Display method, electronic device, and readable storage medium
By detecting user actions and switching animations in the wallpaper display method of electronic devices, the problem of single screen-off wallpaper is solved, and higher user interaction and usage experience is achieved.
Patent Information
- Application Number
- CN202311183462.7
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Priority Date
- 2023-08-29
- Filing Date
- 2023-09-13
- Publication Date
- 2025-07-11
- Estimated Expiration
- 2043-09-13
AI Technical Summary
The screen-out wallpaper of existing electronic devices is single, with low user interaction and poor user experience.
By detecting user actions, when the first animation is displayed on the wallpaper of the electronic device, if the preset first action is detected, it will be switched to the corresponding second animation to realize interaction with the user and improve the user experience.
It enhances the interaction of electronic devices in the state of screen off and screen light, and improves the user's experience.
Smart Images

Figure CN117714589B_ABST
Abstract
Description
Technical Field
[0001] Embodiments of the present application relate to the technical field of terminals, and in particular, to a display method, an electronic device, and a readable storage medium. Background Art
[0002] With the development of terminal technology, there are more and more types and application scenarios of electronic devices. Taking mobile phones as an example, for energy conservation and improving the user experience, electronic devices can have a screen-off mode. When the electronic device is in the screen-off mode, it can play an always-on display (AOD) wallpaper, also known as a screen-off wallpaper.
[0003] Currently, the AOD wallpapers of mobile phones are of a single form, mostly a fixed animation. After the mobile phone finishes playing, the display screen is turned off or stays on one frame of the animation. However, the interaction with users is relatively low, and the user experience is poor. Summary of the Invention
[0004] The present application provides a display method, an electronic device, and a readable storage medium, which improve the interaction between the screen-off wallpaper displayed by the electronic device and the user, and improve the user experience.
[0005] In a first aspect, the present application provides a display method, including: detecting a user's action when a first animation is displayed on the wallpaper of the electronic device; if a preset first action is detected, playing a second animation corresponding to the first animation on the wallpaper of the electronic device.
[0006] In this implementation, the first animation is combined with the feedback ability of the electronic device. When the electronic device is in the screen-off mode or the first animation is displayed in the screen-on mode, if the electronic device detects the first action, the currently displayed first animation is changed to play the second animation, thereby realizing the interaction with the user's first action and improving the user experience.
[0007] In a possible design, the display of the first animation on the wallpaper of the electronic device includes: the electronic device statically displays the last frame of the first animation in the screen-off state; the playing of the second animation corresponding to the first animation on the wallpaper of the electronic device includes: the electronic device plays the second animation in the screen-off state.
[0008] In this implementation, it is applicable to the case where the electronic device is in the screen-off state. By playing the second animation, the interaction with the user's first action is realized, and the user experience is improved.
[0009] In a possible design, after the second animation is played, the method further includes: the electronic device statically displays the last frame of the second animation in the screen-off state.
[0010] In a possible design, the wallpaper of the electronic device displays a first animation, including: the electronic device plays the first animation in the screen-on state; the wallpaper of the electronic device plays a second animation corresponding to the first animation, including: the electronic device plays the second animation in the unlocked state.
[0011] In this implementation, it is applicable to the situation where the electronic device is in the screen-on state. After the mobile phone screen is on and unlocked, the second animation is played, realizing the interaction with the user's first action and improving the user experience.
[0012] In a possible design, the first action includes any one of the following actions: the user's eyes gazing at the electronic device; the user touching the touch screen of the electronic device; the user moving the electronic device; the user unlocking the electronic device.
[0013] In a possible design, when a preset first action is detected, the method further includes: displaying a reminder message for the user on the wallpaper of the electronic device.
[0014] In a possible design, the reminder message is used to remind of a scheduled event.
[0015] In a possible design, the reminder message includes at least one of the following: an icon of a third-party application with real-time process updates, real-time process information of the third-party application, an icon of a system application, notification information of the system application, or notification information of the third-party application.
[0016] In a possible design, before the wallpaper of the electronic device plays a second animation corresponding to the first animation, the method further includes: determining the second animation from multiple animations corresponding to the first animation.
[0017] In a possible design, during the process of playing the second animation, the method further includes: performing vibration feedback corresponding to the second animation.
[0018] In a possible design, before the wallpaper of the electronic device displays the first animation, the method further includes: determining that a preset trigger condition is met; determining the first animation from multiple preset animations according to the trigger condition.
[0019] In a possible design, there are multiple preset trigger conditions that are met. Determining the first animation from multiple preset animations according to the trigger conditions includes: determining the trigger condition with the highest priority among the multiple met preset trigger conditions; determining the animation corresponding to the trigger condition with the highest priority as the first animation.
[0020] In another possible design, the priority can also be set for different scenarios, and which animation to trigger is determined by the priority of the scenarios.
[0021] In one possible design, the first animation and the second animation are two different animations related to the pet theme.
[0022] In one possible design, the electronic device is a foldable mobile phone, which has an inner screen and an outer screen, and the wallpaper is displayed on the outer screen.
[0023] In a second aspect, the present application provides a display device, including: a processing module, configured to detect a user's action when a first animation is displayed on the wallpaper of an electronic device; a display module, configured to play a second animation corresponding to the first animation on the wallpaper of the electronic device if a preset first action is detected.
[0024] In one possible design, the display of the first animation on the wallpaper of the electronic device includes: the electronic device statically displays the last frame of the first animation in the screen-off state; the display module is configured to: the electronic device plays the second animation in the screen-off state.
[0025] In one possible design, the display module is further configured to: after the second animation is played, the electronic device statically displays the last frame of the second animation in the screen-off state.
[0026] In one possible design, the display of the first animation on the wallpaper of the electronic device includes: the electronic device plays the first animation in the screen-on state; the display module is configured to: the electronic device plays the second animation in the unlocked state.
[0027] In one possible design, the first action includes any one of the following actions: the user's eyes gaze at the electronic device; the user touches the touch screen of the electronic device; the user moves the electronic device; the user unlocks the electronic device.
[0028] In one possible design, if a preset first action is detected, the display module is further configured to: display a reminder message for the user on the wallpaper of the electronic device.
[0029] In one possible design, the reminder message is used to remind of a scheduled event.
[0030] In one possible design, the reminder message includes at least one of the following: an icon of a third-party application with a real-time process update, real-time process information of the third-party application, an icon of a system application, notification information of the system application, or notification information of the third-party application.
[0031] In a possible design, before playing a second animation corresponding to the first animation on the wallpaper of the electronic device, the processing module is further configured to: determine the second animation from multiple animations corresponding to the first animation.
[0032] In a possible design, during the process of playing the second animation, the display module is further configured to: perform vibration feedback corresponding to the second animation.
[0033] In a possible design, before the wallpaper of the electronic device displays the first animation, the processing module is further configured to: determine that a preset trigger condition is satisfied; determine the first animation from multiple preset animations according to the trigger condition.
[0034] In a possible design, the first animation and the second animation are two different animations related to a pet theme.
[0035] In a possible design, the electronic device is a foldable mobile phone, the foldable mobile phone has an inner screen and an outer screen, and the wallpaper is displayed on the outer screen.
[0036] In a third aspect, there is provided an electronic device including a processor, the processor is used to be coupled with a memory, and read instructions in the memory and make the electronic device execute the method provided in the first aspect according to the instructions.
[0037] In a fourth aspect, there is provided a computer-readable storage medium, in which instructions are stored, and when the instructions run on a computer or a processor, the method provided in the first aspect is implemented.
[0038] In a fifth aspect, there is provided a program product, the program product includes a computer program, the computer program is stored in a readable storage medium, at least one processor of the electronic device can read the computer program from the readable storage medium, and the at least one processor executes the computer program to make the electronic device implement the method provided in the first aspect. BRIEF DESCRIPTION OF THE DRAWINGS
[0039] Figure 1 FIG. is a schematic structural diagram of an electronic device provided by an embodiment of the present application;
[0040] Figure 2 FIG. is another schematic structural diagram of an electronic device provided by an embodiment of the present application;
[0041] Figure 3 FIG. is still another schematic structural diagram of an electronic device provided by an embodiment of the present application;
[0042] Figure 4 FIG. is a schematic interface diagram of the off-screen wallpaper display setting provided by an embodiment of the present application;
[0043] Figure 5 Another schematic diagram of the lock screen wallpaper display setting provided by the embodiment of the present application;
[0044] Figure 6 A schematic diagram of displaying the lock screen wallpaper in the intelligent display mode in the related art;
[0045] Figure 7 Another schematic diagram of displaying the lock screen wallpaper in the timed display or all-day display mode in the related art;
[0046] Figure 8 A flowchart of the display method provided by the embodiment of the present application;
[0047] Figures 9A - 9B A schematic diagram of displaying the lock screen wallpaper in the intelligent display mode provided by the embodiment of the present application;
[0048] Figure 10 Another schematic diagram of displaying the lock screen wallpaper in the intelligent display mode provided by the embodiment of the present application;
[0049] Figures 11A - 11J A set of schematic diagrams of the first animation and the scene feedback animation provided by the embodiment of the present application;
[0050] Figure 12 A schematic diagram of the activation condition of the first animation provided by the embodiment of the present application;
[0051] Figure 13 A schematic diagram of displaying the real-time process in the intelligent display mode provided by the embodiment of the present application;
[0052] Figure 14 Another schematic diagram of displaying the real-time process in the intelligent display mode provided by the embodiment of the present application;
[0053] Figure 15 A schematic diagram of displaying the real-time process in the timed display or all-day display provided by the embodiment of the present application;
[0054] Figure 16 Another schematic diagram of displaying the real-time process in the timed display or all-day display provided by the embodiment of the present application;
[0055] Figure 17 A schematic diagram of setting the screen to automatically turn on when a notification is received provided by the embodiment of the present application;
[0056] Figure 18 A schematic diagram of displaying multiple real-time processes provided by the embodiment of the present application;
[0057] Figure 19A schematic diagram of displaying notification information in the intelligent display mode provided by the embodiments of the present application;
[0058] Figure 20 Another schematic diagram of displaying notification information in the intelligent display mode provided by the embodiments of the present application;
[0059] Figure 21 A schematic diagram of displaying notification information in the timed display or all-day display provided by the embodiments of the present application;
[0060] Figure 22 Another schematic diagram of displaying notification information in the timed display or all-day display provided by the embodiments of the present application;
[0061] Figure 23 A schematic structural diagram of the display device provided by the embodiments of the present application;
[0062] Figure 24 Another schematic structural diagram of the electronic device provided by the embodiments of the present application. Detailed implementation manners
[0063] In the embodiments of the present application, unless otherwise specified, the same or similar parts between various embodiments can be referred to each other. In the present application, in each embodiment, and in each implementation manner / implementation method / realization method in each embodiment, if there is no special specification and logical conflict, the terms and / or descriptions between different embodiments, and between each implementation manner / implementation method / realization method in each embodiment are consistent and can be referred to each other. The technical features in different embodiments, and in each implementation manner / implementation method / realization method in each embodiment can be combined to form new embodiments, implementation manners, implementation methods, or realization methods according to their internal logical relationships. In each step of each embodiment, it can be partially executed. The execution order of different steps can be changed. The embodiments described herein can be combined with other embodiments, and the steps of different embodiments herein can also be combined.
