Method and device for picking up virtual items in game, program product, and electronic device

By adjusting the picking configuration of virtual items in response to preset automatic picking conditions in the game, the problem that automatic picking of items in the prior art cannot be dynamically adjusted is solved, and the accuracy and flexibility of virtual items are improved.

CN119746407APending Publication Date: 2025-04-04NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202411813337.4
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-12-10
Publication Date
2025-04-04

AI Technical Summary

Technical Problem

In the existing game technology, once the types and quantity of virtual items are automatically picked up successfully, they cannot be automatically changed during the entire game process, resulting in low accuracy in picking virtual items and cannot meet the needs of players in each game stage.

Method used

By responding to the preset automatic pickup conditions that are satisfied during the game, the preset pickup item configuration associated with these conditions is obtained, and the virtual items automatically picked up by the controlled character in the game is adjusted according to the configuration.

Benefits of technology

It improves the flexibility and accuracy of automatically picking virtual items in the game, and can automatically adjust the picking items according to the needs of each game stage, reducing the need for players to manually adjust and improving the efficiency of virtual items adjustments.

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Abstract

The present disclosure relates to the field of game technology, and provides a method and device, a program product, and an electronic device for picking up virtual items in a game. The method includes: in response to a preset automatic picking condition being met during a game, obtaining a preset picking item configuration associated with the preset automatic picking condition; and adjusting the virtual items automatically picked up by a controlled character in the game according to the preset picking item configuration. The solution can automatically and flexibly adjust the virtual items automatically picked up in the game according to the game situation, thereby improving the accuracy of automatic picking up of virtual items.
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Description

Technical Field

[0001] The present disclosure relates to the field of game technology, and in particular to a method for picking up virtual items in a game, a device for picking up virtual items, a computer program product, and an electronic device. Background Art

[0002] In some games, players can set the types and quantities of items to be automatically picked up. During the game, virtual items in the game, such as in-game props, accessories for game props, etc., will be automatically picked up for the game character controlled by the player.

[0003] In the related art, once the types and quantities of automatically picked-up items are set successfully, they cannot be automatically changed during the entire game process. However, the player's needs in the game do not change with the game situation. The automatically picked-up virtual items set at the beginning cannot meet the player's needs at each stage of the game, resulting in low accuracy in picking up virtual items.

[0004] It should be noted that the information disclosed in the above background technology section is only used to enhance the understanding of the background of the present disclosure, and therefore may include information that does not constitute the prior art known to ordinary technicians in the field. Summary of the invention

[0005] The purpose of the present disclosure is to provide a method and device for picking up virtual items in a game, a computer program product, and an electronic device, thereby improving the accuracy of automatically picking up virtual items in the game at least to a certain extent.

[0006] Other features and advantages of the present disclosure will become apparent from the following detailed description, or may be learned in part by the practice of the present disclosure.

[0007] According to a first aspect of the present disclosure, a method for picking up virtual items in a game is provided, comprising: in response to a preset automatic picking condition being met during a game, obtaining a preset picking item configuration associated with the preset automatic picking condition; and adjusting the virtual items automatically picked up by a controlled character in the game according to the preset picking item configuration.

[0008] According to a second aspect of the present disclosure, there is provided a device for picking up virtual items in a game, comprising: a preset automatic picking condition response module, configured to obtain a preset picking item configuration associated with the preset automatic picking condition in response to the preset automatic picking condition being met during the game; and an automatic picking item adjustment module, configured to adjust the virtual items automatically picked up by a controlled character in the game according to the preset picking item configuration.

[0009] According to a third aspect of the present disclosure, a computer program product containing instructions is provided, which, when executed on a computer, enables the computer to execute the steps of the method for picking up virtual items in a game as described in the first aspect.

[0010] According to a fourth aspect of the present disclosure, a computer-readable storage medium is provided, on which a computer program is stored. When the program is executed by a processor, the method for picking up virtual items in a game as described in the first aspect of the above embodiment is implemented.

[0011] According to a fifth aspect of an embodiment of the present disclosure, there is provided an electronic device, comprising: a processor; and a storage device for storing one or more programs, which, when executed by the one or more processors, enables the one or more processors to implement the method for picking up virtual items in a game as described in the first aspect of the above embodiment.

[0012] It can be seen from the above technical solutions that the method for picking up virtual items in a game, the device for picking up virtual items in a game, and the computer program product and electronic device for implementing the method for picking up virtual items in a game in the exemplary embodiments of the present disclosure have at least the following advantages and positive effects:

[0013] In the technical solutions provided by some embodiments of the present disclosure, in response to the preset automatic pickup conditions being met in the game, a preset pickup item configuration associated with the preset automatic pickup conditions can be obtained, thereby adjusting the virtual items automatically picked up by the controlled character in the game. Compared with the related art, on the one hand, the present disclosure automatically adjusts the virtual items automatically picked up in the game when the preset automatic pickup conditions are met during the game process, so that the corresponding virtual items can be picked up according to the game requirements at each stage, thereby improving the flexibility and accuracy of virtual item picking; on the other hand, the present disclosure can trigger the preset automatic pickup conditions according to the game process by presetting the automatic pickup conditions, so as to automatically adjust the virtual items picked up in the game, without the need for the player to perform manual adjustment operations, thereby improving the efficiency of virtual item adjustment.

[0014] It is to be understood that the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the present disclosure. BRIEF DESCRIPTION OF THE DRAWINGS

[0015] The accompanying drawings herein are incorporated into the specification and constitute a part of the specification, illustrate embodiments consistent with the present disclosure, and together with the specification are used to explain the principles of the present disclosure. Obviously, the accompanying drawings described below are only some embodiments of the present disclosure, and for ordinary technicians in this field, other accompanying drawings can be obtained based on these accompanying drawings without creative work.

[0016] Figure 1A schematic diagram showing an exemplary system architecture to which embodiments of the present disclosure may be applied;

[0017] Figure 2 A schematic flow chart showing a method for picking up virtual items in a game in an exemplary embodiment of the present disclosure;

[0018] Figure 3 A flow chart showing a method for predetermining a preset automatic picking condition and a preset picking object configuration associated therewith in an exemplary embodiment of the present disclosure;

[0019] Figure 4 A schematic diagram showing a picking configuration interface in an exemplary embodiment of the present disclosure;

[0020] Figure 5 A schematic diagram showing an automatic picking configuration interface in an exemplary embodiment of the present disclosure;

[0021] Figure 6 A schematic diagram showing a graphical user interface for performing a selection operation in an automatic picking interface in an exemplary embodiment of the present disclosure;

[0022] Figure 7 A schematic diagram showing another graphical user interface for performing a selection operation in an automatic picking interface in an exemplary embodiment of the present disclosure;

[0023] Figure 8 A schematic diagram showing yet another graphical user interface in an exemplary embodiment of the present disclosure;

[0024] Fig. 9 A schematic diagram showing a graphical user interface displaying second prompt information in an exemplary embodiment of the present disclosure;

[0025] Fig.10 A schematic diagram of a graphical user interface showing third prompt information in an exemplary embodiment of the present disclosure is shown;

[0026] Fig.11 A schematic flow chart showing a method for adjusting a virtual item automatically picked up according to a preset pickup item configuration in an exemplary embodiment of the present disclosure;

[0027] Fig.12 A schematic diagram showing an update selection interface in an exemplary embodiment of the present disclosure;

[0028] Fig.13 A schematic diagram showing the composition of a device for picking up virtual items in a game in an exemplary embodiment of the present disclosure;

[0029] Fig.14 A schematic structural diagram of an electronic device in an exemplary embodiment of the present disclosure is shown. DETAILED DESCRIPTION

[0030] Example embodiments will now be described more fully with reference to the accompanying drawings. However, example embodiments can be implemented in a variety of forms and should not be construed as being limited to the examples set forth herein; on the contrary, these embodiments are provided so that the present disclosure will be more comprehensive and complete, and the concepts of the example embodiments are fully conveyed to those skilled in the art. The described features, structures, or characteristics may be combined in one or more embodiments in any suitable manner. In the following description, many specific details are provided to provide a full understanding of the embodiments of the present disclosure. However, those skilled in the art will appreciate that the technical solutions of the present disclosure may be practiced while omitting one or more of the specific details, or other methods, components, devices, steps, etc. may be adopted. In other cases, known technical solutions are not shown or described in detail to avoid obscuring various aspects of the present disclosure.

