Human coordination quality evaluation training device and method
The color-changing groove and ball device controlled by a smart terminal solves the problem of the lack of competitiveness and quantification in existing devices, and realizes coordination training and evaluation for people of all ages, especially the rehabilitation training needs of adults and the elderly.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- BEIJING SPORT UNIV
- Filing Date
- 2023-09-27
- Publication Date
- 2026-06-02
AI Technical Summary
Existing hand-eye coordination devices lack competitiveness and quantification, making them unsuitable for coordination training and evaluation in adults and the elderly.
A device comprising a smart terminal, a color-changing groove, and a color-changing ball was designed. The smart terminal controls the color change of the ball and groove, judges the consistency of the colors thrown by the user and the timing, and generates a coordinated motor quality evaluation result.
It enables quantitative assessment and competitive training of users' coordination skills, and is suitable for people of all ages, especially adults and the elderly undergoing rehabilitation training.
Smart Images

Figure CN117427308B_ABST
Abstract
Description
Technical Field
[0001] This invention relates to the field of sports training and assessment devices, and in particular to a human coordination and motor skills assessment and training device and method. Background Technology
[0002] Existing hand-eye coordination devices involve classifying and placing blocks of different shapes. They are simple, require no timing or quantitative testing, and are non-competitive. They are mostly suitable for children's intellectual development. Adults (especially the elderly who need rehabilitation training) are not suitable to use existing hand-eye coordination devices to evaluate and train their coordination during movement. Summary of the Invention
[0003] The technical problem to be solved by the present invention is to address the shortcomings of the prior art, specifically by providing a device and method for assessing and training human coordination motor skills, as detailed below:
[0004] 1) In a first aspect, the present invention provides a human coordination and motor skills assessment and training device, the specific technical solution of which is as follows:
[0005] Includes a smart terminal, multiple color-changing grooves, and multiple color-changing spheres;
[0006] The smart terminal is used to: control each color-changing ball to change color, and control each color-changing groove to change color;
[0007] The smart terminal is also used to: when a user throws a variable color ball, determine whether the current color of the variable color ball thrown by the user is consistent with the current color of the variable color groove into which it is thrown, obtain the judgment result, and obtain the duration between the start time when the user is allowed to throw the ball and the time when the variable color ball thrown by the user is placed into the variable color groove into which it is thrown, until multiple judgment results and the duration corresponding to each judgment result are obtained.
[0008] The smart terminal is also used to: obtain the evaluation results of the user's human coordination and motor skills based on multiple judgment results and the duration corresponding to each judgment result.
[0009] The beneficial effects of the human coordination and motor skills assessment and training device provided by this invention are as follows:
[0010] This invention can statistically analyze the results of users throwing variable-color balls into variable-color grooves, including multiple judgment results and the duration of each judgment result. It also has competitive and quantitative characteristics, making it suitable for people of all ages to conduct human coordination and motor quality assessment and training, especially for adults and the elderly undergoing rehabilitation training, thus having a wider range of applications.
[0011] Based on the above scheme, the human coordination motor quality assessment and training device of the present invention can be further improved as follows.
[0012] Furthermore, multiple color-changing grooves are provided on the chassis and on the cover plate, and the distribution of the multiple color-changing grooves on the chassis is consistent with the distribution of the multiple color-changing grooves on the cover plate. The chassis and the cover plate are detachably connected.
[0013] Furthermore, the smart terminal is also used to issue a reminder when the judgment result is negative.
[0014] Furthermore, it also includes a display, which is used to display each judgment result and the corresponding duration of each judgment result, as well as the evaluation results of the user's human coordination and motor skills.
[0015] Furthermore, the diameter of the variable color sphere ranges from 2cm to 10cm.
[0016] 2) Secondly, the present invention also provides a method for assessing and training human coordination motor skills, the specific technical solution of which is as follows:
[0017] When a user throws a variable-color ball, it determines whether the current color of the variable-color ball thrown by the user matches the current color of the variable-color groove where it is placed, obtains the determination result, and obtains the duration between the start time when the user is allowed to throw the ball and the time when the variable-color ball is placed into the variable-color groove. This process continues until multiple determination results and the duration corresponding to each determination result are obtained. There are multiple variable-color balls and multiple variable-color grooves.
[0018] Based on multiple judgment results and the duration corresponding to each judgment result, the evaluation result of the user's human coordination and motor skills is obtained.
[0019] Based on the above scheme, the human coordination motor quality assessment and training method of the present invention can be further improved as follows.
[0020] Furthermore, multiple color-changing grooves are provided on the chassis and on the cover plate, and the distribution of the multiple color-changing grooves on the chassis is consistent with the distribution of the multiple color-changing grooves on the cover plate. The chassis and the cover plate are detachably connected.
[0021] Furthermore, it also includes issuing a reminder when the judgment result is negative.
