Game control method, device, computer equipment and storage medium
By displaying probe controls on the graphical user interface of the bunker shooting game, players are allowed to control virtual objects to perform probe actions behind the virtual bunker, solving the problem of low operational freedom for players and improving the gaming experience.
Patent Information
- Application Number
- CN202510147165.X
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-02-10
- Publication Date
- 2025-04-04
AI Technical Summary
In bunker shooting games, the player controls virtual characters to shoot behind the bunker in limited ways, resulting in low freedom of operation of players, affecting the game experience.
By displaying the probe control on the graphical user interface, in response to the virtual object moving to the rear of the virtual bunker, the player can determine the probe control information by controlling the probe control, thereby controlling the virtual object to perform the probe action behind the virtual bunker.
It realizes different probe methods for virtual objects behind virtual covers, helping players better observe the scene vision, avoid enemy attacks or conduct attacks, thereby improving the game experience.
Smart Images

Figure CN119746401A_ABST
Abstract
Description
Technical Field
[0001] The present application relates to the field of computer technology, and in particular to a game control method, device, computer equipment and storage medium. Background Art
[0002] With the development of the Internet, a large number of different types of games have emerged to meet the daily entertainment needs of users. In shooting games involving bunkers, virtual characters can hide behind bunkers to shoot.
[0003] In the related art, there are limited ways for players to control virtual characters to shoot behind cover, resulting in low freedom of operation for players, thus affecting the player's gaming experience. Summary of the invention
[0004] The embodiments of the present application provide a game control method, apparatus, computer device, and storage medium, which can improve the gaming experience of game players.
[0005] The embodiment of the present application provides a game control method, which provides a graphical user interface through a terminal device, wherein the graphical user interface includes at least a portion of a virtual scene, a virtual cover and a virtual object in the virtual scene, and the method includes:
[0006] In response to the virtual object moving behind the virtual cover, displaying a probe control on the graphical user interface;
[0007] In response to a control operation on the probe control in a probe control area, determining probe control information based on the control operation;
[0008] Based on the probe control information, the virtual object is controlled to perform a probe action behind the virtual cover.
[0009] Accordingly, an embodiment of the present application further provides a game control device, which provides a graphical user interface through a terminal device, wherein the graphical user interface includes at least a portion of a virtual scene, a virtual cover and a virtual object in the virtual scene, and the device includes:
[0010] a first display unit, configured to display a probe control on the graphical user interface in response to the virtual object moving to the rear of the virtual cover;
[0011] A first determining unit, configured to determine probe control information based on a control operation for the probe control in a probe control area in response to the control operation;
[0012] The first control unit is used to control the virtual object to perform a probe action behind the virtual cover based on the probe control information.
[0013] Correspondingly, an embodiment of the present application further provides a computer device, including a memory, a processor, and a computer program stored on the memory and executable on the processor, wherein the processor executes any game control method provided in the embodiments of the present application.
[0014] Correspondingly, an embodiment of the present application further provides a storage medium, which stores a plurality of instructions, and the instructions are suitable for loading by a processor to execute the above game control method.
[0015] In the embodiment of the present application, in response to a virtual object moving to the rear of a virtual bunker, a probe control is displayed on a graphical user interface; in response to a control operation of the probe control in a probe control area, probe control information is determined based on the control operation; based on the probe control information, the virtual object is controlled to perform a probe action behind the virtual bunker. Thus, different probe modes of the virtual object behind the virtual bunker can be implemented to observe different scene views, helping the player to avoid enemy attacks or better attack the enemy, thereby improving the player's gaming experience. BRIEF DESCRIPTION OF THE DRAWINGS
[0016] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings required for use in the description of the embodiments will be briefly introduced below. Obviously, the drawings described below are only some embodiments of the present application. For those skilled in the art, other drawings can be obtained based on these drawings without creative work.
[0017] Figure 1 A scene schematic diagram of a game control system provided in an embodiment of the present application.
[0018] Figure 2 A flowchart of a game control method provided in an embodiment of the present application.
[0019] Figure 3 A schematic diagram of an application scenario of a game control method provided in an embodiment of the present application.
[0020] Figure 4 A schematic diagram of an application scenario of another game control method provided in an embodiment of the present application.
[0021] Figure 5 A schematic diagram of an application scenario of another game control method provided in an embodiment of the present application.
[0022] Figure 6 A schematic diagram of an application scenario of another game control method provided in an embodiment of the present application.
[0023] Figure 7 A schematic diagram of an application scenario of another game control method provided in an embodiment of the present application.
[0024] Figure 8 A schematic diagram of an application scenario of another game control method provided in an embodiment of the present application.
[0025] Fig. 9 A schematic diagram of an application scenario of another game control method provided in an embodiment of the present application.
[0026] Fig.10 A schematic diagram of an application scenario of another game control method provided in an embodiment of the present application.
[0027] Fig.11 A schematic diagram of an application scenario of another game control method provided in an embodiment of the present application.
[0028] Fig.12 A schematic diagram of an application scenario of another game control method provided in an embodiment of the present application.
[0029] Fig.13 A schematic diagram of an application scenario of another game control method provided in an embodiment of the present application.
[0030] Fig.14 A schematic diagram of an application scenario of another game control method provided in an embodiment of the present application.
[0031] Fig.15 A schematic diagram of an application scenario of another game control method provided in an embodiment of the present application.
[0032] Fig.16 A schematic diagram of an application scenario of another game control method provided in an embodiment of the present application.
[0033] Fig.17 A schematic diagram of an application scenario of another game control method provided in an embodiment of the present application.
[0034] Fig.18 A schematic diagram of an application scenario of another game control method provided in an embodiment of the present application.
[0035] Fig.19 A schematic diagram of an application scenario of another game control method provided in an embodiment of the present application.
[0036] Fig. 20 A schematic diagram of an application scenario of another game control method provided in an embodiment of the present application.
[0037] Fig.21 A schematic diagram of an application scenario of another game control method provided in an embodiment of the present application.
[0038] Fig. 22A schematic diagram of an application scenario of another game control method provided in an embodiment of the present application.
[0039] Fig.23 A schematic diagram of an application scenario of another game control method provided in an embodiment of the present application.
[0040] Fig.24 A structural block diagram of a game control device provided in an embodiment of the present application.
[0041] Fig.25 A schematic diagram of the structure of a computer device provided in an embodiment of the present application. DETAILED DESCRIPTION
[0042] The following will be combined with the drawings in the embodiments of the present application to clearly and completely describe the technical solutions in the embodiments of the present application. Obviously, the described embodiments are only part of the embodiments of the present application, not all of the embodiments. Based on the embodiments in the present application, all other embodiments obtained by those skilled in the art without creative work are within the scope of protection of this application.
[0043] The embodiments of the present application provide a game control method, device, storage medium and computer equipment. Specifically, the game control method of the embodiments of the present application can be executed by a computer device, wherein the computer device can be a terminal or a server. The terminal can be a terminal device such as a smart phone, a tablet computer, a laptop computer, a touch screen, a game console, a personal computer (PC, Personal Computer), a personal digital assistant (Personal Digital Assistant, PDA), etc. The terminal can also include a client, which can be a game application client, a browser client carrying a game program, or an instant messaging client. The server can be an independent physical server, or a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, CDN (Content Delivery Network, content distribution network), and basic cloud computing services such as big data and artificial intelligence platforms.
[0044] For example, when the game control method is run on a terminal, the terminal device stores a game application and is used to present a virtual scene in the game screen. The terminal device is used to interact with the user through a graphical user interface, for example, the game application is downloaded and installed by the terminal device and run. The terminal device may provide the graphical user interface to the user in a variety of ways, for example, it may be rendered and displayed on the display screen of the terminal device, or the graphical user interface may be presented through holographic projection. For example, the terminal device may include a touch display screen and a processor, the touch display screen is used to present the graphical user interface and receive the operation instructions generated by the user acting on the graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, respond to the operation instructions, and control the display of the graphical user interface on the touch display screen.
[0045] For example, when the game control method is run on a server, it can be a cloud game. Cloud gaming refers to a gaming method based on cloud computing. In the operation mode of cloud gaming, the operating body of the game application and the main body of the game screen presentation are separated, and the storage and operation of the game control method are completed on the cloud gaming server. The game screen presentation is completed on the client of the cloud gaming. The cloud gaming client is mainly used for receiving and sending game data and presenting the game screen. For example, the cloud gaming client can be a display device with a data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, a personal digital assistant, etc., but the terminal device for processing game data is a cloud gaming server in the cloud. When playing the game, the user operates the cloud gaming client to send an operation instruction to the cloud gaming server. The cloud gaming server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the cloud gaming client through the network. Finally, the cloud gaming client decodes and outputs the game screen.
[0046] See also Figure 1 , Figure 1A schematic diagram of a game control system provided in an embodiment of the present application. The system may include at least one terminal, at least one server, at least one database, and a network. The terminal held by the user can be connected to the server of different games through the network. The terminal is any device with computing hardware that can support and execute software products corresponding to the game. In addition, the terminal has one or more multi-touch screens for sensing and obtaining the input of the user through the touch or sliding operation performed at multiple points of one or more touch-controlled display screens. In addition, when the system includes multiple terminals, multiple servers, and multiple networks, different terminals can be connected to each other through different networks and different servers. The network can be a wireless network or a wired network, such as a wireless network for a wireless local area network (WLAN), a local area network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. In addition, different terminals can also use their own Bluetooth network or hotspot network to connect to other terminals or to servers, etc. For example, multiple users can be online through different terminals and thus connected and synchronized with each other through appropriate networks to support multi-player games. In addition, the system may include multiple databases, the multiple databases are coupled to different servers, and the information related to the game environment can be continuously stored in the databases when different users play the multi-player game online.
