Game interface display method and device, computer equipment and storage medium
By introducing task entry identification and progress saving mechanism in the game, the problem of loss of progress after the game task exits and excessive operation links is solved, and the task progress is retained and quickly restored, improving the player's gaming experience.
Patent Information
- Application Number
- CN202411704153.4
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-11-25
- Publication Date
- 2025-03-21
- Estimated Expiration
- 2044-11-25
AI Technical Summary
In the game, if you exit the game task before the currently conducted game task is completed, it will cause the game task progress to be lost, and the operation link to enter the game task again is longer, resulting in poor player's gaming experience.
A game interface display method is provided, including displaying a first game interface corresponding to the first game task of the target game, generating a task entry identifier in response to a task interrupt operation, interrupting the task and saving progress information, and displaying a second game interface including the task entry identifier in response to exit the task, the task entry identifier can be used to trigger the display of a first game interface corresponding to the game task progress information on the second game interface.
After the first game task is exited, the progress of the task is retained, and the task entry mark is marked with one click to return to the first game interface and restore the task progress, improving the player's gaming experience and reducing repeated operations and system response pressure.
Smart Images

Figure CN119656583A_ABST
Abstract
Description
Technical Field
[0001] The present application relates to the field of game technology, and in particular to a game interface display method, device, computer equipment and storage medium, wherein the storage medium is a computer-readable storage medium. Background Art
[0002] In the game, if you exit the game task before the current game task is completed, the game task progress will be lost, and the operation link to enter the game task again will be longer, resulting in a poor gaming experience for the player. Summary of the invention
[0003] The present invention provides a method, device, computer equipment and storage medium for displaying a game interface, which can improve the game experience of players.
[0004] A game interface display method provided in an embodiment of the present application includes:
[0005] Displaying a first game interface corresponding to a first game task of a target game;
[0006] In response to a task interruption operation for the first game task, generating a task entry identifier corresponding to the first game task, interrupting the first game task and saving task progress information of the first game task;
[0007] In response to exiting the first game task, a second game interface including the task entry identifier is displayed, and the task entry identifier can be used to trigger display of a first game interface corresponding to the game task progress information on the second game interface.
[0008] Accordingly, an embodiment of the present application further provides a game interface display device, comprising:
[0009] An interface display unit, used to display a first game interface corresponding to a first game task of a target game;
[0010] A task interruption unit, configured to generate a task entry identifier corresponding to the first game task in response to a task interruption operation on the first game task, interrupt the first game task and save task progress information of the first game task;
[0011] A task exit unit is used to display a second game interface including the task entry mark in response to exiting the first game task, and the task entry mark can be used to trigger the display of the first game interface corresponding to the game task progress information on the second game interface.
[0012] Correspondingly, an embodiment of the present application also provides a computer device, including a memory and a processor; the memory stores a computer program, and the processor is used to run the computer program in the memory to execute any game interface display method provided in the embodiment of the present application.
[0013] Correspondingly, an embodiment of the present application also provides a computer-readable storage medium, which is used to store a computer program, and the computer program is loaded by a processor to execute any game interface display method provided in the embodiment of the present application.
[0014] The embodiment of the present application displays a first game interface corresponding to a first game task of a target game; in response to a task interruption operation for the first game task, generates a task entry identifier corresponding to the first game task, interrupts the first game task and saves the task progress information of the first game task; in response to exiting the first game task, displays a second game interface including a task entry identifier, wherein the task entry identifier can be used to trigger display of the first game interface corresponding to the game task progress information on the second game interface, so that after the first game task is exited, the task progress of the first game task can be retained, and the task entry identifier on the second game interface can be used to return to the first game interface with one click and restore the task progress when the first game task was interrupted, thereby improving the player's gaming experience. BRIEF DESCRIPTION OF THE DRAWINGS
[0015] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings required for use in the description of the embodiments will be briefly introduced below. Obviously, the drawings described below are only some embodiments of the present application. For those skilled in the art, other drawings can be obtained based on these drawings without creative work.
[0016] Figure 1 is a flowchart of a method for displaying a game interface provided by an embodiment of the present application;
[0017] Figure 2 This is a schematic diagram of a first game interface provided in an embodiment of the present application;
[0018] Figure 3 This is a schematic diagram of a first game interface provided in an embodiment of the present application;
[0019] Figure 4 This is a schematic diagram of a first game interface provided in an embodiment of the present application;
[0020] Figure 5 is a flowchart of a method for displaying a game interface provided by an embodiment of the present application;
[0021] Figure 6 is a schematic diagram of a game interface display device provided in an embodiment of the present application;
[0022] Figure 7 It is a schematic diagram of the structure of a computer device provided in an embodiment of the present application. DETAILED DESCRIPTION
[0023] The following will be combined with the drawings in the embodiments of the present application to clearly and completely describe the technical solutions in the embodiments of the present application. Obviously, the described embodiments are only part of the embodiments of the present application, not all of the embodiments. Based on the embodiments in the present application, all other embodiments obtained by those skilled in the art without creative work are within the scope of protection of this application.
[0024] The embodiment of the present application provides a method, device, computer equipment and computer readable storage medium for displaying a game interface. The game interface display device can be integrated in a computer equipment, which can be a server or a terminal.
[0025] The terminal may include a mobile phone, a wearable smart device, a tablet computer, a laptop computer, a personal computer (PC), and a vehicle-mounted computer.
[0026] Among them, the server can be an independent physical server, a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, content delivery networks (CDN), as well as big data and artificial intelligence platforms.
[0027] It should be noted that the description order of the following embodiments is not intended to limit the preferred order of the embodiments.