[0022] Furthermore, it also includes: displaying each judgment result and the corresponding duration of each judgment result on a monitor, as well as the evaluation results of the user's human coordination and motor skills.
[0023] Furthermore, the diameter of the variable color sphere ranges from 2cm to 10cm.
[0024] 3) In a third aspect, the present invention also provides a computer device, the computer device including a processor coupled to a memory, the memory storing at least one computer program, the at least one computer program being loaded and executed by the processor, so that the computer device implements any of the above-mentioned human coordination motor quality assessment and training methods.
[0025] 4) In a fourth aspect, the present invention also provides a computer-readable storage medium storing at least one computer program, which is loaded and executed by a processor to enable a computer to implement any of the above-mentioned methods for assessing and training human coordination motor skills.
[0026] It should be noted that the beneficial effects of the technical solutions of the second to fourth aspects of the present invention and their corresponding possible implementations can be found in the above description of the technical effects of the first aspect and its corresponding possible implementations, and will not be repeated here. Attached Figure Description
[0027] Other features, objects, and advantages of the invention will become more apparent from the following detailed description of non-limiting embodiments with reference to the accompanying drawings:
[0028] Figure 1 This is a schematic diagram of the structure of a human coordination and motor skills assessment and training device according to an embodiment of the present invention;
[0029] Figure 2 This is a schematic diagram of a human coordination and motor skills assessment and training method according to an embodiment of the present invention;
[0030] Figure 3 This is a schematic diagram of the structure of a computer device according to an embodiment of the present invention. Detailed Implementation
[0031] To make the objectives, technical solutions, and advantages of the present invention clearer, the embodiments of the present invention will be described in further detail below with reference to the accompanying drawings.
[0032] like Figure 1 As shown, an embodiment of the present invention provides a human coordination and motor skills assessment and training device, which includes a smart terminal, multiple color-changing grooves, and multiple color-changing balls.
[0033] The smart terminal is used to: control the color-changing of each color-changing ball and the color-changing of each color-changing groove, specifically:
[0034] 1) The color-changing ball includes a device for receiving wireless signals, a multi-colored LED light, and a spherical shell made of transparent material. The device for receiving wireless signals and the multi-colored LED light are placed inside the spherical shell. The device for receiving wireless signals receives instructions sent by the smart terminal and controls the multi-colored LED light to change color according to the instructions. The device for receiving wireless signals is a Bluetooth module, WiFi module, or other commercially available wireless signal receiver.
[0035] In another embodiment, to facilitate the placement of the device for wireless signals inside the spherical shell, a smaller Arduino board + WiFi module can be used. Specifically, the WiFi module of the color-changing ball is used to receive instructions sent by the smart terminal and send the instructions to the Arduino board of the color-changing ball. The Arduino board of the color-changing ball controls the variable multi-color LEDs inside the color-changing ball to change color according to the instructions.
[0036] 2) The color-changing groove is equipped with multi-color LEDs, which are controlled to change color via an Arduino board and a WiFi module. Specifically, the WiFi module corresponding to the color-changing groove receives instructions from the smart terminal and sends them to the Arduino board. The Arduino board then controls the multi-color LEDs within the groove to change color according to the instructions.
[0037] In another embodiment, the color-changing groove is equipped with a multi-colored LED light ring, and the multi-colored LED light in the color-changing groove is controlled by an Arduino board and a WiFi module to change color.
[0038] The smart terminal is also used to: when a user throws a variable-color ball, determine whether the current color of the variable-color ball thrown by the user is consistent with the current color of the variable-color groove where it is thrown, obtain the determination result, and obtain the duration between the start time when the user is allowed to throw the ball and the time when the variable-color ball is thrown into the variable-color groove where it is thrown, until multiple determination results and the duration corresponding to each determination result are obtained.
[0039] For ease of description, the variable-color groove that the user needs to place is denoted as the target variable-color groove, and the variable-color ball that needs to be placed into the target variable-color groove is denoted as the target variable-color ball. The smart terminal randomly selects at least one variable-color groove from all variable-color grooves as the target variable-color groove and controls the target variable-color groove to change color, for example, to red. Then the target variable-color ball is: the variable-color ball whose current color is red. At this time, the user needs to select any target variable-color ball and place it into any target variable-color groove. However, there are four specific scenarios:
[0040] 1) First scenario: The current color of the variable color ball thrown by the user is red, and the current color of the variable color groove to which it is thrown is also red. This means that the user has achieved the goal of "selecting any target variable color ball and throwing it into any target variable color groove". That is, the current color of the variable color ball thrown by the user is the same as the current color of the variable color groove to which it is thrown. The judgment result is yes.
