A method, apparatus, device and medium for information sharing in a game

By generating and sharing game scene videos carrying location information, the limitations of location marking functions in existing technologies are overcome, enabling the sharing of detailed information without requiring operation within the player's field of vision, thus improving the efficiency of tactical coordination in the game.

CN119701374BActive Publication Date: 2026-02-10NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202510097292.3
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2025-01-21
Publication Date
2026-02-10
Estimated Expiration
2045-01-21

AI Technical Summary

Technical Problem

The existing location marking function in games can only be done within the player's field of vision, and can only share the coordinates of the marked point, which cannot reflect detailed information, increasing communication costs and difficulties.

Method used

The terminal device provides a graphical user interface to obtain the game scene video of the controlled virtual character's field of vision within a preset time period before the current moment, and generates and shares a target video carrying location information, including at least some video clips in the game scene video and the location information of the controlled virtual character.

Benefits of technology

It enables the sharing of location information without requiring the player to operate within their current field of vision, thus avoiding the exposure of their location. At the same time, it allows for the sharing of detailed information about the game scene, reducing communication costs and difficulties, and improving the efficiency and accuracy of tactical cooperation.

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Abstract

Embodiments of the present application provide a method, device, equipment and medium for sharing information in a game, comprising: in response to a first trigger operation on a target control, obtaining a game scene video, the game scene video being a recording of a game scene picture corresponding to a field of view of a controlled virtual character within a preset time period before a current time; generating a target video to be shared according to the game scene video, the target video including at least part of a video segment in the game scene video and position information of the controlled virtual character corresponding to the video segment; and in response to a sharing operation on the target video, sharing the target video, which realizes sharing of a pre-recorded game scene video carrying position information. Since the sharing is of a pre-recorded game scene video, there is no need to operate within the player's visual range, which avoids exposing one's own position. Moreover, on the basis of sharing the position, detailed information carried by the game scene video can also be shared, which reduces the cost and difficulty of communication.
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Description

TECHNICAL FIELD

[0001] The present application relates to the technical field of games, in particular to a method, device, equipment and medium for information sharing in a game. BACKGROUND

[0002] In a game scene, a position marking function is usually involved, such as marking a position by a player when an enemy is found, and then sharing the coordinate information of the marking point with other players.

[0003] In the existing position marking function, the position marking can usually be performed within the visual range of the player, the position of the player is exposed at the same time of marking, and only the coordinate of the marking point can be shared, and detailed information cannot be reflected, and the detailed information needs to be communicated through the sending of voice and text, increasing the communication cost and difficulty. SUMMARY

[0004] In view of the above problems, a method, device, equipment and medium for information sharing in a game are provided to overcome the above problems or at least partially solve the above problems, comprising:

[0005] A method for information sharing in a game provides a graphical user interface through a terminal device, the graphical user interface displays at least part of a game scene and a target control, the game scene includes a controlled virtual character, and the method comprises:

[0006] In response to a first trigger operation on the target control, a game scene video is obtained, the game scene video is a video recording of a game scene picture corresponding to the visual field of the controlled virtual character within a preset time length before the current time;

[0007] According to the game scene video, a target video to be shared is generated; wherein the target video includes at least part of a video segment in the game scene video and position information of the controlled virtual character corresponding to the video segment;

[0008] In response to a sharing operation on the target video, the target video is shared.

[0009] A device for information sharing in a game provides a graphical user interface through a terminal device, the graphical user interface displays at least part of a game scene and a target control, the game scene includes a controlled virtual character, and the device comprises:

[0010] A first trigger operation response module is configured to obtain a game scene video in response to a first trigger operation on the target control, the game scene video being a video recording of a game scene picture corresponding to the visual field of the controlled virtual character within a preset time length before the current time;

[0011] The data to be shared generation module is configured to generate a target video to be shared according to the game scene video; wherein the target video comprises at least part of a video segment in the game scene video and position information of the controlled virtual character corresponding to the video segment.

[0012] The sharing operation response module is configured to share the target video in response to a sharing operation on the target video.

