Interaction information display method and device, equipment, storage medium and program product

By displaying the animation interaction information of the interactive object in the game, the problem of cumbersome operations in the battle preparation stage in the prior art is solved, and the convenience and experience of selecting opponents are improved.

CN120114836APending Publication Date: 2025-06-10GUANGZHOU YIWAN NETWORK TECH CO LTD
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Patent Information

Application Number
CN202510593086.1
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-05-08
Publication Date
2025-06-10

AI Technical Summary

Technical Problem

In the battle preparation stage of existing games, players need to select and view the opponent's team character information one by one, which leads to cumbersome operations and it is difficult to quickly select opponents that match expectations, and the experience is poor.

Method used

By responding to the trigger operation entering the interactive mode, the interaction information of each optional interactive object is displayed, including animations corresponding to the interactive role configured with the optional interactive object. The animation displays dynamic images and interactive skill resources of the interactive role, simplifying the process of players viewing and selecting opponents.

Benefits of technology

It improves the operational convenience of selecting interactive objects, simplifies the steps for players to view opponent character information, and improves the experience and immersion of the battle game.

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Abstract

The embodiment of the invention provides an interaction information display method and device, equipment, a storage medium and a program product, and relates to the field of games. The method comprises the steps of displaying interaction information of each selectable interaction object in response to a first triggering operation of entering an interaction mode; wherein the interaction information is displayed on an interaction page used for selecting the selectable interaction objects, the interaction information of each selectable interaction object comprises an animation corresponding to an interaction role configured by the selectable interaction object, and the animation displays a dynamic image with the interaction role and interactive skill resources of the dynamic image. According to the embodiment of the invention, the operation object can browse the animation corresponding to each selectable interaction object and the configured interaction role in the selection stage of the interaction object, and the dynamic image and the interactive skill resource of the interaction role are displayed in the animation, so that the selectable interaction object matched with the expectation can be quickly selected for interaction; the operation convenience and the interaction immersion degree are improved, and the experience degree of battle games is improved.
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Description

Technical Field

[0001] The present disclosure relates to the field of game technology, and in particular to an interactive information display method, device, equipment, storage medium and program product. Background Art

[0002] In electronic games, a battle mode is configured to enrich the interactivity between players and increase the player experience.

[0003] However, in the battle preparation stage of existing games, after the player selects the opponent he wants to fight, the opponent's team character information is usually displayed, so that the player can understand the team configuration and strength of the selected competitive opponent, and make an estimate of the competition results or adjust the configuration of his own team character. During this operation, the player needs to first select an opponent to perform an operation (such as entering a subpage or other operations) to view the opponent's team character information, and then estimate the winning rate or whether the battle purpose can be achieved based on the team character information; if the player's estimate is difficult to achieve, it is necessary to exit the viewing of the selected opponent's team character information and operate again to view the team character information of other opponents. This operation process is very cumbersome, and it is difficult for players to quickly select an opponent that matches their expectations, and the experience is poor. Summary of the invention

[0004] The embodiments of the present disclosure provide an interactive information display method, apparatus, device, storage medium and program product for improving the operational convenience of selecting interactive objects and enhancing the experience of a battle game.

[0005] According to one aspect of an embodiment of the present disclosure, there is provided an interactive information display method, including: In response to a first triggering operation of entering the interactive mode, displaying interactive information of each selectable interactive object; The interaction information is displayed on an interaction page for selecting the optional interaction objects, and the interaction information of each optional interaction object includes an animation corresponding to an interaction character configured for the optional interaction object, wherein the animation displays a dynamic image and interactive skill resources of the interaction character.

[0006] In a feasible embodiment, in response to the first trigger operation of entering the interactive mode, displaying the interactive information of each selectable interactive object includes one of the following: In response to a first trigger operation on a first control on a first interactive page, jump to a second interactive page and display interaction information of each optional interactive object on the second interactive page; the first control is used to trigger entry into the interactive mode; and the first interactive page displays sorting information corresponding to multiple interactive objects in the current interactive scenario; In response to a first trigger operation on the first control on the first interaction page, the sorting information displayed on the first interaction page is updated to interaction information of each optional interaction object.

[0007] In a feasible embodiment, before displaying the interaction information of each selectable interaction object, the method further includes performing the following operations for each selectable interaction object: Obtain the preset animation and property information of each interactive role configured by the optional interactive object; Based on the preset animation and the attribute information, animations corresponding to each interactive character are rendered.

[0008] In a feasible embodiment, each interactive character is configured with preset animations corresponding to different interactive types; the interactive characters configured for each optional interactive object constitute its interactive character team; the attribute information indicates the interactive type of the interactive character, and each interactive type is associated with a set of interactive skill resources; The combined rendering of the animations of the interactive characters based on the preset animation and the attribute information includes: For each interactive role, based on the attribute information of the interactive role, determining the target interaction type of the interactive role in the interactive role team; Based on the target interaction type of each interactive role, preset animations corresponding to the target interaction type are combined and rendered to obtain animations corresponding to the interactive role team.

[0009] In a feasible embodiment, based on the target interaction type of each interactive role, the combined rendering of the preset animation corresponding to the target interaction type includes one of the following: For each interactive role, based on the target interaction type, determine the target animation corresponding to the interactive role from the preset animations, and combine and render the target animations of each interactive role; Among the first interactive characters having the same target interaction type, determine the second interactive character with the highest proportion of the attributes corresponding to the target interaction type, determine the first target animation corresponding to the second interactive character and the target interaction type, and for the interactive characters in the interactive character team that are not the first interactive characters, determine the corresponding second target animation from the preset animation based on the target interaction type, and render the first target animation and the second target animation in combination.

[0010] In a feasible embodiment, before responding to the first trigger operation, the method further includes: In response to a second trigger operation for a target interaction scene in a third interaction page, jumping to display a first interaction page corresponding to the target interaction scene, wherein the first interaction page is configured with an interaction control corresponding to the first trigger operation; The background used by the displayed animation includes a background corresponding to the target interaction scene.

[0011] In a feasible embodiment, the animation of each selectable interactive object includes animations corresponding to at least two interactive characters respectively; The displaying of the interaction information of each optional interaction object includes: For each optional interactive object, in the same area, the animations corresponding to each interactive role are displayed simultaneously or one by one.

[0012] In a feasible embodiment, the method further includes: In response to displaying the first interactive page, monitoring indicators related to user experience quality QoE; If it is estimated that the value of the indicator does not match the preset threshold range within a preset time in the future, animations corresponding to at least part of the interactive roles configured for each optional interactive object are rendered.

[0013] In a feasible embodiment, determining the selectable interactive object includes one of the following: In response to a selection operation on at least two interactive objects on the first interactive page, determining the at least two interactive objects as selectable interactive objects; Determine a preset number of interactive objects that are adjacent to the controlled object in the sorting information as optional interactive objects; A preset number of interactive objects are randomly obtained and determined as optional interactive objects.

