Immersive science and education method and system based on Internet

By collecting subject data, formulating personalized learning plans and pushing interest subject content in online teaching, the problems of low learning supervision and teaching quality in existing online teaching methods are solved, and personalized teaching and efficient learning management are achieved.

CN119884372APending Publication Date: 2025-04-25SHENZHEN MINGTUO IND CO LTD
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Patent Information

Application Number
CN202411992830.7
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-12-31
Publication Date
2025-04-25

AI Technical Summary

Technical Problem

The existing online teaching methods are difficult to timely discover problems and shortcomings of students with poor independent learning ability. The teaching is single and the lack of effective learning supervision and guidance, resulting in low quality and efficiency of education.

Method used

By collecting data from various disciplines for database classification, formulating learning plans, setting preset times and playback content, using big data to push short videos of interested subjects according to learners' preferences, counting learning time and content, formulating assessment and grading papers, and screening teaching resources through creator centers and search channels.

Benefits of technology

It realizes personalized teaching, improves learning interest and teaching quality, provides remote supervision and learning management, and improves the quality and efficiency of science and education.

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Abstract

The invention relates to the technical field of teaching systems, in particular to an internet-based immersive science and education method and system. The method comprises the following steps: collecting data of various subjects and then carrying out database classification, wherein the database classification comprises main class subject classification and interest subject classification; a learning plan is made, playing content of a specific subject is set in preset time, playing devices are arranged in multiple sites, and when the preset time is up, one or more playing devices can be selected according to requirements to conduct playing work at the same time; pushing the playing content of the interested subject to the learner in the form of a short video through big data according to the preference of the learner beyond the preset time; and counting the online learning time and the learned content of the learner, and formulating an examination paper according to the learned content. Through the method, the user can learn in different sites, meanwhile, the method can improve the learning efficiency and interest of the user, and the science and education quality is greatly improved.
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Description

Technical Field

[0001] The present invention relates to the technical field of teaching systems, and in particular to an immersive science and education method and system based on the Internet. Background Art

[0002] Internet teaching is a way of learning knowledge in a network environment. Compared with classroom teaching, teaching in a network environment can reflect the dominant position of students, which is conducive to cultivating interest, inspiring and inducing, and truly mobilizing students' enthusiasm, initiative and creativity in participating in teaching. Students can learn independently, control the pace and content of their own learning, leave a certain amount of time and space for their own thinking, and can also repeat the learning of a certain event to strengthen the learning effect.

[0003] Teaching in an online environment emphasizes individualization, which completely changes the past single "listening to reports in the Great Hall" classroom teaching model, making it more in line with the laws of pedagogy and more adaptable to various learning situations and differences among students. According to the statistics of students' performance in completing teaching objectives, and in view of their differences in knowledge level, comprehension ability, and application ability, we can fully utilize the advantages of online teaching, by setting different scenarios, demonstrating different examples, raising different questions, conducting different inspirations, providing different methods, and making different requirements, so that students at different levels have the opportunity to complete teaching tasks.

[0004] However, for students with poor independent learning ability, the current online teaching method also has great limitations. Traditional online classes are not good at discovering students' problems and shortcomings in a timely manner, and the teaching is monotonous. At the same time, most parents are busy with work and cannot accompany their children throughout the learning process. There is a lack of effective learning supervision and guidance, and the quality and efficiency of education are low. Summary of the invention

[0005] In order to solve the above problems, in a first aspect, the present invention provides an immersive science and education method based on the Internet, comprising:

[0006] After collecting data from various disciplines, database classification is performed. Database classification includes main discipline classification and interest discipline classification;

[0007] Make a study plan, set the playback content of a specific subject within the preset time, and set up playback devices in multiple venues. When the preset time arrives, one or more playback devices can be selected according to needs to play at the same time;

[0008] Outside the scheduled time, the content of the subjects of interest is pushed to learners in the form of short videos based on their preferences through big data;

[0009] Statistics are collected on learners’ online learning time and the content they have learned, and assessment scores are formulated based on the content they have learned.

