Display method, device, terminal equipment and medium in game

By using a graphical user interface and orientation indicator in the game, combining orientation information and terrain hierarchy information to display the positional relationship of virtual objects, the problem of simple compass indication information in the prior art is solved and the game experience is improved.

CN115400424BActive Publication Date: 2025-04-01NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202211015116.3
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2022-08-23
Publication Date
2025-04-01
Estimated Expiration
2042-08-23

AI Technical Summary

Technical Problem

In the prior art, the compass can only indicate the orientation of virtual objects in the same horizontal plane as the controlled virtual character. The location information indicated by the compass is simple, reducing the player's gaming experience.

Method used

A graphical user interface is provided by a terminal device to display at least a portion of the game scene and an azimuth indicator, which is used to indicate the positional relationship between a virtual object in the game and a controlled virtual character. In response to the movement control instructions for the controlled virtual character, control the movement of the controlled virtual character in the game scene; determine the orientation information and terrain hierarchy information of the target virtual object relative to the controlled virtual character based on the position of the controlled virtual character and the position of the target virtual object; determine the identification display position and identification display method of the corresponding orientation indicator of the target virtual object according to the orientation information and terrain hierarchy information; display the orientation indicator in the identification display position of the orientation indicator in the identification display method.

Benefits of technology

The target virtual objects that can be indicated on the azimuth indicator at different terrain levels are realized, making the information indicated by the azimuth indicator richer and improving the player's gaming experience.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The present invention provides a display method, device, terminal equipment and medium in a game, and relates to the field of computer technology. The method includes: responding to a movement control instruction for a controlled virtual character, controlling the controlled virtual character to move in a game scene; determining the orientation information and terrain level information of the target virtual object relative to the controlled virtual character according to the position of the controlled virtual character and the position of the target virtual object; determining the logo display position and logo display mode of the orientation indicator logo corresponding to the target virtual object according to the orientation information and terrain level information; displaying the orientation indicator logo in a logo display mode at the logo display position of the orientation indicator. Not only can the orientation information of the target virtual object relative to the controlled virtual character be indicated, but also the terrain level information of the target virtual object relative to the controlled virtual character can be indicated. The information indicated by the orientation indicator is richer, which improves the game experience of the player.
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Description

Technical Field

[0001] The present invention relates to the field of computer technology, and in particular to a display method, device, terminal equipment and medium in a game. Background Art

[0002] With the development of multimedia technology and the diversity of terminal functions, more and more types of games can be played on terminals. The game scene has a large space and usually involves multiple virtual locations, multiple virtual characters and other virtual objects. Letting players know the location of some virtual objects has also become a hot topic of research.

[0003] In the related art, the position of the virtual object is indicated by a compass, and the orientation of the virtual object in the same horizontal plane as the controlled virtual character is displayed on the compass.

[0004] However, in the related art, the compass can only indicate the position of the virtual object in the same horizontal plane as the controlled virtual character, and the position information indicated by the compass is simple, which reduces the game experience of the player. Summary of the invention

[0005] The purpose of the present invention is to provide a display method, device, terminal equipment and medium in a game in view of the deficiencies in the above-mentioned prior art, so as to solve the problem in the related art that the compass can only indicate the direction of the virtual object in the same horizontal plane as the controlled virtual character, and the position information indicated by the compass is simple, which reduces the player's gaming experience.

[0006] To achieve the above purpose, the technical solution adopted by the embodiment of the present invention is as follows:

[0007] In a first aspect, an embodiment of the present invention provides a display method in a game, wherein a graphical user interface is provided through a terminal device, wherein the graphical user interface displays at least part of a game scene and an orientation indicator, wherein the orientation indicator is used to indicate a positional relationship between a virtual object in the game and a controlled virtual character, and the method comprises:

[0008] Responding to a movement control instruction for a controlled virtual character, controlling the controlled virtual character to move in the game scene;

[0009] Determining the orientation information and terrain level information of the target virtual object relative to the controlled virtual character according to the position of the controlled virtual character and the position of the target virtual object in the game scene;

[0010] Determine, according to the orientation information and the terrain level information, a display position and a display mode of an orientation indicator corresponding to the target virtual object;

[0011] The orientation indication mark is displayed at the mark display position of the orientation indicator in the mark display mode.

[0012] In a second aspect, an embodiment of the present invention provides a display device in a game, which provides a graphical user interface through a terminal device, wherein the graphical user interface displays at least part of a game scene and an orientation indicator, wherein the orientation indicator is used to indicate a positional relationship between a virtual object in the game and a controlled virtual character, and the device includes:

[0013] A control module, used for responding to a movement control instruction for a controlled virtual character, and controlling the controlled virtual character to move in the game scene;

[0014] A determination module, configured to determine, based on the position of the controlled virtual character and the position of the target virtual object in the game scene, the position information and terrain level information of the target virtual object relative to the controlled virtual character; and determine, based on the position information and the terrain level information, a display position and a display mode of the position indication mark corresponding to the target virtual object;

[0015] The display module is used to display the direction indication mark in the mark display mode at the mark display position of the direction indicator.

[0016] In a third aspect, an embodiment of the present invention further provides a terminal device, comprising: a memory and a processor, wherein the memory stores a computer program executable by the processor, and when the processor executes the computer program, the display method in the game described in any one of the first aspects above is implemented.

[0017] In a fourth aspect, an embodiment of the present invention further provides a computer-readable storage medium, on which a computer program is stored. When the computer program is read and executed, the display method in the game described in any one of the first aspects above is implemented.

[0018] The beneficial effects of the present invention are as follows: an embodiment of the present invention provides a display method in a game, providing a graphical user interface through a terminal device, wherein at least part of a game scene and an orientation indicator are displayed in the graphical user interface, and the orientation indicator is used to indicate the positional relationship between a virtual object in the game and a controlled virtual character. The method comprises: responding to a movement control instruction for the controlled virtual character, controlling the controlled virtual character to move in the game scene; determining the orientation information and terrain level information of the target virtual object relative to the controlled virtual character according to the position of the controlled virtual character and the position of the target virtual object; determining the identification display position and identification display mode of the orientation indication identification corresponding to the target virtual object according to the orientation information and the terrain level information; and displaying the orientation indication identification in the identification display mode at the identification display position of the orientation indicator. The orientation indicator is displayed in an identification display manner at the identification display position of the orientation indicator, so that the orientation indicator on the orientation indicator can not only indicate the orientation information of the target virtual object relative to the controlled virtual character, but also indicate the terrain level information of the target virtual object relative to the controlled virtual character, thereby realizing that the orientation indicator can indicate target virtual objects of different terrain levels, making the information indicated by the orientation indicator richer and improving the player's gaming experience. BRIEF DESCRIPTION OF THE DRAWINGS

[0019] In order to more clearly illustrate the technical solutions of the embodiments of the present invention, the drawings required for use in the embodiments will be briefly introduced below. It should be understood that the following drawings only show certain embodiments of the present invention and therefore should not be regarded as limiting the scope. For ordinary technicians in this field, other related drawings can be obtained based on these drawings without paying creative work.

[0020] Figure 1 A flowchart of a display method in a game provided by an embodiment of the present invention;

[0021] Figure 2 A flowchart of a display method in a game provided by an embodiment of the present invention;

[0022] Figure 3 A flowchart of a display method in a game provided by an embodiment of the present invention;

[0023] Figure 4 A flowchart of a display method in a game provided by an embodiment of the present invention;

[0024] Figure 5 A flowchart of a display method in a game provided by an embodiment of the present invention;

[0025] Figure 6 A display schematic diagram of a graphical user interface provided by an embodiment of the present invention;

[0026] Figure 7 A display schematic diagram of a graphical user interface provided by an embodiment of the present invention;

[0027] Figure 8 A display schematic diagram of a graphical user interface provided by an embodiment of the present invention;

[0028] Fig. 9 A display schematic diagram of a graphical user interface provided by an embodiment of the present invention;

[0029] Fig.10 A display schematic diagram of a graphical user interface provided by an embodiment of the present invention;

[0030] Fig.11 A flowchart of a display method in a game provided by an embodiment of the present invention;

[0031] Fig.12 A flowchart of a display method in a game provided by an embodiment of the present invention;

[0032] Fig.13 A schematic diagram of the structure of a display device in a game provided by an embodiment of the present invention;

[0033] Fig.14 A schematic diagram of the structure of a terminal device provided by an embodiment of the present invention. DETAILED DESCRIPTION

[0034] In order to make the purpose, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only part of the embodiments of the present invention, not all of the embodiments.

[0035] Therefore, the following detailed description of the embodiments of the present application provided in the accompanying drawings is not intended to limit the scope of the present application for protection, but merely represents selected embodiments of the present application. Based on the embodiments in the present application, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of the present application.

