Method for operating an amusement park and amusement park

By using exoskeleton units and xR headset systems in the amusement park, remote guidance and safety optimization of tourists are achieved, the problem of insufficient tourist flow control and entertainment experience is solved, and the entertainment value and safety of the amusement park are improved.

CN114470795BActive Publication Date: 2025-09-02MACK RIDES GMBH & CO KG
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Patent Information

Application Number
CN202111247368.4
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Priority Date
2020-10-28
Filing Date
2021-10-26
Publication Date
2025-09-02
Estimated Expiration
2041-10-26

AI Technical Summary

Technical Problem

The existing amusement parks have insufficient tourist flow control and entertainment experience, making it difficult to provide high entertainment value experience, and there are safety risks.

Method used

The exoskeleton unit is used to provide tourists with a moving device, and the tactile stimulation and posture control are generated through technical means. Combined with the xR headset and sensor system, the remote guidance and safety optimization of tourists are achieved.

Benefits of technology

It has improved the entertainment experience value of the amusement park, optimized the flow of tourists, reduced safety risks, and enhanced the immersion of tourists' interactions with attractions.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention relates to a method for operating an amusement park (1) for at least one visitor (5) and having at least one attraction (2), wherein at least one exoskeleton unit (30) having at least one movement device (32) is provided for the at least one visitor (5), and the at least one exoskeleton unit (30) imposes at least one movement or gesture on the at least one visitor (5). The invention also relates to an amusement park.
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Description

Technical Field

[0001] The present invention relates to a method for operating an amusement park having at least one attraction for at least one visitor, wherein an exoskeleton unit having at least one movement device for generating tactile stimulation is provided to the at least one visitor, and also to an amusement park having at least one attraction, in particular a "walk-through" or dark ride. Background Art

[0002] Numerous methods and different types of amusement parks are known from the prior art. An amusement park can be either a fixed facility or a collection of semi-fixed attractions, such as a folk festival or a fair. In the prior art, visitors to the amusement park and at least one attraction are entertained by the attraction itself and / or by animations or events. Visitors to the amusement park typically explore the park based on their personal interests and visit at least one attraction at will. To control visitor flow in the amusement park, for example, waiting times are specified for at least one attraction, or visitors can reserve specific time slots during which they can visit the attractions without waiting in line.

[0003] Furthermore, an exoskeleton unit is generally referred to as an artificial and technical support structure in the prior art, and is used, for example, in medicine or ergonomics to support or enhance a visitor's movements with the aid of powered joints. Summary of the Invention

[0004] Starting from this prior art, the object of the present invention is to provide a method which eliminates the disadvantages of the amusement parks known from the prior art and provides at least one visitor to the amusement park with an extraordinary experience of high entertainment value.

[0005] This object is achieved by a method according to the invention for operating an amusement park having at least one attraction and by an amusement park according to the invention having at least one attraction.

[0006] Further advantageous embodiments of the invention are given in the description of the invention.

[0007] The method according to the present invention for operating an amusement park for at least one visitor and having at least one attraction, preferably with a route, is characterized in that at least one exoskeleton unit having at least one movement device is provided to the at least one visitor, the at least one exoskeleton unit being capable of imposing at least one movement or gesture on the at least one visitor. An amusement park is understood here and hereinafter to be a fixed or semi-fixed spatial facility having at least one attraction. The at least one attraction can be an amusement ride, a performance hall, or the like, in which technical means are used to entertain the at least one visitor or multiple visitors.

[0008] The exoskeleton unit associated with the present invention is a unit that can be attached to the body and / or clothing of at least one visitor and can generate mechanical motion or tactile stimuli through technical means. To this end, the exoskeleton unit can be driven by actuators, can be provided with a support device, and can support, brake, enhance, and / or impose joint movements of at least one limb of at least one visitor, such as an arm, leg, hand, finger, and / or foot, as well as the back, neck, and / or head.

