Prop picking method and device, electronic equipment and readable storage medium

By displaying a prompt message for a second virtual item that synergizes with the first virtual item in the game interface, and updating the item's location based on the character's movement, the problem of long search times for players is solved, thus improving game efficiency.

CN116492672BActive Publication Date: 2025-11-21NETEASE (HANGZHOU) NETWORK CO LTD
View PDF 2 Cites 0 Cited by

Patent Information

Application Number
CN202210060008.1
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2022-01-19
Publication Date
2025-11-21
Estimated Expiration
2042-01-19

AI Technical Summary

Technical Problem

Players spend a lot of time searching for virtual items in the game, which affects the game's progress, and current technology cannot effectively indicate the location of these items.

Method used

The graphical user interface displays prompts for a second virtual item used in conjunction with the first virtual item, and updates the prompts based on the movement of the virtual character, including details such as location, distance, and path.

Benefits of technology

It reduces the time players spend searching for virtual items, improves game efficiency, and helps players quickly find the items they need.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN116492672B_ABST
    Figure CN116492672B_ABST
Patent Text Reader

Abstract

The application provides a prop picking method and device, electronic equipment and a readable storage medium. In response to a selection operation on a first virtual prop, prompt information of a second virtual prop is displayed in a graphical user interface. The prompt information is used to prompt a player about the position of the second virtual prop in the game scene. The second virtual prop is a virtual prop that can be used in combination with the first virtual prop. The prompt information is updated in response to movement of a virtual character in the game scene. In this way, the position of the second virtual prop that can be used in combination with the first virtual prop and that the player wants to pick up can be displayed to the player, achieving the purpose of assisting in searching for the second virtual prop, so that the time spent by the player in searching for the second virtual prop can be reduced.
Need to check novelty before this filing date? Find Prior Art

Description

TECHNICAL FIELD

[0001] The present application relates to the game technical field, and particularly to a prop picking method and device, electronic equipment and readable storage medium. BACKGROUND

[0002] In recent years, in order to enrich people's leisure life, more and more games enter people's life. In the game process, the player needs to constantly find and pick up virtual props in the game scene, so as to update the virtual props in the virtual backpack, so as to change the self attribute of the virtual character controlled by the player and increase the survival probability of the player.

[0003] However, in the game process, the player does not know the storage position of the virtual prop to be picked up. When the player wants to pick up the required virtual prop, the player has to search the game scene where the virtual prop may be stored, so as to obtain the virtual prop to be picked up. Therefore, in the game process, the player has to spend a lot of time searching for the virtual prop, thereby wasting a lot of game time of the player and affecting the game progress of the player. SUMMARY

[0004] Therefore, the purpose of the present application is to provide a prop picking method and device, electronic equipment and readable storage medium, which can display prompt information of a second virtual prop used in combination with a first virtual prop in a graphical user interface, so as to prompt the player and help the player to quickly find the second virtual prop and avoid the player spending a lot of time searching for the second virtual prop in the game.

[0005] The present application provides a prop picking method, and a part or all of a game scene is displayed in a graphical user interface. The prop picking method comprises the following steps.

[0006] In response to a selection operation on a first virtual prop, prompt information of a second virtual prop is displayed in the graphical user interface. The prompt information is used to prompt the player about the position of the second virtual prop in the game scene. The second virtual prop is a virtual prop used in combination with the first virtual prop.

[0007] In response to movement of a virtual character in the game scene, the prompt information is updated.

[0008] In a possible implementation, the step of displaying the prompt information of the second virtual prop in the graphical user interface comprises the following steps.

[0009] The relative position between the first virtual prop and the second virtual prop is determined.

[0010] determine whether the second virtual prop is located in a game scene displayed by the graphical user interface based on the relative position;

[0011] if the second virtual prop is located in the game scene displayed by the graphical user interface, superimpose the prompt information on a target virtual object carrying the second virtual prop;

[0012] if the second virtual prop is located outside the game scene displayed by the graphical user interface, display the prompt information on a position close to the second virtual prop in the graphical user interface.

[0013] In a possible implementation, the prompt information includes one or more of a position coordinate of the target virtual object, a relative distance between the virtual character and the target virtual object, a moving path and a direction mark of the virtual character moving to the target virtual object, and a display special effect for highlighting the target virtual object.

[0014] In a possible implementation, the response to the selection operation on the first virtual prop includes:

[0015] a response to a selection operation on the first virtual prop stored in a virtual backpack of the virtual character; and / or,

[0016] a response to a selection operation on the first virtual prop in a to-be-picked state.

[0017] In a possible implementation, the selection operation is a sliding operation, and the response to the selection operation on the first virtual prop includes displaying prompt information of a second virtual prop in the graphical user interface, including:

[0018] determining, in response to a start of the sliding operation, a virtual prop at a starting touch position of the sliding operation as the first virtual prop;

[0019] in response to an end of the sliding operation, if an ending touch position of the sliding operation is located in a preset touch area, displaying the prompt information of the second virtual prop in the graphical user interface.

[0020] In a possible implementation, the selection operation is a clicking operation, and the response to the selection operation on the first virtual prop includes displaying prompt information of a second virtual prop in the graphical user interface, including:

[0021] if the first virtual prop can be used alone when not matched with the second virtual prop, in response to the clicking operation, selecting the first virtual prop, and displaying the prompt information of the second virtual prop in the graphical user interface;

[0022] If the first virtual prop cannot be used alone without the second virtual prop, in response to the click operation, the second virtual prop prompt information is displayed in the graphical user interface.