[0010] According to the first aspect, in a preferred embodiment, collecting various subject data includes:

[0011] Establish a creator center, where creators can upload teaching content to the database. At the same time, creators can preliminarily classify the uploaded teaching content. The database will classify the preliminarily classified teaching content into main subjects and interest subjects;

[0012] Establish a search channel through which specific content in the database can be retrieved. The search scope includes subject classification, creator evaluation score, page views, and playback clicks.

[0013] According to the first aspect, in a preferred embodiment, formulating a learning plan includes:

[0014] Set multiple users, one of whom can set a preset time and set the content to be played during the preset time, and send a notification to other users at the same time; other users can choose the playback device in their venue to play according to their needs or set the playback device to automatically play the content when the preset time is reached. After the playback action starts, the data of other users will be fed back to the user who set the preset time;

[0015] Users who set a preset time can watch the dynamics of the playback environment in real time through the camera device, and can communicate with other users through the microphone device;

[0016] The playback device uses a smart whiteboard or smart laboratory kit with a smart stylus, or with a smart robot to display the playback content.

[0017] According to the first aspect, in a preferred embodiment, setting the preset time includes setting a time stage selection, a duration of a playback process, and a selection of playback content;

[0018] The setting of the playback content includes setting the playback content within a preset time, and setting a reserved question-answering time after the playback content is finished.

[0019] According to the first aspect, in a preferred embodiment, before collecting various subject data, a user verification database is established;

[0020] Establishing a user authentication database includes:

[0021] The login end includes login port, identity authentication, permission acquisition, and permission level authentication. First, information will be entered through the login port, and identity authentication will be performed through face recognition, account password login, or fingerprint login;

[0022] Users log in using their identity information and obtain corresponding permissions after logging in. After logging in, they can publish their creations, communicate with other users, set teaching plans, and after obtaining permissions, they can conduct video surveillance and voice communication with other users.

[0023] According to the first aspect, in a preferred implementation, data from various disciplines are collected and imported into a scientific and technological resource center, a digital library, and a university document sharing center. The scientific and technological resource center, the digital library, and the university document sharing center are all connected to a search engine signal. In actual use, the corresponding data can be quickly obtained through the search engine.

[0024] According to the first aspect, in a preferred embodiment, formulating the assessment paper includes:

[0025] Different levels of test papers are formulated according to the user's online learning time, and users can get assessment scores after submitting the answer sheets;

[0026] The system can classify users into levels, including grading the test papers of learners and publishers of works, and also conduct a comprehensive assessment of the views and clicks of publishers of works.

[0027] According to the first aspect, in a preferred embodiment, a user dynamic collection module is provided, and the dynamic collection module is used to collect the user's attention data.

[0028] After obtaining permission, the camera can be used to capture the user's movements during the learning and playback process. By capturing the user's eye movements, body movements, and response movements, when the user becomes inattentive or tired, the system will notify the user who has set the preset time.

[0029] In a second aspect, the present invention further provides an immersive science and education system based on the Internet, comprising: a collection module for collecting science and education resources and establishing a science and education resource database;

[0030] The classification module is used to classify the playback content in the database and generate knowledge point labels;

[0031] The setting module is used to set the preset time and the selection of the playback content;

[0032] The first acquisition module is used to obtain the current answer data and historical answer data of the user to the preset questionnaire;

[0033] An evaluation module, used to evaluate knowledge mastery and user interest direction based on the current answer data and the historical answer data;

[0034] The second acquisition module is used to acquire the user's dynamic behavior;

[0035] A style classification module is used to obtain user categories based on the dynamic behavior and preset features; a construction module is used to construct a knowledge graph based on the science and education resource database, knowledge point labels, grade labels and knowledge mastery;

[0036] The matching module is used to match the knowledge graph according to user information and obtain similar sub-graphs;

[0037] A collection module, used to collect the user's real-time body posture and facial dynamics;

[0038] A first calculation module, configured to calculate the user interest degree according to the user category, the associated resources, the resource similarity calculation formula and the user interest degree calculation formula;

[0039] A second calculation module, configured to calculate the scientific and educational resource tendency based on the user's interest and credibility;

[0040] A third calculation module, used for calculating a trend threshold based on the scientific and educational resource tendency and the threshold formula;

[0041] Recommendation module, which is used to filter the playback content from the database and push it to the user;

[0042] A playback module, used for playing actions, including multiple playback devices, multiple camera devices and multiple voice devices;

[0043] The creator module is used for user information verification, work publication, and information exchange.

