Game matching control method, device, equipment and storage medium

By displaying the configuration switching control in the game matching interface, players are allowed to change the game configuration information in the game matching process, solve the problem of unable to adjust the game configuration information in existing technologies, and improve the convenience and flexibility of the configuration information modification.

CN114225401BActive Publication Date: 2025-01-28NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202111531852.X
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2021-12-14
Publication Date
2025-01-28
Estimated Expiration
2041-12-14

AI Technical Summary

Technical Problem

In the prior art, the adjustment of game configuration information cannot be performed during the game matching process, and the convenience and flexibility of the configuration information modification operation are low.

Method used

By displaying the configuration switching control in the game matching interface, players are allowed to change the game configuration information in the game matching process to improve the convenience and flexibility of configuration information modification.

Benefits of technology

The modification of the game configuration information during the game matching process is achieved, and the convenience and flexibility of the configuration information modification in the game matching process is improved.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The present application provides a game matching control method, device, equipment and storage medium, which belongs to the field of network game technology. The method includes: in response to the triggering condition of game matching, displaying the game matching interface on the graphical user interface; in response to satisfying the triggering condition of displaying the configuration switching control, displaying at least one configuration switching control in the game matching interface; each configuration switching control corresponds to game configuration information; in response to satisfying the triggering condition of switching the game configuration information, changing the current game configuration information to the target game configuration information corresponding to the target configuration switching control in the configuration switching control in the game matching process, so as to perform game matching through the target game configuration information. The present application can realize the modification of the game configuration information in the process of game matching, and can improve the convenience and flexibility of modifying the game configuration information in the process of game matching.
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Description

Technical Field

[0001] The present application relates to the field of online game technology, and in particular to a game matching control method, device, equipment and storage medium. Background Art

[0002] In multiplayer online games, players usually need to enter the same virtual game scene through matching. For example, in competitive games, before entering a game scene, players can first be matched. After the matching is completed, the player and the matched player can enter the game scene together.

[0003] During the game matching process, the corresponding game matching interface is usually displayed. During the game matching process, players may need to temporarily change their own related attribute configurations due to the actual needs of the game. In the prior art, usually before the game matching, the configuration interface is entered to configure through the preset configuration controls, and the game matching is performed after the configuration is completed; or the game matching interface is exited first to interrupt the game matching, and then the configuration interface is entered to configure and then the game matching is performed again.

[0004] This results in the inability to adjust the game configuration information during the game matching process, and the convenience and flexibility of the configuration information modification operation are relatively low. Summary of the invention

[0005] The purpose of the present application is to provide a game matching control method, device, equipment and storage medium, which can realize the modification of game configuration information during the game matching process, and can improve the convenience and flexibility of modifying game configuration information during the game matching process.

[0006] The embodiment of the present application is implemented as follows:

[0007] In one aspect of an embodiment of the present application, a game matching control method is provided, which provides a graphical user interface of a game through a terminal device, and the method includes:

[0008] In response to a trigger condition for game matching, displaying a game matching interface on a graphical user interface;

[0009] In response to satisfying a trigger condition for displaying a configuration switching control, displaying at least one configuration switching control in the game matching interface; each configuration switching control corresponds to game configuration information;

[0010] In response to satisfying the triggering condition for switching the game configuration information, the current game configuration information is changed to the target game configuration information corresponding to the target configuration switching control in the configuration switching control during the game matching process, so as to perform game matching through the target game configuration information.

[0011] Optionally, in response to a trigger condition for game matching, a game matching interface is displayed on a graphical user interface, including:

[0012] In response to a first touch operation for game matching, receiving a game matching instruction;

[0013] Based on the game matching instruction, a game matching interface is displayed on the graphical user interface.

[0014] Optionally, in response to satisfying a trigger condition for displaying a configuration switching control, displaying at least one configuration switching control in the game matching interface includes:

[0015] In response to a second touch operation that satisfies the requirement for displaying a configuration switching control, at least one configuration switching control is displayed in the game matching interface.

[0016] Optionally, in response to satisfying a trigger condition for switching the game configuration information, in the game matching process, changing the current game configuration information to the target game configuration information corresponding to the target configuration switching control in the configuration switching control, so as to perform game matching through the target game configuration information, includes:

[0017] In response to the third touch operation that satisfies the switching of game configuration information, the current game configuration information is changed to the target game configuration information corresponding to the target configuration switching control in the configuration switching control during the game matching process, so as to perform game matching through the target game configuration information.

[0018] Optionally, the first touch operation and the second touch operation are the same touch operation; or

[0019] The first touch operation, the second touch operation and the third touch operation are the same touch operation that is performed continuously and uninterruptedly.

[0020] Optionally, the second touch operation and the third touch operation are the same touch operation.

[0021] Optionally, the second touch operation and the third touch operation are the same touch operation including at least the first touch point and the second touch point, and in response to satisfying a trigger condition for displaying a configuration switching control, at least one configuration switching control is displayed in the game matching interface, including:

[0022] In response to detecting the first touch point, displaying at least one configuration switching control in the game matching interface;

[0023] In response to satisfying a trigger condition for switching game configuration information, including:

[0024] In response to detecting that the second touch point is located on the target configuration switch control.

[0025] Optionally, the first touch operation and the second touch operation are continuous touch operations with different touch modes; or

[0026] The second touch operation and the third touch operation are continuous touch operations with different touch modes.

[0027] Optionally, in response to a third touch operation satisfying the switching of game configuration information, in the game matching process, the current game configuration information is changed to the target game configuration information corresponding to the target configuration switching control in the configuration switching control, so as to perform game matching through the target game configuration information, including:

[0028] In response to a third touch operation satisfying the requirements for switching game configuration information, determining a target configuration switching control;

[0029] Determine the target game configuration information corresponding to the identifier of the target configuration switching control based on the mapping relationship between the identifier of the configuration switching control and the game configuration information;

[0030] During the game matching process, the current game configuration information is changed to the target game configuration information corresponding to the target configuration switching control, so as to perform game matching through the target game configuration information.

[0031] Optionally, before determining the target game configuration information corresponding to the identifier of the target configuration switching control based on the mapping relationship between the identifier of the configuration switching control and the game configuration information, the method further includes:

[0032] The mapping relationship between the identifier of the configuration switching control and the game configuration information is obtained from a pre-configured mapping relationship data table; the mapping relationship data table includes the identifier of the configuration switching control, the game configuration information, and the mapping relationship between the identifier of the configuration switching control and the game configuration information.

[0033] Optionally, in response to satisfying a trigger condition for displaying a configuration switching control, displaying at least one configuration switching control in the game matching interface includes:

[0034] In response to satisfying a trigger condition of the display configuration switching control, obtaining occupation information of the target virtual character;

[0035] At least one configuration switch control matching the occupation information is displayed in the game matching interface.

[0036] Optionally, in response to satisfying a trigger condition for displaying a configuration switching control, displaying at least one configuration switching control in the game matching interface includes:

[0037] In response to satisfying a trigger condition for displaying a configuration switching control, displaying a matching interface including at least one switching parent control in a game matching interface;

[0038] In response to an operation on a target parent control, at least one configuration switching control belonging to the target parent control is displayed in the matching interface.

