Game scene control method, device, computer device and storage medium

By switching display between the global map of the game scene and the target game scene area map, the problem of imbalance in art effects and display performance efficiency in the Big World Exploration game is solved, and efficient display and low load of computer equipment are achieved.

CN114504819BActive Publication Date: 2025-07-04NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202210060950.8
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2022-01-19
Publication Date
2025-07-04
Estimated Expiration
2042-01-19

AI Technical Summary

Technical Problem

The existing Big World Exploration Games have poor balanced art effects and display performance efficiency on mobile platforms, resulting in a large load on computing power of computer equipment.

Method used

By displaying the separate display of the target game's game scene global map and the target game scene area map, players can enter the target scene area map in the game scene global map to perform game behavior, and switch back to the game scene global map when leaving, reducing the load on the device's computing power.

Benefits of technology

It improves the ability of computer equipment to balance the art effects and display performance efficiency of the big world map, reduces the amount of content displayed by the device each time, and reduces the load of computing power.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

An embodiment of the present application discloses a game scene control method, device, computer device, and storage medium. The method includes: displaying a global game scene map of a target game, where the global game scene map includes a plurality of scene area maps, and one of the scene area maps corresponds to a game scene area of the target game; in response to an entry trigger operation for a target scene area map in the scene area maps, displaying the target game scene area corresponding to the target scene area map, where after entering the target game scene area, the current virtual character controlled by the player performs game actions in the target game scene area; in response to a departure trigger operation for the target game scene area, switching the target game scene area to the global game scene map. This reduces the amount of content displayed by the computer device each time and reduces the load on the device's computing power.
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Description

Technical Field

[0001] This application relates to the field of game technologies, and particularly to a game scene control method, apparatus, computer device, and storage medium. Background Art

[0002] In a large world map exploration game, players can perform actions such as walking, encountering events, and fighting on a map with a relatively large physical scale (such as a continent). With the improvement of the quality of domestic mobile games and the gaming tastes of players, an excellent large world exploration experience has strong competitiveness in the market and is attracting increasing attention from game R & D manufacturers. However, due to the limitations of the hardware capabilities of mobile platforms, large worlds have relatively high requirements for the technical R & D and art production capabilities of manufacturers. Currently, large world exploration games on the market have poor balancing and consideration capabilities for the art effects and display performance efficiency of large world maps, resulting in a large load on the computing power of computer devices. Summary of the Invention

[0003] Embodiments of this application provide a game scene control method, apparatus, computer device, and storage medium, which can improve the balancing and consideration capabilities of a computer device for the art effects and display performance efficiency of a large world map and reduce the load on the device's computing power.

[0004] Embodiments of this application provide a game scene control method, including:

[0005] Display a global game scene map of a target game, where the global game scene map includes multiple scene area maps, and one of the scene area maps corresponds to a game scene area of the target game;

[0006] In response to an entry trigger operation for a target scene area map in the scene area map, display the target game scene area corresponding to the target scene area map. After entering the target game scene area, the current virtual character controlled by the player performs game actions in the target game scene area;

[0007] In response to a departure trigger operation for the target game scene area, switch the target game scene area to the global game scene map.

[0008] Correspondingly, embodiments of this application also provide a game scene control apparatus, including:

[0009] A first display unit, configured to display a global game scene map of a target game, where the global game scene map includes multiple scene area maps, and one of the scene area maps corresponds to a game scene area of the target game;

[0010] A second display unit, configured to display a target game scene area corresponding to the target scene area map in response to an entry trigger operation for the target scene area map in the scene area map, wherein after entering the target game scene area, a current virtual character controlled by a player performs game actions in the target game scene area;

[0011] A switching unit, configured to switch the target game scene area to the global game scene map in response to a departure trigger operation for the target game scene area.

[0012] Optionally, the global game scene map includes a plurality of entry controls, wherein one of the entry controls corresponds to one game scene area map, and the second display unit is further configured to:

[0013] In response to a touch operation on a target entry control among the entry controls, determine the game scene area map corresponding to the target entry control as the target scene area map;

[0014] Obtain the target game scene area corresponding to the target scene area map, and display the target game scene area.

[0015] Optionally, the first display unit is further configured to:

[0016] Display the current virtual character in the global game scene map;

[0017] The second display unit is further configured to:

[0018] Control the current virtual character to enter the target game scene area from the global game scene map;

[0019] Control the current virtual character to perform the game actions in the target game scene area.

[0020] Optionally, the switching unit is further configured to:

[0021] In response to the departure trigger operation for the target game scene area, switch the target game scene area to the global game scene map, and control the current virtual character to leave the target game scene area and return to the global game scene map.

[0022] Optionally, the second display unit is further configured to:

[0023] Obtain a switching position of the current virtual character in the global game scene map when entering the target game scene area from the global game scene map;

[0024] The switching unit is further configured to:

[0025] Control the current virtual character to leave the target game scene area and return to the switching position in the global game scene map.

[0026] Optionally, the target game scene area includes an entrance position and an exit position, and the second display unit is further configured to:

[0027] After entering the target game scene area, control the current virtual character to be located at the entrance position of the target game scene area;

[0028] In response to a movement control operation on the current virtual character, control the current virtual character to move in the target game scene area from the entrance position;

[0029] The switching unit is further configured to:

[0030] In response to a movement control operation on the current virtual character, if the current virtual character moves to the exit position, switch the target game scene area to the global game scene map.

[0031] Optionally, the second display unit is further configured to:

[0032] Control the current virtual character to enter the target game scene area;

[0033] In response to a game battle participation operation on the current virtual character in the target game scene area, control the current virtual character to join the game battle in the target game scene area;

[0034] The switching unit is further configured to:

[0035] In response to a game operation of the current virtual character in the game battle, if the game battle ends, switch the target game scene area to the global game scene map.

[0036] Optionally, the second display unit is further configured to:

[0037] Obtain the area attribute information of each scene area map in the global game scene map;

[0038] Display the area attribute information corresponding to each scene area map within a preset range of each scene area map in the global game scene map.