[0009] The present invention is therefore based on the idea of ​​combining the experience of visiting an amusement park with tactile stimulation or gestures and / or movements imposed by an exoskeleton unit, thereby providing at least one visitor with a novel experience. To this end, the exoskeleton unit has at least one movement device that can generate or impose tactile stimulation or movements of a body part that can be moved by joints. The at least one visitor experiences a particular neurological arousal when, in particular in sync with an experience in an amusement park ride or attraction, they temporarily lose control of their body or at least one body part and are "remotely controlled."

[0010] According to a refinement of the method according to the present invention, it is provided that a visitor's gesture or movement is imposed, suppressed, or braked, and / or the visitor's gesture is determined. For example, by imposing a visitor's movement, at least one visitor can be actively controlled or remotely controlled. In one scenario, a visitor can be forced to stay on a predetermined route of a scenic spot or an amusement park, or can be directed to at least one scenic spot in an amusement park. By imposing at least one visitor's movement, visitor flow can be optimized, thereby allowing visitors to be directed, for example, to less frequently visited scenic spots and / or scenic spots corresponding to the visitor's desired profile. It is also possible to increase nervous excitement and improve safety by specifically determining the visitor's gesture, because the visitor's physical reactions can be prevented or suppressed. For example, visitors can be guided closer to events at the scenic spot through this measure, without the risk of the visitor running away, grabbing, or displaying other potentially dangerous physical reactions at the moment of surprise. At least one visitor can also be integrated into the events at the scenic spot by being forced to move, as will be described in detail below, and these movements can preferably be synchronized with the events at the scenic spot.

[0011] According to a refinement of the method, the exoskeleton unit can impose a movement or gesture on at least one visitor in a time-dependent manner, in dependence on the visitor's position and / or orientation, and / or as a result of received control commands. The control commands can preferably be received via an interface of a communication medium.

[0012] It has also proven advantageous if the exoskeleton unit has a first operating mode and at least one second operating mode. In the first operating mode, movements or gestures can be imposed independently of the at least one visitor's body posture, movements, and / or movement requests, and the at least one visitor has no control over the movements or gestures. In the second operating mode, the at least one visitor's movements and / or movement requests are supported.

[0013] In this operating mode, the exoskeleton unit can be controlled to follow movements specified by the visitor. To this end, a sensor system can be provided that detects the visitor's movement requests. For example, the sensor system can include at least one pressure sensor and / or at least one torque sensor, for example, located in a joint of the exoskeleton unit, which detects the visitor's movement. Alternatively, at least one electromyographic sensor can be provided that detects the activation of a muscle or muscle group to detect the visitor's movement or the visitor's movement request. The exoskeleton unit can then execute the movement corresponding to the muscle activation, or support, brake, inhibit, or prevent the movement. Alternatively, the exoskeleton unit can be controlled to impose movements on the visitor.

[0014] For example, the exoskeleton unit can enable guests with disabilities to "walk" or explore the park normally without relying on other mobility aids, such as wheelchairs, walkers, or wheeled walkers. In this case, the exoskeleton unit can follow the movements specified by the guest or detect movement requests using at least one electromyography sensor. However, it is also possible to make the exoskeleton unit technology more accessible to guests without physical disabilities and, for example, use it as a technology demonstration program to bring them closer to supernatural powers and, if necessary, provide an extended immersive experience with the presented content.

[0015] Preferably, the amusement park and / or attraction has at least one playback device, with which the exoskeleton unit can be synchronized. To this end, the exoskeleton unit can be connected to a device controller and / or amusement park control system via an interface of a communication device, or can react to signals from the playback device via a corresponding sensor system. The playback device can, for example, play one or more technical effects and / or media content. By synchronizing the playback device with the at least one exoskeleton unit, effects and tactile stimulation or imposed movements can be combined for at least one visitor, so that the visitor's consciousness is secondary to the exoskeleton unit, and the content displayed by the playback device is perceived as particularly realistic.

