Game split-screen operation method, device, electronic device and readable storage medium
By introducing split-screen operation in the game, adaptive display sizes are solved, the problem of insufficient interface adaptation when the mobile terminal screen becomes larger, the user experience is improved, and the advantages of multi-threaded parallel operation are realized.
Patent Information
- Application Number
- CN202411662885.1
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-11-20
- Publication Date
- 2025-04-08
AI Technical Summary
When the mobile terminal screen becomes larger, the interface adaptation of existing games is insufficient, resulting in inconsistent vision and operation, and users need to re-learn the interface layout and operation experience.
Through split-screen operation, the display size is adapted to the size of the display, the field of view and operation of the game interface are consistent, and multi-threaded parallel operation is realized according to the game settings.
It improves the user experience of the game on large-screen devices, rationally utilizes the area left in the interface size, and realizes the advantages of multi-threaded parallel operation.
Smart Images

Figure CN119781708A_ABST
Abstract
Description
Technical Field
[0001] The present application relates to the field of game technology, and in particular to a game split-screen operation method, device, electronic device and readable storage medium. Background Art
[0002] With the continuous development of mobile terminals, the screens of mobile terminals are also constantly changing and expanding. The previous single screen has evolved into dual-screen and triple-screen folding phones and various large-size tablets. In order to ensure the user experience of mobile terminal games, games usually do corresponding adaptive adaptation work for different mobile terminal screen sizes, so that the game can be played on different mobile screen sizes.
[0003] However, when the screen becomes larger, many games do not improve the user experience according to the changes in mobile terminals. The game interface is basically enlarged and cropped for adaptation, resulting in a noticeable stretching of the overall game interface when the mobile terminal screen becomes larger. When the phone is folded, the game interface is adapted and changed as a whole, and the overall interface is reduced. As a result, the field of view and operation of the game interface are inconsistent on the large screen and when the interface screen is folded, and it is necessary to re-learn and familiarize yourself with the interface layout and operation experience.
[0004] The following is an explanation of the processing method of the prior art using a dual-screen folding mobile phone on the market as an example.
[0005] (1) See Figure 1 As shown in Figure (a), when the folding screen is unfolded, the overall interface scene and virtual characters will scale up; in Figure (b), when the screen is folded, the overall interface scene and virtual characters will shrink.
[0006] (2) The proportion of the game interface on the screen can be set in foldable phones. You can choose 4:3, 16:9 and other ratios. The specific ratio can be determined according to the screen size of the mobile phone of each brand. Figure 2 As shown in (a) and (b), the default screen is usually centered, and the user can place the game interface at the top or bottom by clicking the arrow buttons at the top and bottom of the screen. Other screens except the game interface are displayed in black screen mode without any interaction.
[0007] The above processing method has the following problems:
[0008] (1) As the screen size of mobile devices increases, the interface usage and operation become monotonous;
[0009] (2) The area left blank in the game interface is insufficiently utilized, and currently the black screen design is mainly used;
[0010] (3) As the screen gets bigger, the game interface is enlarged to adapt, but the gaming experience does not highlight the advantages of large-screen devices. Summary of the invention
[0011] In order to solve the above technical problems, the present invention provides a game split-screen operation method, device, electronic device and readable storage medium. Through split-screen operation, the field of view and operation of the game interface will not be inconsistent with the change of display screen size; in addition, the present invention can perform split-screen operation according to the game settings to realize multi-threaded parallel operation.
[0012] The present invention adopts the following technical solution:
[0013] In a first aspect, a game split-screen operation method includes:
[0014] Get the split-screen operation of the specified function icon in the display screen graphical user interface;
[0015] In response to the split-screen operation, a tips interface of the split-screen function is triggered, and a function interface corresponding to a specified function icon is generated; the size of the tips interface is in geometric proportion to the size of the display screen used;
[0016] Get the mobile operation of the function interface;
[0017] In response to the moving operation, the function interface is moved into the tips interface;
[0018] Get the editing operation of the function interface;
[0019] In response to the editing operation, the size of the function interface is adjusted, and the function interface is displayed in a split screen based on the adjusted size in the graphical user interface.
