Game task progress display control method and device and electronic equipment

By displaying task progress logos in the game and distinguishing settled and unsettled progress, the problem of players stopping or exiting the game in the middle is solved, and the game experience and game performance are improved.

CN120168960APending Publication Date: 2025-06-20NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202510350101.X
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-03-24
Publication Date
2025-06-20

AI Technical Summary

Technical Problem

Players may stop the game operation or exit the game before the game ends, affecting the game experience and game performance.

Method used

The task progress identification of the target game task is displayed through the terminal device, and different display parameters are used to distinguish between settled and unsettled task progress, and the task progress change is displayed when the second task completion condition is not met to guide the player to complete the task.

Benefits of technology

It improves the game experience and game performance of players in the game, reduces the behavior of stopping or exiting in the middle, and ensures that the task progress can be effectively settled.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention provides a game task progress display control method and device and electronic equipment. The method comprises the steps that a task progress identifier corresponding to a target game task is displayed through terminal equipment, and the task progress identifier is configured to display the game task progress settled to the target game task through a first display parameter in the task progress identifier; displaying the game task progress which is not settled to the target game task by using a second display parameter; in response to a first task completion condition corresponding to the target game task, determining a task progress variation of the target game task; and in response to a second task completion condition which does not meet the target game task, controlling to display the task progress variation in the task progress identifier with a second display parameter. According to the mode, the settled task progress and the unsettled task progress are respectively displayed through different display parameters, and the player is guided to complete the second task completion condition, so that the task progress is successfully settled, and the game experience of the player is improved.
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Description

Technical Field

[0001] The present invention relates to the technical field of games, and in particular to a method, device, and electronic device for displaying and controlling the progress of game tasks. Background Art

[0002] When a player participates in a game, by performing game actions corresponding to game tasks, the task progress of the game tasks can be accumulated. Specifically, during the game process, the game system can monitor the game actions triggered by the player. When the game actions meet the progress accumulation conditions of the game tasks, the progress of the game tasks is updated in real time; if the task progress has been completed, the player may stop the game operation midway or exit the game session before the end of the game round. Summary of the Invention

[0003] In view of this, an object of the present invention is to provide a method, device, and electronic device for displaying and controlling the progress of game tasks, so as to avoid stopping the game operation midway or exiting the game session, thereby improving the game experience and session performance of players in the game session.

[0004] In a first aspect, an embodiment of the present invention provides a method for displaying and controlling the progress of game tasks. The game includes a first game account controlled by a terminal device. The method includes: displaying, through the terminal device, a task progress identifier corresponding to a target game task, where the task progress identifier is configured to display, in the task progress identifier, the game task progress that has been settled to the target game task with a first display parameter, and display the game task progress that has not been settled to the target game task with a second display parameter; in response to meeting a first task completion condition corresponding to the target game task, determining a task progress change amount of the target game task; where the first task completion condition is used to indicate that the first game account completes a first game action in the game; in response to not meeting a second task completion condition corresponding to the target game task, controlling to display the task progress change amount in the task progress identifier with the second display parameter; where the second task completion condition is used to indicate that the first game account performs a second game action in the game.

[0005] Second aspect, an embodiment of the present invention provides a display control device for game task progress. In the game, there is a first game account controlled by a terminal device. The device includes: an identification display module, configured to display, through the terminal device, a task progress identifier corresponding to a target game task, where the task progress identifier is configured to display the game task progress that has been settled to the target game task with a first display parameter and display the game task progress that has not been settled to the target game task with a second display parameter; a change amount determination module, configured to determine a task progress change amount of the target game task in response to meeting a first task completion condition corresponding to the target game task, where the first task completion condition is used to indicate that the first game account completes a first game behavior in the game; a change amount display module, configured to control the task progress change amount to be displayed with the second display parameter in the task progress identifier in response to not meeting a second task completion condition corresponding to the target game task, where the second task completion condition is used to indicate that the first game account performs a second game behavior in the game.

[0006] Third aspect, an embodiment of the present invention provides an electronic device, including a processor and a memory. The memory stores computer-executable instructions that can be executed by the processor, and the processor executes the computer-executable instructions to implement the above-mentioned display control method for game task progress.

[0007] Fourth aspect, an embodiment of the present invention provides a computer-readable storage medium. The computer-readable storage medium stores computer-executable instructions, and when the computer-executable instructions are called and executed by a processor, the computer-executable instructions cause the processor to implement the above-mentioned display control method for game task progress.

[0008] The embodiments of the present invention bring the following beneficial effects:

[0009] A display control method, device, and electronic device for game task progress. In the game, there is a first game account controlled by a terminal device. The task progress identifier corresponding to the target game task is displayed through the terminal device, where the task progress identifier is configured to display the game task progress that has been settled to the target game task with a first display parameter and display the game task progress that has not been settled to the target game task with a second display parameter; in response to meeting the first task completion condition corresponding to the target game task, the task progress change amount of the target game task is determined, where the first task completion condition is used to indicate that the first game account completes a first game behavior in the game; in response to not meeting the second task completion condition corresponding to the target game task, the task progress change amount is controlled to be displayed with the second display parameter in the task progress identifier, where the second task completion condition is used to indicate that the first game account performs a second game behavior in the game.

[0010] In the above method, before the completion condition of the second task is satisfied, the change amount of the task progress is not settled in the game task progress. In the task progress identifier, the settled and unsettled task progress is displayed respectively through different display parameters. When the completion condition of the second task is not satisfied, the generated change amount of the task progress is displayed through specific display parameters, so that players can know that the change amount of the task progress is not settled in the game task, guiding players to complete the completion condition of the second task, and preventing players from stopping the game operation or exiting the game session midway when the change amount of the task progress is not settled in the game task, thereby improving the game experience and session performance of players in the game session.

[0011] Other features and advantages of the present invention will be described in the following specification, and part of them will become obvious from the specification or be understood by implementing the present invention. The objectives and other advantages of the present invention are achieved and obtained by the structures specifically pointed out in the specification, claims and drawings.

[0012] To make the above objectives, features and advantages of the present invention more obvious and understandable, the following specifically enumerates preferred embodiments and, in conjunction with the accompanying drawings, makes a detailed description as follows. BRIEF DESCRIPTION OF THE DRAWINGS

[0013] To more clearly illustrate the specific embodiments of the present invention or the technical solutions in the prior art, the following will briefly introduce the drawings required for the description of the specific embodiments or the prior art. Obviously, the following drawings are some embodiments of the present invention. For those skilled in the art, other drawings can be obtained based on these drawings without creative efforts.

[0014] Figure 1 A flowchart of a method for displaying and controlling the game task progress provided by an embodiment of the present invention;

[0015] Figure 2 A schematic diagram of the first progress bar identifier provided by an embodiment of the present invention;

[0016] Figure 3 A schematic diagram of the second progress bar identifier provided by an embodiment of the present invention;

[0017] Figure 4 A schematic diagram of the third progress bar identifier provided by an embodiment of the present invention;

[0018] Figure 5 A schematic diagram of the fourth progress bar identifier provided by an embodiment of the present invention;

[0019] Figure 6 A schematic diagram of the fifth progress bar identifier provided by an embodiment of the present invention;

[0020] Figure 7Schematic diagram of reminder information provided by an embodiment of the present invention;

[0021] Figure 8 Schematic diagram of the display mode of the reminder control provided by an embodiment of the present invention;

[0022] Figure 9 Schematic diagram of a display control device for the progress of a game task provided by an embodiment of the present invention;

[0023] Figure 10 Schematic diagram of an electronic device provided by an embodiment of the present invention. Detailed implementation manners

[0024] To make the objectives, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions of the present invention will be clearly and completely described below with reference to the accompanying drawings. Apparently, the described embodiments are some but not all of the embodiments of the present invention. All other embodiments obtained by those of ordinary skill in the art based on the embodiments of the present invention without creative efforts shall fall within the protection scope of the present invention.

[0025] When a player participates in a game, by performing game actions corresponding to game tasks, the task progress of the game tasks can be accumulated. For example, if game task 1 is to use virtual character A to participate in a game session for 20 minutes, then when the player uses character A to participate in the game session, the task progress can be accumulated. When the task progress reaches 20 minutes, the game task is completed and the task reward corresponding to the game task is obtained.

[0026] Another example, if game task 2 is to use item A three times, then when the player participates in the game session, each time item A is used, the task progress is accumulated once. When the task progress reaches 3 times, the game task is completed and the task reward corresponding to the game task is obtained.

[0027] In one way of the related art, during the game session, the game actions triggered by the player are monitored in real time. When the game actions meet the progress accumulation conditions of the game tasks, the progress of the game tasks is updated in real time. For example, in the aforementioned game task 1, when the virtual character participates in the game session, the duration of the task progress can be updated once per second or once per minute; another example, in the aforementioned game task 2, each time item A is used, the task progress is updated once.

[0028] In the above manner, the task progress is updated in real time as the player's game actions in the game session. If the task progress that the player is concerned about has been completed, but the current game session has not ended, the player may stop the game operation or exit the game session midway at this time.

[0029] During the research process, the inventor found that when a player stops the game operation or exits the game session before the end of the game session, it will affect the game experience and the game performance of other players in the session. Especially when multiple players participate in a game session in a team, if one or more players in the team stop the game operation or exit the game session before the end of the game session, it will seriously affect the game experience and the game performance of the remaining players in the team.

