An interactive educational system and method for deep space exploration based on astronomy popularization board games
By designing an interactive educational system based on astronomical science popularization, a deep space exploration board game, and combining virtual universe space scenes and multimedia sandboxes, the system solves the problem of the lack of popular science methods for astronomical knowledge in existing technologies, and achieves the effect of efficiently imparting astronomical knowledge in an entertaining way.
Patent Information
- Application Number
- CN202510037120.7
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2025-01-09
- Publication Date
- 2025-10-31
- Estimated Expiration
- 2045-01-09
AI Technical Summary
Current technology lacks a way to combine board games with astronomical knowledge, using the fun of board games to popularize astronomical knowledge and meet the public's interest in and educational needs for astronomical knowledge.
Design an interactive educational system based on astronomical science popularization, featuring a deep space exploration board game. The system includes a game map module, an educational module, a character and prop module, and a judging module. It teaches astronomical knowledge through virtual universe scenes, astronomical phenomenon puzzles, cards, and spinning wheels, and combines immersive space technology and multimedia sandboxes to provide a highly interactive and realistic educational platform.
It achieves efficient teaching of astronomical knowledge during entertainment, enhances the fun and educational effect of games, expands the audience of astronomical science popularization, cultivates a sense of patriotism in aerospace, promotes interdisciplinary learning, and meets the market's demand for diversified board games.
Smart Images

Figure CN119811178B_ABST
Abstract
Description
Technical Field
[0001] This invention belongs to, but is not limited to, the field of board game technology, and particularly relates to an interactive educational system and method for deep space exploration board games based on astronomical science popularization. Background Technology
[0002] The board game market is currently booming, with a continuously expanding market size, a wide variety of products, and integrated online and offline development. Playing allows for face-to-face communication and teamwork through intelligence and strategy in a fun and engaging way. It combines brainpower, intelligence, and strategy, providing entertainment while effectively developing thinking skills, and is very popular among young people.
[0003] With the popularization of astronomical knowledge and the increasing public interest in science education, an "astronomy and spaceflight craze" has swept the nation. Rocket launches and manned spaceflight are achievements that China is proud of and that lead the world in! More and more people are paying attention to astronomical and space developments, curious about the vast universe, and exploring the mysteries of space exploration. Currently, various forms of astronomical popularization have further fueled this interest. Therefore, in this context, existing technology lacks a new way to popularize astronomical knowledge. Combining board games with astronomical knowledge allows the fun and entertainment of board games to promote astronomical knowledge, while simultaneously expanding the breadth and depth of board games through the educational content of astronomical knowledge. This allows users to learn about the mysteries of planets, spacecraft design, and the unpredictable phenomena of the universe while enjoying the fun of board games. Summary of the Invention
[0004] To address the problems existing in the prior art, this invention provides an interactive educational system based on astronomical science popularization and deep space exploration board games.
[0005] This invention is implemented as follows: a deep space exploration board game based on astronomical science popularization and its interactive educational system, the system comprising:
[0006] (a) Game map module, a virtual universe space scene designed based on astronomical phenomena, including elements such as stars, planets, and asteroid belts, and set up astronomical phenomenon grids, astronomical event grids, star grids, lucky wheel grids and black hole grids in the map. Players gradually unlock astronomical phenomena and knowledge by exploring the map;
[0007] (b) Educational module, which combines astronomical event cards, astronomical phenomenon puzzles and other props to simulate astronomical phenomena such as meteor showers, comets, supernova explosions, and black holes, and popularizes astronomical knowledge through puzzles, cards and spinning wheels;
[0008] (c) The Roles and Items module features a variety of roles, including astronauts, astronomers, and alien creatures, as well as items such as rover, star sensor turntable, and lucky turntable, which are used to complete exploration, navigation, and adventure experience management.
[0009] (d) Evaluation module: Based on the accumulation of players' adventure experience, combined with star exploration behavior, unlocking of astronomical phenomena and strategic decision-making, the evaluation module assesses the players' progress in learning astronomical knowledge and the outcome of the game.
[0010] The game map module, education module, character and prop module, and evaluation module are integrated through functional connections and interdependent assembly relationships to form a complete interactive educational ecosystem. The education module imparts astronomical knowledge through tools such as cards and puzzles. The evaluation module provides evaluation and feedback based on the player's game performance and knowledge accumulation. Through technology integration and platform optimization, the system utilizes digital media art display technologies such as immersive space, 3D mapping, and multimedia sandboxes to provide a highly interactive and realistic educational platform, achieving a rich gaming experience and efficient astronomical knowledge transmission.
[0011] The education module further includes:
[0012] The Astronomical Phenomenon Puzzle Component is used to piece together graphics that simulate specific astronomical phenomena. Completing the puzzle unlocks corresponding astronomical knowledge.
[0013] The Astronomical Events Card Component contains cards describing different astronomical events. Players draw cards to complete tasks corresponding to the card descriptions and acquire knowledge points.
[0014] The Lucky Wheel component allows players to spin the wheel to obtain extra knowledge points or game rewards, enhancing interactivity and fun.
[0015] The character and item module further includes:
[0016] The scouting vehicle is used to quickly move the player character to a specific celestial location on the map, reducing exploration time.
[0017] A star sensor turntable, which is rotated to obtain detailed information about celestial bodies or to assist in completing tasks;
[0018] The Lucky Wheel item provides random rewards or knowledge points, increasing the game's unpredictability and fun.
[0019] The evaluation module further includes:
[0020] The rating system accumulates points based on the player's performance in exploration, unlocking, and mission completion;
[0021] The learning report generator produces personalized learning progress reports based on players' points and accumulated knowledge, helping players understand their learning outcomes and areas for improvement.
[0022] The win / loss determination mechanism, based on the player's total score and task completion status, determines the outcome of the game, thus incentivizing players to continue learning and participating.
[0023] The system further includes:
[0024] Immersive space technology uses technologies such as virtual reality (VR) and augmented reality (AR) to provide players with an immersive gaming experience;
[0025] 3D mapping technology is used to create high-precision virtual universe maps, enhancing the realism and interactivity of the game;
[0026] Multimedia sand table technology combines mechanically controlled sand tables, purely digital virtual sand tables, and virtual-real combined projection sand tables to achieve multi-dimensional display and interaction of astronomical phenomena.
[0027] The system further includes:
[0028] The cloud computing and big data analytics module is used to collect and analyze players' game data in real time, optimize the design of game maps and educational content, and improve the system's adaptability and personalized service level.
[0029] This data visualization tool, utilizing the Stellarium celestial simulation software, focuses on the development of game sandbox component models. It dynamically displays the trajectories, brightness changes, and evolutionary processes of celestial bodies through virtual time-flow data. The project transforms the changing characteristics of celestial bodies and astronomical knowledge elements into visual models, generating component models or display components for game scenes. Players can freely explore the virtual sandbox, observing the changes of designated celestial bodies over time, enhancing immersion and interactivity. This innovative approach, combining data analysis and game development, provides more possibilities for virtual scene design while improving the educational and entertaining aspects of games.
