Game resource transmission method and device, terminal equipment and storage medium
By generating functional buildings in urban construction games and establishing resource transmission paths, the problem of many urban management units and difficulty in unified management is solved, and unified management of resources and intuitive feedback on urban development is achieved.
Patent Information
- Application Number
- CN202311509348.9
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2023-11-10
- Publication Date
- 2025-05-13
- Estimated Expiration
- 2043-11-10
AI Technical Summary
There are many urban management units in the existing urban construction game, which is difficult to manage in a unified manner.
By generating functional buildings, such as virtual energy production devices and peripheral production buildings in the game scene, and establishing resource transmission paths between functional buildings, using virtual connection devices such as virtual beams and virtual keels, the unified management and transmission of resources are achieved.
It realizes unified management of resource buildings within the energy coverage of functional buildings, reduces the burden on games, and provides intuitive feedback on urban development.
Smart Images

Figure CN119971490A_ABST
Abstract
Description
Technical Field
[0001] The present application relates to the field of game technology, and in particular to a method, apparatus, terminal device and storage medium for transmitting game resources. Background Art
[0002] City building games are a type of business simulation game where players can build and manage their own cities in a virtual world. Through strategies such as planning roads, buildings, and resource allocation, they can improve the development of the city and meet the needs of residents. However, there are too many city management units in existing games, making it difficult to manage them in a unified manner. Summary of the invention
[0003] In view of this, the embodiments of the present application provide a game resource transmission method, apparatus, terminal device and storage medium to solve the problem that there are too many city management units and it is difficult to manage them in a unified manner.
[0004] In a first aspect, an embodiment of the present application provides a method for transmitting game resources, wherein a graphical user interface is provided through a terminal device, and the graphical user interface includes at least a portion of a game scene, and the method includes:
[0005] In response to the construction operation in the game scene, at least one functional building is generated, wherein the functional building includes at least one of the following: a virtual energy production device, a peripheral production building;
[0006] In response to the construction operation of the virtual connection device between the functional buildings, a resource transmission path between the functional buildings is established, wherein the virtual connection device includes at least one of the following: a virtual beam, a virtual keel;
[0007] Based on the resource transmission path, resources produced by the functional building and / or resource buildings within the energy coverage of the functional building are transmitted.
[0008] In a second aspect, an embodiment of the present application further provides a game resource transmission device, which provides a graphical user interface through a terminal device, wherein the graphical user interface includes at least part of a game scene, and the device includes:
[0009] A generation module, for generating at least one functional building in response to a construction operation in the game scene, wherein the functional building comprises at least one of the following: a virtual energy production device, a peripheral production building;
[0010] An establishing module, configured to establish a resource transmission path between the functional buildings in response to a construction operation of a virtual connection device between the functional buildings, wherein the virtual connection device comprises at least one of the following: a virtual beam and a virtual keel;
[0011] A transmission module is used to transmit the resources produced by the functional building and / or the resource buildings within the energy coverage range of the functional building based on the resource transmission path.
[0012] In the third aspect, an embodiment of the present application also provides a terminal device, comprising: a processor, a memory and a bus, the memory storing machine-readable instructions executable by the processor, when the terminal device is running, the processor and the memory communicate through the bus, and the processor executes the machine-readable instructions to execute the game resource transmission method described in any one of the first aspects.
[0013] In a fourth aspect, an embodiment of the present application further provides a computer-readable storage medium, on which a computer program is stored, and when the computer program is executed by a processor, the resource transmission method for the game described in any one of the first aspects is executed.
[0014] The present application provides a resource transmission method, device, terminal device and storage medium for a game, wherein the method includes: generating at least one functional building in response to a construction operation in a game scene, wherein the functional building includes at least one of the following: a virtual energy production device, a peripheral production building, and establishing a resource transmission path between the functional buildings in response to a construction operation of a virtual connection device between the functional buildings, wherein the virtual connection device includes at least one of the following: a virtual beam, a virtual keel, and transmitting resources produced by the functional building and / or the resource building within the energy coverage of the functional building based on the resource transmission path. By establishing a virtual connection device, unified management of the resource buildings within the energy coverage of the functional building is achieved, which reduces the burden of the game while providing intuitive feedback on urban development. BRIEF DESCRIPTION OF THE DRAWINGS
[0015] In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings required for use in the embodiments will be briefly introduced below. It should be understood that the following drawings only show certain embodiments of the present application and therefore should not be regarded as limiting the scope. For ordinary technicians in this field, other related drawings can be obtained based on these drawings without paying creative work.
[0016] Figure 1 Schematic diagram of the process of the resource transmission method of the game provided in the embodiment of the present application Figure 1 ;
[0017] Figure 2 Schematic diagram of a graphical user interface provided in an embodiment of the present application Figure 1 ;
[0018] Figure 3Schematic diagram of a graphical user interface provided in an embodiment of the present application Figure 2 ;
[0019] Figure 4 Schematic diagram of the process of the resource transmission method of the game provided in the embodiment of the present application Figure 2 ;
[0020] Figure 5 Schematic diagram of a graphical user interface provided in an embodiment of the present application Figure 3 ;
[0021] Figure 6 Schematic diagram of the process of the resource transmission method of the game provided in the embodiment of the present application Figure 3 ;
[0022] Figure 7 Schematic diagram of a graphical user interface provided in an embodiment of the present application Figure 4 ;
[0023] Figure 8 Schematic diagram of a graphical user interface provided in an embodiment of the present application Figure 5 ;
[0024] Fig. 9 Schematic diagram of a graphical user interface provided in an embodiment of the present application Figure 6 ;
[0025] Fig.10 Schematic diagram of a graphical user interface provided in an embodiment of the present application Figure 7 ;
[0026] Fig.11 A schematic diagram of a method for constructing a virtual building in a game provided in an embodiment of the present application Figure 1 ;
[0027] Fig.12 Schematic diagram of the logistics setting interface provided in the embodiment of the present application Figure 8 ;
[0028] Fig.13 Schematic diagram of a graphical user interface provided in an embodiment of the present application Figure 9 ;
[0029] Fig.14 A schematic diagram of a method for constructing a virtual building in a game provided in an embodiment of the present application Figure 5 ;
[0030] Fig.15 Schematic diagram of a graphical user interface provided in an embodiment of the present application Figure 10 ;
[0031] Fig.16 Schematic diagram of a graphical user interface provided in an embodiment of the present application Figure 10 one;
[0032] Fig.17 A schematic diagram of a method for constructing a virtual building in a game provided in an embodiment of the present application Figure 6 ;
[0033] Fig.18 Schematic diagram of a graphical user interface provided in an embodiment of the present application Figure 10 two;
[0034] Fig.19 A schematic diagram of a construction method for a virtual game construction provided in an embodiment of the present application Figure 7 ;
[0035] Fig. 20 Schematic diagram of a graphical user interface provided in an embodiment of the present application Figure 10 three;
[0036] Fig.21 A schematic diagram of a method for constructing a virtual building in a game provided in an embodiment of the present application Figure 8 ;
[0037] Fig. 22 A schematic diagram of a method for constructing a virtual building in a game provided in an embodiment of the present application Figure 9 ;
[0038] Fig.23 A schematic diagram of a method for constructing a virtual building in a game provided in an embodiment of the present application Figure 10 ;
[0039] Fig.24 A schematic diagram of a method for constructing a virtual building in a game provided in an embodiment of the present application Figure 10 one;
[0040] Fig.25 A schematic diagram of a method for constructing a virtual building in a game provided in an embodiment of the present application Figure 10 two;
[0041] Fig.26 A schematic diagram of a method for constructing a virtual building in a game provided in an embodiment of the present application Figure 10 three;
[0042] Fig. 27 Schematic diagram of a graphical user interface provided in an embodiment of the present application Figure 10 Four;
[0043] Fig.28 Schematic diagram of a graphical user interface provided in an embodiment of the present application Figure 10 five;
[0044] Fig.29 Schematic diagram of the process of constructing a game resource building provided in the embodiment of the present application Figure 10Four;
[0045] Fig.30 A schematic diagram of the structure of a resource transmission device for a game provided in an embodiment of the present application;
[0046] Fig.31 A schematic diagram of the structure of a terminal device provided in an embodiment of the present application. DETAILED DESCRIPTION
[0047] To make the purpose, technical scheme and advantages of the embodiments of the present application clearer, the technical scheme in the embodiments of the present application will be clearly and completely described below in conjunction with the drawings in the embodiments of the present application. Obviously, the described embodiments are only part of the embodiments of the present application, rather than all of the embodiments. The components of the embodiments of the present application generally described and shown in the drawings here can be arranged and designed in various different configurations. Therefore, the following detailed description of the embodiments of the present application provided in the drawings is not intended to limit the scope of the application claimed for protection, but merely represents the selected embodiments of the present application. Based on the embodiments of the present application, all other embodiments obtained by those skilled in the art without making creative work belong to the scope of protection of the present application.
[0048] In response to the problem that the existing city construction games have a single style and form of cities built in the game, and there are many city management units, which are difficult to manage in a unified manner, the present application provides a resource transmission method for the game, which establishes a resource transmission path between functional buildings, and based on the resource transmission path, transmits the resources produced by the functional buildings and / or the resource buildings within the energy coverage of the functional buildings, thereby achieving unified management of the resource buildings within the energy coverage of the functional buildings by establishing a virtual connection device, reducing the burden of the game while providing intuitive feedback on the development of the city.
[0049] In one embodiment of the present application, the resource transmission method of the game can be run on a local terminal device or a server. When the resource transmission method of the game is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.
[0050] In an optional implementation, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the game resource transmission method are completed on the cloud game server. The role of the client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the cloud game server in the cloud is used for information processing. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.
[0051] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is conventionally downloaded and installed through the terminal device and run. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on the display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.
[0052] In a possible implementation, an embodiment of the present invention provides a method for transmitting game resources, providing a graphical user interface through a terminal device, wherein the terminal device can be the local terminal device mentioned above, or can be a client device in the cloud interaction system mentioned above.
[0053] Combine the following Figure 1-Figure 10 The resource transmission method of the game provided by this application is explained.
[0054] Figure 1 Schematic diagram of the process of the resource transmission method of the game provided in the embodiment of the present application Figure 1 , the execution subject of this embodiment may be a terminal device.
[0055] like Figure 1 As shown, the method may include:
[0056] S101. In response to a construction operation in a game scene, generate at least one functional building.
[0057] The terminal device downloads and installs a game application, which may be, for example, a city construction game. The terminal device provides a graphical user interface, which includes at least part of the game scene.
[0058] In response to the construction operation in the game scene, at least one functional building is generated in the game scene, wherein the functional building includes at least one of the following: a virtual energy production device, a peripheral production building.
[0059] The virtual energy production device includes: a virtual energy column and a virtual energy tower. The virtual energy tower can be in the middle of the game scene, the virtual energy columns are distributed around the virtual energy tower, and the peripheral production building is outside the game scene. The peripheral production building can be a mountain wall factory on the outer mountain wall of the game scene, such as a coal production plant or a wood production plant. Among them, the number of virtual energy towers can be 1, the number of virtual energy columns can be multiple, and the number of peripheral production devices can be multiple.
[0060] Among them, the graphical user interface provides functional building controls, and the construction operation in the game scene can be a moving operation of the functional building controls, moving the functional building controls to any position in the game scene, and building a functional building at this position, wherein different functional buildings correspond to different functional building controls.
[0061] It is worth noting that each virtual energy production device has its own energy coverage range, which can be understood as a heat coverage range, that is, there is a certain amount of heat within the energy coverage range, and the heat value within the energy coverage range can be pre-set. The game scene can be a snowy game scene, and players can control the virtual objects in the game to move into the energy coverage range for heating.
[0062] The energy coverage range may be a preset range centered on the virtual energy production device, and the shapes and sizes of the energy coverage ranges of different virtual energy production devices may be the same or different, depending on the pre-set conditions.
[0063] In this embodiment, by constructing peripheral production buildings, the fun of the game is improved, and the subsequent construction of the virtual roof is facilitated, making the styles and forms of the game virtual buildings more diverse.
[0064] Figure 2 Schematic diagram of a graphical user interface provided in an embodiment of the present application Figure 1 ,like Figure 2 As shown, virtual energy columns are built in the game scene, and the virtual energy columns are distributed around the virtual energy tower.
[0065] S102: In response to the construction operation of the virtual connection device between the functional buildings, a resource transmission path between the functional buildings is established.
[0066] The construction operation of the virtual connection device is used to establish the virtual connection device between the functional buildings. In response to the construction operation of the virtual connection device between the functional buildings, a resource transmission path is established between the functional buildings.
[0067] Among them, the virtual connection device includes at least one of the following: a virtual beam, a virtual keel. If the virtual energy production device includes a virtual energy column, the virtual connection device between the virtual energy columns is a virtual beam. If the virtual energy production device includes a virtual energy column and a virtual energy tower, the virtual connection device between the virtual energy column and the virtual energy tower is a virtual beam. If the virtual connection device includes a virtual beam, the virtual connection device between the virtual energy tower and the peripheral production building is a virtual keel.
[0068] In some embodiments, the construction operation of the virtual connection device between functional buildings can be an operation of moving the connection device construction control. In response to the movement operation of the connection device construction control, a virtual base is displayed between the functional buildings, and the virtual base is used to indicate the resource transmission point for constructing the virtual connection device between the functional buildings. In response to the resource transmission operation on the virtual base, the virtual connection device between the functional buildings is generated and displayed to establish a resource transmission path between the functional buildings.
[0069] The resource transmission operation on the virtual base may be to transmit the construction resources of the virtual connection device to the virtual base. The construction resources of the virtual connection device may be obtained by executing a game task or collected in the game.
[0070] In response to the resource transmission operation on the virtual base, the basic frame above the virtual base can be lengthened, and when the basic frame is lengthened to connect the two functional buildings, a virtual connection device between the two functional buildings is generated. In other words, the construction resources of the virtual connection device are continuously transmitted to the virtual base, so that the basic frame above the virtual base is lengthened to connect the two functional buildings, and the basic frame connecting the two functional buildings is used as the virtual connection device.
[0071] It is worth noting that the virtual connection device includes at least one of the following: a virtual beam and a virtual keel. Both the virtual beam and the virtual keel can be realized by building controls of the same connection device, or by building controls of different connection devices.
[0072] In addition, during the construction of the virtual connection device, different construction progresses correspond to different display styles of the virtual connection device, for example, there are three display styles. The correspondence between the display progress and the display style can be preset, and this embodiment does not specifically limit this.
[0073] Take the virtual beam between any two virtual energy columns as an example. Figure 3 Schematic diagram of a graphical user interface provided in an embodiment of the present application Figure 2 ,like Figure 3 As shown, when the connecting device construction control is moved between any two virtual energy columns, a virtual base is displayed between any two virtual energy columns, and a basic skeleton is provided above the virtual base. By executing game tasks to obtain construction resources of the virtual connecting device, or collecting construction resources of the virtual connecting device in the game, and placing the construction resources on the virtual base, the basic skeleton above the virtual base can be lengthened. When the basic skeleton is lengthened to connect any two virtual energy columns, a virtual connecting device between any two virtual energy columns is generated. After the construction of the virtual connecting device is completed, the base can be automatically removed.
[0074] It is worth noting that the virtual base can also display a connecting bracket of a virtual connecting device between any two virtual energy columns. The basic skeleton is on the connecting bracket, so that the basic skeleton can be lengthened along the direction of the connecting bracket to connect any two virtual energy columns to generate a virtual connecting device.