[0047] The embodiment of the present application provides a game control method, which can be executed by a terminal or a server. The embodiment of the present application takes the game control method executed by a terminal as an example for explanation. Among them, the terminal includes a touch display screen and a processor, and the touch display screen is used to present a graphical user interface and receive an operation instruction generated by a user acting on the graphical user interface. When the user operates the graphical user interface through the touch display screen, the graphical user interface can control the local content of the terminal by responding to the operation instruction, and can also control the content of the opposite server by responding to the operation instruction. For example, the operation instruction generated by the user acting on the graphical user interface includes an instruction for starting a game application, and the processor is configured to start the game application after receiving the instruction to start the game application provided by the user. In addition, the processor is configured to render and draw a graphical user interface associated with the game on the touch display screen. The touch display screen is a multi-touch sensitive screen that can sense touch or sliding operations performed simultaneously at multiple points on the screen. The user performs a touch operation on the graphical user interface using a finger, and when the graphical user interface detects the touch operation, it controls different virtual objects in the game to perform actions corresponding to the touch operation. For example, the game can be any of casual games, action games, role-playing games, strategy games, sports games, puzzle games, etc. Among them, the game may include a virtual scene of the game. In addition, the virtual scene of the game may include one or more virtual objects controlled by a user (or player), such as a virtual character. In addition, the virtual scene of the game may also include one or more obstacles, such as railings, gullies, walls, etc., to limit the movement of virtual objects, such as limiting the movement of one or more objects to a specific area in the virtual scene. Optionally, the virtual scene of the game also includes one or more elements, such as skills, scores, character health status, energy, etc., to provide help to players, provide virtual services, increase scores related to player performance, etc. In addition, the graphical user interface may also present one or more indicators to provide indication information to the player. For example, the game may include a virtual object controlled by a player and one or more other virtual objects (such as an enemy character). In one embodiment, one or more other virtual objects are controlled by other players of the game. For example, one or more other virtual objects may be controlled by a computer, such as a robot using an artificial intelligence (AI) algorithm, to achieve a man-machine battle mode. For example, a virtual object has various skills or abilities that game players use to achieve their goals. For example, a virtual object has one or more weapons, props, tools, etc. that can be used to eliminate other objects from the game. Such skills or abilities can be activated by a game player using one of a plurality of preset touch operations with a touch display screen of a terminal. The processor can be configured to present a corresponding game screen in response to an operation instruction generated by a user's touch operation.
[0048] It should be noted that Figure 1The scene diagram of the game control system shown is only an example. The image processing system and scene described in the embodiment of the present application are intended to more clearly illustrate the technical solution of the embodiment of the present application, and do not constitute a limitation on the technical solution provided in the embodiment of the present application. Ordinary technicians in this field can know that with the evolution of game control systems and the emergence of new business scenarios, the technical solution provided in the embodiment of the present application is also applicable to similar technical problems.
[0049] Based on the above problems, the embodiments of the present application provide a first game control method, device, computer equipment and storage medium, which can improve the game experience of game players. The following are detailed descriptions. It should be noted that the description order of the following embodiments is not intended to limit the preferred order of the embodiments.
[0050] An embodiment of the present application provides a game control method, which can be executed by a terminal or a server. The embodiment of the present application is described by taking the game control method executed by a terminal as an example.
[0051] See also Figure 2 , Figure 2 This is a flowchart of a game control method provided in an embodiment of the present application. The specific process of the game control method can be as follows:
[0052] 101. In response to the virtual object moving behind the virtual cover, displaying a probe control on a graphical user interface.
[0053] In an embodiment of the present application, a graphical user interface is provided by a terminal device, and the content displayed by the graphical user interface includes at least a portion of a virtual scene of a target game, a virtual cover and a virtual object in the virtual scene.
[0054] Among them, the virtual object can be controlled by the current player through the terminal device, and the virtual object can include game characters, etc.
[0055] The virtual cover refers to a virtual object in a virtual scene that can be used by a virtual object to avoid attacks or damage from other objects. For example, the virtual cover can be a building in the virtual scene.
[0056] For example, see Figure 3 , Figure 3 A schematic diagram of an application scenario of a game control method provided in an embodiment of the present application. Figure 3 The graphical user interface 10 shown shows a virtual scene 11 of a target game, a virtual cover 12 in the virtual scene 11, and a virtual object 13 controlled by a current player.
[0057] The graphical user interface 10 also provides a movement control 21 and other operation controls. The movement control 21 can be used to control the movement of the virtual object 13 in the virtual scene 11 .
[0058] In some embodiments, responding to the virtual object moving to the rear of the virtual cover may include: responding to a trigger operation on a movement control, controlling the virtual object to move to the rear of the virtual cover.
[0059] The trigger operation may include a touch operation, such as a click operation, a press operation, a slide operation, etc.
[0060] The rear of the virtual cover refers to the position of the virtual object relative to the virtual cover, which can block the line of sight from the enemy or attacker. Usually, it means that the virtual object needs to be located on one side or behind the virtual cover (called the virtual cover blocking surface), so that the virtual cover can completely or partially block the enemy's line of sight of the virtual object.
[0061] In some embodiments, the virtual object being behind the virtual cover may include: the virtual object being behind one side of the virtual cover.
[0062] Among them, the probe control can be used to trigger the virtual object to perform a probe action in the virtual scene.
[0063] For example, see Figure 4 , Figure 4 A schematic diagram of another application scenario of a game control method provided in an embodiment of the present application. Figure 4 In the graphical user interface 10 shown on the upper side, when the current player's touch operation on the moving control 21 is detected, the virtual object 13 is controlled to move to the rear of the virtual cover 12 in the virtual scene 11, thereby triggering the display of the probe control on the graphical user interface 10.
[0064] That is to say, Figure 4 The graphical user interface 10 shown at the bottom side, in which the virtual object 13 is located behind the virtual cover 12 , has probe controls displayed on the graphical user interface 10 , such as an upward probe control 14 and a rightward probe control 15 .
[0065] Among them, the probe control can be displayed near the mobile control 21 to facilitate the player's operation of the probe control. The display of the probe control can use the mobile joystick as a reference object, and determine the display position of the probe control around the mobile joystick based on the probe direction corresponding to the probe control. For example, if the probe direction corresponding to the probe control is right, the probe control can be displayed on the right side of the mobile joystick; if the probe direction corresponding to the probe control is upward, the probe control can be displayed above the mobile joystick.
[0066] In some examples, the display position of the probe control in the graphical user interface may be within a convenient operation range of player gestures, such as the lower left or lower right position of the graphical user interface.
[0067] In some embodiments, in order to facilitate the player to control the virtual object to perform accurate peeking action behind the virtual cover, the step of “displaying the peeking control on the graphical user interface” may include the following operations:
[0068] Determine a probe direction according to the relative orientation of the virtual object with respect to the virtual cover and the state of the virtual object behind the virtual cover;
[0069] Separate probe controls for each probe orientation are displayed on the graphical user interface.
[0070] The relative position of the virtual object relative to the virtual cover may include the position of the virtual object relative to the virtual cover shielding surface, for example, may include: located on the left side of the virtual cover shielding surface, located on the right side of the virtual cover shielding surface, etc.
[0071] The state of the virtual object behind the virtual cover refers to the initial state of the virtual object behind the virtual cover, for example, it may include: standing state, crouching state, etc.
[0072] In some embodiments, before the step of “determining a probe direction according to the relative position of the virtual object relative to the virtual cover and the state of the virtual object behind the virtual cover”, the method may further include the following operations:
[0073] It is determined that the height of the virtual shelter is less than a preset height.
[0074] The preset height may be determined according to the height of the virtual object in a standing state. For example, the height of the virtual object in a standing state may be used as the preset height.
[0075] If the height of the virtual shelter is less than the preset height, it can be determined that the virtual shelter belongs to the low shelter type.
[0076] In some embodiments, the initial state of the virtual object when it moves behind different types of virtual shelters may be different, that is, the initial state of the virtual object behind the virtual shelter may be determined according to the type of virtual shelter. For example, the initial state of the virtual object when it moves behind a high shelter may be a standing state; the initial state of the virtual object when it moves behind a low shelter may be a crouching state.
[0077] In some embodiments, the step of “determining a probe direction according to the relative position of the virtual object relative to the virtual cover and the state of the virtual object behind the virtual cover” may include:
[0078] If the virtual object is located on the left side of the virtual cover occlusion surface, the probe direction to the left is determined; if the virtual object is located on the right side of the virtual cover occlusion surface, the probe direction to the right is determined;
[0079] If the state of the virtual object behind the virtual cover is a crouching state, an upward probe direction is determined; if the state of the virtual object behind the virtual cover is a standing state, a downward probe direction is determined.
[0080] For example, the virtual cover is a low cover type. When the virtual object is at the left side behind the virtual cover, it means that the current player wants to control the virtual object to poke its head to the left, and the virtual object is in a crouching state behind the virtual cover, which means that the virtual object can also poke its head upward. Therefore, it can be determined that the corresponding poke directions include: upward direction and left direction.
[0081] For another example, the virtual cover is a low cover type. When the virtual object is at the left side behind the virtual cover, it means that the current player wants to control the virtual object to poke its head to the left, and the virtual object is in a standing state behind the virtual cover, which means that the virtual object can also poke its head downward. Therefore, it can be determined that the corresponding poke directions include: left direction and downward direction.
