Lung function rehabilitation training system

By designing a lung function rehabilitation training system that includes airflow sensors, host modules, game training modules and personalized training modules, the shortcomings of existing equipment in children's applications are solved, and personalized, interesting and efficient lung function rehabilitation training is achieved.

CN119951110AInactive Publication Date: 2025-05-09HEBEI PROVINCIAL CHILDRENS HOSPITAL (HEBEI PROVINCIAL FIFTH PEOPLES HOSPITAL HEBEI PROVINCIAL INST OF PEDIATRICS)
View PDF 0 Cites 0 Cited by

Patent Information

Application Number
CN202510434022.7
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-04-08
Publication Date
2025-05-09
Estimated Expiration
Not applicable · inactive patent

AI Technical Summary

Technical Problem

When used in children, existing lung function rehabilitation training equipment lacks targeted design, the training methods are boring, the training effect cannot be intuitively evaluated, and the personalized training plan is lacking.

Method used

A lung function rehabilitation training system is designed, including a built-in airflow sensor with mouth and mouth, a host module, a game training module, an excitation feedback module and a personalized training module. The system stimulates children's enthusiasm through real-time data monitoring, personalized training programs and gamified training.

Benefits of technology

It has achieved accurate adaptation to individual differences, scientific guidance of the training process, stimulated children's enthusiasm for training, real-time monitoring and dynamic optimization, promoted doctor-patient cooperation, and improved rehabilitation results.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN119951110A_ABST
    Figure CN119951110A_ABST
Patent Text Reader

Abstract

The invention discloses a lung function rehabilitation training system, and belongs to the technical field of medical rehabilitation equipment, and the system comprises a mouth-holding nozzle which is internally provided with an airflow sensor for collecting data and transmitting the data to a host module in real time; the host module comprises a data processor and is used for receiving, processing and storing data transmitted by the airflow sensor; the game training module is used for selecting different game types for training according to the conditions of the trained children; according to the task completion degree and the training index strength in the game process, the host module feeds back an instant reward to stimulate the training enthusiasm of the children; the personalized training module is used for generating a personalized training scheme through a built-in rehabilitation model according to the basic data for training the conditions of the child, the medical detection data and the rehabilitation training process data, and dynamically adjusting the training scheme; the lung function rehabilitation training system provided by the invention can provide accurate, scientific and effective lung function rehabilitation training for children.
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] The present invention relates to the technical field of medical rehabilitation equipment, and in particular to a lung function rehabilitation training system. Background Art

[0002] Lungs are important respiratory organs in the human body, and their normal function is crucial to physical health. For children, the occurrence of lung diseases may have a serious impact on their growth and development. In recent years, with the influence of various factors such as environmental changes, children's lung diseases have shown a trend of being more frequent and younger. For example, common childhood lung diseases such as pneumonia and severe pneumonia, bronchial asthma, and chest deformity often require lung function rehabilitation training after treatment to promote the recovery of lung function, reduce the risk of disease recurrence, and ensure the healthy development of children in the future. Traditional lung function rehabilitation training equipment is mostly designed for adults and has many problems when used in children. Take the common lung function rehabilitation physiotherapy device as an example. It mainly consists of a main unit and a blowing nozzle connected by an airway. This type of equipment has the following obvious defects for children: 1. Lack of targeted design: The mouthpiece and other components of the device do not fully consider the characteristics of children's oral structure, and the size and material are not properly selected, which may cause discomfort to children during use, or even cause damage to the lips and oral mucosa, affecting children's enthusiasm and compliance in use. 2. The training method is boring: The training process is usually just a simple exhalation and inhalation operation, which lacks interest. For children who are lively by nature and have difficulty concentrating for a long time, it is difficult for them to actively persist in completing the training, which affects the rehabilitation effect. 3. Unable to intuitively evaluate the training effect: It is difficult for children to intuitively understand the effect of their own training. If they rely on professional evaluation, the children may not accurately express their feelings about the training, which may lead to unreasonable training load arrangement. If the training load is too light, the training purpose cannot be achieved, and if it is too heavy, it may cause unnecessary damage to the children's lungs. 4. Lack of personalized training programs: Most existing training equipment adopts a unified training model and fails to develop personalized training programs based on individual differences such as children’s age, severity of illness, initial lung function status, etc., and cannot meet the rehabilitation needs of different children.