[0020] Preferably, before obtaining the split-screen operation of a specified function icon in the display screen graphical user interface, the method further includes:
[0021] Obtain the split-screen response area setting operation, and set the first designated area centered on the designated function icon as the split-screen response area; in the split-screen response area, the split-screen function icon is presented, and the setting icon is presented at the point where the hand contacts the display screen and moves with the movement of the hand.
[0022] Preferably, when the overlap ratio of the function icon at the point where the hand contacts the display screen moves to the corresponding split-screen function icon exceeds a preset value, the split-screen operation is triggered.
[0023] Preferably, after setting the designated area centered on the designated function icon as the split-screen response area, the method further includes:
[0024] Acquire the split-screen response area cancellation operation triggered in the cancellation response area, and cancel setting the first designated area as the split-screen response area; the cancellation response area is the second designated area outside the split-screen response area.
[0025] Preferably, the editing operation of the function interface includes a pre-editing operation, specifically, horizontally stretching and / or vertically stretching the function interface in the tips interface, and after performing a confirmation operation on the tips interface, the function interface is displayed in a split screen based on the stretched size in the graphical user interface.
[0026] Preferably, the functional interface displayed in split screen under the graphical user interface includes an editable area line;
[0027] The editing operations of the functional interface include:
[0028] Pull the editable area line left / right to change the split screen size of the function interface in the graphical user interface;
[0029] and / or,
[0030] The editing operations of the functional interface include:
[0031] One of the editing, deleting and replacing operations is triggered on the editable area line to change the split screen size of the function interface, delete the split screen function interface or move the function interface position in the graphical user interface.
[0032] Preferably, when the mutual replacement operation is triggered, if the number of split screens under the graphical user interface is equal to 2, the positions of the left and right split screens are swapped; if the number of split screens under the graphical user interface is greater than 2, the drag operation of the corresponding functional interface is obtained, and the functional interface is split to the dragging position.
[0033] In a second aspect, a game split-screen operation device includes:
[0034] A split-screen operation request module, used to obtain the split-screen operation of a specified function icon under the display screen graphical user interface;
[0035] A split-screen operation response module, used to trigger the tips interface of the split-screen function in response to the split-screen operation, and to generate a function interface corresponding to a specified function icon; the size of the tips interface is in geometric proportion to the size of the display screen used;
[0036] Mobile operation request module, used to obtain mobile operations of functional interfaces;
[0037] A moving operation response module, used for moving the function interface to the tips interface in response to the moving operation;
[0038] Edit operation request module, used to obtain the edit operation of the function interface;
[0039] The editing operation response module is used to adjust the size of the function interface in response to the editing operation, and display the function interface in a split screen based on the adjusted size under the graphical user interface.
[0040] In a third aspect, an electronic device comprises at least one processor; and a memory communicatively connected to the at least one processor; wherein the memory stores a computer program executable by the at least one processor, and the computer program is executed by the at least one processor so that the at least one processor can execute the game split-screen operation method.
[0041] In a fourth aspect, a computer-readable storage medium is provided, wherein the computer-readable storage medium stores a computer program, wherein the computer program enables a computer to execute to implement the game split-screen operation method.
[0042] The present invention has the following beneficial effects:
[0043] (1) The split-screen images of the present invention are adaptive to the size of the display screen. On display screens of different sizes, the field of view and overall operation of the game interface remain consistent, thereby improving the game experience of players;
[0044] (2) The present invention can more reasonably utilize the area left blank due to setting the interface size when entering the game application;
[0045] (3) As the screen of a mobile device becomes larger, the present invention can display only one screen and then perform split-screen operation according to the game settings, thereby achieving multi-threaded and parallel operation.