[0014] In a feasible embodiment, the method further includes: In response to a refresh operation on the optional interactive object on the current interactive page, the interactive information of at least one optional interactive object is updated and prompt information is displayed, where the prompt information is used to prompt that the interactive information corresponding to the optional interactive object has been refreshed.

[0015] In a feasible embodiment, interactive information of at least two selectable interactive objects is simultaneously displayed on the current interactive page; And / or, the method further comprises: In response to the third trigger operation on the animation of any optional interactive object, the animation is enlarged and displayed on the current interactive page through a floating layer or a pop-up window.

[0016] According to another aspect of an embodiment of the present disclosure, there is provided an interactive information display device, comprising: A display module, configured to display interaction information of each selectable interaction object in response to a first trigger operation for entering the interaction mode; The interaction information is displayed on an interaction page for selecting the optional interaction objects, and the interaction information of each optional interaction object includes an animation corresponding to an interaction character configured for the optional interaction object, wherein the animation displays a dynamic image of the interaction character and its interactive skill resources.

[0017] According to another aspect of an embodiment of the present disclosure, an electronic device is provided, including a memory, a processor, and a computer program stored in the memory, wherein the processor executes the computer program to implement the interactive information display method described in the above embodiment.

[0018] According to another aspect of the embodiments of the present disclosure, a computer-readable storage medium is provided, on which a computer program is stored. When the computer program is executed by a processor, the interactive information display method described in the above embodiment is implemented.

[0019] According to one aspect of an embodiment of the present disclosure, a computer program product is provided, including a computer program, and when the computer program is executed by a processor, the interactive information display method described in the above embodiment is implemented.

[0020] The technical solution provided by the embodiments of the present disclosure has the following beneficial effects: The embodiments of the present disclosure provide a method for displaying interactive information. Specifically, in response to a first trigger operation for entering an interactive mode, interactive information of each optional interactive object can be displayed. The interactive information can be displayed on an interactive page for selecting optional interactive objects, wherein the interactive information of each optional interactive object includes an animation corresponding to an interactive character configured for the optional interactive object, wherein the animation displays a dynamic image and interactive skill resources of the interactive character. When selecting an interactive object, the operating object can directly browse the animation corresponding to each optional interactive object and the interactive character configured therein, which is conducive to quickly selecting an optional interactive object that matches the expected one for interaction. The implementation of the present disclosure only needs to trigger the display of the optional interactive object to browse the animation corresponding to the interactive character configured for the optional interactive object, which simplifies the operation of the operating object to view the interactive character information of the optional interactive object and improves the convenience of operation. The interactive character configuration of the optional interactive object is displayed in the form of animation, which is conducive to improving the immersion of the interaction and improving the experience of the battle game. BRIEF DESCRIPTION OF THE DRAWINGS

[0021] In order to more clearly illustrate the technical solutions in the embodiments of the present disclosure, the drawings required for describing the embodiments of the present disclosure are briefly introduced below.

[0022] Figure 1 A schematic diagram of a flow chart of an interactive information display method provided by an embodiment of the present disclosure; Figure 2A schematic diagram of an interface of a third interactive page provided in an embodiment of the present disclosure; Figure 3 A schematic diagram of an interface of a first interactive page provided in an embodiment of the present disclosure; Figure 4 A schematic diagram of an interface of a second interactive page provided in an embodiment of the present disclosure; Figure 5 A schematic diagram of another interface of a first interactive page provided in an embodiment of the present disclosure; Figure 6 A schematic diagram of an interface for starting a battle game provided by an embodiment of the present disclosure; Figure 7 A schematic diagram of an interface during a battle provided by an embodiment of the present disclosure; Figure 8 A schematic diagram of an interactive information display device provided by an embodiment of the present disclosure; Fig. 9 A schematic diagram of the structure of an electronic device provided in an embodiment of the present disclosure. DETAILED DESCRIPTION

[0023] The embodiments of the present disclosure are described below in conjunction with the drawings in the present disclosure. It should be understood that the implementation methods described below in conjunction with the drawings are exemplary descriptions for explaining the technical solutions of the embodiments of the present disclosure and do not constitute a limitation on the technical solutions of the embodiments of the present disclosure.

[0024] It will be understood by those skilled in the art that, unless specifically stated, the singular forms "one", "said", and "the" used herein may also include plural forms. It should be further understood that the terms "including" and "comprising" used in the embodiments of the present disclosure refer to that the corresponding features can be implemented as the presented features, information, data, steps, operations, elements and / or components, but do not exclude the implementation as other features, information, data, steps, operations, elements, components and / or combinations thereof supported by the technical field. It should be understood that when we say that an element is "connected" or "coupled" to another element, the one element may be directly connected or coupled to the other element, or it may refer to that the one element and the other element establish a connection relationship through an intermediate element. In addition, the "connection" or "coupling" used herein may include wireless connection or wireless coupling. The term "and / or" used herein indicates at least one of the items defined by the term, for example, "A and / or B" or "A, B" indicates that it is implemented as "A", or implemented as "B", or implemented as "A and B".

[0025] The term "based on" used in various embodiments of the present disclosure can be interpreted as the premise, condition or information based on is not unique, but at least one or part of it. That is, it indicates that there is at least one clear basis, and other possible bases are not excluded.

[0026] The following describes several exemplary embodiments to illustrate the technical solutions of the embodiments of the present disclosure and the technical effects produced by the technical solutions of the present disclosure. It should be noted that the following embodiments can refer to, draw on or combine with each other, and the same terms, similar features and similar implementation steps in different embodiments will not be described repeatedly.

[0027] The method provided by the embodiment of the present disclosure is described in detail below with reference to the accompanying drawings.

[0028] In a feasible embodiment, the interactive information display method provided in the embodiment of the present disclosure may be executed by a terminal, and the terminal may run a client or a service platform. The terminal (also referred to as a device) may be a smart phone, a tablet computer, a laptop computer, a desktop computer, a wearable electronic device (such as a smart watch), a vehicle terminal, a smart home appliance (such as a smart TV), an AR / VR device, etc., but is not limited thereto.

[0029] like Figure 1 As shown, the interactive information display method provided by the embodiment of the present disclosure includes S101: in response to the first trigger operation of entering the interactive mode, the interactive information of each optional interactive object is displayed. The interactive information is displayed on the interactive page for selecting the optional interactive object, and the interactive information of each optional interactive object includes an animation corresponding to the interactive character configured for the optional interactive object, and the animation displays a dynamic image of the interactive character and interactive skill resources.