[0030] The interactive interface supports multi-touch and multi-screen interaction, allowing players to achieve comprehensive control and in-depth understanding of games and learning content through touch screen and multi-device collaborative operation.
[0031] Furthermore, in the game map module, the chessboard is designed as a spiral structure based on astronomical principles, simulating the trajectory of galaxies, including cyclic paths and black hole mazes, with the size and distance of celestial bodies adjusted proportionally.
[0032] Furthermore, the education module includes:
[0033] (a) Astronomical Phenomenon Puzzle Module: Players gradually collect astronomical phenomenon puzzle pieces during the exploration process. The back of the puzzle pieces is printed with the name and brief description of the astronomical phenomenon.
[0034] (b) Astronomical Event Card Module: Players randomly draw cards from the astronomical event grid to simulate astronomical phenomena such as the alignment of seven planets, meteor storms, and the Roche limit, and receive rewards or penalties based on the content of the event cards.
[0035] Furthermore, the character and prop module includes:
[0036] (a) Exploration Vehicles: Used to explore celestial bodies and uncover their scientific value. The number and level of exploration vehicles will affect the player's adventure experience.
[0037] (b) Star Sensor Turntable: Used for navigation functions, simulating star map shooting to help players avoid the penalty of the black hole maze.
[0038] Furthermore, the lucky wheel has eight different outcomes, including getting lost, losing navigation for one round, continuing to explore, and exploring any planet forward or backward. Players need to take corresponding actions based on the wheel's outcome.
[0039] Furthermore, the evaluation module is based on the player's adventure experience, and the evaluation rules include:
[0040] (a) Successfully exploring celestial bodies or observing astronomical phenomena can increase your adventure experience;
[0041] (b) Deploying probes consumes adventure experience, and the level and number of probes affect the final reward;
[0042] (c) Players who enter the Black Hole Lost Zone during the return journey will be penalized, but this penalty can be avoided if they have the "Hill Ball" card.
[0043] Furthermore, the system combines physical board games with digital education, digitally recording players' adventure experiences and exploration behaviors to provide educational feedback reports for evaluating players' astronomy learning outcomes and supporting knowledge sharing and interaction among players.
[0044] This invention also provides a method for a deep space exploration board game based on astronomical science popularization, comprising the following steps:
[0045] S1: Players take turns rolling the dice according to turn-based rules, and the number of spaces to move is determined by the number rolled on the dice;
[0046] S2: When a player reaches a star grid, astronomical phenomenon grid, astronomical event grid, lucky wheel grid, or black hole grid, the corresponding event is triggered according to the corresponding game rules.
[0047] S3: Players deploy probes in the star grid, and adventure experience is calculated based on the number and level of the probes.
[0048] S4: Complete astronomical phenomenon science content through astronomical phenomenon puzzles or random event cards to accumulate adventure experience;
[0049] S5: After all the celestial bodies have been explored, the player with the most accumulated adventure experience wins.
[0050] Furthermore, the rules of the astronomical phenomenon lattice include:
[0051] After entering the astronomical phenomenon grid, players will receive an astronomical phenomenon puzzle piece.
[0052] Once players collect four identical astronomical phenomenon puzzle pieces, they can trigger an educational content about astronomical phenomena and gain 20 adventure experience points.
[0053] Furthermore, the rules governing the celestial lattice include:
[0054] When multiple players enter the same planetary grid, the exploration progress is compared based on the number and level of the probes deployed by each player;
[0055] Players with higher exploration levels can collect corresponding adventure experience from other players;
[0056] If a player lacks enough adventure experience, other players can acquire some adventure experience by selling their exploration vehicles, with a conversion rate of 50%.
[0057] Furthermore, the rules for the lucky wheel grid include:
[0058] After entering the Lucky Wheel grid, players spin the wheel, which results in eight possible outcomes, including losing navigation for one round, getting lost, continuing to explore, or exploring any planet forward or backward.
[0059] Players perform corresponding actions based on the results of the roulette wheel. If the result is "lost direction," they will enter the Black Hole area and pause for one round. If they have the Hill Ball card, they can avoid this penalty.
[0060] Based on the above technical solutions and the technical problems solved, the advantages and positive effects of the technical solution to be protected by this invention are as follows:
[0061] This invention, through modular design and the integration of multiple advanced technologies, achieves efficient operation of a deep space exploration board game based on astronomical science popularization and its interactive educational system. Its innovative game map design, interactive educational modules, functional characters and props, and dynamic evaluation mechanism not only enhance the game's fun and educational effect but also, through technological integration and platform optimization, provide a highly interactive and realistic educational experience, possessing broad application prospects and social educational value.
[0062] This invention uses a variety of engaging and interactive methods to convey complex astronomical knowledge to the public in an intuitive, easy-to-understand, and attractive way. It provides basic astronomical knowledge, increases the fun and appeal of the game, and promotes interaction and cooperation among friends and family. This is the original intention behind designing this astronomy popular science board game.
[0063] 1. Expanding the audience for astronomy popularization. This invention has a wide audience and is suitable for people of different ages to use in different occasions. It uses astronomical knowledge as a background and conducts interactive games, which are highly interesting and can help people learn astronomical knowledge in a subtle and in-depth way, thus maximizing the purpose of popularization and effectively expanding the audience for astronomy popularization.
[0064] 2. Inheriting astronomical culture and cultivating a patriotic spirit in space exploration. This invention combines traditional astronomical elements with games and modern design, making learning fun and providing a new way for the public to learn about cutting-edge astronomical knowledge, understand China's great achievements in space exploration, and cultivate a patriotic spirit in space exploration.
[0065] 3. Promotes interdisciplinary learning. This invention not only covers astronomy-related knowledge but also involves knowledge from multiple disciplines such as astrophysics and aerospace. Through the game, players can not only learn and understand relevant knowledge across disciplines, stimulating their thirst for knowledge and exploration, but also, the challenging tasks and strategies designed in this invention allow players to learn how to plan and cope with changes, thereby exercising their logical thinking and problem-solving abilities.
[0066] 4. Meets market demand and has good commercial value. As the board game market as a whole shows a booming trend and the market size continues to expand, the demand of the general public, especially young students, for diversified board games is growing. This invention can meet this market demand.
[0067] Currently, mainstream board games include Monopoly, Three Kingdoms Kill, and strategy games with a war theme. Emerging board game designs in China include those with environmental education themes, such as "Soaring Wings," which attracts different kinds of birds to their habitats for observation, emphasizing natural ecology and environmental protection; and "Photosynthesis," a strategy game themed around tree growth. There are also games themed around folk culture, such as "Journey to Xi," which innovatively disseminates and allows players to experience traditional Chinese local culture through gameplay. Mobile games are relatively abundant, including those themed around astronomy and aerospace, such as "Lighthouse Project," which allows players to experience the evolution of stars, and "Dyson Sphere Project," a simulation strategy game about building an intergalactic industrial empire. However, to date, there are no similar board games in China that focus on popularizing astronomy and conveying complex astronomical knowledge to the public in an intuitive, easy-to-understand, and engaging way. Attached Figure Description
[0068] Figure 1This is a flowchart of an interactive educational system for deep space exploration board games based on astronomical science popularization, provided in an embodiment of the present invention.