[0023] In a possible implementation, the second virtual prop is a virtual prop used in combination with the first virtual prop, and the second virtual prop includes:

[0024] The second virtual prop is an accessory of the first virtual prop; or,

[0025] The first virtual prop is an accessory of the second virtual prop; and / or,

[0026] The first virtual prop and the second virtual prop belong to the same prop set.

[0027] In a possible implementation, the target virtual object includes any one of a virtual building, a virtual character controlled by another player, a non-player-controlled virtual character, a virtual plant, and a virtual store.

[0028] In a possible implementation, when there are multiple second virtual props, the second virtual prop prompt information displayed in the graphical user interface includes:

[0029] Based on the prop attribute information of the first virtual prop and / or the character attribute information of the virtual character, a pickup order of each second virtual character is determined;

[0030] According to the pickup order, the prompt information of each second virtual prop is displayed in the graphical user interface, so that the player finds each second virtual prop one by one according to the pickup order.

[0031] In a possible implementation, the updating the prompt information includes:

[0032] One or more of the following is updated in the prompt information: a relative distance between the virtual character and the target virtual object, a movement path of the virtual character moving to the target virtual object, and a direction identifier.

[0033] Embodiments of the present application also provide a prop pickup device, and a part or all of a game scene is displayed in a graphical user interface, and the prop pickup device includes:

[0034] An information display module is configured to display second virtual prop prompt information in the graphical user interface in response to a selection operation on a first virtual prop, and the prompt information is used to prompt a player about a position of the second virtual prop in the game scene, and the second virtual prop is a virtual prop used in combination with the first virtual prop.

[0035] an information updating module, configured to update the prompt information in response to movement of the virtual character in the game scene.

[0036] In a possible implementation, when the information display module is configured to display the prompt information of the second virtual prop in the graphical user interface, the information display module is configured to:

[0037] determine a relative position between the first virtual prop and the second virtual prop;

[0038] determine whether the second virtual prop is located in the game scene displayed by the graphical user interface based on the relative position;

[0039] if the second virtual prop is located in the game scene displayed by the graphical user interface, superimpose the prompt information on the target virtual object carrying the second virtual prop; and

[0040] if the second virtual prop is located outside the game scene displayed by the graphical user interface, display the prompt information in the graphical user interface at a position close to the second virtual prop.

[0041] In a possible implementation, the prompt information includes one or more of a position coordinate of the target virtual object, a relative distance between the virtual character and the target virtual object, a moving path and a direction identifier of the virtual character moving to the target virtual object, and a display special effect for highlighting the target virtual object.

[0042] In a possible implementation, when the information display module is configured to respond to the selection operation on the first virtual prop, the information display module is configured to:

[0043] respond to the selection operation on the first virtual prop stored in a virtual backpack of the virtual character; and / or

[0044] respond to the selection operation on the first virtual prop in a state of being ready to be picked up.

[0045] In a possible implementation, the selection operation is a sliding operation, and when the information display module is configured to display the prompt information of the second virtual prop in the graphical user interface in response to the selection operation on the first virtual prop, the information display module is configured to:

[0046] determine a virtual prop at a starting touch position of the sliding operation as the first virtual prop in response to a start of the sliding operation;

[0047] In response to the end of the sliding operation, if the end touch position of the sliding operation is located in a preset touch area, display prompt information of a second virtual prop in the graphical user interface.

[0048] In a possible implementation, the selection operation is a click operation, and the information display module is configured to:

[0049] In response to the click operation, if the first virtual prop can be used alone without the second virtual prop, select the first virtual prop and display the prompt information of the second virtual prop in the graphical user interface;

[0050] In response to the click operation, if the first virtual prop cannot be used alone without the second virtual prop, display the prompt information of the second virtual prop in the graphical user interface.

[0051] In a possible implementation, the second virtual prop is a virtual prop used in combination with the first virtual prop, and the second virtual prop includes:

[0052] The second virtual prop is an accessory of the first virtual prop; or

[0053] The first virtual prop is an accessory of the second virtual prop; and / or

[0054] The first virtual prop and the second virtual prop belong to the same prop set.

[0055] In a possible implementation, the target virtual object includes any one of a virtual building, a virtual character controlled by another player, a non-player-controlled virtual character, a virtual plant, and a virtual store.

[0056] In a possible implementation, when there are a plurality of second virtual props, the information display module is configured to:

[0057] Determine a pickup order of each second virtual prop based on prop attribute information of the first virtual prop and / or character attribute information of the virtual character;

[0058] Display the prompt information of each second virtual prop in the graphical user interface according to the pickup order, so that the player finds each second virtual prop one by one in the pickup order.

[0059] In a possible implementation, when the information updating module is used to update the prompt information, the information updating module is used to:

[0060] update one or more of a relative distance between the virtual character and the target virtual object, a moving path of the virtual character moving to the target virtual object, and a direction identifier in the prompt information.

[0061] The embodiments of the present application also provide an electronic device, including a processor, a memory, and a bus, the memory stores machine readable instructions executable by the processor, when the electronic device is running, the processor and the memory communicate through the bus, and the machine readable instructions are executed by the processor to perform the steps of the prop picking method.

[0062] The embodiments of the present application also provide a computer readable storage medium, the computer readable storage medium stores a computer program, and the computer program is executed by the processor to perform the steps of the prop picking method.