[0064] References to "embodiments" in this application mean that the specific features, structures, or characteristics described in connection with the embodiments can be included in at least one embodiment of this application. The phrase appears in various places in the specification and does not necessarily refer to the same embodiment, nor is it an independent or alternative embodiment mutually exclusive with other embodiments. The terms "first", "second", "third", "fourth", etc. (if any) in the embodiments of this application are used to distinguish similar objects and do not necessarily describe a specific order or sequence. In the embodiments of this application, "including" can be an inclusion relationship or an equality relationship. For example, A includes B, which can mean that A includes other content in addition to B, or that A and B are the same content. In the embodiments of this application, words such as "exemplarily" and "for example" are used to give examples, illustrations, or explanations. Any embodiment or design described as "exemplary" in this application should not be construed as being more preferred or having more advantages than other embodiments or designs. Rather, the use of the word "exemplary" is intended to present concepts in a specific way.
[0065] The display method provided by this application relates to screen display when the electronic device is in the screen-off state and the screen-on state.
[0066] This application does not limit the type, name, and structural form of the electronic device. For example, the electronic device is also referred to as a user equipment (UE), a terminal device, a terminal, a mobile terminal (MT), or a communication device. The electronic device can specifically be a non-foldable mobile phone, a foldable mobile phone, a wearable device (such as a smart watch, a smart bracelet, etc.), a tablet computer, a laptop computer, a smart screen, a vehicle-mounted terminal, a computer, a personal computer (PC), an ultra-mobile personal computer (UMPC), a netbook, a personal digital assistant (PDA), a virtual reality (VR) device / augmented reality (AR) device, an artificial intelligence (AI) device, or other terminal devices with a display function. The operating systems installed on the above-mentioned electronic device 100 include but are not limited to or other operating systems. This application does not limit the specific type of the above-mentioned electronic device 100 or the operating system installed thereon.
[0067] Exemplarily, Figure 1 is a schematic structural diagram of an electronic device provided by an embodiment of this application. The electronic device is a foldable mobile phone. As Figure 1As shown in (a) of the figure, the electronic device 100 is in a folded state. The electronic device 100 includes a camera assembly 11 (also known as the rear camera) and a display screen 14 (also known as the outer display screen). The display screen 14 is used to display content when the electronic device 100 is in a folded state, facilitating the user to view information and enhancing the user experience. For example, when the electronic device 100 is in the screen-off state, the display screen 14 displays a screen-off wallpaper 18. Optionally, the screen-off wallpaper 18 can be a pet theme. The present application does not limit the design of the virtual pet or pet image in the pet theme. For example, the virtual pet is a kitten, and the kitten is a two-dimensional (2D) or three-dimensional (3D) image. As Figure 1 As shown in (b) of the figure, the electronic device 100 is in an unfolded state, and the inner side of the electronic device 100 is an inner display screen.
[0068] Exemplarily, Figure 2 This is another structural schematic diagram of the electronic device provided by the embodiment of the present application. The electronic device is a folding screen mobile phone. Figure 2 and Figure 1 Both show folding screen mobile phones, but with different sizes. As Figure 2 As shown in (a) of the figure, the electronic device 100 is in a semi-unfolded state or a semi-folded state. The electronic device 100 includes a display screen 14 (also known as the outer display screen), a camera assembly 12 (also known as the front camera of the outer display screen), and a camera assembly 11 (also known as the rear camera). For example, when the electronic device 100 is in the screen-off state, the display screen 14 can display a screen-off wallpaper 18. As Figure 2 As shown in (b) of the figure, the electronic device 100 is in an unfolded state. The electronic device 100 includes a display screen 15 (also known as the inner display screen) and a camera assembly 13 (also known as the front camera of the inner display screen). The dotted line in the figure represents the rotation axis of the electronic device 100.
[0069] Exemplarily, Figure 3 This is yet another structural schematic diagram of the electronic device provided by the embodiment of the present application. The electronic device is a non-folding screen mobile phone. As Figure 3 As shown in (a) of the figure, the electronic device 100 includes a display screen 14 and a camera assembly 12 (also known as the front camera). As Figure 3 As shown in (b) of the figure, when the electronic device 100 is in the screen-off state, the display screen 14 can display a screen-off wallpaper 18.
[0070] For the convenience of description, the present application takes the folding screen mobile phone shown in Figure 1 as an example. Taking the folding screen mobile phone as an example, when it is in the screen-off state, the content is displayed through the display screen 14, and taking the screen-off wallpaper as an animation with a kitten pet theme as an example for description.
[0071] Next, for the purpose of understanding this application, exemplary descriptions of related concepts are provided. It should be noted that the exemplary descriptions of related concepts cannot list all the forms of the prior art one by one, and are only for facilitating the understanding of the embodiments of this application, and are not intended to exclude other implementation manners.
[0072] 1. States of the mobile phone screen, screen-off state (AOD), and screen-on state
[0073] The display screen of a mobile phone can include the following states according to the screen brightness: screen-on state, dim screen state, black screen state, locked screen state, and screen-off state. In different states, the operations that users can perform are different.
[0074] The screen-on state includes the state where the mobile phone is working normally and the state where the screen display brightness is relatively high. For example, when the user presses the power button on the mobile phone to turn on the screen, or when the user sets a quick gesture to turn on the screen and performs a preset quick operation, such as picking up the mobile phone or double-tapping the screen.
[0075] The dim screen state means that in the screen-on state, if no operation is performed on the mobile phone within a preset duration, it will enter the dim screen state to remind the user that the mobile phone is about to be locked.
[0076] The black screen state is the next state after the dim screen state, and the black screen state will also lock the screen at the same time. Optionally, the user can perform some operations to achieve corresponding functions when the mobile phone is in the black screen state, such as turning on the camera by pressing a button on the mobile phone.
[0077] The locked screen state occurs when the user does not operate the mobile phone for a long time, or the user presses the power button on the mobile phone, or the user touches the lock screen icon displayed on the display screen. When the user wants to use the mobile phone again, the mobile phone can be unlocked and enter the screen-on state through methods such as fingerprint unlocking, gesture unlocking, and face unlocking. Optionally, the user can perform some operations to achieve corresponding functions when the mobile phone is in the locked screen state, such as turning on the camera by pressing a button on the mobile phone.
[0078] The screen-off state occurs when the user does not operate the mobile phone for a long time, or the user presses the power button on the mobile phone, or the user touches the lock screen icon displayed on the display screen. In this state, the screen turns off, the mobile phone is locked but in a standby state, and the applications (APPs) on the mobile phone can still remain running. When the user wants to use the mobile phone again, the mobile phone can be unlocked and enter the screen-on state through methods such as fingerprint unlocking, gesture unlocking, and face unlocking, and the mobile phone can immediately enter the working state. In the screen-off state, the mobile phone can display a screen-off wallpaper (AOD wallpaper). The screen-off wallpaper can be a preset picture or animation, or a picture or animation customized by the user. Usually, the duration of the animation is short, in seconds.
[0079] This application mainly relates to the screen-off state and the screen-on state, and particularly to the display in the screen-off state.
[0080] It should be noted that in this application, the screen, display screen, touch screen have the same meaning.
[0081] 2. Display setting method of the screen-off wallpaper
[0082] The user can set whether to display the screen-off wallpaper when the mobile phone is in the screen-off state.
[0083] Exemplarily, Figure 4 is a schematic diagram of an interface for setting the display of the screen-off wallpaper provided by an embodiment of this application. As Figure 4 shown, the interface 41 for screen-off display setting includes: a switch 42 for the screen-off display function. When the switch 42 is turned on, the screen-off wallpaper is displayed when the mobile phone is in the screen-off state. When the switch 42 is turned off, the screen-off wallpaper is not displayed when the mobile phone is in the screen-off state.