[0082] For example, the virtual cover is of a low cover type. When the virtual object is at the right side behind the virtual cover, it means that the current player wants to control the virtual object to poke its head to the right, and the virtual object is in a crouching state behind the virtual cover, which means that the virtual object can also poke its head upward. Therefore, it can be determined that the corresponding poke directions may include: upward direction and right direction.
[0083] For another example, the virtual cover is a low cover type. When the virtual object is at the right side behind the virtual cover, it means that the current player wants to control the virtual object to poke its head to the right, and the virtual object is in a standing state behind the virtual cover, which means that the virtual object can also poke its head downward. Therefore, it can be determined that the corresponding poke directions may include: right direction and downward direction.
[0084] In some embodiments, the virtual object may also be located in the middle of the virtual cover blocking surface, that is, the virtual object is in the middle position behind the virtual cover, and the left probe direction and the right probe direction are determined.
[0085] For example, the virtual cover is of a low cover type. When the virtual object is in the middle position behind the virtual cover, it means that the current player wants to control the virtual object to poke its head to the right or to the right, and the state of the virtual object behind the virtual cover is a crouching state, which means that the virtual object can also poke its head upward; thus, it can be determined that the corresponding poke directions may include: upward direction, right direction, and left direction.
[0086] For another example, the virtual cover is a low cover type. When the virtual object is in the middle position behind the virtual cover, it means that the current player wants to control the virtual object to poke its head to the right or to the right, and the state of the virtual object behind the virtual cover is a standing state, which means that the virtual object can also poke its head downward; thus, it can be determined that the corresponding poke directions may include: downward direction, right direction and left direction.
[0087] Among them, the probe control corresponding to the upward direction of the probe can be an upward probe control; the probe control corresponding to the downward direction of the probe can be a downward probe control; the probe control corresponding to the left direction of the probe can be a left probe control; and the probe control corresponding to the right direction of the probe can be a right probe control.
[0088] In some embodiments, the probe direction may include an upward direction and a rightward direction, and the step of “displaying a probe control corresponding to each probe direction on a graphical user interface” includes:
[0089] An upward probe control corresponding to the upward direction and a right probe control corresponding to the right direction are displayed on the graphical user interface.
[0090] For example, see Figure 4 ,exist Figure 4 In the graphical user interface 10 shown at the bottom, the virtual cover 12 is of the low cover type. The virtual object 13 is located on the right side behind the virtual cover 12, and the virtual object 13 is in a crouching state. The graphical user interface 10 displays an upward probe control 14 and a rightward probe control 15.
[0091] In some embodiments, the probe direction may include a right direction and a downward direction, and the step of “displaying a probe control corresponding to each probe direction on a graphical user interface” includes:
[0092] The graphical user interface displays a right probe control corresponding to the right direction and a downward probe control corresponding to the downward direction.
[0093] For example, see Figure 5 , Figure 5 A schematic diagram of another application scenario of a game control method provided in an embodiment of the present application. Figure 5In the illustrated graphical user interface 10 , the virtual cover 12 is of the low cover type. The virtual object 13 is located on the right side behind the virtual cover 12 , and the virtual object 13 is in a standing state. The graphical user interface 10 displays a rightward probe control 15 and a downward probe control 17 .
[0094] In some embodiments, the probe direction may include an upward direction and a left direction, and the step of “displaying a probe control corresponding to each probe direction on a graphical user interface” includes:
[0095] An upward probe control corresponding to the upward direction and a right probe control corresponding to the left direction are displayed on the graphical user interface.
[0096] For example, see Figure 6 , Figure 6 A schematic diagram of another application scenario of a game control method provided in an embodiment of the present application. Figure 6 In the illustrated graphical user interface 10 , the virtual cover 12 is of the low cover type. The virtual object 13 is located on the left side behind the virtual cover 12 , and the virtual object 13 is in a crouching state. An upward probe control 14 and a leftward probe control 16 are displayed in the graphical user interface 10 .
[0097] In some embodiments, the probe direction may include a left direction, and the step of “displaying a probe control corresponding to each probe direction on a graphical user interface” includes:
[0098] The graphical user interface displays a left probe control corresponding to the left direction and a downward probe control corresponding to the downward direction.
[0099] For example, see Figure 7 , Figure 7 A schematic diagram of another application scenario of a game control method provided in an embodiment of the present application. Figure 7 In the illustrated graphical user interface 10 , the virtual cover 12 is of the low cover type. The virtual object 13 is located on the left side behind the virtual cover 12 and is in a standing position. The graphical user interface 10 displays a leftward probe control 16 and a downward probe control 17 .
[0100] In some embodiments, the probe direction may include an upward direction, a rightward direction, and a leftward direction, and the step of “displaying a probe control corresponding to each probe direction on a graphical user interface” includes:
[0101] An upward probe control corresponding to the upward direction, a left probe control corresponding to the left direction, and a right probe control corresponding to the right direction are displayed on the graphical user interface.
[0102] For example, see Figure 8 , Figure 8A schematic diagram of another application scenario of a game control method provided in an embodiment of the present application. Figure 8 In the illustrated graphical user interface 10 , the virtual cover 12 is of the low cover type. The virtual object 13 is located in the middle of the rear of the virtual cover 12 , and the virtual object 13 is in a crouching state. The graphical user interface 10 displays an upward probe control 14 , a rightward probe control 15 , and a leftward probe control 16 .
[0103] In some embodiments, the probe direction may include a right direction and a left direction, and the step of “displaying a probe control corresponding to each probe direction on a graphical user interface” includes:
[0104] The graphical user interface displays a downward probe control corresponding to the downward direction, a left probe control corresponding to the left direction, and a right probe control corresponding to the right direction.
[0105] For example, see Fig. 9 , Fig. 9 A schematic diagram of another application scenario of a game control method provided in an embodiment of the present application. Fig. 9 In the illustrated graphical user interface 10, the virtual cover 12 is of the low cover type. The virtual object 13 is located in the middle of the rear of the virtual cover 12, and the virtual object 13 is in a standing position. The graphical user interface 10 displays a left probe control 16, a right probe control 15, and a downward probe control 17.
[0106] In some embodiments, the step of “displaying probe controls on a graphical user interface” may include the following operations:
[0107] If the height of the virtual shelter is greater than a preset height, a probe direction is determined according to the relative orientation of the virtual object with respect to the virtual shelter;
[0108] Probe controls corresponding to the determined probe direction are displayed on the graphical user interface.
[0109] If the height of the virtual shelter is greater than a preset height, it can be determined that the virtual shelter belongs to a high shelter type.
[0110] In some embodiments, the step of “determining a probe direction according to the relative position of the virtual object with respect to the virtual cover” may include the following operations:
[0111] If the virtual object is located on the left side of the occluded surface of the virtual cover, the probe direction to the left is determined;
[0112] If the virtual object is located on the right side of the occluded surface of the virtual cover, the probe direction to the right is determined.
[0113] Among them, the virtual cover belongs to the high cover type. When the virtual object is at the left position behind the virtual cover, it means that the current player wants to control the virtual object to probe to the left, so that the corresponding probe direction can be determined to include: the left direction.
[0114] For example, see Fig.10 , Fig.10 A schematic diagram of another application scenario of a game control method provided in an embodiment of the present application. Fig.10 In the illustrated graphical user interface 10 , the virtual cover 12 is of the high cover type. The virtual object 13 is located on the left side behind the virtual cover 12 , and a leftward probe control 16 is displayed in the graphical user interface 10 .
[0115] Among them, the virtual cover belongs to the high cover type. When the virtual object is at the right position behind the virtual cover, it means that the current player wants to control the virtual object to probe to the right, so it can be determined that the corresponding probe direction may include: to the right.
[0116] For example, see Fig.11 , Fig.11 A schematic diagram of another application scenario of a game control method provided in an embodiment of the present application. Fig.11 In the illustrated graphical user interface 10 , the virtual cover 12 is of the high cover type. The virtual object 13 is located on the right side behind the virtual cover 12 , and a rightward probe control 15 is displayed in the graphical user interface 10 .
[0117] 102. In response to a control operation on a probe control in a probe control area, determine probe control information based on the control operation.
[0118] In an embodiment of the present application, in order to facilitate game players to control different probing actions of virtual objects behind virtual cover, a corresponding probe control area is provided for the probe control, so that game players can control the virtual objects to perform different probing actions behind the virtual cover by operating in the probe control area.
[0119] In some embodiments, the probe control area may include an initial display position of the probe control; the method may further include the following steps:
[0120] In response to a long press operation on the probe control at the initial display position, the probe control information is determined to be a designated probe action.
[0121] The initial display position of the probe control refers to the initial display position of the probe control on the graphical user interface.
[0122] For example, see Fig.12 , Fig.12 A schematic diagram of another application scenario of a game control method provided in an embodiment of the present application. Fig.12 In the illustrated graphical user interface 10 , a probe control area 151 corresponding to the rightward probe control 15 is displayed.
[0123] The initial display position of the rightward probe control 15 may be the lower left corner of the probe control area 151 .
[0124] The designated probe action may be a preset probe action associated with the probe control.
[0125] For example, if the probe control is an upward probe control, the specified probe action corresponding to the upward probe control may include: extending the entire head upward.
[0126] For another example, if the probe control is a leftward probe control, the specified probe action corresponding to the leftward probe control may include: extending the entire head to the left.
[0127] For another example, if the probe control is a rightward probe control, the specified probe action corresponding to the rightward probe control may include: extending the entire head to the right.
[0128] For another example, if the probe control is a downward probe control, the specified probe action corresponding to the downward probe control may include: leaning downward until the entire head is below the height of the virtual cover.