[0075] In some embodiments, during the process of building a virtual connection device between any two virtual energy columns, a construction progress panel of the virtual connection device can also be called out to display the construction progress of the virtual connection device. In addition, a virtual connection device between any two virtual energy columns can be built when the height level of any two virtual energy columns reaches a preset level. If the preset level is not reached, a prompt message can be displayed, such as "Please upgrade the energy column to level 3 before building a virtual connection device."
[0076] It is worth mentioning that an "energy column upgrade station" can be placed at the virtual energy column, and the virtual energy column can be upgraded by transporting materials to the upgrade station, so as to achieve the purpose of upgrading without affecting the logistics function of the energy column. The ways to place the "energy column upgrade station" include: the first is to pick up the "upgrade" control in the graphical user interface to the virtual energy column to place the "energy column upgrade station"; the second is to click the "upgrade" control in the preset control list to the virtual energy column to place the "energy column upgrade station" to upgrade the virtual energy column. After picking up the "upgrade" control, a prompt message such as "move the upgrade station to the vicinity of the virtual energy column to upgrade it" can be displayed.
[0077] In this embodiment, by establishing a virtual connection device between different virtual energy production devices, the resource transmission path is made richer.
[0078] S103. Based on the resource transmission path, transmit the functional buildings and / or the resources produced by the resource buildings within the energy coverage range of the functional buildings.
[0079] After establishing a resource transmission path between functional buildings, the resources produced by the functional buildings and / or the resources produced by the resource buildings within the energy coverage of the resource buildings can be transmitted based on the resource transmission path. If the functional buildings include peripheral production buildings, the resources produced by the peripheral production buildings can be transmitted; if the functional buildings include virtual energy generation devices, the resources produced by the resource buildings within the energy coverage of the virtual energy production devices can be transmitted.
[0080] The virtual energy production device has an energy coverage range, and the number of resource buildings within the energy coverage range includes but is not limited to one. It is worth noting that, based on the establishment of the resource transmission path, the resource transmission direction can be bidirectional, which can be specifically determined according to the resource types of both parties of the resource transmission. Taking the virtual energy tower and the peripheral production building as an example, for example, the resource building within the energy coverage range of the virtual energy production device is a production building, and the peripheral production building is a consumption building, then the resource transmission authority is the resource transmission authority from the resource building within the energy coverage range of the virtual energy production device to the peripheral production building, by transmitting the resources produced by the resource building within the energy coverage range of the virtual energy tower to the peripheral production building, so that the peripheral production building consumes the transmitted resources for resource production; for another example, the resource building within the energy coverage range of the virtual energy production device is a consumption building, and the peripheral production building is a production building, then the resource transmission authority is the resource transmission authority from the peripheral production building to the resource building within the energy coverage range of the virtual energy production device, by transmitting the resources produced by the peripheral production building to the resource building within the energy coverage range of the virtual energy tower, so that the resource building within the energy coverage range of the virtual energy tower consumes the transmitted resources for resource production.
[0081] In the resource transmission method of the game of this embodiment, by establishing a resource transmission path between functional buildings, based on the resource transmission path, the resources produced by the functional buildings and / or the resource buildings within the energy coverage of the functional buildings are transmitted, thereby achieving unified management of the resource buildings within the energy coverage of the functional buildings.
[0082] In an optional embodiment, the virtual energy production device includes: a virtual energy tower. Step S102, in response to the construction operation of the virtual connection device between the functional buildings, establishes a resource transmission path between the functional buildings, which may include: in response to the construction operation of the virtual keel between the virtual energy tower and the peripheral production building, establishes a resource transmission path between the virtual energy tower and the peripheral production building.
[0083] Among them, the virtual connection device between the virtual energy tower and the peripheral production building is a virtual keel. In response to the construction operation of the virtual keel between the virtual energy tower and the peripheral production building, a resource transmission path between the virtual energy tower and the peripheral production building is established. When the construction of the virtual keel is completed, the resource transmission path between the virtual energy tower and the peripheral production building is completed.
[0084] In this embodiment, as the game develops to a higher level and a larger scale, the degree of integration is gradually improved through the virtual energy tower, and the virtual energy tower is used to achieve unified management of resource buildings within the energy coverage of the virtual energy tower, thereby reducing the burden of the game while providing intuitive feedback on urban development. Based on the construction of the virtual keel, a resource transmission path is established between the virtual energy tower and peripheral production buildings, thereby achieving unified management of resource buildings within the energy coverage of the virtual energy tower and resource transmission between the virtual energy tower and peripheral production buildings.
[0085] In an optional embodiment, the virtual energy production device further includes: a virtual energy column; Step S1102, in response to the construction operation of the virtual connection device between the functional buildings, establishing a resource transmission path between the functional buildings may include:
[0086] In response to the construction operation of a virtual beam between any two virtual energy columns, a resource transmission path between any two virtual energy columns is established; and / or, in response to the construction operation of a virtual beam between a virtual energy tower and a virtual energy column, a resource transmission path between the virtual energy tower and the virtual energy column is established.
[0087] Among them, the virtual connecting device between any two virtual energy columns is a virtual beam, and the virtual connecting device between the virtual energy tower and the virtual energy column is a virtual beam. In response to the construction operation of the virtual beam between any two virtual energy columns, a resource transmission path between any two virtual energy columns is established, and the resource transmission path is used to enable resource transmission permissions between resource buildings within the energy coverage range of any two virtual energy columns, and / or, in response to the construction operation of the virtual beam between the virtual energy tower and the virtual energy column, a resource transmission path between the virtual energy tower and the virtual energy column is established, and the resource transmission path is used to indicate the opening of resource transmission permissions between resource buildings within the energy coverage range of the virtual energy tower and resource buildings within the energy coverage range of the virtual energy column.
[0088] In this embodiment, based on the construction of virtual beams, resource transmission paths between virtual energy towers and virtual energy columns, and between virtual energy columns and virtual energy columns are established, thereby realizing unified management of resource buildings within the energy coverage area and resource transmission.
[0089] Figure 4Schematic diagram of the process of the resource transmission method of the game provided in the embodiment of the present application Figure 2 ,like Figure 4 As shown, step S103, based on the resource transmission path, transmitting the resources produced by the functional building and / or the resource building within the energy coverage range of the functional building, may include:
[0090] S201. Based on the resource transmission path, in response to a view switching operation, a logistics setting interface is displayed.
[0091] The graphical user interface provides a view switching control. The view switching operation can be a selection operation on the view switching control. In response to the view switching operation, a logistics setting interface is displayed. The logistics setting interface displays: multiple connectable building nodes, and the building nodes include: resource buildings and peripheral production buildings within the energy coverage range of the virtual energy production device.
[0092] S202: In response to a connection operation between building nodes, generate a virtual production line between the building nodes.
[0093] S203. Use a virtual production line to transmit resources produced by functional buildings and / or resource buildings within the energy coverage of the functional buildings.
[0094] The connection operation between building nodes may be a connection operation starting from one building node and ending at another building node. In response to the connection operation between building nodes, a virtual production line is generated between the building nodes, and the virtual production line is used to transmit resources produced by functional buildings and / or resource buildings within the energy coverage of the functional buildings.
[0095] For example, in response to a connection operation between a resource building within the energy coverage of a virtual energy tower and a peripheral production building, a virtual production line is generated between the resource building within the energy coverage of the virtual energy tower and the peripheral production building. For another example, in response to a connection operation between a resource building within the energy coverage of one virtual energy column and a resource building within the energy coverage of another virtual energy column, a virtual production line is generated between the resource buildings within the energy coverage of the two virtual energy columns. For another example, in response to a connection operation between a resource building within the energy coverage of a virtual energy column and a resource building within the energy coverage of the virtual energy tower, a virtual production line is generated between the resource buildings within the energy coverage of the virtual energy column and the virtual energy tower.
[0096] The resource transmission operation on the virtual base may be to transmit the construction resources of the virtual connection device to the virtual base. The construction resources of the virtual connection device may be obtained by executing a game task or collected in the game.
[0097] In some embodiments, after the virtual connection device is generated and displayed, the virtual base may be removed to ensure a neat interface.
[0098] It is worth noting that, corresponding to the virtual beam, the connection device construction control can be a beam construction control, and for the virtual keel, the connection device construction control can be a keel construction control. The virtual beam and the virtual keel can correspond to one connection device construction control or to different connection device construction controls. This embodiment does not specifically limit this.
[0099] Take the virtual production line between resource buildings within the energy coverage of the virtual energy column as an example. Figure 5 Schematic diagram of a graphical user interface provided in an embodiment of the present application Figure 3 ,like Figure 5 As shown, under the logistics view, in response to the connection operation of the resource buildings within the energy coverage of the two virtual energy columns, a virtual production line between resource building 2 and resource building 4 and a virtual production line between resource building 3 and resource building 4 are generated, wherein a virtual connection device is built between the two virtual energy columns.
[0100] In this embodiment, by displaying the production information of the peripheral production buildings, it is convenient for players to know the production status of the peripheral production buildings, thereby improving the gaming experience.
[0101] Figure 6 Schematic diagram of the process of the resource transmission method of the game provided in the embodiment of the present application Figure 3 ,like Figure 6 As shown, step S101, in response to a construction operation in a game scene, generating at least one functional building may include:
[0102] S301. If the construction progress of the virtual connection device meets a preset progress threshold, and / or the game level of the game account reaches a preset level, the construction permission of the peripheral production building is unlocked.
[0103] S302: In response to a construction operation at a preset construction location outside the energy coverage of the virtual energy production device, display a peripheral construction control.
[0104] S303: In response to the selection operation of the peripheral construction control, a peripheral production building is constructed at a preset construction location.
[0105] Among them, the preset construction location is outside the energy coverage range of the virtual energy production device in the game scene, such as the outer mountain wall of the game scene.
[0106] If the construction progress of the virtual connection device meets the preset progress threshold, and / or the game level of the game account reaches the preset level, the construction permission of the peripheral production building is unlocked. After the construction permission of the peripheral production building is unlocked, in response to the construction operation of the preset construction location outside the energy coverage range of the virtual energy production device, the peripheral construction control is constructed.
[0107] The construction operation at the preset construction position may be a click operation at the preset construction position. In response to the construction operation at the preset construction position, a peripheral construction control is displayed. In response to the selection operation of the peripheral construction control, a peripheral production building is constructed at the preset construction position. The peripheral production building may be a coal production plant or a wood production plant, which may be determined according to the configuration, and this embodiment does not specifically limit this.
[0108] It is worth noting that if the construction permission of the peripheral production building is unlocked, the peripheral construction control can respond to clicks. If the construction permission of the peripheral production building is not unlocked, the peripheral construction control will be grayed out and cannot be clicked.
[0109] In some embodiments, the preset construction location is the outer mountain wall in the game scene, and there are mountain wall ruins on the mountain wall. The peripheral construction control can be a ruin repair control. In response to the selection operation of the peripheral construction control, the peripheral production building is built at the preset construction location. It is worth noting that in response to the selection operation of the peripheral construction control, the construction state of the peripheral production building is entered. In response to the resource transmission operation of the preset construction location, the construction resources of the peripheral production building are transmitted to the preset construction location to construct the peripheral production building. The construction resources of the peripheral production building can be obtained by performing game tasks or collected in the game. This embodiment does not specifically limit this.
[0110] Figure 7 Schematic diagram of a graphical user interface provided in an embodiment of the present application Figure 4 ,like Figure 7 As shown, after unlocking the construction permission of the peripheral production buildings, click on the outer mountain wall in the game scene to display the construction controls of the ceramic factory. Click the construction controls to build the ceramic factory on the outer mountain wall.
[0111] In an optional embodiment, the method may further include:
[0112] In response to the virtual roof construction operation, a virtual roof is generated based on the virtual keel and within a preset coverage range.
[0113] Among them, the preset coverage area can be understood as the area covered by the virtual roof. In response to the virtual roof construction operation, a virtual roof is constructed in the area between adjacent virtual keels. The virtual roofs constructed in the area between adjacent virtual keels are combined to form a sky dome. Under the sky dome are virtual energy production devices and virtual connection devices. There are resource buildings within the energy coverage range of the virtual energy production devices, and there are peripheral production buildings outside the sky dome.
[0114] The virtual top cover construction operation may be: a selection operation on a top cover construction control.
[0115] In some embodiments, in response to a virtual top cover construction operation, a construction start indication of the virtual top cover is displayed in the area between adjacent virtual keels, and the construction start indication is used to indicate the transmission of preset construction resources to the area between two adjacent virtual connection devices. In response to the resource transmission operation on the area between two adjacent virtual keels, a virtual top cover between two adjacent virtual keels is generated.
[0116] The resource transmission operation may be implemented in the following manner: executing a game task to obtain preset construction resources, or collecting preset construction resources in the game, and transmitting the preset construction resources to an area between two adjacent virtual connection devices.
[0117] It is worth noting that the virtual top cover is used to reduce energy consumption within a preset coverage area and / or reduce external damage values within a preset coverage area.
[0118] Among them, the preset coverage range includes the energy coverage range of the virtual energy production device. The energy within the energy coverage range is continuously consumed over time. After the virtual top cover is built, the energy consumption within the preset coverage range can be reduced, for example, reducing the heat consumption by 20J.
[0119] After the virtual roof is built in the area where two adjacent virtual keels are generated, the virtual roof in this area can play a partial role, including reducing part of the energy consumption and / or reducing part of the external damage value. For example, if the entire virtual roof can reduce 20J of heat consumption, then the virtual roof in this area can reduce 4J of heat consumption.
[0120] When suffering from external damage such as tornado or other climate damage, after building a virtual cover, the external damage value within the preset coverage area can be reduced, that is, the virtual cover can also play a defensive role, for example, reducing tornado damage by 40%.
[0121] In this embodiment, by constructing peripheral production buildings, the fun of the game is improved, and the subsequent construction of the virtual roof is facilitated, making the styles and forms of the game virtual buildings more diverse.
[0122] Figure 8 Schematic diagram of a graphical user interface provided in an embodiment of the present application Figure 5 ,like Figure 8 As shown, the virtual energy tower is in the middle of the game scene, and the peripheral production buildings are on the periphery of the game scene. In response to the connection operation of the virtual energy tower and the peripheral production buildings, a virtual connection device is generated between the peripheral production buildings and the virtual energy tower. In response to the virtual top cover construction operation, a virtual top cover is generated based on the virtual connection device and within the preset coverage range. The preset coverage range does not include the peripheral production buildings, and the peripheral production buildings are tangent to the boundary of the preset coverage range.
[0123] In an optional embodiment, in response to the virtual roof construction operation, generating a virtual roof based on the virtual keel within a preset coverage range may include:
[0124] In response to a selection operation on a preset coverage range, determine whether the number of virtual keels in the target area corresponding to the selection operation reaches a preset construction number; if the number of virtual keels reaches the preset construction number, determine that the target area is a buildable area of the virtual top cover, display the target area and the virtual keel in a first display style, and display a construction status control, the construction status control includes: entering a construction status control and canceling a construction status control; in response to a selection operation on entering a construction status control, enter the construction state of the target area.
[0125] The target area is the area where the selection operation is performed within the preset coverage area. The preset coverage area includes multiple areas. The line connecting the virtual energy production device and the peripheral production building constitutes the area boundary line. Fig. 9 It can be seen that for the three peripheral production buildings, there are three regional boundary lines, the preset coverage area is divided into three areas, and the virtual keel of each area is the virtual keel on the regional boundary line of the area.
