Method, device and storage medium for generating game social prompt information

By playing interactive game videos and generating social prompts in virtual game scenes, the problem of the lack of persistence and depth in game social interaction is solved, thus improving the game experience and social aspects.

CN117654033BActive Publication Date: 2026-08-25NETEASE (HANGZHOU) NETWORK CO LTD
View PDF 2 Cites 0 Cited by

Patent Information

Application Number
CN202311718708.6
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2023-12-13
Publication Date
2026-08-25
Estimated Expiration
2043-12-13

AI Technical Summary

Technical Problem

The lack of persistence and depth in social interactions within games leads to a poor gaming experience.

Method used

By playing interactive game footage in a virtual game scene, prompts are generated to encourage players to build social relationships within the game. A graphical user interface is used to display virtual game characters and interactive footage, record historical game interaction behaviors, and generate social prompts.

Benefits of technology

It improves the efficiency of social interaction in the game and the player's gaming experience, enhances the social interaction and interactivity of the game, and increases the fun and challenge for players.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN117654033B_ABST
    Figure CN117654033B_ABST
Patent Text Reader

Abstract

The application discloses a method and device for generating game social prompt information and a storage medium. The method comprises: in response to a first control operation performed on a first interaction area, controlling a first virtual game character to move in a virtual game scene; during the movement of the first virtual game character, in response to a first trigger condition being met, playing a game interaction image in a preset range around the first virtual game character, wherein the game interaction image is used to record a target game interaction behavior performed by the first virtual game character and at least one second virtual game character in a historical time period; and generating prompt information in a graphical user interface based on the game interaction image, wherein the prompt information is used to prompt a game social relationship to be established between the first virtual game character and the at least one second virtual game character. The application solves the technical problem of poor game experience caused by the lack of persistence and depth of game social interaction in the related art.
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] This application relates to the field of game technology, and more specifically, to a method, apparatus, and storage medium for generating game social prompts. Background Technology

[0002] In-game social interaction refers to the behaviors of players interacting, communicating, and cooperating with other players within the game. In-game social interaction plays a crucial role in enhancing the gaming experience, building friendships, and improving game skills. When players interact within the map environment, they often engage in interactive behaviors with other players, which frequently translate into social interactions such as adding friends. However, these in-game social interactions often fail to leave a lasting social imprint on players. Players rarely recall the specific interactions during subsequent gameplay, resulting in a lack of persistence and depth in in-game social interactions. This lack of social engagement further negatively impacts the player's gaming experience.

[0003] There is currently no effective solution to the above problems. Summary of the Invention

[0004] At least some embodiments of this application provide a method, apparatus, and storage medium for generating game social prompts, in order to at least solve the technical problem in the related art that the lack of persistence and depth in game social interaction leads to a poor game experience.

[0005] According to one embodiment of this application, a method for generating game social prompts is provided. A graphical user interface (GUI) is provided via a terminal device. The GUI displays content that at least partially includes a virtual game scene. The virtual game scene displays content including a first virtual game character. The method includes: responding to a first control operation performed on a first interactive area to control the first virtual game character to move within the virtual game scene; during the movement of the first virtual game character, responding to the fulfillment of a first trigger condition to play game interactive images within a preset range around the first virtual game character, wherein the game interactive images are used to record target game interactive behaviors performed by the first virtual game character and at least one second virtual game character within a historical time period; and generating prompts within the GUI based on the game interactive images, wherein the prompts are used to prompt the establishment of a game social relationship between the first virtual game character and at least one second virtual game character.

[0006] According to one embodiment of this application, an apparatus for generating game social prompts is also provided. A graphical user interface (GUI) is provided via a terminal device. The GUI displays content that at least partially includes a virtual game scene. The virtual game scene displays content including a first virtual game character. The apparatus includes: a control module, configured to respond to a first control operation performed on a first interactive area, controlling the first virtual game character to move within the virtual game scene; a playback module, configured to play game interactive images within a preset range around the first virtual game character during its movement, in response to a first trigger condition being met, wherein the game interactive images are used to record target game interactive behaviors performed by the first virtual game character and at least one second virtual game character within a historical time period; and a generation module, configured to generate prompts within the GUI based on the game interactive images, wherein the prompts are used to prompt the establishment of a game social relationship between the first virtual game character and at least one second virtual game character.

[0007] According to one embodiment of this application, a computer-readable storage medium is also provided, which stores a computer program, wherein the computer program is configured to execute the method for generating game social prompt information as described above when running.

[0008] According to one embodiment of this application, an electronic device is also provided, including a memory and a processor, wherein the memory stores a computer program and the processor is configured to run the computer program to perform the method of generating game social prompt information as described above.

[0009] In at least some embodiments of this application, by responding to a first control operation performed on a first interactive area, a first virtual game character is controlled to move in a virtual game scene. Then, during the movement of the first virtual game character, in response to the fulfillment of a first trigger condition, game interactive images are played within a preset range around the first virtual game character. Finally, based on the game interactive images, prompt information is generated in the graphical user interface. This achieves the purpose of prompting players to quickly establish social relationships by playing game interactive images, thereby improving the efficiency of game social interaction and the player's game experience. This solves the technical problem in related technologies where the lack of persistence and depth in game social interaction leads to a poor game experience. Attached Figure Description

[0010] The accompanying drawings, which are included to provide a further understanding of this application and form part of this application, illustrate exemplary embodiments and are used to explain this application, but do not constitute an undue limitation of this application. In the drawings:

[0011] Figure 1This is a hardware structure block diagram of a mobile terminal for a method of generating game social prompt information according to one embodiment of this application;

[0012] Figure 2 This is a flowchart of a method for generating game social prompt information according to one embodiment of this application;

[0013] Figure 3 This is a schematic diagram of an interface illustrating a method for generating game social notification information according to one embodiment of this application;

[0014] Figure 4 This is a schematic diagram of an interface illustrating another method for generating game social notification information according to one embodiment of this application;

[0015] Figure 5 This is a schematic diagram of an interface illustrating another method for generating game social notification information according to one embodiment of this application;

[0016] Figure 6 This is a schematic diagram of an interface illustrating another method for generating game social notification information according to one embodiment of this application;

[0017] Figure 7 This is a schematic diagram of an interface illustrating another method for generating game social notification information according to one embodiment of this application;

[0018] Figure 8 This is a structural block diagram of an apparatus for generating game social prompts according to one embodiment of this application;

[0019] Figure 9 This is a schematic diagram of an electronic device according to one embodiment of the present application. Detailed Implementation

[0020] To enable those skilled in the art to better understand the present application, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of the present application, and not all embodiments. Based on the embodiments in the present application, all other embodiments obtained by those of ordinary skill in the art without creative effort should fall within the scope of protection of the present application.

