Automobile cabin entertainment mode control method
By projecting images on the glass in the car cockpit and combining surround sound effects and vehicle operating components control, a variety of entertainment modes are provided, which solves the problem of limited operating methods of existing in-vehicle entertainment facilities, and achieves a more diverse and distinctive entertainment experience from traditional scenes.
Patent Information
- Application Number
- CN202411883197.8
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-12-19
- Publication Date
- 2025-03-04
- Estimated Expiration
- 2044-12-19
AI Technical Summary
The existing in-vehicle entertainment facilities are limited in operation, and they cannot make full use of the sound effects and sound insulation space of the car cockpit, and lack a diverse entertainment experience.
A variety of entertainment modes are provided to enhance the entertainment experience by projecting images on windshield, sunroof glass and/or door glass, combined with surround sound effects and controls of vehicle operating components.
It provides a more diverse and different entertainment experience in the car cockpit, making full use of the sound effects and space of the cockpit, significantly improving the entertainment effect.
Smart Images

Figure CN119550923A_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the technical field of intelligent cockpits, and in particular to a method for controlling an entertainment mode in an automobile cockpit. Background Art
[0002] At present, in-car entertainment facilities are generally controlled by touch screen or connected handles on the main and co-pilot screens. At the same time, the car cabin is a relatively closed environment with good sound effects and sound insulation, thus providing excellent basic conditions for entertainment. Therefore, there is great room for expansion in the entertainment mode of the car cabin that is limited to touch screen control through screen devices. Summary of the invention
[0003] In view of the above, the present invention aims to provide a method for controlling a car cabin entertainment mode to solve the above-mentioned technical problems.
[0004] The technical solution adopted by the present invention is as follows:
[0005] The present invention provides a method for controlling a vehicle cabin entertainment mode, comprising:
[0006] Mode switching based on user entertainment requests;
[0007] When switched to the first mode, an image is projected on the windshield, the sunroof glass and / or the door glass to simulate a scene environment, and the projected image is continuously displayed between different glasses, while the audio corresponding to the entertainment content is output with surround sound effects;
[0008] When switching to the second mode, an image is projected on the windshield, sunroof glass and / or door glass and at least the following control methods are combined: the corresponding entertainment content is executed by using the projected image to continue to display and cooperate with the control of the first vehicle operating component in the cabin and the vehicle suspension; or, by connecting the entertainment peripherals and using the spatial relationship algorithm and the projected image to continue to display, the corresponding entertainment content is executed;
[0009] When switched to the third mode, based on the entertainment content or pre-set values, several speakers in the cockpit are controlled to form a dynamic sound field in the cabin, and / or the opening and closing of the second vehicle operating component are controlled to assist in enhancing the entertainment content.
[0010] In at least one possible implementation, the first mode includes a picture penetration function: by presenting on different glasses in a synchronized and / or switched manner, combined with a projection stroboscopic effect, visual interference is formed in the cockpit.
[0011] In at least one possible implementation, when a competitive game is played in the second mode: the vehicle is in a starting state, the first vehicle operating component is disconnected from the driving power system, and the electrical signal of the first vehicle operating component is associated with the content of the competitive game through the intelligent driving control system, and the electrical signal of the first vehicle operating component is associated with the height control of the air suspension.
[0012] In at least one possible implementation, when playing a shooting game in the second mode: connecting a sensor gun provided with the game, and determining the direction of the ballistic trajectory presented in the projected image by a three-point-one-line algorithm through front and rear reference points on the sensor gun;
[0013] Based on the game content, the projection image continues to be displayed and the trajectory direction calculation is executed synchronously, and after fusion, the shooting effect is presented in the projection image.
[0014] In at least one possible implementation, controlling a number of speakers in the cabin to form a dynamic sound field in the cabin includes: controlling the output order and volume of each speaker in the car to form at least one of the following sound effects: surround sound, penetrating sound, gradually approaching and gradually receding sound, and directional conduction sound.
[0015] In at least one possible implementation, the first vehicle operating component includes at least one of the following: a steering wheel, a brake pedal, a power pedal, and a shift mechanism;
[0016] The second vehicle operating component includes at least one of the following: door locks, glass, seat belts, seats, air conditioners, wipers, interior lights, and power supplies.