[0039] Optionally, the configuration switching control includes at least one of the following: an equipment switching control, a skill switching control, and an appearance switching control, and the game configuration information includes: equipment information, skill information, and appearance information;

[0040] In response to satisfying the triggering condition for switching the game configuration information, in the game matching process, changing the current game configuration information to the target game configuration information corresponding to the target configuration switching control in the configuration switching control to perform game matching through the target game configuration information, including:

[0041] In response to satisfying the triggering condition for equipment information switching, changing the current equipment information to the target equipment information corresponding to the equipment switching control in the game matching process;

[0042] In response to satisfying a trigger condition for skill information switching, changing the current skill information to the target skill information corresponding to the skill switching control in the game matching process;

[0043] In response to satisfying the triggering condition for switching the appearance information, the current appearance information is changed to the target appearance information corresponding to the appearance switching control in the game matching process.

[0044] Optionally, after the current game configuration information is changed to the target game configuration information corresponding to the target configuration switching control in the configuration switching control in the game matching process, the method further includes:

[0045] Display a prompt message, which is used to indicate that the game configuration information has been changed.

[0046] Optionally, the method further comprises:

[0047] In response to the completion condition of the game matching, the target game character is controlled to enter the target game match according to the target game configuration information.

[0048] Another aspect of an embodiment of the present application provides a game matching control device, which provides a graphical user interface of a game through a terminal device, and the device includes: a first response module, a second response module, and a third response module;

[0049] A first response module, configured to display a game matching interface on a graphical user interface in response to a trigger condition for game matching;

[0050] A second response module, configured to display at least one configuration switching control in the game matching interface in response to satisfying a trigger condition for displaying the configuration switching control; each configuration switching control corresponds to game configuration information;

[0051] The third response module is used to respond to the trigger condition of switching the game configuration information, and change the current game configuration information to the target game configuration information corresponding to the target configuration switching control in the configuration switching control in the game matching process, so as to perform game matching through the target game configuration information.

[0052] Optionally, the first response module is specifically configured to receive a game matching instruction in response to a first touch operation for game matching; and display a game matching interface on a graphical user interface based on the game matching instruction.

[0053] Optionally, the second response module is specifically configured to display at least one configuration switching control in the game matching interface in response to a second touch operation that satisfies the requirement of displaying the configuration switching control.

[0054] Optionally, the third response module is specifically used to respond to the third touch operation that satisfies the game configuration information switching, and change the current game configuration information to the target game configuration information corresponding to the target configuration switching control in the configuration switching control during the game matching process, so as to perform game matching through the target game configuration information.

[0055] Optionally, the second response module is further used to display at least one configuration switching control in the game matching interface in response to detecting the first touch point; in response to detecting that the second touch point is located on the target configuration switching control.

[0056] Optionally, a third response module is specifically configured to determine a target configuration switching control in response to a third touch operation satisfying the switching of game configuration information;

[0057] Determine the target game configuration information corresponding to the identifier of the target configuration switching control based on the mapping relationship between the identifier of the configuration switching control and the game configuration information;

[0058] During the game matching process, the current game configuration information is changed to the target game configuration information corresponding to the target configuration switching control, so as to perform game matching through the target game configuration information.

[0059] Optionally, the third response module is also used to obtain the mapping relationship between the identifier of the configuration switching control and the game configuration information from a pre-configured mapping relationship data table; the mapping relationship data table includes the identifier of the configuration switching control, the game configuration information, and the mapping relationship between the identifier of the configuration switching control and the game configuration information.

[0060] Optionally, the second response module is further used to obtain the occupation information of the target virtual character in response to satisfying the trigger condition for displaying the configuration switching control; and display at least one configuration switching control matching the occupation information in the game matching interface.

[0061] Optionally, the second response module is also used to display a matching interface including at least one switching parent control in the game matching interface in response to satisfying the trigger condition for displaying the configuration switching control; and to display at least one configuration switching control belonging to the target parent control in the matching interface in response to the operation on the target parent control.

[0062] Optionally, the configuration switching control includes at least one of the following: an equipment switching control, a skill switching control, and an appearance switching control, and the game configuration information includes: equipment information, skill information, and appearance information; a third response module is specifically used to respond to the trigger condition for equipment information switching, and change the current equipment information to the target equipment information corresponding to the equipment switching control in the game matching process; respond to the trigger condition for skill information switching, and change the current skill information to the target skill information corresponding to the skill switching control in the game matching process; respond to the trigger condition for appearance information switching, and change the current appearance information to the target appearance information corresponding to the appearance switching control in the game matching process.

[0063] Optionally, the third response module is further used to display prompt information, where the prompt information is used to indicate that the game configuration information has been changed.

[0064] Optionally, the third response module is further used to control the target game character to enter the target game game according to the target game configuration information in response to the completion condition of the game match.

[0065] In another aspect of an embodiment of the present application, a computer device is provided, including: a memory and a processor, wherein the memory stores a computer program that can be executed on the processor, and when the processor executes the computer program, the steps of the above-mentioned game matching control method are implemented.

[0066] In another aspect of an embodiment of the present application, a computer-readable storage medium is provided, on which a computer program is stored. When the computer program is executed by a processor, the steps of the game matching control method are implemented.

[0067] The beneficial effects of the embodiments of the present application include:

[0068] In the game matching control method, device, equipment and storage medium provided in the embodiments of the present application, a game matching interface can be displayed on a graphical user interface in response to a trigger condition for game matching; at least one configuration switching control can be displayed in the game matching interface in response to a trigger condition for displaying a configuration switching control; each configuration switching control corresponds to game configuration information; in response to a trigger condition for switching game configuration information, the current game configuration information is changed to the target game configuration information corresponding to the target configuration switching control in the configuration switching control in the game matching process, so as to perform game matching through the target game configuration information. Among them, the modification of the game configuration information can be achieved in the process of game matching by responding to the trigger condition for switching game configuration information; and in the process of modifying the game configuration information, the switching of the game configuration information by using the configuration switching control corresponding to the game configuration information can also improve the convenience and flexibility of modifying the game configuration information in the game matching process. BRIEF DESCRIPTION OF THE DRAWINGS

[0069] In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings required for use in the embodiments will be briefly introduced below. It should be understood that the following drawings only show certain embodiments of the present application and therefore should not be regarded as limiting the scope. For ordinary technicians in this field, other related drawings can be obtained based on these drawings without paying creative work.

