Game skill control method and device, storage medium and electronic equipment

By providing skill controls and virtual objects in the game interface, the problem of low skill coordination communication in team strategic games is solved, achieving more efficient skill release and more accurate information transmission.

CN119868946AActive Publication Date: 2025-04-25NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202510059384.2
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-01-14
Publication Date
2025-04-25
Estimated Expiration
2045-01-14

AI Technical Summary

Technical Problem

In team strategic game scenarios, players need to coordinate with teammates through text or voice communication before releasing their skills, resulting in a lot of communication time consumed and reducing the efficiency of skill release.

Method used

By providing skill controls in the game interface, players can generate virtual objects through touch operations and display skill prompt areas. Friendly players can intuitively understand the skills and locations that need to be released according to the prompt areas.

Benefits of technology

It reduces the communication time cost during team collaboration, improves the efficiency of players in releasing game skills, and improves the timeliness and accuracy of information communication.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The invention provides a game skill control method and device, a computer storage medium and electronic equipment, and relates to the technical field of games. A first user interface is provided through a first terminal device, the first user interface at least comprises part of a game scene and a first virtual character located in the game scene, and the method comprises the steps that a first skill control is displayed in the first user interface; in response to a first touch operation for the first skill control, determining a target direction according to the first touch operation; controlling to generate a virtual object in the view area of the first virtual character, and displaying a skill prompt area in the target direction of the virtual object; the skill prompting area is used for prompting that the second terminal device controls the second virtual character to release the target game skill corresponding to the second skill control, and the first virtual character and the second virtual character belong to the same game camp. The communication time cost of teammate skill cooperative release is reduced, and the efficiency of multi-player cooperative release of game skills is improved.
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Description

Technical Field

[0001] The present disclosure relates to the field of game technology, and in particular to a method for controlling game skills, a device for controlling game skills, a computer storage medium, and an electronic device. Background Art

[0002] In one type of game play, players can operate various virtual characters in the game scene to release corresponding game skills. In a team strategy game scene, multiple game players in the same game camp can release game skills in coordination with each other to achieve the effect of improving the attack power of skills and enhancing the winning rate of the virtual characters controlled by the players during the battle. For example, in the same game camp, the game character a1 controlled by player A1 can release game skill B1 (for example, releasing a cover object in the game scene), and the game character a2 controlled by player A2 can release game skill B2 (for example, launching a long-range attack). Then player A1 can control the release of the cover object to trap the enemy virtual character in one place, and player A2 can control the game character a2 to release a long-range attack to the enemy virtual character behind the cover object, thereby achieving the effect of defeating the enemy virtual character.

[0003] In related technical solutions, in the process of group combat, players usually use text or team voice to effectively communicate with other friendly teammates before releasing skills, so as to coordinate with other game skills. However, for the ever-changing intra-game combat situation, the above method needs to consume a lot of time to communicate the skill combination release plan, resulting in low efficiency in releasing game skills, affecting the user's gaming experience. Summary of the invention

[0004] The present disclosure provides a method for controlling game skills, a device for controlling game skills, a computer storage medium and an electronic device, thereby reducing the communication time cost of releasing skill coordination during team collaboration and improving the efficiency of players releasing game skills.

[0005] In a first aspect, an embodiment of the present disclosure provides a method for controlling a game skill, wherein the method provides a first user interface through a first terminal device, wherein the first user interface includes at least a portion of a game scene and a first virtual character in the game scene, including:

[0006] In a second aspect, an embodiment of the present disclosure provides a device for controlling game skills, which provides a first user interface through a first terminal device, and the first user interface includes at least a portion of a game scene and a first virtual character located in the game scene. The device includes: a control display module, used to display a first skill control in the first user interface; a direction determination module, used to respond to a first touch operation on the first skill control, and determine a target direction according to the first touch operation; a prompt area display module, used to control the generation of a virtual object in the field of view of the first virtual character, and display a skill prompt area in the target direction of the virtual object; the skill prompt area is an area used to prompt the second virtual character to release the target game skill corresponding to the second skill control through the second terminal device, and the first virtual character and the second virtual character belong to the same game camp.

[0007] In a third aspect, an embodiment of the present disclosure provides a method for controlling game skills, which provides a second user interface through a second terminal device, and the second user interface includes at least a portion of a game scene and a second virtual character located in the game scene, including: displaying a virtual object and a skill prompt area in a target direction of the virtual object in the second user interface; wherein the virtual object is created in the game scene in response to first skill release information of a first terminal device, and the first skill release information is information generated by the first terminal device in response to a first touch operation on a first skill control; in response to the distance between the second virtual character and the skill prompt area being less than a preset distance, controlling the second virtual object to cast a target game skill matching the second skill control in the first terminal device in the skill prompt area; the first virtual character and the second virtual character belong to the same game camp.

[0008] In a fourth aspect, an embodiment of the present disclosure provides a device for controlling game skills, which provides a second user interface through a second terminal device, and the second user interface includes at least a portion of a game scene and a second virtual character located in the game scene. The device includes: a display module, used to display a virtual object and a skill prompt area in a target direction of the virtual object in the second user interface; wherein the virtual object is created in the game scene in response to first skill release information of a first terminal device, and the first skill release information is information generated by the first terminal device in response to a first touch operation on a first skill control; a skill casting module, used to control the second virtual object to cast a target game skill matching the second skill control in the first terminal device in the skill prompt area in response to the distance between the second virtual character and the skill prompt area being less than a preset distance; the first virtual character and the second virtual character belong to the same game camp.

[0009] In a fifth aspect, an embodiment of the present disclosure provides a computer-readable storage medium having a computer program stored thereon, which implements the above-mentioned method for controlling gaming skills when executed by a processor.

[0010] In a sixth aspect, an embodiment of the present disclosure provides an electronic device, comprising: a processor; and a memory for storing executable instructions of the processor; wherein the processor is configured to execute the above-mentioned method for controlling gaming skills by executing the executable instructions.

[0011] In a seventh aspect, an embodiment of the present disclosure provides a computer program product, including a computer program, which is executed by a processor to implement the above-mentioned game skill control method.

[0012] The technical solution disclosed in this disclosure has the following beneficial effects:

[0013] The above-mentioned method for controlling game skills is carried out by displaying a first skill control in a first user interface; responding to a first touch operation on the first skill control, determining a target direction according to the first touch operation; controlling the generation of a virtual object in the field of view of the first virtual character, and displaying a skill prompt area in the target direction of the virtual object; the skill prompt area is an area for prompting the second virtual character to release the target game skill corresponding to the second skill control through the second terminal device, and the first virtual character and the second virtual character belong to the same game camp.

[0014] This method uses the first skill control provided in the first user interface so that when the player needs the friendly player to cooperate in releasing a skill, the first skill control only needs to be triggered to generate a virtual object in the field of view of the first virtual character, and based on the visual display of the skill prompt area in the determined target direction, the friendly player can intuitively see the specific game skill that the player needs to cooperate in releasing and the location of releasing the game skill according to the skill prompt area, thereby overcoming the technical problem of time consumption caused by the need for text or voice communication between multiple players in the same game camp in the relevant technical solutions, thereby reducing the time cost of communication for teammates to cooperate in releasing skills, and improving the technical effect of multi-player cooperation in releasing game skills. In addition, this method can improve the timeliness and accuracy of information transmission by visually displaying the skill prompt area, avoiding the problem of players' understanding of the skill cooperation release plan due to voice / text communication, or the problem of skill release errors caused by memory bias, thereby achieving the technical effect of improving the efficiency of skill casting while also improving the accuracy of skill casting between teams.

[0015] It is to be understood that the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the present disclosure. BRIEF DESCRIPTION OF THE DRAWINGS

[0016] The drawings herein are incorporated into the specification and constitute a part of the specification, illustrate embodiments consistent with the present disclosure, and are used together with the specification to explain the principles of the present disclosure. Obviously, the drawings described below are only some embodiments of the present disclosure, and for ordinary technicians in this field, other drawings can be obtained based on these drawings without creative work.

[0017] Figure 1 Schematically shows an application architecture diagram of a control system for a gaming skill in this exemplary embodiment;

[0018] Figure 2 A flowchart schematically illustrating a method for controlling a gaming skill applied to a first terminal device in the exemplary embodiment;

[0019] Figure 3 A schematic diagram schematically shows a display of a virtual character selection interface in this exemplary embodiment;

[0020] Figure 4A A schematic diagram schematically illustrates one of the first skill controls in this exemplary embodiment;

[0021] Figure 4B A schematic diagram schematically illustrates another first skill control in this exemplary embodiment;

[0022] Figure 5 A schematic diagram schematically illustrates one example of generating a virtual object through a first touch operation in this exemplary embodiment;

[0023] Figure 6 A schematic diagram schematically shows one of the exemplary embodiments of the present invention in which a touch area is displayed in a differentiated manner;

[0024] Fig. 7A A schematic diagram schematically illustrates one example of generating a first user interface before a pre-built virtual object in response to a first touch operation in this exemplary embodiment;

[0025] Figure 7B A schematic diagram schematically illustrates a first user interface after generating a pre-built virtual object in response to a first touch operation in this exemplary embodiment;

[0026] Figure 8 A schematic diagram schematically shows one of the exemplary embodiments of the present invention in which a skill prompt area is displayed in a first display mode;

[0027] Fig. 9 A schematic diagram schematically showing one of the exemplary embodiments of the present invention in which a skill prompt area is displayed in a second display mode;