[0041] 2) Second scenario: If the current color of the variable color ball thrown by the user is not red, but the current color of the variable color groove to which it is thrown is red, it means that although the user has completed the process of throwing the variable color ball, the user has not achieved the goal of "selecting any target variable color ball and throwing it into any target variable color groove". That is, the current color of the variable color ball thrown by the user is inconsistent with the current color of the variable color groove to which it is thrown, and the judgment result is negative.
[0042] 3) The third scenario: The current color of the variable-color ball thrown by the user is not red, the current color of the variable-color groove to which it is thrown is not red, and the current color of the variable-color ball thrown by the user is different from the current color of the variable-color groove to which it is thrown. This means that although the user has completed the process of throwing the variable-color ball, he has not achieved the goal of "selecting any target variable-color ball and throwing it into any target variable-color groove". In other words, the current color of the variable-color ball thrown by the user is inconsistent with the current color of the variable-color groove to which it is thrown. The judgment result is negative.
[0043] 4) Fourth scenario: The current color of the variable-color ball thrown by the user is not red, the current color of the variable-color groove to which it is thrown is not red, and the current color of the variable-color ball thrown by the user is the same as the current color of the variable-color groove to which it is thrown. This means that although the user has completed the process of throwing the variable-color ball, the variable-color groove to which it is thrown is not the target variable-color groove because the current color of the variable-color groove is not red. Therefore, the user has not achieved the goal of "selecting any target variable-color ball and throwing it into any target variable-color groove". Although the judgment result should be yes at this time, since the user has not achieved the goal of "selecting any target variable-color ball and throwing it into any target variable-color groove", the judgment result can be forcibly corrected to no, and a prompt message to explain that "the variable-color groove to which it is thrown is not the target variable-color groove" can be added.
[0044] In another embodiment, if it is only required that "the target variable color ball selected by the user and the current color of the variable color groove being placed are consistent", then there are four specific scenarios:
[0045] 1) First scenario: If the current color of the variable color ball placed by the user is red, and the current color of the variable color groove placed there is also red, then the user has achieved the goal of "the current color of the target variable color ball selected by the user and the current color of the variable color groove placed there are the same", and the judgment result is yes.
[0046] 2) Second scenario: If the current color of the variable color ball placed by the user is not red, but the current color of the variable color groove to which it is placed is red, it means that although the user has completed the process of placing the variable color ball, the goal of "the target variable color ball selected by the user and the current color of the variable color groove to which it is placed are consistent" has not been achieved, and the judgment result is negative.
[0047] 3) The third scenario: The current color of the variable color ball that the user throws is not red, the current color of the variable color groove that is being thrown is not red, and the current color of the variable color ball that the user throws is different from the current color of the variable color groove that is being thrown. This means that although the user has completed the process of throwing the variable color ball, the goal of "the target variable color ball selected by the user and the current color of the variable color groove that is being thrown are consistent" has not been achieved, and the judgment result is negative.
[0048] 4) Fourth scenario: The current color of the variable-color ball thrown by the user is not red, the current color of the variable-color groove to which it is thrown is not red, and the current color of the variable-color ball thrown by the user is the same as the current color of the variable-color groove to which it is thrown. This indicates that the user has completed the process of throwing the variable-color ball and achieved the goal of "the target variable-color ball selected by the user and the current color of the variable-color groove to which it is thrown are consistent". The judgment result is yes. The method for obtaining the time interval between the start time of allowing the user to throw the ball and the time when the variable-color ball thrown by the user is placed into the variable-color groove is as follows: A pressure sensor is set at the bottom of the groove of the variable-color groove. When a variable-color ball is thrown into the groove, the pressure sensor senses the pressure and sends a signal to the smart terminal. Thus, the time when the variable-color ball thrown by the user is placed into the groove can be obtained.
[0049] The starting time for allowing users to place the ball is specifically the starting time when users can select any target color-changing ball and place it into any target color-changing groove. Generally speaking, this starting time is the moment when the smart terminal controls the target color-changing groove to change color.
[0050] The smart terminal is also used to: obtain an evaluation result of the user's human coordination and motor skills based on multiple judgment results and the duration corresponding to each judgment result, specifically:
[0051] If we pre-set the number of deliveries, the number of times a match is successful, the average duration for all successful matches, and a table showing the correspondence between these parameters and the levels used to characterize human coordination and motor skills, then:
[0052] From the user's multiple judgment results and the duration corresponding to each judgment result, we can obtain the user's number of times the application was submitted, the number of times the matching result was "yes", and the average duration corresponding to all matching results being "yes". By querying the corresponding relationship table, we can obtain the level used to characterize the user's human coordination and motor skills.
[0053] The human coordination fitness assessment and training device of this invention can statistically analyze the results of users throwing variable-color balls into variable-color grooves, i.e., multiple judgment results and the corresponding time for each judgment result. It has both competitive and quantitative characteristics and is suitable for people of all ages to conduct human coordination fitness assessment and training. It is especially suitable for adults and the elderly undergoing rehabilitation training, and has a wider range of applications. The training rules and competition rules of the human coordination fitness assessment and training device of this invention can be set and adjusted according to the actual situation.