[0028] This embodiment will be described from the perspective of a game interface display device, which can be specifically integrated into a computer device, which can be a server, a terminal or other device.
[0029] The present application provides a method for displaying a game interface. Figure 1 As shown, the specific process of the game interface display method can be as follows:
[0030] 101. Display a first game interface corresponding to a first game task of a target game.
[0031] Among them, the target game can provide multiple game tasks, and the game tasks can be switched. The first game task can be a game task in the target game. For example, the first game task can include a task of synthesizing virtual game resources and a task of upgrading virtual game resources, etc. The virtual game resources can include virtual game equipment (virtual weapons, virtual armor, virtual accessories, etc.), virtual pets, virtual mounts, etc., and can also include character attributes (attack power, defense power, and level, etc.) of virtual object characters controlled by players. Players can synthesize virtual game resources in the first game interface, or upgrade and transform existing game resources. The first game task can also be other game tasks, which can be set according to actual needs.
[0032] The first game interface can be used by the player to complete the first game task. For example, the player can upgrade the virtual game equipment of the controlled virtual character or synthesize new virtual game equipment through the first game interface.
[0033] The first game interface may include a virtual game scene of the target game, or may not include the virtual game scene of the target game. Assuming that the process of synthesizing virtual game equipment in the target game requires synthesizing virtual equipment fragments owned by the player, and does not require the participation of the virtual game scene, then the first game interface may not include the virtual game scene. The first game interface may include information indicating the virtual equipment fragments required for synthesizing virtual game equipment, the virtual equipment fragments currently owned by the player, and the missing equipment fragments, etc., to prompt the player whether the virtual materials currently owned by the player meet the conditions for synthesizing virtual game equipment.
[0034] If the first game task needs to be completed in a virtual game scene, the first game interface may include the virtual game scene.
[0035] In one embodiment, after the player starts the first game task on the first game interface, the first game interface can also display the task completion progress of the first game task, such as displaying the task progress of 50%, etc., to prompt the player of the current task completion progress.
[0036] The second game interface in step 103 is different from the first game interface. The second game interface may be an interface that is not used to execute game tasks. For example, the second game interface may be a game map interface. The player may select a map to enter through the map interface, and then select a game task to be opened from multiple game tasks corresponding to the map to enter the first game task interface.
[0037] In one embodiment, the second game interface can display a virtual game scene of the target game, so that the player can explore in the virtual game scene and obtain clues or virtual game resources required to perform the first game task.
[0038] Optionally, the second game interface can also be used by players to perform game tasks that need to be performed in a virtual game scene, that is, the second game interface can be a game interface that allows players to perform second game tasks, and the second game interface may or may not include a virtual game scene.
[0039] The second game task is different from the first game task. The first game task and the second game task are independent game tasks. The first game task and the second game task can be executed in different virtual game scenes.
[0040] The first game task can also be an auxiliary task of the second game task. For example, the first game task can be a task that provides players with better and more virtual game equipment and other virtual character game capabilities in the second game task. The first game task can be entered during the execution of the second game task. For example, the second game task can be survival in a game match, and the first game task can be a virtual weapon upgrade task, a virtual weapon synthesis task, etc. The player enters the first game interface corresponding to the first game task in the game match to upgrade the game equipment in the game match. Under this setting, the second game interface can be considered as the main interface of the target game. After exiting the first game task, the terminal returns to the main interface.
[0041] Optionally, the first game task may be a game task that does not need to be performed in a virtual game scene, and the second game task may be a game task that needs to be performed in a virtual game scene.
[0042] In one embodiment, the second game interface may be the main interface of the target game, and the player may enter different first game tasks through the second game interface and trigger the terminal to display the first game interface. After exiting the first game task, the terminal returns to the second game interface, i.e., the step of "displaying the first game interface corresponding to the first game task of the target game" may include:
[0043] Displaying a second game interface of the target game, where the second game interface can be used to execute a second game task of the target game;
[0044] In response to entering the first game task, a first game interface corresponding to the first game task is displayed, and the interface background of the first game interface is generated based on the second game interface.
[0045] For example, the terminal displays the second game interface of the target game. Before the task entry mark of the first game task is displayed on the second game interface, the player needs to first enter the secondary interface of the second game interface, and then enter the third interface until entering the first game task interface. The task link for the player to enter the first game interface is very long, resulting in cumbersome operations and poor gaming experience. After the task entry mark is displayed on the second game interface, the player can return to the first game task interface with one click and restore the task completion progress.
[0046] The first game interface can use the second game interface as the background. For example, the background image of the first game interface can be generated based on the second game interface, or the second game interface can be displayed on the lower layer of the first game interface, and the transparency of the first game interface can be adjusted so that the transparency of the first game interface is not zero. The player can see the second game interface displayed on the lower layer in the first game interface displayed on the terminal, which is convenient for determining the position of the entry task logo in the second game interface.
[0047] 102. In response to a task interruption operation for a first game task, generate a task entry identifier corresponding to the first game task, interrupt the first game task and save task progress information of the first game task.
[0048] Among them, the task interruption operation may include at least one interactive operation, and the interactive operation may be a touch operation, a mouse operation, a keyboard operation, a voice interaction or a gesture control, etc. For example, the task interruption operation may be a click, a double-click or a long press, etc.
[0049] Among them, the task entry mark can be used to provide a quick entry to the first game task on the second game interface. Optionally, the task entry mark includes a task mark of the first game task and / or interruption indication information of the first game task, the task mark includes at least one of a task name and a task icon, and the interruption indication information includes at least one of a task interruption progress and a task interruption time. When multiple task entry marks are displayed on the second game interface, it is convenient for the player to select the first game task that he wants to enter.