[0030] Optionally, the interaction mode may be a mode configured in an application or service platform running on a device, in which the operating object may interact with other objects using the application or service platform. For example, in a game scenario, player 1 and player 2 may interact online (such as fighting) through an interaction mode (such as a battle mode) in the same game running on different terminals. In the interaction mode, player 1 and player 2 have virtual objects representing their identities. When the embodiment of the present disclosure is executed from the perspective of player 1 (such as the operating object), the virtual object used by player 1 in the interaction mode may be referred to as a controlled object, and accordingly, the virtual object used by player 2 who interacts with player 1 in the interaction mode of the game may be referred to as an interaction object.

[0031] Optionally, the optional interactive object is an interactive object provided to the operating object for selection. For example, in the game's battle mode, the optional interactive object can be an opponent provided to the player for selection, from which the player can select an opponent that matches the expected match to fight. Accordingly, the interactive information used to assist the operating object in selecting the interactive object can be displayed on the interactive page for selecting the optional interactive object. For example, in the game scene, before entering the battle, a corresponding page is configured to display at least one optional interactive object for the operating object to select. This page can be understood as an interactive page for selecting the optional interactive object, such as Figure 4 and Figure 5 shown.

[0032] Optionally, each optional interactive object has corresponding interactive information, such as Figure 4 As shown, when providing the optional interactive object to the operation object, the operation object may be provided with animation. The interactive information includes animations corresponding to the interactive characters configured for the optional interactive object. For example, 100 interactive characters are pre-configured in the game. For the optional interactive object 1, the interactive characters 7, 9, 31 and 50 are selected, and the animation includes animations corresponding to these four interactive characters.

[0033] Optionally, the animation may display dynamic images and interactive skill resources of interactive characters. Exemplarily, the corresponding dynamic images may be displayed for each interactive character, or the corresponding dynamic images may be displayed for one or more interactive characters, and the corresponding static images may be displayed for other interactive characters. On this basis, the corresponding interactive skill resources may be displayed for at least one interactive character that displays the dynamic images. Among them, the interactive skill resources may be skill resources that are actively triggered by the operating object, or they may be skill resources that are automatically triggered when specific conditions are met. The interactive skill resources have a binding relationship with the interactive characters. In one example, the operating object may also configure the skill resources. For example, the game sets different skill resources with different levels. The operating object may upgrade a skill resource by delivering certain virtual resources (such as virtual currency in the game scene) to obtain a higher-level skill resource. In the animation display, the interactive skill resources depend on the interactive characters for display, and different interactive characters have different display animations for the same interactive skill resources.

[0034] Optionally, the interactive role configured for the optional interactive object may be pre-set by the operating object to which it belongs, or may be configured by the system according to historical interaction results and requirements of the interaction scenario, or may be a default; it may be adjusted according to actual needs, and the embodiments of the present disclosure are not limited to this.

[0035] Optionally, in addition to animation, the interaction information may also include information for identifying optional interactive objects, such as the optional interactive object's avatar, name, level in the interactive mode, interactive resources owned, etc. The corresponding information can assist the operating object in selecting the interactive object. The information can be adjusted according to actual needs, and the embodiments of the present disclosure are not limited to this.

[0036] Optionally, when the operating object triggers to enter the interactive mode, based on program settings, the interactive information of one or more optional interactive objects can be provided to the operating object at one time, and in accordance with the interactive rules, the operating object can also select one or more interactive objects for interaction at one time.

[0037] In the embodiment of the present disclosure, after the operation object is triggered to enter the interactive mode, the interaction information of each optional interactive object can be provided to the operation object. The operation object can quickly know the interactive role configured by the optional interactive object by browsing the animation included in the interactive information, and select the optional interactive object that matches the expected one to interact with. The implementation of the present disclosure simplifies the operation of the operation object viewing the role information of the optional interactive object, facilitates the rapid selection of the optional interactive object that matches the expected one to interact with, improves the convenience of operation, and uses the animation-like display of the interactive role configuration of the optional interactive object to enhance the immersion of the interaction and improve the experience of the battle game.

[0038] In a feasible embodiment, in response to the first trigger operation of entering the interactive mode, displaying the interactive information of each selectable interactive object in S101 includes one of the following steps A1 to A2: Step A1, in response to a first trigger operation on a first control on a first interactive page, jump to a second interactive page and display interaction information of each optional interactive object on the second interactive page; the first control is used to trigger entry into the interactive mode; sorting information corresponding to multiple interactive objects in the current interactive scenario is displayed on the first interactive page.

[0039] For example, Figure 3 As shown, the first interactive page displays sorting information corresponding to multiple interactive objects, and the operating object can know the historical interaction results through the sorting information. Among them, the controlled object is ranked third in the sorting information. The sorting information can be a sorting result determined based on the winning rate, number of interactions, and interactive resources in the interaction. It can be set according to actual needs, and the embodiment of the present disclosure does not limit this. Among them, the sorting information is related to the interaction scene. Different interaction scenes have different sorting information, such as from Figure 2 In the scenario 1 shown, triggering the "enter" control jumps to Figure 3 The sorting information 1 displayed on the first interactive page shown in FIG. Figure 2 In the scenario 2 shown, triggering the "enter" control jumps to Figure 3 The sorting information 2 displayed on the first interaction page shown is different, that is, in the embodiment of the present disclosure, multiple interaction scenarios can be configured, and the operating object can select different interaction scenarios to interact with other objects.

[0040] Among them, the first interactive page is configured with a first control for triggering entry into the interactive mode, such as Figure 3 The "Challenge" control shown in the figure can be triggered by the operating object to enter the interactive mode. After entering the interactive mode, it enters the interactive preparation stage, in which the operating object can adapt to the interactive rules and select a corresponding number of interactive objects for interaction. Therefore, when the operating object triggers the first control, it can jump to the second interactive page, such as Figure 4 As shown, the interaction information of each optional interaction object is displayed on the second interaction page.

[0041] Step A2: in response to a first trigger operation on a first control on a first interactive page, updating the sorting information displayed on the first interactive page to the interactive information of each optional interactive object.

[0042] Optionally, different from the operation in step A1 above, in step A2, when the response operation object triggers the first control, no page jump occurs, but the displayed content is updated on the current interactive page (that is, the first interactive page), and the original displayed sorting information is updated to the interactive information of each optional interactive object, such as Figure 5 shown.

[0043] In the disclosed embodiment, it is considered that the display of animations requires a large amount of resources (the generation of animations requires a certain amount of computing resources and memory resources, the display of animations requires a certain frame rate, etc.), and the player may not necessarily enter the interactive mode after entering the interactive scene. He may accidentally touch or only browse the sorting information provided in the corresponding interactive scene or enter other secondary pages (such as Figure 3 As shown, controls "A", "B" and "C" for entering other secondary pages are configured, and the player can trigger one of the controls to query other information) for information query. Therefore, in order to avoid generating and displaying animations required for non-players to enter the interactive mode, which would cause a waste of resources, the disclosed embodiment is configured with a corresponding animation generation timing judgment mechanism. After determining that the operation object triggers entry into the interactive mode, the corresponding animation is generated and output for display, so as to improve the operational convenience while taking into account the utilization rate of computing resources and storage resources, thereby avoiding a waste of resources.