[0054] Optionally, in the above calculation scheme, multiple color-changing grooves are provided on the chassis and on the cover plate, and the distribution of the multiple color-changing grooves on the chassis is consistent with the distribution of the multiple color-changing grooves on the cover plate. The chassis and the cover plate are detachably connected.
[0055] The distribution of multiple color-changing grooves on the chassis and the distribution of multiple color-changing grooves on the cover plate can be either arrayed or ring-shaped. When the chassis and the cover plate are combined, the color-changing grooves on the chassis and the color-changing grooves on the cover plate correspond one-to-one, forming multiple spherical cavities. The size of the cavities is adapted to the size of the color-changing spheres.
[0056] The specific method of detachable connection between the chassis and the cover plate is as follows: The chassis and the cover plate are equivalent to two parts of a box. The chassis and the cover plate are hinged together. At this time, the chassis and the cover plate can be opened and placed horizontally. Then, the coordination and movement quality can be evaluated. Detachable connection can also be realized according to the actual situation.
[0057] Optionally, the smart terminal is also used to issue a reminder when the judgment result is negative.
[0058] Furthermore, it also includes a display, which is used to: display each judgment result and the duration corresponding to each judgment result, as well as the evaluation results of the user's human coordination and motor skills. The display is also used to display information such as: the number of times the target was submitted, the number of times the matching result was "yes", and the average duration corresponding to all matching results being "yes".
[0059] Optionally, the diameter of the color-changing sphere can range from 2cm to 10cm.
[0060] Optionally, in the above technical solution, an image including the variable color ball thrown by the user and the variable color groove to which it is thrown is captured by a camera, and an image recognition model trained based on a neural network is used to identify whether the current color of the variable color ball thrown by the user is the same as the current color of the variable color groove to which it is thrown.
[0061] Optionally, the above technical solution also includes:
[0062] When a user launches a color-changing ball, the Kinect device captures human skeletal node information at multiple moments. This information includes image raster data. By analyzing any raster data point, a 3D structural map of the human skeletal nodes is constructed, continuing until a 3D structural map of the human skeletal nodes for each moment is obtained. Analysis of all 3D structural maps determines the displacement changes of each human skeletal node. If the displacement change of any human skeletal node exceeds a preset displacement tolerance, an alert is issued to prevent user injury. The preset displacement tolerance is set based on human anatomy.
[0063] Optionally, the above technical solution also includes:
[0064] Based on all the user's 3D structural diagrams, a 3D structural diagram of the user's human skeletal nodes in a standing position is constructed, along with a 3D structural diagram of the human coordination and motor skills assessment and training device. These diagrams are then imported into 3D structural simulation software such as 3ds Max. With the goal of ensuring that the displacement changes of all the user's human skeletal nodes do not exceed a preset displacement tolerance, the structure and dimensions of the human coordination and motor skills assessment and training device are simulated and optimized, as is the distance between the device and the user. The human coordination and motor skills assessment and training device is then manufactured based on the simulated and optimized structure and dimensions. When formulating training and competition rules, the simulated and optimized distance between the device and the user is taken into account to prevent user injury.
[0065] Optionally, in the above technical solution, based on all the user's three-dimensional structural diagrams, a three-dimensional structural diagram of the user's human skeletal nodes in a standing state is constructed, including:
[0066] Based on all the user's 3D structural diagrams, the average distance between every two human skeletal nodes is obtained. Based on the average distance between every two human skeletal nodes, a 3D structural diagram of the user's human skeletal nodes when standing is constructed.
[0067] Optionally, the above technical solution also includes:
[0068] Obtain a 3D structural diagram of the human skeletal nodes of each user within a preset height range when standing, obtain the average distance between every two human skeletal nodes of the user within the preset height range, and construct a 3D structural diagram of the human skeletal nodes of the user within the preset height range when standing.
[0069] Optionally, in the above technical solution, the three-dimensional structural diagram of the human skeletal nodes of the user within the preset height range in a standing state and the three-dimensional structural diagram of the human coordination and motor skills assessment and training device are imported into three-dimensional structural simulation software such as 3D Max. With the goal of ensuring that the displacement changes of all human skeletal nodes of the user within the preset height range do not exceed the preset displacement tolerance, the structure and dimensions of the human coordination and motor skills assessment and training device are simulated and optimized, as is the distance between the human coordination and motor skills assessment and training device and the user within the preset height range. The human coordination and motor skills assessment and training device is manufactured based on the simulated and optimized structure and dimensions. When formulating training rules and competition rules, the preset height range and the simulated and optimized distance between the human coordination and motor skills assessment and training device and the user within the preset height range are considered to prevent user injury.
