Method for controlling unmanned aerial vehicle, electronic equipment, storage medium, vehicle and unmanned aerial vehicle

By configuring the drone game mode in the vehicle, using processor and memory to generate and send game instructions, the drone can project game information, solving the problem of missing drone entertainment functions in the vehicle, and improving user experience and vehicle competitiveness.

CN119746387APending Publication Date: 2025-04-04BYD CO LTD +1
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Patent Information

Application Number
CN202411666567.2
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-11-20
Publication Date
2025-04-04

AI Technical Summary

Technical Problem

The existing vehicles are not equipped with drone entertainment functions, which cannot meet users' needs for drone entertainment functions and reduce user experience.

Method used

The drone game mode is configured in the vehicle, and game instructions are generated through the processor and memory in the vehicle and sent to the drone, so that it can project game information to the target projection surface for the second user to participate in the game.

Benefits of technology

It realizes that the game information is projected through drones in the vehicle, meets users' needs for drone entertainment functions, improves user entertainment experience, and improves the added value and competitiveness of the vehicle.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The invention discloses a method for controlling an unmanned aerial vehicle, electronic equipment, a storage medium, a vehicle and the unmanned aerial vehicle. The method for controlling the unmanned aerial vehicle comprises the steps that the vehicle is in an unmanned aerial vehicle game mode; obtaining a game instruction of a first user; and sending a game instruction of the first user to the unmanned aerial vehicle, so that the unmanned aerial vehicle projects corresponding game information to a target projection surface according to the game instruction to provide the game information to a second user, and by adopting the method, the requirement of the user for the entertainment function of the vehicle unmanned aerial vehicle can be met, and the entertainment experience of the user is improved.
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Description

Technical Field

[0001] The present invention relates to the field of vehicle technology, and in particular to a method for controlling a drone, an electronic device, a storage medium, a vehicle, and a drone. Background Art

[0002] In related technologies, with the rise of the trend of automobile entertainment, drones, as emerging products, need to be combined with cars in order to be accepted and liked by more car users. However, existing vehicles are not equipped with drone entertainment functions, which cannot meet the needs of vehicle users for drone entertainment functions and reduces user experience. Summary of the Invention

[0003] The present invention aims to solve at least one of the technical problems existing in the prior art. To this end, one object of the present invention is to provide a method for controlling a drone, which can meet the user's demand for vehicle drone entertainment functions and improve the user's entertainment experience.

[0004] A second object of the present invention is to provide a method for controlling a drone.

[0005] A third object of the present invention is to provide an electronic device.

[0006] A fourth object of the present invention is to provide a computer-readable storage medium.

[0007] A fifth object of the present invention is to provide a vehicle.

[0008] A sixth object of the present invention is to provide a drone.

[0009] In order to solve the above problems, an embodiment of the first aspect of the present invention provides a method for controlling a drone for a vehicle, the method comprising: the vehicle is in a drone game mode; obtaining a game instruction of a first user; sending the game instruction of the first user to the drone, so that the drone projects corresponding game information according to the game instruction onto a target projection surface to provide it to a second user.

[0010] According to the method for controlling a drone according to an embodiment of the present invention, based on a drone game mode configured in a vehicle, a user generates a game instruction after selecting a game in the drone game mode in the vehicle, and the drone projects the game information contained in the game instruction so that other users can play the game according to the game information. Therefore, in this application, the game information in the drone game mode configured in the vehicle is projected by the drone, so that the user can participate in the drone game through the projected game information, thereby meeting the user's demand for the vehicle drone entertainment function, improving the user's entertainment experience, and increasing the added value and competitiveness of the vehicle, thereby attracting users to purchase the vehicle.

[0011] In some embodiments, the method further includes: acquiring image information of the second user performing a game action corresponding to the game instruction and displaying the image information.

[0012] In some embodiments, the method further includes: determining a game score based on image information of the second user performing game actions.

[0013] In some embodiments, the game score includes a first user score and a second user score; the second user score is determined when it is determined based on the image information of the second user performing the game action that the game action of the second user matches the game action corresponding to the game instruction; the first user score is determined when it is determined based on the image information of the second user performing the game action that the game action of the second user does not match the game action corresponding to the game instruction.

[0014] In some embodiments, the method further includes: when the second user scores, sending a score prompt instruction to the drone to prompt the second user; or, when the first user scores, sending a loss prompt instruction to the drone to prompt the second user.

[0015] In some embodiments, the game instruction includes at least one of movement direction information of the drone and projection information of the drone.

[0016] In some embodiments, the game instructions include at least one of a gesture action of the first user, a voice instruction, and an operation instruction in the game interface displayed on the vehicle's central control screen.

[0017] In some embodiments, the game instructions are gesture instructions of the first user; the first user is located in the cabin of the vehicle, and the game instructions of the first user are determined based on the gesture actions of the first user contained in the image information in the cabin.

[0018] In some embodiments, the gesture action includes a right-hand moving action and a left-hand grasping action, the right-hand moving action corresponds to a moving instruction of the drone, and the left-hand grasping action corresponds to a sending instruction of the game instruction.

[0019] In some embodiments, the method further includes: in the drone game mode, playing game music and sending a game music playing instruction to the drone.