[0036] In the description of the present application, it should be noted that if the terms "upper", "lower", etc. appear, the orientation or position relationship indicated is based on the orientation or position relationship shown in the drawings, or is the orientation or position relationship in which the product of the application is usually placed when used. It is only for the convenience of describing the present application and simplifying the description, and does not indicate or imply that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and therefore cannot be understood as a limitation on the present application.

[0037] In addition, the terms "first", "second", etc. in the specification and claims of the present invention and the above-mentioned drawings are used to distinguish similar objects, and are not necessarily used to describe a specific order or sequence. It should be understood that the data used in this way can be interchanged where appropriate, so that the embodiments of the present invention described herein can be implemented in an order other than those illustrated or described herein. In addition, the terms "including" and "having" and any variations thereof are intended to cover non-exclusive inclusions, for example, a process, method, system, product or device that includes a series of steps or units is not necessarily limited to those steps or units that are clearly listed, but may include other steps or units that are not clearly listed or inherent to these processes, methods, products or devices.

[0038] It should be noted that, in the absence of conflict, the features in the embodiments of the present application may be combined with each other.

[0039] In the related art, the position of the virtual object is indicated by a compass, and the direction of the virtual object in the same horizontal plane as the controlled virtual character is displayed on the compass. However, in the related art, the compass can only indicate the direction of the virtual object in the same horizontal plane as the controlled virtual character, and the position information indicated by the compass is simple, which reduces the game experience of the player.

[0040] In response to the above-mentioned technical problems existing in the related art, an embodiment of the present application provides a display method in a game, in which an orientation indicator is displayed in an identification display manner at the identification display position of the orientation indicator, so that the orientation indicator on the orientation indicator can not only indicate the orientation information of the target virtual object relative to the controlled virtual character, but also indicate the terrain level information of the target virtual object relative to the controlled virtual character, thereby realizing that the orientation indicator can indicate target virtual objects of different terrain levels, and the information indicated by the orientation indicator is richer, thereby improving the player's gaming experience.

[0041] The embodiment of the present application provides a display method in a game. As a possible implementation method, the method can be run on a terminal device or a server. The terminal device can be a local terminal device. When the display method in the game is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0042] In an optional implementation, various cloud applications, such as cloud games, can be run under the cloud interaction system. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the display method in the game are completed on the cloud game server. The role of the client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the terminal device for information processing is a cloud game server in the cloud. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.

[0043] In an optional embodiment, the terminal device may be a local terminal device. Taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.

[0044] In an embodiment of the present application, a display method in a game may be executed by a terminal device, and a graphical user interface may be displayed through the terminal device. In practical applications, the terminal device may be any of the following: a desktop computer, a laptop computer, a tablet computer, a smart phone, etc., and the present application embodiment does not specifically limit this.

[0045] Among them, a graphical user interface can be provided by the terminal device, and at least part of the game scene and an orientation indicator can be displayed in the graphical user interface. The orientation indicator is used to indicate the positional relationship between the virtual object in the game and the controlled virtual character.

[0046] It should be noted that the graphical user interface of the embodiment of the present application does not provide a game mini-map, and a position indicator is used instead of the game mini-map to indicate the position information between the virtual object and the controlled virtual character in the game and the terrain level information to the player. For example, the position indicator can be displayed in the middle of the top area of ​​the graphical user interface. Of course, the position indicator can also be displayed in other areas of the graphical user interface, and the embodiment of the present application does not specifically limit this.

[0047] The following is an explanation of a display method in a game provided in an embodiment of the present application.

[0048] Figure 1 A flowchart of a display method in a game provided by an embodiment of the present invention; Figure 1 As shown, the method includes:

[0049] S101, responding to a movement control instruction for a controlled virtual character, and controlling the controlled virtual character to move in a game scene.

[0050] Among them, the mobile control instruction can be a mobile control instruction generated in response to an operation on a control in a graphical user interface, or it can be a mobile control instruction generated in response to a signal input from an external device. The external device can be any of the following, and the embodiments of the present application do not impose any specific restrictions on this.

[0051] In some embodiments, in response to a movement control instruction for a controlled virtual character, a movement direction and a movement speed of the controlled virtual character in a game scene are determined, and the movement of the controlled virtual character in the game scene is controlled according to the movement direction and the movement speed.

[0052] S102: Determine the orientation information and terrain level information of the target virtual object relative to the controlled virtual character according to the position of the controlled virtual character in the game scene and the position of the target virtual object in the game scene.

[0053] Among them, the terrain level information of the target virtual object relative to the controlled virtual character can indicate whether the target virtual object and the controlled virtual character are at the same level in the game scene. Of course, it can also indicate that the target virtual object is at a higher level than the controlled virtual character, or that the target virtual object is at a lower level than the controlled virtual character.

[0054] It should be noted that the target virtual object may be a virtual character, a virtual location or a virtual item, etc. The target virtual object may be a preset virtual object or a virtual object marked by a player. The terrain displayed in the game scene may be a complex terrain, for example, a high-rise building, a cave, a tree hole, a mountain, etc.

[0055] In addition, the position of the controlled virtual character and the position of the target virtual object in the game scene may be the three-dimensional coordinates of the controlled virtual character and the three-dimensional coordinates of the target virtual object in the game scene.

[0056] S103: Determine a display position and a display mode of a direction indicator corresponding to the target virtual object according to the direction information and the terrain level information.

[0057] In the embodiment of the present application, the orientation information refers to the position of the target virtual object relative to the controlled virtual character in the horizontal direction. For example, the target virtual object is on the left, right or front of the controlled virtual character.

[0058] In addition, the terrain level information can indicate whether the target virtual object and the controlled virtual character are at the same level. If the target virtual object and the controlled virtual character are at the same terrain level, the display method of the logo corresponding to the orientation indication logo can be the same. If the target virtual object and the controlled virtual character are not at the same level, the display method of the logo corresponding to the orientation indication logo can be different.

[0059] In addition, the number of target virtual objects may be at least one, and the orientation indicators corresponding to different target virtual objects may be the same or different; the difference in target display mode may refer to any of the following differences: transparency, color, shape, etc.

[0060] S104: Displaying a direction indication mark at a mark display position on the direction indicator in a mark display mode.

[0061] In an embodiment of the present application, if there are multiple target virtual objects, the target virtual objects can be at the same level as the controlled virtual character or at different levels. The orientation indicators of multiple target virtual objects can all be displayed on the orientation indicator. The orientation indicator and the identification display method corresponding to the orientation indicator are used to represent the level of the target virtual object relative to the controlled virtual character. The orientation of the target virtual object relative to the controlled virtual character is represented by the identification display position of the orientation indicator on the orientation indicator.

[0062] In summary, an embodiment of the present invention provides a display method in a game, which provides a graphical user interface through a terminal device, in which at least part of the game scene and an orientation indicator are displayed, and the orientation indicator is used to indicate the positional relationship between the virtual object in the game and the controlled virtual character. The method includes: responding to a movement control instruction for the controlled virtual character, controlling the controlled virtual character to move in the game scene; determining the orientation information and terrain level information of the target virtual object relative to the controlled virtual character according to the position of the controlled virtual character and the position of the target virtual object in the game scene; determining the identification display position and identification display mode of the orientation indication identification mark corresponding to the target virtual object according to the orientation information and the terrain level information; and displaying the orientation indication identification mark in the identification display mode at the identification display position of the orientation indicator. The orientation indicator is displayed in an identification display manner at the identification display position of the orientation indicator, so that the orientation indicator on the orientation indicator can not only indicate the orientation information of the target virtual object relative to the controlled virtual character, but also indicate the terrain level information of the target virtual object relative to the controlled virtual character, thereby realizing that the orientation indicator can indicate target virtual objects of different terrain levels, and the information indicated by the orientation indicator is richer, thereby improving the player's gaming experience.

[0063] Optional, Figure 2 A flowchart of a display method in a game provided by an embodiment of the present invention is shown in FIG. Figure 2 As shown, the process of determining the display position and display mode of the orientation indicator corresponding to the target virtual object according to the orientation information and the terrain level information in S103 may include:

[0064] S201: Determine a display position of a direction indicator corresponding to a target virtual object according to the direction information.

[0065] In some implementations, the orientation corresponding to the target virtual object on the orientation indicator is determined according to the orientation information, and the position of the orientation on the orientation indicator is the display position of the orientation indicator corresponding to the target virtual object.

[0066] S202: According to the terrain level information, determine that the target virtual object at the same terrain level as the controlled virtual character is displayed in a first display mode, and the target virtual object at a different terrain level from the controlled virtual character is displayed in a second display mode.