[0084] When the switch 42 is turned on, the display mode can also be set. As Figure 4 shown, the display modes include 3 types: intelligent display, timed display, and all-day display, corresponding to the selection switch 43, selection switch 44, and selection switch 45 respectively. Selecting different selection switches sets the corresponding display mode. Among them, in the intelligent display mode, the screen-off display appears when the user shakes the mobile phone, touches the screen, or the face is detected to be gazed at. In the timed display mode, the mobile phone displays the screen-off wallpaper during a specific time period. Optionally, this specific time period can be preset or set by the user. In the all-day display mode, the mobile phone will display the screen-off wallpaper all day. Optionally, the interface 41 may also include a prompt message 46, such as "When the battery level is less than 10%, the screen-off display will not appear." It can be seen that when the screen-off display function is turned on, no matter which display mode, if the battery level is low, less than 10%, the screen-off wallpaper will not be displayed, saving the battery power of the mobile phone.
[0085] Exemplarily, Figure 5 is another schematic diagram of an interface for setting the display of the screen-off wallpaper provided by an embodiment of this application. As Figure 5 shown, after the user selects the selection switch 44, the timed display mode is set. Correspondingly, the start time and end time will be displayed for the user to continue setting. The user operates the control 47 corresponding to the start time and the control 48 corresponding to the end time to set the specific time for the screen-off wallpaper display. For example, from 8:00 am to 4:00 pm.
[0086] 3. Line-of-sight detection
[0087] Eye gaze detection simply means that the mobile phone can detect that the user is looking at the phone screen. The name of "eye gaze detection" in this application is not limited. For example, it can also be called: eyes on display (EOD), eye gaze interaction, eye gaze tracking, gaze detection, gaze feedback, etc.
[0088] This application does not limit the implementation method of eye gaze detection. For example, in one implementation, the camera component of the mobile phone works continuously, performs face detection through the camera component of the mobile phone, and triggers a gaze judgment mechanism to determine whether the user is looking at the phone screen or which part of the phone screen through eye gaze detection.
[0089] Optionally, in one implementation, if it is determined that the user's face is detected, it is determined that the user is looking at the phone screen. In some scenarios, the user's eyes are looking at the phone screen. In other scenarios, the user's eyes are not looking at the phone screen.
[0090] Optionally, in another implementation, if it is determined that the user's face is detected and the user's gaze is detected on the screen, it is determined that the user is looking at the phone screen.
[0091] Optionally, if it is detected that the user is looking at the phone screen, at least one of the following information can be obtained: the angle at which the user is looking, the screen position at which the user is looking, the duration of the user's gaze, the portrait information of the user, or the ambient light intensity. Among them, the angle at which the user is looking can be the angle between the line of sight and the screen normal, or the angle between the line of sight and the plane where the screen is located. The portrait information of the user is used to describe the user role, such as children, adults, the elderly, girls or boys, etc.
[0092] Combined with the above display method of the lock screen wallpaper, in the intelligent display mode, the mobile phone needs to turn on the eye gaze detection function to determine whether the user is detected looking at the phone screen. Optionally, in order to save the battery power of the mobile phone, in the timed display mode and / or the all-day display mode, the mobile phone does not need to turn on the eye gaze detection function. Optionally, in the timed display mode and / or the all-day display mode, the mobile phone can also turn on the eye gaze detection function.
[0093] It should be noted that in this application, the user looking at the phone and the user looking at the phone screen have the same meaning.
[0094] In the related art, when setting different display methods of the lock screen wallpaper on the mobile phone, after the mobile phone plays the lock screen wallpaper, it will stay and display the last frame of the lock screen wallpaper or turn off the screen. The following is illustrated by an example. Suppose the lock screen wallpaper is a 4-second kitten-themed animation with the content of the kitten working.
[0095] Exemplarily, Figure 6 is a schematic diagram of displaying the lock screen wallpaper in the intelligent display mode in the related art. AsFigure 6 As shown in (a) of FIG. 1 , after the mobile phone screen goes black, it enters the off-screen state, and the display screen displays a kitten theme animation, and also displays the time and date, for example, the time is 08:08, and the date is "Monday, September 10". After the kitten theme animation is played, the display screen turns off, as shown in FIG. Figure 6 In the smart display mode, if the phone detects that the user touches the display screen or the user looks at the phone screen, the display screen will replay the kitten theme animation, such as Figure 6 As shown in (c) in FIG. 1 . After the kitten theme animation is played, the display screen is turned off. Optionally, if the user is detected to touch the display screen or the user is looking at the mobile phone screen again during the playing of the kitten theme animation, the kitten theme animation being played will continue to be played until it is played to ensure the continuity of the picture.
[0096] For example, Figure 7 Another schematic diagram of displaying a screen-off wallpaper in a timed display or full-day display mode in the related art. Figure 7 As shown in (a) of FIG. 1 , after the mobile phone screen goes black, it enters the off-screen state, and the display screen displays the kitten theme animation, and also displays the time and date. In the timed display or all-day display mode, after the kitten theme animation is played, the last frame of the kitten theme animation will be displayed, such as Figure 7 If the mobile phone detects that the user touches the display screen, the display screen will replay the kitten theme animation and stop displaying the last frame of the kitten theme animation after the playback is completed, as shown in (b) in the figure. Figure 7 Optionally, if the user touches the display screen again during the playing of the kitten theme animation, the kitten theme animation being played continues to be played until it is finished.
[0097] In the related art, the screen-off wallpaper is usually a fixed animation with a single form. The interaction between the user and the screen-off wallpaper is not high, and the user experience is poor.
[0098] The present application provides a display method that combines an off-screen wallpaper with a mobile phone's feedback capability. When the mobile phone is in the off-screen mode and displays the off-screen wallpaper, if the mobile phone detects that the user is paying attention to the mobile phone, for example, including but not limited to the user staring at the mobile phone screen, the user touching the mobile phone display, or the user moving the mobile phone, the currently displayed off-screen wallpaper is changed from an initial state to a feedback state, and interactive feedback is displayed, thereby achieving interaction with the user's attention behavior and improving the user experience.
[0099] The embodiments of the present application are described below in conjunction with the accompanying drawings.
[0100] Figure 8 A flow chart of a display method provided in an embodiment of the present application. The display method provided in this embodiment is executed by an electronic device.
[0101] As Figure 8 shown, the display method provided in this embodiment may include:
[0102] S801. Detect the user's actions when the first animation is displayed on the wallpaper of the electronic device.
[0103] The mobile phone can display the wallpaper on the screen. When the mobile phone screen is in different states, the name and displayed content of the wallpaper can be different. For example, when the mobile phone screen is in the locked screen state, the locked screen wallpaper can be displayed. When the mobile phone screen is in the lit screen state, the lit screen wallpaper can be displayed. When the mobile phone screen is in the off screen state, the off screen wallpaper can be displayed. The off screen wallpaper can have different themes. For example, a pet theme and a general theme. The off screen wallpaper with a pet theme includes a virtual pet. The present application does not limit the image of the virtual pet. For example, a kitten, a puppy, a lamb, etc. The user can select or switch the preset pet theme according to needs, or design the pet theme by themselves. Other themes corresponding to the pet theme can be called general themes.
[0104] Optionally, the off screen wallpaper with a pet theme can be an animation. The duration of this animation is not limited in this embodiment.
[0105] In this embodiment, when the mobile phone screen enters the off screen state or the lit screen state, the first animation can be displayed. Optionally, the duration of the first animation is short. For example, less than or equal to 10 seconds. Optionally, the first animation is an animation with a pet theme. The name of the first animation is not limited in this embodiment. For example, the first animation can also be called the initial animation. For example, the first animation displayed when the mobile phone screen enters the off screen state can be called the off screen animation, and the first animation displayed when the mobile phone screen enters the lit screen state can be called the lit screen animation.
[0106] Optionally, in one implementation, the wallpaper of the electronic device displays the first animation, including: the electronic device statically displays the last frame of the first animation in the off screen state. Optionally, when the off screen wallpaper is set to be intelligently displayed, in order to save the power of the mobile phone, the electronic device statically displays the last frame of the first animation with low brightness in the off screen state. Optionally, when the off screen wallpaper is set to be displayed at a scheduled time or all day long, the electronic device can display the last frame of the first animation.
[0107] Optionally, in another implementation, the wallpaper of the electronic device displays the first animation, including: the electronic device plays the first animation in the lit screen state.
[0108] S802. If the preset first action is detected, play the second animation corresponding to the first animation on the wallpaper of the electronic device.
[0109] Optionally, the first action may include any one of the following actions:
[0110] The user's eyes are fixed on the electronic device.
[0111] The user touches the touch screen of the electronic device.
[0112] The user moves the electronic device.
[0113] The user unlocks the electronic device.
[0114] It should be noted that the description language of the first action in this embodiment is not limited. For example, the user's eyes being fixed on the electronic device can also be described as the user looking at the mobile phone screen. The user touching the touch screen of the electronic device can also be described as the user touching the mobile phone screen.
[0115] In one implementation, the mobile phone screen is in the screen-off state, and the display modes of the screen-off wallpaper include intelligent display, timed display, and all-day display.
[0116] In intelligent display, the mobile phone enables the gaze detection function. The first action can be any one of the following: the user looking at the mobile phone screen, the user touching the mobile phone screen, or the user moving the mobile phone. Correspondingly, the mobile phone can detect whether the user is paying attention to the mobile phone based on the camera component, the touch display screen, or the built-in sensor. The implementation method for detecting the user looking at the mobile phone screen can refer to the relevant description of "gaze detection" above and will not be elaborated here. Optionally, the user moving the mobile phone can include the user slightly moving the mobile phone.
[0117] In timed display and all-day display, the mobile phone does not enable the gaze detection function. The first action can include any one of the following: the user touching the mobile phone screen or the user moving the mobile phone. Optionally, if the mobile phone also enables the gaze detection function in timed display and all-day display, the first action in timed display and all-day display is the same as that in intelligent display.