[0039] Optionally, the second display unit is further configured to:

[0040] In response to a selection operation for each of the target scene area maps in the global map of the game scene, determine the selected order of each of the target scene area maps, which is the order for the current virtual character to enter the target game scene areas corresponding to each of the target scene area maps;

[0041] According to the selected order, switch the global map of the game scene to the target game scene area corresponding to the first selected target scene area map;

[0042] The switching unit is further configured to:

[0043] In response to a departure trigger operation for the currently displayed target game scene area, if the currently displayed target game scene area is the target game scene area corresponding to the last selected target scene area map, switch the currently displayed target game scene area to the global map of the game scene;

[0044] If the currently displayed target game scene area is not the target game scene area corresponding to the last selected target scene area map, based on the selected order, switch the currently displayed target game scene area to the next target game scene area of the currently displayed target game scene area.

[0045] Optionally, the global map of the game scene includes global map elements, the game scene area includes area map elements, the global map elements include reference map elements corresponding to the area map elements, and the position of the reference map elements in the global map of the game scene is used to represent the position of the area map elements in the game scene area.

[0046] Optionally, the global map of the game scene includes a satellite map of all game scenes of the target game.

[0047] Similarly, an embodiment of the present application further provides a computer device, including:

[0048] A memory for storing a computer program;

[0049] A processor for performing the steps of any one of the game scene control methods.

[0050] In addition, an embodiment of the present application further provides a computer-readable storage medium, on which a computer program is stored, and when the computer program is executed by a processor, the steps of any one of the game scene control methods are implemented.

[0051] The embodiments of the present application provide a game scene control method, device, computer device, and storage medium. When a player starts a target game, the computer device first displays the global map of the game scene of the target game. When the player wants to enter a certain area included in the global map of the game scene to perform a game behavior, an entry trigger operation can be performed on the target scene area map among multiple scene area maps. The computer device then displays the target game scene area corresponding to the target scene area map. When the player performs a leave trigger operation, the computer device switches the target game scene area back to the global map of the game scene. By separately displaying the global map of the game scene of the target game and the target game scene area of a small area, the overall elements of the global map of the game scene are presented macroscopically during the game process, and the detailed elements of the specific game scene area are presented microscopically. This improves the computer device's ability to balance and take into account the artistic effect and display performance efficiency of the large world map, reduces the amount of content displayed by the computer device each time, and reduces the load on the device's computing power. BRIEF DESCRIPTION OF THE DRAWINGS

[0052] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the following will briefly introduce the drawings required to be used in the description of the embodiments. Obviously, the following drawings are only some embodiments of the present invention. For those skilled in the art, without creative efforts, other drawings can be obtained based on these drawings.

[0053] Figure 1 is a system schematic diagram of the game scene control device provided by the embodiments of the present application;

[0054] Figure 2 is a flowchart of the game scene control method provided by the embodiments of the present application;

[0055] Figure 3 is a schematic diagram of an entry control provided by the embodiments of the present application;

[0056] Figure 4 is another flowchart of the game scene control method provided by the embodiments of the present application;

[0057] Figure 5 is a structural schematic diagram of the game scene control device provided by the embodiments of the present application;

[0058] Figure 6 is a structural schematic diagram of the computer device provided by the embodiments of the present application. DETAILED DESCRIPTION OF THE EMBODIMENTS

[0059] The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present application. Obviously, the described embodiments are only a part of the embodiments of the present invention, rather than all the embodiments. All other embodiments obtained by those skilled in the art based on the embodiments of the present invention without creative efforts belong to the scope of protection of the present invention.

[0060] The embodiments of the present application provide a game scene control method, apparatus, computer device, and storage medium. Specifically, the game scene control method in the embodiments of the present application can be executed by a computer device, where the computer device can be a terminal or a server, etc. The terminal can be a smart phone, a tablet computer, a laptop computer, a touch screen, a game console, a personal computer (PC), a personal digital assistant (PDA), etc. The terminal can also include a client, and the client can be a game application client, a browser client with a game program, or an instant messaging client, etc. The server can be an independent physical server, or a server cluster or a distributed system composed of multiple physical servers, or a cloud server that provides basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, content distribution network services, and big data and artificial intelligence platforms.

[0061] For example, when the game scene control method runs on a terminal device, the terminal device stores a game application program and is used to present the scene in the game screen. The terminal device is used to interact with the player through the game interface, for example, by downloading and installing the game application program on the terminal device and running it. The way the terminal device provides the game interface to the player can include various methods. For example, it can be rendered and displayed on the display screen of the terminal device, or the game interface can be presented through holographic projection. For example, the terminal device can include a touch display screen and a processor. The touch display screen is used to present the game interface and receive the operation instructions generated by the player acting on the game interface. The game interface includes a virtual scene, and the processor is used to run the game application program and the game, generate the game interface, respond to the operation instructions, and control the display of the game interface on the touch display screen.

[0062] For example, when the game scene control method runs on a server, it can be a cloud game. A cloud game refers to a game mode based on cloud computing. In the running mode of a cloud game, the running entity of the game application and the presenting entity of the game interface are separated. The storage and running of the game scene control method are completed on the cloud game server, while the presentation of the game interface is completed on the cloud game client. The cloud game client is mainly used for receiving and sending game data and presenting the game interface. For example, the cloud game client can be a display device with data transmission function near the player, such as a mobile terminal, a television, a computer, a handheld computer, a personal digital assistant, etc. However, the terminal device for processing game data is the cloud game server in the cloud. When playing a game, the player operates the cloud game client to send an operation instruction to the cloud game server. The cloud game server runs the game program according to the operation instruction, encodes and compresses data such as the game interface, and returns it to the cloud game client through the network. Finally, the cloud game client decodes and outputs the game interface.