[0016] According to one refinement, the exoskeleton unit can guide at least one visitor through an amusement park and / or attraction using a predetermined data set, at least partially and / or temporarily, using tactile stimulation. For example, a model of the amusement park and / or attraction can be stored in the exoskeleton unit, the attraction's device controller, and / or the amusement park's control device. At least one visitor can be animated via a "geofence" along the route of the attraction or amusement park to follow a route or be urged to optimize throughput by reaching certain landmarks within a specified time span. This controls visitor flow, particularly in "walk-through" attractions, and ensures continuous, predictable throughput. If at least one visitor leaves the specified route, path, or "geofence" or moves too slowly, particularly through the attraction, the exoskeleton unit can switch from a second operating mode to a first operating mode and control the respective visitor using stimulation or imposed motion. In particular, time limits can be defined for the respective attraction to determine a maximum dwell time. If a visitor moves too slowly or remains in one place for too long, appropriate stimulation can be used to optimize throughput.

[0017] It is also advantageous if the amusement park and / or attraction has visitor detection means and relies on the visitor detection means to impose movements and / or gestures on at least one visitor via the exoskeleton unit. For example, the visitor detection means can detect the number of other visitors within the area of ​​the amusement park and / or attraction and / or the throughput of other visitors within the area of ​​the amusement park and / or attraction. In other words, the visitor detection means can detect crowding within the area of ​​the amusement park or attraction and provide targeted stimulation to at least one visitor to optimize throughput. The at least one visitor can be directed to a less frequented area of ​​the amusement park or attraction, or be encouraged or forced to move more quickly through the attraction or amusement park or attraction area, thereby optimizing throughput and better controlling visitor flow.

[0018] One refinement of the proposed method provides that an xR headset is provided to at least one visitor, and that the xR headset presents media content to the respective at least one visitor. It should be noted at this point that in connection with the present invention, the term "xR" is used as a synonym for AR (augmented reality), VR (virtual reality), ER (extended reality), MR (mixed reality), etc., wherein this list is not restrictive or exhaustive.

[0019] According to one refinement, the exoskeleton units can communicate with an amusement park and / or attraction and / or an xR headset. For example, a device controller or amusement park control system can remotely control the exoskeleton units via corresponding control commands. However, the exoskeleton units can also transmit information to the device controller and / or amusement park control system. In particular, it is possible for the exoskeleton units to transmit their position and / or orientation to the device controller and / or amusement park control system, where the position and / or orientation corresponds to the position of at least one exoskeleton unit or the visitor wearing the exoskeleton unit. The exoskeleton units can also transmit additional information that can be used to assess the experience value of at least one visitor. This information can, for example, include the at least one visitor's physical reactions to effects or content in an attraction or playback device and contribute to enhancing the experience value of the attraction or amusement park. In principle, this enables bidirectional communication between the device controller of the attraction and / or the amusement park control system.

[0020] The at least one movement and / or gesture imposed by the exoskeleton unit can also be synchronized with the content played by the xR headset. Thus, the exoskeleton unit can communicate with the xR headset, thereby providing, in addition to visual or audiovisual stimulation via the xR headset, tactile stimulation coordinated therewith via the movement and imposed gesture. Thus, the highest possible immersion intensity can be achieved.

[0021] The exoskeleton unit can also provide data for generating content or transmit it to a data processing device that generates content, wherein the content is generated based on or taking into account this data. This allows for a detailed and reliable display of content. State information can be transmitted, enabling realistic display of limbs, for example, via an xR headset. For example, arms, hands, fingers, legs, and / or feet can be displayed accordingly, thereby expanding the experience of the content.

[0022] It has also proven advantageous if the exoskeleton unit uses a sensor system that can detect or monitor the exoskeleton unit's environment. Based on the sensor system or data determined by the sensor system, the exoskeleton unit can impose at least one gesture or movement on the visitor. For example, if the distance to an object and / or another visitor has not been reached, the visitor is prevented from closing the distance further by targeted stimulation. If at least one visitor is provided with an xR headset, the sensor system of the xR headset can also be used, either additionally or alternatively. The sensor system can detect influences from the environment, such as objects or other visitors. Thus, the exoskeleton unit can help avoid collisions with real objects and maintain distance from other visitors.