[0046] In order to more clearly illustrate the technical solutions in the embodiments of the present invention, the drawings required for use in the description of the embodiments will be briefly introduced below. Obviously, the drawings described below are only some embodiments of the present invention. For ordinary technicians in this field, other drawings can be obtained based on these drawings without creative work. BRIEF DESCRIPTION OF THE DRAWINGS
[0047] Figure 1 The following are interface display schematic diagrams of the prior art; wherein (a) is a schematic diagram of the interface display when the folding screen is unfolded; (b) is a schematic diagram of the interface display when the folding screen is folded;
[0048] Figure 2 Schematic diagram of interface proportions of the prior art; wherein (a) is a schematic diagram centered; (b) is a schematic diagram set at the bottom;
[0049] Figure 3A flowchart of a game split-screen operation method according to an embodiment of the present invention;
[0050] Figure 4 A schematic diagram of function icons of a game in a graphical user interface according to an embodiment of the present invention;
[0051] Figure 5 A schematic diagram of a response area according to an embodiment of the present invention;
[0052] Figure 6 A schematic diagram of operation in a response area according to an embodiment of the present invention;
[0053] Figure 7 A schematic diagram of a cancel response area according to an embodiment of the present invention;
[0054] Figure 8 A schematic diagram of a tips interface and a function interface for triggering a split-screen function according to an embodiment of the present invention;
[0055] Fig. 9 A schematic diagram of moving a function interface to a tips interface according to an embodiment of the present invention;
[0056] Fig.10 A schematic diagram of adjusting a function interface in a tips interface according to an embodiment of the present invention;
[0057] Fig.11 It is a schematic diagram of a split-screen display function interface based on an adjusted size in a graphical user interface according to an embodiment of the present invention;
[0058] Fig.12 A schematic diagram of an editable area line according to an embodiment of the present invention;
[0059] Fig.13 A schematic diagram of adjusting the width of a functional interface on an editable area line according to an embodiment of the present invention;
[0060] Fig.14 A schematic diagram showing the bottom free space of an embodiment of the present invention;
[0061] Fig.15 Schematic diagram of the function display of the editable area in an embodiment of the present invention; wherein (a) represents a long press operation; (b) represents a function display;
[0062] Fig.16 This is a schematic diagram of a function button selected state according to an embodiment of the present invention;
[0063] Fig.17 This is a schematic diagram of a long-press editable area line and a selected state of the edited system function interface according to an embodiment of the present invention;
[0064] Fig.18Schematic diagram of the operation under the editing function of an embodiment of the present invention; wherein (a) indicates entering the editing function; (b) indicates that green editable area lines appear on the four sides; (c) is a schematic diagram after editing;
[0065] Fig.19 Schematic diagram of the operation of the deletion function in an embodiment of the present invention; wherein (a) is a schematic diagram of the split screen before deletion; (b) is a schematic diagram after deletion;
[0066] Fig. 20 The following is a schematic diagram of the operation of the replacement function of two split screens according to an embodiment of the present invention; wherein (a) is a schematic diagram of the split screen before replacement; (b) is a schematic diagram of the split screen after replacement;
[0067] Fig.21 The following is a schematic diagram of the operation of the replacement function of three split screens according to an embodiment of the present invention; wherein (a) is a schematic diagram of the split screen before replacement; (b) is a schematic diagram of the split screen after replacement;
[0068] Fig. 22 The schematic diagram of adding a split screen operation in an embodiment of the present invention; wherein (a) is a trigger schematic diagram; (b) is a position selection schematic diagram; (c) is a generation confirmation schematic diagram;
[0069] Fig.23 A schematic diagram of performing game parallel operation based on game split screen according to an embodiment of the present invention;
[0070] Fig.24 is a structural block diagram of a game split-screen operation device according to an embodiment of the present invention;
[0071] Fig.25 Schematic diagram of the structure of an electronic device according to an embodiment of the present invention. DETAILED DESCRIPTION
[0072] The technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention; it is obvious that the described embodiments are only part of the embodiments of the present invention, rather than all the embodiments, and all other embodiments obtained by ordinary technicians in this field based on the embodiments of the present invention without making creative work are within the scope of protection of the present invention.