[0129] For example, see Fig.13 , Fig.13 A schematic diagram of another application scenario of a game control method provided in an embodiment of the present application. Fig.13 In the graphical user interface 10 shown on the upper side, a probe control area 151 corresponding to the rightward probe control 15 is displayed. When a long press operation of the current player on the probe control at the initial display position is detected, the probe control information can be determined as: sticking out the entire head to the right. Thus, the virtual object 13 can be controlled to perform the probe action corresponding to the probe control information.
[0130] That is to say, Fig.13 The graphical user interface 10 shown at the bottom side, in which the virtual object 13 performs a probe motion of sticking out the entire head to the right.
[0131] In some embodiments, in order to save screen space of the graphical user interface, when the probe control area needs to be used, it is displayed through a trigger operation, and the method may further include the following steps:
[0132] In response to a first touch operation on the probe control at the initial display position, a probe control area is displayed.
[0133] The first touch operation includes but is not limited to a click operation, a press operation, a slide operation, etc.
[0134] In some embodiments, in order to distinguish that the operations on the probe control at the initial display position are respectively used to determine the probe control information and trigger the display of the probe control area, the first touch operation and the long press operation may be different.
[0135] For example, see Fig.14 , Fig.14 A schematic diagram of another application scenario of a game control method provided in an embodiment of the present application. Fig.14 In the graphical user interface 10 shown on the upper side, when a click operation of the current player on the right probe control 15 is detected, the probe control area corresponding to the right probe control 15 can be triggered to display.
[0136] That is to say, Fig.14 The graphical user interface 10 shown at the bottom side displays a probe control area 151 corresponding to the right probe control 15 .
[0137] In some embodiments, different probe controls correspond to different probe control areas, wherein the difference in the probe control area may at least include different display positions of the probe control area and / or different shapes of the probe control area.
[0138] In some embodiments, the display position of the probe control area corresponding to each probe control in the graphical user interface may include the initial display position of the probe control.
[0139] In some embodiments, the step of “displaying the probe control area in response to a first touch operation on the probe control at the initial display position” may include the following operations:
[0140] In response to a first touch operation on the probe control at an initial display position, determining a probe direction corresponding to the probe control acted upon by the first touch operation;
[0141] Determine the target display style corresponding to the probe control area based on the probe direction;
[0142] Displays the probe control area corresponding to the probe control based on the target display style.
[0143] Among them, the target display styles of the probe control area corresponding to different probe directions are different.
[0144] In some embodiments, the target display style may include at least a square style and a fan-shaped style.
[0145] For example, the target display style corresponding to the probe control area corresponding to the right probe control can be a square style, see Fig.14 The graphical user interface 10 shown at the lower side displays a probe control area 151 corresponding to the rightward probe control 15 , and the probe control area 151 is in a square shape.
[0146] For example, the probe control area corresponding to the left probe control may also have a corresponding target display style of a square style.
[0147] For example, the probe control area corresponding to the downward probe control may also have a corresponding target display style of a square style.
[0148] For example, the probe control area corresponding to the upward probe control may have a corresponding target display style in a fan-shaped style.
[0149] For example, see Fig.15 , Fig.15 A schematic diagram of another application scenario of a game control method provided in an embodiment of the present application. Fig.15 In the graphical user interface 10 shown on the upper side, when a click operation of the current player on the upward probe control 14 is detected, the probe control area corresponding to the upward probe control 14 can be triggered to display.
[0150] That is to say, Fig.15 The graphical user interface 10 shown at the bottom side displays a probe control area 141 corresponding to the upward probe control 14, and the probe control area 141 is in a fan-shaped style.
[0151] In some embodiments, the step of “in response to a control operation on a probe control in a probe control area, determining probe control information based on the control operation” may include the following operations:
[0152] In response to a sliding operation on the probe control in the probe control area, a probe direction and a probe distance of the probe control information are determined based on a sliding direction and a distance of the sliding operation, respectively.
[0153] The sliding operation can be used to drag the probe control to any position in the probe control area.
[0154] In some embodiments, the sliding operation may be continuous with the first touch operation.
[0155] For example, the first touch operation may be a click operation. When a click operation of the player on the probe control is detected, the probe control area corresponding to the probe control is triggered to be displayed. The player continues to slide the probe control in the probe control area without leaving the terminal screen.
[0156] The probe control information may be used to determine a specific probe action of the virtual object behind the virtual cover. For example, the probe control information may include a probe direction and a probe distance of the virtual object behind the cover.
[0157] Among them, the probe direction refers to the direction in which the head of the virtual object sticks out from behind the cover; the probe distance refers to the length of the head of the virtual object when it sticks out from behind the cover. For example, the probe distance can be 1 / 3 of the head length, that is, the eyes are exposed when the probe is stuck out from behind the virtual cover).
[0158] Wherein, determining the probe direction and the probe distance of the probe control information based on the sliding direction and the distance of the sliding operation respectively may include: determining the probe direction according to the sliding direction, and determining the probe distance according to the distance.
[0159] Determining the probe direction according to the sliding direction may include: using the sliding direction as the probe distance.
[0160] For example, if the sliding direction is rightward, then it can be determined that the probe direction is rightward.
[0161] Determining the probe distance according to the distance may include: determining the probe distance corresponding to the current distance according to a correspondence between a preset distance and the probe distance.
[0162] For example, the correspondence between the preset distance and the probe distance may include: for every 1 cm of distance, the corresponding probe distance may be 10 cm, etc., which may be set according to the actual game situation and is not limited here. If the current distance is 2 cm, the corresponding probe distance may be determined to be 20 cm.
[0163] In some embodiments, the probe control may be an upward probe control corresponding to an upward direction, and the probe control area may be a first probe control area corresponding to the upward probe control;
[0164] The step of “in response to a sliding operation on a probe control in a probe control area, determining a probe direction and a probe distance of the probe control information based on a sliding direction and a distance of the sliding operation respectively” may include the following operations:
[0165] In response to a sliding operation on an upward probe control in the first probe control area, a probe direction and a probe distance of an upward probe of a virtual object are determined to obtain probe control information.
[0166] For example, see Fig.16 , Fig.16 A schematic diagram of another application scenario of a game control method provided in an embodiment of the present application. Fig.16 In the illustrated graphical user interface 10, the virtual object 13 is on the right side behind the low cover type virtual cover 12 and is in a crouching state, and a probe control area 141 corresponding to the upward probe control 14 is displayed. In the probe control area 141, multiple positions may be included, such as position I, position J, position K, and position L.
[0167] When it is detected that the current player slides the upward probe control 14 in the probe control area 141, the probe control information is determined based on the sliding operation. For example, if the upward probe control 14 is dragged to position K, the probe control information can be determined as follows: probe direction: upper right; probe distance: the distance that exposes the entire head.
[0168] Then, the probe action of the virtual object 13 behind the virtual cover 12 can be controlled according to the probe control information, that is, Fig.16 The graphical user interface 10 shown at the bottom side, in which the probe action of the virtual object 13 is: probe upward until the entire head is exposed.
[0169] In some embodiments, the probe control is a leftward probe control corresponding to the leftward direction, and the probe control area is a second probe control area corresponding to the leftward probe control;
[0170] The step of “in response to a sliding operation on a probe control in a probe control area, determining a probe direction and a probe distance of the probe control information based on a sliding direction and a distance of the sliding operation respectively” may include the following operations:
[0171] In response to a sliding operation on a leftward probe control in the second probe control area, a probe direction and a probe distance of a leftward probe of the virtual object are determined to obtain probe control information.
[0172] For example, see Fig.17 , Fig.17 A schematic diagram of another application scenario of a game control method provided in an embodiment of the present application. Fig.17 In the graphical user interface 10 shown on the upper side, the virtual object 13 is on the left side behind the low cover type virtual cover 12 and is in a crouching state, and a probe control area 161 corresponding to the left probe control 16 is displayed. In the probe control area 161, multiple positions may be included, such as position E1, position F1, position G1, and position H1.
[0173] When it is detected that the current player performs a sliding operation on the left probe control 16 in the probe control area 161, the probe control information is determined based on the sliding operation. For example, if the right probe control 15 is dragged to position H1, the probe control information can be determined as follows: the probe direction is: upper left; the probe distance is: the distance that exposes the entire head.
[0174] Then, the probe action of the virtual object 13 behind the virtual cover 12 can be controlled according to the probe control information, that is, Fig.17 The graphical user interface 10 shown at the bottom, wherein the probe action of the virtual object 13 is: the probe moves to the upper left with the maximum distance.
[0175] In some embodiments, the probe control is a rightward probe control corresponding to the rightward direction, and the probe control area is a third probe control area corresponding to the rightward probe control;
[0176] The step of “in response to a sliding operation on a probe control in a probe control area, determining a probe direction and a probe distance of the probe control information based on a sliding direction and a distance of the sliding operation respectively” may include the following operations:
[0177] In response to a sliding operation on a rightward probe control in the third probe control area, a probe direction and a probe distance of a rightward probe of the virtual object are determined to obtain probe control information.
[0178] For example, see Fig.18 , Fig.18 A schematic diagram of another application scenario of a game control method provided in an embodiment of the present application. Fig.18 In the graphical user interface 10 shown on the upper side, the virtual object 13 is on the right side behind the low cover type virtual cover 12 and is in a crouching state, and a probe control area 151 corresponding to the right probe control 15 is displayed. In the probe control area 151, multiple positions may be included, such as position A1, position B1, position C1, and position D1.