[0063] Please refer to Figure 1 , Figure 1 which is a system schematic diagram of the game scene control device provided in the embodiment of the present application. The system may include at least one terminal device and at least one game server. The terminal device held by the user can be connected to the game servers of different games through different networks. For example, the network can be a wireless network or a wired network. The wireless network can be a wireless local area network (WLAN), a local area network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. The terminal device is used to display the global game scene map of the target game. The global game scene map includes multiple scene area maps, where one scene area map corresponds to a game scene area of the target game. In response to an entry trigger operation for the target scene area map in the scene area map, the target game scene area corresponding to the target scene area map is displayed. After entering the target game scene area, the current virtual character controlled by the player performs game behaviors in the target game scene area. In response to a leave trigger operation for the target game scene area, the target game scene area is switched to the global game scene map. The game server is used to provide the game data for forming game interfaces such as the global game scene map and the target game scene area to the terminal device.

[0064] The following will be described in detail respectively. It should be noted that the description order of the following embodiments does not limit the preferred order of the embodiments.

[0065] This embodiment will be described from the perspective of the game scene control device. The game scene control device can be specifically integrated in the terminal device, and the terminal device can include devices such as a smart phone, a laptop computer, a tablet computer, and a personal computer.

[0066] A game scene control method provided by an embodiment of the present application can be executed by a processor of a terminal. For example, Figure 2 As shown, the specific process of the game scene control method mainly includes steps 201 to 203, which are described in detail as follows:

[0067] Step 201: Display a global map of the game scene of the target game. The global map of the game scene includes multiple scene area maps. Among them, one scene area map corresponds to a game scene area of the target game.

[0068] In the embodiment of the present application, the target game can be a first-person shooting game, a third-person shooting game, a multiplayer online role-playing game, etc. The terminal stores a game application program. After running the game application program, it receives the game data of the target game sent by the game server, forms a game interface including the global map of the game scene, and provides the game interface to the player. The game interface refers to the interface corresponding to the application program provided or displayed through the graphical user interface. This interface includes a UI interface for the player to interact with and a game screen. In an optional implementation manner, the UI interface may include game controls (such as skill controls, movement controls, function controls, etc.), indication marks (such as direction indication marks, character indication marks, etc.), an information display area (such as the number of kills, game time, etc.), or game setting controls (such as system settings, stores, virtual currency, etc.).

[0069] In the embodiment of the present application, the global map of the game scene includes the entire range of the virtual scene of the target game. The terminal device can display a clear, definite and better-artistic-effect global map of the game scene. However, in order to reduce the load on the computing power of the terminal device, the terminal device can also display a global map of the game scene with lower clarity and worse artistic effect, that is, the outlines of virtual objects (such as forest vegetation, mountain ranges, etc.) are displayed in the global map of the game scene, reflecting the grandeur of the virtual scene.

[0070] In the embodiment of the present application, the global map of the game scene can be a satellite map of all the game scenes of the target game. That is, in the satellite map, large areas of green are used to represent the green grass vegetation on the ground, and the small areas of red flowers growing intermittently among the grass vegetation will not be shown in the satellite map. The outlines of tall and majestic mountains, main building groups, etc. are shown. Since the mountains are larger than the buildings, in the satellite map, the volume of the main building group forms a contrast with that of the mountains.

[0071] In the embodiments of the present application, the scene area map refers to the scene map of a partial area in the global game scene map, and the game scene area refers to the specific game virtual scene of the scene area map. The virtual objects (such as trees, high-rise buildings, lawns, etc.) displayed in the game scene area are highly clear and specific, and the virtual objects in the game scene can be seen closely. For example, a small area of grassy vegetation will be displayed in the game scene area, and the shape of each small grass can be clearly seen on the grassy vegetation. The shape of the scattered red small flowers growing in the middle of the grass can be shown, and the scattered metal fragments on the grass can also be seen.

[0072] For example, the global game scene map is a satellite map of the entire island scene. The island scene can include specific scene area maps such as a hospital area, a training ground area, a sea water area, etc. The virtual scene of the hospital building corresponding to the hospital area is the game scene area.

[0073] In the embodiments of the present application, since the scene area map is a local area in the global game scene map, the regional structure of the game scene area map is the same as that of the corresponding area in the global game scene map. Specifically, it can be: the global game scene map includes global map elements, the game scene area includes regional map elements, the global map elements include reference map elements corresponding to the regional map elements, and the position of the reference map elements in the global game scene map is used to represent the position of the regional map elements in the game scene area. Among them, the global map elements are specific virtual objects in the global game scene map (such as virtual valleys, virtual rivers, etc.), and the regional map elements are specific virtual objects in the scene area map (such as virtual buildings, virtual roads, etc.). For example, if the global game scene map is an island map and the scene area map is the hospital area map in the island map, the global map elements can be the hospital building complex, the training ground building complex, and the sea water area in the island map, etc. The regional map elements can be each specific building in the hospital. If the hospital building complex and the training ground building complex are adjacent in the island map, the hospital building complex and the training ground building complex are reference map elements. In the game scene area corresponding to the scene area map, not only each specific building in the hospital is displayed, but the training ground building complex can also be displayed in the distance.

[0074] In the embodiments of the present application, the current virtual character controlled by the player can be displayed in the global game scene map, that is, after the above step 201 "display the global game scene map of the target game", the current virtual character is displayed in the global game scene map. That is, when the player enters the target game, the current virtual character first appears in the displayed global game scene map, and the player can control the current virtual character to move in the global game scene map.

[0075] Step 202: In response to an entry trigger operation for a target scene area map in the scene area map, display the target game scene area corresponding to the target scene area map. After entering the target game scene area, the current virtual character controlled by the player performs game actions in the target game scene area.

[0076] In the embodiments of the present application, since the scenes in the global game scene map are relatively abstract and grand, while the game scenes in the game scene areas are relatively specific, it is possible to set the current virtual character controlled by the player to perform game actions in the game scene area. For example, the game actions can be actions such as the current virtual character moving in the game scene area, participating in a game battle situation, watching a game battle situation, picking up game virtual resources, etc.