[0073] In the description of the present invention, it should be noted that the terms "comprises", "includes" or any other variants thereof are intended to cover non-exclusive inclusion, so that a process, method, article or device including a series of elements includes not only those elements, but also includes other elements not explicitly listed, or also includes elements inherent to such process, method, article or device. In the absence of further restrictions, an element defined by the sentence "comprises a ..." does not exclude the existence of other identical elements in the process, method, article or device including the element.
[0074] In the description of the present invention, it should be noted that, unless otherwise clearly specified and limited, step identifiers S101, S102, S103, etc. are only used for convenient expression and do not represent the execution order. The corresponding execution order can be adjusted as needed.
[0075] Reference to "embodiments" herein means that a particular feature, structure, or characteristic described in conjunction with the embodiments may be included in at least one embodiment of the present application. The appearance of the phrase in various locations in the specification does not necessarily refer to the same embodiment, nor is it an independent or alternative embodiment that is mutually exclusive with other embodiments. It is explicitly and implicitly understood by those skilled in the art that the embodiments described herein may be combined with other embodiments.
[0076] See also Figure 3 As shown, the present invention discloses a game split-screen operation method, comprising the following steps:
[0077] S301, obtaining a split-screen operation of a specified function icon in a display screen graphical user interface;
[0078] S302, in response to the split-screen operation, triggering a tips interface of the split-screen function, and generating a function interface corresponding to a specified function icon; the size of the tips interface is in geometric proportion to the size of the display screen used;
[0079] S303, obtaining a moving operation of the function interface;
[0080] S304, in response to the moving operation, moving the function interface to the tips interface;
[0081] S305, obtaining the editing operation of the function interface;
[0082] S306, in response to the editing operation, adjusting the size of the function interface, and displaying the function interface in a split screen based on the adjusted size in the graphical user interface.
[0083] The following will describe the entire game split-screen operation method in detail with reference to the accompanying drawings.
[0084] See also Figure 4 As shown, the main interface (graphical user interface) of the game under the display screen usually has specific function entrances. Figure 4 In the example, five functions are listed, each of which is represented by a function icon (specifically a control), such as "Function 1", "Function 2", "Function 3", "Function 4" and "Function 5".
[0085] See also Figure 5 As shown below, function 1 is used as an example for explanation. Long press the function icon of function 1, and draw a split-screen response area (green dotted circle in the figure) with the center point of the icon as the radius r1. If the player moves on the area S = πr12, they are all within the split-screen response area, and there will be a split-screen function icon style in the area, see Figure 5 It should be noted that the icon style here can be designed according to the game itself, and this embodiment does not limit it.
[0086] See also Figure 6 As shown, at this time, the corresponding point where the hand touches the display screen will have a corresponding icon (such as the same icon as the function icon) and move with the movement of the hand.
[0087] See also Figure 7 As shown in the figure, when the dragged icon exceeds the split-screen function response area (green area), a "cancel" response area (the red dotted circle in the figure) is drawn with the center point of the icon as the radius r2. The program background calculates the cancellation area formula: S = π (r22-r12). As long as the user moves to this area, the cancellation response area is triggered, and there will be an icon style of the "Cancel (X)" function in the area. When the user's finger moves to the "Cancel (X)" button, the function icon that originally followed the hand will be hidden, and the "Cancel (X)" function button icon will light up, representing the current triggered function. If you let go, the cancel operation will be performed.
[0088] For further information, see Figure 8 As shown in the figure, when you drag the target function icon to the "Split Screen" function icon button, a corresponding floating window will appear on the interface, and the originally dragged target function icon will become the corresponding function interface. At this time, the program background determines: if the area of the dragged function icon overlaps with the "Split Screen" function icon and is greater than the preset threshold, such as one-half, then the "Split Screen" function tips interface is triggered, and the target icon is changed to the corresponding function interface.
[0089] For further information, see Fig. 9 As shown, drag the function interface to the black tips interface. The drag position represents the position of the subsequent split screen in the interface. The size of the black tips interface is proportionally reduced according to the size of the current folding screen mobile phone. This setting makes it easier for the program to calculate the area size ratio of the current function interface on the mobile phone screen in the background.