[0179] When it is detected that the current player performs a sliding operation on the right probe control 15 in the probe control area 151, the probe control information is determined based on the sliding operation. For example, if the right probe control 15 is dragged to position D1, the probe control information can be determined as follows: probe direction: upper right; probe distance: the distance that exposes the entire head.
[0180] Then, the probe action of the virtual object 13 behind the virtual cover 12 can be controlled according to the probe control information, that is, Fig.18 In the graphical user interface 10 shown at the bottom, the probe action of the virtual object 13 is: the virtual object 13 probes upward to the right to reveal its entire head.
[0181] In some embodiments, the method may further include the following steps:
[0182] In response to a sliding operation on the probe control in the probe control area, acquiring first operation information of the sliding operation;
[0183] The probe direction and the probe distance of the virtual object are determined according to the first operation information to obtain probe control information.
[0184] In some embodiments, the first operation information of the sliding operation may include the operation end position in the probe control area, and the step of “determining the probe direction and probe distance of the virtual object according to the first operation information” may include the following operations:
[0185] The preset probe direction and the preset probe distance corresponding to the operation end position are obtained as the probe direction and the probe distance.
[0186] The operation end position refers to the stop position of the target operation control in the probe control area after the target operation control is dragged in the probe control area.
[0187] In the embodiment of the present application, the corresponding preset probe direction and preset probe distance can be pre-set for each position in the probe control area. Then, the preset probe direction and preset probe distance corresponding to the position can be directly obtained according to the operation end position as the probe direction and probe distance.
[0188] In some embodiments, for the same probe control, if the virtual object is in a different type of virtual cover, the corresponding probe control area may also be different (for example, the display position of the probe control area may be different, and the specific probe actions corresponding to each position in the probe control area may be different).
[0189] For example, when a virtual object is on the right side of a low cover type virtual cover and needs to be peeked right, refer to Fig.19 , Fig.19 A schematic diagram of another application scenario of a game control method provided in an embodiment of the present application. Fig.19 In the illustrated graphical user interface 10, the virtual object 13 is on the right side behind the low cover type virtual cover 12 and is in a crouching state, and a probe control area 151 corresponding to the right probe control 15 is displayed. In the probe control area 151, multiple positions may be included, such as position A1, position B1, position C1, and position D1.
[0190] The preset probe direction corresponding to the position A1 may be: right, and the preset probe distance may be: a distance that is beyond the eyes.
[0191] For example, if the right probe control 15 is dragged to position A1, the corresponding probe mode can be the default probe mode of the virtual object 13 squatting to the right, including the upward probe height of 0 and the minimum right probe distance (that is, the distance outside the eyes), which is used for the probe environment.
[0192] The preset probe direction corresponding to the position B1 may be right, and the preset probe distance may be a distance that exposes the entire head.
[0193] For example, if the rightward probe control 15 is dragged to position B1, the corresponding probe mode may include: the upward probe height is 0, and the rightward probe distance is the maximum (ie, the entire head is exposed).
[0194] The preset probe direction corresponding to the position C1 may be upward, and the preset probe distance may be a distance that exposes the entire head.
[0195] For example, if the rightward probe control 15 is dragged to the position C1, the corresponding probe mode may include: the probe is probed upward to a maximum distance, and the virtual object 13 is almost in an upright state.
[0196] The preset probe direction corresponding to the position D1 may be: upper right; and the preset probe distance may be: a distance that exposes the entire head.
[0197] For example, if the rightward probe control 15 is dragged to the position D1, the corresponding probe mode may include: the maximum probe distance to the upper right.
[0198] For example, when a virtual object is on the right side behind a high cover type virtual cover and needs to be peeked right, please refer to Fig. 20 , Fig. 20 A schematic diagram of another application scenario of a game control method provided in an embodiment of the present application. Fig. 20 In the illustrated graphical user interface 10, the virtual object 13 is on the right side behind the high cover type virtual cover 12 and is in a standing state, and a probe control area 152 corresponding to the right probe control 15 is displayed. In the probe control area 152, multiple positions may be included, such as position A2, position B2, position C2, and position D2.
[0199] The preset probe direction corresponding to position A2 may be right, and the preset probe distance may be a distance beyond the eyes.
[0200] For example, if the right probe control 15 is dragged to position A2, the corresponding probe mode can be the default probe mode of the virtual object 13 standing to the right, including a downward probe height of 0 and a minimum right probe distance (i.e., the distance outside the eyes), which is used for the probe environment.
[0201] The preset probe direction corresponding to the position B2 may be right, and the preset probe distance may be a distance that exposes the entire head.
[0202] For example, if the rightward probe control 15 is dragged to position B2, the corresponding probe modes may include: the downward probe height is 0, and the rightward probe distance is the maximum (ie, the entire head is exposed).
[0203] The preset probe direction corresponding to the position C2 may be downward, and the preset probe distance may be a distance that exposes the entire head.
[0204] For example, if the rightward probe control 15 is dragged to position C2, the corresponding probe mode may include: probing downward to the maximum distance, and the virtual object 13 is almost in the lowest crouching state.
[0205] The preset probe direction corresponding to the position D2 may be: lower right; and the preset probe distance may be: a distance that exposes the entire head.
[0206] For example, if the rightward probe control 15 is dragged to position D2, the corresponding probe mode may include: a maximum probe distance to the lower right.
[0207] For example, when a virtual object is on the left side of the back of a virtual cover of the low cover type and needs to be peeked left, refer to Fig.21 , Fig.21 A schematic diagram of another application scenario of a game control method provided in an embodiment of the present application. Fig.21 In the illustrated graphical user interface 10, the virtual object 13 is on the left side behind the low cover type virtual cover 12 and is in a crouching state, and a probe control area 161 corresponding to the left probe control 16 is displayed. In the probe control area 161, multiple positions may be included, such as position E1, position F1, position G1, and position H1.
[0208] The preset probe direction corresponding to the position E1 may be: left, and the preset probe distance may be: a distance beyond the eyes.
[0209] For example, if the left probe control 16 is dragged to position E1, the corresponding probe mode can be the default probe mode of the virtual object 13 squatting to the left, including the upward probe height of 0 and the minimum left probe distance (that is, the distance outside the eyes), which is used for the probe environment.
[0210] The preset probe direction corresponding to the position F1 may be: left, and the preset probe distance may be: a distance that exposes the entire head.
[0211] For example, if the leftward probe control 16 is dragged to position F1, the corresponding probe mode may include: the upward probe height is 0, and the leftward probe distance is the maximum (ie, the entire head is exposed).
[0212] The preset probe direction corresponding to the position G1 may be upward, and the preset probe distance may be a distance that exposes the entire head.
[0213] For example, if the leftward probe control 16 is dragged to the position G1, the corresponding probe mode may include: the probe is moved upward to a maximum distance, and the virtual object 13 is almost in an upright state.
[0214] The preset probe direction corresponding to the position H1 may be: upper left; and the preset probe distance may be: a distance that exposes the entire head.
[0215] For example, if the leftward probe control 16 is dragged to the position H1, the corresponding probe mode may include: a maximum probe distance to the upper left.
[0216] For another example, when a virtual object is on the left side behind a high cover type virtual cover and needs to be peeked left, please refer to Fig. 22 , Fig. 22 A schematic diagram of another application scenario of a game control method provided in an embodiment of the present application. Fig. 22 In the illustrated graphical user interface 10, the virtual object 13 is on the left side behind the high cover type virtual cover 12 and is in a standing state, and a probe control area 162 corresponding to the left probe control 16 is displayed. In the probe control area 162, multiple positions may be included, such as position E2, position F2, position G2, and position H2.
[0217] The preset probe direction corresponding to the position E2 may be: left, and the preset probe distance may be: a distance beyond the eyes.
[0218] For example, if the left probe control 16 is dragged to position E2, the corresponding probe mode can be the default probe mode of the virtual object 13 standing to the left, including a downward probe height of 0 and a minimum left probe distance (i.e., the distance outside the eyes), which is used for the probe environment.
[0219] The preset probe direction corresponding to the position F2 may be: left, and the preset probe distance may be: a distance that exposes the entire head.
[0220] For example, if the leftward probe control 16 is dragged to position F2, the corresponding probe modes may include: the downward probe height is 0, and the leftward probe distance is the maximum (ie, the entire head is exposed).
[0221] The preset probe direction corresponding to the position G2 may be downward, and the preset probe distance may be a distance that exposes the entire head.
[0222] For example, if the leftward probe control 16 is dragged to position G2, the corresponding probe mode may include: probing downward to the maximum distance, and the virtual object 13 is almost in the lowest crouching state.
[0223] The preset probe direction corresponding to the position H2 may be: lower left; and the preset probe distance may be: a distance that exposes the entire head.
[0224] For example, if the leftward probe control 16 is dragged to position H2, the corresponding probe mode may include: a maximum probe distance to the lower left.
[0225] In some embodiments, when the virtual object is on the right, left, or right side behind a low-cover type virtual cover and needs to be probed upward, different probe modes of the virtual object's upward probe can be controlled by operating in the probe control area corresponding to the upward probe control.
[0226] The shape of the probe control area corresponding to the upward probe control is different from the shape of the probe control area corresponding to the leftward probe control / rightward probe control.
[0227] For example, see Fig.23 , Fig.23 A schematic diagram of another application scenario of a game control method provided in an embodiment of the present application. Fig.23 In the illustrated graphical user interface 10, the virtual object 13 is on the right side behind the low cover type virtual cover 12 and is in a crouching state, and a probe control area 141 corresponding to the upward probe control 14 is displayed. In the probe control area 141, multiple positions may be included, such as position I, position J, position K, and position L.