[0063] The embodiments of the present application provide a prop picking method, device, electronic device, and readable storage medium, in response to a selection operation on a first virtual prop, display prompt information of a second virtual prop in a graphical user interface, wherein the prompt information is used to prompt a player about a position of the second virtual prop in the game scene, the second virtual prop is a virtual prop that can be used in combination with the first virtual prop, and update the prompt information in response to movement of a virtual character in the game scene. In this way, the position of the second virtual prop that can be used in combination with the first virtual prop and that the player wants to pick up can be displayed to the player, so as to achieve the purpose of assisting in searching for the second virtual prop, thereby reducing the time spent by the player in searching for the second virtual prop.

[0064] In order to make the above objectives, characteristics and advantages of the present application more apparent and comprehensible, the following will specifically describe preferred embodiments in combination with the accompanying drawings, and the detailed description is as follows. BRIEF DESCRIPTION OF DRAWINGS

[0065] In order to more clearly illustrate the technical solutions of the embodiments of the present application, the following will briefly introduce the drawings needed to be used in the embodiments, and it should be understood that the following drawings only show some embodiments of the present application, and therefore should not be regarded as a limitation to the scope, and for those skilled in the art, other related drawings can also be obtained without paying creative labor on the basis of these drawings.

[0066] Figure 1 A flowchart of a prop picking method provided by the embodiments of the present application;

[0067] Figure 2One of the schematic diagrams of a graphical user interface provided by an embodiment of the present application;

[0068] Figure 3 One of the schematic diagrams of a graphical user interface provided by an embodiment of the present application;

[0069] Figure 4 One of the schematic diagrams of a graphical user interface provided by an embodiment of the present application;

[0070] Figure 5 A structural schematic diagram of a prop picking device provided by an embodiment of the present application;

[0071] Figure 6 A structural schematic diagram of an electronic device provided by an embodiment of the present application. DETAILED DESCRIPTION

[0072] To make the objectives, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be described below in conjunction with the accompanying drawings in the embodiments of the present application. Obviously, the described embodiments are only a part of the embodiments of the present application, rather than all the embodiments of the present application. The components of the embodiments of the present application described and shown in the accompanying drawings can be arranged and designed in various different configurations. Therefore, the following detailed description of the embodiments of the present application provided in the accompanying drawings is not intended to limit the scope of the claimed present application, but only represents selected embodiments of the present application. Based on the embodiments of the present application, every other embodiment obtained by a person skilled in the art without creative work falls within the scope of protection of the present application.

[0073] Game scene:

[0074] The game scene is displayed (or provided) by an application when the application is running on a terminal or a server. Optionally, the game scene is a simulation environment of the real world, or a virtual environment that is half-simulated and half-fictional, or a purely fictional virtual environment. The game scene is any one of a two-dimensional virtual scene and a three-dimensional virtual scene, and the virtual environment can be a sky, a land, a sea, etc., wherein the land includes environmental elements such as a desert and a city. The game scene is a scene for complete game logic of a virtual character controlled by a user, etc.

[0075] Virtual character:

[0076] The dynamic object refers to a controllable dynamic object in a game scene. Optionally, the dynamic object can be a virtual character, a virtual animal, an animation character, etc. The virtual object is a character controlled by a player through an input device, or an artificial intelligence (AI) set in a virtual environment for a battle, or a non-player character (NPC) set in a game scene for a battle. Optionally, the virtual character is a virtual character for a competition in a game scene. Optionally, the number of virtual characters in the game scene battle is preset, or is dynamically determined according to the number of clients joining the battle, and the embodiments of the present application are not limited thereto. In a possible implementation manner, the user can control the virtual object to move in the virtual scene, for example, control the virtual character to run, jump, crawl, etc., and can also control the virtual character to use skills, virtual props, etc. provided by an application program to fight with other virtual characters.

[0077] The prop picking method in an embodiment of the present disclosure can run on a terminal device or a server. The terminal device can be a local terminal device. When the prop picking method runs on the server, the prop picking method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0078] In an optional embodiment, various cloud applications can run under the cloud interaction system, for example, cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the running mode of cloud games, the running body of the game program and the presentation body of the game picture are separated, and the storage and running of the information processing method are completed on the cloud game server. The client device is used for receiving and sending data and presenting a game picture. For example, the client device can be a display device close to the user side with a data transmission function, such as a mobile terminal, a television, a computer, a palm computer, etc. However, the terminal device for information processing is the cloud game server in the cloud. When playing the game, the player operates the client device to send operation instructions to the cloud game server, the cloud game server runs the game according to the operation instructions, encodes and compresses the game picture and other data, returns the data to the client device through the network, and finally decodes and outputs the game picture through the client device.

[0079] In an optional embodiment, the terminal device can be a local terminal device. Taking a game as an example, the local terminal device stores a game program and is used to present a game picture. The local terminal device is used to interact with a player through a graphical user interface, that is, a conventional game program is downloaded and installed through an electronic device and is run. The local terminal device can provide the graphical user interface to the player in various ways, for example, can render display on a display screen of the terminal, or is provided to the player through holographic projection. For example, the local terminal device can include a display screen used to present a graphical user interface including a game picture, and a processor used to run the game, generate the graphical user interface, and control display of the graphical user interface on the display screen.

[0080] It is found through research that in some games, a virtual weapon or other virtual props used by a virtual character controlled by a player needs to be matched with other virtual props to be used; or the virtual weapon used by the virtual character has a better attack effect when matched with other virtual props. At this time, the player needs to control the virtual character to blindly search for each position in a game scene to obtain the virtual props that the player wants to pick up. Since the player has no idea about the position of the virtual props that the player wants to obtain, the player needs to search for places in the game where the virtual props can be stored to obtain the virtual props that the player wants to pick up. Therefore, the player has to spend a lot of time on searching for the props.