[0070] Figure 1 A schematic diagram of the game matching interface provided in an embodiment of the present application;

[0071] Figure 2 A flowchart of a game matching control method provided in an embodiment of the present application;

[0072] Figure 3 A schematic diagram of interface changes corresponding to the game matching control method provided in an embodiment of the present application;

[0073] Figure 4 Another flowchart of the game matching control method provided in the embodiment of the present application;

[0074] Figure 5 A schematic diagram of an interface based on touch operation provided in an embodiment of the present application;

[0075] Figure 6 A schematic diagram of another interface based on touch operation provided in an embodiment of the present application;

[0076] Figure 7 A schematic diagram of another interface based on touch operation provided in an embodiment of the present application;

[0077] Figure 8A further flowchart of the game matching control method provided in an embodiment of the present application;

[0078] Fig. 9 A schematic diagram of another interface based on touch operation provided in an embodiment of the present application;

[0079] Fig.10 A schematic diagram of another interface based on touch operation provided in an embodiment of the present application;

[0080] Fig.11 A further flowchart of the game matching control method provided in an embodiment of the present application;

[0081] Fig.12 A further flowchart of the game matching control method provided in an embodiment of the present application;

[0082] Fig.13 A further flowchart of the game matching control method provided in an embodiment of the present application;

[0083] Fig.14 A schematic diagram of the structure of a game matching control device provided in an embodiment of the present application;

[0084] Fig.15 A schematic diagram of the structure of a computer device provided in an embodiment of the present application. DETAILED DESCRIPTION

[0085] In order to make the purpose, technical solution and advantages of the embodiments of the present application clearer, the technical solution in the embodiments of the present application will be clearly and completely described below in conjunction with the drawings in the embodiments of the present application. Obviously, the described embodiments are part of the embodiments of the present application, rather than all the embodiments. The components of the embodiments of the present application described and shown in the drawings here can be arranged and designed in various different configurations.

[0086] Therefore, the following detailed description of the embodiments of the present application provided in the accompanying drawings is not intended to limit the scope of the present application for which protection is sought, but merely represents selected embodiments of the present application. Based on the embodiments in the present application, all other embodiments obtained by ordinary technicians in the field without creative work are within the scope of protection of the present application.

[0087] It should be noted that similar reference numerals and letters denote similar items in the following drawings, and therefore, once an item is defined in one drawing, further definition and explanation thereof is not required in subsequent drawings.

[0088] In the description of the present application, it should be noted that the terms "first", "second", "third", etc. are only used to distinguish the description and cannot be understood as indicating or implying relative importance.

[0089] In one embodiment of the present application, the game matching control method can be run on a terminal device or a server. The terminal device can be a local terminal device. When the game display method is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0090] In an optional implementation, various cloud applications, such as cloud games, can be run under the cloud interaction system. Taking cloud games as an example, cloud games refer to a game method based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the game display method are completed on the cloud game server. The role of the client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the terminal device for information processing is a cloud game server in the cloud. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.

[0091] In an optional embodiment, the terminal device may be a local terminal device. Taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.

[0092] In a possible implementation, an embodiment of the present invention provides a game matching control method, which provides a graphical user interface through a first terminal device, wherein the first terminal device can be the local terminal device mentioned above, or can be the client device in the cloud interaction system mentioned above.

[0093] The specific schematic content displayed in the game matching interface provided in the embodiment of the present application is explained in detail below.

[0094] Figure 1 For an interface diagram of the game matching interface provided in the embodiment of the present application, please refer to Figure 1 The game matching interface may be a game screen running on the aforementioned local terminal device, wherein the local terminal device may specifically be a computer device, such as a computer, a tablet computer, a mobile phone, a game console, and other dedicated electronic devices, etc., which are not specifically limited here.

[0095] Optionally, the interface may be an interface during a virtual character matching process. It should be noted that the matching process may specifically be a process of matching a target virtual character with other virtual characters controlled by other players for a game, wherein at least one player may be matched to the same scene to play the game according to actual needs.

[0096] During the game matching process, the game matching interface usually displays the matching animation and the estimated waiting time. Due to the actual needs of the game, the player may need to temporarily change the relevant attribute configuration of the virtual character, such as skills, equipment, appearance, attributes, etc. In the prior art, usually the configuration interface is entered before the game matching, and the configuration is performed through the preset configuration controls, and the game matching is performed after the configuration is completed; or the game matching interface is exited first to interrupt the game matching, and then the configuration interface is entered to configure and then the game matching is performed again.

[0097] The game matching control method provided in the embodiment of the present application can display the relevant configuration switching controls on the game matching interface, and change the game configuration information during the game matching process based on the configuration switching controls. Figure 1 The “one-click switch of skill points”, “one-click switch of equipment”, “one-click switch of appearance”, etc. shown in the description are not specifically limited here.

[0098] The following is an explanation of the specific implementation process of the game matching control method provided in the embodiment of the present application based on the content displayed in the game matching interface explained above.

[0099] Figure 2 For a flow chart of the game matching control method provided in the embodiment of the present application, please refer to Figure 2 , the method comprising:

[0100] S210: In response to a triggering condition for game matching, displaying a game matching interface on a graphical user interface.

[0101] Optionally, the executor of the method may specifically be the aforementioned computer device, the graphical user interface is a game screen that can be displayed in the computer device, and the aforementioned game matching interface is one of multiple interfaces that can be displayed in the graphical user interface.

[0102] Optionally, the triggering condition for game matching may be a condition that is automatically triggered based on a preset method, or a condition that is triggered in response to a relevant operation of the player, and no specific limitation is made here.

[0103] S220: In response to satisfying a trigger condition for displaying a configuration switching control, displaying at least one configuration switching control in the game matching interface.

[0104] Among them, each configuration switch control corresponds to game configuration information.

[0105] Optionally, the configuration switching control may be an icon or text displayed in the game matching interface. The control may be an interactive control that may execute a corresponding effect in response to a player's related triggering operation on the control.

[0106] Optionally, the game configuration information may be relevant information of a virtual character in the game, such as skill points, equipment, appearance display, attribute values ​​and other specific information, but is not limited thereto and may be set accordingly according to actual needs.

[0107] Optionally, the configuration switch control may be a hideable control, which may not be displayed in the game matching interface in an initial state. When a trigger condition for displaying the configuration switch control is met, the control may be displayed in the game matching interface.

[0108] Optionally, the triggering condition for displaying the configuration switching control may be a condition that is automatically triggered based on a preset method (for example, after entering the game matching interface for a preset time), or a condition that is triggered in response to a player's related operation (for example, a player's click operation), and no specific limitation is given here.

[0109] S230: In response to satisfying the triggering condition for switching the game configuration information, in the game matching process, the current game configuration information is changed to the target game configuration information corresponding to the target configuration switching control in the configuration switching control, so as to perform game matching through the target game configuration information.

[0110] Optionally, the current game configuration information may be the game configuration information when the player starts matching, and the target game configuration information may be pre-configured and adjustable game configuration information.

[0111] The switching of the game configuration information can be achieved by satisfying the triggering condition for switching the game configuration information, thereby changing the current game configuration information to the target game configuration information.

[0112] The target game configuration information may be the game configuration information set by default before entering the game matching interface, or the game configuration information obtained by the player through configuration, which is not limited here.

[0113] Optionally, the triggering condition for switching the game configuration information may be automatically triggered based on a preset method, or the triggering condition may be achieved in response to a relevant operation of the player, which is not specifically limited here.