[0028] Fig.10 A schematic diagram schematically shows a display of a skill prompt area within a second visual field of a second virtual character in this exemplary embodiment;

[0029] Fig.11 A flowchart schematically illustrating a method for controlling a gaming skill applied to a second terminal device in the exemplary embodiment;

[0030] Fig.12 A schematic diagram of displaying skill prompt information in this exemplary embodiment is schematically shown;

[0031] Fig.13 A schematic diagram of the structure of a control device for a gaming skill applied to a first terminal device in this exemplary embodiment is shown schematically;

[0032] Fig.14 A schematic diagram of the structure of a control device for a gaming skill applied to a second terminal device in this exemplary embodiment is shown schematically;

[0033] Fig.15 The structure diagram of an electronic device in this exemplary embodiment is schematically shown. DETAILED DESCRIPTION

[0034] Exemplary embodiments will now be described more fully with reference to the accompanying drawings. However, exemplary embodiments can be implemented in a variety of forms and should not be construed as being limited to the examples set forth herein; on the contrary, these embodiments are provided so that the present disclosure will be more comprehensive and complete, and the concepts of the exemplary embodiments are fully conveyed to those skilled in the art. The described features, structures, or characteristics may be combined in one or more embodiments in any suitable manner. In the following description, many specific details are provided to provide a full understanding of the embodiments of the present disclosure. However, those skilled in the art will appreciate that the technical solutions of the present disclosure may be practiced while omitting one or more of the specific details, or other methods, components, devices, steps, etc. may be adopted. In other cases, known technical solutions are not shown or described in detail to avoid obscuring various aspects of the present disclosure.

[0035] In addition, the accompanying drawings are only schematic illustrations of the present disclosure and are not necessarily drawn to scale. The same reference numerals in the figures represent the same or similar parts, and their repeated description will be omitted. Some of the block diagrams shown in the accompanying drawings are functional entities and do not necessarily correspond to physically or logically independent entities. These functional entities can be implemented in software form, or implemented in one or more hardware modules or integrated circuits, or implemented in different networks and / or processor devices and / or microcontroller devices.

[0036] The flowcharts shown in the accompanying drawings are only exemplary and do not necessarily include all the steps. For example, some steps may be decomposed, while some steps may be combined or partially combined, so the actual execution order may change according to the actual situation.

[0037] In the relevant technical background, with the continuous development of the electronic game industry, many games with different gameplays have appeared on the market. More and more users are beginning to experience various types of games through electronic devices, such as Massive Multiplayer Online Game (MMOG). In this type of game scenario, a large number of game players are allowed to participate in the game online at the same time and fight in groups by forming teams, and developers usually configure corresponding game skills for different virtual characters in the game, such as defense skills and attack skills, etc., among which attack skills can enable virtual characters to attack enemy virtual characters through such game skills, causing different degrees of damage to enemy virtual characters. And defense skills can enable virtual characters to resist the attacks of enemy virtual characters through them, for example, skills of building bunkers.

[0038] Take the defensive skill of building a bunker as an example. In the process of teamwork, the combination of skills between teams can greatly enhance the effect of game skills, so as to enhance the team's winning rate in the battle. For example, gain skills such as "regional shield" and "regional blood recovery array" can be combined with the constructed ice wall bunker to form a positional defense linkage to ensure that the friendly side can reduce damage or ensure safe return to the regional blood recovery array to quickly replenish blood; or, combine offensive skills such as "regional poison smoke" and "regional artillery bombardment" with the constructed ice wall bunker to prioritize blocking the terrain through the ice wall bunker, limit the enemy's movement position and use offensive skills to send explosive damage to the enemy's virtual character.

[0039] In the existing technical solutions, before controlling the virtual character to perform the game skill of building a bunker, the player needs to communicate with other players in the same game team to determine the battle plan, such as the location and time of building the bunker and timely notification of the completion of bunker construction. However, the above technical solution consumes a lot of communication costs within the game, which leads to low efficiency in releasing game skills and affects the user's gaming experience. In the ever-changing game, especially in the fierce battle with the enemy virtual character, there is often a situation where there is no time for communication, which can easily lead to the inability to coordinate the game skills between game members, resulting in a waste of game skills.

[0040] The exemplary embodiment of the present disclosure takes into account the above problems and proposes a method for controlling game skills, which can be applied to the application scenario of releasing any game skill during the game team combat process. The method can display a first skill control in a first user interface through a first terminal device; in response to a first touch operation for the first skill control, determine the target direction according to the first touch operation; control the generation of a virtual object in the field of view of the first virtual character, and display a skill prompt area in the target direction of the virtual object; the skill prompt area is an area for prompting the second virtual character to release the target game skill corresponding to the second skill control through the second terminal device, and the first virtual character and the second virtual character belong to the same game camp. In this way, a skill prompt area can be displayed while controlling the first virtual character to cast a virtual object, and the friendly virtual character (i.e., the second virtual character) can intuitively view the specific game skills that need to be cast and the location of the game skill release in the skill prompt area, thereby avoiding consuming a lot of time to communicate the skill combination release plan, resulting in low efficiency in releasing game skills and affecting the user's game experience. Technical problems.

[0041] The following will be combined Figure 1 The game skill control method and device proposed in the present disclosure are applied to Figure 1 The embodiments are described in the system architecture of the exemplary application environment shown.

[0042] Figure 1 A schematic diagram of an application scenario provided in an embodiment of the present application, referring to Figure 1 As shown, in the system architecture 100 of this scenario, one or more of terminal devices 101, 102, 103, 104, a network 105, and a server 106 may be included. Among them, multiple users can play games through two or more of the terminal devices 101, 102, 103, and 104, respectively, and the server 106 may match the multiple terminal devices to the same game match and synchronize information between the multiple terminal devices. For example, taking the first terminal device and the second terminal device as an example, the first virtual character is controlled by the first terminal device, and the second virtual character is controlled by the second terminal device, and the first virtual character and the second virtual character are in the same game camp.

[0043] The first terminal device displays a first skill control in a first user interface; the first terminal device responds to a first touch operation on the first skill control and determines a target direction according to the first touch operation; controls the generation of a virtual object in the field of view of the first virtual character and displays a skill prompt area in the target direction of the virtual object; and the skill prompt area is an area used to prompt the second terminal device to control the second virtual character to release the target game skill corresponding to the second skill control. The second terminal device displays a virtual object in a second user interface, and a skill prompt area in the target direction of the virtual object; wherein the virtual object is created in a game scene in response to the first skill release information of the first terminal device, and the first skill release information is information generated by the first terminal device in response to the first touch operation on the first skill control; in response to the distance between the second virtual character and the skill prompt area being less than a preset distance, controls the second virtual object to cast a target game skill matching the second skill control in the first terminal device in the skill prompt area.

[0044] The above-mentioned terminal device can be, for example, a mobile phone, a tablet computer (PAD), a laptop computer, a desktop computer, a smart TV, a smart car device, a smart wearable device, a smart TV, an aircraft, or any other device involving item recommendation. The terminal device can be installed with a game application, and the game application can have functions such as game scene display and control of game skill release. The application involved in the embodiment of the present application can be a software client, or a client such as a web page or a small program. The server 106 is a server corresponding to the software or a web page, a small program, etc., and does not limit the specific type of the client.

[0045] The server 106 may be a background server of the game application, used to provide corresponding background services for it, such as game data storage, multiple terminal devices, etc. It may be an independent physical server, or a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, i.e., content delivery networks (CDNs), and big data and artificial intelligence platforms, but is not limited thereto.

[0046] It should be noted that the game skill control method in the embodiment of the present application can be executed by the terminal device or the server 106 alone, or by the server 106 and the terminal device together. In actual application, specific configuration can be performed according to the situation, and the present application does not make specific limitations here.

[0047] The server 106 and the terminal device may include one or more processors, memories, and interactive I / O interfaces, etc. In addition, the server 106 may also be configured with a database, which may be used to store game data generated by each terminal device during the game process, etc. The memories of the server 106 and the terminal device may also store program instructions required to be executed in the method for generating recommendation reasons provided in the embodiment of the present application, and these program instructions, when executed by the processor, may be used to implement the control process of the game skills provided in the embodiment of the present application.

[0048] It should be noted that when the game skill control method provided in the embodiment of the present application is executed by the server 106 or the terminal device alone, the above-mentioned application scenario may also only include a single device of the server 106 or the terminal device, or the server 106 and the terminal device may be considered to be the same device. Of course, in actual application, when the game skill control method provided in the embodiment of the present application is jointly executed by the server 106 and the terminal device, the server 106 and the terminal device may also be the same device, that is, the server 106 and the terminal device may be different functional modules of the same device, or virtual devices virtualized by the same physical device.

[0049] In the embodiment of the present application, the terminal device and the server 106 can be directly or indirectly connected to each other through one or more networks 105. The network 105 can be a wired network or a wireless network. For example, the wireless network can be a mobile cellular network or a wireless fidelity (Wireless-Fidelity, WIFI) network. Of course, it can also be other possible networks, which are not limited in the embodiment of the present application. It should be noted that Figure 1 The figure is only an example. In fact, the number of terminal devices and servers is not limited and is not specifically limited in the embodiments of the present application.

[0050] In one embodiment of the present disclosure, the method for controlling a game skill can be run on a local terminal device or a server. When the method for controlling a game skill is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0051] In an optional implementation, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the control method of the game skills are completed on the cloud game server. The role of the client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the cloud game server in the cloud is used for information processing. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.

[0052] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.