[0077] In the embodiments of the present application, multiple entry controls can be set in the global game scene map, and one entry control corresponds to one game scene area map. The player can enter a specific game scene area through interaction with the entry control. Specifically, in the above step 202, "In response to an entry trigger operation for a target scene area map in the scene area map, display the target game scene area corresponding to the target scene area map" can be:

[0078] In response to a touch operation on the target entry control in the entry controls, determine the game scene area map corresponding to the target entry control as the target scene area map;

[0079] Obtain the target game scene area corresponding to the target scene area map, and display the target game scene area.

[0080] For example, as Figure 3 shown in the schematic diagram of the entry control, the global game scene map 30 includes multiple entry controls, and each entry control corresponds to a game scene area. The entry control 301 corresponds to the game scene area 302. When the player performs a touch operation on the entry control 301, the terminal switches the global game scene map 30 to the game scene area 302.

[0081] In an implementation manner of the present application, if the current virtual character initially appears in the global game scene map, after the terminal displays the target game scene area, the current virtual character can also be controlled to be displayed in the target game scene area so that the current virtual character performs game actions in the target game scene area. Specifically, after the above step 202 "In response to an entry trigger operation for a target scene area map in the scene area map, display the target game scene area corresponding to the target scene area map", it further includes:

[0082] Control the current virtual character to enter the target game scene area from the global game scene map;

[0083] Control the current virtual character to perform game actions in the target game scene area.

[0084] In the embodiments of the present application, the area attribute information of different scene area maps (such as area terrain, area name, activities held in the area, battle situations occurring in the area, and virtual objects that can be attacked in the area, etc.) can be displayed in the global game scene map, so that players can select the target scene area map they want to enter according to the area attribute information. Specifically, before the above step 202 "in response to an entry trigger operation for the target scene area map in the scene area map, display the target game scene area corresponding to the target scene area map", it may include:

[0085] Obtain the area attribute information of each scene area map in the global game scene map;

[0086] Display the area attribute information corresponding to each scene area map within the preset range of each scene area map in the global game scene map.

[0087] In the embodiments of the present application, the size of the preset range is not limited, and the display form of the area attribute information is also not limited.

[0088] Step 203, in response to a leave trigger operation for the target game scene area, switch the target game scene area to the global game scene map.

[0089] In the embodiments of the present application, if the current virtual character is initially in the global game scene map, when the target game scene area is displayed, the current virtual character enters the target game scene area from the global game scene map. When switching the target game scene area to the global game scene map, the current virtual character can be re-controlled to return to the global game scene map. Specifically, "in response to a leave trigger operation for the target game scene area, switch the target game scene area to the global game scene map" in the above step 203 can be: in response to a leave trigger operation for the target game scene area, switch the target game scene area to the global game scene map, and control the current virtual character to leave the target game scene area and return to the global game scene map.

[0090] In the embodiment of the present application, when the current virtual character enters the target game scene area from the global map of the game scene, when switching the target game scene area to the global map of the game scene, the current virtual character can be re-controlled to return to the position when entering the target game scene area in the global map of the game scene. Specifically, after the above step of "controlling the current virtual character to enter the target game scene area from the global map of the game scene", it further includes: obtaining the switching position of the current virtual character in the global map of the game scene when entering the target game scene area from the global map of the game scene. At this time, the above step of "controlling the current virtual character to leave the target game scene area and return to the global map of the game scene" includes: controlling the current virtual character to leave the target game scene area and return to the switching position in the global map of the game scene.

[0091] In the embodiment of the present application, after the current virtual character enters the target game scene area, it can be set that after the current virtual character meets the preset game behavior conditions, the player can perform a leave trigger operation to switch the target game scene area to the global map of the game scene and control the current virtual character to return to the global map of the game scene. Among them, the preset game behavior conditions are not restricted and can be flexibly set according to the actual situation. For example, the preset game behavior conditions can be set as the current virtual character moving from the entrance position to the exit position in the target game scene area, the preset game behavior conditions can be set as the current virtual character completing the game battle situation, or the preset game behavior conditions can be set as the current virtual character obtaining the target virtual resource in the target game scene, and so on.

[0092] In the embodiment of the present application, when the preset game behavior conditions are set as the current virtual character moving from the entrance position to the exit position in the target game scene area, the target game scene area includes an entrance position and an exit position. At this time, after the above step 202 of "responding to the entry trigger operation for the target scene area map in the scene area map and displaying the target game scene area corresponding to the target scene area map", it can include: after entering the target game scene area, controlling the current virtual character to be located at the entrance position of the target game scene area; responding to the movement control operation for the current virtual character, and controlling the current virtual character to move from the entrance position in the target game scene area. The above step 203 of "responding to the leave trigger operation for the target game scene area and switching the target game scene area to the global map of the game scene" can include: responding to the movement control operation for the current virtual character, if the current virtual character moves to the exit position, switching the target game scene area to the global map of the game scene.

[0093] In an embodiment of the present application, when the preset game behavior condition is set as the current virtual character completing the game battle situation, after the above step 202 "in response to an entry trigger operation for a target scene area map in the scene area map, display the target game scene area corresponding to the target scene area map", the following steps are further included: controlling the current virtual character to enter the target game scene area; in response to a game battle situation participation operation of the current virtual character in the target game scene area, controlling the current virtual character to join the game battle situation in the target game scene area. The step 203 "in response to a leave trigger operation for the target game scene area, switch the target game scene area to the global game scene map" may include: in response to a game operation of the current virtual character in the game battle situation, if the game battle situation ends, switch the target game scene area to the global game scene map.

[0094] In an embodiment of the present application, a player can select one target scene area map at a time, so that the terminal switches from the global game scene map to the target scene area map. When the player performs a leave trigger operation, it switches back from the target game scene area to the global game scene map. When a player wants to continuously perform multiple entry trigger operations at once to continuously enter multiple scene area maps, instead of performing the entry trigger operations separately multiple times, in order to prevent the player from returning to the global game scene map every time after performing a leave trigger operation in a target game scene area, it can be set that after the player performs a leave trigger operation in the previous target game scene area, the player directly enters the next selected target game scene area.