[0044] In a feasible embodiment, before displaying the interaction information of each selectable interaction object in S101, the process further includes performing the following operations from step B1 to step B2 for each selectable interaction object: Step B1: Obtain preset animation and attribute information of each interactive role configured in the optional interactive object.

[0045] Step B2: Rendering animations corresponding to each interactive role based on preset animations and attribute information.

[0046] Optionally, each interactive character may be pre-configured with a corresponding preset animation, which may include one or more preset animations. For example, in a game battle scene, the interactive characters have interaction types of outputting spell damage, outputting physical damage, and healing, and different interaction types are configured with different interaction animations.

[0047] Optionally, the attribute information may characterize the interaction capabilities of the interactive characters. For example, in a game battle scene, the attribute information may include the proportion of the interactive characters in various interaction types, such as interactive character 1 having an ability to output spell damage of 20%, an ability to output physical damage of 0%, and an ability to heal of 80%.

[0048] In the disclosed embodiment, for each optional interactive object, after obtaining its configured interactive role, its preset animation and attribute information can be obtained for each interactive role, and then according to the preset animation and attribute information of each interactive role, the animation corresponding to each interactive role is rendered, so that the operating object can quickly know the capabilities of the interactive role configured for the corresponding optional interactive object by browsing the animation, and the display of the animation is conducive to improving the immersion of the interaction.

[0049] In a feasible embodiment, each interactive character is configured with a preset animation corresponding to a different interactivity type; the interactive characters configured for each optional interactive object constitute its interactive character team; the attribute information indicates the interactivity type of the interactive character, and each interactivity type is associated with a set of interactive skill resources.

[0050] For example, in a battle scene of a game, the game sets that a battle between players is completed through 4 interactive characters, then each optional interactive object is configured with 4 interactive characters, and the 4 interactive characters form an interactive character team. Each interactive character has its own interactive type (such as outputting spell damage, outputting physical damage and treatment). In order to maximize the interactive ability of the interactive character team (which can be calculated by the game settings or set by the players themselves according to the game experience value), the interactive type undertaken by each interactive character in the team can be determined according to its attribute information.

[0051] For example, taking the interactive type of interactive character A as outputting spell damage as an example, the following Table 1 illustrates the contents included in a set of interactive skill resources: Table 1

[0052] As shown in Table 1 above, a group of interactive skill resources includes three types of interactive skill resources (in different scenarios, the number of skill resources included in a group of interactive skill resources can be set according to actual needs, and this embodiment of the present disclosure does not limit this).

[0053] For interactive skill resource 1, interactive character A can output damage to an interactive character that is not its own interactive object (that is, generate single target damage), and its damage value is 150 (the total health value of each interactive character is 600, and the single damage output through interactive skill resource 1 is 150). In the animation of the interactive information, interactive skill resource 1 corresponds to the animation of launching a rocket.

[0054] For interactive skill resource 2, interactive character A can use its own position as the center to output damage (that is, generate range damage) to all interactive characters that are not its own interactive objects within the set range. The damage value is 50 (the total health value of each interactive character is 600, and the single damage output through interactive skill resource 2 is 50), and this skill resource can last for 5 seconds. In the animation of the interactive information, interactive skill resource 2 corresponds to the animation of a meteor shower falling from the sky.

[0055] For interactive skill resource 3, interactive character A can use its own position as the starting point to output damage (that is, generate guided damage) to the target point (such as the position of the interactive character that is not its own interactive object), and its damage value is 300 (the total health value of each interactive object is 600, and the single damage output through interactive skill resource 3 is 300), and this skill resource can last for 3 seconds. In the animation of the interactive information, interactive skill resource 3 corresponds to the animation of the character accumulating power and spewing flames.

[0056] Optionally, when a group of interactive skill resources includes two or more interactive skill resources, when rendering the animation, you can randomly obtain the animation of any interactive skill resource for rendering; you can also obtain the animation of all interactive skill resources for rendering, and present the effect of displaying each interactive skill resource one by one when the animation is displayed; you can also obtain the animation of the interactive skill resource with the highest damage value for rendering.

[0057] In one example, the association relationship between the interactive type and the interactive skill resource is related to the interactive role, and different interactive roles may be associated with different interactive skill resources for the same interactive type.

[0058] Optionally, in step B2, based on the preset animation and attribute information, the animations of each interactive character are combined and rendered, including steps B21 to B22: Step B21: for each interactive role, based on the attribute information of the interactive role, determine the target interaction type of the interactive role in the interactive role team.

[0059] Exemplarily, the interactive role team configured by the optional interactive object 1 includes 4 interactive roles, and the attribute information of each interactive role is shown in the following Table 2: Table 2

[0060] As can be seen from Table 2 above, the attribute information of interactive character 1 indicates that its interactive types include outputting physical damage and healing, the attribute information of interactive character 2 indicates that its interactive types include outputting spell damage and outputting physical damage, and so on. Based on this, with the goal of 100% interactive ability of each interactive type in the interactive character team, the target interactive type of interactive character 1 can be set to output physical damage, the target interactive type of interactive character 2 can be set to output spell damage, the target interactive type of interactive character 3 can be set to healing, and the target interactive type of interactive character 4 can be set to healing. It can be understood that the target interactive type refers to the most important interactive type of the interactive character in the interactive character team, rather than the only interactive type.

[0061] Optionally, the above-mentioned various interactive types are only used as examples. In actual scenarios, they may also include suffering physical damage, suffering spell damage, etc., which can be set according to the actual interaction scenario, and the embodiments of the present disclosure are not limited to this.

[0062] Step B22: Based on the target interaction type of each interactive role, a preset animation corresponding to the target interaction type is combined and rendered to obtain an animation corresponding to the interactive role team.

[0063] For example, the following is described in conjunction with the example in Table 2 above: There are two preset animations corresponding to interactive character 1, one is animation B1 corresponding to output physical damage, and the other is animation C1 corresponding to treatment. The target interaction type of interactive character 1 in the interactive character team is output physical damage. Therefore, the preset animation corresponding to the target interaction type of interactive character 1 is animation B1.

[0064] There are two preset animations corresponding to interactive character 2, one is animation A2 corresponding to output spell damage, and the other is animation B2 corresponding to output physical damage. The target interaction type of interactive character 2 in the interactive character team is output spell damage. Therefore, the preset animation corresponding to the target interaction type of interactive character 2 is animation A2.