[0003] At present, although some rehabilitation training for children has tried to combine games, there are still deficiencies in the integration of breathing training and games, the accuracy of data monitoring, and personalized adjustments. For example, some simple blowing games only use blowing as a single condition to start the game, and are not closely combined with key indicators of lung function training (such as airflow velocity, flow, breathing rhythm, etc.), which cannot accurately reflect the training effect and it is difficult to achieve scientific adjustment of training intensity. In summary, there is an urgent practical need to develop a lung function rehabilitation training system specifically for children that can effectively solve the above-mentioned problems. This will not only help improve the effect of children's lung function rehabilitation training, but also has important significance for ensuring the healthy growth of children. Summary of the invention

[0004] The purpose of the present invention is to provide a lung function rehabilitation training system to solve the problems existing in the above-mentioned background technology.

[0005] To achieve the above object, the present invention provides a pulmonary function rehabilitation training system, comprising: Mouth-to-mouth: Built-in airflow sensor, used to obtain data during breathing training and transmit the data to the host module in real time; Host module: contains a data processor, which receives data transmitted by the airflow sensor and processes and stores the data; Game training module: contains several types of games, and different game types are selected for training according to the conditions of the children to be trained; Incentive feedback module: According to the task completion and training index intensity during the game, the host module will feedback instant rewards to stimulate children's training enthusiasm; Personalized training module: Based on the basic data of the child's own conditions, medical test data and rehabilitation training process data, it generates personalized training plans through its built-in rehabilitation model and dynamically adjusts the training plans.

[0006] Preferably, it also includes: Breathing assistance device: provides positive pressure assistance when inhalation is difficult, and is used to adjust resistance during exhalation. The breathing assistance device includes a small breathing assistance pump, which is connected to the host module and automatically adjusts the assistance intensity according to the game type and real-time breathing conditions; Interactive module: The host module is connected to the Internet, and children of the same game type and intensity can compete online or work together to complete challenges.

[0007] Preferably, the host module includes a host body and a shell arranged on the periphery of the host body, the host body is used for processing and storing data, and the shell includes different theme styles, which can be replaced according to the personal preferences of the children; the host body is provided with an operation display screen and a lighting module, and the operation display screen includes a login interface, a theme setting interface, a game selection interface, a result viewing interface, a personalized training program viewing interface and an instant reward acquisition interface; the lighting module projects according to the theme selected in the theme setting interface, so as to enhance the realism of the game training process.

[0008] Preferably, the game training module specifically includes: Difficulty level setting: The initial game difficulty is set based on the basic information displayed after the child logs in, the basic lung function status and past training data; during the continuous training process, the game difficulty is adjusted in real time according to the training plan provided by the personalized training module; Breathing parameter setting: Set breathing target parameters for different game types and training stages, including blowing force, inhalation depth, breathing frequency and exhalation duration; at the same time, set the range of breathing parameters. If the child's breathing parameters exceed or fall below the safe range, the voice assistant will prompt the child to adjust the breathing method or adjust the game difficulty; Training duration setting: including the setting of single training duration and rest interval. The single training duration is set on the operation display screen based on the child's physical strength and concentration, and the single training duration is adjusted in real time according to the training process; the rest interval is shorter than the single training duration.

[0009] Preferably, the incentive feedback module specifically includes: Reward type settings: including virtual rewards, game type unlocking or theme interface unlocking, and ways to combine virtual rewards with real rewards; Feedback mode settings: including visual feedback, auditory feedback and tactile feedback; Reward rule setting: According to different game types and game intensity, combined with the task completion during the game training process, the corresponding rewards are matched; it also includes continuous sign-in rewards, setting up a reward mechanism for continuous completion of tasks or reaching training indicators; Personalized reward setting: Provide appropriate rewards for children of different ability levels based on their hobbies, individual differences and training progress.