[0050] In one embodiment, the task entry identifier may be the same as the task entry control of the first game interface that is triggered by the player to display the first game task when the task entry identifier is not displayed in the second game interface.
[0051] In response to a task interruption operation for the first game task, a task entry identifier corresponding to the first game task can be generated, the first game task can be interrupted and task progress information of the first game task can be saved. The task progress information may include the task completion progress when the first game task is interrupted, and interface information of the first game interface, etc. Based on the task progress information, the terminal can be instructed to generate the first game interface when the first game task is interrupted.
[0052] The generated task entry logo can be displayed on any interface other than the first game interface, or on a designated game interface. For example, the task entry logo can be displayed on the main interface of the target game, etc., to provide a quick entry to the first game interface and restore the task progress of the first game task on the second game interface.
[0053] Exemplarily, when the player is executing the first game task in the first game interface, a limited-time activity is released in the target game. The player wants to participate in the limited-time activity. The player can trigger the terminal to save the task progress information of the first game task through the task interruption operation, exit the first game task, and the terminal displays the second game interface. The player can go to participate in the limited-time activity through the second game interface, and can trigger the terminal to display the first game interface corresponding to when the first game task was interrupted through the task entry logo on the second game interface, thereby quickly returning to the first game interface corresponding to the first game task and the task progress at the time of interruption.
[0054] In one embodiment, the second game interface can be displayed at a level below the first game interface. After the task entry identifier is generated, the second game interface can be updated based on the task entry identifier so that the task entry identifier is displayed in the updated second game interface.
[0055] In one embodiment, after the task entry mark is generated, the task entry mark can be displayed on the first game interface so that the player can perceive that the task progress has been saved. Optionally, after the task entry mark is generated, the task progress can be saved according to the player's operation, that is, the step of "responding to the task interruption operation for the first game task, generating the task entry mark corresponding to the first game task, interrupting the first game task and saving the task progress information of the first game task" includes:
[0056] In response to a progress saving operation for the first game task, generating a task entry identifier corresponding to the first game task, and displaying the task entry identifier on the first game interface;
[0057] In response to the save confirmation operation for the task entry identifier, the first game task is interrupted and the task progress information of the first game task is saved.
[0058] The progress saving operation and the saving confirmation operation may include at least one interactive operation selected from touch operation, mouse operation, keyboard operation, voice interaction and gesture control. For example, the progress saving operation may be a long press operation, the first game interface includes a control, the player long presses the control, and the terminal generates a task entry mark in response to the player's long press operation on the control, and displays the generated task entry mark on the first game interface. For another example, the player may trigger the terminal to generate and display the task entry mark by double-clicking the first game interface.
[0059] The save confirmation operation can act on the task entry mark displayed on the first game interface. For example, the player can click on the task entry mark. In response to the player clicking on the task entry mark, the terminal interrupts the first game task and saves the current game progress information of the first game task.
[0060] The save confirmation operation may also be to drag the task entry mark to the corresponding position on the first game interface according to the display position of the desired task entry mark on the second game interface, or to drag the task entry mark to a designated area on the first game interface. The designated area may be marked on the first game interface so that the player can drag the task entry mark to the designated area to confirm the saving of the task progress. That is, in one embodiment, in response to the progress saving operation for the first game task, at least one identification slot is also displayed on the first game interface;
[0061] The step of “interrupting the first game task and saving the task progress information of the first game task in response to the save confirmation operation on the task entry identifier” may include:
[0062] In response to the task entry identifier being dragged into the identifier slot, the first game task is interrupted, and the task progress information of the first game task is saved.
[0063] For example, in response to the progress saving operation for the first game task, in addition to displaying the task entry mark on the first game interface, at least one mark slot may be displayed on the first game interface, and the mark slot may be used to place the task entry mark. For example, the first game interface displaying the task entry mark and the mark slot may be as follows: Figure 2 shown.
[0064] In response to a drag operation on the task entry identifier, the task entry identifier can be controlled to move on the first game interface, and in response to the task entry identifier being dragged to the identifier slot, the task progress information of the first game task is saved.
[0065] Optionally, the display position of the identification slot on the first game interface can indicate the area in the second game interface used to display the task entrance logo. For example, if the first game interface and the second game interface are displayed in upper and lower layers, the identification slot and the area in the second game interface used to display the task entrance logo overlap, so that the player can quickly determine the location of the task entrance logo on the second game interface.
[0066] There may be multiple identification slots displayed on the first game interface, and each identification slot may correspond to a display position on the second game interface. According to the target identification slot where the task entry logo is placed, the specific display position of the task entry logo on the second game interface may be determined to display the task entry logo in the second game interface.
[0067] It is understandable that if a task entry mark is displayed at the display position of the second game interface corresponding to the mark slot, then the task entry mark can be displayed in the mark slot to remind the player that a task entry mark is displayed at the corresponding position of the second game interface. Optionally, when the player drags and drops the task entry mark to the mark slot, the player can adjust the task entry mark displayed in at least one mark slot to change the display position of the task entry mark on the second game interface.
[0068] In one embodiment, if the identification slot is not displayed on the first game interface, the player can drag and drop the task entry logo to the corresponding position in the first game interface according to the desired display position of the task entry logo on the second game interface to control the display position of the task entry logo on the second game interface, that is, the game interface display method provided in the embodiment of the present application may also include:
[0069] In response to the dragging operation on the task entry mark being ended, determining a second display position of the task entry mark on the second game interface according to a first display position of the task entry mark on the first game interface;
[0070] The step of “displaying a second game interface including a task entry mark” includes:
[0071] A second game interface including a task entry mark is displayed based on the second display position.