[0065] By analogy, the preset animations corresponding to the four interactive characters and the target interaction type can be determined, and combined rendering can be performed based on the preset animations to obtain animations corresponding to the interactive character team. Optionally, in the above example, animation B1 may include one or more animations corresponding to different interactive skill resources. For example, when the interactive type of interactive character 1 is to output physical damage, there are two different interactive skill resources in the associated set of interactive skill resources, then animation B1 may include one or two animations. The situations of other animations C1, animation A2, and animation B2 are the same as animation B1, and the embodiments of the present disclosure will not be repeated here.

[0066] In the embodiments of the present disclosure, considering that each interactive character may correspond to one or more preset animations, if all the preset animations corresponding to the interactive types possessed by each interactive character are displayed, the screen will be cluttered, and the operating object will not be able to clearly and quickly know the capabilities of the interactive characters configured by the optional interactive objects, and rendering all the preset animations will consume a lot of resources. Therefore, a solution is provided for determining the target interaction type of each interactive character based on the interactive character team, and then determining a unique preset animation corresponding to each interactive character for combined rendering. The implementation of this solution can make the displayed animation content simple and easy to understand, and can effectively save the resources required for animation rendering and display.

[0067] Optionally, in step B22, based on the target interaction type of each interactive role, a preset animation corresponding to the target interaction type is combined and rendered, including one of the following steps B221 to B222: Step B221: for each interactive role, determine the target animation corresponding to the interactive role from preset animations based on the target interaction type, and combine and render the target animations of each interactive role.

[0068] Step B222: Among the first interactive characters having the same target interaction type, determine the second interactive character having the highest percentage of the attribute corresponding to the target interaction type, determine the first target animation corresponding to the second interactive character and the target interaction type, and for the interactive characters in the interactive character team that are not the first interactive characters, determine the corresponding second target animation from the preset animation based on the target interaction type, and render the first target animation and the second target animation in combination.

[0069] In the embodiments of the present disclosure, two feasible solutions are provided for the combined rendering process.

[0070] Solution 1 (such as step B221) can combine and render the target animations (that is, the preset animations corresponding to the target interaction type) corresponding to each interactive role in the interactive role team and output the animation, which includes the animation content corresponding to each interactive role.

[0071] Solution 2 (such as step B222) can generate only the animation of the strongest interactive character for multiple interactive characters of the same type according to the target interaction type. Exemplarily, this is described in conjunction with the example in Table 2 above: if the target interaction type of interactive character 3 and interactive character 4 are both treatment, then it can be further determined which character has the highest strength in treatment based on the proportion of the attributes of interactive character 3 and interactive character 4 in treatment, where interactive character 3 accounts for 40% of treatment and interactive character 4 accounts for 50% of treatment. Therefore, when performing combined rendering of preset animations, obtain the second target animation of interactive character 1 corresponding to output physical damage, the second target animation of interactive character 2 corresponding to output spell damage, and the first target animation of interactive character 4 corresponding to treatment, and perform combined rendering and output the animation displayed on the page. Optionally, when interactive character 3 does not display a corresponding animation, a static form, such as an image or logo, can be used. Figure 4 or Figure 5 The content corresponding to the interactive character 3 is displayed in the animation display area, so that the operating object knows that the interactive character team configured by the optional interactive object includes the interactive character 3, and the interactive ability of the interactive character 3 is not the strongest in the interactive character team.

[0072] Optionally, in the above two solutions, it can be selected in combination with factors such as network environment and computing resources and storage resources of the terminal. For example, in the case of a poor network environment, the above solution 2 can be adopted; in the case of a good network environment, the above solution 1 can be adopted. The implementation of the present disclosure can dynamically select solution 1 or solution 2 for execution based on the network environment, computing resources and storage resources of the terminal, etc., and can realize the interactive ability of the optional interactive object dynamically displayed by animation, taking into account the loading environment of the client and improving the utilization rate of resources.

[0073] In a feasible embodiment, the method provided by the embodiment of the present disclosure further includes S100 before S101 responds to the first trigger operation: in response to the second trigger operation for the target interaction scene in the third interaction page, jump to display the first interaction page corresponding to the target interaction scene, and the first interaction page is configured with interaction controls corresponding to the first trigger operation.

[0074] For example, Figure 2 The third interactive page shown shows multiple interactive scenes. It is understandable that different interactive scenes are configured with different backgrounds to enhance the interactive experience. Figure 2 The "Scene Schematic Area" can display simplified interaction scenes under different backgrounds to assist the operating object in selecting an interaction scene that matches its expectations.

[0075] Optionally, when the operation object triggers an "enter" control corresponding to a certain interaction scene, the terminal identifies the interaction scene corresponding to the control as the target interaction scene, and jumps to display the first interaction page corresponding to the target interaction scene, such as Figure 3 shown.

[0076] Optionally, the background used in the displayed animation includes a background corresponding to the target interaction scene. In the disclosed embodiment, in order to enhance the immersion of the interaction, when rendering the animation corresponding to the interactive role configured with the optional interactive object, the background of the target interaction scene is used as the animation background for processing.

[0077] In a feasible embodiment, the animation of each selectable interactive object includes animations corresponding to at least two interactive characters. Optionally, displaying the interactive information of each selectable interactive object in S101 includes: for each selectable interactive object, in the same area, displaying the animations corresponding to each interactive character simultaneously or one by one.

[0078] Optionally, when the animation of each optional interactive object includes animations corresponding to at least two interactive characters, two animation display modes are provided. One is to combine and display the animations of each interactive character at the same time, and the other is to display the animations of each interactive character one by one according to a preset order (such as based on the interaction type, the display order is pre-set to output spell damage-output physical damage and treatment).

[0079] In the disclosed embodiment, the display mode used for the animation display can be set by the operation object according to its own needs, or can be adaptively selected according to the complexity of the animation content. Different display modes can make the animation display more suitable for the needs of the operation object, which is conducive to improving the experience.

[0080] In a feasible embodiment, the method provided by the embodiment of the present disclosure further includes steps C1 to C2: Step C1: In response to displaying the first interactive page, monitor indicators related to user experience quality QoE.

[0081] Step C2: If the value of the indicator predicted within the future preset time does not match the preset threshold range, then rendering animations corresponding to at least part of the interactive characters configured for each optional interactive object.

[0082] Optionally, QoE (Quality of Experience) refers to the comprehensive evaluation of the overall performance and subjective feelings of the service generated by the user during the service or application interaction process. When the embodiment of the present disclosure is applied to the game battle scene, indicators related to QoE may include network delay, packet loss rate, jitter, frame rate, rendering delay, battery consumption, etc.

[0083] Optionally, while monitoring the current QoE-related indicators, the indicators within a preset future time period can be estimated based on the current indicators. If the estimated value of the indicators within the preset future time period does not match the preset threshold range (such as the estimated rendering delay time is greater than the maximum value of the preset threshold range), in order to avoid delays or low fluency in the display of interactive information, the corresponding animations of at least some of the interactive characters configured for each optional interactive object can be rendered in advance.

