Exterior entertainment method, device, equipment, storage medium and program product
By obtaining the text information entered by the user and generating audio acoustic parameters, the problem of single functions of existing outdoor speakers is solved, and the personalized entertainment function of outdoor speakers is realized, which improves the user experience.
Patent Information
- Application Number
- CN202510262107.1
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-03-05
- Publication Date
- 2025-06-27
AI Technical Summary
The existing outdoor speakers have single functions and lack in-depth customization and optimization for users' personalized needs, so they cannot provide personalized entertainment experience outside the car.
By obtaining the text information input by the user, generating audio acoustic parameters, and generating audio information based on these parameters, playing audio information through the speaker outside the vehicle, realizing the function of intelligently processing user-defined information.
It enriches the functions and usage scenarios of the outside speakers, improves the user experience, and can generate and play audio information that meets specific scenarios according to user needs.
Smart Images

Figure CN120207218A_ABST
Abstract
Description
Technical Field
[0001] This application relates to the technical field of vehicles, and particularly to an out-of-vehicle entertainment method, device, equipment, storage medium and program product. Background Art
[0002] With the continuous progress of modern automotive technology and the increasing requirements of consumers for in-vehicle experiences, in-vehicle entertainment systems are gradually developing from traditional in-vehicle closed environments towards a diversified direction of in-vehicle and out-of-vehicle interaction.
[0003] Currently, some vehicle models are equipped with out-of-vehicle speakers to emit safety warning sounds to pedestrians when the vehicle is driving at low speeds, improving road safety. During the progress of a fleet, unified voice commands or information transmission through out-of-vehicle speakers can also enhance team collaboration efficiency.
[0004] However, the functions of out-of-vehicle speakers are relatively single, and there is a lack of in-depth customization and optimization for users' personalized needs in providing personalized user experiences. Summary of the Invention
[0005] Embodiments of this application provide an out-of-vehicle entertainment method, device, equipment, storage medium and program product to achieve the effect of enriching the functions of out-of-vehicle speakers.
[0006] In a first aspect, embodiments of this application provide an out-of-vehicle entertainment method, including:
[0007] Obtain text information, where the text information is used to indicate user requirements;
[0008] Generate audio acoustic parameters according to the text information;
[0009] Generate audio information based on the audio acoustic parameters;
[0010] Play the audio information through an out-of-vehicle speaker.
[0011] In a possible implementation, before playing the audio information through the out-of-vehicle speaker, it further includes:
[0012] Receive an audio signal instruction, where the audio signal instruction is used to indicate an audio playback channel;
[0013] Determine that the audio playback channel of the audio information is the out-of-vehicle speaker according to the audio signal instruction.
[0014] In a possible implementation, obtaining the text information includes:
[0015] Receive voice information input by the user;
[0016] Convert the voice information into initial text information and perform standardization processing on the initial text information to obtain the text information.
[0017] In a possible implementation, receiving voice information input by a user, including:
[0018] Picking up sound in real time through an in-vehicle microphone to obtain the voice information input by the user.
[0019] In a possible implementation, generating audio acoustic parameters according to text information, including:
[0020] Receiving a tone selection instruction input by the user;
[0021] Generating audio acoustic parameters according to the tone selection instruction and the text information.
[0022] In a possible implementation, generating audio acoustic parameters according to text information, including:
[0023] Analyzing the text information to determine the audio scene corresponding to the text information;
[0024] Based on the audio scene, using a pre-trained emotion model to generate audio acoustic parameters corresponding to the text information.
[0025] In a second aspect, an embodiment of the present application provides an out-of-vehicle entertainment device, including:
[0026] An acquisition module, configured to acquire text information, where the text information is used to indicate user requirements;
[0027] A generation module, configured to generate audio acoustic parameters according to the text information;
[0028] The generation module is further configured to generate audio information based on the audio acoustic parameters;
[0029] A playback module, configured to play the audio information through an out-of-vehicle speaker.