[0114] The game matching through the target game configuration information can specifically be that after the virtual character matching is completed, the corresponding game scene is entered according to the relevant content in the target game configuration information, such as: displaying the corresponding appearance in the target game configuration information in the scene.

[0115] In an optional embodiment, performing game matching through target game configuration information may specifically include performing the game according to the target game configuration information after the game matching is successful.

[0116] In the game matching control method provided in the embodiment of the present application, in response to the triggering condition of the game matching, the game matching interface can be displayed on the graphical user interface; in response to satisfying the triggering condition of displaying the configuration switching control, at least one configuration switching control can be displayed in the game matching interface; each configuration switching control corresponds to game configuration information; in response to satisfying the triggering condition of switching the game configuration information, in the game matching process, the current game configuration information is changed to the target game configuration information corresponding to the target configuration switching control in the configuration switching control, so as to perform game matching through the target game configuration information. Among them, in response to satisfying the triggering condition of switching the game configuration information, the modification of the game configuration information can be realized in the process of game matching; and in the process of modifying the game configuration information, the switching of the game configuration information by using the configuration switching control corresponding to the game configuration information can also improve the convenience and flexibility of modifying the game configuration information in the game matching process.

[0117] The following specifically explains the specific schematic relationship of the changes in the graphical user interface based on the above trigger conditions in conjunction with the steps of the above game matching control method.

[0118] Figure 3 Please refer to the interface change diagram corresponding to the game matching control method provided in the embodiment of the present application. Figure 3 , optionally, Figure 3 Item a shows the game matching interface displayed in response to a trigger operation for game matching, item b shows the game matching interface with a configuration switching control displayed in response to a trigger condition for displaying a configuration switching control being met, and item c shows the game matching interface in which, in response to a trigger condition for switching game configuration information being met, the current game configuration information is changed to the target game configuration information corresponding to the target configuration switching control in the configuration switching control during the game matching process so as to perform game matching through the target game configuration information.

[0119] Another specific implementation process of the game matching control method provided in the embodiment of the present application is explained in detail below.

[0120] Figure 4 Another flowchart of the game matching control method provided in the embodiment of the present application is shown in FIG. Figure 4 , in response to a triggering condition for game matching, displaying a game matching interface on a graphical user interface, including:

[0121] S410: In response to a first touch operation for game matching, receiving a game matching instruction.

[0122] Optionally, the first touch operation may be an operation performed by the player on the graphical user interface, such as click, long press, drag, etc., which is not limited here.

[0123] For example, a matching control may be provided in the graphical user interface, and the first touch operation may be a click operation of the player on the matching control.

[0124] Optionally, the game matching instruction may be a related instruction for instructing a virtual character to perform game matching, and based on the matching instruction, the target virtual character may be matched with other virtual characters controlled by other players for game matching.

[0125] S420: Based on the game matching instruction, display a game matching interface on the graphical user interface.

[0126] Optionally, after detecting that a game matching instruction is generated, a pre-set game matching interface may be displayed on a graphical user interface.

[0127] Optionally, in response to satisfying a trigger condition for displaying a configuration switch control, at least one configuration switch control is displayed in the game matching interface, including: in response to satisfying a second touch operation for displaying the configuration switch control, at least one configuration switch control is displayed in the game matching interface.

[0128] Optionally, in response to satisfying the trigger condition for switching game configuration information, changing the current game configuration information to the target game configuration information corresponding to the target configuration switching control in the configuration switching control during the game matching process, so as to perform game matching through the target game configuration information, including: in response to satisfying the third touch operation for switching game configuration information, changing the current game configuration information to the target game configuration information corresponding to the target configuration switching control in the configuration switching control during the game matching process, so as to perform game matching through the target game configuration information.

[0129] The second touch operation and the third touch operation may also be operations performed by the player on the graphical user interface, such as click, long press, drag and drop, etc., which are not limited here.

[0130] In the game matching control method provided in the embodiment of the present application, a game matching instruction can be received in response to a first touch operation of game matching, and a game matching interface can be displayed on a graphical user interface based on the game matching instruction. In response to a second touch operation that satisfies the display configuration switching control, at least one configuration switching control is displayed in the game matching interface. In response to a third touch operation that satisfies the switching of game configuration information, the current game configuration information is changed to the target game configuration information corresponding to the target configuration switching control in the configuration switching control in the game matching process, so as to perform game matching through the target game configuration information. Specifically, the corresponding matching instruction can be generated by using a player touch method, and then the corresponding game matching interface can be displayed, the corresponding configuration switching control can be displayed in the game matching interface by a player touch method, and the switching of game configuration information can be realized by a player touch method, thereby reducing redundant operations, and quickly and accurately realizing the player's operation requirements, and the flexibility and speed of the game matching process can also be improved by the above-mentioned player touch method.

[0131] The following is a detailed explanation of the operation schematic interface based on the touch operation performed by the player provided in the embodiment of the present application.

[0132] Figure 5 For a schematic diagram of the touch-based interface provided in the embodiment of the present application, please refer to Figure 5 , the first touch operation and the second touch operation are the same touch operation.

[0133] Optionally, Figure 5 What is shown is the content displayed in the graphical user interface when the first touch operation and the second touch operation are the same touch operation.

[0134] It should be noted that the same touch operation is based on a certain touch operation of the player and sequentially executes the response corresponding to the first touch operation and the response corresponding to the second touch operation.

[0135] For example, Figure 5 As shown in the example, when the same touch operation is a click (not limited to this, it is just an example), in response to the click operation, a game matching interface can be displayed on the graphical user interface, and at least one configuration switching control can be displayed in the game matching interface.

[0136] Another operation schematic interface based on the touch operation performed by the player provided in an embodiment of the present application is explained in detail below.

[0137] Figure 6 For another interface diagram based on touch operation provided in the embodiment of the present application, please refer to Figure 6 , the first touch operation, the second touch operation and the third touch operation are continuous and uninterrupted identical touch operations.

[0138] Optionally, Figure 6 What is shown is the content displayed in the graphical user interface when the first touch operation, the second touch operation and the third touch operation are the same touch operations that are performed continuously and uninterruptedly.

[0139] It should be noted that the same continuous and uninterrupted touch operation may include multiple actions, for example: a continuous sliding operation. During the sliding process, the response corresponding to the first touch operation, the response corresponding to the second touch operation, and the response corresponding to the second touch operation may be executed in sequence.

[0140] For example, Figure 6 As shown in the example, when the same continuous and uninterrupted touch operation is a continuous sliding (not limited to this, it is just an example), in response to the sliding operation, the following can be executed in sequence on the graphical user interface: displaying a game matching interface, displaying at least one configuration switching control in the game matching interface, and changing the current game configuration information to the target game configuration information corresponding to the target configuration switching control in the configuration switching control during the game matching process, so as to perform game matching through the target game configuration information.

[0141] Another operation schematic interface based on the touch operation performed by the player provided in an embodiment of the present application is explained in detail below.