[0067] It should be noted that if the display mode of the target virtual object's orientation indicator is the first display mode, it means that the target virtual object and the controlled virtual character are at the same terrain level; if the display mode of the target virtual object's orientation indicator is the second display mode, it means that the target virtual object and the controlled virtual character are at different terrain levels.

[0068] The terrain level information may indicate whether the target virtual object and the controlled virtual character are at the same level, or may also indicate the specific levels at which the target virtual object and the controlled virtual character are located.

[0069] Optionally, the process of displaying the orientation indicator in an indicator display mode at the indicator display position on the orientation indicator in S104 may include:

[0070] At the identification display position of the orientation indicator, the orientation indication identification corresponding to the target virtual object at the same terrain level as the controlled virtual character is displayed in a first display mode, and the orientation indication identification corresponding to the target virtual object at a different terrain level from the controlled virtual character is displayed in a second display mode.

[0071] The first display mode and the second display mode have different saturation of the logo when displayed. Of course, the first display mode and the second display mode have different transparency when displayed.

[0072] Optionally, the saturation of the first display mode may be higher than that of the second display mode, or the transparency of the first display mode may be lower than that of the second display mode.

[0073] In an embodiment of the present application, the direction indicator corresponding to the target virtual object at the same terrain level as the controlled virtual character (displayed in a first display mode) and the direction indicator corresponding to the target virtual object at a different terrain level from the controlled virtual character (displayed in a second display mode) can be displayed sequentially or simultaneously.

[0074] Optionally, the position indicator may include at least one sub-indicator, each sub-indicator corresponding to a terrain level.

[0075] Different sub-indicators may be distributed in different horizontal plane regions, and the multiple horizontal plane regions are arranged in parallel, that is, the sub-indicators are also arranged in parallel.

[0076] Figure 3 A flowchart of a display method in a game provided by an embodiment of the present invention is shown in FIG. Figure 3 As shown, the process of determining the display position and display mode of the orientation indicator corresponding to the target virtual object in the above S103 according to the orientation information and the terrain level information may include:

[0077] S301: Determine, according to terrain level information, a sub-indicator corresponding to each terrain level in the orientation indicator.

[0078] S302: Determine, according to the position information, a display position and a display mode of the position indicator corresponding to the target virtual object in different terrain levels on each sub-indicator.

[0079] In an embodiment of the present application, based on the position information between the target virtual object and the controlled virtual character in different terrain levels, the position indication marks corresponding to the target virtual objects in different terrain levels, the mark display position and the mark display method on each sub-indicator are determined.

[0080] Optionally, the process of displaying the orientation indicator in an indicator display mode at the indicator display position on the orientation indicator in S104 may include:

[0081] At least one sub-indicator is displayed on the graphical user interface, and the orientation indication marks corresponding to the target virtual objects in different terrain levels are displayed in an identification display manner at the identification display position on each sub-indicator.

[0082] Each terrain level has a corresponding sub-indicator, and each sub-indicator can display the position indication mark of the virtual object in the corresponding terrain level in a first display mode, and can also display the position indication mark of the virtual object in other terrain levels in a second display mode.

[0083] For example, terrain level a corresponds to sub-indicator a, terrain level b corresponds to sub-indicator b, target virtual object x is at terrain level a, target virtual object y and the controlled virtual character are at terrain level b; then the orientation indicator of the target virtual object x is displayed on sub-indicator a in a first display mode, and the orientation indicator of the target virtual object y is displayed in a second display mode; the orientation indicator of the target virtual object y can be displayed on sub-indicator b in the first display mode, and the orientation indicator of the target virtual object x can be displayed in the second display mode.

[0084] Among them, the position display position of the orientation indicator of the target virtual object x on the sub-indicator a and the sub-indicator b can be determined according to the position information between the target virtual object x and the controlled virtual character; the position display position of the orientation indicator of the target virtual object y on the sub-indicator a and the sub-indicator b can be determined according to the position information between the target virtual object y and the controlled virtual character.

[0085] To summarize, the identification display position on each sub-indicator displays the orientation indication marks corresponding to the target virtual objects in different terrain levels in an identification display manner, so that each sub-indicator can not only indicate the orientation of the target virtual object in the corresponding terrain level, but also indicate the orientation of the target virtual objects in other terrain levels (not the terrain level corresponding to the sub-indicator). The orientation indication marks corresponding to the target virtual objects in the corresponding terrain level and the target virtual objects in other terrain levels have different identification display modes, so that different terrain levels can be distinguished, making the information indicated by each indicator richer and more comprehensive.

[0086] Optionally, the orientation indicator includes at least one sub-indicator, each sub-indicator corresponding to a terrain level;

[0087] Figure 4 A flowchart of a display method in a game provided by an embodiment of the present invention is shown in FIG. Figure 4 As shown, the step of determining the display position and display mode of the orientation indicator corresponding to the target virtual object according to the orientation information and the terrain level information in S103 may include:

[0088] S401: Determine, according to terrain level information, a sub-indicator corresponding to each terrain level in the orientation indicator.

[0089] S402: Determine, based on the position information, a display position and a display mode of the position indicator corresponding to the target virtual object in each terrain level on the sub-indicator corresponding to the terrain level.

[0090] Among them, the logo display mode is the first display mode.

[0091] In an embodiment of the present application, based on the position information between the target virtual object and the controlled virtual character in each terrain level, the position indicator corresponding to the target virtual object in each terrain level, the indicator display position and the first display mode on the sub-indicator corresponding to the terrain level are determined.

[0092] Optionally, the step of displaying the orientation indicator in an identification display mode at the identification display position of the orientation indicator in S104 may include:

[0093] At least one sub-indicator is displayed on the graphical user interface, and the orientation indicator corresponding to the target virtual object in the corresponding terrain level is displayed in a first display mode at the indicator display position on each sub-indicator.

[0094] Each terrain level has a corresponding sub-indicator, and each sub-indicator can display only the position indication mark of the virtual object in the corresponding terrain level in the first display mode.

[0095] For example, terrain level a corresponds to sub-indicator a, terrain level b corresponds to sub-indicator b, target virtual object x is at terrain level a, and target virtual object y is at terrain level b; then the orientation indicator of target virtual object x is displayed in a first display mode on sub-indicator a; and the orientation indicator of target virtual object y is displayed in a first display mode on sub-indicator b. The orientation indicator of target virtual object x can be determined at a display position of sub-indicator a based on the orientation information between target virtual object x and the controlled virtual character; and the orientation indicator of target virtual object y can be determined at a display position of sub-indicator b based on the orientation information between target virtual object y and the controlled virtual character.

[0096] To sum up, the identification display position on each sub-indicator displays the direction indicator corresponding to the target virtual object in the corresponding terrain level in the first display mode. Each sub-indicator only indicates the direction of the target virtual object in the corresponding terrain level, so that the information indicated by each indicator is clearer, which is convenient for users to know the terrain level and direction of the target virtual object.

[0097] Optional, Figure 5 A flowchart of a display method in a game provided by an embodiment of the present invention is shown in FIG. Figure 5 As shown, the above-mentioned displaying at least one sub-indicator on the graphical user interface includes:

[0098] S501: Display an initial sub-indicator on a graphical user interface.

[0099] The initial sub-indicator may be a sub-indicator corresponding to the terrain level where the controlled virtual character is located.

[0100] In an embodiment of the present application, the initial sub-indicator can display a direction indication mark corresponding to a target virtual object at the same terrain level as the controlled virtual character in a first display mode, and can also display a direction indication mark corresponding to a target virtual object at a different terrain level than the controlled virtual character in a second display mode.

[0101] Figure 6 A display schematic diagram of a graphical user interface provided by an embodiment of the present invention, such as Figure 6As shown, the initial sub-indicator corresponding to the current terrain level has multiple orientation indicators displayed on the current initial sub-indicator, which may include: icon a, icon b, and icon c, wherein icon a and icon b are displayed in the same manner, the target virtual object corresponding to icon a and the controlled virtual character are at the same level, the target virtual object corresponding to icon b and the controlled virtual character are at the same level, and icon c is displayed differently from icon b and icon a, and the target virtual object corresponding to icon c and the controlled virtual character are at different levels. Figure 6 For example, a solid line icon may indicate that the target virtual object and the controlled virtual character are at the same level, and a dotted line icon may indicate that the target virtual object and the controlled virtual character are at different levels.

[0102] S502: In response to a first operation on an initial sub-indicator, display at least one sub-indicator around the initial sub-indicator, each sub-indicator corresponding to a terrain level.

