the game interface of the second virtual character in turn based on all time points in the preset time period.

[0093] In order to improve the personalization and flexibility of timing, in response to the time progress indicator display instruction, the time progress indicator is displayed on the game interface of the first virtual character, and the time progress indicator is synchronously displayed on the game interface of the second virtual character. The player can modify the timing time corresponding to the time progress indicator, thereby setting the duration of the attack countdown by himself.

[0094] In order to mark different enemies for different teammates so as to achieve a coordinated attack of multiple friendly virtual characters against multiple enemy virtual characters, multiple character identifiers of second virtual characters and multiple third virtual characters are displayed on the game interface of the first virtual character. The step of "in response to a marking operation on the third virtual character based on the character identifier of the second virtual character, sending the association relationship between the character identifier of the second virtual character and the third virtual character to the game interface of the second virtual character" may include:

[0095] In response to marking operations on the multiple third virtual characters based on the character identifiers of the multiple second virtual characters, all the second virtual characters among the multiple second virtual characters are respectively assigned corresponding third virtual characters, so that when the multiple second virtual characters receive the attack instruction, the attack identifiers are displayed and / or the designated voice broadcasts are played synchronously on the game interfaces of all the second virtual characters among the multiple second virtual characters.

[0096] In order to strengthen the reminder association relationship to the second virtual character, the step of "in response to the marking operation on the third virtual character based on the character identifier of the second virtual character, sending the association relationship between the character identifier of the second virtual character and the third virtual character to the game interface of the second virtual character, so as to display and / or voice broadcast the association relationship on the game interface of the second virtual character" may include:

[0097] In response to a marking operation on a third virtual character based on the character identification of the second virtual character, a lock mark is displayed in a preset display area of ​​the third virtual character on the first virtual character game interface, and the lock mark is sent to the second terminal device to display the lock mark in the preset display area of ​​the third virtual character on the game interface of the second virtual character, wherein the preset display area is an area associated with the third virtual character, and the lock mark is determined based on the character identification of the second virtual character.

[0098] In one embodiment, the step of “in response to a marking operation on a third virtual character based on the character identifier of the second virtual character, sending the association relationship between the character identifier of the second virtual character and the third virtual character to the game interface of the second virtual character, so as to display and / or voice broadcast the association relationship on the game interface of the second virtual character” may include:

[0099] In response to a touch operation on the character identifier of the second virtual character in the game interface of the first virtual character, the association relationship between the character identifier of the second virtual character and the third virtual character is sent to the second terminal device, so that the association relationship is displayed and / or voice broadcast on the game interface of the second virtual character; wherein the touch operation is used to associate the character identifier of the second virtual character with the third virtual character, and obtain the association relationship between the character identifier of the second virtual character and the third virtual character.

[0100] Optionally, the association relationship includes a locking mark, and the locking mark includes a color mark or a number mark, wherein the color mark is the color mark corresponding to the second virtual character, and the number mark is the number mark corresponding to the second virtual character.

[0101] In a specific embodiment, the step of “in response to a touch operation on the character identifier of the second virtual character on the game interface of the first virtual character, sending the association relationship between the character identifier of the second virtual character and the third virtual character to the game interface of the second virtual character, so as to display and / or voice broadcast the association relationship on the game interface of the second virtual character” may include:

[0102] In response to a first click operation on the character identifier of the second virtual character on the game interface of the first virtual character, when a second click operation on the third virtual character is detected within a preset time period, the lock identifier is displayed on the third virtual character on the game interface of the first virtual character, and the lock identifier is sent to the second terminal device to display the lock identifier on the game interface of the second virtual character.

[0103] In another embodiment, the step of “in response to a touch operation on the character identifier of the second virtual character on the game interface of the first virtual character, sending the association relationship between the character identifier of the second virtual character and the third virtual character to the game interface of the second virtual character, so as to display and / or voice broadcast the association relationship on the game interface of the second virtual character” may include:

[0104] In response to a drag operation on the character identifier of the second virtual character on the game interface of the first virtual character, when it is detected that the drag operation is released on the third virtual character, the lock identifier is displayed on the third virtual character in the game interface of the first virtual character, and the lock identifier is sent to the second terminal device so that the lock identifier is displayed on the game interface of the second virtual character.

[0105] In another embodiment, the step of “in response to a touch operation on the character identifier of the second virtual character on the game interface of the first virtual character, sending the association relationship between the character identifier of the second virtual character and the third virtual character to the game interface of the second virtual character, so as to display and / or voice broadcast the association relationship on the game interface of the second virtual character” may include:

[0106] In response to a sliding operation on a game interface of a first virtual character, obtaining a second virtual character and a third virtual character that are sequentially passed by a moving track formed by the sliding operation;

[0107] Based on the triggering order of the movement trajectory passing through the second virtual character and the third virtual character, the lock mark is displayed on the third virtual character in the game interface of the first virtual character, and the lock mark is sent to the second terminal device to display the lock mark on the game interface of the second virtual character.

[0108] For example, a plurality of second virtual characters (hereinafter referred to as friendly virtual characters) and a plurality of third virtual characters (hereinafter referred to as enemy virtual characters) are displayed on the game interface of the first virtual character. The friendly virtual characters include the first friendly virtual character, the second friendly virtual character and the third friendly virtual character, and the enemy virtual characters include the first enemy virtual character, the second enemy virtual character and the third enemy virtual character. The player can perform a sliding operation on the game interface of the first virtual character. The sliding track of the sliding operation can be sequentially passing through the first friendly virtual character, the first enemy virtual character, the second friendly virtual character, the second enemy virtual character, the third friendly virtual character and the third enemy virtual character. Through the sliding operation, the first friendly virtual character's combat object can be associated with the first enemy virtual character, the second friendly virtual character's combat object can be associated with the second enemy virtual character, and the third friendly virtual character's combat object can be associated with the third enemy virtual character. Then, corresponding lock marks are displayed on the first enemy virtual character, the second enemy virtual character, and the third enemy virtual character in the game interface of the first virtual character, and all lock marks are sent to the terminal device of the first friendly virtual character, the terminal device of the second friendly virtual character, and the terminal device of the third friendly virtual character, so that all lock marks are displayed on the game interfaces of the first friendly virtual character, the second friendly virtual character, and the third friendly virtual character.

[0109] In order to ensure that teammates who coordinate the attack are within the combat range, before the step of “responding to a marking operation on the third virtual character based on the character identification of the second virtual character”, the method may include:

[0110] Determining whether the relative distance between the first virtual character and the second virtual character is within a preset distance range;

[0111] If so, in response to the marking operation on the third virtual character based on the character identification of the second virtual character, the association relationship between the character identification of the second virtual character and the third virtual character is sent to the game interface of the second virtual character, so that the association relationship is displayed and / or voice broadcasted on the game interface of the second virtual character.

[0112] In order to improve the interaction efficiency between players, a permission transfer mark is displayed on the game interface of the first virtual character. Before the step of "after displaying the role mark of the second virtual character on the game interface of the first virtual character, responding to the marking operation of the third virtual character based on the role mark of the second virtual character", the method may include:

[0113] generating a permission transfer instruction in response to a touch operation on the permission transfer identifier and a designated virtual character in the second virtual character;

[0114] In response to the permission transfer instruction, the marking permission is transferred to the designated virtual character, wherein the marking permission is used to allow the designated virtual character to perform a marking operation on the third virtual character based on the role identification of the second virtual character.

[0115] The character identifier of the second virtual character may be a color identifier or a number identifier. Each second virtual character is associated with a color identifier of a specified color, or each second virtual character is associated with a number identifier of a specified number, which may be Arabic numerals, Chinese numerals or English letters.

