Multifunctional intelligent competition table control device and method

By setting up a central display area and four card contestant areas on the card competition table, the RFID reader and writer and controller are used to realize intelligent performance display, card play information and timing information real-time display, solving the problem of intelligent card verification and card reporting in the existing technology, and achieving efficient and accurate competition management.

CN119113499BActive Publication Date: 2025-08-19NANJING MINGDU SECURITY EQUIP
View PDF 3 Cites 0 Cited by

Patent Information

Application Number
CN202411589929.2
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2024-11-08
Publication Date
2025-08-19
Estimated Expiration
2044-11-08

AI Technical Summary

Technical Problem

The existing card competition table cannot realize real-time display of results, player card play information, and card timing information, cannot realize intelligent card verification operations, cannot achieve intelligent call-up and intelligent card reporting when it is necessary to report cards.

Method used

A multi-functional intelligent competition table is designed, including a central display area and four card contestant areas. Each area includes a card recognition area, a discard area and a button area. The card information is recognized using an RFID reader and writer, and connected to the display screen and communication module through the controller to realize real-time display of results, card timing, intelligent card verification and card reporting.

Benefits of technology

It realizes real-time, efficient and accurate display of results, player card play information and card timing information during card competitions, efficiently and accurately realizes intelligent card verification operations, and efficiently and accurately achieves intelligent card call and card reporting.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN119113499B_ABST
    Figure CN119113499B_ABST
Patent Text Reader

Abstract

A multifunctional intelligent competition table control device and method belongs to the field of intelligent competition table control technology. The intelligent card table includes a central display area arranged in the middle of the tabletop and four card competition player areas respectively arranged at the four sides of the tabletop; an RFID reader / writer is built into the card playing identification area, and the RFID reader / writer is used to read and identify the playing card information of the players in the card competition player area to which it belongs; a plurality of function buttons, an RFID reader / writer and a display screen are connected to a controller, and the controller is also connected to a communication module. The controller is connected to a handheld terminal configured by an on-site referee via the communication module. In combination with other structures and methods, the device realizes real-time, efficient and accurate display of scores, player card playing information, and card playing timing information during the card competition, realizes efficient and accurate intelligent card verification operation, and realizes efficient and accurate intelligent referee calling and intelligent card reporting when the cards need to be reported.
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] The present invention belongs to the technical field of intelligent competition table control, and in particular relates to a multifunctional intelligent competition table control device and method. Background Art

[0002] In card games, a card table according to the prior art solution with patent publication number "CN204617453U" is often used, which is also a card game table used in card games. However, although such a card game table can meet general leisure needs, it cannot realize the card game intelligently. In other words, it cannot display the results, player card playing information, card playing time information in real time during the card game, cannot realize intelligent card checking operation, cannot achieve intelligent referee calling and intelligent card reporting when necessary. Summary of the Invention

[0003] In order to solve the defects existing in the prior art, the present invention proposes a multifunctional intelligent competition table control device and method, wherein the intelligent card table includes a central display area arranged in the middle of the table top of the intelligent card table and four card competition player areas respectively arranged at the four sides of the table top of the intelligent card table; the central display area is inlaid with a display screen, which is used to display card competition information including card competition results, player card playing information and card playing timing; each card competition player area includes a card playing identification area, a discarding area and a button area; combined with other structures and methods, it realizes the real-time, efficient and accurate display of results, player card playing information and card playing timing information during the card competition, efficiently and accurately realizes intelligent card verification operation, efficiently and accurately achieves intelligent refereeing and intelligent card reporting when cards need to be reported.

[0004] The present invention utilizes the following technical solutions.

[0005] A multifunctional intelligent competition table control device, comprising:

[0006] A smart card table comprising a central display area disposed in the middle of the tabletop and four card competition player areas disposed at four sides of the tabletop;

[0007] Each card competition player area includes a card identification area, a discard area, and a button area;

[0008] The card identification area has a built-in RFID reader / writer, which is used to read the playing card information of the players in the card competition area to which they belong;

[0009] Several function buttons, an RFID reader and a display screen are connected to the controller, which is also connected to a communication module. The controller communicates with a handheld terminal configured by the on-site referee through the communication module.

[0010] There are several function buttons in the button area, including a pass button, a report button, a referee call button, a card check button and a confirmation button.

[0011] Furthermore, the multifunctional intelligent competition table control device also includes: playing cards configured for the intelligent card table, each card in the playing cards is embedded with an RFID tag, and the RFID tag contains the playing card information of the card on which it is located, and the playing card information includes the suit and points of the card and an identification code set for the card.

[0012] Furthermore, the central display area is inlaid with a display screen, which is used to display card competition information including card competition results, player card playing information and card playing time; the discard area is an area where players in the card competition player area place the cards they played during each round at the end of each round during the card competition.

[0013] Furthermore, the pass button is used when a player in the player zone of the card game to which the player belongs wants to give up playing a card. Pressing the pass button sends a pass message to the controller, and the controller sends the pass message of the player to the display screen for display;

[0014] The card reporting button is used when a player in the card competition zone wants to report a card. Pressing the card reporting button sends a card reporting message to the controller. After receiving the card reporting message, the controller will subtract the total number of cards the player has checked at the beginning of the game from the total number of cards played by the player in each game as the card reporting number and send it to the display screen for display.