[0142] Figure 7 For another interface diagram based on touch operation provided in the embodiment of the present application, please refer to Figure 7 , the second touch operation and the third touch operation are the same touch operation.

[0143] Optionally, Figure 7 Shown is the content displayed in the graphical user interface when the second touch operation and the third touch operation are the same touch operation.

[0144] For example, Figure 7 As shown in the example, when the same touch operation is a long press (not limited to this, it is just an example), at least one configuration switch control can be displayed in the game matching interface in response to the long press operation, and the current game configuration information can be changed to the target game configuration information corresponding to the target configuration switch control in the configuration switch control during the game matching process, so as to perform game matching through the target game configuration information.

[0145] In the game matching control method provided in the embodiment of the present application, the first touch operation and the second touch operation are the same touch operation; or the first touch operation, the second touch operation and the third touch operation are the same touch operation continuously; or the second touch operation and the third touch operation are the same touch operation. By combining multiple touch operations into one, the complexity of the operation can be reduced and the convenience of the operation can be improved.

[0146] Another specific implementation process of the game matching control method provided in the embodiment of the present application is explained in detail below.

[0147] Figure 8 Another flowchart of the game matching control method provided in the embodiment of the present application is shown in FIG. Figure 8 , the second touch operation and the third touch operation are the same touch operation including at least the first touch point and the second touch point.

[0148] In response to satisfying a trigger condition for displaying a configuration switching control, displaying at least one configuration switching control in a game matching interface, including: S810: In response to detecting a first touch point, displaying at least one configuration switching control in the game matching interface.

[0149] In response to satisfying the trigger condition for switching game configuration information, changing the current game configuration information to the target game configuration information corresponding to the target configuration switching control in the configuration switching control in the game matching process, so as to perform game matching through the target game configuration information, including: S820: In response to detecting that the second touch point is located on the target configuration switching control, changing the current game configuration information to the target game configuration information corresponding to the target configuration switching control in the configuration switching control in the game matching process, so as to perform game matching through the target game configuration information.

[0150] Optionally, the first touch point and the second touch point may be set at different positions or at the same position, and the computer device may monitor the touch point. If the touch point is touched, it can be determined that the touch point is monitored.

[0151] For example: double-clicking can be an operation when the first touch point and the second touch point are in the same position. When the touch is detected for the first time during the double-click process (the first click), at least one configuration switching control can be displayed in the game matching interface; accordingly, if the touch is detected for the second time during the double-click process (the second click), the current game configuration information can be changed to the target game configuration information corresponding to the target configuration switching control in the configuration switching control during the game matching process, so as to perform game matching through the target game configuration information.

[0152] For another example, dragging may be an operation when the first touch point and the second touch point are at different positions. When the touch is detected for the first time during the dragging process (pressing and holding while dragging), at least one configuration switching control may be displayed in the game matching interface. Accordingly, if the touch is detected for the second time during the dragging process (releasing while dragging), the current game configuration information may be changed to the target game configuration information corresponding to the target configuration switching control in the configuration switching control during the game matching process, so as to perform game matching through the target game configuration information.

[0153] Optionally, the second touch point may be located on a target configuration switch control, and the target configuration switch control may be any control of at least one configuration switch control displayed in the game matching interface after detecting the first touch point, and is not limited here.

[0154] Another operation schematic interface based on the touch operation performed by the player provided in the embodiment of the present application is explained in detail below.

[0155] Fig. 9 For another interface diagram based on touch operation provided in the embodiment of the present application, please refer to Fig. 9 The first touch operation and the second touch operation are continuous touch operations with different touch modes.

[0156] Optionally, Fig. 9 What is shown is the content displayed in the graphical user interface when the first touch operation and the second touch operation are continuous touch operations with different touch modes.

[0157] It should be noted that the continuous touch operations with different touch modes can be based on two sequential operations of the player, and then the response corresponding to the first touch operation and the response corresponding to the second touch operation are executed sequentially.

[0158] For example, Fig. 9 As shown in the example, when the continuous touch operation with different touch methods is multi-finger pinching + sliding (not limited to this, just an example), the game matching interface can be displayed on the graphical user interface in response to the multi-finger pinching operation, and at least one configuration switching control can be displayed in the game matching interface in response to a sliding operation continuous with the above-mentioned multi-finger pinching operation.

[0159] Another operation schematic interface based on the touch operation performed by the player provided in the embodiment of the present application is explained in detail below.

[0160] Fig.10 For another interface diagram based on touch operation provided in the embodiment of the present application, please refer to Fig.10 The second touch operation and the third touch operation are continuous touch operations with different touch modes.

[0161] Optionally, Fig.10 The figure shows the content displayed in the graphical user interface when the second touch operation and the third touch operation are continuous touch operations with different touch modes.

[0162] For example, Fig.10As shown in the example, when the continuous touch operation with different touch methods is long press + slide (not limited to this, just an example), at least one configuration switching control can be displayed in the game matching interface in response to the long press operation, and in response to the sliding operation continuous with the above-mentioned long press operation, the current game configuration information can be changed to the target game configuration information corresponding to the target configuration switching control in the configuration switching control during the game matching process, so as to perform game matching through the target game configuration information.

[0163] In the game matching control method provided in the embodiment of the present application, the second touch operation and the third touch operation are the same touch operation including at least the first touch point and the second touch point; or, the first touch operation and the second touch operation are the same touch operation that is continuous and uninterrupted; or, the second touch operation and the third touch operation are the same touch operation that is continuous and uninterrupted. By combining multiple touch operations into a continuous operation or the same operation with multiple touch points, the complexity of the operation can be reduced and the convenience of the operation can be improved.

[0164] Another specific implementation process of the game matching control method provided in the embodiment of the present application is explained in detail below.

[0165] Fig.11 Another flowchart of the game matching control method provided in the embodiment of the present application is shown in FIG. Fig.11 , in response to a third touch operation satisfying the switching of game configuration information, in the game matching process, changing the current game configuration information to the target game configuration information corresponding to the target configuration switching control in the configuration switching control, so as to perform game matching through the target game configuration information, including:

[0166] S1110: In response to a third touch operation satisfying the requirements for switching game configuration information, determining a target configuration switching control.

[0167] Optionally, the target configuration switching control may be one of a plurality of configuration switching controls, and based on a specific manner of the third touch operation, one of the plurality of configuration switching controls may be selected as the target configuration switching control.

[0168] S1120: Determine the target game configuration information corresponding to the identifier of the target configuration switching control based on the mapping relationship between the identifier of the configuration switching control and the game configuration information.

[0169] Optionally, the identifier of the configuration switching control may specifically be the identifier content corresponding to the control displayed in the game matching interface. The identifier may be a data segment or a code, etc., used to represent the control. A mapping relationship between the identifier of the configuration switching control and the game configuration information may be stored in a computer device or in a server that can communicate with the computer device. The mapping relationship may represent the correspondence between an identifier of a configuration switching control and a game configuration information.

[0170] After the target configuration switch control is determined, the target game configuration information may be determined based on the identifier of the target configuration switch control.