[0084] Optionally, rendering animations corresponding to at least some of the interactive characters configured for each optional interactive object may include one of the following operations: Operation 1: Render the animation of at least one interactive character configured for each optional interactive object at the current time, such as rendering it into virtual canvas 1; then, when the operation object triggers to enter the interactive mode, render the animation of the remaining unrendered interactive characters configured for each optional interactive object, such as rendering it into virtual canvas 2, and combine virtual canvas 1 and virtual canvas 2 to output the animation displayed on the interactive page.

[0085] Operation 2: Render the corresponding animations of all interactive roles configured for each optional interactive object at the current time, and directly obtain the rendered animations for display when the operation object triggers to enter the interactive mode.

[0086] In the disclosed embodiment, the animation generation timing included in the interactive information can be considered in combination with factors such as the available resources of the client and the network environment, so as to improve the operational convenience while taking into account the resource utilization and animation display effect.

[0087] In a feasible embodiment, determining the selectable interactive object includes one of the following steps D1 to D3: Step D1: In response to a selection operation on at least two interactive objects on a first interactive page, the at least two interactive objects are determined as selectable interactive objects.

[0088] For example, Figure 3 As shown in FIG. 1 , before the operating object triggers the “Challenge” control, it can select at least two interactive objects from the multiple interactive objects displayed on the first interactive page, such as clicking on the interactive object’s avatar, and when the “Challenge” control is subsequently triggered, the device determines the at least two interactive objects selected by the operating object as optional interactive objects. Figure 3 The pending interactive objects are selected from the content of the interactive page shown, and then when entering the interactive mode, the interactive objects to be finally interacted with are selected by browsing the interactive information corresponding to the pending interactive objects.

[0089] In the disclosed embodiment, the implementation of step D1 provides the operating object with an opportunity for secondary selection, and by selecting the pending interactive object through the operating object, the animation content to be rendered can be directly clarified, which is conducive to saving computing resources and storage resources.

[0090] Step D2: Determine a preset number of interactive objects that are adjacent to the controlled object in the sorting information as optional interactive objects.

[0091] Optionally, in order to motivate the operation object and increase the frequency of interaction between objects in the interactive scenario, thereby increasing the market share of the corresponding application or service platform, the order can be sorted based on the interaction results to obtain the sorting information. When the operation object triggers to enter the interactive mode, considering that the interactive objects that are adjacent to the controlled object in the interactive scenario have the same interactive capabilities as the controlled object, in order to improve the experience of the operation object and avoid matching with interactive objects with greatly different interactive capabilities for interaction, a preset number of interactive objects that are adjacent to the controlled object in the sorting information can be determined as optional interactive objects.

[0092] Step D3: randomly obtain a preset number of interactive objects and determine them as optional interactive objects.

[0093] Optionally, the optional interaction object may be randomly selected by the background from the interaction objects participating in the corresponding interaction scene.

[0094] The preset values ​​referred to in step D2 and step D3 may be related to the size of the interactive page and the size of the animation display area allocated to each optional interactive object.

[0095] In a feasible embodiment, the method provided by the embodiment of the present disclosure also includes step E1: in response to a refresh operation on an optional interactive object on a current interactive page, updating the interactive information of at least one optional interactive object and displaying prompt information, wherein the prompt information is used to prompt that the interactive information corresponding to the optional interactive object has been refreshed.

[0096] For example, Figure 4 As shown, a control for refreshing the currently displayed interactive information, such as a "refresh" control (such as a second control), is also configured on the interactive page that displays the interactive information of each optional interactive object. The operation object triggers the second control to update the interactive information of at least one optional interactive object.

[0097] For example, Figure 5 As shown, the operation object can trigger a refresh operation by pulling up or down the page to update the interaction information displayed on the current interaction page.

[0098] Optionally, after completing the update of the interactive information, a prompt message may be displayed to prompt the operation object that the interactive information has been refreshed, thereby improving the interactive experience. In order to prevent the prompt message from affecting the browsing animation of the operation object, the prompt message may be in the form of a floating layer, which is displayed on the current interactive page for a set period of time and then exits the display.

[0099] Optionally, in order to avoid the operation object frequently triggering refresh operations and occupying too many resources (each refresh requires rendering and displaying a new animation), when the operation object triggers a refresh operation, the interactive resources owned by the operation object can also be deducted. The interactive resources can be obtained by the operation object interacting with other operation objects, or can be issued based on the performance of the operation object using the application or service platform; the more interactive resources the operation object has, the more program functions the operation object can use or the greater the interactive permissions.

[0100] In a feasible embodiment, interaction information of at least two selectable interaction objects is simultaneously displayed on the current interaction page.

[0101] In the embodiment of the present disclosure, the interaction information of at least two optional interaction objects can be displayed simultaneously, such as Figure 4 and Figure 5 As shown, this display effect allows the operating object to compare the optional interactive objects horizontally without having to view the role information configured for each optional interactive object one by one, which can further improve the convenience of the operating object in selecting the interactive object that matches the expectation.

[0102] Optionally, the method provided by the embodiment of the present disclosure further includes step F1: in response to a third trigger operation on the animation of any optional interactive object, the animation is enlarged and displayed on the current interactive page via a floating layer or a pop-up window.

[0103] In the disclosed embodiment, considering that when displaying the interactive information of at least two optional interactive objects at the same time, the area allocated to each interactive information for animation display is small, and the operating object can only browse the corresponding animation through a small area, which may cause the operating object to ignore some details. In order to improve the experience, a solution for enlarging the animation for display is also provided. Optionally, the operating object can trigger any animation currently displayed to enlarge and display the animation in the form of a floating layer or pop-up window on the current interactive page. Among them, the third trigger operation can be an operation such as clicking, double-clicking, or long pressing the animation.

[0104] Combine the following Figures 2 to 7 A feasible application example is given.

[0105] Application scenario: Players select opponents in competitive games.

[0106] The game provides a variety of competitive scenes, such as Figure 2As shown, players can enter the corresponding scene and browse information related to the scene by triggering the "enter" control. In the display of different competitive scenes, in order to improve the experience, corresponding areas can be divided for each competitive scene for scene illustration. The scene illustration can be dynamic or static, such as displaying the live picture of the current battle, displaying the preset battle scene background, or displaying the preset scene diagram.

[0107] When the player triggers Figure 2 When the "Enter" control corresponding to scene 2 is clicked, the page jumps and displays Figure 3 The interactive page shown in the figure, the scene information displayed on the interactive page corresponds to scene 2. Figure 3 The middle area of ​​​​the screen displays the sorting information of scene 2, such as sorting according to the winning rate of each player's battle. The player ranked first has the highest winning rate. Players can quickly know the winning rate of each player in scene 2 through the sorting information, and the interactive page is also divided into specific areas to display the battle situation of the player's controlled object, such as Figure 3 The controlled object is ranked third. Figure 3 The interactive page shown is used to provide players with information related to scenario 2, rather than directly entering the battle mode, so Figure 3 The interactive page shown can also be configured with multiple controls for triggering entry into other secondary pages, such as controls "A", "B" and "C". Figure 3 The "Challenge" control configured in the interactive page shown can be used to trigger entry into the interactive mode (ie, battle mode).