[0013] A terminal device comprises a processor, a memory, and a computer program stored on the memory and capable of running on the processor, and the computer program, when executed by the processor, implements the method described above.

[0014] A computer-readable storage medium stores a computer program, and the computer program, when executed by a processor, implements the method described above.

[0015] Embodiments of the present application have the following advantages:

[0016] In the embodiments of the present application, a graphical user interface is provided by a terminal device, and the graphical user interface displays at least part of a game scene and a target control, the game scene comprising a controlled virtual character. A game scene video is obtained in response to a first triggering operation on the target control, the game scene video being a recording of a game scene picture corresponding to the field of view of the controlled virtual character within a preset time length before the current time. Then, a target video to be shared is generated according to the game scene video, the target video comprising at least part of a video segment in the game scene video and position information of the controlled virtual character corresponding to the video segment. In response to a sharing operation on the target video, the target video is shared. This realizes sharing of a pre-recorded game scene video carrying position information. Since it is the pre-recorded game scene video that is shared, there is no need to operate within the current visual range of the player, thereby avoiding exposure of one's own position. Moreover, on the basis of sharing the position, detailed information carried by the game scene video can also be shared, so that the sharer can quickly determine the position shared by the player, thereby reducing the cost and difficulty of communication. BRIEF DESCRIPTION OF DRAWINGS

[0017] In order to more clearly illustrate the technical solutions of the present application, the following will briefly introduce the drawings needed to be used in the description of the present application. Obviously, the drawings in the following description are only some embodiments of the present application, and other drawings can also be obtained by those skilled in the art without any creative labor on the basis of these drawings.

[0018] Figure 1 is a step flow chart of a method for sharing information in a game provided by some embodiments of the present application;

[0019] Figure 2a This is a schematic diagram of a graphical user interface provided in some embodiments of the present invention;

[0020] Figure 2b This is a schematic diagram of another graphical user interface provided in some embodiments of the present invention;

[0021] Figure 2c This is a schematic diagram of another graphical user interface provided in some embodiments of the present invention;

[0022] Figure 2d This is a schematic diagram of another graphical user interface provided in some embodiments of the present invention;

[0023] Figure 3 This is a flowchart of another method for information sharing in a game provided by some embodiments of the present invention;

[0024] Figure 4 This is a flowchart of another method for information sharing in a game provided by some embodiments of the present invention;

[0025] Figure 5 This is a flowchart of another method for information sharing in a game provided by some embodiments of the present invention;

[0026] Figure 6 This is a structural block diagram of a device for sharing information in a game, provided in some embodiments of the present invention. Detailed Implementation

[0027] To make the above-mentioned objects, features, and advantages of the present invention more apparent and understandable, the present invention will be further described in detail below with reference to the accompanying drawings and specific embodiments. Obviously, the described embodiments are only some, not all, of the embodiments of the present invention. All other embodiments obtained by those skilled in the art based on the embodiments of the present invention without inventive effort are within the scope of protection of the present invention.

[0028] Reference Figure 1 This diagram illustrates a flowchart of steps in a game information sharing method according to some embodiments of the present invention. A graphical user interface (GUI) is provided through a terminal device, displaying at least a portion of the game scene and target controls. The game scene includes a controlled virtual character. In some embodiments of the present invention, the target controls are displayed on the main game interface or a chat interface. Figure 2a The target control 201 can be displayed in the main game interface, such as... Figure 2b The target control 202 can also be displayed in the chat box of the same team, enriching the game's communication system by adding target controls to the main game interface and chat interface.

[0029] Specifically, it may include the following steps:

[0030] Step 101: In response to the first trigger operation on the target control, acquire the game scene video, which is a recording of the game scene screen corresponding to the field of view of the controlled virtual character within a preset time period before the current moment.

[0031] In some examples, the game can be a first-person shooter (FPS) game, and the game scene video can be a recording of the game scene corresponding to the viewpoint of the controlled virtual character.

[0032] In practical applications, the game scene corresponding to the field of view of the controlled virtual character within a preset time period before the current moment can be recorded to obtain a game scene video. For example, if the preset time period is 5 minutes, the pre-recorded game scene video can be obtained when the player clicks on the target control.