[0171] S1130: In the game matching process, the current game configuration information is changed to the target game configuration information corresponding to the target configuration switching control, so as to perform game matching through the target game configuration information.

[0172] Optionally, after the target game configuration information is determined, the current game configuration information may be changed to the target game configuration information corresponding to the target configuration switching control during the game matching process.

[0173] Optionally, before determining the target game configuration information corresponding to the identifier of the target configuration switching control based on the mapping relationship between the identifier of the configuration switching control and the game configuration information, it also includes: obtaining the mapping relationship between the identifier of the configuration switching control and the game configuration information from a pre-configured mapping relationship data table.

[0174] The mapping relationship data table includes the identifier of the configuration switching control, the game configuration information, and the mapping relationship between the identifier of the configuration switching control and the game configuration information.

[0175] Optionally, the mapping relationship data table may be manually set by the player before matching, or may be preset by default, which is not limited here.

[0176] The mapping relationship data table may record identifiers of multiple configuration switching controls, multiple game configuration information, and a mapping relationship between the identifier of each configuration switching control and each game configuration information.

[0177] For example, when a player selects one of the configuration switching controls as the target configuration switching control, the game configuration information corresponding to the identifier can be found in the above mapping relationship data table based on the identifier of the target configuration switching control, and then the game configuration information can be used as the target game configuration information.

[0178] In the game matching control method provided in the embodiment of the present application, in response to the third touch operation that satisfies the switching of game configuration information, the target configuration switching control can be determined; based on the mapping relationship between the identifier of the configuration switching control and the game configuration information, the target game configuration information corresponding to the identifier of the target configuration switching control can be determined; in the game matching process, the current game configuration information is changed to the target game configuration information corresponding to the target configuration switching control, so as to perform game matching through the target game configuration information. Among them, by recording the mapping relationship through a pre-configured mapping relationship data table, the mapping relationship can be determined more quickly, and then the target game configuration information can be determined more conveniently and quickly based on the identifier of the target configuration switching control.

[0179] Another specific implementation process of the game matching control method provided in the embodiment of the present application is explained in detail below.

[0180] Fig.12 Another flowchart of the game matching control method provided in the embodiment of the present application is shown in FIG. Fig.12 In response to satisfying a trigger condition for displaying a configuration switching control, displaying at least one configuration switching control in a game matching interface includes:

[0181] S1210: In response to satisfying a trigger condition of the display configuration switching control, obtaining occupation information of the target virtual character.

[0182] Optionally, the occupation information of the target virtual character may be the occupation of the character in the game. Different games may have different set occupations, and different game occupations may have different configuration switch controls.

[0183] Optionally, for example, the occupation information may include: close-range attack occupation, long-range attack occupation, auxiliary occupation, etc., without limitation here.

[0184] S1220: Display at least one configuration switching control matching the occupation information in the game matching interface.

[0185] Optionally, after determining the occupation information, the corresponding configuration switching control can be determined based on the occupation information. For example, if the range of game configuration information corresponding to the configuration switching control of the first category of occupations is different from the range of game configuration information corresponding to the configuration switching control of the second category of occupations, the generated configuration switching controls may be different.

[0186] Optionally, the generated configuration switch control can represent different occupation information based on different displayed texts. For example, the displayed text may be "switch the appearance of the warrior profession with one click."

[0187] The following is a detailed explanation of a specific implementation process of the game matching control method provided in an embodiment of the present application.

[0188] Fig.13 Another flowchart of the game matching control method provided in the embodiment of the present application is shown in FIG. Fig.13 In response to satisfying a trigger condition for displaying a configuration switching control, displaying at least one configuration switching control in a game matching interface includes:

[0189] S1310: In response to satisfying a trigger condition for displaying a configuration switching control, displaying a matching interface including at least one switching parent control in the game matching interface.

[0190] S1320: In response to an operation on a target parent control, display at least one configuration switching control belonging to the target parent control in the matching interface.

[0191] Optionally, a switch parent control may be displayed in the game matching interface, wherein each switch parent control may include multiple switch child controls, and each switch child control may be displayed in the game matching interface as one of the configuration switch controls.

[0192] For example: in response to satisfying the trigger condition for displaying a configuration switching control, one of the target parent controls is displayed in the game matching interface, and the target parent control may be "one-click equipment switching"; in response to the operation of the target parent control, at least one configuration switching control belonging to the target parent control is displayed in the matching interface, such as "switch equipment plan one", "switch equipment plan two", etc., without specific restrictions here, and switching of multiple methods of the same type can be achieved by setting the target parent control.

[0193] In the game matching control method provided in the embodiment of the present application, in response to satisfying the trigger condition for displaying the configuration switching control, a matching interface including at least one switching parent control can be displayed in the game matching interface; in response to the operation of the target parent control, at least one configuration switching control belonging to the target parent control can be displayed in the matching interface. Among them, the configuration switching controls of the same type can be attributed to a target parent control by means of the target parent control, thereby reducing the complexity of the interface display and improving the display effect of the game matching interface.

[0194] Optionally, the configuration switching control includes at least one of the following: an equipment switching control, a skill switching control, and an appearance switching control, and the game configuration information includes: equipment information, skill information, and appearance information; in response to satisfying a trigger condition for switching the game configuration information, in a game matching process, changing the current game configuration information to target game configuration information corresponding to a target configuration switching control in the configuration switching control, so as to perform game matching through the target game configuration information, includes:

[0195] In response to satisfying the trigger condition for equipment information switching, the current equipment information is changed to the target equipment information corresponding to the equipment switching control in the game matching process; in response to satisfying the trigger condition for skill information switching, the current skill information is changed to the target skill information corresponding to the skill switching control in the game matching process; in response to satisfying the trigger condition for appearance information switching, the current appearance information is changed to the target appearance information corresponding to the appearance switching control in the game matching process.

[0196] Among them, the equipment switching control can specifically be a configuration switching control that displays the text "One-click equipment switching". When switching the game configuration information based on the configuration switching control, the equipment information can be switched, for example: changing the equipment configuration of the target virtual character to a pre-set target equipment configuration.

[0197] The skill switching control can specifically be a configuration switching control that displays the text "One-click skill switching". When switching the game configuration information based on the configuration switching control, the skill information can be switched, for example: changing the skill points of the target virtual character to a pre-set target skill points.

[0198] The appearance switching control can specifically be a configuration switching control that displays the text "switch appearance with one click". When switching the game configuration information based on the configuration switching control, the appearance information can be switched, for example: changing the appearance display of the target virtual character to a pre-set target appearance display.

[0199] Optionally, after the current game configuration information is changed to the target game configuration information corresponding to the target configuration switching control in the configuration switching control in the game matching process, it also includes: displaying prompt information, the prompt information is used to indicate that the game configuration information has been changed.

[0200] The prompt information may be displayed in the form of text, icons, video animations, etc. For example, after the configuration of the skill information is switched, "character skills have been changed" may be displayed as a prompt information. It should be noted that this display method is only an example. In actual needs, corresponding display may be performed according to the actual settings of the player, and is not limited to this.