[0031] The terms "a", "an", "the" and "said" are used in this specification to indicate the presence of one or more elements / components / etc.; the terms "including" and "having" are used to express an open-ended inclusion and mean that additional elements / components / etc. may exist in addition to the listed elements / components / etc.; the terms "first" and "second" etc. are used only as labels and are not intended to limit the quantity of their objects.

[0032] In addition, the accompanying drawings are only schematic illustrations of the present disclosure and are not necessarily drawn to scale. The same reference numerals in the figures represent the same or similar parts, and their repeated description will be omitted. Some of the block diagrams shown in the accompanying drawings are functional entities and do not necessarily correspond to physically or logically independent entities. These functional entities can be implemented in software form, or implemented in one or more hardware modules or integrated circuits, or implemented in different networks and / or processor devices and / or microcontroller devices.

[0033] In some games, such as first-person perspective games (FPS), players can automatically pick up virtual items during the game, so that they can use the automatically picked up virtual items to fight in the game when needed.

[0034] In the related art, players can set the type and quantity of items to be automatically picked up before the game starts, and then the corresponding virtual items will be automatically picked up according to the player's settings during the game battle. However, the specific battle situation of the game is unknown before the game starts, and the automatic pickup items set by the player at the beginning cannot meet the needs of each stage of the game. For example, the player may need virtual weapon A with a relatively large virtual damage value at the beginning, but as the battle situation changes, the number of other virtual survivors in the game becomes less and less, and the player may only need virtual weapon B with a relatively small virtual damage value to win the game, resulting in low accuracy in picking up virtual items.

[0035] In order to solve the above problems, the present invention provides a method and device for picking up virtual items in a game, which can be applied to Figure 1 In the system architecture of the exemplary application environment shown.

[0036] like Figure 1 As shown, the system architecture 100 may include a terminal device 110 and a server 120. The terminal device 110 may be a terminal device such as a smart phone, a tablet computer, a desktop computer, a laptop computer, a smart wearable device, etc. The server 120 generally refers to a background system that provides services related to the method of picking up virtual items in the game in this exemplary embodiment, and may be a server or a cluster formed by multiple servers. The terminal 110 and the server 120 may be connected via a wired or wireless communication link to perform data exchange.

[0037] In an exemplary implementation, the method for picking up virtual items in the game described above may be performed by the terminal device 110. Accordingly, the device for picking up virtual items in the game may be provided in the terminal device 110 to implement the corresponding module functions. For example, when a user is playing a game using the terminal device 110, the terminal device 110 may obtain a preset pickup item configuration associated with the preset automatic pickup condition in response to the preset automatic pickup condition being met during the game, thereby adjusting the virtual items automatically picked up in the game.

[0038] In an exemplary embodiment, the method of picking up virtual items in the game can be executed by the server 120. Accordingly, the device for picking up virtual items in the game can be set in the server 120 to implement the corresponding module functions. For example, after the user logs in to the game using the terminal device 110, the game server 120 can monitor the game situation in the terminal device 110, and when the preset automatic picking condition is met, obtain the preset picking item configuration associated with the preset automatic picking condition, so as to adjust the virtual items automatically picked up by the controlled character in the game according to the preset picking item configuration.

[0039] It should be understood that Figure 1The number of terminal devices and servers in the example is only illustrative. Any number of terminal devices and servers may be provided as required. For example, the server 120 may be an independent physical server, or a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, CDN, and big data and artificial intelligence platforms.

[0040] As mentioned above, the method for picking up virtual items in a game in one embodiment of the present disclosure can be run on a local terminal device or a server. When the method for picking up virtual items in a game is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0041] In an optional implementation, various cloud applications, such as cloud games, can be run under the cloud interaction system. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the game interaction method are completed on the cloud game server. The role of the client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the cloud game server in the cloud is used for information processing. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.

[0042] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.

[0043] However, it is easy for those skilled in the art to understand that the above application scenarios are only used as examples and are not limited to this in the present exemplary embodiment.

[0044] For example, Figure 2 A flowchart showing a method for picking up virtual items in a game in an exemplary embodiment of the present disclosure is shown. Figure 2 , the method comprising:

[0045] Step S210, in response to a preset automatic pickup condition being met during the game, obtaining a preset pickup item configuration associated with the preset automatic pickup condition;

[0046] Step S220: adjusting the virtual items automatically picked up by the controlled character in the game according to the preset pickup item configuration.

[0047] exist Figure 2 In the technical solution provided by the illustrated embodiment, in response to the preset automatic pickup condition being met in the game, a preset pickup item configuration associated with the preset automatic pickup condition can be obtained, thereby adjusting the virtual items automatically picked up by the controlled character in the game. Compared with the related art, on the one hand, the present disclosure automatically adjusts the virtual items automatically picked up in the game when the preset automatic pickup condition is met during the game process, so that the corresponding virtual items can be picked up according to the game requirements at each stage, thereby improving the flexibility and accuracy of virtual item picking; on the other hand, the present disclosure can trigger the preset automatic pickup condition according to the game process by presetting the automatic pickup condition, so as to automatically adjust the virtual items picked up in the game, without the need for the player to perform manual adjustment operations, thereby improving the efficiency of virtual item adjustment.

[0048] Below, first, the specific implementation method of "step S210, in response to satisfying a preset automatic pickup condition during the game, obtaining a preset pickup item configuration associated with the preset automatic pickup condition" is described.

[0049] In an exemplary embodiment, the preset automatic pickup condition is related to game data, such as the remaining survivors in the game, the health of the controlled character, etc. The preset pickup item configuration is used to indicate the virtual items that are automatically picked up during the game. Among them, the virtual items can include game props, accessories of game props, etc. For example, the virtual items can be virtual guns, bullets of virtual guns, aiming lenses of virtual guns, potions, etc. in the game, wherein the virtual guns are game props, and the bullets of virtual guns, aiming lenses, etc. can be understood as accessories of game props.

[0050] For example, before a game match starts, the player can configure the preset automatic pickup conditions of the current match and the preset pickup item configuration associated with the preset automatic pickup conditions, to indicate that when the corresponding preset automatic pickup conditions are met, the virtual items indicated in the preset pickup item configuration associated with it can be automatically picked up.

[0051] For example, Figure 3A flowchart of a method for predetermining a preset automatic picking condition and a preset picking object configuration associated therewith in an exemplary embodiment of the present disclosure is shown. Figure 3 , the method may include steps S310 to S350. Wherein:

[0052] In step S310, in response to a first triggering operation on a first control in the picking configuration interface, an automatic picking configuration interface is displayed.

[0053] For example, a first control may be set in the picking configuration interface, and the automatic picking configuration interface may be entered by triggering the first control, so that the automatic picking conditions may be configured in the automatic picking configuration interface.

[0054] In an exemplary embodiment, the pickup configuration interface includes multiple game props and a first control associated with the game props. Based on this, an exemplary embodiment of step S310 may include: in response to a first trigger operation on the first control in the pickup configuration interface, displaying an automatic pickup configuration interface for accessory items of the game props associated with the first control.