[0044] In a third aspect, the present invention further provides a terminal device, including a memory and a processor, wherein the memory stores a computer program that can be run on the processor, and when the processor loads and executes the computer program, the above-mentioned Internet-based immersive science and education method is adopted.

[0045] Beneficial effects:

[0046] 1. The system is rich in content, and incorporates a variety of multimedia content such as animation, video, audio, and interactive software into the system to enrich the learning experience, create a creator center, and effectively screen teaching materials, which is more conducive to improving students' learning interest and teaching quality;

[0047] 2. Realize remote supervision, allowing parents to remotely control their children's learning materials and use fragmented time to study. At the same time, parents can grasp the progress of their children's learning status, which greatly improves the quality of science and education;

[0048] 3. Multi-faceted expansion of knowledge, not only providing subject knowledge, but also integrating quality education content, such as scientific experiments, outdoor sports, art learning, etc., pushing knowledge of interest subjects to students in the form of short videos, effectively utilizing students' entertainment time, and effectively expanding students' multi-element learning channels. BRIEF DESCRIPTION OF THE DRAWINGS

[0049] In order to more clearly illustrate the technical solution of the present invention, the following is a brief introduction to the drawings required for use in the embodiments. It should be understood that the following drawings only illustrate certain embodiments of the present invention and should not be regarded as limiting the scope of protection of the present invention. In each of the drawings, similar components are numbered similarly.

[0050] Figure 1 A flow chart of an immersive science and education method based on the Internet is shown. DETAILED DESCRIPTION

[0051] The technical solutions in the embodiments of the present invention will be described clearly and completely below in conjunction with the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only part of the embodiments of the present invention, rather than all the embodiments.

[0052] The components of the embodiments of the present invention generally described and shown in the drawings herein may be arranged and designed in a variety of different configurations. Therefore, the following detailed description of the embodiments of the present invention provided in the drawings is not intended to limit the scope of the claimed invention, but merely represents selected embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative work are within the scope of protection of the present invention.

[0053] Hereinafter, the terms "including", "having" and their cognates, which may be used in various embodiments of the present invention, are intended only to indicate specific features, numbers, steps, operations, elements, components or combinations of the foregoing items, and should not be understood as first excluding the existence of one or more other features, numbers, steps, operations, elements, components or combinations of the foregoing items or adding the possibility of one or more features, numbers, steps, operations, elements, components or combinations of the foregoing items.

[0054] Furthermore, the terms “first”, “second”, “third”, etc. are merely used for distinguishing descriptions and are not to be understood as indicating or implying relative importance.

[0055] Unless otherwise defined, all terms (including technical terms and scientific terms) used herein have the same meanings as those generally understood by those skilled in the art to which the various embodiments of the present invention belong. The terms (such as those defined in generally used dictionaries) will be interpreted as having the same meanings as the contextual meanings in the relevant technical field and will not be interpreted as having idealized meanings or overly formal meanings unless clearly defined in the various embodiments of the present invention.

[0056] See also Figure 1 The present invention provides an immersive science and education method based on the Internet (hereinafter referred to as the method), which comprises the following steps:

[0057] S100, after collecting data of various subjects, database classification is performed, and the database classification includes main subject classification and interest subject classification.

[0058] Specifically, by establishing a database, users can upload their creative content to the database. At the same time, the database can share data with scientific and technological resource centers, digital libraries, and university document sharing centers, making the database a multi-dimensional content center. In this process, creators can preliminarily classify their works according to label guidelines, and the database can further classify the works according to the preliminarily classified works.

[0059] The classified works can be divided into main subjects and interest subjects. The main subjects include Chinese, mathematics and foreign languages; interest subjects include painting, singing, etc.; of course, these contents are based on the database classification. After classification, users can choose the content they want to play based on search, historical browsing, marking, etc.