[0103] In some embodiments, in response to a first operation on an initial sub-indicator, at least one sub-indicator is displayed in at least one plane region parallel to the plane region where the initial sub-indicator is located, wherein one sub-indicator can be displayed in one plane region.

[0104] Figure 7 A display schematic diagram of a graphical user interface provided by an embodiment of the present invention, such as Figure 7 As shown, the orientation indicator includes: at least one sub-indicator.

[0105] like Figure 7 As shown, the terrain level corresponding to the initial sub-indicator can be the first layer, and the terrain levels corresponding to the two sub-indicators can include: the second layer and the negative first layer, and the target virtual objects can include: target virtual object a, target virtual object b, target virtual object c. If the target virtual object a, target virtual object b, and the controlled virtual character are all on the first layer, and the target virtual object c is on the negative first layer, then the direction indication mark corresponding to the target virtual object a, the direction indication mark corresponding to the target virtual object b, and the direction indication mark corresponding to the target virtual object c can be displayed on the initial sub-indicator and each sub-indicator, and different sub-indicators have different display methods for the direction indication marks.

[0106] Figure 8 A display schematic diagram of a graphical user interface provided by an embodiment of the present invention, such as Figure 8 As shown, the orientation indicator includes: at least one sub-indicator.

[0107] like Figure 8As shown, the terrain level corresponding to the initial sub-indicator can be the first layer, and the terrain levels corresponding to the two sub-indicators can include: the second layer and the negative first layer. The target virtual objects can include: target virtual object a, target virtual object b, and target virtual object c. If the target virtual object a, the target virtual object b, and the controlled virtual character are all on the first layer, and the target virtual object c is on the negative first layer, then the direction indication mark corresponding to the target virtual object a and the direction indication mark corresponding to the target virtual object b can be displayed on the initial sub-indicator corresponding to the first layer, and the direction indication mark corresponding to the target virtual object c can be displayed on the sub-indicator corresponding to the negative first layer.

[0108] Optionally, the method may further include:

[0109] In response to a second operation on the initial sub-indicator, determining a target sub-indicator from at least one sub-indicator according to the second operation, and controlling the replacement of display positions of the initial sub-indicator and the target sub-indicator;

[0110] The second operation is continuous with the first operation.

[0111] In some embodiments, in response to a second operation on an initial sub-indicator, at least one target sub-indicator displayed in a graphical user interface is determined from at least one sub-indicator according to the second operation, and the display positions of the initial sub-indicator and the target sub-indicator are controlled to be interchanged, or, according to the operation direction of the second operation, the corresponding display positions of the initial sub-indicator and the target sub-indicator are respectively determined.

[0112] Optionally, the method may further include:

[0113] In response to the end of the second operation, the target sub-indicator is displayed on the graphical user interface, and the initial sub-indicator and other sub-indicators except the target sub-indicator among the at least one sub-indicator are canceled from display.

[0114] In an embodiment of the present application, in response to the completion of the second operation, the target sub-indicator is displayed in the graphical user interface according to the replaced position of the target sub-indicator, and the initial sub-indicator and at least one sub-indicator other than the target sub-indicator are canceled, that is, only the target sub-indicator is displayed in the graphical user interface.

[0115] It should be noted that, if the second operation is a touch operation, the end of the second operation may be a release operation after the second operation ends.

[0116] Optionally, the first operation is a pressing operation on a preset position in the initial sub-indicator; and the second operation is a sliding operation on at least one sub-indicator.

[0117] Among them, the preset position in the initial sub-indicator can be an edge area in the initial sub-indicator, for example, the right edge area or the left edge area, and the pressing operation can be an operation in which the pressing duration is greater than the preset duration, or the pressing force is greater than the preset force.

[0118] In addition, the sliding operation on the at least one sub-indicator may be an up-and-down sliding operation on the at least one sub-indicator.

[0119] Fig. 9 A display schematic diagram of a graphical user interface provided by an embodiment of the present invention, such as Fig. 9 As shown, Figure 7 If the sub-indicator shown in the figure slides downward, Fig. 9 An initial sub-indicator corresponding to one layer and a sub-indicator corresponding to one layer below can be displayed.

[0120] Optionally, a virtual joystick is also displayed in the graphical user interface, and the virtual joystick is configured to respond to touch operations acting on the virtual joystick to generate movement control instructions for the controlled virtual character.

[0121] Optionally, the method may further include:

[0122] In response to a sliding operation input to a preset area in a graphical user interface, a viewing angle of a controlled virtual character in a game scene is controlled and adjusted.

[0123] The preset area may be a blank area on the right side of the graphical user interface, and the sliding operation may be a left-right sliding operation input on the blank area.

[0124] It should be noted that when the user performs the first operation and the second operation, it is not convenient for the user to input a left and right sliding operation in the blank area on the right side of the graphical user interface, and then it is not convenient to adjust the viewing angle of the controlled virtual character. Therefore, before the first operation or the second operation is completed, the virtual joystick can be configured to adjust the viewing angle of the controlled virtual character. Therefore, the method can also include:

[0125] Before the first operation or the second operation ends, the control configures the virtual joystick to respond to the touch operation acting on the virtual joystick, generates a perspective adjustment instruction for the controlled virtual character, and responds to the perspective adjustment instruction to control the adjustment of the perspective of the controlled virtual character in the game scene.

[0126] In an embodiment of the present application, before the first operation or the second operation ends, a perspective adjustment instruction for the controlled virtual character is generated in response to a touch operation on the virtual joystick, and the perspective of the controlled virtual character in the game scene is controlled and adjusted according to the perspective adjustment instruction.

[0127] It is worth noting that before the first operation or the second operation is completed, the perspective of the controlled virtual character in the game scene can be adjusted in response to the touch operation on the virtual joystick; before the first operation or the second operation is completed, the direction of the controlled character can be changed by rotating the virtual joystick to better find the target virtual object, thereby improving the flexibility and convenience of operation.

[0128] Fig.10 A display schematic diagram of a graphical user interface provided by an embodiment of the present invention, such as Fig.10 As shown, Figure 7 Or the sub-indicator shown in 9 is slid downward, then only the sub-indicator corresponding to the negative layer can be displayed.

[0129] Optional, Fig.11 A flowchart of a display method in a game provided by an embodiment of the present invention is shown in FIG. Fig.11 As shown, the process of determining the position information and terrain level information of the target virtual object relative to the controlled virtual character according to the position of the controlled virtual character and the position of the target virtual object in the game scene in S102 may include:

[0130] S1101. Determine a target virtual object within the field of view of the controlled virtual character according to the position of the controlled virtual character and the viewing angle of the controlled virtual character.

[0131] S1102: Determine orientation information according to the position of the controlled virtual character, the position of the target virtual object, and the viewing angle of the controlled virtual character.

[0132] S1103: Determine terrain level information according to the position of the controlled virtual character and the position of the target virtual object.

[0133] In some embodiments, based on the position of the controlled virtual character and the viewing angle of the controlled virtual character, and the viewing angle of the controlled virtual character under the position and viewing angle, at least one target virtual object within the viewing angle and the position of at least one target virtual object are determined; based on the viewing angle of the controlled virtual character, the position of the controlled virtual character and the position of at least one target virtual object, the orientation information of the target virtual object relative to the controlled virtual character is determined; and based on the position of the controlled virtual character and the position of the target virtual object, the terrain level information is determined.

[0134] Optional, Fig.12 A flowchart of a display method in a game provided by an embodiment of the present invention is shown in FIG. Fig.12 As shown, the method may also include:

[0135] S1201: Determine a new target virtual object within the field of view of the controlled virtual character according to the position of the controlled virtual character and the adjusted viewing angle of the controlled virtual character.

[0136] S1202: Determine new orientation information according to the position of the controlled virtual character, the position of the new target virtual object, and the adjusted viewing angle of the controlled virtual character.

[0137] S1203: Determine the target orientation corresponding to the target virtual object on the orientation indicator according to the new orientation information.

[0138] S1204: Adjust the direction indication icon to a position corresponding to the target direction on the direction indicator for display.

[0139] Among them, when the position of the controlled virtual character and the position of the target virtual object remain unchanged, if the viewing angle of the controlled virtual character changes, the field of view of the controlled virtual character changes, and the target virtual object within the field of view also changes, that is, the new target virtual object, and the orientation information of the new target virtual object relative to the controlled virtual character is also new orientation information.

[0140] In addition, the number of target virtual objects can be at least one. In some scenarios, if the position of the controlled virtual character remains unchanged and the perspective of the controlled virtual character changes, at least one target virtual object within the field of view may also remain unchanged. The embodiments of the present application do not impose specific restrictions on this.