[0072] Specifically, the terminal can control the task entry logo to move on the first game interface in response to a drag operation on the task entry logo. When the drag operation ends, the first display position of the task entry logo on the first game interface is determined, and the second display position of the task entry logo on the second game interface is determined based on the first display position.
[0073] If an identification slot is displayed on the second game interface, ending the dragging operation may include dragging the task entry identification into the identification slot.
[0074] In one embodiment, the first game interface may be based on the second game interface as the background. Then, after determining the second display position of the task entry mark on the second game interface, the task entry may be updated and displayed in the interface background of the first game interface, so that the player can determine the display position of the task entry mark on the second game interface without exiting the first game task. That is, after the step of "determining the second display position of the task entry mark on the second game interface", the game interface display method provided in the embodiment of the present application may further include:
[0075] Update the task entrance logo and display it in the interface background of the first game interface.
[0076] For example, the second game interface can be updated based on the task entry identifier, and the updated second game interface includes the task entry identifier, so that the player can determine the display and display position of the task entry identifier in the interface background of the first game interface.
[0077] In one embodiment, the first game interface uses the second game interface as the background. Specifically, the first game interface can be displayed on the upper layer of the second game interface. After the task entry logo is displayed on the first game interface, the transparency of the first game interface can be increased so that the player can see the second game interface. For specific examples, please refer to Figure 3 ,exist Figure 3 In the first game interface shown, the second game interface displayed on the next layer can be seen, which is convenient for controlling the display position of the task entrance mark on the second game interface, that is, after the step of "the first game interface is displayed on the upper layer of the second game interface, and the task entrance mark is displayed on the first game interface", the game interface display method provided in the embodiment of the present application may also include:
[0078] Increase the transparency of the first game interface.
[0079] In the interface background of updating the task identification entrance to the first game interface, the task entrance identification and identification slot can be cancelled from being displayed on the first game interface. The first game interface after canceling the display of the task entrance identification and identification slot can be displayed as follows: Figure 4 As shown, Figure 4 The second game interface displayed at the lower layer of the first game interface includes a task entrance logo.
[0080] The transparency of the first game interface can be reduced, for example, the transparency of the first game interface is set to 0, so that the player can more easily obtain the information provided by the first game interface. That is, in one embodiment, after the step of "updating the task entry logo to the interface background", the game interface display method provided in the embodiment of the present application may also include:
[0081] Reduce the transparency of the first game interface.
[0082] Exemplarily, before displaying the task entry logo on the first game interface, the transparency of the first game interface can be set to 0. When displaying the task entry logo on the first game interface, the transparency of the first game interface can be set to 50%, etc. After the task entry logo is updated and displayed in the interface background, the transparency of the first game interface can be set to 0 again.
[0083] 103. In response to exiting the first game task, display a second game interface including a task entry mark, where the task entry mark can be used to trigger display of the first game interface corresponding to the game task progress information on the second game interface.
[0084] In response to the task interruption operation for the first game task, the terminal may also exit the first game task, and in response to exiting the first game task, display a second game interface including a task entry identifier.
[0085] Optionally, the first game interface may include a control, and the task interruption operation may act on the control to trigger the terminal to execute steps 102-103.
[0086] Optionally, the first game interface may provide a first control for saving the task progress of the first game task, and a second control for exiting the first game task. In response to a task interruption operation on the first control, a task entry identifier corresponding to the first game task may be generated, the first game task may be interrupted, and the task progress information of the first game task may be saved. In response to an interactive operation on the second control, the first game interface may be canceled, and a second game interface including the task entry identifier of the first game task may be displayed.
[0087] The first control and the second control may be two different controls or the same control. If the first control and the second control are the same control, then the task interruption operation and the operation of exiting the first game task may be different interactive operations, for example, the task interruption operation may be a long press, and the operation of exiting the first game task may be a click.
[0088] Optionally, if the player does not need to generate a task entry identifier on the second game interface, he or she may not perform the task interrupt operation on the first control to trigger the terminal to save the task progress information, but directly operate the second control to exit the first game task. In this case, the task progress of the first game task is not saved, and the task identifier entrance of the first game task is not displayed on the second game interface.
[0089] The player can return to the first game interface corresponding to the first game task with one click through the task entry mark on the second game interface, and restore the task progress when the first game task was interrupted. At least one task entry mark can be displayed on the second game interface, and each task entry mark corresponds to a first game task. In response to the selection operation of the target task entry mark in the at least one task entry mark, the corresponding first game interface is displayed. That is, in one embodiment, there is at least one task entry mark in the second game interface, and each task entry mark corresponds to a first game task. The game interface display method provided in the embodiment of the present application may also include:
[0090] In response to a selection operation on a target task identifier among at least one task entry identifier, determining a target first game task corresponding to the target task entry identifier and task progress information of the target first game task;
[0091] Based on the task progress information of the target first game task, a first game interface under the task progress when the target first game task is interrupted is generated and displayed.
[0092] Among them, the target task identifier can be any one of at least one task entry identifier. In response to the selection operation of the target task identifier in at least one task entry identifier, the target first game task corresponding to the target task entry identifier and the task progress information of the target first game task are determined; based on the task progress information of the target first game task, the first game interface under the task progress when the target first game task is interrupted is generated and displayed.
[0093] The task entry mark may be automatically canceled after the first game task is completed or ended, or it may be canceled in response to the player's operation. That is, in one embodiment, the game interface display method provided in the embodiment of the present application may further include:
[0094] In response to an entry closing operation on the task entry mark on the second game interface, canceling the display of the task entry mark on the second game interface;
[0095] And / or, in response to the completion of the first game task or the end of the first game task, the task entry mark is cancelled on the second game interface.