[0060] In the process of uploading works to the database, the database background can review the uploaded content, and the content can be uploaded to the database after passing the review.

[0061] S200, formulate a study plan, set the playback content of a specific subject within a preset time, and set up playback devices in multiple venues. When the preset time is reached, one or more playback devices can be selected according to needs to play at the same time.

[0062] Specifically, this method needs to be equipped with a complete teaching system to be implemented. In this process, parents or teachers can be planning users, and students can be executing users. Planning users can select the content to be learned as the playback content in the database, further set the preset time, and play the playback content within the preset time.

[0063] For example, a parent selects a Chinese language course in the database and sets the course to be played at 3 p.m. In this process, multiple playback devices can be set up in multiple locations, and the user can be notified to start learning when the preset time is reached. The playback device can be set up in the bedroom, living room, bathroom, etc., thereby avoiding the limitation of the playback environment on the user's learning.

[0064] In the above scheme, the teacher can act as a planning user and set up multiple playback devices in multiple classrooms at the same time, thereby enabling individual teaching for multiple students.

[0065] In real application scenarios, playback devices can be set up in different rooms on different floors. When the preset time is reached, the system can notify the executing user to learn. When the executing user turns on the playback device, the system can notify the planning user and feed back the executing user's venue and other data to the planning user. The planning user can understand the playback venue and the actual situation of the executing user through cameras and other devices.

[0066] S300. Outside the scheduled time, the content of the subject of interest is pushed to the learner in the form of short videos based on the learner's preferences through big data.

[0067] In the process of implementing this method, in addition to formulating study plans for students to study, it also includes establishing a video browsing center where users can browse uploaded creative works and search for works they need to find. The system can push the playback content of interested subjects to learners in the form of short videos based on the preferences of browsing users. In this process, browsing users can like and comment on the creative content, and can also mark the creative content.

[0068] In this plan, by effectively utilizing fragmented time and coordinating learning with multimedia, the time saved can allow children to engage in outdoor sports, art learning and other activities, which will improve their physical fitness and learning efficiency. This solves a pain point that restricts the all-round development of young people's morality, intelligence, physical fitness, aesthetics and labor, and is conducive to the all-round development of young people's comprehensive quality. At the same time, long-distance multimedia learning methods are used to improve learning efficiency, reduce the problem of young people watching screens and learning materials at close range, reduce the high incidence of myopia among young people, hunchbacks and other bone distortions, and is conducive to the protection of young people's eyesight and healthy development and growth of their body shape.

[0069] S400. Count learners’ online learning time and the content they have learned, and formulate assessment papers based on the content they have learned.

[0070] Specifically, in this method, the system collects data statistics for all users, including statistics on users' online time, content learned through check-ins, creative works browsed, traffic of published creative works, user answers and other data, and further uses test papers and other methods to set up assessments for users. Users can upgrade their account levels based on the way they answer the test papers.

[0071] In real-world examples, parent users can obtain permissions to student accounts, set the time and browsing content for student accounts, and obtain student answer data; teacher users can upload their creative works, take system exams, and rate teacher accounts based on the number of views of uploaded works; student users can answer questions online to test their absorption rate of the content they have learned after completing the study plan specified by parent users.

[0072] Based on the above scheme, the data collected in this method includes:

[0073] A creator center is established, where creators can upload teaching content to the database. Creators can also make preliminary classifications of the uploaded teaching content, and the database will classify the preliminary classified teaching content into main subjects and interest subjects.

[0074] Establish a search channel through which specific content in the database can be retrieved. The search scope includes subject classification, creator evaluation score, page views, and playback clicks.

[0075] Based on the above plan, a study plan is developed including:

[0076] Set up multiple users, one of whom can set a preset time and set the playback content within the preset time, and send notifications to other users at the same time; other users can choose the playback device in the venue to play according to their needs, and after other users start playing, they will feed back the data to the user who set the preset time.

[0077] In a preferred implementation, the playback content set by the user is planned, and when the set time period is reached, the playback device can automatically play the content to be displayed.