[0017] Compared with the prior art, the main design concept of the present invention is to switch modes based on the user's entertainment request: in the first mode, entertainment images are displayed on the door and window glass, and image continuation and surround sound effects are provided; in the second mode, entertainment content is executed by displaying entertainment images on the door and window glass and combining image continuation and control of the first vehicle operating component and suspension, or by connecting an external device and using mature spatial algorithms and image continuation to execute corresponding entertainment content; in the third mode, multiple speakers can be controlled to form a dynamic sound field in the cabin and / or control the opening and closing of the second vehicle operating component based on entertainment content or preset values, to assist in enhancing entertainment content. The present invention makes full use of the configuration and space in the car cabin as a place to fully display entertainment content, which can significantly enhance the entertainment experience that is more diverse and very different from traditional scenes. BRIEF DESCRIPTION OF THE DRAWINGS
[0018] In order to make the purpose, technical solutions and advantages of the present invention more clear, the present invention will be further described below with reference to the accompanying drawings, in which:
[0019] Figure 1A schematic diagram of a method for controlling a vehicle cabin entertainment mode according to an embodiment of the present invention. DETAILED DESCRIPTION
[0020] Embodiments of the present invention are described in detail below, and examples of the embodiments are shown in the accompanying drawings, wherein the same or similar reference numerals throughout represent the same or similar elements or elements having the same or similar functions. The embodiments described below with reference to the accompanying drawings are exemplary and are only used to explain the present invention, and cannot be interpreted as limiting the present invention.
[0021] The present invention proposes an embodiment of a method for controlling a vehicle cabin entertainment mode. Specifically, Figure 1 shown, including:
[0022] Step S1: Switching modes based on a user's entertainment request;
[0023] Step S2, when switching to the first mode, simulating a scene environment by projecting an image on the windshield and / or the door glass, and in the first mode, the projected image is continuously displayed between different glasses, and the audio corresponding to the entertainment content is output in surround sound;
[0024] The first mode can be understood as the experience mode required for travel exploration or regular movie watching. For example, the cabin space in the car can be regarded as a mobile vehicle cabin such as an aircraft, submarine, or exploration vehicle, and the external environment can be simulated by projecting images on the windshield and front and rear door glass. In the entire working process, the main technical means to be used are: picture follow, sound surround, and penetration.
[0025] Specifically, after the image disappears from the boundary of the windshield, it continues to appear on the connected door glass, thus achieving a continuous and surround effect for the entire image. And unlike watching movies at home, there are many speakers deployed in the car cabin, so the surround sound effect can be achieved in the car space through the coordinated playback of the speakers throughout the car.
[0026] In addition, in the first mode, technical means of picture penetration and / or sound penetration may be used.
[0027] (1) Regarding screen penetration: Applicable to the visual effect of objects such as arrows, flying birds, and meteors penetrating the cabin. For example, a penetrating object such as a flying bird is displayed from far to near in the left side glass of the screen. When the entertainment content (not limited to games, movies, etc.) pre-installed in the intelligent driving system requires the screen to show the penetrating effect of a flying bird, the screen can be displayed synchronously in the left and right door glasses. At the same time, the projector generates a stroboscopic effect to form a visual interference to the passengers' line of sight in the cabin. The interference time can be pre-set to 0.1-0.24 seconds. During this period, the screen effect is that the flying bird disappears in the left door glass screen, while the visual impact of the flying bird leaving the right door screen is retained.
[0028] (2) Regarding sound penetration: Generally speaking, it can be used in conjunction with the screen penetration according to the established entertainment content. For example, when the auditory penetration effect is required, the sound is emitted from the left speaker arranged in the cockpit, and then switched to the speakers on both sides, while adding resonance sound in the bass and treble areas on both sides, and then switched to the right speaker alone, which triggers the resonance sound to disappear. This completes the sound penetration process.
[0029] Continuing from the above, step S3, when switching to the second mode, by projecting an image on the front windshield and / or the door glass, and combining at least the following control methods: using the projected image to continue to display and cooperate with the first vehicle operating component in the cockpit and the control of the vehicle suspension to execute the corresponding entertainment content; or by connecting the entertainment peripherals and using the spatial relationship algorithm and the projected image to continue to display, the corresponding entertainment content is executed;
[0030] The second mode can be understood as an experience mode for certain types of games, such as competitive games and shooting games. For competitive games, the technical implementation methods that can be used include at least: screen following (combined with the above description, it will not be repeated here), disconnection operation and suspension control.
[0031] (1) Regarding disconnection operation: When the vehicle is in the start-up state during entertainment, it is necessary to disconnect the vehicle operating components in the cockpit from the actual vehicle driving / power system, and associate the signals of the vehicle operating hardware with the program content of the competitive game. For example, the association between the steering wheel and the vehicle rotation mechanism is shielded by electrical signals, and after the steering wheel is unlocked, its angle detection signal is input as a variable signal into the control module of the intelligent driving system equipped with the competitive game, and the actual vehicle is in a stationary state. The first vehicle operating component mentioned here may include but is not limited to: steering wheel, brake pedal, power pedal, gear shift mechanism and other components.
