A programmable ball track toy and how to play it

By designing a programmable ball track toy that combines ball placement components, guide components, and challenge cards, the problem of limited gameplay in existing ball track toys is solved, resulting in a richer gameplay experience and enhanced children's intellectual development.

CN115671759BActive Publication Date: 2026-05-26HAPE INTERNATIONAL (NINGBO) LTD

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
HAPE INTERNATIONAL (NINGBO) LTD
Filing Date
2022-11-02
Publication Date
2026-05-26

AI Technical Summary

Technical Problem

Existing track ball toys offer limited gameplay, lack challenge and fun, and can easily bore children. Furthermore, assembly toys often lack proper guidance and fail to promote cognitive development.

Method used

Design a programmable ball track toy, including a ball-placing component, a guiding component, and a ball-collecting component, combined with challenge cards to provide guidance and challenging gameplay. Children deduce and build the toy body and verify the ball-placing sequence.

Benefits of technology

This enhances the challenge and fun of the toys, promotes the development of children's thinking skills, provides sustained motivation for play, and avoids resistance caused by blindly assembling toys.

✦ Generated by Eureka AI based on patent content.

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Abstract

This invention relates to a programmable ball track toy, comprising: a toy body, balls, and challenge cards. The toy body includes: a ball-placement component, a type I guide component, a type II guide component, an auxiliary guide component, and a ball-collecting component. The type I guide component has one ball channel, and the type II guide component has two ball channels. The ball-placement component, type I guide component, type II guide component, auxiliary guide component, and ball-collecting component are arranged in different orders to form different types of toy bodies. Balls placed in different orders from the ball-placement component of each toy body can be collected by the ball-collecting component in different orders, and recorded by the challenge cards. Some type I and type II guide components are hidden. This technical solution offers diverse gameplay, provides necessary guidance for children during assembly, and is highly challenging and fun, contributing to children's intellectual development. It is a highly playable ball track toy and its gameplay.
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Description

Technical Field

[0001] This invention relates to the field of toy technology, and more specifically to a programmable ball track toy and its gameplay. Background Technology

[0002] Toys have educational value; playing with them can develop children's thinking, reaction, and imagination abilities. Rolling ball toys are one type of toy. The specific gameplay involves children placing a ball on the track at the top. Under gravity, the ball slides down the track, creating a winding trajectory that attracts the child's attention, causing their visual focus to follow the ball's movement. This helps develop children's concentration and hand-eye coordination. Traditional rolling ball toys are single, one-piece structures, and their gameplay is limited to simply placing the ball and letting it fall. Therefore, their educational value is relatively weak, and children easily become bored after playing for a while, failing to provide much enjoyment. For example, Chinese patent CN209286631U, entitled "A Rolling Ball Toy," describes a rolling ball toy including a base, a fixed plate on top of the base, a pulley on one side of the fixed plate, an upper baffle below the pulley, and a lower part of the fixed plate directly below the upper baffle. The toy features a lower baffle, with both ends of an upper baffle connected to the lower baffle via support rods. A rope is fitted onto a pulley, passing through the middle of the upper baffle and positioned between it and the middle of the lower baffle. A ball bearing is placed on the lifting platform. A track is located on the top of one side of a fixed plate, with a through hole on one end of the fixed plate adjacent to track one. A second track is located on the other side of the fixed plate adjacent to the other end of track two. The toy is played by placing the ball bearing on the lifting platform and having the child pull the pulley. One end of the rope at the top causes the lifting platform to rise on the support rod. The ball slides into track one, and then through the inclined track one through the through hole one into track two. It then passes through the inclined track two through the through hole two into track three. Next, it slides onto one of the toothed plates in the matching turntable, causing the turntable to rotate and fall into track four. Finally, it slides through the inclined track four onto the lowered lifting platform. After playing like this several times, children will become bored, which will affect the educational and entertaining function of the toy.