[0015] The referee call button is used by players in their respective card competition zones to press it when they encounter a problem. This button sends a referee call message to the controller, which then transmits the call message to the handheld terminal assigned to the on-site referee for display, reminding the on-site referee to come to the player to make the call.

[0016] The card check button is used by players in their respective card competition zones to press the card check button after they have finished drawing cards. The players then place all the cards they have drawn into the card identification area of their respective card competition zones. After pressing the card check button, a card check message is sent to the controller. After receiving the card check message, the controller controls the RFID reader / writer built into the card identification area to read the playing card information of all the cards in the card identification area and transmits the read playing card information to the controller.

[0017] The confirmation button is used when a card competition ends and the controller transmits the results of the card competition to the display for display. The set player presses the confirmation button in the player area of the card competition to which he belongs. After pressing the confirmation button, a confirmation message is sent to the controller. After the controller receives the confirmation message, it indicates that the results of the card competition are confirmed.

[0018] Furthermore, the multifunctional intelligent competition table control device is also communicatively connected to the operation and management platform;

[0019] The multifunctional intelligent competition table control device is used to transmit the card playing information of each player and the results of the card competition to the operation management platform in real time for storage;

[0020] The operation management platform is used to start, stop, and pause the timing of the card competition on the multifunctional intelligent competition table control device;

[0021] The multifunctional intelligent competition table control device is also connected to the handheld terminal configured by the on-site referee;

[0022] The handheld terminal configured by the on-site referee is used to change the scores of the players on the spot according to the player's call and to register the relevant penalties. The changed player scores and penalty registration information are transmitted to the controller of the multifunctional intelligent competition table control device. The controller transmits the received changed player scores and penalty registration information to the display screen for display;

[0023] The multifunctional intelligent competition table control device is also connected to the handheld terminal configured by the members for communication.

[0024] A control method for a multifunctional intelligent competition table, comprising:

[0025] When a player in the card competition zone wants to give up playing a card, the player presses the pass button to send a pass message to the controller, and the controller sends the player's pass message to the display screen for display;

[0026] When a player in the card game zone wants to report a card, he presses the report button to send a report message to the controller. After receiving the report message, the controller will subtract the total number of cards the player has checked at the beginning of the game from the total number of cards he has played in each game, which is the number of cards reported, and send it to the display screen for display;

[0027] When a player in the card game zone encounters a problem, he presses the button. The button sends a call message to the controller. After receiving the call message, the controller transmits the call message to the handheld terminal equipped by the on-site referee for display, reminding the on-site referee to come to the player to make the decision.

[0028] After the players in the player area of the card type competition to which the card verification button belongs have finished drawing cards, they press the card verification button and place all the cards they have drawn in the card-playing identification area of their player area for the card type competition. After pressing the card verification button, a card verification message is sent into the controller. After receiving the card verification message, the controller controls the RFID reader / writer built in the card-playing identification area to read the poker card information of all the cards in the card-playing identification area and transmits the read poker card information into the controller.

[0029] At the end of a card type competition, when the controller transmits the result of this card type competition to the display for display, the set player presses the confirmation button in their player area for the card type competition. After pressing the confirmation button, a confirmation message is sent into the controller. After receiving the confirmation message, the controller indicates that the result of this card type competition has been confirmed.

[0030] Further, when the card type competition is a Guandan competition, after a player finishes a Guandan competition, the controller calculates the result of this card type competition: the winning side of the competition and the number of levels upgraded. The method for calculating the result of this card type competition specifically includes:

[0031] The side with the player who finishes playing cards first is the winning side of the competition. Specifically, the controller will, according to the identification codes of the poker card information read and transmitted by the RFID readers / writers built in each card-playing identification area when the players play cards each time, count the number of identification codes as the number of cards played each time, and accumulate the number of cards played each time successively until the number of cards played is 27, then it is confirmed that the player has finished playing cards. Thus, the first, second, third, and fourth players who finish playing cards from the first to the last are obtained. Accordingly, if the two players of the winning side of the competition are the first player and the second player respectively, their number of levels upgraded is 3 levels; if the two players are the first player and the third player respectively, the number of levels upgraded is 2 levels; if the two players are the first player and the fourth player respectively, the number of levels upgraded is 1 level.

[0032] Further, the method for the display screen to display the players' card-playing information includes:

[0033] The RFID reader / writer reads and identifies the poker card information of the players playing cards in their player area for the card type competition and transmits the poker card information of the players playing cards into the controller. The controller transmits the suit and points in the received poker card information to the display screen for display.

[0034] Further, the method for the display screen to display the card-playing timing includes:

[0035] When card-playing timing is required during the card type competition, the controller starts the timer inside it for timing and transmits the timing time information to the display screen for display in real time.