[0070] The following is an illustration of another embodiment, including a rectangular base with 48 hemispherical grooves evenly distributed in an array. A cover plate also has 48 evenly distributed grooves. The base and cover plate are identical in structure and size. The cover plate can be opened from the center outwards to the left and right sides to indicate the start of the game, and can be folded back for storage when finished. The structure and function of the base and cover plate are essentially the same. When the chessboard is opened, there is a central barrier, approximately 5cm high, that can be raised and lowered to distinguish the left and right sides of the board. The base and cover plate are approximately 0.8-1.2m long and 0.7-1.2m wide.
[0071] It also includes: 48 color-changing balls that can change color according to wireless signal instructions. The center of each color-changing ball contains a device for receiving wireless signals and multi-colored LED lights. The outer part is surrounded by transparent material to form a spherical shape, which allows the LED light to pass through. The diameter of the color-changing balls is about 2cm-10cm.
[0072] The cover and chassis feature 96 color-changing recesses surrounded by LED lights, all with identical appearance and function. Each recess has a ring of LED lights at its depth and perimeter, capable of receiving wireless signals and emitting different colors of light. Each recess also includes a spherical color light signal sensor to detect whether the color of the placed sphere matches the color of the recess.
[0073] In each game, the glowing colors of the grooves and balls, as well as the proportion of each color, are the same, making it easy to match them one by one. The LED light rings deep within the game are covered when a ball is placed, while those on the outer LED light rings remain unobstructed, making it easier to spot and correct errors.
[0074] It also includes: a screen display that can time and score, and can also provide training suggestions.
[0075] This embodiment of a human coordination and motor skills assessment and training device can be used for assessment, training, and competition. Specifically, it can perform single-person one-handed combat, single-person two-handed combat, and two-person combat. The device judges the operator's coordination and agility by timing and calculating accuracy. Simultaneously, the training suggestion device provides relevant exercise recommendations to improve the operator's coordination and agility. Specifically:
[0076] 1) When using a single person with both hands, the process is as follows: Press the start button to control the color-changing ball and the color-changing groove to change color (color and quantity correspond), and the trainee holds the color-changing ball with both hands and places it in the color-changing groove.
[0077] 2) Single-player two-handed combat has two modes, specifically:
[0078] ① First mode: With the barrier down, the trainee can use either hand to place the color-changing ball into the correct color-changing groove.
[0079] ② Second mode: The baffle is erected, and the left side of the baffle can only be placed with the left hand, while the right side can only be placed with the right hand. Place the color-changing ball into the color-changing groove.
[0080] 3) Two-player mode, with two modes:
[0081] ① First mode: The barrier is erected, and the contestants sit facing each other. After the timer starts, the contestant places the color-changing ball on the left side in front of them into the corresponding color-changing groove on the left. Before the competition, it can be stipulated that only one hand can be used, or that there is no restriction on the use of one hand.
[0082] ② Lower the barrier, and the competitors sit facing each other. Once the timer starts, place the color-changing ball into the corresponding color-changing groove, regardless of left or right. Before the competition, it can be stipulated that only one hand can be used, or that there are no restrictions on the use of one hand.
[0083] After the game begins, the game board scores and tallies the time taken and the accuracy rate of each variable-color ball from picking it up to placing it in the variable-color slot. This allows the system to track the trainee's selection order and average time for different colors, revealing the trainee's color preference and the average time required to correctly place each color. It also identifies the fastest and slowest correct placement times for each color. Furthermore, the error rate can be used to determine the trainee's focus and fatigue levels at different stages.
[0084] This device can analyze large amounts of data to determine the coordination and agility levels of the general population and professional athletes. By comparing these data, it can also help assess the progress of rehabilitation for individuals needing further training or the effectiveness of training programs aimed at improving coordination and agility.
[0085] The purpose of this invention is to provide a human coordination and motor skills assessment and training device that integrates a timing and scoring system, making it more suitable for people of all ages (especially those needing rehabilitation or training) to improve coordination and agility. This human coordination and motor skills assessment and training device is a competitive, quantitatively assessable, and training ball-and-disc system. In the above embodiment, it includes two rectangular discs (base and cover) with 48 color-changing grooves, several transparent balls containing different colored light, a timing and scoring display, a comprehensive data management device, a training suggestion device, and a display. The 48 color-changing grooves are evenly distributed on the left and right sides, and each groove has a ring of the same color at its depth and outer perimeter.
[0086] like Figure 2 As shown, an embodiment of the present invention provides a method for assessing and training human coordination motor skills, comprising the following steps:
[0087] S1. When a user throws a variable-color ball, determine whether the current color of the variable-color ball thrown by the user is consistent with the current color of the variable-color groove to which it is placed, obtain the determination result, and obtain the duration between the start time when the user is allowed to throw the ball and the time when the variable-color ball thrown by the user is placed into the variable-color groove to which it is placed, until multiple determination results and the duration corresponding to each determination result are obtained. There are multiple variable-color balls and multiple variable-color grooves.