[0118] In another implementation, when the mobile phone screen enters the lit screen state, a first animation can be displayed. The operations that trigger the mobile phone screen to enter the lit screen state can include but are not limited to: the user double-tapping the screen, the user pressing the power button, or the user performing a preset quick operation. The preset quick operation can be, for example, picking up the mobile phone or raising the hand.
[0119] When the mobile phone screen is in the lit screen state, the first action can be an unlocking action, including but not limited to: gesture unlocking, fingerprint unlocking, and face unlocking.
[0120] The second animation corresponds to the first animation. When the mobile phone displays the first animation and detects that the user performs the first action, the second animation is played. Among them, the themes of the second animation and the first animation are the same. Optionally, in order to improve the display effect and user experience, the second animation has similar content to the first animation but different display screens. For example, both the second animation and the first animation are about a kitten playing with a ball. In the first animation, the ball that the kitten plays with is at the kitten's feet. When it is detected that the user looks at the upper right corner of the mobile phone screen, in the second animation, the ball that the kitten plays with can be slapped towards the upper right corner of the mobile phone screen.
[0121] By displaying the second animation, when the user performs the first action, the second animation displayed on the mobile phone can achieve interaction with the user's behavior, improving the user experience.
[0122] This application does not limit the duration of the second animation. Optionally, the duration of the second animation is less than or equal to the duration of the first animation. For example, the first animation is less than or equal to 5 seconds, and the second animation is less than or equal to 3 seconds.
[0123] Optionally, the second animation may include a scene feedback animation and a prompt animation. The scene feedback animation refers to the animation corresponding to the first animation when the mobile phone detects that the user performs the first action and the mobile phone does not obtain the real-time process information of the third-party application. Correspondingly, the prompt animation refers to the animation corresponding to the first animation when the mobile phone detects that the user performs the first action and the mobile phone obtains the real-time process information of the third-party application. Among them, the real-time process information of the third-party application refers to the notification information inside the third-party application, and the real-time process information of the third-party application can be pushed by the third-party application to the mobile phone system. The scene feedback animation and the prompt animation can refer to the detailed description in the following embodiments.
[0124] It should be noted that this application does not limit the names of the second animation, the scene feedback animation, and the prompt animation. For example, the scene feedback animation can also be called the gaze feedback animation.
[0125] The display method provided in this embodiment combines the first animation with the mobile phone feedback ability. When the mobile phone displays the first animation in the screen-off mode or the screen-on mode, if the mobile phone detects the first action, the currently displayed first animation is changed to play the second animation, thereby achieving interaction with the user's first action and improving the user experience.
[0126] Optionally, in one implementation, if the electronic device statically displays the last frame of the first animation in the screen-off state, in S802, the electronic device's wallpaper plays the second animation corresponding to the first animation, which may include:
[0127] The electronic device plays the second animation in the screen-off state.
[0128] This implementation method is applicable to the electronic device in the screen-off state. By playing the second animation, the interaction with the user's first action is realized, improving the user experience.
[0129] Optionally, after the second animation is played, the display method provided in this embodiment further includes:
[0130] The electronic device statically displays the last frame of the second animation in the screen-off state.
[0131] Optionally, if the display setting of the screen-off wallpaper is intelligent display, the electronic device statically displays the last frame of the second animation at a low brightness in the screen-off state. Optionally, if the display mode of the screen-off wallpaper is set to timed display or all-day display, the electronic device can display the last frame of the second animation.
[0132] Optionally, in another implementation method, if the electronic device plays the first animation in the screen-on state, in S802, the wallpaper of the electronic device plays the second animation corresponding to the first animation, including: the electronic device plays the second animation in the unlocked state.
[0133] This implementation method is applicable to the electronic device in the screen-on state. After the mobile phone screen is on and unlocked, the second animation is played, realizing the interaction with the user's first action and improving the user experience.
[0134] Optionally, when a preset first action is detected, the display method provided in this embodiment further includes:
[0135] The reminder information is displayed on the wallpaper of the electronic device for the user.
[0136] In different application scenarios, the reminder information can be different contents.
[0137] Optionally, the reminder information can be the current date and time obtained in real time. The expression form of the date and time in this embodiment is not limited. For example, it can be text or a pattern such as a clock.
[0138] Optionally, the reminder information is used to remind of a scheduled event. Among them, the scheduled event can be a real-time process update event of a third-party application or a notification event of a system software or a third-party application.
[0139] Optionally, the reminder information includes at least one of the following: the icon of a third-party application with a real-time process update, the real-time process information of a third-party application, the icon of a system application, the notification information of a system application, or the notification information of a third-party application.
[0140] Specifically, if there is a third-party application with real-time process updates currently, the reminder information may include the icon of the third-party application. Optionally, the reminder information may further include the real-time process information of the third-party application. For example, if the third-party application is a food ordering application, the real-time process information may be that the rider has arrived at the store, the merchant has prepared the meal, the rider is on the way to deliver, etc. The expression form of the real-time process information in this embodiment is not limited. For example, it may be text. For example, if the real-time process information is that the rider is on the way to deliver, the real-time process information may be a map.
[0141] If there is notification information of a third-party application or a system application currently, the reminder information may include the icon of the third-party application or the system application. Optionally, the reminder information may further include the notification information of the third-party application or the system application. The expression form of the notification information in this embodiment is not limited. For example, it may be text. For example, if there is an unread text message currently, the notification information may be the content of the text message in text form. For example, if there is an unread call currently, the notification information may be the contact information or the phone number of the missed call.
[0142] Optionally, before the second animation corresponding to the first animation is played on the wallpaper of the electronic device in S802, the display method provided in this embodiment may further include:
[0143] Determine the second animation from multiple animations corresponding to the first animation.
[0144] Optionally, during the process of playing the second animation, the display method provided in this embodiment may further include:
[0145] Perform vibration feedback corresponding to the second animation.
[0146] In this implementation manner, the second animation corresponds to vibration feedback, and the vibration feedback may include but is not limited to the number of vibrations, the frequency of vibrations, and the duration of vibrations. Through the vibration feedback, the display effect of the second animation is enhanced, and the user experience is further improved. For example, the content of the second animation is a kitten playing with a ball. When the kitten hits the ball to the upper right corner of the screen, it vibrates once; when the ball bounces up and then falls again, it may vibrate continuously twice corresponding to the time when the ball falls twice continuously.
[0147] Optionally, in S801, before the wallpaper of the electronic device displays the first animation, the display method provided in this embodiment further includes:
[0148] Determine that a preset trigger condition is satisfied.
[0149] Determine the first animation from multiple preset animations according to the trigger condition.
[0150] In this implementation, by setting a trigger condition, when the preset trigger condition is satisfied, the first animation can be determined from multiple preset animations, which improves the flexibility and scene adaptability of the electronic device to display the first animation.
[0151] Optionally, there are multiple preset trigger conditions that are satisfied. Determining the first animation from multiple preset animations according to the trigger conditions includes:
[0152] Determine the trigger condition with the highest priority among the multiple satisfied preset trigger conditions.
[0153] Determine the animation corresponding to the trigger condition with the highest priority as the first animation.
[0154] Optionally, the first animation and the second animation are two different animations related to the pet theme.
[0155] In this implementation, the first animation and the second animation are pet theme animations with virtual pet images, which further improves the display effect and the user interaction experience.
[0156] Optionally, the electronic device is a foldable mobile phone, which has an inner screen and an outer screen, and the wallpaper is displayed on the outer screen. Reference can be made to Figure 1 the foldable mobile phone shown.
[0157] Taking the mobile phone in the screen-off state as an example, the display effect of the display method provided in this embodiment will be exemplarily described below.
[0158] In one example, Figure 9A is a schematic diagram of displaying the screen-off wallpaper in the intelligent display mode provided by the embodiment of the present application. Assume that both the first animation and the second animation are pet themes, the virtual pet is a kitten, the first animation is 4 seconds long, and the corresponding second animation is 3 seconds long, and the content is the kitten working. As Figure 9A shown in (a) of, when the user presses the power button of the mobile phone to turn off the screen, the mobile phone enters the screen-off state and plays the first animation 18. After the first animation 18 is played, no first action is detected, and the mobile phone screen goes black. As Figure 9A shown in (b) of, when the mobile phone detects that the user touches the display screen or the user is looking at the mobile phone screen, the second animation 19 is played, and the date and time are displayed. Refer to Figure 9A shown in (c) of. In the second animation 19, the kitten can look up at the user to achieve interaction with the user's attention operation. After the second animation 19 is played, no first action is detected, and the mobile phone screen goes black. Refer to Figure 9A shown in (d) of. Optionally, the first animation and the second animation are displayed at a low brightness.
[0159] In another example, Figure 9BA schematic diagram of displaying the lock screen wallpaper in the intelligent display mode provided by the embodiments of the present application. Assume that both the first animation and the second animation are pet-themed, the virtual pet is a kitten, and the content is the kitten working. As Figure 9B shown in (a) of , after the mobile phone screen goes black, it enters the lock screen state and plays the first animation 18. After the first animation 18 is played, the last frame of the first animation 18 is displayed with a low brightness stay, and the time and date are not displayed. In the intelligent display mode, if the mobile phone detects that the user touches the display screen or the user gazes at the mobile phone screen, the display screen plays the second animation 19 and displays the date and time, as Figure 9B shown in (b) of . In the second animation 19, the kitten can look up at the user to achieve interaction with the user's attention operation. In some embodiments, after the second animation 19 is played, the last frame of the second animation 19 is displayed with a low brightness stay, as Figure 9B shown in (c) of . Optionally, the last frame of the second animation 19 and the last frame of the first animation 18 can be the same, giving the user a feeling of returning to the original state. In other embodiments, if it is detected that the user no longer gazes at the screen, the last frame of the first animation 18 can be restored for display.
