Virtual scene rendering method, device, equipment and storage medium

By acquiring and fusing the region mask and material map of the vertical surface in the virtual scene, a third material map is generated and rendered, which solves the problem of unnatural material transitions on the vertical surface in the virtual scene and improves the rendering effect and realism.

CN115761098BActive Publication Date: 2026-07-17NETEASE (HANGZHOU) NETWORK CO LTD

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
NETEASE (HANGZHOU) NETWORK CO LTD
Filing Date
2022-11-22
Publication Date
2026-07-17

AI Technical Summary

Technical Problem

In existing technologies, textures parallel to the rendering direction in virtual scenes cannot achieve the correct texture effect, especially the material transition between vertical surfaces is unnatural.

Method used

By acquiring the region mask and material map of the vertical surface in the virtual scene, a third material map is generated after fusion processing, and rendering is performed based on the third material map. The edge transition effect is adjusted by using linear interpolation and noise map.

Benefits of technology

It improves the rendering of textures parallel to the rendering direction and other surfaces below the visible surface, enhancing the realism of virtual scenes and user experience.

✦ Generated by Eureka AI based on patent content.

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    Figure CN115761098B_ABST
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Abstract

The application provides a virtual scene rendering method and device, equipment and storage medium, and relates to the technical field of computers. The method comprises the following steps: acquiring a region mask of a preset contact surface in contact with a second virtual surface on a first virtual surface in a virtual scene; acquiring a first material map of the first virtual surface and a second material map of the second virtual surface; fusing the first material map and the second material map according to the region mask to obtain a third material map of the preset contact surface; and rendering the preset contact surface according to the third material map. Compared with the prior art, the problem that a texture parallel to a rendering direction cannot be well rendered is avoided.
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