[0021] It should be noted that the terms "first," "second," etc., in the specification, claims, and accompanying drawings of this application are used to distinguish similar objects and are not necessarily used to describe a specific order or sequence. It should be understood that such data can be interchanged where appropriate so that the embodiments of this application described herein can be implemented in orders other than those illustrated or described herein. Furthermore, the terms "comprising" and "having," and any variations thereof, are intended to cover non-exclusive inclusion; for example, a process, method, system, product, or apparatus that comprises a series of steps or units is not necessarily limited to those steps or units explicitly listed, but may include other steps or units not explicitly listed or inherent to such processes, methods, products, or apparatus.

[0022] The methods and embodiments described above in this disclosure can be executed on mobile terminals, computer terminals, or similar computing devices. Taking a mobile terminal as an example, the mobile terminal can be a smartphone, tablet computer, PDA, mobile internet device, PAD, game console, or other terminal device. Figure 1 This is a hardware structure block diagram of a mobile terminal for a method of generating game social prompts according to an embodiment of this application. Figure 1 As shown, a mobile terminal may include one or more ( Figure 1 Only one is shown in the image. Processor 102 (processor 102 may include, but is not limited to, a central processing unit (CPU), graphics processing unit (GPU), digital signal processing (DSP) chip, microprocessor (MCU), programmable logic device (FPGA), neural network processor (NPU), tensor processor (TPU), artificial intelligence (AI) type processor, etc.) and memory 104 for storing data. In one embodiment of this application, it may also include: input / output device 108 and display device 110.

[0023] In some optional embodiments primarily focused on gaming scenarios, the aforementioned device may also provide a human-computer interaction interface with a touch-sensitive surface. This interface can sense finger contact and / or gestures to interact with a graphical user interface (GUI). The human-computer interaction functions may include the following: creating web pages, drawing, word processing, creating electronic documents, playing games, video conferencing, instant messaging, sending and receiving emails, call interfaces, playing digital videos, playing digital music, and / or web browsing, etc. Executable instructions for performing the aforementioned human-computer interaction functions are configured / stored in one or more processor-executable computer program products or readable storage media.

[0024] Those skilled in the art will understand that Figure 1 The structure shown is for illustrative purposes only and does not limit the structure of the mobile terminal described above. For example, the mobile terminal may also include components that are more... Figure 1The more or fewer components shown, or having the same Figure 1 The different configurations shown.

[0025] According to one embodiment of this application, an embodiment of a method for generating game social prompt information is provided. It should be noted that the steps shown in the flowchart in the accompanying drawings can be executed in a computer system such as a set of computer-executable instructions. Also, although a logical order is shown in the flowchart, in some cases, the steps shown or described may be executed in a different order than that shown here.

[0026] Figure 2 This is a flowchart of a method for generating game social notification information according to one embodiment of this application. A graphical user interface is provided through a terminal device. The content displayed in the graphical user interface at least partially includes a virtual game scene. The content displayed in the virtual game scene includes: a first virtual game character, such as... Figure 2 As shown, the method includes the following steps:

[0027] Step S21: In response to the first control operation performed on the first interactive area, control the first virtual game character to move in the virtual game scene;

[0028] Step S22: During the movement of the first virtual game character, in response to the fulfillment of the first triggering condition, a game interaction video is played within a preset range around the first virtual game character, wherein the game interaction video is used to record the target game interaction behaviors performed by the first virtual game character and at least one second virtual game character within a historical time period.

[0029] Step S23: Generate prompt information within the graphical user interface based on the game interactive image, wherein the prompt information is used to prompt the establishment of a game social relationship between the first virtual game character and at least one second virtual game character.

[0030] The aforementioned first interactive area is the area within the virtual game scene where movement control operations can be triggered, such as a joystick control area or a direction control area. By performing a first control operation on the first interactive area, such as sliding on the touchscreen, the first virtual game character can be controlled to move within the virtual game scene. Alternatively, movement can also be achieved by inputting directional keys or a joystick using a keyboard or gamepad to control the first virtual game character's movement within the virtual game scene.

[0031] The aforementioned first triggering condition can be used to determine whether the first virtual game character has entered the interactive area, which is the area where the first virtual game character and at least one second virtual game character have performed game interaction actions within a historical time period. If the first virtual game character enters the interactive area during movement, the first triggering condition is determined to be met; if the first virtual game character does not enter the interactive area during movement, the first triggering condition is determined not to be met.

[0032] During the movement of the first virtual game character, if a first triggering condition is met, game interaction footage is played within a preset range around the first virtual game character. This footage records target game interaction behaviors performed by the first virtual game character and at least one second virtual game character within a historical time period. These target game interaction behaviors can be deep interaction behaviors, which require operational and time costs and the participation of at least two virtual game characters. Examples include multi-player stacking, two-player actions, exchanging emoticons, and using items or skills to attack. Deep interaction behaviors can also include multiple / long-duration interactive operations between the first virtual character and at least one second virtual game character, as well as social operations such as adding friends through chat.

[0033] In one alternative embodiment, the transparency of a first virtual game character and at least one second virtual game character in the game interactive image is lower than a preset threshold. Figure 3 This is a schematic diagram of an interface illustrating a method for generating game social notification information according to one embodiment of this application, such as... Figure 3 As shown, when playing interactive game footage, the first virtual game character and at least one second virtual game character in the interactive game footage can present a semi-transparent phantom effect. In another optional embodiment, the interactive game footage can also be played through a virtual display screen set within the virtual game scene.

[0034] In one optional embodiment, the image data corresponding to the game interactive image includes a virtual model generated based on the character information of at least one second virtual game character. The character information includes, but is not limited to, the virtual game character's physical features, actions, and expressions. The virtual model can be generated using computer graphics technology, thereby enhancing the player's immersion and interactive experience.

[0035] Furthermore, based on interactive game visuals, prompts are generated within the graphical user interface to guide players in establishing social relationships between their first virtual game character and at least one second virtual game character. This reminds players of the basic status when adding friends, including the friend's appearance and the time of the addition. Additionally, emotional anchors can be provided to leverage the emotional fluctuations experienced by players when adding friends and remind them through interactive game visuals, thereby fostering social connection.

[0036] Based on the above steps S21 to S23, by responding to the first control operation performed on the first interactive area, the first virtual game character is controlled to move in the virtual game scene. Then, during the movement of the first virtual game character, in response to the fulfillment of the first trigger condition, game interactive images are played within a preset range around the first virtual game character. Finally, based on the game interactive images, prompt information is generated in the graphical user interface. This achieves the purpose of prompting players to quickly establish social relationships by playing game interactive images, thereby improving the efficiency of game social interaction and the player's game experience. This solves the technical problem in related technologies where the lack of persistence and depth in game social interaction leads to a poor game experience.

[0037] The method for generating game social prompts in the embodiments of this application will be further described below.

[0038] Optionally, in step S23, generating prompt information within the graphical user interface based on the game interactive image includes: generating prompt information within the graphical user interface based on the game interactive image in response to satisfying a second triggering condition; wherein the second triggering condition includes one of the following: performing a second control operation on the game interactive image; controlling a first virtual game character to move towards the game interactive image and performing a third control operation on a second interactive area, wherein the third control operation is used to control the first virtual game character to raise the game interactive image; the positional relationship between the first virtual game character and the game interactive image satisfies a preset positional condition.