[0126] In response to a selection operation on a preset coverage range, it is determined whether the number of virtual keels in the area corresponding to the selection operation reaches a preset construction number, and the preset construction number may be 2, for example.
[0127] If the number of virtual keels reaches the preset construction number, the target area is determined to be the buildable area of the virtual roof, the buildable area and the virtual keels are displayed in a first display style, and the construction status control is displayed. The first display style can be green, for example, that is, the area between the virtual keels is highlighted in green.
[0128] The construction status control includes: entering the construction status control and canceling the construction status control. In response to the selection operation of the construction status control, the construction state of the buildable area is entered, and a fan-shaped roof of the virtual roof is built in the buildable area. The virtual roof is divided into multiple fan-shaped roofs.
[0129] In some embodiments, a task is performed in a game scene and construction resources for a virtual roof are obtained after completing the task, or construction resources for a virtual roof are collected in the game and placed at a preset construction reference point of the virtual roof to construct the virtual roof, wherein the preset construction reference point can be understood as a dome construction engineering station, and the position and style of the preset construction reference point can be pre-configured, and this embodiment does not specifically limit this.
[0130] In some embodiments, prompt information such as "Please place a dome construction station to transport materials needed for the canopy" may also be displayed on the graphical user interface.
[0131] In this embodiment, the buildable area is determined based on the number of virtual connection devices, and the virtual top cover of the buildable area is constructed. The operation is simple and flexible, which improves the gaming experience.
[0132] Fig. 9 Schematic diagram of a graphical user interface provided in an embodiment of the present application Figure 6 ,like Fig. 9 As shown, for 5 peripheral production buildings, there are 5 area boundary lines (dashed lines in the figure). If the number of virtual connection devices in the target area corresponding to the selection operation for the preset coverage range reaches 2, the target area and the virtual connection device in the target area corresponding to the selection operation are displayed in the first display style, and the control for entering the construction state and the control for canceling the construction state are displayed. In the figure, the target area displayed in the first display style is marked as a dot fill, and the virtual connection device in the target area displayed in the first display style is marked as a bold solid line.
[0133] In some embodiments, in response to a selection operation on a cancel construction status control, entering the construction status of the target area is canceled.
[0134] In an optional embodiment, the method may further include: if the number of virtual keels does not reach a preset construction number, determining the missing virtual keels based on the target area and the virtual keels, and displaying the target area and the missing virtual keels in the second display style, and displaying the virtual keels in the first display style.
[0135] If the number of virtual keels in the target area corresponding to the selected operation does not reach the preset construction number, the missing virtual keels are determined based on the target area and virtual keels. Fig.10 , the target area is marked as 1, the virtual keel is marked as 2, and it can be seen that the missing virtual keel in the target area is marked as 3.
[0136] The virtual keel is displayed in a first display style, and the target area and the missing virtual keel are displayed in a second display style, and the second display style may be red, for example, to remind the target area that there is a missing virtual keel that needs to be constructed, to guide the construction of the missing virtual keel, and thus to speed up the construction of the missing virtual connecting device and the construction of the virtual top cover.
[0137] Fig.10 Schematic diagram of a graphical user interface provided in an embodiment of the present application Figure 7 ,like Fig.10 As shown, if the number of virtual connection devices in the target area is 1, the virtual connection devices are displayed in a first display style, and the target area and the missing virtual connection devices are displayed in a second display style, wherein the target area displayed in the second display style is marked as a box fill, and the missing virtual connection devices displayed in the second display style are marked as bold dotted lines. In addition, a prompt message "Please build the necessary virtual connection devices first" can also be displayed at the missing virtual connection device.
[0138] Based on the game resource transmission method and virtual building construction method provided in the above embodiment, the following is combined with Figure 11-Figure 29 The method for constructing a virtual building in a game provided in the present application is explained. The descriptions of the same concepts in the method for constructing a virtual building in a game and the resource transmission method in the above-mentioned game can refer to each other and will not be described in detail.
[0139] Fig.11 A schematic diagram of a method for constructing a virtual building in a game provided in an embodiment of the present application Figure 1 , the execution subject of this embodiment may be a terminal device.
[0140] like Figure 1 As shown, the method may include:
[0141] S401. Provide at least one virtual energy production device in a game scene.
[0142] The terminal device downloads and installs a game application, which may be, for example, a city construction game. A graphical user interface is provided through the terminal device, and the graphical user interface includes at least part of a game scene. At least one virtual energy production device is provided in the game scene. The virtual energy production device has an energy coverage range, wherein the energy coverage range may be a preset range centered on the virtual energy production device, and the shape and size of the energy coverage ranges of different virtual energy production devices may be the same or different, depending on the pre-set conditions.
[0143] It is worth noting that the energy coverage range can be a heat coverage range, that is, there is a certain amount of heat within the energy coverage range, and the heat value within the energy coverage range can be pre-set. The game scene can be a snowy game scene, and players can control the virtual objects of the game to move into the energy coverage range for heating. In other words, the surface temperature can be raised through virtual energy production devices.
[0144] S402: In response to a connection operation between a virtual energy production device and at least one peripheral production building, generate a virtual connection device between the virtual energy production device and each peripheral production building.
[0145] Among them, the peripheral production buildings are located on the periphery of the game scene. The peripheral production buildings can be mountain wall factories on the outer mountain walls of the game scene, for example, they can be coal production plants, wood production plants, and there are multiple peripheral production buildings.
[0146] A connection operation between a virtual energy production device and at least one peripheral production building is input, and in response to the connection operation, a virtual connection device is generated between the virtual energy production device and each peripheral production building, wherein the virtual connection device is used to enable resource transmission permissions between resource buildings within the energy coverage range of the virtual energy production device and the peripheral production buildings.
[0147] Among them, there are resource buildings within the energy coverage of the virtual energy production device, and the number of resource buildings includes but is not limited to one. The resource buildings may include, for example: a wood processing plant, a coal processing plant, a raw coal production plant, and a log production plant. The resource transmission authority between the resource buildings within the energy coverage of the virtual energy production device and the peripheral production buildings is the resource transmission authority from the resource buildings within the energy coverage of the virtual energy production device to the peripheral production buildings, or the resource transmission authority from the peripheral production buildings to the resource buildings within the energy coverage of the virtual energy production device.
[0148] It is worth noting that the specific direction of the resource transmission authority between the resource buildings within the energy coverage of the virtual energy production device and the peripheral production buildings may be determined according to the resource type of the resource buildings within the energy coverage of the virtual energy production device and the resource type of the peripheral production buildings. For example, if the resource buildings within the energy coverage of the virtual energy production device are production buildings, and the peripheral production buildings are consumption buildings, then the resource transmission authority is the resource transmission authority from the resource buildings within the energy coverage of the virtual energy production device to the peripheral production buildings. For another example, if the resource buildings within the energy coverage of the virtual energy production device are consumption buildings, and the peripheral production buildings are production buildings, then the resource transmission authority is the resource transmission authority from the peripheral production buildings to the resource buildings within the energy coverage of the virtual energy production device.
[0149] For example, if the peripheral production building is a coal production plant, and the resource building within the energy coverage of the virtual energy production device is a raw coal production plant, then after the virtual connection device is generated, the resource transmission permission from the resource building within the energy coverage of the virtual energy production device to the peripheral production building is enabled, and the coal production plant needs to consume raw coal for coal production.
[0150] If the peripheral production building is a wood production plant, and the resource building within the energy coverage of the virtual energy production device is a wood processing plant, then after the virtual connection device is generated, the resource transmission permission from the peripheral production building to the resource building within the energy coverage of the virtual energy production device is enabled, and the wood processing plant needs to consume wood for wood processing.
[0151] That is to say, by generating a virtual connection device between the virtual energy production device and the peripheral production buildings, the resource transmission authority between the resource buildings within the energy coverage of the virtual energy production device and the peripheral production buildings is realized, thereby realizing the unified management of the resource buildings within the energy coverage of the virtual energy production device.
[0152] In some embodiments, the connection operation between the virtual energy production device and at least one peripheral production building may be a connection operation starting at the virtual energy production device and ending at the peripheral production building, or a connection operation starting at the peripheral production building and ending at the virtual energy production device.
[0153] In other embodiments, in response to a move operation on a connection device construction control, the connection device construction control is moved between the virtual energy production device and each peripheral production building, a virtual base is displayed between the virtual energy production device and each peripheral production building, and in response to a resource transfer operation on the virtual base, a virtual connection device is generated between the virtual energy device and each peripheral production building.
[0154] When the connection device construction control is moved between the virtual energy production device and the peripheral production building, a virtual base can be displayed between the virtual energy production device and the peripheral production building. The virtual base is used to indicate the resource transmission point for building the virtual energy production device and the peripheral production building. The construction resources of the virtual connection device can be obtained by executing game tasks, or by collecting the construction resources of the virtual connection device in the game, and placing the construction resources on the virtual base. The basic skeleton above the virtual base can be lengthened. When the basic skeleton is lengthened to connect the virtual energy production device and the peripheral production building, a virtual connection device between the virtual energy production device and the peripheral production building is generated. After the construction of the virtual connection device is completed, the base can be automatically removed.
[0155] S403: In response to the virtual top cover construction operation, generate a virtual top cover based on the virtual connection device within a preset coverage range.
[0156] Among them, the preset coverage area can be understood as the area covered by the virtual roof, and the preset coverage area does not include peripheral production buildings. In response to the virtual roof construction operation, a virtual roof is constructed at a preset height and in the area between adjacent virtual connection devices. The virtual roofs constructed in the areas between all adjacent virtual connection devices are combined to form a sky dome. There are virtual energy production devices and virtual connection devices under the sky dome. There are resource buildings within the energy coverage range of the virtual energy production devices, and there are peripheral production buildings outside the sky dome.
[0157] The virtual top cover construction operation may be: a selection operation on a top cover construction control.
[0158] In some embodiments, in response to a virtual top cover construction operation, a construction start indication of the virtual top cover is displayed at a preset height and in an area between adjacent virtual connection devices. The construction start indication is used to indicate the transmission of construction resources of the virtual top cover to the area between two adjacent virtual connection devices. In response to the resource transmission operation on the area between two adjacent virtual connection devices, a virtual top cover between the two adjacent virtual connection devices is generated.
[0159] The resource transmission operation may be implemented in the following manner: obtaining construction resources of the virtual top cover by executing game tasks or collecting construction resources of the virtual top cover in the game, and placing the construction resources of the virtual top cover in the area between two adjacent virtual connection devices.
[0160] It is worth noting that the virtual top cover is used to reduce energy consumption within a preset coverage area and / or reduce external damage values within a preset coverage area.
[0161] Among them, the preset coverage range includes the energy coverage range of the virtual energy production device. The energy within the energy coverage range is continuously consumed over time. After the virtual top cover is built, the energy consumption within the preset coverage range can be reduced, for example, reducing the heat consumption by 20J.
[0162] When suffering from external damage such as tornado or other climate damage, after building a virtual cover, the external damage value within the preset coverage area can be reduced, that is, the virtual cover can also play a defensive role, for example, reducing tornado damage by 40%.
[0163] In the method for constructing virtual buildings in the game of the present embodiment, a virtual connection device is established to achieve unified management of resource buildings within the energy coverage of the virtual energy production device. By generating wonder-type buildings (i.e., virtual roofs), the styles and forms of the virtual buildings in the game are made more diverse, which can reduce energy consumption and external damage values at the same time.
[0164] In an optional embodiment, the virtual energy production device includes: a virtual energy tower, which is configured to be initially provided in the game scene. Step S102, in response to a connection operation of the virtual energy production device and at least one peripheral production building, generates a virtual connection device between the virtual energy production device and each peripheral production building, which may include:
[0165] In response to the connection operation between the virtual energy tower and at least one peripheral production building, a virtual connection device between the virtual energy tower and each peripheral production building is generated.
[0166] A virtual energy tower is initially provided in the game scene. The virtual energy tower is in the middle of the game scene, and peripheral production buildings are located on the periphery of the game scene. In response to connection operations on the virtual energy tower and the peripheral production buildings, a virtual connection device is generated between the virtual energy tower and the peripheral production buildings. The virtual connection device can be understood as a virtual keel.
[0167] In some embodiments, the connection operation between the virtual energy tower and the peripheral production building may be a selection operation of the virtual energy tower and a selection operation of the peripheral production building connected thereto.
[0168] In other embodiments, in response to a move operation on a connection device construction control, the connection device construction control is moved between the virtual energy tower and the peripheral production building, a virtual base is displayed between the virtual energy tower and the peripheral production building, and in response to a resource transfer operation on the virtual base, a virtual connection device is generated between the virtual energy tower and the peripheral production building.
[0169] Among them, for the virtual energy tower, the connection device construction control can be a keel construction control. In addition, after the construction of the virtual connection device between the virtual energy tower and the peripheral production building is completed, the base can be automatically removed.
[0170] In this embodiment, as the game develops to a higher level and a larger scale, the degree of integration is gradually improved through the virtual energy tower, and the virtual energy tower is used to achieve unified management of resource buildings within the energy coverage of the virtual energy tower, thereby reducing the burden of the game while providing intuitive feedback on the development of the city.
[0171] In an optional embodiment, the virtual energy production device includes: at least one virtual energy column; Step S101, providing at least one virtual energy production device in the game scene, may include:
[0172] In response to the energy column construction operation within the preset coverage area, at least one virtual energy column is constructed.
[0173] The graphical user interface provides a virtual energy column control. In response to the movement operation of the virtual energy column, the virtual energy column control is moved to any position (i.e., a construction point) within a preset coverage range, and a virtual energy column is constructed at the construction point. When the virtual energy column control is moved to a construction point within the preset coverage range, a construction instruction of the virtual energy column can also be displayed to indicate that energy column construction resources are placed at the construction point. The energy column construction resources can be obtained by executing game tasks or collected in the game. The virtual connection device between the virtual energy columns can be a virtual beam. The virtual energy columns are distributed around the virtual energy tower.
[0174] In some embodiments, when the virtual energy column control is moved to a construction point within a preset coverage range, the logistics setting interface can be switched to display the construction point and multiple resource buildings in the game scene. In response to the connection operation of the target resource building and the construction point, the resources produced by the target resource building are transmitted to the construction point to build the virtual energy column. In other words, by establishing a logistics track between the target resource building and the construction point, the product of the target resource building is connected to the construction point to build the virtual energy column.
[0175] Among them, the resources produced by the target resource building are the construction resources of the virtual energy column. The resources produced by the target resource building can be transmitted to the construction point at the preset transmission speed. The construction progress of the construction point is equal to the required number of resources / 1000. Every time a resource required for the construction progress is consumed, the construction progress increases by 1. The minimum resource consumption unit can be 1, and consumption of 1 increases the corresponding progress.
[0176] It is worth mentioning that when building a virtual energy column, only the construction point is confirmed and no construction resources have been invested. Therefore, when the virtual energy column control is moved to a construction point within the preset coverage range, the construction base can also be displayed. The style of the construction base changes with the construction progress, that is, the base style is switched when the corresponding construction progress is reached. After the construction is completed, the base can be automatically removed.
[0177] In addition, the construction point can be displayed in a preset display style, such as displaying the construction point with special effects and high focus.
[0178] In this embodiment, unified management of resource buildings within the energy coverage of the virtual energy tower is achieved through virtual energy columns. In addition, based on visual considerations, the virtual energy tower and the virtual connection device have a certain volume. In order to avoid affecting the field of vision and interaction, the virtual energy column and the virtual connection device can be hidden using a preset penetration, occlusion and hiding principle.