[0141] It should be noted that if the viewing angle of the controlled virtual character changes, new orientation information and a new target virtual object are determined, and the display position of the orientation indicator on the orientation indicator is dynamically updated, so that the information of the new target virtual object indicated by the orientation indicator is more accurate.

[0142] Similarly, if the position of the controlled virtual character and / or the position of the target virtual object changes, it is also necessary to redetermine the orientation information of the target virtual object relative to the controlled virtual character, as well as the terrain level information of the target virtual object relative to the controlled virtual character, and redisplay the orientation indicator on the orientation indicator based on the redetermined orientation information and terrain level information.

[0143] Optionally, the method may include:

[0144] In response to a third operation on the initial sub-indicator, only the initial sub-indicator is displayed, and at least one sub-indicator is canceled from being displayed.

[0145] The third operation is a click operation on the direction indicator. The click operation may be a single click operation or a double click operation, and the click operation on the direction indicator may be a click operation on any position of the direction indicator.

[0146] In addition, for Fig. 9 Or click the direction indicator shown in 10 to display Figure 6 Azimuth indicator shown.

[0147] Optionally, the process of determining the display position and display mode of the orientation indicator corresponding to the target virtual object according to the orientation information and the terrain level information in S103 may include:

[0148] Determine an indication icon of a preset shape as a direction indication mark, and determine a display mode corresponding to the terrain level information as the mark display mode according to the terrain level information; or, determine an indication icon of a shape corresponding to the terrain level as a direction indication mark according to the terrain level information, and determine a preset display mode as the mark display mode.

[0149] In an embodiment of the present application, the orientation indicator marks are the same, and the display mode of the orientation indicator marks can be determined according to the terrain level information; alternatively, different orientation indicator marks can be determined according to the terrain level information, and their preset display modes are all the same, that is, the target display mode, so that the terrain level information of the target virtual object relative to the controlled virtual character can be flexibly indicated through the orientation indicator marks and the display mode.

[0150] Optionally, the method may further include:

[0151] A corresponding level indication mark is displayed around at least one sub-indicator.

[0152] The level indication mark may indicate the height relationship between the current terrain level and non-current terrain levels.

[0153] In practical applications, such as Figure 7 As shown, if the terrain in the game is a high-rise building, the level indicator can be a floor mark; if the terrain in the game is a tree hole, the level indicator can indicate a certain height from the ground, on the ground, under the ground, and so on.

[0154] In summary, an embodiment of the present invention provides a display method in a game, in which an orientation indicator mark is displayed at the mark display position of the orientation indicator in an identification display manner, so that the orientation indicator mark on the orientation indicator can not only indicate the orientation information of the target virtual object relative to the controlled virtual character, but also indicate the terrain level information of the target virtual object relative to the controlled virtual character, thereby realizing that the orientation indicator can indicate target virtual objects of different terrain levels, making the information indicated by the orientation indicator richer, and improving the player's gaming experience.

[0155] The following describes the display device, terminal equipment, storage medium, etc. in the game used to execute the display method in the game provided by the present application. Its specific implementation process and technical effects can be found in the relevant content of the display method in the above game, which will not be repeated below.

[0156] Fig.13 A schematic diagram of a display device in a game provided by an embodiment of the present invention is shown in FIG. Fig.13 As shown, the device may include:

[0157] The control module 1101 is used to respond to the movement control instruction for the controlled virtual character and control the controlled virtual character to move in the game scene;

[0158] The determination module 1102 is used to determine the position information and terrain level information of the target virtual object relative to the controlled virtual character according to the position of the controlled virtual character and the position of the target virtual object in the game scene; and determine the display position and display mode of the position indication mark corresponding to the target virtual object according to the position information and the terrain level information;

[0159] The display module 1103 is used to display the direction indication mark at the mark display position of the direction indicator in the mark display mode.

[0160] Optionally, the determination module 1102 is specifically used to determine, based on the orientation information, a logo display position of the orientation indicator logo corresponding to the target virtual object; and, based on the terrain level information, determine that the logo display mode of the target virtual object at the same terrain level as the controlled virtual character is the first display mode, and the logo display mode of the target virtual object at a different terrain level from the controlled virtual character is the second display mode.

[0161] Optionally, the display module 1103 is specifically used to display the orientation indicator corresponding to the target virtual object at the same terrain level as the controlled virtual character in the first display mode at the indicator display position, and to display the orientation indicator corresponding to the target virtual object at a different terrain level from the controlled virtual character in the second display mode, wherein the first display mode and the second display mode have different corresponding indicator saturation when displayed.

[0162] Optionally, the orientation indicator includes at least one sub-indicator, each sub-indicator corresponding to a terrain level; the determination module 1102 is specifically used to determine the sub-indicator corresponding to each terrain level in the orientation indicator according to the terrain level information; and determine the orientation indicator corresponding to the target virtual object in different terrain levels on each sub-indicator according to the orientation information.

[0163] Optionally, the display module 1103 is specifically used to display the at least one sub-indicator in the graphical user interface, and display the direction indication mark corresponding to the target virtual object in different terrain levels in the mark display position on each sub-indicator in the mark display manner.

[0164] Optionally, the orientation indicator includes at least one sub-indicator, each sub-indicator corresponding to a terrain level; the determination module 1102 is specifically used to determine the sub-indicator corresponding to each terrain level in the orientation indicator according to the terrain level information; and determine the display position of the orientation indicator corresponding to the target virtual object in each terrain level on the corresponding sub-indicator according to the orientation information.

[0165] Optionally, the display module 1103 is specifically used to display the at least one sub-indicator in the graphical user interface, and to display the orientation indicator corresponding to the target virtual object in the corresponding terrain layer at the indicator display position on each sub-indicator in the indicator display manner.

[0166] Optionally, the display module 1103 is specifically used to display an initial sub-indicator on the graphical user interface, wherein the initial sub-indicator is a sub-indicator corresponding to the terrain level at which the controlled virtual character is located; in response to a first operation applied to the initial sub-indicator, at least one sub-indicator is displayed around the initial sub-indicator, and each sub-indicator corresponds to a terrain level.

[0167] Optionally, the device further comprises:

[0168] A replacement module is used to respond to a second operation on the initial sub-indicator, determine a target sub-indicator from the at least one sub-indicator according to the second operation, and control the replacement of the display positions of the initial sub-indicator and the target sub-indicator; wherein the second operation is continuous with the first operation.

[0169] Optionally, the device further comprises:

[0170] The first display module is used to display the target sub-indicator on the graphical user interface in response to the end of the second operation, and cancel the display of the initial sub-indicator and other sub-indicators of the at least one sub-indicator except the target sub-indicator.

[0171] Optionally, a virtual joystick is further displayed in the graphical user interface, and the virtual joystick is configured to generate a movement control instruction for the controlled virtual character in response to a touch operation acting on the virtual joystick;

[0172] The device also includes:

[0173] The first adjustment module is used to control the virtual joystick to be configured to respond to a touch operation applied to the virtual joystick before the first operation or the second operation ends, generate a perspective adjustment instruction for the controlled virtual character, and control the adjustment of the perspective of the controlled virtual character in the game scene in response to the perspective adjustment instruction.

[0174] Optionally, the device further comprises:

[0175] The second adjustment module is used to control and adjust the viewing angle of the controlled virtual character in the game scene in response to a sliding operation input to a preset area in the graphical user interface.

[0176] Optionally, the determination module 1102 is specifically used to determine the target virtual object within the field of view of the controlled virtual character according to the position of the controlled virtual character and the viewing angle of the controlled virtual character; determine the orientation information according to the position of the controlled virtual character, the position of the target virtual object and the viewing angle of the controlled virtual character; and determine the terrain level information according to the position of the controlled virtual character and the position of the target virtual object.

[0177] Optionally, the device further comprises:

[0178] A first determination module is used to determine a new target virtual object within the visual field of the controlled virtual character according to the position of the controlled virtual character and the adjusted visual angle of the controlled virtual character; determine new orientation information according to the position of the controlled virtual character, the position of the new target virtual object and the adjusted visual angle of the controlled virtual character; and determine a target orientation corresponding to the target virtual object on the orientation indicator according to the new orientation information;

[0179] The third adjustment module is used to adjust the direction indication icon to a position corresponding to the target direction on the direction indicator for display.

[0180] Optionally, the device further comprises:

[0181] The second display module is used for displaying only the initial sub-indicator and canceling the display of the at least one sub-indicator in response to a third operation acting on the initial sub-indicator.

[0182] Optionally, the determination module 1102 is specifically used to determine that an indicator icon of a preset shape is the direction indication mark, and determine that a display mode corresponding to the terrain level information is the mark display mode according to the terrain level information; or, determine that an indicator icon of a shape corresponding to the terrain level is the direction indication mark according to the terrain level information, and determine that a preset display mode is the mark display mode.