[0039] In one optional embodiment, the second control operation is a player's touch operation on the game interactive image, specifically including but not limited to single-click, double-click, and long-press operations. For example, when a player directly clicks on the game interactive image, it can be determined that the second trigger condition is met. This allows for the rapid generation of a prompt message within the graphical user interface by obtaining the character information corresponding to the virtual model in the game interactive image.

[0040] In one optional embodiment, the third control operation is a touch operation performed by the player on the second interactive area, specifically including but not limited to single-click, double-click, and long-press operations. The second interactive area can be the area where the "raise" operation control is located in the graphical user interface. For example, if the game interactive image includes a virtual model generated based on the character information of at least one second virtual game character, when the player controls the first virtual game character to move towards the game interactive image, and the positional relationship between the first virtual game character and the virtual model in the game interactive image meets a preset positional condition, such as when the first virtual game character is close to the virtual model and the distance between them is less than a preset value, the "raise" operation control can be displayed in the second interactive area of ​​the graphical user interface. In response to the player's click operation on the "raise" operation control, it is determined that the second triggering condition is met, thereby obtaining the character information corresponding to the virtual model when controlling the first virtual game character to raise the virtual model in the game interactive image, and then quickly generating prompt information in the graphical user interface.

[0041] Based on the above optional embodiments, by responding to the fulfillment of the second triggering condition, prompt information is generated in the graphical user interface based on the game interactive image, thereby conveying prompts or guidance to the player more intuitively, further enhancing the interactivity and entertainment of the game, while also increasing the fun and challenge of the game, making the player more immersed in the game world.

[0042] Optionally, in step S23, generating prompt information in the graphical user interface based on the game interactive image includes: in response to the fact that the first virtual game character and at least one second virtual game character have not established a friend relationship, generating a character identifier of at least one second virtual game character in the graphical user interface based on the game interactive image, wherein the character identifier is used to prompt that the first virtual game character and at least one second virtual game character have established a friend relationship.

[0043] Figure 4 This is a schematic diagram of an interface illustrating another method for generating game social notification information according to one embodiment of this application, such as... Figure 4 As shown, if the first virtual game character and at least one second virtual game character have not established a friend relationship, a character identifier for at least one second virtual game character is generated in the graphical user interface based on the game interaction image. For example, the character identifier such as the avatar, nickname, gender, and game level of at least one second virtual game character is displayed in the graphical user interface.

[0044] Figure 5 This is a schematic diagram of an interface illustrating another method for generating game social notification information according to one embodiment of this application, such as... Figure 5As shown, by performing a touch operation on the character icon of at least one second virtual game character within the graphical user interface, a player panel can be popped up. The player panel supports viewing the player information of at least one second virtual game character and subsequent operations, such as adding friends, forming a team, and matching outfits.

[0045] Based on the above optional embodiments, by generating a character identifier for at least one second virtual game character within the graphical user interface based on game interactive images in response to the lack of a friend relationship between the first virtual game character and at least one second virtual game character, it can help players more easily identify other characters, promote social interaction in the game, enhance the social and interactive nature of the game, and improve the player's gaming experience.

[0046] Optionally, in step S23, generating prompt information in the graphical user interface based on the game interactive image includes: in response to the fact that a friend relationship has been established between the first virtual game character and at least one second virtual game character and at least one second virtual game character is offline, generating a character identifier and a first prompt message for at least one second virtual game character in the graphical user interface based on the game interactive image, wherein the first prompt message is used to prompt the user to send an online invitation to at least one second virtual game character through the character identifier.

[0047] Figure 6 This is a schematic diagram of an interface illustrating another method for generating game social notification information according to one embodiment of this application, such as... Figure 6 As shown, if a first virtual game character has established a friendship relationship with at least one second virtual game character and at least one second virtual game character is offline, a character identifier and a first prompt message for at least one second virtual game character are generated in the graphical user interface based on the game interactive image. For example, the first prompt message can be "Invite to go online". By performing a touch operation on the character identifier of at least one second virtual game character in the graphical user interface, an invitation to go online can be sent to at least one second virtual game character.

[0048] Based on the above optional embodiments, in response to the establishment of a friend relationship between the first virtual game character and at least one second virtual game character and the at least one second virtual game character being offline, a character identifier and a first prompt message for at least one second virtual game character are generated in the graphical user interface based on the game interactive image. Players can conveniently send online invitations to offline characters, which promotes interaction and social interaction between game characters, thereby improving the fun and interactivity of the game, enhancing the player's gaming experience, and also helping to increase interaction and communication between players.

[0049] Optionally, in step S23, generating prompt information in the graphical user interface based on the game interactive image includes: in response to the fact that a friend relationship has been established between the first virtual game character and at least one second virtual game character and at least one second virtual game character is online, generating a character identifier and a second prompt message for at least one second virtual game character in the graphical user interface based on the game interactive image, wherein the second prompt message is used to prompt the user to initiate a team invitation to at least one second virtual game character through the character identifier.

[0050] Figure 7 This is a schematic diagram of an interface illustrating another method for generating game social notification information according to one embodiment of this application, such as... Figure 7 As shown, if a first virtual game character has established a friendship relationship with at least one second virtual game character and at least one second virtual game character is online, a character icon and a second prompt message for at least one second virtual game character are generated in the graphical user interface based on the game interactive image. For example, the second prompt message can be "Play with TA". By performing a touch operation on the character icon of at least one second virtual game character in the graphical user interface, a team invitation can be sent to at least one second virtual game character.

[0051] Based on the above optional embodiments, in response to the establishment of a friend relationship between the first virtual game character and at least one second virtual game character and the at least one second virtual game character being online, a character identifier and a second prompt for at least one second virtual game character are generated in the graphical user interface based on the game interactive image. Players can conveniently send team invitations to offline characters, which promotes interaction and social interaction between game characters, thereby improving the fun and interactivity of the game, enhancing the player's gaming experience, and also helping to increase interaction and communication between players.

[0052] Optionally, the method for generating game social prompt information in this application embodiment further includes: in response to the game interaction behavior performed by the first virtual game character and the second virtual character satisfying a third triggering condition, recording the game interaction behavior that satisfies the third triggering condition to obtain image data corresponding to the target game interaction behavior.

[0053] Specifically, first, the interaction area of ​​the first virtual game character is determined. This can be done through the game map or game settings to define the range of interaction. Then, an interaction monitoring function is added to the game. When the first virtual game character interacts with other characters within the interaction area, the specific content and timing of the interaction are recorded. Further, a third trigger condition is set. When the interaction between the first virtual game character and at least one second virtual game character within the interaction area meets the third trigger condition, the recording function is activated to record the interaction, including dialogue, actions, and other interactions. The recording duration can be set to 15 seconds. The recorded interaction is then stored to obtain the corresponding video data, which can be saved as a video or data file for later playback and analysis.