[0081] In addition, in some special cases, the carrier of the virtual props that the player wants to pick up can be another virtual character controlled by another player or a non-player character in the game. If the player still searches for the storage position to obtain the virtual props that the player wants to pick up at this time, the player cannot obtain the virtual props that the player wants to pick up. Therefore, after spending a lot of time searching, the player can still not use the virtual weapon that the player wants to use.

[0082] Based on this, the embodiment of the present application provides a prop picking method, which can display the position of a second virtual prop that can be matched with a first virtual prop and that the player wants to pick up to the player, so as to achieve the purpose of assisting in searching for the second virtual prop, thereby being able to reduce the time spent by the player in searching for the second virtual prop.

[0083] Please refer to Figure 1 , Figure 1 A flowchart of a prop picking method provided by the embodiment of the present application is shown in FIG. 1. In the graphical user interface, part or all of a game scene is displayed, as shown in FIG. 2. Figure 1 The prop picking method provided by the embodiment of the present application includes the following steps.

[0084] S101, in response to a selection operation for the first virtual prop, display prompt information of a second virtual prop in the graphical user interface; wherein the prompt information is used to prompt the player about the position of the second virtual prop in the game scene; the second virtual prop is a virtual prop used in combination with the first virtual prop.

[0085] S102, in response to movement of the virtual character in the game scene, update the prompt information.

[0086] In the scheme provided in the present application, in response to the selection operation for the first virtual prop, specifically, when the player presses the selection key corresponding to the selection operation, the selection instruction for the first virtual prop can be issued; wherein the user can issue the selection operation instruction through the selection key and / or the preset combination key; specifically, the player can select the key through the finger, mouse, etc. The preset combination key, such as the ctrl key, alt key, a key, etc. in the keyboard, can be set artificially according to the player's demand.

[0087] Here, the first virtual prop can be a virtual prop stored in the virtual backpack of the virtual character controlled by the player; it can also be a virtual prop in a ready-to-pick state that appears near the virtual character and can be picked up by the player; or it can also be a virtual prop stored in a virtual store set in the game and can be purchased by the player, etc.

[0088] In an embodiment, the response to the selection operation for the first virtual prop includes: in response to the selection operation for the first virtual prop stored in the virtual backpack of the virtual character; and / or, in response to the selection operation for the first virtual prop in the ready-to-pick state.

[0089] Here, when the first virtual prop is a virtual prop stored in the virtual backpack of the virtual character, in response to the selection operation for the first virtual prop stored in the virtual backpack of the virtual character, specifically, first, the player can open the virtual backpack by clicking the virtual backpack control in the graphical user interface, at this time, the graphical user interface can display all virtual props stored in the virtual backpack; secondly, the player can select the first virtual prop from all displayed virtual props and apply the selection operation to the first virtual prop.

[0090] In the second embodiment, in order to reduce the display content displayed in the graphical user interface, only the virtual prop lacking the combination use prop in the virtual backpack of the virtual character can be displayed in the graphical user interface.

[0091] In the third implementation, in order to further reduce the operation process of the player, a prop storage column can be displayed in the graphical user interface, when the player picks up a virtual prop that lacks a prop for use in combination, the virtual prop can be displayed in the prop storage column, at this time, the player does not need to perform the operation of opening the virtual backpack, and can directly apply a selection operation to the first virtual prop.

[0092] When the first virtual prop is a virtual prop in a to-be-picked-up state, the virtual prop in the to-be-picked-up state is displayed in the graphical user interface in a selectable form, for example, a dropped virtual pistol, bullets in a virtual store, and a medical kit, and the like, at this time, when the player determines the first virtual prop to be picked up, the player can complete the picking up of the first virtual prop while applying a selection operation to the first virtual prop.

[0093] Here, the selection operation can be a sliding operation or a clicking operation.

[0094] The prompt information can include one or more of the position coordinates of the target virtual object, the relative distance between the virtual character and the target virtual object, the moving path and direction identifier of the virtual character moving to the target virtual object, and the display special effect for highlighting the target virtual object. The prompt information is used to prompt the player to the position of the second virtual prop that can be used in combination with the first virtual prop in the game scene, and the player can quickly find the second virtual prop in the game scene according to the prompt information.

[0095] The target virtual object refers to an object carrying the second virtual prop in the game, which can specifically include any one of a virtual building, a virtual character controlled by another player, a non-player-controlled virtual character, a virtual plant, and a virtual store.

[0096] Here, the second virtual prop that can be used in combination with the first virtual prop refers to that the first virtual prop and the second virtual prop are the same prop set, that is, the player wants to use the prop set to which the first virtual prop belongs, and needs to collect each virtual prop in the prop set, for example, the prop set is a defense equipment set for a virtual character, which includes head armor, neck armor, wrist armor, and leg armor, and the like, and the player wants to equip the defense equipment set to the virtual character, and must collect all the armors in the prop set to use the defense equipment set, therefore, in the case that the player only picks up the head armor, the player needs to continue to find the neck armor, wrist armor, and leg armor that belong to the same defense equipment set as the head armor.

