Game information display control method and device and electronic equipment
By using multiple virtual sub-roulettes and sub-regions in the game roulette, the problem of limited number of game resource displays is solved, and more efficient and accurate resource selection and display is achieved, improving the player's gaming experience.
Patent Information
- Application Number
- CN202510338608.3
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-03-20
- Publication Date
- 2025-07-04
AI Technical Summary
When displaying game resources, the number of existing game roulettes is limited, resulting in limited social needs of players. At the same time, increasing the number or number of roulettes will reduce operational accuracy and efficiency and increase memory burden.
Multiple virtual sub-roulettes are adopted, each roulette is divided into multiple sub-regions, displaying the identification of game resources, and distinguishing selected and unselected states through visual differences, allowing multiple sub-roulettes and sub-regions to be displayed at the same time, supporting simple switching operations.
It increases the number of displays of game resources, improves operation accuracy and efficiency, reduces the memory burden of players, and provides a better gaming experience.
Smart Images

Figure CN120242465A_ABST
Abstract
Description
Technical Field
[0001] The present disclosure relates to the field of game technologies, and in particular, to a method, an apparatus, and an electronic device for displaying and controlling game information. Background Art
[0002] Currently, a game wheel is usually included in a game to display various game resources, such as game expressions, game paints, quick languages, etc. Generally, a game wheel can display multiple game resources. As the number of game resources increases, the number of game resources that players want to display also increases. However, the number of game resources that a game wheel can display is limited, which greatly restricts the social needs of players.
[0003] In the related art, the number of game resources displayed is increased by increasing the number of equal parts of the wheel, or by increasing the number of game wheels displayed, or by dividing the resource area of the game wheel. However, although the above methods increase the number of game resources displayed, they reduce the operation accuracy and operation efficiency, and even increase the memory burden of players. Summary of the Invention
[0004] In view of this, an object of the present disclosure is to provide a method, an apparatus, and an electronic device for displaying and controlling game information. The first virtual wheel includes a plurality of virtual sub-wheels, each virtual sub-wheel is divided into a plurality of wheel sub-regions for displaying game resources, each virtual sub-wheel is displayed simultaneously, and as long as the wheel sub-regions equipped with game resources will be displayed on the current game interface, increasing the number of game resources displayed.
[0005] In a first aspect, embodiments of the present disclosure provide a method for displaying and controlling game information. By means of a terminal device, a graphical user interface is provided, and at least a part of a game scene is displayed in the graphical user interface. The game scene includes a controlled virtual object controlled by the terminal device. The method includes: in response to a roulette trigger operation, displaying a first virtual roulette in the graphical user interface; the first virtual roulette includes a plurality of virtual sub-roulettes, each virtual sub-roulette is divided into a plurality of roulette sub-regions, and each roulette sub-region is used to display a resource identifier corresponding to a game resource; displaying the first virtual sub-roulette that is currently in a selected state in the first virtual roulette, and the first roulette sub-region that is currently in a selected state and the second roulette sub-region that is currently in an unselected state in the first virtual sub-roulette; wherein, the first virtual sub-roulette is one of the virtual sub-roulettes in the first virtual roulette; displaying the second virtual sub-roulette that is currently in an unselected state in the first virtual roulette, and the corresponding third roulette sub-region in the second virtual sub-roulette; wherein, the second virtual sub-roulette is another virtual sub-roulette in the first virtual roulette; in response to a resource sending operation, controlling the controlled virtual character to send in the game scene the game resource determined based on the first roulette sub-region that is currently in a selected state in the first virtual roulette.
[0006] In a second aspect, embodiments of the present disclosure provide a device for displaying and controlling game information. The device is characterized in that, by means of a terminal device, a graphical user interface is provided, and at least a part of a game scene is displayed in the graphical user interface. The game scene includes a controlled virtual object controlled by the terminal device. The device includes: a first display module, configured to display a first virtual roulette in the graphical user interface in response to a roulette trigger operation; the first virtual roulette includes a plurality of virtual sub-roulettes, each virtual sub-roulette is divided into a plurality of roulette sub-regions, and each roulette sub-region is used to display a resource identifier corresponding to a game resource; a second display module, configured to display the first virtual sub-roulette that is currently in a selected state in the first virtual roulette, and the first roulette sub-region that is currently in a selected state and the second roulette sub-region that is currently in an unselected state in the first virtual sub-roulette; wherein, the first virtual sub-roulette is one of the virtual sub-roulettes in the first virtual roulette; a third display module, configured to display the second virtual sub-roulette that is currently in an unselected state in the first virtual roulette, and the corresponding third roulette sub-region in the second virtual sub-roulette; wherein, the second virtual sub-roulette is another virtual sub-roulette in the first virtual roulette; a resource sending module, configured to control the controlled virtual character to send in the game scene the game resource determined based on the first roulette sub-region that is currently in a selected state in the first virtual roulette in response to a resource sending operation.