[0201] Optionally, the method further includes: in response to a completion condition of the game match, controlling the target game character to enter the target game match according to the target game configuration information.

[0202] Among them, when the game matching is completed, the corresponding game matching completion condition can be generated. Based on this condition, the target game character can be controlled to enter the target game match according to the target game configuration information, that is, the virtual character after the game configuration information is changed enters the game scene.

[0203] It should be noted that the target game character may be the virtual character controlled by the aforementioned player.

[0204] The following describes the devices, equipment, storage media, etc. corresponding to the game matching control method provided in this application. The specific implementation process and technical effects are described above and will not be repeated below.

[0205] Fig.14 For a structural diagram of the game matching control device provided in the embodiment of the present application, please refer to Fig.14 , the device includes: a first response module 100, a second response module 200, and a third response module 300;

[0206] A first response module 100, for displaying a game matching interface on a graphical user interface in response to a trigger condition for game matching;

[0207] The second response module 200 is used to display at least one configuration switching control in the game matching interface in response to satisfying the trigger condition for displaying the configuration switching control; each configuration switching control corresponds to game configuration information;

[0208] The third response module 300 is used to change the current game configuration information to the target game configuration information corresponding to the target configuration switching control in the configuration switching control in the game matching process in response to satisfying the triggering condition of the game configuration information switching, so as to perform game matching through the target game configuration information.

[0209] Optionally, the first response module 100 is specifically configured to receive a game matching instruction in response to a first touch operation for game matching; and display a game matching interface on a graphical user interface based on the game matching instruction.

[0210] Optionally, the second response module 200 is specifically configured to display at least one configuration switching control in the game matching interface in response to a second touch operation that satisfies the requirement of displaying the configuration switching control.

[0211] Optionally, the third response module 300 is specifically used to respond to the third touch operation that satisfies the game configuration information switching, and change the current game configuration information to the target game configuration information corresponding to the target configuration switching control in the configuration switching control during the game matching process, so as to perform game matching through the target game configuration information.

[0212] Optionally, the second response module 200 is further used to display at least one configuration switching control in the game matching interface in response to detecting the first touch point; in response to detecting the second touch point, the second touch point is located on the target configuration switching control.

[0213] Optionally, the third response module 300 is specifically used to determine the target configuration switching control in response to the third touch operation that satisfies the game configuration information switching; determine the target game configuration information corresponding to the identifier of the target configuration switching control based on the mapping relationship between the identifier of the configuration switching control and the game configuration information; and change the current game configuration information to the target game configuration information corresponding to the target configuration switching control in the game matching process, so as to perform game matching through the target game configuration information.

[0214] Optionally, the third response module 300 is also used to obtain the mapping relationship between the identifier of the configuration switching control and the game configuration information from a pre-configured mapping relationship data table; the mapping relationship data table includes the identifier of the configuration switching control, the game configuration information, and the mapping relationship between the identifier of the configuration switching control and the game configuration information.

[0215] Optionally, the second response module 200 is further used to obtain the occupation information of the target virtual character in response to satisfying the trigger condition for displaying the configuration switching control; and display at least one configuration switching control matching the occupation information in the game matching interface.

[0216] Optionally, the second response module 200 is also used to display a matching interface including at least one switching parent control in the game matching interface in response to satisfying a trigger condition for displaying a configuration switching control; and to display at least one configuration switching control belonging to the target parent control in the matching interface in response to an operation on a target parent control.

[0217] Optionally, the configuration switching control includes at least one of the following: an equipment switching control, a skill switching control, and an appearance switching control, and the game configuration information includes: equipment information, skill information, and appearance information; a third response module 300 is specifically used to respond to the trigger condition for equipment information switching, and change the current equipment information to the target equipment information corresponding to the equipment switching control in the game matching process; respond to the trigger condition for skill information switching, and change the current skill information to the target skill information corresponding to the skill switching control in the game matching process; respond to the trigger condition for appearance information switching, and change the current appearance information to the target appearance information corresponding to the appearance switching control in the game matching process.

[0218] Optionally, the third response module 300 is further used to display prompt information, where the prompt information is used to indicate that the game configuration information has been changed.

[0219] Optionally, the third response module 300 is further used to control the target game character to enter the target game game according to the target game configuration information in response to the completion condition of the game match.

[0220] The above-mentioned device is used to execute the method provided by the aforementioned embodiment, and its implementation principle and technical effect are similar, which will not be repeated here.

[0221] The above modules may be one or more integrated circuits configured to implement the above methods, such as one or more application specific integrated circuits (ASICs), or one or more microprocessors, or one or more field programmable gate arrays (FPGAs). For another example, when a module is implemented in the form of a processing element scheduling program code, the processing element may be a general-purpose processor, such as a central processing unit (CPU) or other processor that can call program code. For another example, these modules may be integrated together and implemented in the form of a system-on-a-chip (SOC).

[0222] Fig.15 For a schematic diagram of the structure of the computer device provided in the embodiment of the present application, please refer to Fig.15 , a computer device includes: a memory 400 and a processor 500. The memory 400 stores a computer program that can be run on the processor 500. When the processor 500 executes the computer program, the steps of the above-mentioned game matching control method are implemented.

[0223] In another aspect of an embodiment of the present application, a computer-readable storage medium is provided, on which a computer program is stored. When the computer program is executed by a processor, the steps of the game matching control method are implemented.

[0224] In the several embodiments provided by the present invention, it should be understood that the disclosed devices and methods can be implemented in other ways. For example, the device embodiments described above are only schematic, for example, the division of units is only a logical function division, and there may be other division methods in actual implementation, such as multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the mutual coupling or direct coupling or communication connection shown or discussed can be through some interfaces, indirect coupling or communication connection of devices or units, which can be electrical, mechanical or other forms.

[0225] The units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place or distributed on multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.

[0226] In addition, each functional unit in each embodiment of the present invention may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit. The above-mentioned integrated unit may be implemented in the form of hardware or in the form of hardware plus software functional units.

[0227] The above-mentioned integrated unit implemented in the form of a software functional unit can be stored in a computer-readable storage medium. The above-mentioned software functional unit is stored in a storage medium, including a number of instructions for a computer device (which can be a personal computer, a server, or a network device, etc.) or a processor (English: processor) to perform some steps of the methods of each embodiment of the present invention. The aforementioned storage medium includes: U disk, mobile hard disk, read-only memory (English: Read-Only Memory, abbreviated: ROM), random access memory (English: Random Access Memory, abbreviated: RAM), disk or optical disk and other media that can store program codes.

[0228] The above is only a specific implementation of the present application, but the protection scope of the present application is not limited thereto. Any technician familiar with the technical field can easily think of changes or substitutions within the technical scope disclosed in the present application, which should be included in the protection scope of the present application. Therefore, the protection scope of the present application should be based on the protection scope of the claims.

[0229] The above description is only the preferred embodiment of the present application and is not intended to limit the present application. For those skilled in the art, the present application may have various modifications and variations. Any modification, equivalent replacement, improvement, etc. made within the spirit and principle of the present application shall be included in the protection scope of the present application.