[0030] In a possible implementation, the acquisition module is further configured to receive an audio signal instruction, where the audio signal instruction is used to indicate an audio playback channel;
[0031] The playback module is further configured to determine that the audio playback channel of the audio information is the out-of-vehicle speaker according to the audio signal instruction.
[0032] In a possible implementation, the acquisition module is specifically configured to receive voice information input by the user;
[0033] Converting the voice information into initial text information and performing normalization processing on the initial text information to obtain the text information.
[0034] In a possible implementation, the acquisition module is specifically configured to pick up sound in real time through an in-vehicle microphone to obtain the voice information input by the user.
[0035] In a possible implementation, the acquisition module is further configured to receive a timbre selection instruction input by a user;
[0036] The generation module is specifically configured to generate audio acoustic parameters according to the timbre selection instruction and the text information.
[0037] In a possible implementation, the generation module is specifically configured to parse the text information to determine the audio scene corresponding to the text information;
[0038] Based on the audio scene, a pre-trained emotion model is used to generate audio acoustic parameters corresponding to the text information.
[0039] In a third aspect, an embodiment of the present application provides an electronic device, including: a memory and a processor;
[0040] The memory stores computer-executable instructions;
[0041] The processor executes the computer-executable instructions stored in the memory, so that the processor executes the above first aspect and / or various possible implementation manners of the first aspect.
[0042] In a fourth aspect, an embodiment of the present application provides a computer-readable storage medium, in which computer-executable instructions are stored, and when the computer-executable instructions are executed by a processor, they are used to implement the above first aspect and / or various possible implementation manners of the first aspect.
[0043] In a fifth aspect, an embodiment of the present application provides a computer program product, including a computer program, and when the computer program is executed by a processor, it implements the above first aspect and / or various possible implementation manners of the first aspect.
[0044] The vehicle exterior entertainment method, device, equipment, storage medium and program product provided by the present application obtain the user's text entertainment requirements, generate audio acoustic parameters according to the text information, and then generate audio information, and play the audio information through the vehicle exterior speaker. Through intelligent means, it will be efficiently and accurately converted into audible audio information outside the vehicle, achieving the effects of enriching the functions of the vehicle exterior speaker and improving the user experience. BRIEF DESCRIPTION OF THE DRAWINGS
[0045] The accompanying drawings here are incorporated into the specification and constitute a part of the specification, showing the embodiments consistent with the present application, and are used together with the specification to explain the principles of the present application.
[0046] Figure 1 It is a schematic diagram of the scenario of vehicle exterior entertainment provided by the present application;
[0047] Figure 2 It is a flow diagram of the vehicle exterior entertainment method provided by the present application Figure 1 ;
[0048] Figure 3 Flow schematic of the in-vehicle entertainment method provided for this application Figure 2 ;
[0049] Figure 4 Structural schematic diagram of an in-vehicle entertainment device provided for this application;
[0050] Figure 5 Structural schematic diagram of an electronic device provided for this application.
[0051] Through the above-mentioned drawings, specific embodiments of this application have been shown, and there will be more detailed descriptions hereinafter. These drawings and textual descriptions are not intended to limit the scope of the concept of this application in any way, but to illustrate the concept of this application to those skilled in the art by referring to specific embodiments. Detailed implementation manners
[0052] Here, the exemplary embodiments will be described in detail, and the examples are shown in the drawings. When the following description refers to the drawings, unless otherwise indicated, the same numbers in different drawings represent the same or similar elements. The implementation manners described in the following exemplary embodiments do not represent all implementation manners consistent with this application. On the contrary, they are merely examples of devices and methods consistent with some aspects of this application as detailed in the appended claims.
[0053] The user information (including but not limited to user device information, user personal information, etc.) and data (including but not limited to data for analysis, stored data, displayed data, etc.) involved in this application are all information and data authorized by the user or fully authorized by all parties, and the collection, use, and processing of relevant data need to comply with the relevant laws, regulations, and standards of relevant countries and regions, and corresponding operation entrances are provided for users to select to authorize or reject.