[0020] In some embodiments, the method further includes: providing a drone game interactive interface through the central control screen of the vehicle; the drone game interface is provided with a drone game basic introduction control, a game novice guide control and a game start control, wherein the game start control responds to a start instruction to enable the vehicle to enter the drone game mode.

[0021] In some embodiments, the method further includes: generating a game replay video and / or a game clip video after the game ends.

[0022] In some embodiments, the method further includes: sending the game replay video and / or the game clip video to a user terminal of the first user and / or the second user.

[0023] A second aspect of the present invention provides a method for controlling a drone, which is characterized in that, for a drone, the method includes: the drone is in game mode; corresponding game information is projected onto a target projection surface according to a game instruction of a first user, so that a second user performs matching game actions according to the game information.

[0024] According to the method for controlling a drone according to an embodiment of the present invention, based on the drone game mode configured in the drone, the user generates a game instruction after selecting a game in the drone game mode in the vehicle, and the drone projects the game information contained in the game instruction so that other users can play the game according to the game information. Therefore, in this application, the game information in the drone game mode configured in the vehicle is projected by the drone, so that the user can participate in the drone game through the projected game information, thereby meeting the user's demand for the vehicle drone entertainment function.

[0025] In some embodiments, the method further includes: obtaining image information of the second user performing a game action corresponding to the game instruction, and sending the image information.

[0026] In some embodiments, the method further includes: providing a scoring prompt when the game action performed by the second user matches the game action corresponding to the game instruction of the first user; or providing a losing score prompt when the game action performed by the second user does not match the game action corresponding to the game instruction of the first user.

[0027] In some embodiments, the method further includes: playing game music in response to a game music playing instruction.

[0028] In a third aspect, an embodiment of the present invention provides an electronic device, comprising: at least one processor; a memory communicatively connected to the at least one processor; a computer program executable by the at least one processor is stored in the memory, and when the at least one processor executes the computer program, the method for controlling a drone described in the above embodiment is implemented.

[0029] The electronic device according to the embodiment of the present invention can meet the user's demand for vehicle drone entertainment functions and improve the user's entertainment experience by executing the method for controlling the drone according to the above embodiment.

[0030] A fourth aspect of the present invention provides a computer-readable storage medium having a computer program stored thereon, wherein the computer program, when executed, implements the method for controlling a drone as described in the above embodiment.

[0031] A fifth embodiment of the present invention is a vehicle, comprising: a first communication device for communicating with a drone; a first acquisition device for obtaining game operation actions of a first user; and a first controller connected to the first acquisition device and the first communication device, for executing the method for controlling the drone described in the above embodiment.

[0032] According to the vehicle of the embodiment of the present invention, by executing the method of controlling the drone of the above embodiment, the user's demand for the vehicle drone entertainment function can be met, and the user's entertainment experience can be improved.

[0033] In some embodiments, the first acquisition device includes at least one of a first image acquisition device for acquiring images inside the vehicle cabin and a voice recognition device.

[0034] In some embodiments, the vehicle further includes: a central control screen connected to the controller for providing a drone game interface.

[0035] A sixth embodiment of the present invention is a drone, comprising: a projection device; a second communication device for communicating with a vehicle; and a second controller connected to the projection device and the second communication device, for executing the method for controlling the drone described in the above embodiment.

[0036] The drone according to the embodiment of the present invention can meet the user's demand for vehicle drone entertainment functions and improve the user's entertainment experience by executing the method for controlling the drone according to the above embodiment.

[0037] In some embodiments, the drone further includes: a second image acquisition device connected to the second controller, configured to acquire image information when the second user performs a game action corresponding to the game instruction.

[0038] Additional aspects and advantages of the present invention will be set forth in part in the description which follows and, in part, will be obvious from the description which follows, or may be learned by practice of the present invention. BRIEF DESCRIPTION OF THE DRAWINGS

[0039] The above and / or additional aspects and advantages of the present invention will become apparent and readily understood from the following description of the embodiments with reference to the accompanying drawings, in which: Figure 1 is a flow chart of a method for controlling a drone according to one embodiment of the present invention; Figure 2 is a flow chart of a method for controlling a drone according to another embodiment of the present invention; Figure 3 is a flow chart of a method for controlling a drone according to another embodiment of the present invention; Figure 4 is a structural block diagram of an electronic device according to an embodiment of the present invention; Figure 5 is a structural block diagram of a vehicle according to one embodiment of the present invention; Figure 6 is a schematic diagram of vehicle control according to one embodiment of the present invention; Figure 7 FIG. 4 is a structural block diagram of a drone according to an embodiment of the present invention.

[0040] Reference numerals: Vehicle 100; electronic device 10; drone 20; Processor 1; memory 2; first communication device 3; first acquisition device 4; first controller 5; projection device 6; second communication device 7; second controller 8; second image acquisition device 9; central control screen 10; first image acquisition device 41; voice recognition device 42; DETAILED DESCRIPTION The embodiments of the present invention will be described in detail below. The embodiments described with reference to the accompanying drawings are exemplary. The embodiments of the present invention will be described in detail below.

[0041] New energy vehicles are no longer simply tools for getting from point A to point B; they are increasingly becoming "mobile homes." With the continuous advancement of technology, people's demands for in-car entertainment are becoming increasingly diverse. For example, users are beginning to demand entertainment from in-car computers, such as listening to music and AI-generated music that matches the lyrics, as well as enjoying activities like driving and camping.