Claims

1. A game matching control method, providing a graphical user interface of the game through a terminal device, characterized in that: The method comprises: In response to a triggering condition for game matching, displaying a game matching interface on the graphical user interface; In response to satisfying a trigger condition for displaying a configuration switching control, at least one configuration switching control is displayed in the game matching interface; each configuration switching control corresponds to game configuration information, and the configuration switching control includes at least one of the following: an equipment switching control, a skill switching control, and an appearance switching control, and the game configuration information includes: equipment information, skill information, and appearance information; In response to satisfying the triggering condition for switching the game configuration information, the current game configuration information is changed to the target game configuration information corresponding to the target configuration switching control in the configuration switching control during the game matching process, so as to perform game matching through the target game configuration information.

2. The game matching control method according to claim 1, characterized in that: The step of displaying a game matching interface on the graphical user interface in response to a triggering condition for game matching comprises: In response to a first touch operation for game matching, receiving a game matching instruction; Based on the game matching instruction, a game matching interface is displayed on the graphical user interface.

3. The game matching control method according to claim 2, characterized in that: In response to satisfying a trigger condition for displaying a configuration switching control, displaying at least one configuration switching control in the game matching interface includes: In response to a second touch operation that satisfies the requirement for displaying a configuration switching control, at least one configuration switching control is displayed in the game matching interface.

4. The game matching control method according to claim 3, characterized in that: In response to satisfying the triggering condition for switching the game configuration information, in the game matching process, the current game configuration information is changed to the target game configuration information corresponding to the target configuration switching control in the configuration switching control, so as to perform game matching through the target game configuration information, including: In response to the third touch operation that satisfies the switching of game configuration information, the current game configuration information is changed to the target game configuration information corresponding to the target configuration switching control in the configuration switching control during the game matching process, so as to perform game matching through the target game configuration information.

5. The game matching control method according to claim 4, characterized in that: The first touch operation and the second touch operation are the same touch operation; or The first touch operation, the second touch operation and the third touch operation are the same touch operation that is performed continuously and uninterruptedly.

6. The game matching control method according to claim 4, characterized in that: The second touch operation and the third touch operation are the same touch operation.

7. The game matching control method according to claim 6, characterized in that: The second touch operation and the third touch operation are the same touch operation including at least the first touch point and the second touch point, and the response to satisfying the trigger condition for displaying the configuration switching control, displaying at least one configuration switching control in the game matching interface, includes: In response to detecting the first touch point, displaying at least one configuration switching control in the game matching interface; The response to satisfying the triggering condition for switching the game configuration information includes: In response to detecting that the second touch point is located on the target configuration switching control.

8. The game matching control method according to claim 4, characterized in that: The first touch operation and the second touch operation are continuous touch operations with different touch modes; or The second touch operation and the third touch operation are continuous touch operations with different touch modes.

9. The game matching control method according to claim 4, characterized in that: In response to the third touch operation satisfying the switching of the game configuration information, in the game matching process, the current game configuration information is changed to the target game configuration information corresponding to the target configuration switching control in the configuration switching control, so as to perform game matching through the target game configuration information, including: In response to a third touch operation satisfying the requirements for switching game configuration information, determining the target configuration switching control; Determine the target game configuration information corresponding to the identifier of the target configuration switching control based on the mapping relationship between the identifier of the configuration switching control and the game configuration information; In the game matching process, the current game configuration information is changed to the target game configuration information corresponding to the target configuration switching control, so as to perform game matching through the target game configuration information.

10. The game matching control method according to claim 9, characterized in that: Before determining the target game configuration information corresponding to the identifier of the target configuration switching control based on the mapping relationship between the identifier of the configuration switching control and the game configuration information, the method further includes: The mapping relationship between the identifier of the configuration switching control and the game configuration information is obtained from a pre-configured mapping relationship data table; the mapping relationship data table includes the identifier of the configuration switching control, the game configuration information, and the mapping relationship between the identifier of the configuration switching control and the game configuration information.

11. The game matching control method according to claim 1, characterized in that: In response to satisfying a trigger condition for displaying a configuration switching control, displaying at least one configuration switching control in the game matching interface includes: In response to satisfying a trigger condition of the display configuration switching control, obtaining occupation information of the target virtual character; At least one configuration switching control matching the occupation information is displayed in the game matching interface.

12. The game matching control method according to claim 1, characterized in that: In response to satisfying a trigger condition for displaying a configuration switching control, displaying at least one configuration switching control in the game matching interface includes: In response to satisfying a trigger condition for displaying a configuration switching control, displaying a matching interface including at least one switching parent control in the game matching interface; In response to an operation on a target parent control, the at least one configuration switching control belonging to the target parent control is displayed in the matching interface.

13. The game matching control method according to claim 1, characterized in that: In response to satisfying the triggering condition for switching the game configuration information, in the game matching process, the current game configuration information is changed to the target game configuration information corresponding to the target configuration switching control in the configuration switching control so as to perform game matching through the target game configuration information, including: In response to satisfying the trigger condition for switching the equipment information, changing the current equipment information to the target equipment information corresponding to the equipment switching control in the game matching process; In response to satisfying the trigger condition for switching the skill information, changing the current skill information to the target skill information corresponding to the skill switching control in the game matching process; In response to satisfying the triggering condition for switching the appearance information, the current appearance information is changed to the target appearance information corresponding to the appearance switching control in the game matching process.

14. The game matching control method according to claim 1, characterized in that: After the current game configuration information is changed to the target game configuration information corresponding to the target configuration switching control in the configuration switching control in the game matching process, the method further includes: Display prompt information, where the prompt information is used to indicate that the game configuration information has been changed.

15. The game matching control method according to any one of claims 1 to 14, characterized in that: The method further comprises: In response to the completion condition of the game matching, the target game character is controlled to enter the target game match according to the target game configuration information.

16. A game matching control device, which provides a graphical user interface of the game through a terminal device, characterized in that: The device comprises: a first response module, a second response module, and a third response module; The first response module is used to display a game matching interface on the graphical user interface in response to a triggering condition of game matching; The second response module is used to display at least one configuration switching control in the game matching interface in response to satisfying the trigger condition for displaying the configuration switching control; each configuration switching control corresponds to game configuration information, and the configuration switching control includes at least one of the following: equipment switching control, skill switching control, and appearance switching control, and the game configuration information includes: equipment information, skill information, and appearance information; The third response module is used to change the current game configuration information to the target game configuration information corresponding to the target configuration switching control in the configuration switching control in the game matching process in response to satisfying the trigger condition for switching the game configuration information, so as to perform game matching through the target game configuration information.

17. A computer device, characterized in that: include: A memory and a processor, wherein the memory stores a computer program that can be run on the processor, and when the processor executes the computer program, the steps of the method described in any one of claims 1 to 15 are implemented.

18. A computer-readable storage medium, characterized in that: The storage medium stores a computer program, which, when executed by a processor, implements the steps of the method described in any one of claims 1 to 15.

Citation Information

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