[0097] Alternatively, the second virtual prop is an accessory of the first virtual prop, i.e., the second virtual prop needs to be assembled to the first virtual prop for use, for example, the first virtual prop is a virtual knife, and the second virtual prop is a soul jade embedded in the virtual prop, and the player needs to embed the soul jade into the virtual knife to improve the attack power of the virtual knife; here, the first virtual prop has two cases, the first, when the player only has the first virtual prop, the first virtual prop cannot be used; the second, when the player uses the first virtual prop alone, the attack power of the first virtual prop is weak and cannot give other virtual characters in battle with the virtual character absolute advantage in damage, and the second virtual prop is needed to improve the attack power of the first virtual prop; therefore, in the case that the player only has the first virtual prop, the second virtual prop needs to be found to improve the use effect of the first virtual prop and the battle strength of the virtual character;

[0098] Alternatively, the first virtual prop is an accessory of the second virtual prop, i.e., the first virtual prop needs to be assembled to the second virtual prop for use, for example, the first virtual prop is a soul jade, and the second virtual prop is a virtual prop that can embed the soul jade, and the player wants to use the soul jade and needs to embed it into the virtual knife; here, when the player only has the first virtual prop (soul jade), the first virtual prop cannot be used, therefore, the player needs to find the use carrier of the first virtual prop, i.e., the second virtual prop (virtual knife).

[0099] In step S101, when the player selects the first virtual prop, the prompt information of the second virtual prop that can be used with the first virtual prop can be displayed in the graphical user interface to achieve the purpose of prompting the player.

[0100] In an embodiment, the selection operation is a sliding operation, and step S101 includes: in response to the start of the sliding operation, determining the virtual prop at the starting touch position of the sliding operation as the first virtual prop; and in response to the end of the sliding operation, if the ending touch position of the sliding operation is located in a preset touch area, displaying the prompt information of the second virtual prop in the graphical user interface.

[0101] In this step, a preset touch area is pre-set in the graphical user interface, when the player applies a sliding operation in the graphical user interface, in response to the start of the sliding operation, the starting touch position of the sliding operation is determined, and the virtual prop at the starting touch position is determined as the first virtual prop; and in response to the end of the sliding operation, the ending touch position of the sliding operation is determined, if the ending touch position is located in the preset touch area pre-set, the prompt information of the second virtual prop used with the first virtual prop is displayed in the graphical user interface; if the ending touch position is located outside the preset touch area, the prompt information of the second virtual prop is abandoned in the graphical user interface.

[0102] In the sliding process of the sliding operation, the virtual identifier corresponding to the first virtual prop moves along with the sliding operation, so as to remind the player of the real-time sliding position of the sliding operation.

[0103] As an example, please refer to Figure 2 , Figure 2 is one of the graphical user interfaces provided by the embodiments of the present application. As shown in Figure 2 , the graphical user interface 2a displays a prop storage column 2b, and the prop storage column 2b displays a plurality of virtual props 2c-1-2c-n of missing matching use props which have been stored in the virtual backpack of the virtual character. In response to the sliding operation applied to the virtual prop 2c-1 (at this time, the virtual prop 2c-1 is the first virtual prop), the virtual identifier 2d of the virtual prop 2c-1 moves along with the sliding operation in the application process of the sliding operation. When the virtual identifier 2d is located in the preset touch control area 2e, the end of the sliding operation, the prompt information 2f of the second virtual prop which is used in combination with the virtual prop 2c-1 is displayed in the graphical user interface 2a. Specifically, the position coordinates of the second virtual prop, the name of the target virtual object to which the second virtual prop belongs, etc. can be displayed.

[0104] In another embodiment, the selection operation is a click operation, and step S101 includes: if the first virtual prop can be used alone without the second virtual prop, selecting the first virtual prop in response to the click operation, and displaying the prompt information of the second virtual prop in the graphical user interface; if the first virtual prop cannot be used alone without the second virtual prop, displaying the prompt information of the second virtual prop in the graphical user interface in response to the click operation.

[0105] Here, the first virtual prop is divided into two cases: the first case is that the first virtual prop can be used alone without the second virtual prop. At this time, the first virtual prop can be selected by the click operation. Specifically, the virtual prop at the click position of the click operation can be determined as the first virtual prop, and the prompt information of the second virtual prop which can be used in combination with the first virtual prop is displayed in the graphical user interface. Wherein, selecting the first virtual prop means that the prop information of the first virtual prop can be viewed; and / or, the first virtual prop is used to assemble the virtual character.

[0106] The second case is that the first virtual prop cannot be used alone without the second virtual prop. At this time, in response to the click operation, the prompt information of the second virtual prop which needs to be matched with the first virtual prop is displayed in the graphical user interface. In this case, the prop information of the first virtual prop can also be displayed in the graphical user interface, so that the player can understand the use of the first virtual prop.

[0107] Since it's difficult to display the entire game scene in the graphical user interface (GUI), there may be situations where the second virtual item is located outside the game scene displayed by the GUI. To avoid missing the display of the second virtual item's prompt information, in one embodiment, displaying the prompt information of the second virtual item in the GUI includes: determining the relative position between the first virtual item and the second virtual item; determining whether the second virtual item is located in the game scene displayed by the GUI based on the relative position; if the second virtual item is located in the game scene displayed by the GUI, then displaying the prompt information overlaid on the target virtual object carrying the second virtual item; if the second virtual item is located outside the game scene displayed by the GUI, then displaying the prompt information in the GUI at a position close to the second virtual character.

[0108] In some games, such as massively multiplayer online role-playing games (MMORPGs), the game scenes are so large that they cannot all be displayed simultaneously in the graphical user interface. In such cases, there are two possibilities regarding the second virtual item that the player is looking for:

[0109] In the first scenario, if the target virtual object carrying the second virtual item is located in the game scene displayed by the graphical user interface, the prompt information indicating the location of the second virtual item can be directly overlaid on the target virtual object.