[0054] With the continuous progress of modern automotive technology and the increasing requirements of consumers for in-vehicle experiences, in-vehicle entertainment systems are gradually developing from traditional in-vehicle closed environments to a diversified direction of in-vehicle and out-of-vehicle interaction. Especially in diverse scenarios such as camping, self-driving tours, outdoor adventures, and urban street promotions, users' demand for vehicles to directly interact with the external environment is becoming increasingly strong. This demand is not only reflected in the comfortable entertainment experience inside the vehicle, but also in the ability of the vehicle to transmit information to the external environment, share music, or conduct voice interactions, thus greatly enriching users' travel lives and social experiences.
[0055] Currently, some vehicle models have started to attempt to be equipped with external vehicle speakers to meet the needs in specific scenarios. For example, when the vehicle is driving at a low speed, preset safety reminder sounds are emitted to pedestrians through the external vehicle speakers to improve road safety. Another example is that the external vehicle speakers are used to play background music on specific occasions to add an atmosphere to outdoor activities.
[0056] Although there have been attempts in the entertainment use of external vehicle speakers, the current external vehicle speaker systems have relatively single functions. They are usually limited to in-vehicle entertainment or can only play preset audio, lacking the function of linkage between the inside and outside of the vehicle, having obvious deficiencies in external vehicle entertainment and interaction, and lacking in-depth customization and optimization for users' personalized needs.
[0057] To address the above technical problems, the present application provides an external vehicle entertainment method, device, equipment, storage medium, and program product. By intelligently processing the custom information input by the user, according to the user's needs, the custom information is converted into audio information and played through the external vehicle speakers. Since it can intelligently process the user's custom information, it enriches the functions and usage scenarios of the external vehicle speakers and improves the user experience at the same time.
[0058] Figure 1 FIG. is a schematic diagram of a scenario of the external vehicle entertainment provided by the present application. As Figure 1 shown, the specific application scenario of the present application is that the in-vehicle user inputs custom information to the intelligent vehicle system, and the intelligent vehicle system intelligently processes the custom information to obtain the audio corresponding to the custom information and plays the audio through the external vehicle speakers.
[0059] The following will specifically describe the technical solutions of the present application and how the technical solutions of the present application solve the above technical problems with specific embodiments. These specific embodiments can be combined with each other, and the same or similar concepts or processes may not be repeated in some embodiments. The embodiments of the present application will be described below with reference to the accompanying drawings.
[0060] Figure 2 FIG. is a schematic flow chart of the external vehicle entertainment provided by the present application. As Figure 1 shown, taking an electronic device as the execution subject, the method includes: Figure 2
[0061] S101. Obtain text information.
[0062] In this embodiment, the electronic device can be an intelligent vehicle system or a portable device with corresponding functions.
[0063] The text information is used to indicate the user's needs. The electronic device can receive the text information input by the user through a touch screen, physical buttons, or wireless connection (such as messages received from a mobile phone or other devices via Bluetooth).
[0064] The electronic device can parse the text information through the built-in natural language processing module to identify the user's needs. For example, the name of the music the user wants to play, the title of the story, the reading of specific sentences, etc.
[0065] S102. Generate audio acoustic parameters according to the text information.
[0066] In this embodiment, the electronic device uses the Text To Speech (TTS) technology to convert the text information into voice data. The TTS technology will generate corresponding audio acoustic parameters according to the semantics, grammar and pronunciation rules of the text. These parameters may include pitch, volume, speech rate, intonation, etc.
[0067] According to the user's needs, such as the user may want a faster or slower speech rate, a louder or softer volume, the electronic device can adjust the generated audio acoustic parameters. In addition, the electronic device can also automatically adjust the volume according to the ambient noise level to ensure the clarity of the audio information.
[0068] For the text information that needs to express specific emotions, the electronic device can use emotion synthesis technology to simulate the corresponding emotional expression by adjusting the audio acoustic parameters.
[0069] S103. Generate audio information based on the audio acoustic parameters.