[0030] Based on this, a method, a device, and an electronic device for displaying and controlling the progress of a game task provided by an embodiment of the present invention can be applied to various games.

[0031] In one embodiment of the present disclosure, the method for displaying and controlling the progress of a game task can run on a local terminal device or a server. When the method for displaying and controlling the progress of a game task runs on the server, the method can be implemented and executed based on a cloud interaction system, where the cloud interaction system includes a server and client devices.

[0032] In an alternative embodiment, various cloud applications can run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the running entity of the game program and the entity presenting the game screen are separated. The storage and running of the method for displaying and controlling the progress of a game task are completed on the cloud game server, and the role of the client device is to receive and send data and present the game screen. For example, the client device can be a display device with data transmission function near the user side, such as a mobile terminal, a television, a computer, a palm computer, etc.; however, the information processing is performed by the cloud game server in the cloud. When playing a game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses data such as the game screen, returns it to the client device through the network, and finally, the client device decodes and outputs the game screen.

[0033] In an alternative embodiment, taking a game as an example, the local terminal device stores a game program and is used to present the game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, conventionally, the game program is downloaded and installed on the electronic device and run. The way the local terminal device provides the graphical user interface to the player can include various methods. For example, it can be rendered and displayed on the display screen of the terminal, or provided to the player through holographic projection. For example, the local terminal device can include a display screen and a processor. The display screen is used to present the graphical user interface, and the graphical user interface includes the game screen. The processor is used to run the game, generate the graphical user interface, and control the display of the graphical user interface on the display screen.

[0034] In a possible implementation manner, an embodiment of the present invention provides a display control method for game task progress. A graphical user interface is provided through a terminal device, where the terminal device may be the aforementioned local terminal device or a client device in the aforementioned cloud interaction system. The graphical user interface displays at least part of the game scene of the game; the game includes a first game account controlled by the terminal device, and the first game account participating in the game is logged in on the terminal device; controlled objects corresponding to the first game account, such as virtual characters, virtual teams, virtual cards, etc., are located in the game scene; these controlled objects are controlled through the terminal device.

[0035] As Figure 1 shown, the display control method for the game task progress includes the following steps:

[0036] Step S102, display a task progress identifier corresponding to the target game task through the terminal device, where the task progress identifier is configured to display the game task progress that has been settled to the target game task with a first display parameter and display the game task progress that has not been settled to the target game task with a second display parameter;

[0037] The target game task can be preset. For example, specify the duration of the virtual character participating in the game match, the number of times of skill release, the preset damage amount to a specified character, etc.

[0038] The task progress identifier is used to indicate the game task progress of the target game task. The game task progress can be in the form of a percentage progress, such as 30%, 50%, etc., or other progress units. For example, duration, number of times, damage amount, etc. The task progress identifier can be a progress bar, a progress ring, or other forms of identifiers, etc.

[0039] In this embodiment, the task progress identifier is used to display two types of game task progress, including the game task progress that has been settled to the target game task and the game task progress that has not been settled to the target game task; among them, the game task progress that has been settled to the target game task can be understood as the game task progress of this target game task that has been settled to the first game account. The settled game task progress can be used as a benchmark for whether the target game task is completed. For example, when the settled game task progress reaches 100%, the target game task is completed, and the first game account can obtain the task reward corresponding to the target game task.

[0040] For the game task progress that has not been settled to the target game task, it can be understood that these game task progress have been completed but have not reached the settlement condition. The unsettled game task progress has not been settled to the first game account. Even if the unsettled game task progress reaches 100%, it cannot be determined that the target game task is completed.

[0041] The foregoing first display parameter and second display parameter are different. For example, the display colors, display brightness, or display patterns of the first display parameter and the second display parameter are different, etc. In actual implementation, in the task progress identifier, the game task progress can be indicated by a certain identifier area or identifier length; for the game task progress that has been settled to the target game task and the game task progress that has not been settled to the target game task, they can be displayed in different areas or positions in the task progress identifier and distinguished by the first display parameter and the second display parameter.

[0042] Step S104, in response to meeting the first task completion condition corresponding to the target game task, determine the task progress change amount of the target game task; wherein, the first task completion condition is used to indicate that the first game account completes the first game behavior in the game;

[0043] The first task completion condition is used to increase the task progress of the target game task; when the first game account completes the first game behavior in the game, the first task completion condition can be met; the first game behavior can be executed by the first game account in the game round after a corresponding behavior instruction is issued by the terminal device; the behavior instruction can be issued before participating in the game round or during the process of participating in the game round. The first game behavior can include behaviors such as using a specified virtual character to participate in the game round, using a specified item in the game round, releasing a specified skill in the game round, attacking an enemy, etc.

[0044] For example, before participating in the game round, select the virtual character participating in the game round. After the game round starts, the virtual character participates in the game round; the virtual character participating in the game round is the foregoing first game behavior; the duration of the virtual character participating in the game round is the task progress, and when the duration of the virtual character participating in the game round reaches the preset duration, it is the target game task.

[0045] For another example, the first game behavior is to release Skill A. After the game round starts, the terminal device can control the virtual character of the first game account to release Skill A by triggering the skill control or shortcut key corresponding to Skill A. The number of releases of Skill A is the task progress, and when the number of releases of Skill A reaches the preset number, it is the target game task.

[0046] Based on parameters such as the number of times of the first game behavior, the duration of the behavior, and the effects generated by the behavior, the task progress change amount of the target game task generated by the first game behavior can be recorded; for example, when the first game behavior is executed 1 time, the task progress change amount increases by 1; when the first game behavior lasts for 1 minute, the task progress change amount increases by 1 minute, etc.

[0047] Step S106, in response to the second task completion condition corresponding to the target game task not being met, control to display the task progress change amount in the task progress identifier with the second display parameter; wherein, the second task completion condition is used to indicate that the first game account performs a second game behavior in the game.

[0048] When the first game account does not perform the second game behavior in the game, the second task completion condition is not met. In this case, the aforementioned task progress change amount is the game task progress that has not been settled to the target game task.

[0049] The second game behavior can be preset. For example, participating in the current game round and entering the settlement stage of the game round. Another example is winning the current game round, etc. When the first game account performs the second game behavior, the second task completion condition is met.

[0050] Among them, when the second game behavior is participating in the current game round and entering the settlement stage of the game round, it can prevent players from quitting the game round midway. When the second game behavior is winning the current game round, it can prevent players from stopping the game operation midway.

[0051] When the second task completion condition is not met, the task progress change amount generated in the game is recorded in the game system, but the task progress change amount is not settled; when the second task completion condition is met, the task progress change amount is settled to the target game task of the first game account.

[0052] It should be noted that if the second task completion condition is not met and the time to complete the second task completion condition ends, the unsettled progress change amount becomes invalid and will no longer be settled to the target game task of the first game account. Taking the second game behavior of participating in the current game round and entering the settlement stage of the game round as an example, if the first game account quits the game round before the current game round ends, that is, the first game account does not enter the settlement stage of the game round, the progress change amount recorded in the game round is invalid and will not be settled to the first game account.

[0053] In an example, before the first game account enters the game round, the settled task progress of game task A is 30%. During the game round, the task progress change amount is 20%. When the first game account quits the game round midway and does not enter the settlement stage of the game round, the task progress change amount is invalid, and the task progress of game task A of the first game account remains 30%. If the first game account participates in the game round until the end of the round and enters the settlement stage of the game round, the task progress of game task A is updated to 30% + 20%, that is, 50%.

[0054] In this embodiment, in order to enable players to know the change amount of the un-settled task progress, the change amount of the task progress is displayed in the task progress identifier with a second display parameter, and is distinguished from the settled task progress through the second display parameter, so as to prompt the player that when the foregoing second game behavior is not performed, the change amount of the task progress is not settled.

[0055] Taking the second game behavior of participating in the current game session and entering the settlement stage of the game session as an example, within the game session, when the terminal device issues a progress viewing instruction, the change amount of the task progress is displayed in the task progress identifier with a second display parameter. If there is a settled task progress for the target game task before the start of the game session, the settled game task progress is displayed in the task progress identifier with a first display parameter, so as to prompt the player that the change amount of the task progress generated in the current game session has not been settled as the task progress of the target game task.

[0056] The foregoing task progress viewing instruction can be generated by triggering a task progress viewing control, a shortcut key, etc. on the terminal device. The task progress identifier can be displayed on the scene screen of the foregoing game session, or a window can be generated on the scene screen after the task progress viewing instruction is generated, and the task progress identifier is displayed in the window. When the player triggers the generation of the task progress viewing instruction, the settled task progress of the target game task can be queried, and the change amount of the un-settled task progress generated by the game task in the current game session can also be queried.

[0057] For the foregoing method for controlling the display of game task progress, the game includes a first game account controlled by a terminal device, and the task progress identifier corresponding to the target game task is displayed through the terminal device, wherein the task progress identifier is configured to display the game task progress that has been settled to the target game task in the task progress identifier with a first display parameter, and display the game task progress that has not been settled to the target game task with a second display parameter; in response to meeting the first task completion condition corresponding to the target game task, determining the change amount of the task progress of the target game task; wherein the first task completion condition is used to indicate that the first game account completes the first game behavior in the game; in response to not meeting the second task completion condition corresponding to the target game task, controlling the change amount of the task progress to be displayed in the task progress identifier with a second display parameter; wherein the second task completion condition is used to indicate that the first game account performs the second game behavior in the game.