[0055] For example, Figure 4 A schematic diagram of a pickup configuration interface in an exemplary embodiment of the present disclosure is shown. Figure 4 , a list of virtual items that can be automatically picked up in the game and the corresponding accessory identifiers of the accessories that can be equipped with each virtual item can be displayed in the pickup configuration interface. Figure 4 The virtual items M416 assault rifle, Kar98K sniper rifle, M24 sniper rifle and their corresponding accessory type identifiers. The accessory type identifier can be displayed in the form of text or in the form of an accessory type image. Each virtual item is configured with a corresponding extension control 41, that is, the first control mentioned above can be the extension control 41 in the pickup configuration interface.

[0056] The first trigger operation may include a click operation, a slide operation, etc. If the player wants to automatically pick up a virtual item, he can click the expansion control 41 corresponding to the virtual item to enter the automatic picking configuration interface of the virtual item. Figure 4 The expansion control 41 corresponding to the Kar98K sniper rifle shown can be entered Figure 5 The automatic pickup configuration interface corresponding to the Kar98K sniper rifle game item shown.

[0057] In step S320, according to a first selection operation on a candidate automatic picking condition in the automatic picking configuration interface, the candidate automatic picking condition indicated by the first selection operation is determined as a target automatic picking condition.

[0058] In an exemplary embodiment, the candidate automatic picking conditions include one or more of a first automatic picking condition pre-configured in the automatic picking configuration interface and a second automatic picking condition generated in the automatic picking configuration interface according to a fourth trigger operation on a fourth control.

[0059] As for the first automatic pickup condition, it can be predetermined based on experience or demand, and the same first automatic pickup condition can be generated for all game props, or candidate automatic pickup conditions can be generated for each game prop based on the characteristics of each game prop and actual usage requirements. For example, it can be summarized based on game experience under what circumstances the accessory requirements of a certain game prop will change, and the candidate automatic pickup conditions of the game prop can be obtained based on the information. For example, based on experience, it can be summarized that the accessory requirements for game prop 1 are different when "there are less than 10 survivors, less than 5 survivors, less than 50% health, and less than 20% health", then "there are less than 10 survivors, less than 5 survivors, less than 50% health, and less than 20% health" can be used as candidate automatic pickup conditions for game item 1.

[0060] The first automatic pickup condition mentioned above can be understood as a pre-generated automatic pickup condition that can be selected by the player, and the second automatic pickup condition can be understood as a player-defined automatic pickup condition. Exemplarily, the player can generate the second automatic pickup condition in the automatic pickup configuration interface by a fourth trigger operation on the fourth control.

[0061] Among them, the method of generating the second automatic picking condition in the automatic picking configuration interface according to the fourth trigger operation of the fourth control includes: in response to the fourth trigger operation of the fourth control in the automatic picking configuration interface, displaying the automatic picking condition editing interface; in response to the first confirmation operation of the input content in the automatic picking condition editing interface, generating the second automatic picking condition according to the input content, and adding the second automatic picking condition to the automatic picking configuration interface.

[0062] by Figure 5 For example, the fourth control can be Figure 5 The fourth trigger operation may be a click operation, such as a single click or a double click, for example, the player clicks Figure 5The control 51 in the automatic pickup condition editing interface can be used to enter the automatic pickup condition editing interface. The player can enter the automatic pickup condition that is not in the first automatic pickup condition that he wants to set in the automatic pickup condition editing interface. The player can enter the automatic pickup condition that he wants to set in the automatic pickup condition editing interface by text input or voice input. After the entry is completed, click the confirmation control in the automatic pickup condition editing interface to confirm the automatic pickup condition he entered. When the player triggers the confirmation control, the game server can obtain the content entered by the player in the automatic pickup condition editing interface, generate a second automatic pickup condition based on the content, and add the generated second automatic pickup condition to the automatic pickup configuration interface. That is, when the player clicks the confirmation control in the automatic pickup condition editing interface, Figure 5 The interface shown shows the second automatic pickup condition generated according to the player's input content, such as Figure 5 The second automatic pickup condition generated is displayed after the first automatic pickup condition of "health less than 20%".

[0063] In an exemplary embodiment, a default automatic pickup configuration may also be generated in advance for each game item. For example, taking the game item Kar98K sniper rifle as an example, its default automatic pickup configuration may be predetermined as 8x scope, no sight, and 40 bullets.

[0064] When a player enters the automatic pickup configuration interface of a game item, the pre-generated first automatic pickup condition and the accessory type identifier of the game item can be displayed in the automatic pickup configuration interface. If a default automatic pickup configuration is configured for the game item, the candidate automatic pickup conditions of the game item and the accessory identifier corresponding to the accessory in the default automatic pickup configuration of the game item can also be displayed in the automatic pickup configuration interface of the game item. Figure 5 Taking the automatic pickup configuration interface as an example, the conditions included in "1. Conditions for triggering expansion" in the interface are the first automatic pickup conditions, and the conditions included in "2. Pick up items" in the interface are the accessory type identifiers corresponding to all types of accessories required by the Kar98K sniper rifle, such as accessory A, accessory B, accessory C, accessory D, and accessory E.

[0065] For example, after the player enters the automatic pickup configuration interface, if he finds that the first automatic pickup conditions displayed in the automatic pickup configuration interface do not meet his expectations, he can customize the second automatic pickup conditions in the above manner.

[0066] In an exemplary application scenario, the second automatic picking condition customized by the player in any game can be automatically saved. In the subsequent game, if the user enters the automatic picking configuration interface, the first automatic picking condition and the second automatic picking condition customized by the player can be seen at the same time. The first automatic picking condition and the second automatic picking condition can be displayed differently. When the player long presses a second automatic picking condition, a delete control can be displayed. When the player clicks the delete control, the second automatic picking condition can be deleted from the automatic picking configuration interface. In this way, when the player enters the automatic picking configuration interface in the next game, the deleted second automatic picking condition cannot be seen. Of course, the second automatic picking condition customized by the player in the current game can also be displayed only in the current game, and automatically deleted after the current game ends. This exemplary embodiment does not make special restrictions on this.

[0067] In an exemplary embodiment, the first selection operation may include a click operation on a candidate automatic pick-up condition. For example, if the player clicks on any candidate automatic pick-up condition, the candidate automatic pick-up condition may be determined as a target automatic pick-up condition, and the target automatic pick-up condition may be displayed separately from other candidate automatic pick-up conditions. When the user wants to cancel the selection of a candidate automatic pick-up condition, the user may cancel the selection by clicking again.

[0068] For example, Figure 6 A schematic diagram of a graphical user interface for performing a selection operation in an automatic picking interface in an exemplary embodiment of the present disclosure is shown. Figure 6 , if the automatic pickup condition selected by the player at this time is "5 survivors remaining", the automatic pickup condition selected by the player and other unselected automatic pickup conditions will be displayed separately.

[0069] In an exemplary embodiment, the player can select one automatic pickup condition or multiple automatic pickup conditions, that is, a preset pickup configuration can be associated with multiple automatic pickup conditions, and when the multiple automatic pickup conditions are met at the same time, the preset pickup configuration can be obtained.

[0070] In step S330, according to the second selection operation on the candidate pickup items in the automatic pickup configuration interface, a preset pickup item configuration associated with the target automatic pickup condition is determined.

[0071] As mentioned above, each game prop is configured with a corresponding first control in the pickup configuration interface. When the first control associated with a game prop is triggered, the automatic pickup configuration interface corresponding to the game prop can be entered, and the accessory identification of the game prop is displayed in the automatic pickup configuration interface. Based on this, an exemplary implementation of step S330 includes: in response to the fifth trigger operation for the accessory identification of the game prop displayed in the automatic pickup configuration interface, the model and / or quantity of the accessory indicated by the accessory identification is displayed; according to the second selection operation for the model and / or quantity of the accessory, the preset pickup item configuration associated with the target automatic pickup condition is determined.