[0179] In some embodiments, during the construction of the virtual energy column, the construction progress can also be displayed on the logistics setting interface. Fig.12 Schematic diagram of the logistics setting interface provided in the embodiment of the present application Figure 8 ,like Fig.12 As shown, the construction progress is displayed in the form of a progress bar. When the preset transmission speed is greater than 0, it can be shown as a running special effect. The construction progress is 200 / 6000, 200 represents the constructed part of the virtual energy column, 6000 represents the total constructed part of the virtual energy column, 20 / 300 and 1 / 300 represent the transmission status of the first preset construction resource and the second preset construction resource respectively, 20 represents the first preset construction resource with a quantity of 20 already transmitted, 300 represents the total quantity of the first preset construction resource required to increase one construction progress, similarly, 1 represents the second preset construction resource with a quantity of 1 already transmitted, and 300 represents the total quantity of the second preset construction resource required to increase one construction progress. In the figure, the first preset construction resource is represented as resource 1, and the second preset construction resource is represented as resource 2.
[0180] In some embodiments, one virtual energy column can be built at the same time. During the construction of a virtual energy column, if the virtual energy column control is moved to another construction point within a preset coverage range, a prompt message may be displayed to indicate that only one virtual energy column can be built at the same time.
[0181] It is worth noting that you can also respond to the view switching operation to return to Figure 2 The sky view shown in the figure suspends the construction progress of the virtual energy column on the main interface of the sky view (i.e., the initial graphical user interface, not the logistics setting interface) to remind the user of the construction progress of the virtual energy column. The logistics setting interface can be understood as the interface under the logistics view, and the above-mentioned graphical user interface can be understood as the interface under the sky view.
[0182] Among them, each virtual energy column has its own energy coverage range. After the virtual energy column is built, after switching from the logistics view to the sky view, the grids of N circles around the virtual energy column (except the area occupied by itself) are unlocked, that is, the energy coverage range of the virtual energy column itself. The specific number of grids can be pre-configured. Among them, the virtual energy column can also be called a steam column. The grids of N circles around the virtual energy column are connected for heating.
[0183] Fig.13 Schematic diagram of a graphical user interface provided in an embodiment of the present application Figure 9 ,like Fig.13As shown, when building a virtual energy column, the energy coverage of the virtual energy column can also be displayed in the sky view. After the virtual energy column is built, clicking the virtual energy column can also display the energy coverage of the virtual energy column, and display the exit control, move control, construction control and "select the entire area" control. If you select the "Select the entire area" control, all virtual buildings within the energy coverage of the virtual energy column will be displayed as picked up and selected, and all will be affected synchronously. If you want to move the entire area, you need to have enough free space to put it down.
[0184] It is worth noting that the energy coverage of the virtual energy column can be fan-shaped, elliptical, circular, etc. Figure 5 The mark is an ellipse, which is the circumscribed circle of the energy coverage.
[0185] In which, in response to the selection operation of the mobile control, the virtual energy column and the virtual building within the energy coverage range are moved to another position, and the vacant space occupied by the other position is equal to or greater than the sum of the space occupied by the virtual energy column and the space occupied by the energy coverage range.
[0186] In some embodiments, in response to the selection operation of the exit control, the selection state of the virtual building within the energy coverage range of the virtual energy column can be exited. In addition, in response to the construction control, the virtual energy column and / or the virtual building within the energy coverage range of the virtual energy column can be constructed.
[0187] In some embodiments, the energy coverage range of the virtual energy column and the energy coverage range of the virtual energy tower are consistent. The temperature levels of the virtual energy column and the virtual energy tower can be set through the heat control interface to achieve heat control. In addition, the virtual energy column itself has a certain energy consumption.
[0188] Fig.14 A schematic diagram of a method for constructing a virtual building in a game provided in an embodiment of the present application Figure 5 ,like Fig.14 As shown, in step S102, in response to the connection operation between the virtual energy production device and at least one peripheral production building, before generating a virtual connection device between the virtual energy production device and each peripheral production building, the method may further include:
[0189] S501. In response to a construction operation at a preset construction location outside the energy coverage of a virtual energy production device, display a peripheral construction control.
[0190] S502: In response to a selection operation on a peripheral construction control, a peripheral production building is constructed at a preset construction location.
[0191] Among them, the preset construction location is a location outside the energy coverage range of the virtual energy production device in the game scene, for example, at the outer mountain wall of the game scene.
[0192] The construction operation at the preset construction position may be a click operation at the preset construction position. In response to the construction operation at the preset construction position, a peripheral construction control is displayed. In response to the selection operation of the peripheral construction control, a peripheral production building is constructed at the preset construction position. The peripheral production building may be a coal production plant or a wood production plant, which may be determined according to the configuration, and this embodiment does not specifically limit this.
[0193] In some embodiments, the preset construction location is an outer mountain wall in the game scene, and there are mountain wall ruins on the mountain wall. The peripheral construction control can be a ruin repair control. In response to the selection operation of the peripheral construction control, the construction state of the peripheral production building is entered. In response to the resource transmission operation of the preset construction location, the construction resources of the peripheral production building are transmitted to the preset construction location to construct the peripheral production building. The construction resources of the peripheral production building can be obtained by performing game tasks or collected in the game. This embodiment does not specifically limit this.
[0194] In some embodiments, in response to a selection operation on a peripheral construction control, the interface switches to the logistics setting interface, and a resource receiving icon for the peripheral production building is displayed at a preset construction position of the logistics setting interface to indicate that the construction resources of the peripheral production building are transferred to the preset construction position for the construction of the peripheral production building.
[0195] In this embodiment, by constructing peripheral production buildings, the fun of the game is improved, and the subsequent construction of the virtual roof is facilitated, making the styles and forms of the game virtual buildings more diverse.
[0196] In some embodiments, the method may further include: after the peripheral production building is constructed, in response to a trigger operation on the peripheral production building, returning to Figure 8 The sky dome view is shown, and the production information of the peripheral production buildings is displayed on the main interface of the sky dome view.
[0197] The triggering operation on the peripheral production building can be a click operation on the peripheral production building. In response to the triggering operation on the peripheral production building, the graphical user interface under the sky view is returned to display the production information of the peripheral production building. The production information includes one or more of the following: output identification, output of each output, resource transmission information, wherein the resource transmission information may include the resource transmission efficiency of the peripheral production building to the virtual energy production device, wherein the resource transmission efficiency may also be dynamically displayed in the form of a cart.
[0198] In this embodiment, by displaying the production information of the peripheral production buildings, it is convenient for players to know the production status of the peripheral production buildings, thereby improving the gaming experience.
[0199] In some embodiments, the method further comprises:
[0200] When the construction progress of the virtual connection device and the virtual energy production device both meet the preset threshold, or when the game level of the game account reaches the preset level, the construction permission of the peripheral production building is unlocked.
[0201] Among them, the peripheral production buildings have construction permissions. Only when the construction progress of the virtual connection device and the virtual energy production device meets the preset threshold, or the game level of the player's game account reaches the preset level, can they respond to the construction operation at the preset construction position and display the peripheral construction controls. That is to say, when the construction progress of at least one of the virtual connection device and the virtual energy production device does not meet the preset threshold, and the game level of the player's game account does not reach the preset level, the terminal device cannot respond to the construction operation.
[0202] In an optional embodiment, the method may further include:
[0203] In response to the construction progress viewing operation, a construction progress display panel is displayed.
[0204] Among them, the graphical user interface can provide a construction progress viewing control, and the construction progress viewing operation can be a selection operation for the construction progress viewing control. In response to the construction progress viewing operation, a construction progress display panel is displayed, and the construction progress display panel displays: the construction progress of the virtual energy production device, the construction progress of the peripheral production building, and the construction progress of the virtual roof.
[0205] Among them, the virtual energy production device includes: virtual energy columns and virtual energy towers. The virtual energy towers are initially provided in the game scene, but the virtual energy towers can be further highly upgraded through the virtual energy towers to connect peripheral production buildings to generate virtual connection devices between virtual energy towers and peripheral production buildings.
[0206] It is worth noting that the construction progress of the virtual energy tower is equal to the current height level of the virtual energy tower / the required height level of the virtual energy tower's canopy, the construction progress of the virtual energy column is equal to the current construction level of the virtual energy column / the required construction level of the canopy of the virtual energy column, the construction progress of the peripheral production building is equal to the current construction level of the peripheral production building / the required construction level of the canopy of the peripheral production building, and the construction progress of the virtual top cover is equal to the current construction level of the virtual top cover / the required construction level of the canopy of the virtual top cover.
[0207] Fig.15 Schematic diagram of a graphical user interface provided in an embodiment of the present application Figure 10 ,like Fig.15 As shown, under the skylight view, the construction progress display panel shows: the construction progress of the virtual energy tower is 9 / 10, the construction progress of the virtual energy column is 9 / 10, the construction progress of the peripheral production building is 2 / 3, and the construction progress of the virtual roof is 2 / 3. The total progress of the skylight construction can also be displayed. The total progress is determined by using preset calculation rules and based on the construction progress of the virtual energy tower, virtual energy column, peripheral production building and virtual roof, such as 70% in the figure.
[0208] In this embodiment, by displaying the construction progress, players can easily learn about the construction progress of the entire skylight, thereby improving the gaming experience.
[0209] In some embodiments, clicking on any module in the construction progress display panel can also display the specific benefits of the virtual energy production device, for example, clicking on the virtual energy tower can display the heat output efficiency of the virtual energy tower, clicking on the virtual energy column can display the heating plot expansion area (in square meters) of the virtual energy column, clicking on the peripheral production building can display the resource output type and efficiency of the peripheral production building, and clicking on the virtual roof can display the total amount of heat energy consumption reduction and / or the percentage of tornado damage reduction after the virtual roof is built. This makes it easier for players to know the benefits of each module in the canopy construction.
[0210] Fig.16 Schematic diagram of a graphical user interface provided in an embodiment of the present application Figure 10 One, such as Fig.16 As shown, clicking on the virtual cap in the construction progress display panel can also display the specific benefits of the virtual cap, for example, heat consumption: -20J, tornado damage -40%, which means reducing the heat consumption by 20J and the tornado damage by 40%.
[0211] Among them, after the construction of the skylight is completed, the construction progress display panel can be cancelled to leave more space for displaying the skylight.
[0212] Fig.17 A schematic diagram of a method for constructing a virtual building in a game provided in an embodiment of the present application Figure 6 ,like Fig.17 As shown, step S103, in response to the virtual top cover construction operation, generating a virtual top cover based on the virtual connection device within a preset coverage range may include:
[0213] S601. In response to a selection operation on a preset coverage area, determine whether the number of virtual connection devices in a target area corresponding to the selection operation reaches a preset construction number.
[0214] The target area is the area where the selection operation is performed within the preset coverage area. The preset coverage area includes multiple areas. The line connecting the virtual energy production device and the peripheral production building constitutes the area boundary line. Fig. 9 It can be seen that for the five peripheral production buildings, there are five area boundaries, the preset coverage area is divided into five areas, and the virtual connection device of each area is a virtual connection device on the area boundary line of the area.
[0215] In response to a selection operation on a preset coverage range, it is determined whether the number of virtual connection devices in the target area corresponding to the selection operation reaches a preset construction number, and the preset construction number may be 2, for example.
[0216] S602: If the number of virtual connection devices reaches a preset construction number, determine the target area as a buildable area of the virtual cap, display the target area and the virtual connection devices in a first display style, and display a construction status control.
[0217] S603: In response to a selection operation on a control for entering a construction state, entering a construction state of a target area.
[0218] If the number of virtual connection devices reaches the preset construction number, the target area is determined to be the buildable area of the virtual top cover, the buildable area and the virtual connection devices are displayed in a first display style, and the construction status control is displayed. The first display style can be green, for example, that is, the area between the virtual connection devices is highlighted in green.
[0219] The construction status control includes: entering the construction status control and canceling the construction status control. In response to the selection operation of the construction status control, the construction state of the buildable area is entered, and a sector area of the virtual top cover is built in the buildable area. The virtual top cover is divided into multiple sector areas.
[0220] In this embodiment, the buildable area is determined based on the number of virtual connection devices, and the virtual top cover of the buildable area is constructed. The operation is simple and flexible, which improves the gaming experience.
[0221] In some embodiments, a game task can be executed to obtain construction resources for the virtual roof, or the construction resources for the virtual roof can be collected in the game, and the construction resources for the virtual roof can be placed at a preset construction reference point of the virtual roof to construct the virtual roof, wherein the preset construction reference point can be understood as a dome construction engineering station, and the position and style of the preset construction reference point can be pre-configured, and this embodiment does not specifically limit this.
[0222] In some embodiments, prompt information such as "Please place a dome construction station to transport materials needed for the canopy" may also be displayed on the graphical user interface.
[0223] In some embodiments, in response to a selection operation on a cancel construction status control, entering the construction status of the target area is canceled.
[0224] In an optional embodiment, the method may further include: if the number of virtual connection devices does not reach a preset construction number, determining the missing virtual connection devices based on the target area and the virtual connection devices, and displaying the target area and the missing virtual connection devices in a second display style, and displaying the virtual connection devices in a first display style.
[0225] If the number of virtual connectors in the target area corresponding to the selection operation does not reach the preset construction number, the missing virtual connectors are determined based on the target area and the virtual connectors. Fig.10 , the target area is marked as 1, the virtual connection device is marked as 2, and it can be seen that the missing virtual connection device in the target area is marked as 3.
[0226] The virtual connection device is displayed in a first display style, and the target area and the missing virtual connection device are displayed in a second display style, and the second display style may be red, for example, to remind the player that there is a missing virtual connection device that needs to be built in the target area, so as to guide the construction of the missing virtual connection device, thereby speeding up the construction of the missing virtual connection device and the construction of the virtual cap.
[0227] In an optional implementation, in step S603, in response to the selection operation of the enter construction state control, after entering the construction state of the target area, the method may further include:
[0228] In response to a trigger operation on the progress entry, a progress panel of the virtual cover is displayed.
[0229] The progress entry includes: a preset resource input point, or a progress display control, on which the construction progress thumbnail information of the target area is displayed. The preset resource input point can be a preset construction reference point of the virtual roof, and the construction progress thumbnail information can include, for example, the construction progress of the target area, the identifier of the resources required to build the virtual roof of the target area, the number of construction resources required to increase a progress, and the number of existing construction resources. This makes it easier for players to know the construction progress of the virtual roof, and improves the gaming experience.
[0230] For example, the construction resources of the virtual roof include the first type of construction resources and the second type of construction resources. 20 / 300 of the first type of construction resources means that 300 of the first type of construction resources are needed to increase one progress, and the collected quantity is 20. 1 / 300 of the second type of construction resources means that 300 of the first type of construction resources are needed to increase one progress, and the collected quantity is 1.
[0231] Fig.18Schematic diagram of a graphical user interface provided in an embodiment of the present application Figure 10 Second, such as Fig.18 As shown, in response to the triggering operation on the progress entrance, the progress panel of the virtual top cover is displayed, and the progress panel includes: the construction progress of the target area, the resource consumption information, the construction progress of the target area is 200 / 6000, 200 represents the constructed part of the target area, 6000 represents the total construction part of the target area, 20 / 300 and 1 / 300 are the collection progress of the first construction resource and the collection progress of the second preset construction resource respectively, 20 represents the first construction resource of 20 that has been collected, 300 represents the total number of the first construction resource required to increase one construction progress, similarly, 1 represents the second construction resource of 1 that has been collected, and 300 represents the total number of the second construction resource required to increase one construction progress.