[0053] In a possible implementation, an embodiment of the present invention provides a method for controlling gaming skills, providing a graphical user interface through a terminal device, wherein the terminal device may be the local terminal device mentioned above, or may be a client device in the cloud interaction system mentioned above.

[0054] However, it is easy for those skilled in the art to understand that the above application scenarios are only used as examples and are not limited to this in the present exemplary embodiment.

[0055] Below, in combination with the application scenarios described above, the method provided by the exemplary embodiment of the present application is described with reference to the accompanying drawings. It should be noted that the above application scenarios are only shown to facilitate understanding of the spirit and principle of the present application, and the implementation of the present application is not limited in this respect. It should be noted that the following method can be executed by the above terminal device or server, or by the terminal device and the server together.

[0056] Figure 2A flowchart schematically illustrates a method for controlling a gaming skill applied to a first terminal device in the exemplary embodiment. The embodiment is illustrated by taking the first terminal device among multiple terminal devices as the execution subject as an example, and the first terminal device is any terminal device in the game team, which can be the local terminal device mentioned above, or the client device in the cloud interaction system mentioned above. Figure 2 As shown, the specific implementation process of the method includes the following steps S201 to S203:

[0057] Step S201: display a first skill control in a first user interface.

[0058] Step S202: In response to a first touch operation on a first skill control, determine a target direction according to the first touch operation.

[0059] Step S203, control the generation of a virtual object in the field of view of the first virtual character, and display a skill prompt area in the target direction of the virtual object; the skill prompt area is an area used to prompt the second virtual character to release the target game skill corresponding to the second skill control through the second terminal device.

[0060] The first virtual character and the second virtual character belong to the same game camp.

[0061] In the above Figure 2 In the provided technical solution, through the first skill control provided in the first user interface, when the player needs the friendly player to cooperate in releasing a skill, only the first skill control needs to be triggered, and a virtual object can be generated in the field of view of the first virtual character, and based on the visual display of the skill prompt area in the determined target direction, the friendly player can intuitively see the specific game skill that the player needs to cooperate in releasing and the location of releasing the game skill according to the skill prompt area, thereby overcoming the technical problem of time consumption caused by the need for text or voice communication between multiple players in the same game camp in the relevant technical solution, and then reducing the time cost of communication for teammates to cooperate in releasing skills, and improving the technical effect of multi-player cooperation in releasing game skills. In addition, the method can improve the timeliness and accuracy of information transmission by visually displaying the skill prompt area, avoid the problem of players' understanding of the skill cooperation release plan due to voice / text communication, or the problem of skill release errors caused by memory bias, thereby achieving the technical effect of improving the efficiency of skill casting while improving the accuracy of skill casting between teams.

[0062] The following will be combined with specific embodiments to Figure 2 The specific implementation methods of each step in the embodiment shown are described in detail:

[0063] According to some embodiments of the present disclosure, the first terminal device executes step S202, responds to the first touch operation on the first skill control, determines the target direction according to the first touch operation, and executes step S203 to control the generation of a virtual object in the field of view of the first virtual character, and displays a skill prompt area in the target direction of the virtual object. The skill prompt area is an area for prompting the second terminal device to control the second virtual character to release the target game skill corresponding to the second skill control.

[0064] The first touch operation may be any type of operation such as a click operation, a double-click operation, a slide operation, a long press operation, etc., and the embodiments of the present disclosure do not impose any special restrictions on this. The virtual object is generated by the player in the field of view of the first virtual character through the touch operation on the first skill control, and it can be any type of virtual object, for example, the virtual object can be an object with a specific existence time and a visual entity effect, and the embodiments of the present disclosure do not impose any special restrictions on this.

[0065] Among them, the above-mentioned specific existence duration can be the duration corresponding to the continuous existence in the game scene after the skill is released until the end of the game, or it can be the duration that only exists for a period of time (for example, 5 seconds) after the skill is released. For example, the virtual object can be a virtual object of the cover type, such as a cover object with a shielding effect such as an ice wall or a mound of earth displayed in the game scene. This type of virtual object can block the attack, forward direction, and line of sight of the enemy virtual character, and can be regarded as a virtual object of the defense type. In addition, the virtual object can also be a virtual object of other types, such as when the first skill control is triggered, an ice cone bullet is fired at the enemy virtual character within the field of view. The virtual object in this embodiment is an ice cone bullet, which disappears from the game scene when it hits the enemy virtual character and causes certain damage to the enemy virtual character. The virtual object in this embodiment can be regarded as a virtual object of the attack type.

[0066] In an optional embodiment, a virtual object of the bunker type (hereinafter also referred to as a virtual bunker object) can be divided into an indestructible bunker, a destructible bunker, and a changeable bunker. The virtual bunker object can resist the damage caused by the enemy's attack skills, and can also block the virtual character's field of vision and direction of travel, etc. Among them, an indestructible bunker refers to a bunker that is permanently displayed in the virtual scene and does not respond when attacked, such as trees, stones, terrain, building walls, etc. in the virtual scene. At this time, the virtual object continues to exist in the game scene after the skill is released until the game ends. A destructible bunker refers to a bunker that will reduce its health value when it is attacked by a specific attack until it is destroyed and disappears from the virtual scene. For example, an ice wall bunker can be destroyed after a certain period of time or when it is attacked by firepower. At this time, the display duration of the virtual object is related to its corresponding health value. Correspondingly, a changeable bunker can be a bunker that changes shape, restores health value, and other dynamic changes. Of course, the virtual cover object can also be a virtual object with a certain effective duration. For example, when a player releases an ice wall, it can disappear from the virtual scene when its health value is not 0 but its effective duration is 0. The embodiments of the present disclosure do not impose any special restrictions on virtual objects.

[0067] Exemplarily, the specific type of the virtual object is related to the virtual character selected by the player, and specifically is related to the game skills pre-configured by the developer for the virtual character. Figure 3 An embodiment of the specific type of virtual object and the selected virtual character is related to each other, referring to Figure 3 As shown, this is the skill introduction interface of one of the optional virtual characters. Figure 3 In the interface shown, the left half is a list of virtual characters available for players to choose. If a virtual character has been selected by other players (usually other players in the same game camp), the corresponding virtual character is in an unselectable state. For example, referring to the first virtual character in the list of optional virtual characters, it is displayed as "selected" at this time, and the player can no longer select the virtual character. The virtual character model currently selected by the player is displayed in the center of the interface, and the character name and the character's skill information are introduced in the right half of the interface. For example, the currently selected virtual character has the active cover skill "Ice Barrier" and the passive attack skill "Ice Soul Technique". In this regard, the player can generate an ice wall shelter in the game scene by triggering the active shelter skill "Ice Barrier". In this embodiment, the virtual object is the ice wall shelter shown above.

[0068] It should be noted that before the game starts, the player selects a virtual character from the virtual character list as the first virtual character. Figure 3 The different virtual characters provided in the left half have different corresponding game skills, and the virtual objects generated corresponding to different game skills are also different. Players can choose the appropriate virtual character according to actual needs.

[0069] Taking the virtual object as another type of virtual object as an example, when the first terminal device responds to the first touch operation on the first skill control and determines the target direction, it controls the generation of a flame skill burning close to the ground within the field of view of the first virtual character, and displays a skill prompt area in the target direction of the flame burning close to the ground. In this embodiment, the virtual object is a flame burning close to the ground. It can cause damage to the enemy virtual character, but it will not block the enemy virtual character's progress like a cover-type skill. The above-mentioned flame burning close to the ground is merely exemplary, and it can also be other types of virtual objects, such as three-dimensional ice rain, etc. The embodiments of the present disclosure do not impose any special restrictions on the display form of virtual objects.

[0070] In an optional embodiment of the present disclosure, the first terminal device generates a virtual object in the field of view of the first virtual character in response to the second touch operation on the first skill control.

[0071] The second touch operation is an operation mode different from the first touch operation.

[0072] In this embodiment, when the first terminal device responds to the player's second touch operation on the first skill control, a virtual object is generated only in the field of view of the first virtual character, but a skill prompt area is not generated and displayed.

[0073] Based on the above embodiments, players can perform different touch operations on the same skill control to achieve different technical effects, that is, through the second touch operation on the first skill control, a virtual object is generated only in the field of view of the first virtual character; and the first touch operation on the first skill control can control the generation of the virtual object in the field of view of the first virtual character while displaying a skill prompt area in the target direction of the virtual object, so as to prompt the second virtual character of the same game camp to release the corresponding target game skill through the skill prompt area. This method uses one control to realize multiple functions, reduces the complexity of the graphical user interface, simplifies user operations, and improves user operation efficiency.

[0074] In addition to the above embodiments of performing different first touch operations and second touch operations on the first skill control to achieve different touch effects, the first skill control can also be divided into sub-controls with different functions to achieve different touch effects based on touch operations of different sub-controls. At this time, the first touch operation and the second touch operation can be the same or different touch operation modes, which will be described in detail below in conjunction with specific embodiments.

[0075] Embodiment 1:

[0076] In an optional embodiment of the present disclosure, the first skill control includes a skill casting sub-control, and the above steps are executed in response to the second touch operation on the first skill control. When a virtual object is generated only in the field of view of the first virtual character, the first terminal device can be in response to the second touch operation on the skill casting sub-control to generate a virtual object in the field of view of the first virtual character.

[0077] Among them, the first skill control may include a skill casting sub-control, and the player can trigger the skill casting sub-control to only execute the step of generating a virtual object within the field of view of the first virtual character.