[0072] For example, each accessory may have different models, or the quantity required for each accessory may be different. For example, the game prop Kar98K sniper rifle mentioned above, its corresponding accessory types may include scopes, sights, bullets, etc. Scope models may include 4x scopes, 2x scopes, 8x scopes, no scope, etc., sight models may include no sights, red dot sights, night vision sights, etc., and bullets may include different quantities, such as 20 bullets, 40 bullets, etc. When the player wants to configure any type of accessory, the player can trigger the accessory identifier, such as Figure 6 As shown in the figure, the player clicks the accessory label "Accessory A". When the player displays the accessory label "Accessory A", the "Model 1, Model 2, Model 3, Model 4" corresponding to Accessory A can be displayed. The player can perform a second selection operation on the model corresponding to Accessory A displayed, such as Figure 7 As shown, the player clicks on model 2 corresponding to accessory A, and then accessory A of model 2 can be determined as one of the preset pickup items. The preset pickup item configuration can include one or more preset pickup items. The set of all preset pickup items selected by the player for game prop A is used as the preset pickup item configuration associated with the target automatic pickup condition.

[0073] In step S340, in response to a second trigger operation on a second control in the automatic picking configuration interface, the target automatic picking condition and a preset picking item configuration associated with the target automatic picking condition are associated to obtain a first association relationship.

[0074] In an exemplary embodiment, the second control is used to save the automatic pickup conditions configured by the player and the corresponding preset pickup item configuration. Figure 8 As shown, when the player confirms that the currently selected automatic pickup condition and the virtual items automatically picked up under the automatic pickup condition meet their needs, the player can click Figure 8 In the save control, when the player clicks the save control, the automatic pickup condition selected by the player can be associated with the pickup item, thereby obtaining a first association relationship.

[0075] After obtaining a first association relationship, the player can continue to configure the next first association relationship in the automatic pickup configuration interface.

[0076] In step S350, in response to a third trigger operation on a third control in the automatic picking configuration interface, the preset automatic picking condition and the preset picking item configuration associated with the preset automatic picking condition are obtained according to the first association relationship.

[0077] In an exemplary embodiment, after obtaining the first association relationship, the method in the present disclosure may further include: displaying first prompt information of the first association relationship and a fifth control associated with the first prompt information in the automatic picking configuration interface; in response to a triggering operation on the fifth control, deleting the first association relationship indicated by the first prompt information associated with the fifth control.

[0078] For example, after obtaining the first association relationship, the first prompt information of the first association relationship may be displayed in the automatic pickup configuration interface to inform the player of the currently existing preset automatic pickup conditions and the corresponding preset pickup items through the first prompt information. Figure 8 As shown, the first prompt message "1. When there are 5 survivors left, automatically pick up accessory A of model 2" can be displayed.

[0079] In an exemplary embodiment, each first prompt information is configured with a separate fifth control associated therewith, and the fifth control associated with the first prompt information is used to delete the first prompt information. Figure 8 When the player does not want to use the preset automatic pickup condition and the corresponding preset pickup item after setting, the first association relationship can be deleted by triggering the fifth control associated with the first prompt information corresponding to the first association relationship.

[0080] Based on this, exemplarily, an exemplary implementation of step S350 may include: in response to a third trigger operation on a third control in the automatic picking configuration interface, determining the target automatic picking condition in the remaining first association relationship as a preset automatic picking condition, and correspondingly determining the preset picking item configuration associated with the target automatic picking condition in the remaining first association relationship as the preset picking item configuration associated with the preset automatic picking condition.

[0081] For example, the third control can be Figure 8 In the confirmation control, when the player clicks Figure 8 After confirming the control in Figure 8The target automatic picking condition in the first association relationship indicated by the currently remaining first prompt information is determined as the preset automatic picking condition, thereby obtaining the preset automatic picking condition and its associated preset picking item configuration.

[0082] In other words, after the player completes the automatic pickup configuration of the accessories of a game prop in the automatic pickup configuration interface of the game prop, he can click the confirmation control to obtain the preset automatic pickup condition and the associated preset pickup item configuration according to the first association relationship indicated by the first prompt information currently displayed in the automatic pickup configuration interface. Each game prop can correspond to one or more first association relationships.

[0083] After the preset automatic pickup conditions and the preset pickup item configurations associated therewith are preconfigured, after the game starts, it is possible to detect in real time whether the game situation satisfies any preset automatic pickup conditions. After detecting that any preset automatic pickup condition is satisfied, the preset pickup item configuration corresponding to the satisfied preset automatic pickup condition can be obtained.

[0084] In an exemplary embodiment, a graphical user interface may be provided by a terminal device. Exemplarily, after obtaining a preset pickup item configuration associated with a preset automatic pickup condition, the method for picking up virtual items in the game of the present disclosure may further include: displaying a second prompt information in the graphical user interface, the second prompt information being used to prompt the currently satisfied preset automatic pickup condition and the satisfied preset pickup configuration associated with the preset automatic pickup condition, the second prompt information being configured with a sixth control.

[0085] refer to Fig. 9 For example, the current preset automatic pickup condition is the preset automatic pickup condition of the 98K sniper rifle "less than 5 survivors", the preset pickup item configuration associated with the preset automatic pickup condition is 4x scope and 20 bullets, and the default preset pickup item of the 98K sniper rifle is 8x scope and 40 bullets. The second prompt information displayed can be Fig. 9 The content shown in 91 in the figure, that is, the second display information may include the automatic pickup item configuration before the preset automatic pickup condition is met and the preset pickup item configuration corresponding to the preset automatic pickup condition, as well as information asking the player whether to update the automatic pickup item configuration, and a cancel control and an update control. Among them, the sixth control may be Fig. 9 Update controls in 91.

[0086] In an exemplary embodiment, a player can trigger Fig. 9 To adjust the automatic pickup of items, you can trigger Fig. 9The cancel control in the second prompt information cancels the display of the second prompt information, and the preset automatic pickup configuration corresponding to the second prompt information is not effective in this game. When the player does not operate the cancel control or the update control in the second prompt information, Fig. 9 The second prompt message in the graphical user interface can be automatically canceled after being displayed for a preset time, wherein the preset time can be customized according to needs, such as 1 minute, etc. In other words, if the player does not trigger the second prompt message within the preset time, Fig. 9 If the update control and cancel control are clicked, the second prompt information will be automatically cancelled, and the preset pickup item configuration corresponding to the preset automatic pickup condition in the second prompt information will automatically become invalid in this game.

[0087] In an exemplary embodiment, the method for picking up virtual items in the game of the present disclosure may also include: in response to satisfying a first preset automatic picking condition during the game, displaying a third prompt information in the graphical user interface when displaying a second prompt information corresponding to a second preset automatic picking condition that was satisfied before the first preset automatic picking condition that is currently satisfied; the third prompt information is used to provide a thumbnail prompt of a preset pickup item configuration associated with multiple preset automatic picking conditions through a seventh control, and the third prompt information is configured with a sixth control; the multiple preset automatic picking conditions include the first preset automatic picking condition and the second preset automatic picking condition.

[0088] For example, multiple preset automatic pickup conditions and their corresponding preset pickup item configurations can be set in a game match. As mentioned above, when the player does not perform any operation on the cancel control and the update control in the second prompt information, the second prompt information can be displayed in the graphical user interface for a preset time. During this time, the game process may meet other preset automatic pickup conditions. For example, three preset automatic pickup conditions are set in a game match, namely condition 1, condition 2 and condition 3. Condition 1 is met first in the game, and the second prompt information is displayed in the graphical user interface. The second prompt information includes condition 1 and its corresponding preset pickup item configuration and the above-mentioned update control and cancel control. However, the user does not operate the cancel control and the update control in the second prompt information of condition 1. Before the second prompt information is automatically canceled, the game process meets condition 2 and condition 3 at the same time. In this case, it is necessary to add the preset pickup item configuration corresponding to condition 2 and condition 3. In other words, it is necessary to display condition 1, condition 3 and the second prompt information corresponding to condition 3 at this time. In order to save space, Fig.10As shown, the third prompt information 101 can be displayed in the graphical user interface, and the preset pickup item configurations corresponding to conditions 1, 2, and 3 can be folded and displayed in thumbnails through the view details control in the third prompt information 101. In other words, the seventh control mentioned above can include Fig.10 Detailed controls in the .