[0054] Based on the above optional embodiments, by responding to the game interaction behavior performed by the first virtual game character and the second virtual character satisfying the third triggering condition, the game interaction behavior that satisfies the third triggering condition is recorded to obtain the image data corresponding to the target game interaction behavior, thereby enabling a high degree of interaction and recording of the virtual game scene, further enhancing the immersion and playability of the game.

[0055] Optionally, the third triggering condition includes at least one of the following: the frequency of performing game interaction behavior; the duration of performing game interaction behavior; the relative positional relationship of performing game interaction behavior; and the type of performing game interaction behavior.

[0056] Specifically, if the frequency of performing game interaction actions is greater than or equal to a preset frequency, the third trigger condition is met; if the frequency is less than the preset frequency, the third trigger condition is not met. If the duration of performing game interaction actions is greater than or equal to a preset duration, the third trigger condition is met; if the duration is less than the preset duration, the third trigger condition is not met. If the relative positional relationship of the performing game interaction actions is within a specific range, the third trigger condition is met; if the relative positional relationship is not within the specific range, the third trigger condition is not met. If the type of the performing game interaction action is a deep interaction action, the third trigger condition is met; if the type of the performing game interaction action is not a deep interaction action, the third trigger condition is not met.

[0057] Optionally, in step S22, in response to the fulfillment of the first triggering condition, playing game interactive images within a preset range around the first virtual game character includes: in response to the first virtual game character re-entering the interactive area corresponding to the target game interactive behavior within a preset time period, playing game interactive images based on the image data of the target game interactive behavior.

[0058] Specifically, in response to the first virtual game character re-entering the interactive area corresponding to the target game interactive behavior within a preset time period, and if it is determined that there are multiple corresponding game interactive videos in the interactive area, then a video is randomly selected from these multiple video interactive videos for playback. If there are game interactive videos in the interactive area that simultaneously generate multiple deep interactive behaviors, then the game interactive videos with multiple deep interactive behaviors are played first, and other game interactive videos are played in descending order of the number of deep interactive behaviors.

[0059] Optionally, the start time of the aforementioned preset time period is determined based on the recording method of game interaction behavior.

[0060] In one alternative implementation, the recording method may include one of the following, based on the recording duration:

[0061] Method 1: Full recording of game interaction behavior. That is, when the process of performing a game interaction behavior within the interaction area meets the third triggering condition, the game interaction behavior is recorded in its entirety.

[0062] For Method 1, considering that the recording time for the entire process is relatively long, either the start time of the full recording can be selected as the start time of the preset time period, or the end time of the full recording can be selected as the start time of the preset time period.

[0063] Method 2: Recording fragments of game interaction behavior. That is, when the process of performing a game interaction behavior within the interaction area meets the third triggering condition, in order to save server storage space, a portion of the game interaction behavior is captured and recorded during its execution.

[0064] For Method 2, considering that the recording time of the segment is relatively short and the difference between the start and end recording times of the segment is small, a time can be randomly selected within the recording time of the segment as the start time of the preset time period.

[0065] In one alternative implementation, the recording method, based on the number of recordings, may include one of the following:

[0066] Method 1: Recording multiple game interaction behaviors. That is, when the process of performing a game interaction behavior in the interaction area meets the third trigger condition, the game interaction behavior that occurred in multiple historical time periods is recorded.

[0067] For Method 1, either the start time of the first recording or the end time of the first recording can be selected as the start time of the preset time period. Alternatively, either the start time of the last recording or the end time of the last recording can be selected as the start time of the preset time period.

[0068] Method 2: Single-event recording of game interaction behavior. That is, when the process of performing a game interaction behavior within the interaction area meets the third triggering condition, in order to save server storage space, the game interaction behavior that occurred within the most recent historical time period from the current moment is recorded.

[0069] For Method 2, you can choose either the start time of a single recording as the start time of the preset time period, or you can choose the end time of a single recording as the start time of the preset time period.

[0070] Furthermore, the duration of the aforementioned preset time period can be flexibly set according to actual game needs. For example, the duration can be set based on the intimacy level between the first and second virtual game characters. A higher intimacy level indicates a greater need for interaction between the two characters, allowing for a longer preset time period. Conversely, a lower intimacy level indicates a limited need for interaction, requiring a shorter preset time period.

[0071] Based on the above optional embodiments, in response to the first virtual game character re-entering the interactive area corresponding to the target game interactive behavior within a preset time period, the game interactive video is played based on the video data of the target game interactive behavior, thereby realizing convenient social operation guidance and further improving the player's operation efficiency and game experience.

[0072] Optionally, playing game interactive videos based on video data of the target game interactive behavior includes:

[0073] Step S221: Obtain the number of virtual game characters currently existing within the interactive area;

[0074] In step S222, in response to the number of virtual game characters being less than a first preset threshold, game interactive images are played in the interactive area based on the image data.

[0075] Specifically, the number of virtual game characters currently existing in the interactive area is obtained. When the number of virtual game characters is less than 5, game interactive videos are played in the interactive area.

[0076] Based on the above optional embodiments, by obtaining the number of virtual game characters currently existing in the interactive area, and then when the number of virtual game characters is less than a first preset threshold, the game interactive video can be played in the interactive area based on the video data, thereby further ensuring the smoothness and integrity of the game interactive video during playback.

[0077] Optionally, playing game interactive videos based on video data of the target game interactive behavior includes:

[0078] Step S223: Obtain the current game state of the first virtual game character;

[0079] Step S224: In response to the current game state not being in any game mode preparation state, play game interactive images in the interactive area based on the image data.

[0080] Specifically, obtain the current game state of the first virtual game character. If the current game state is not in any game mode preparation state, for example, not in the game matching state, play game interactive videos in the interactive area.

[0081] Based on the above optional embodiments, by obtaining the current game state of the first virtual game character, and then playing game interactive images in the interactive area based on image data when the current game state is not in any game mode preparation state, it is possible to avoid interfering with the player's game process and further enhance the player's game experience.

[0082] Optionally, the method for generating game social prompts in this application embodiment further includes: in response to the first virtual game character leaving the interaction area, hiding the game interactive image within the interaction area.

[0083] Specifically, when the first virtual game character leaves the interactive area, the game's interactive imagery is hidden within the interactive area, thereby enhancing the game's realism and interactive experience.

[0084] Optionally, the number of game interactive images generated in the same time period is less than a second preset threshold.

[0085] Specifically, there is a limit to the number of game interactive videos generated at the same time. For example, players can see a maximum of two game interactive videos at a time, thereby further enhancing the player's gaming experience.