[0069] Figure 2 This is a design drawing of the Deep Space Explorers chessboard provided in an embodiment of the present invention;
[0070] Figure 3 This is an astronomical phenomenon design diagram of the Deep Space Explorers chessboard provided in an embodiment of the present invention;
[0071] Figure 4 This is an astronomical phenomenon diagram for deep space explorers provided in an embodiment of the present invention;
[0072] Figure 5 This is a design drawing of astronomical event cards for the Deep Space Explorers chessboard provided in an embodiment of the present invention;
[0073] Figure 6 This is a schematic diagram of the probe vehicle design provided in an embodiment of the present invention;
[0074] Figure 7 This is a design drawing of an adventure book provided in an embodiment of the present invention;
[0075] Figure 8 This is a design drawing of a celestial card provided in an embodiment of the present invention;
[0076] Figure 9 This is a design drawing of the lucky wheel provided in an embodiment of the present invention;
[0077] Figure 10 These are character design drawings provided in embodiments of the present invention;
[0078] Figure 11 This is a black hole design drawing of the Deep Space Explorers chessboard provided in an embodiment of the present invention;
[0079] Figure 12 This is a design drawing of a star sensor turntable provided in an embodiment of the present invention;
[0080] Figure 13 This is a flowchart illustrating the overall gameplay provided in this embodiment of the invention;
[0081] Figure 14 This is a description of the gameplay of the star grid provided in the embodiments of the present invention;
[0082] Figure 15 This is an illustration of how the probe vehicle works, provided in an embodiment of the present invention.
[0083] Figure 16 This is an illustration of how to play with astronomical phenomena provided in an embodiment of the present invention;
[0084] Figure 17 This is a schematic diagram illustrating the composition of the various parts of the board game provided in this embodiment of the invention. Detailed Implementation
[0085] To make the objectives, technical solutions, and advantages of this invention clearer, the invention will be further described in detail below with reference to embodiments. It should be understood that the specific embodiments described herein are merely illustrative and not intended to limit the invention.
[0086] This invention relates to a deep space exploration board game based on astronomical science popularization and its interactive educational system, which consists of four main modules: a game map module, an education module, a character and props module, and a judging module. These modules are functionally connected and interdependent, forming a complete interactive educational ecosystem. The game map module constructs the spatial scene of the virtual universe; the education module imparts astronomical knowledge through tools such as cards and puzzles; the character and props module provides diverse game characters and auxiliary props; and the judging module evaluates and provides feedback based on the player's game performance and knowledge accumulation. This modular design ensures the system's flexibility and scalability, meeting the learning and gaming needs of different players.
[0087] The game map module constructs a virtual universe based on astronomical phenomena through spatial relationships and functional connections. The map includes elements such as celestial bodies, planets, and asteroid belts, and is functionally differentiated by different types of grids: astronomical phenomenon grids, astronomical event grids, celestial body grids, lucky wheel grids, and black hole grids. Players explore different grids on the map by moving their characters, each corresponding to different interactive content and learning tasks. For example, when a player enters an astronomical phenomenon grid, they need to complete educational tasks related to specific astronomical phenomena to unlock corresponding astronomical knowledge. This location-based map design not only enhances the game's fun but also promotes the natural acquisition of knowledge through exploration.
[0088] The educational module utilizes astronomical event cards, astronomical phenomenon puzzles, and other props to impart astronomical knowledge and facilitate interactive learning through connections and functional interactions. The astronomical event cards and puzzles correspond to different astronomical phenomena, such as meteor showers, comets, supernova explosions, and black holes. Players learn the scientific principles and practical observation methods of these phenomena by drawing event cards or completing puzzle tasks. Props like the lucky wheel and star sensor wheel further enhance interactivity, allowing players to obtain additional knowledge points or game rewards by spinning the wheel. This diverse range of educational tools, through functional connections and interactive mechanisms, increases learning initiative and engagement, making the teaching of astronomical knowledge more vivid and engaging.
[0089] The character and item modules, through functional connections and assembly relationships, provide diverse character settings and auxiliary items for the game, enhancing its strategic depth and interactivity. The system features various characters, such as astronauts, astronomers, and alien beings, each with different abilities and tasks. Players can choose and play different roles according to their preferences. Items such as rovers, star sensor turntables, and lucky draw wheels interact with the game map module through connections, helping players complete exploration, navigation, and adventure tasks. For example, rovers can be used to quickly move to specific celestial bodies, and star sensor turntables can help players acquire additional knowledge points or item support at crucial moments. These functional interactions between characters and items not only enrich the gaming experience but also enhance players' understanding and application of astronomical knowledge through practical operation.
[0090] The evaluation module, through functional connections and data processing, comprehensively assesses players' adventure experiences, celestial exploration activities, astronomical phenomenon unlocking, and strategic decisions, dynamically providing feedback on players' learning progress and game performance. The system utilizes a scoring mechanism within the evaluation module to quantify players' mastery of astronomical knowledge and the effectiveness of their game strategies based on their in-game performance. For example, players who successfully unlock multiple astronomical phenomena or complete challenging puzzle tasks will receive high scores, while those who fail will need to strengthen their learning or adjust their strategies. The evaluation module can also generate personalized learning reports to help players understand their strengths and areas for improvement. This dynamic feedback mechanism achieves a seamless integration of learning and gameplay through functional connections, promoting continuous learning and self-improvement for players.
[0091] This invention integrates mature digital media art display technologies such as immersive spaces, 3D mapping, and multimedia sandboxes with a board game system to construct a highly interactive and realistic educational platform. Utilizing cloud computing and big data technologies, the system can collect and analyze player game data in real time, optimizing the design of game maps and educational content, and enhancing the system's adaptability and personalized service level. Leveraging advanced display technologies such as virtual reality (VR), augmented reality (AR), and mixed reality (MR), the system continuously expands new display methods, such as real-scene projection, holographic images, and interactive lighting devices, further enhancing the player's immersive experience and learning effectiveness. Furthermore, the system supports multi-touch and data visualization functions, allowing players to achieve comprehensive control and in-depth understanding of the game and learning content through multi-screen linkage and interactive operations. Through these technological integrations and platform optimizations, this invention's deep space exploration board game and its interactive educational system not only provide a rich gaming experience but also achieve efficient astronomical knowledge transmission, possessing broad application prospects and social educational value.