[0116] In some embodiments, an identification display control is displayed on the game interface. When the terminal detects a player's touch operation on the identification display control, the character identifications corresponding to all friendly virtual characters are displayed on the game interface, so that the player corresponding to the main virtual character can mark the enemy virtual character based on the character identification.

[0117] For example, see Figure 4 , the main virtual character (i.e., the first virtual character) can have three friendly virtual characters (i.e., the second virtual character) of the same camp, wherein the friendly virtual characters include the first friendly virtual character, the second friendly virtual character, and the third friendly virtual character, and an identification display control is displayed on the game interface. When the terminal detects a touch operation of the player corresponding to the main virtual character on the identification display control, the character identifications corresponding to all friendly virtual characters are displayed in the preset identification display area of ​​the game interface. The character identification can be a color identification. In the embodiment of the present application, the first color identification corresponding to the first friendly virtual character, the second color identification corresponding to the second friendly virtual character, the third color identification corresponding to the third friendly virtual character, and the fourth color identification corresponding to the main virtual character are displayed in the preset identification display area.

[0118] For another example, see Figure 5 , the main virtual character can have three friendly virtual characters of the same camp, wherein the friendly virtual characters include a first friendly virtual character, a second friendly virtual character and a third friendly virtual character, and an identification display control is displayed on the game interface. When the terminal detects a touch operation of the player corresponding to the main virtual character on the identification display control, the character identifications corresponding to all friendly virtual characters are displayed in the preset identification display area of ​​the game interface. The character identifications can be numbered identifications. In the embodiment of the present application, the first numbered identification corresponding to the first friendly virtual character, the second numbered identification corresponding to the second friendly virtual character, the third numbered identification corresponding to the third friendly virtual character, and the fourth numbered identification corresponding to the main virtual character are displayed in the preset identification display area.

[0119] In order to make players clear which virtual character the character ID represents, the character ID can be a mixed ID that includes both color ID and number ID. Figure 6 , the main virtual character can have three friendly virtual characters of the same camp, wherein the friendly virtual characters include a first friendly virtual character, a second friendly virtual character and a third friendly virtual character, and an identification display control is displayed on the game interface. When the terminal detects a touch operation of the player corresponding to the main virtual character on the identification display control, the character identifications corresponding to all friendly virtual characters are displayed in the preset identification display area of ​​the game interface. The character identifications can be mixed identifications. In the embodiment of the present application, the preset identification display area displays a first mixed identification corresponding to the first friendly virtual character, a second mixed identification corresponding to the second friendly virtual character, a third mixed identification corresponding to the third friendly virtual character, and a fourth mixed identification corresponding to the main virtual character.

[0120] In some embodiments, an identification display control is displayed on the game interface. When the terminal detects a player's touch operation on the identification display control, the character identifications and timing identifications (i.e., time progress identifications) corresponding to all friendly virtual characters are displayed on the game interface. The character identifications are used for the player corresponding to the main virtual character to mark the enemy virtual characters based on the character identifications, and the timing identifications are used for the main virtual character to perform countdown operations.

[0121] For example, the main virtual character can have three friendly virtual characters of the same camp, wherein the friendly virtual characters include a first friendly virtual character, a second friendly virtual character, and a third friendly virtual character, and an identification display control is displayed on the game interface. When the terminal detects a touch operation of the player corresponding to the main virtual character on the identification display control, the character identification and timing identification corresponding to all friendly virtual characters are displayed in the preset identification display area of ​​the game interface. The character identification can be a color identification or a number identification. In the embodiment of the present application, the character identification is a color identification. The first color identification corresponding to the first friendly virtual character, the second color identification corresponding to the second friendly virtual character, the third color identification corresponding to the third friendly virtual character, the fourth color identification corresponding to the main virtual character, and the timing identification are displayed in the preset identification display area. When a touch operation on the timing identification is detected, the countdown instruction is obtained in response to the touch operation on the timing identification, and the time progress identification is displayed on the game interface of the main virtual character and the game interface of the friendly virtual character respectively. The time progress identification can be a countdown prompt or a timing progress bar. In the embodiment of the present application, the character identification is a countdown prompt.

[0122] It should be noted that the trigger operation in the embodiment of the present application can be a user operating the game interface through a touch screen, for example, a touch operation generated by a user clicking or touching the game interface with a finger. It can also be a trigger operation generated by a user clicking on the game interface by controlling a mouse button, for example, a user clicking on the game interface by pressing the middle button of the mouse to generate a trigger operation.

[0123] In order to make the player corresponding to the target friendly virtual character clear about the combat target he needs to attack, a locking mark can be displayed on the game interface of the first virtual character and the third virtual character on the game interface of the second virtual character, and the locking mark can be generated based on the color mark corresponding to the second virtual character. The color of the locking mark is the color of the color mark corresponding to the second virtual character.

[0124] For example, see Figure 7 , the main virtual character can have three friendly virtual characters (i.e., the second virtual character) of the same camp, wherein the friendly virtual characters include the first friendly virtual character, the second friendly virtual character, and the third friendly virtual character, and the game interface displays an identification display control, and the preset identification display area of ​​the game interface displays the character identifications corresponding to all friendly virtual characters, and the character identifications can be color identifications. In the embodiment of the present application, the preset identification display area displays the first color identification corresponding to the first friendly virtual character, the second color identification corresponding to the second friendly virtual character, the third color identification corresponding to the third friendly virtual character, and the fourth color identification corresponding to the main virtual character. When it is detected that the player corresponding to the main virtual character clicks on an enemy virtual character (i.e., the third virtual character) displayed in the game interface after clicking on the first color identification, the enemy virtual character is determined as the target enemy virtual character, and a target locking identification is generated based on the first color identification corresponding to the first friendly virtual character, and the target locking identification is superimposed and displayed on the target enemy virtual character on the game interface of the main virtual character and the game interface of the friendly virtual character, respectively, wherein the color of the target locking identification is the color of the first color identification corresponding to the first friendly virtual character.

[0125] Optionally, the locking mark can also be generated based on the number mark corresponding to the second virtual character. Figure 8, the main virtual character can have three friendly virtual characters of the same camp, wherein the friendly virtual characters include a first friendly virtual character, a second friendly virtual character and a third friendly virtual character, and an identification display control is displayed on the game interface, and the preset identification display area of ​​the game interface displays the character identifications corresponding to all friendly virtual characters, and the character identifications can be number identifications. In the embodiment of the present application, the preset identification display area displays the first number identification corresponding to the first friendly virtual character, the second number identification corresponding to the second friendly virtual character, the third number identification corresponding to the third friendly virtual character, and the fourth number identification corresponding to the main virtual character. When it is detected that the player corresponding to the main virtual character clicks on an enemy virtual character displayed in the game interface after clicking on the first number identification, the enemy virtual character is determined as the target enemy virtual character, and a target locking identification is generated based on the first number identification corresponding to the first friendly virtual character, and the target locking identification is superimposed and displayed on the target enemy virtual character on the game interface of the main virtual character and the game interface of the friendly virtual character, respectively, wherein the target locking identification is the number of the number identification corresponding to the first friendly virtual character.

