Method for improving cognitive competence of children through card game

By designing card games suitable for children's age, the problem of poor cognitive training results in the existing technology has been solved, and methods to improve children's cognitive ability and comprehensive quality have been realized. The game is both interesting and educational, and it is suitable for different ages. children's needs.

CN119169907APending Publication Date: 2024-12-20BEIJING AIBOSI MEDICAL SCI & TECH CO LTD
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Patent Information

Application Number
CN202411308981.6
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-09-19
Publication Date
2024-12-20

AI Technical Summary

Technical Problem

The prior art training of children's cognitive abilities by understanding graphics or toys is not ideal, and it is difficult to induce children's cognitive interest in graphics.

Method used

By designing card games that are suitable for children's age and cognitive levels, including choosing games of varying difficulty, making and calibrating cards, setting clear rules, interacting with children and discussing game processes, we encourage the application of game skills in daily life, and adjusting and consolidating regularly. Game content.

Benefits of technology

It improves children's cognitive ability and comprehensive quality development, enhances concentration and social skills, ensures that the game process is full of fun and educational significance, and has wide adaptability. The game is both challenging and not too difficult.

✦ Generated by Eureka AI based on patent content.
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Abstract

The invention provides a method for improving cognitive competence of children through card games, and relates to the technical field of cognitive competence training. The method for improving the cognitive competence of the children through the card games comprises the following steps that S1, the proper card games are selected according to the ages and cognitive levels of the children, simple matching games can be selected for young children, and games with high strategies can be selected for older children; s2, making a simple card game together with the children; and S3, carrying out eight calibration on the types of the produced cards, namely a point card, an annular card, a triangular card, a square card, a rectangular card, a pentagonal card, a pentagram card and a regular hexagon card. According to the invention, different card game modes are adopted, so that children can participate in different games, and the children of different ages can select games with different difficulties to participate, so that the games are challenging, are not too difficult, and are wider in adaptability.
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Description

Technical Field

[0001] The invention relates to the technical field of cognitive ability training, and in particular to a method for improving children's cognitive ability through card games. Background Art

[0002] Understanding children's developmental abilities and developing parenting strategies based on their developmental abilities is currently a scientific way of parenting. The assessment items for children's developmental abilities are different for different age groups. For example, the developmental assessment of children aged 0-3 years old requires the assessment of gross motor skills, fine motor skills, cognitive abilities, language, social behavior, and other aspects.

[0003] Children's cognitive abilities include concentration, memory, imagination, thinking, identification, reasoning, judgment, and creativity, which can be improved through training. Currently, it is common to train and improve children's cognitive abilities by recognizing graphics or toys, but this method is not ideal and is not easy to induce children's interest in graphics.

[0004] Therefore, those skilled in the art provide a method for improving children's cognitive ability through card games to solve the problems raised in the above background technology. Summary of the invention

[0005] 1. Technical issues to be solved

[0006] In view of the deficiencies in the prior art, the present invention provides a method for improving children's cognitive ability through card games, which helps children develop multiple cognitive abilities in games by using an entertaining and educational approach, thereby solving the problem that the current common method of training and improving children's cognitive abilities is to recognize graphics or toys, but the effect of this method is not ideal and it is not easy to induce children's interest in the cognition of graphics.

[0007] (II) Technical solution

[0008] To achieve the above objectives, the present invention is implemented through the following technical solutions:

[0009] A method for improving children's cognitive ability through card games, comprising the following steps:

[0010] Step S1. Select appropriate card games according to the age and cognitive level of the children. For young children, simple matching games can be selected, and for older children, games with stronger strategies can be selected;

[0011] Step S2. Make a simple card game with the child;

[0012] Step S3. The produced playing cards are calibrated into eight types, namely, point cards, ring cards, triangle cards, square cards, rectangular cards, pentagonal cards, five-pointed star cards and regular hexagonal cards;

[0013] Step S4. Establish clear rules for the card game to ensure that the game can effectively achieve the goal. There are three types of game methods, namely, card relay, comparison of size, and comparison of the same type;

[0014] Step S5. At the beginning of the game, explain the rules and objectives of the game to the child;

[0015] Step S6. Play the game and achieve the goal. After the game is over, discuss the performance and strategy of the game with the child;

[0016] Step S7. According to the children's performance and feedback, adjust the rules or difficulty of the game, and try different types of games to meet their changing needs;

[0017] Step S8. Encourage children to apply the skills learned in the game to daily life and use the planning ability learned in the strategy game to solve practical problems in life.

[0018] Preferably, in step S1, the difficulty of the game can be selected according to the age and ability of the child to ensure that the game is challenging but not too difficult.

[0019] Preferably, in step S2, the process of designing cards can help children improve their creativity and enhance their memory and concentration during the game.

[0020] Preferably, in step S3, the playing cards are designed in a rectangular shape, a cognitive training graphic with pictures and texts is arranged in the middle of the card, the middle of the card is divided into two parts, each part is arranged with a different type of pattern, and there is a geometric figure at each end of the card.