[0228] The preset probe direction corresponding to position I may be: upward, and the preset probe distance may be: a distance beyond the eyes.
[0229] For example, if the upward probe control 14 is dragged to position I, the corresponding probe mode can be the default probe mode of the virtual object 13 squatting and probing upward, including: the minimum distance of the upward probe (that is, the distance outside the eyes), the right probe and the left probe height are 0, which is used for the probe environment.
[0230] The preset probe direction corresponding to position J may be: left, and the preset probe distance may be: a distance beyond the eyes.
[0231] For example, if the upward probe control 14 is dragged to position I, the corresponding probe method may include: probing to the left until the eye is exposed.
[0232] The preset probe direction corresponding to the position K may be: upward, and the preset probe distance may be: a distance that exposes the entire head.
[0233] For example, if the upward probe control 14 is dragged to position K, the corresponding probe mode may include: probing upward until the entire head is exposed.
[0234] The preset probe direction corresponding to the position L may be: right, and the preset probe distance may be: a distance that is beyond the eyes.
[0235] For example, if the upward probe control 14 is dragged to position L, the corresponding probe method may include: probing to the right until the eyes are exposed.
[0236] In some embodiments, in order to satisfy the game player's various operation modes in the probe control area to determine the probe control information, the method may further include the following steps:
[0237] In response to a third touch operation on the probe control area, probe control information is determined.
[0238] The third touch operation may be different from the first touch operation.
[0239] In some embodiments, the third touch operation may be a click operation in the probe control area.
[0240] Among them, determining the probe control information in response to the third touch operation on the probe control area may include: in response to the third touch operation on the probe control area, obtaining the operation position corresponding to the third touch operation in the probe control area, and determining the operation control information according to the operation position.
[0241] Among them, the method of determining the operation control information according to the operation position can be the same as the above-mentioned method of "using the preset probe direction and the preset probe distance corresponding to the operation end position as the probe direction and the probe distance", which will not be elaborated here.
[0242] 103. Based on the probe control information, control the virtual object to perform a probe action behind the virtual cover.
[0243] Among them, controlling the virtual object to perform a probe action behind the virtual cover based on the probe control information may include: controlling the virtual object to perform a probe action corresponding to the probe control component behind the virtual cover according to the probe control information.
[0244] For example, the probe control may be a rightward probe control, and the probe control information may include: the probe direction is rightward, and the probe distance is to expose the entire head. Then the probe action performed by the virtual object behind the virtual cover may be: the head tilts to the right, and the probe to the right exposes the entire head.
[0245] In some embodiments, the method may further include the following steps:
[0246] In response to the probe end event, the control of the virtual object to perform the probe action corresponding to the probe control information behind the virtual cover is cancelled.
[0247] The probe end event may at least include: the player's finger leaves the screen.
[0248] For example, after the virtual object is controlled to peek behind the virtual cover according to the sliding operation of the current player, when it is detected that the finger of the current player leaves the terminal screen, the virtual object's peeking action can be controlled to be canceled, and the virtual object's initial state behind the virtual cover (such as standing or crouching) can be restored. In this way, the player can perform the next operation according to the field of view observed by the peeking action. For example, the enemy's position can be determined according to the field of view of the scene observed by the peeking action, and then the enemy can be shot or shot in a hiding place.
[0249] In some embodiments, the method may further include the following steps:
[0250] In response to a second touch operation continuous with the sliding operation, the virtual object is controlled to maintain a probe action corresponding to the probe control information behind the virtual cover during the duration of the second touch operation.
[0251] The second touch operation may include a click operation, a press operation, etc.
[0252] In some embodiments, the second touch operation may be: a pressing operation at an operation end position of a sliding operation of the probe control in the probe control area.
[0253] For example, see Fig.18 ,exist Fig.18 In the graphical user interface shown at the bottom, the current player slides the rightward probe control 15 in the probe control area 151 to control the virtual object 13 to perform a probe action of probing to the upper right with the entire head exposed.
[0254] The end position of the sliding operation is position D1. When a pressing operation continuous with the sliding operation at position D1 is detected, the virtual object can be controlled to keep a probing action of probing to the upper right with its entire head exposed behind the virtual cover.
[0255] In some embodiments, the method may further include the following steps:
[0256] When the virtual object performs a peeking action behind the virtual cover, in response to a shooting event, the virtual object is controlled to perform a shooting behavior based on the peeking action corresponding to the peeking control information.
[0257] In the process of the virtual object performing a peeking action behind the virtual cover, the shooting event can be responded to only when the peeking distance of the peeking action meets the specified condition.
[0258] The specified condition may include: when the probe distance of the virtual object is the maximum distance (that is, the entire head of the virtual object is exposed outside the virtual cover).
[0259] For example, see Fig.18 ,exist Fig.18 In the graphical user interface shown at the bottom, the current player slides the rightward probe control 15 in the probe control area 151 to control the virtual object 13 to perform a probe action of probing to the upper right with the entire head exposed.
[0260] During the process in which the virtual object 13 performs a probing action of probing to the upper right and revealing the entire head, when a shooting event is detected, the virtual object can be controlled to perform a shooting behavior based on the probing action corresponding to the probe control information.
[0261] In some embodiments, a shooting control may also be provided in the graphical user interface. The player may trigger a shooting event by performing a touch operation on the shooting control, thereby controlling the virtual object to perform a shooting action.
[0262] The embodiment of the present application discloses a game control method, which includes: in response to a virtual object moving to the rear of a virtual cover, displaying a probe control on a graphical user interface; in response to a control operation of the probe control in a probe control area, determining probe control information based on the control operation; based on the probe control information, controlling the virtual object to perform a probe action behind the virtual cover. In this way, different probe modes of the virtual object behind the virtual cover can be implemented to observe different scene views, helping players to avoid enemy attacks or better attack the enemy, thereby improving the player's gaming experience.
[0263] In order to better implement the game control method provided in the embodiment of the present application, the embodiment of the present application also provides a game control device based on the above game control method. The meanings of the terms are the same as those in the above game control method, and the specific implementation details can refer to the description in the method embodiment.
[0264] See also Fig.24 , Fig.24 This is a structural block diagram of a game control device provided in an embodiment of the present application. A graphical user interface is provided through a terminal device. The graphical user interface includes at least part of a virtual scene, a virtual object in the virtual scene and behind a virtual cover, and a probe control is also displayed on the graphical user interface. The device includes:
[0265] A first display unit 301 is used to display a probe control on the graphical user interface in response to the virtual object moving to the rear of the virtual cover;
[0266] A first determining unit 302 is configured to determine probe control information based on a control operation of the probe control in a probe control area in response to the control operation;
[0267] The first control unit 303 is configured to control the virtual object to perform a probe action behind the virtual cover based on the probe control information.
[0268] In some embodiments, the probe control area includes an initial display position of the probe control; the device may also include:
[0269] The second determining unit is configured to determine, in response to a long press operation on the probe control at the initial display position, that the probe control information is a designated probe action.
[0270] In some embodiments, the apparatus may further include:
[0271] The second display unit is configured to display the probe control area in response to a first touch operation on the probe control at the initial display position.
[0272] In some embodiments, the first determining unit 302 may include:
[0273] The first determining subunit is configured to, in response to a sliding operation on the probe control in the probe control area, respectively determine a probe direction and a probe distance of the probe control information based on a sliding direction and a distance of the sliding operation.
[0274] In some embodiments, the sliding operation is continuous with the first touch operation.
[0275] In some embodiments, the first display unit 301 may include:
[0276] A second determination subunit is used to determine a probe direction according to the relative orientation of the virtual object with respect to the virtual cover and the state of the virtual object behind the virtual cover;
[0277] The first display subunit is used to display the probe controls corresponding to each of the probe directions on the graphical user interface.
[0278] In some embodiments, the second determining subunit may be specifically used for:
[0279] If the virtual object is located on the left side of the virtual cover occlusion surface, a probe direction to the left is determined; if the virtual object is located on the right side of the virtual cover occlusion surface, a probe direction to the right is determined;
[0280] If the state of the virtual object behind the virtual cover is a crouching state, an upward probe direction is determined; if the state of the virtual object behind the virtual cover is a standing state, a downward probe direction is determined.
[0281] In some embodiments, the apparatus may further include:
[0282] The third determining unit is configured to determine that the height of the virtual shelter is less than a preset height.
[0283] In some embodiments, the first display unit 301 may include:
[0284] A third determining subunit is configured to determine a probe direction according to a relative position of the virtual object relative to the virtual cover if the height of the virtual cover is greater than a preset height;
[0285] The second display subunit is used to display the probe control corresponding to the determined probe direction on the graphical user interface.
[0286] In some embodiments, the second display unit may include:
[0287] A fourth determining subunit is configured to, in response to a first touch operation on the probe control at the initial display position, determine a probe direction corresponding to the probe control acted upon by the first touch operation;
[0288] A fifth determining subunit, configured to determine a target display style corresponding to a probe control area based on the probe direction;
[0289] The third display subunit is used to display the probe control area corresponding to the probe control based on the target display style.
[0290] In some embodiments, the target display styles include a square style and a fan-shaped style.
[0291] In some embodiments, the apparatus may further include:
[0292] The canceling unit is used to cancel, in response to the probe end event, controlling the virtual object to perform the probe action corresponding to the probe control information behind the virtual cover.
[0293] In some embodiments, the apparatus may further include:
[0294] The second control unit is configured to, in response to a second touch operation continuous with the sliding operation, control the virtual object to maintain a probe action corresponding to the probe control information behind the virtual cover during the duration of the second touch operation.