[0023] For example, real objects in an amusement park and / or attraction cannot be displayed by the content of an xR headset. Moreover, these real objects cannot be visually identified by at least one guest, especially in a dark ride. For example, the sensor system can also be used to comply with hygiene regulations to ensure that the attraction and / or amusement park is operated in accordance with regulations.

[0024] A refinement of the above-described method and its refinements provides that the exoskeleton unit has an operating device, via which the at least one guest can control the exoskeleton unit. Preferably, the operating device is a human-machine interface, wherein the exoskeleton unit further preferably has a mechanical operating device and / or a voice control. The operating device may have a panic function, which may occur if the exoskeleton unit restricts the guest's freedom of movement. The voice control may ensure that, upon issuing a voice command or "code word," the exoskeleton unit enables the guest to regain full control of their movements, posture, or body.

[0025] By means of an operating device, which can also be remotely controlled via a device controller and / or a control device of the amusement park and / or depending on the position and / or orientation, the exoskeleton unit can be switched from a second operating mode involving forced guidance of the body or body parts to a first operating mode in which the exoskeleton unit detects a movement request of at least one visitor and follows or supports the movement request.

[0026] Another aspect of the invention relates to an amusement park, in particular for carrying out the above-described method and its developments, having at least one attraction, in particular a "walk-through" or dark ride, said amusement park having at least one exoskeleton unit with at least one movement device, wherein the exoskeleton unit is configured to impose a gesture or a movement on at least one visitor.

[0027] A preferred embodiment of an amusement park provides for a communication device, by means of which at least one exoskeleton unit can communicate with the amusement park and / or attraction. The communication device enables bidirectional communication between the at least one exoskeleton unit and the amusement park and / or attraction, preferably wirelessly. Control commands and information can be exchanged via the communication device. For example, the operating state, position, orientation, and / or sensor data of the exoskeleton unit can be transmitted to the amusement park and / or attraction or to a control device of the amusement park and / or an equipment controller of the attraction. This allows for free movement within the space of the amusement park or attraction and interaction with the scenery, rather than simply driving or walking through the scenery, as previously possible in the prior art.

[0028] According to a preferred refinement, at least one xR headset is provided for displaying content for at least one visitor, wherein the at least one xR headset can be synchronized with an exoskeleton unit. The exoskeleton unit can be connected to the xR headset via an interface, whereby the xR headset can transmit control commands to the corresponding exoskeleton unit. The exoskeleton unit can also include a data processing device that outputs or generates content, and the data processing device transmits the content displayed by the xR headset to the xR headset via the interface. The exoskeleton unit can supplement events in the displayed content with tactile stimulation and transmit tactile feedback to the body of the at least one visitor, thereby making the experience in the amusement park or attraction more like an illusion. The attraction can, for example, be a free-roaming VR or AR application.

[0029] It has also proven advantageous if the amusement park and / or at least one attraction has visitor detection devices. The visitor detection devices can be used for capacity assessment and visitor flow planning, wherein the number of visitors in at least one attraction and / or in at least one arrangement of attractions can be detected and / or estimated. The visitor detection devices can transmit data to the amusement park control system and / or the equipment controller of at least one attraction, and based on a model, measures can be determined to optimize visitor throughput and enable targeted visitor flow planning. For example, visitors can be guided to less frequented attractions using tactile stimulation, or restrictions on amusement park routes or routes to attractions can be removed using the exoskeleton unit without obvious obstacles.

[0030] It has also proven advantageous to provide at least one playback device. However, the at least one playback device can be located in or at the amusement park and at at least one attraction where scenes can be presented to at least one visitor. The playback device, the attraction's device controller, or the amusement park's control system can be synchronized with the at least one exoskeleton unit, either directly or indirectly via a slave system.