[0021] Preferably, the geometric figures arranged at both ends of the card include a point, a ring, a triangle, a square, a rectangle, a pentagon, a five-pointed star and a regular hexagon.

[0022] Preferably, in step S4, the method and rule of the card chain are as follows: the ends of cards with the same geometric shape can be connected to each other, and the players connect the cards in their hands with the same shape as the cards played by the opponent or themselves, until the player who plays all the cards first wins;

[0023] The method and rule for comparing sizes are as follows: the geometric figures on the card satisfy that a point is smaller than a ring, a ring is smaller than a triangle, a triangle is smaller than a square, a square is smaller than a rectangle, a rectangle is smaller than a pentagon, a pentagon is smaller than a five-pointed star, and a five-pointed star is smaller than a regular hexagon. Players decide the priority of playing the next card by playing a geometric figure larger than the opponent, until the first player to play all the cards wins;

[0024] The method and rule of comparing the same type are as follows: cards with the same graphics can be connected to each other, and the player connects the cards with the same graphics played by the opponent or himself in his hand until the player who plays all the cards first wins.

[0025] Preferably, in step S6, the child's thoughts and feelings are asked, and positive feedback is given to help the child summarize the knowledge and skills learned in the game.

[0026] Preferably, after step S8, the method further includes: regularly conducting game training for the children to consolidate the cognitive abilities and skills learned by the children in the game and to maintain their interest and participation.

[0027] (III) Beneficial effects

[0028] The present invention provides a method for improving children's cognitive ability through card games. It has the following beneficial effects:

[0029] 1. The present invention provides a method for improving children's cognitive ability through card games. By adopting different card game modes, the method enables children to participate in different games, and selects games of different difficulty levels for children of different ages to participate in, so that the games are challenging but not too difficult, and have wider adaptability.

[0030] 2. The present invention provides a method for improving children's cognitive ability through card games. Through specially designed cards and an entertaining and educational approach, the method helps children develop multiple cognitive abilities in the game, which can not only improve children's cognitive abilities, but also promote their comprehensive quality development, while ensuring that the game process is full of fun and educational significance.

[0031] 3. The present invention provides a method for improving children's cognitive ability through card games. Card games usually require compliance with rules and interaction with other players, which helps children improve their social skills and ability to understand rules. Card games also require concentration. Children need to pay attention to the actions of their opponents and the cards in their hands during the game, which helps improve their concentration. DETAILED DESCRIPTION

[0032] The technical solutions in the embodiments of the present invention are described clearly and completely below. Obviously, the described embodiments are only part of the embodiments of the present invention, not all of them. Based on the embodiments of the present invention, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of the present invention.

[0033] Example:

[0034] The embodiment of the present invention provides a method for improving children's cognitive ability through card games, comprising the following steps:

[0035] Step S1. Select appropriate card games according to the age and cognitive level of the children. For young children, simple matching games can be selected, and for older children, games with strong strategic requirements can be selected. The difficulty of the game can be selected according to the age and ability of the children to ensure that the game is challenging but not too difficult.

[0036] Step S2. Make a simple card game with children. The process of designing cards can help children improve their creativity, and at the same time, they can enhance their memory and concentration in the process of playing games.

[0037] Step S3. The produced playing cards are calibrated into eight types, namely, point cards, ring cards, triangle cards, square cards, rectangular cards, pentagonal cards, five-pointed star cards and regular hexagonal cards;

[0038] The cards are rectangular in design, with a cognitive training graphic with pictures and texts in the middle of the card. The middle of the card is divided into two parts, each with a different type of pattern, and there is a geometric figure at each end of the card. The geometric figures set at both ends of the card include points, rings, triangles, squares, rectangles, pentagons, five-pointed stars and regular hexagons.

[0039] Step S4. Establish clear rules for the card game to ensure that the game can effectively achieve the goal. There are three types of game methods, namely, card relay, comparison of size, and comparison of the same type;

[0040] The method and rules of card relay are as follows: the ends of cards with the same geometric shape can be connected to each other, and players connect cards in their hands that have the same shape as the cards played by the opponent or themselves, until the first player to finish playing the cards wins;

[0041] The method and rules for comparing sizes are as follows: the geometric figures on the card satisfy that the point is smaller than the ring, the ring is smaller than the triangle, the triangle is smaller than the square, the square is smaller than the rectangle, the rectangle is smaller than the pentagon, the pentagon is smaller than the five-pointed star, and the five-pointed star is smaller than the regular hexagon. Players decide the priority of playing the next card by playing a geometric figure larger than the opponent, until the first one to play all the cards wins;

[0042] The method and rules of the game are as follows: cards with the same graphics can be connected to each other. Players connect the cards with the same graphics played by their opponents or themselves until the first player to finish playing all the cards wins.