[0042] Vehicle designs are becoming increasingly sophisticated, with high-end models in particular now equipped with drones for a range of tasks, including welcoming guests, accompanying passengers, exploring routes, and conducting surveys. However, the current definition of drone functionality in vehicles lacks strong entertainment value.

[0043] In order to solve the above problems, an embodiment of the first aspect of the present invention provides a method for controlling a drone for use in a vehicle. The method can meet the user's demand for the entertainment function of the vehicle drone and improve the user's entertainment experience.

[0044] Reference below Figure 1 The method for controlling a drone according to an embodiment of the present invention is described as follows. Figure 1 As shown, the method includes steps S1 to S3.

[0045] Step S1, the vehicle is in drone game mode.

[0046] The drone game mode is a game mode in which a user controls a drone while under vehicle control, or a game mode in which a user plays a drone while under vehicle control. Games in the drone game mode can involve users performing physical movements or other types of games, without limitation.

[0047] Specifically, to gain acceptance and appeal among more car users, adding entertainment features is a promising approach. This is especially true for those purchasing drone-equipped cars, who are primarily middle-aged and successful professionals who may not be as tech-savvy and prioritize expanding and satisfying family needs. Therefore, a drone gaming mode for multi-person and family entertainment can be configured within the vehicle. To activate drone gaming mode, the user can use the game start button on the central control screen, voice commands, or other methods. The vehicle is now in drone gaming mode, effectively starting the vehicle's operation.

[0048] Step S2: Obtain a game instruction from the first user.

[0049] Among them, the first user serves as the in-vehicle operator among the game personnel. The first user selects the game content in the drone game mode through the selection button on the screen or the voice function or other methods, and sends the game instructions corresponding to the game content to the vehicle, thereby obtaining the game instructions of the first user.

[0050] Step S3: sending the game instruction of the first user to the drone, so that the drone projects the corresponding game information onto the target projection surface according to the game instruction to provide it to the second user.

[0051] The second user is an outdoor coordinator in the game. The target projection surface can be a wall or other projection-capable surface. The second user and the first user play different games.

[0052] Specifically, in the drone game mode, after obtaining the game instructions of the first user, the vehicle sends the game instructions of the first user to the drone, and the drone projects the game information corresponding to the game instructions onto the target projection surface, so that the second user can obtain the game information corresponding to the game instructions from the target projection surface, wherein the game information is information about a game in the drone game mode, and the second user plays the game according to the game information. Therefore, in this application, the drone game mode is configured in the vehicle, and the drone is controlled to project the game information in the drone game mode configured in the vehicle, so that the user can participate in the drone game through the projected game information, thereby meeting the user's demand for the vehicle drone entertainment function, improving the user's entertainment experience, and attracting users to purchase the vehicle.

[0053] According to the method for controlling a drone according to an embodiment of the present invention, based on a drone game mode configured in a vehicle, a user generates a game instruction after selecting a game in the drone game mode in the vehicle, and the drone projects the game information contained in the game instruction so that other users can play the game according to the game information. Therefore, in this application, the game information in the drone game mode configured in the vehicle is projected by the drone, so that the user can participate in the drone game through the projected game information, thereby meeting the user's demand for the vehicle drone entertainment function, improving the user's entertainment experience, and increasing the added value and competitiveness of the vehicle, thereby attracting users to purchase the vehicle.

[0054] In an embodiment, the time of a single game in the drone game mode can be appropriately adjusted and selected according to the user's age and endurance. For example, the time of a single game can be freely selected from 1 minute to 3 minutes.

[0055] In some embodiments, image information of the second user performing a game action corresponding to the game instruction is obtained and displayed.

[0056] Specifically, in the drone game mode, the second user sees the game information corresponding to the game instructions on the target projection surface, and then performs corresponding game actions based on the game information. At this time, the vehicle's camera collects image information of the second user performing game actions corresponding to the game instructions. Thus, the vehicle obtains image information of the second user performing game actions corresponding to the game instructions, and displays the image information on the vehicle screen, so that the first user can see the second user accepting the game instructions and the corresponding game actions.

[0057] For example, the game input by the first user is a single leg lift, and the game instruction of the user single leg lift is sent to the drone. The drone projects the corresponding schematic picture onto the target projection surface according to the game instruction of the user single leg lift, and the second user makes corresponding game actions according to the single leg lift schematic picture on the target projection surface. At this time, the camera of the vehicle collects image information of the second user performing the single leg lift game action; the game input by the first user is user presentation in large fonts, and the game instruction of user presentation in large fonts is sent to the drone. The drone projects the corresponding schematic picture onto the target projection surface according to the game instruction of the user presentation in large fonts, and the second user makes corresponding game actions according to the user presentation in large font schematic picture on the target projection surface. At this time, the camera of the vehicle collects image information of the second user presenting the large font game action.

[0058] In some embodiments, the game score is determined based on the image information of the second user performing the game action.