[0036] Furthermore, the multi-functional intelligent competition table control device conducts violation identification during card games;

[0037] When the card game is the Guandan game, the method for the multi-functional intelligent competition table control device to conduct violation identification during the Guandan game specifically includes:

[0038] During the card verification period, the controller of the multi-functional intelligent competition table control device uses the total number of playing cards obtained from the information of the playing cards after a single player picks up the cards transmitted by the RFID reader as the number of valid cards. When the number of valid cards is not equal to 27, the controller sends a message of abnormal number of cards to the display screen for display;

[0039] During the card verification period, the controller of the multi-functional intelligent competition table control device uses the total number of playing cards obtained from the information of the playing cards after all players pick up the cards transmitted by the RFID reader as the number of valid cards. When the number of valid cards is not equal to 108, the controller sends a message of abnormal total number of cards for the full set of cards to the display screen for display;

[0040] During the card verification period, the controller of the multi-functional intelligent competition table control device pre-stores the identification codes of all playing card information. During the card verification period, the controller of the multi-functional intelligent competition table control device uses the total number of playing cards obtained from the information of the playing cards after all players pick up the cards transmitted by the RFID reader as the number of valid cards. When the number of valid cards is equal to 108, but there are identification codes in the information of each playing card that do not exist in the pre-stored identification codes of all playing card information, the controller sends a message of incorrect cards to the display screen for display.

[0041] Furthermore, the multi-functional intelligent competition table control device conducts a replay of the card game:

[0042] During the card game of each player on the intelligent card table, the RFID reader transmits the information of the playing cards played by each player it reads to the controller. The controller sequentially sends the suits and points in the information of the playing cards played by each player into a preset queue in the order of playing cards. When a replay of the card game is to be conducted, the suits and points in the information of the playing cards played each time in the preset queue are sent to the display screen for display in the order of first in first out, thereby realizing the function of the replay of the card game.

[0043] The beneficial effects of the present invention are that, compared with the prior art, the technical effects of the present invention include:

[0044] The smart card table comprises a central display area arranged in the middle of the tabletop and four card competition player areas respectively arranged at the four sides of the tabletop; the central display area is inlaid with a display screen, which is used to display card competition information including card competition results, player card playing information and card playing time; each card competition player area comprises a card playing identification area, a discarding area and a button area; an RFID reader reads and identifies the playing card information of the player in the card competition player area to which it belongs and transmits the playing card information of the player to a controller, and the controller transmits the suit and point value in the received playing card information to the display screen for display; combined with other structures and methods, the results, player card playing information and card playing time information are displayed in real time, efficiently and accurately during the card competition, the intelligent card checking operation is realized efficiently and accurately, and the intelligent refereeing and intelligent card reporting functions are achieved when the cards need to be reported. BRIEF DESCRIPTION OF THE DRAWINGS

[0045] Figure 1 This is a partial flow chart of the multifunctional intelligent competition table control method of the present invention;

[0046] Figure 2 This is a partial structural diagram of the smart card table described in the present invention;

[0047] Figure 3 It is a partial connection diagram of the controller in the present invention. DETAILED DESCRIPTION

[0048] To make the objectives, technical solutions, and advantages of the present invention more clear, the following will be combined with the accompanying drawings in the embodiments of the present invention to clearly and completely express the technical solutions of the present invention. The embodiments expressed in this application are only some embodiments of the present invention, not all embodiments. Based on the spirit of the present invention, other embodiments obtained by ordinary technicians in this field without making creative efforts shall fall within the scope of protection of the present invention.

[0049] The multifunctional intelligent competition table control device of the present invention comprises:

[0050] like Figure 2 As shown, the smart card table, which serves as a smart card game table, includes a central display area located in the middle of the tabletop and four card game player areas located at the four sides of the tabletop. The four card game player areas are defined as an east player area, a south player area, a west player area, and a north player area according to their respective locations in the four directions of east, south, west, and north.

[0051] Each card competition player area includes a card identification area, a discard area, and a button area;

[0052] The card identification area is equipped with an RFID reader / writer, which is used to read the playing card information of the players in the card competition area (the playing cards used by the players are also playing cards with RFID tags embedded in each card);

[0053] like Figure 3 As shown, several function buttons, RFID readers and displays are connected to the controller, which is also connected to the communication module. The controller communicates with the handheld terminal configured by the on-site referee through the communication module.

[0054] The button area contains several function buttons, including a pass button, a report button, a referee call button, a card verification button, and a confirmation button. The controller can be a single-chip microcomputer, a programmable logic controller (PLC), or an industrial computer. The communication module can be a Wi-Fi module, a 4G module, or a 5G module, and the handheld terminal can be a smartphone or a PDA.

[0055] In a preferred but non-limiting embodiment of the present invention, the multifunctional intelligent competition table control device further includes a playing card deck configured for the intelligent table, wherein each card in the deck is embedded with an RFID tag. The RFID tag contains the playing card information of the card, including the card's suit, rank, and an identification code assigned to the card. The identification code assigned to the card can be a custom symbol that uniquely identifies the card. At the end of each round, the played cards are placed in a discard pile, thereby distinguishing the currently played cards from the previously played cards. The playing cards with each RFID tag embedded in the deck can use RFID chip playing cards produced by Shenzhen Yikatong Smart Card Co., Ltd.