[0183] Optionally, the device further comprises:

[0184] The third display module is used to display corresponding level indication marks around the at least one sub-indicator.

[0185] Optionally, the first operation is a pressing operation on a preset position in the initial sub-indicator; and the second operation is a sliding operation on at least one sub-indicator.

[0186] The above-mentioned device is used to execute the method provided by the aforementioned embodiment, and its implementation principle and technical effect are similar, which will not be repeated here.

[0187] The above modules may be one or more integrated circuits configured to implement the above methods, such as one or more application specific integrated circuits (ASIC), or one or more digital singnal processors (DSP), or one or more field programmable gate arrays (FPGA). For another example, when a module is implemented in the form of a processing element scheduling program code, the processing element may be a general-purpose processor, such as a central processing unit (CPU) or other processor that can call program code. For another example, these modules may be integrated together and implemented in the form of a system-on-a-chip (SOC).

[0188] Fig.14 A schematic diagram of the structure of a terminal device provided in an embodiment of the present invention is shown in FIG. Fig.14 As shown, the terminal device includes: a processor 1201 and a memory 1202.

[0189] The memory 1202 is used to store programs, and the processor 1201 calls the programs stored in the memory 1202 to execute the above method embodiment.

[0190] For example, the method may include:

[0191] Responding to a movement control instruction for a controlled virtual character, controlling the controlled virtual character to move in the game scene;

[0192] Determining the orientation information and terrain level information of the target virtual object relative to the controlled virtual character according to the position of the controlled virtual character and the position of the target virtual object in the game scene;

[0193] Determine, according to the orientation information and the terrain level information, a display position and a display mode of an orientation indicator corresponding to the target virtual object;

[0194] The orientation indication mark is displayed at the mark display position of the orientation indicator in the mark display mode.

[0195] Optionally, the step of determining a display position and a display mode of a direction indicator corresponding to the target virtual object according to the direction information and the terrain level information includes:

[0196] Determining a display position of a position indicator corresponding to the target virtual object according to the position information;

[0197] According to the terrain level information, the target virtual object at the same terrain level as the controlled virtual character is determined to be displayed in a first display mode, and the target virtual object at a different terrain level from the controlled virtual character is determined to be displayed in a second display mode.

[0198] Optionally, the step of displaying the orientation indication mark in the mark display mode at the mark display position of the orientation indicator includes:

[0199] At the mark display position of the position indicator, the position indicator corresponding to the target virtual object at the same terrain level as the controlled virtual character is displayed in the first display mode, and the position indicator corresponding to the target virtual object at a different terrain level from the controlled virtual character is displayed in the second display mode,

[0200] The first display mode and the second display mode have different corresponding identification saturations when displayed.

[0201] Optionally, the orientation indicator includes at least one sub-indicator, each sub-indicator corresponding to a terrain level;

[0202] The step of determining the display position and display mode of the orientation indicator corresponding to the target virtual object according to the orientation information and the terrain level information includes:

[0203] Determining, according to the terrain level information, a sub-indicator corresponding to each terrain level in the orientation indicator;

[0204] According to the position information, the position and display mode of the position indication marks corresponding to the target virtual objects in different terrain levels on each sub-indicator are determined.

[0205] Optionally, the step of displaying the orientation indication mark in the mark display mode at the mark display position of the orientation indicator includes:

[0206] The at least one sub-indicator is displayed on the graphical user interface, and the orientation indication marks corresponding to the target virtual objects in different terrain levels are displayed at the mark display position on each sub-indicator in the mark display manner.

[0207] Optionally, the orientation indicator includes at least one sub-indicator, each sub-indicator corresponding to a terrain level;

[0208] The step of determining the display position and display mode of the orientation indicator corresponding to the target virtual object according to the orientation information and the terrain level information includes:

[0209] Determining, according to the terrain level information, a sub-indicator corresponding to each terrain level in the orientation indicator;

[0210] According to the orientation information, a display position and a display mode of an orientation indicator corresponding to the target virtual object in each terrain level on a sub-indicator corresponding to the terrain level are determined, wherein the display mode is the first display mode.

[0211] Optionally, the step of displaying the orientation indication mark in the mark display mode at the mark display position of the orientation indicator includes:

[0212] The at least one sub-indicator is displayed on the graphical user interface, and the orientation indicator corresponding to the target virtual object in the corresponding terrain level is displayed at the indicator display position on each sub-indicator in the first display manner.

[0213] Optionally, displaying the at least one sub-indicator on the graphical user interface includes:

[0214] Displaying an initial sub-indicator on the graphical user interface, the initial sub-indicator being a sub-indicator corresponding to the terrain level where the controlled virtual character is located;

[0215] In response to a first operation on the initial sub-indicator, the at least one sub-indicator is displayed around the initial sub-indicator, each sub-indicator corresponding to a terrain level.

[0216] Optionally, the method further includes:

[0217] In response to a second operation on the initial sub-indicator, determining a target sub-indicator from the at least one sub-indicator according to the second operation, and controlling the replacement of display positions of the initial sub-indicator and the target sub-indicator;

[0218] The second operation is continuous with the first operation.

[0219] Optionally, the method further includes:

[0220] In response to the end of the second operation, the target sub-indicator is displayed on the graphical user interface, and the initial sub-indicator and other sub-indicators of the at least one sub-indicator except the target sub-indicator are canceled.

[0221] Optionally, a virtual joystick is further displayed in the graphical user interface, and the virtual joystick is configured to generate a movement control instruction for the controlled virtual character in response to a touch operation acting on the virtual joystick;

[0222] The method further comprises:

[0223] Before the first operation or the second operation ends, the control configures the virtual joystick to respond to a touch operation acting on the virtual joystick, generates a perspective adjustment instruction for the controlled virtual character, and controls the adjustment of the perspective of the controlled virtual character in the game scene in response to the perspective adjustment instruction.

[0224] Optionally, the method further includes:

[0225] In response to a sliding operation input to a preset area in the graphical user interface, the viewing angle of the controlled virtual character in the game scene is controlled and adjusted.

[0226] Optionally, determining the orientation information and terrain level information of the target virtual object relative to the controlled virtual character according to the position of the controlled virtual character and the position of the target virtual object in the game scene includes:

[0227] Determining the target virtual object within the field of view of the controlled virtual character according to the position of the controlled virtual character and the viewing angle of the controlled virtual character;

[0228] Determining the orientation information according to the position of the controlled virtual character, the position of the target virtual object, and the viewing angle of the controlled virtual character;

[0229] The terrain level information is determined according to the position of the controlled virtual character and the position of the target virtual object.

[0230] Optionally, the method further includes:

[0231] Determining a new target virtual object within the field of view of the controlled virtual character according to the position of the controlled virtual character and the adjusted viewing angle of the controlled virtual character;

[0232] Determining new orientation information according to the position of the controlled virtual character, the position of the new target virtual object, and the adjusted viewing angle of the controlled virtual character;

[0233] Determining a target position corresponding to the target virtual object on the position indicator according to the new position information;

[0234] The direction indication icon is adjusted to be displayed at a position corresponding to the target direction on the direction indicator.

[0235] Optionally, the method further includes:

[0236] In response to a third operation applied to the initial sub-indicator, only the initial sub-indicator is displayed, and the at least one sub-indicator is canceled from being displayed.

[0237] Optionally, determining a display position and a display mode of a direction indicator corresponding to the target virtual object according to the direction information and the terrain level information includes:

[0238] Determine an indication icon of a preset shape as the direction indication mark, and determine, according to the terrain level information, that the display mode corresponding to the terrain level information is the mark display mode; or,

[0239] According to the terrain level information, an indication icon of a shape corresponding to the terrain level is determined as the direction indication mark, and a preset display mode is determined as the mark display mode.

[0240] Optionally, the method further includes:

[0241] The corresponding level indication mark is displayed around the at least one sub-indicator respectively.

[0242] Optionally, the first operation is a pressing operation on a preset position in the initial sub-indicator; and the second operation is a sliding operation on at least one sub-indicator.

[0243] To sum up, the orientation indicator is displayed in an identification display manner at the identification display position of the orientation indicator, so that the orientation indicator on the orientation indicator can not only indicate the orientation information of the target virtual object relative to the controlled virtual character, but also indicate the terrain level information of the target virtual object relative to the controlled virtual character, thereby realizing that the orientation indicator can indicate target virtual objects of different terrain levels, making the information indicated by the orientation indicator richer and improving the player's gaming experience.

[0244] Optionally, the present invention also provides a program product, such as a computer-readable storage medium, comprising a program, which is used to execute the above method embodiment when executed by a processor.