[0043] Step S5. At the beginning of the game, explain the rules and objectives of the game to the child;

[0044] Step S6. Play the game and achieve the goal. After the game, discuss the performance and strategy during the game with the child, ask the child about his or her thoughts and feelings, and give positive feedback to help the child summarize the knowledge and skills learned in the game;

[0045] Step S7. According to the children's performance and feedback, adjust the rules or difficulty of the game, and try different types of games to meet their changing needs;

[0046] Step S8. Encourage children to apply the skills learned in the game to daily life and use the planning ability learned in the strategy game to solve practical problems in life.

[0047] Provide children with regular game training to consolidate the cognitive abilities and skills they have learned in the games and to maintain their interest and engagement.

[0048] You can also choose card games that require strategic thinking and encourage your child to develop and adjust strategies during the game. This will help improve their planning and problem-solving skills. Combined with other educational activities such as reading and outdoor activities, it can improve children's overall cognitive abilities.

[0049] The method of the present invention adopts different card game modes, can enable children to participate in different games, and can select games of different difficulty for children of different ages to participate in, so that the game is challenging but not too difficult, and has wider adaptability.

[0050] The method of the present invention helps children develop multiple cognitive abilities in games through specially designed cards and an entertaining and educational approach, which can not only improve children's cognitive abilities but also promote their comprehensive quality development, while ensuring that the game process is full of fun and educational significance.

[0051] Although embodiments of the present invention have been shown and described, it will be appreciated by those skilled in the art that various changes, modifications, substitutions and variations may be made to the embodiments without departing from the principles and spirit of the present invention, and that the scope of the present invention is defined by the appended claims and their equivalents.

Claims

1. A method for improving children's cognitive abilities through card games, It is characterized in that The following steps are involved: Step S1. Select appropriate card games according to the age and cognitive level of the children. For young children, simple matching games can be selected, and for older children, games with stronger strategies can be selected; Step S2. Make a simple card game with the child; Step S3. The produced playing cards are calibrated into eight types, namely, point cards, ring cards, triangle cards, square cards, rectangular cards, pentagonal cards, five-pointed star cards and regular hexagonal cards; Step S4. Establish clear rules for the card game to ensure that the game can effectively achieve the goal. There are three types of game methods, namely, card chain, comparison of size, and comparison of the same type; Step S5. At the beginning of the game, explain the rules and objectives of the game to the child; Step S6. Play the game and achieve the goal. After the game is over, discuss the performance and strategy of the game with the child; Step S7. According to the children's performance and feedback, adjust the rules or difficulty of the game, and try different types of games to meet their changing needs; Step S8. Encourage children to apply the skills learned in the game to daily life and use the planning ability learned in the strategy game to solve practical problems in life.

2. A method for improving children's cognitive ability through card games according to claim 1, It is characterized in that In step S1, the difficulty of the game can be selected according to the age and ability of the child to ensure that the game is challenging but not too difficult.

3. A method for improving children's cognitive ability through card games according to claim 1, It is characterized in that In step S2, the process of designing cards can help children improve their creativity and enhance their memory and concentration during the game.

4. A method for improving children's cognitive ability through card games according to claim 1, It is characterized in that In step S3, the playing cards are designed in a rectangular shape, and a cognitive training graphic with pictures and texts is arranged in the middle of the card. The middle of the card is divided into two parts, each part is arranged with a different type of pattern, and there is a geometric figure at each end of the card.

5. A method for improving children's cognitive ability through card games according to claim 4, It is characterized in that The geometric figures arranged at both ends of the card include a point, a ring, a triangle, a square, a rectangle, a pentagon, a five-pointed star and a regular hexagon.

6. A method for improving children's cognitive ability through card games according to claim 1, It is characterized in that In step S4, the method and rules of the card chain are as follows: the ends of cards with the same geometric shape can be connected to each other, and the players connect the cards in their hands with the same shape as the cards played by the opponent or themselves, until the player who plays all the cards first wins; The method and rule for comparing sizes are as follows: the geometric figures on the card satisfy that a point is smaller than a ring, a ring is smaller than a triangle, a triangle is smaller than a square, a square is smaller than a rectangle, a rectangle is smaller than a pentagon, a pentagon is smaller than a five-pointed star, and a five-pointed star is smaller than a regular hexagon. Players decide the priority of playing the next card by playing a geometric figure larger than the opponent, until the first player to play all the cards wins; The method and rule of comparing the same type are as follows: cards with the same graphics can be connected to each other, and the player connects the cards with the same graphics played by the opponent or himself in his hand until the player who plays all the cards first wins.

7. A method for improving children's cognitive ability through card games according to claim 1, It is characterized in that In step S6, the child's thoughts and feelings are asked, and positive feedback is given to help the child summarize the knowledge and skills learned in the game.

8. A method for improving children's cognitive ability through card games according to claim 1, It is characterized in that After step S8, the method further includes: regularly conducting game training for the children to consolidate the cognitive abilities and skills learned by the children in the game and to maintain their interest and participation.