[0295] In some embodiments, the apparatus may further include:
[0296] The third control unit is used to control the virtual object to perform a shooting behavior based on the probing action corresponding to the probing control information in response to a shooting event during the process in which the virtual object performs a probing action behind the virtual cover.
[0297] The embodiment of the present application discloses a game control device, wherein the first display unit 301 displays a probe control on the graphical user interface in response to the virtual object moving to the rear of the virtual cover; the first determination unit 302 determines probe control information based on the control operation for the probe control in the probe control area in response to the control operation; and the first control unit 303 controls the virtual object to perform a probe action behind the virtual cover based on the probe control information. In this way, the game experience of the game player can be improved.
[0298] Accordingly, the embodiment of the present application also provides a computer device, which may be a terminal. Fig.25 As shown, Fig.25 A schematic diagram of the structure of a computer device provided in an embodiment of the present application. The computer device 600 includes a processor 601 having one or more processing cores, a memory 602 having one or more computer-readable storage media, and a computer program stored in the memory 602 and executable on the processor. The processor 601 is electrically connected to the memory 602. It will be understood by those skilled in the art that the computer device structure shown in the figure does not constitute a limitation on the computer device, and may include more or fewer components than shown in the figure, or combine certain components, or arrange the components differently.
[0299] The processor 601 is the control center of the computer device 600. It uses various interfaces and lines to connect the various parts of the entire computer device 600, executes various functions of the computer device 600 and processes data by running or loading software programs and / or modules stored in the memory 602, and calling data stored in the memory 602, thereby monitoring the computer device 600 as a whole.
[0300] In the embodiment of the present application, the processor 601 in the computer device 600 will load instructions corresponding to the processes of one or more application programs into the memory 602 according to the following steps, and the processor 601 will run the application programs stored in the memory 602 to implement various functions:
[0301] In response to the virtual object moving behind the virtual cover, displaying a probe control on the graphical user interface;
[0302] In response to a control operation on a probe control in a probe control area, determining probe control information based on the control operation;
[0303] Based on the probe control information, the virtual object is controlled to perform a probe action behind the virtual cover.
[0304] In some embodiments, the probe control area includes an initial display position of the probe control; and the method further comprises:
[0305] In response to a long press operation on the probe control at the initial display position, the probe control information is determined to be a designated probe action.
[0306] In some embodiments, the method further comprises:
[0307] In response to a first touch operation on the probe control at the initial display position, a probe control area is displayed.
[0308] In some embodiments, in response to a control operation on a probe control in a probe control area, determining probe control information based on the control operation includes:
[0309] In response to a sliding operation on the probe control in the probe control area, a probe direction and a probe distance of the probe control information are determined based on a sliding direction and a distance of the sliding operation, respectively.
[0310] In some embodiments, the sliding operation is continuous with the first touch operation.
[0311] In some embodiments, displaying probe controls on a graphical user interface includes:
[0312] Determine a probe direction according to the relative orientation of the virtual object with respect to the virtual cover and the state of the virtual object behind the virtual cover;
[0313] Separate probe controls for each probe orientation are displayed on the graphical user interface.
[0314] In some embodiments, determining a probe direction according to the relative position of the virtual object relative to the virtual cover and the state of the virtual object behind the virtual cover respectively includes:
[0315] If the virtual object is located on the left side of the virtual cover occlusion surface, the probe direction to the left is determined; if the virtual object is located on the right side of the virtual cover occlusion surface, the probe direction to the right is determined;
[0316] If the state of the virtual object behind the virtual cover is a crouching state, an upward probe direction is determined; if the state of the virtual object behind the virtual cover is a standing state, a downward probe direction is determined.
[0317] In some embodiments, before determining a probe direction according to the relative position of the virtual object with respect to the virtual cover and the state of the virtual object behind the virtual cover, the method further includes:
[0318] It is determined that the height of the virtual shelter is less than a preset height.
[0319] In some embodiments, displaying probe controls on a graphical user interface includes:
[0320] If the height of the virtual shelter is greater than a preset height, a probe direction is determined according to the relative orientation of the virtual object with respect to the virtual shelter;
[0321] Probe controls corresponding to the determined probe direction are displayed on the graphical user interface.
[0322] In some embodiments, in response to a first touch operation on a probe control at an initial display position, displaying a probe control area includes:
[0323] In response to a first touch operation on the probe control at an initial display position, determining a probe direction corresponding to the probe control acted upon by the first touch operation;
[0324] Determine the target display style corresponding to the probe control area based on the probe direction;
[0325] Displays the probe control area corresponding to the probe control based on the target display style.
[0326] In some embodiments, the target display style includes a square style and a fan-shaped style.
[0327] In some embodiments, the method further comprises:
[0328] In response to the probe end event, the control of the virtual object to perform the probe action corresponding to the probe control information behind the virtual cover is cancelled.
[0329] In some embodiments, the method further comprises:
[0330] In response to a second touch operation continuous with the sliding operation, the virtual object is controlled to maintain a probe action corresponding to the probe control information behind the virtual cover during the duration of the second touch operation.
[0331] In some embodiments, the method further comprises:
[0332] When the virtual object performs a peeking action behind the virtual cover, in response to a shooting event, the virtual object is controlled to perform a shooting behavior based on the peeking action corresponding to the peeking control information.
[0333] In the embodiment of the present application, in response to a virtual object moving to the rear of a virtual cover, a probe control is displayed on a graphical user interface; in response to a control operation of the probe control in a probe control area, probe control information is determined based on the control operation; based on the probe control information, the virtual object is controlled to perform a probe action behind the virtual cover. In this way, different probe modes of the virtual object behind the virtual cover can be implemented to observe different scene views, helping the player to avoid enemy attacks or better attack the enemy, thereby improving the player's gaming experience.
[0334] The specific implementation of the above operations can be found in the previous embodiments, which will not be described in detail here.
[0335] Optional, such as Fig.25 As shown, the computer device 600 further includes: a touch screen 603, a radio frequency circuit 604, an audio circuit 605, an input unit 606, and a power supply 607. The processor 601 is electrically connected to the touch screen 603, the radio frequency circuit 604, the audio circuit 605, the input unit 606, and the power supply 607, respectively. Those skilled in the art can understand that Fig.25 The computer device structure shown in the figure does not constitute a limitation on the computer device, and may include more or less components than shown in the figure, or combine certain components, or arrange the components differently.
[0336] The touch display screen 603 can be used to display a graphical user interface and receive operation instructions generated by the user acting on the graphical user interface. The touch display screen 603 may include a display panel and a touch panel. Among them, the display panel may be used to display information input by the user or information provided to the user and various graphical user interfaces of the computer device, and these graphical user interfaces may be composed of graphics, text, icons, videos and any combination thereof. Optionally, the display panel may be configured in the form of a liquid crystal display (LCD, Liquid Crystal Display), an organic light emitting diode (OLED, Organic Light-EmittingDiode) and the like. The touch panel may be used to collect the user's touch operation on or near it (such as the user using any suitable object or attachment such as a finger, a stylus, etc. on the touch panel or near the touch panel), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Optionally, the touch panel may include two parts, a touch detection device and a touch controller. Among them, the touch detection device detects the user's touch orientation, detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into the touch point coordinates, and then sends it to the processor 601, and can receive the command sent by the processor 601 and execute it. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it is transmitted to the processor 601 to determine the type of touch event, and then the processor 601 provides a corresponding visual output on the display panel according to the type of touch event. In an embodiment of the present application, the touch panel and the display panel can be integrated into the touch display screen 603 to realize the input and output functions. However, in some embodiments, the touch panel and the touch panel can be used as two independent components to realize the input and output functions. That is, the touch display screen 603 can also be used as a part of the input unit 606 to realize the input function.
[0337] The radio frequency circuit 604 may be used to send and receive radio frequency signals, so as to establish wireless communication with a network device or other computer device through wireless communication, and to send and receive signals between the network device or other computer device.
[0338] The audio circuit 605 can be used to provide an audio interface between the user and the computer device through a speaker and a microphone. The audio circuit 605 can transmit the electrical signal converted from the received audio data to the speaker, which is converted into a sound signal for output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 605 and converted into audio data, and then the audio data is output to the processor 601 for processing, and then sent to another computer device through the radio frequency circuit 604, or the audio data is output to the memory 602 for further processing. The audio circuit 605 may also include an earplug jack to provide communication between an external headset and the computer device.
[0339] The input unit 606 may be used to receive input numbers, character information or user feature information (such as fingerprint, iris, facial information, etc.), and generate keyboard, mouse, joystick, optical or trackball signal input related to user settings and function control.
[0340] The power supply 607 is used to supply power to various components of the computer device 600. Optionally, the power supply 607 can be logically connected to the processor 601 through a power management system, so that the power management system can manage charging, discharging, and power consumption. The power supply 607 can also include one or more DC or AC power supplies, recharging systems, power failure detection circuits, power converters or inverters, power status indicators, and other arbitrary components.
[0341] although Fig.25 Not shown, the computer device 600 may also include a camera, a sensor, a wireless fidelity module, a Bluetooth module, etc., which will not be described in detail here.
[0342] In the above embodiments, the description of each embodiment has its own emphasis. For parts that are not described in detail in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.
[0343] As can be seen from the above, the computer device provided in this embodiment can display a probe control on a graphical user interface in response to a virtual object moving to the rear of a virtual cover; in response to a control operation on the probe control in a probe control area, determine probe control information based on the control operation; and based on the probe control information, control the virtual object to perform a probe action behind the virtual cover.