[0078] by Figure 4B Take the cover casting controls shown as an example. Figure 5 A schematic diagram schematically illustrates a method of generating a virtual object through a first touch operation in this exemplary embodiment; Figure 5 As shown, when the player touches the skill casting sub-control 401, an ice wall shelter 501 is generated in the field of vision of the first virtual character. Through this embodiment, the player can generate a virtual object only in the field of vision of the first virtual character through the first touch operation on the skill casting sub-control in the first skill control, without prompting the friendly virtual character in the same game camp to cast the skill. This process retains the skill effect of only generating virtual objects, thereby improving the flexibility of operation.

[0079] Embodiment 2:

[0080] In an optional embodiment of the present disclosure, the first skill control includes a plurality of direction selection sub-controls in different directions, wherein the direction selection control is used to indicate the relative direction between the second virtual character and the generated virtual object when the second virtual character releases the game skill corresponding to the second skill control.

[0081] In this regard, when executing the above steps S202 and S203, the player can select a target direction sub-control from multiple direction selection sub-controls of different directions provided by the first skill control, so that the first terminal device responds to the first touch operation on the target direction sub-control, determines the target direction based on the direction corresponding to the target direction sub-control, and the first terminal device controls the generation of a virtual object in the field of view of the first virtual character, and displays a skill prompt area in the target direction of the virtual object.

[0082] Embodiment 3:

[0083] In an optional embodiment of the present disclosure, the first skill control may include a skill casting sub-control and direction selection sub-controls in multiple different directions.

[0084] The following will be combined Figure 4AAn exemplary description is given of a first skill control that includes both a skill casting sub-control and a direction selection sub-control in multiple different directions. Figure 4A A schematic diagram schematically shows a first skill control of this exemplary embodiment; Figure 4A As shown, the first skill control includes a skill casting sub-control 401, and multiple direction selection sub-controls in different directions displayed around the skill casting sub-control 401, namely, a downward direction selection sub-control 4021, a left direction selection sub-control 4022, an upward direction selection sub-control 4023, and a right direction selection sub-control 4024.

[0085] When the first terminal device responds to the second touch operation on the skill casting sub-control 401 in the first skill control, a virtual object is generated only in the field of view of the first virtual character; when the first terminal device responds to the first touch operation on the target direction sub-control in the first skill control (for example, the downward direction selection sub-control 4021), the target direction is determined to be the downward direction, and the generation of the virtual object in the field of view of the first virtual object can be controlled while the skill prompt area is displayed in the downward direction of the virtual object.

[0086] Embodiment 4: In addition to the above embodiments, in an optional embodiment of the present disclosure, the first skill control includes a second skill control, wherein the number of the second skill controls may be one or more, and the present embodiment does not impose any special restrictions on this.

[0087] In an optional embodiment, the first skill control includes multiple second skill controls, and the target game skills corresponding to the multiple second skill controls are different, and / or the game skill types of the target game skills are different.

[0088] Based on the above embodiment, when multiple second skill controls include at least a first target skill control and a second target skill control, the target game skills corresponding to the corresponding first target skill control and the second target skill control are different, and / or the game skill types of the target game skills are different.

[0089] Among them, the second skill control is used to represent the skill combination with the skill of generating virtual objects, thereby enhancing the overall skill effect of using the above-mentioned game skill of generating virtual objects alone. The game skill types can be divided into attack skills and defense skills according to skill attributes. The skill combination of the first skill control and the second skill control can be a combination of two attack skills, a combination of two defense skills, or a combination of one attack skill and one defense skill.

[0090] For example, taking the virtual object generated by the first touch operation control of the first skill control as a virtual cover object, the game skill corresponding to the second skill control may be "casting regional blood recovery array", which, combined with the virtual object generated by the first skill control, can achieve the combination of two defensive skills between "blood recovery array" and "virtual cover object", which can protect the first virtual character from being attacked by the enemy virtual character through the "virtual cover object" while the character's blood volume is restored by the "blood recovery array". Alternatively, the game skill corresponding to the second skill control may be the "regional artillery bombardment" skill, which, combined with the virtual object generated by the first skill control, which is an attack skill and a defense skill, can achieve the effect of restricting the movement of the enemy virtual character while inflicting offensive damage to it.

[0091] In this embodiment 4, by providing a plurality of second skill controls with different target game skills and / or different game skill types of target game skills in the first skill control, it is convenient for players to independently select a specific skill or a target game skill of a specific type of skill to be used in combination with their skills. For example, assuming that the first target skill control and the second target skill control have different game skill types corresponding to the target game skills, for example, the first target skill control is a defensive skill and the second target skill control is an offensive skill, when the player generates an ice wall shelter through a first touch operation on the first skill control / the target direction sub-control in the first skill control, the player can also trigger an offensive skill at the target direction of the ice wall shelter through a touch operation on the second target skill control; of course, the defensive skill can also be triggered at the target direction of the ice wall shelter through a touch operation on the first target skill control, thereby improving the flexibility of the skill combination.

[0092] On the basis of the above-mentioned embodiment 4, it can also be combined with the above-mentioned embodiment 3 to form a first skill control, that is, the first skill control can include: a skill casting sub-control, a plurality of direction selection sub-controls in different directions and at least one second skill control.

[0093] In an optional embodiment of the present disclosure, for the aesthetic display of the first skill control and the convenience of player operation, when the first skill control simultaneously includes a skill casting sub-control, multiple direction selection sub-controls in different directions and at least one second skill control, the multiple direction selection sub-controls in different directions are displayed around the periphery of the skill casting sub-control, and the second skill control is displayed around the periphery of the multiple direction selection sub-controls in different directions.

[0094] For ease of understanding, we will combine Figure 4B Another display method of the first skill control is exemplified.

[0095] Figure 4BSchematically shows another display diagram of the bunker release control in this exemplary embodiment; Figure 4B As shown, the first skill control includes a skill casting sub-control 401, a plurality of direction selection sub-controls 4021-4024 in different directions, and two second skill controls, namely, a second skill control 4031 and a second skill control 4032. The direction selection controls 4021-4024 respectively represent the response areas of a plurality of directions to be selected (i.e., the response areas in the up, down, left, and right directions), and the plurality of direction selection sub-controls 4021-4024 in different directions are displayed around the periphery of the skill casting sub-control 401, while the second skill controls 4031 and 4032 are displayed around the periphery of the plurality of direction selection sub-controls 4021-4024 in different directions.

[0096] It should be understood that Figure 4B The number of controls of the second skill control shown in the figure is 2, which may also be any number, such as 1 or 3 or other numbers, and the embodiments of the present disclosure do not impose any special restrictions on this. Figure 4B The target game skills corresponding to the multiple second skill controls are different, and / or the game skill types of the target game skills are different. For example, it is assumed that the second skill control 4031 can be a "defense gain type" skill, for example, it can include game skills such as "regional shield" and "regional blood array"; the second skill control 4032 can be an "attack gain type" skill, such as "poison smoke" skill, "artillery bombing" skill, etc. In addition, multiple second skill controls can also represent a single game skill, for example, the second skill control 4031 can be a "regional shield" skill, and the second skill control 4032 can be a "poison smoke" skill.

[0097] Through the above embodiments, touch operations can be performed through the skill casting sub-control displayed in the first skill control, multiple direction selection sub-controls in different directions, and at least one second skill control, so that players can achieve different trigger effects based on the same control. At this time, the touch operations performed on each sub-control can be the same or different operation methods, thereby simplifying the first user interface while improving the convenience and efficiency of user operations.

[0098] After introducing the first skill control in different display forms as above, we will continue to focus on step S203, controlling the generation of a virtual object in the field of view of the first virtual character, and displaying a skill prompt area in the target direction of the virtual object; the skill prompt area is an area used to prompt the second virtual character to release the target game skill corresponding to the second skill control through the second terminal device.

[0099] The second virtual character is in the same game camp as the first virtual character, and the second virtual character is a virtual character configured with a target game skill. It should be understood that the game camp of the first virtual character may also include a virtual character that is not configured with a target game skill, and the corresponding terminal device may also display a skill prompt area, but the virtual character cannot cast the target game skill.

[0100] In an optional embodiment of the present disclosure, during the game, the player can control the generation of a virtual object in the field of view of the first virtual character and can also adjust the generation position of the virtual object. This will be described below in conjunction with specific embodiments.

[0101] Embodiment a: In an optional embodiment of the present disclosure, when executing the above step S203 and controlling the generation of a virtual object within the field of view of the first virtual character, the first terminal device can control the generation of a pre-constructed virtual object within the field of view of the first virtual object; in response to a sliding operation on the first user interface, adjust the field of view of the first virtual character and the position of the pre-constructed virtual object within the field of view; and generate a virtual object based on the position of the pre-constructed virtual object within the adjusted field of view.

[0102] Among them, the pre-constructed virtual object is a phantom of the virtual object generated in the game scene of the first user interface before the virtual object is constructed. The pre-constructed virtual object allows the player to adjust the position parameters before constructing the virtual object, so as to assist the player in constructing a virtual object that meets the player's requirements.

[0103] Exemplarily, the pre-constructed virtual object is different from the virtual object. Taking the virtual object as a virtual cover object as an example, the pre-constructed virtual object does not have the functions of the virtual cover object blocking the field of view, blocking attack damage, etc. And the position of the pre-constructed virtual object generated in the field of view area is editable. For example, the player can adjust the field of view of the first virtual character and the position of the pre-constructed virtual object in the field of view area by sliding the first user interface. After the player adjusts the position of the pre-constructed virtual object in the adjusted field of view area, it can be determined that the virtual object is generated.