[0033] In some embodiments of the present invention, the method further includes:

[0034] During gameplay, game scene videos are recorded according to preset rules; game scene videos that exceed the preset duration at the current moment are deleted.

[0035] In some examples, game scene videos can be recorded in real time, or they can be recorded at preset time intervals, such as 30-second intervals. Of course, other rules can also be followed for recording.

[0036] In practical applications, only game scene videos within a preset duration range before the current moment are retained, while game scene videos outside the preset duration range before the current moment are deleted. For example, only game scene videos within the first 5 minutes before the current moment are retained, and other game scene data are dynamically deleted.

[0037] In some examples, the system can automatically start the recording function after the game begins, continuously recording and saving the game scene video, and dynamically deleting game scene videos outside the preset duration range. In other examples, players can manually start the recording function, continuously recording and saving the game scene video, and dynamically deleting game scene videos outside the preset duration range.

[0038] Step 102: Generate a target video to be shared based on the game scene video; wherein the target video includes at least a portion of the video clips in the game scene video and the location information of the controlled virtual character corresponding to the video clips.

[0039] When recording game scene videos, attribute information related to the game scene video, such as location information, can be recorded. Then, at least some video segments and the location information of the controlled virtual characters corresponding to the video segments can be determined from the game scene video to obtain the target video to be shared. That is, the target video can carry the location information of the controlled virtual characters to achieve location sharing.

[0040] In some embodiments of the present invention, the target video also includes the recording time information of the target video. By adding the time recording function, more detailed information can be shared with teammates.

[0041] Since the sharing is based on pre-recorded video footage of the game scene, there's no need to mark locations within the player's field of vision, thus avoiding revealing their position. Furthermore, because the game scene video carries detailed information such as the number of enemies and their characters, it allows for the sharing of detailed information, eliminating the need for communication via voice or text, thereby reducing the cost and difficulty of communication.

[0042] In this embodiment of the invention, by sharing at least some video clips in the game scene video and the location information of the controlled virtual characters corresponding to the video clips, information transmission, recording, and positioning are integrated into one, reducing the communication costs and steps for players, promoting optimized tactical cooperation, and improving the quality and efficiency of cooperation.

[0043] In some embodiments of the present invention, generating a target video to be shared based on the game scene video includes: displaying a target window in the graphical user interface, the target window being used to display the game scene video; and obtaining the target video to be shared in response to a cropping operation on the game scene video, the target video containing at least a portion of the video segments of the game scene video.

[0044] When a player clicks on a target control, the target window can be displayed in the graphical user interface, such as... Figure 2c The target window 203 is then used to display a pre-recorded video of the game scene.

[0045] After displaying the game scene video, at least some video clips can be selected from the game scene video by performing a cropping operation, which improves the accuracy of shared videos.

[0046] like Figure 2c A capture control 204 can be set up to capture the game scene video displayed in the video window 203, and then filter out the required video segments.

[0047] In some embodiments of the present invention, the method further includes:

[0048] In response to a second triggering operation on the target control, the target window is hidden.

[0049] In some examples, when the target control is clicked again without any sharing operation, the display of the game scene video can be turned off, i.e., the target window can be hidden.

[0050] In some embodiments of the present invention, generating a target video to be shared based on the game scene video includes: responding to a marking operation for a target position in a target image frame in the game scene video, adding a target marker to the associated position of the target position in all image frames containing the target position; and obtaining the target video based on the image frames containing the target marker.

[0051] In practical applications, target locations in target image frames of game scene videos can be marked, such as by double-clicking the same location, thereby setting a target mark in the target image frame. Target marks can also be added to associated locations in all image frames containing the target location. Then, the target video can be obtained based on the image frames containing the target marks, enabling the marking and sharing of locations other than the location information of the controlled virtual character.

[0052] like Figure 2d You can set a target marker icon 205 in all image frames containing the target location. After sharing it with other players, they can view the target marker icon in the video and on the map.

[0053] In some embodiments of the present invention, generating a target video to be shared based on the game scene video includes: responding to an image scaling operation on the game scene video, performing a scaling operation on the image frames contained in the game scene video to obtain the target video to be shared.