[0010] Preferably, the visual feedback is as follows: by setting a reward area in the game interface, when the child completes a task or reaches a certain training indicator, a reward is automatically generated, the reward area appears in the center of the operating display screen, and an animation effect or text prompt pops up, and at the same time, the voice assistant plays the reward content and words to encourage the child; the auditory feedback is: when the reward pops up, music is played at the same time to enhance the joy of the reward; the tactile feedback includes a seat used in the child's training process, the seat is connected to the host body, and when the reward is triggered, the seat generates tactile feedback.

[0011] Preferably, the personalized training module specifically includes: Data collection and organization: including basic data of children obtained after logging in, medical test data imported by medical staff, and training data collected in real time during training; Build a rehabilitation model and continuously optimize it through its built-in machine learning algorithm; Input the collected data into the rehabilitation model to generate a training plan for the child, which includes the selection of game types, the setting of training intensity, the arrangement of training time, and the setting of training frequency; Adjustment mechanism: including dynamic adjustment and periodic adjustment. Dynamic adjustment is to adjust the training plan in real time according to the data collected during the training process; periodic adjustment is to comprehensively analyze past data and make comprehensive adjustments to the training plan within the cycle time.

[0012] Preferably, the personalized training module also includes: visual report generation and remote adjustment, regularly generating visual training reports based on the child's rehabilitation training data to display the child's training progress and results, so that parents and medical staff can understand the child's rehabilitation status; medical staff remotely log in to the host system via the Internet to view the child's training data, and give professional judgments to adjust the training plan generated by the rehabilitation model.

[0013] Preferably, the operating display screen also includes a training achievement display interface. After logging in, this interface intuitively displays the various achievements of the child during the training process. At the same time, it also includes a social sharing interface, which supports children to share their training achievements and rewards on social platforms, share with family and friends, and view content shared by other children, thereby stimulating children's enthusiasm for training through likes and evaluations.

[0014] Therefore, the present invention adopts the above-mentioned lung function rehabilitation training system, which has the following beneficial effects: (1) Accurately adapt to individual differences: A personalized training program can be developed based on each child’s unique physical condition and lung function, making the training more accurate and effective; (2) Scientifically guide the training process: Through the rehabilitation model and its built-in optimization algorithm, the rationality of the training method, intensity and frequency is ensured, which helps to improve the rehabilitation effect; (3) Stimulate children's enthusiasm for training: By combining the training process with games, the fun of training is increased. At the same time, different game types and intensities enable children to experience a sense of progress and achievement, thereby stimulating their enthusiasm and initiative in training and improving their compliance with training; (4) Real-time monitoring and dynamic optimization: Adjust the training plan based on the real-time collected data to ensure the best training effect; (5) Promote doctor-patient cooperation: Visual reports and remote adjustments strengthen the cooperation and communication between doctors and patients, help form a good rehabilitation support system, and promote children's rehabilitation.

[0015] The technical solution of the present invention is further described in detail below through the accompanying drawings and embodiments. BRIEF DESCRIPTION OF THE DRAWINGS

[0016] Figure 1 It is an overall flow chart of a lung function rehabilitation training system of the present invention; Figure 2 A schematic diagram of lung capacity comparison according to an embodiment of the present invention; Figure 3 Schematic diagram of respiratory frequency comparison according to an embodiment of the present invention. DETAILED DESCRIPTION

[0017] The following detailed description of the embodiments of the present invention provided in the accompanying drawings is not intended to limit the scope of the invention claimed for protection, but merely represents selected embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of the present invention.

[0018] See also Figure 1 , a pulmonary function rehabilitation training system, comprising: The mouthpiece is made of soft, non-toxic, and tasteless silicone material, which fits the oral structure of children. There are a variety of sizes to suit children of different ages. From toddlers to teenagers, you can find a suitable model to reduce discomfort and avoid damage to the lips and oral mucosa. The built-in airflow sensor is used to obtain data during breathing training and transmit the data to the host module in real time.

[0019] Host module: includes a data processor, which receives data transmitted by the airflow sensor and processes and stores the data; includes a host body and a shell mounted on the outside of the host body, the host body is used to process and store data, and the shell includes different theme styles, which can be replaced according to the personal preferences of the children; the host body is provided with an operation display screen and a lighting module, and the operation display screen includes a login interface, a theme setting interface, a game selection interface, a result viewing interface, a personalized training program viewing interface and an instant reward acquisition interface; the lighting module projects according to the theme selected in the theme setting interface to enhance the realism of the game training process, and the operation display screen also includes a training achievement display interface. After logging in, the various achievements of the children in the training process are intuitively displayed on this interface; at the same time, it also includes a social sharing interface, which supports children to share their training achievements and rewards on social platforms, share with family and friends, and view the content shared by other children, so as to stimulate children's enthusiasm for training through likes and evaluations.