[0086] Through the above description of the embodiments, those skilled in the art can clearly understand that the methods according to the above embodiments can be implemented by means of software plus necessary general-purpose hardware platforms. Of course, they can also be implemented by hardware, but in many cases the former is a better implementation method. Based on this understanding, the technical solution of this application, in essence, or the part that contributes to the prior art, can be embodied in the form of a software product. This computer software product is stored in a storage medium (such as ROM / RAM, magnetic disk, optical disk) and includes several instructions to cause a terminal device (which may be a mobile phone, computer, server, or network device, etc.) to execute the methods described in the various embodiments of this application.

[0087] This embodiment also provides an apparatus for generating game social notification information. This apparatus is used to implement the above embodiments and preferred embodiments, and details already described will not be repeated. As used below, the term "module" can be a combination of software and / or hardware that implements a predetermined function. Although the apparatus described in the following embodiments is preferably implemented in software, hardware implementation, or a combination of software and hardware, is also possible and contemplated.

[0088] Figure 8 This is a structural block diagram of an apparatus for generating game social notification information according to one embodiment of this application. A graphical user interface is provided through a terminal device. The content displayed in the graphical user interface at least partially includes a virtual game scene. The content displayed in the virtual game scene includes: a first virtual game character, such as... Figure 8 As shown, the device includes:

[0089] Control module 801 is used to respond to control operations performed on the first interactive area and control the first virtual game character to move in the virtual game scene;

[0090] The playback module 802 is used to play game interactive images within a preset range around the first virtual game character in response to the fulfillment of a first triggering condition during the movement of the first virtual game character. The game interactive images are used to record the target game interactive behaviors performed by the first virtual game character and at least one second virtual game character within a historical time period.

[0091] The generation module 803 is used to generate prompt information within the graphical user interface based on game interactive images, wherein the prompt information is used to prompt the establishment of game social relationships between the first virtual game character and at least one second virtual game character.

[0092] Optionally, the generation module 803 is further configured to: generate prompt information within the graphical user interface based on the game interactive image, including: in response to satisfying a second triggering condition, generating prompt information within the graphical user interface based on the game interactive image; wherein the second triggering condition includes one of the following: performing a second control operation on the game interactive image; controlling a first virtual game character to move toward the game interactive image, and performing a third control operation on a second interactive area, wherein the third control operation is used to control the first virtual game character to raise the game interactive image; the positional relationship between the first virtual game character and the game interactive image satisfies a preset positional condition.

[0093] Optionally, the generation module 803 is further configured to: in response to the fact that no friend relationship has been established between the first virtual game character and at least one second virtual game character, generate a character identifier for at least one second virtual game character in the graphical user interface based on the game interactive image, wherein the character identifier is used to prompt that a friend relationship has been established between the first virtual game character and at least one second virtual game character.

[0094] Optionally, the generation module 803 is further configured to: in response to the fact that a friend relationship has been established between the first virtual game character and at least one second virtual game character and at least one second virtual game character is offline, generate a character identifier and a first prompt message for at least one second virtual game character in the graphical user interface based on the game interactive image, wherein the first prompt message is used to prompt the user to send an online invitation to at least one second virtual game character through the character identifier.

[0095] Optionally, the generation module 803 is further configured to: in response to the establishment of a friend relationship between the first virtual game character and at least one second virtual game character and the at least one second virtual game character being online, generate a character identifier and a second prompt for at least one second virtual game character in the graphical user interface based on the game interactive image, wherein the second prompt is used to prompt the user to initiate a team invitation to at least one second virtual game character through the character identifier.

[0096] Optionally, the device for generating game social prompts further includes: a recording module 804, used to record the game interaction behavior that meets the third triggering condition in response to the game interaction behavior performed by the first virtual game character and the second virtual character satisfying the third triggering condition, and obtain image data corresponding to the target game interaction behavior.

[0097] Optionally, the third triggering condition includes at least one of the following: the frequency of performing game interaction behavior; the duration of performing game interaction behavior; the relative positional relationship of performing game interaction behavior; and the type of performing game interaction behavior.

[0098] Optionally, the playback module 802 is also used to: in response to the first virtual game character re-entering the interactive area corresponding to the target game interactive behavior within a preset time period, play game interactive images based on the image data of the target game interactive behavior.

[0099] Optionally, the start time of the preset time period is determined based on the recording method of game interaction behavior.

[0100] Optionally, the playback module 802 is further configured to: obtain the number of virtual game characters currently existing in the interactive area; and, in response to the number of virtual game characters being less than a first preset threshold, play interactive game images in the interactive area based on the image data.

[0101] Optionally, the playback module 802 is also used to: obtain the current game state of the first virtual game character; and, in response to the current game state not being in any game mode preparation state, play game interactive images in the interactive area based on the image data.

[0102] Optionally, the device for generating game social prompts also includes a hiding module 805, used to hide the game interactive image within the interactive area in response to the first virtual game character leaving the interactive area.

[0103] Optionally, the number of game interactive images generated in the same time period is less than a second preset threshold.

[0104] It should be noted that the above modules can be implemented by software or hardware. For the latter, they can be implemented in the following ways, but are not limited to: all the above modules are located in the same processor; or, the above modules are located in different processors in any combination.

[0105] Embodiments of this application also provide a computer-readable storage medium storing a computer program, wherein the computer program is configured to execute the steps in any of the above method embodiments when run.

[0106] Optionally, in this embodiment, the computer-readable storage medium may include, but is not limited to, various media capable of storing computer programs, such as USB flash drives, read-only memory (ROM), random access memory (RAM), portable hard drives, magnetic disks, or optical disks.

[0107] Optionally, in this embodiment, the computer-readable storage medium may be located in any computer terminal in a group of computer terminals in a computer network, or in any mobile terminal in a group of mobile terminals.

[0108] Optionally, in this embodiment, the computer-readable storage medium may be configured to store a computer program for performing the following steps:

[0109] S1, responding to the first control operation performed on the first interactive area, controlling the first virtual game character to move in the virtual game scene;

[0110] S2, during the movement of the first virtual game character, in response to the fulfillment of the first triggering condition, a game interaction video is played within a preset range around the first virtual game character, wherein the game interaction video is used to record the target game interaction behaviors performed by the first virtual game character and at least one second virtual game character within a historical time period.

[0111] S3, Based on the game interactive image, generate prompt information within the graphical user interface, wherein the prompt information is used to prompt the establishment of a game social relationship between the first virtual game character and at least one second virtual game character.

[0112] Optionally, the aforementioned computer-readable storage medium is further configured to store program code for performing the following steps: generating a prompt message within a graphical user interface based on a game interactive image in response to a second triggering condition being met; wherein the second triggering condition includes one of the following: performing a second control operation on the game interactive image; controlling a first virtual game character to move toward the game interactive image and performing a third control operation on a second interactive area, wherein the third control operation is used to control the first virtual game character to raise the game interactive image; the positional relationship between the first virtual game character and the game interactive image satisfies a preset positional condition.

[0113] Optionally, the aforementioned computer-readable storage medium is further configured to store program code for performing the following steps: in response to the absence of a friend relationship between the first virtual game character and at least one second virtual game character, generating a character identifier for at least one second virtual game character within a graphical user interface based on game interactive images, wherein the character identifier is used to prompt the first virtual game character to establish a friend relationship with at least one second virtual game character.