[0095] Specifically, the above step 202 "in response to an entry trigger operation for a target scene area map in the scene area map, display the target game scene area corresponding to the target scene area map" includes:

[0096] In response to a selection operation for each target scene area map in the global game scene map, determine the selected order of each target scene area map, which is the order for the current virtual character to enter the target game scene area corresponding to each target scene area map;

[0097] Switch the global game scene map to the target game scene area corresponding to the first selected target scene area map according to the selected order;

[0098] At this time, the step 203 "in response to a leave trigger operation for the target game scene area, switch the target game scene area to the global game scene map" may include:

[0099] In response to a leaving trigger operation for the currently displayed target game scene area, if the currently displayed target game scene area is the target game scene area corresponding to the last selected target scene area map, then switch the currently displayed target game scene area to the game scene global map.

[0100] In addition, if the currently displayed target game scene area is not the target game scene area corresponding to the last selected target scene area map, based on the selection order, switch the currently displayed target game scene area to the next target game scene area of the currently displayed target game scene area.

[0101] Any combination of the above technical solutions can form an optional embodiment of this application, which will not be elaborated one by one here.

[0102] The embodiment of this application provides a game scene control method. When a player starts a target game, the computer device first displays the game scene global map of the target game. When the player wants to enter a certain area included in the game scene global map to perform a game behavior, the player can perform an entry trigger operation on the target scene area map among multiple scene area maps, and the computer device displays the target game scene area corresponding to the target scene area map. When the player performs a leaving trigger operation, the computer device switches the target game scene area to the game scene global map again. By separately displaying the game scene global map of the target game and the target game scene area of a small area, the overall elements of the game scene global map are presented macroscopically and the detailed elements of the specific game scene area are presented microscopically during the game process, improving the balance ability and consideration ability of the computer device for the art effect and display performance efficiency of the large world map, reducing the amount of content displayed by the computer device each time, and reducing the load on the device's computing power.

[0103] Please refer to Figure 4 , Figure 4 which is another process schematic diagram of the game scene control method provided by the embodiment of this application. The specific process of this method can be as follows:

[0104] Step 401: Display the game scene global map of the target game.

[0105] For example, the game scene global map includes multiple scene area maps, where one scene area map corresponds to one target game scene area.

[0106] Step 402: Display the current virtual character in the game scene global map.

[0107] Step 403: In response to a touch operation on the target entry control in the entry control of the game scene global map, display the target game scene area corresponding to the target entry control.

[0108] In an embodiment of the present application, the global game scene map includes a plurality of entry controls, where one entry control corresponds to a game scene area map. In response to a touch operation on a target entry control among the entry controls, the game scene area map corresponding to the target entry control is determined as the target scene area map; the target game scene area corresponding to the target scene area map is obtained, and the target game scene area is displayed.

[0109] Step 404: Control the current virtual character to enter the entrance position of the target game scene area from the global game scene map.

[0110] For example, control the current virtual character to start performing game actions from the entrance position in the target game scene area.

[0111] Step 405: Obtain the switching position of the current virtual character in the global game scene map when entering the target game scene area from the global game scene map.

[0112] Step 406: In response to a movement control operation on the current virtual character, if the current virtual character moves to the departure position in the target game scene area, switch the target game scene area to the global game scene map.

[0113] Step 407: Control the current virtual character to leave the target game scene area and return to the switching position in the global game scene map.

[0114] Any combination of the above technical solutions can form an alternative embodiment of the present application, which will not be elaborated one by one here.

[0115] The embodiment of the present application provides a game scene control method. When a player starts a target game, the computer device first displays the global game scene map of the target game. When the player wants to enter a certain area included in the global game scene map to perform game actions, an entry trigger operation can be performed on the target scene area map among multiple scene area maps. The computer device displays the target game scene area corresponding to the target scene area map. When the player performs a departure trigger operation, the computer device switches the target game scene area back to the global game scene map again. By separately displaying the global game scene map of the target game and the target game scene area of a small area, the overall elements of the global game scene map are presented macroscopically and the detailed elements of the specific game scene area are presented microscopically during the game process, improving the balance ability and consideration ability of the computer device for the art effect and display performance efficiency of the large world map, reducing the amount of content displayed by the computer device each time, and reducing the load on the device's computing power.

[0116] To facilitate better implementation of the game scene control method in the embodiments of the present application, the embodiments of the present application further provide a game scene control device. Please refer to Figure 5 , Figure 5 which is a schematic structural diagram of the game scene control device provided by the embodiments of the present application. The game scene control device may include a first display unit 501, a second display unit 502, and a switching unit 503.

[0117] Among them, the first display unit 501 is used to display the global game scene map of the target game. The global game scene map includes multiple scene area maps, where one scene area map corresponds to a game scene area of the target game;

[0118] The second display unit 502 is used to display the target game scene area corresponding to the target scene area map in response to an entry trigger operation for the target scene area map in the scene area map. After entering the target game scene area, the current virtual character controlled by the player performs game actions in the target game scene area;

[0119] The switching unit 503 is used to switch the target game scene area to the global game scene map in response to a departure trigger operation for the target game scene area.

[0120] Optionally, the global game scene map includes multiple entry controls, where one entry control corresponds to one scene area map of the game. The second display unit 502 is further used for:

[0121] In response to a touch operation on the target entry control among the entry controls, determining the scene area map of the game corresponding to the target entry control as the target scene area map;

[0122] Obtaining the target game scene area corresponding to the target scene area map and displaying the target game scene area.

[0123] Optionally, the first display unit 501 is further used for:

[0124] Displaying the current virtual character in the global game scene map;

[0125] The second display unit 502 is further used for:

[0126] Controlling the current virtual character to enter the target game scene area from the global game scene map;

[0127] Controlling the current virtual character to perform game actions in the target game scene area.

[0128] Optionally, the switching unit 503 is further used for:

[0129] In response to a departure trigger operation for a target game scene area, switch the target game scene area to the global game scene map, and control the current virtual character to leave the target game scene area and return to the global game scene map.