[0088] S2. Based on multiple judgment results and the duration corresponding to each judgment result, the evaluation result of the user's human coordination and motor skills is obtained.
[0089] Optionally, in the above technical solution, multiple color-changing grooves are provided on the chassis and multiple color-changing grooves are provided on the cover plate, and the distribution of the multiple color-changing grooves provided on the chassis is consistent with the distribution of the multiple color-changing grooves provided on the cover plate, and the chassis and the cover plate are detachably connected.
[0090] Optionally, the above technical solution also includes: issuing a reminder when the judgment result is negative.
[0091] Optionally, the above technical solution also includes: displaying each judgment result and the corresponding duration of each judgment result, as well as the evaluation results of the user's human coordination and motor skills on a display.
[0092] Optionally, in the above technical solution, the diameter of the variable color ball ranges from 2cm to 10cm.
[0093] Optionally, in the above technical solution, an image including the variable color ball thrown by the user and the variable color groove to which it is thrown is captured by a camera, and an image recognition model trained based on a neural network is used to identify whether the current color of the variable color ball thrown by the user is the same as the current color of the variable color groove to which it is thrown.
[0094] Optionally, the above technical solution also includes:
[0095] When a user launches a color-changing ball, the Kinect device captures human skeletal node information at multiple moments. This information includes image raster data. By analyzing any raster data point, a 3D structural map of the human skeletal nodes is constructed, continuing until a 3D structural map of the human skeletal nodes for each moment is obtained. Analysis of all 3D structural maps determines the displacement changes of each human skeletal node. If the displacement change of any human skeletal node exceeds a preset displacement tolerance, an alert is issued to prevent user injury. The preset displacement tolerance is set based on human anatomy.
[0096] Optionally, the above technical solution also includes:
[0097] Based on all the user's 3D structural diagrams, a 3D structural diagram of the user's human skeletal nodes in a standing position is constructed, along with a 3D structural diagram of the human coordination and motor skills assessment and training device. These diagrams are then imported into 3D structural simulation software such as 3ds Max. With the goal of ensuring that the displacement changes of all the user's human skeletal nodes do not exceed a preset displacement tolerance, the structure and dimensions of the human coordination and motor skills assessment and training device are simulated and optimized, as is the distance between the device and the user. The human coordination and motor skills assessment and training device is then manufactured based on the simulated and optimized structure and dimensions. When formulating training and competition rules, the simulated and optimized distance between the device and the user is taken into account to prevent user injury.
[0098] Optionally, in the above technical solution, based on all the user's three-dimensional structural diagrams, a three-dimensional structural diagram of the user's human skeletal nodes in a standing state is constructed, including:
[0099] Based on all the user's 3D structural diagrams, the average distance between every two human skeletal nodes is obtained. Based on the average distance between every two human skeletal nodes, a 3D structural diagram of the user's human skeletal nodes when standing is constructed.
[0100] Optionally, the above technical solution also includes:
[0101] Obtain a 3D structural diagram of the human skeletal nodes of each user within a preset height range when standing, obtain the average distance between every two human skeletal nodes of the user within the preset height range, and construct a 3D structural diagram of the human skeletal nodes of the user within the preset height range when standing.
[0102] Optionally, in the above technical solution, the three-dimensional structural diagram of the human skeletal nodes of the user within the preset height range in a standing state and the three-dimensional structural diagram of the human coordination and motor skills assessment and training device are imported into three-dimensional structural simulation software such as 3D Max. With the goal of ensuring that the displacement changes of all human skeletal nodes of the user within the preset height range do not exceed the preset displacement tolerance, the structure and dimensions of the human coordination and motor skills assessment and training device are simulated and optimized, as is the distance between the human coordination and motor skills assessment and training device and the user within the preset height range. The human coordination and motor skills assessment and training device is manufactured based on the simulated and optimized structure and dimensions. When formulating training rules and competition rules, the preset height range and the simulated and optimized distance between the human coordination and motor skills assessment and training device and the user within the preset height range are considered to prevent user injury.
[0103] The implementation of each step in the above-described method for assessing and training human coordination motor skills according to the present invention can be referred to the embodiments of the human coordination motor skills assessment and training device described above, and will not be repeated here.
[0104] like Figure 3 As shown, an embodiment of the present invention provides a computer device 300, which includes a processor 320 coupled to a memory 310. The memory 310 stores at least one computer program 330, which is loaded and executed by the processor 320 to enable the computer device 300 to implement any of the above-mentioned human coordination motor quality assessment and training methods. Specifically:
[0105] The computer device 300 can vary considerably due to differences in configuration or performance. It may include one or more processors 320 (Central Processing Units, CPUs) and one or more memories 310. The one or more memories 310 store at least one computer program 330, which is loaded and executed by the one or more processors 320 to enable the computer device 300 to implement any of the human coordination and motor skills assessment and training methods provided in the above embodiments. Of course, the computer device 300 may also have wired or wireless network interfaces, a keyboard, and input / output interfaces for input and output. The computer device 300 may also include other components for implementing device functions, which will not be elaborated upon here.