[0054] In practical applications, the image scaling operation of the game scene video can be performed, such as zooming in or out by moving two fingers in opposite directions or relative to each other on the screen. This allows the image frames contained in the game scene video to be zoomed in or out according to the corresponding image scaling operation, thus determining the video to be framed and obtaining the target video to be shared.

[0055] Step 103: In response to the sharing operation of the target video, the target video is shared.

[0056] In practical applications, shared operation controls can be set up, such as... Figure 2c and Figure 2dThe "Send" button allows players to send target videos to other players by clicking the sharing control. This enables the sharing of target videos that include time, recording information, location information, and target markers. In other words, it allows for the sharing of real-time battle situation information, such as "where I was, what I saw, and what dangers I encountered." This enriches the communication system, enables more accurate synchronization of battle situations, promotes optimized tactical coordination, and improves the quality and efficiency of teamwork.

[0057] In some examples, upon receiving a shared target, a tooltip icon, such as a tooltip bubble, can be displayed in the target control within the graphical user interface. Clicking the target control then displays the target video sent by a teammate. In some examples, the target video sent by a teammate can also be displayed within the chat system. In some examples, if the target video includes a target marker, a target marker icon can be displayed on the map.

[0058] In this embodiment of the invention, a graphical user interface (GUI) is provided by a terminal device. The GUI displays at least a portion of the game scene and target controls. The game scene includes a controlled virtual character. In response to a first trigger operation on the target control, a game scene video is acquired. The game scene video is a recording of the game scene screen corresponding to the field of view of the controlled virtual character within a preset time period before the current moment. Then, based on the game scene video, a target video to be shared is generated. The target video includes at least a portion of the video clips in the game scene video and the location information of the controlled virtual character corresponding to the video clips. In response to a sharing operation on the target video, the target video is shared. This realizes the sharing of a pre-recorded game scene video carrying location information. Since it is a sharing of a pre-recorded game scene video, there is no need to operate within the player's current field of view, avoiding the exposure of one's location. In addition to sharing the location, it can also share the detailed information carried by the game scene video, allowing the recipient to quickly determine the location shared by the player, reducing the cost and difficulty of communication.

[0059] Reference Figure 3 The diagram illustrates a flowchart of another method for information sharing in a game provided by some embodiments of the present invention, which may specifically include the following steps:

[0060] Step 301: In response to the first trigger operation on the target control, acquire the game scene video, which is a recording of the game scene screen corresponding to the field of view of the controlled virtual character within a preset time period before the current moment.

[0061] In some examples, the game can be a first-person shooter, and the game scene video can be a recording of the game scene corresponding to the viewpoint of the controlled virtual character.

[0062] In practical applications, the game scene corresponding to the field of view of the controlled virtual character within a preset time period before the current moment can be recorded to obtain a game scene video. For example, if the preset time period is 5 minutes, the pre-recorded game scene video can be obtained when the player clicks on the target control.

[0063] Step 302: Display a target window in the graphical user interface, the target window being used to display the game scene video.

[0064] When a player clicks on a target control, the target window can be displayed in the graphical user interface, such as... Figure 2c The target window 203 is then used to display a pre-recorded video of the game scene.

[0065] Step 303: In response to the cropping operation of the game scene video, obtain the target video to be shared. The target video includes at least a portion of the video clips in the game scene video and the location information of the controlled virtual character corresponding to the video clips.

[0066] After displaying the game scene video, at least some video clips can be selected from the game scene video by performing a cropping operation, which improves the accuracy of shared videos.

[0067] like Figure 2c A capture control 204 can be set up to capture the game scene video displayed in the video window 203, and then filter out the required video segments.

[0068] Step 304: In response to the sharing operation of the target video, the target video is shared.

[0069] In practical applications, shared operation controls can be set up, such as... Figure 2c and Figure 2d The "Send" button allows players to send target videos to other players by clicking the sharing control. This enables the sharing of target videos that include time, recording information, location information, and target markers. In other words, it allows for the sharing of real-time battle situation information, such as "where I was, what I saw, and what dangers I encountered." This enriches the communication system, enables more accurate synchronization of battle situations, promotes optimized tactical coordination, and improves the quality and efficiency of teamwork.