[0059] Specifically, when the second user performs a corresponding game action based on the game information corresponding to the game instruction seen on the target projection surface, the vehicle obtains image information of the second user performing the game action corresponding to the game instruction, and displays the image information on the vehicle screen. The vehicle scores the game action based on the image information of the game action. For example, the vehicle determines that the game action of the second user is correct based on the image information of the game action, then determines that the game score of the game action is full marks, and uses the game score corresponding to the game action as the game score of the second user corresponding to the game instruction, and displays the game score corresponding to the game instruction on the vehicle screen, so that the game score can be used as the basis for game progress, ranking or rewards, thereby further stimulating the second user's enthusiasm and participation in the game.

[0060] Furthermore, when the vehicle scores the game action based on the image information of the game action, the scoring can be performed according to the game scoring rules. The game scoring rules can be set according to the specific rules and requirements of the game, such as the accuracy, speed, and rhythm of the game action. If the second user's game action is completely consistent with the game instructions or achieves a very high degree of accuracy, the game action can be awarded full points; otherwise, points will be deducted based on the degree of error in the action.

[0061] In some embodiments, the game score includes a first user score and a second user score; the second user score is determined when it is determined based on the image information of the second user performing the game action that the second user's game action matches the game action corresponding to the game instruction; the first user score is determined when it is determined based on the image information of the second user performing the game action that the second user's game action does not match the game action corresponding to the game instruction.

[0062] Specifically, when the second user performs a corresponding game action based on the game information corresponding to the game instruction seen on the target projection surface, the vehicle obtains image information of the second user performing the game action corresponding to the game instruction and displays the image information on the vehicle screen. The vehicle scores the game action based on the image information of the game action. If it is determined that the second user's game action matches the game action corresponding to the game instruction, it means that the second user performed the game action corresponding to the game instruction correctly, and the second user is scored. Conversely, if it is determined that the second user's game action does not match the game action corresponding to the game instruction, the first user is scored. Therefore, by setting a scoring mechanism that encourages competition between users in this application, the fun and interactivity of the game can be increased.

[0063] In some embodiments, when the second user scores, a score prompt instruction is sent to the drone, and the drone projects the score of the game action corresponding to the game instruction in the score prompt instruction onto the target projection surface to prompt the second user, thereby increasing the second user's enthusiasm and participation in the game; or, when the first user scores, a loss prompt instruction is sent to the drone, and the drone projects the loss score of the game action corresponding to the game instruction in the score prompt instruction onto the target projection surface to prompt the second user, so that the second user can know whether his or her game action is accurate and make corresponding adjustments.

[0064] Therefore, prompting the scoring and losing points can provide timely feedback on the performance of the second user, motivating the second user to actively participate in the game, prove his or her strength by getting high scores, and avoid losing points to reduce negative impacts.

[0065] In some embodiments, the game instruction includes at least one of the moving direction information of the drone and the projection information of the drone.

[0066] Specifically, the first user can select game content in the drone game mode to generate drone projection information based on the user-selected game, and control the movement of the drone to generate movement direction information, thereby controlling the drone to project the projection information onto the target projection surface based on the movement direction information. In this way, the drone is controlled to perform projection through game instructions.

[0067] In some embodiments, the game instructions include at least one of a gesture action of the first user, a voice instruction, and an operation instruction in the game interface displayed on the vehicle's central control screen.

[0068] For example, the drone game can be turned on or off by the first user's gestures, voice commands, and operating instructions in the game interface displayed on the vehicle's central control screen, and the game content in the drone game mode can be selected. The movement of the drone can also be controlled by the first user's gestures, voice commands, and operating instructions in the game interface displayed on the vehicle's central control screen.

[0069] In some embodiments, the game instructions are gesture instructions of the first user; the first user is located in a cabin of a vehicle, and the game instructions of the first user are determined based on gesture movements of the first user contained in image information in the cabin.

[0070] Specifically, the first user makes a gesture in the cabin of the vehicle, and the camera in the cabin collects image information about the gesture, and the vehicle obtains game instructions corresponding to the first user's gesture. Thus, the first user can control the drone game mode through gestures, greatly improving the convenience of control.

[0071] In some embodiments, the gesture action includes a right-hand moving action and a left-hand grasping action, the right-hand moving action corresponds to a movement instruction of the drone, and the left-hand grasping action corresponds to a sending instruction of a game instruction.

[0072] Specifically, the first user controls the drone through gestures, and the more flexible right hand takes on the movement and control of the drone. When the right hand movement action is the right hand moving to the left, a movement instruction of the right hand moving to the left corresponding to the drone is generated, and the movement instruction of the right hand moving to the left is sent to the drone, and the drone moves left under the action of the movement instruction of the right hand moving to the left; when the right hand movement action is the right hand moving to the right, a movement instruction of the right hand moving to the right corresponding to the drone is generated, and the movement instruction of the right hand moving to the right is sent to the drone, and the drone moves right under the action of the movement instruction of the right hand moving to the right; when the right hand movement action is the right hand moving forward, a movement instruction of the right hand moving forward corresponding to the drone is generated, and the movement instruction of the right hand moving forward is sent to the drone, and the drone moves forward under the action of the movement instruction of the right hand moving forward; when the right hand movement action is the right hand moving backward, a movement instruction of the right hand moving backward corresponding to the drone is generated, and the movement instruction of the right hand moving backward is sent to the drone, and the drone moves backward under the action of the movement instruction of the right hand moving backward.