[0056] In a preferred but non-limiting embodiment of the present invention, the central display area is embedded with a non-touch screen, which is used to display card competition information including card competition results, player card playing information and card playing time; the played cards are placed in the played card identification area so as not to block the display area, and the display area is used to display card competition information including card competition results, player card playing information and card playing time.

[0057] The discard area is where players in their respective card game zones place their discarded cards at the end of each round. This facilitates centralized and orderly management of discarded cards during the card game.

[0058] In a preferred but non-limiting embodiment of the present invention, a pass button is used when a player in a card game zone wants to give up playing a card. Pressing the pass button sends a pass message to the controller, and the controller sends the player's pass message to a display screen for display, thereby achieving an intelligent, efficient, fast and accurate pass effect.

[0059] Specifically, when the card competition is a throwing egg competition, the player presses the pass button in the player area of the card competition to which he belongs. The pass button sends the pass message to the controller, and the controller sends the pass message of the player to the display screen for display, and displays the message prompting the player to play cards in the display area of the display screen adjacent to the next player who has cards in his hand, thereby achieving the effect of intelligent, efficient, fast and accurate pass.

[0060] The card reporting button is used when a player in the player zone of the card competition wants to report a card. When the player presses the card reporting button, the controller sends the card reporting message to the controller. After receiving the card reporting message, the controller deducts the total number of cards obtained by the player at the beginning of the game from the total number of cards played by the player in each game as the card reporting number and sends it to the display screen for display, thereby achieving the effect of intelligent, efficient, fast and accurate card reporting.

[0061] Specifically, when the card competition is a throwing egg competition, if the number of cards in the player's hand is not higher than 10, he presses the reporting button in the player area of the card competition to which he belongs. The reporting button sends the reporting message to the controller. After receiving the reporting message of the player, the controller will use the total number of cards obtained by the player at the beginning of the competition minus the total number of cards played by the player in each time as the reported number of cards to be displayed on the display screen, thereby achieving the effect of intelligent, efficient, fast and accurate reporting of cards.

[0062] The referee call button is used by players in their respective card competition areas to press it when they encounter a problem. The button sends a referee call message to the controller, which then transmits the call message to the handheld terminal configured by the on-site referee for display, reminding the on-site referee to come to the player to perform intelligent, efficient, fast and accurate judgment.

[0063] Specifically, when the card competition is a throwing egg competition, when a player encounters a problem (for example, he does not know whether the cards played by the players at the same table are legal), he presses the referee call button in the player area of the card competition to which he belongs. The referee call button sends a referee call message (the referee call message contains the player's location information (such as which smart card table and which direction the player is at)) to the controller. After receiving the player's call message, the controller transmits the call message to the handheld terminal configured by the on-site referee for display, reminding the on-site referee to come to the player to execute the ruling, thereby achieving the effect of intelligent, efficient, fast and accurate ruling.

[0064] The card verification button is used by players in their respective card competition zones to press the card verification button after they have finished drawing cards. The players then place all the cards they have drawn into the card identification area of their respective card competition zones. After pressing the card verification button, a card verification message is sent to the controller. After receiving the card verification message, the controller controls the RFID reader / writer built into the card identification area to read the playing card information of all the cards in the card identification area and transmits the read playing card information to the controller. In this way, the controller can grasp the playing card information of all the cards drawn by the players, thus realizing the function of intelligent, efficient, fast and accurate card verification.

[0065] Specifically, when the card competition is a throwing egg competition, after the player finishes drawing the cards, he presses the card verification button in the player area of the card competition to which he belongs. After pressing the card verification button, the card verification message is sent to the controller. After receiving the card verification message, the controller controls the RFID reader built into the card playing identification area to read the playing card information of all the cards in the card playing identification area and transmits the read playing card information to the controller. In this way, the controller can grasp the playing card information of all the cards drawn by the players, realizing the function of intelligent, efficient, fast and accurate card verification.

[0066] The confirmation button is used when a card competition ends and the controller transmits the results of the card competition to the display for display. The set player presses the confirmation button in the player area of the card competition to which he belongs. After pressing the confirmation button, a confirmation message is sent to the controller. After the controller receives the confirmation message, it indicates that the results of the card competition are confirmed, thereby realizing the function of intelligent, efficient, fast and accurate confirmation.

[0067] Specifically, when the card game is a Pai Dan game, after a Pai Dan game is finished, the controller calculates the results of the card game: the winner of the game and the level of advancement. The method for calculating the results of the card game specifically includes:

[0068] The side with the player who finishes playing cards first is the winning side of the competition. Specifically, the controller will, based on the identification codes of the playing card information read and transmitted by the RFID readers built into each card-playing identification area when the players play cards each time, count the number of identification codes as the number of cards played each time, and cumulatively calculate the number of cards played each time until the number of cards played reaches 27, at which point it is confirmed that the player has finished playing cards. Thus, the first player (the player who finishes playing cards first), the second player, the third player, and the fourth player who finish playing cards from first to last are obtained. Accordingly, if the two players of the winning side of the competition are the first player and the second player respectively, the level-up level is 3 levels; if the two players are the first player and the third player respectively, the level-up level is 2 levels; if the two players are the first player and the fourth player respectively, the level-up level is 1 level. The designated player (any one of the winning side and the other side) presses the confirmation button in the area of the card game player to which he belongs. After pressing the confirmation button, a confirmation message is sent into the controller. After the controller receives the confirmation message, it indicates that the result of this card game has been confirmed. Thus, the function of intelligent, efficient, fast, and accurate confirmation is achieved.