[0130] Optionally, the second display unit 502 is further configured to:

[0131] Obtain the switching position of the current virtual character in the global game scene map when entering the target game scene area from the global game scene map;

[0132] The switching unit 503 is further configured to:

[0133] Control the current virtual character to leave the target game scene area and return to the switching position in the global game scene map.

[0134] Optionally, the target game scene area includes an entrance position and a departure position, and the second display unit 502 is further configured to:

[0135] After entering the target game scene area, control the current virtual character to be located at the entrance position of the target game scene area;

[0136] In response to a movement control operation for the current virtual character, control the current virtual character to move in the target game scene area from the entrance position;

[0137] The switching unit 503 is further configured to:

[0138] In response to a movement control operation for the current virtual character, if the current virtual character moves to the departure position, switch the target game scene area to the global game scene map.

[0139] Optionally, the second display unit 502 is further configured to:

[0140] Control the current virtual character to enter the target game scene area;

[0141] In response to a game battle participation operation for the current virtual character in the target game scene area, control the current virtual character to join the game battle in the target game scene area;

[0142] The switching unit 503 is further configured to:

[0143] In response to a game operation of the current virtual character in the game battle, if the game battle ends, switch the target game scene area to the global game scene map.

[0144] Optionally, the second display unit 502 is further configured to:

[0145] Obtain the area attribute information of each scene area map in the global game scene map;

[0146] Within a preset range of each scene area map in the global map of the game scene, display the area attribute information corresponding to each scene area map.

[0147] Optionally, the second display unit 502 is further configured to:

[0148] In response to a selection operation on each target scene area map in the global map of the game scene, determine the selected order of each target scene area map, which is the order for the current virtual character to enter the target game scene area corresponding to each target scene area map;

[0149] Switch the global map of the game scene to the target game scene area corresponding to the first selected target scene area map according to the selected order;

[0150] The switching unit 503 is further configured to:

[0151] In response to a leave trigger operation on the currently displayed target game scene area, if the currently displayed target game scene area is the target game scene area corresponding to the last selected target scene area map, switch the currently displayed target game scene area to the global map of the game scene;

[0152] If the currently displayed target game scene area is not the target game scene area corresponding to the last selected target scene area map, based on the selected order, switch the currently displayed target game scene area to the next target game scene area of the currently displayed target game scene area.

[0153] Optionally, the global map of the game scene includes global map elements, the game scene area includes area map elements, the global map elements include reference map elements corresponding to the area map elements, and the position of the reference map elements in the global map of the game scene is used to represent the position of the area map elements in the game scene area.

[0154] Optionally, the global map of the game scene includes satellite maps of all game scenes of the target game.

[0155] Any combination of the above all technical solutions can form an optional embodiment of the present application, which will not be elaborated one by one here.

[0156] The game scene control device provided by the embodiment of the present application. When a player starts a target game, the computer device first displays the global map of the game scene of the target game. When the player wants to enter a certain area included in the global map of the game scene to perform a game behavior, an entry trigger operation can be performed on the target scene area map among multiple scene area maps, and the computer device displays the target game scene area corresponding to the target scene area map. When the player performs a leave trigger operation, the computer device switches the target game scene area back to the global map of the game scene. By separately displaying the global map of the game scene of the target game and the target game scene area of a small area, during the game process, the overall elements of the global map of the game scene are presented macroscopically, and the detailed elements of the specific game scene area are presented microscopically, improving the computer device's balancing ability and consideration ability for the art effect and display performance efficiency of the large world map, reducing the amount of content displayed by the computer device each time, and reducing the load on the device's computing power.

[0157] Correspondingly, the embodiment of the present application further provides a computer device, which can be a terminal, and the terminal can be a terminal device such as a smart phone, a tablet computer, a notebook computer, a touch screen, a game console, a personal computer, a personal digital assistant, etc. As Figure 6 shown, Figure 6 is a schematic structural diagram of the computer device provided by the embodiment of the present application. The computer device 600 includes a processor 601 with one or more processing cores, a memory 602 with one or more computer-readable storage media, and a computer program stored in the memory 602 and executable on the processor. Among them, the processor 601 is electrically connected to the memory 602. Those skilled in the art can understand that the structural diagram of the computer device shown in the figure does not constitute a limitation on the computer device, and it may include more or fewer components than shown in the figure, or combine some components, or have different component arrangements.

[0158] The processor 601 is the control center of the computer device 600, connecting various parts of the entire computer device 600 through various interfaces and lines. By running or loading software programs and / or modules stored in the memory 602, and by calling the data stored in the memory 602, the processor 601 executes various functions of the computer device 600 and processes data, thereby monitoring the entire computer device 600.

[0159] In the embodiment of the present application, the processor 601 in the computer device 600 will perform the following steps: load the instructions corresponding to the processes of one or more application programs into the memory 602, and the processor 601 runs the application programs stored in the memory 602 to implement various functions:

[0160] Display the global map of the game scene of the target game. The global map of the game scene includes multiple scene area maps. Among them, one scene area map corresponds to a game scene area of the target game;

[0161] In response to an entry trigger operation for the target scene area map in the scene area map, display the target game scene area corresponding to the target scene area map. After entering the target game scene area, the current virtual character controlled by the player performs game actions in the target game scene area;

[0162] In response to a leave trigger operation for the target game scene area, switch the target game scene area to the global map of the game scene.

[0163] For the specific implementation of each of the above operations, reference can be made to the previous embodiments, which will not be elaborated here.