[0096] Among them, the entry closing operation may include at least one interactive operation selected from touch operation, mouse operation, keyboard operation, voice interaction and gesture control. For example, the entry closing operation may be to drag the task entry mark upward, or each task entry mark corresponds to a closing control, and the entry closing operation is an interactive operation acting on the closing control.
[0097] Among them, the completion of the first game task may mean that the task completion progress of the first game task is 100%, and the end of the task may be that the task is terminated, or the first game task cannot be continued due to the failure of time and other conditions to be met. For example, the player does not cancel the display of the task entry mark through the entry closing operation. When the completion of the first game task is detected or the first game task ends, the task entry mark can be cancelled from being displayed on the second game interface.
[0098] As can be seen from the above, the embodiment of the present application displays the first game interface corresponding to the first game task of the target game; in response to the task interruption operation for the first game task, generates a task entry identifier corresponding to the first game task, interrupts the first game task and saves the task progress information of the first game task; in response to exiting the first game task, displays the second game interface including the task entry identifier, wherein the task entry identifier can be used to trigger the display of the first game interface corresponding to the game task progress information on the second game interface, so that after the first game task is exited, the task progress of the first game task can be retained, and the task entry identifier on the second game interface can be used to return to the first game interface with one click and restore the task progress when the first game task was interrupted, thereby improving the player's gaming experience.
[0099] In addition, since the task progress of the first game task is saved, the player does not need to perform repeated game operations when entering the first game task again, reducing the processing pressure of the terminal and the server to respond to the player's game operations; and the player can enter the first game interface with one click on the second game interface, and only after triggering the terminal to display multiple levels of game interfaces can the first game interface be triggered to display, which can further reduce the processing pressure of the terminal to respond to user operations.
[0100] In order to better illustrate the game interface display method provided in the embodiment of the present application, the following further examples are given to illustrate: Figure 5 As shown, the specific process of the game interface display method can be as follows:
[0101] 201. Display a first game interface corresponding to a first game task of a target game, where the first game interface includes a task exit control.
[0102] 202. In response to a task interruption operation on a task exit control, a task entry identifier and at least one identifier slot corresponding to a first game task are displayed on a first game interface.
[0103] In response to the task interruption operation on the task exit control, a task entry identifier corresponding to the first game task can be generated, and the task entry identifier corresponding to the first game task and at least one identifier slot can be displayed on the first game interface. The identifier slot can be used to place the task entry identifier.
[0104] Optionally, the first game interface can be displayed on an upper layer of the second game interface. Before displaying the task entry logo and at least one logo slot on the first game interface, the transparency of the first game interface can be set to 0, that is, the first game interface is completely opaque.
[0105] When displaying the task entry logo and at least one logo slot on the first game interface, the transparency of the first game interface can be set to 50%, etc., and the first game interface appears translucent, so that the player can see the second game interface to know the location of the task entry logo on the second game interface.
[0106] 203. In response to the task entry identifier being dragged to the target identifier slot, interrupt the first game task and save the task progress information of the first game task.
[0107] For example, in response to a drag operation on a task entry mark, the task entry mark can be controlled to move on the first game interface, and in response to the task entry mark being dragged into the mark slot, the task progress information of the first game task is saved.
[0108] Optionally, after the player drags the task entry logo to the logo slot, a prompt message indicating that the task progress has been successfully saved can be displayed on the first game interface, for example, "Temporary save settings successful!" can be displayed.
[0109] Optionally, if the first game interface is displayed on the upper layer of the second game interface, the task entry logo can also be updated to the second game interface. The transparency of the first game interface can also be set to 0, so that the first game interface is in a completely opaque state again.
[0110] 204. In response to a task exit operation on a task exit control, display a second game interface, wherein the second game interface includes a task entry mark.
[0111] Among them, the task interruption operation and the task exit operation are different interactive operations. For example, the task interruption operation can be long pressing the task exit control, and the task exit operation can be clicking the task exit control.
[0112] 205. In response to a selection operation on a target task identifier among at least one task entry identifier, determine a target first game task corresponding to the target task entry identifier.
[0113] The target task identifier may be any one of at least one task entry identifier, and in response to a selection operation on the target task identifier in at least one task entry identifier, the target first game task corresponding to the target task entry identifier is determined.
[0114] 206. Determine task progress information of the target first game task.
[0115] 207. Based on the task progress information of the target first game task, display the first game interface under the task progress when the target first game task is interrupted.
[0116] Based on the task progress information of the target first game task, the first game interface under the task progress when the target first game task is interrupted is generated and displayed, so as to realize one-click return to the first game interface of the first game task and restore the task progress when the first game task is interrupted.
[0117] As can be seen from the above, the embodiment of the present application displays a first game interface corresponding to a first game task of a target game, wherein the first game interface includes a task exit control; in response to a task interruption operation on the task exit control, a task entry identifier and at least one identifier slot corresponding to the first game task are displayed on the first game interface; in response to the task entry identifier being dragged to the target identifier slot, the first game task is interrupted and the task progress information of the first game task is saved; in response to the task exit operation on the task exit control, a second game interface is displayed, wherein the second game interface includes a task entry identifier; in response to a selection operation on a target task identifier in at least one task entry identifier, a target first game task corresponding to the target task entry identifier is determined; task progress information of the target first game task is determined; based on the task progress information of the target first game task, the first game interface under the task progress when the target first game task is interrupted is displayed, so that after the first game task is exited, the task progress of the first game task is retained to avoid repeated operations, and the task entry identifier on the second game interface can be used to return to the first game interface with one click, and the task progress when the first game task is interrupted is restored, thereby improving the fluency of the game, enabling players to focus more on the game itself rather than cumbersome interface operations, and improving the player's gaming experience.