[0069] In a preferred but non-limiting embodiment of the present invention, the multifunctional intelligent competition table control device is also communicatively connected to an operation management platform; the operation management platform can be a computer, and the controller of the multifunctional intelligent competition table control device is communicatively connected to the operation management platform through a communication module.

[0070] The operation management platform is configured for use by the event organizer, club, or the person in charge of the electronic system at the competition site. It is used for the whole-process event management from event release, competition registration, competition site management (equipment competition binding, referee assignment, match arrangement, result management, etc.), and is also used for club member management: it can manage club or association member information, payment recharge, etc.; it is also used for equipment management: access management and firmware upgrade of all intelligent Guandan tables.

[0071] The multifunctional intelligent competition table control device is used to transmit the card-playing information and the result of the card game of each player each time to the operation management platform in real time for storage, so as to achieve the effect of facilitating the query of the result of the card game; the card-playing information of each player each time can be stored in the queue of the operation management platform, and the queue based on the first-in-first-out principle can restore the card-playing information in sequence.

[0072] The operation and management platform is used to start, stop, and pause the timing of the card competition on the multifunctional intelligent competition table control device; the method for the operation and management platform to start, stop, and pause the timing of the card competition on the multifunctional intelligent competition table control device can be: the operation and management platform is used to transmit the timing command of starting, stopping, and pausing the card competition to the controller of the multifunctional intelligent competition table control device, so that the multifunctional intelligent competition table control device can start, stop, and pause the timing of the card competition respectively.

[0073] The operation management platform is also used to distribute contestant match information, including:

[0074] Publish card game competition announcements on the operation and management platform. The announcements include the content of the card game competitions and the registration requirements for participating in the competitions.

[0075] Players log in to the operation and management platform to register for card games. Registration means registering the player's name, gender, age, and the card game they want to participate in;

[0076] After the registration is completed, the operation management platform will display the event creation message to inform you that the event can be created;

[0077] During the event creation process, the venue layout for the card game competition is selected, the smart poker tables are installed on the designated venue, and each smart poker table is assigned a unique table number, a referee is assigned to each smart poker table, and players are randomly assigned to each smart poker table.

[0078] Each smart table is then assigned its own table number and on-site referee. Player information is also randomly assigned to each smart table and stored in the table's controller. This achieves the desired and effective operation and management of tournaments. Player information includes name, gender, and age.

[0079] The multifunctional intelligent competition table control device is also connected to a handheld terminal installed by the on-site referee; specifically, the handheld terminal installed by the on-site referee is connected to the controller of the multifunctional intelligent competition table control device. The handheld terminal installed by the on-site referee is used to modify scores and other information based on player calls and to register related penalties. The handheld terminal installed by the on-site referee is also used to query results of card games based on query commands transmitted by the handheld terminal to the controller of the multifunctional intelligent competition table control device. The handheld terminal installed by the on-site referee is also used to register player registration, that is, to register the player registration status before the competition begins.

[0080] The handheld terminal configured by the on-site referee is used to modify the scores of the players on-site according to the player's call and to register the relevant penalties. The modified player scores and penalty registration information are transmitted to the controller of the multifunctional intelligent competition table control device. The controller transmits the received modified player scores and penalty registration information to the display screen for display;

[0081] The multifunctional smart table control device also communicates with a handheld terminal configured by a member. This handheld terminal can be a smartphone. The controller of the multifunctional smart table control device communicates with the handheld terminal configured by the member via a communication module. A member is a registered user authorized to access the information stored within the controller of the multifunctional smart table control device.

[0082] like Figure 1 As shown, the control method of the multifunctional intelligent competition table of the present invention includes:

[0083] When a player in the card competition zone wants to give up playing a card, the player presses the pass button to send a pass message to the controller, and the controller sends the player's pass message to the display screen for display;

[0084] When a player in the card game zone wants to report a card, he presses the report button to send a report message to the controller. After receiving the report message, the controller will subtract the total number of cards the player has checked at the beginning of the game from the total number of cards he has played in each game, which is the number of cards reported, and send it to the display screen for display;

[0085] When a player in the card game zone encounters a problem, he presses the button. The button sends a call message to the controller. After receiving the call message, the controller transmits the call message to the handheld terminal equipped by the on-site referee for display, reminding the on-site referee to come to the player to make the decision.