[0089] In an exemplary embodiment, multiple preset automatic pickup conditions in the game may be met at the same time, such as "less than 5 survivors" and "less than 20% health" being met at the same time. It is also possible that the same preset automatic pickup condition is configured with multiple preset pickup item configurations, such as less than 5 survivors being the preset automatic pickup condition corresponding to the automatic pickup configuration of the accessories and medicines of the 98K sniper rifle, that is, when the number of survivors is less than 5, the preset automatic pickup configuration of the 98K sniper rifle and medicines needs to be displayed. In these two cases, the content of the prompt information that needs to be displayed at the same time is also relatively large, and it can also be displayed through the above Fig.10 The View Details control shown displays it in a thumbnail.

[0090] Based on this, exemplarily, in response to multiple preset automatic picking conditions being met simultaneously during the game or the preset automatic picking conditions being met being associated with preset pickup item configurations of multiple different game props, a third prompt information is generated in the graphical user interface; the third prompt information uses a seventh control to provide a thumbnail prompt of the preset item pickup configurations associated with the multiple preset automatic picking conditions that are met simultaneously or the preset pickup item configurations of multiple different game props associated with the preset automatic picking conditions that are met, and the third prompt information is configured with a sixth control.

[0091] For example, when multiple preset automatic pickup conditions are met at the same time during the game, or the preset automatic pickup conditions that are met are associated with preset pickup item configurations of multiple different game props, the following may be displayed in the graphical user interface: Fig.10 The third prompt information 101 shown folds and displays the prompt information of multiple preset pickup item configurations in thumbnails through the view details control in the third prompt information 101.

[0092] Next, a specific implementation of "step S220, adjusting the virtual items automatically picked up by the controlled character in the game according to the preset pickup item configuration" is described.

[0093] Exemplary, reference Fig.11 An implementation of step S220 is described. Fig.11 A flowchart of a method for adjusting a virtual item for automatic pickup according to a preset pickup item configuration in an exemplary embodiment of the present disclosure is shown. Fig.11, the method may include steps S1110 to S1120.

[0094] In step S1110, in response to the sixth trigger operation on the sixth control, the first item indicated by the preset pickup item configuration in the prompt information corresponding to the sixth control is searched in the existing equipment of the controlled character.

[0095] For example, as mentioned above, the second prompt information and the third prompt information are both configured with a sixth control, and the sixth control may include the above Fig. 9 and Fig.10 When the player wants to adjust the current game props and their accessories according to the second and third prompts, he can click Fig. 9 or Fig.10 In the update control, in response to the triggering operation of the update control, the player's backpack can be searched for items in the preset pickup item configuration corresponding to the currently satisfied prompt information.

[0096] In an exemplary embodiment, the sixth trigger operation may include a click operation. When the player clicks the sixth control configured in the third prompt information, all items in the preset pickup item configuration displayed in the seventh control in the third prompt information can be directly folded and thumbnailed as the first item, and the first item is searched in the backpack of the controlled character.

[0097] In step S1120, the game props of the controlled character are reassembled according to the first item existing in the existing equipment, and the first item not existing in the existing equipment is determined as a virtual item automatically picked up by the controlled character in the game.

[0098] For example, the game props or accessories of the game props currently used by the player can be directly replaced according to the first item already in the player's backpack, and the first item not in the player's backpack can be set as the item that needs to be automatically picked up. For example, when "the number of survivors is less than 5", the preset pickup items of the 98K sniper rifle are configured as a 4x scope and 20 bullets, and the current combat equipment in the player's hand is a 98K sniper rifle. When "the number of survivors is less than 5", the following can be displayed Fig. 9 The second prompt message shown, the player clicks Fig. 9 The update control in can search the player's game backpack. If a 4x scope is found in the player's game backpack but 20 bullets are not found, the 8x scope of the 98K sniper rifle can be directly replaced with a 4x scope, and the 20 bullets of the 98K sniper rifle can be set as the virtual items that need to be automatically picked up.

[0099] By displaying the second prompt information and the third prompt information in the graphical user interface, in combination with the above-mentioned steps S1110 to S1120 to realize the automatic adjustment of virtual items, when the preset automatic pickup conditions are met, the automatic pickup of virtual items can be set according to the real-time needs and wishes of the players through inquiries, thereby further improving the accuracy of the automatic pickup of virtual items. For example, if some players do not want to use the conditions and preset pickup configurations set at the beginning in the actual game, they can click the cancel control to avoid forced adjustment of the automatic pickup of items, thereby improving the accuracy of the automatic pickup of virtual items.

[0100] Of course, when the preset automatic pickup conditions are met, the player may not be asked, but the first item not in the player's backpack may be automatically determined as the virtual item that needs to be automatically picked up. In this way, the adjustment of automatic pickup of virtual items can be automatically realized without the player having to perform operations similar to the above trigger update control, thereby improving efficiency.

[0101] In an exemplary embodiment, the second prompt information or the third prompt information is configured with an eighth control. Based on this, the method for picking up virtual items in the game of the present disclosure may include: in response to an eighth trigger operation on the eighth control, canceling the display of the second prompt information or the third prompt information corresponding to the eighth control in the graphical user interface.

[0102] In an exemplary embodiment, the second prompt information and the third prompt information are both configured with an eighth control, and the eighth control can be Fig. 9 and Fig.10 In the cancel control, when the player does not want to change the preset pickup item configuration set before in the actual game process, the player can click Fig. 9 or Fig.10 If you click the cancel control in the game, you can cancel the display of the second prompt information or the third prompt information, and directly ignore the preset pickup item configuration included in the second prompt information or the third prompt information, that is, the corresponding preset pickup item configuration in the second prompt information or the third prompt information will not take effect in the current game.

[0103] Exemplarily, the method for picking up virtual items in the game of the present invention may also include: in response to the seventh trigger operation on the seventh control, displaying an update selection interface in the graphical user interface, the update selection interface displaying each preset item pickup configuration in the third prompt information corresponding to the seventh control and a ninth control corresponding to each preset item pickup configuration; in response to the ninth trigger operation on the ninth control, adjusting the virtual items automatically picked up by the controlled character in the game according to the preset item pickup configuration corresponding to the ninth control.

[0104] For example, when the player triggers the seventh control, each preset pickup item configuration displayed in the seventh control in a folded thumbnail format can be redisplayed in the graphical user interface, such as Fig.12 As shown, when the player triggers Fig.10 The View Details control in the GUI can be displayed in the Fig.12 The update selection interface 121 shown. The update selection interface 121 shows all preset pickup item configurations that are folded and thumbnailed by the view details control, such as Fig.12 The default pickup item configuration of the 98K sniper rifle, the default pickup item configuration of the M4 rifle, and the default pickup item configuration of medicine. Each default pickup item is individually configured with a ninth control, such as Fig.12 In the separate update control, the player clicks the separate update control of the corresponding preset pickup item configuration, and can adjust the virtual items automatically picked up by the controlled character in the game according to the preset pickup item configuration.

[0105] like Fig.12 As shown in the figure, each preset pickup item configuration is also configured with a delete control. Players can use the delete control to set a preset pickup item configuration to an ineffective state. Fig.12 The delete control corresponding to the drug in Fig.12 Cancel the display of the preset picking configuration for the drug in Fig.12 The preset pickup configuration of the medicines shown in the game is set to be ineffective in the official game to avoid repeated prompts.