[0164] Optionally, as Figure 6 shown, the computer device 600 further includes: a touch display screen 603, a radio frequency circuit 604, an audio circuit 605, an input unit 606, and a power supply 607. Among them, the processor 601 is electrically connected to the touch display screen 603, the radio frequency circuit 604, the audio circuit 605, the input unit 606, and the power supply 607 respectively. Those skilled in the art can understand that Figure 6 the computer device structure shown in

[0165] The touch display screen 603 can be used to display a graphical user interface and receive operation instructions generated by a user's interaction with the graphical user interface. The touch display screen 603 may include a display panel and a touch panel. Among them, the display panel can be used to display information input by the user or information provided to the user, as well as various graphical user interfaces of the computer device. These graphical user interfaces can be composed of graphics, text, icons, videos, and any combination thereof. Optionally, the display panel can be configured in the form of a liquid crystal display (LCD), an organic light-emitting diode (OLED), etc. The touch panel can be used to collect touch operations of the user on or near it (such as operations of the user using any suitable object or accessory such as a finger or a stylus on or near the touch panel), and generate corresponding operation instructions, and the operation instructions execute the corresponding program. Optionally, the touch panel can include two parts: a touch detection device and a touch controller. Among them, the touch detection device detects the touch position of the user and detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into contact coordinates, and then sends it to the processor 601, and can receive and execute the commands sent by the processor 601. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it is transmitted to the processor 601 to determine the type of touch event. Subsequently, the processor 601 provides a corresponding visual output on the display panel according to the type of touch event. In the embodiments of the present application, the touch panel and the display panel can be integrated into the touch display screen 603 to implement input and output functions. However, in some embodiments, the touch panel and the touch panel can be implemented as two independent components to implement input and output functions. That is, the touch display screen 603 can also be used as part of the input unit 606 to implement the input function.

[0166] The radio frequency circuit 604 can be used to transmit and receive radio frequency signals to establish wireless communication with a network device or other computer devices through wireless communication, and transmit and receive signals with the network device or other computer devices.

[0167] The audio circuit 605 can be used to provide an audio interface between the user and the computer device through a speaker and a microphone. The audio circuit 605 can transmit the electrical signal converted from the received audio data to the speaker, and the speaker converts it into a sound signal for output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 605 and then converted into audio data. After the audio data is output to the processor 601 for processing, it is transmitted through the radio frequency circuit 604 to, for example, another computer device, or the audio data is output to the memory 602 for further processing. The audio circuit 605 may also include an earphone jack to provide communication between a peripheral earphone and the computer device.

[0168] The input unit 606 can be used to receive input digital, character information or user feature information (such as fingerprints, irises, facial information, etc.), and generate keyboard, mouse, joystick, optical or trackball signal inputs related to user settings and function controls.

[0169] The power supply 607 is used to supply power to each component of the computer device 600. Optionally, the power supply 607 can be logically connected to the processor 601 through a power management system, so as to realize functions such as management of charging, discharging, and power consumption management through the power management system. The power supply 607 can also include any components such as one or more DC or AC power supplies, a recharge system, a power failure detection circuit, a power converter or inverter, and a power status indicator.

[0170] Although Figure 6 not shown in the figure, the computer device 600 may further include a camera, a sensor, a Wi-Fi module, a Bluetooth module, etc., which will not be elaborated here.

[0171] In the above embodiments, the descriptions of the various embodiments have their own emphases. For the parts not detailed in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.

[0172] As can be seen from the above, for the computer device provided in this embodiment, when a player starts a target game, the computer device first displays the global map of the game scene of the target game. When the player wants to enter a certain area included in the global map of the game scene to perform a game behavior, an entry trigger operation can be performed on the target scene area map among multiple scene area maps, and the computer device displays the target game scene area corresponding to the target scene area map. When the player performs a leave trigger operation, the computer device switches the target game scene area back to the global map of the game scene again. By separately displaying the global map of the game scene of the target game and the target game scene area of a small area, the overall elements of the global map of the game scene are presented macroscopically during the game process, and the detailed elements of the specific game scene area are presented microscopically, improving the computer device's ability to balance and take into account the artistic effect and display performance efficiency of the large world map, reducing the amount of content displayed by the computer device each time, and reducing the load on the device's computing power.

[0173] Those of ordinary skill in the art can understand that all or part of the steps in the various methods of the above embodiments can be completed by instructions or by controlling relevant hardware through instructions. The instructions can be stored in a computer-readable storage medium and loaded and executed by the processor.

[0174] To this end, an embodiment of the present application provides a computer-readable storage medium, which stores multiple computer programs that can be loaded by a processor to execute the steps in any of the game scene control methods provided by the embodiments of the present application. For example, the computer program can execute the following steps:

[0175] Display the global game scene map of the target game. The global game scene map includes multiple scene area maps, where one scene area map corresponds to a game scene area of the target game;

[0176] In response to an entry trigger operation for the target scene area map in the scene area map, display the target game scene area corresponding to the target scene area map. After entering the target game scene area, the current virtual character controlled by the player performs game actions in the target game scene area;

[0177] In response to a leave trigger operation for the target game scene area, switch the target game scene area to the global game scene map.

[0178] For the specific implementation of each of the above operations, reference can be made to the previous embodiments and will not be elaborated here.

[0179] Among them, the storage medium may include: Read Only Memory (ROM), Random Access Memory (RAM), magnetic disk or optical disc, etc.

[0180] Since the computer programs stored in the storage medium can execute the steps in any of the game scene control methods provided by the embodiments of the present application, the beneficial effects achievable by any of the game scene control methods provided by the embodiments of the present application can be realized. For details, refer to the previous embodiments and will not be elaborated here.

[0181] In the above embodiments, the descriptions of each embodiment have their own focuses. For the parts not detailed in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.

[0182] The above has introduced in detail a game scene control method, device, computer device, and storage medium provided by the embodiments of the present application. Specific examples are used in this article to elaborate on the principles and implementation manners of the present invention. The descriptions of the above embodiments are only used to help understand the technical solutions and their core ideas of the present invention; those of ordinary skill in the art should understand that they can still modify the technical solutions recorded in the foregoing embodiments or perform equivalent replacements for some of the technical features; and these modifications or replacements do not cause the essence of the corresponding technical solutions to deviate from the scope of the technical solutions of the embodiments of the present invention.