[0086] After a player in the card competition zone of the card category to which he belongs has finished drawing cards, he presses the card checking button and places all the cards he has drawn into the card identification area of the card competition zone of the card category to which he belongs. After pressing the card checking button, a card checking message is sent to the controller. After receiving the card checking message, the controller controls the RFID reader-writer built into the card identification area to read the playing card information of all the cards in the card identification area and transmits the read playing card information to the controller;

[0087] When a card game ends and the controller transmits the results of the card game to the display for display, the designated player presses the confirmation button in the player area of the card game to which he belongs. After pressing the confirmation button, a confirmation message is sent to the controller. After the controller receives the confirmation message, it indicates that the results of the card game are confirmed.

[0088] In a preferred but non-limiting embodiment of the present invention, when the card game is a dagger game, after a player finishes a dagger game, the controller calculates the results of the card game: the winner of the game and the number of levels upgraded. The method for calculating the results of the card game specifically includes:

[0089] The player who plays all his cards first is the winner of the competition. Specifically, the controller will count the identification codes of the playing cards read and transmitted by the built-in RFID reader in each card-playing identification area when the player plays each card, as the number of cards played at that time, and gradually accumulate the number of cards played each time until the number of cards played reaches 27, which confirms that the player has finished playing his cards. In this way, the first, second, third and fourth players who have finished playing their cards in order are obtained. Based on this, if the two players on the winning side are the first and second players respectively, their upgrade level is 3 levels, if the two players are the first and third players respectively, their upgrade level is 2 levels, and if the two players are the first and fourth players respectively, their upgrade level is 1 level.

[0090] In a preferred but non-limiting embodiment of the present invention, the method for displaying player's card information on a display screen includes:

[0091] The RFID reader reads and identifies the playing card information of the player in the card competition zone to which it belongs and transmits the playing card information of the player to the controller. The controller transmits the suit and point value of the received playing card information to the display screen for display, thereby realizing the function of intelligently, efficiently and accurately displaying the player's playing card information.

[0092] In a preferred but non-limiting embodiment of the present invention, the method for displaying the card playing time on a display screen includes:

[0093] When timing of card plays is required during a card game, the controller starts its internal timer to start timing and transmits the timing information to the display screen in real time, thereby realizing the function of intelligently, efficiently and accurately displaying the timing of card plays.

[0094] In a preferred but non-limiting embodiment of the present invention, the multifunctional intelligent competition table control device performs violation identification during a card competition;

[0095] When the card game competition is the Guandan competition, the method for the multi-functional intelligent competition table control device to identify violations during the Guandan competition specifically includes:

[0096] During the card verification period, the controller of the multi-functional intelligent competition table control device uses the total number of playing card information obtained after a single player draws cards transmitted by the RFID reader as the number of valid card sheets. When the number of valid card sheets is not equal to 27, the controller sends a message of abnormal number of sheets to the display screen for display, so as to identify this type of violation of abnormal number of sheets;

[0097] During the card verification period, the controller of the multi-functional intelligent competition table control device uses the total number of playing card information obtained after all players draw cards transmitted by the RFID reader as the number of valid card sheets. When the number of valid card sheets is not equal to 108, the controller sends a message of abnormal total number of full deck cards to the display screen for display, so as to identify this type of violation of abnormal total number of full deck cards;

[0098] During the card verification period, the controller of the multi-functional intelligent competition table control device pre-stores the identification codes of all playing card information. During the card verification period, the controller of the multi-functional intelligent competition table control device uses the total number of playing card information obtained after all players draw cards transmitted by the RFID reader as the number of valid card sheets. When the number of valid card sheets is equal to 108, but there are identification codes in each playing card information that do not exist in the pre-stored identification codes of all playing card information, the controller sends a message of wrong card sheets to the display screen for display, so as to identify this type of violation of wrong card sheets;

[0099] Similarly, the types of violations identified by the multi-functional intelligent competition table control device during the Guandan competition also include: identification of violations of presenting and returning cards (presenting a red peach-level card: the presented card is a red peach-level card; not presenting the largest card: in the hand, there are cards larger than the presented card besides the red peach-level card; not returning a small card: the returned card is greater than 10, and there are cards less than 10 in hand; presenting and returning cards exceeding the specified time; returning cards by splitting bombs: returning cards by splitting bombs; returning cards to form a flush: returning cards to form a straight flush (occurring multiple times)), identification of violations of playing cards (expressing one's intention out of order: the previous player has not played or passed; playing cards exceeding the specified time; having 10 cards (including) or less left after playing cards, but not reporting the cards, and the next player has played; wrong card type: the played card sheets do not form a valid card type; playing discarded cards: the played card sheets are previously discarded cards; playing other players' cards: the played card sheets are not the valid card sheets of the player himself).

[0100] In the preferred but non-limiting embodiment of the present invention, the multi-functional intelligent competition table control device conducts a review of the card game:

[0101] During the card game competition between players on the smart card table, the RFID reader transmits the playing card information read by each player to the controller. The controller then sequentially sends the suit and rank of each player's playing card information into a preset queue according to the order in which the cards were played. When the game is to be reviewed, the suit and rank of each playing card in the preset queue are sent to the display screen in the order in which they were played, in a first-in, first-out order, thereby achieving the function of game review. In addition, the present invention can also realize live broadcast of the game, such as the method disclosed in Patent Publication No. "CN118555415A" or other similar existing technologies.