[0110] For example, please refer to Figure 3 , Figure 3 This is a second schematic diagram of a graphical user interface provided as an embodiment of this application. For example... Figure 3 As shown, a target virtual object 3b carrying a second virtual item is displayed in the graphical user interface 3a. A prompt message 3c is overlaid on the target virtual object 3b to inform the player of the location of the second virtual item.

[0111] The second scenario involves a target virtual object carrying a second virtual item located outside the game scene displayed in the graphical user interface. In this case, it is not possible to display the prompt information by overlaying it. However, in order to achieve the same purpose of prompting the player, the prompt information is displayed in the graphical user interface near the second virtual item.

[0112] For example, please refer to Figure 4 , Figure 4 This is a third schematic diagram of a graphical user interface provided as an embodiment of this application. For example... Figure 4As shown, the target virtual object carrying the second virtual item is displayed in the graphical user interface 4a. If the second virtual item is located in the northeast direction of the virtual character controlled by the player, the prompt information 4b of the second virtual item will be displayed in the northeast direction of the graphical user interface 4a.

[0113] When there are multiple second virtual items that can be used together with the first virtual item, the order in which each second virtual item is picked up may be related to the status of the virtual character controlled by the player. For example, when the second virtual item is on another virtual character controlled by another player, the virtual character cannot obtain the second virtual item from the other virtual character because the virtual character's level is too low. In this case, the virtual character needs to pick up other second virtual items first, and then wait until its own level reaches a certain level before picking up the second virtual item on the other virtual character controlled by the other player.

[0114] In one implementation, when multiple second virtual items exist, displaying prompts for the second virtual items in the graphical user interface includes: determining the pickup order for each second virtual character based on the item attribute information of the first virtual item and / or the character attribute information of the virtual character; and displaying prompts for each second virtual item in the graphical user interface according to the pickup order, so that the player can find each second virtual item one by one in the pickup order.

[0115] In this step, the pickup order of each second virtual item can be determined in advance based on the item attribute information of the first virtual item and / or the character attribute information of the virtual character controlled by the player. Here, the pickup order indicates the pickup priority of each second virtual item; the earlier the pickup order, the higher the pickup priority of the second virtual item. The pickup order can also indicate the urgency of picking up each second virtual item. For example, the second virtual item related to the game task being performed by the virtual character has the highest pickup urgency, that is, the second virtual item with the earlier pickup order has the higher pickup urgency. Alternatively, if the virtual character currently has low defense capabilities, then the most needed thing is to improve the virtual character's defense capabilities. Therefore, among multiple second virtual items, the second virtual item that can improve the virtual character's defense capabilities has a higher pickup order. Alternatively, the pickup order of each second virtual item can be determined according to the player's settings. For example, if the player is used to prioritizing picking up attack-type virtual items, then among multiple second virtual items, the second virtual item with attack attributes has a higher pickup order.

[0116] In step S102, after the player learns the prompt information of the second virtual prop, the player controls the virtual character to go to pick up the second virtual prop. At this time, the position of the virtual character changes, and accordingly, the prompt information of the second virtual prop also changes. Therefore, the prompt information for prompting the position of the second virtual prop is updated in real time in response to the movement of the virtual character in the game scene.

[0117] Specifically, updating the prompt information includes updating one or more of the relative distance between the virtual character and the target virtual object, the moving path of the virtual character moving to the target virtual object, and the direction identifier in the prompt information.

[0118] The prop picking method provided by the embodiments of the present application displays prompt information of a second virtual prop in the graphical user interface in response to a selection operation on a first virtual prop, wherein the prompt information is used to prompt a player about the position of the second virtual prop in the game scene; the second virtual prop is a virtual prop that can be used in combination with the first virtual prop; and the prompt information is updated in real time in response to the movement of the virtual character in the game scene. In this way, the position of the second virtual prop that can be used in combination with the first virtual prop and that the player wants to pick up can be displayed to the player, and the prompt information for prompting the player is updated in real time along with the movement of the virtual character in the game scene, so as to achieve the purpose of assisting in searching for the second virtual prop, thereby reducing the time spent by the player in searching for the second virtual prop.

[0119] Please refer to Figure 5 , Figure 5 The structure diagram of the prop picking device provided by the embodiments of the present application is shown in FIG. 5. A part or all of the game scene is displayed in the graphical user interface. Figure 5 The prop picking device 500 includes:

[0120] The information display module 510 is configured to display prompt information of a second virtual prop in the graphical user interface in response to a selection operation on a first virtual prop, wherein the prompt information is used to prompt a player about the position of the second virtual prop in the game scene; and the second virtual prop is a virtual prop that can be used in combination with the first virtual prop.

[0121] The information update module 520 is configured to update the prompt information in response to the movement of the virtual character in the game scene.

[0122] Further, when the information display module 510 is used to display the prompt information of the second virtual prop in the graphical user interface, the information display module 510 is configured to:

[0123] determine the relative position between the first virtual prop and the second virtual prop.

[0124] determine whether the second virtual prop is located in a game scene displayed by the graphical user interface based on the relative position;

[0125] if the second virtual prop is located in the game scene displayed by the graphical user interface, superimpose the prompt information on a target virtual object carrying the second virtual prop;

[0126] if the second virtual prop is located outside the game scene displayed by the graphical user interface, display the prompt information on a position close to the second virtual prop in the graphical user interface.