[0078] Users who set a preset time can watch the dynamics of the playback environment in real time through the camera device, and can communicate with other users through the microphone device.

[0079] In the above scheme, playback devices can be set up in multiple venues. The playback devices can use smart whiteboards or smart laboratory kits combined with smart styluses to display the playback content, thereby simulating on-site teaching of the learning content, effectively simulating the on-site learning or laboratory operation environment.

[0080] Preferably, the playback devices included in the system also include VR devices and AI devices, which further combine teaching tools with advanced technologies such as virtual reality (VR), augmented reality (AR), mixed reality (MR) and artificial intelligence (AI), not only providing a highly interactive and immersive teaching experience, but also greatly enhancing students' learning interest and participation, optimizing the teaching process through data collection and analysis, and effectively improving students' digestion and absorption of learning content.

[0081] In the above scheme, setting the preset time includes setting the time stage selection, the duration of the playback process, and the selection of the playback content.

[0082] The setting of the playback content includes setting the playback content within a preset time, and setting a reserved question-answering time after the playback content is finished.

[0083] On the basis of the above scheme, before collecting data of various subjects, a user verification database is established; establishing a user verification database includes:

[0084] The login end includes login port, identity authentication, permission acquisition, and permission level authentication. First, information will be entered through the login port, and identity authentication will be performed through face recognition, account password login, or fingerprint login.

[0085] Users log in using their identity information and obtain corresponding permissions after logging in. After logging in, they can publish their creations, communicate with other users, set teaching plans, and after obtaining permissions, they can conduct video surveillance and voice communication with other users.

[0086] In a preferred implementation, the status of the student user terminal can be monitored in real time at the parent user terminal.

[0087] Specifically, the system sets up a user dynamic collection module, which is used to collect user attention data. During the students' learning process, parents can monitor the dynamics of the playback environment through cameras and other devices. After obtaining permission, the system can use the camera to collect the user's actions in the process of learning and playing content, including collecting the student user's eye dynamics, body dynamics and response dynamics. When the user becomes inattentive or tired, the system will notify the parent user.

[0088] Of course, in this process, the system needs to first collect the students' facial data and eye data, including collecting data such as the students' facial area, facial features proportions, morphological movements, eye area, pupil area, etc.

[0089] When a student user remains motionless for a long time or closes his eyes due to tiredness during the learning process, the system can determine that the student user is distracted and further notify the parent user and the student user.

[0090] In the process of implementing this method, the system is equipped with an AI device, which can provide real-time answers to student users' questions. At the same time, the AI ​​device can switch, pause, fast-forward and perform other actions on the playback content according to voice control.

[0091] In the process of implementing the above method, the present invention also provides a scientific education system, which includes:

[0092] The collection module is used to collect scientific and educational resources and establish a scientific and educational resource database;

[0093] The classification module is used to classify the playback content in the database and generate knowledge point labels;

[0094] The setting module is used to set the preset time and the selection of the playback content;

[0095] The first acquisition module is used to obtain the current answer data and historical answer data of the user to the preset questionnaire;

[0096] An evaluation module, used to evaluate knowledge mastery and user interest direction based on the current answer data and the historical answer data;

[0097] The second acquisition module is used to acquire the user's dynamic behavior;

[0098] A style classification module, used to obtain a user category according to the dynamic behavior and preset features;

[0099] The construction module is used to construct a knowledge graph based on the science and education resource database, knowledge point labels, grade labels, and knowledge mastery;

[0100] The matching module is used to match the knowledge graph according to user information and obtain similar sub-graphs;

[0101] A collection module, used to collect the user's real-time body posture and facial dynamics;

[0102] A first calculation module, configured to calculate the user interest degree according to the user category, the associated resources, the resource similarity calculation formula and the user interest degree calculation formula;

[0103] A second calculation module, configured to calculate the scientific and educational resource tendency based on the user's interest and credibility;

[0104] A third calculation module, used for calculating a trend threshold based on the scientific and educational resource tendency and the threshold formula;

[0105] Recommendation module, which is used to filter the playback content from the database and push it to the user;

[0106] The playback module is used to perform playback actions. The playback module includes multiple playback devices, multiple camera devices and multiple voice devices; the playback devices include but are not limited to smart whiteboards or smart laboratory kits in combination with smart styluses or smart robots to display the playback content. Of course, it can also include wall-mounted display screens, wall-mounted televisions, and playback devices using smart whiteboards, smart electronic ink screens, multimedia TV screens, all-in-one screens, large LED screens or mobile phone screens, etc.