[0003] To enhance the educational and fun aspects of ball track toys and maintain children's motivation to play for longer, improved ball track toys have emerged on the market. The improvement lies in changing the traditional one-piece structure of ball track toys, making them composed of multiple detachable component units. These components can be combined in various ways, allowing for the creation of various styles of ball track toys, thus also providing some educational benefits. For example, Chinese patent CN202410173U, entitled "Ball Track Combination Toy," describes a ball track toy that includes a set of support blocks, a set of ball track blocks, and a drop mechanism. The ball bearing guide mechanism consists of a ball bearing block, a ball bearing block with a discharge hole, and a discharge hopper above the discharge hole. The ball bearing guide mechanism includes a support block with a three-way groove on its side wall. A rotating shaft is located at the center of the three-way groove, and a rotating sleeve is connected to the rotating shaft. A stop bar is provided on the rotating sleeve. The ball bearing track block is placed on the support block, the ball bearing block is placed on the ball bearing track block, and the ball bearing guide mechanism is connected to the ball bearing track block. The support block, ball bearing track block, ball bearing block, ball bearing guide mechanism, and storage block of this ball bearing track can be assembled into corresponding shapes according to children's own preferences, thus enriching the play options.

[0004] However, the aforementioned ball track toys also have shortcomings. First, children lack necessary guidance during the assembly process. If children do not assemble them correctly, they obviously cannot form a complete ball track toy, which can easily cause children to feel resistant. Second, although children can combine and assemble the blocks arbitrarily according to their own preferences, this also lacks the necessary challenge, fails to promote the development of children's thinking ability, and is difficult to generate positive motivation. Therefore, it is still easy to feel bored and monotonous. Summary of the Invention

[0005] In view of the above, in order to overcome the problems of the existing one-piece ball track toys having a single way of playing, which can easily make children feel monotonous and bored, and the lack of proper guidance and challenge when children assemble the assembled ball track toys, which have a poor ability to promote children's thinking development and are still not interesting enough, the purpose of this invention is to provide a ball track toy and its way of playing that not only has a free assembly play mode, but also a puzzle-like challenge play mode, can provide necessary guidance when children assemble it, and is highly challenging, interesting, and conducive to the development of children's intelligence.

[0006] To achieve the above objectives, the technical solution of the present invention is:

[0007] A programmable ball track toy includes: a toy body, several balls, and several challenge cards. The toy body includes: at least one ball-placement component for placing the balls, several type I guide components, type II guide components, auxiliary guide components for the balls to pass through, and at least one ball-collecting component. The type I guide component has one ball channel, and the type II guide component has two ball channels. The ball-placement component, type I guide component, type II guide component, auxiliary guide component, and ball-collecting component are arranged in different overlapping orders to form different types of toy bodies. Balls placed in different orders from the ball-placement component of each type of toy body are collected by the ball-collecting component in different orders after passing through its type I guide component, type II guide component, and auxiliary guide component. One side of each challenge card records a type of toy body, a ball-placement order corresponding to that toy body, and the ball-collecting order after entering the ball-collecting component. Some of the type I guide components and type II guide components contained in the toy body are hidden.

[0008] Preferably, the ball feeding component includes a base, a ball feeding tube, and a switch. The ball feeding tube is disposed on the base, and a ball feeding channel communicating with the ball feeding tube is opened in the base. The switch is slidably connected to the base and can reduce or restore the effective inner diameter of the ball feeding channel for the ball body to pass through when it slides.

[0009] Preferably, in type I guide member, the inlet end of the ball channel is connected to its top, and the outlet end of the ball channel is connected to its bottom or any side. In type II guide member, the inlet end of the ball channel is connected to its top, and the outlet end is connected to any two sides, or the inlet end is connected to its top and any side, and the outlet end is connected to any side and bottom that does not have an inlet end.

[0010] Preferably, both the Type I and Type II guide members have arrow diagrams drawn on their outer walls that correspond to the direction of their respective ball bearing channels.

[0011] Preferably, the ball collecting component has a guide channel, one end of which is connected to a type I guide component, type II guide component, or auxiliary guide component, and the other end is closed. The ball collecting component also has a collection point for independently placing each collected ball.