[0126] For another example, see Fig. 9 The main virtual character can have three friendly virtual characters of the same camp, wherein the friendly virtual characters include a first friendly virtual character, a second friendly virtual character and a third friendly virtual character. An identification display control is displayed on the game interface. The preset identification display area of ​​the game interface displays the character identifications corresponding to all friendly virtual characters. The character identification can be a mixed identification, which is an identification that includes both a color identification and a digital identification. In an embodiment of the present application, a first mixed identification corresponding to the first friendly virtual character, a second mixed identification corresponding to the second friendly virtual character, a third mixed identification corresponding to the third friendly virtual character, and a fourth mixed identification corresponding to the main virtual character are displayed on the preset identification display area. When it is detected that the player corresponding to the main virtual character clicks on an enemy virtual character displayed in the game interface after clicking on the first mixed identifier, the enemy virtual character is determined as the target enemy virtual character, and a target locking identifier is generated based on the first numbered identifier corresponding to the first friendly virtual character. The target locking identifier is superimposed and displayed on the target enemy virtual character on the game interface of the main virtual character and the game interface of the friendly virtual character, respectively, wherein the target locking identifier is a combination of the number of the numbered identifier corresponding to the first friendly virtual character and the color of the color identifier corresponding to the target friendly virtual character.

[0127] To sum up, the embodiments of the present application provide a game interaction method, in which players can perform association operations based on the character identification of a teammate and the enemy designated to attack the teammate, and send the association relationship generated by the association operation to the teammate, so as to achieve the purpose of specifying the battle object for the teammate, thereby improving the communication and interaction efficiency between players.

[0128] See also Fig.10 , Fig.10 Another flowchart of the game interaction method provided in the embodiment of the present application. The game interaction method provided in the embodiment of the present application is applied to the second terminal device, and the game interface of the first virtual character is displayed on the graphical user interface of the first terminal device, and the game interface of the second virtual character is displayed on the graphical user interface of the second terminal device. The specific process of the game interaction method can be as follows: Step 201 to Step 202:

[0129] 201. Receive the association relationship between the character identification of the second virtual character and the third virtual character synchronously sent by the first terminal device; wherein the association relationship is determined by the first terminal device in response to a marking operation of the third virtual character based on the character identification of the second virtual character on the game interface of the first virtual character, and the association relationship is used to indicate that the second virtual character's opponent is the third virtual character; the first virtual character and the second virtual character belong to the same camp, and the third virtual character and the second virtual character or the first virtual character belong to a different camp.

[0130] Specifically, the second terminal device may receive a role lock instruction sent by the server, wherein the role lock instruction is generated by the server after receiving the role lock request based on the association relationship between the role identifier of the second virtual character and the third virtual character carried in the role lock request. In addition, the role lock request is generated by the first terminal device in response to a marking operation on the third virtual character based on the role identifier of the second virtual character.

[0131] 202: Display the association relationship on the game interface of the second virtual character and / or announce it by voice.

[0132] In one embodiment, after the step of "displaying the association relationship on the game interface of the second virtual character and / or announcing it by voice", the method may include:

[0133] Receiving a time progress mark display instruction synchronized by the first terminal device, wherein the time progress mark display instruction is an instruction sent by the first terminal device corresponding to the game account of the first virtual character;

[0134] In response to the timing mark display instruction, a time progress mark is displayed on the game interface of the second virtual character, wherein the time progress mark is used to indicate the time point when the second virtual character attacks the third virtual character associated with the second virtual character.

[0135] In another embodiment, after the step of “displaying a time progress indicator on the game interface of the second virtual character”, the method may include:

[0136] Receiving a timing start instruction synchronized by the first terminal device, wherein the timing start instruction is an instruction sent by the first terminal device corresponding to the game account of the first virtual character;

[0137] In response to the timing start instruction, sequentially updating the display status of the time progress indicator based on all time points in the preset time period;

[0138] When it is detected that the time point corresponding to the time progress identifier matches the specified time point, receiving an attack instruction synchronized by the first terminal device;

[0139] In response to the attack instruction, an attack logo is displayed and / or a specified voice broadcast is played on the game interface of the second virtual character, wherein the attack logo and the specified voice broadcast are both used to instruct the second virtual character to attack a third virtual character associated with the second virtual character.

[0140] See also Fig.11 , Fig.11 Another flowchart of the game interaction method provided in the embodiment of the present application. The game interaction method provided in the embodiment of the present application is applied to a server, and the server is connected to a first terminal device and a second terminal device respectively, and the game interface of the first virtual character is displayed on the graphical user interface of the first terminal device, and the game interface of the second virtual character is displayed on the graphical user interface of the second terminal device. The specific process of the game interaction method can be as follows: Steps 301 to 302:

[0141] 301. Receive an association relationship between a character identifier of a second virtual character and a third virtual character sent by a first terminal device; wherein the association relationship is determined by the first terminal device in response to a marking operation on the third virtual character based on the character identifier of the second virtual character on a game interface of the first virtual character, and the association relationship is used to indicate that the second virtual character's opponent is the third virtual character; the first virtual character and the second virtual character belong to the same camp, and the third virtual character and the second virtual character or the first virtual character belong to a different camp.

[0142] 302. Sending the association relationship between the character identifier of the second virtual character and the third virtual character to the second terminal device, so as to display the association relationship on the game interface of the second virtual character and / or announce it by voice.

[0143] Based on the above introduction, the game interaction method of the present application will be further explained by way of example. Fig.12 As shown, taking the specific implementation scenario in which the user uses touch operation on the terminal to control the first virtual character (hereinafter referred to as the main virtual character) to designate the third virtual character (hereinafter referred to as the enemy virtual character) as the combat target for the second virtual character (hereinafter referred to as the friendly virtual character) as an example, the specific implementation example of this scenario is as follows:

[0144] (1) The player corresponding to the main virtual character can enter a game by controlling the main virtual character. At this time, the main virtual character can have three friendly virtual characters of the same camp, wherein the friendly virtual characters include a first friendly virtual character, a second friendly virtual character and a third friendly virtual character. The game interface displays an identification display control and a first enemy virtual character and a second enemy virtual character. When the terminal detects a touch operation of the player corresponding to the main virtual character on the identification display control, the character identification and timing identification of all friendly virtual characters are displayed in the preset identification display area of ​​the game interface. The character identification is a mixed identification formed by a color identification and a number identification. The preset identification display area displays a first mixed identification corresponding to the first friendly virtual character, a second mixed identification corresponding to the second friendly virtual character, a third mixed identification corresponding to the third friendly virtual character, a fourth mixed identification corresponding to the main virtual character and a timing identification (i.e., a time progress identification).

[0145] (2) When it is detected that the player corresponding to the main control virtual character clicks on the first enemy virtual character displayed in the game interface after clicking on the first mixed mark, the first enemy virtual character is determined as the target enemy virtual character, and a target lock mark is generated based on the first numbered mark corresponding to the first friendly virtual character. The target lock mark is superimposed and displayed on the target enemy virtual character on the game interface of the main control virtual character and the game interface of the friendly virtual character, respectively, wherein the target lock mark is a combination of the number of the numbered mark corresponding to the first friendly virtual character and the color of the color mark corresponding to the target friendly virtual character.

[0146] (3) When a touch operation on the timing mark is detected, a countdown instruction is obtained in response to the touch operation on the timing mark, and a time progress mark is displayed on the game interface of the main virtual character and the game interface of the friendly virtual character respectively. In the embodiment of the present application, the character mark is a countdown prompt "2 seconds left to attack".

[0147] Based on the above introduction, the game interaction method of the present application will be further illustrated by examples. The following is a flow chart of another game interaction method provided by an embodiment of the present application, taking the interaction between a server and a terminal as an example, wherein the first terminal device is a terminal device corresponding to the game account of the first virtual character, and the second terminal device is a terminal device corresponding to the game account of the second virtual character. The specific process can be as follows:

[0148] (1) The first terminal device displays a character identifier of a second virtual character on a game interface of the first virtual character; wherein the first virtual character and the second virtual character belong to the same camp.