[0107] The creator module is used for user information verification, work publication, and information exchange.

[0108] In this plan, parents can pre-arrange the course content and study time for their children during their fragmented time at home. At the same time, by using automated playback equipment, the system supports scheduled automatic playback of learning content to effectively utilize fragmented time. It also enables remote monitoring and interaction. Through the remote function, parents can understand their children's learning situation in real time and interact with the school to achieve seamless connection between home and school.

[0109] The present invention also provides a terminal device, including a memory and a processor, wherein the memory stores a computer program that can be run on the processor, and when the processor loads and executes the computer program, the above-mentioned Internet-based immersive science and education method is adopted.

[0110] The present invention also provides a readable storage medium storing a computer program, which executes the above-mentioned Internet-based immersive science and education method when running on a processor.

[0111] In several embodiments provided in the present application, it should be understood that the disclosed devices and methods can also be implemented in other ways. The device embodiments described above are merely schematic. For example, the flowcharts and structure diagrams in the accompanying drawings show the possible architecture, functions and operations of the devices, methods and computer program products according to multiple embodiments of the present invention. In this regard, each box in the flowchart or block diagram can represent a module, a program segment or a part of a code, and the module, a program segment or a part of a code contains one or more executable instructions for implementing the specified logical function. It should also be noted that in an alternative implementation, the functions marked in the box can also occur in a different order from the order marked in the accompanying drawings. For example, two consecutive boxes can actually be executed substantially in parallel, and they can sometimes be executed in the opposite order, depending on the functions involved. It should also be noted that each box in the structure diagram and / or the flow chart, and the combination of boxes in the structure diagram and / or the flow chart, can be implemented with a dedicated hardware-based system that performs a specified function or action, or can be implemented with a combination of dedicated hardware and computer instructions.

[0112] In addition, the functional modules or units in the various embodiments of the present invention may be integrated together to form an independent part, or each module may exist independently, or two or more modules may be integrated to form an independent part.

[0113] If the functions are implemented in the form of software function modules and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention, or the part that contributes to the prior art or the part of the technical solution, can be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for a computer device (which can be a smart phone, a personal computer, a server, or a network device, etc.) to perform all or part of the steps of the method described in each embodiment of the present invention. The aforementioned storage medium includes: various media that can store program codes, such as a USB flash drive, a mobile hard disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk.

[0114] The above description is only a specific implementation mode of the present invention, but the protection scope of the present invention is not limited thereto. Any technician familiar with the technical field can easily think of changes or substitutions within the technical scope disclosed by the present invention, which should be covered by the protection scope of the present invention.

Claims

1. An immersive science and education method based on the Internet, characterized in that: include: After collecting data from various disciplines, database classification is performed. Database classification includes main discipline classification and interest discipline classification; Make a study plan, set the playback content of a specific subject within the preset time, and set up playback devices in multiple venues. When the preset time arrives, one or more playback devices can be selected according to needs to play at the same time; Outside the scheduled time, the content of the subjects of interest is pushed to learners in the form of short videos based on their preferences through big data; Statistics are collected on learners’ online learning time and the content they have learned, and assessment scores are formulated based on the content they have learned.

2. The Internet-based immersive science and education method according to claim 1, characterized in that: The data collected from various disciplines include: Establish a creator center, where creators can upload teaching content to the database. At the same time, creators can preliminarily classify the uploaded teaching content. The database will classify the preliminarily classified teaching content into main subjects and interest subjects; Establish a search channel through which specific content in the database can be retrieved. The search scope includes subject classification, creator evaluation score, page views, and playback clicks.