[0104] Embodiment b: In another optional embodiment of the present disclosure, when the first skill control includes at least a plurality of direction selection sub-controls in different directions, the player can adjust the position of the pre-constructed virtual object through the plurality of direction selection sub-controls in different directions. That is, when the first terminal device executes the above step S301, it can control the generation of the pre-constructed virtual object in the field of view of the first virtual object; in response to the third touch operation on the target direction sub-control, the field of view of the first virtual character and the pre-constructed virtual object are controlled to adjust to the direction corresponding to the target direction sub-control, so as to generate the virtual object based on the position of the pre-constructed virtual object in the adjusted field of view.

[0105] The target direction sub-control is one of a plurality of direction selection sub-controls of different directions. The third touch operation is different from the first touch operation on the target direction sub-control. Through the first touch operation on the target direction sub-control, the first terminal device can determine the target direction based on the direction corresponding to the target direction sub-control; through the third touch operation on the target direction sub-control, the field of view of the first virtual character and the pre-constructed virtual object can be controlled to adjust to the direction corresponding to the target direction sub-control, so as to adjust the position of the pre-constructed virtual object in the game scene, so as to finally generate the final virtual object at a position satisfactory to the player.

[0106] It is understood that in any of the above embodiments, in order to distinguish the pre-built virtual object from the virtual object, the display transparency of the pre-built virtual object can be made greater than the transparency of the virtual object. It is understood that the virtual object is a physical object, and the transparency of the virtual object is usually configured to be 0.

[0107] Through the embodiments of the present disclosure, the player can generate a pre-constructed virtual object in advance when controlling the generation of a virtual object within the field of view of the first virtual object, and through the method of any of the above embodiments a or b, the player can flexibly adjust the position of the pre-constructed virtual object in the game scene, and then update the pre-constructed virtual object to a virtual object, which makes it easier for the player to accurately generate virtual objects, thereby improving the player's gaming experience.

[0108] Based on the above embodiment, in addition to adjusting the position of the pre-constructed virtual object, the player can also choose to generate a virtual object or cancel the generation of a virtual object. The following will explain it in conjunction with a specific embodiment.

[0109] In an optional embodiment of the present disclosure, the first skill control includes a skill casting sub-control and the first user interface also includes an attack control. When the first terminal device controls the generation of a pre-constructed virtual object in the field of view of the first virtual object, the first terminal device updates the control identifier of the attack control to the first control identifier of the skill casting sub-control; the first terminal device also updates the control identifier of the skill casting sub-control in the first skill control to the second control identifier of the cancel control.

[0110] If the first terminal device responds to the touch operation for the first control identifier, the virtual object is generated based on the position of the pre-built virtual object in the adjusted field of view. Conversely, if the first terminal device responds to the touch operation for the second control identifier, the pre-built virtual object is deleted.

[0111] The following will be combined Fig. 7A , Figure 7B The above-mentioned embodiments are described as examples.

[0112] Fig. 7A , Figure 7B Schematic diagrams of generating a pre-built virtual object in one of the exemplary embodiments are schematically shown respectively; Fig. 7A As shown, the first user interface includes a first skill control, and the first skill control includes a skill casting sub-control and an attack control 701. When the first terminal device responds to the control to generate a pre-built virtual object in the field of view of the first virtual object, refer to Figure 7B As shown, the control identifier of the attack control 701 in the first user interface is updated to the first control identifier 702 which is the same as the skill casting sub-control in the first skill control. In response to the touch operation on the first control identifier 702, the pre-constructed virtual object is updated to the virtual object, thereby generating the virtual object at the first position and completing the casting operation of the virtual object.

[0113] In addition, the player can cancel the currently executing virtual object casting operation and continue to combine Fig. 7A , Figure 7B For example, Fig. 7A As shown, when the first terminal device generates a pre-constructed virtual object in the field of view of the first virtual object in response to the control, the control identifier of the skill release sub-control in the first skill control is updated to the second control identifier 703 of the cancel control, so that the first terminal device responds to the touch operation on the second control identifier 703 and deletes the above-mentioned generated pre-constructed virtual object from the graphical user interface.

[0114] Furthermore, in the case where the first skill control includes multiple sub-controls, for example Figure 4A , Figure 4B, when the player performs a touch operation on any of the controls, it can be displayed differently. For ease of understanding, an example will be given below in combination with one of the above embodiments.

[0115] While executing step S202 and responding to the first touch operation on the target direction sub-control, determining the target direction based on the direction corresponding to the target direction sub-control, the first terminal device can also respond to the first touch operation on the target direction sub-control and display the target direction sub-control in a differentiated manner; and / or respond to the first touch operation on the response area of ​​the target direction sub-control and display the response area of ​​the target direction sub-control in a differentiated manner.

[0116] For ease of understanding, the following will be combined Figure 6 as well as Figure 4B Based on the first skill control shown, one of the differentiated display methods is exemplified.

[0117] Figure 6 A schematic diagram schematically shows one of the exemplary embodiments of the present invention for displaying the touch area in a differentiated manner; Figure 6 As shown, when the player performs the first touch operation on the downward direction selection subcontrol 4021, the direction selection subcontrol 4021 is displayed as a target direction subcontrol, or the response area of ​​the direction selection subcontrol 4021 is displayed in a differentiated manner. It can be understood that it can make part or all of the area of ​​the direction selection subcontrol 4021 be displayed in a differentiated manner, and the embodiments of the present disclosure do not impose any special restrictions on this. Similarly, when the first terminal device responds to the touch operation on the second skill control 4031, the second skill control 4031 is also highlighted ( Figure 6 not shown).

[0118] It should be explained that the response area of ​​the above-mentioned direction selection subcontrol 4021 can be larger than the area occupied by the direction selection subcontrol 4021, or smaller than or equal to the area occupied by the direction selection subcontrol 4021. The embodiment of the present disclosure does not impose any special restrictions on this.

[0119] In an optional embodiment, the differentiated display may be differentiated by at least one of the following methods: highlight differentiation, color differentiation, flashing, text, superimposed mask, etc. Figure 6 The method of displaying the direction selection sub-control 4021 in a differentiated manner is described by taking an overlay mask as an example, and the embodiment of the present disclosure does not impose any special limitation on this.

[0120] Through the above embodiments, due to Figure 6The direction selection control shown contains multiple selectable direction response areas, and the second skill control also contains multiple ones. By displaying the touch controls in a differentiated manner, players can view them intuitively and avoid misoperation.

[0121] Further, in the continuing focus step S203, for the case where the cover casting control includes multiple second skill controls, and the multiple second skill controls include at least a first target skill control and a second target skill control, in an optional embodiment of the present disclosure, in response to a fourth touch operation on the first target skill control, a skill prompt area is displayed in a first display mode in a target direction of the virtual object to prompt the second terminal device to control the second virtual character to release a target game skill corresponding to the first target skill control;

[0122] In response to the fifth touch operation on the second target skill control, a skill prompt area is displayed in the target direction of the virtual object in a second display mode to prompt the second terminal device to control the second virtual character to release the target game skill corresponding to the second target skill control.

[0123] The first display mode and the second display mode include at least one of the following differences:

[0124] Display color; fill method; display shape; area size.

[0125] For example, in order to facilitate friendly players to intuitively control the second virtual character to release the corresponding target game skill through the skill prompt area displayed in the user interface, the second skill controls with different touch controls may be displayed in different display forms.

[0126] The following example will take the first target skill control corresponding to the defense gain skill and the second target skill control corresponding to the attack skill as an example, and combine Figure 8 , Fig. 9 The display forms of the skill prompt areas for displaying the above-mentioned different types of game skills are respectively exemplified. Figure 8 A schematic diagram schematically shows one of the exemplary embodiments of the present invention in which a skill prompt area is displayed in a first display mode; Fig. 9 A schematic diagram schematically shows a method of displaying a skill prompt area in a second display mode in this exemplary embodiment; Figure 8 , 9 As shown, the skill prompt area generated for defense gain skills is displayed differently from the skill prompt area generated for attack skills, that is, the filling method is different.

[0127] Taking the different display colors as an example, the skill prompt area generated for the defense gain skills can be filled with red color, while the skill prompt area generated for the attack skills can be filled with green color. The other display methods are similar and will not be described in detail here.

[0128] Further, after the skill prompt area is generated and displayed based on the above step S203, in an optional embodiment of the present disclosure, the first terminal device displays skill prompt information in the skill prompt area in response to the distance between the second virtual character and the skill prompt area being less than a preset distance; or, in another optional embodiment of the present disclosure, the first terminal device displays skill prompt information at a target direction in the first user interface in response to the distance between the second virtual character and the skill prompt area being less than a preset distance.

[0129] Among them, the target direction is the direction where the skill prompt area is located, and the skill prompt information is used to prompt information based on the second virtual character releasing the target game skill corresponding to the second skill control in the skill prompt area.

[0130] Exemplarily, when the distance between the skill prompt area and the second virtual character is less than a preset distance, and the skill prompt area is displayed within the field of vision of the second virtual character, the skill prompt information can be directly displayed in the skill prompt area. When the distance between the skill prompt area and the second virtual character is less than a preset distance, but the skill prompt area is not displayed within the field of vision of the second virtual character, the skill prompt information can be displayed in the corresponding target direction so that the player can adjust the field of vision of the second virtual character to assist the first virtual character in releasing a skill combination.