[0245] For example, the method may include:

[0246] Responding to a movement control instruction for a controlled virtual character, controlling the controlled virtual character to move in the game scene;

[0247] Determining the orientation information and terrain level information of the target virtual object relative to the controlled virtual character according to the position of the controlled virtual character and the position of the target virtual object in the game scene;

[0248] Determine, according to the orientation information and the terrain level information, a display position and a display mode of an orientation indicator corresponding to the target virtual object;

[0249] The orientation indication mark is displayed at the mark display position of the orientation indicator in the mark display mode.

[0250] Optionally, the step of determining a display position and a display mode of a direction indicator corresponding to the target virtual object according to the direction information and the terrain level information includes:

[0251] Determining a display position of a position indicator corresponding to the target virtual object according to the position information;

[0252] According to the terrain level information, the target virtual object at the same terrain level as the controlled virtual character is determined to be displayed in a first display mode, and the target virtual object at a different terrain level from the controlled virtual character is determined to be displayed in a second display mode.

[0253] Optionally, the step of displaying the orientation indication mark in the mark display mode at the mark display position of the orientation indicator includes:

[0254] At the identification display position of the orientation indicator, the orientation indication identification corresponding to the target virtual object at the same terrain level as the controlled virtual character is displayed in the first display mode, and the orientation indication identification corresponding to the target virtual object at a different terrain level from the controlled virtual character is displayed in the second display mode, wherein the identification saturation corresponding to the first display mode and the second display mode when displayed is different.

[0255] Optionally, the orientation indicator includes at least one sub-indicator, each sub-indicator corresponding to a terrain level;

[0256] The step of determining the display position and display mode of the orientation indicator corresponding to the target virtual object according to the orientation information and the terrain level information includes:

[0257] Determining, according to the terrain level information, a sub-indicator corresponding to each terrain level in the orientation indicator;

[0258] According to the position information, the position and display mode of the position indication marks corresponding to the target virtual objects in different terrain levels on each sub-indicator are determined.

[0259] Optionally, the step of displaying the orientation indication mark in the mark display mode at the mark display position of the orientation indicator includes:

[0260] The at least one sub-indicator is displayed on the graphical user interface, and the orientation indication marks corresponding to the target virtual objects in different terrain levels are displayed at the mark display position on each sub-indicator in the mark display manner.

[0261] Optionally, the orientation indicator includes at least one sub-indicator, each sub-indicator corresponding to a terrain level;

[0262] The step of determining the display position and display mode of the orientation indicator corresponding to the target virtual object according to the orientation information and the terrain level information includes:

[0263] Determining, according to the terrain level information, a sub-indicator corresponding to each terrain level in the orientation indicator;

[0264] According to the orientation information, a display position and a display mode of an orientation indicator corresponding to the target virtual object in each terrain level on a sub-indicator corresponding to the terrain level are determined, wherein the display mode is the first display mode.

[0265] Optionally, the step of displaying the orientation indication mark in the mark display mode at the mark display position of the orientation indicator includes:

[0266] The at least one sub-indicator is displayed on the graphical user interface, and the orientation indicator corresponding to the target virtual object in the corresponding terrain level is displayed at the indicator display position on each sub-indicator in the first display manner.

[0267] Optionally, displaying the at least one sub-indicator on the graphical user interface includes:

[0268] Displaying an initial sub-indicator on the graphical user interface, the initial sub-indicator being a sub-indicator corresponding to the terrain level where the controlled virtual character is located;

[0269] In response to a first operation on the initial sub-indicator, the at least one sub-indicator is displayed around the initial sub-indicator, each sub-indicator corresponding to a terrain level.

[0270] Optionally, the method further includes:

[0271] In response to a second operation on the initial sub-indicator, determining a target sub-indicator from the at least one sub-indicator according to the second operation, and controlling the replacement of display positions of the initial sub-indicator and the target sub-indicator;

[0272] The second operation is continuous with the first operation.

[0273] Optionally, the method further includes:

[0274] In response to the end of the second operation, the target sub-indicator is displayed on the graphical user interface, and the initial sub-indicator and other sub-indicators of the at least one sub-indicator except the target sub-indicator are canceled.

[0275] Optionally, a virtual joystick is further displayed in the graphical user interface, and the virtual joystick is configured to generate a movement control instruction for the controlled virtual character in response to a touch operation acting on the virtual joystick;

[0276] The method further comprises:

[0277] Before the first operation or the second operation ends, the control configures the virtual joystick to respond to a touch operation acting on the virtual joystick, generates a perspective adjustment instruction for the controlled virtual character, and controls the adjustment of the perspective of the controlled virtual character in the game scene in response to the perspective adjustment instruction.

[0278] Optionally, the method further includes:

[0279] In response to a sliding operation input to a preset area in the graphical user interface, the viewing angle of the controlled virtual character in the game scene is controlled and adjusted.

[0280] Optionally, determining the orientation information and terrain level information of the target virtual object relative to the controlled virtual character according to the position of the controlled virtual character and the position of the target virtual object in the game scene includes:

[0281] Determining the target virtual object within the field of view of the controlled virtual character according to the position of the controlled virtual character and the viewing angle of the controlled virtual character;

[0282] Determining the orientation information according to the position of the controlled virtual character, the position of the target virtual object, and the viewing angle of the controlled virtual character;

[0283] The terrain level information is determined according to the position of the controlled virtual character and the position of the target virtual object.

[0284] Optionally, the method further includes:

[0285] Determining a new target virtual object within the field of view of the controlled virtual character according to the position of the controlled virtual character and the adjusted viewing angle of the controlled virtual character;

[0286] Determining new orientation information according to the position of the controlled virtual character, the position of the new target virtual object, and the adjusted viewing angle of the controlled virtual character;

[0287] Determining a target position corresponding to the target virtual object on the position indicator according to the new position information;

[0288] The direction indication icon is adjusted to be displayed at a position corresponding to the target direction on the direction indicator.

[0289] Optionally, the method further includes:

[0290] In response to a third operation applied to the initial sub-indicator, only the initial sub-indicator is displayed, and the at least one sub-indicator is canceled from being displayed.

[0291] Optionally, determining a display position and a display mode of a direction indicator corresponding to the target virtual object according to the direction information and the terrain level information includes:

[0292] Determine an indication icon of a preset shape as the direction indication mark, and determine, according to the terrain level information, that the display mode corresponding to the terrain level information is the mark display mode; or,

[0293] According to the terrain level information, an indication icon of a shape corresponding to the terrain level is determined as the direction indication mark, and a preset display mode is determined as the mark display mode.

[0294] Optionally, the method further includes:

[0295] The corresponding level indication mark is displayed around the at least one sub-indicator respectively.

[0296] Optionally, the first operation is a pressing operation on a preset position in the initial sub-indicator; and the second operation is a sliding operation on at least one sub-indicator.

[0297] To sum up, the orientation indicator is displayed in an identification display manner at the identification display position of the orientation indicator, so that the orientation indicator on the orientation indicator can not only indicate the orientation information of the target virtual object relative to the controlled virtual character, but also indicate the terrain level information of the target virtual object relative to the controlled virtual character, thereby realizing that the orientation indicator can indicate target virtual objects of different terrain levels, making the information indicated by the orientation indicator richer and improving the player's gaming experience.

[0298] In the several embodiments provided by the present invention, it should be understood that the disclosed devices and methods can be implemented in other ways. For example, the device embodiments described above are only schematic. For example, the division of the units is only a logical function division. There may be other division methods in actual implementation, such as multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the mutual coupling or direct coupling or communication connection shown or discussed can be through some interfaces, indirect coupling or communication connection of devices or units, which can be electrical, mechanical or other forms.

[0299] The units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place or distributed on multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.

[0300] In addition, each functional unit in each embodiment of the present invention may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit. The above-mentioned integrated unit may be implemented in the form of hardware or in the form of hardware plus software functional units.

[0301] The above-mentioned integrated unit implemented in the form of a software functional unit can be stored in a computer-readable storage medium. The above-mentioned software functional unit is stored in a storage medium, including a number of instructions for a computer device (which can be a personal computer, a server, or a network device, etc.) or a processor (English: processor) to perform some steps of the method described in each embodiment of the present invention. The aforementioned storage medium includes: U disk, mobile hard disk, read-only memory (English: Read-Only Memory, abbreviated: ROM), random access memory (English: Random Access Memory, abbreviated: RAM), disk or optical disk and other media that can store program codes.

[0302] The above are only preferred embodiments of the present invention and are not intended to limit the present invention. For those skilled in the art, the present invention may have various modifications and variations. Any modification, equivalent replacement, improvement, etc. made within the spirit and principle of the present invention shall be included in the protection scope of the present invention.