[0232] Of course, the overall progress panel of the virtual top cover can also be displayed through the overall progress entrance of the virtual top cover. The overall progress panel includes: the construction progress of the virtual finalization and resource consumption information.
[0233] Fig.19 A schematic diagram of a construction method for a virtual game construction provided in an embodiment of the present application Figure 7 ,like Fig.19 As shown, the construction status control is displayed, which may include:
[0234] S701. Display at least one building style control.
[0235] S702: In response to a selection operation on a target building style control in at least one building style control, triggering display of a construction status control.
[0236] If the number of virtual connection devices reaches the preset construction quantity, at least one building style control is displayed, each building style control corresponds to an building style, and in response to the selection operation of the target building style control in the at least one building style control, the display of the construction status control is triggered, that is, after the target building style is selected, the entry construction status control and the cancellation construction status control are displayed.
[0237] Step S603, in response to the selection operation of entering the construction state control, entering the construction state of the target area may include:
[0238] S703: In response to a selection operation on the enter construction state control, enter a state of constructing a buildable area in a target building style.
[0239] After the enter construction status control is selected, in response to the selection operation of the enter construction status control, the target area is constructed in the target building style.
[0240] Fig. 20 Schematic diagram of a graphical user interface provided in an embodiment of the present application Figure 10 Three, such as Fig. 20 As shown, if the number of virtual connection devices reaches the preset construction number, three building style controls are displayed, represented by style control 1, style control 2, and style control 3. Selecting style control 1 as the target building style control triggers the display of entering the construction status control and canceling the construction status control.
[0241] In this embodiment, by providing different construction styles of the virtual roof, the style of the virtual roof has multiple choices, the display is richer, and the style and form of the virtual building in the game are more diverse.
[0242] Fig.21 A schematic diagram of a method for constructing a virtual building in a game provided in an embodiment of the present application Figure 8 ,like Fig.21 As shown, the method may also include:
[0243] S801. In response to a connection operation on any two virtual energy columns, a virtual connection device between any two virtual energy columns is generated and displayed.
[0244] S802: In response to a connection operation between any virtual energy column and a virtual energy tower, a virtual connection device between the virtual energy column and the virtual energy tower is generated and displayed.
[0245] Input a connection operation for any two virtual energy columns, and in response to the connection operation for any two virtual energy columns, a virtual connection device is generated and displayed between any two virtual energy columns, and / or, input a connection operation between any virtual energy column and a virtual energy tower, and in response to the connection operation between any virtual energy column and the virtual energy tower, a virtual connection device is generated and displayed between the virtual energy column and the virtual energy tower.
[0246] Among them, the virtual connection device between any two virtual energy columns can be a virtual beam, the virtual connection device between the virtual energy column and the virtual energy tower can be a virtual beam, the virtual connection device between any two virtual energy columns is used to enable resource transmission permissions between any two virtual energy columns, and the virtual connection device between the virtual energy column and the virtual energy tower is used to enable resource transmission permissions between the virtual energy column and the virtual energy tower.
[0247] The resource transmission authority of the resource buildings within the energy coverage of any two virtual energy columns is: the resource transmission authority from the resource building within the energy coverage of any two virtual energy columns to the resource building within the energy coverage of the other virtual energy column, or the resource transmission authority from the resource building within the energy coverage of the other virtual energy column to the resource building within the energy coverage of one virtual energy column. The specific authority may be determined according to the resource type of the resource buildings within the energy coverage of any two virtual energy columns. For example, if the resource building within the energy coverage of one virtual energy column is a production building, and the resource building within the energy coverage of the other virtual energy column is a consumption building, then the resource transmission authority is the resource transmission authority from the resource building within the energy coverage of one virtual energy column to the resource building within the energy coverage of the other virtual energy column. For another example, if the resource building within the energy coverage of one virtual energy column is a consumption building, and the resource building within the energy coverage of the other virtual energy column is a production building, then the resource transmission authority is the resource transmission authority from the resource building within the energy coverage of the other virtual energy column to the resource building within the energy coverage of one virtual energy column.
[0248] That is to say, by generating the first virtual connection device, resource transmission authority between resource buildings within the energy coverage of any two virtual energy columns is achieved, thereby achieving unified management of resource buildings within the energy coverage of the virtual energy columns.
[0249] In some embodiments, the connection operation of any two virtual energy columns can be a connection operation with the starting point at one virtual energy column and the end point at another virtual energy column. The connection operation of the virtual energy tower and the peripheral production building can be a connection operation with the starting point at the virtual energy tower and the end point at the peripheral production building, or a connection operation with the starting point at the peripheral production building and the end point at the virtual energy tower.
[0250] In some embodiments, in response to a move operation on a connection device construction control, the connection device construction control is moved between any two virtual energy columns, a virtual base is displayed between any two virtual energy columns, and in response to a resource transfer operation on the virtual base, a virtual connection device is generated between any two virtual energy columns. The connection device construction control may include a beam construction.
[0251] In some embodiments, in response to a move operation on a connection device construction control, the connection device construction control is moved between the virtual energy tower and the virtual energy column, a virtual base is displayed between the virtual energy tower and the virtual energy column, and in response to a resource transfer operation on the virtual base, a virtual connection device is generated between the virtual energy tower and the virtual energy column. The connection device construction control may include a beam construction control.
[0252] It is worth noting that during the construction process of the virtual connection device, different construction progresses correspond to different display styles of the virtual connection device. For example, there are three display styles. The correspondence between the display progress and the display style can be pre-set. For details, please refer to the specific description of the display style of the first virtual connection device, which will not be repeated here.
[0253] It is worth noting that the virtual base can also display a connecting bracket of a virtual connecting device between any two virtual energy columns. The basic skeleton is on the connecting bracket, so that the basic skeleton can be lengthened along the direction of the connecting bracket to connect any two virtual energy columns to generate a virtual connecting device.
[0254] In some embodiments, during the process of building a virtual connection device between any two virtual energy columns, a construction progress panel of the virtual connection device can also be called out to display the construction progress of the virtual connection device. In addition, a virtual connection device between any two virtual energy columns can be built when the height level of any two virtual energy columns reaches a preset level. If the preset level is not reached, a prompt message can be displayed, such as "Please upgrade the energy column to level 3 before building a virtual connection device."
[0255] It is worth mentioning that an "energy column upgrade station" can be placed at the virtual energy column, and the virtual energy column can be upgraded by transporting materials to the upgrade station, so as to achieve the purpose of upgrading without affecting the logistics function of the energy column. The ways to place the "energy column upgrade station" include: the first is to pick up the "upgrade" control in the graphical user interface to the virtual energy column to place the "energy column upgrade station"; the second is to click the "upgrade" control in the preset control list to the virtual energy column to place the "energy column upgrade station" to upgrade the virtual energy column. After picking up the "upgrade" control, a prompt message such as "move the upgrade station to the vicinity of the virtual energy column to upgrade it" can be displayed.
[0256] In this embodiment, by establishing a virtual connection device between different virtual energy production devices, the resource transmission path is made richer.
[0257] In some embodiments, in response to a connection operation on connection points on any two virtual energy columns, a virtual connection device between any two virtual energy columns is generated and displayed; in response to a connection operation between a connection point on any virtual energy column and a connection point on a virtual energy tower, a virtual connection device between a virtual energy column and a virtual energy tower is generated and displayed. For details, please refer to the relevant embodiments below.
[0258] Fig. 22 A schematic diagram of a method for constructing a virtual building in a game provided in an embodiment of the present application Figure 9 ,like Fig. 22As shown, the method may also include:
[0259] S901. In response to a view switching operation, a logistics setting interface is displayed.
[0260] Among them, the graphical user interface provides a view switching control, and the view switching operation may include: a selection operation for the view switching control, and in response to the view switching operation, a logistics setting interface is displayed, and the logistics setting interface displays: resource buildings and peripheral production buildings.
[0261] In an optional implementation, step S901, in response to the view switching operation, displaying the logistics setting interface may include:
[0262] In response to the view switching operation, the logistics setting interface is displayed; in response to the lens stretching operation or the lens moving operation, the indicator icon in the logistics setting interface is updated to the peripheral production building.
[0263] Since the peripheral production buildings are outside the game scene, after the view is switched, the logistics setting interface includes: indicator icons of resource buildings and peripheral production buildings, and the indicator icons are used to indicate the direction of the peripheral production buildings in the game scene. Based on the indicator icons, in response to the lens stretching operation or the lens moving operation, the peripheral production buildings are displayed in the logistics setting interface, and the indicator icons are canceled, that is, the indicator icons in the logistics setting interface are updated to the peripheral production buildings. This avoids the problem of not being able to find the peripheral production buildings in the interface when connecting to the peripheral production buildings.
[0264] S902. In response to a connection operation between a resource building and a peripheral production building, a virtual production line between the resource building and the peripheral production building is generated.
[0265] In response to the connection operation between the resource building and the peripheral production building, a virtual production line is generated between the resource building and the peripheral production building. The virtual production line is used to transfer resources between the virtual resources and the peripheral production building. That is to say, under the skylight view, in response to the connection operation between the virtual energy production device and the peripheral production building, a virtual connection device is generated between the virtual energy production device and the peripheral production building to enable resource transmission permissions between the resource building and the peripheral production building within the energy coverage of the virtual energy production device. Under the logistics view, the virtual production line between the resource building and the peripheral production building is used to enable resource transmission between the resource building and the peripheral production building. The direction of resource transmission can be from the resource building to the peripheral production building, or from the peripheral production building to the resource building, which can be determined according to the building types of the resource building and the peripheral production building. This embodiment does not specifically limit this.
[0266] It is worth noting that after establishing a virtual connection device between any two virtual energy columns and a virtual connection device between a virtual energy column and a virtual energy tower, in the logistics setting interface, in response to a connection operation between resource buildings within the energy coverage of any two virtual energy columns, a virtual production line between resource buildings within the energy coverage of any two virtual energy columns is generated, and in response to a connection operation between a resource building within the energy coverage of a virtual energy column and a resource building within the energy coverage of a virtual energy tower, a virtual production line between a resource building within the energy coverage of a virtual energy column and a resource building within the energy coverage of a virtual energy tower is generated. For the specific implementation process, please refer to the implementation process of the virtual production line between the resource building and the peripheral production building mentioned above.
[0267] In this embodiment, a virtual production line is established to enable resource buildings to transfer resources, making the game scene richer.
[0268] In an optional implementation, in step S902, after generating a virtual production line between the resource building and the peripheral production building in response to a connection operation between the resource building and the peripheral production building, the method may further include:
[0269] In response to a trigger operation on a peripheral production building, production information of the peripheral production building is displayed.
[0270] The triggering operation on the peripheral production building may be a selection operation on the peripheral production building. In response to the triggering operation on the peripheral production building, the production information of the peripheral production building is displayed, and the production information includes one or more of the following: output identification, output yield, and resource transmission information. The output identification and output yield are respectively the resource identification and resource yield produced by the peripheral production building. The resource transmission information may include the resource transmission speed from the peripheral production building to the resource building within the energy coverage range of the virtual energy production device. In addition, the resource transmission path from the peripheral production building to the resource building may also be displayed in a dynamic form of a cart.
[0271] In this embodiment, by displaying the production information of the peripheral production buildings, it is convenient for players to know the production status of the peripheral production buildings, thereby improving the gaming experience.
[0272] Combine the following Figure 23-Figure 25 The second method for constructing a virtual game building provided in an embodiment of the present application is described.
[0273] Fig.23 A schematic diagram of a method for constructing a virtual building in a game provided in an embodiment of the present application Figure 10 ,like Fig.23 As shown, the method may include:
[0274] S1001. In response to an operation of constructing an energy column within a preset coverage area in a game scene, construct at least one virtual energy column.
[0275] The terminal device downloads and installs a game application, which may be, for example, a city construction game. A graphical user interface is provided through the terminal device, which includes at least part of the game scene. An energy column construction operation is input for a preset coverage range in the game scene to build at least one virtual energy column, wherein each virtual energy column has its own energy coverage range, the energy coverage range of the virtual energy column may be a preset range centered on the virtual energy column, the energy coverage range may be a heat coverage range, the heat value within the energy coverage range is pre-set, and the game scene may be a snowy game scene, and the player may control the game virtual object to move to the energy coverage range of the virtual energy column for heating.
[0276] In some embodiments, a graphical user interface may provide a virtual energy column control. In response to a movement operation on the virtual energy column control, the virtual energy column control is moved to any position within a preset coverage range (i.e., a construction point) to build a virtual energy column at the construction point. When the virtual energy column control is moved to a construction point within the preset coverage range, a construction instruction of the virtual energy column may also be displayed to instruct the placement of energy column construction resources at the construction point. The energy column construction resources may be obtained by performing game tasks or collected in the game.
[0277] S1002: In response to a connection operation on any two virtual energy columns, generate and display a first virtual connection device between any two virtual energy columns.
[0278] In response to the connection operation of any two virtual energy columns, a first virtual connection device is generated and displayed between any two virtual energy columns, and the first virtual connection device is used to enable resource transmission permissions between resource buildings within the energy coverage range of any two virtual energy columns.
[0279] There are resource buildings within the energy coverage of the virtual energy column, and the number of resource buildings includes but is not limited to one. The resource buildings may include, for example: a wood processing plant, a coal processing plant, a raw coal production plant, and a log production plant.
[0280] The resource transmission authority of the resource buildings within the energy coverage of any two virtual energy columns is: the resource transmission authority from the resource building within the energy coverage of any two virtual energy columns to the resource building within the energy coverage of the other virtual energy column, or the resource transmission authority from the resource building within the energy coverage of the other virtual energy column to the resource building within the energy coverage of one virtual energy column. The specific authority may be determined according to the resource type of the resource buildings within the energy coverage of any two virtual energy columns. For example, if the resource building within the energy coverage of one virtual energy column is a production building, and the resource building within the energy coverage of the other virtual energy column is a consumption building, then the resource transmission authority is the resource transmission authority from the resource building within the energy coverage of one virtual energy column to the resource building within the energy coverage of the other virtual energy column. For another example, if the resource building within the energy coverage of one virtual energy column is a consumption building, and the resource building within the energy coverage of the other virtual energy column is a production building, then the resource transmission authority is the resource transmission authority from the resource building within the energy coverage of the other virtual energy column to the resource building within the energy coverage of one virtual energy column.
[0281] That is to say, by generating the first virtual connection device, resource transmission authority between resource buildings within the energy coverage of any two virtual energy columns is achieved, thereby achieving unified management of resource buildings within the energy coverage of the virtual energy columns.
[0282] In some embodiments, the connection operation of any two virtual energy columns may be a connection operation with a starting point in one virtual energy column and an end point in another virtual energy column.
[0283] It is worth noting that the first virtual connection device can have a default length range, for example, the shortest is X and the longest is Y. If the length between resource buildings is <X or >Y, the first virtual connection device cannot be built. In addition, as the game level of the game account increases, the Y value can be increased. The specific value can be determined according to the configuration. This embodiment does not specifically limit this. As the game level of the game account increases, the number of first virtual connection devices allowed to be built also increases. The lower the level, the fewer the number of first virtual connection devices allowed to be built, and the higher the level, the more the number of first virtual connection devices allowed to be built.
[0284] It is worth noting that the schematic diagram of the first virtual connection device between any two virtual energy columns can refer to the above-mentioned related embodiments.