[0070] In this embodiment, the electronic device can synthesize complete audio information based on the audio acoustic parameters. The synthesis process may include steps such as waveform generation, filtering, compression, etc. to ensure the sound quality and audibility of the audio information.
[0071] After synthesizing the audio information, the electronic device can provide a preview function, and the user can choose to listen to the generated audio effect. If the user is not satisfied, they can make adjustments and regenerate the audio information.
[0072] S104. Play the audio information through the external vehicle speaker.
[0073] In this embodiment, the electronic device can send the generated audio information to the external vehicle speaker. This process may involve steps such as audio format conversion (such as converting from digital audio to analog audio), amplification of audio signals, etc. This embodiment does not make any limitations on this.
[0074] The electronic device can also control functions such as the switch and volume adjustment of the external vehicle speaker to ensure the accurate playback of the audio information. For a multi-speaker system, the electronic device can also achieve spatial distribution control of the audio, such as stereo effect, surround sound effect, etc.
[0075] During the process of playing audio information, the electronic device can monitor the status of the speaker (such as whether it is working properly, whether there is abnormal noise, etc.), and provide corresponding feedback to the user or make automatic adjustments.
[0076] Optionally, after the playback ends, the electronic device can store the played audio in the vehicle database for easy reuse, enhancing the fun and practicality.
[0077] In the method for out-of-vehicle entertainment provided in this embodiment, the electronic device can generate and play audio information that meets the user's expectations according to the user's text information needs, enriching the functions of the out-of-vehicle speaker and providing a rich experience for out-of-vehicle entertainment at the same time.
[0078] In a possible implementation manner, the specific implementation of step S102 includes:
[0079] S1021. Analyze the text information to determine the audio scene corresponding to the text information.
[0080] Specifically, the electronic device can deeply analyze the text information through natural language processing algorithms to understand the semantic content, context, and potential emotional color of the text information. Based on these analyses, the electronic device can infer the audio scene corresponding to the text information, such as a speech, a conversation, a notification, singing, etc.
[0081] S1022. Based on the audio scene, use a pre-trained emotion model to generate the audio acoustic parameters corresponding to the text information.
[0082] Specifically, the electronic device can call a pre-trained emotion model, which has been trained with a large amount of speech data and can generate corresponding audio acoustic parameters according to different audio scenes and the emotional color in the text information. These parameters can include pitch, volume, speech rate, intonation, and specific speech prosody features, etc.
[0083] The electronic device inputs the parsed text information and the audio scene corresponding to the text information into the emotion model, and the emotion model can generate audio acoustic parameters according to the input information.
[0084] In this embodiment, the electronic device can efficiently convert text information into speech output that conforms to a specific audio scene. This process not only improves the realism and naturalness of speech synthesis but also enhances the emotional expression ability of the speech, providing a richer auditory experience for the user.
[0085] Figure 3 Flow schematic of the out-of-vehicle entertainment method provided by this application Figure 2 As Figure 3 shown, on the basis of the Figure 2 embodiment, this embodiment details the out-of-vehicle entertainment method, which includes:
[0086] S201. Receive the voice information input by the user.
[0087] Optionally, pick up the sound in real time through the in-vehicle microphone to obtain the voice information input by the user.
[0088] In this embodiment, when the electronic device is an intelligent vehicle system, when the user triggers the out-of-vehicle entertainment, the in-vehicle integrated microphone array can capture the voice issued by the user in real time. The microphone array is designed with a noise reduction algorithm, which can filter out environmental noise, ensure that clear user voice is captured, improve the accuracy of speech recognition, enhance the user experience, and enable the user to interact with the vehicle more naturally.
[0089] S202. Convert the voice information into initial text information, and perform standardization processing on the initial text information to obtain text information.
[0090] Specifically, the electronic device can use a speech recognition algorithm to convert the captured voice information into initial text information, and perform standardization processing on the initial text information, including correcting spelling mistakes, unifying formats, converting terms, converting dialects into Mandarin, modifying uncivilized terms into civilized terms, etc., improving the accuracy of the text information, reducing processing errors caused by inconsistent formats or spelling mistakes, and improving the data processing reliability of the electronic device.