[0031] For example, at Halloween or "Horror Nights," at least one guest can be equipped with or donned by an exoskeleton unit. Synchronized with a playback device, an attraction's device controller, or an amusement park's controls, at least one guest can be deprived of their freedom of movement at least temporarily and / or locally through imposed movements, freezing, or forced postures. This allows the at least one guest to be exposed to threatening scenarios very closely without fear of panic reactions such as flight or collision. Risks to the at least one guest and to other guests are minimized or eliminated. The guest can be forcibly guided through such scenarios through tactile stimulation and thus be dictated by "external forces," thereby making the scenarios in the amusement park or attraction more intense. At least one guest can also become part of a scenario through forced guidance, where they are forced to perform movements synchronized with the scenario in the playback device.

[0032] It has proven advantageous to provide a position detection device that can detect the position of at least one exoskeleton unit in an amusement park or attraction. The position detection device can be stationary, i.e., fixedly arranged in the amusement park, and can track the at least one exoskeleton unit within the amusement park. Additionally or alternatively, the position detection device can be provided in the exoskeleton unit and can be based on known position detection methods. Furthermore, additionally or alternatively, the exoskeleton unit can utilize the position detection device of an xR headset.

[0033] Using a predetermined dataset, at least one exoskeleton unit can impose, at least in sections or temporarily, a movement or gesture on at least one visitor, depending on their position and / or orientation. The dataset can be stored locally in the exoskeleton unit and / or externally, for example, in a control system of an amusement park and / or an equipment controller of an attraction, as well as in a data processing device of an xR headset. The dataset can include, for example, a digital model of the amusement park and / or attraction, or a route through the attraction. The exoskeleton unit can guide at least one visitor along a virtual path, thereby determining the visitor's movement patterns and keeping the visitor on the predetermined path in the absence of visible obstacles. This creates a large number of scenarios that can be used for visitor flow planning, capacity assessment, and visitor entertainment, and can be used in a modular manner.

[0034] One refinement of the exoskeleton unit provides for a sensor system that can detect or monitor the surroundings of at least one visitor equipped with the exoskeleton unit. The exoskeleton unit can apply at least one tactile stimulus to the visitor based on the sensor system or data determined in front of the sensor system. For example, if the distance to an object and / or another visitor is not reached, a tactile stimulus can be generated to prevent the visitor from closing the distance further. If the at least one visitor is provided with an xR headset, the sensor system of the xR headset can be utilized.

[0035] The sensor system can monitor the surroundings of at least one guest or the surroundings of an exoskeleton unit at at least one guest and detect objects or other guests. The exoskeleton unit can avoid collisions with or maintain a distance from real objects. For example, real objects may not be displayed in the xR headset content and / or may not be visually discernible to the at least one guest, particularly in a dark ride. The sensor system can also be used, for example, to comply with hygiene regulations to ensure that attractions and / or amusement parks operate in accordance with regulations.

[0036] Another aspect of the invention relates to the use of an exoskeleton unit for visitor flow planning and / or visitor flow guidance for at least one tour in an amusement park or attraction. BRIEF DESCRIPTION OF THE DRAWINGS

[0037] Hereinafter, an embodiment will be described in detail with reference to the accompanying drawings. In the accompanying drawings:

[0038] Figure 1 a schematic diagram showing a visitor to an attraction of an amusement park with an exoskeleton unit and an xR headset; and

[0039] Figure 2 A schematic and greatly simplified illustration of an amusement park is shown. DETAILED DESCRIPTION

[0040] Hereinafter, identical or functionally identical components are identified by identical reference numerals in the figures. For the sake of clarity, not all identical or functionally identical components are provided with reference numerals in the various figures.

[0041] Figure 1 Visitor 5 of amusement park 1 is shown visiting attraction 2 to experience the attraction. Visitor 5 wears an exoskeleton unit 30, which can generate mechanical and tactile stimuli for visitor 5 through technical means, thereby forcing movement or posture of at least one body part or limb on visitor 5.

[0042] The exoskeleton unit 30 may have a plurality of movement devices 32 , by means of which the joint movements of at least one visitor 5 may be supported, braked, amplified and / or forced, thereby generating mechanical and haptically perceptible stimuli for the visitor 5 .