[0070] In some examples, upon receiving a shared target, a tooltip icon, such as a tooltip bubble, can be displayed in the target control within the graphical user interface. Clicking the target control then displays the target video sent by a teammate. In some examples, the target video sent by a teammate can also be displayed within the chat system. In some examples, if the target video includes a target marker, a target marker icon can be displayed on the map.

[0071] Reference Figure 4 The diagram illustrates a flowchart of another method for information sharing in a game provided by some embodiments of the present invention, which may specifically include the following steps:

[0072] Step 401: In response to the first trigger operation on the target control, acquire the game scene video, which is a recording of the game scene screen corresponding to the field of view of the controlled virtual character within a preset time period before the current moment.

[0073] In some examples, the game can be a first-person shooter, and the game scene video can be a recording of the game scene corresponding to the viewpoint of the controlled virtual character.

[0074] In practical applications, the game scene corresponding to the field of view of the controlled virtual character within a preset time period before the current moment can be recorded to obtain a game scene video. For example, if the preset time period is 5 minutes, the pre-recorded game scene video can be obtained when the player clicks on the target control.

[0075] Step 402: In response to the marking operation for the target position in the target image frame in the game scene video, add a target marker to the associated position of the target position in all image frames containing the target position.

[0076] Step 403: Obtain a target video based on image frames containing the target marker; wherein the target video includes at least a portion of video segments from the game scene video and the position information of the controlled virtual character corresponding to the video segments.

[0077] In practical applications, target locations in target image frames of game scene videos can be marked, such as by double-clicking the same location, thereby setting a target mark in the target image frame. Target marks can also be added to associated locations in all image frames containing the target location. Then, the target video can be obtained based on the image frames containing the target marks, enabling the marking and sharing of locations other than the location information of the controlled virtual character.

[0078] like Figure 2d You can set a target marker icon 205 in all image frames containing the target location. After sharing it with other players, they can view the target marker icon in the video and on the map.

[0079] Step 404: In response to the sharing operation of the target video, the target video is shared.

[0080] In practical applications, shared operation controls can be set up, such as... Figure 2c andFigure 2d The "Send" button allows players to send target videos to other players by clicking the sharing control. This enables the sharing of target videos that include time, recording information, location information, and target markers. In other words, it allows for the sharing of real-time battle situation information, such as "where I was, what I saw, and what dangers I encountered." This enriches the communication system, enables more accurate synchronization of battle situations, promotes optimized tactical coordination, and improves the quality and efficiency of teamwork.

[0081] In some examples, upon receiving a shared target, a tooltip icon, such as a tooltip bubble, can be displayed in the target control within the graphical user interface. Clicking the target control then displays the target video sent by a teammate. In some examples, the target video sent by a teammate can also be displayed within the chat system. In some examples, if the target video includes a target marker, a target marker icon can be displayed on the map.

[0082] Reference Figure 5 The diagram illustrates a flowchart of another method for information sharing in a game provided by some embodiments of the present invention, which may specifically include the following steps:

[0083] Step 501: In response to the first trigger operation on the target control, acquire the game scene video, which is a recording of the game scene screen corresponding to the field of view of the controlled virtual character within a preset time period before the current moment.

[0084] In some examples, the game can be a first-person shooter, and the game scene video can be a recording of the game scene corresponding to the viewpoint of the controlled virtual character.

[0085] In practical applications, the game scene corresponding to the field of view of the controlled virtual character within a preset time period before the current moment can be recorded to obtain a game scene video. For example, if the preset time period is 5 minutes, the pre-recorded game scene video can be obtained when the player clicks on the target control.

[0086] Step 502: In response to the image scaling operation for the game scene video, the image frames contained in the game scene video are scaled down or scaled up in accordance with the image scaling operation to obtain the target video to be shared; wherein, the target video includes at least a portion of the video segments in the game scene video and the position information of the controlled virtual character corresponding to the video segments.