[0091] S203. Receive the tone selection instruction input by the user.
[0092] Specifically, the electronic device can receive the tone selection instruction input by the user through the in-vehicle touch screen or microphone. The user can select different tones (such as male voice, female voice, child voice, lolita voice, uncle voice, etc.) and voice styles (such as formal, humorous, kind, etc.) to meet personalized needs. In this way, the electronic device provides a rich tone selection, enhances the expressiveness and interest of the audio information, meets the personalized needs of the user, and improves the user experience.
[0093] S204. Generate audio acoustic parameters according to the tone selection instruction and the text information.
[0094] In this embodiment, the electronic device generates corresponding audio acoustic parameters by using the TTS technology according to the tone and voice style selected by the user, and the text information after standardization processing. These parameters include pitch, volume, speech rate, intonation, etc., and are used to guide the generation of the final audio information. In this way, the natural conversion from text to speech is realized, the authenticity and naturalness of the audio information are improved, and the user is allowed to adjust the tone and voice style according to needs, increasing the diversity of the audio information.
[0095] S205. Generate audio information based on audio acoustic parameters.
[0096] The specific implementation manners of step S205 and step S103 are similar and will not be elaborated here.
[0097] Optionally, the electronic device may use a vocoder to generate an audio waveform to ensure natural fluency and high fidelity of the voice quality. The electronic device may also perform post-processing on the generated audio waveform, such as noise reduction, dynamic range compression, etc., to improve the sound quality.
[0098] S206. Receive an audio signal instruction, where the audio signal instruction is used to indicate an audio playback channel.
[0099] Specifically, the electronic device may receive the audio signal instruction input by the user through the in-vehicle touch screen or microphone. The instruction contains information about the audio playback channel, which is used to indicate through which channel the audio information should be played. The flexible selection of the audio playback channel meets the playback requirements in different scenarios.
[0100] S207. Determine that the audio playback channel of the audio information is the external vehicle speaker according to the audio signal instruction.
[0101] In this embodiment, the electronic device parses the information about the audio playback channel according to the received audio signal instruction and determines that the audio information should be played through the external vehicle speaker. This generally involves the configuration and control of the vehicle audio system to ensure that the audio information can be correctly transmitted to the external vehicle speaker.
[0102] S208. Play the audio information through the external vehicle speaker.
[0103] Specifically, the electronic device transmits the generated audio information to the external vehicle speaker through the vehicle audio system. The external vehicle speaker is responsible for converting the audio information into sound waves and playing them out for people around the vehicle to hear. This method realizes the effective transmission and reception of audio information, improves the communication ability between the vehicle and the outside world, enriches the entertainment function of the vehicle, and provides a more diverse driving experience for the user.
[0104] Optionally, the electronic device may save the audio information to the vehicle database and display the storage status. The user may perform operations such as browsing, calling, and deleting the audio information.
[0105] The external entertainment method provided by the embodiment of the present application realizes the capture, processing, conversion, and playback of voice information through the electronic device, providing a more convenient, diverse, and personalized driving experience for the user. At the same time, it also improves the interaction ability between the vehicle and the outside world, enhancing the entertainment and practicality of the vehicle.
[0106] Figure 4The structural schematic diagram of an in-vehicle entertainment device provided for this application. As Figure 4 shown, the in-vehicle entertainment device 10 of this embodiment is used to implement the operations corresponding to the electronic device in any of the above method embodiments. The in-vehicle entertainment device 10 provided in this embodiment includes:
[0107] An acquisition module 11, configured to acquire text information, where the text information is used to indicate user requirements;
[0108] A generation module 12, configured to generate audio acoustic parameters according to the text information;
[0109] The generation module 12 is further configured to generate audio information based on the audio acoustic parameters;
[0110] A playback module 13, configured to play the audio information through an external vehicle speaker.