[0043] The motion device 32 may comprise one or more actuators that generate motions at the support structure that mimic a body part or a limb, wherein the support structure 33 is coupled to the body part or limb via fastening means.

[0044] In the illustrated embodiment, the exoskeleton unit 30 can act on the legs and arms of the visitor 5 and, for this purpose, comprises a controller 34 , which can be arranged in the form of a backpack on the back of the visitor 5 , can process control commands and control the movement device 32 accordingly.

[0045] The controller 34 of the exoskeleton unit 30 can control the motion device 32 or actuators in different ways. In a first operating mode, the exoskeleton unit 30 can predetermine or impose postures or movements on the visitor 5. The visitor 5 is "remotely controlled" or guided by an external force.

[0046] In a second operating mode, exoskeleton unit 30 can follow movements predetermined by visitor 5. To this end, a sensor system 36 can be provided that detects movement requests from visitor 5. Sensor system 36 can include at least one pressure sensor and / or at least one torque sensor, which can be arranged in joints of exoskeleton unit 30 to detect movement from visitor 5. At least one electromyography sensor can also be provided that detects the activation of a muscle or muscle group to detect movement from visitor 5 or movement requests from visitor 5. Exoskeleton unit 30 can then, using at least one movement unit 32 or at least one actuator, execute a movement corresponding to the muscle activation and generate tactile stimulation or support, brake, inhibit, or prevent the movement.

[0047] Controller 34 may also include an energy storage device (not shown) from which energy may be supplied to both the electronics of controller 34 and motion device 32 of exoskeleton unit 30. The electronics of controller 34 may include a data processing device (not shown) on which data and programs specific to amusement park 1 or attraction 2 may be stored, which enable motion device 32 to generate tactile stimulation or movement of guest 5 depending on the position and / or orientation of exoskeleton unit 30 or guest 5.

[0048] The amusement park 1 may have one, preferably several, attractions 2 and also a control device 10. The attractions 2 and the amusement park 1 may have at least one playback device 25, which can reproduce or present entertainment effects or content and can be controlled by the device controller 20 and the higher-level control device 10 of the amusement park 1.

[0049] The amusement park 1 and / or at least one attraction 2 may provide a large number of exoskeleton units 30 for use by visitors. These exoskeleton units 30 are handed over to visitors in person at the entrance area of ​​the amusement park 1 and / or attraction 2 and are returned when the visitors leave the attraction 2 or the amusement park 1.

[0050] according to Figure 1 Attraction 2 may be a so-called "walk-through" attraction, wherein attraction 2 specifies a route that visitors 5 can walk through. Along this route, visitors are presented with effects, illustrations, or animations that have a particularly high entertainment value and induce arousal. For example, in one embodiment, exoskeleton unit 30 may guide visitor 5 through amusement park 1 and / or through attraction 2. To this end, the position and / or orientation of exoskeleton unit 30 or visitor 5 in amusement park 1 and / or attraction 2 may occur in various ways, as described below:

[0051] Sensor system 36 may include position detection means by which the position and / or orientation of exoskeleton unit 30 in amusement park 1 and / or attraction 2 can be detected. For this purpose, one or more position detection means known from the prior art may be provided, which allow position and / or orientation detection both under open sky and in enclosed rooms.

[0052] The position and / or orientation of the exoskeleton unit 30 can also occur via the amusement park 1 and / or via the corresponding attraction 2 , wherein the control device 10 of the amusement park 1 or the facility controller 20 of the attraction can detect the position and / or orientation of the exoskeleton unit 30 of the visitor 5 .

[0053] Visitor 5 can also be provided with exoskeleton unit 30 having an xR headset 40 , wherein exoskeleton unit 30 can use a sensor system (not shown) of xR headset 40 to detect the position and / or orientation of exoskeleton unit 30 or visitor 5 .