[0285] In the method for constructing a virtual building in a game of this embodiment, in response to an operation of constructing an energy column within a preset coverage range in a game scene, at least one virtual energy column is constructed, and in response to an operation of connecting any two virtual energy columns, a first virtual connection device between any two virtual energy columns is generated and displayed. Thus, by establishing the first virtual connection device, unified management of resource buildings within the energy coverage range of the virtual energy column is achieved.
[0286] Fig.24 A schematic diagram of a method for constructing a virtual building in a game provided in an embodiment of the present application Figure 10 One, such as Fig.24 As shown, the method may also include:
[0287] S1101. Provide a virtual energy tower within a preset coverage area.
[0288] S1102: In response to a connection operation between the virtual energy tower and at least one peripheral production building, generate a second virtual connection device between the virtual energy tower and each peripheral production building.
[0289] The virtual energy tower can be in the middle of a preset coverage range, and the peripheral production buildings can be located on the periphery of the game scene. In response to a connection operation between the virtual energy tower and at least one peripheral production building, a second virtual connection device is generated between the virtual energy tower and each peripheral production building. The second virtual connection device is used to enable resource transfer permissions between resource buildings within the energy coverage range of the virtual energy tower and the peripheral production buildings.
[0290] Among them, the virtual energy tower has its own energy coverage area, and there are resource buildings within the energy coverage of the virtual energy tower. The number of resource buildings includes but is not limited to one. The resource transmission authority between the resource buildings within the energy coverage of the virtual energy tower and the peripheral production buildings includes the resource transmission authority from the resource buildings within the energy coverage of the virtual energy tower to the peripheral production buildings, or the resource transmission authority from the peripheral production buildings to the resource buildings within the energy coverage of the virtual energy tower. That is to say, by generating a second virtual energy device between the virtual energy tower and the peripheral production buildings, the two-way resource transmission authority between the resource buildings within the energy coverage of the virtual energy tower and the peripheral production buildings is realized.
[0291] The connection operation between the virtual energy tower and the peripheral production building can be: a connection operation starting at the virtual energy tower and ending at the peripheral production building, or a connection operation starting at the peripheral production building and ending at the virtual energy tower.
[0292] In some embodiments, in response to a move operation on a connection device construction control, the connection device construction control is moved between the virtual energy tower and the peripheral production building, a virtual base is displayed between the virtual energy tower and the peripheral production building, and in response to a resource transfer operation on the virtual base, a second virtual connection device is generated between the virtual energy tower and the peripheral production building. The connection device construction control may include a keel construction control.
[0293] It is worth noting that during the construction process of the second virtual connection device, different construction progresses correspond to different display styles of the second virtual connection device. For example, there are three display styles. The correspondence between the display progress and the display style can be set in advance. For details, please refer to the specific description of the display style of the first virtual connection device, which will not be repeated here.
[0294] S1103: Based on the second virtual connection device and within a preset coverage range, in response to a virtual top cover building operation, generate a virtual top cover.
[0295] In response to the virtual roof construction operation, a virtual roof is constructed in the area between adjacent second virtual connection devices, and the virtual roofs constructed in the areas between all adjacent second virtual connection devices are combined to form a sky dome.
[0296] The virtual top cover construction operation may be: a selection operation on a top cover construction control.
[0297] In some embodiments, in response to a virtual cap construction operation, a construction start indication of a virtual cap is displayed in the area between adjacent second virtual connection devices, and the construction start indication is used to indicate the transmission of preset construction resources to the area between two adjacent virtual connection devices. In response to the resource transmission operation on the area between two adjacent virtual connection devices, a virtual cap between the two adjacent virtual connection devices is generated.
[0298] The resource transmission operation may be implemented in the following manner: obtaining construction resources of the virtual top cover by executing game tasks or collecting construction resources of the virtual top cover in the game, and placing the construction resources of the virtual top cover in the area between two adjacent second virtual connection devices.
[0299] It is worth noting that the virtual top cover is used to reduce energy consumption within a preset coverage area and / or reduce external damage values within a preset coverage area.
[0300] Among them, the preset coverage range includes the energy coverage range of the virtual energy production device. The energy within the energy coverage range is continuously consumed over time. After the virtual top cover is built, the energy consumption within the preset coverage range can be reduced, for example, reducing the heat consumption by 20J.
[0301] When suffering from external damage such as tornado or other climate damage, after building a virtual cover, the external damage value within the preset coverage area can be reduced, that is, the virtual cover can also play a defensive role, for example, reducing tornado damage by 40%.
[0302] It is worth noting that the first virtual connection device can be a virtual crossbeam, and the second virtual connection device can be a virtual keel. The height of the second virtual connection device is greater than that of the first virtual connection device. For the second virtual connection device, the construction of the sky dome has certain requirements on the height level of the virtual energy tower. Therefore, in response to the construction operation of the virtual energy tower, the virtual energy tower can be constructed to make the height level of the virtual energy tower reach the required height level of the sky dome. The construction operation of the virtual energy tower can be a transmission operation of placing the construction resources of the virtual energy tower on the virtual energy tower. The schematic diagram of the virtual roof can be seen in Figure 2 .
[0303] In this embodiment, in this embodiment, as the game develops to a higher level and becomes larger in scale, the degree of integration is gradually improved through the virtual energy tower, and the unified management of resource buildings within the energy coverage of the virtual energy tower is achieved through the virtual energy tower, which reduces the burden of the game while giving intuitive feedback on the development of the city, and by generating wonder-type buildings (i.e., virtual roofs), the styles and forms of the game's virtual buildings are more diverse, which can reduce energy consumption and external damage values at the same time.
[0304] Fig.25 A schematic diagram of a method for constructing a virtual building in a game provided in an embodiment of the present application Figure 10 Second, such as Fig.25 As shown, step S1002, in response to the connection operation of any two virtual energy columns, generating and displaying a first virtual connection device between any two virtual energy columns may include:
[0305] S1201. In response to a movement operation on a connection device construction control, a virtual base is generated and displayed between any two virtual energy columns.
[0306] Among them, the connection device construction control may include a beam construction control. When the connection device construction control is moved between any two virtual energy columns, a virtual base can be generated and displayed between any two virtual energy columns. The virtual base is used to indicate a resource transmission point for constructing the first virtual connection device.
[0307] S1202: In response to a resource transmission operation on a virtual base, generate and display a first virtual connection device.
[0308] The resource transmission operation on the virtual base may be a transmission operation of transmitting the construction resources of the first virtual connection device to the virtual base. The construction resources of the first virtual connection device may be obtained by executing a game task or collected in the game.
[0309] In response to the resource transmission operation on the virtual base, the basic skeleton above the virtual base can be lengthened. When the basic skeleton is lengthened to connect any two virtual energy columns, the first virtual connection device between any two virtual energy columns is generated. In other words, the construction resources of the first virtual connection device are continuously transmitted to the virtual base so that the basic skeleton above the virtual base is lengthened to connect any two virtual energy columns, and the basic skeleton connecting any two virtual energy columns is used as the first virtual connection device. The construction process of the first virtual connection device can be referred to in Fig.16 .
[0310] It is worth noting that, during the construction process of the first virtual connection device, different construction progresses correspond to different display styles of the first virtual connection device, for example, there are three display styles. The correspondence between the display progress and the display style can be preset, and this embodiment does not specifically limit this. In addition, during the construction process of the first virtual connection device, clicking on the virtual base or the first virtual connection device in the construction process can display the progress panel of the first virtual connection device, and the progress panel includes the construction progress of the first virtual connection device, the number of construction resources of the first virtual connection device that have been collected, and the total number of construction resources required to build the first virtual connection device. In some embodiments, after the first virtual connection device is built, it cannot respond to a click to avoid displaying related information after clicking and causing occlusion.
[0311] In an optional implementation, step S1202, in response to the resource transmission operation on the virtual base, generating and displaying the first virtual connection device may include:
[0312] In response to a resource transfer operation on the virtual base, a first virtual connection device is generated and displayed between connection points on any two virtual energy columns.
[0313] Among them, connection points are respectively provided on any two virtual energy columns. In response to the resource transmission operation on the virtual base, a first virtual connection device is generated and displayed between the connection points on any two virtual energy columns, that is, the first virtual connection device connects any two virtual energy columns through the connection points on any two virtual energy columns.
[0314] It is worth noting that as the game level of the game account increases, the number of connection points on the virtual energy column increases, and the energy coverage of the virtual energy column and the virtual energy tower increases.
[0315] In an optional implementation, after step S1202 , generating and displaying the first virtual connection device, the method may further include: removing the virtual base.
[0316] After generating the first virtual connection device between any two virtual energy columns, the virtual base can be removed, that is, the beam construction control is automatically removed after the virtual beam is built, thereby ensuring the neatness of the interface.
[0317] In an optional embodiment, in step S1201, in response to a move operation on a connection device construction control, before generating and displaying a virtual base between any two virtual energy columns, the method further includes:
[0318] If the area between any two virtual energy columns is not occupied, a virtual base is generated and displayed between any two virtual energy columns in response to a move operation on the connection device construction control.
[0319] Determine whether the area between any two virtual energy columns is occupied. If not, it means that there is enough area between any two virtual energies to place a virtual base. In response to the movement operation of the connection device construction control, a virtual base is generated and displayed between any two virtual energy columns.
[0320] If occupied, a prompt message indicating that the area is occupied may be displayed, such as "the grid is occupied".
[0321] Fig.26 A schematic diagram of a method for constructing a virtual building in a game provided in an embodiment of the present application Figure 10 Three, such as Fig.26 As shown, in response to a resource transfer operation on a virtual base, a first virtual connection device is generated and displayed between connection points on any two virtual energy columns, including:
[0322] S1301. Determine, according to the heights of any two virtual energy columns and a preset rule, a first connection point on a first virtual energy column of any two virtual energy columns and a second connection point on a second virtual energy column of any two virtual energy columns corresponding to the first connection point.
[0323] Any two virtual energy columns include a first virtual energy column and a second virtual energy column, the first virtual energy column and the second virtual energy column respectively have multiple connection points, the first virtual energy column is lower than the second virtual energy column, and according to the heights of any two virtual energy columns, the lower first virtual energy and the higher second virtual energy column are determined, and according to preset rules, the first connection point on the first virtual energy column and the second connection point on the second virtual energy column corresponding to the first connection point are determined, wherein the preset rule is that the highest connection point on the first virtual energy column is the first connection point, and the height of the second connection point on the second virtual energy column is consistent with the height of the first connection point on the first virtual energy column.
[0324] In an optional implementation, step S1301, determining a first connection point on a first virtual energy column of any two virtual energy columns and a second connection point on a second virtual energy column of any two virtual energy columns corresponding to the first connection point according to the heights of any two virtual energy columns and a preset rule, may include:
[0325] According to the heights of any two virtual energy columns, the lower virtual energy column of the two virtual energy columns is used as the first virtual energy column, and the higher virtual energy column is used as the second virtual energy column; if there are multiple connection points on the first virtual energy column, the first connection point is determined in descending order; and a second connection point with the same height as the first connection point is determined on the second virtual energy column.
[0326] If there are multiple connection points on the first virtual energy column, the multiple connection points on the first virtual energy column are traversed in order from high to low until an unoccupied connection point is determined as the first connection point. That is to say, when the highest connection point is not connected, the optimal connection point is prioritized as the first connection point. When the highest connection point is already connected, the connection points on the first virtual energy column are traversed in order from high to low, and the first traversed unconnected connection point is used as the first connection point.
[0327] The second virtual energy column may have multiple connection points, and the connection point on the second virtual energy column that is highly consistent with the first connection point is determined as the second connection point, thereby ensuring that the first virtual connection device between the first virtual energy column and the second virtual energy column remains parallel, which is visually clearer and simpler.
[0328] S1302: In response to a resource transfer operation on the virtual base, generate and display a first virtual connection device between a first connection point and a second connection point.
[0329] In response to a resource transfer operation on the virtual base, a first virtual connection device between the first virtual energy column and the second virtual energy column is generated and displayed between the first connection point of the first virtual energy column and the second connection point of the second virtual energy column, that is, the first virtual connection device connects the first connection point and the second connection point.
[0330] In an optional embodiment, the method may further include:
[0331] In response to a movement operation on the connection device construction control, the range of the buildable area of the virtual base within the preset coverage range is displayed.
[0332] When moving the connecting device construction control, the range of the buildable area of the virtual base corresponding to the connecting device construction control within the preset coverage range can also be displayed, which can remind the player to place the beam construction control within the buildable area, thereby improving the game operation experience.
[0333] In an optional embodiment, the method may further include:
[0334] In response to the removal operation of the virtual energy column, the first virtual connection device is retained, but the resource transmission authority between resource buildings within the energy coverage range of any two virtual energy columns is cancelled.
[0335] In response to the demolition operation of at least one of any two virtual energy columns, any two first virtual connection devices are retained, but the resource transmission authority between resource buildings within the energy coverage range of any two virtual energy columns is cancelled. That is to say, when the first virtual connection device between any two virtual energy columns is completed, in response to the demolition operation of the virtual energy columns, the resource buildings within the energy coverage range of any two virtual energy columns do not have resource transmission authority.
[0336] It is worth noting that the removal operation of the virtual energy column can be a selection operation of the virtual energy column and a selection operation of the energy column removal control in sequence, or the virtual energy column can be removed by other feasible methods, which is not particularly limited in this embodiment.
[0337] In addition, when the first virtual connection device is not completed, the first virtual connection device cannot be removed.
[0338] In some embodiments, when generating the first virtual connection device between the virtual energy tower and the virtual energy column, the connection points on the virtual energy tower and the connection points on the virtual energy column can also be determined, and the first virtual connection device is generated and displayed between the connection points on the virtual energy tower and the connection points on the virtual energy column. The specific construction method of the first virtual connection device between any two virtual energy columns is similar, and will not be repeated here.
[0339] In an optional embodiment, the method may further include:
[0340] In response to the moving operation of the virtual energy column, if the length of the first virtual connection device before and after the movement is consistent, the first virtual connection device and the resource transmission authority of the first virtual connection device are retained; if the length of the first virtual connection device before and after the movement is inconsistent, the first virtual connection device is retained, but the resource transmission authority of the first virtual connection device is cancelled.
[0341] Input a moving operation for at least one of any two virtual energy columns, determine whether the length of the first virtual connection device is consistent before and after the movement, and if the length of the first virtual connection device between any two virtual energy columns is consistent before and after the movement, retain the first virtual connection device and the resource transmission authority of the first virtual connection device. The moving operation for the virtual energy column may be a selection operation for the virtual energy column and a continuous drag operation therewith.
[0342] If the lengths of the first virtual connection devices between any two virtual energy columns before and after the movement are inconsistent, the first virtual connection device is retained, but the resource transmission authority of the first virtual connection device is cancelled. In other words, if the lengths of the first virtual connection device are consistent before and after the movement, the resource transmission authority between the resource buildings within the energy coverage of any two virtual energy columns is retained. If the lengths of the first virtual connection devices are inconsistent before and after the movement, the resource transmission authority of the resource buildings within the energy coverage of any two virtual energy columns is cancelled. This avoids the sense of loss for the players and improves the gaming experience.
[0343] In some embodiments, if the length of the first virtual connection device between any two virtual energy columns is restored to the length of the first virtual connection device before the movement, the resource transmission authority of the resource buildings within the energy coverage range of any two virtual energy columns is restored.
[0344] In addition, the virtual energy column cannot be moved when it is not built.
[0345] In an optional implementation, step S1001, in response to an operation of constructing an energy column within a preset coverage area in a game scene, constructing at least one virtual energy column may include:
[0346] Within a preset coverage range, in response to a movement operation on the energy column construction control, the energy column construction control is moved to a target position; and a virtual energy column is constructed at the target position.