[0160] Exemplarily, Figure 10 Another schematic diagram of displaying the lock screen wallpaper in the intelligent display mode provided by the embodiments of the present application. Assume that both the first animation and the second animation are pet-themed, the virtual pet is a kitten, and the content is the kitten playing with a ball. As Figure 10 shown in (a) of , the mobile phone is in the lock screen state, and the display screen plays the first animation 18. After the first animation 18 is played, the last frame of the first animation 18 is displayed with a low brightness stay, and the time and date are not displayed. At this time, the APP1 installed on the mobile phone has real-time process (ongoing) information. For example, APP1 is a food ordering application, and the real-time process information includes that the merchant has received the order, the rider has arrived at the store, the merchant has prepared the meal, the rider is delivering the meal, etc. The mobile phone can obtain this real-time process information. In the intelligent display mode, if the mobile phone detects that the user touches the display screen or the user gazes at the mobile phone screen, the display screen plays the second animation 19, also displays the time and date, and displays the icon 20 of APP1, as Figure 10 shown in (b) of . In the second animation 19, the kitten can look at the icon 20 of APP1 to achieve interaction with the user's attention operation. Optionally, after the second animation 19 is played, the last frame of the second animation 19 is displayed with a low brightness stay. The icon 20 of APP1 is only an example. In some other embodiments, other relevant information can also be displayed, such as the card of APP1, notification messages, name, application's marked color, etc.
[0161] In the above Figure 8Based on the embodiments shown, another embodiment of the present application provides a display method. In this embodiment, when the mobile phone screen enters the screen-off state or is in the screen-off state, a first animation can be displayed. The first animation corresponds to a preset trigger condition (also referred to as an activation condition). When the preset trigger condition is satisfied, the mobile phone displays the first animation corresponding to the trigger condition. The first animation corresponds to a second animation, which is specifically a scene feedback animation in this embodiment. When the mobile phone detects a preset first action, it plays the scene feedback animation corresponding to the first animation.
[0162] First, the first animation, the second animation (scene feedback animation), and the trigger condition are exemplarily described by examples. However, the following examples do not form a limitation thereto.
[0163] Table 1 shows a corresponding relationship between the first animation, the scene feedback animation, and the activation condition. A total of 10 groups of animations are preset for eight scenes. Among them, both Scene Five and Scene Six include 2 groups of animations. The activation conditions for Scenes One to Three are the states of the mobile phone, and the activation conditions for Scenes Four to Eight are time. Each first animation corresponds to a scene feedback animation. The priority in Table 1 represents the priority of the activation condition. When two or more activation conditions are satisfied, the first animation corresponding to the activation condition with a higher priority is selected.
[0164] Figures 11A - 11J A set of schematic diagrams of the first animation and the scene feedback animation provided by the embodiments of the present application. Specifically, Figure 11A shows the initial charging animation and the charging feedback animation of Animation Group No. 1, Figure 11B shows the low battery initial animation and the low battery feedback animation of Animation Group No. 2, and so on, Figure 11J shows the sleeping initial animation and the sleeping feedback animation of Animation Group No. 10. It should be understood that only one frame of the animation is shown in the drawings, and the specific animation content is not limited by the present application through this image for exemplary illustration.
[0165] Table 1 First Animation, Scene Feedback Animation, and Activation Condition
[0166]
[0167] Optionally, the scenes in Table 1 can have different priorities. When the activation conditions of two or more scenes are simultaneously satisfied, it can be determined which initial animation of the scene to play according to the priority. For example, when the trigger conditions of Scene Five and Scene Three are simultaneously satisfied and the priority of Scene Three is higher than that of Scene Five, the initial listening to music animation corresponding to Scene Three is played.
[0168] Exemplarily, Figure 12 A schematic diagram of the activation condition of the first animation provided by the embodiments of the present application. The following combines Table 1 andFigure 12 An exemplary description is given for determining the first animation and playing the second animation.
[0169] As Figure 12 shown, for Monday to Friday and Saturday to Sunday, the wake-up time, working time, rest time, lunch / dinner time, and night are respectively divided. Among them, both Scenario Five and Scenario Six have two first animations. Taking Scenario Five as an example, the principle for determining the first animation is: play a leisure behavior when the screen is lit up an odd number of times, and play a relaxation behavior when the screen is lit up an even number of times.
[0170] In one example, the current time is 5:00 on Monday, which is during the wake-up time. The mobile phone has sufficient battery power, is not charging, and is not playing music. When the mobile phone is in the screen-off mode, it will play the initial lazy-bed animation corresponding to the wake-up time. After the initial lazy-bed animation is played, the last frame of the initial lazy-bed animation is displayed. If the user looks at the mobile phone and the mobile phone detects that the user is gazing at the mobile phone screen or touching the mobile phone screen, then the corresponding lazy-bed feedback animation will be played. Exemplarily, refer to Figure 11D shown.
[0171] In another example, the current time is 17:00 on Sunday, which is during the rest time. However, the mobile phone has insufficient battery power, meeting the activation conditions of Scenario Two. Since the priority of Scenario Two is higher, the first animation is the initial low-battery animation. If the user touches the mobile phone screen or gazes at the mobile phone screen, then the corresponding low-battery feedback animation will be played. Exemplarily, refer to Figure 11B shown.
[0172] It should be noted that Table 1 shows a corresponding relationship among the first animation, the scenario feedback animation, and the activation conditions. In this corresponding relationship, the first animation, the scenario feedback animation, and the activation conditions are in one-to-one correspondence.
[0173] Optionally, in another implementation, as shown in Table 2, the activation conditions and the first animation are in one-to-one correspondence, and the first animation and the scenario feedback animation are one-to-many, that is, there are multiple second animations.
[0174] Table 2 First Animation, Scenario Feedback Animation, and Activation Conditions
[0175]
[0176]
[0177] Optionally, if it is determined that a preset activation condition is satisfied, when a preset first action is detected, the second animation is sequentially switched and played in the preset order of multiple scene feedback animations corresponding to the activation condition. The preset order may include: random order, chronological order, preset sorting, or priority order. For example, in Table 2, when Condition 1 is satisfied, when the user first looks at the mobile phone screen, Scene Feedback Animation 1 is played, and when the user second looks at the mobile phone screen, Scene Feedback Animation 2 is played, and so on.
[0178] Optionally, in another implementation manner, as shown in Table 3, the activation condition and the first animation are in one-to-one correspondence, and the first animation and the scene feedback animation are many-to-one. In this implementation manner, multiple first animations correspond to the same second animation, and the implementation manner is simple.
[0179] Table 3 First Animation, Scene Feedback Animation, and Activation Condition
[0180]
[0181] Optionally, in another implementation manner, as shown in Table 4, multiple sub-conditions can be divided according to the first information, and the sub-conditions are in one-to-one correspondence with the scene feedback animations. Optionally, the first information may include at least one of the following: the angle at which the user gazes at the screen, the duration for which the user gazes at the screen, the position at which the user gazes at the screen, the portrait information of the user, or the ambient light intensity. For example, the first information is the angle at which the user gazes at the screen, and 3 sub-conditions are divided according to the angle at which the user gazes at the screen, namely: Angle Interval 1, Angle Interval 2, and Angle Interval 3. Different angle intervals correspond to different scene feedback animations. For example, the content of the scene feedback animation is that a kitten looks up in different directions, and the directions that the kitten looks at in different angle intervals are different. Another example is that the first information is the ambient light intensity, and 2 sub-conditions are divided according to the ambient light intensity, namely: Ambient Light Intensity Interval 1 and Ambient Light Intensity Interval 2. Different ambient light intensity intervals correspond to different scene feedback animations, and the displayed brightness can be different.
[0182] It should be noted that Table 4 can be combined with the above Tables 1 to 3. For example, after Tables 1 and 2 are combined to form Table 5, the activation condition and the first animation are in one-to-one correspondence, the first animation and the scene feedback animation are one-to-many, and the sub-conditions divided according to the first information are in one-to-one correspondence with the scene feedback animations.
[0183] Table 4 First Information and Scene Feedback Animation
[0184]
[0185] Table 5 First Animation, Scene Feedback Animation, and Activation Condition
[0186]
[0187] Optionally, if the activation conditions that are met change, the first animation supports updating. For example, assume that the current time is 11:00 on Saturday, the phone screen is off, and the first animation is determined to be the initial exercise animation, and then the screen is not lit. Then, when the time is 12:00 on Saturday, which is lunch / dinner time, the phone needs to switch to display the initial eating animation and stay at the last frame of the initial eating animation. If the phone detects that the user is looking at the phone screen, then the eating feedback animation corresponding to the initial eating animation will be played.
[0188] Optionally, if the first animation needs to be switched and updated while a second animation is playing, then the first animation will be switched after the second animation finishes playing. For example, assume that the current time is 11:00 on Saturday, the phone battery level is 21%, the phone screen is off, the first animation displayed is the initial exercise animation, and it stays at the last frame of the initial exercise animation. Then, when the phone battery level drops to 20%, the initial exercise animation needs to be switched and updated to the initial low battery animation. However, at this time, since the phone detects that the user is looking at the phone screen, the exercise feedback animation corresponding to the initial exercise animation will be played. Then, the exercise feedback animation will be played first, and after it finishes playing, the first animation will be switched to the initial low battery animation, and the phone will play the initial low battery animation and stay at the last frame of the initial low battery animation after it finishes playing.