[0118] In order to facilitate better implementation of the game interface display method provided in the embodiment of the present application, a game interface display device is also provided in one embodiment. The meanings of the terms are the same as those in the above-mentioned game interface display method, and the specific implementation details can refer to the description in the method embodiment.
[0119] The game interface display device can be integrated into a computer device, such as Figure 6 As shown, the game interface display device may include: an interface display unit 301, a task interruption unit 302 and a task exit unit 303, which are specifically as follows:
[0120] (1) An interface display unit 301, used to display a first game interface corresponding to a first game task of a target game.
[0121] In one embodiment, the interface display unit 301 may also be used to:
[0122] Displaying a second game interface of the target game, where the second game interface can be used to execute a second game task of the target game;
[0123] In response to entering the first game task, displaying a first game interface corresponding to the first game task, wherein the interface background of the first game interface is generated based on the second game interface;
[0124] The game interface display device provided in the embodiment of the present application may also include:
[0125] The updating unit is used to update the task entry mark and display it in the interface background of the first game interface.
[0126] In one embodiment, the game interface display device provided in the embodiment of the present application may further include:
[0127] Increase the transparency of the first game interface.
[0128] In one embodiment, the game interface display device provided in the embodiment of the present application may further include:
[0129] Reduce the transparency of the first game interface.
[0130] (2) A task interruption unit 302 is used to generate a task entry identifier corresponding to the first game task in response to a task interruption operation on the first game task, interrupt the first game task and save task progress information of the first game task.
[0131] In one embodiment, the task interruption unit 302 may also be used to:
[0132] In response to a progress saving operation for the first game task, generating a task entry identifier corresponding to the first game task, and displaying the task entry identifier on the first game interface;
[0133] In response to the save confirmation operation for the task entry identifier, the first game task is interrupted and the task progress information of the first game task is saved.
[0134] In one embodiment, the task interruption unit 302 may also be used to:
[0135] In response to the progress saving operation for the first game task, at least one identification slot is further displayed on the first game interface;
[0136] In response to the task entry identifier being dragged into the identifier slot, the first game task is interrupted, and the task progress information of the first game task is saved.
[0137] (3) A task exit unit 303, which is used to display a second game interface including a task entry mark in response to exiting the first game task, where the task entry mark can be used to trigger the display of the first game interface corresponding to the game task progress information on the second game interface.
[0138] In one embodiment, the game interface display device provided in the embodiment of the present application may further include:
[0139] a position determination unit, configured to determine, in response to the completion of the dragging operation on the task entry identifier, a second display position of the task entry identifier on the second game interface according to the first display position of the task entry identifier on the first game interface;
[0140] The task exit unit 303 may also be used to:
[0141] A second game interface including a task entry mark is displayed based on the second display position.
[0142] In one embodiment, there is at least one task entry mark in the second game interface, and each task entry mark corresponds to a first game task. The game interface display device provided in the embodiment of the present application may also include:
[0143] A selection unit, configured to determine a target first game task corresponding to the target task entry identifier and task progress information of the target first game task in response to a selection operation on the target task identifier in the at least one task entry identifier;
[0144] The display unit is used to generate and display a first game interface under the task progress when the target first game task is interrupted based on the task progress information of the target first game task.
[0145] In one embodiment, the task entry identifier includes a task identifier of the first game task and / or interruption indication information of the first game task, the task identifier includes at least one of a task name and a task icon, and the interruption indication information includes at least one of a task interruption progress and a task interruption time.
[0146] In one embodiment, the first game task includes at least one of a task of synthesizing virtual game resources and a task of upgrading virtual game resources.
[0147] In one embodiment, the game interface display device provided in the embodiment of the present application may further include:
[0148] A first cancel display unit, configured to cancel display of the task entry mark on the second game interface in response to an entry closing operation on the task entry mark on the second game interface;
[0149] And / or, a first cancellation display unit is used to cancel the display of the task entry mark on the second game interface in response to the completion of the first game task or the end of the first game task.
[0150] As can be seen from the above, the game interface display device of the embodiment of the present application displays the first game interface corresponding to the first game task of the target game through the interface display unit 301; the task interruption unit 302 generates a task entry identifier corresponding to the first game task in response to the task interruption operation for the first game task, interrupts the first game task and saves the task progress information of the first game task; the task exit unit 303 displays the second game interface including the task entry identifier in response to exiting the first game task, wherein the task entry identifier can be used to trigger the display of the first game interface corresponding to the game task progress information on the second game interface, so that the task progress of the first game task can be retained after the first game task is exited, and the task entry identifier on the second game interface can be used to return to the first game interface with one click and restore the task progress when the first game task is interrupted.
[0151] Accordingly, the embodiment of the present application also provides a computer device, which may be a terminal. Figure 7 As shown, Figure 7 A schematic diagram of the structure of a computer device provided in an embodiment of the present application. The computer device 500 includes a processor 501 having one or more processing cores, a memory 502 having one or more computer-readable storage media, and a computer program stored in the memory 502 and executable on the processor. The processor 501 is electrically connected to the memory 502. It will be understood by those skilled in the art that the computer device structure shown in the figure does not constitute a limitation on the computer device, and may include more or fewer components than shown in the figure, or combine certain components, or arrange the components differently.
[0152] The processor 501 is the control center of the computer device 500. It uses various interfaces and lines to connect the various parts of the entire computer device 500, executes various functions of the computer device 500 and processes data by running or loading software programs and / or modules stored in the memory 502, and calling data stored in the memory 502, thereby monitoring the computer device 500 as a whole.