[0149] (2) In response to a marking operation on a third virtual character based on the character identifier of the second virtual character, the first terminal device sends an association relationship between the character identifier of the second virtual character and the third virtual character to the server, and displays and / or voice broadcasts the association relationship on a game interface.

[0150] (3) The server receives the association relationship between the role identification of the second virtual role and the third virtual role sent by the first terminal device.

[0151] (4) The server sends the association relationship between the character identifier of the second virtual character and the third virtual character to the second terminal device, so as to display the association relationship on the game interface of the second virtual character and / or announce the association relationship by voice.

[0152] (5) The second terminal device receives the association relationship between the role identification of the second virtual role and the third virtual role synchronously sent by the server.

[0153] (6) The second terminal device displays the association relationship on the game interface of the second virtual character and / or announces the association relationship by voice.

[0154] Based on the above introduction, the game interaction method of the present application will be further explained by way of example below. Fig.13 , Fig.13 A flow chart of another game interaction method provided in an embodiment of the present application, taking the interaction between a server and a terminal as an example, wherein the first terminal is a terminal device corresponding to a game account of a first virtual character, and the second terminal is a terminal device corresponding to a game account of a second virtual character. The specific flow can be as follows:

[0155] 401, display the game interface.

[0156] Among them, the game interface is used to display the virtual scene and the virtual character located in the virtual scene, and the game interface is the game interface of the main control virtual character.

[0157] 402, in response to the battle identification operation on the game interface, generating a character lock request.

[0158] Specifically, the first terminal can respond to the first selection operation of the player corresponding to the main virtual character on the target character identifier, and when a second selection operation on the target enemy virtual character is detected within a preset time period, generate a role lock request based on the target character identifier and the character information corresponding to the target enemy virtual character, wherein the role lock request carries the target character identifier and the character information corresponding to the target enemy virtual character.

[0159] Optionally, the first terminal may respond to a drag operation of a target character identifier by a player corresponding to the controlling virtual character. When a release operation is detected on the target character identifier, if the target virtual character is located on an enemy virtual character, the enemy virtual character is determined to be the target enemy virtual character, and a role lock request is generated based on the target character identifier and the role information corresponding to the target enemy virtual character, wherein the role lock request carries the target character identifier and the role information corresponding to the target enemy virtual character.

[0160] 403: Send the role locking request to the server.

[0161] 404. Receive a role locking request sent by the first terminal.

[0162] 405 , generating a role locking instruction based on the target role identifier carried in the role locking request and the role information corresponding to the target enemy virtual role.

[0163] The role locking instruction carries a target locking identifier and role information corresponding to the target virtual role.

[0164] After generating the role locking instructions, the server executes steps 406A and 406a respectively. The specific processes are as follows:

[0165] The first process is:

[0166] 406A, returning the role locking instruction to the first terminal.

[0167] 406B, when a character locking instruction is received, a target locking mark is superimposed and displayed on the target enemy virtual character on the game interface of the main control virtual character.

[0168] The second process is:

[0169] 406a, sending a role locking instruction to the second terminal.

[0170] 406b, when a character lock instruction is received, a target lock mark is superimposed and displayed on the target enemy virtual character on the game interface of the friendly virtual character.

[0171] In order to facilitate better implementation of the game interaction method provided in the embodiment of the present application, the embodiment of the present application also provides a game interaction device based on the above game interaction method. The meanings of the terms are the same as those in the above game interaction method, and the specific implementation details can refer to the description in the method embodiment.

[0172] See also Fig.14 , Fig.14 A structural block diagram of a game interaction device provided in an embodiment of the present application, which is applied to a first terminal device, displays a game interface of a first virtual character on a graphical user interface of the first terminal device, and displays a game interface of a second virtual character on a graphical user interface of a second terminal device, and the device includes:

[0173] A first display unit 501 is used to display a character identification of a second virtual character on a game interface of a first virtual character; wherein the first virtual character and the second virtual character belong to the same camp;

[0174] The response unit 502 is used to respond to the marking operation of the third virtual character based on the character identification of the second virtual character, and send the association relationship between the character identification of the second virtual character and the third virtual character to the second terminal device, so as to display and / or voice broadcast the association relationship on the game interface of the second virtual character; wherein, the association relationship is used to indicate that the opponent of the second virtual character is the third virtual character, and the third virtual character belongs to a different camp from the first virtual character or the second virtual character.

[0175] In some embodiments, the apparatus further comprises:

[0176] The first response subunit is used to respond to the time progress indicator display instruction, display the time progress indicator on the game interface of the first virtual character, and send the time progress indicator to the second terminal device to synchronously display the time progress indicator on the game interface of the second virtual character; wherein the time progress indicator is used to indicate the time point when the second virtual character attacks the third virtual character.

[0177] In some embodiments, the apparatus further comprises:

[0178] A second response subunit is used to respond to the timing start instruction and synchronously update the display of the time progress indicator on the game interface of the first virtual character and the game interface of the second virtual character in sequence based on all time points in a preset time period;

[0179] The first generating unit is used to generate an attack instruction when it is detected that the time point corresponding to the time progress identifier matches the specified time point, display the attack identifier and / or play the specified voice broadcast on the game interface of the first virtual character, and send the attack instruction to the second terminal device to display the attack identifier and / or play the specified voice broadcast on the game interface of the second virtual character, wherein the attack identifier and the specified voice broadcast are both used to instruct the second virtual character to attack a third virtual character associated with the second virtual character.

[0180] In some embodiments, the apparatus further comprises:

[0181] The third response sub-unit is used to respond to the marking operation of the multiple third virtual characters based on the character identifications of the multiple second virtual characters, and respectively designate corresponding third virtual characters for all the second virtual characters among the multiple second virtual characters, so that when the multiple second virtual characters receive the attack instruction, the attack identification is synchronously displayed and / or the designated voice broadcast is played on the game interface of all the second virtual characters among the multiple second virtual characters.

[0182] In some embodiments, the apparatus further comprises:

[0183] A fourth response subunit is used to respond to a marking operation on a third virtual character based on the character identification of the second virtual character, display a lock mark in a preset display area of ​​the third virtual character on the first virtual character game interface, and send the lock mark to the second terminal device to display the lock mark in the preset display area of ​​the third virtual character on the game interface of the second virtual character, wherein the preset display area is an area associated with the third virtual character, and the lock mark is determined based on the character identification of the second virtual character.

[0184] In some embodiments, the apparatus further comprises:

[0185] A fifth response subunit is used to respond to a touch operation on the character identifier of the second virtual character on the game interface of the first virtual character, and send the association relationship between the character identifier of the second virtual character and the third virtual character to the second terminal device, so as to display and / or voice announce the association relationship on the game interface of the second virtual character; wherein the touch operation is used to associate the character identifier of the second virtual character with the third virtual character, and obtain the association relationship between the character identifier of the second virtual character and the third virtual character.

[0186] In some embodiments, the apparatus further comprises:

[0187] The sixth response subunit is used to respond to the first click operation on the character identifier of the second virtual character on the game interface of the first virtual character, and when a second click operation on the third virtual character is detected within a preset time period, display the lock mark on the third virtual character in the game interface of the first virtual character, and send the lock mark to the second terminal device to display the lock mark on the game interface of the second virtual character.