[0087] In practical applications, the image scaling operation of the game scene video can be performed, such as zooming in or out by moving two fingers in opposite directions or relative to each other on the screen. This allows the image frames contained in the game scene video to be zoomed in or out according to the corresponding image scaling operation, thus determining the video to be framed and obtaining the target video to be shared.

[0088] Step 503: In response to the sharing operation of the target video, the target video is shared.

[0089] In practical applications, shared operation controls can be set up, such as... Figure 2c and Figure 2d The "Send" button allows players to send target videos to other players by clicking the sharing control. This enables the sharing of target videos that include time, recording information, location information, and target markers. In other words, it allows for the sharing of real-time battle situation information, such as "where I was, what I saw, and what dangers I encountered." This enriches the communication system, enables more accurate synchronization of battle situations, promotes optimized tactical coordination, and improves the quality and efficiency of teamwork.

[0090] In some examples, upon receiving a shared target, a tooltip icon, such as a tooltip bubble, can be displayed in the target control within the graphical user interface. Clicking the target control then displays the target video sent by a teammate. In some examples, the target video sent by a teammate can also be displayed within the chat system. In some examples, if the target video includes a target marker, a target marker icon can be displayed on the map.

[0091] It should be noted that, for the sake of simplicity, the method embodiments are all described as a series of actions. However, those skilled in the art should understand that the embodiments of the present invention are not limited to the described order of actions, because according to the embodiments of the present invention, some steps can be performed in other orders or simultaneously. Furthermore, those skilled in the art should also understand that the embodiments described in the specification are preferred embodiments, and the actions involved are not necessarily essential to the embodiments of the present invention.

[0092] Reference Figure 6 The diagram illustrates a structural schematic of a device for sharing information in a game according to some embodiments of the present invention. A graphical user interface is provided through a terminal device, which displays at least part of the game scene and target controls. The game scene includes a controlled virtual character.

[0093] Specifically, it can include the following modules:

[0094] The first trigger operation response module 601 is used to respond to the first trigger operation on the target control and acquire the game scene video, wherein the game scene video is a recording of the game scene screen corresponding to the field of view of the controlled virtual character within a preset time period before the current moment;

[0095] The data to be shared generation module 602 is used to generate a target video to be shared based on the game scene video; wherein, the target video includes at least a portion of the video segments in the game scene video and the position information of the controlled virtual character corresponding to the video segments;

[0096] The sharing operation response module 603 is used to share the target video in response to a sharing operation on the target video.

[0097] In some embodiments of the present invention, generating a target video to be shared based on the game scene video includes:

[0098] A target window is displayed in the graphical user interface, and the target window is used to display the game scene video;

[0099] In response to a cropping operation on the game scene video, a target video to be shared is obtained, the target video containing at least a portion of the game scene video.

[0100] In some embodiments of the present invention, generating a target video to be shared based on the game scene video includes:

[0101] In response to a marking operation for a target location in a target image frame in the game scene video, a target marker is added to the associated position of the target location in all image frames containing the target location;

[0102] The target video is obtained based on the image frames containing the target marker.

[0103] In some embodiments of the present invention, generating a target video to be shared based on the game scene video includes:

[0104] In response to an image scaling operation on the game scene video, the image frames contained in the game scene video are scaled down or scaled up in accordance with the image scaling operation to obtain the target video to be shared.

[0105] In some embodiments of the present invention, the apparatus further includes:

[0106] The second trigger operation response module is used to respond to a second trigger operation on the target control and hide the target window.

[0107] In some embodiments of the present invention, the target control is displayed on the game's main interface or chat interface.

[0108] In some embodiments of the present invention, the target video further includes the recording time information of the target video.

[0109] In some embodiments of the present invention, the apparatus further includes:

[0110] The game scene video recording module is used to record game scene videos according to preset rules during the game.

[0111] The game scene video deletion module is used to delete game scene videos whose recording time exceeds the preset duration of the current moment.