[0090] See also Fig.10 As shown, the pre-editing function can be performed in the black tips interface. As can be seen from the figure, there is a "horizontal stretch" button in the upper right corner of the function interface and a "height stretch" button in the lower right corner. Users can press and hold the two buttons to adjust the display size of the function interface on the mobile phone screen.
[0091] See also Fig.11 As shown, click the "√" function button below the tips to confirm the editing of the current function interface. The interface automatically generates the split screen size set by the user, that is, Fig.10 The size is adjusted by using the "Horizontal Stretch" button and the "Height Stretch" button.
[0092] After clicking the "√" function button, the function interface can be split-screen based on the adjusted size in the graphical user interface, see Fig.12 shown.
[0093] See also Fig.12 and Fig.13 As shown, there will be an "editable" area line on the edge of the generated function interface. You can quickly control the width of the function interface by dragging it left or right.
[0094] See also Fig.14 As shown, when the height or width of the split screen of a function does not fully extend any side of the mobile device, the remaining space at the bottom displays adjacent function interfaces, such as function 2, function 3, etc.
[0095] It should be noted that the "display in the free space at the bottom" here is just an example. Users can set the screen size of the split screen and decide the position of the split screen on the mobile device.
[0096] See also Fig.15 As shown in (a) and (b), long press the "editable" area line, and the operation tips function module will pop up. Currently, the functions of editing, deleting, and replacing each other are set first, and specific additions can be made according to the game situation, and this embodiment does not limit it.
[0097] For further information, see Fig.16 and Fig.17 As shown, the selection effect of the corresponding function will run through all operation designs. The current design mainly uses the corresponding green stroke effect to represent the corresponding relationship between function and operation. The specific style can be adjusted according to the game situation.
[0098] For details, see Fig.18As shown in (a), (b) and (c), the editing function includes: After clicking the editing function, the editing function interface is selected, and four green "editable" area lines appear around the split screen. The user can modify the size of this function interface by dragging left and right and up and down.
[0099] See also Fig.19 As shown in (a) and (b), the delete function includes: after clicking delete, the split screen of this function interface is deleted.
[0100] The mutual replacement function includes the following two scenarios.
[0101] (1) See Fig. 20 As shown in (a) and (b), when the number of split screens is equal to 2, the function screen on the right is replaced by default, and the whole is cycled.
[0102] (2) See Fig.21 As shown in (a) and (b) in FIG. 1 , when the number of split screens is greater than or equal to 3, a replace button appears on all split screen interfaces. The user drags the split screen whose position he wants to modify to the corresponding position, and releases the button to confirm the replacement operation.
[0103] See also Fig. 22 As shown in (a), (b) and (c), based on the above split-screen operation process, if you want to add more functional split-screens, just follow the same interactive operation steps.
[0104] See also Fig.23 The figure shows the effect of using the above-mentioned game split-screen operation method to perform three-function split-screen.
[0105] Based on the current split-screen strategy, users can operate the functions in the split-screen in real time. The corresponding data operation records are recorded and saved in the background in real time. Users can achieve parallel operation between functions in real time.
[0106] If the current game type is an idle game, the user can open the battle and idle, and at the same time can use the split-screen function to develop other characters or socialize.
[0107] Furthermore, players can match the split-screen settings according to their current game progress to better enrich the game's strategy and improve efficiency.
[0108] From the above, the game split-screen operation method of the present invention can be set to run in a game APP; each function in the game can trigger the split-screen function, as long as the split-screen interactive operation is performed; before entering the split-screen operation, pre-editing can be performed first; the user can edit new functions and edit the previous split screen at the same time; after the interface has a split-screen operation, the "editable" area line generated by each split screen can perform quick editing and more editing; the user can match different system split-screen functions at different times according to the current game process.