[0188] In some embodiments, the apparatus further comprises:

[0189] The seventh response subunit is used to respond to the drag operation of the character identifier of the second virtual character on the game interface of the first virtual character. When it is detected that the drag operation is released on the third virtual character, the lock mark is displayed on the third virtual character in the game interface of the first virtual character, and the lock mark is sent to the second terminal device so that the lock mark is displayed on the game interface of the second virtual character.

[0190] In some embodiments, the apparatus further comprises:

[0191] An acquisition unit, configured to, in response to a sliding operation on a game interface for a first virtual character, acquire a second virtual character and a third virtual character that are sequentially passed by a moving track formed by the sliding operation;

[0192] The first display subunit is used to display the lock mark on the third virtual character in the game interface of the first virtual character based on the triggering order of the movement trajectory passing through the second virtual character and the third virtual character, and send the lock mark to the second terminal device to display the lock mark on the game interface of the second virtual character.

[0193] In some embodiments, the apparatus further comprises:

[0194] a determining unit, configured to determine whether the relative distance between the first virtual character and the second virtual character is within a preset distance range;

[0195] An eighth response subunit is used to respond to a marking operation on a third virtual character based on the character identification of the second virtual character, and send the association relationship between the character identification of the second virtual character and the third virtual character to the game interface of the second virtual character, so as to display and / or voice broadcast the association relationship on the game interface of the second virtual character.

[0196] In some embodiments, the apparatus further comprises:

[0197] A second generating unit, configured to generate a permission transfer instruction in response to a touch operation on the permission transfer identifier and a designated virtual character in the second virtual character;

[0198] The transfer unit is used to transfer the marking permission to the designated virtual character in response to the permission transfer instruction, wherein the marking permission is used to allow the designated virtual character to perform a marking operation on the third virtual character based on the role identification of the second virtual character.

[0199] See also Fig.15 , Fig.15 A structural block diagram of a game interaction device provided in an embodiment of the present application, which is applied to a second terminal device, displays a game interface of a first virtual character on a graphical user interface of the first terminal device, and displays a game interface of a second virtual character on a graphical user interface of the second terminal device, and the device includes:

[0200] The first receiving unit 601 is used to receive an association relationship between a character identifier of a second virtual character and a third virtual character sent synchronously by a first terminal device; wherein the association relationship is determined by the first terminal device in response to a marking operation of the third virtual character based on the character identifier of the second virtual character on a game interface of the first virtual character, and the association relationship is used to indicate that the second virtual character's opponent is the third virtual character; the first virtual character and the second virtual character belong to the same camp, and the third virtual character and the second virtual character or the first virtual character belong to a different camp;

[0201] The second display unit 602 is used to display the association relationship on the game interface of the second virtual character and / or announce it by voice.

[0202] In some embodiments, the apparatus further comprises:

[0203] A first receiving subunit, configured to receive a time progress indicator display instruction synchronized by the first terminal device;

[0204] The second display subunit displays a time progress mark on the game interface of the second virtual character in response to the timing mark display instruction, wherein the time progress mark is used to indicate the time point when the second virtual character attacks a third virtual character associated with the second virtual character.

[0205] In some embodiments, the apparatus further comprises:

[0206] A second receiving subunit, configured to receive a timing start instruction synchronized by the first terminal device;

[0207] An updating unit, configured to respond to a timing start instruction and sequentially update the display status of the time progress indicator based on all time points in the preset time period;

[0208] A third receiving subunit is configured to receive an attack instruction synchronized by the first terminal device when it is detected that the time point corresponding to the time progress identifier matches the specified time point;

[0209] An execution unit is used to display an attack logo and / or play a specified voice broadcast on the game interface of the second virtual character in response to the attack instruction, wherein the attack logo and the specified voice broadcast are both used to instruct the second virtual character to attack a third virtual character associated with the second virtual character.

[0210] See also Fig.16 , Fig.16 A structural block diagram of a game interaction device provided in an embodiment of the present application, which is applied to a server, wherein the server is connected to a first terminal device and a second terminal device respectively, and a game interface of a first virtual character is displayed on a graphical user interface of the first terminal device, and a game interface of a second virtual character is displayed on a graphical user interface of the second terminal device. The device includes:

[0211] The second receiving unit 701 is used to receive an association relationship between a character identifier of a second virtual character and a third virtual character sent by a first terminal device; wherein the association relationship is determined by the first terminal device in response to a marking operation of the third virtual character based on the character identifier of the second virtual character on a game interface of the first virtual character, and the association relationship is used to indicate that the second virtual character's opponent is the third virtual character; the first virtual character and the second virtual character belong to the same camp, and the third virtual character and the second virtual character or the first virtual character belong to a different camp;

[0212] The sending unit 702 is used to send the association relationship between the character identification of the second virtual character and the third virtual character to the second terminal device, so as to display the association relationship on the game interface of the second virtual character and / or announce it by voice.

[0213] The embodiment of the present application discloses a game interaction device, which displays the role identification of the second virtual character on the game interface of the first virtual character through the first display unit 501; wherein the first virtual character and the second virtual character belong to the same camp; the response unit 502 responds to the marking operation of the third virtual character based on the role identification of the second virtual character, and sends the association relationship between the role identification of the second virtual character and the third virtual character to the second terminal device, so as to display and / or voice broadcast the association relationship on the game interface of the second virtual character; wherein the association relationship is used to indicate that the battle object of the second virtual character is the third virtual character, the second terminal device is the terminal device of the game account corresponding to the second virtual character, and the third virtual character belongs to a different camp from the first virtual character or the second virtual character. In the embodiment of the present application, the player can perform an association operation based on the role identification of a teammate and the enemy designated to attack the teammate, and send the association relationship generated by the association operation to the teammate, so as to achieve the purpose of being able to specify the battle object for the teammate, thereby improving the communication and interaction efficiency between players.

[0214] The embodiment of the present application also provides a game interaction system, comprising: the game interaction device applied to the first device terminal described in the above embodiment, and the game interaction device applied to the second device terminal described in the above embodiment. Further, the game interaction system may also include a game interaction device applied to a game server. In the embodiment of the present application, the game interaction device of the first device terminal generates a role lock request in response to the marking operation of the third virtual character based on the role identifier of the second virtual character on the game interface of the first virtual character, and the game interaction device of the first device terminal can send the role lock request to the game interaction device corresponding to the game server. Then, after the game interaction device of the game server receives the role lock request, the game interaction device of the game server generates a role lock instruction based on the association relationship between the role identifier of the second virtual character and the third virtual character carried in the role lock request, and sends the role lock instruction to the game interaction device of the first terminal device and the game interaction device of the second terminal device respectively. Finally, the game interaction device of the first virtual character can receive the role lock instruction, and display and / or voice broadcast the association relationship on the game interface of the first virtual character based on the role lock instruction; at the same time, the game interaction device of the second virtual character can receive the role lock instruction, and display and / or voice broadcast the association relationship on the game interface of the second virtual character based on the role lock instruction.

[0215] Accordingly, the embodiment of the present application also provides a computer device, which may be a terminal or a server, and the terminal may be a smart phone, a tablet computer, a laptop computer, a touch screen, a game console, a personal computer (PC), a personal digital assistant (PDA), or other terminal devices. Fig.17 As shown, Fig.17 A schematic diagram of the structure of a computer device provided in an embodiment of the present application. The computer device 800 includes a processor 801 having one or more processing cores, a memory 802 having one or more computer-readable storage media, and a computer program stored in the memory 802 and executable on the processor. The processor 801 is electrically connected to the memory 802. It will be understood by those skilled in the art that the computer device structure shown in the figure does not constitute a limitation on the computer device, and may include more or fewer components than shown in the figure, or combine certain components, or arrange the components differently.