[0058] In the above method, before the second task completion condition is satisfied, the change in task progress is not settled in the game task progress. In the task progress indicator, the settled and unsettled task progress is displayed separately through different display parameters. When the second task completion condition is not met, the change in task progress generated is displayed through specific display parameters, allowing players to know that this change in task progress is not settled in the game task, guiding players to complete the second task completion condition, and preventing players from stopping the game operation or exiting the game session midway when the change in task progress is not settled in the game task, thereby improving the players' gaming experience and session scores in the game session.

[0059] In one implementation, in response to satisfying the second task completion condition corresponding to the target game task, the change in task progress is settled to the game task progress of the target game task.

[0060] When the second task completion condition is satisfied, the change in task progress is settled to the target game task of the first game account; the display parameter corresponding to the change in task progress is updated to the aforementioned first display parameter.

[0061] When the second task completion condition is to participate in the current game session and enter the settlement stage of the game session, if the first game account exits the game session before the current game session ends, that is, the first game account does not enter the settlement stage of the game session, the change in task progress recorded in the game session is invalid and will not be settled to the first game account. If the first game account enters the settlement stage of the current game session, then the change in task progress generated in the current game session is settled to the game task progress of the target game task.

[0062] For example, before the first game account enters the game session, the settled task progress of game task A is 30%; during the game session, the change in task progress is 20%; when the first game account participates in the game session until the session ends and enters the settlement stage of the game session, the task progress of game task A is updated to 30% + 20%, that is, 50%.

[0063] Furthermore, after the change in task progress is settled to the game task progress of the target game task, control is performed to display the change in task progress in the task progress indicator with the first display parameter. That is, the change in task progress is updated from the second display parameter to the first display parameter.

[0064] For example, in the task progress indicator, the identification area corresponding to the settled task progress is displayed in red, and the display area corresponding to the change amount of the unsettled task progress is displayed in blue. After the change amount of the task progress is settled into the task progress, the display area corresponding to the change amount of the task progress is displayed in red. In this case, the settled task progress increases, and the area or length of the display area corresponding to the settled task progress increases.

[0065] Specifically, in response to the target game task progress not reaching the preset progress threshold, control is performed to display the change amount of the task progress in the task progress indicator with the first display parameter; after the aforementioned change amount of the task progress is settled into the task progress, the game task progress of the target game task does not reach the preset progress threshold. For example, the preset progress threshold is 100%, and the game task progress is 80%; the preset progress threshold is 10 minutes, and the game task progress is 8 minutes, etc. In this case, it indicates that the target game task has not been completed, and the change amount of the task progress is displayed in the task progress indicator with the first display parameter to guide the player to continue performing the aforementioned first game behavior and second game behavior, thereby completing the target game task.

[0066] In response to the target game task progress reaching the preset progress threshold, control is performed to display in the task progress indicator with the specified display parameter; wherein, the specified display parameter is used to indicate that the target game task has been completed.

[0067] After the aforementioned change amount of the task progress is settled into the game task progress, the game task progress of the target game task reaches the preset progress threshold. For example, the preset progress threshold is 100%, and the game task progress is 100%; the preset progress threshold is 10 minutes, and the game task progress is 10 minutes, etc. In this case, it indicates that the target game task has been completed, and the task progress indicator may no longer display the change amount of the task progress and other settled task progress with the first display parameter, but directly display the task progress indicator with the specified display parameter. The specified display parameter may include grayscale display, associating the task progress indicator with a "completed" icon, etc., thereby informing the player that the target game task has been completed and there is no need to pay attention to the target game task anymore.

[0068] In a specific implementation manner, the aforementioned task progress indicator includes a progress bar indicator; determine the first progress bar area corresponding to the change amount of the task progress in the progress bar indicator; display the first progress bar area with the second display parameter.

[0069] The progress bar identifier can be linear, rectangular, circular, or curved. When the task progress of the game task is zero, the progress bar identifier can be the default display parameters, such as white, gray, transparent color, etc.; when the game task generates task progress, the display parameters of the local area in the progress bar identifier are changed to indicate the task progress; for example, when the task progress is 10%, 10% of the local area in the progress bar identifier can be displayed by highlighting, flashing, or specifying a color.

[0070] The local area corresponding to the above task progress can be located at one end of the progress bar identifier, such as the leftmost end, the bottommost end, etc. Specifically, the task progress can be indicated by the area of the local area or the area length in a specific dimension. Taking a 10% task progress as an example, an area of 10% of the progress bar identifier can be corresponded to the 10% task progress, and this 10% area is highlighted.

[0071] Again, taking a 10% task progress as an example, an area with a length of 10% in the horizontal direction in the progress bar identifier can be corresponded to the 10% task progress, and the area corresponding to this 10% length is highlighted.

[0072] The area of the first progress bar area or the area length in the specified direction corresponds to the task progress change amount; for example, if the task progress change amount is 5%, then the area of the first progress bar area occupies 5% of the total area of the progress bar identifier. Again, if the task progress change amount is 20%, then the area length of the first progress bar area in the horizontal direction occupies 20% of the total length of the horizontal direction of the progress bar identifier.

[0073] In one way, the area length of the first progress bar area is related to the magnitude of the task progress change amount. That is, the larger the task progress change amount, the longer the area length; if the progress bar identifier is linear, then the area length is the length along the linear extension direction of the progress bar identifier; if the progress bar identifier is a two-dimensional graph, such as a rectangle, a circle, etc., the area length can be the length along the specified direction, such as the length direction, the width direction, the horizontal direction or the vertical direction of the graphical user interface.

[0074] The above second display parameter can be display parameters such as a specified color, a specified texture, edge lighting, etc. By using the first display parameter to display the first progress bar area, the influence of the task progress change amount on the task progress can be indicated.

[0075] Further, in response to the existence of a settled task progress that has been settled to the target game task for the target game task, control to display the settled task progress in the task progress identifier with the first display parameter.

[0076] The completed task progress can be understood as the completed and effective task progress of the target game task. When there is both a completed game task progress and the aforementioned task progress change amount for the target game task, the completed game task progress and the uncompleted task progress change amount are distinguished and displayed in the task progress identifier through the aforementioned first display parameter and second display parameter. Players can know that the task progress change amount has not been settled yet. When the aforementioned second task completion condition is met, the task progress change amount is settled to the game task progress of the target game task, thereby guiding players to perform the second game behavior corresponding to the second task completion condition and improving the decision-making of in-game behaviors.

[0077] Specifically, the aforementioned task progress identifier includes a progress bar identifier; determining a second progress bar area corresponding to the completed task progress in the progress bar identifier; displaying the second progress bar area with the first display parameter; wherein, the second progress bar area is adjacent to the first progress bar area corresponding to the task progress change amount.

[0078] The area of the aforementioned second progress bar area or the area length in a specified direction corresponds to the completed task progress; for example, if the completed task progress is 5%, the area of the second progress bar area occupies 5% of the total area of the progress bar identifier. Another example, if the completed task progress is 20%, the area length of the second progress bar area in the horizontal direction occupies 20% of the total horizontal length of the progress bar identifier.

[0079] In one way, the area length of the second progress bar area is related to the size of the completed task progress. That is, the larger the completed task progress, the longer the area length; if the progress bar identifier is linear, the area length is the length along the linear extension direction of the progress bar identifier; if the progress bar identifier is a two-dimensional graphic, such as a rectangle, a circle, etc., the area length can be the length along a specified direction, such as the length direction, the width direction, the horizontal direction or the vertical direction of the graphical user interface.

[0080] The aforementioned first display parameter can be a display parameter such as a specified color, a specified texture, edge lighting, etc. By using the first display parameter to display the second progress bar area, the size of the completed task progress can be indicated.

[0081] In an example, the aforementioned first progress bar area and the second progress bar area are adjacent. Specifically, the first progress bar area and the second progress bar area form a continuous area. The total area of the first progress bar area and the second progress bar area can be understood as the final progress of the game progress after the current game round ends. By making the first progress bar area and the second progress bar area adjacent, it is beneficial for players to evaluate the final progress of the game progress after the current game round ends.

[0082] To distinguish the settled task progress and the change amount of the task progress of the game task, the aforementioned first display parameter is different from the second display parameter. For example, the display colors are different, the display brightnesses are different, etc.

[0083] As Figure 2 In the example of, the progress bar identifier is a horizontal rectangle. Starting from the left end of the progress bar, first is the second progress bar area, and the first display parameter of this second progress bar area is filled and displayed in gray; adjacent to the right end of the second progress bar area is the first progress bar area, and the second display parameter of this first progress bar area is filled and displayed with a shadow.

[0084] Furthermore, the above-mentioned first progress bar area starts from the end of the second progress bar area, and the area length gradually increases as the change amount of the task progress increases.

[0085] Before performing the aforementioned second game behavior, the settled task progress of this game task is fixed, that is, the area and length of the second progress bar area will not change; and as the first game behavior is executed, the change amount of the task progress of this game task will gradually change, and the area and length of the first progress bar area will change accordingly.

[0086] Therefore, when there is a change amount of the task progress, the first progress bar area appears. The first progress bar area is located at the end of the second progress bar area. When the change amount of the task progress increases, the area length of the first progress bar area gradually increases, that is, the end of the first progress bar area gradually moves towards the end of the progress bar identifier until it moves to the end of the progress bar identifier.