[0111] In a possible implementation manner, the acquisition module 11 is further configured to receive an audio signal instruction, where the audio signal instruction is used to indicate an audio playback channel;
[0112] The playback module 13 is further configured to determine that the audio playback channel of the audio information is the external vehicle speaker according to the audio signal instruction.
[0113] In a possible implementation manner, the acquisition module 11 is specifically configured to receive voice information input by a user;
[0114] Convert the voice information into initial text information, and perform normalization processing on the initial text information to obtain the text information.
[0115] In a possible implementation manner, the acquisition module 11 is specifically configured to pick up sound in real time through an in-vehicle microphone to obtain voice information input by the user.
[0116] In a possible implementation manner, the acquisition module 11 is further configured to receive a timbre selection instruction input by the user;
[0117] The generation module 12 is specifically configured to generate audio acoustic parameters according to the timbre selection instruction and the text information.
[0118] In a possible implementation manner, the generation module 12 is specifically configured to parse the text information to determine the audio scene corresponding to the text information;
[0119] Based on the audio scene, use a pre-trained emotion model to generate audio acoustic parameters corresponding to the text information.
[0120] The in-vehicle entertainment device 10 provided in this embodiment can execute the method provided in the above method embodiment, and its implementation principle and technical effect are similar, which will not be elaborated here in this embodiment.
[0121] Figure 5 A structural schematic diagram of an electronic device provided by this application. As Figure 5 shown, the electronic device 20 provided in this embodiment includes: a memory 21 and at least one processor 22. Optionally, the device 20 further includes a communication component 23. Among them, the memory 21, the processor 22, and the communication component 23 are connected through a bus 24.
[0122] In the specific implementation process, at least one processor 22 executes the computer-executable instructions stored in the memory 21, so that at least one processor 22 executes the above method.
[0123] For the specific implementation process of the processor 22, reference may be made to the above method embodiment, and its implementation principle and technical effect are similar, so it will not be elaborated here in this embodiment.
[0124] In the above embodiment, it should be understood that the processor may be a central processing unit (CPU), or other general-purpose processors, digital signal processors (DSPs), application specific integrated circuits (ASICs), etc. The general-purpose processor may be a microprocessor or the processor may also be any conventional processor, etc. The steps of the method disclosed in combination with the invention can be directly embodied as being executed by a hardware processor, or executed by a combination of hardware and software modules in the processor.
[0125] The memory may include a high-speed memory (Random Access Memory, RAM), and may also include a non-volatile memory (Non-volatile Memory, NVM), such as at least one disk memory.
[0126] The bus may be an Industry Standard Architecture (ISA) bus, a Peripheral Component Interconnect (PCI) bus, or an Extended Industry Standard Architecture (EISA) bus, etc. The bus can be divided into an address bus, a data bus, a control bus, etc. For the convenience of representation, the bus in the drawings of this application is not limited to only one bus or one type of bus.
[0127] This application also provides a computer program product, including a computer program, which implements the above method when executed by a processor.
[0128] The present application also provides a computer-readable storage medium storing computer-executable instructions, which, when executed by a processor, implement the above method.
[0129] The above-readable storage medium can be implemented by any type of volatile or non-volatile storage device or a combination thereof, such as static random access memory (SRAM), electrically erasable programmable read-only memory (EEPROM), erasable programmable read-only memory (EPROM), programmable read-only memory (PROM), read-only memory (ROM), magnetic memory, flash memory, a magnetic disk or an optical disk. The readable storage medium can be any available medium accessible by a general-purpose or special-purpose computer.
[0130] An exemplary readable storage medium is coupled to the processor, enabling the processor to read information from and write information to the readable storage medium. Of course, the readable storage medium can also be part of the processor. The processor and the readable storage medium can be located in an application-specific integrated circuit (ASIC). Of course, the processor and the readable storage medium can also exist as discrete components in a device.
[0131] The division of units is only a logical function division. In actual implementation, there may be other division methods. For example, multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the displayed or discussed coupling or direct coupling or communication connection between each other can be an indirect coupling or communication connection through some interfaces, devices or units, and can be in an electrical, mechanical or other form.