[0216] The processor 801 is the control center of the computer device 800. It uses various interfaces and lines to connect various parts of the entire computer device 800, executes various functions of the computer device 800 and processes data by running or loading software programs and / or modules stored in the memory 802, and calling data stored in the memory 802, thereby monitoring the computer device 800 as a whole.

[0217] In the embodiment of the present application, the processor 801 in the computer device 800 will load instructions corresponding to the processes of one or more application programs into the memory 802 according to the following steps, and the processor 801 will run the application programs stored in the memory 802 to implement various functions:

[0218] Displaying a character identification of a second virtual character on a game interface of the first virtual character; wherein the first virtual character and the second virtual character belong to the same camp;

[0219] In response to a marking operation on a third virtual character based on the character identification of the second virtual character, the association relationship between the character identification of the second virtual character and the third virtual character is sent to a second terminal device, so that the association relationship is displayed and / or voice broadcasted on the game interface of the second virtual character; wherein the association relationship is used to indicate that the second virtual character's opponent is the third virtual character, the second terminal device is the terminal device of the game account corresponding to the second virtual character, and the third virtual character belongs to a different camp from the first virtual character or the second virtual character.

[0220] The specific implementation of the above operations can be found in the previous embodiments, which will not be described in detail here.

[0221] Optional, such as Fig.17 As shown, the computer device 800 further includes: a touch screen 803, a radio frequency circuit 804, an audio circuit 805, an input unit 806, and a power supply 807. The processor 801 is electrically connected to the touch screen 803, the radio frequency circuit 804, the audio circuit 805, the input unit 806, and the power supply 807, respectively. Those skilled in the art can understand that Fig.17 The computer device structure shown in the figure does not constitute a limitation on the computer device, and may include more or less components than shown in the figure, or combine certain components, or arrange the components differently.

[0222] The touch display screen 803 can be used to display a graphical user interface and receive operation instructions generated by the user acting on the graphical user interface. The touch display screen 803 may include a display panel and a touch panel. Among them, the display panel may be used to display information input by the user or information provided to the user and various graphical user interfaces of the computer device, and these graphical user interfaces may be composed of graphics, text, icons, videos and any combination thereof. Optionally, the display panel may be configured in the form of a liquid crystal display (LCD, Liquid Crystal Display), an organic light emitting diode (OLED, Organic Light-Emitting Diode) and the like. The touch panel may be used to collect the user's touch operation on or near it (such as the user using any suitable object or attachment such as a finger, a stylus, etc. on the touch panel or near the touch panel), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Optionally, the touch panel may include two parts, a touch detection device and a touch controller. Among them, the touch detection device detects the user's touch orientation, detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into the touch point coordinates, and then sends it to the processor 801, and can receive the command sent by the processor 801 and execute it. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it is transmitted to the processor 801 to determine the type of touch event, and then the processor 801 provides a corresponding visual output on the display panel according to the type of touch event. In an embodiment of the present application, the touch panel and the display panel can be integrated into the touch display screen 803 to realize the input and output functions. However, in some embodiments, the touch panel and the touch panel can be used as two independent components to realize the input and output functions. That is, the touch display screen 803 can also be used as a part of the input unit 806 to realize the input function.

[0223] In the embodiment of the present application, the processor 801 executes the game application to generate a graphical user interface on the touch screen 803. The touch screen 803 is used to present the graphical user interface and receive operation instructions generated by the user acting on the graphical user interface.

[0224] The radio frequency circuit 804 may be used to send and receive radio frequency signals, so as to establish wireless communication with a network device or other computer device through wireless communication, and to send and receive signals between the network device or other computer device.

[0225] The audio circuit 805 can be used to provide an audio interface between the user and the computer device through a speaker and a microphone. The audio circuit 805 can transmit the electrical signal converted from the received audio data to the speaker, which is converted into a sound signal for output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 805 and converted into audio data, and then the audio data is output to the processor 801 for processing, and then sent to another computer device through the radio frequency circuit 804, or the audio data is output to the memory 802 for further processing. The audio circuit 805 may also include an earphone jack to provide communication between an external headset and the computer device.

[0226] The input unit 806 may be used to receive input numbers, character information or user feature information (such as fingerprint, iris, facial information, etc.), and generate keyboard, mouse, joystick, optical or trackball signal input related to user settings and function control.

[0227] The power supply 807 is used to supply power to various components of the computer device 800. Optionally, the power supply 807 can be logically connected to the processor 801 through a power management system, so that the power management system can manage charging, discharging, and power consumption. The power supply 807 can also include one or more DC or AC power supplies, recharging systems, power failure detection circuits, power converters or inverters, power status indicators, and other arbitrary components.

[0228] although Fig.17 Not shown, the computer device 800 may also include a camera, a sensor, a wireless fidelity module, a Bluetooth module, etc., which will not be described in detail here.

[0229] In the above embodiments, the description of each embodiment has its own emphasis. For parts that are not described in detail in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.

[0230] As can be seen from the above, the computer device provided in this embodiment displays the role identification of the second virtual character on the game interface of the first virtual character; wherein the first virtual character and the second virtual character belong to the same camp; in response to the marking operation of the third virtual character based on the role identification of the second virtual character, the association relationship between the role identification of the second virtual character and the third virtual character is sent to the second terminal device, so as to display and / or voice broadcast the association relationship on the game interface of the second virtual character; wherein the association relationship is used to indicate that the battle object of the second virtual character is the third virtual character, the second terminal device is the terminal device of the game account corresponding to the second virtual character, and the third virtual character belongs to a different camp from the first virtual character or the second virtual character. In the embodiment of the present application, the player can perform an association operation based on the role identification of a teammate and the enemy designated to attack the teammate, and send the association relationship generated by the association operation to the teammate, so as to achieve the purpose of being able to specify the battle object for the teammate, thereby improving the communication and interaction efficiency between players.

[0231] A person of ordinary skill in the art will appreciate that all or part of the steps in the various methods of the above-described embodiments may be completed by instructions, or by controlling related hardware through instructions. The instructions may be stored in a storage medium (e.g., a computer-readable storage medium) and loaded and executed by a processor.

[0232] To this end, an embodiment of the present application provides a storage medium in which multiple computer programs are stored. The computer program can be loaded by a processor to execute the steps in any game interaction method provided in the embodiment of the present application. For example, the computer program can execute the following steps:

[0233] Displaying a character identification of a second virtual character on a game interface of the first virtual character; wherein the first virtual character and the second virtual character belong to the same camp;

[0234] In response to a marking operation on a third virtual character based on the character identification of the second virtual character, the association relationship between the character identification of the second virtual character and the third virtual character is sent to a second terminal device, so that the association relationship is displayed and / or voice broadcasted on the game interface of the second virtual character; wherein the association relationship is used to indicate that the second virtual character's opponent is the third virtual character, the second terminal device is the terminal device of the game account corresponding to the second virtual character, and the third virtual character belongs to a different camp from the first virtual character or the second virtual character.

[0235] The specific implementation of the above operations can be found in the previous embodiments, which will not be described in detail here.

[0236] The storage medium may include: a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk, etc.

[0237] Since the computer program stored in the storage medium can execute the steps in any game interaction method provided in the embodiments of the present application, the beneficial effects that can be achieved by any game interaction method provided in the embodiments of the present application can be achieved. Please refer to the previous embodiments for details and will not be repeated here.

[0238] In the above embodiments, the description of each embodiment has its own emphasis. For parts that are not described in detail in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.