[0347] In response to the movement operation of the energy column construction control within the preset coverage range, the energy column construction control is moved to the target position (i.e., the construction point) within the preset coverage range, wherein during the movement of the energy column construction control, the energy coverage range corresponding to the position is displayed, that is, during the movement of the energy column construction control, the energy coverage range of the virtual energy column corresponding to the energy column construction control is dynamically displayed, and each time it moves to a position, the energy coverage range of the virtual energy column is displayed at that position, and the position of the energy column construction control is consistent with the position of the virtual energy column. This is convenient for players to promptly know the energy coverage range of the virtual energy column to be built, so as to more accurately determine the target position for building the virtual energy column.
[0348] In an optional embodiment, the method may further include:
[0349] In response to the movement operation of the virtual energy column, the virtual energy column and the resource buildings within the heat coverage range of the virtual energy column are moved.
[0350] Input a move operation on the virtual energy column to move the virtual energy column and the resource buildings within the heat coverage of the virtual energy column to the end position corresponding to the move operation. The move operation on the virtual energy column may be a selection operation on the virtual energy column and a continuous drag operation therewith, the selection operation on the virtual energy column may be a long press operation on the virtual energy column, or the move operation on the virtual energy column may be a selection operation on a mobile control.
[0351] In this embodiment, in response to the movement operation of the virtual energy column, the virtual energy column and the resource buildings within its energy coverage are moved, and a new movement mode is set to improve the gaming experience.
[0352] In an optional embodiment, the method may further include:
[0353] In response to a cancel operation of moving a resource building within the energy coverage of the virtual energy column, the movement of the resource building within the energy coverage of the virtual energy column is canceled.
[0354] Input a cancel movement operation for resource buildings within the energy coverage range of the virtual energy column, and cancel the movement of resource buildings within the energy coverage range of the virtual energy column, wherein the cancel movement operation for resource buildings within the energy coverage range of the virtual energy column can be a selection operation to cancel the resource building follow control, or a selection of the resource building.
[0355] Fig. 27 Schematic diagram of a graphical user interface provided in an embodiment of the present application Figure 10 Four, such as Fig. 27As shown, under the sky dome view, the energy coverage range of the virtual energy column, exit controls, moving controls, construction controls, and cancel area following controls are displayed. If the moving control is selected, the virtual energy column and the virtual buildings within the energy coverage range of the virtual energy column are displayed as picked up and selected, and all move synchronously. Click the cancel area following control to cancel the movement of the virtual buildings within the energy coverage range of the virtual energy column.
[0356] In this embodiment, by canceling the movement of the resource building, the player is prevented from moving the resource building when he only wants to move the virtual energy column, and multiple movement options are provided to improve the gaming experience.
[0357] In an optional embodiment, the method may further include:
[0358] In response to a moving operation on at least one target resource building, the at least one target resource building is moved to an energy coverage range of the virtual energy column, and the at least one target resource building is used to produce the same resource or consume the same resource.
[0359] At least one target resource building is the resource building targeted by the moving operation in the game scene. A moving operation is input for each target resource building to move each target resource building to within the energy coverage of the virtual energy column. Each target resource building is used as a resource within the energy coverage of the virtual energy column. Each target resource building is used to produce the same resource or consume the same resource. That is, when each target resource building is a production resource building, the resources produced are the same. When each target resource building is a consumption resource building, the resources consumed are the same. In other words, each target resource building has the same building type, which includes a production building and a consumption building.
[0360] In an optional embodiment, the method may further include:
[0361] In response to a moving operation of moving another resource building to the energy coverage range of the virtual energy column, resource switching prompt information is displayed to prompt whether to switch the collection resources of the virtual energy column.
[0362] In response to a move operation on another resource building in the game scene, the other resource building is moved to the energy coverage range of the virtual energy column, and resource switching prompt information is displayed, the resource switching prompt information is used to prompt whether to switch the collection resources of the virtual energy column, wherein the production resources of the other resource building are different from the production resources of the target resource building, or the consumption resources of the other resource building are different from the consumption resources of the target resource building, and the collection resources of the virtual energy column are the production resources or consumption resources of the resource building within the energy coverage range of the virtual energy column. That is, the building types of the target resource building and the other resource building are different.
[0363] That is to say, corresponding to a virtual energy column, it can only collect one kind of resource. If there is a resource building within the energy coverage range of the virtual energy column, if another resource building is moved to the energy coverage range of the virtual energy column, it will prompt whether to switch the collection resources of the virtual energy column, among which the collection resources of the virtual energy column can be understood as the production resources or consumption resources of the resource buildings within the energy coverage range of the virtual energy column.
[0364] Fig.28 Schematic diagram of a graphical user interface provided in an embodiment of the present application Figure 10 Five, such as Fig.28 As shown, in response to the moving operation of moving another resource building to the energy coverage range of the virtual energy column, resource switching prompt information, replacement controls, and cancellation controls are displayed, such as "The resources collected by the virtual energy column will be replaced, and the collected resources will be recycled to the warehouse. Do you want to continue?".
[0365] If you choose to replace the control, the resources collected by the virtual energy column will be replaced, and the collected resources will be recycled to the warehouse. If you choose to cancel the control, the replacement of the resources collected by the virtual energy column will be cancelled.
[0366] In some embodiments, clicking on a virtual energy column may display the energy coverage of the virtual energy column, the color of the first virtual connection device connected to the virtual energy column changes, and resource buildings within the energy coverage are highlighted.
[0367] In some embodiments, in addition to displaying the energy coverage range of the virtual energy column, clicking on the virtual energy column can also synchronously move the lens to the preset position of the virtual energy column to pop up a resource logistics management panel, which displays the icon and quantity of the currently collected resources of the virtual energy column, the storage upper limit of the virtual energy column, and the resource reception and transmission status of the resource buildings within the energy coverage range of the virtual energy column.
[0368] If the resource storage limit of the virtual energy column is reached, additional resources cannot be collected and will be hoarded and displayed in bubbles according to preset rules.
[0369] Fig.29 Schematic diagram of the process of constructing a game resource building provided in the embodiment of the present application Figure 10 Four, such as Fig.29 As shown, the method may also include:
[0370] S1401. In response to a view switching operation, a logistics setting interface is displayed.
[0371] Among them, the graphical user interface can provide a view switching control, and the view switching operation may include: a selection operation for the view switching control, in response to the view switching operation, displaying a logistics setting interface, the logistics setting interface displays multiple building nodes that can be connected within a preset coverage range, and the building nodes include: resource buildings within the energy coverage range of the virtual energy tower, a combination of resource buildings based on the first virtual connection device, and peripheral production buildings.
[0372] The combination of resource buildings based on the first virtual connection device can be understood as resource buildings within the energy coverage of any two virtual energy columns, and any two virtual energy columns are connected through the first virtual connection device.
[0373] S1402: Generate a virtual production line in response to a connection operation between building nodes.
[0374] The connection operations between building nodes include: the connection operations between resource buildings within the energy coverage of the virtual energy tower and peripheral production buildings, and the connection operations between resource buildings within the energy coverage of any two virtual energy columns.
[0375] The connection operation between building nodes may be a connection operation on at least two building nodes. In response to the connection operation between the building nodes, a virtual production line is generated between the building nodes. The virtual production line is used to transfer resources between the building nodes. Taking the virtual production line between the resource buildings within the energy coverage of the virtual energy tower and the peripheral production buildings as an example, a second virtual connection device between the virtual energy tower and the peripheral production buildings is generated under the skylight view, and the resource buildings within the energy coverage of the virtual energy tower and the peripheral production buildings can be connected under the logistics view to generate a virtual production line; taking the virtual production line between the resource buildings within the energy coverage of any two virtual energy columns as an example, a first virtual connection device between any two virtual energy columns is generated under the skylight view, and the resource buildings within the energy coverage of any two virtual energy columns can be connected to generate a virtual production line under the logistics view.
[0376] It is worth noting that if the first virtual connection device between any two virtual energy columns is not generated, the resource buildings within the energy coverage range of any two virtual energy columns cannot be connected in the logistics setting interface, that is, the virtual production line of resource buildings within the energy coverage range of any two virtual energy columns cannot be generated, and a prompt can also be given in the logistics setting interface.
[0377] After the first virtual connection device and the corresponding virtual production line are built, resources can be transmitted between building nodes at a preset transmission rate. If the resource output rate of the building node that produces resources is greater than the preset rate, transmission is performed at the preset rate. If the resource output rate of the building node that generates resources is less than the preset rate, transmission is performed at the resource output rate.
[0378] In this embodiment, a virtual production line is established to enable resource buildings to transfer resources, making the game scene richer.
[0379] Based on the same inventive concept, the embodiment of the present application also provides a resource transmission device for a game corresponding to the resource transmission method for the game. Since the principle of solving the problem by the device in the embodiment of the present application is similar to the resource transmission method for the game in the embodiment of the present application, the implementation of the device can refer to the implementation of the method, and the repeated parts will not be repeated.
[0380] Fig.30 A schematic diagram of the structure of a resource transmission device for a game provided in an embodiment of the present application. The device can be integrated in a terminal device, and a graphical user interface is provided through the terminal device, wherein the graphical user interface includes at least part of a game scene.
[0381] like Fig.30 As shown, the device may include:
[0382] A generation module 1501 is used to generate at least one functional building in response to a construction operation in a game scene, wherein the functional building includes at least one of the following: a virtual energy production device, a peripheral production building;
[0383] The establishment module 1502 is used to establish a resource transmission path between the functional buildings in response to the construction operation of the virtual connection device between the functional buildings, wherein the virtual connection device includes at least one of the following: a virtual beam and a virtual keel;
[0384] The transmission module 1503 is used to transmit the resources produced by the functional buildings and / or the resource buildings within the energy coverage range of the functional buildings based on the resource transmission path.
[0385] In an optional implementation manner, the transmission module 1503 is specifically configured to:
[0386] Based on the resource transmission path, in response to the view switching operation, a logistics setting interface is displayed, and the logistics setting interface displays: a plurality of building nodes that can be connected, and the building nodes include: resource buildings and peripheral production buildings within the energy coverage range of the virtual energy production device;
[0387] generating a virtual production line between the building nodes in response to a connection operation between the building nodes;
[0388] Use virtual production lines to transfer resources produced by functional buildings and / or resource buildings within the energy coverage of functional buildings.
[0389] In an optional embodiment, the virtual energy production device includes: a virtual energy tower; and a building module, specifically used to:
[0390] In response to the construction operation of the virtual keel between the virtual energy tower and the peripheral production building, a resource transmission path between the virtual energy tower and the peripheral production building is established.
[0391] In an optional embodiment, the virtual energy production device further includes: a virtual energy column; and a building module, specifically configured to:
[0392] In response to a construction operation of a virtual beam between any two virtual energy columns, establishing a resource transmission path between any two virtual energy columns; and / or,
[0393] In response to the construction operation of the virtual beam between the virtual energy tower and the virtual energy column, a resource transmission path between the virtual energy tower and the virtual energy column is established.
[0394] In an optional implementation, the module 1502 is established, specifically for:
[0395] In response to a move operation on a connection device construction control, a virtual base is generated and displayed between functional buildings, where the virtual base is used to indicate a resource transfer point for constructing a virtual connection device;
[0396] In response to a resource transfer operation on the virtual base, a virtual connection device is generated and displayed to establish a resource transfer path between the functional buildings.
[0397] In an optional embodiment, the device further comprises:
[0398] The removal module 1504 is used to remove the virtual base.
[0399] In an optional implementation, the generating module 1501 is specifically configured to:
[0400] If the construction progress of the virtual connection device meets the preset progress threshold, and / or the game level of the game account reaches the preset level, the construction permission of the peripheral production building will be unlocked;
[0401] In response to a construction operation at a preset construction location outside of an energy coverage area of the virtual energy production device, displaying a peripheral construction control;
[0402] In response to a selection operation on the peripheral construction control, a peripheral production building is constructed at a preset construction location.
[0403] In an optional implementation, the generating module 1501 is further configured to:
[0404] In response to the virtual roof construction operation, a virtual roof is generated based on the virtual keel and within a preset coverage range.
[0405] In an optional implementation, the generating module 1501 is specifically configured to:
[0406] In response to a selection operation on a preset coverage range, determining whether the number of virtual keels in the target area corresponding to the selection operation reaches a preset construction number;
[0407] If the number of virtual keels reaches a preset construction number, the target area is determined to be a buildable area of the virtual top cover, the target area and the virtual keel are displayed in a first display style, and a construction status control is displayed, the construction status control including: entering the construction status control and canceling the construction status control;
[0408] In response to a selection operation on the enter construction state control, the construction state of the target area is entered.
[0409] In an optional embodiment, the device further comprises:
[0410] Display module 1505 is used to determine the missing virtual keels according to the target area and the virtual keels if the number of virtual keels does not reach the preset construction number, and display the target area and the missing virtual keels in the second display style and display the virtual keels in the first display style.
[0411] In the resource transmission method of the game of this embodiment, a generation module is used to generate at least one functional building in response to a construction operation in the game scene, wherein the functional building includes at least one of the following: a virtual energy production device, a peripheral production building, and an establishment module is used to establish a resource transmission path between the functional buildings in response to a construction operation of a virtual connection device between the functional buildings, wherein the virtual connection device includes at least one of the following: a virtual beam, a virtual keel, and a transmission module is used to transmit the resources produced by the functional building and / or the resource building within the energy coverage of the functional building based on the resource transmission path. By establishing a virtual connection device, unified management of the resource buildings within the energy coverage of the functional building is achieved, which reduces the burden of the game while providing intuitive feedback on urban development.
[0412] Fig.31 A schematic diagram of the structure of a terminal device provided in an embodiment of the present application, such as Fig.31 As shown, the device may include: a processor 1601, a memory 1602 and a bus 1603, the memory 1602 stores machine-readable instructions executable by the processor 1601, when the terminal device is running, the processor 1601 communicates with the memory 1602 through the bus 1603, and the processor 1601 executes the machine-readable instructions to perform the following steps:
[0413] In response to a construction operation in the game scene, at least one functional building is generated, wherein the functional building includes at least one of the following: a virtual energy production device, a peripheral production building;
[0414] In response to the construction operation of the virtual connection device between the functional buildings, a resource transmission path between the functional buildings is established, wherein the virtual connection device includes at least one of the following: a virtual beam, a virtual keel;
[0415] Based on the resource transmission path, resources produced by resource buildings within the energy coverage range of functional buildings and / or functional buildings are transmitted.
[0416] In an optional implementation, based on the resource transmission path, transmitting the resources produced by the resource buildings within the energy coverage of the functional buildings and / or the functional buildings includes:
[0417] Based on the resource transmission path, in response to the view switching operation, a logistics setting interface is displayed, and the logistics setting interface displays: a plurality of building nodes that can be connected, and the building nodes include: resource buildings and peripheral production buildings within the energy coverage range of the virtual energy production device;
[0418] generating a virtual production line between the building nodes in response to a connection operation between the building nodes;
[0419] Use virtual production lines to transfer resources produced by functional buildings and / or resource buildings within the energy coverage of functional buildings.
[0420] In an optional embodiment, the virtual energy production device includes: a virtual energy tower; in response to a construction operation of a virtual connection device between functional buildings, a resource transmission path between functional buildings is established, including:
[0421] In response to the construction operation of the virtual keel between the virtual energy tower and the peripheral production building, a resource transmission path between the virtual energy tower and the peripheral production building is established.