[0189] Optionally, if the phone screen switches from the off state to the on state, then the first animation will be played.
[0190] Optionally, in one implementation, the display mode of the off-screen wallpaper is intelligent display, and the first action can be any one of the following: the user's eyes looking at the electronic device, the user touching the touch screen of the electronic device, or the user moving the electronic device.
[0191] In this implementation, when the user looks at or touches the phone screen in the off-screen state, the phone can play a second animation to interact with the user, improving the user experience.
[0192] Optionally, in another implementation, the display mode of the off-screen wallpaper is timed display or all-day display, and the first action can be any one of the following: the user touching the touch screen of the electronic device, or the user moving the electronic device.
[0193] The first action is that the user's eyes gaze at the mobile phone. The display process of the mobile phone can include an un-gazed state and a gazed state. In the un-gazed state, the mobile phone displays the first animation and the last frame of the first animation. In the gazed state, when the user gazes at the screen, the second animation is played once, and the last frame of the second animation is maintained after the play is completed. When the user looks away (un-gazed state), the mobile phone maintains the static display of the last frame of the second animation. If the user looks away during the play of the second animation, the mobile phone continues to play the second animation until the end of that play. If the user looks away and then gazes at the screen again during the play of the second animation, the mobile phone continues to play the second animation until the end of that play and will not replay the second animation, which can improve the continuity of the second animation play. If the user looks away during the play of the second animation and the second animation has already been played when the user gazes at the screen again, the mobile phone replays the second animation once.
[0194] The user action is when the user touches the touch screen of the electronic device. When the user touches the display screen once (the first action), the second animation is played once, and the last frame of the second animation is maintained after the play is completed. When the user clicks the display screen twice in a row, the screen lights up, and the corresponding first animation is played according to the satisfied activation conditions. When the user clicks the display screen again during the play of the second animation and the screen lighting-up condition is not satisfied, the second animation is immediately replayed when the user clicks the display screen.
[0195] Optionally, when the first action is detected, it also includes: displaying a reminder message for the user on the wallpaper of the electronic device. Specifically, the reminder message can be the date and time obtained in real time currently. For example, referring to Figure 9A in (c), Figure 9B in (b) or Figure 10 the display effect in (b).
[0196] Based on the above Figure 8 shown embodiment, another embodiment of the present application provides a display method, which relates to the display feedback of the real-time process update of a third-party application program on a mobile phone. In this embodiment, when the mobile phone screen enters the screen-off state or is in the screen-off state, the first animation can be displayed. The first animation corresponds to a second animation, and in this embodiment, the second animation is specifically a prompt animation. Optionally, the first animation and the second animation are animations with a pet theme. If there is a current information prompt, specifically a real-time process prompt of a third-party application program (also called an ongoing prompt), when the mobile phone detects a preset first action, the prompt animation corresponding to the first animation can be played, enhancing the interaction with the user and improving the user's usage experience.
[0197] Among them, the ongoing prompt refers to the live process prompt supported by some third-party applications for large node updates. For example, applications implementing services such as food delivery, ride-hailing, flights / high-speed rails, meal pickup / queueing, etc. have large node updates. In some other embodiments, the information prompt can also be other types of information such as notification message reminders.
[0198] The display method and display effect provided in this embodiment will be described below in combination with the themes of the first animation and the second animation and the display method of the screen-off wallpaper.
[0199] In the first implementation manner, the display method of the screen-off wallpaper is intelligent display, and the theme of the first animation is the pet theme. The first animation corresponds to a prompt animation. The first action can be any one of the following: the user gazes at the mobile phone screen, the user touches the mobile phone screen, or the user moves the mobile phone.
[0200] Exemplarily, Figure 13 This is a schematic diagram of displaying the second animation in the intelligent display mode provided by the embodiment of the present application. As Figure 13 shown in (a) therein, when the mobile phone is in the screen-off state and in a non-gazing or non-touching state, the mobile phone displays the first animation 1301 and displays the last frame of the first animation 1301. As Figure 13 shown in (b) therein, when in a non-gazing or non-touching state, the third-party application has a real-time (ongoing) process. At this time, the mobile phone does not detect the first action and continues to display the last frame of the first animation 1301. As Figure 13 shown in (c) therein, when the mobile phone detects the first action, for example, the user looks at the screen or touches the screen, the mobile phone displays the icon 1302 of the third-party application and plays the second animation 1303 corresponding to the first animation 1301. Optionally, there can be a preset interaction action between the virtual pet in the second animation 1303 and the icon 1302 of the third-party application, for example, the kitten looks up at the icon 1302 of the third-party application. Optionally, the mobile phone can also display the time and date 1304. Optionally, the mobile phone can also display other information, such as the battery power 1305 of the mobile phone. Optionally, before displaying Figure 13 shown in (c) therein, identity verification can be performed through technologies such as eye iris detection or face recognition, and only after the identity verification is passed, Figure 13 shown in (c) therein is displayed, which can avoid the application information being known by irrelevant people and ensure the privacy of the information.
[0201] Further optionally, if the user actively triggers the screen to turn on, the mobile phone can display Figure 13 the picture shown in (d) therein, that is, display the detailed information of the real-time process.
[0202] It can be seen that in the intelligent display mode, the prompt icon and time information are displayed only when the user's first action is detected. The second animation exists and disappears simultaneously with the prompt icon. By displaying the icon 1302 of the third-party application and the second animation 1303, the user interaction is enhanced and the user experience is improved.
[0203] In the second implementation, the display mode of the off-screen wallpaper is intelligent display, and the theme of the first animation is a general theme. There is no corresponding second animation for the first animation with the general theme. The first action can be any one of the following: the user gazes at the mobile phone screen, the user touches the mobile phone screen, or the user moves the mobile phone.
[0204] Exemplarily, Figure 14 Another schematic diagram showing the real-time process in the intelligent display mode provided by the embodiment of the present application. Figure 14 (a) and (b) of Figure 13 (a) and (b) of Figure 14 have a similar display principle and will not be elaborated here. As shown in (c) of Figure 14 , in the gaze or touch state, when the mobile phone detects the first action, for example, the user looks at the screen or touches the screen, the mobile phone displays the icon 1302 of the third-party application. Further, optionally, if the user performs a screen-on operation, the detailed information of the real-time process shown in (d) of
[0205] In the third implementation, the display mode of the off-screen wallpaper is timed display or all-day display, and the theme of the first animation is a pet theme. The first animation corresponds to a prompt animation. The first action can be any one of the following: the user touches the mobile phone screen or the user moves the mobile phone.
[0206] Exemplarily, Figure 15 A schematic diagram showing the real-time process in the timed display or all-day display provided by the embodiment of the present application. As shown in (a) of Figure 15 , when the mobile phone is in the off-screen state and in the non-gaze or non-touch state, the mobile phone displays the first animation 1301 and the last frame of the first animation 1301. Optionally, the time and date, as well as the battery power of the mobile phone, can also be displayed. As shown in (b) of Figure 15As shown in (b) thereof, in the non-gaze or non-touch state, the third-party application has an ongoing process. At this time, the mobile phone displays the icon 1302 of the third-party application. When the mobile phone displays the icon 1302 of the third-party application, or when the mobile phone detects the first action, the mobile phone plays the second animation 1303 corresponding to the first animation 1301. Optionally, there may be a preset interaction action between the virtual pet in the second animation 1303 and the icon 1302 of the third-party application. For example, the kitten looks up at the icon 1302 of the third-party application. Optionally, the mobile phone can also display the time and date, as well as the battery level of the mobile phone. Further, optionally, if the user performs a screen-on operation, the detailed information of the ongoing process shown in (c) can be displayed Figure 15 the detailed information of the ongoing process shown in (c) thereof.
[0207] It can be seen that in the timed display, the time information and the reminder icon can be continuously displayed within a specified time period. In the all-day display, the time information and the reminder icon can be displayed all day long. When the third-party application has an ongoing process, the reminder icon of the third-party application is displayed. When the reminder icon appears or the first action is detected, the mobile phone plays the second animation with a pet theme. The second animation and the reminder icon exist and disappear at the same time, improving the user experience.
[0208] In the fourth implementation manner, the display mode of the off-screen wallpaper is timed display or all-day display, and the theme of the first animation is a general theme. There is no corresponding second animation for the first animation with a general theme. The first action can be any one of the following: the user touches the mobile phone screen or the user moves the mobile phone.
[0209] Exemplarily, Figure 16 is another schematic diagram of displaying the ongoing process in the timed display or all-day display provided by the embodiment of the present application. Figure 16 The (a) of Figure 15 is similar to the display principle of the (a) of Figure 16 As shown in (b) thereof, in the non-gaze or non-touch state, the third-party application has an ongoing process. At this time, the mobile phone displays the icon 1302 of the third-party application. Further, optionally, if the user performs a screen-on operation, the detailed information of the ongoing process shown in (c) can be displayed Figure 16 the detailed information of the ongoing process shown in (c) thereof.
[0210] In other embodiments, it can be set to automatically turn on the screen when receiving a notification, so as to prompt the user through automatic screen-on, improving the usage experience.
[0211] Exemplarily, Figure 17 is a schematic diagram of setting to automatically turn on the screen when receiving a notification provided by the embodiment of the present application. As Figure 17As shown, the interface 1701 includes a tab for notification screen-on reminder, and the user can turn on or off this function by operating the switch 1702.
[0212] When the function of automatically turning on the screen upon receiving a notification is set to be on, after the mobile phone receives a new message or a process update, the screen will directly turn on. Exemplarily, refer to Figure 13 (d) in Figure 14 (d) in Figure 15 (c) in Figure 16 (c) in
[0213] Optionally, when there are multiple third-party applications with ongoing processes, the mobile phone can display the icons of multiple third-party applications, and the second animation displayed on the mobile phone can have a preset interaction action with the icons of the multiple third-party applications.
