Game instruction model training method and device, storage medium and computing device
By moving the game instruction model to the front-end interaction module in the game environment and using a distributed architecture for training, the problems of latency and unstable training results caused by network latency are solved, and more efficient and stable virtual player action instruction generation is achieved.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- HANGZHOU NETEASE ZHIQI TECH CO LTD
- Filing Date
- 2023-05-29
- Publication Date
- 2026-06-19
AI Technical Summary
In the gaming environment, network latency in the backend computation process for calculating virtual player action commands causes delays and stutters, affecting the gaming experience of real players. Furthermore, traditional centralized model training frameworks cause training results to be affected by fluctuations in network conditions.
The game command model is moved to the front-end interaction module for local computation, and a distributed back-end training module is used for distributed training. Multiple service clusters are used to improve training efficiency, avoid network transmission latency, and enhance the stability of model training.
By using local front-end computing and distributed training, network latency issues are effectively avoided, improving the training efficiency and stability of the game command model, and enhancing the response speed of virtual player action commands and the model training effect.
Smart Images

Figure CN116688506B_ABST