[0020] Game training module: contains several game types, and different game types are selected for training according to the conditions of the children to be trained; including but not limited to the following game types: (1) Blowing games Balloon Challenge: One or more balloons will appear on the screen, and the child needs to blow air into them through the mouth to make them gradually bigger. Different blowing goals can be set according to the child's lung function, such as blowing the balloon to a certain size or blowing multiple balloons to a specified size within a specified time.

[0021] Wind Messenger: There are various light objects in the game scene, such as feathers and small pieces of paper. Children can control the airflow by blowing and blow these objects to the designated location. You can set different levels, increase the weight of the objects or change the wind interference in the scene to increase the difficulty of training.

[0022] (2) Breathing games Super Vacuum Cleaner: The screen shows a room full of dust or debris. The child plays the role of a "super vacuum cleaner" and sucks dust and debris into the "vacuum cleaner" by inhaling through the mouth. The game will control the suction power and cleaning speed of the "vacuum cleaner" according to the child's inhalation strength and duration. The game can pass the level by completing certain cleaning tasks.

[0023] Collecting nectar from flowers: There are many blooming flowers in the game, and there is nectar in the stamens. Children need to simulate bees collecting nectar by inhaling and sucking the nectar into a virtual beehive. You can set the number of flowers, the amount of nectar, and the time limit for inhalation to increase the fun and challenge of the game.

[0024] (3) Breathing rhythm games Music metronome: The screen displays notes of different colors, each of which corresponds to a specific breathing action, such as red notes for inhalation, green notes for exhalation, and yellow notes for short pauses. Children need to follow the rhythm and color prompts of the notes and perform corresponding breathing operations by holding the mouthpiece, just like playing music.

[0025] Animal Yoga: The game is based on the yoga postures of various animals, and each posture corresponds to a breathing method. For example, you can inhale when imitating a kitten stretching, or exhale when imitating a puppy lying down. There will be animations in the game to demonstrate the postures and breathing rhythms of animals. Children can imitate the animations and improve their body flexibility and coordination while exercising their lung function.

[0026] (4) Comprehensive games Undersea exploration: Children control the submarine through breathing to explore the underwater world. When inhaling, the submarine rises; when exhaling, the submarine dives. During the exploration, they will encounter various obstacles and treasures. Children need to adjust their breathing strength and rhythm according to the actual situation to avoid obstacles and collect treasures.

[0027] Flying Adventure: The game character is a bird, and children control the bird's flight through breathing. Continuous and even exhalation allows the bird to fly smoothly, rapid inhalation allows the bird to rise to avoid obstacles, and appropriate pauses for exhalation allow the bird to descend to a designated location. There are multiple levels in the game, and each level has different flight tasks and challenges.

[0028] Specifically include: Difficulty level setting: Set the initial game difficulty based on the basic information displayed after the child logs in, the basic lung function status and past training data; during the continuous training process, adjust the game difficulty in real time according to the training plan provided by the personalized training module.

[0029] Breathing parameter setting: Set breathing target parameters for different game types and training stages, including blowing force, inhalation depth, breathing frequency and exhalation duration; at the same time, set the range of breathing parameters. If the child's breathing parameters exceed or fall below the safe range, the voice assistant will prompt the child to adjust the breathing method or adjust the game difficulty.

[0030] Training duration setting: including the setting of single training duration and rest interval. The single training duration is set on the operation display screen based on the child's physical strength and concentration, and the single training duration is adjusted in real time according to the training process; the rest interval is shorter than the single training duration.

[0031] Incentive feedback module: Based on the task completion and training index intensity during the game, the host module will provide instant rewards to stimulate children's training enthusiasm; specifically, it includes: Reward type settings: including virtual rewards, unlocking of game types or theme interfaces, and ways to combine virtual rewards with real rewards.