[0127] Further, the prompt information includes one or more of a position coordinate of the target virtual object, a relative distance between the virtual character and the target virtual object, a moving path and a direction identifier of the virtual character moving to the target virtual object, and a display special effect for highlighting the target virtual object.

[0128] Further, the information display module 510 is configured to:

[0129] respond to a selection operation on the first virtual prop stored in the virtual backpack of the virtual character; and / or,

[0130] respond to a selection operation on the first virtual prop in the state of being ready to be picked up.

[0131] Further, the selection operation is a sliding operation, and the information display module 510 is configured to, when displaying the prompt information of the second virtual prop in the graphical user interface in response to the selection operation on the first virtual prop:

[0132] determine a virtual prop at a starting touch position of the sliding operation as the first virtual prop in response to a start of the sliding operation.

[0133] if an ending touch position of the sliding operation is located in a preset touch area, display the prompt information of the second virtual prop in the graphical user interface in response to an end of the sliding operation.

[0134] Further, the selection operation is a clicking operation, and the information display module 510 is configured to, when displaying the prompt information of the second virtual prop in the graphical user interface in response to the selection operation on the first virtual prop:

[0135] If the first virtual prop can be used alone without being matched with the second virtual prop, in response to the click operation, the first virtual prop is selected, and prompt information of the second virtual prop is displayed in the graphical user interface;

[0136] If the first virtual prop cannot be used alone without being matched with the second virtual prop, in response to the click operation, prompt information of the second virtual prop is displayed in the graphical user interface.

[0137] Further, the second virtual prop is a virtual prop matched with the first virtual prop, comprising:

[0138] The second virtual prop is an accessory of the first virtual prop; or

[0139] The first virtual prop is an accessory of the second virtual prop; and / or

[0140] The first virtual prop and the second virtual prop belong to the same prop set.

[0141] Further, the target virtual object includes any one of a virtual building, a virtual character controlled by another player, a non-player-controlled virtual character, a virtual plant, and a virtual store.

[0142] Further, when there are multiple second virtual props, the information display module 510 is configured to:

[0143] Determine a pickup order of each second virtual prop based on prop attribute information of the first virtual prop and / or character attribute information of the virtual character;

[0144] Display prompt information of each second virtual prop in the graphical user interface according to the pickup order, so that the player finds each second virtual prop one by one in the pickup order.

[0145] Further, the information update module 520 is configured to:

[0146] Update one or more of a relative distance between the virtual character and the target virtual object, a moving path of the virtual character moving to the target virtual object, and a direction identifier in the prompt information.

[0147] The prop picking device provided in the embodiment of the present application displays prompt information of a second virtual prop in the graphical user interface in response to a selection operation on a first virtual prop, wherein the prompt information is used to prompt a player about a position of the second virtual prop in the game scene; the second virtual prop is a virtual prop that can be used in combination with the first virtual prop; and the prompt information is updated in response to movement of the virtual character in the game scene. In this way, the position of the second virtual prop that can be used in combination with the first virtual prop and that the player wants to pick up can be displayed to the player, so as to achieve the purpose of assisting in searching for the second virtual prop, thereby being able to reduce the time spent by the player in searching for the second virtual prop.

[0148] Please refer to Figure 6 , Figure 6 A structural schematic diagram of an electronic device provided in the embodiment of the present application is shown in FIG. 6. As shown in FIG. 6, the electronic device 600 includes a processor 610, a memory 620 and a bus 630. Figure 6

[0149] The memory 620 stores machine readable instructions executable by the processor 610. When the electronic device 600 is running, the processor 610 communicates with the memory 620 through the bus 630. The machine readable instructions are executed by the processor 610 to perform the steps of the prop picking method in the method embodiment shown in FIG. 6. For specific implementation manners, refer to the method embodiment, which will not be described here again. Figure 1

[0150] The embodiment of the present application further provides a computer readable storage medium, and the computer readable storage medium stores a computer program. When the computer program is run by a processor, steps of the prop picking method in the method embodiment shown in FIG. 6 can be performed. For specific implementation manners, refer to the method embodiment, which will not be described here again. Figure 1

[0151] Those skilled in the art can clearly understand that, for the convenience and brevity of description, the specific working process of the system, device and unit described above can refer to the corresponding process in the foregoing method embodiment, which will not be described here again.

[0152] ​​​In several embodiments provided in the present application, it should be understood that the disclosed system, device and method can be implemented in other manners. The described device embodiments are merely schematic, for example, the division of the units is only a logical function division, and there can be another division manner in actual implementation, for example, a plurality of units or components can be combined or integrated into another system, or some features can be ignored or not executed. In addition, the displayed or discussed mutual couplings or direct couplings or communication connections between different units, or the among different units, can be indirect couplings or communication connections through some interfaces, devices or units, and can be in electrical, mechanical or other forms.

[0153] The units described as separated components can or can not be physically separated, and the components displayed as units can or can not be physical units, i.e., can be located in one place, or can be distributed on a plurality of network units. In actual implementation, some or all of the units can be selected according to actual needs to achieve the purposes of the embodiments of the present application.

[0154] In addition, each functional unit in the embodiments of the present application can be integrated in one processing unit, or each unit can exist physically as a separate unit, or two or more units can be integrated in one unit.