[0153] In the embodiment of the present application, the processor 501 in the computer device 500 will load instructions corresponding to the processes of one or more application programs into the memory 502 according to the following steps, and the processor 501 will run the application programs stored in the memory 502 to implement various functions:
[0154] Displaying a first game interface corresponding to a first game task of a target game;
[0155] In response to a task interruption operation for the first game task, generating a task entry identifier corresponding to the first game task, interrupting the first game task and saving task progress information of the first game task;
[0156] In response to exiting the first game task, a second game interface including a task entry mark is displayed, wherein the task entry mark can be used to trigger display of the first game interface corresponding to the game task progress information on the second game interface.
[0157] From the above, it can be seen that the present application can retain the task progress of the first game task after the first game task is exited, and through the task entry mark on the second game interface, it is possible to return to the first game interface with one click and restore the task progress when the first game task was interrupted, thereby improving the player's gaming experience.
[0158] In addition, since the task progress of the first game task is saved, the player does not need to perform repeated game operations when entering the first game task again, reducing the processing pressure of the terminal and the server to respond to the player's game operations; and the player can enter the first game interface with one click on the second game interface, and only after triggering the terminal to display multiple levels of game interfaces can the first game interface be triggered to display, which can further reduce the processing pressure of the terminal to respond to user operations.
[0159] The specific implementation of the above operations can be found in the previous embodiments, which will not be described in detail here.
[0160] Optional, such as Figure 7 As shown, the computer device 500 further includes: a touch screen 503, a radio frequency circuit 504, an audio circuit 505, an input unit 506, and a power supply 507. The processor 501 is electrically connected to the touch screen 503, the radio frequency circuit 504, the audio circuit 505, the input unit 506, and the power supply 507, respectively. Those skilled in the art can understand that Figure 7 The computer device structure shown in the figure does not constitute a limitation on the computer device, and may include more or less components than shown in the figure, or combine certain components, or arrange the components differently.
[0161] The touch display screen 503 can be used to display a graphical user interface and receive operation instructions generated by the user acting on the graphical user interface. The touch display screen 503 may include a display panel and a touch panel. Among them, the display panel may be used to display information input by the user or information provided to the user and various graphical user interfaces of computer equipment, and these graphical user interfaces may be composed of graphics, text, icons, videos and any combination thereof. Optionally, the display panel may be configured in the form of a liquid crystal display (LCD, Liquid Crystal Display), an organic light emitting diode (OLED, Organic Light-Emitting Diode) and the like. The touch panel may be used to collect the user's touch operation on or near it (such as the user uses any suitable object or attachment such as a finger, a stylus, etc. on the touch panel or near the touch panel), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Optionally, the touch panel may include two parts, a touch detection device and a touch controller. Among them, the touch detection device detects the user's touch orientation, detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into the touch point coordinates, and then sends it to the processor 501, and can receive the command sent by the processor 501 and execute it. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it is transmitted to the processor 501 to determine the type of touch event, and then the processor 501 provides a corresponding visual output on the display panel according to the type of touch event. In an embodiment of the present application, the touch panel and the display panel can be integrated into the touch display screen 503 to realize the input and output functions. However, in some embodiments, the touch panel and the touch panel can be used as two independent components to realize the input and output functions. That is, the touch display screen 503 can also be used as a part of the input unit 506 to realize the input function.
[0162] The radio frequency circuit 504 may be used to send and receive radio frequency signals, so as to establish wireless communication with a network device or other computer devices through wireless communication, and to send and receive signals between the network device or other computer devices.
[0163] The audio circuit 505 can be used to provide an audio interface between the user and the computer device through a speaker and a microphone. The audio circuit 505 can transmit the electrical signal converted from the received audio data to the speaker, which is converted into a sound signal for output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 505 and converted into audio data, and then the audio data is output to the processor 501 for processing, and then sent to another computer device through the radio frequency circuit 504, or the audio data is output to the memory 502 for further processing. The audio circuit 505 may also include an earphone jack to provide communication between an external headset and the computer device.
[0164] The input unit 506 may be used to receive input numbers, character information or user feature information (such as fingerprint, iris, facial information, etc.), and generate keyboard, mouse, joystick, optical or trackball signal input related to user settings and function control.
[0165] The power supply 507 is used to supply power to various components of the computer device 500. Optionally, the power supply 507 can be logically connected to the processor 501 through a power management system, so that the power management system can manage charging, discharging, and power consumption. The power supply 507 can also include one or more DC or AC power supplies, recharging systems, power failure detection circuits, power converters or inverters, power status indicators, and other arbitrary components.
[0166] although Figure 7 Not shown, the computer device 500 may also include a camera, a sensor, a wireless fidelity module, a Bluetooth module, etc., which will not be described in detail here.
[0167] In the above embodiments, the description of each embodiment has its own emphasis. For parts that are not described in detail in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.
[0168] A person of ordinary skill in the art will appreciate that all or part of the steps in the various methods of the above embodiments may be completed by instructions, or by controlling related hardware through instructions. The instructions may be stored in a computer-readable storage medium and loaded and executed by a processor.
[0169] To this end, an embodiment of the present application provides a computer-readable storage medium, in which a plurality of computer programs are stored, and the computer program can be loaded by a processor to execute the steps in any of the game interface display methods provided in the embodiments of the present application. For example, the computer program can execute the following steps:
[0170] Displaying a first game interface corresponding to a first game task of a target game;
[0171] In response to a task interruption operation for the first game task, generating a task entry identifier corresponding to the first game task, interrupting the first game task and saving task progress information of the first game task;
[0172] In response to exiting the first game task, a second game interface including a task entry mark is displayed, wherein the task entry mark can be used to trigger display of the first game interface corresponding to the game task progress information on the second game interface.