[0106] like Fig.12 As shown, you can also configure a cancel control and an update all control in the update selection interface 121. When the player views the details and sees all the preset pickup item configurations, if you want to update them all, you can directly click Fig.12 , the virtual items automatically picked up by the controlled character in the game can be adjusted according to all the preset pickup configurations displayed in the update selection interface 121. When the player views the details and sees all the preset pickup configurations, if he does not want to update any of them, he can click Fig.12 In the cancel control of the update selection interface 121, you can directly Fig.12 All preset pickup configurations displayed in the update selection interface 121 are set to an invalid state in the current game match to avoid repeated prompts.

[0107] In the present disclosure, the virtual items that are automatically picked up can be adjusted according to the game situation and the needs of the players, thereby improving the accuracy and flexibility of the virtual items that are automatically picked up in the game.

[0108] In addition, it should be noted that the above-mentioned figures are only schematic illustrations of the processes included in the method according to an exemplary embodiment of the present invention, and are not intended to be limiting. It is easy to understand that the processes shown in the above-mentioned figures do not indicate or limit the time sequence of these processes. In addition, it is also easy to understand that these processes can be performed synchronously or asynchronously, for example, in multiple modules.

[0109] Furthermore, an exemplary embodiment of the present disclosure also provides a virtual item picking device in a game. Fig.13 As shown, the virtual item picking device in the game includes the following program modules: a preset automatic picking condition response module 1310, which is configured to obtain a preset picking item configuration associated with the preset automatic picking condition in response to the preset automatic picking condition being met during the game; an automatic picking item adjustment module 1320, which is configured to adjust the virtual items automatically picked up by the controlled character in the game according to the preset picking item configuration.

[0110] In an exemplary embodiment, the preset automatic picking condition and the preset picking item configuration associated with the preset automatic picking condition are predetermined in the following manner: in response to a first trigger operation on a first control in the picking configuration interface, the automatic picking configuration interface is displayed; according to a first selection operation on a candidate automatic picking condition in the automatic picking configuration interface, the candidate automatic picking condition indicated by the first selection operation is determined as a target automatic picking condition; according to a second selection operation on a candidate picking item in the automatic picking configuration interface, the preset picking item configuration associated with the target automatic picking condition is determined; in response to a second trigger operation on a second control in the automatic picking configuration interface, the target automatic picking condition and the preset picking item configuration associated with the target automatic picking condition are associated to obtain a first association relationship; in response to a third trigger operation on a third control in the automatic picking configuration interface, the preset automatic picking condition and the preset picking item configuration associated with the preset automatic picking condition are obtained according to the first association relationship.

[0111] In an exemplary embodiment, the candidate automatic picking conditions include one or more of a first automatic picking condition pre-configured in the automatic picking configuration interface and a second automatic picking condition generated in the automatic picking configuration interface according to a fourth trigger operation on a fourth control; wherein, the method for generating the second automatic picking condition in the automatic picking configuration interface according to the fourth trigger operation of the fourth control includes: in response to the fourth trigger operation of the fourth control in the automatic picking configuration interface, displaying the automatic picking condition editing interface; in response to a first confirmation operation on the input content in the automatic picking condition editing interface, generating a second automatic picking condition according to the input content, and adding the second automatic picking condition to the automatic picking configuration interface.

[0112] In an exemplary embodiment, after obtaining the first association relationship, the device also includes a deletion module, which can be configured to: display first prompt information of the first association relationship and a fifth control associated with the first prompt information in an automatic picking configuration interface; in response to a triggering operation on the fifth control, delete the first association relationship indicated by the first prompt information associated with the fifth control.

[0113] In an exemplary embodiment, in response to the third trigger operation of the third control in the automatic picking configuration interface, obtaining the preset automatic picking condition and the preset picking item configuration associated with the preset automatic picking condition according to the first association relationship includes: in response to the third trigger operation of the third control in the automatic picking configuration interface, determining the target automatic picking condition in the remaining first association relationship as the preset automatic picking condition, and correspondingly determining the preset picking item configuration associated with the target automatic picking condition in the remaining first association relationship as the preset picking item configuration associated with the preset automatic picking condition.

[0114] In an exemplary embodiment, the pick-up configuration interface includes multiple game props and a first control associated with the game props, and displaying the automatic pick-up configuration interface in response to a first trigger operation on the first control in the pick-up configuration interface includes: displaying the automatic pick-up configuration interface of the accessory item of the game prop associated with the first control in response to the first trigger operation on the first control in the pick-up configuration interface.

[0115] In an exemplary embodiment, the determining of the preset pickup item configuration associated with the target automatic pickup condition based on the second selection operation for the candidate pickup items in the automatic pickup configuration interface includes: in response to a fifth trigger operation for the accessory identification of the game item displayed in the automatic pickup configuration interface, displaying the model and / or quantity of the accessory indicated by the accessory identification; and determining the preset pickup item configuration associated with the target automatic pickup condition based on the second selection operation for the model and / or quantity of the accessory.

[0116] In an exemplary embodiment, a graphical user interface is provided through a terminal device, and the apparatus further includes a second prompt information display module, which may be configured to: after acquiring a preset pickup item configuration associated with the preset automatic pickup condition, display a second prompt information in the graphical user interface, wherein the second prompt information is used to prompt the currently satisfied preset automatic pickup condition and the preset pickup configuration associated with the satisfied preset automatic pickup condition, and the second prompt information is configured with a sixth control.

[0117] In an exemplary embodiment, the device also includes a third prompt information display module, which can be configured to: in response to satisfying a first preset automatic pickup condition during a game, displaying a third prompt information in the graphical user interface when displaying a second prompt information corresponding to a second preset automatic pickup condition that was satisfied before the first preset automatic pickup condition that is currently satisfied; the third prompt information is used to provide a thumbnail prompt of a preset pickup item configuration associated with multiple preset automatic pickup conditions through a seventh control, and the third prompt information is configured with a sixth control; the multiple preset automatic pickup conditions include the first preset automatic pickup condition and the second preset automatic pickup condition.

[0118] In an exemplary embodiment, a graphical user interface is provided through a terminal device, and the third prompt information display module can also be configured to: generate a third prompt information in the graphical user interface in response to multiple preset automatic pickup conditions being simultaneously satisfied during the game or the preset automatic pickup conditions being satisfied being associated with a preset pickup item configuration of multiple different game props; the third prompt information uses a seventh control to provide a thumbnail prompt of the preset item pickup configuration associated with the multiple preset automatic pickup conditions that are simultaneously satisfied or the preset pickup item configuration of multiple different game props associated with the preset automatic pickup conditions that are satisfied; and the third prompt information is configured with a sixth control.

[0119] In an exemplary embodiment, the above-mentioned automatic pickup item adjustment module 1320 can be specifically configured as: in response to the sixth trigger operation on the sixth control, searching for the first item indicated by the preset pickup item configuration in the prompt information corresponding to the sixth control in the existing equipment of the controlled character; reassembling the game props of the controlled character according to the first item existing in the existing equipment, and determining the first item that does not exist in the existing equipment as the virtual item automatically picked up by the controlled character in the game.

[0120] In an exemplary embodiment, the second prompt information or the third prompt information is configured with an eighth control, and the above-mentioned device can also cancel the display module, which can be configured to: in response to the eighth trigger operation of the eighth control, cancel the display of the second prompt information or the third prompt information corresponding to the eighth control in the graphical user interface.

[0121] In an exemplary embodiment, the automatic item pickup adjustment module 1320 can be configured to: in response to the seventh trigger operation on the seventh control, display an update selection interface in the graphical user interface, wherein the update selection interface displays each preset item pickup configuration in the third prompt information corresponding to the seventh control and a ninth control corresponding to each preset item pickup configuration; in response to the ninth trigger operation on the ninth control, adjust the virtual items automatically picked up by the controlled character in the game according to the preset item pickup configuration corresponding to the ninth control.