[0007] In a third aspect, an embodiment of the present disclosure provides an electronic device, including a processor and a memory. The memory stores computer-executable instructions that can be executed by the processor, and the processor executes the computer-executable instructions to implement the display control method of game information according to any one of the first aspect.
[0008] In a fourth aspect, an embodiment of the present disclosure provides a computer-readable storage medium storing computer-executable instructions, which, when called and executed by a processor, cause the processor to implement the display control method of game information according to any one of the first aspect.
[0009] The embodiments of the present disclosure bring the following beneficial effects:
[0010] The present disclosure provides a display control method, device, and electronic device for game information. In response to a roulette trigger operation, a first virtual roulette is displayed in a graphical user interface. The first virtual roulette includes a plurality of virtual sub-roulettes, each of which is divided into a plurality of roulette sub-regions, and each roulette sub-region is used to display a resource identifier corresponding to a game resource. The first virtual sub-roulette currently in a selected state in the first virtual roulette, the first roulette sub-region currently in a selected state in the first virtual sub-roulette, and the second roulette sub-region currently in an unselected state are displayed. Wherein, the first virtual sub-roulette is one of the virtual sub-roulettes in the first virtual roulette; the second virtual sub-roulette currently in an unselected state in the first virtual roulette and the corresponding third roulette sub-region in the second virtual sub-roulette are displayed. Wherein, the second virtual sub-roulette is another virtual sub-roulette in the first virtual roulette; in response to a resource sending operation, a controlled virtual character is controlled to send a game resource determined based on the first roulette sub-region currently in a selected state in the first virtual roulette in a game scene. In this way, the first virtual roulette includes a plurality of virtual sub-roulettes, each of which is divided into a plurality of roulette sub-regions for displaying game resources, and each virtual sub-roulette is displayed simultaneously, and as long as the roulette sub-region equipped with the game resource will be displayed in the current game interface, increasing the number of displayed game resources.
[0011] Other features and advantages of the present disclosure will be described in the following specification, and, in part, will be obvious from the specification, or will be understood by implementing the present disclosure. The objectives and other advantages of the present disclosure are achieved and obtained by the structures specifically pointed out in the specification, claims, and drawings.
[0012] To make the above objectives, features, and advantages of the present disclosure more obvious and understandable, the following preferred embodiments are specifically described below in conjunction with the accompanying drawings. Description of the Drawings
[0013] To more clearly illustrate the specific embodiments of the present disclosure or the technical solutions in the prior art, the following will briefly introduce the accompanying drawings required for the description of the specific embodiments or the prior art. Obviously, the accompanying drawings in the following description are some embodiments of the present disclosure. For those skilled in the art, without creative efforts, other accompanying drawings can also be obtained based on these drawings.
[0014] Figure 1 Flowchart of a method for displaying and controlling game information provided by an embodiment of the present disclosure;
[0015] Figure 2 Schematic diagram of a first virtual roulette wheel provided by an embodiment of the present disclosure;
[0016] Figure 3 Another schematic diagram of a first virtual roulette wheel provided by an embodiment of the present disclosure;
[0017] Figure 4 Another schematic diagram of a first virtual roulette wheel provided by an embodiment of the present disclosure;
[0018] Figure 5 Another schematic diagram of a first virtual roulette wheel provided by an embodiment of the present disclosure;
[0019] Figure 6 Another schematic diagram of a first virtual roulette wheel provided by an embodiment of the present disclosure;
[0020] Figure 7 Another schematic diagram of a first virtual roulette wheel provided by an embodiment of the present disclosure;
[0021] Figure 8 Schematic diagram of the structure of a device for displaying and controlling game information provided by an embodiment of the present disclosure;
[0022] Figure 9 Schematic diagram of the structure of an electronic device provided by an embodiment of the present disclosure. Specific Embodiments
[0023] To make the objectives, technical solutions, and advantages of the embodiments of the present disclosure clearer, the following will clearly and completely describe the technical solutions of the present disclosure with reference to the accompanying drawings. Obviously, the described embodiments are some, but not all, of the embodiments of the present disclosure. Based on the embodiments of the present disclosure, all other embodiments obtained by those skilled in the art without creative efforts fall within the scope of protection of the present disclosure.
[0024] Current games usually include a game roulette for displaying various game resources, such as game expressions, game sprays, shortcut languages, etc. Usually, a game roulette can display multiple game resources. As the number of game resources increases, the number of resources that players want to display also increases. However, the number of game resources that the game roulette can display is limited, which greatly restricts the social needs of players.
[0025] In some related technologies, the number of game resources displayed is increased by increasing the number of equal parts of the roulette. However, when the number of divided parts is large, the ease of use of the roulette will drop sharply, and the requirement for the operation accuracy of players will increase significantly, reducing the operation accuracy and efficiency.