[0087] As Figure 2 In, the first progress bar area is located at the right end of the second progress bar area; when the change amount of the task progress increases, the area length of the first progress bar area gradually increases, that is, the right end of the first progress bar area gradually moves towards the right end of the progress bar identifier until it moves to the right end of the progress bar identifier.

[0088] The length of the first progress bar area changes in real time with the change amount of the task progress, which can show the real-time change amount of the progress of this game task and is beneficial to guiding players to make subsequent game decisions.

[0089] In a specific implementation manner, in response to the target game task having no settled task progress and the change amount of the task progress not reaching the preset progress threshold, or the target game task having a settled task progress and the sum of the settled task progress and the change amount of the task progress not reaching the preset progress threshold, determine the remaining progress of the game task; determine the third progress bar area corresponding to the remaining progress in the progress bar identifier; display the third progress bar area with the third display parameter.

[0090] In one case, before entering a game session, there is no settled task progress for the target game task, that is, the task progress is zero. In this case, there is no second progress bar area in the progress bar indicator; if the change in task progress has not reached the progress threshold preset for the game task, the length of the first progress bar area is less than the total length of the progress bar indicator, or the area of the first progress bar area is less than the total area of the progress bar indicator, as Figure 3 shown.

[0091] The difference between the preset progress threshold of the target game task and the change in task progress is the aforementioned remaining progress; when the change in task progress has not reached the preset progress threshold, there is a third progress bar area corresponding to the remaining progress in the progress bar indicator; this third progress bar area can also be understood as the area difference between the total area of the progress bar indicator and the first progress bar area.

[0092] The aforementioned third display parameter can be display parameters such as a specified color, a specified texture, edge glow, etc. The third display parameter is usually different from both the aforementioned first display parameter and the second display parameter, as Figure 3 shown, where the third display parameter is white-filled display. When the area length of the first progress bar area gradually increases, the third progress bar area gradually decreases. When the change in task progress reaches the progress threshold preset for the game task, the first progress bar area occupies the entire area of the progress bar indicator and the third progress bar area disappears.

[0093] In another case, before entering a game session, there is settled task progress for the target game task, that is, the task progress is greater than zero. In this case, there is a second progress bar area in the progress bar indicator; if the sum of the completed task progress and the change in task progress has not reached the progress threshold preset for the game task, the total length of the first progress bar area and the second progress bar area is less than the total length of the progress bar indicator, or the total area of the first progress bar area and the second progress bar area is less than the total area of the progress bar indicator, as Figure 2 shown.

[0094] The preset progress threshold of the target game task minus the change in task progress, and then minus the settled task progress, gives the remaining progress; when the sum of the change in task progress and the settled task progress has not reached the preset progress threshold of the target game task, there is a third progress bar area corresponding to the remaining progress in the progress bar indicator; this third progress bar area can also be understood as the area difference between the total area of the progress bar indicator and the first progress bar area and the second progress bar area.

[0095] As Figure 2When the length of the first progress bar area gradually increases, the third progress bar area gradually decreases. When the sum of the task progress change and the settled task progress reaches the preset progress threshold of the game task, the first progress bar area and the second progress bar area occupy the entire area of ​​the progress bar mark, and the third progress bar area disappears.

[0096] In the above method, the settled task progress and the task progress change are displayed simultaneously in the progress bar indicator through different display parameters. The change of the first progress bar area corresponding to the task progress change can indicate the task progress change generated by the game in real time, and indicate that the task progress change has not yet been settled into the game task, thereby guiding the player to participate until the end of the game, and successfully settle the task progress, thereby improving the player's gaming experience.

[0097] In a specific implementation, in response to the effective duration of the target game task being less than the specified duration, a change amount indicator is displayed using a fourth display parameter; wherein the effective duration is used to indicate: the task settlement deadline of the target game task.

[0098] Specifically, the task deadline is used to indicate that when the sum of the settled task progress and the task progress change of the target game task reaches a preset progress threshold within the effective duration, or when the task progress change reaches a preset progress threshold within the effective duration, the first game account obtains the task reward corresponding to the game task.

[0099] The sum of the settled task progress and the task progress change of the target game task reaches the preset progress threshold within the effective time, or the task progress change reaches the preset progress threshold within the effective time. The progress threshold needs to be reached within the effective time, and the first game account can obtain the task reward corresponding to the game task, such as reward game props, virtual points, etc.

[0100] If the progress threshold is not reached within the effective time, the game task becomes invalid, and the progress change of the game task will not continue to increase even if the first game behavior corresponding to the game task continues to be performed in the game match.

[0101] The fourth display parameter may be a display parameter such as a specified color, a specified texture, or edge glow. The fourth display parameter is different from the first display parameter, the second display parameter, and the third display parameter.

[0102] In response to the effective duration of the target game task being less than the specified duration, a countdown control for the specified duration is provided at the task progress indicator.

[0103] like Figure 4 In the example, the change amount is identified as the first progress bar area, and the fourth display parameter is the grid filling format. Figure 4The effective duration is 1 minute. If the specified duration is 8 minutes, since the effective duration is less than the specified duration, the first progress bar area is displayed with the fourth display parameter. Meanwhile, a countdown control for the specified duration is displayed. Figure 4 The remaining countdown in it is 1 minute.

[0104] Compare Figure 2 , Figure 2 The effective duration in it is 60 minutes. If the specified duration is 8 minutes, since the effective duration is greater than the specified duration, the first progress bar area is displayed with the second display parameter.

[0105] The above-mentioned second task completion condition includes: the first game account participates in a game session and enters the settlement stage of the game session; the specified duration is determined based on the duration of the game session.

[0106] When the first game account participates in a game session of the first game scenario, by performing the aforementioned first game action, the aforementioned first task completion condition is completed; for example, if the first task completion condition is to perform an attack operation, after the first game account performs the attack operation, the first task completion condition is completed; for the first game action performed in this game session, the corresponding task progress change amount is only settled into the game task progress when entering the settlement stage of this game session. If the first game account exits this game session before entering the settlement stage, the task progress change amount corresponding to the first game action performed in this game session will not be settled into the game task progress, and the second task completion condition is not met, and the target game task cannot be completed.

[0107] The duration of the game session can be a fixed duration or determined according to the status of different game sessions; when the duration of the game session is not a fixed duration, the above-mentioned specified duration can be determined according to the average value of the durations of historical game sessions; for example, if the average value is 8 minutes, the specified duration is 8 minutes; when the aforementioned effective duration is less than 8 minutes, the task progress change amount is switched from the aforementioned second display parameter to the fourth display parameter.

[0108] It can also be understood that when the effective duration of the above-mentioned game task is less than the specified duration, even if the first game account participates in the game session until the settlement stage, the game task cannot reach the progress threshold and cannot obtain the reward corresponding to the game task.

[0109] When the effective duration of the game task is less than the specified duration, through the aforementioned fourth display parameter, it can be prompted to the player that the game task cannot be completed anymore, and the task progress change amount obtained in this game session is invalid, guiding the player to preferably select game tasks with an effective duration greater than the aforementioned specified duration to accumulate task progress and improve the task completion rate.

[0110] In the above method, by setting the second task completion condition, players can be guided to participate until the end of the game round, improving the gaming experience and performance of other players in the game round.

[0111] Furthermore, in response to the expiration of the effective duration of the target game task and determining that the second task completion condition corresponding to the target game task is not met, the task progress change amount is displayed with a fifth display parameter; wherein, the fifth display parameter is used to: indicate that the target game task has expired; and / or, in response to the expiration of the effective duration of the target game task and determining that the second task completion condition corresponding to the target game task is not met, the task progress identifier is displayed with a sixth display parameter; wherein, the sixth display parameter is used to: indicate that the target game task has expired.

[0112] The above method provides a prompting method when the game task has expired. The determination method for the expiration of the game task is that the effective duration has ended, but the second task completion condition corresponding to the target game task is not met. When the second task completion condition is not met, it means that the task progress change amount has not been settled into the task progress of the target game task, and the target game task has not been completed within the effective duration.

[0113] In one prompting method, the task progress change amount is displayed with a fifth display parameter; the fifth display parameter can be display parameters such as a specified color, a specified texture, edge lighting, etc., and the fifth display parameter is different from the foregoing first display parameter, second display parameter, third acquaintance format, and fourth display parameter. For example Figure 5 when the task progress change amount corresponds to the first progress bar area, the fifth display parameter is black-filled display.

[0114] In another prompting method, the task progress identifier is displayed with a sixth display parameter, and the sixth display parameter can be display parameters such as a specified color, a specified texture, edge lighting, etc., and the sixth display parameter is different from the foregoing first display parameter, second display parameter, third display format, fourth display parameter, and fifth display parameter. For example Figure 5 in it, the task progress identifier and the surrounding rectangular area of the task progress identifier are both semi-transparent gray-filled display parameters; at the same time, at the position where the effective duration is displayed, a prompt message of "expired" is displayed to inform the player that the game task has expired.

[0115] In order to indicate that the game task has expired, the change amount identifier can be displayed only with the fifth display parameter, or the task progress identifier can be displayed only with the sixth display parameter, or the change amount identifier can be displayed with the fifth display parameter and the task progress identifier can be displayed with the sixth display parameter at the same time.