[0214] Exemplarily, Figure 18 is a schematic diagram provided by an embodiment of the present application for displaying multiple ongoing processes. As shown in Figure 18 (a) in Figure 18 (b) in Figure 18 (c) in Figure 15 or Figure 16 for a certain degree of modification.
[0215] It should be noted that in this embodiment, the positions and sizes of the icons of multiple third-party applications and the order of interacting with the virtual pet are not limited. Optionally, the order of interacting with the virtual pet can be determined according to the time sequence of the arrival or appearance of the prompt information. Optionally, the positions and sizes of the icons of multiple third-party applications can be sorted according to the priority of the third-party applications or the most recently used time. For example, the higher the priority, the larger the icon. The more recently it was used, the closer the icon is to the virtual pet.
[0216] Based on the above Figure 8 On the basis of the embodiment shown, another embodiment of the present application provides a display method, which relates to the display feedback of the mobile phone for the update prompt of non-real-time processes. In this embodiment, when the mobile phone screen enters the screen-off state or is in the screen-off state, a first animation can be displayed. Optionally, the first animation is an animation with a pet theme. If there is a current information prompt, specifically, a notification message of a third-party application or a system application (also referred to as a non-ongoing prompt), the mobile phone can display the notification message to enhance the interaction with the user and improve the user experience.
[0217] The following describes the display method and display effect provided in this embodiment in combination with the theme of the first animation and the display mode of the screen-off wallpaper.
[0218] In the first implementation manner, the display mode of the screen-off wallpaper is intelligent display, and the theme of the first animation is a pet theme. The first action can be any one of the following: the user looks at the mobile phone screen, the user touches the mobile phone screen, or the user moves the mobile phone.
[0219] Exemplarily, Figure 19 is a schematic diagram of displaying a notification message in the intelligent display mode provided by the embodiment of the present application. As shown in (a) in Figure 19 , when the mobile phone is in the screen-off state and in a non-gaze or non-touch state, the mobile phone displays the first animation 1301 and displays the last frame of the first animation 1301. As shown in (b) in Figure 19 , in a non-gaze or non-touch state, there is an unread notification. At this time, the mobile phone does not detect the first action and continues to display the last frame of the first animation 1301. As shown in (c) in Figure 19 , in a gaze or touch state, the mobile phone detects the first action. For example, when the user looks at the screen, the mobile phone displays the unread notification, for example, displays a text message icon. Optionally, the mobile phone can also display the time and date. Optionally, the mobile phone can also display other information, such as the battery power of the mobile phone. As shown in Figure 19As shown in (d) of , if the function of automatically turning on the screen when receiving a notification is currently enabled, the mobile phone automatically turns on the screen, and the displayed content includes icon 1901, which is used to remind the user that there are unread notifications. In other embodiments, the user can also actively trigger the screen to turn on. For details, please refer to the foregoing embodiments.
[0220] In the second implementation manner, the display mode of the screen-off wallpaper is intelligent display, and the theme of the first animation is a general theme. The first action can be any one of the following: the user looks at the mobile phone screen, the user touches the mobile phone screen, or the user moves the mobile phone.
[0221] Exemplarily, Figure 20 Another schematic diagram showing notification information in the intelligent display mode provided by the embodiments of the present application. Figure 20 Similar to Figure 19 the display principle of , details are not described here again.
[0222] It can be seen that in the intelligent display mode, unread notifications and time information are only displayed when it is detected that the user performs the first action.
[0223] In the third implementation manner, the display mode of the screen-off wallpaper is timed display or all-day display, and the theme of the first animation is a pet theme. The first action can be any one of the following: the user touches the mobile phone screen or the user moves the mobile phone.
[0224] Exemplarily, Figure 21 A schematic diagram showing notification information in the timed display or all-day display provided by the embodiments of the present application. As Figure 21 shown in (a) of , the mobile phone is in the screen-off state. When not being looked at or lightly touched, the mobile phone displays the first animation 1301 and the last frame of the first animation 1301. Optionally, the time and date, as well as the battery level of the mobile phone, can also be displayed. As Figure 21 shown in (b) of , when not being looked at or lightly touched, there are unread notifications. At this time, the mobile phone displays the unread notifications. For example, it displays a text message icon. As Figure 21 shown in (c) of , if the function of automatically turning on the screen when receiving a notification is currently enabled, the mobile phone automatically turns on the screen, and the displayed content includes icon 1901, which is used to remind the user that there are unread notifications. In other embodiments, the user can also actively trigger the screen to turn on. For details, please refer to the foregoing embodiments.
[0225] In the fourth implementation manner, the display mode of the screen-off wallpaper is timed display or all-day display, and the theme of the first animation is a general theme. The first action can be any one of the following: the user touches the mobile phone screen or the user moves the mobile phone.
[0226] Exemplarily, Figure 22Another schematic diagram for displaying notification information in timed display or all-day display provided by the embodiments of the present application. Figure 22 and Figure 21 The display principle is similar to that of
[0227] and will not be elaborated here. It can be seen that in timed display or all-day display, when there is an unread notification, the unread notification can be displayed. In some other embodiments, in addition to playing a feedback animation and displaying an information prompt, the electronic device can also make a vibration feedback, giving the user a feeling of interacting with the device through multiple prompting methods.
[0228] It can be understood that in order for the electronic device to implement the above functions, it includes corresponding hardware and / or software modules for executing each function. Combining the algorithm steps of each example described in the embodiments disclosed in this article, the present application can be implemented in the form of hardware or a combination of hardware and computer software. Whether a certain function is executed in the way of hardware or computer software driving hardware depends on the specific application and design constraints of the technical solution. Those skilled in the art can use different methods to implement the described functions for each specific application in combination with the embodiments, but such implementation should not be considered to exceed the scope of the present application.
[0229] The embodiments of the present application can divide the electronic device into functional modules according to the above method examples. For example, each functional module can be divided corresponding to each function, or two or more functions can be integrated into one module. It should be noted that the division of modules in the embodiments of the present application is illustrative, only a logical function division, and there can be other division methods in actual implementation. It should be noted that the names of the modules in the embodiments of the present application are illustrative, and the names of the modules are not limited in actual implementation.
[0230] Exemplarily, Figure 23 is a schematic structural diagram of a display device provided by the embodiments of the present application. The display device provided in this embodiment is used to execute the display method provided in this embodiment. As Figure 23 shown, the display device provided in this embodiment may include:
[0231] A processing module 2301, configured to detect a user's action when a first animation is displayed on the wallpaper of the electronic device.
[0232] A display module 2302, configured to play a second animation corresponding to the first animation on the wallpaper of the electronic device if a preset first action is detected.
[0233] Optionally, the display of the first animation on the wallpaper of the electronic device includes:
[0234] The electronic device statically displays the last frame of the first animation in the screen-off state;
[0235] The display module 2302 is configured to:
[0236] The electronic device plays the second animation in the screen-off state.
[0237] Optionally, the display module 2302 is further configured to: after the second animation is played, the electronic device statically displays the last frame of the second animation in the screen-off state.
[0238] Optionally, the wallpaper of the electronic device displays the first animation, including:
[0239] The electronic device plays the first animation in the screen-on state;
[0240] The display module 2302 is configured to:
[0241] The electronic device plays the second animation in the unlocked state.
[0242] Optionally, the first action includes any one of the following actions:
[0243] The user's eyes gaze at the electronic device;
[0244] The user touches the touch screen of the electronic device;
[0245] The user moves the electronic device;
[0246] The user unlocks the electronic device.
[0247] Optionally, when a preset first action is detected, the display module 2302 is further configured to:
[0248] Display a reminder message for the user on the wallpaper of the electronic device.
[0249] Optionally, the reminder message is used to remind of a scheduled event.
[0250] Optionally, the reminder message includes at least one of the following: an icon of a third-party application with a real-time process update, real-time process information of a third-party application, an icon of a system application, a notification message of the system application, or a notification message of the third-party application.
[0251] Optionally, before playing the second animation corresponding to the first animation on the wallpaper of the electronic device, the processing module 2301 is further configured to:
[0252] Determine the second animation from multiple animations corresponding to the first animation.
[0253] Optionally, during the playback of the second animation, the display module 2302 is further configured to:
[0254] Perform vibration feedback corresponding to the second animation.
[0255] Optionally, before the wallpaper of the electronic device displays the first animation, the processing module 2301 is further configured to:
[0256] Determine that a preset trigger condition is satisfied;
[0257] Determine the first animation from multiple preset animations according to the trigger condition.
[0258] Optionally, there are multiple preset trigger conditions that are satisfied, and the processing module 2301 is configured to:
[0259] Determine the trigger condition with the highest priority among the multiple satisfied preset trigger conditions;
[0260] Determine the animation corresponding to the trigger condition with the highest priority as the first animation.
[0261] Optionally, the first animation and the second animation are two different animations related to the pet theme.
[0262] Optionally, the electronic device is a foldable mobile phone, and the foldable mobile phone has an inner screen and an outer screen, and the wallpaper is displayed on the outer screen.
[0263] Please refer to Figure 24 , which shows a structure of an electronic device provided by an embodiment of the present application. The electronic device includes: a processor 2401, a receiver 2402, a transmitter 2403, a memory 2404, and a bus 2405. The processor 2401 includes one or more processing cores. The processor 2401 executes various functional applications and information processing by running software programs and modules. The receiver 2402 and the transmitter 2403 can be implemented as a communication component, and the communication component can be a baseband chip. The memory 2404 is connected to the processor 2401 through the bus 2405. The memory 2404 can be used to store at least one program instruction, and the processor 2401 is used to execute at least one program instruction to implement the technical solutions of the above embodiments. The implementation principle and technical effects are similar to those of the related embodiments of the above method, and will not be described in detail here.