Claims

1. A game scene control method, characterized in that, Including: Displaying a global map of the game scene of the target game, the global map of the game scene including a plurality of scene area maps, wherein one of the scene area maps corresponds to a game scene area of the target game, and the global map of the game scene including a satellite map of all game scenes of the target game; In response to an entry trigger operation for a target scene area map in the scene area maps, displaying the target game scene area corresponding to the target scene area map, wherein after entering the target game scene area, the current virtual character controlled by the player performs game actions in the target game scene area, and the target game scene area includes an entrance position and an exit position; After entering the target game scene area, controlling the current virtual character to be located at the entrance position of the target game scene area; In response to a movement control operation for the current virtual character, controlling the current virtual character to move in the target game scene area from the entrance position; In response to an exit trigger operation for the target game scene area, switching the target game scene area to the global map of the game scene; Wherein, the step of in response to an exit trigger operation for the target game scene area and switching the target game scene area to the global map of the game scene includes: in response to a movement control operation for the current virtual character, if the current virtual character moves to the exit position, switching the target game scene area to the global map of the game scene.

2. The method according to claim 1, wherein The global map of the game scene includes a plurality of entry controls, wherein one of the entry controls corresponds to a scene area map of a game scene area, and the step of in response to an entry trigger operation for a target scene area map in the scene area maps and displaying the target game scene area corresponding to the target scene area map includes: In response to a touch operation on a target entry control in the entry controls, determining the scene area map of the game scene area corresponding to the target entry control as the target scene area map; Obtaining the target game scene area corresponding to the target scene area map and displaying the target game scene area.

3. The method according to claim 1, wherein After displaying the global map of the game scene of the target game, further including: Displaying the current virtual character in the global map of the game scene; After the step of in response to an entry trigger operation for a target scene area map in the scene area maps and displaying the target game scene area corresponding to the target scene area map, further including: Controlling the current virtual character to enter the target game scene area from the global map of the game scene; Controlling the current virtual character to perform the game actions in the target game scene area.

4. The method according to claim 3, characterized in that The step of in response to an exit trigger operation for the target game scene area and switching the target game scene area to the global map of the game scene includes: In response to the leaving trigger operation for the target game scene area, switch the target game scene area to the global game scene map, and control the current virtual character to leave the target game scene area and return to the global game scene map.

5. The method according to claim 4, characterized in that After controlling the current virtual character to enter the target game scene area from the global game scene map, it further includes: Obtain the switching position of the current virtual character in the global game scene map when entering the target game scene area from the global game scene map; The control for the current virtual character to leave the target game scene area and return to the global game scene map includes: Control the current virtual character to leave the target game scene area and return to the switching position in the global game scene map.

6. The method according to claim 1, wherein After displaying the target game scene area corresponding to the target scene area map in response to the entering trigger operation for the target scene area map in the scene area map, it further includes: Control the current virtual character to enter the target game scene area; In response to the game battle participation operation of the current virtual character in the target game scene area, control the current virtual character to join the game battle in the target game scene area; The response to the leaving trigger operation for the target game scene area and switching the target game scene area to the global game scene map includes: In response to the game operation of the current virtual character in the game battle, if the game battle ends, switch the target game scene area to the global game scene map.

7. The method according to claim 1, characterized in that, Before displaying the target game scene area corresponding to the target scene area map in response to the entering trigger operation for the target scene area map in the scene area map, it further includes: Obtain the area attribute information of each scene area map in the global game scene map; Display the area attribute information corresponding to each scene area map within the preset range of each scene area map in the global game scene map.

8. The method according to claim 1, wherein The response to the entering trigger operation for the target scene area map in the scene area map and displaying the target game scene area corresponding to the target scene area map includes: In response to the selection operation for each target scene area map in the global game scene map, determine the selected order of each target scene area map, which is the order for the current virtual character to enter the target game scene area corresponding to each target scene area map; Switch the global game scene map to the target game scene area corresponding to the first selected target scene area map according to the selected order; The response to the leaving trigger operation for the target game scene area and switching the target game scene area to the global game scene map includes: In response to a leave trigger operation for the currently displayed target game scene area, if the currently displayed target game scene area is the target game scene area corresponding to the last selected target scene area map, then switch the currently displayed target game scene area to the game scene global map; The method further includes: If the currently displayed target game scene area is not the target game scene area corresponding to the last selected target scene area map, based on the selected order, switch the currently displayed target game scene area to the next target game scene area of the currently displayed target game scene area.

9. The method according to claim 1, wherein The game scene global map includes global map elements, the game scene area includes regional map elements, the global map elements include reference map elements corresponding to the regional map elements, and the position of the reference map elements in the game scene global map is used to represent the position of the regional map elements in the game scene area.

10. A game scene control device, characterized in that, It includes: A first display unit for displaying the game scene global map of the target game. The game scene global map includes multiple scene area maps. Among them, one scene area map corresponds to one target game scene area of the target game, and the game scene global map includes the satellite map of all game scenes of the target game; A second display unit for, in response to an entry trigger operation for the target scene area map in the scene area map, displaying the target game scene area corresponding to the target scene area map. After entering the target game scene area, the currently controlled virtual character executes game behaviors in the target game scene area. The target game scene area includes an entrance position and a leave position. After entering the target game scene area, control the currently controlled virtual character to be located at the entrance position of the target game scene area. In response to a movement control operation for the currently controlled virtual character, control the currently controlled virtual character to move from the entrance position in the target game scene area; A switching unit for, in response to a leave trigger operation for the target game scene area, switching the target game scene area to the game scene global map; Among them, the switching unit is used to: in response to a movement control operation for the currently controlled virtual character, if the currently controlled virtual character moves to the leave position, switch the target game scene area to the game scene global map.

11. A computer device, characterized in that, It includes: A memory for storing a computer program; A processor for implementing the steps in the game scene control method according to any one of claims 1 to 9 when executing the computer program.

12. A computer-readable storage medium, characterized in that, A computer program is stored on the computer-readable storage medium, and when the computer program is executed by the processor, the steps in the game scene control method according to any one of claims 1 to 9 are implemented.