Animation processing method and device, equipment, storage medium and program product

By obtaining and generating animation structure images and vector graphics files, and calling the animation execution tool set, adding anthropomorphic body part graphics and motion parameters to text animation, the problem of monotonous text animation effects in the existing technology is solved, and rich and diverse animation effects are achieved, improving the flexibility and fun of text animation.

CN120070690APending Publication Date: 2025-05-30BEIJING YOUZHUJU NETWORK TECH CO LTD
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Patent Information

Application Number
CN202510234331.X
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-02-28
Publication Date
2025-05-30

AI Technical Summary

Technical Problem

The existing animation library has relatively monotonous text animation effects, lacking flexibility and fun, making it difficult to achieve rich and diverse animation effects.

Method used

By obtaining the animation structure image of the target characters, a target vector graphic file is generated, and based on these files and animation configuration information, an animation execution tool set is called to generate an animation of the target characters. This method adds anthropomorphic body part graphics to character graphics and configures local motion parameters of these body parts to achieve a diverse movement effect.

Benefits of technology

The personification of text animation is realized, and the diversified movement of character graphics is added, so that text animation has richer animation effects outside of plane movement, improving the flexibility and fun of text animation.

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Abstract

The embodiment of the invention relates to an animation processing method and device, equipment, a storage medium and a program product. The method comprises the following steps: acquiring an animation structure image corresponding to a target character; the animation structure image comprises a character graph of the target character and a body part graph having an intersection relation with the character graph; generating a target vector graphic file corresponding to the animation structure image; the target vector graphic file stores description of character graphs and body part graphs in a text code form; and calling an animation execution tool set based on the target vector graphic file and animation configuration information including the local motion parameters of the body part graph, and generating a target character animation corresponding to the target character. Therefore, richer animation effects are increased, and the flexibility and interestingness of the character animation are improved.
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Claims

1. An animation processing method, characterized in that: include: Acquire an animation structure image corresponding to a target character; wherein the animation structure image includes a character graphic of the target character and a body part graphic having an intersection relationship with the character graphic; Generate a target vector graphics file corresponding to the animation structure image; wherein the target vector graphics file stores descriptions of the character graphics and the body part graphics in the form of text codes; Based on the target vector graphics file and animation configuration information, an animation execution toolset is called to generate a target character animation corresponding to the target character; wherein the animation configuration information includes local motion parameters of the body part graphics.

2. The method according to claim 1, characterized in that After generating the target vector graphics file corresponding to the animation structure image, the method further includes: Based on the target vector graphics file, a target generative model is called to generate other vector graphics files of other characters corresponding to the target character; wherein the target generative model is obtained by fine-tuning a preset generative model through animation structure samples and vector graphics samples corresponding to the character samples.

3. The method according to claim 2, characterized in that After calling the target generative model based on the target vector graphics file to generate other vector graphics files of other characters corresponding to the target character, the method further includes: Based on the other vector graphics files and the animation configuration information, the animation execution toolset is called to generate other character animations corresponding to the other characters.

4. The method according to claim 2, characterized in that: The method further comprises: Based on the target character animation and the other character animations, generating a text animation corresponding to the target text; In response to a preset condition being met, the text animation is displayed in the target page.

5. The method according to claim 1, characterized in that The animation configuration information also includes overall motion parameters of the overall graphic corresponding to the animation structure image; wherein the overall graphic is composed of the character graphic and the body part graphic; the overall motion parameters include at least one of a displacement parameter, a scaling parameter, a color parameter and a transparency parameter.

6. The method according to claim 1, characterized in that The local motion parameters include the motion path and / or motion amplitude of the body part graphic.

7. An animation processing device, characterized in that: include: An animation structure image acquisition module, used to acquire an animation structure image corresponding to a target character; wherein the animation structure image includes a character graphic of the target character and a body part graphic having an intersection relationship with the character graphic; A target vector graphics file generating module, used for generating a target vector graphics file corresponding to the animation structure image; wherein the target vector graphics file stores descriptions of the character graphics and the body part graphics in the form of text codes; A target character animation generation module is used to call an animation execution tool set based on the target vector graphics file and animation configuration information to generate a target character animation corresponding to the target character; wherein the animation configuration information includes local motion parameters of the body part graphics.

8. An electronic device, characterized in that: include: processor; A memory for storing executable instructions; The processor is used to read the executable instructions from the memory and execute the executable instructions to implement the animation processing method described in any one of claims 1 to 6.

9. A computer-readable storage medium, characterized in that: The storage medium stores a computer program, and when the computer program is executed by a processor, the processor implements the animation processing method according to any one of claims 1 to 6.

10. A computer program product, characterized in that The computer program product is used to implement the animation processing method described in any one of claims 1 to 6.