[0054] The xR headset 40 can present media content to the corresponding at least one visitor 5, wherein at least one tactile stimulus generated by the exoskeleton unit 30 can be synchronized with the media content. The exoskeleton unit 30 can communicate with the xR headset 40 via an interface, thereby providing coordinated tactile stimulation via the exoskeleton unit 30 in addition to visual or audiovisual stimulation via the xR headset 40. This allows for the highest possible immersion. The term "xR" is used as a synonym for AR (augmented reality), VR (virtual reality), ER (extended reality), and MR (mixed reality).

[0055] At this point it should be noted that the aforementioned methods for detecting the position and / or orientation of the exoskeleton unit 30 or the visitor 5 can be combined with one another.

[0056] The exoskeleton unit 30 can communicate with the device controller 20 of the attraction 2 and / or the control device 10 of the amusement park 1, wherein Figure 2 As shown by the arrows in the figure, bidirectional communication is possible. Both control commands and status information can be exchanged.

[0057] Control device 10 and / or device controller 20 can, for example, transmit control commands or data to exoskeleton unit 30, thereby guiding visitor 5 through amusement park 1 or attraction 2. For example, visitor 5 can be specifically guided to at least one attraction 2 and / or through attraction 2 or along a predetermined path through tactile stimulation induced by exoskeleton unit 30, without requiring visible obstacles to guide visitor 5. For example, if visitor 5 leaves a predetermined path or geofence, guidance or control of at least one visitor 5 can be achieved by preventing movement. It is also possible to impose movement on at least one visitor 5, thereby guiding at least one visitor 5.

[0058] Exoskeleton unit 30 can be synchronized with events in attraction 2 or amusement park 1, thereby imposing movements or gestures on visitor 5 in terms of time and / or position. For example, visitor 5 can be integrated into the events in amusement park 1 or attraction 2 through purposefully generated movements. It is also possible to control the gestures or movements of visitor 5 in order to prevent defensive reactions and minimize danger, for example, in the case of special effects in playback device 25, thereby enabling visitor 5 to be more closely integrated into the events in amusement park 1 and / or attraction 2.

[0059] The corresponding attraction 2 and / or amusement park 1 may have a visitor detection device (not shown) by which the visitor crowding in the attraction 2 and / or amusement park 1 can be determined. The visitor detection device can, for example, preferably detect the visitor density by area and, for example, detect the number of visitors in the attraction 2 or the queue in front of the attraction 2. By determining the visitor flow in the attraction 2 and the amusement park 1, at least one visitor 5 can be motivated in a targeted manner to visit a less frequented attraction 2 or area of ​​the amusement park 1, thereby enabling the visitor flow in the amusement park 1 to be monitored, influenced, or controlled.

[0060] For example, visitor 5 may stop at attraction 2 via exoskeleton unit 30 to complete the route within a predetermined time window to optimize visitor throughput in attraction 2 and control visitor flow within attraction 2.

[0061] The xR headset 40 may include its own data processing device for generating content to be presented to the respective visitor 5. For example, the xR headset 40 may generate virtual reality, particularly depending on the position and / or orientation of the xR headset in the attraction 2 or amusement park, and present the content stereoscopically to the visitor 5. In synchronization with the generated content, the exoskeleton unit 30 may generate tactile stimuli for the visitor 5, thereby achieving the highest possible immersion intensity.

[0062] The exoskeleton unit 30 can also transmit data to the xR headset 40. For example, the exoskeleton unit 30 can determine the posture of an arm or leg and transmit the corresponding data to the xR headset 40. The posture of the leg or arm can be realistically displayed in the content played by the xR headset 40.

[0063] According to a further development (not shown), the data processing device for generating playable content can be part of the controller 34 of the exoskeleton unit 30. The controller 34, the data processing device, the sensor system, the communication means, and the power supply can be arranged in such a compact device, in particular as a backpack, thereby generating a comprehensive immersive experience for at least one visitor 5.