[0112] In this embodiment of the invention, a graphical user interface (GUI) is provided by a terminal device. The GUI displays at least a portion of the game scene and target controls. The game scene includes a controlled virtual character. In response to a first trigger operation on the target control, a game scene video is acquired. The game scene video is a recording of the game scene screen corresponding to the field of view of the controlled virtual character within a preset time period before the current moment. Then, based on the game scene video, a target video to be shared is generated. The target video includes at least a portion of the video clips in the game scene video and the location information of the controlled virtual character corresponding to the video clips. In response to a sharing operation on the target video, the target video is shared. This realizes the sharing of a pre-recorded game scene video carrying location information. Since it is a sharing of a pre-recorded game scene video, there is no need to operate within the player's current field of view, avoiding the exposure of one's location. In addition to sharing the location, it can also share the detailed information carried by the game scene video, allowing the recipient to quickly determine the location shared by the player, reducing the cost and difficulty of communication.

[0113] Some embodiments of the present invention also provide a terminal device, including a processor, a memory, and a computer program stored in the memory and capable of running on the processor, wherein the computer program implements the above-described method when executed by the processor.

[0114] Some embodiments of the present invention also provide a computer-readable storage medium on which a computer program is stored, and which, when executed by a processor, implements the method described above.

[0115] Some embodiments of the present invention also provide a computer program product, including a computer program that, when executed by a processor, implements the method described above.

[0116] As the device embodiment is basically similar to the method embodiment, the description is relatively simple, and relevant parts can be found in the description of the method embodiment.

[0117] It should be noted that the user information (including but not limited to user device information, user personal information, etc.) and data (including but not limited to data used for analysis, data stored, data displayed, etc.) involved in this application are all information and data authorized by the user or fully authorized by all parties. Furthermore, the collection, use and processing of the relevant data must comply with the relevant laws, regulations and standards of the relevant countries and regions, and corresponding operation portals are provided for users to choose to authorize or refuse.

[0118] The various embodiments in this specification are described in a progressive manner, with each embodiment focusing on the differences from other embodiments. The same or similar parts between the various embodiments can be referred to each other.

[0119] Those skilled in the art will understand that embodiments of the present invention can be provided as methods, apparatus, or computer program products. Therefore, embodiments of the present invention can take the form of entirely hardware embodiments, entirely software embodiments, or embodiments combining software and hardware aspects. Furthermore, embodiments of the present invention can take the form of computer program products implemented on one or more computer-usable storage media (including but not limited to disk storage, CD-ROM, optical storage, etc.) containing computer-usable program code.

[0120] This invention is described with reference to flowchart illustrations and / or block diagrams of methods, terminal devices (systems), and computer program products according to embodiments of the invention. It will be understood that each block of the flowchart illustrations and / or block diagrams, and combinations of blocks in the flowchart illustrations and / or block diagrams, can be implemented by computer program instructions. These computer program instructions can be provided to a processor of a general-purpose computer, special-purpose computer, embedded processor, or other programmable data processing terminal device to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing terminal device, generate instructions for implementing the flowchart illustrations and / or block diagrams. Figure One One or more processes and / or boxes Figure One A device that provides the functions specified in one or more boxes.

[0121] These computer program instructions may also be stored in a computer-readable storage medium that can direct a computer or other programmable data processing terminal device to operate in a particular manner, such that the instructions stored in the computer-readable storage medium produce an article of manufacture including instruction means, which are implemented in a process Figure One One or more processes and / or boxes Figure One The function specified in one or more boxes.

[0122] These computer program instructions can also be loaded onto a computer or other programmable data processing terminal equipment, causing a series of operational steps to be performed on the computer or other programmable terminal equipment to produce a computer-implemented process, thereby providing instructions that execute on the computer or other programmable terminal equipment for implementing the process. Figure One One or more processes and / or boxes Figure One The steps of the function specified in one or more boxes.

[0123] Although preferred embodiments of the present invention have been described, those skilled in the art, upon learning the basic inventive concept, can make other changes and modifications to these embodiments. Therefore, the appended claims are intended to be interpreted as including the preferred embodiments as well as all changes and modifications falling within the scope of the embodiments of the present invention.