[0092] like Figure 1As shown, this embodiment of the invention provides an interactive educational system based on astronomical science popularization and deep space exploration board games. The method includes:
[0093] S1: The game's theme and scenes are innovative, using galaxies, stars, planets, asteroid belts and other elements as game map elements to construct a grand universe scene; through exquisite design, players feel as if they are in the vast universe, enhancing the game's immersion.
[0094] S2: The innovative gameplay mechanics integrate astronomical knowledge into the game, increasing its scientific and educational value through a combination of cards and text instructions; it simulates various astronomical phenomena, such as comets and supernova explosions, adding uncertainty and challenge to the game; and by collecting puzzle pieces, the mysteries of astronomical phenomena are gradually revealed, enhancing the game's fun.
[0095] S3: Innovation in characters and props, designing a variety of astronomy-related characters, such as astronauts, astronomers, and extraterrestrial beings; introducing various astronomy-related props, such as star sensor turntables, rockets, and interstellar spaceships, to increase the game's fun and interactivity;
[0096] S4: Innovation in game strategy and decision-making. Players can explore planets, sell and upgrade probes or special abilities to conduct exploration and trade, thereby increasing or decreasing their adventure experience; Celestial exploration strategy: Players need to plan the number and extent of celestial bodies they explore and formulate reasonable exploration strategies to achieve victory;
[0097] S5: Innovation for gamers. Most gamers are young people who can play board games anytime, anywhere, without being limited by the scene, providing a new way for young people to interact and cooperate.
[0098] Furthermore, S1 specifically includes:
[0099] (a) Chessboard, such as Figure 2 As shown.
[0100] In the universe, galaxies orbit in circular or elliptical paths, planets revolve around and rotate on their axes at different speeds around their central stars, and satellites orbit both planets. To create a perspective of being in the universe and observing stars, the arrangement of celestial bodies on the Monopoly-style cyclic board uses a gradually diverging spiral. For aesthetic purposes, the size and distance of the celestial bodies are adjusted proportionally. Meanwhile, as the explorer starts from the starting point and navigates to each celestial body in sequence, they will experience astronomical events, a lucky wheel, and four astronomical phenomena. These gameplay elements are represented by icons on the board. After exploring the last celestial body, "Kepler-22b," the explorer returns. Considering the game's inherent danger and opportunity, a black hole maze is designed, requiring explorers to use astronomical navigation to avoid being trapped by the black hole's gravity.
[0101] (II) Astronomical phenomenon puzzles, such as Figure 3 , 4 As shown.
[0102] To help players understand four typical astronomical phenomena in the game, a collection of items was selected after each complete exploration run.
[0103] The way a puzzle piece gradually reveals the true nature of a phenomenon makes a deeper impression on players;
[0104] The four selected phenomena are meteor showers, comets, solar prominences, and optical pulsars. These astronomical phenomena are familiar and obvious, which helps to stimulate players' desire to explore. On the back of the completed puzzle, the names and brief descriptions of the four astronomical phenomena are printed, allowing players to better understand the nature of these phenomena.
[0105] (iii) Astronomical event cards, such as Figure 5 As shown.
[0106] The explorer passes through the area marked with "?" on the chessboard, which indicates that the upcoming astronomical event is unknown. One astronomical event card is randomly drawn from the fifteen cards.
[0107] To integrate astronomical knowledge into the game, fifteen astronomical event cards were designed; simulating fifteen observable or discovered astronomical phenomena in the universe as various experiences during the adventure; making each game an immersive experience, full of unknowns and surprises;
[0108] The following two aspects were considered when selecting these fifteen astronomical events:
[0109] Based on the cognitive principle of moving from the known to the unknown, the book selects both familiar astronomical phenomena, such as the alignment of seven planets, and popularizes some less common astronomical knowledge, such as variable stars.
[0110] To achieve a comprehensive popular science effect, the study selected both observable rare astronomical phenomena, such as meteor storms, and more advanced astronomical knowledge, such as the Roche limit; and established corresponding reward and punishment effects based on the magnitude and scope of these events' impact on the exploration.
[0111] (iv) Detection vehicle, such as Figure 6 As shown.
[0112] Exploring distant celestial bodies with unmanned probes can uncover their resources and scientific research value; in "Deep Space Explorers," explorers can use strategies and wisdom to deploy more and more advanced probes, thus increasing their adventure experience.
[0113] (v) Adventure experience books, such as Figure 7 As shown.
[0114] Driven by curiosity about the mysterious universe, explorers venture forth to uncover its wonders. This round of the game features 16 celestial bodies, all of which explorers must explore. While observing celestial bodies in space, explorers will gain adventure experience points, which will be awarded to them in the form of adventure experience books. During the exploration process, the following factors will cause an increase or decrease in adventure experience points:
[0115] Explorers can enhance their adventure experience by successfully observing rare astronomical phenomena in the universe, such as comets and meteor showers.
[0116] By experiencing different astronomical events, such as supernova explosions and planetary alignments, players' adventure experience will increase or decrease.
[0117] When an explorer's spaceship passes by each celestial body, it can deploy probes to uncover scientific value. However, deploying probes will consume the player's adventure experience. But if the number and level of the probes are higher than other players, the adventure experience gained can be collected.
[0118] (vi) Celestial cards, such as Figure 8 As shown.
[0119] The product features 16 common celestial bodies with educational value, including the eight planets in our solar system and some of their moons, such as the Moon, Titan, Ganymede, Ariadne, and Triton. In addition, to broaden the scope of educational content, we've included Kepler-22b, the first exoplanet located in the habitable zone of a Sun-like star; Ceres, the smallest and only dwarf in the solar system located in the small body zone; and Makemake, the third largest known dwarf in the solar system.
[0120] The card displays basic information about the celestial body, including its type, size, and characteristics, serving as a form of popular science education. The back of the card shows the costs and rewards for exploring the celestial body.
[0121] To enhance the game's playability and enjoyment, the amount of adventure experience required for initial exploration, the adventure experience consumed by deploying probes, and the rewards vary depending on the distance and exploration value of different celestial bodies. To make decision-making more effective, the corresponding amounts for each celestial body are also different.
[0122] (vii) Lucky Wheel, such as Figure 9 As shown.
[0123] To increase the game's fun and unpredictability, and to give players more room to maneuver, two lucky wheels are set up on the game board, as shown below:
[0124] The chessboard is divided into 8 equal parts, with the following challenges: Losing direction*2, losing the star sensor for one round*2, continuing to explore*2, exploring any planet forward*1, and exploring any planet backward*1. Players must perform the corresponding tasks based on the results of the spin. The specific design of the chessboard is shown in the figure below:
[0125] (viii) Roles, such as Figure 10 As shown.
[0126] The game is for 4 players, with 4 roles available, all related to astronomy: alien, astronaut, astronomer, and robot.
[0127] (ix) Black holes, such as Figure 11 As shown.