[0064] Description of reference numerals:

[0065] 1 Amusement Park

[0066] 2 Attractions

[0067] 5 tourists

[0068] 10 Control device

[0069] 20 Device Controller

[0070] 25 playback device

[0071] 30 exoskeleton units

[0072] 32 actuators

[0073] 34 Controller

[0074] 36 sensor systems

[0075] 40 xR On-Ear Headphones

Claims

1. A method of operating an amusement park (1) for at least one visitor (5) and having at least one attraction (2), wherein: At least one exoskeleton unit (30) having at least one movement device (32) is provided for the at least one visitor (5), and the at least one exoskeleton unit (30) imposes at least one movement or gesture on the at least one visitor (5), The invention is characterized in that the exoskeleton unit (30) guides the visitor (5) at least in sections and / or temporarily through a route of the at least one attraction (2) with the aid of a predetermined data set, the exoskeleton unit (30) animates at least one visitor through a kind of geo-fence on the route of the attraction to follow the route or to be urged to optimize throughput and reach certain waypoints within a specified time span, and The at least one attraction (2) has a visitor detection device, and the exoskeleton unit (30) imposes movements and / or gestures on the at least one visitor depending on data detected by the visitor detection device.

2. The method according to claim 1, characterized in that The exoskeleton unit (30) suppresses the movement of the visitor (5) and / or determines the posture of the visitor (5).

3. The method according to claim 1, characterized in that The exoskeleton unit (30) generates the movements or gestures in a time-dependent manner, dependent on the position and / or orientation of the visitor (5), and / or as a result of received control commands.

4. The method according to any one of claims 1 to 3, characterized in that The exoskeleton unit (30) has a first operating mode in which the movement or posture is imposed independently of the body posture, movement and / or movement request of the at least one visitor (5), and a second operating mode in which the body posture, movement and / or movement request of the at least one visitor (5) is supported.

5. The method according to any one of claims 1 to 3, characterized in that An xR headset (40) is provided to the at least one visitor (5), and the xR headset (40) presents content to the at least one visitor (5).

6. The method according to any one of claims 1 to 3, characterized in that The exoskeleton unit (30) receives control commands from the at least one scenic spot (2) and / or from the xR headset (40).

7. The method according to any one of claims 1 to 3, characterized in that A sensor system (36) is provided, and the exoskeleton unit (30) acts on the at least one visitor (5) when the at least one visitor (5) leaves a predetermined path, area, or time window or fails to reach a predefined distance from an object or another visitor.

8. An amusement park (1) comprising at least one attraction (2) having a route, the amusement park (1) having at least one exoskeleton unit (30) having at least one movement device (32) for at least one visitor (5), and wherein: at least one movement or gesture can be imposed on the at least one visitor (5), The invention is characterized in that the exoskeleton unit (30) guides the visitor (5) at least in sections and / or temporarily through a route of the at least one attraction (2) with the aid of a predetermined data set, the exoskeleton unit (30) animates at least one visitor through a kind of geo-fence on the route of the attraction to follow the route or to be urged to optimize throughput and reach certain waypoints within a specified time span, and The at least one attraction (2) has a visitor detection device, and the exoskeleton unit (30) imposes movements and / or gestures on the at least one visitor depending on data detected by the visitor detection device.

9. The amusement park (1) according to claim 8, characterized in that Communication means are provided, and the at least one scenic spot (2) can transmit control commands to the exoskeleton unit (30).

10. The amusement park (1) according to claim 9, characterized in that At least one playback device (25) is provided, and the at least one playback device is synchronized with the at least one exoskeleton unit (30) via a communication device.

11. An amusement park (1) according to any one of claims 8 to 10, characterized in that At least one xR headset (40) is provided for displaying content for the at least one visitor (5), and the exoskeleton unit (30) can communicate with the xR headset (40).

12. An amusement park (1) according to any one of claims 8 to 10, characterized in that Position detection means are provided, by which the position of the at least one exoskeleton unit (30) in the at least one scenic spot (2) can be detected.

13. An amusement park (1) according to any one of claims 8 to 10, characterized in that The at least one exoskeleton unit (30) has a sensor system (36).

14. The amusement park (1) according to claim 8, characterized in that The at least one attraction (2) is a "walk-through" attraction or a dark ride.

Citation Information

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