[0073] In addition, the first user controls the drone through gestures, and the less flexible left hand is responsible for sending game commands. Every time the left hand grasps, a random game command is sent to the drone.

[0074] As a result, the movement of the drone and the selection of game modes can be controlled through gestures, which greatly improves the convenience of drone and game control.

[0075] In some embodiments, the vehicle plays game music in drone gaming mode and sends a game music playback instruction to the drone. Thus, the vehicle and the drone play the game music simultaneously to synchronously enhance the gaming atmosphere of the first user and the second user.

[0076] In some embodiments, a drone game interaction interface is provided through the vehicle's central control screen; the drone game interface is provided with a drone game basic introduction control, a game novice guidance control and a game start control, wherein the game start control responds to the start command to enable the vehicle to enter the drone game mode.

[0077] Specifically, the drone game interface is provided with a drone game basic introduction control, through which users can view the basic game introduction, so as to decide in advance whether to play the drone game, thereby avoiding the buffer time cost of opening the drone game first, viewing the game introduction, and then exiting the game if they do not want to play.

[0078] In addition, a game novice guidance control is set in the drone game interface. When the user opens the drone game through the game start control, the game novice guidance control is used to introduce the novice guidance, and through simple interactive operations, the user can understand the semantics and operations of basic gestures, thereby improving the user's familiarity with the game.

[0079] In one embodiment, after the novice player completes the tutorial for the game's guide controls, the vehicle's computer uses the OMS (Occupancy Monitoring System) camera system to initially locate the first user. This allows for accurate recognition of the first user's gestures and accurate, rapid responses during the drone game. Furthermore, during the game, the OMS camera system can perform stereo positioning of the first user, transmitting the user's gestures to an image processing workstation. This information, decoupled from the first user's gestures, is then wirelessly transmitted to the drone for actual control. After the second user completes body data location, the drone game begins. Simultaneously, drone music plays inside and outside the vehicle, enhancing the gaming atmosphere for both inside and outside players.

[0080] In some embodiments, after a game ends, a game replay video and / or a game clip video is generated.

[0081] Specifically, while the second user is performing game actions according to game instructions, the vehicle's camera or drone's camera collects game video and sends the game video to the vehicle. After the game is over, the vehicle generates a game replay video and / or a game editing video through the game video. For example, the game video is directly generated into a game replay video, and the smoother, more successful, and high-scoring highlights in the game video are generated into a game editing video, so that users can watch the funny and wonderful moments in the game replay video and / or game editing video, thereby increasing the fun and entertainment of the game.

[0082] In addition, game editing videos can provide the second user with continuous and efficient scoring moments, standard and graceful action moments, funny and amusing "awkward" moments and other content. Game editing videos can also add corresponding background music and sound effects, etc., so that users can view the various exciting moments of the game more efficiently.

[0083] In some embodiments, the vehicle sends game replay videos and / or game clip videos to the user terminals of the first user and / or the second user so that the users can watch the game replay videos and / or game clip videos, thereby improving the user experience.

[0084] For example, the vehicle can send game playback videos and / or game clips to the user terminal of the first user and / or the second user or the user terminal bound to WeChat through a cloud service APP (application, software), wireless transmission, etc., so that the user can send the game playback video and / or game clips to the social platform to achieve the purpose of sharing life and showing off life. It can also increase the user's personality display method, which is in line with the personality characteristics and lifestyle of users who purchase drones of "pursuing uniqueness" and "pursuing exclusivity", and can also effectively promote relevant users to make purchases.

[0085] In an embodiment, when the drone projects an image, it is necessary to check that there are no gravel or other dangerous objects on the road that may trip the second user while playing the game. The first user then controls the movement of the drone and projects a diagram of appropriate actions on the wall.

[0086] Reference below Figure 2 The method for controlling a drone according to an embodiment of the present invention is illustrated by way of example, and the specific contents are as follows.

[0087] Step S4, query the basic introduction of drone games.

[0088] Step S5: Obtain the basic operation method of the drone game.

[0089] Step S6: Utilize the OMS system to locate the user.

[0090] Step S7, start the drone game.

[0091] Step S8, game content, execute steps S9, S11 and S13.

[0092] Step S9, the player (operator) in the car.

[0093] In step S10, the player in the vehicle, that is, the first user, interacts with the vehicle by inputting gesture commands. The vehicle's drone game interface can display image information of the second user's game actions in response to the game commands and display the game score of the game actions.

[0094] Step S11: The person playing the game outside the vehicle is the second user.

[0095] Step S12: performing corresponding game actions according to the game information corresponding to the game instructions seen from the target projection surface.

[0096] Step S13, ending the drone game.

[0097] Step S14, obtaining game playback video.

[0098] Step S15, obtaining game clip videos and game replay videos.

[0099] Step S16: sending the game playback video and / or the game clip video to the user terminal of the first user and / or the second user.

[0100] A second aspect of the present invention provides a method for controlling a drone, such as Figure 3 As shown, the method includes: step S17-step S18.

[0101] Step S17: The drone is in game mode.

[0102] Specifically, after the user turns on the drone game mode through the vehicle, he sends the corresponding game command to the drone, and the drone turns on the game mode.