[0102] The present invention can also be used in card entertainment.

[0103] The beneficial effects of the present invention are that, compared with the prior art, the technical effects of the present invention include:

[0104] The smart card table comprises a central display area arranged in the middle of the tabletop and four card competition player areas respectively arranged at the four sides of the tabletop; the central display area is inlaid with a display screen, which is used to display card competition information including card competition results, player card playing information and card playing time; each card competition player area comprises a card playing identification area, a discarding area and a button area; an RFID reader reads and identifies the playing card information of the player in the card competition player area to which it belongs and transmits the playing card information of the player to a controller, and the controller transmits the suit and point value in the received playing card information to the display screen for display; combined with other structures and methods, the results, player card playing information and card playing time information are displayed in real time, efficiently and accurately during the card competition, the intelligent card checking operation is realized efficiently and accurately, and the intelligent refereeing and intelligent card reporting functions are achieved when the cards need to be reported.

[0105] Finally, it should be noted that the above embodiments are only used to illustrate the technical solutions of the present invention and not to limit it. Although the present invention has been described in detail with reference to the above embodiments, ordinary technicians in the field should understand that the specific implementation methods of the present invention can still be modified or replaced by equivalents. Any modification or equivalent replacement that does not deviate from the spirit and scope of the present invention should be included within the protection scope of the claims of the present invention.

Claims

1. A control method for a multifunctional intelligent competition table control device, characterized in that: include: When a player in the card competition zone to which he belongs wants to give up playing a card, he presses the pass button to send a pass message to the controller, and the controller sends the pass message of the player to the display screen for display; when a player in the card competition zone to which he belongs wants to report a card, he presses the report button to send a report message to the controller, and after receiving the report message of the player, the controller deducts the total number of cards obtained by the player at the beginning of the competition from the total number of cards played by the player in each time as the reported number of cards and sends it to the display screen for display; when a player in the card competition zone to which he belongs encounters a problem, he presses the call button, and the call button sends a call message to the controller, and after receiving the call message of the player, the controller transmits the call message to the handheld terminal configured by the on-site referee for display, reminding the on-site referee The referee comes to the player to execute the ruling; the player in the player area of the card competition to which he belongs presses the card verification button after drawing the cards, and the player places all the cards he drew in the card identification area of the player area of the card competition to which he belongs. After pressing the card verification button, a card verification message is sent to the controller. After receiving the card verification message, the controller controls the built-in RFID reader in the card identification area to read the playing card information of all the cards in the card identification area and transmits the read playing card information to the controller; the confirmation button is pressed at the end of a card competition. When the controller transmits the results of the card competition to the display for display, the set player presses the confirmation button in the player area of the card competition to which he belongs. After pressing the confirmation button, a confirmation message is sent to the controller. After the controller receives the confirmation message, it indicates that the results of the card competition are confirmed; The multifunctional intelligent competition table control device identifies violations during the card competition; when the card competition is a throwing egg competition, the method for the multifunctional intelligent competition table control device to identify violations during the throwing egg competition specifically includes: during the card verification period, the controller of the multifunctional intelligent competition table control device uses the total number of playing card information obtained after a single player touches the cards transmitted by the RFID reader as the number of valid cards. When the number of valid cards is not equal to 27, the controller transmits a message of abnormal number of cards to the display screen to execute the display; during the card verification period, the controller of the multifunctional intelligent competition table control device uses the total number of playing card information obtained after all players touch the cards transmitted by the RFID reader as the number of valid cards. When the number of valid cards is not equal to 108, the controller transmits a message of abnormal number of cards in the full deck to execute the display; the controller of the multifunctional intelligent competition table control device pre-stores the identification code of all playing card information during the card verification period, and the multifunctional intelligent competition table control device pre-stores the identification code of all playing card information. During the card checking period, the controller of the competition table control device uses the total number of playing card information obtained after all players draw cards transmitted by the RFID reader as the number of valid cards. When the number of valid cards is equal to 108, but the identification code in the information of each playing card does not exist in the identification code pre-stored for all playing card information, the controller transmits a card error message to the display screen to execute the display. The multifunctional intelligent competition table control device performs card game review: During the card competition of each player on the intelligent card table, the RFID reader transmits the playing card information of each player it reads to the controller. The controller sequentially sends the suit and point of each player's playing card information into a preset queue according to the order of playing cards. When the game is to be reviewed, the suit and point of each playing card information in the preset queue are sent to the display screen in the order of their playing cards according to the first-in-first-out order for display, thereby realizing the function of card game review.