[0124] Finally, it should be noted that in this document, relational terms such as "first" and "second" are used only to distinguish one entity or operation from another, and do not necessarily require or imply any such actual relationship or order between these entities or operations. Furthermore, the terms "comprising," "including," or any other variations thereof are intended to cover non-exclusive inclusion, such that a process, method, article, or terminal device that comprises a list of elements includes not only those elements but also other elements not expressly listed, or elements inherent to such a process, method, article, or terminal device. Without further limitations, an element defined by the phrase "comprising one..." does not exclude the presence of other identical elements in the process, method, article, or terminal device that includes the aforementioned element.

[0125] The above provides a detailed description of a method, apparatus, device, and medium for information sharing in games. Specific examples have been used to illustrate the principles and implementation methods of the present invention. The descriptions of the above embodiments are only for the purpose of helping to understand the method and core ideas of the present invention. At the same time, for those skilled in the art, there will be changes in the specific implementation methods and application scope based on the ideas of the present invention. Therefore, the content of this specification should not be construed as a limitation of the present invention.

Claims

1. A method for information sharing in a game, characterized in that, The method includes providing a graphical user interface via a terminal device, the graphical user interface displaying at least a portion of a game scene and target controls, the game scene including a controlled virtual character; In response to a first trigger operation on the target control, a game scene video is acquired, wherein the game scene video is a recording of the game scene corresponding to the field of view of the controlled virtual character within a preset time period before the current moment; Based on the game scene video, a target video to be shared is generated; wherein, the target video includes at least a portion of the video clips from the game scene video and the location information of the controlled virtual character corresponding to the video clips; In response to the sharing operation of the target video, the target video is shared; The step of generating a target video to be shared based on the game scene video includes: In response to a marking operation for a target location in a target image frame in the game scene video, a target marker is added to the associated position of the target location in all image frames containing the target location; the target video is obtained based on the image frames containing the target markers; And / or, In response to an image scaling operation on the game scene video, the image frames contained in the game scene video are scaled down or scaled up in accordance with the image scaling operation to obtain the target video to be shared.

2. The method according to claim 1, characterized in that, The step of generating a target video to be shared based on the game scene video includes: A target window is displayed in the graphical user interface, and the target window is used to display the game scene video; In response to a cropping operation on the game scene video, a target video to be shared is obtained, the target video containing at least a portion of the game scene video.

3. The method according to claim 2, characterized in that, The method further includes: In response to a second triggering operation on the target control, the target window is hidden.

4. The method according to claim 1, characterized in that, The target control is displayed on the game's main interface or chat interface.

5. The method according to claim 1, characterized in that, The target video also includes the recording time information of the target video.

6. The method according to claim 1, characterized in that, The method further includes: During gameplay, video of game scenes is recorded according to preset rules; Delete game scene videos that have been recorded for a longer period than the current time.

7. A device for information sharing in a game, characterized in that, A graphical user interface is provided via a terminal device, the graphical user interface displaying at least a portion of the game scene and target controls, the game scene including a controlled virtual character, the device comprising: The first trigger operation response module is used to respond to the first trigger operation on the target control and acquire the game scene video, wherein the game scene video is a recording of the game scene screen corresponding to the field of view of the controlled virtual character within a preset time period before the current moment; The data to be shared module is used to generate a target video to be shared based on the game scene video; wherein, the target video includes at least a portion of the video clips in the game scene video and the location information of the controlled virtual character corresponding to the video clips; A sharing operation response module is used to share the target video in response to a sharing operation on the target video; The step of generating a target video to be shared based on the game scene video includes: In response to a marking operation for a target location in a target image frame in the game scene video, a target marker is added to the associated position of the target location in all image frames containing the target location; The target video is obtained based on the image frames containing the target marker; And / or, In response to an image scaling operation on the game scene video, the image frames contained in the game scene video are scaled down or scaled up in accordance with the image scaling operation to obtain the target video to be shared.

8. A terminal device, characterized in that, It includes a processor, a memory, and a computer program stored in the memory and capable of running on the processor, wherein the computer program, when executed by the processor, implements the method as described in any one of claims 1 to 6.

9. A computer-readable storage medium, characterized in that, A computer program is stored on the computer-readable storage medium, which, when executed by a processor, implements the method as described in any one of claims 1 to 6.

Citation Information

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