[0128] A black hole, in modern general relativity, is a celestial body in space with extremely high density and relatively small volume. It is formed by the gravitational collapse of sufficiently massive stars after they exhaust their nuclear fusion fuel and die. A black hole is a region of spacetime that exhibits such strong gravitational effects that no particle or electromagnetic radiation, such as photons, can escape from its interior. The edge of a black hole is called the "event horizon," a region where gravity is so strong that no matter or energy, including light, can escape.
[0129] In the game, a grid is set up to represent a black hole. When a player loses their star sensor, they will enter the black hole, pausing the game for one round.
[0130] (x) Star sensor turntable, such as Figure 12 As shown.
[0131] Stellar sensor navigation is a relatively advanced astronomical navigation technology. This simple turntable was designed to simulate the principle of calculating and navigating by capturing star charts. It lists the 16 brightest stars for an immersive experience.
[0132] The design effect is as follows:
[0133] (1) Mercury
[0134] Card front: Mercury is the smallest celestial body in the solar system and also the closest to the sun. Its surface temperature is extremely high, reaching 430°C. Mercury lacks an atmosphere, resulting in extreme temperature differences between day and night. Due to its proximity to the sun, it only appears as the morning star at dawn or as the evening star at dusk.
[0135] Card Reverse: Mercury (Costs 4 Adventure EXP)
[0136] Deploy a probe vehicle and gain 1 adventure experience point.
[0137] Deploy two probe vehicles, adventure experience x2
[0138] Deploy three probe vehicles and gain 3 adventure experience points.
[0139] Upgrade the probe vehicle (costs 4 Adventure EXP)
[0140] Adventure Experience x5
[0141] (2) Venus
[0142] Card front: Venus is the second brightest planet from the Sun and one of the brightest objects visible in the night sky. It is similar in size to Earth and is sometimes referred to as Earth's "sister planet." Venus's atmosphere is primarily composed of carbon dioxide and has thick clouds, making its surface details difficult to observe directly from Earth.
[0143] Card Reverse: Venus (Costs 4 Adventure EXP)
[0144] Deploy a probe vehicle and gain 1 adventure experience point.
[0145] Deploy two probe vehicles, adventure experience x2
[0146] Deploy three probe vehicles and gain 3 adventure experience points.
[0147] Upgrade the probe vehicle (costs 5 Adventure EXP)
[0148] Adventure Experience x6
[0149] (3) Earth
[0150] Card front: Earth is the planet we live on, the only known celestial body in the solar system to harbor life. It possesses abundant water resources and diverse ecological environments. Earth's atmosphere is primarily composed of nitrogen and oxygen, providing the necessary conditions for life to exist.
[0151] Card Reverse: Earth (Costs 8 Adventure EXP)
[0152] Deploy a probe vehicle and gain 5 adventure experience points.
[0153] Deploy two probe vehicles, gaining 6 adventure experience points.
[0154] Deploy three probe vehicles and gain 7 adventure experience points.
[0155] Upgrade the probe vehicle (costs 3 Adventure EXP)
[0156] Adventure Experience x9
[0157] (4) Mars
[0158] Card front: Mars is the fourth planet from Earth in our solar system, its surface covered with numerous impact craters and volcanoes. Mars' reddish appearance comes from the abundant iron oxide in its soil. Mars' climate is similar to Earth's, but much colder and drier. Scientists have long explored whether life ever existed on Mars.
[0159] Card Reverse: Mars (Costs 8 Adventure EXP)
[0160] Deploy a probe vehicle and gain 3 adventure experience points.
[0161] Deploy two probe vehicles and gain 4 adventure experience points.
[0162] Deploy three probe vehicles and gain 5 adventure experience points.
[0163] Upgrade the probe vehicle (costs 4 Adventure EXP)
[0164] Adventure Experience ×8
[0165] (5) Jupiter
[0166] Card front: Jupiter is the largest celestial body in the solar system, with a mass 2.5 times the combined mass of the other seven planets. Jupiter possesses a strong magnetic field and storms, its most famous feature being the Great Red Spot—a massive storm that lasts for centuries. Jupiter also has numerous moons, the four largest of which are known as the Galilean moons.
[0167] Card Reverse: Jupiter (Costs 4 Adventure EXP)
[0168] Deploy a probe vehicle and gain 1 adventure experience point.
[0169] Deploy two probe vehicles, adventure experience x2
[0170] Deploy three probe vehicles and gain 3 adventure experience points.
[0171] Upgrade the probe vehicle (costs 4 Adventure EXP)
[0172] Adventure Experience x6
[0173] (6) Saturn
[0174] Card front: Saturn is the sixth planet from Earth in our solar system and a gas giant. Saturn's most striking feature is its beautiful ring system, composed of ice and rocky fragments. Saturn also has numerous moons, the most famous of which is Titan—the only known moon in our solar system with a thick atmosphere.
[0175] Card Reverse: Saturn (Costs 4 Adventure EXP)
[0176] Deploy a probe vehicle and gain 1 adventure experience point.
[0177] Deploy two probe vehicles, adventure experience x2
[0178] Deploy three probe vehicles and gain 3 adventure experience points.
[0179] Upgrade the probe vehicle (costs 3 Adventure EXP)
[0180] Adventure Experience x5
[0181] (7) Uranus
[0182] Card front: Uranus is the seventh planet from Earth in our solar system. Its axis of rotation is severely tilted, causing it to roll almost sideways during its revolution around the sun. This results in extremely extreme seasons, each lasting approximately 20 years. Uranus's atmosphere is primarily composed of hydrogen and helium, but also contains gases such as methane, giving it a unique blue-green appearance.
[0183] Card Reverse: Uranus (Costs 6 Adventure EXP)
[0184] Deploy a probe vehicle and gain 2 adventure experience points.
[0185] Deploy two probe vehicles and gain 3 adventure experience points.
[0186] Deploy three probe vehicles and gain 4 adventure experience points.
[0187] Upgrade the probe vehicle (costs 7 Adventure EXP)
[0188] Adventure Experience x12
[0189] (8) Neptune
[0190] Card front: Neptune is the farthest celestial body from the Sun in the solar system, and also the last one to be discovered.
[0191] Neptune's atmosphere is primarily composed of hydrogen and helium, but also contains gases such as methane, giving it a deep blue appearance. Neptune experiences intense storms and active geological activity, resulting in extremely low surface temperatures.
[0192] Card Reverse: Neptune (Costs 5 Adventure EXP)
[0193] Deploy a probe vehicle and gain 1 adventure experience point.
[0194] Deploy two probe vehicles and gain 3 adventure experience points.
[0195] Deploy three probe vehicles and gain 4 adventure experience points.
[0196] Upgrade the probe vehicle (costs 6 Adventure EXP)
[0197] Adventure Experience ×8
[0198] (9) Moon
[0199] Card front: The Moon is Earth's only natural satellite and the fifth largest satellite in the solar system. The Moon's diameter is one-quarter that of Earth, and its mass is one-eightieth that of Earth. Relative to the celestial bodies it orbits, it is the most massive satellite and the second densest satellite in the solar system, after Io. The Moon's surface is covered with craters formed by meteorite impacts.