[0103] Step S18: projecting corresponding game information onto a target projection surface according to the game instruction of the first user, so that the second user can perform matching game actions according to the game information.

[0104] Specifically, in the drone game mode, after obtaining the game instructions of the first user, the vehicle sends the game instructions of the first user to the drone, and the drone projects the game information corresponding to the game instructions onto the target projection surface, so that the second user can obtain the game information corresponding to the game instructions from the target projection surface, wherein the game information is the information of a game in the drone game mode, and the second user plays the game according to the game information. Therefore, in this application, a drone game mode is configured in the vehicle to enable multiple users to participate in the drone game together, thereby meeting the user's demand for the vehicle's drone entertainment function, improving the user's entertainment experience, and attracting users to purchase the vehicle.

[0105] According to the method for controlling a drone according to an embodiment of the present invention, based on the drone game mode configured in the drone, the user generates a game instruction after selecting a game in the drone game mode in the vehicle, and the drone projects the game information contained in the game instruction so that other users can play the game according to the game information. Therefore, in this application, the game information in the drone game mode configured in the vehicle is projected by the drone, so that the user can participate in the drone game through the projected game information, thereby meeting the user's demand for the vehicle drone entertainment function, improving the user's entertainment experience, and increasing the added value and competitiveness of the vehicle, thereby attracting users to purchase the vehicle.

[0106] In some embodiments, image information of the second user performing a game action corresponding to the game instruction is obtained and the image information is sent.

[0107] Specifically, in the drone game mode, the second user sees the game information corresponding to the game instructions on the target projection surface, and then performs corresponding game actions based on the game information. At this time, the vehicle's camera collects image information of the second user performing game actions corresponding to the game instructions. Thus, the vehicle obtains image information of the second user performing game actions corresponding to the game instructions, and displays the image information on the vehicle screen, so that the first user can see the second user accepting the game instructions and the corresponding game actions.

[0108] In some embodiments, a score prompt is given when the game action performed by the second user matches the game action corresponding to the game instruction of the first user; or a loss point prompt is given when the game action performed by the second user does not match the game action corresponding to the game instruction of the first user.

[0109] Specifically, when the second user scores, a score prompt instruction is sent to the drone, and the drone projects the score of the game action corresponding to the game instruction in the score prompt instruction onto the target projection surface to prompt the second user, thereby increasing the second user's enthusiasm and participation in the game; or, when the first user scores, a loss prompt instruction is sent to the drone, and the drone projects the loss score of the game action corresponding to the game instruction in the score prompt instruction onto the target projection surface to prompt the second user, so that the second user can know whether his or her game action is accurate and make corresponding adjustments.

[0110] In some embodiments, the drone plays game music in response to the game music play instruction.

[0111] Specifically, the vehicle plays game music in drone game mode and sends a game music play command to the drone. Thus, the vehicle and the drone play the game music simultaneously to synchronously enhance the gaming atmosphere of the first user and the second user.

[0112] For example, when the second user performs a corresponding action according to the game information corresponding to the game instruction on the target projection surface, the drone triggers the game music playing instruction when detecting that the second user has performed the corresponding action. As a result, the game music is played when the second user performs the action. The game music can be an action feedback sound and a game sound effect. For example, when the second user successfully completes an action, a cheerful music or sound effect can be played, thereby increasing the entertainment effect while the second user can know whether his action is accurate and the score.

[0113] A third embodiment of the present invention provides an electronic device 10, such as Figure 4 As shown, it includes: at least one processor 1 and a memory 2 communicatively connected to the at least one processor 1 .

[0114] The memory stores a computer program that can be executed by at least one processor, and when the at least one processor executes the computer program, the method for controlling the drone of the above embodiment is implemented.

[0115] It should be noted that the specific implementation method of the electronic device in the embodiment of the present invention is similar to the specific implementation method of the method for controlling a drone in any of the above embodiments of the present invention. For details, please refer to the description of the method part. In order to reduce redundancy, it will not be repeated here.

[0116] The electronic device according to the embodiment of the present invention can meet the user's demand for vehicle drone entertainment functions and improve the user's entertainment experience by executing the method for controlling the drone according to the above embodiment.

[0117] A fourth aspect of the present invention provides a computer-readable storage medium having a computer program stored thereon, wherein the computer program implements the method for controlling a drone of the above embodiment when executed.

[0118] A fifth embodiment of the present invention is a vehicle, as shown in FIG5 , wherein the vehicle 100 includes: a first communication device 3 , a first collection device 4 and a first controller 5 .

[0119] Among them, the first communication device is used to communicate with the drone; the first acquisition device is used to obtain the game operation actions of the first user; the first controller 5 is connected to the first acquisition device 4 and the first communication device 3, and is used to execute the method of controlling the drone in the above embodiment.

[0120] It should be noted that the specific implementation method of the vehicle in the embodiment of the present invention is similar to the specific implementation method of the method for controlling the drone in any of the above embodiments of the present invention. For details, please refer to the description of the method part. In order to reduce redundancy, it will not be repeated here.

[0121] According to the vehicle of the embodiment of the present invention, by executing the method of controlling the drone of the above embodiment, the user's demand for the vehicle drone entertainment function can be met, and the user's entertainment experience can be improved.