[0422] In an optional embodiment, the virtual energy production device further includes: a virtual energy column; in response to a construction operation of a virtual connection device between functional buildings, a resource transmission path between functional buildings is established, including:
[0423] In response to a construction operation of a virtual beam between any two virtual energy columns, establishing a resource transmission path between any two virtual energy columns; and / or,
[0424] In response to the construction operation of the virtual beam between the virtual energy tower and the virtual energy column, a resource transmission path between the virtual energy tower and the virtual energy column is established.
[0425] In an optional implementation, in response to the construction operation of the virtual connection device between the functional buildings, the resource transmission path between the functional buildings is established, including:
[0426] In response to a move operation on a connection device construction control, a virtual base is generated and displayed between functional buildings, where the virtual base is used to indicate a resource transfer point for constructing a virtual connection device;
[0427] In response to a resource transfer operation on the virtual base, a virtual connection device is generated and displayed to establish a resource transfer path between the functional buildings.
[0428] In an optional embodiment, after generating and displaying the virtual connection device in response to the resource transfer operation on the virtual base, the method further includes:
[0429] Remove the virtual dock.
[0430] In an optional embodiment, in response to a construction operation in a game scene, at least one functional building is generated, including:
[0431] If the construction progress of the virtual connection device meets the preset progress threshold, and / or the game level of the game account reaches the preset level, the construction permission of the peripheral production building will be unlocked;
[0432] In response to a construction operation at a preset construction location outside of an energy coverage area of the virtual energy production device, displaying a peripheral construction control;
[0433] In response to a selection operation on the peripheral construction control, a peripheral production building is constructed at a preset construction location.
[0434] In an optional embodiment, the method further comprises:
[0435] In response to the virtual roof construction operation, a virtual roof is generated based on the virtual keel and within a preset coverage range.
[0436] In an optional embodiment, in response to the virtual roof construction operation, generating a virtual roof based on the virtual keel within a preset coverage range includes:
[0437] In response to a selection operation on a preset coverage range, determining whether the number of virtual keels in the target area corresponding to the selection operation reaches a preset construction number;
[0438] If the number of virtual keels reaches a preset construction number, the target area is determined to be a buildable area of the virtual top cover, the target area and the virtual keel are displayed in a first display style, and a construction status control is displayed, the construction status control including: entering the construction status control and canceling the construction status control;
[0439] In response to a selection operation on the enter construction state control, the construction state of the target area is entered.
[0440] In an optional embodiment, the method further comprises:
[0441] If the number of virtual keels does not reach the preset construction number, the missing virtual keels are determined according to the target area and the virtual keels, and the target area and the missing virtual keels are displayed in the second display style, and the virtual keels are displayed in the first display style.
[0442] In the terminal device of this embodiment, when the terminal device is running, the processor communicates with the memory through a bus, and the processor executes machine-readable instructions to execute a construction operation in response to the game scene, generating at least one functional building, wherein the functional building includes at least one of the following: a virtual energy production device, a peripheral production building, and in response to the construction operation of the virtual connection device between the functional buildings, a resource transmission path between the functional buildings is established, wherein the virtual connection device includes at least one of the following: a virtual beam, a virtual keel, and based on the resource transmission path, the resources produced by the functional building and / or the resource building within the energy coverage of the functional building are transmitted. By establishing a virtual connection device, unified management of the resource buildings within the energy coverage of the functional building is achieved, which reduces the burden of the game while providing intuitive feedback on the development of the city.
[0443] The embodiment of the present application further provides a computer-readable storage medium, on which a computer program is stored. The computer program is executed when a processor is running, and the processor performs the following steps:
[0444] In response to a construction operation in the game scene, at least one functional building is generated, wherein the functional building includes at least one of the following: a virtual energy production device, a peripheral production building;
[0445] In response to the construction operation of the virtual connection device between the functional buildings, a resource transmission path between the functional buildings is established, wherein the virtual connection device includes at least one of the following: a virtual beam, a virtual keel;
[0446] Based on the resource transmission path, resources produced by resource buildings within the energy coverage range of functional buildings and / or functional buildings are transmitted.
[0447] In an optional implementation, based on the resource transmission path, transmitting the resources produced by the resource buildings within the energy coverage of the functional buildings and / or the functional buildings includes:
[0448] Based on the resource transmission path, in response to the view switching operation, a logistics setting interface is displayed, and the logistics setting interface displays: a plurality of building nodes that can be connected, and the building nodes include: resource buildings and peripheral production buildings within the energy coverage range of the virtual energy production device;
[0449] generating a virtual production line between the building nodes in response to a connection operation between the building nodes;
[0450] Use virtual production lines to transfer resources produced by functional buildings and / or resource buildings within the energy coverage of functional buildings.
[0451] In an optional embodiment, the virtual energy production device includes: a virtual energy tower; in response to a construction operation of a virtual connection device between functional buildings, a resource transmission path between functional buildings is established, including:
[0452] In response to the construction operation of the virtual keel between the virtual energy tower and the peripheral production building, a resource transmission path between the virtual energy tower and the peripheral production building is established.
[0453] In an optional embodiment, the virtual energy production device further includes: a virtual energy column; in response to a construction operation of a virtual connection device between functional buildings, a resource transmission path between functional buildings is established, including:
[0454] In response to a construction operation of a virtual beam between any two virtual energy columns, establishing a resource transmission path between any two virtual energy columns; and / or,
[0455] In response to the construction operation of the virtual beam between the virtual energy tower and the virtual energy column, a resource transmission path between the virtual energy tower and the virtual energy column is established.
[0456] In an optional implementation, in response to the construction operation of the virtual connection device between the functional buildings, the resource transmission path between the functional buildings is established, including:
[0457] In response to a move operation on a connection device construction control, a virtual base is generated and displayed between functional buildings, where the virtual base is used to indicate a resource transfer point for constructing a virtual connection device;
[0458] In response to a resource transfer operation on the virtual base, a virtual connection device is generated and displayed to establish a resource transfer path between the functional buildings.
[0459] In an optional embodiment, after generating and displaying the virtual connection device in response to the resource transfer operation on the virtual base, the method further includes:
[0460] Remove the virtual dock.
[0461] In an optional embodiment, in response to a construction operation in a game scene, at least one functional building is generated, including:
[0462] If the construction progress of the virtual connection device meets the preset progress threshold, and / or the game level of the game account reaches the preset level, the construction permission of the peripheral production building will be unlocked;
[0463] In response to a construction operation at a preset construction location outside of an energy coverage area of the virtual energy production device, displaying a peripheral construction control;
[0464] In response to a selection operation on the peripheral construction control, a peripheral production building is constructed at a preset construction location.
[0465] In an optional embodiment, the method further comprises:
[0466] In response to the virtual roof construction operation, a virtual roof is generated based on the virtual keel and within a preset coverage range.
[0467] In an optional embodiment, in response to the virtual roof construction operation, generating a virtual roof based on the virtual keel within a preset coverage range includes:
[0468] In response to a selection operation on a preset coverage range, determining whether the number of virtual keels in the target area corresponding to the selection operation reaches a preset construction number;
[0469] If the number of virtual keels reaches a preset construction number, the target area is determined to be a buildable area of the virtual top cover, the target area and the virtual keel are displayed in a first display style, and a construction status control is displayed, the construction status control including: entering the construction status control and canceling the construction status control;
[0470] In response to a selection operation on the enter construction state control, the construction state of the target area is entered.
[0471] In an optional embodiment, the method further comprises:
[0472] If the number of virtual keels does not reach the preset construction number, the missing virtual keels are determined according to the target area and the virtual keels, and the target area and the missing virtual keels are displayed in the second display style, and the virtual keels are displayed in the first display style.
[0473] In the computer-readable storage medium of this embodiment, the computer program is executed by the processor when it is running, and in response to the construction operation in the game scene, at least one functional building is generated, wherein the functional building includes at least one of the following: a virtual energy production device, a peripheral production building, and in response to the construction operation of the virtual connection device between the functional buildings, a resource transmission path between the functional buildings is established, wherein the virtual connection device includes at least one of the following: a virtual beam, a virtual keel, and based on the resource transmission path, the resources produced by the functional building and / or the resource building within the energy coverage of the functional building are transmitted. By establishing a virtual connection device, unified management of the resource buildings within the energy coverage of the functional building is achieved, which reduces the burden of the game while providing intuitive feedback on the development of the city.
[0474] In the embodiment of the present application, the computer program can also execute other machine-readable instructions when run by the processor to execute other methods described in the embodiment. For the specific execution method steps and principles, please refer to the description of the embodiment, which will not be repeated here.
[0475] In the embodiments provided in the present application, it should be understood that the disclosed devices and methods can be implemented in other ways. The device embodiments described above are merely schematic. For example, the division of the units is only a logical function division. There may be other division methods in actual implementation. For example, multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the mutual coupling or direct coupling or communication connection shown or discussed can be through some communication interfaces, and the indirect coupling or communication connection of the devices or units can be electrical, mechanical or other forms.
[0476] The units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place or distributed on multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
[0477] In addition, each functional unit in the embodiments provided in the present application may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit.
[0478] If the functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present application, or the part that contributes to the prior art or the part of the technical solution, can be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for a computer device (which can be a personal computer, a server, or a network device, etc.) to perform all or part of the steps of the methods described in each embodiment of the present application. The aforementioned storage medium includes: various media that can store program codes, such as a USB flash drive, a mobile hard disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk.
[0479] It should be noted that similar numbers and letters represent similar items in the following figures. Therefore, once an item is defined in one figure, it does not need to be further defined and explained in subsequent figures. In addition, the terms "first", "second", "third", etc. are only used to distinguish the description and are not to be understood as indicating or implying relative importance.
[0480] Finally, it should be noted that the above-described embodiments are only specific implementation methods of the present application, which are used to illustrate the technical solutions of the present application, rather than to limit them. The protection scope of the present application is not limited thereto. Although the present application is described in detail with reference to the above-mentioned embodiments, ordinary technicians in the field should understand that any technician familiar with the technical field can still modify the technical solutions recorded in the above-mentioned embodiments within the technical scope disclosed in the present application, or can easily think of changes, or make equivalent replacements for some of the technical features therein; and these modifications, changes or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present application. They should all be included in the protection scope of the present application. Therefore, the protection scope of the present application shall be based on the protection scope of the claims.
Claims
1. A method for transmitting game resources, characterized in that: Providing a graphical user interface through a terminal device, wherein the graphical user interface at least includes a portion of a game scene, the method comprising: In response to the construction operation in the game scene, at least one functional building is generated, wherein the functional building includes at least one of the following: a virtual energy production device, a peripheral production building; In response to the construction operation of the virtual connection device between the functional buildings, a resource transmission path between the functional buildings is established, wherein the virtual connection device includes at least one of the following: a virtual beam, a virtual keel; Based on the resource transmission path, resources produced by the functional building and / or resource buildings within the energy coverage of the functional building are transmitted.
2. The method according to claim 1, characterized in that The transmitting, based on the resource transmission path, the resources produced by the functional building and / or the resource buildings within the energy coverage range of the functional building comprises: Based on the resource transmission path, in response to the view switching operation, a logistics setting interface is displayed, wherein the logistics setting interface displays: a plurality of connectable building nodes, wherein the building nodes include: resource buildings within the energy coverage range of the virtual energy production device and the peripheral production buildings; In response to a connection operation between the building nodes, generating a virtual production line between the building nodes; The virtual production line is used to transmit the functional building and / or the resources produced by the resource buildings within the energy coverage of the functional building.
3. The method according to claim 1, characterized in that The virtual energy production device includes: a virtual energy tower; the response to the construction operation of the virtual connection device between the functional buildings, the resource transmission path between the functional buildings is established, including: In response to the construction operation of the virtual keel between the virtual energy tower and the peripheral production building, a resource transmission path between the virtual energy tower and the peripheral production building is established.
4. The method according to claim 3, characterized in that: The virtual energy production device further includes: a virtual energy column; the response to the construction operation of the virtual connection device between the functional buildings, establishing the resource transmission path between the functional buildings, includes: In response to a construction operation of a virtual beam between any two of the virtual energy columns, establishing a resource transmission path between any two of the virtual energy columns; and / or, In response to the construction operation of the virtual beam between the virtual energy tower and the virtual energy column, a resource transmission path between the virtual energy tower and the virtual energy column is established.
5. The method according to claim 1, characterized in that The step of establishing a resource transmission path between the functional buildings in response to the construction operation of the virtual connection device between the functional buildings comprises: In response to a move operation on a connection device construction control, a virtual base is generated and displayed between the functional buildings, the virtual base being used to indicate a resource transfer point for constructing the virtual connection device; In response to a resource transfer operation on the virtual base, the virtual connection device is generated and displayed to establish a resource transfer path between the functional buildings.
6. The method according to claim 5, characterized in that After generating and displaying the virtual connection device in response to the resource transmission operation on the virtual base, the method further includes: The virtual base is removed.
7. The method according to claim 1, characterized in that The generating of at least one functional building in response to the construction operation in the game scene comprises: If the construction progress of the virtual connection device meets the preset progress threshold, and / or the game level of the game account reaches the preset level, then the construction permission of the peripheral production building is unlocked; In response to a construction operation at a preset construction location outside of an energy coverage area of the virtual energy production device, displaying a peripheral construction control; In response to a selection operation on the peripheral construction control, the peripheral production building is constructed at the preset construction location.
8. The method according to claim 1, characterized in that The method further comprises: In response to the virtual roof construction operation, a virtual roof is generated based on the virtual keel and within a preset coverage range.
9. The method according to claim 8, characterized in that In response to the virtual roof construction operation, generating a virtual roof based on the virtual keel within a preset coverage range includes: In response to a selection operation on the preset coverage range, determining whether the number of the virtual keels in the target area corresponding to the selection operation reaches a preset construction number; If the number of the virtual keels reaches the preset construction number, the target area is determined to be a buildable area of the virtual top cover, the target area and the virtual keel are displayed in a first display style, and a construction status control is displayed, wherein the construction status control includes: an enter construction status control and a cancel construction status control; In response to a selection operation on the enter-build state control, the build state of the target area is entered.
10. The method according to claim 9, characterized in that The method further comprises: If the number of the virtual keels does not reach the preset construction number, the missing virtual keels are determined according to the target area and the virtual keels, and the target area and the missing virtual keels are displayed in a second display style, and the virtual keels are displayed in the first display style.
11. A game resource transmission device, characterized in that: A graphical user interface is provided through a terminal device, wherein the graphical user interface at least includes a part of a game scene, and the apparatus includes: A generation module, for generating at least one functional building in response to a construction operation in the game scene, wherein the functional building comprises at least one of the following: a virtual energy production device, a peripheral production building; An establishing module, configured to establish a resource transmission path between the functional buildings in response to a construction operation of a virtual connection device between the functional buildings, wherein the virtual connection device comprises at least one of the following: a virtual beam and a virtual keel; A transmission module is used to transmit the resources produced by the functional building and / or the resource buildings within the energy coverage range of the functional building based on the resource transmission path.
12. A terminal device, characterized in that: include: A processor, a memory and a bus, wherein the memory stores machine-readable instructions executable by the processor, and when the terminal device is running, the processor communicates with the memory via the bus, and the processor executes the machine-readable instructions to execute the resource transmission method for the game described in any one of claims 1-10.
13. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores a computer program, and when the computer program is executed by a processor, the game resource transmission method according to any one of claims 1 to 10 is executed.
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