[0131] In this embodiment, the preset distance can be used to screen out friendly players who are close to the constructed virtual object, so as to provide prompt information for releasing the combined skill to the friendly players. For example, when a skill prompt area appears in the field of view of the second virtual character controlled by the friendly player, the skill prompt information can be directly displayed in the skill prompt area.

[0132] For example, refer to Fig.10 When a skill prompt area appears in the field of vision of the second virtual character, the skill prompt information of "request to cast a defensive skill" can be directly displayed in the skill prompt area.

[0133] Based on the above embodiment, the method provides a first skill control in the first user interface, so that when the player needs the friendly player to cooperate in releasing skills, only the first skill control needs to be triggered, and a virtual object can be generated in the field of view of the first virtual character, and based on the visual display of the skill prompt area in the determined target direction, the friendly player can intuitively see the specific game skill that the player needs to cooperate in releasing and the location of releasing the game skill according to the skill prompt area, thereby overcoming the technical problem of time consumption caused by the need for text or voice communication between multiple players in the same game camp in the relevant technical solutions, and then reducing the time cost of communication for teammates to cooperate in releasing skills, and improving the technical effect of multi-player cooperation in releasing game skills. In addition, the method can improve the timeliness and accuracy of information transmission by visually displaying the skill prompt area, avoid the problem of players' understanding of the skill cooperation release plan due to voice / text communication, or the problem of skill release errors caused by memory bias, thereby achieving the technical effect of improving the efficiency of skill casting and the accuracy of skill casting between teams.

[0134] Furthermore, the disclosed embodiment also provides a method for controlling game skills.

[0135] Fig.11 A flowchart of a method for controlling gaming skills applied to a second terminal device in one of the exemplary embodiments is schematically shown. This embodiment is illustrated by taking the second terminal device among multiple terminal devices as the execution subject as an example, and the second terminal device is a terminal device other than the first terminal device in the same game team that has the target gaming skills. It can be the local terminal device mentioned above, or it can be a client device in the cloud interaction system mentioned above. A second user interface is provided by the second terminal device, and the second user interface includes at least part of the game scene and a second virtual character in the game scene. The game scene included in the second user interface and the game scene included in the first user interface shown above belong to the same or different parts of the same game scene. Reference Fig.11 As shown, the specific implementation process of the method includes the following steps S1101-S1102:

[0136] Step S1101: Display a virtual object and a skill prompt area in a target direction of the virtual object in a second user interface.

[0137] Among them, the virtual object is created in the game scene in response to the first skill release information of the first terminal device, and the first skill release information is information generated by the first terminal device in response to the first touch operation on the first skill control.

[0138] Step S1102: In response to the distance between the second virtual character and the skill prompt area being less than a preset distance, the second virtual object is controlled to cast a target game skill matching the second skill control in the first terminal device in the skill prompt area.

[0139] The first virtual character controlled by the first terminal device and the second virtual character controlled by the second terminal device belong to the same game camp. It should be explained that in this embodiment, the first terminal device can execute any of the above embodiments that can be executed with the first terminal device as the execution subject, and the embodiments of the present disclosure are not described in detail here.

[0140] In the above Fig.11 In the illustrated embodiment, a virtual object and a skill prompt area in the target direction of the virtual object are displayed in the second user interface; wherein the virtual object is created in the game scene in response to the first skill release information of the first terminal device, and the first skill release information is information generated by the first terminal device in response to the first touch operation on the first skill control; in response to the distance between the second virtual character and the skill prompt area being less than the preset distance, the second virtual object is controlled to cast the target game skill matching the second skill control in the first terminal device in the skill prompt area; the first virtual character and the second virtual character belong to the same game camp. The method generates a virtual object by the first touch operation on the first skill control, and also displays the skill prompt area in the target direction of the virtual object. The player can obtain the skill coordination requirements of the first virtual character in the same game camp in time through the skill prompt area, thereby improving the timeliness and effectiveness of information transmission. It is also possible to accurately obtain the specific game skills released and the location area of ​​the game skills released according to the displayed skill prompt area without having to communicate with teammates by voice / text, thereby reducing the communication cost between teammates, improving the efficiency of skill casting, and improving the accuracy of skill casting.

[0141] The above-mentioned Fig.11 Each step is described in detail.

[0142] In an optional embodiment of the present disclosure, the second terminal device displays a virtual object in a second user interface in response to receiving the second skill release information from the first terminal device.

[0143] The second skill release information is information generated by the first terminal device in response to the second touch operation on the first skill control. That is, the first terminal device generates a virtual object in the game scene in response to the second touch operation on the first skill control, and the game server synchronizes it to the second terminal device. For example, the player of the first terminal device releases an ice wall shelter at the door of a house, and when the house appears in the field of view of the player of the second terminal device, an ice wall shelter will be synchronously displayed at the door of the house.

[0144] Exemplarily, in response to a first touch operation on a first skill control, the first terminal device generates a virtual object on the first user interface and also generates second skill release information to be sent to the second terminal device, or synchronized to the second terminal device through a server. Upon receiving the second skill release information from the first terminal device, the second terminal device can synchronously display the virtual object at the same position in the second user interface. For example, when synchronously displaying a virtual object in the second user interface, the display position of the virtual object is determined based on the first virtual object. For example, the position of the generated virtual object is (x: 12, y: 56, z: 163), and accordingly, the position displayed in the second user interface is also (x: 12, y: 56, z: 163).

[0145] It is understandable that if the virtual object generated by the first virtual device has a certain existence time limit and does not appear in the field of view of the second virtual object within the existence time limit, the same position will no longer appear in the field of view of the second virtual object.

[0146] In addition, in order to further enhance the prompt, the second terminal device can also highlight the third skill control matching the target game skill in the second user interface in response to the distance between the second virtual character and the skill prompt area being less than a preset distance.

[0147] By highlighting the third skill control that matches the target game skill, players can be reminded that they can cast the target game skill corresponding to the third skill control to the skill prompt area to combine it with the virtual object constructed by the first terminal device, thereby enhancing the teamwork effect within the same game camp.

[0148] For ease of understanding, continue to refer to Fig.12 When the second visual field of the second virtual character includes a skill prompt area, the third skill control 1201 may be highlighted. Fig.12 The skill prompt information is "request to cast a defensive skill", and the game skill corresponding to the third skill control 1201 is a defensive skill. The player can combine and cast the game skill with the first virtual character in the skill prompt area.

[0149] In an optional embodiment of the present disclosure, in response to the second visual field interval of the second virtual character including a skill prompt area, skill prompt information is displayed in the skill prompt area, wherein the skill prompt information is used to prompt and control the second virtual character to cast a game skill corresponding to the third skill control in the skill prompt area.

[0150] Exemplarily, when the second visual field of the second virtual character includes a skill prompt area, skill prompt information is displayed in the skill prompt area, for example, referring to Fig.12 As shown, in Fig.12 When the second visual field of the second virtual character shown contains a skill prompt area, a skill prompt message of "request to cast a defensive skill" is displayed in the skill prompt area. The skill prompt message can further enhance the coordination between cover skills and other types of skills, thereby increasing the skill stacking effect and improving the team's game winning rate.

[0151] It is understandable that when the second visual field of the second virtual character does not include the skill prompt area, but the second virtual character is close to the first virtual character that casts the virtual object, the skill prompt area can be determined based on the following example: Fig.12 In the manner shown, an auxiliary orientation mark is displayed between the skill prompt area and the current position of the first virtual character to guide movement toward the skill prompt area, thereby coordinating the performance of game skills.

[0152] In order to implement the above-mentioned method for controlling game skills, an embodiment of the present disclosure provides a device for controlling game skills. The device provides a first user interface through a first terminal device, and the first user interface includes at least part of the game scene and a first virtual character in the game scene. Fig.13 A schematic architecture diagram of a control device for a game skill is schematically shown.

[0153] The control device 1300 of the game skill includes a control display module 1301, a direction determination module 1302 and a prompt area display module 1303. The control display module 1301 is used to display the first skill control in the first user interface; the direction determination module 1302 is used to respond to the first touch operation on the first skill control and determine the target direction according to the first touch operation; the prompt area display module 1303 is used to control the generation of a virtual object in the field of view of the first virtual character and display a skill prompt area in the target direction of the virtual object; the skill prompt area is an area for prompting the second virtual character to release the target game skill corresponding to the second skill control through the second terminal device, and the first virtual character and the second virtual character belong to the same game camp.

[0154] Optionally, the prompt area display module 1303 can also be used to generate a virtual object in the field of view of the first virtual character in response to a second touch operation on the first skill control.

[0155] Optionally, the prompt area display module 1303 is used to generate a virtual object in the field of view of the first virtual character in response to a second touch operation on the skill casting sub-control.

[0156] Optionally, the prompt area display module 1303 is used to control the generation of a pre-constructed virtual object in the field of view of the first virtual object; in response to a sliding operation on the first user interface, adjust the field of view of the first virtual character and the position of the pre-constructed virtual object in the field of view; and generate a virtual object based on the position of the pre-constructed virtual object in the adjusted field of view.

[0157] Optionally, the first skill control includes multiple direction selection sub-controls in different directions, and the direction determination module 1302 is specifically used to respond to the first touch operation on the target direction sub-control and determine the target direction based on the direction corresponding to the target direction sub-control; the prompt area display module 1303 is used to control the generation of a pre-constructed virtual object in the field of view of the first virtual object; in response to the third touch operation on the target direction sub-control, the field of view of the first virtual character and the pre-constructed virtual object are controlled to be adjusted to the direction corresponding to the target direction sub-control, so as to generate a virtual object based on the position of the pre-constructed virtual object in the adjusted field of view; the target direction sub-control is one of the multiple direction selection sub-controls in different directions.