[0122] In some embodiments, the first acquisition device includes at least one of a first image acquisition device for acquiring images of the interior of the vehicle cabin and a voice recognition device for acquiring image information including gestures of the first user, and a voice recognition device for acquiring voice commands of the first user.

[0123] For example, Figure 6 As shown, the OMS camera system acts as a first acquisition device to acquire image information of the first user's gesture instructions, and sends the image information of the first user's gesture instructions to the first controller 5. The first controller 5 processes the image information of the first user's gesture instructions to obtain the game action corresponding to the first user's gesture instructions, displays the game action on the central control screen 10, and sends the game action to the drone 20 in the form of a wireless signal. After the second user makes a game action, the drone acquires relevant image information of the game action and sends the image information to the central control screen 10 for display.

[0124] In some embodiments, as Figure 5 As shown, the vehicle 100 also includes: a central control screen 10.

[0125] Among them, the central control screen is connected to the first controller to provide a drone game interface.

[0126] A sixth embodiment of the present invention is a drone, such as Figure 7 As shown, the drone 20 includes: a projection device 6, a second communication device 9 and a second controller 8.

[0127] The second communication device is used to communicate with the vehicle; the second controller 8 is connected to the projection device 6 and the second communication device 9, and is used to execute the method for controlling the drone in the above embodiment.

[0128] It should be noted that the specific implementation method of the drone in the embodiment of the present invention is similar to the specific implementation method of the method for controlling the drone in any of the above embodiments of the present invention. For details, please refer to the description of the method part. In order to reduce redundancy, it will not be repeated here.

[0129] The drone according to the embodiment of the present invention can meet the user's demand for vehicle drone entertainment functions and improve the user's entertainment experience by executing the method for controlling the drone according to the above embodiment.

[0130] In some embodiments, as Figure 7 As shown, the drone 20 further includes: a second image acquisition device 9.

[0131] The second image acquisition device 9 is connected to the second controller 8 and is used to acquire image information when the second user performs game actions corresponding to game instructions.

[0132] In the description of this specification, any process or method description in a flowchart or otherwise described herein may be understood to represent a module, fragment or portion of code comprising one or more executable instructions for implementing the steps of a custom logical function or process, and the scope of the preferred embodiments of the present invention includes additional implementations in which functions may be performed in a different order than shown or discussed, including performing functions in a substantially simultaneous manner or in a reverse order depending on the functions involved, which should be understood by those skilled in the art to which the embodiments of the present invention belong.

[0133] The logic and / or steps represented in a flowchart or otherwise described herein, for example, can be considered a sequenced list of executable instructions for implementing the logical functions, and can be embodied in any computer-readable medium for use by, or in conjunction with, an instruction execution system, apparatus, or device (e.g., a computer-based system, a system including a processor, or other system that can fetch and execute instructions from an instruction execution system, apparatus, or device). For purposes of this specification, a "computer-readable medium" is any device that can contain, store, communicate, propagate, or transport a program for use by, or in conjunction with, an instruction execution system, apparatus, or device. More specific examples (not exhaustive) of computer-readable media include: an electrical connection with one or more wires (electronic devices), a portable computer disk cartridge (magnetic device), random access memory (RAM), read-only memory (ROM), erasable and programmable read-only memory (EPROM or flash memory), fiber optic devices, and a portable compact disc read-only memory (CDROM). Furthermore, the computer-readable medium may even be paper or other suitable medium on which the program is printed, since the program may be obtained electronically, for example, by optically scanning the paper or other medium and then editing, interpreting or processing it in another suitable manner if necessary, and then storing it in a computer memory.

[0134] It should be understood that various components of the present invention may be implemented using hardware, software, firmware, or a combination thereof. In the aforementioned embodiments, multiple steps or methods may be implemented using software or firmware stored in a memory and executed by a suitable instruction execution system. For example, if implemented using hardware, as in another embodiment, any of the following technologies known in the art, or a combination thereof, may be used: a discrete logic circuit having logic gates for implementing logic functions on data signals, an application-specific integrated circuit having suitable combinational logic gates, a programmable gate array (PGA), a field-programmable gate array (FPGA), etc.

[0135] Those skilled in the art will understand that all or part of the steps in the method of the above embodiment can be completed by instructing related hardware through a program, and the program can be stored in a computer-readable storage medium. When the program is executed, it includes one or a combination of the steps of the method embodiment.

[0136] In addition, the functional units in the various embodiments of the present invention may be integrated into a single processing module, or each unit may exist physically separately, or two or more units may be integrated into a single module. The aforementioned integrated modules may be implemented in the form of hardware or in the form of software functional modules. If the integrated modules are implemented in the form of software functional modules and sold or used as independent products, they may also be stored in a computer-readable storage medium.

[0137] The storage medium mentioned above may be a read-only memory, a magnetic disk, or an optical disk, etc. Although the embodiments of the present invention have been shown and described above, it should be understood that the above embodiments are exemplary and should not be construed as limiting the present invention. Persons skilled in the art may make changes, modifications, substitutions, and variations to the above embodiments within the scope of the present invention.

[0138] Throughout this specification, reference to terms such as "one embodiment," "some embodiments," "illustrative embodiments," "example," "specific example," or "some examples" means that a specific feature, structure, material, or characteristic described in conjunction with the embodiment or example is included in at least one embodiment or example of the present invention. In this specification, illustrative expressions of the above terms do not necessarily refer to the same embodiment or example.