[0109] See also Fig.24 As shown, this embodiment also discloses a game split-screen operation device, including:
[0110] The split-screen operation request module 2401 is used to obtain the split-screen operation of the specified function icon in the display screen graphical user interface;
[0111] A split-screen operation response module 2402 is used to trigger a tips interface of a split-screen function in response to the split-screen operation, and to generate a function interface corresponding to a specified function icon; the size of the tips interface is in geometric proportion to the size of the display screen used;
[0112] The mobile operation request module 2403 is used to obtain the mobile operation of the functional interface;
[0113] A moving operation response module 2404 is used to move the function interface to the tips interface in response to the moving operation;
[0114] The editing operation request module 2405 is used to obtain the editing operation of the function interface;
[0115] The editing operation response module 2406 is used to adjust the size of the function interface in response to the editing operation, and display the function interface in a split screen based on the adjusted size in the graphical user interface.
[0116] Furthermore, the split-screen operation request module 2401 further includes:
[0117] Obtain the split-screen response area setting operation, and set the first designated area centered on the designated function icon as the split-screen response area; in the split-screen response area, the split-screen function icon is presented, and the setting icon is presented at the point where the hand contacts the display screen and moves with the movement of the hand.
[0118] Specifically, when the overlap ratio of the function icon at the point where the hand contacts the display screen moves to the corresponding split-screen function icon exceeds a preset value, the split-screen operation is triggered.
[0119] Specifically, after setting the designated area centered on the designated function icon as the split-screen response area, it also includes:
[0120] Acquire the split-screen response area cancellation operation triggered in the cancellation response area, and cancel setting the first designated area as the split-screen response area; the cancellation response area is the second designated area outside the split-screen response area.
[0121] Specifically, the editing operation of the function interface includes a pre-editing operation, which is to stretch the function interface horizontally and / or vertically in the tips interface, and after performing a confirmation operation on the tips interface, the function interface is displayed in a split screen based on the stretched size in the graphical user interface.
[0122] Specifically, the function interface displayed in split screen under the graphical user interface includes an editable area line;
[0123] The editing operations of the functional interface include:
[0124] Pull the editable area line left / right to change the split screen size of the function interface in the graphical user interface;
[0125] and / or,
[0126] The editing operations of the functional interface include:
[0127] Trigger one of the editing, deleting and replacing operations on the editable area line to change the split screen size of the function interface, delete the split screen function interface or move the function interface position in the graphical user interface.
[0128] Specifically, when the mutual replacement operation is triggered, if the number of split screens under the graphical user interface is equal to 2, the positions of the left and right split screens are swapped; if the number of split screens under the graphical user interface is greater than 2, the drag operation of the corresponding function interface is obtained, and the function interface is split to the drag position.
[0129] The specific implementation process of other parts of a game split-screen operation device is the same as an effective split-screen operation method, and this embodiment will not be repeated.
[0130] See also Fig.25 As shown, this embodiment also discloses an electronic device, including at least one processor 2502; and a memory 2501 communicatively connected to the at least one processor 2502; wherein the memory 2501 stores a computer program executable by the at least one processor 2502, and the computer program is executed by the at least one processor 2502 so that the at least one processor 2502 can execute the game split-screen operation method.
[0131] The electronic device may be a personal computer (PC), a laptop or a smart phone, or may be an all-in-one machine, a handheld computer, a tablet computer (pad), a smart TV player terminal, a vehicle-mounted terminal or a portable device. The operating system of the electronic device on the PC side, such as an all-in-one machine, may include but is not limited to Linux system, Unix system, Windows series system (such as Windows XP, Windows 7, etc.), Mac OS X system (Apple computer operating system) and other operating systems. The operating system of the electronic device on the mobile side, such as a smart phone, may include but is not limited to Android system, IOS (Apple mobile phone operating system), Window system and other operating systems.
[0132] This embodiment also discloses a computer-readable storage medium, which stores a computer program, and the computer program enables a computer to execute to implement the game split-screen operation method.
[0133] In addition, the embodiment of the present application also provides a computer program product, which includes a non-transitory computer-readable storage medium storing a computer program, and the computer program can be operated to cause a computer to execute to implement some or all steps of any method recorded in the method embodiment. The computer program product can be a software installation package, and the computer includes an electronic device.