[0158] Optionally, the device may also include a differentiated display module, which is used to differentiate the display of the target direction sub-control in response to a first touch operation on the target direction sub-control; and / or, in response to a first touch operation on the response area of ​​the target direction sub-control, differentiate the display of the response area of ​​the target direction sub-control.

[0159] Optionally, the first skill control includes a skill casting sub-control and the first user interface also includes an attack control. The device may also include an identification update module, which is used to update the control identification of the attack control to the first control identification of the skill casting sub-control; a prompt area display module 1303 is used to generate a virtual object based on the position of a pre-constructed virtual object in the adjusted field of view in response to a touch operation on the first control identification.

[0160] Optionally, the device may also include an object deletion module, an identifier update module for updating the control identifier of the skill casting sub-control in the first skill control to a second control identifier of the cancel control; the object deletion module is used to delete the pre-constructed virtual object in response to a touch operation on the second control identifier.

[0161] Optionally, the first skill control includes multiple second skill controls, and the multiple second skill controls include at least a first target skill control and a second target skill control. The prompt area display module 1303 is specifically used to respond to the fourth touch operation on the first target skill control, and display the skill prompt area in the first display mode in the target direction of the virtual object to prompt the second terminal device to control the second virtual character to release the target game skill corresponding to the first target skill control; respond to the fifth touch operation on the second target skill control, and display the skill prompt area in the second display mode in the target direction of the virtual object to prompt the second terminal device to control the second virtual character to release the target game skill corresponding to the second target skill control; the first display mode and the second display mode include at least one of the following differences: display color; fill mode; display shape; area size.

[0162] Optionally, the target game skills corresponding to the multiple second skill controls are different, and / or the game skill types of the target game skills are different.

[0163] Optionally, the device also includes an information display module, which is used to display skill prompt information in the skill prompt area in response to the distance between the second virtual character and the skill prompt area being less than a preset distance, or to display skill prompt information in the target direction of the second virtual character; wherein the target direction is the direction where the skill prompt area is located, and the skill prompt information is used to prompt information based on the target game skill corresponding to the second skill control released by the second virtual character in the skill prompt area.

[0164] The gaming skill control device 1300 provided in the embodiments of the present disclosure may execute the technical solution of the gaming skill control method in any of the above-mentioned embodiments. Its implementation principle and beneficial effects are similar to those of the gaming skill control method. Please refer to the implementation principle and beneficial effects of the gaming skill control method, and no further details will be given here.

[0165] Furthermore, in order to implement the above-mentioned method for controlling game skills, an embodiment of the present disclosure provides a device for controlling game skills. The device provides a second user interface through a second terminal device, and the second user interface includes at least part of the game scene and a second virtual character in the game scene. Fig.14 A schematic architecture diagram of a control device for a game skill is schematically shown.

[0166] The control device 1400 of the game skill includes a display module 1401 and a skill casting module 1402. The display module 1401 is used to display a virtual object and a skill prompt area in the target direction of the virtual object in the second user interface; wherein the virtual object is created in the game scene in response to the first skill release information of the first terminal device, and the first skill release information is information generated by the first terminal device in response to the first touch operation on the first skill control; the skill casting module 1402 is used to control the second virtual object to cast the target game skill matching the second skill control in the first terminal device in the skill prompt area in response to the distance between the second virtual character and the skill prompt area being less than a preset distance; the first virtual character and the second virtual character belong to the same game camp.

[0167] Optionally, the display module 1401 can also be used to display a virtual object in a second user interface in response to receiving second skill release information from the first terminal device; the second skill release information is information generated by the first terminal device in response to a second touch operation on the first skill control.

[0168] Optionally, the device may further include a control display module, which is used to highlight a third skill control matching the target game skill in the second user interface in response to the distance between the second virtual character and the skill prompt area being less than a preset distance.

[0169] Optionally, the device may also include a prompt information display module, which is used to display skill prompt information in the skill prompt area in response to the distance between the second virtual character and the skill prompt area being less than a preset distance, and the skill prompt information is used to prompt and control the second virtual character to cast a target game skill corresponding to a third skill control in the skill prompt area.

[0170] The gaming skill control device 1400 provided in the embodiments of the present disclosure may execute the technical solution of the gaming skill control method in any of the above-mentioned embodiments, and its implementation principle and beneficial effects are similar to those of the gaming skill control method. Please refer to the implementation principle and beneficial effects of the gaming skill control method, and no further details will be given here.

[0171] In an exemplary embodiment of the present disclosure, a computer-readable storage medium is also provided, on which a program product capable of implementing the above method of the present specification is stored. In some possible implementations, various aspects of the present invention may also be implemented in the form of a program product, which includes a program code, and when the program product is run on a terminal device, the program code is used to enable the terminal device to execute the steps according to various exemplary embodiments of the present invention described in the above "Exemplary Method" section of the present specification.

[0172] The program product for implementing the above method according to an embodiment of the present invention may adopt a portable compact disc read-only memory (CD-ROM) and include program code, and may be run on a terminal device, such as a personal computer. However, the program product of the present invention is not limited thereto, and in this document, a readable storage medium may be any tangible medium containing or storing a program, which may be used by or in combination with an instruction execution system, an apparatus or a device.

[0173] The program product may adopt any combination of one or more readable media. The readable medium may be a readable signal medium or a readable storage medium. The readable storage medium may be, for example, but not limited to, an electrical, magnetic, optical, electromagnetic, infrared, or semiconductor system, device or device, or any combination of the above. More specific examples (non-exhaustive list) of readable storage media include: an electrical connection with one or more wires, a portable disk, a hard disk, a random access memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disk read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the above.

[0174] Computer readable signal media may include data signals propagated in baseband or as part of a carrier wave, in which readable program code is carried. Such propagated data signals may take a variety of forms, including but not limited to electromagnetic signals, optical signals, or any suitable combination of the above. Readable signal media may also be any readable medium other than a readable storage medium, which may send, propagate, or transmit a program for use by or in conjunction with an instruction execution system, apparatus, or device.

[0175] The program code contained on the readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wired, optical cable, radio frequency (RF), etc., or any suitable combination of the foregoing.

[0176] Program code for performing the operations of the present invention may be written in any combination of one or more programming languages, including object-oriented programming languages ​​such as Java, C++, etc., and conventional procedural programming languages ​​such as "C" or similar programming languages. The program code may be executed entirely on the user computing device, partially on the user device, as a separate software package, partially on the user computing device and partially on a remote computing device, or entirely on a remote computing device or server. In the case of a remote computing device, the remote computing device may be connected to the user computing device through any type of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or may be connected to an external computing device (e.g., via the Internet using an Internet Service Provider).

[0177] In an exemplary embodiment of the present disclosure, an electronic device capable of implementing the above method is also provided. It will be appreciated by those skilled in the art that various aspects of the present invention may be implemented as a system, method or program product. Therefore, various aspects of the present invention may be specifically implemented in the following forms, namely: a complete hardware implementation, a complete software implementation (including firmware, microcode, etc.), or an implementation combining hardware and software aspects, which may be collectively referred to herein as a "circuit", "module" or "system".

[0178] Refer to the following Fig.15 15 to 16. An electronic device 1500 according to this embodiment of the present invention is described. Fig.15 The electronic device 1500 shown is merely an example and should not limit the functions and scope of use of the embodiments of the present invention.

[0179] like Fig.15 As shown, the electronic device 1500 is in the form of a general computing device. The components of the electronic device 1500 may include, but are not limited to: the at least one processing unit 1510, the at least one storage unit 1520, a bus 1530 connecting different system components (including the storage unit 1520 and the processing unit 1510), and a display unit 1540.

[0180] The storage unit stores program codes, which can be executed by the processing unit 1510, so that the processing unit 1510 executes the steps of various exemplary embodiments of the present invention described in the above “Exemplary Method” section of this specification. For example, the processing unit 1510 can execute Figure 2 Steps S201 to S203 shown in FIG. Fig.11 Steps S1101 to S1102 shown in FIG.

[0181] The storage unit 1520 may include a readable medium in the form of a volatile storage unit, such as a random access storage unit (RAM) 15201 and / or a cache storage unit 15202, and may further include a read-only storage unit (ROM) 15203. The storage unit 1520 may also include a program / utility 15204 having a set (at least one) of program modules 15205, such program modules 15205 include but are not limited to: an operating system, one or more application programs, other program modules, and program data, each of which or some combination may include the implementation of a network environment. The bus 1530 may represent one or more of several types of bus structures, including a storage unit bus or storage unit controller, a peripheral bus, a graphics acceleration port, a processing unit, or a local bus using any of a variety of bus structures.

[0182] The electronic device 1500 may also communicate with one or more external devices 2000 (e.g., keyboards, pointing devices, Bluetooth devices, etc.), may also communicate with one or more devices that enable a user to interact with the electronic device 1500, and / or communicate with any device that enables the electronic device 1500 to communicate with one or more other computing devices (e.g., routers, modems, etc.). Such communication may be performed via an input / output (I / O) interface 1550. Furthermore, the electronic device 1500 may also communicate with one or more networks (e.g., a local area network (LAN), a wide area network (WAN), and / or a public network, such as the Internet) via a network adapter 1560. As shown, the network adapter 1560 communicates with other modules of the electronic device 1500 via a bus 1530. It should be understood that, although not shown in the figure, other hardware and / or software modules may be used in conjunction with the electronic device 1500, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, disk arrays (Redundant Arrays of Independent Disks, RAID) systems, tape drives, and data backup storage systems.