[0032] Feedback method settings: including visual feedback, auditory feedback and tactile feedback; visual feedback is specifically: by setting the reward area in the game interface, when the child completes the task or achieves a certain training indicator, a reward is automatically generated. The reward area appears in the center of the operation display screen, and an animation effect or text prompt pops up. At the same time, the voice assistant plays the reward content and words to encourage the child; auditory feedback is: when the reward pops up, music is played at the same time to enhance the joy of the reward; tactile feedback includes the seat used during the child's training process. The seat is connected to the host body. When the reward is triggered, the seat generates tactile feedback.

[0033] Reward rule setting: Match corresponding rewards based on different game types and game intensity, combined with the task completion during game training; also includes continuous sign-in rewards, setting up a reward mechanism for continuously completing tasks or reaching training indicators.

[0034] Personalized reward setting: Provide appropriate rewards for children of different ability levels based on their hobbies, individual differences and training progress.

[0035] Personalized training module: Based on the basic data of the training child's own conditions, medical test data and rehabilitation training process data, it generates personalized training plans through its built-in rehabilitation model and dynamically adjusts the training plans, including: Data collection and organization: including basic data of children obtained after logging in, medical test data imported by medical staff, and training data collected in real time during training.

[0036] Build a rehabilitation model and continuously optimize it through its built-in machine learning algorithm.

[0037] The collected data are input into the rehabilitation model to generate a training plan for the child, which includes the selection of game type, setting of training intensity, arrangement of training time and setting of training frequency.

[0038] Adjustment mechanism: including dynamic adjustment and periodic adjustment. Dynamic adjustment is to adjust the training plan in real time according to the data collected during the training process; periodic adjustment is to comprehensively analyze past data and make comprehensive adjustments to the training plan within the cycle time.

[0039] Visual report generation: Regularly generate visual training reports based on children’s rehabilitation training data to display the children’s training progress and results, making it easier for parents and medical staff to understand the children’s rehabilitation status.

[0040] Remote adjustment: Medical staff can remotely log in to the host system via the Internet to view the child’s training data, make professional judgments, and adjust the training plan generated by the rehabilitation model.

[0041] Respiratory assistance device: For some children with weak lung function, a small respiratory assistance pump is equipped, which can provide moderate positive pressure assistance when children have difficulty inhaling, helping them to inhale air more smoothly; when exhaling, the resistance can be adjusted to simulate normal breathing exercise scenes and enhance respiratory muscle strength. This device is linked with the host and automatically adjusts the assistance strength according to the training mode and the child's real-time breathing condition.

[0042] Interactive module: The host module is connected to the Internet, and children of the same game type and intensity can compete online or work together to complete challenges.

[0043] The training method using the above-mentioned lung function rehabilitation training system comprises the following steps: S1. Log in the basic information of the child on the login interface and enter the system with the child's basic information, physical condition and past lung function test results. The relevant data can be entered by medical staff or parents in the host body, or connected to the medical system. Each login will update all the latest data; S2. After logging in, the user can view the training program obtained based on the above information in the personalized training program viewing interface, and select the theme that the child likes in the theme setting interface according to the child's preferences; S3. The personalized training program viewing interface will display the game difficulty, training duration, and breathing target parameters that the child needs to choose for this training. Select the appropriate game type based on the above content. Each game type will be marked with its game difficulty, game duration, etc. S4. Before starting the game, choose the type and size of mouthpiece that suits children, and train according to the prompts of the voice assistant in the console body based on the game type. The airflow sensor monitors and collects breathing conditions in real time. Taking the vital capacity challenge game as an example, the voice assistant prompts the child to take a deep breath first, then hold it to the limit, and then try to exhale. The operation display screen displays the simulated vital capacity value and the comparison with the appreciation training in real time; S5. During the game training, the host body monitors the child's breathing data in real time and analyzes the child's breathing frequency, depth, airflow stability and other parameters. If it is found that the child's breathing is too rapid or labored, which does not meet the state of the current training stage, the system will automatically adjust the game difficulty, or start the breathing assistance device in time to provide appropriate positive pressure to assist inhalation or adjust the expiratory resistance.