[0132] The units described as separate components may or may not be physically separated. The components displayed as units may or may not be physical units, that is, they can be located in one place or distributed to multiple network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of this embodiment.
[0133] In addition, in each embodiment of the present invention, the functional units can be integrated in a processing unit, or each unit can exist physically alone, or two or more units can be integrated in one unit.
[0134] If a function is implemented in the form of a software functional unit and sold or used as an independent product, it can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention, in essence, or the part that contributes to the prior art or a part of this technical solution can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions for causing a computer device (which may be a personal computer, a server, or a network device, etc.) to execute all or part of the steps of the methods of the various embodiments of the present invention. The foregoing storage medium includes: USB flash drives, mobile hard disks, read-only memories (ROMs), random access memories (RAMs), magnetic disks, or optical discs, etc., all kinds of media that can store program codes.
[0135] Those of ordinary skill in the art can understand that all or part of the steps of implementing the above method embodiments can be completed by hardware related to program instructions. The foregoing program can be stored in a computer-readable storage medium. When this program is executed, it executes the steps including the above method embodiments; and the foregoing storage medium includes: ROMs, RAMs, magnetic disks, or optical discs, etc., all kinds of media that can store program codes.
[0136] Finally, it should be noted that: After considering the specification and practicing the invention disclosed herein, those skilled in the art will readily think of other implementation manners of the present invention. The present invention is intended to cover any variations, uses, or adaptations of the present invention, which follow the general principles of the present invention and include the common general knowledge or conventional technical means in the technical field not disclosed in the present invention. It is not limited to the exact structures described above and shown in the drawings, and various modifications and changes can be made without departing from its scope. The scope of the present invention is only limited by the appended claims.
Claims
1. An out-of-car entertainment method, characterized in that: include: Acquire text information, where the text information is used to indicate user needs; Generating audio acoustic parameters according to the text information; Based on the audio acoustic parameters, generate audio information; The audio information is played through external speakers of the vehicle.
2. The method according to claim 1, characterized in that Before playing the audio information through the external speaker of the vehicle, the method further includes: receiving an audio signal instruction, wherein the audio signal instruction is used to indicate an audio playback channel; According to the audio signal instruction, it is determined that the audio playback channel of the audio information is an external vehicle speaker.
3. The method according to claim 1, characterized in that Get text information, including: Receive voice information input by the user; The voice information is converted into initial text information, and the initial text information is standardized to obtain the text information.
4. The method according to claim 3, characterized in that Receive voice information input by the user, including: The voice information input by the user is obtained by picking up the sound in real time through the microphone in the car.
5. The method according to any one of claims 1 to 4, characterized in that: Generating audio acoustic parameters according to the text information, including: Receive a tone selection instruction input by a user; Audio acoustic parameters are generated according to the timbre selection instruction and the text information.
6. The method according to any one of claims 1 to 4, characterized in that: Generating audio acoustic parameters according to the text information, including: parsing the text information to determine an audio scene corresponding to the text information; Based on the audio scene, a pre-trained emotion model is used to generate audio acoustic parameters corresponding to the text information.
7. An out-of-vehicle entertainment device, characterized in that: include: An acquisition module, used to acquire text information, where the text information is used to indicate user needs; A generating module, used for generating audio acoustic parameters according to the text information; The generating module is further used to generate audio information based on the audio acoustic parameters; The playing module is used to play the audio information through an external speaker of the vehicle.
8. An electronic device, characterized in that: include: Memory, processor; The memory stores computer-executable instructions; The processor executes the computer-executable instructions stored in the memory, so that the processor performs the method according to any one of claims 1 to 6.
9. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores computer-executable instructions, which are used to implement the method according to any one of claims 1 to 6 when executed by a processor.
10. A computer program product, characterized in that The invention comprises a computer program, which implements the method according to any one of claims 1 to 6 when being executed by a processor.