[0200] Card Reverse: Moon (Costs 6 Adventure EXP)
[0201] Deploy a probe vehicle and gain 1 adventure experience point.
[0202] Deploy two probe vehicles, adventure experience x2
[0203] Deploy three probe vehicles and gain 6 adventure experience points.
[0204] Upgrade the probe vehicle (costs 3 Adventure EXP)
[0205] Adventure Experience x9
[0206] (10) Titan (also known as Titan Star)
[0207] Card front: Titan is the largest of Saturn's moons and the second largest moon in the solar system. It was discovered on March 25, 1655, by Dutch physicist, astronomer, and mathematician Christiaan Huygens, and was the first moon discovered in the solar system after Jupiter's Galilean moons. Because it is the only moon in the solar system with a thick atmosphere, it is highly suspected of harboring life.
[0208] Card Reverse: Titan (Costs 4 Adventure EXP)
[0209] Deploy a probe vehicle and gain 2 adventure experience points.
[0210] Deploy two probe vehicles and gain 3 adventure experience points.
[0211] Deploy three probe vehicles and gain 4 adventure experience points.
[0212] Upgrade the probe vehicle (costs 4 Adventure EXP)
[0213] Adventure Experience x7
[0214] (11) Kepler-22b
[0215] Card front: Kepler is the first exoplanet discovered by NASA's Kepler Space Telescope to be located within the habitable zone of a Sun-like star. It is approximately 2.4 times the diameter of Earth and about 600 light-years away. Although significantly larger than Earth, its orbital period is about 290 days, not much different from Earth's. Its central star is very similar to the Sun, also a G-type yellow dwarf, only slightly less massive and correspondingly cooler.
[0216] Card face down: Kepler 22b (Costs 5 Adventure EXP)
[0217] Deploy a probe vehicle and gain 1 adventure experience point.
[0218] Deploy two probe vehicles and gain 3 adventure experience points.
[0219] Deploy three probe vehicles and gain 4 adventure experience points.
[0220] Upgrade the probe vehicle (costs 4 Adventure EXP)
[0221] Adventure Experience x9
[0222] (12) Ganymede
[0223] Card front: Ganymede is the largest moon in the solar system. Its diameter is larger than Mercury's, and its mass is about half that of Mercury. Ganymede is primarily composed of silicate rock and ice, with distinct layers and an iron-rich, fluid core. Larger than Mercury, it is the only known moon in the solar system with a magnetosphere.
[0224] Card Reverse: Ganymede (Costs 6 Adventure EXP)
[0225] Deploy a probe vehicle and gain 1 adventure experience point.
[0226] Deploy two probe vehicles, adventure experience x2
[0227] Deploy three probe vehicles and gain 5 adventure experience points.
[0228] Upgrade the probe vehicle (costs 5 Adventure EXP)
[0229] Adventure Experience x10
[0230] (13) Titania
[0231] Card front: Miranda, also known as Uranus III, is Uranus's largest moon and the eighth largest moon in the solar system. It is composed of roughly equal parts ice and rock. Discovered by William Herschel in 1787, Miranda is named after the Fairy Queen from Shakespeare's *A Midsummer Night's Dream*. Its orbit lies within Uranus's magnetosphere.
[0232] Card Reverse: Celestial VIII (Costs 5 Adventure EXP)
[0233] Deploy a probe vehicle and gain 1 adventure experience point.
[0234] Deploy two probe vehicles and gain 3 adventure experience points.
[0235] Deploy three probe vehicles and gain 4 adventure experience points.
[0236] Upgrade the probe vehicle (costs 3 Adventure EXP)
[0237] Adventure Experience x7
[0238] (14) Triton
[0239] Card front: Triton is a moon orbiting Neptune. It is the largest of Neptune's moons, one of the coldest objects in the solar system, with a complex geological history and a relatively young surface.
[0240] Card Reverse: Triton (Costs 6 Adventure EXP)
[0241] Deploy a probe vehicle and gain 3 adventure experience points.
[0242] Deploy two probe vehicles and gain 3 adventure experience points.
[0243] Deploy three probe vehicles and gain 4 adventure experience points.
[0244] Upgrade the probe vehicle (costs 4 Adventure EXP)
[0245] Adventure Experience x9
[0246] (15) Ceres
[0247] Card front: Ceres is the smallest dwarf object in our solar system and the only one located in the small body belt. Discovered by Italian astronomer Piazzi, Ceres is a differentiated planet with a rocky core and a mantle containing a large amount of water ice. Large amounts of water-bearing minerals have been detected on its surface. Preliminary estimates suggest that water makes up 40% of Ceres' volume.
[0248] Card Reverse: Ceres (Costs 5 Adventure EXP)
[0249] Deploy a probe vehicle and gain 2 adventure experience points.
[0250] Deploy two probe vehicles and gain 3 adventure experience points.
[0251] Deploy three probe vehicles and gain 4 adventure experience points.
[0252] Upgrade the probe vehicle (costs 4 Adventure EXP)
[0253] Adventure Experience ×8
[0254] (16) Makemake
[0255] Card front: Makemake is the third largest known dwarf object in the solar system and one of the two largest classical Kuiper Belt objects. Makemake's diameter is about three-quarters that of Pluto. Makemake has an extremely low average temperature (about 30K (-243.2℃)), which means its surface is covered with methane and ethane, and also contains solid nitrogen.
[0256] Card Reverse: Bird God Star (Costs 7 Adventure EXP)
[0257] Deploy a probe vehicle and gain 3 adventure experience points.
[0258] Deploy two probe vehicles and gain 3 adventure experience points.
[0259] Deploy three probe vehicles and gain 5 adventure experience points.
[0260] Upgrade the probe vehicle (costs 3 Adventure EXP)
[0261] Adventure Experience x7
[0262] The gameplay mechanics specifically include: the game supports 3-4 players simultaneously; victory is determined by each explorer starting their expedition with 30 adventure experience points. During exploration, explorers use a star sensor for navigation; adventure experience points may increase or decrease due to random events; encountering a black hole on the return journey will cause disorientation and waste a turn if a star sensor or Hill Sphere is not used; the game continues until all explorers have explored all celestial bodies, and the explorer with the highest adventure experience wins. Figure 13 As shown, at the start of the game, each explorer takes turns rolling the dice. The one with the highest roll goes first, and the other players wait for the next roll. The number of steps a player moves is the number of points shown on the dice.
[0263] The specific rules of the game include: celestial body grid, astronomical phenomenon grid, astronomical event grid, lucky wheel grid, and black hole grid.
[0264] 1. Astral physique
[0265] When the explorer's spaceship passed by the star, such as Figure 14 As shown.