[0044] S6. Incentive feedback mechanism. Every time a child completes a level, the system will immediately reward virtual coins or gems, etc. The rewards can be exchanged for more theme skins or other things in the mall. At the same time, the operating display screen will play short animation clips, such as superhero energy-boosting videos, to give children instant visual and auditory incentives. S7. After the training, the equipment is returned to its original place, and the medical staff will export the stored training data to analyze the progress of lung function rehabilitation.

[0045] Based on the above content, this embodiment selected 20 children aged between 5 and 14 years old, suffering from respiratory diseases of varying degrees or poor lung function development as test subjects, and randomly divided them into two groups, 10 in each group, namely the experimental group and the control group.

[0046] Experimental Group Age distribution: 3 people aged 5-7, 4 people aged 8-10, and 3 people aged 11-14.

[0047] Initial lung function status: 4 patients had mild lung dysfunction, 4 patients had moderate lung dysfunction, and 2 patients had severe lung dysfunction.

[0048] Control group Age distribution: 4 people aged 5-7 years old, 3 people aged 8-10 years old, and 3 people aged 11-14 years old.

[0049] Initial lung function status: 3 patients had mild lung dysfunction, 5 patients had moderate lung dysfunction, and 2 patients had severe lung dysfunction.

[0050] The experimental group was trained using the above-mentioned rehabilitation training method, 5 times a week. The duration of each training session was set according to the children's physical strength and attention, generally 20-30 minutes, with a rest interval of about 10 minutes. After the training, the medical staff exported the training data stored from the host body to analyze the progress of lung function rehabilitation, including the improvement of vital capacity, respiratory rate, breathing depth and other indicators.

[0051] The control group used traditional lung function rehabilitation training methods, such as simple breathing exercises, timed and quantitative deep breathing training, etc., under the guidance and supervision of medical staff on site, and also conducted 5 training sessions per week, with each training time matching that of the experimental group. Routine lung function tests were performed regularly before and after training, and relevant data were recorded, but the rehabilitation training system of this embodiment was not used.

[0052] Both groups continued training for 8 weeks, and comprehensive lung function tests were performed before the start of training, after the 4th week, and after the 8th week, and the data were recorded for comparative analysis. The comparative data are shown in Table 1: Table 1 Comparison of two sets of data records

[0053] As shown in Table 1, the children in the experimental group who used the pulmonary function rehabilitation training system had significantly better improvements in lung function indicators such as vital capacity improvement and respiratory rate optimization than those in the control group, which fully demonstrated the effectiveness and advantages of the system in children's pulmonary function rehabilitation training.

[0054] Therefore, the present invention adopts the above-mentioned lung function rehabilitation training system to provide children with accurate, scientific and effective lung function rehabilitation training, while stimulating children's enthusiasm for training.

[0055] Finally, it should be noted that the above embodiments are only used to illustrate the technical solution of the present invention rather than to limit it. Although the present invention has been described in detail with reference to the preferred embodiments, those skilled in the art should understand that they can still modify or replace the technical solution of the present invention with equivalents, and these modifications or equivalent replacements cannot cause the modified technical solution to deviate from the spirit and scope of the technical solution of the present invention.

Claims

1. A pulmonary function rehabilitation training system, characterized in that: include: Mouth-to-mouth: Built-in airflow sensor, used to obtain data during breathing training and transmit the data to the host module in real time; Host module: contains a data processor, which receives data transmitted by the airflow sensor and processes and stores the data; Game training module: contains several types of games, and different game types are selected for training according to the conditions of the children to be trained; Incentive feedback module: According to the task completion and training index intensity during the game, the host module will feedback instant rewards to stimulate children's training enthusiasm; Personalized training module: Based on the basic data of the child's own conditions, medical test data and rehabilitation training process data, it generates personalized training plans through its built-in rehabilitation model and dynamically adjusts the training plans.

2. A pulmonary function rehabilitation training system according to claim 1, characterized in that: Also includes: Breathing assistance device: provides positive pressure assistance when inhalation is difficult, and is used to adjust resistance during exhalation. The breathing assistance device includes a small breathing assistance pump, which is connected to the host module and automatically adjusts the assistance intensity according to the game type and real-time breathing conditions; Interactive module: The host module is connected to the Internet, and children of the same game type and intensity can compete online or work together to complete challenges.