[0114] Optionally, the aforementioned computer-readable storage medium is further configured to store program code for performing the following steps: in response to the establishment of a friend relationship between a first virtual game character and at least one second virtual game character and at least one second virtual game character being offline, generating a character identifier and a first prompt message for at least one second virtual game character within a graphical user interface based on game interactive images, wherein the first prompt message is used to prompt an online invitation to at least one second virtual game character through the character identifier.

[0115] Optionally, the aforementioned computer-readable storage medium is further configured to store program code for performing the following steps: in response to the establishment of a friend relationship between a first virtual game character and at least one second virtual game character and the at least one second virtual game character being online, generating a character identifier and a second prompt for at least one second virtual game character within a graphical user interface based on game interactive images, wherein the second prompt is used to prompt the user to initiate a team invitation to at least one second virtual game character through the character identifier.

[0116] Optionally, the aforementioned computer-readable storage medium is further configured to store program code for performing the following steps: in response to a third triggering condition being met by a game interaction behavior performed by a first virtual game character and a second virtual character, recording the game interaction behavior that meets the third triggering condition to obtain image data corresponding to the target game interaction behavior.

[0117] Optionally, the third triggering condition includes at least one of the following: the frequency of performing game interaction behavior; the duration of performing game interaction behavior; the relative positional relationship of performing game interaction behavior; and the type of performing game interaction behavior.

[0118] Optionally, the aforementioned computer-readable storage medium is further configured to store program code for performing the following steps: in response to the first virtual game character re-entering the interactive area corresponding to the target game interactive behavior within a preset time period, playing game interactive images based on the image data of the target game interactive behavior.

[0119] Optionally, the start time of the preset time period is determined based on the recording method of game interaction behavior.

[0120] Optionally, the aforementioned computer-readable storage medium is further configured to store program code for performing the following steps: obtaining the number of virtual game characters currently existing in the interactive area; and, in response to the number of virtual game characters being less than a first preset threshold, playing interactive game images in the interactive area based on image data.

[0121] Optionally, the aforementioned computer-readable storage medium is further configured to store program code for performing the following steps: obtaining the current game state of the first virtual game character; and, in response to the current game state not being in any game mode preparation state, playing game interactive images in the interactive area based on image data.

[0122] Optionally, the aforementioned computer-readable storage medium is further configured to store program code for performing the following steps: in response to the first virtual game character leaving the interactive area, hiding the game interactive image within the interactive area.

[0123] Optionally, the number of game interactive images generated in the same time period is less than a second preset threshold.

[0124] In the computer-readable storage medium of this embodiment, by responding to a first control operation performed on a first interactive area, a first virtual game character is controlled to move in a virtual game scene. Then, during the movement of the first virtual game character, in response to the fulfillment of a first trigger condition, game interactive images are played within a preset range around the first virtual game character. Finally, based on the game interactive images, prompt information is generated in the graphical user interface. This achieves the purpose of prompting players to quickly establish social relationships by playing game interactive images, thereby realizing the technical effect of improving the efficiency of game social interaction and the player's game experience. This solves the technical problem in related technologies where the lack of persistence and depth in game social interaction leads to a poor game experience.

[0125] Through the above description of the embodiments, those skilled in the art will readily understand that the exemplary embodiments described herein can be implemented by software or by combining software with necessary hardware. Therefore, the technical solutions according to the embodiments of this application can be embodied in the form of a software product, which can be stored in a computer-readable storage medium (such as a CD-ROM, USB flash drive, external hard drive, etc.) or on a network, including several instructions to cause a computing device (such as a personal computer, server, terminal device, or network device, etc.) to execute the methods according to the embodiments of this application.

[0126] In exemplary embodiments of this application, a computer-readable storage medium stores a program product capable of implementing the methods described above in this embodiment. In some possible implementations, various aspects of the embodiments of this application may also be implemented as a program product including program code, which, when the program product is run on a terminal device, causes the terminal device to perform the steps described in the "Exemplary Methods" section of this embodiment according to various exemplary embodiments of this application.

[0127] The program product for implementing the above-described method according to embodiments of this application may employ a portable compact disc read-only memory (CD-ROM) and include program code, and may run on a terminal device, such as a personal computer. However, the program product of the embodiments of this application is not limited thereto. In the embodiments of this application, the computer-readable storage medium may be any tangible medium containing or storing a program that may be used by or in conjunction with an instruction execution system, apparatus, or device.

[0128] The aforementioned program product may take the form of any combination of one or more computer-readable media. Such computer-readable storage media may be, for example, but not limited to, electrical, magnetic, optical, electromagnetic, infrared, or semiconductor systems, apparatuses, or devices, or any combination thereof. More specific examples (not exhaustive) of computer-readable storage media include: electrical connections having one or more wires, portable disks, hard disks, random access memory (RAM), read-only memory (ROM), erasable programmable read-only memory (EPROM or flash memory), optical fibers, portable compact disk read-only memory (CD-ROM), optical storage devices, magnetic storage devices, or any suitable combination thereof.

[0129] It should be noted that the program code contained on the computer-readable storage medium can be transmitted using any suitable medium, including but not limited to wireless, wired, optical fiber, RF, etc., or any suitable combination thereof.

[0130] Embodiments of this application also provide an electronic device including a memory and a processor, wherein the memory stores a computer program and the processor is configured to run the computer program to perform the steps in any of the above method embodiments.

[0131] Optionally, the electronic device may further include a transmission device and an input / output device, wherein the transmission device is connected to the processor and the input / output device is connected to the processor.

[0132] Optionally, in this embodiment, the processor can be configured to perform the following steps via a computer program:

[0133] S1, responding to the first control operation performed on the first interactive area, controlling the first virtual game character to move in the virtual game scene;

[0134] S2, during the movement of the first virtual game character, in response to the fulfillment of the first triggering condition, a game interaction video is played within a preset range around the first virtual game character, wherein the game interaction video is used to record the target game interaction behaviors performed by the first virtual game character and at least one second virtual game character within a historical time period.

[0135] S3, Based on the game interactive image, generate prompt information within the graphical user interface, wherein the prompt information is used to prompt the establishment of a game social relationship between the first virtual game character and at least one second virtual game character.

[0136] Optionally, the processor may also be configured to perform the following steps via a computer program: in response to satisfying a second triggering condition, generating a prompt message within a graphical user interface based on the game interactive image; wherein the second triggering condition includes one of the following: performing a second control operation on the game interactive image; controlling a first virtual game character to move toward the game interactive image, and performing a third control operation on a second interactive area, wherein the third control operation is used to control the first virtual game character to raise the game interactive image; the positional relationship between the first virtual game character and the game interactive image satisfies a preset positional condition.