[0239] The above is a detailed introduction to a game interaction method, device, computer equipment and storage medium provided in the embodiments of the present application. Specific examples are used in this article to illustrate the principles and implementation methods of the present application. The description of the above embodiments is only used to help understand the technical solution and its core idea of ​​the present application. Ordinary technicians in this field should understand that they can still modify the technical solutions recorded in the aforementioned embodiments, or replace some of the technical features therein with equivalents; and these modifications or replacements do not make the essence of the corresponding technical solutions deviate from the scope of the technical solutions of the embodiments of the present application.

Claims

1. A game interaction method, wherein a game interface of a first virtual character is displayed on a graphical user interface of a first terminal device, and a game interface of a second virtual character is displayed on a graphical user interface of a second terminal device, characterized in that: include: Displaying a character identification of a second virtual character on a game interface of the first virtual character; wherein the first virtual character and the second virtual character belong to the same camp; In response to a marking operation on a third virtual character based on the character identifier of the second virtual character, an association relationship between the character identifier of the second virtual character and the third virtual character is sent to a second terminal device, so that the association relationship is displayed and / or voice broadcasted on a game interface of the second virtual character; wherein the association relationship is used to indicate that the second virtual character's opponent is the third virtual character, and the third virtual character belongs to a different camp from the first virtual character or the second virtual character; The step of sending the association relationship between the role identifier of the second virtual character and the third virtual character to the second terminal device in response to the marking operation on the third virtual character based on the role identifier of the second virtual character includes: In response to a touch operation on the character identification of the second virtual character on the game interface of the first virtual character, the association relationship between the character identification of the second virtual character and the third virtual character is sent to the second terminal device, so that the association relationship is displayed and / or voice broadcast on the game interface of the second virtual character; wherein the touch operation is used to associate the character identification of the second virtual character with the third virtual character, and obtain the association relationship between the character identification of the second virtual character and the third virtual character.

2. The game interaction method according to claim 1, characterized in that: After, in response to a marking operation on a third virtual character based on the character identifier of the second virtual character, the association relationship between the character identifier of the second virtual character and the third virtual character is sent to the game interface of the second virtual character, the method further includes: In response to a time progress indicator display instruction, a time progress indicator is displayed on the game interface of the first virtual character, and the time progress indicator is sent to the second terminal device so that the time progress indicator is synchronously displayed on the game interface of the second virtual character; wherein the time progress indicator is used to indicate the time point when the second virtual character attacks the third virtual character.

3. The game interaction method according to claim 2, characterized in that: After the time progress indicator is displayed on the game interface of the first virtual character in response to the time progress indicator display instruction, and the time progress indicator is sent to the game interface of the second virtual character so as to synchronously display the time progress indicator on the game interface of the second virtual character, the method further includes: In response to the timing start instruction, synchronously updating the display of the time progress indicator on the game interface of the first virtual character and the game interface of the second virtual character in sequence based on all time points in the preset time period; When it is detected that the time point corresponding to the time progress identifier matches the specified time point, an attack instruction is generated, the attack identifier is displayed and / or a specified voice broadcast is played on the game interface of the first virtual character, and the attack instruction is sent to the second terminal device to display the attack identifier and / or a specified voice broadcast is played on the game interface of the second virtual character, wherein the attack identifier and the specified voice broadcast are both used to instruct the second virtual character to attack a third virtual character associated with the second virtual character.

4. The game interaction method according to claim 1, characterized in that: Displaying character identifiers of a plurality of second virtual characters and a plurality of third virtual characters on the game interface of the first virtual character; The step of sending the association between the character identifier of the second virtual character and the third virtual character to the game interface of the second virtual character in response to the marking operation on the third virtual character based on the character identifier of the second virtual character comprises: In response to marking operations on the multiple third virtual characters based on the character identifiers of the multiple second virtual characters, all the second virtual characters among the multiple second virtual characters are respectively assigned corresponding third virtual characters, so that when the multiple second virtual characters receive attack instructions, the attack identifiers are displayed and / or the designated voice broadcasts are played synchronously on the game interfaces of all the second virtual characters among the multiple second virtual characters.

5. The game interaction method according to claim 1, characterized in that: In response to the marking operation on the third virtual character based on the character identifier of the second virtual character, sending the association relationship between the character identifier of the second virtual character and the third virtual character to the game interface of the second virtual character, so as to display and / or voice broadcast the association relationship on the game interface of the second virtual character, including: In response to a marking operation on a third virtual character based on the character identification of the second virtual character, a lock mark is displayed in a preset display area of ​​the third virtual character on the first virtual character game interface, and the lock mark is sent to the second terminal device to display the lock mark in the preset display area of ​​the third virtual character on the game interface of the second virtual character, wherein the preset display area is an area associated with the third virtual character, and the lock mark is determined based on the character identification of the second virtual character.

6. The game interaction method according to claim 1, characterized in that: The association relationship includes a locking mark, and the locking mark includes a color mark or a number mark, wherein the color mark is the color mark corresponding to the second virtual character, and the number mark is the number mark corresponding to the second virtual character.

7. The game interaction method according to claim 6, characterized in that: In response to a touch operation on the character identifier of the second virtual character on the game interface of the first virtual character, sending the association relationship between the character identifier of the second virtual character and the third virtual character to the game interface of the second virtual character, so as to display and / or voice broadcast the association relationship on the game interface of the second virtual character, comprises: In response to a first click operation on the character identifier of the second virtual character on the game interface of the first virtual character, when a second click operation on the third virtual character is detected within a preset time period, the lock identifier is displayed on the third virtual character on the game interface of the first virtual character, and the lock identifier is sent to the second terminal device to display the lock identifier on the game interface of the second virtual character.

8. The game interaction method according to claim 6, characterized in that: In response to a touch operation on the character identifier of the second virtual character on the game interface of the first virtual character, sending the association relationship between the character identifier of the second virtual character and the third virtual character to the game interface of the second virtual character, so as to display and / or voice broadcast the association relationship on the game interface of the second virtual character, comprises: In response to a drag operation on the character identifier of the second virtual character on the game interface of the first virtual character, when it is detected that the drag operation is released on the third virtual character, the lock identifier is displayed on the third virtual character in the game interface of the first virtual character, and the lock identifier is sent to the second terminal device so that the lock identifier is displayed on the game interface of the second virtual character.

9. The game interaction method according to claim 6, characterized in that: In response to a touch operation on the character identifier of the second virtual character on the game interface of the first virtual character, sending the association relationship between the character identifier of the second virtual character and the third virtual character to the game interface of the second virtual character, so as to display and / or voice broadcast the association relationship on the game interface of the second virtual character, comprises: In response to a sliding operation on a game interface of a first virtual character, acquiring a second virtual character and a third virtual character that are sequentially passed by a moving track formed by the sliding operation; Based on the triggering order of the movement trajectory passing through the second virtual character and the third virtual character, the lock mark is displayed on the third virtual character in the game interface of the first virtual character, and the lock mark is sent to the second terminal device to display the lock mark on the game interface of the second virtual character.

10. The game interaction method according to claim 1, characterized in that: Before the marking operation on the third virtual character is performed in response to the character identification of the second virtual character, the method further includes: determining whether the relative distance between the first virtual character and the second virtual character is within a preset distance range; If so, in response to the marking operation on the third virtual character based on the character identification of the second virtual character, the association relationship between the character identification of the second virtual character and the third virtual character is sent to the game interface of the second virtual character, so that the association relationship is displayed and / or voice broadcasted on the game interface of the second virtual character.