[0134] The above is only a preferred specific implementation of the present invention; however, the protection scope of the present invention is not limited thereto. Any technician familiar with the technical field can make equivalent replacements or changes according to the technical solution and its improved conception within the technical scope disclosed by the present invention, which should be covered by the protection scope of the present invention.
Claims
1. A game split-screen operation method, characterized in that: include: Get the split-screen operation of the specified function icon in the display screen graphical user interface; In response to the split-screen operation, a tips interface of the split-screen function is triggered, and a function interface corresponding to a specified function icon is generated; the size of the tips interface is in geometric proportion to the size of the display screen used; Get the mobile operation of the function interface; In response to the moving operation, the function interface is moved into the tips interface; Get the editing operation of the function interface; In response to the editing operation, the size of the function interface is adjusted, and the function interface is displayed in a split screen based on the adjusted size in the graphical user interface.
2. The game split-screen operation method according to claim 1, characterized in that: Before obtaining the split-screen operation of the specified function icon under the display screen graphical user interface, it also includes: Obtain the split-screen response area setting operation, and set the first designated area centered on the designated function icon as the split-screen response area; in the split-screen response area, the split-screen function icon is presented, and the setting icon is presented at the point where the hand contacts the display screen and moves with the movement of the hand.
3. The game split-screen operation method according to claim 2, characterized in that: When the overlap ratio of the function icon at the point where the hand contacts the display screen moves to the corresponding split-screen function icon exceeds a preset value, the split-screen operation is triggered.
4. The game split-screen operation method according to claim 2, characterized in that: After setting the designated area centered on the designated function icon as the split-screen response area, the following further includes: Acquire the split-screen response area cancellation operation triggered in the cancellation response area, and cancel setting the first designated area as the split-screen response area; the cancellation response area is the second designated area outside the split-screen response area.
5. The game split-screen operation method according to claim 1, characterized in that: The editing operation of the function interface includes a pre-editing operation, specifically, horizontally stretching and / or vertically stretching the function interface in the tips interface, and after performing a confirmation operation on the tips interface, the function interface is displayed in a split screen based on the stretched size in the graphical user interface.
6. The game split-screen operation method according to claim 1, characterized in that: The function interface displayed in split screen under the graphical user interface includes an editable area line; The editing operations of the functional interface include: Pull the editable area line left / right to change the split screen size of the function interface in the graphical user interface; and / or, The editing operations of the functional interface include: One of the editing, deleting and replacing operations is triggered on the editable area line to change the split screen size of the function interface, delete the split screen function interface or move the function interface position in the graphical user interface.
7. The game split-screen operation method according to claim 1, characterized in that: When the mutual replacement operation is triggered, if the number of split screens under the graphical user interface is equal to 2, the positions of the left and right split screens are swapped; if the number of split screens under the graphical user interface is greater than 2, the drag operation of the corresponding function interface is obtained, and the function interface is split to the drag position.
8. A game split-screen operation device, characterized in that: include: A split-screen operation request module, used to obtain a split-screen operation of a specified function icon under the display screen graphical user interface; A split-screen operation response module, used to trigger the tips interface of the split-screen function in response to the split-screen operation, and to generate a function interface corresponding to a specified function icon; the size of the tips interface is in geometric proportion to the size of the display screen used; Mobile operation request module, used to obtain mobile operations of functional interfaces; A moving operation response module, used for moving the function interface to the tips interface in response to the moving operation; Edit operation request module, used to obtain the edit operation of the function interface; The editing operation response module is used to adjust the size of the function interface in response to the editing operation, and display the function interface in a split screen based on the adjusted size under the graphical user interface.
9. An electronic device, characterized in that: It comprises at least one processor; and a memory which is communicatively connected to the at least one processor; wherein the memory stores a computer program which can be executed by the at least one processor, and the computer program is executed by the at least one processor so that the at least one processor can execute the game split-screen operation method described in any one of claims 1-7.
10. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores a computer program, which enables a computer to execute to implement the game split-screen operation method according to any one of claims 1 to 7.