[0032] (2) Regarding suspension control: Furthermore, the height control of the air suspension can be connected to the disconnected steering wheel. The height of the suspension will change with the steering wheel angle. Of course, the specific height value can be adjusted according to the vehicle size to simulate the centrifugal force felt through turning operations during the game of competitive games. What can be explained here is that when the steering wheel is in a natural state, the suspension is placed horizontally, and for every 30° turn of the steering wheel, the height of the suspension on the outer turning side can be reduced by 1.5-2mm, and the height of the inner suspension can be increased by 1.5-2mm. For example, in a racing game, when a car turns left, a centrifugal force to the right is generated. At this time, the left suspension of this vehicle is higher, causing the human body to tilt to the right. The user will unconsciously generate support force to the right to maintain balance, which is the same as the force feeling when turning in a real car.
[0033] For shooting games, the technical implementation methods that can be used include at least: sensor gun connection, ballistic algorithm, screen following and ballistic coupling algorithm.
[0034] (1) About the sensor gun connection: The external sensor gun device dedicated to the game can be connected to the control module of the intelligent driving system through a wireless network. In some embodiments, sensors are provided at the front and rear of the barrel of the sensor gun to obtain the physical coordinates of the game device in the cabin of the vehicle.
[0035] (2) Regarding the ballistic algorithm: On the one hand, the shooting direction can be calculated by the principle of three points and one line. For example, by combining the coordinates of the front and rear sensors of the induction gun, the coordinates of the third point on the screen can be extended and calculated, which is the direction of the bullet in the game screen. On the other hand, the distance between the character and the bullet is mainly related to the ballistic angle: in the traditional game mode, the character's perspective is rotated by the mouse, and then the bullet is shot straight ahead; the ballistic algorithm in the car cockpit cannot be applied. Therefore, after the induction gun is triggered to shoot, when the extension line of the front and rear sensors on the gun is perpendicular to the screen, the bullet can be displayed on the screen as being shot straight ahead. If the extension line of the front and rear sensors is at a non-perpendicular angle to the screen, the bullet is shot obliquely on the screen. It can be seen that only in the specific facility environment of the car cockpit can three-dimensional coordinate scanning be achieved based on the sensor of the induction gun, thereby creating a game effect of oblique shooting, which is difficult to achieve in a home entertainment environment.
[0036] (3) Regarding the picture following, it can be coupled with the calculation results of the aforementioned trajectory: there is a certain time interval between the bullet being fired and the bullet hitting the target. If the trajectory after triggering the shooting shows that the bullet is fired at the edge of the screen (such as the windshield), and the target is hit on another screen (such as the front door window on one side), the trajectory calculation and picture following can be carried out simultaneously, that is, the bullet is fired at the edge of the windshield, and the effect of the target being hit is presented in the picture of the door glass.
[0037] Finally, step S4, when switching to the third mode, based on the entertainment content or pre-settings, a number of speakers in the cockpit are controlled to form a dynamic sound field in the cabin, and / or the opening and closing of the second vehicle operating component are controlled to assist in enhancing the entertainment content.
[0038] This can be expanded into two parts: First, in the background editing or based on the recognition of entertainment content (audio, video, games, etc.), the speakers in the car are controlled to form a loop sound (such as the surround sound and sound penetration mentioned above), so that the speakers in the car cabin sound in sequence, thereby creating the effect of sound rotating around the occupants; in addition, each speaker can be controlled to form asymptotic sound, for example, the speaker located in the corner of the cabin sounds first, and the sound gradually increases, and then the surrounding speakers begin to sound and transmit in a certain direction, eventually forming a resonant sound in the car or the sound goes away and disappears in a certain direction.
[0039] Secondly, the intelligent driving system can control the functions of various second vehicle operating components such as door lock switch, glass lifting, seat belt pre-tensioning, seat adjustment, air conditioning blowing, wiper action, interior lighting, simulated power outage, etc., and can be edited in the background or opened and closed autonomously based on the recognition of entertainment content (audio and video, games, etc.) to create an atmosphere that matches the current entertainment content, thereby helping to enhance the entertainment effect.