2. The control method used in the control device of the multifunctional intelligent competition table according to claim 1, characterized in that: When the card game is a throwing egg game, after the throwing egg game ends, the controller calculates the results of the card game: the winner of the game and the upgraded level. The method for calculating the results of the card game specifically includes: the player who plays all the cards first is the winner of the game. Specifically, the controller counts the number of identification codes as the number of cards played each time according to the identification codes of the playing card information read and transmitted by the built-in RFID reader in each card-playing identification area when the player plays each card, and accumulates the number of cards played each time until the number of cards played reaches 27, then it is confirmed that the player has finished playing the cards. In this way, the first player, second player, third player and fourth player who have finished playing the cards from first to last are obtained. Based on this, if the two players of the winning side are the first player and the second player respectively, their upgraded level is upgraded by 3 levels, if the two players are the first player and the third player respectively, their upgraded level is upgraded by 2 levels, and if the two players are the first player and the fourth player respectively, their upgraded level is upgraded by 1 level.

3. The control method used in the control device of the multifunctional intelligent competition table according to claim 2, characterized in that: The method for displaying player's card information on a display screen includes: an RFID reader reads and identifies the playing card information of a player in a card competition zone and transmits the playing card information of the player to a controller; the controller transmits the suit and point value in the received playing card information to the display screen for display.

4. The control method used in the control device of the multifunctional intelligent competition table according to claim 3, characterized in that: The method for displaying the card playing timing on the display screen includes: when the card playing timing is required during the card game competition, the controller starts the internal timer to start the timing, and transmits the timing time information to the display screen in real time for display.

5. A control device for a multifunctional intelligent competition table, used to execute the control method according to any one of claims 1 to 4, characterized in that: include: The smart card table includes a central display area arranged in the middle of the tabletop and four card competition player areas respectively arranged at the four sides of the tabletop; each card competition player area includes a card playing identification area, a discarding area and a button area; the card playing identification area has a built-in RFID reader / writer, which is used to read and identify the playing card information of the player in the card competition player area to which it belongs; a number of function buttons, RFID reader / writer and display screen are connected to a controller, and the controller is also connected to a communication module, and the controller communicates with a handheld terminal configured by an on-site referee through the communication module; a number of function buttons are arranged in the button area, and the function buttons include a pass button, a card reporting button, a referee call button, a card verification button and a confirmation button.

6. The control device of the multifunctional intelligent competition table according to claim 5, characterized in that: Also includes: The poker cards configured for the smart poker table have an RFID tag embedded in each card. The RFID tag contains the poker card information of the card, including the suit, point value and identification code set for the card.

7. The control device of the multifunctional intelligent competition table according to claim 6, characterized in that: The central display area is inlaid with a display screen, which is used to display card competition information including card competition results, player card playing information and card playing time; the discard area is the area where the players in the card competition player area place the cards they played during each round at the end of each round during the card competition.

8. The control device of the multifunctional intelligent competition table according to claim 7, characterized in that: The pass button is used when a player in the card competition zone wants to give up playing a card. The pass button is pressed to send a pass message to the controller, and the controller sends the pass message of the player to the display screen for display; the report button is used when a player in the card competition zone wants to report a card. The report button is pressed to send a report message to the controller. After receiving the report message of the player, the controller will subtract the total number of cards obtained by the player at the beginning of the competition from the total number of cards played by the player in each time as the number of reported cards and send it to the display screen for display; the call button is used when a player in the card competition zone encounters a problem. The call button sends a call message to the controller. After receiving the call message of the player, the controller will transmit the call message to the handheld terminal configured by the on-site referee for display, reminding The on-site referee comes to the player to execute the ruling; the card verification button is used for the player in the player area of the card competition to which he belongs. After drawing the cards, he presses the card verification button and the player places all the cards he drew in the card identification area of the player area of the card competition to which he belongs. After pressing the card verification button, a card verification message is sent to the controller. After receiving the card verification message, the controller controls the built-in RFID reader in the card identification area to read the playing card information of all the cards in the card identification area and transmits the read playing card information to the controller; the confirmation button is used at the end of a card competition. When the controller transmits the results of the card competition to the display for display, the set player presses the confirmation button in the player area of the card competition to which he belongs. After pressing the confirmation button, a confirmation message is sent to the controller. After the controller receives the confirmation message, it indicates that the results of the card competition are confirmed.

9. The control device of the multifunctional intelligent competition table according to claim 5, characterized in that: The multifunctional intelligent competition table control device is also connected to the operation and management platform for communication. The multifunctional intelligent competition table control device is used to transmit the card playing information of each player and the results of the card game to the operation and management platform in real time for storage. The operation and management platform is used to start, stop, and pause the timing of the card game on the multifunctional intelligent competition table control device. The multifunctional intelligent competition table control device is also connected to a handheld terminal configured for the on-site referee; the handheld terminal configured for the on-site referee is used to change the scores of the players on the spot according to the player's call and to register the relevant penalties. The changed player scores and penalty registration information are transmitted to the controller of the multifunctional intelligent competition table control device, and the controller transmits the received changed player scores and penalty registration information to the display screen for display; The multifunctional intelligent competition table control device is also connected to the handheld terminal configured by the members for communication.

Citation Information

Patent Citations

  • Multi -functional chess and card table

    CN204617453U

  • Card game device based on RFID technology

    CN116808565A

  • Multi-user card competition desktop intelligent judgment system

    CN118172728A