[0266] After successfully deploying the probe vehicle, such as Figure 15 As shown.
[0267] When multiple explorers have begun exploring the same celestial body, their exploration progress is ranked based on the number of probes deployed and whether they have been upgraded. Explorers with higher exploration progress can collect adventure experience points from other explorers for the corresponding celestial body.
[0268] Explorers lacking sufficient Adventure Experience can choose to sell deployed probes to gain some Adventure Experience, with a conversion rate of 50%. For example, if an explorer has already used 20 Adventure Experience to deploy and upgrade a probe, they will only gain 10 Adventure Experience after selling the probe.
[0269] 2. Astronomical phenomena
[0270] When the explorers travel into the astronomical grid, such as Figure 16 As shown.
[0271] Explorers can collect one corresponding puzzle piece. Collecting four of the same puzzle pieces allows them to observe an astronomical phenomenon, which grants 20 adventure experience points. (Note: Each explorer can only choose one astronomical phenomenon, and only one player can claim each astronomical phenomenon.)
[0272] The celestial grid specifically includes: when multiple explorers have started exploring the same celestial body, their exploration progress is ranked based on the number of probes deployed and whether they have been upgraded; explorers with high exploration progress can collect adventure experience from other explorers for the corresponding celestial body; explorers with insufficient adventure experience can choose to sell their deployed probes to obtain a certain amount of adventure experience, with a conversion rate of 50%. For example, if an explorer has used 20 adventure experience points to deploy and upgrade a probe, then selling the probe will only grant them 10 adventure experience points.
[0273] The astronomical phenomenon grid specifically includes: when an explorer enters an astronomical phenomenon grid, the explorer can take a corresponding puzzle piece. Collecting 4 puzzle pieces of the same type allows the explorer to observe an astronomical phenomenon and increases adventure experience by 20 points.
[0274] The astronomical event grid specifically includes: when an explorer enters an astronomical event grid, they need to draw one card from 15 astronomical event cards, and increase or decrease the corresponding adventure experience according to the instructions of the event card.
[0275] The Lucky Wheel grid specifically includes: When the explorer moves to a Lucky Wheel grid, they need to spin the wheel. The Lucky Wheel is divided into 8 equal sections, and the explorer can get the following 5 results:
[0276] ①Loss of star sensor navigation for one round: Stops for one round at the turntable;
[0277] ② Disorientation: Directly enter the Black Hole Disorientation Zone and stop the game for one round; the Black Hole Disorientation Zone is located at the end of the game round;
[0278] ③ Continue exploring: There are no rewards or penalties; you can continue to wait for the next round of dice rolls.
[0279] ④ Explore any planet: Players can move forward to any location after the endpoint;
[0280] ⑤ Explore any planet backward: Players can move backward to any position before the starting point, and explorers need to execute the corresponding commands based on the results of the wheel.
[0281] The black hole grid specifically includes: if a player's result in getting lost in the lucky wheel is "lost direction", they will enter the black hole and stop the game for one round. If the player obtains the Hill Ball card in the event card at this time, they can avoid getting lost.
[0282] The specific application areas or related products of this invention.
[0283] (1) Applied to astronomy popular science education in primary and secondary schools;
[0284] (2) Applied to family-friendly games and activities with astronomical science popularization as the background;
[0285] (3) Apply this invention to enrich the activities of university astronomy clubs;
[0286] (4) Apply it to social and entertainment scenarios of the general public, carry out astronomical science popularization to the general public, and inspire the public to learn about astronomical knowledge.
[0287] First, the game's digital recording function can be used to transform players' adventure experiences and exploration behaviors into quantifiable learning data. For example, it can record the astronomy-related tasks completed, the knowledge points unlocked, and the number of questions answered correctly. This data can intuitively reflect the player's mastery of astronomical knowledge and learning progress. Simultaneously, based on the difficulty level of the tasks, the player's task completion performance can be weighted and calculated to obtain a comprehensive score, thus providing an initial evaluation of the player's learning effectiveness.
[0288] Secondly, to more comprehensively evaluate players' astronomy learning outcomes, the system can design a dynamic evaluation model that combines in-game exploration behavior to analyze players' performance in knowledge acquisition, problem-solving abilities, and learning behavior patterns. For example, by recording behavioral data such as players' chosen solutions, error rates, and reaction times, the system can determine whether players have truly understood astronomical knowledge and assess their logical thinking and knowledge application abilities in exploratory learning.
[0289] Third, the generation of educational feedback reports requires in-depth analysis of game activity data, combined with comparisons and summaries of players' learning outcomes in accordance with learning objectives. The reports should include specific quantitative indicators, such as knowledge point mastery rates and skill improvement levels, while also providing qualitative feedback, such as players' strengths and weaknesses in certain astronomical concepts. This feedback not only helps players understand their learning progress but also guides them to optimize their learning strategies in subsequent games.
[0290] Finally, to enhance knowledge sharing and interaction among players, the system can provide a function to compare learning outcomes, such as through leaderboards or an achievement system, showcasing players' performance in astronomical learning. Simultaneously, collaborative tasks or discussion modules can be set up, allowing players to share their discoveries and insights from the game. Through the interactive process, the system can also collect data on collaborative learning, further evaluating players' knowledge contributions and absorption capabilities in teamwork.
[0291] The system provided in this invention is a deep space exploration board game designed based on astronomical science popularization. Through the collaborative operation of multiple modules, it provides players with a rich interactive educational experience. Firstly, the education module, as the core component, includes astronomical phenomenon puzzle components, astronomical event card components, and a lucky wheel component. During the game, players need to complete puzzle tasks to unlock specific astronomical knowledge, draw astronomical event cards, and complete corresponding tasks to obtain knowledge points. Furthermore, the addition of the lucky wheel increases the game's randomness and fun, stimulating players' learning interest and participation.
[0292] In the Characters and Items section, players take on the role of deep-space explorers, using probe vehicles to quickly travel to specific celestial locations on the map, thus shortening exploration time and increasing game efficiency. The Star Sensor Wheel helps players obtain detailed information about celestial bodies or assist in completing tasks, enhancing the game's interactivity and educational value. Meanwhile, the Lucky Wheel item provides random rewards or additional knowledge points, further increasing the game's unpredictability and entertainment value.
[0293] The evaluation module is responsible for comprehensively assessing players' game performance. The scoring system accumulates points based on players' performance in exploration, unlocking knowledge, and completing tasks, ensuring fairness and motivation within the game. The learning report generator generates personalized learning progress reports based on players' points and knowledge accumulation, helping players understand their learning outcomes and areas for improvement. The victory / defeat mechanism determines the final outcome of the game based on players' total points and task completion, encouraging players to continue learning and actively participate.