[0116] In addition, various display parameters in this embodiment may include different filling textures, which are convenient for players with poor color discrimination ability to distinguish different display parameters, so as to distinguish different identifiers and regions.

[0117] In a specific implementation manner, determine the current display parameter of the task progress change amount; display the progress data of the target game task according to the display parameter matching the current display parameter; wherein, the current display parameter includes the first display parameter or the fourth display parameter.

[0118] In addition to displaying the task progress identifier through the first display parameter and the second display parameter, the task progress can also be indicated by the progress data. The aforementioned progress data can be the sum of the settled task progress and the task progress change amount of the target game task. For example, Figure 2 in the example, the progress data is 1500 and the preset progress threshold is 2000; this progress data is the sum of the settled task progress and the task progress change amount of the target game task; when there is no settled task progress for the target game task, this progress data is the task progress change amount.

[0119] In order to further prompt the player that the progress data contains the unsettled task progress change amount, in the above manner, the display parameter of the progress data matches the current display parameter of the task progress change amount. It can be known from the foregoing embodiment that the task progress change amount has two display parameters, the first display parameter and the fourth display parameter. The display parameter of the progress data matches the display parameter of the task progress change amount. When the display parameter of the task progress change amount changes, the display parameter of the progress data also changes accordingly.

[0120] The display parameter of the progress data and the current display parameter of the task progress change amount can have the same color, the same edge, the same lighting effect, etc. For example, if the task progress change amount is in the form of a blue texture filling, the progress data is displayed in blue; if the task progress change amount is in the form of a red texture filling, the progress data is displayed in red.

[0121] In a specific implementation manner, the above task progress identifier is associated with a reminder control; in response to a first trigger instruction for the reminder control, set a reminder function for the target game task; wherein, the reminder function is used to: when the sum of the settled task progress and the task progress change amount of the target game task reaches the preset progress threshold, or when the task progress change amount reaches the preset progress threshold, display a reminder message.

[0122] The first trigger instruction can be generated by performing operations such as a click operation or a double-click operation on the prompt control. After setting the reminder function for the target game task, a display function identifier associated with the task progress control can be displayed to indicate that the reminder function has been set for the game task.

[0123] After the reminder function is set, the game system can monitor the change in the task progress of the target game task, or the sum of the settled task progress and the change in the task progress of the target game task. When the preset progress threshold is reached, a reminder message is displayed. The reminder message can be displayed on the game page currently displayed on the terminal device, such as the game lobby page, the in-game scene screen, etc.

[0124] In one example, in response to the task progress of the target game task reaching the preset progress threshold, a reminder message is displayed on the scene screen of the in-game scene. Since the first game account is participating in the game at this time, the graphical user interface displays the scene screen of the in-game scene. By displaying the reminder message on the scene screen, the player can obtain the information that the game task has reached the progress threshold in the first time.

[0125] For example Figure 7 as shown in, a reminder message "Task Almost Completed" is displayed on the left side of the graphical user interface, thereby prompting the player that the change in the task progress of the target game task with the reminder function set has reached the progress threshold. After performing the second game action, the change in the task progress is settled into the task progress of the game task, and the first game account can obtain the task reward corresponding to the game task.

[0126] Through the above method, players can set the reminder function for the game tasks they are interested in. When the task progress is completed, the reminder message is immediately displayed. Players can quickly know the task progress and start completing other game tasks as soon as possible, thereby improving the task completion rate.

[0127] Furthermore, in response to the first trigger instruction for the reminder control, the display state of the reminder control is switched; wherein, the switched display state is used to indicate that the reminder function has been set for the target game task.

[0128] As can be seen from the foregoing, the first trigger instruction is used to set the reminder function. After generating the first trigger instruction, in addition to setting the reminder function, the display state of the reminder control is also switched to indicate that the reminder function has been set for the target game task.

[0129] In contrast Figure 2 and Figure 6 , when the first trigger instruction is not generated, the reminder control is in a white-filled display state. After generating the first trigger instruction, the reminder control is switched to a black-filled display state, thereby prompting the player that the reminder function has been set for the target game task.

[0130] In actual implementation, when there are multiple target game tasks, the progress bar identifier and the reminder control corresponding to each target game task can be displayed on the page. By triggering the reminder control, the reminder function is set for the target game task corresponding to the reminder control.

[0131] Further, in response to the reminder control being displayed on the terminal device for the first time, prompt information is displayed in association with the reminder control; and / or, in response to a second trigger instruction for the reminder control, prompt information is displayed in association with the reminder control; wherein the prompt information is used to: prompt to set a reminder function for the target game task by triggering the reminder control.

[0132] For example, on the terminal device, a page containing a reminder control is displayed for the first time. At this time, in order to let the player know that the reminder control can be triggered and set the reminder function, prompt information is displayed in association with the reminder control. The prompt information may include "reminder of full appointment progress" or other content.

[0133] For another example, when the above-mentioned second trigger instruction is generated, a prompt message can also be displayed; the operation method of the second trigger instruction is different from that of the aforementioned first trigger instruction. For example, the first trigger instruction is generated by double-clicking the reminder control, and the second trigger instruction is generated by single-clicking the reminder control; for another example, the first trigger instruction is generated by clicking the reminder control with the mouse, and the second trigger instruction is generated by hovering the mouse over the reminder control.

[0134] After the second trigger instruction is generated, a prompt message is displayed; for example, when the reminder function is not set for the target game task, the prompt message may include "reminder of full progress of appointment"; when the reminder function is set for the target game task, the prompt message may include "cancel appointment", and the player is guided to set or cancel the reminder function through the prompt message.

[0135] In actual implementation, the prompt information can be displayed only when the reminder control is displayed on the terminal device for the first time, or only when the second trigger instruction for the reminder control is generated. The prompt information can also be displayed at the same time when the reminder control is displayed on the terminal device for the first time and when the second trigger instruction for the reminder control is generated.

[0136] Furthermore, the above-mentioned target game tasks include multiple ones; in response to the number of target game tasks for which the reminder function is currently set being less than a preset number threshold, a reminder control is displayed in association with the task progress identifier, or the displayed reminder control is set to a triggerable state; the reminder control in the triggerable state responds to the first trigger instruction.

[0137] The first game account can set reminder functions for at most the target game tasks of the aforementioned number threshold; the number threshold may be, for example, 1, 2, etc.; when the number of target game tasks for which reminder functions are currently set is less than the preset number threshold, it can be understood that the first game account can continue to set reminder functions for other target game tasks, and a reminder control is displayed in association with the task progress identifier, and the task function of the corresponding target game task is set by triggering the reminder control.

[0138] In another way, a corresponding reminder control is displayed for each target game task. However, this reminder control is divided into a triggerable state and a non-triggerable state. When the number of target game tasks for which the reminder function has been set currently is less than a preset quantity threshold, it can be understood that the first game account can continue to set the reminder function for other target game tasks, and set the reminder controls of other target game tasks to the triggerable state, and set the reminder function by responding to the first trigger instruction.

[0139] If the number of target game tasks for which the reminder function has been set currently is equal to the preset quantity threshold, the reminder controls corresponding to the target game tasks for which the reminder function has not been set are in the non-triggerable state, and the reminder controls in the non-triggerable state do not respond to the first trigger instruction.

[0140] In Figure 8 's example, reminder function has been set for game task A, and the reminder control of game task A has switched its display state. Figure 8 In, the reminder control switches to the display state with black filling, thereby reminding the player that the reminder function has been set for this game task A.

[0141] When the aforementioned quantity threshold is 1, reminder function cannot be set for other target game tasks anymore, and reminder controls are no longer associated and displayed for other game tasks; as Figure 8 in, neither game task B nor game task C displays a reminder control.

[0142] The method for displaying and controlling the progress of game tasks provided in this embodiment allows players to know the progress of game tasks in a timely and accurate manner. At the same time, it can remind players that the newly added progress in the current game round is the pre-calculated progress and will only take effect after completing the round, so as to urge players to complete the round, avoid maliciously exiting the round, ensure the gaming experience of other players in the round, and ensure the confrontation quality of the entire game situation.

[0143] Corresponding to the above method embodiment, referring to Figure 9 a device for displaying and controlling the progress of game tasks as shown. In the game, there is a first game account controlled by a terminal device. The device includes:

[0144] An identification display module 90, configured to display a task progress identifier corresponding to a target game task through a terminal device, where the task progress identifier is configured to display the game task progress that has been settled to the target game task with a first display parameter and display the game task progress that has not been settled to the target game task with a second display parameter in the task progress identifier;

[0145] A change amount determination module 92, configured to determine a change amount of the task progress of the target game task in response to satisfying a first task completion condition corresponding to the target game task; wherein, the first task completion condition is used to indicate that the first game account completes a first game behavior in the game.

[0146] A change amount display module 94, configured to control the change amount of the task progress to be displayed with a second display parameter in the task progress identifier in response to not satisfying a second task completion condition corresponding to the target game task; wherein, the second task completion condition is used to indicate that the first game account performs a second game behavior in the game.