[0106] An embodiment of the present invention provides a computer-readable storage medium storing at least one computer program, which is loaded and executed by a processor to enable a computer to implement any of the above-mentioned human coordination motor quality assessment and training methods.
[0107] Alternatively, the computer-readable storage medium may be a read-only memory (ROM), a random access memory (RAM), a compact disc read-only memory (CD-ROM), magnetic tape, a floppy disk, and an optical data storage device, etc.
[0108] In an exemplary embodiment, a computer program product or computer program is also provided, which includes computer instructions stored in a computer-readable storage medium. A processor of a computer device reads the computer instructions from the computer-readable storage medium and executes the computer instructions, causing the computer device to perform any of the aforementioned human coordination motor skills assessment and training methods.
[0109] It should be noted that the terms "first," "second," etc., used in the specification and claims of this application are used to distinguish similar objects and represent a limitation on a specific order or sequence. Where appropriate, the order of use for similar objects can be interchanged so that the embodiments of this application described herein can be implemented in an order other than that shown or described.
[0110] Those skilled in the art will recognize that this invention can be implemented as a system, method, or computer program product. Therefore, this invention can be specifically implemented in the following forms: it can be entirely hardware, entirely software (including firmware, resident software, microcode, etc.), or a combination of hardware and software, generally referred to herein as a "circuit," "module," or "system." Furthermore, in some embodiments, this invention can also be implemented as a computer program product contained in one or more computer-readable media, which includes computer-readable program code.
[0111] Any combination of one or more computer-readable media can be used. A computer-readable medium can be a computer-readable signal medium or a computer-readable storage medium. A computer-readable storage medium can be, for example, but not limited to, an electrical, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination thereof. More specific examples (a non-exhaustive list) of computer-readable storage media include: an electrical connection having one or more wires, a portable computer disk, a hard disk, random access memory (RAM), read-only memory (ROM), erasable programmable read-only memory (EPROM or flash memory), optical fiber, portable compact disk read-only memory (CD-ROM), optical storage device, magnetic storage device, or any suitable combination thereof. In this invention, a computer-readable storage medium can be any tangible medium containing or storing a program that can be used by or in conjunction with an instruction execution system, apparatus, or device.
[0112] Although embodiments of the present invention have been shown and described above, it is understood that the above embodiments are exemplary and should not be construed as limiting the present invention. Those skilled in the art can make changes, modifications, substitutions and variations to the above embodiments within the scope of the present invention.
Claims
1. A human coordination and motor skills assessment and training device, characterized in that, Includes a smart terminal, multiple color-changing grooves, and multiple color-changing spheres; The smart terminal is used to: control each color-changing ball to change color, and control each color-changing groove to change color; The smart terminal is also used to: when a user throws a variable color ball, determine whether the current color of the variable color ball thrown by the user is consistent with the current color of the variable color groove into which it is thrown, obtain a determination result, and obtain the duration between the start time when the user is allowed to throw the ball and the time when the variable color ball thrown by the user is placed into the variable color groove into which it is thrown, until multiple determination results and the duration corresponding to each determination result are obtained. The smart terminal is also used to: obtain the evaluation result of the user's human coordination motor quality based on multiple judgment results and the duration corresponding to each judgment result; When a user throws a color-changing ball, the Kinect device captures human skeletal node information at multiple moments. The human skeletal node information includes image raster information. By analyzing any image raster information, a three-dimensional structure map of the human skeletal node is constructed until the three-dimensional structure map of the human skeletal node corresponding to each moment is obtained. All three-dimensional structure maps are analyzed to determine the displacement change of each human skeletal node. When the displacement change of any human skeletal node exceeds the preset displacement change tolerance, an alert is issued. Based on all the user's 3D structural diagrams, a 3D structural diagram of the user's human skeletal nodes in a standing position is constructed, as well as a 3D structural diagram of the human coordination and motor skills assessment and training device. The 3D structural diagrams of the user's human skeletal nodes in a standing position and the 3D structural diagram of the human coordination and motor skills assessment and training device are then imported into 3D structural simulation software. With the goal of ensuring that the displacement changes of all the user's human skeletal nodes do not exceed the preset displacement change tolerance, the structure and size of the human coordination and motor skills assessment and training device are simulated and optimized, as well as the distance between the human coordination and motor skills assessment and training device and the user are simulated and optimized. Based on the structure and size of the human coordination and motor skills assessment and training device optimized by simulation, the human coordination and motor skills assessment and training device is manufactured. Based on all the user's 3D structural diagrams, construct a 3D structural diagram of the user's human skeletal nodes when standing, including: Based on all the user's three-dimensional structural diagrams, the average distance between every two human skeletal nodes of the user is obtained. Based on the average distance between every two human skeletal nodes of the user, a three-dimensional structural diagram of the user's human skeletal nodes when standing is constructed. It also includes: obtaining a three-dimensional structural diagram of the human skeletal nodes of each user in a preset height range when standing, obtaining the average distance between every two human skeletal nodes of the user in the preset height range, and constructing a three-dimensional structural diagram of the human skeletal nodes of the user in the preset height range when standing.