[0012] Preferably, both the bead-placement component and the bead-receiving component have placement and exit serial numbers that facilitate children in determining the number and order of the placed and exited beads.

[0013] Preferably, the auxiliary guiding components include a large curved rail, a small curved rail, a ball bearing steering mechanism, a vertical slide, a double helix track, a height-increasing block, and an acceleration block. The large curved rail, the small curved rail, the ball bearing steering mechanism, the vertical slide, and the double helix track are all used to change the direction of movement of the ball bearings. The height-increasing block is used to increase the overall height of the toy body, and the acceleration block is used to increase the speed of movement of the ball bearings.

[0014] Preferably, the type I and type II guide components hidden in the toy body recorded in each challenge card are shown on the other side of the challenge card.

[0015] Preferably, each challenge card also records different difficulty levels based on the location of the hidden Type I and Type II guide components.

[0016] One way to play with the above-mentioned programmable ball track toy includes the following steps:

[0017] Choose: Select any challenge card of difficulty level and face the side of the challenge card that shows the toy itself, the order of the corresponding inserted balls, and the order of the balls after entering the ball collection component;

[0018] Building: Guided by the toy's design recorded on the challenge card, build the bead-placement component, type 1 guide component, type 2 guide component, auxiliary guide component, and bead-collecting component. For the hidden type 1 and type 2 guide components, children deduce and calculate the type of type 1 and type 2 guide component based on the order in which the balls are placed and exited recorded on the challenge card. Based on the deduction results, children use the deduced type 1 and type 2 guide components in conjunction with other bead-placement components, type 1 guide components, type 2 guide components, auxiliary guide components, and bead-collecting components to build the complete toy.

[0019] Verification: Place the balls into the ball-placement component in the order recorded on the challenge card, and let each ball fall in sequence. After passing through the Type 1 guide component, Type 2 guide component, and auxiliary guide component, the ball-collecting component will collect them. If the order in which the balls enter the collecting component matches the order in which they exit as recorded on the challenge card, then the deduced hidden Type 1 and Type 2 guide components are correct. If the order is inconsistent, then it is incorrect and the toy body needs to be reconstructed.

[0020] Reveal: Compare the hidden Type I and Type II guide components recorded on the other side of the challenge card. If the recorded Type I and Type II guide components match the inferred Type I and Type II guide components, then the challenge is successful.

[0021] Compared with the prior art, the advantages of the present invention are as follows:

[0022] The ball track toy of this invention is highly challenging. The challenge lies primarily in the fact that, when using the challenge cards, children need to deduce and calculate the type I and type II guide components hidden in the toy body based on the order in which the balls are inserted and exited, as shown on the challenge cards. If the insertion and exit order matches the order shown on the challenge cards, the challenge is successful. Therefore, the meticulous thinking children engage in during play greatly promotes the development of their thinking abilities. In this gameplay, the challenge cards provide some guidance, preventing children from blindly assembling the balls, which could prevent the toy body from forming properly and cause resistance during prolonged play. Furthermore, successful completion of the challenge provides positive reinforcement. Combined with the fact that the ball track of this invention allows for both free assembly and targeted assembly based on the challenge cards, the ball track toy of this invention offers a rich variety of gameplay options, making it less likely for children to become bored and maintaining their motivation to play for longer. Attached Figure Description

[0023] Figure 1 This is a schematic diagram of the overall structure of one of the ball track toys of the present invention;

[0024] Figure 2 This is a schematic diagram of the overall structure of the ball bearing track toy ball bearing component of the present invention;

[0025] Figure 3 This is a schematic diagram of the overall structure and cross-sectional structure of a type of guide component in a ball track toy according to the present invention;

[0026] Figure 4 This is a schematic diagram of the overall structure and cross-sectional structure of another type of guide component for the ball track toy of the present invention;

[0027] Figure 5 This is a schematic diagram of the overall structure and cross-sectional structure of one type II guide component of the ball track toy of the present invention;

[0028] Figure 6 This is a schematic diagram of the overall structure and cross-sectional structure of another type II guide component for the ball track toy of the present invention;

[0029] Figure 7 This is a schematic diagram of the overall structure of the ball-collecting component of the ball track toy of the present invention;

[0030] Figure 8 This is a front view of one of the challenge cards in the ball track toy of the present invention;

[0031] Figure 9 This is a schematic diagram of the back of one of the challenge cards in the ball track toy of this invention.