[0147] The above display control device for the game task progress includes a first game account controlled by a terminal device in the game, and the task progress identifier corresponding to the target game task is displayed through the terminal device, wherein the task progress identifier is configured to display the game task progress that has been settled to the target game task with a first display parameter, and display the game task progress that has not been settled to the target game task with a second display parameter; in response to satisfying a first task completion condition corresponding to the target game task, determine the change amount of the task progress of the target game task; wherein, the first task completion condition is used to indicate that the first game account completes a first game behavior in the game; in response to not satisfying a second task completion condition corresponding to the target game task, control the change amount of the task progress to be displayed with a second display parameter in the task progress identifier; wherein, the second task completion condition is used to indicate that the first game account performs a second game behavior in the game.

[0148] In the above manner, before the second task completion condition is satisfied, the change amount of the task progress is not settled in the game task progress. In the task progress identifier, the settled and unsettled task progress is respectively displayed with different display parameters. When the second task completion condition is not satisfied, the generated change amount of the task progress is displayed with a specific display parameter, so that the player can know that the change amount of the task progress is not settled to the game task, guiding the player to complete the second task completion condition, and preventing the player from stopping the game operation or exiting the game session midway when the change amount of the task progress is not settled to the game task, thereby improving the game experience and session performance of the player in the game session.

[0149] The above device further includes a settlement module, configured to: in response to satisfying a second task completion condition corresponding to the target game task, settle the change amount of the task progress to the game task progress of the target game task.

[0150] The above device further includes an update display module, configured to: control the change amount of the task progress to be displayed with a first display parameter in the task progress identifier.

[0151] The above-mentioned update display module is used to: in response to the game task progress of the target game task not reaching the preset progress threshold, control the task progress change amount to be displayed with the first display parameter in the task progress identifier; the device further includes an identifier display module, which is used to: in response to the target game task progress reaching the preset progress threshold, control the task progress identifier to be displayed with the specified display parameter; wherein, the specified display parameter is used to indicate that the target game task has been completed.

[0152] The above-mentioned task progress identifier includes a progress bar identifier; the change amount display module is used to: determine the first progress bar area corresponding to the task progress change amount in the progress bar identifier, and display the first progress bar area with the second display parameter.

[0153] The area length of the above-mentioned first progress bar area is related to the size of the task progress change amount.

[0154] The device further includes a settled progress display module, which is used to: in response to the target game task having a settled task progress that has been settled to the target game task, control the settled task progress to be displayed with the first display parameter in the task progress identifier.

[0155] The above-mentioned task progress identifier includes a progress bar identifier; the settled progress display module is used to: determine the second progress bar area corresponding to the settled task progress in the progress bar identifier; display the second progress bar area with the first display parameter; wherein, the second progress bar area is adjacent to the first progress bar area corresponding to the task progress change amount.

[0156] The above-mentioned first progress bar area starts from the end of the second progress bar area, and the area length gradually increases with the increase of the task progress change amount.

[0157] The device further includes a remaining progress display module, which is used to: in response to the target game task having no settled task progress and the task progress change amount not reaching the preset progress threshold, or, the target game task having a settled task progress and the sum of the settled task progress and the task progress change amount not reaching the preset progress threshold, determine the remaining progress of the target game task; determine the third progress bar area corresponding to the remaining progress in the progress bar identifier; display the third progress bar area with the third display parameter.

[0158] The device further includes a first display module, which is used to: in response to the effective duration of the target game task being less than the specified duration, display the task progress change amount with the fourth display parameter; wherein, the effective duration is used to indicate: the task settlement deadline of the target game task.

[0159] The device further includes a countdown providing module, which is used to: in response to the effective duration of the target game task being less than the specified duration, provide a countdown control for the specified duration at the task progress identifier.

[0160] The above-mentioned second task completion condition includes: the first game account participates in a game session and enters the settlement stage of the game session; the specified duration is determined based on the duration of the game session.

[0161] The above-mentioned device further includes a failure display module, configured to: in response to the expiration of the effective duration of the target game task and determining that the second task completion condition corresponding to the target game task is not met, display the task progress change amount with a fifth display parameter; wherein, the fifth display parameter is used to: indicate that the target game task has expired; and / or, in response to the expiration of the effective duration of the target game task and determining that the second task completion condition corresponding to the target game task is not met, display the task progress identifier with a sixth display parameter; wherein, the sixth display parameter is used to: indicate that the target game task has expired.

[0162] The above-mentioned device further includes a data display module, configured to: determine the current display parameter of the task progress change amount; display the progress data of the target game task according to the display parameter matching the current display parameter; wherein, the current display parameter includes the first display parameter or the fourth display parameter.

[0163] The above-mentioned task progress identifier is associated with a reminder control; the above-mentioned device further includes a reminder module, configured to: in response to a first trigger instruction for the reminder control, set a reminder function for the target game task; wherein, the reminder function is used to: when the sum of the settled task progress and the task progress change amount of the target game task reaches a preset progress threshold, or when the task progress change amount reaches a preset progress threshold, display a reminder message.

[0164] The above-mentioned device further includes an information display module, configured to: in response to the task progress of the target game task reaching a preset progress threshold, display a reminder message on the scene screen of the game session.

[0165] The above-mentioned device further includes a state switching module, configured to: in response to a first trigger instruction for the reminder control, switch the display state of the reminder control; wherein, the switched display state is used to: indicate that the reminder function has been set for the target game task.

[0166] The above-mentioned device further includes a prompt module, configured to: in response to the reminder control being first displayed on the terminal device, display a prompt message associated with the reminder control; and / or, in response to a second trigger instruction for the reminder control, display a prompt message associated with the reminder control; wherein, the prompt message is used to: prompt to set a reminder function for the target game task by triggering the reminder control.

[0167] The above-mentioned target game tasks include multiple ones; the above-mentioned device further includes a control module for: in response to the number of target game tasks with the reminder function set currently being less than a preset number threshold, associating and displaying a reminder control with a task progress identifier, or setting a displayed reminder control to a triggerable state; the reminder control in the triggerable state responds to a first trigger instruction.

[0168] This embodiment further provides an electronic device, including a processor and a memory, where the memory stores computer-executable instructions that can be executed by the processor, and the processor executes the computer-executable instructions to implement the above-mentioned display control method for game task progress. This electronic device can be a server or a terminal device.

[0169] See Figure 10 As shown, this electronic device includes a processor 100 and a memory 101. The memory 101 stores computer-executable instructions that can be executed by the processor 100, and the processor 100 executes the computer-executable instructions to implement the above-mentioned display control method for game task progress.

[0170] Furthermore, Figure 10 The electronic device shown further includes a bus 102 and a communication interface 103. The processor 100, the communication interface 103, and the memory 101 are connected through the bus 102.

[0171] Among them, the memory 101 may include a high-speed random access memory (RAM, Random Access Memory), and may also include a non-volatile memory, such as at least one disk memory. Through at least one communication interface 103 (which can be wired or wireless), a communication connection is realized between this system network element and at least one other network element, and the Internet, wide area network, local area network, metropolitan area network, etc. can be used. The bus 102 can be an ISA bus, a PCI bus, an EISA bus, etc. The bus can be divided into an address bus, a data bus, a control bus, etc. For the sake of representation, Figure 10 only a bidirectional arrow is used in the figure, but it does not mean that there is only one bus or one type of bus.

[0172] The processor 100 may be an integrated circuit chip with the ability to process signals. In the implementation process, each step of the above method can be completed by the integrated logic circuit of the hardware in the processor 100 or the instructions in the form of software. The above-mentioned processor 100 may be a general-purpose processor, including a central processing unit (CPU for short), a network processor (NP for short), etc.; it may also be a digital signal processor (DSP for short), an application specific integrated circuit (ASIC for short), a field-programmable gate array (FPGA for short), or other programmable logic devices, discrete gate or transistor logic devices, discrete hardware components. It can implement or execute the various methods, steps, and logic block diagrams disclosed in the embodiments of the present invention. The general-purpose processor may be a microprocessor or the processor may also be any conventional processor, etc. The steps of the method disclosed in combination with the embodiments of the present invention can be directly embodied as being executed and completed by a hardware decoding processor, or executed and completed by a combination of the hardware and software modules in the decoding processor. The software module may be located in a mature storage medium in the art such as a random access memory, a flash memory, a read-only memory, a programmable read-only memory, or an electrically erasable programmable memory, a register, etc. This storage medium is located in the memory 101, and the processor 100 reads the information in the memory 101 and combines its hardware to complete the steps of the method in the foregoing embodiments.

[0173] The processor in the above electronic device can implement the following operations in the above display control method of the game task progress by executing computer-executable instructions:

[0174] A display control method for a game task progress, where in the game, there is a first game account controlled by a terminal device, and a task progress identifier corresponding to a target game task is displayed through the terminal device. Among them, the task progress identifier is configured to display the game task progress that has been settled to the target game task with a first display parameter, and display the game task progress that has not been settled to the target game task with a second display parameter; in response to satisfying a first task completion condition corresponding to the target game task, determining a task progress change amount of the target game task; where the first task completion condition is used to indicate that the first game account completes a first game behavior in the game; in response to not satisfying a second task completion condition corresponding to the target game task, controlling to display the task progress change amount with the second display parameter in the task progress identifier; where the second task completion condition is used to indicate that the first game account executes a second game behavior in the game.

[0175] In response to meeting the second task completion condition corresponding to the target game task, settle the task progress change amount to the game task progress of the target game task.

[0176] Control to display the task progress change amount in the task progress identifier with the first display parameter.