11. The game interaction method according to claim 1, characterized in that: Displaying a rights transfer mark on the game interface of the first virtual character; After displaying the character identification of the second virtual character on the game interface of the first virtual character and before responding to a marking operation on the third virtual character based on the character identification of the second virtual character, the method further includes: generating a permission transfer instruction in response to a touch operation on the permission transfer identifier and a designated virtual character in the second virtual character; In response to the permission transfer instruction, the marking permission is transferred to the designated virtual character, wherein the marking permission is used to allow the designated virtual character to perform a marking operation on the third virtual character based on the role identification of the second virtual character.

12. A game interaction method, wherein a game interface of a first virtual character is displayed on a graphical user interface of a first terminal device, and a game interface of a second virtual character is displayed on a graphical user interface of a second terminal device, characterized in that: include: Receive an association relationship between a character identifier of a second virtual character and a third virtual character sent synchronously by a first terminal device; wherein the association relationship is determined by the first terminal device in response to a marking operation on the third virtual character based on the character identifier of the second virtual character on a game interface of the first virtual character, and the association relationship is used to indicate that the second virtual character's opponent is the third virtual character; the marking operation includes a touch operation on the character identifier of the second virtual character on the game interface of the first virtual character, and the touch operation is used to associate the character identifier of the second virtual character with the third virtual character to obtain an association relationship between the character identifier of the second virtual character and the third virtual character; the first virtual character and the second virtual character belong to the same camp, and the third virtual character and the second virtual character or the first virtual character belong to a different camp; The association relationship is displayed on the game interface of the second virtual character and / or announced by voice.

13. The game interaction method according to claim 12, characterized in that: After the association relationship is displayed on the game interface of the second virtual character and / or announced by voice, the method further includes: receiving a time progress indicator display instruction synchronized by the first terminal device, In response to the time progress indicator display instruction, a time progress indicator is displayed on the game interface of the second virtual character, wherein the time progress indicator is used to indicate the time point when the second virtual character attacks a third virtual character associated with the second virtual character.

14. The game interaction method according to claim 13, characterized in that: After the time progress mark is displayed on the game interface of the second virtual character, the method further includes: receiving a timing start instruction synchronized by the first terminal device; In response to the timing start instruction, the display status of the time progress indicator is updated sequentially based on all time points in the preset time period; When it is detected that the time point corresponding to the time progress identifier matches the specified time point, receiving an attack instruction synchronized by the first terminal device; In response to the attack instruction, an attack logo is displayed and / or a specified voice broadcast is played on the game interface of the second virtual character, wherein the attack logo and the specified voice broadcast are both used to instruct the second virtual character to attack a third virtual character associated with the second virtual character.

15. A game interaction method, applied to a server, the server is connected to a first terminal device and a second terminal device respectively, the game interface of a first virtual character is displayed on the graphical user interface of the first terminal device, and the game interface of a second virtual character is displayed on the graphical user interface of the second terminal device, characterized in that: include: Receive an association relationship between a character identifier of a second virtual character and a third virtual character sent by a first terminal device; wherein the association relationship is determined by the first terminal device in response to a marking operation on the third virtual character based on the character identifier of the second virtual character on a game interface of the first virtual character, and the association relationship is used to indicate that the second virtual character's opponent is the third virtual character; the marking operation includes a touch operation on the character identifier of the second virtual character on the game interface of the first virtual character, and the touch operation is used to associate the character identifier of the second virtual character with the third virtual character to obtain an association relationship between the character identifier of the second virtual character and the third virtual character; the first virtual character and the second virtual character belong to the same camp, and the third virtual character and the second virtual character or the first virtual character belong to a different camp; The association relationship between the character identification of the second virtual character and the third virtual character is sent to the second terminal device, so that the association relationship is displayed on the game interface of the second virtual character and / or voice broadcasted.

16. A game interaction device, applied to a first terminal device, displays a game interface of a first virtual character on a graphical user interface of the first terminal device, and displays a game interface of a second virtual character on a graphical user interface of a second terminal device, characterized in that: include: A first display unit, configured to display a character identification of a second virtual character on a game interface of the first virtual character; wherein the first virtual character and the second virtual character belong to the same camp; A response unit, configured to, in response to a marking operation on a third virtual character based on a character identifier of a second virtual character, send an association relationship between the character identifier of the second virtual character and the third virtual character to a second terminal device, so as to display and / or voice broadcast the association relationship on a game interface of the second virtual character; wherein the association relationship is used to indicate that the second virtual character's opponent is the third virtual character, and the third virtual character belongs to a different camp from the first virtual character or the second virtual character; A fifth response subunit is used to respond to a touch operation on the character identifier of the second virtual character on the game interface of the first virtual character, and send the association relationship between the character identifier of the second virtual character and the third virtual character to the second terminal device, so as to display and / or voice announce the association relationship on the game interface of the second virtual character; wherein the touch operation is used to associate the character identifier of the second virtual character with the third virtual character, and obtain the association relationship between the character identifier of the second virtual character and the third virtual character.

17. A game interaction device, applied to a second terminal device, displays a game interface of a first virtual character on a graphical user interface of a first terminal device, and displays a game interface of a second virtual character on a graphical user interface of a second terminal device, characterized in that: include: A first receiving unit is used to receive an association relationship between a character identifier of a second virtual character and a third virtual character sent synchronously by a first terminal device; wherein the association relationship is determined by the first terminal device in response to a marking operation on the third virtual character based on the character identifier of the second virtual character on a game interface of the first virtual character, and the association relationship is used to indicate that the second virtual character's opponent is the third virtual character; the marking operation includes a touch operation on the character identifier of the second virtual character on the game interface of the first virtual character, and the touch operation is used to associate the character identifier of the second virtual character with the third virtual character to obtain an association relationship between the character identifier of the second virtual character and the third virtual character; the first virtual character and the second virtual character belong to the same camp, and the third virtual character and the second virtual character or the first virtual character belong to a different camp; The second display unit is used to display the association relationship on the game interface of the second virtual character and / or announce the association relationship by voice.

18. A game interaction device, applied to a server, the server being connected to a first terminal device and a second terminal device respectively, displaying a game interface of a first virtual character on a graphical user interface of the first terminal device, and displaying a game interface of a second virtual character on a graphical user interface of the second terminal device, characterized in that: include: A second receiving unit is used to receive an association relationship between a character identifier of a second virtual character and a third virtual character sent by a first terminal device; wherein the association relationship is determined by the first terminal device in response to a marking operation on the third virtual character based on the character identifier of the second virtual character on a game interface of the first virtual character, and the association relationship is used to indicate that the second virtual character's opponent is the third virtual character; the marking operation includes a touch operation on the character identifier of the second virtual character on the game interface of the first virtual character, and the touch operation is used to associate the character identifier of the second virtual character with the third virtual character to obtain an association relationship between the character identifier of the second virtual character and the third virtual character; the first virtual character and the second virtual character belong to the same camp, and the third virtual character and the second virtual character or the first virtual character belong to a different camp; The sending unit is used to send the association relationship between the character identification of the second virtual character and the third virtual character to the second terminal device, so as to display the association relationship on the game interface of the second virtual character and / or announce it by voice.

19. A computer device, characterized in that: It comprises a processor and a memory, wherein the memory stores a plurality of instructions; the processor loads instructions from the memory to execute the steps in the game interaction method as described in any one of claims 1 to 15.

20. A storage medium, characterized in that: The storage medium stores a plurality of instructions, and the instructions are suitable for being loaded by a processor to execute the steps in the game interaction method as described in any one of claims 1 to 15.

Citation Information

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