[0032] As shown in the figure:

[0033] 1. Ball bearing; 2. Challenge card; 3. Ball placement component; 301. Base; 302. Ball delivery tube; 303. Switch; 304. Placement number; 4. Type I guide component; 5. Type II guide component; 6. Ball collection component; 601. Guide channel; 602. Storage point; 603. Exit number; 7. Ball channel; 8. Arrow diagram; 9. Large curved track; 10. Small curved track; 11. Ball deflector; 12. Vertical slide; 13. Double helix track; 14. Height increase block; 15. Acceleration block. Detailed Implementation

[0034] The present invention will now be described in further detail with reference to the accompanying drawings and specific embodiments.

[0035] In the description of this invention, it should be noted that the terms "upper", "lower", "left", "right", "inner", "outer", etc., indicate the orientation or positional relationship based on the orientation or positional relationship shown in the accompanying drawings, or the orientation or positional relationship that the product of this invention is usually placed in when in use. They are only for the purpose of simplifying the description, and do not indicate or imply that the orientation is a specific orientation or specific orientation structure and operation, and therefore should not be construed as a limitation of this invention.

[0036] like Figure 1 , Figure 8 and Figure 9As shown, a programmable ball track toy includes: a toy body, several balls 1 and several challenge cards 2. The balls 1 are distinguished by color, although some balls 1 may be the same color. The toy body includes: at least one ball-placement component 3 for placing the balls 1, several type-one guide components 4, type-two guide components 5, auxiliary guide components, and at least one ball-collecting component 6 for the balls 1 to pass through. The type-one guide component 4 has one ball channel 7. Unlike the type-one guide component 4 and the auxiliary guide component, the type-two guide component 5 has two ball channels 7. The ball-placement component 3, type-one guide component 4, type-two guide component 5, auxiliary guide component, and ball-collecting component 6 can be overlapped in different arrangements, allowing children to... Children can freely assemble toys according to their own ideas, thereby promoting the development of their imagination. Different arrangements create different types of toy bodies. It is understood that, based on the different arrangements, the rolling balls 1 will exhibit different motion trajectories when rolling in different types of toy bodies. When the visual trajectory follows the movement of the rolling balls, it helps to train children's concentration and hand-eye coordination. In this invention, the rolling balls 1, placed in different orders by the bead-placement component 3 of each toy body, are collected by the bead-collecting component 6 in different orders after passing through the first-type guide component 4, the second-type guide component 5, and the auxiliary guide component. Taking one type of toy body as an example, if the colors of the rolling balls 1 placed in the bead-placement component 3 are yellow-green-yellow-green in sequence, then they are collected by the bead-collecting component 6. The order of the balls 1 is green-green-yellow-yellow. Of course, children can also put the balls 1 in other color orders according to their own preferences, without any particular restrictions. One side of each challenge card 2 records any toy body, the order in which the corresponding ball 1 is put in, and the order of the ball 1 after entering the ball receiving component 6. In addition, some of the type 1 guide components 4 and type 2 guide components 5 contained in the toy body recorded on the challenge card 2 are hidden. In this invention, the hidden type 1 guide components 4 and type 2 guide components 5 are replaced by question marks, but their outlines are retained. Children need to judge them themselves based on the order in which the balls 1 are put in and out. Since the sample range is reduced, it is possible to determine the order based on the ball 1 shown on the selected challenge card 2. The order in which the balls are placed and exited is uniquely determined. The hidden guide components 4 and 5 are then identified and connected. After this, children can place the corresponding colored balls 1 into the ball-placement component 3 according to the placement order shown on challenge card 2. Once the balls 1 have rolled into the ball-collecting component 6, the order is observed and compared with the exit order shown on challenge card 2 to determine if the identified hidden guide components 4 and 5 are correct. If correct, the challenge is successful. This makes the game highly challenging, and the meticulous thinking required during play greatly promotes the development of children's thinking abilities.Challenge Card 2 provides guidance for children, preventing them from blindly assembling the toys and causing them to fail to form the desired shape, which could lead to resistance during prolonged play. Furthermore, successful completion of the challenge provides positive reinforcement. Combined with the ball track's ability to allow for both free assembly and targeted assembly based on Challenge Card 2, this invention offers a rich variety of play options, reducing boredom and maintaining children's sustained motivation to play.