[0177] In response to the game task progress of the target game task not reaching the preset progress threshold, control to display the task progress change amount in the task progress identifier with the first display parameter; in response to the target game task progress reaching the preset progress threshold, control to display it in the task progress identifier with the specified display parameter; wherein, the specified display parameter is used to indicate that the target game task has been completed.

[0178] The task progress identifier includes a progress bar identifier; determine the first progress bar area corresponding to the task progress change amount in the progress bar identifier, and display the first progress bar area with the second display parameter.

[0179] The area length of the first progress bar area is related to the magnitude of the task progress change amount.

[0180] In response to the target game task having a settled task progress that has been settled to the target game task, control to display the settled task progress in the task progress identifier with the first display parameter.

[0181] The task progress identifier includes a progress bar identifier; determine the second progress bar area corresponding to the settled task progress in the progress bar identifier; display the second progress bar area with the first display parameter; wherein, the second progress bar area is adjacent to the first progress bar area corresponding to the task progress change amount.

[0182] The first progress bar area starts from the end of the second progress bar area and gradually increases the area length as the task progress change amount increases.

[0183] In response to the target game task having no settled task progress and the task progress change amount not reaching the preset progress threshold, or, the target game task having a settled task progress and the sum of the settled task progress and the task progress change amount not reaching the preset progress threshold, determine the remaining progress of the target game task; determine the third progress bar area corresponding to the remaining progress in the progress bar identifier; display the third progress bar area with the third display parameter.

[0184] In response to the effective duration of the target game task being less than the specified duration, display the task progress change amount with the fourth display parameter; wherein, the effective duration is used to indicate: the task settlement deadline of the target game task.

[0185] In response to the effective duration of the target game task being less than the specified duration, provide a countdown control for the specified duration at the task progress identifier.

[0186] The second task completion condition includes: the first game account participates in a game session and enters the settlement stage of the game session; the specified duration is determined based on the duration of the game session.

[0187] In response to the expiration of the effective duration of the target game task and determining that the second task completion condition corresponding to the target game task is not met, display the task progress change amount with the fifth display parameter; wherein, the fifth display parameter is used to: indicate that the target game task has expired; and / or, in response to the expiration of the effective duration of the target game task and determining that the second task completion condition corresponding to the target game task is not met, display the task progress identifier with the sixth display parameter; wherein, the sixth display parameter is used to: indicate that the target game task has expired.

[0188] Determine the current display parameter of the task progress change amount; display the progress data of the target game task according to the display parameter matching the current display parameter; wherein, the current display parameter includes the first display parameter or the fourth display parameter.

[0189] The task progress identifier is associated with a reminder control; in response to a first trigger instruction for the reminder control, set a reminder function for the target game task; wherein, the reminder function is used to: when the sum of the settled task progress and the task progress change amount of the target game task reaches a preset progress threshold, or, the task progress change amount reaches a preset progress threshold, display a reminder message.

[0190] In response to the task progress of the target game task reaching the preset progress threshold, display a reminder message on the scene screen of the game session.

[0191] In response to a first trigger instruction for the reminder control, switch the display state of the reminder control; wherein, the switched display state is used to: indicate that the reminder function has been set for the target game task.

[0192] In response to the reminder control being first displayed on the terminal device, display a prompt message associated with the reminder control; and / or, in response to a second trigger instruction for the reminder control, display a prompt message associated with the reminder control; wherein, the prompt message is used to: prompt to set a reminder function for the target game task by triggering the reminder control.

[0193] There are multiple target game tasks; in response to the number of target game tasks for which the reminder function has been set currently being less than the preset number threshold, display a reminder control associated with the task progress identifier, or set the displayed reminder control to a triggerable state; the reminder control in the triggerable state responds to the first trigger instruction.

[0194] In the above method, in the task progress indicator, the completed and uncompleted task progress is displayed through different display parameters respectively. When the second task completion condition is not met, the generated task progress change amount is displayed through a specific display parameter, so that players can know that the task progress change amount has not been settled in the game task, guiding players to complete the second task completion condition, and thus successfully settling to obtain the task progress, improving the players' gaming experience.

[0195] This embodiment also provides a computer-readable storage medium storing computer-executable instructions, which, when called and executed by a processor, cause the processor to implement the above-described display control method for game task progress.

[0196] The computer-executable instructions stored in the above computer-readable storage medium can implement the following operations in the above-described display control method for game task progress by executing the computer-executable instructions:

[0197] A display control method for game task progress, where in the game, there is a first game account controlled by a terminal device, and a task progress indicator corresponding to a target game task is displayed through the terminal device. Among them, the task progress indicator is configured to display the game task progress that has been settled to the target game task with a first display parameter, and display the game task progress that has not been settled to the target game task with a second display parameter; in response to meeting the first task completion condition corresponding to the target game task, determine the task progress change amount of the target game task; where the first task completion condition is used to indicate that the first game account completes a first game behavior in the game; in response to not meeting the second task completion condition corresponding to the target game task, control to display the task progress change amount with the second display parameter in the task progress indicator; where the second task completion condition is used to indicate that the first game account performs a second game behavior in the game.

[0198] In response to meeting the second task completion condition corresponding to the target game task, settle the task progress change amount to the game task progress of the target game task.

[0199] Control to display the task progress change amount with the first display parameter in the task progress indicator.

[0200] In response to the game task progress of the target game task not reaching the preset progress threshold, control to display the task progress change amount with the first display parameter in the task progress indicator; in response to the game task progress of the target game task reaching the preset progress threshold, control to display with a specified display parameter in the task progress indicator; where the specified display parameter is used to indicate that the target game task has been completed.

[0201] The task progress identifier includes a progress bar identifier; determine a first progress bar area corresponding to the task progress change amount in the progress bar identifier, and display the first progress bar area with a second display parameter.

[0202] The area length of the first progress bar area is related to the magnitude of the task progress change amount.

[0203] In response to the existence of a settled task progress for the target game task that has been settled to the target game task, control to display the settled task progress in the task progress identifier with a first display parameter.

[0204] The task progress identifier includes a progress bar identifier; determine a second progress bar area corresponding to the settled task progress in the progress bar identifier; display the second progress bar area with a first display parameter; wherein, the second progress bar area is adjacent to the first progress bar area corresponding to the task progress change amount.

[0205] The first progress bar area starts from the end of the second progress bar area, and the area length gradually increases as the task progress change amount increases.

[0206] In response to the non-existence of a settled task progress for the target game task and the task progress change amount not reaching the preset progress threshold, or, in response to the existence of a settled task progress for the target game task and the sum of the settled task progress and the task progress change amount not reaching the preset progress threshold, determine the remaining progress of the target game task; determine a third progress bar area corresponding to the remaining progress in the progress bar identifier; display the third progress bar area with a third display parameter.

[0207] In response to the effective duration of the target game task being less than the specified duration, display the task progress change amount with a fourth display parameter; wherein, the effective duration is used to indicate: the task settlement deadline of the target game task.

[0208] In response to the effective duration of the target game task being less than the specified duration, provide a countdown control for the specified duration at the task progress identifier.

[0209] The second task completion condition includes: the first game account participates in a game match and enters the settlement stage of the game match; the specified duration is determined based on the match duration of the game match.

[0210] In response to the expiration of the effective duration of the target game task and the determination that the second task completion condition corresponding to the target game task is not met, display the task progress change amount with a fifth display parameter; wherein, the fifth display parameter is used to: indicate that the target game task has expired; and / or, in response to the expiration of the effective duration of the target game task and the determination that the second task completion condition corresponding to the target game task is not met, display the task progress identifier with a sixth display parameter; wherein, the sixth display parameter is used to: indicate that the target game task has expired.

[0211] Determine the current display parameter of the task progress change amount; display the progress data of the target game task according to the display parameter that matches the current display parameter; wherein, the current display parameter includes the first display parameter or the fourth display parameter.

[0212] The task progress identifier is associated with a reminder control; in response to a first trigger instruction for the reminder control, set a reminder function for the target game task; wherein, the reminder function is used to: when the sum of the settled task progress and the task progress change amount of the target game task reaches a preset progress threshold, or, the task progress change amount reaches a preset progress threshold, display a reminder message.

[0213] In response to the task progress of the target game task reaching a preset progress threshold, display a reminder message on the scene screen of the game scene.

[0214] In response to a first trigger instruction for the reminder control, switch the display state of the reminder control; wherein, the switched display state is used to: indicate that the reminder function has been set for the target game task.

[0215] In response to the reminder control being first displayed on the terminal device, associate and display a prompt message with the reminder control; and / or, in response to a second trigger instruction for the reminder control, associate and display a prompt message with the reminder control; wherein, the prompt message is used to: prompt to set a reminder function for the target game task by triggering the reminder control.

[0216] There are multiple target game tasks; in response to the number of target game tasks for which the reminder function has been set currently being less than a preset number threshold, associate and display a reminder control with the task progress identifier, or, set the displayed reminder control to a triggerable state; the triggerable reminder control responds to the first trigger instruction.

[0217] In the above manner, in the task progress identifier, the settled and unsettled task progress is respectively displayed through different display parameters. When the second task completion condition is not met, the generated task progress change amount is displayed through a specific display parameter, and the player can know that the task progress change amount has not been settled into the game task, guiding the player to complete the second task completion condition, so as to successfully settle and obtain the task progress, improving the player's gaming experience.