3. The Internet-based immersive science and education method according to claim 1, characterized in that: Developing a study plan includes: Set multiple users, one of whom can set a preset time and set the content to be played during the preset time, and send a notification to other users at the same time; other users can choose the playback device in their venue to play according to their needs or set the playback device to automatically play the content when the preset time is reached. After the playback action starts, the data of other users will be fed back to the user who set the preset time; Users who set a preset time can watch the dynamics of the playback environment in real time through the camera device, and can communicate with other users through the microphone device; The playback device uses a smart whiteboard, a smart electronic ink screen, a multimedia TV screen, an all-in-one screen, a large LED screen or a mobile phone screen to display the playback content.

4. The Internet-based immersive science and education method according to claim 3, characterized in that: Setting the preset time includes setting the time stage selection, the duration of the playback process, and the selection of the playback content; The setting of the playback content includes setting the playback content within a preset time, and setting a reserved question-answering time after the playback content is finished.

5. The Internet-based immersive science and education method according to claim 1, characterized in that: Before collecting data from various disciplines, establish a user verification database; Establishing a user authentication database includes: The login end includes login port, identity authentication, permission acquisition, and permission level authentication. First, information will be entered through the login port, and identity authentication will be performed through face recognition, account password login, or fingerprint login; Users log in using their identity information and obtain corresponding permissions after logging in. After logging in, they can publish their creations, communicate with other users, set teaching plans, and after obtaining permissions, they can conduct video surveillance and voice communication with other users.

6. The Internet-based immersive science and education method according to claim 1, characterized in that: Collect data from various disciplines and import them into technology resource centers, digital libraries, and university document sharing centers. The technology resource centers, digital libraries, and university document sharing centers are all connected to search engine signals. In actual use, the corresponding data can be quickly obtained through the search engine.

7. The Internet-based immersive science and education method according to claim 1, characterized in that: The assessment process includes: Different levels of test papers are formulated according to the user's online learning time, and users can get assessment scores after submitting the answer sheets; The system can classify users into levels, including grading the test papers of learners and publishers of works, and also conduct a comprehensive assessment of the views and clicks of publishers of works.

8. The Internet-based immersive science and education method according to claim 1, characterized in that: Set up a user dynamic collection module. The dynamic collection module is used to collect user attention data. After obtaining permission, the camera can be used to collect user movements during the learning and playback process. By collecting the user's eye movements, body movements, and response movements, when the user becomes inattentive or tired, the system will notify the user who has set the preset time.

9. An immersive science and education system based on the Internet, used to implement the science and education method according to any one of claims 1 to 8, characterized in that: include: The collection module is used to collect scientific and educational resources and establish a scientific and educational resource database; The classification module is used to classify the playback content in the database and generate knowledge point labels; The setting module is used to set the preset time and the selection of the playback content; The first acquisition module is used to obtain the current answer data and historical answer data of the user to the preset questionnaire; An evaluation module, used to evaluate knowledge mastery and user interest direction based on the current answer data and the historical answer data; The second acquisition module is used to acquire the user's dynamic behavior; A style classification module, used to obtain a user category according to the dynamic behavior and preset features; The construction module is used to construct a knowledge graph based on the science and education resource database, knowledge point labels, grade labels, and knowledge mastery; The matching module is used to match the knowledge graph according to user information and obtain similar sub-graphs; A collection module, used to collect the user's real-time body posture and facial dynamics; A first calculation module, configured to calculate the user interest degree according to the user category, the associated resources, the resource similarity calculation formula and the user interest degree calculation formula; A second calculation module, configured to calculate the scientific and educational resource tendency based on the user's interest and credibility; A third calculation module, used for calculating a trend threshold based on the scientific and educational resource tendency and the threshold formula; Recommendation module, which is used to filter the playback content from the database and push it to the user; A playback module, used for performing playback operations, the playback module includes multiple playback devices, multiple camera devices and multiple voice devices; The creator module is used for user information verification, work publication, and information exchange.

10. A terminal device, comprising a memory and a processor, characterized in that: The memory stores a computer program that can be run on the processor. When the processor loads and executes the computer program, the Internet-based immersive science and education method according to any one of claims 1 to 8 is adopted.