[0040] In summary, the main design concept of the present invention is to switch modes based on the user's entertainment request: in the first mode, entertainment images are displayed on the door and window glass, and image continuation and surround sound effects are provided; in the second mode, entertainment content is executed by displaying entertainment images on the door and window glass and combining image continuation and control of the first vehicle operating component and the suspension, or by connecting an external device and using mature spatial algorithms and image continuation to execute corresponding entertainment content; in the third mode, multiple speakers can be controlled to form a dynamic sound field in the cabin and / or control the opening and closing of the second vehicle operating component based on entertainment content or preset values, to assist in enhancing entertainment content. The present invention makes full use of the configuration and space in the car cabin as a place to fully display entertainment content, which can significantly enhance the entertainment experience that is more diverse and very different from traditional scenes.
[0041] If the expressions expressing orientation are mentioned in the embodiments of the present invention, they are relative concepts based on the embodiments. In addition, "at least one" means one or more, and "plurality" means two or more. "And / or" describes the association relationship of associated objects, indicating that three relationships may exist. For example, A and / or B can represent the existence of A alone, the existence of A and B at the same time, and the existence of B alone. Among them, A and B can be singular or plural. The character " / " generally indicates that the previous and next associated objects are in an "or" relationship. "At least one of the following" and similar expressions refer to any combination of these items, including any combination of single or plural items. For example, at least one of a, b and c can be represented by: a, b, c, a and b, a and c, b and c, or a and b and c, wherein a, b, c can be single or multiple.
[0042] The above describes in detail the structure, features and effects of the present invention based on the embodiments shown in the drawings, but the above is only a preferred embodiment of the present invention. It should be noted that the technical features involved in the above embodiments and their preferred methods can be reasonably combined and matched into a variety of equivalent schemes by those skilled in the art without departing from or changing the design ideas and technical effects of the present invention; therefore, the present invention is not limited to the scope of implementation shown in the drawings, and all changes made in accordance with the concept of the present invention, or modifications to equivalent embodiments with equivalent changes, which still do not exceed the spirit covered by the specification and drawings, should be within the protection scope of the present invention.
Claims
1. A method for controlling a car cabin entertainment mode, characterized in that: include: Mode switching based on user entertainment requests; When switched to the first mode, an image is projected on the windshield, the sunroof glass and / or the door glass to simulate a scene environment, and the projected image is continuously displayed between different glasses, while the audio corresponding to the entertainment content is output with surround sound effects; When switching to the second mode, an image is projected on the windshield, sunroof glass and / or door glass and at least the following control methods are combined: the corresponding entertainment content is executed by using the projected image to continue to display and cooperate with the control of the first vehicle operating component in the cabin and the vehicle suspension; or, by connecting the entertainment peripherals and using the spatial relationship algorithm and the projected image to continue to display, the corresponding entertainment content is executed; When switched to the third mode, based on the entertainment content or pre-set values, several speakers in the cockpit are controlled to form a dynamic sound field in the cabin, and / or the opening and closing of the second vehicle operating component are controlled to assist in enhancing the entertainment content.
2. The method for controlling the vehicle cabin entertainment mode according to claim 1, characterized in that: The first mode includes a picture penetration function: by presenting the image synchronously and / or switching on different glasses, combined with the projection stroboscopic effect, visual interference is created in the cabin.
3. The method for controlling the vehicle cabin entertainment mode according to claim 1, characterized in that: When playing competitive games in the second mode: the vehicle is in a starting state, the first vehicle operating component is disconnected from the driving power system, and the electrical signal of the first vehicle operating component is associated with the content of the competitive game through the intelligent driving control system, and the electrical signal of the first vehicle operating component is associated with the height control of the air suspension.
4. The method for controlling the vehicle cabin entertainment mode according to claim 1, characterized in that: When playing shooting games in the second mode: connect the sensor gun that comes with the game, and use the front and rear reference points on the sensor gun to determine the direction of the ballistic trajectory presented in the projected image using a three-point-one-line algorithm; Based on the game content, the projection image continues to be displayed and the trajectory direction calculation is executed synchronously, and after fusion, the shooting effect is presented in the projection image.
5. The method for controlling the vehicle cabin entertainment mode according to claim 1, characterized in that: Controlling a plurality of speakers in the cockpit to form a dynamic sound field in the cabin includes: controlling the output order and volume of each speaker in the car to form at least any one of the following sound effects: surround sound, penetrating sound, gradually approaching and gradually receding sound, and directional conduction sound.
6. The method for controlling the vehicle cabin entertainment mode according to any one of claims 1 to 5, characterized in that: The first vehicle operating component includes at least one of the following: a steering wheel, a brake pedal, a power pedal, and a shift mechanism; The second vehicle operating component includes at least one of the following: door locks, glass, seat belts, seats, air conditioners, wipers, interior lights, and power supplies.
Citation Information
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