[0139] While embodiments of the present invention have been shown and described, it will be appreciated by those skilled in the art that various changes, modifications, substitutions, and variations may be made to the embodiments without departing from the principles and spirit of the invention, and that the scope of the invention is defined by the claims and their equivalents.

Claims

1. A method for controlling a drone, characterized in that: For a vehicle, the method comprises: said vehicle being in drone gaming mode; Obtaining game instructions from the first user; The game instruction of the first user is sent to the drone, so that the drone projects the corresponding game information onto the target projection surface according to the game instruction to provide it to the second user.

2. The method according to claim 1, characterized in that: The method further comprises: Image information of the second user performing a game action corresponding to the game instruction is obtained and the image information is displayed.

3. The method according to claim 2, characterized in that The method further includes: determining a game score based on the image information of the second user performing a game action.

4. The method according to claim 3, characterized in that The game score includes a first user score and a second user score; The second user scores a point when it is determined, based on the image information of the second user performing the game action, that the game action of the second user matches the game action corresponding to the game instruction; The first user score is determined when it is determined, based on the image information of the second user performing the game action, that the game action of the second user does not match the game action corresponding to the game instruction.

5. The method according to claim 4, characterized in that The method further comprises: When the second user scores, sending a score prompt instruction to the drone to prompt the second user; Alternatively, when the first user scores, a point loss prompt instruction is sent to the drone to prompt the second user.

6. The method according to claim 1, characterized in that The game instruction includes at least one of the moving direction information of the drone and the projection information of the drone.

7. The method according to any one of claims 1 to 6, characterized in that: The game instructions include at least one of a gesture action of the first user, a voice instruction, and an operation instruction in the game interface displayed on the vehicle's central control screen.

8. The method according to claim 7, characterized in that The game instruction is a gesture instruction of the first user; The first user is located in a cabin of the vehicle, and a game instruction of the first user is determined according to a gesture action of the first user contained in image information in the cabin.

9. The method according to claim 8, characterized in that The gesture action includes a right-hand moving action and a left-hand grasping action, the right-hand moving action corresponds to a moving instruction of the drone, and the left-hand grasping action corresponds to a sending instruction of the game instruction.

10. The method according to any one of claims 1 to 6, characterized in that: The method further comprises: In the drone game mode, game music is played, and a game music playing instruction is sent to the drone.

11. The method according to any one of claims 1 to 6, characterized in that: The method further comprises: Providing a drone game interactive interface via the central control screen of the vehicle; The drone game interface is provided with a drone game basic introduction control, a game novice guidance control and a game start control, wherein the game start control causes the vehicle to enter the drone game mode in response to a start instruction.

12. The method according to any one of claims 1 to 6, characterized in that: The method further comprises: After the game is finished, a game replay video and / or a game clip video is generated.

13. The method according to claim 12, characterized in that The method further comprises: The game replay video and / or the game clip video are sent to a user terminal of the first user and / or the second user.

14. A method for controlling a drone, characterized in that: For use with a drone, the method comprises: The drone is in gaming mode; The corresponding game information is projected onto the target projection surface according to the game instruction of the first user, so that the second user can perform matching game actions according to the game information.

15. The method according to claim 14, characterized in that The method further comprises: Image information of the second user performing a game action corresponding to the game instruction is obtained, and the image information is sent.

16. The method according to claim 14, characterized in that The method further comprises: When the game action performed by the second user matches the game action corresponding to the game instruction of the first user, a score prompt is given; Alternatively, a point loss prompt is given when the game action performed by the second user does not match the game action corresponding to the game instruction of the first user.

17. The method according to any one of claims 14 to 16, characterized in that: The method further includes: playing the game music in response to the game music playing instruction.

18. An electronic device, characterized in that: include: at least one processor; a memory communicatively coupled to the at least one processor; The memory stores a computer program that can be executed by the at least one processor, and when the at least one processor executes the computer program, the method for controlling a drone according to any one of claims 1 to 17 is implemented.

19. A computer-readable storage medium having a computer program stored thereon, characterized in that: When the computer program is executed, the method for controlling a drone according to any one of claims 1 to 17 is implemented.

20. A vehicle, characterized in that: The vehicle comprises: A first communication device, used for communication connection with the drone; A first acquisition device, used to obtain a game operation action of a first user; A first controller is connected to the first acquisition device and the first communication device, and is used to execute the method for controlling a drone as described in any one of claims 1 to 13.

21. The vehicle according to claim 20, characterized in that The first acquisition device includes at least one of a first image acquisition device for acquiring images in the vehicle cabin and a voice recognition device.

22. The vehicle according to claim 20, characterized in that The vehicle further comprises: The central control screen is connected to the controller and is used to provide a drone game interface.

23. A drone, characterized in that: include: Projection device; A second communication device, used for communication connection with the vehicle; A second controller is connected to the projection device and the second communication device, and is used to execute the method for controlling a drone as described in any one of claims 14-17.

24. The drone according to claim 23, characterized in that: The drone also includes: The second image acquisition device is connected to the second controller and is used to acquire image information when the second user performs a game action corresponding to the game instruction.