[0122] The specific details of each part of the above-mentioned device have been described in detail in the implementation method of the method part. The undisclosed details can be found in the implementation method of the method part, so they will not be repeated here.

[0123] It should be noted that, although several modules or units of the device for action execution are mentioned in the above detailed description, this division is not mandatory. In fact, according to the exemplary embodiments of the present disclosure, the features and functions of two or more modules or units described above can be embodied in one module or unit. Conversely, the features and functions of one module or unit described above can be further divided into multiple modules or units to be embodied.

[0124] In addition, although the steps of the method in the present disclosure are described in a specific order in the drawings, this does not require or imply that the steps must be performed in this specific order, or that all the steps shown must be performed to achieve the desired results. Additionally or alternatively, some steps may be omitted, multiple steps may be combined into one step, and / or one step may be decomposed into multiple steps, etc.

[0125] The exemplary embodiments of the present disclosure also provide a computer program product, which includes a computer program, and when the computer program is executed by a processor, the method for picking up virtual items in a game is implemented.

[0126] In one embodiment, the computer program product may be a tangible product containing a computer program, such as a computer-readable storage medium storing a computer program. The readable storage medium may be a storage medium based on electrical, magnetic, optical, electromagnetic, infrared, or other signals, including but not limited to: random access memory (RAM), read-only memory (ROM), magnetic tape, floppy disk, flash memory (Flash), mechanical hard disk (HDD), solid-state drive (SSD), and the like. Exemplarily, the computer program product may be implemented as a non-volatile storage medium storing a computer program, such as a read-only memory, a NAND flash memory, and the like.

[0127] In one embodiment, the computer program product may be an intangible product including a computer program. Exemplarily, the computer program product may be implemented as a virtual digital product, such as a digital file storing an executable file, an installation package, etc. of the computer program.

[0128] The code of the computer program can be written in one or more programming languages. Programming languages ​​such as C language, Java, C++, Python, etc. The program code can be executed entirely on the user computing device, or partially on the user computing device, or as a separate software package, or partially on the user computing device and partially on a remote computing device, or entirely on a remote computing device or server. In the case of a remote computing device, the remote computing device can be connected to the user computing device through any type of network, such as a local area network (LAN), a wide area network (WAN), etc., or can be connected to an external computing device (e.g., an Internet connection provided by an operator).

[0129] Computer programs can be carried or transmitted through electrical, magnetic, optical, electromagnetic, infrared and other signals. Electronic devices can convert signals carrying computer programs into digital signals to run the computer programs. When a computer program is running on an electronic device, its code is used to enable the electronic device to execute (more specifically, it can enable the processor of the electronic device to execute) the method steps of various exemplary embodiments of the present disclosure, such as the method for picking up virtual items in the above-mentioned game, which includes the following steps: in response to a preset automatic picking condition being met during the game, obtaining a preset picking item configuration associated with the preset automatic picking condition; according to the preset picking item configuration, adjusting the virtual items automatically picked up by the controlled character in the game.

[0130] By executing the above method steps through a computer program, on the one hand, when the game process meets the preset automatic picking conditions, the virtual items automatically picked up in the game are automatically adjusted, so that the corresponding virtual items can be picked up according to the game requirements at each stage, thereby improving the flexibility and accuracy of virtual item picking; on the other hand, by presetting the automatic picking conditions, the preset automatic picking conditions can be triggered according to the game process to automatically adjust the virtual items picked up in the game, without the need for players to perform manual adjustment operations, thereby improving the efficiency of virtual item adjustment.

[0131] The exemplary embodiments of the present disclosure also provide an electronic device, such as the terminal device 110 or the server 120 described above. The electronic device may include a processor and a memory. The memory stores executable instructions of the processor, such as a computer program. The processor executes the method steps of various exemplary embodiments of the present disclosure by executing the executable instructions. In addition, the electronic device may also include a display for displaying a graphical user interface.

[0132] Reference below Fig.14 , the electronic device is exemplarily described in the form of a general-purpose computing device. It should be understood that Fig.14 The electronic device 1400 shown is only an example and should not limit the functions and scope of use of the embodiments of the present disclosure.

[0133] like Fig.14 As shown, the electronic device 1400 may include: a processor 1410 , a memory 1420 , a bus 1430 , an I / O (input / output) interface 1440 , a network adapter 1450 , and a display 1460 .

[0134] The memory 1420 may include a volatile memory, such as a RAM 1421, a cache unit 1422, and may also include a non-volatile memory, such as a ROM 1423. The memory 1420 may also include one or more program modules 1424, such program modules 1424 include but are not limited to: an operating system, one or more application programs, other program modules, and program data, each of which or a combination thereof may include the implementation of a network environment. For example, the program module 1424 may include each module in the above-mentioned device.

[0135] Processor 1410 may include one or more processing units. For example, processor 1410 may include an AP (Application Processor), a modem processor, a GPU (Graphics Processing Unit), an ISP (Image Signal Processor), a controller, an encoder, a decoder, a DSP (Digital Signal Processor), a baseband processor and / or an NPU (Neural-Network Processing Unit), etc.

[0136] The processor 1410 can be used to execute executable instructions stored in the memory 1420, such as the method for picking up virtual items in the above-mentioned game, which includes the following steps: in response to a preset automatic picking condition being met during the game, obtaining a preset picking item configuration associated with the preset automatic picking condition; and adjusting the virtual items automatically picked up by the controlled character in the game according to the preset picking item configuration.

[0137] The above method is implemented through a computer program. On the one hand, when the game process meets the preset automatic picking conditions, the virtual items automatically picked up in the game are automatically adjusted, so that the corresponding virtual items can be picked up according to the game requirements at each stage, thereby improving the flexibility and accuracy of virtual item picking; on the other hand, by presetting the automatic picking conditions, the preset automatic picking conditions can be triggered according to the game process to automatically adjust the virtual items picked up in the game, without the need for players to perform manual adjustment operations, thereby improving the efficiency of virtual item adjustment.

[0138] The bus 1430 is used to realize the connection between different components of the electronic device 1400, and may include a data bus, an address bus, and a control bus.

[0139] The electronic device 1400 can communicate with one or more external devices 1500 (eg, a keyboard, a mouse, an external controller, etc.) through the I / O interface 1440 .

[0140] The electronic device 1400 can communicate with one or more networks through the network adapter 1450. For example, the network adapter 1450 can provide mobile communication solutions such as 3G / 4G / 5G, or provide wireless communication solutions such as wireless LAN, Bluetooth, near field communication, etc. The network adapter 1450 can communicate with other modules of the electronic device 1400 through the bus 1430.

[0141] The electronic device 1400 can display a graphical user interface through the display 1460, such as displaying Figures 4 to 10 as well as Fig.12 The interface shown, etc.

[0142] although Fig.14 Not shown, other hardware and / or software modules may also be provided in the electronic device 1400, including but not limited to: microcode, device drivers, redundant processors, external disk drive arrays, RAID systems, tape drives, and data backup storage systems, etc.

[0143] In addition, the above-mentioned figures are only schematic illustrations of the processes included in the method according to the exemplary embodiments of the present disclosure, and are not intended to be limiting. It is easy to understand that the processes shown in the above-mentioned figures do not indicate or limit the time sequence of these processes. In addition, it is also easy to understand that these processes can be performed synchronously or asynchronously, for example, in multiple modules.

[0144] As can be seen from the above, the technical solution of the present disclosure can be implemented as a method, an apparatus, a system, a computer program product, a storage medium, an electronic device, etc. Those skilled in the art can understand that various aspects of the present disclosure can be specifically implemented in the following forms, namely: a complete hardware implementation, a complete software implementation (including firmware, microcode, etc.), or an implementation combining hardware and software, such as being respectively referred to as a "circuit", "module" or "system".