[0108] When the player triggers Figure 3 When the control "Challenge" is clicked, the page jump can occur and display Figure 4 The interactive page shown in the figure shows corresponding animations for different interactive objects (each animation display area corresponds to an optional interactive object). Players can Figure 4 The content shown in the figure allows you to browse the animations of multiple optional interactive objects at one time, compare the various optional interactive objects horizontally, and quickly select the interactive object that matches the expected one. Among them, a corresponding "Challenge" control is configured for each optional interactive object. In a 1V1 battle scene, the player can trigger a "Challenge" control corresponding to an optional interactive object and select the optional interactive object to fight; in a mixed battle scene (that is, the interactive characters configured by the controlled objects of multiple players fight without distinguishing specific opponents), the player can trigger multiple "Challenge" controls corresponding to the optional interactive objects, and then trigger the "Challenge" control at the top of the page to clarify the selected interactive object and indicate that he is ready to enter the battle. In addition, players can also trigger Figure 4The "Refresh" control shown above obtains the interaction information of a new selectable interaction object for selection.

[0109] When the player triggers Figure 3 When the control "challenge" is called in the interactive page, the page jump may not occur, but the content displayed in the current interactive page may be updated, such as Figure 5 As shown. Figure 5 In the page content shown, it will Figure 3 The sorting information displayed in is replaced with the interactive information of the optional interactive objects. Figure 5 The execution logic of the "Challenge" control is triggered in Figure 4 In addition, players can also refresh the page by pulling up or down. Figure 5 The interaction information of the currently displayed optional interactive object is used to obtain the interaction information of the new optional interactive object for selection.

[0110] When the player triggers Figure 4 or Figure 5 When the "Challenge" control shown enters the battle stage, the page jumps and displays Figure 6 The interactive page shown shows the interactive characters of two players who are ready to fight each other, where the heptagons show the characters belonging to one of the player teams, and the circles show the characters belonging to the other player team. It can be understood that Figure 6 Can be a transitional page, after a short display, it can jump directly to the display without the player triggering Figure 7 The page content shown in the figure will be displayed. Figure 7 In the interactive page shown, the top is divided into corresponding areas to display the basic information of the current players, and other areas are used to dynamically display the battle status of each interactive character.

[0111] The present disclosure provides an interactive information display device, such as Figure 8 As shown, the device 100 may include: a display module 101, for displaying interaction information of each optional interactive object in response to a first trigger operation for entering an interactive mode; wherein the interaction information is displayed on an interaction page for selecting an optional interactive object, and the interaction information of each optional interactive object includes an animation corresponding to an interactive character configured for the optional interactive object, and the animation displays a dynamic image of the interactive character and interactive skill resources.

[0112] The device of the embodiment of the present disclosure can execute the method provided by the embodiment of the present disclosure, and its implementation principle is similar and has corresponding technical effects. The actions performed by each module in the device of each embodiment of the present disclosure correspond to the steps in the method of each embodiment of the present disclosure. For the detailed functional description of each module of the device, please refer to the description in the corresponding method shown in the previous text, which will not be repeated here.

[0113] In an embodiment of the present disclosure, an electronic device is provided, including a memory, a processor, and a computer program stored in the memory, and the processor executes the above-mentioned computer program to implement the steps of the method provided by any optional embodiment of the present disclosure. Compared with the prior art, it can be realized that: the embodiment of the present disclosure provides an interactive information display method, specifically, in response to the first trigger operation of entering the interactive mode, the interactive information of each optional interactive object can be displayed, and the interactive information can be displayed on an interactive page for selecting an optional interactive object, wherein the interactive information of each optional interactive object includes an animation corresponding to the interactive role configured with the optional interactive object, and the animation displays a dynamic image and interactive skill resources of the interactive role. When the operating object selects the interactive object, the animation corresponding to each optional interactive object and the interactive role configured with it can be directly browsed, which is conducive to quickly selecting the optional interactive object that matches the expected interaction. The implementation of the present disclosure only needs to trigger the display of the optional interactive object to browse the animation corresponding to the interactive role configured by the optional interactive object, which simplifies the operation of the operating object to view the interactive role information of the optional interactive object, and the interactive role configuration of the optional interactive object is displayed in the form of animation, which is conducive to improving the immersion of the interaction and improving the experience of the battle game.

[0114] In an alternative embodiment, an electronic device is provided, such as Fig. 9 As shown, Fig. 9 The electronic device 4000 shown includes: a processor 4001 and a memory 4003. The processor 4001 and the memory 4003 are connected, such as through a bus 4002. Optionally, the electronic device 4000 may also include a transceiver 4004, which may be used for data interaction between the electronic device and other electronic devices, such as data transmission and / or data reception. It should be noted that in actual applications, the transceiver 4004 is not limited to one, and the structure of the electronic device 4000 does not constitute a limitation on the embodiments of the present disclosure.

[0115] Processor 4001 may be a CPU (Central Processing Unit), a general-purpose processor, a DSP (Digital Signal Processor), an ASIC (Application Specific Integrated Circuit), an FPGA (Field Programmable Gate Array) or other programmable logic devices, transistor logic devices, hardware components or any combination thereof. It may implement or execute various exemplary logic blocks, modules and circuits described in conjunction with the disclosure of the present invention. Processor 4001 may also be a combination that implements computing functions, such as a combination of one or more microprocessors, a combination of a DSP and a microprocessor, etc.

[0116] The bus 4002 may include a path to transmit information between the above components. The bus 4002 may be a PCI (Peripheral Component Interconnect) bus or an EISA (Extended Industry Standard Architecture) bus. The bus 4002 may be divided into an address bus, a data bus, a control bus, etc. For ease of representation, Fig. 9 Only one thick line is used in the diagram, but this does not mean that there is only one bus or only one type of bus.

[0117] The memory 4003 may be a ROM (Read Only Memory) or other types of static storage devices that can store static information and instructions, a RAM (Random Access Memory) or other types of dynamic storage devices that can store information and instructions, or an EEPROM (Electrically Erasable Programmable Read Only Memory), a CD-ROM (Compact Disc Read Only Memory) or other optical disk storage, optical disk storage (including compressed optical disk, laser disk, optical disk, digital versatile disk, Blu-ray disk, etc.), magnetic disk storage media, other magnetic storage devices, or any other medium that can be used to carry or store computer programs and can be read by a computer, without limitation herein.