Claims

1. A display method in a game, characterized in that: Providing a graphical user interface through a terminal device, wherein the graphical user interface displays at least a portion of a game scene and an orientation indicator, wherein the orientation indicator is used to indicate a positional relationship between a virtual object in the game and a controlled virtual character, the method comprising: Responding to a movement control instruction for a controlled virtual character, controlling the controlled virtual character to move in the game scene; Determining, according to the position of the controlled virtual character and the position of the target virtual object in the game scene, the orientation information and terrain level information of the target virtual object relative to the controlled virtual character; wherein the terrain level information is used to indicate whether the target virtual object and the controlled virtual character are at the same level, or to indicate the specific levels at which the target virtual object and the controlled virtual character are respectively located; Determine, according to the orientation information and the terrain level information, a display position and a display mode of an orientation indicator corresponding to the target virtual object; Displaying the orientation indicator mark at the mark display position of the orientation indicator in the mark display mode; The step of determining the display position and display mode of the orientation indicator corresponding to the target virtual object according to the orientation information and the terrain level information includes: Determining a display position of a position indicator corresponding to the target virtual object according to the position information; According to the terrain level information, the target virtual object at the same terrain level as the controlled virtual character is determined to be displayed in a first display mode, and the target virtual object at a different terrain level from the controlled virtual character is determined to be displayed in a second display mode.

2. The method according to claim 1, characterized in that The step of displaying the orientation indication mark in the mark display mode at the mark display position of the orientation indicator comprises: At the mark display position of the position indicator, the position indicator corresponding to the target virtual object at the same terrain level as the controlled virtual character is displayed in the first display mode, and the position indicator corresponding to the target virtual object at a different terrain level from the controlled virtual character is displayed in the second display mode, The first display mode and the second display mode have different corresponding identification saturations when displayed.

3. The method according to claim 2, characterized in that The orientation indicator includes at least one sub-indicator, each sub-indicator corresponding to a terrain level; The step of determining the display position and display mode of the orientation indicator corresponding to the target virtual object according to the orientation information and the terrain level information includes: Determining, according to the terrain level information, a sub-indicator corresponding to each terrain level in the orientation indicator; According to the position information, the position and display mode of the position indication marks corresponding to the target virtual objects in different terrain levels on each sub-indicator are determined.

4. The method according to claim 3, characterized in that: The step of displaying the orientation indication mark in the mark display mode at the mark display position of the orientation indicator comprises: The at least one sub-indicator is displayed on the graphical user interface, and the orientation indication marks corresponding to the target virtual objects in different terrain levels are displayed at the mark display position on each sub-indicator in the mark display manner.

5. The method according to claim 2, characterized in that: The orientation indicator includes at least one sub-indicator, each sub-indicator corresponding to a terrain level; The step of determining the display position and display mode of the orientation indicator corresponding to the target virtual object according to the orientation information and the terrain level information includes: Determining, according to the terrain level information, a sub-indicator corresponding to each terrain level in the orientation indicator; According to the orientation information, a display position and a display mode of an orientation indicator corresponding to the target virtual object in each terrain level on a sub-indicator corresponding to the terrain level are determined, wherein the display mode is the first display mode.

6. The method according to claim 5, characterized in that The step of displaying the orientation indication mark in the mark display mode at the mark display position of the orientation indicator comprises: The at least one sub-indicator is displayed on the graphical user interface, and the orientation indicator corresponding to the target virtual object in the corresponding terrain level is displayed at the indicator display position on each sub-indicator in the first display manner.

7. The method according to claim 4 or 6, characterized in that: Displaying the at least one sub-indicator in the graphical user interface includes: Displaying an initial sub-indicator on the graphical user interface, the initial sub-indicator being a sub-indicator corresponding to the terrain level where the controlled virtual character is located; In response to a first operation on the initial sub-indicator, the at least one sub-indicator is displayed around the initial sub-indicator, each sub-indicator corresponding to a terrain level.

8. The method according to claim 7, characterized in that The method further comprises: In response to a second operation on the initial sub-indicator, determining a target sub-indicator from the at least one sub-indicator according to the second operation, and controlling the replacement of display positions of the initial sub-indicator and the target sub-indicator; The second operation is continuous with the first operation.

9. The method according to claim 8, characterized in that The method further comprises: In response to the end of the second operation, the target sub-indicator is displayed on the graphical user interface, and the initial sub-indicator and other sub-indicators of the at least one sub-indicator except the target sub-indicator are canceled.

10. The method according to claim 8, characterized in that A virtual joystick is also displayed in the graphical user interface, and the virtual joystick is configured to generate movement control instructions for the controlled virtual character in response to a touch operation acting on the virtual joystick; The method further comprises: Before the first operation or the second operation ends, the control configures the virtual joystick to respond to a touch operation acting on the virtual joystick, generates a perspective adjustment instruction for the controlled virtual character, and controls the adjustment of the perspective of the controlled virtual character in the game scene in response to the perspective adjustment instruction.

11. The method according to claim 1, characterized in that: The determining, according to the position of the controlled virtual character and the position of the target virtual object in the game scene, the orientation information and the terrain level information of the target virtual object relative to the controlled virtual character comprises: Determining the target virtual object within the field of view of the controlled virtual character according to the position of the controlled virtual character and the viewing angle of the controlled virtual character; Determining the orientation information according to the position of the controlled virtual character, the position of the target virtual object, and the viewing angle of the controlled virtual character; The terrain level information is determined according to the position of the controlled virtual character and the position of the target virtual object.

12. The method according to claim 11, characterized in that The method further comprises: Determining a new target virtual object within the field of view of the controlled virtual character according to the position of the controlled virtual character and the adjusted viewing angle of the controlled virtual character; Determining new orientation information according to the position of the controlled virtual character, the position of the new target virtual object, and the adjusted viewing angle of the controlled virtual character; Determining a target position corresponding to the target virtual object on the position indicator according to the new position information; The direction indication icon is adjusted to be displayed at a position corresponding to the target direction on the direction indicator.

13. The method according to claim 7, characterized in that The method further comprises: In response to a third operation applied to the initial sub-indicator, only the initial sub-indicator is displayed, and the at least one sub-indicator is canceled from being displayed.

14. The method according to claim 1, characterized in that The step of determining a display position and a display mode of a direction indicator corresponding to the target virtual object according to the direction information and the terrain level information includes: Determine an indication icon of a preset shape as the direction indication mark, and determine, according to the terrain level information, that the display mode corresponding to the terrain level information is the mark display mode; or, According to the terrain level information, an indication icon of a shape corresponding to the terrain level is determined as the direction indication mark, and a preset display mode is determined as the mark display mode.

15. The method according to claim 3 or 5, characterized in that: The method further comprises: The corresponding level indication mark is displayed around the at least one sub-indicator respectively.

16. The method according to claim 8, characterized in that The first operation is a pressing operation on a preset position in the initial sub-indicator; and the second operation is a sliding operation on the at least one sub-indicator.

17. A display device in a game, characterized in that: A graphical user interface is provided through a terminal device, wherein at least a part of a game scene and a position indicator are displayed in the graphical user interface, and the apparatus comprises: A control module, used for responding to a movement control instruction for a controlled virtual character, and controlling the controlled virtual character to move in the game scene; A determination module, configured to determine, based on the position of the controlled virtual character and the position of the target virtual object in the game scene, the position information and terrain level information of the target virtual object relative to the controlled virtual character; and to determine, based on the position information and the terrain level information, a display position and a display mode of the position indicator corresponding to the target virtual object; wherein the terrain level information is used to indicate whether the target virtual object and the controlled virtual character are at the same level, or to indicate the specific levels at which the target virtual object and the controlled virtual character are respectively located; A display module, configured to display the orientation indicator mark at the mark display position of the orientation indicator in the mark display mode; The determination module is specifically used to determine the display position of the orientation indicator corresponding to the target virtual object according to the orientation information; and to determine, according to the terrain level information, that the identification display mode of the target virtual object at the same terrain level as the controlled virtual character is the first display mode, and the identification display mode of the target virtual object at a different terrain level from the controlled virtual character is the second display mode.

18. A terminal device, characterized in that: include: A memory and a processor, wherein the memory stores a computer program executable by the processor, and the processor implements the display method in the game described in any one of claims 1 to 16 when executing the computer program.

19. A computer-readable storage medium, characterized in that: The storage medium stores a computer program, and when the computer program is read and executed, the display method in the game described in any one of claims 1 to 16 is implemented.

Citation Information

Patent Citations

  • Orientation display method and device in virtual three-dimensional scene, terminal and storage medium

    CN111760288A