[0037] like Figure 2 As shown, the ball-feeding component 3 consists of three parts: a base 301, a ball-feeding pipe 302, and a switch 303. The ball-feeding pipe 302 is mounted on the base 301, and a ball-feeding channel communicating with the inner section of the ball-feeding pipe 302 is provided in the base 301. The ball 1 moves through the ball-feeding pipe 302 and the ball-feeding channel of the base 301 in sequence. The switch 303 is slidably connected to the base 301. When the switch 303 slides, it reduces or restores the effective inner diameter of the ball-feeding channel for the ball 1 to pass through. It can be understood that when the effective inner diameter of the ball-feeding channel decreases, the ball 1 is affected by the switch 303. The 03 block prevents the ball bearing 1 from falling freely. At this time, each ball bearing 1 is kept in the ball feeding tube 302. The ball feeding tube 302 is preferably made of transparent or semi-transparent material so that children can clearly observe the number and arrangement of different colored ball bearings 1 inside the tube. When the switch 303 is pressed, the effective inner diameter of the ball feeding channel is restored. At this time, each ball bearing 1 can fall freely under its own weight. Children can also selectively release the ball bearing 1 by controlling the frequency of pressing the switch 303. Each time the switch 303 is pressed, one ball bearing 1 is released.

[0038] like Figures 3 to 6 As shown, the inlet end of the ball channel 7 of the type 1 guide member 4 is connected to its top, and the outlet end of the ball channel 7 is connected to its bottom or any side. Overall, the ball channel 7 is a straight line or two segments with an angle. The inlet end of the ball channel 7 of the type 2 guide member 5 is connected to its top, and the outlet end is connected to any two sides, or the inlet end is connected to its top and any side, and the outlet end is connected to any side and bottom without an inlet end. Overall, the ball channel 7 is a bidirectional direction with a fork, or two independent segments with an angle. The various directions of the ball channel 7 enrich the trajectory of the ball body 1.

[0039] like Figure 1 As shown, both the type 1 guide member 4 and the type 2 guide member 5 have arrows drawn on their outer walls that are consistent with the direction of their respective ball bearing channels 7. Figure 8 Through the arrow Figure 8This makes it easier for children to distinguish between the various Type I guide members 4 and Type II guide members 5 when assembling, especially when using Challenge Card 2, so that they can better select the Type I guide member 4 and Type II guide member 5 they have identified, and thus more easily calculate the movement path of the ball 1.

[0040] like Figure 7 As shown, the bead collecting component 6 has a guide channel 601. One end of the guide channel 601 is connected to a type 1 guide component 4, a type 2 guide component 5, or an auxiliary guide component. The other end of the guide channel 601 is closed. The bead collecting component 6 also has a storage point 602 for independently placing each collected ball 1. When the ball 1 enters the bead collecting component 6, it first moves along the direction of the guide channel 601 until the first ball 1 touches the closed end of the guide channel 601 and stops moving due to obstruction. Subsequent ball 1s stop moving after touching the previous ball 1. Each ball 1 is first collected by the guide channel 601. Afterwards, children can place the ball 1 in the guide channel 601 into the storage point 602 in the order of arrangement, making it convenient for children to arrange the ball 1.