2. The human coordination motor quality assessment and training device according to claim 1, characterized in that, Multiple color-changing grooves are provided on the chassis and on the cover plate, and the distribution of the multiple color-changing grooves on the chassis is consistent with the distribution of the multiple color-changing grooves on the cover plate. The chassis and the cover plate are detachably connected.
3. A human coordination motor quality assessment and training device according to claim 1 or 2, characterized in that, The smart terminal is also used to issue a reminder when the judgment result is negative.
4. A human coordination motor quality assessment and training device according to claim 1 or 2, characterized in that, It also includes a display, which is used to display each judgment result and the duration corresponding to each judgment result, as well as the evaluation results of the user's human coordination and motor skills.
5. A human coordination motor quality assessment and training device according to claim 1 or 2, characterized in that, The diameter of the color-changing sphere ranges from 2cm to 10cm.
6. A method for assessing and training human coordination and motor skills, characterized in that, include: When a user throws a variable-color ball, it is determined whether the current color of the variable-color ball thrown by the user matches the current color of the variable-color groove where it is placed. A determination result is obtained, and the duration between the start time when the user is allowed to throw the ball and the time when the variable-color ball is placed into the variable-color groove is obtained, until multiple determination results and the duration corresponding to each determination result are obtained. There are multiple variable-color balls and multiple variable-color grooves. Based on multiple judgment results and the duration corresponding to each judgment result, the evaluation result of the user's human coordination motor quality is obtained; When a user throws a color-changing ball, the Kinect device captures human skeletal node information at multiple moments. The human skeletal node information includes image raster information. By analyzing any image raster information, a three-dimensional structure map of the human skeletal node is constructed until the three-dimensional structure map of the human skeletal node corresponding to each moment is obtained. All three-dimensional structure maps are analyzed to determine the displacement change of each human skeletal node. When the displacement change of any human skeletal node exceeds the preset displacement change tolerance, an alert is issued. Based on all the user's 3D structural diagrams, a 3D structural diagram of the user's human skeletal nodes in a standing position is constructed, as well as a 3D structural diagram of the human coordination and motor skills assessment and training device. The 3D structural diagrams of the user's human skeletal nodes in a standing position and the 3D structural diagram of the human coordination and motor skills assessment and training device are then imported into 3D structural simulation software. With the goal of ensuring that the displacement changes of all the user's human skeletal nodes do not exceed the preset displacement change tolerance, the structure and size of the human coordination and motor skills assessment and training device are simulated and optimized, as well as the distance between the human coordination and motor skills assessment and training device and the user are simulated and optimized. Based on the structure and size of the human coordination and motor skills assessment and training device optimized by simulation, the human coordination and motor skills assessment and training device is manufactured. Based on all the user's 3D structural diagrams, construct a 3D structural diagram of the user's human skeletal nodes when standing, including: Based on all the user's three-dimensional structural diagrams, the average distance between every two human skeletal nodes of the user is obtained. Based on the average distance between every two human skeletal nodes of the user, a three-dimensional structural diagram of the user's human skeletal nodes when standing is constructed. It also includes: obtaining a three-dimensional structural diagram of the human skeletal nodes of each user in a preset height range when standing, obtaining the average distance between every two human skeletal nodes of the user in the preset height range, and constructing a three-dimensional structural diagram of the human skeletal nodes of the user in the preset height range when standing.
7. The method for assessing and training human coordination motor skills according to claim 6, characterized in that, Multiple color-changing grooves are provided on the chassis and on the cover plate, and the distribution of the multiple color-changing grooves on the chassis is consistent with the distribution of the multiple color-changing grooves on the cover plate. The chassis and the cover plate are detachably connected.
8. A method for assessing and training human coordination motor skills according to claim 6 or 7, characterized in that, Also includes: A reminder will be issued if the judgment result is negative.
9. A method for assessing and training human coordination motor skills according to claim 6 or 7, characterized in that, Also includes: The display shows each judgment result and the corresponding duration, as well as the evaluation results of the user's human coordination and motor skills.
10. A method for assessing and training human coordination motor skills according to claim 6 or 7, characterized in that, The diameter of the color-changing sphere ranges from 2cm to 10cm.