[0183] Through the description of the above implementation, it is easy for those skilled in the art to understand that the example implementation described here can be implemented by software, or by software combined with necessary hardware. Therefore, the technical solution according to the implementation of the present disclosure can be embodied in the form of a software product, which can be stored in a non-volatile storage medium (which can be a CD-ROM, a USB flash drive, a mobile hard disk, etc.) or on a network, including several instructions to enable a computing device (which can be a personal computer, a server, a terminal device, or a network device, etc.) to execute the method according to the implementation of the present disclosure.

[0184] In addition, the above-mentioned figures are only schematic illustrations of the processes included in the method according to an exemplary embodiment of the present invention, and are not intended to be limiting. It is easy to understand that the processes shown in the above-mentioned figures do not indicate or limit the time sequence of these processes. In addition, it is also easy to understand that these processes can be performed synchronously or asynchronously, for example, in multiple modules.

[0185] It should be noted that, although several modules or units of the device for action execution are mentioned in the above detailed description, this division is not mandatory. In fact, according to the embodiments of the present disclosure, the features and functions of two or more modules or units described above can be embodied in one module or unit. On the contrary, the features and functions of one module or unit described above can be further divided into multiple modules or units to be embodied.

[0186] Those skilled in the art will readily appreciate other embodiments of the present disclosure after considering the specification and practicing the invention disclosed herein. This application is intended to cover any variations, uses, or adaptations of the present disclosure that follow the general principles of the present disclosure and include common knowledge or customary technical means in the art that are not disclosed in the present disclosure. The specification and examples are to be considered as exemplary only, and the true scope and spirit of the present disclosure are indicated by the claims.

[0187] It should be understood that the present disclosure is not limited to the exact structures that have been described above and shown in the drawings, and that various modifications and changes may be made without departing from the scope thereof. The scope of the present disclosure is limited only by the appended claims.

Claims

1. A method for controlling game skills, characterized in that: The method includes providing a first user interface through a first terminal device, wherein the first user interface includes at least a portion of a game scene and a first virtual character located in the game scene. displaying a first skill control in the first user interface; In response to a first touch operation on the first skill control, determining a target direction according to the first touch operation; Control the generation of a virtual object in the field of view of the first virtual character, and display a skill prompt area in the target direction of the virtual object; the skill prompt area is an area used to prompt the second virtual character to release the target game skill corresponding to the second skill control through the second terminal device, and the first virtual character and the second virtual character belong to the same game camp.

2. The method according to claim 1, characterized in that The method further comprises: In response to a second touch operation on the first skill control, the virtual object is generated in the field of view of the first virtual character.

3. The method according to claim 2, characterized in that The first skill control includes at least a skill casting sub-control, and the generating of the virtual object in the field of view of the first virtual character in response to the second touch operation on the first skill control includes: In response to a second touch operation on the skill-casting sub-control, the virtual object is generated in the field of view of the first virtual character.

4. The method according to claim 1, characterized in that The controlling of generating a virtual object in a field of view of the first virtual character includes: Controlling generation of a pre-built virtual object in a field of view of the first virtual object; In response to a sliding operation on the first user interface, adjusting a field of view of the first virtual character and a position of the pre-constructed virtual object in the field of view; The virtual object is generated based on the position of the pre-constructed virtual object in the adjusted field of view.

5. The method according to claim 1, characterized in that The first skill control includes a plurality of direction selection sub-controls in different directions, and the step of responding to a first touch operation on the first skill control and determining a target direction according to the first touch operation includes: In response to a first touch operation on a target direction sub-control, determining the target direction based on a direction corresponding to the target direction sub-control; The controlling of generating a virtual object in the field of view of the first virtual character includes: Controlling generation of a pre-built virtual object in a field of view of the first virtual object; In response to a third touch operation on the target direction sub-control, the field of view area of ​​the first virtual character and the pre-constructed virtual object are controlled to be adjusted to a direction corresponding to the target direction sub-control, so as to generate the virtual object based on the position of the pre-constructed virtual object in the adjusted field of view area; the target direction sub-control is one of the direction selection sub-controls of the multiple different directions.

6. The method according to claim 5, characterized in that The method further comprises: In response to a first touch operation on the target direction sub-control, the target direction sub-control is displayed in a differentiated manner; and / or, in response to a first touch operation on a response area of ​​the target direction sub-control, the response area of ​​the target direction sub-control is displayed in a differentiated manner.

7. The method according to claim 4 or 5, characterized in that: The first skill control includes a skill casting sub-control and the first user interface also includes an attack control, and the method further includes: Update the control identifier of the attack control to the first control identifier of the skill casting sub-control; In response to the touch operation for the first control identifier, the virtual object is generated based on the position of the pre-constructed virtual object in the adjusted field of view.

8. The method according to claim 7, characterized in that The method further comprises: Updating the control identifier of the skill casting sub-control in the first skill control to the second control identifier of the cancel control; In response to a touch operation on the second control identifier, the pre-constructed virtual object is deleted.

9. The method according to claim 1, characterized in that: The first skill control includes a plurality of second skill controls, the plurality of second skill controls include at least a first target skill control and a second target skill control, and the displaying of a skill prompt area in the target direction of the virtual object includes: In response to a fourth touch operation on the first target skill control, displaying the skill prompt area in a first display mode in a target direction of the virtual object to prompt the second terminal device to control the second virtual character to release a target game skill corresponding to the first target skill control; In response to a fifth touch operation on the second target skill control, displaying the skill prompt area in a second display mode in a target direction of the virtual object to prompt the second terminal device to control the second virtual character to release the target game skill corresponding to the second target skill control; The first display mode and the second display mode include at least one of the following differences: Display colors; Filling method; Display shape; Region size.

10. The method according to claim 9, characterized in that The target game skills corresponding to the multiple second skill controls are different, and / or the game skill types of the target game skills are different.

11. The method according to claim 1, characterized in that: The method further comprises: In response to the distance between the second virtual character and the skill prompt area being less than a preset distance, skill prompt information is displayed in the skill prompt area, or skill prompt information is displayed in a target direction of the second virtual character; wherein the target direction is the direction where the skill prompt area is located, and the skill prompt information is used to prompt information based on the target game skill corresponding to the second skill control released by the second virtual character in the skill prompt area.

12. A method for controlling game skills, characterized in that: The second terminal device provides a second user interface, wherein the second user interface includes at least a portion of a game scene and a second virtual character located in the game scene, and the method includes: Displaying a virtual object and a skill prompt area in a target direction of the virtual object in the second user interface; wherein the virtual object is created in the game scene in response to first skill release information of the first terminal device, and the first skill release information is information generated by the first terminal device in response to a first touch operation on a first skill control; In response to the distance between the second virtual character and the skill prompt area being less than a preset distance, the second virtual object is controlled to cast a target game skill matching a second skill control in the first terminal device in the skill prompt area.

13. The method according to claim 12, characterized in that The method further comprises: In response to receiving second skill release information from the first terminal device, the virtual object is displayed in the second user interface; the second skill release information is information generated by the first terminal device in response to a second touch operation on the first skill control.

14. The method according to claim 12, characterized in that The method further comprises: In response to the distance between the second virtual character and the skill prompt area being less than the preset distance, a third skill control in the second user interface that matches the target game skill is highlighted.

15. The method according to claim 14, characterized in that The method further comprises: In response to the distance between the second virtual character and the skill prompt area being less than the preset distance, skill prompt information is displayed in the skill prompt area, and the skill prompt information is used to prompt and control the second virtual character to cast the target game skill corresponding to the third skill control in the skill prompt area.

16. A device for controlling game skills, characterized in that: A first user interface is provided through a first terminal device, wherein the first user interface includes at least a portion of a game scene and a first virtual character located in the game scene, and the apparatus includes: A control display module, configured to display a first skill control in the first user interface; a direction determination module, configured to respond to a first touch operation on the first skill control and determine a target direction according to the first touch operation; A prompt area display module is used to control the generation of a virtual object in the field of view of the first virtual character, and to display a skill prompt area in the target direction of the virtual object; the skill prompt area is an area used to prompt the second virtual character to release a target game skill corresponding to a second skill control through a second terminal device, and the first virtual character and the second virtual character belong to the same game camp.

17. A device for controlling game skills, characterized in that: The second terminal device provides a second user interface, wherein the second user interface includes at least a portion of a game scene and a second virtual character located in the game scene, and the apparatus includes: A display module, configured to display a virtual object and a skill prompt area in a target direction of the virtual object in the second user interface; wherein the virtual object is created in the game scene in response to first skill release information of the first terminal device, and the first skill release information is information generated by the first terminal device in response to a first touch operation on a first skill control; A skill casting module is used to control the second virtual object to cast a target game skill matching the second skill control in the first terminal device in the skill prompt area in response to the distance between the second virtual character and the skill prompt area being less than a preset distance.

18. A computer-readable storage medium having a computer program stored thereon, characterized in that: When the computer program is executed by a processor, the method for controlling the gaming skill described in any one of claims 1 to 15 is implemented.

19. An electronic device, characterized in that: include: processor; as well as A memory, configured to store executable instructions of the processor; Wherein, the processor is configured to execute the gaming skill control method according to any one of claims 1 to 15 by executing the executable instructions.

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