[0041] like Figure 3 and Figure 7 As shown, both the bead-placement component 3 and the bead-collection component 6 have placement serial numbers 304 and exit serial numbers 603, which are designed to help children determine the number and order of the placed and exited balls 1. Specifically, the placement serial number 304 of the bead-placement component 3 is marked on the outer wall of its bead-feeding tube 302, and the exit serial number 603 of the bead-collection component 6 is marked on one side of each collection point 602, thereby making it easier for children to display the balls 1.

[0042] like Figure 1 As shown, the auxiliary guiding components include a large curved rail 9, a small curved rail 10, a ball bearing steering mechanism 11, a vertical slide 12, a double helix track 13, a height-increasing block 14, and an acceleration block 15. The large curved rail 9, the small curved rail 10, the ball bearing steering mechanism 11, the vertical slide 12, and the double helix track 13 are all used to change the direction of movement of the ball bearing 1. The height-increasing block 14 is used to increase the overall height of the toy body, and the acceleration block 15 is used to increase the speed of movement of the ball bearing 1.

[0043] like Figure 8 and Figure 9 As shown, the hidden Type I guide component 4 and Type II guide component 5 in each challenge card 2 are reflected on the other side of the toy body. This not only ensures that children have a reference after completing the assembly, but also prevents children from directly seeing the correct Type I guide component 4 and Type II guide component 5 of the hidden parts when assembling. This ensures that children can deduce through their own independent thinking. In this invention, there are dozens of challenge cards 2, and each challenge card 2 represents a level. The large number of levels further enhances the playability of the toy.

[0044] like Figure 8 and Figure 9 As shown, each challenge card 2 records different difficulty levels based on the positions of the hidden type 1 guide component 4 and type 2 guide component 5. The difficulty levels specifically include novice, beginner, expert and master levels. Multiple difficulty levels increase the challenge of the ball track toy of the present invention, and as the difficulty of passing the level increases, it can have a stronger motivating effect on children.

[0045] The present invention also provides a way to play with the above-described programmable ball track toy, which includes the following steps:

[0046] Choice: The child chooses any challenge card 2 of any difficulty level and faces the side of challenge card 2 that shows the toy body, the order of the corresponding inserted balls 1, and the order of the balls 1 after entering the ball collection component 6, avoiding direct observation of the side of challenge card 2 that shows the hidden parts of the toy body, type 1 guide component 4 and type 2 guide component 5.

[0047] Building: Guided by the toy body style recorded in Challenge Card 2, children use the corresponding bead-placement component 3, type 1 guide component 4, type 2 guide component 5, auxiliary guide component, and bead-collecting component 6 to build the toy body. For the hidden type 1 guide component 4 and type 2 guide component 5, children deduce and calculate based on the order in which the balls 1 are placed and exited recorded in Challenge Card 2, and deduce which type 1 guide component 4 and type 2 guide component 5 are hidden. Based on the deduction results, children use the deduced type 1 guide component 4 and type 2 guide component 5 in conjunction with other bead-placement components 3, type 1 guide component 4, type 2 guide component 5, auxiliary guide component, and bead-collecting component 6 to build the complete toy body.

[0048] Verification: The child places the ball 1 into the ball delivery tube 302 of the ball placement component 3 in the order recorded on the challenge card 2, and presses the switch 303 on the base 301 of the ball placement component 3 to make each ball 1 fall in sequence. After passing through the type 1 guide component 4, the type 2 guide component 5 and the auxiliary guide component, they are collected by the guide channel 601 of the ball collection component 6. For ease of calculation, the child can also take out the ball 1 in sequence and put it into the collection point 602 in the same order. If the order in which each ball 1 enters the ball collection component 6 is consistent with the order in which the ball 1 exits recorded on the challenge card 2, it means that the inferred hidden type 1 guide component 4 and type 2 guide component 5 are correct. If the order is inconsistent, it is wrong and the child needs to reassemble the toy body.

[0049] Reveal: Compare the hidden Type I guide component 4 and Type II guide component 5 recorded on the other side of Challenge Card 2. If the recorded Type I guide component 4 and Type II guide component 5 match the inferred Type I guide component 4 and Type II guide component 5, then the challenge is successful.