[0155] If the functions are implemented in the form of software function units and sold or used as independent products, they can be stored in a non-volatile computer readable storage medium executable by a processor. Based on this understanding, the technical solutions of the present application essentially or the part that contributes to the prior art or part of the technical solutions can be embodied in the form of a software product. The computer software product is stored in a storage medium, and includes a plurality of instructions for causing a computer device (which can be a personal computer, a server, or a network device, etc.) to execute all or part of the steps of the methods described in the embodiments of the present application. The aforementioned storage medium includes: a U disk, a mobile hard disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk, and various media that can store program codes.

[0156] Finally, it should be noted that the above-described embodiments are merely specific embodiments of the present application, which are used to illustrate the technical solutions of the present application, but not to limit the same. The protection scope of the present application is not limited thereto. Although the present application has been described in detail with reference to the foregoing embodiments, it should be understood by those skilled in the art that any skilled person in the art can still modify or easily think of changes to the technical solutions recorded in the foregoing embodiments, or make equivalent replacements to some of the technical features, within the technical scope disclosed by the present application. The modifications, changes or replacements do not make the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present application, and should be covered within the protection scope of the present application. Therefore, the protection scope of the present application should be subject to the protection scope of the claims.

Claims

1. A prop pickup method characterized by, The game scene is displayed in part or in whole in a graphical user interface, and the prop picking method comprises: In response to a selection operation on a first virtual prop, displaying prompt information of a second virtual prop in the graphical user interface; wherein the prompt information is used to prompt a player about the position of the second virtual prop in the game scene; the second virtual prop is a component of the first virtual prop; or the first virtual prop is a component of the second virtual prop; or the first virtual prop and the second virtual prop belong to the same prop set; In response to movement of a virtual character in the game scene, updating the prompt information.

2. The prop pickup method of claim 1, wherein, The displaying of the prompt information of the second virtual prop in the graphical user interface comprises: Determining the relative position between the first virtual prop and the second virtual prop; Judging whether the second virtual prop is located in the game scene displayed in the graphical user interface based on the relative position; If the second virtual prop is located in the game scene displayed in the graphical user interface, superimposing the prompt information on a target virtual object carrying the second virtual prop; If the second virtual prop is located outside the game scene displayed in the graphical user interface, displaying the prompt information in the graphical user interface close to the position of the second virtual prop.

3. The prop pickup method of claim 2, wherein, The prompt information comprises one or more of the position coordinates of the target virtual object, the relative distance between the virtual character and the target virtual object, the moving path and direction mark of the virtual character moving to the target virtual object, and the display special effect used to highlight the target virtual object.

4. The prop pickup method of claim 1, wherein, The response to the selection operation on the first virtual prop comprises: In response to a selection operation on the first virtual prop stored in the virtual backpack of the virtual character; and / or, In response to a selection operation on the first virtual prop in a state of being ready to be picked up.

5. The prop pickup method of claim 1, wherein, The selection operation is a sliding operation, and the response to the selection operation on the first virtual prop comprises: In response to the start of the sliding operation, determining the virtual prop at the starting touch position of the sliding operation as the first virtual prop; In response to the end of the sliding operation, if the ending touch position of the sliding operation is located in a preset touch area, displaying the prompt information of the second virtual prop in the graphical user interface.

6. The prop pickup method of claim 1, wherein, The selection operation is a clicking operation, and the response to the selection operation on the first virtual prop comprises: If the first virtual prop can be used alone when not matched with the second virtual prop, in response to the clicking operation, selecting the first virtual prop, and displaying the prompt information of the second virtual prop in the graphical user interface; If the first virtual prop cannot be used alone when not matched with the second virtual prop, in response to the clicking operation, displaying the prompt information of the second virtual prop in the graphical user interface.

7. The prop pickup method of claim 2, wherein, The target virtual object includes any one of a virtual building, a virtual character controlled by another player, a non-player-controlled virtual character, a virtual plant, and a virtual store.

8. The prop pickup method of claim 1, wherein, When there are multiple second virtual props, the prompt information of the second virtual prop displayed in the graphical user interface includes: Based on the prop attribute information of the first virtual prop and / or the character attribute information of the virtual character, determine the pickup order of each second virtual character; According to the pickup order, display the prompt information of each second virtual prop in the graphical user interface, so that the player finds each second virtual prop in the pickup order.

9. The prop pickup method of claim 3, wherein, The updating of the prompt information includes: Update one or more of the relative distance between the virtual character and the target virtual object, the movement path of the virtual character moving to the target virtual object, and the direction identifier in the prompt information.

10. A prop pickup device, characterized by, The graphical user interface displays part or all of the game scene, and the prop pickup device includes: An information display module is configured to display prompt information of a second virtual prop in the graphical user interface in response to a selection operation on a first virtual prop; wherein the prompt information is used to prompt the player to the location of the second virtual prop in the game scene; the second virtual prop is a component of the first virtual prop; or, the first virtual prop is a component of the second virtual prop; or, the first virtual prop and the second virtual prop belong to the same prop set; An information update module is configured to update the prompt information in response to movement of the virtual character in the game scene.

11. An electronic device, comprising: It includes: A processor, a memory, and a bus, the memory stores machine readable instructions executable by the processor, when the electronic device is running, the processor and the memory communicate through the bus, the machine readable instructions are executed by the processor to perform the steps of the prop pickup method as claimed in any one of claims 1 to 9.

12. A computer-readable storage medium, characterized in that, The computer readable storage medium stores a computer program, and the computer program is executed by the processor to perform the steps of the prop pickup method as claimed in any one of claims 1 to 9.

Citation Information

Patent Citations

  • Virtual prop display method and device, equipment and storage medium

    CN112295215A

  • Method and device for picking up articles in game, storage medium and electronic equipment

    CN113694513A