[0137] Optionally, the processor may also be configured to perform the following steps via a computer program: in response to the absence of a friend relationship between the first virtual game character and at least one second virtual game character, generate a character identifier for at least one second virtual game character within a graphical user interface based on game interactive images, wherein the character identifier is used to indicate that a friend relationship has been established between the first virtual game character and at least one second virtual game character.

[0138] Optionally, the processor may also be configured to perform the following steps via a computer program: in response to the establishment of a friend relationship between the first virtual game character and at least one second virtual game character and the at least one second virtual game character being offline, generating a character identifier and a first prompt message for at least one second virtual game character within a graphical user interface based on game interactive images, wherein the first prompt message is used to prompt an online invitation to at least one second virtual game character through the character identifier.

[0139] Optionally, the processor may also be configured to perform the following steps via a computer program: in response to the establishment of a friend relationship between the first virtual game character and at least one second virtual game character and the at least one second virtual game character being online, generating a character identifier and a second prompt for at least one second virtual game character within a graphical user interface based on game interactive images, wherein the second prompt is used to prompt the user to initiate a team invitation to at least one second virtual game character through the character identifier.

[0140] Optionally, the processor may also be configured to perform the following steps via a computer program: in response to a third triggering condition being met by the game interaction behavior performed by the first virtual game character and the second virtual character, the game interaction behavior that meets the third triggering condition is recorded to obtain image data corresponding to the target game interaction behavior.

[0141] Optionally, the third triggering condition includes at least one of the following: the frequency of performing game interaction behavior; the duration of performing game interaction behavior; the relative positional relationship of performing game interaction behavior; and the type of performing game interaction behavior.

[0142] Optionally, the processor may also be configured to perform the following steps via a computer program: in response to the first virtual game character re-entering the interactive area corresponding to the target game interactive behavior within a preset time period, playing game interactive images based on the image data of the target game interactive behavior.

[0143] Optionally, the start time of the preset time period is determined based on the recording method of game interaction behavior.

[0144] Optionally, the processor may also be configured to perform the following steps via a computer program: obtaining the number of virtual game characters currently existing in the interactive area; and, in response to the number of virtual game characters being less than a first preset threshold, playing interactive game images in the interactive area based on image data.

[0145] Optionally, the processor may also be configured to perform the following steps via a computer program: obtain the current game state of the first virtual game character; and, in response to the current game state not being in any game mode preparation state, play interactive game images in the interactive area based on image data.

[0146] Optionally, the processor may also be configured to perform the following steps via a computer program: in response to the first virtual game character leaving the interactive area, hide the game interactive image within the interactive area.

[0147] Optionally, the number of game interactive images generated in the same time period is less than a second preset threshold.

[0148] In the electronic device of this embodiment, by responding to a first control operation performed on a first interactive area, a first virtual game character is controlled to move in a virtual game scene. Then, during the movement of the first virtual game character, in response to the fulfillment of a first trigger condition, game interactive images are played within a preset range around the first virtual game character. Finally, based on the game interactive images, prompt information is generated in the graphical user interface. This achieves the purpose of prompting players to quickly establish social relationships by playing game interactive images, thereby improving the efficiency of game social interaction and the player's game experience. This solves the technical problem in related technologies where the lack of persistence and depth in game social interaction leads to a poor game experience.

[0149] Figure 9 This is a schematic diagram of an electronic device according to an embodiment of this application. Figure 9 As shown, the electronic device 900 is merely an example and should not impose any limitations on the functionality and scope of use of the embodiments of this application.

[0150] like Figure 9As shown, the electronic device 900 is presented in the form of a general-purpose computing device. The components of the electronic device 900 may include, but are not limited to: at least one processor 910, at least one memory 920, a bus 930 connecting different system components (including memory 920 and processor 910), and a display 940.

[0151] The memory 920 stores program code that can be executed by the processor 910, causing the processor 910 to perform the steps described in the method section of the embodiments of this application according to various exemplary implementations of this application.

[0152] The memory 920 may include a readable medium in the form of volatile memory cells, such as random access memory (RAM) 9201 and / or cache memory 9202, and may further include read-only memory (ROM) 9203, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory.

[0153] In some instances, memory 920 may also include a program / utility 9204 having a set (at least one) of program modules 9205, including but not limited to: an operating system, one or more application programs, other program modules, and program data. Each or some combination of these examples may include an implementation of a network environment. Memory 920 may further include memory remotely located relative to processor 910, which can be connected to electronic device 900 via a network. Examples of such networks include, but are not limited to, the Internet, intranets, local area networks, mobile communication networks, and combinations thereof.

[0154] Bus 930 can represent one or more of several types of bus structures, including a memory cell bus or memory cell controller, peripheral bus, graphics acceleration port, processor 910, or a local bus using any of the various bus structures.

[0155] The display 940 may be, for example, a touchscreen liquid crystal display (LCD) that allows a user to interact with the user interface of the electronic device 900.

[0156] Optionally, the electronic device 900 can also communicate with one or more external devices 1000 (e.g., keyboard, pointing device, Bluetooth device, etc.), one or more devices that enable a user to interact with the electronic device 900, and / or any device that enables the electronic device 900 to communicate with one or more other computing devices (e.g., router, modem, etc.). This communication can be performed via the input / output (I / O) interface 950. Furthermore, the electronic device 900 can also communicate with one or more networks (e.g., local area network (LAN), wide area network (WAN), and / or public networks, such as the Internet) via the network adapter 960. Figure 9 As shown, network adapter 960 communicates with other modules of electronic device 900 via bus 930. It should be understood that, although... Figure 9 As not shown, other hardware and / or software modules may be used in conjunction with electronic device 900, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, and data backup storage systems.

[0157] The aforementioned electronic device 900 may also include: a keyboard, a cursor control device (such as a mouse), an input / output interface (I / O interface), a network interface, a power supply, and / or a camera.

[0158] Those skilled in the art will understand that Figure 9 The structure shown is for illustrative purposes only and does not limit the structure of the electronic device described above. For example, the electronic device 900 may also include components that are more... Figure 9 The more or fewer components shown, or having the same Figure 1 Different configurations are shown. The memory 920 can be used to store computer programs and corresponding data, such as the computer program and corresponding data corresponding to the method for generating game social notification information in this embodiment. The processor 910 executes various functional applications and data processing by running the computer program stored in the memory 920, thereby implementing the aforementioned method for generating game social notification information.

[0159] The sequence numbers of the embodiments in this application are for descriptive purposes only and do not represent the superiority or inferiority of the embodiments.

[0160] In the above embodiments of this application, the descriptions of each embodiment have different focuses. For parts not described in detail in a certain embodiment, please refer to the relevant descriptions of other embodiments.

[0161] In the several embodiments provided in this application, it should be understood that the disclosed technical content can be implemented in other ways. The device embodiments described above are merely illustrative; for example, the division of units can be a logical functional division, and in actual implementation, there may be other division methods. For instance, multiple units or components may be combined or integrated into another system, or some features may be ignored or not executed. Furthermore, the displayed or discussed mutual coupling, direct coupling, or communication connection may be through some interfaces; the indirect coupling or communication connection between units or modules may be electrical or other forms.