[0145] It should be understood that the present disclosure is not limited to the specific method steps or structures described above and shown in the accompanying drawings, and various modifications and changes can be made without departing from the scope thereof. Those skilled in the art will easily think of other embodiments based on the specific embodiments provided by the present disclosure. Therefore, the specific embodiments provided by the present disclosure are only exemplary, and the scope and spirit of the present disclosure are indicated by the claims, and any variations, uses or adaptive changes of the present disclosure should be covered, which follow the general principles of the present disclosure and include common knowledge or customary technical means in the technical field that are not disclosed in the present disclosure.

Claims

1. A method for picking up virtual items in a game, characterized in that: include: In response to a preset automatic pickup condition being met during the game, obtaining a preset pickup item configuration associated with the preset automatic pickup condition; According to the preset pickup item configuration, the virtual items automatically picked up by the controlled character in the game are adjusted.

2. The method according to claim 1, characterized in that The preset automatic picking condition and the preset picking item configuration associated with the preset automatic picking condition are predetermined by: In response to a first triggering operation on a first control in the picking configuration interface, displaying an automatic picking configuration interface; According to a first selection operation on a candidate automatic picking condition in the automatic picking configuration interface, determining the candidate automatic picking condition indicated by the first selection operation as a target automatic picking condition; Determining a preset pickup item configuration associated with the target automatic pickup condition according to a second selection operation on the candidate pickup item in the automatic pickup configuration interface; In response to a second trigger operation on a second control in the automatic picking configuration interface, the target automatic picking condition is associated with a preset picking item configuration associated with the target automatic picking condition to obtain a first association relationship; In response to a third trigger operation on a third control in the automatic picking configuration interface, the preset automatic picking condition and the preset picking item configuration associated with the preset automatic picking condition are obtained according to the first association relationship.

3. The method according to claim 2, characterized in that The candidate automatic picking conditions include one or more of a first automatic picking condition pre-configured in the automatic picking configuration interface and a second automatic picking condition generated in the automatic picking configuration interface according to a fourth trigger operation on a fourth control; The method of generating the second automatic picking condition in the automatic picking configuration interface according to the fourth trigger operation of the fourth control includes: In response to a fourth trigger operation on a fourth control in the automatic picking configuration interface, displaying an automatic picking condition editing interface; In response to a first confirmation operation on input content in the automatic picking condition editing interface, the second automatic picking condition is generated according to the input content, and the second automatic picking condition is added to the automatic picking configuration interface.

4. The method according to claim 2, characterized in that: After obtaining the first association relationship, the method further includes: Displaying first prompt information of the first association relationship and a fifth control associated with the first prompt information in the automatic picking configuration interface; In response to a triggering operation on the fifth control, a first association relationship indicated by the first prompt information associated with the fifth control is deleted.

5. The method according to claim 4, characterized in that In response to the third trigger operation on the third control in the automatic picking configuration interface, obtaining the preset automatic picking condition and the preset picking item configuration associated with the preset automatic picking condition according to the first association relationship includes: In response to the third trigger operation of the third control in the automatic picking configuration interface, the target automatic picking conditions in the remaining first association relationship are determined as the preset automatic picking conditions, and the preset picking item configuration associated with the target automatic picking conditions in the remaining first association relationship is correspondingly determined as the preset picking item configuration associated with the preset automatic picking conditions.

6. The method according to claim 2, characterized in that The pickup configuration interface includes a plurality of game props and a first control associated with the game props, and in response to a first trigger operation on the first control in the pickup configuration interface, displaying the automatic pickup configuration interface includes: In response to a first trigger operation on a first control in the pickup configuration interface, an automatic pickup configuration interface for an accessory item of a game prop associated with the first control is displayed.

7. The method according to claim 6, characterized in that The step of determining the preset pickup item configuration associated with the target automatic pickup condition according to the second selection operation on the candidate pickup item in the automatic pickup configuration interface includes: In response to a fifth trigger operation on the accessory identification of the game item displayed in the automatic pickup configuration interface, displaying the model and / or quantity of the accessory indicated by the accessory identification; According to a second selection operation on the model and / or quantity of the accessory, a preset pickup item configuration associated with the target automatic pickup condition is determined.

8. The method according to claim 1, characterized in that: The method further includes providing a graphical user interface through a terminal device, after obtaining a preset pickup item configuration associated with the preset automatic pickup condition: A second prompt information is displayed in the graphical user interface, wherein the second prompt information is used to prompt the currently satisfied preset automatic picking condition and the preset picking configuration associated with the satisfied preset automatic picking condition, and the second prompt information is configured with a sixth control.

9. The method according to claim 8, characterized in that The method further comprises: In response to satisfying a first preset automatic pickup condition during a game, in a case where second prompt information corresponding to a second preset automatic pickup condition satisfied before the first preset automatic pickup condition currently satisfied is displayed in the graphical user interface, third prompt information is displayed in the graphical user interface; The third prompt information is used to provide a thumbnail prompt of a preset pickup item configuration associated with multiple preset automatic pickup conditions through a seventh control, and the third prompt information is configured with a sixth control; the multiple preset automatic pickup conditions include the first preset automatic pickup condition and the second preset automatic pickup condition.

10. The method according to claim 1, characterized in that Providing a graphical user interface through a terminal device, the method further includes: In response to multiple preset automatic pickup conditions being satisfied simultaneously during the game or the preset automatic pickup conditions being satisfied being associated with preset pickup item configurations of multiple different game props, generating third prompt information in the graphical user interface; The third prompt information uses the seventh control to provide a thumbnail prompt of the preset item pickup configuration associated with the multiple preset automatic pickup conditions that are met at the same time, or the preset pickup item configuration of multiple different game props associated with the preset automatic pickup conditions that are met; the third prompt information is configured with a sixth control.

11. The method according to any one of claims 8 to 10, characterized in that The step of adjusting the virtual items automatically picked up by the controlled character in the game according to the preset pickup item configuration includes: In response to a sixth trigger operation on the sixth control, searching the existing equipment of the controlled character for a first item indicated by the preset pickup item configuration in the prompt information corresponding to the sixth control; The game props of the controlled character are reassembled according to the first item existing in the existing equipment, and the first item not existing in the existing equipment is determined as a virtual item automatically picked up by the controlled character in the game.

12. The method according to any one of claims 8 to 10, characterized in that The second prompt information or the third prompt information is configured with an eighth control, and the method further includes: In response to an eighth trigger operation on the eighth control, display of the second prompt information or the third prompt information corresponding to the eighth control is canceled in the graphical user interface.

13. The method according to claim 9 or 10, characterized in that: The step of adjusting the virtual items automatically picked up by the controlled character in the game according to the preset pickup item configuration includes: In response to a seventh trigger operation on the seventh control, an update selection interface is displayed in the graphical user interface, wherein the update selection interface displays each preset pickup item configuration in the third prompt information corresponding to the seventh control and a ninth control corresponding to each preset pickup item configuration; In response to a ninth trigger operation on the ninth control, the virtual items automatically picked up by the controlled character in the game are adjusted according to a preset pickup item configuration corresponding to the ninth control.

14. A device for picking up virtual items in a game, characterized in that: include: A preset automatic pickup condition response module, configured to obtain a preset pickup item configuration associated with the preset automatic pickup condition in response to the preset automatic pickup condition being met during the game; The automatic item pickup adjustment module is configured to adjust the virtual items automatically picked up by the controlled character in the game according to the preset item pickup configuration.

15. A computer program product comprising a computer program, characterized in that When the computer program is executed by a processor, the method according to any one of claims 1 to 13 is implemented.

16. An electronic device, characterized in that: include: one or more processors; A storage device for storing one or more programs, which, when executed by the one or more processors, enables the one or more processors to implement the method according to any one of claims 1 to 13.