[0264] In other embodiments, the electronic identification mechanism of the present application can also be a star layout. For example, with one or more processors as the center, the processor is connected to multiple other components, such as communication components, storage components, etc.
[0265] After the electronic device is powered on, the processor can read the software program in the memory, interpret and execute the instructions of the software program, and process the data of the software program. When data needs to be sent through the antenna, after the processor performs baseband processing on the data to be sent, it outputs a baseband signal to the control circuit in the control circuit, and the control circuit performs radio frequency processing on the baseband signal and then sends the radio frequency signal outwards in the form of electromagnetic waves through the antenna. When data is sent to the electronic device, the control circuit receives the radio frequency signal through the antenna, converts the radio frequency signal into a baseband signal, and outputs the baseband signal to the processor. The processor converts the baseband signal into data and processes the data.
[0266] Those skilled in the art can understand that for the sake of convenience of description, Figure 24 only one memory and one processor are shown. In an actual electronic device, there may be multiple processors and memories. The memory can also be referred to as a storage medium or a storage electronic device, etc., and the embodiments of the present application do not limit this.
[0267] As an optional implementation manner, the processor may include a baseband processor and a central processor. The baseband processor is mainly used to process communication data, and the central processor is mainly used to execute software programs and process the data of the software programs. Those skilled in the art can understand that the baseband processor and the central processor can be integrated in one processor, or can be independent processors and interconnected through technologies such as a bus. Those skilled in the art can understand that an electronic device may include multiple baseband processors to adapt to different network standards, and an electronic device may include multiple central processors to enhance its processing ability. Each component of the electronic device can be connected through various buses. The baseband processor can also be referred to as a baseband processing circuit or a baseband processing chip. The central processor can also be referred to as a central processing circuit or a central processing chip. The function of processing communication protocols and communication data can be built into the processor, or can be stored in the memory in the form of a software program, and the processor executes the software program to implement the baseband processing function. The memory can be integrated in the processor or independent outside the processor. The memory includes a cache Cache, which can store frequently accessed data / instructions.
[0268] In the embodiments of the present application, the processor can be a general-purpose processor, a digital signal processor, an application-specific integrated circuit, a field-programmable gate array or other programmable logic devices, discrete gate or transistor logic devices, discrete hardware components, and can implement or execute the various methods, steps and logic block diagrams disclosed in the embodiments of the present application. The general-purpose processor can be a microprocessor or any conventional processor, etc. The steps of the method disclosed in combination with the embodiments of the present application can be directly embodied as being executed by a hardware processor, or can be executed by a combination of hardware and software modules in the processor.
[0269] In the embodiments of the present application, the memory may be a non-volatile memory, such as a hard disk drive (HDD) or a solid-state drive (SSD), etc., or may also be a volatile memory, such as a random-access memory (RAM). The memory is any other medium that can be used to carry or store the desired program code in the form of instructions or data structures and can be accessed by a computer, and is not limited thereto.
[0270] The memory in the embodiments of the present application may also be a circuit or any other device capable of implementing a storage function, for storing program instructions and / or data. In the methods provided by the embodiments of the present application, all or part of them may be implemented by software, hardware, firmware, or any combination thereof. When implemented using software, it may be implemented in the form of a computer program product in whole or in part. The computer program product includes one or more computer instructions. When the computer program instructions are loaded and executed on a computer, the processes or functions described in the embodiments of the present application are generated in whole or in part. The computer may be a general-purpose computer, a special-purpose computer, a computer network, a network device, a user device, or other programmable devices. The computer instructions may be stored in a computer-readable storage medium, or transmitted from one computer-readable storage medium to another computer-readable storage medium. For example, the computer instructions may be transmitted from one website, computer, server, or data center to another website, computer, server, or data center by wire (such as coaxial cable, optical fiber, digital subscriber line (DSL)) or wirelessly (such as infrared, wireless, microwave, etc.). The computer-readable storage medium may be any available medium that can be accessed by a computer or a data storage device such as a server or a data center that includes one or more integrated available media. The available medium may be a magnetic medium (e.g., floppy disk, hard disk, magnetic tape), an optical medium (e.g., digital video disc (DVD)), or a semiconductor medium (e.g., SSD), etc.
[0271] The embodiments of the present application provide a computer program product. When the computer program product runs on an electronic device, it causes the electronic device to execute the technical solutions in the above method embodiments. The implementation principle and technical effects are similar to those of the above related embodiments and will not be elaborated here.
[0272] An embodiment of the present application provides a computer-readable storage medium, on which program instructions are stored. When the program instructions are executed by an electronic device, the electronic device is caused to execute the technical solutions of the above embodiments. The implementation principle and technical effects are similar to those of the above related embodiments, and will not be elaborated here.
[0273] In summary, the above embodiments are only used to illustrate the technical solutions of the present application, rather than to limit them; although the present application has been described in detail with reference to the foregoing embodiments, those of ordinary skill in the art should understand that: they can still modify the technical solutions described in the foregoing embodiments, or perform equivalent replacements on some of the technical features; and these modifications or replacements do not cause the essence of the corresponding technical solutions to deviate from the scope of the technical solutions of the embodiments of the present application.
Claims
1. A display method, characterized in that, Including: When a first animation is displayed on the wallpaper of the electronic device, detecting the user's actions; If a preset first action is detected, determining a second animation from multiple animations corresponding to the first animation, and playing the second animation corresponding to the first animation on the wallpaper of the electronic device; the first action includes any one of the following actions: the user's eyes gazing at the electronic device; The user moving the electronic device; wherein, if it is determined that the user's face is detected and the user's line of sight is detected to be gazing at the screen, it is determined that the user is gazing at the electronic device; the second animation is a scene feedback animation, and the second animation is determined according to first information, the first information divides multiple sub-conditions, and the sub-conditions correspond to the scene feedback animations one by one; the first information includes at least one of the following: the angle at which the user gazes at the screen, the position where the user gazes at the screen, the user's portrait information, or the ambient light intensity; Displaying a reminder message for the user on the wallpaper of the electronic device; the reminder message includes at least one of the following: an icon of a third-party application with a real-time process update, the real-time process information of the third-party application, an icon of a system application, the notification information of the system application, or the notification information of the third-party application; sorting the positions and sizes of the icons of multiple applications according to the priority or usage time of the applications.
2. The method according to claim 1, wherein The wallpaper of the electronic device displaying the first animation includes: The electronic device statically displays the last frame of the first animation in the screen-off state; The wallpaper of the electronic device playing the second animation corresponding to the first animation includes: The electronic device plays the second animation in the screen-off state.
3. The method according to claim 2, wherein After the second animation is played, the method further includes: The electronic device statically displays the last frame of the second animation in the screen-off state.
4. The method according to claim 1, characterized in that The wallpaper of the electronic device displaying the first animation includes: The electronic device plays the first animation in the screen-on state; The wallpaper of the electronic device playing the second animation corresponding to the first animation includes: The electronic device plays the second animation in the unlocked state.
5. The method according to claim 1, wherein The reminder message is used to remind of a predetermined event.
6. The method according to any one of claims 1 to 5, characterized in that During the process of playing the second animation, the method further includes: Performing vibration feedback corresponding to the second animation.
7. The method according to any one of claims 1 to 5, characterized in that Before the wallpaper of the electronic device displays the first animation, the method further includes: Determining that a preset trigger condition is satisfied; Determining the first animation from multiple preset animations according to the trigger condition.
8. The method according to claim 7, wherein There are multiple preset trigger conditions that are satisfied. The determining the first animation from multiple preset animations according to the trigger condition includes: Determining the trigger condition with the highest priority among the multiple satisfied preset trigger conditions; Determining the animation corresponding to the trigger condition with the highest priority as the first animation.
9. The method according to any one of claims 1 to 5, characterized in that, The first animation and the second animation are two different animations related to the pet theme.
10. The method according to any one of claims 1 to 5, characterized in that, The electronic device is a foldable mobile phone, the foldable mobile phone has an inner screen and an outer screen, and the wallpaper is displayed on the outer screen.
11. A display method, characterized in that, Including: When a first animation is displayed on the wallpaper of the electronic device, detect the user's actions; If a preset first action is detected, determine a second animation from multiple animations corresponding to the first animation, and play the second animation corresponding to the first animation on the wallpaper of the electronic device; wherein, the second animation is a scene feedback animation, and the second animation is determined according to first information, the first information divides multiple sub-conditions, and the sub-conditions correspond to the scene feedback animations one by one; the first information includes at least one of the following: the angle at which the user is looking at the screen, the position where the user is looking at the screen, the user's portrait information, or the ambient light intensity Display a reminder message for the user on the wallpaper of the electronic device; the reminder message includes at least one of the following: an icon of a third-party application with a real-time process update, the real-time process information of the third-party application, or the notification information of the third-party application; wherein, there is a preset interaction action between the second animation and the reminder message; determine the order of interaction with the second animation according to the time sequence when the reminder message arrives or appears.
12. An electronic device, characterized in that, It includes a processor, and the processor is used to be coupled with a memory, read instructions in the memory, and make the electronic device execute the method described in any one of claims 1 to 10 according to the instructions.
13. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores computer instructions, and when the computer instructions run on the electronic device, the electronic device is made to execute the method described in any one of claims 1 to 10.
Citation Information
Patent Citations
Screen-off display method and electronic equipment
CN113721826A
Screen-off display method and electronic equipment
CN115129215A