[0344] A person of ordinary skill in the art will appreciate that all or part of the steps in the various methods of the above embodiments may be completed by instructions, or by controlling related hardware through instructions. The instructions may be stored in a computer-readable storage medium and loaded and executed by a processor.
[0345] To this end, an embodiment of the present application provides a computer-readable storage medium, in which multiple computer programs are stored, and the computer program can be loaded by a processor to execute the steps in any game control method provided in the embodiment of the present application. For example, the computer program can execute the following steps:
[0346] In response to the virtual object moving behind the virtual cover, displaying a probe control on the graphical user interface;
[0347] In response to a control operation on a probe control in a probe control area, determining probe control information based on the control operation;
[0348] Based on the probe control information, the virtual object is controlled to perform a probe action behind the virtual cover.
[0349] In some embodiments, the probe control area includes an initial display position of the probe control; and the method further comprises:
[0350] In response to a long press operation on the probe control at the initial display position, the probe control information is determined to be a designated probe action.
[0351] In some embodiments, the method further comprises:
[0352] In response to a first touch operation on the probe control at the initial display position, a probe control area is displayed.
[0353] In some embodiments, in response to a control operation on a probe control in a probe control area, determining probe control information based on the control operation includes:
[0354] In response to a sliding operation on the probe control in the probe control area, a probe direction and a probe distance of the probe control information are determined based on a sliding direction and a distance of the sliding operation, respectively.
[0355] In some embodiments, the sliding operation is continuous with the first touch operation.
[0356] In some embodiments, displaying probe controls on a graphical user interface includes:
[0357] Determine a probe direction according to the relative orientation of the virtual object with respect to the virtual cover and the state of the virtual object behind the virtual cover;
[0358] Separate probe controls for each probe orientation are displayed on the graphical user interface.
[0359] In some embodiments, determining a probe direction according to the relative position of the virtual object relative to the virtual cover and the state of the virtual object behind the virtual cover respectively includes:
[0360] If the virtual object is located on the left side of the virtual cover occlusion surface, the probe direction to the left is determined; if the virtual object is located on the right side of the virtual cover occlusion surface, the probe direction to the right is determined;
[0361] If the state of the virtual object behind the virtual cover is a crouching state, an upward probe direction is determined; if the state of the virtual object behind the virtual cover is a standing state, a downward probe direction is determined.
[0362] In some embodiments, before determining a probe direction according to the relative position of the virtual object with respect to the virtual cover and the state of the virtual object behind the virtual cover, the method further includes:
[0363] It is determined that the height of the virtual shelter is less than a preset height.
[0364] In some embodiments, displaying probe controls on a graphical user interface includes:
[0365] If the height of the virtual shelter is greater than a preset height, a probe direction is determined according to the relative orientation of the virtual object with respect to the virtual shelter;
[0366] Probe controls corresponding to the determined probe direction are displayed on the graphical user interface.
[0367] In some embodiments, in response to a first touch operation on a probe control at an initial display position, displaying a probe control area includes:
[0368] In response to a first touch operation on the probe control at an initial display position, determining a probe direction corresponding to the probe control acted upon by the first touch operation;
[0369] Determine the target display style corresponding to the probe control area based on the probe direction;
[0370] Displays the probe control area corresponding to the probe control based on the target display style.
[0371] In some embodiments, the target display style includes a square style and a fan-shaped style.
[0372] In some embodiments, the method further comprises:
[0373] In response to the probe end event, the control of the virtual object to perform the probe action corresponding to the probe control information behind the virtual cover is cancelled.
[0374] In some embodiments, the method further comprises:
[0375] In response to a second touch operation continuous with the sliding operation, the virtual object is controlled to maintain a probe action corresponding to the probe control information behind the virtual cover during the duration of the second touch operation.
[0376] In some embodiments, the method further comprises:
[0377] When the virtual object performs a peeking action behind the virtual cover, in response to a shooting event, the virtual object is controlled to perform a shooting behavior based on the peeking action corresponding to the peeking control information.
[0378] In the embodiment of the present application, in response to a virtual object moving to the rear of a virtual cover, a probe control is displayed on a graphical user interface; in response to a control operation of the probe control in a probe control area, probe control information is determined based on the control operation; based on the probe control information, the virtual object is controlled to perform a probe action behind the virtual cover. In this way, different probe modes of the virtual object behind the virtual cover can be implemented to observe different scene views, helping the player to avoid enemy attacks or better attack the enemy, thereby improving the player's gaming experience.
[0379] The specific implementation of the above operations can be found in the previous embodiments, which will not be described in detail here.
[0380] The storage medium may include: a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk, etc.
[0381] Since the computer program stored in the storage medium can execute the steps in any game control method provided in the embodiments of the present application, the beneficial effects that can be achieved by any game control method provided in the embodiments of the present application can be achieved. Please refer to the previous embodiments for details and will not be repeated here.
[0382] The above is a detailed introduction to a game control method, device, storage medium and computer equipment provided in the embodiments of the present application. Specific examples are used in this article to illustrate the principles and implementation methods of the present application. The description of the above embodiments is only used to help understand the method of the present application and its core idea; at the same time, for technical personnel in this field, according to the idea of the present application, there will be changes in the specific implementation method and application scope. In summary, the content of this specification should not be understood as a limitation on the present application.
Claims
1. A game control method, characterized in that: Providing a graphical user interface through a terminal device, the graphical user interface at least including a portion of a virtual scene, a virtual cover and a virtual object in the virtual scene, the method comprising: In response to the virtual object moving behind the virtual cover, displaying a probe control on the graphical user interface; In response to a control operation on the probe control in a probe control area, determining probe control information based on the control operation; Based on the probe control information, the virtual object is controlled to perform a probe action behind the virtual cover.
2. The method according to claim 1, characterized in that The probe control area includes an initial display position of the probe control; the method further includes: In response to a long press operation on the probe control at the initial display position, the probe control information is determined to be a designated probe action.
3. The method according to claim 2, characterized in that The method further comprises: In response to a first touch operation on the probe control at the initial display position, the probe control area is displayed.
4. The method according to claim 3, characterized in that In response to a control operation on the probe control in a probe control area, determining probe control information based on the control operation includes: In response to a sliding operation on the probe control in the probe control area, a probe direction and a probe distance of the probe control information are respectively determined based on a sliding direction and a distance of the sliding operation.
5. The method according to claim 4, characterized in that The sliding operation is continuous with the first touch operation.
6. The method according to claim 1, characterized in that The step of displaying a probe control on the graphical user interface comprises: Determine a probe direction according to the relative position of the virtual object with respect to the virtual cover and the state of the virtual object behind the virtual cover; A probe control corresponding to each of the probe directions is displayed on the graphical user interface.
7. The method according to claim 6, characterized in that Determining a probe direction according to the relative position of the virtual object with respect to the virtual cover and the state of the virtual object behind the virtual cover respectively includes: If the virtual object is located on the left side of the virtual cover occlusion surface, a probe direction to the left is determined; if the virtual object is located on the right side of the virtual cover occlusion surface, a probe direction to the right is determined; If the state of the virtual object behind the virtual cover is a crouching state, an upward probe direction is determined; if the state of the virtual object behind the virtual cover is a standing state, a downward probe direction is determined.
8. The method according to claim 6, characterized in that Before determining a probe direction according to the relative position of the virtual object with respect to the virtual cover and the state of the virtual object behind the virtual cover, the method further includes: It is determined that the height of the virtual shelter is less than a preset height.
9. The method according to claim 1, characterized in that: The step of displaying a probe control on the graphical user interface comprises: If the height of the virtual shelter is greater than a preset height, determining a probe direction according to a relative position of the virtual object relative to the virtual shelter; A probe control corresponding to the determined probe direction is displayed on the graphical user interface.
10. The method according to claim 3, characterized in that: In response to a first touch operation on the probe control at the initial display position, displaying the probe control area includes: In response to a first touch operation on the probe control at the initial display position, determining a probe direction corresponding to the probe control acted upon by the first touch operation; Determining a target display style corresponding to a probe control area based on the probe direction; A probe control area corresponding to the probe control is displayed based on the target display style.
11. The method according to claim 10, characterized in that The target display styles include a square style and a fan-shaped style.
12. The method according to claim 1, characterized in that The method further comprises: In response to the probe end event, the control of the virtual object to perform the probe action corresponding to the probe control information behind the virtual cover is cancelled.
13. The method according to claim 4, characterized in that The method further comprises: In response to a second touch operation continuous with the sliding operation, during the duration of the second touch operation, the virtual object is controlled to maintain a probe action corresponding to the probe control information behind the virtual cover.
14. The method according to claim 1, characterized in that The method further comprises: When the virtual object performs a peeking action behind the virtual cover, in response to a shooting event, the virtual object is controlled to perform a shooting behavior based on the peeking action corresponding to the peeking control information.
15. A game control device, characterized in that: A graphical user interface is provided through a terminal device, wherein the graphical user interface includes at least a portion of a virtual scene, a virtual cover and a virtual object in the virtual scene, and the apparatus includes: a first display unit, configured to display a probe control on the graphical user interface in response to the virtual object moving to the rear of the virtual cover; A first determining unit, configured to determine probe control information based on a control operation for the probe control in a probe control area in response to the control operation; The first control unit is used to control the virtual object to perform a probe action behind the virtual cover based on the probe control information.
16. A computer device comprising a memory, a processor and a computer program stored in the memory and running on the processor, wherein: When the processor executes the program, the game control method according to any one of claims 1 to 14 is implemented.
17. A storage medium, characterized in that: The storage medium stores a plurality of instructions, and the instructions are suitable for being loaded by a processor to execute the game control method according to any one of claims 1 to 14.