3. A pulmonary function rehabilitation training system according to claim 1, characterized in that: The host module includes a host body and a shell mounted on the outer periphery of the host body. The host body is used for processing and storing data. The shell includes different theme styles and can be replaced according to the personal preferences of children. The main unit is provided with an operation display screen and a lighting module. The operation display screen includes a login interface, a theme setting interface, a game selection interface, a result viewing interface, a personalized training program viewing interface, and an instant reward acquisition interface; The lighting module projects according to the theme selected in the theme setting interface to enhance the realism of the game training process.

4. A pulmonary function rehabilitation training system according to claim 3, characterized in that: The game training module specifically includes: Difficulty level setting: The initial game difficulty is set based on the basic information displayed after the child logs in, the basic lung function status and past training data; during the continuous training process, the game difficulty is adjusted in real time according to the training plan provided by the personalized training module; Breathing parameter setting: Set breathing target parameters for different game types and training stages, including blowing force, inhalation depth, breathing frequency and exhalation duration; at the same time, set the range of breathing parameters. If the child's breathing parameters exceed or fall below the safe range, the voice assistant will prompt the child to adjust the breathing method or adjust the game difficulty; Training duration setting: including the setting of single training duration and rest interval. The single training duration is set on the operation display screen based on the child's physical strength and concentration, and the single training duration is adjusted in real time according to the training process; the rest interval is shorter than the single training duration.

5. A pulmonary function rehabilitation training system according to claim 1, characterized in that: The incentive feedback module specifically includes: Reward type settings: including virtual rewards, game type unlocking or theme interface unlocking, and ways to combine virtual rewards with real rewards; Feedback mode settings: including visual feedback, auditory feedback and tactile feedback; Reward rule setting: According to different game types and game intensity, combined with the task completion during the game training process, the corresponding rewards are matched; it also includes continuous sign-in rewards, setting up a reward mechanism for continuous completion of tasks or reaching training indicators; Personalized reward setting: Provide appropriate rewards for children of different ability levels based on their hobbies, individual differences and training progress.

6. A pulmonary function rehabilitation training system according to claim 5, characterized in that: Visual feedback is as follows: through the reward area set in the game interface, when the child completes the task or reaches a certain training indicator, the reward is automatically generated. The reward area appears in the center of the operation display screen, and an animation effect or text prompt pops up. At the same time, the voice assistant plays the reward content and words of encouragement to the child; auditory feedback is: when the reward pops up, music is played at the same time to strengthen the joy of the reward; The tactile feedback includes a seat used during the child training process, the seat is connected to the host body, and when the reward is triggered, the seat generates tactile feedback.

7. A pulmonary function rehabilitation training system according to claim 1, characterized in that: The personalized training modules include: Data collection and organization: including basic data of children obtained after logging in, medical test data imported by medical staff, and training data collected in real time during training; Build a rehabilitation model and continuously optimize it through its built-in machine learning algorithm; Input the collected data into the rehabilitation model to generate a training plan for the child, which includes the selection of game types, the setting of training intensity, the arrangement of training time, and the setting of training frequency; Adjustment mechanism: including dynamic adjustment and periodic adjustment. Dynamic adjustment is to adjust the training plan in real time according to the data collected during the training process; periodic adjustment is to comprehensively analyze past data and make comprehensive adjustments to the training plan within the cycle time.

8. A pulmonary function rehabilitation training system according to claim 7, characterized in that: The personalized training module also includes: visual report generation and remote adjustment. Visual training reports are regularly generated based on the children's rehabilitation training data to display the children's training progress and results, making it easier for parents and medical staff to understand the children's rehabilitation status. Medical staff can remotely log in to the host system via the Internet to view the children's training data, make professional judgments, and adjust the training plans generated by the rehabilitation model.

9. A pulmonary function rehabilitation training system according to claim 3, characterized in that: The operating display screen also includes a training achievement display interface. After logging in, this interface intuitively displays the child’s achievements during the training process. At the same time, it also includes a social sharing interface, which supports children to share their training achievements and rewards on social platforms, share with family and friends, and view content shared by other children, and stimulate children’s enthusiasm for training through likes and evaluations.