[0173] From the above, it can be seen that the present application can retain the task progress of the first game task after the first game task is exited, and through the task entry mark on the second game interface, it is possible to return to the first game interface with one click and restore the task progress when the first game task was interrupted, thereby improving the player's gaming experience.
[0174] In addition, since the task progress of the first game task is saved, the player does not need to perform repeated game operations when entering the first game task again, reducing the processing pressure of the terminal and the server to respond to the player's game operations; and the player can enter the first game interface with one click on the second game interface, and only after triggering the terminal to display multiple levels of game interfaces can the first game interface be triggered to display, which can further reduce the processing pressure of the terminal to respond to user operations.
[0175] The specific implementation of the above operations can be found in the previous embodiments, which will not be described in detail here.
[0176] The storage medium may include: a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk, etc.
[0177] The above is a detailed introduction to a game interface display method, device, computer equipment and computer storage medium provided in the embodiments of the present application. Specific examples are used in this article to illustrate the principles and implementation methods of the present application. The description of the above embodiments is only used to help understand the method of the present application and its core idea; at the same time, for technical personnel in this field, according to the ideas of the present application, there will be changes in the specific implementation methods and application scopes. In summary, the content of this specification should not be understood as a limitation on the present application.
Claims
1. A game interface display method, characterized in that: include: Displaying a first game interface corresponding to a first game task of a target game; In response to a task interruption operation for the first game task, generating a task entry identifier corresponding to the first game task, interrupting the first game task and saving task progress information of the first game task; In response to exiting the first game task, a second game interface including the task entry identifier is displayed, and the task entry identifier can be used to trigger display of a first game interface corresponding to the game task progress information on the second game interface.
2. The method according to claim 1, characterized in that The step of generating a task entry identifier corresponding to the first game task in response to the task interruption operation for the first game task, interrupting the first game task and saving task progress information of the first game task includes: In response to a progress saving operation for the first game task, generating a task entry mark corresponding to the first game task, and displaying the task entry mark on the first game interface; In response to a save confirmation operation for the task entry identifier, the first game task is interrupted and task progress information of the first game task is saved.
3. The method according to claim 2, characterized in that In response to a progress saving operation for the first game task, at least one identification slot is further displayed on the first game interface; In response to the save confirmation operation for the task entry identifier, interrupting the first game task and saving the task progress information of the first game task includes: In response to the task entry identifier being dragged into the identifier slot, the first game task is interrupted, and task progress information of the first game task is saved.
4. The method according to claim 2, characterized in that: The method further comprises: In response to the dragging operation on the task entry mark being ended, determining a second display position of the task entry mark on the second game interface according to the first display position of the task entry mark on the first game interface; The display of the second game interface including the task entry mark includes: A second game interface including the task entry mark is displayed based on the second display position.
5. The method according to claim 4, characterized in that The display of the first game interface corresponding to the first game task of the target game includes: Displaying a second game interface of the target game, where the second game interface can be used to execute a second game task of the target game; In response to entering the first game task, displaying a first game interface corresponding to the first game task, wherein the interface background of the first game interface is generated based on the second game interface; After determining the second display position of the task entry mark on the second game interface, the method further includes: The task entry logo is updated and displayed in the interface background of the first game interface.
6. The method according to claim 5, characterized in that The first game interface is displayed on an upper layer of the second game interface. After the task entry mark is displayed on the first game interface, the method further includes: Increase the transparency of the first game interface.
7. The method according to claim 6, characterized in that After updating and displaying the task entry mark in the interface background, the method further includes: Reduce the transparency of the first game interface.
8. The method according to claim 1, characterized in that There is at least one task entry mark in the second game interface, each of the task entry marks corresponds to a first game task, and the method further includes: In response to a selection operation on a target task identifier among the at least one task entry identifier, determining a target first game task corresponding to the target task entry identifier and task progress information of the target first game task; Based on the task progress information of the target first game task, a first game interface under the task progress when the target first game task is interrupted is generated and displayed.
9. The method according to claim 1, characterized in that: The task entry identifier includes the task identifier of the first game task and / or the interruption indication information of the first game task, the task identifier includes at least one of a task name and a task icon, and the interruption indication information includes at least one of a task interruption progress and a task interruption time.
10. The method according to any one of claims 1 to 9, characterized in that: The first game task includes at least one of a synthesis task of virtual game resources and an upgrade task of the virtual game resources.
11. The method according to claim 1, characterized in that: The method further comprises: In response to an entry closing operation on the task entry mark on the second game interface, canceling the display of the task entry mark on the second game interface; And / or, in response to the completion of the first game task or the end of the first game task, the task entry logo is undisplayed on the second game interface.
12. A game interface display device, characterized in that: include: An interface display unit, used to display a first game interface corresponding to a first game task of a target game; a task interruption unit, configured to generate a task entry identifier corresponding to the first game task in response to a task interruption operation on the first game task, interrupt the first game task and save task progress information of the first game task; A task exit unit is used to display a second game interface including the task entry mark in response to exiting the first game task, and the task entry mark can be used to trigger the display of the first game interface corresponding to the game task progress information on the second game interface.
13. A computer device, characterized in that: It comprises a memory and a processor; the memory stores a computer program, and the processor is used to run the computer program in the memory to execute the game interface display method described in any one of claims 1 to 11.
14. A computer-readable storage medium, characterized in that: The computer-readable storage medium is used to store a computer program, and the computer program is loaded by a processor to execute the game interface display method described in any one of claims 1 to 11.
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