[0162] The units described as separate components may or may not be physically separate. The components shown as units may or may not be physical units; that is, they may be located in one place or distributed across multiple units. Some or all of the units can be selected to achieve the purpose of this embodiment according to actual needs.

[0163] Furthermore, the functional units in the various embodiments of this application can be integrated into one processing unit, or each unit can exist physically separately, or two or more units can be integrated into one unit. The integrated unit can be implemented in hardware or as a software functional unit.

[0164] If the integrated unit is implemented as a software functional unit and sold or used as an independent product, it can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of this application, in essence, or the part that contributes to the prior art, or all or part of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to cause a computer device (which may be a personal computer, server, or network device, etc.) to execute all or part of the steps of the methods described in the various embodiments of this application. The aforementioned storage medium includes various media capable of storing program code, such as a USB flash drive, read-only memory (ROM), random access memory (RAM), portable hard drive, magnetic disk, or optical disk.

[0165] The above description is only a preferred embodiment of this application. It should be noted that for those skilled in the art, several improvements and modifications can be made without departing from the principle of this application, and these improvements and modifications should also be considered within the scope of protection of this application.

Claims

1. A method for generating game social notification information, characterized in that, A graphical user interface is provided via a terminal device, the content displayed by the graphical user interface at least partially including a virtual game scene, the content displayed in the virtual game scene including: a first virtual game character, the method comprising: In response to a first control operation performed on the first interactive area, the first virtual game character is controlled to move within the virtual game scene; During the movement of the first virtual game character, in response to the fulfillment of the first triggering condition, game interactive images are played within a preset range around the first virtual game character, wherein the game interactive images are used to record the target game interactive behaviors performed by the first virtual game character and at least one second virtual game character within a historical time period. Based on the game interactive images, prompt information is generated within the graphical user interface, wherein the prompt information is used to prompt the establishment of a game social relationship between the first virtual game character and the at least one second virtual game character.

2. The method according to claim 1, characterized in that, The prompt information generated within the graphical user interface based on the game interactive image includes: In response to the fulfillment of the second triggering condition, the prompt information is generated within the graphical user interface based on the game interactive image; The second triggering condition includes one of the following: Perform a second control operation on the game interactive image; The system controls the first virtual game character to move toward the game interactive image and performs a third control operation on the second interactive area, wherein the third control operation is used to control the first virtual game character to lift up the game interactive image; The positional relationship between the first virtual game character and the game interactive image satisfies preset positional conditions.

3. The method according to claim 1 or 2, characterized in that, The prompt information generated within the graphical user interface based on the game interactive image includes: In response to the absence of a friend relationship between the first virtual game character and the at least one second virtual game character, a character identifier for the at least one second virtual game character is generated within the graphical user interface based on the game interaction image. The character identifier is used to prompt the first virtual game character to establish the friend relationship with the at least one second virtual game character.

4. The method according to claim 1 or 2, characterized in that, The prompt information generated within the graphical user interface based on the game interactive image includes: In response to the fact that a friend relationship has been established between the first virtual game character and the at least one second virtual game character and the at least one second virtual game character is offline, a character identifier and a first prompt message are generated in the graphical user interface based on the game interaction image. The first prompt message is used to prompt the user to send an online invitation to the at least one second virtual game character through the character identifier.

5. The method according to claim 1 or 2, characterized in that, The prompt information generated within the graphical user interface based on the game interactive image includes: In response to the fact that a friend relationship has been established between the first virtual game character and the at least one second virtual game character and the at least one second virtual game character is online, a character identifier and a second prompt message for the at least one second virtual game character are generated in the graphical user interface based on the game interaction image. The second prompt message is used to prompt the user to send a team invitation to the at least one second virtual game character through the character identifier.

6. The method according to claim 1, characterized in that, The method further includes: In response to the game interaction behavior performed by the first virtual game character and the at least one second virtual game character satisfying a third triggering condition, the game interaction behavior that satisfies the third triggering condition is recorded to obtain image data corresponding to the target game interaction behavior.

7. The method according to claim 6, characterized in that, The third triggering condition includes at least one of the following: The frequency with which the aforementioned game interaction behavior is performed; The duration of performing the aforementioned game interaction behavior; The relative positional relationship for performing the aforementioned game interaction actions; The type of game interaction behavior to be performed.

8. The method according to claim 6, characterized in that, In response to the fulfillment of the first triggering condition, playing the game interactive video within the preset range around the first virtual game character includes: In response to the first virtual game character re-entering the interactive area corresponding to the target game interactive behavior within a preset time period, the game interactive video is played based on the video data of the target game interactive behavior.

9. The method according to claim 8, characterized in that, The start time of the preset time period is determined based on the recording method of the game interaction behavior.

10. The method according to claim 8, characterized in that, Playing the game interactive video based on the video data of the target game interactive behavior includes: Obtain the number of virtual game characters currently existing within the interactive area; In response to the number of virtual game characters being less than a first preset threshold, the game interactive video is played in the interactive area based on the video data.

11. The method according to claim 8, characterized in that, Playing the game interactive video based on the video data of the target game interactive behavior includes: Obtain the current game state of the first virtual game character; In response to the current game state not being in any game mode preparation state, the game interactive video is played in the interactive area based on the video data.

12. The method according to claim 8, characterized in that, The method further includes: In response to the first virtual game character leaving the interactive area, the game interactive image is hidden within the interactive area.

13. The method according to claim 1, characterized in that, The number of game interactive images generated in the same time period is less than the second preset threshold.

14. A device for generating game social notification information, characterized in that, A graphical user interface is provided via a terminal device, the content displayed by the graphical user interface at least partially including a virtual game scene, the content displayed in the virtual game scene including: a first virtual game character, the device comprising: The control module is used to respond to a first control operation performed on the first interactive area and control the first virtual game character to move in the virtual game scene; The playback module is used to play game interactive images within a preset range around the first virtual game character during the movement of the first virtual game character, in response to the fulfillment of a first triggering condition. The game interactive images are used to record the target game interactive behaviors performed by the first virtual game character and at least one second virtual game character within a historical time period. A generation module is used to generate prompt information within the graphical user interface based on the game interactive image, wherein the prompt information is used to prompt the establishment of a game social relationship between the first virtual game character and the at least one second virtual game character.

15. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores a computer program, wherein the computer program is configured to execute, when run by a processor, the method for generating game social notification information as described in any one of claims 1 to 13.

16. An electronic device comprising a memory and a processor, characterized in that, The memory stores a computer program, and the processor is configured to run the computer program to perform the method for generating game social notification information as described in any one of claims 1 to 13.

Citation Information

Patent Citations

  • Audio data processing method and device for game interaction, equipment and medium

    CN116510299A

  • Online Gaming Platform Systems, Methods, and Apparatus

    US20220152487A1