[0294] The system further integrates immersive space technology, providing players with an immersive gaming experience through virtual reality (VR) and augmented reality (AR) technologies. 3D mapping technology is used to create high-precision virtual universe maps, making the game environment more realistic and interactive. Multimedia sandbox technology combines mechanically controlled sandboxes, purely digital virtual sandboxes, and virtual-real hybrid projection sandboxes to display astronomical phenomena in multiple dimensions, enhancing the player's visual and operational experience and making the learning process more vivid and engaging.
[0295] In terms of technical support, the system is equipped with cloud computing and big data analytics modules to collect and analyze player game data in real time to optimize the design of game maps and educational content. Through big data analysis, the system can improve its adaptability and provide personalized services to meet the learning needs of different players. The data visualization tool utilizes Stellarium celestial simulation software to visualize and analyze time-varying data, outputting data on the changes or historical evolution of various celestial bodies in the form of images, videos, etc., enhancing the understandability and presentation of the data.
[0296] Finally, the interactive interface supports multi-touch and multi-screen interaction, allowing players to fully control and deeply understand the game and learning content through touch screens and collaborative operation across multiple devices. The interface design is simple and user-friendly, with convenient operation, enabling players to navigate and interact easily. Through multi-device collaboration, the system achieves seamless cross-platform connectivity, enhancing the overall user experience and ensuring that players efficiently acquire and master astronomical knowledge while enjoying the game.
[0297] The above description is merely a specific embodiment of the present invention, but the scope of protection of the present invention is not limited thereto. Any modifications, equivalent substitutions, and improvements made by those skilled in the art within the scope of the technology disclosed in the present invention, and within the spirit and principles of the present invention, should be covered within the scope of protection of the present invention.
Claims
1. A deep space exploration board game based on astronomical science popularization and its interactive educational system, characterized in that, The system includes: The game map module is a virtual universe space scene designed based on astronomical phenomena, including elements such as stars, planets, and asteroid belts. The map is set with astronomical phenomenon grids, astronomical event grids, star grids, lucky wheel grids, and black hole grids. Players gradually unlock astronomical phenomena and knowledge by exploring the map. The education module combines astronomical event cards, astronomical phenomenon puzzles, and other props to simulate meteor showers, comets, supernova explosions, and black hole astronomical phenomena, popularizing astronomical knowledge through puzzles, cards, and spinning wheels. The character and prop module features a variety of characters, including astronauts, astronomers, and alien beings, as well as props such as rover, star sensor turntable, and lucky turntable, used to complete exploration, navigation, and adventure experience management. The evaluation module assesses a player's progress in learning astronomical knowledge and their performance in the game, based on the accumulation of their adventure experience, combined with their star exploration behavior, unlocking of astronomical phenomena, and strategic decision-making. The game map module, education module, character and prop module, and evaluation module are integrated through functional connections and interdependent assembly relationships to form a complete interactive educational ecosystem. The education module imparts astronomical knowledge through cards and puzzle tools. The evaluation module provides evaluation and feedback based on the player's game performance and knowledge accumulation. Through technology integration and platform optimization, the system utilizes immersive space, 3D mapping, and multimedia sandbox digital media art display technology to provide a highly interactive and realistic educational platform, achieving a rich gaming experience and efficient astronomical knowledge transmission. The system further includes: The cloud computing and big data analytics module is used to collect and analyze players' game data in real time, optimize the design of game maps and educational content, and improve the system's adaptability and personalized service level. This data visualization tool utilizes the Stellarium celestial simulation software, focusing on the development of game sandbox component models. It dynamically displays the changes or historical evolution of celestial bodies through virtual time flow data. The project transforms the characteristics of celestial body changes or evolutions and astronomical knowledge elements into visual models, generating component models or display components for game scenes. Players can explore the changes or evolution trajectories of set celestial bodies over time in the virtual sandbox, enhancing immersion and interactivity. The interactive interface supports multi-touch and multi-screen interaction, allowing players to achieve comprehensive control and in-depth understanding of games and learning content through touch screen and multi-device collaborative operation.
2. The system as described in claim 1, characterized in that, In the game map module, the chessboard is designed as a spiral structure based on astronomical principles, simulating the trajectory of galaxies, including cyclic paths and black hole mazes, with the size and distance of celestial bodies adjusted proportionally.
3. The system as described in claim 1, characterized in that, The education module includes: Astronomical Phenomenon Puzzle Module: Players gradually collect astronomical phenomenon puzzle pieces during their exploration. The back of each puzzle piece is printed with the name and brief description of the astronomical phenomenon. Astronomical Event Card Module: Players randomly draw cards from the astronomical event grid to simulate astronomical phenomena such as the alignment of seven planets, meteor storms, and the Roche limit, and receive rewards or penalties based on the content of the event card.
4. The system as described in claim 1, characterized in that, The character and item module includes: Exploration vehicles: Used to explore celestial bodies and uncover their scientific value. The number and level of exploration vehicles will affect the player's adventure experience. Star Sensor Turntable: Used for navigation functions, simulating star map capture to help players avoid penalties in the black hole maze.
5. The system as described in claim 1, characterized in that, The lucky wheel has eight different outcomes, including getting lost, losing navigation for one round, continuing to explore, or exploring any planet forward or backward. Players need to take corresponding actions based on the wheel's outcome.
6. The system as described in claim 1, characterized in that, The evaluation module is based on the player's adventure experience, and the evaluation rules include: Successfully exploring celestial bodies or observing astronomical phenomena can increase your adventure experience; Deploying probes consumes adventure experience, and the level and number of probes affect the final reward; Players who enter the Black Hole Lost Zone during the return journey will be penalized, but this penalty can be avoided if they possess a certain card.
7. A method for a deep space exploration board game based on astronomical science popularization, using the system described in claim 1, characterized in that, Includes the following steps: S1: Players take turns rolling the dice according to turn-based rules, and the number of spaces to move is determined by the number rolled on the dice; S2: When a player reaches a star grid, astronomical phenomenon grid, astronomical event grid, lucky wheel grid, or black hole grid, the corresponding event is triggered according to the corresponding game rules. S3: Players deploy probes in the star grid, and adventure experience is calculated based on the number and level of the probes. S4: Complete astronomical phenomenon science content through astronomical phenomenon puzzles or random event cards to accumulate adventure experience; S5: After all the celestial bodies have been explored, the player with the most accumulated adventure experience wins.
8. The deep space exploration board game method as described in claim 7, characterized in that, The rules of the astronomical phenomenon lattice include: After entering the astronomical phenomenon grid, players will receive an astronomical phenomenon puzzle piece. Once players collect four identical astronomical phenomenon puzzle pieces, they can trigger an educational content about astronomical phenomena and gain 20 adventure experience points.
9. The deep space exploration board game method as described in claim 7, characterized in that, The rules governing the celestial lattice include: When multiple players enter the same planetary grid, the exploration progress is compared based on the number and level of the probes deployed by each player; Players with higher exploration levels can collect corresponding adventure experience from other players; If a player lacks enough adventure experience, other players can acquire some adventure experience by selling their exploration vehicles, with a conversion rate of 50%.