[0118] The memory 4003 is used to store the computer program for executing the embodiment of the present disclosure, and the execution is controlled by the processor 4001. The processor 4001 is used to execute the computer program stored in the memory 4003 to implement the steps shown in the above method embodiment.

[0119] The electronic devices include, but are not limited to, terminal devices that run battle mode games.

[0120] An embodiment of the present disclosure provides a computer-readable storage medium, on which a computer program is stored. When the computer program is executed by a processor, the steps and corresponding contents of the aforementioned method embodiment can be implemented.

[0121] The embodiments of the present disclosure also provide a computer program product, including a computer program, which can implement the steps and corresponding contents of the aforementioned method embodiments when executed by a processor.

[0122] It should be understood that, although the flowchart of the embodiment of the present disclosure indicates each operation step by arrows, the implementation order of these steps is not limited to the order indicated by the arrows. Unless clearly stated herein, in some implementation scenarios of the embodiment of the present disclosure, the implementation steps in each flowchart can be executed in other orders according to demand. In addition, some or all of the steps in each flowchart may include multiple sub-steps or multiple stages based on the actual implementation scenario. Some or all of these sub-steps or stages can be executed at the same time, and each sub-step or stage in these sub-steps or stages can also be executed at different times. In scenarios with different execution times, the execution order of these sub-steps or stages can be flexibly configured according to demand, and the embodiment of the present disclosure does not limit this.

[0123] The above is only an optional implementation method for some implementation scenarios of the present disclosure. It should be pointed out that for ordinary technicians in this technical field, without departing from the technical concept of the scheme of the present disclosure, other similar implementation methods based on the technical ideas of the present disclosure are also within the protection scope of the embodiments of the present disclosure.

Claims

1. A method for displaying interactive information, characterized in that: include: In response to a first triggering operation of entering the interactive mode, displaying interactive information of each selectable interactive object; The interaction information is displayed on an interaction page for selecting the optional interaction objects, and the interaction information of each optional interaction object includes an animation corresponding to an interaction character configured for the optional interaction object, wherein the animation displays a dynamic image and interactive skill resources of the interaction character.

2. The method according to claim 1, characterized in that The displaying of the interaction information of each selectable interaction object in response to the first triggering operation of entering the interaction mode includes one of the following: In response to a first trigger operation on a first control on a first interaction page, jump to a second interaction page and display interaction information of each optional interaction object on the second interaction page; The first control is used to trigger entering the interaction mode; the first interaction page displays sorting information corresponding to multiple interaction objects in the current interaction scenario; In response to a first trigger operation on the first control on the first interaction page, the sorting information displayed on the first interaction page is updated to interaction information of each optional interaction object.

3. The method according to claim 1, characterized in that Before displaying the interaction information of each optional interaction object, the method further includes performing the following operations for each optional interaction object: Obtain the preset animation and property information of each interactive role configured by the optional interactive object; Based on the preset animation and the attribute information, animations corresponding to each interactive character are rendered.

4. The method according to claim 3, characterized in that Each interactive character is configured with preset animations corresponding to different interactive types; the interactive characters configured for each optional interactive object constitute its interactive character team; the attribute information indicates the interactive type of the interactive character, and each interactive type is associated with a set of interactive skill resources; The combined rendering of the animations of the interactive characters based on the preset animation and the attribute information includes: For each interactive role, based on the attribute information of the interactive role, determining the target interaction type of the interactive role in the interactive role team; Based on the target interaction type of each interactive role, preset animations corresponding to the target interaction type are combined and rendered to obtain animations corresponding to the interactive role team.

5. The method according to claim 4, characterized in that The combining and rendering of preset animations corresponding to the target interaction types of the interactive roles includes one of the following: For each interactive role, based on the target interaction type, determine the target animation corresponding to the interactive role from the preset animations, and combine and render the target animations of each interactive role; Among the first interactive characters having the same target interaction type, determine the second interactive character with the highest proportion of the attributes corresponding to the target interaction type, determine the first target animation corresponding to the second interactive character and the target interaction type, and for the interactive characters in the interactive character team that are not the first interactive characters, determine the corresponding second target animation from the preset animation based on the target interaction type, and render the first target animation and the second target animation in combination.

6. The method according to any one of claims 1 to 5, characterized in that Before responding to the first trigger operation, the method further includes: In response to a second trigger operation for a target interaction scene in a third interaction page, jumping to display a first interaction page corresponding to the target interaction scene, wherein the first interaction page is configured with an interaction control corresponding to the first trigger operation; The background used by the displayed animation includes a background corresponding to the target interaction scene.

7. The method according to any one of claims 1 to 5, characterized in that The animation of each optional interactive object includes animations corresponding to at least two interactive characters respectively; The displaying of the interaction information of each optional interaction object includes: For each optional interactive object, in the same area, the animations corresponding to each interactive role are displayed simultaneously or one by one.

8. The method according to claim 2, characterized in that: The method further comprises: In response to displaying the first interactive page, monitoring indicators related to user experience quality QoE; If it is estimated that the value of the indicator does not match the preset threshold range within a preset time in the future, animations corresponding to at least part of the interactive roles configured for each optional interactive object are rendered.

9. The method according to claim 2, characterized in that: The optional interaction object is determined, including one of the following: In response to a selection operation on at least two interactive objects on the first interactive page, determining the at least two interactive objects as selectable interactive objects; Determine a preset number of interactive objects that are adjacent to the controlled object in the sorting information as optional interactive objects; A preset number of interactive objects are randomly obtained and determined as optional interactive objects.

10. The method according to claim 9, characterized in that The method further comprises: In response to a refresh operation on the optional interactive object on the current interactive page, the interactive information of at least one optional interactive object is updated and prompt information is displayed, where the prompt information is used to prompt that the interactive information corresponding to the optional interactive object has been refreshed.

11. The method according to claim 1, characterized in that: Displaying interaction information of at least two optional interaction objects simultaneously on the current interaction page; And / or, the method further comprises: In response to the third trigger operation on the animation of any optional interactive object, the animation is enlarged and displayed on the current interactive page through a floating layer or a pop-up window.

12. An interactive information display device, characterized in that: include: A display module, configured to display interaction information of each selectable interaction object in response to a first trigger operation for entering the interaction mode; The interaction information is displayed on an interaction page for selecting the optional interaction objects, and the interaction information of each optional interaction object includes an animation corresponding to an interaction character configured for the optional interaction object, wherein the animation displays a dynamic image of the interaction character and its interactive skill resources.

13. An electronic device comprising a memory, a processor and a computer program stored in the memory, characterized in that: The processor executes the computer program to implement the method of any one of claims 1 to 11.

14. A computer-readable storage medium having a computer program stored thereon, characterized in that: When the computer program is executed by a processor, the method according to any one of claims 1 to 11 is implemented.

15. A computer program product comprising a computer program, characterized in that When the computer program is executed by a processor, the method according to any one of claims 1 to 11 is implemented.