[0050] The embodiments and descriptions above are merely illustrative of the principles and preferred embodiments of the present invention. Various changes and modifications may be made to the present invention without departing from its spirit and scope, and all such changes and modifications fall within the scope of the present invention as claimed.

Claims

1. A programmable ball track toy, characterized in that, It includes: The toy body comprises several ball bearings (1) and several challenge cards (2). The toy body includes at least one ball-placement component (3) for placing the ball bearings (1), several type I guide components (4), type II guide components (5), auxiliary guide components, and at least one ball-collecting component (6) for allowing the ball bearings (1) to pass through. The type I guide component (4) has one ball channel (7), and the type II guide component (5) has two ball channels (7). The ball-placement component (3), type I guide component (4), type II guide component (5), auxiliary guide component, and ball-collecting component (6) are arranged in different overlapping sequences to form different types of toy bodies. The ball bearings (1) placed in different sequences from the ball-placement component (3) of each toy body pass through its type I guide component (4), type II guide component (5), auxiliary guide component, and ball-collecting component (6). The guide component (5) and the auxiliary guide component are stored in different orders by the bead collecting component (6). One side of each challenge card (2) records a toy body, the order in which a ball (1) corresponding to the toy body is placed, and the order of the ball (1) after entering the bead collecting component (6). The toy body contains a type 1 guide component (4) and a type 2 guide component (5), which are hidden. The ball channel (7) of the type 1 guide component (4) is connected to its top, and the ball channel (7) is connected to its bottom or any side. The ball channel (7) of the type 2 guide component (5) is connected to its top, and the ball channel (7) is connected to any two sides, or the ball channel (7) is connected to its top and any side, and the ball channel (7) is connected to any side and bottom that does not have a ball channel.

2. The programmable ball track toy according to claim 1, characterized in that, The ball-feeding component (3) includes a base (301), a ball-feeding tube (302), and a switch (303). The ball-feeding tube (302) is located on the base (301). The base (301) has a ball-feeding channel that communicates with the ball-feeding tube (302). The switch (303) is slidably connected to the base (301) and can reduce or restore the effective inner diameter of the ball-feeding channel for the ball body (1) to pass through when it slides.

3. A programmable ball track toy according to claim 1, characterized in that, Both the type I guide member (4) and the type II guide member (5) have arrow diagrams (8) drawn on their outer walls that are consistent with the direction of their respective ball channels.

4. A programmable ball track toy according to claim 1, characterized in that, The bead collecting component (6) has a guide channel (601), one end of which is connected to a type I guide component (4), a type II guide component (5), or an auxiliary guide component, and the other end is closed. The bead collecting component (6) also has a collecting point (602) for independently placing each collected ball (1).

5. A programmable ball track toy according to claim 1, characterized in that, Both the bead-placement component (3) and the bead-collection component (6) have placement serial numbers (304) and exit serial numbers (603) to facilitate children in judging the number and order of the inserted and exited rolling balls (1).

6. A programmable ball track toy according to claim 1, characterized in that, The auxiliary guiding components include a large curved rail (9), a small curved rail (10), a ball bearing steering mechanism (11), a vertical slide (12), a double helix track (13), a height-increasing block (14), and an acceleration block (15). The large curved rail (9), the small curved rail (10), the ball bearing steering mechanism (11), the vertical slide (12), and the double helix track (13) are all used to change the direction of movement of the ball bearing (1). The height-increasing block (14) is used to increase the overall height of the toy body, and the acceleration block (15) is used to increase the speed of movement of the ball bearing (1).

7. A programmable ball track toy according to claim 1, characterized in that, The type 1 guide member (4) and type 2 guide member (5) hidden in the toy body recorded in each of the challenge cards (2) are manifested on the other side of the challenge card (2).

8. A programmable ball track toy according to claim 1 or 6, characterized in that, Each of the aforementioned challenge cards (2) also records different difficulty levels based on the positions of the hidden Type I guide component (4) and Type II guide component (5).