[0218] The computer program product of the game task progress display control method, device and electronic device provided by the embodiments of the present invention includes a computer-readable storage medium storing program code, and the instructions included in the program code can be used to execute the method described in the foregoing method embodiments. For specific implementation, reference can be made to the method embodiments, which will not be elaborated herein.

[0219] Those skilled in the art can clearly understand that for the convenience and brevity of description, the specific working processes of the systems and devices described above can refer to the corresponding processes in the foregoing method embodiments, and will not be described herein again.

[0220] In addition, in the description of the embodiments of the present invention, unless otherwise clearly defined and limited, the terms "installed", "connected", and "coupled" should be understood in a broad sense. For example, it can be a fixed connection, a detachable connection, or an integral connection; it can be a mechanical connection or an electrical connection; it can be directly connected, or indirectly connected through an intermediate medium, and it can be the communication inside two elements. For those skilled in the art, the specific meanings of the above terms in the present invention can be understood according to specific situations.

[0221] If the above functions are implemented in the form of software function units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention, in essence, or the part that contributes to the prior art, or a part of this technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions for causing a computer device (which can be a personal computer, a server, or a network device, etc.) to execute all or part of the steps of the methods described in the various embodiments of the present invention. The foregoing storage medium includes: various media such as USB flash drives, mobile hard disks, read-only memories (ROMs), random access memories (RAMs), magnetic disks, or optical discs that can store program codes.

[0222] In the description of the present invention, it should be noted that the orientation or positional relationship indicated by the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc. is based on the orientation or positional relationship shown in the drawings. It is only for the convenience of describing the present invention and simplifying the description, and does not indicate or imply that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and therefore should not be construed as a limitation of the present invention. In addition, the terms "first", "second", and "third" are only used for descriptive purposes and cannot be understood as indicating or implying relative importance.

[0223] Finally, it should be noted that the above embodiments are only specific implementation manners of the present invention, used to illustrate the technical solutions of the present invention, rather than limiting it. The protection scope of the present invention is not limited thereto. Although the present invention has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art within the technical scope disclosed by the present invention can still modify the technical solutions recorded in the foregoing embodiments, or can easily think of changes, or perform equivalent replacements on some of the technical features; and these modifications, changes or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present invention, and should all be covered within the protection scope of the present invention. Therefore, the protection scope of the present invention shall be subject to the protection scope of the claims.

Claims

1. A method for controlling the display of game task progress, characterized in that: The game includes a first game account controlled by a terminal device, and the method includes: Displaying a task progress indicator corresponding to the target game task through a terminal device, wherein the task progress indicator is configured to display the progress of the game task that has been settled to the target game task with a first display parameter in the task progress indicator, and to display the progress of the game task that has not been settled to the target game task with a second display parameter; In response to satisfying a first task completion condition corresponding to the target game task, determining a task progress change amount of the target game task; wherein the first task completion condition is used to indicate that the first game account completes a first game behavior in the game; In response to the second task completion condition corresponding to the target game task not being met, controlling the task progress change amount to be displayed in the task progress indicator using the second display parameter; wherein the second task completion condition is used to instruct the first game account to perform a second game behavior in the game.

2. The method according to claim 1, characterized in that The method further comprises: In response to satisfying the second task completion condition corresponding to the target game task, the task progress change is settled to the game task progress of the target game task.

3. The method according to claim 2, characterized in that After the step of settling the task progress change amount to the game task progress of the target game task, the method further includes: Controlling display of the task progress change amount in the task progress indicator using the first display parameter.

4. The method according to claim 3, characterized in that The step of controlling the task progress change amount to be displayed in the task progress indicator using the first display parameter comprises: In response to the game task progress of the target game task not reaching a preset progress threshold, controlling the task progress change amount to be displayed in the task progress indicator using the first display parameter; The method further includes: in response to the target game task progress reaching a preset progress threshold, controlling the task progress indicator to be displayed with specified display parameters; wherein the specified display parameters are used to indicate that the target game task has been completed.

5. The method according to claim 1, characterized in that The task progress identifier includes a progress bar identifier; the step of controlling the task progress change amount to be displayed in the task progress identifier using the second display parameter includes: A first progress bar area corresponding to the task progress change is determined in the progress bar identifier, and the first progress bar area is displayed using the second display parameter.

6. The method according to claim 5, characterized in that The length of the first progress bar area is related to the magnitude of the task progress change.

7. The method according to claim 1, characterized in that The method further comprises: In response to the target game task having a settled task progress that has been settled to the target game task, control is performed to display the settled task progress in the task progress identifier using the first display parameter.

8. The method according to claim 7, characterized in that The task progress identifier includes a progress bar identifier; the step of controlling the display of the settled task progress in the task progress identifier with the first display parameter includes: Determining a second progress bar area corresponding to the settled task progress in the progress bar identifier; and displaying the second progress bar area using the first display parameter; The second progress bar area is adjacent to the first progress bar area corresponding to the task progress change.

9. The method according to claim 8, characterized in that The first progress bar area starts from the tail end of the second progress bar area, and the area length gradually increases as the task progress changes.

10. The method according to claim 5, characterized in that The method further comprises: In response to the target game task not having settled task progress and the task progress change amount not reaching the preset progress threshold, or the target game task having settled task progress and the sum of the settled task progress and the task progress change amount not reaching the preset progress threshold, determining the remaining progress of the target game task; A third progress bar area corresponding to the remaining progress is determined in the progress bar identifier; and the third progress bar area is displayed using a third display parameter.

11. The method according to claim 1, characterized in that The method further comprises: In response to the effective duration of the target game task being less than the specified duration, displaying the task progress change amount using a fourth display parameter; The effective duration is used to indicate: the task settlement deadline of the target game task.

12. The method according to claim 11, characterized in that The method further comprises: In response to the effective duration of the target game task being less than the specified duration, a countdown control for the specified duration is provided at the task progress indicator.

13. The method according to claim 11, characterized in that The second task completion condition includes: the first game account participates in a game match and enters a settlement phase of the game match; and the designated duration is determined based on the duration of the game match.

14. The method according to claim 11, characterized in that The method further comprises: In response to the expiration of the effective duration of the target game task and determining that the second task completion condition corresponding to the target game task is not met, displaying the task progress change amount with a fifth display parameter; wherein the fifth display parameter is used to: indicate that the target game task has expired; And / or, in response to the expiration of the effective duration of the target game task and determining that the second task completion condition corresponding to the target game task has not been met, the task progress identifier is displayed with a sixth display parameter; wherein the sixth display parameter is used to indicate that the target game task has expired.

15. The method according to claim 1, characterized in that After the step of controlling the task progress change amount to be displayed in the task progress indicator using the second display parameter, the method further includes: Determine the current display parameter of the task progress change; The progress data of the target game task is displayed according to the display parameters matching the current display parameters; wherein the current display parameters include the first display parameters or the fourth display parameters.

16. The method according to claim 1, characterized in that The task progress indicator is associated with a reminder control; the method further includes: In response to a first trigger instruction for the reminder control, a reminder function is set for the target game task; wherein the reminder function is used to: display a reminder message when the sum of the settled task progress of the target game task and the task progress change reaches a preset progress threshold, or when the task progress change reaches a preset progress threshold.

17. The method according to claim 16, characterized in that The method further comprises: In response to the task progress of the target game task reaching a preset progress threshold, the reminder information is displayed on the scene screen of the game scene.

18. The method according to claim 16, characterized in that The method further comprises: In response to a first trigger instruction for the reminder control, the display state of the reminder control is switched; wherein the display state after switching is used to indicate that the reminder function has been set for the target game task.

19. The method according to claim 16, characterized in that The method further comprises: In response to the reminder control being displayed on the terminal device for the first time, displaying prompt information in association with the reminder control; and / or, in response to a second trigger instruction for the reminder control, displaying prompt information in association with the reminder control; Wherein, the prompt information is used to prompt to set a reminder function for the target game task by triggering the reminder control.

20. The method according to claim 16, characterized in that The target game tasks include multiple ones; the method also includes: In response to the number of tasks of the target game task for which the reminder function is currently set being less than a preset number threshold, a reminder control is displayed in association with the task progress identifier, or the displayed reminder control is set to a triggerable state; the reminder control in the triggerable state responds to the first trigger instruction.

21. A display control device for game task progress, characterized in that: The game includes a first game account controlled by a terminal device, and the apparatus includes: An identification display module, used to display a task progress identification corresponding to a target game task through a terminal device, wherein the task progress identification is configured to display the progress of the game task that has been settled to the target game task with a first display parameter in the task progress identification, and to display the progress of the game task that has not been settled to the target game task with a second display parameter; a change amount determination module, configured to determine a task progress change amount of the target game task in response to satisfying a first task completion condition corresponding to the target game task; wherein the first task completion condition is used to indicate that the first game account has completed a first game behavior in the game; A change amount display module is used to control the display of the task progress change amount in the task progress identifier with the second display parameter in response to the second task completion condition corresponding to the target game task not being met; wherein the second task completion condition is used to indicate that the first game account performs a second game behavior in the game.

22. An electronic device, characterized in that: It comprises a processor and a memory, wherein the memory stores computer executable instructions that can be executed by the processor, and the processor executes the computer executable instructions to implement the display control method of the game task progress described in any one of claims 1-20.

23. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores computer-executable instructions. When the computer-executable instructions are called and executed by the processor, the computer-executable instructions prompt the processor to implement the display control method for the progress of a game task as described in any one of claims 1-20.