[0026] In some other related technologies, the number of roulettes is increased by adding pages. For example, players can display game resources in different roulettes by turning pages. However, when players use this kind of roulette, if they don't turn to the corresponding roulette page, they won't be able to accurately know which resources are equipped on the corresponding page. Therefore, it will slow down the speed at which players search for resources. Especially as the amount of resources increases, players need to frequently switch between multiple roulette pages to search. This reduces the efficiency of players using the roulette. Even some pages may be empty, and players won't know that the corresponding page is empty if they don't turn to it. In short, the page-turning method makes players have less control over the resource content of each page when using the roulette resources, unable to accurately predict the resource content of each page of the roulette, increasing the memory burden, and resulting in a decrease in operation efficiency.
[0027] In some other related technologies, the interface is divided into "urgent" and "non-urgent" resource areas, mainly solving the problem of interface sharing between different types of roulettes, thereby improving efficiency. Or, by hovering over a certain game resource, more folded resources are expanded to expand more resource equipment space. However, before expansion, players don't know the folded resources and don't know if there are any folded resources. Based on this, an embodiment of the present disclosure provides a method, device, and electronic device for displaying and controlling game information. This technology can be applied to devices such as mobile phones, laptops, tablets, and computers.
[0028] The method for displaying and controlling game information in one embodiment of the present disclosure can run on a local terminal device or a server. When the method for displaying and controlling game information runs on the server, this method can be implemented and executed based on a cloud interaction system, where the cloud interaction system includes a server and a client device.
[0029] In an alternative embodiment, various cloud applications can run under a cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operating mode of cloud games, the running entity of the game program and the presenting entity of the game screen are separated. The storage and operation of the display control method of game information are completed on the cloud game server. The role of the client device is to receive and send data and present the game screen. For example, the client device can be a display device with data transmission function near the user side, such as a mobile terminal, a television, a computer, a personal digital assistant, etc.; however, the information processing is performed by the cloud game server in the cloud. When playing a game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses data such as the game screen, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.
[0030] In an alternative embodiment, taking games as an example, the local terminal device stores the game program and is used to present the game screen. The local terminal device is used to interact with the player through the graphical user interface, that is, conventionally, the game program is downloaded and installed on the electronic device and run. The way for the local terminal device to provide the graphical user interface to the player can include various methods. For example, it can be rendered and displayed on the display screen of the terminal, or provided to the player through holographic projection. For example, the local terminal device can include a display screen and a processor. The display screen is used to present the graphical user interface, and the graphical user interface includes the game screen. The processor is used to run the game, generate the graphical user interface, and control the display of the graphical user interface on the display screen.
[0031] In a possible embodiment, the embodiment of the present invention provides a method for controlling the display of game information, which provides a graphical user interface through a terminal device. The terminal device can be the aforementioned local terminal device or the client device in the aforementioned cloud interaction system. At least part of the game scene is displayed in the graphical user interface, and the game scene includes a controlled virtual object controlled by the terminal device. As Figure 1 shown, the method includes the following steps:
[0032] Step S102, in response to the roulette trigger operation, display a first virtual roulette in the graphical user interface; the first virtual roulette includes a plurality of virtual sub-roulettes, each virtual sub-roulette is divided into a plurality of roulette sub-regions, and each roulette sub-region is used to display the resource identifier corresponding to a game resource;
[0033] The above roulette trigger operation can be a trigger operation of a finger on a specified control or the game screen, and the trigger operation can be a long - press operation, a swipe operation, a single - click operation, a double - click operation, etc.; it can also be a trigger operation on a specified key on the keyboard, a trigger operation on a specified key on the mouse, or a trigger operation on a specified key or joystick on the gamepad, etc.
[0034] Optionally, in response to a first specified operation on the first game page, a first virtual roulette is displayed on the first game page, where the first game page is generally used to display the game screen corresponding to the game session.
[0035] The first specified operation can be a long - press operation, a swipe operation on the first game page, or a trigger operation on a target control, and can also be a tap operation or a long - press operation on a specified key on the keyboard, or a trigger operation on a specified key or joystick on the gamepad, etc.
[0036] Optionally, in response to a second specified operation on the second game page, a first virtual roulette is displayed on the second game page, where the second game page is generally used to configure game resources for the first virtual roulette.
[0037] The second specified operation can be a trigger operation on a specified control in the second game page, such as a finger clicking on a specified control, a mouse clicking on a specified control, pressing the key corresponding to the specified control on the keyboard, etc. For example, a click operation on a target game resource in the second game page, followed by a trigger operation on an equipment button.
[0038] The above first virtual roulette can be a common circle, and of course it can also be a square, a polygon, or an irregular shape. The above virtual sub - roulettes can also be circular, square, polygonal, or irregular in shape. Multiple virtual sub - roulettes can be displayed in an arranged manner, such as displaying the first virtual sub - roulette, the second virtual sub - roulette, and the third virtual sub - roulette in a top - to - bottom arrangement, or in an enclosed manner, such as the first virtual sub - roulette being located in the central area, the second virtual sub - roulette being located in the outer area of the central first virtual sub - roulette, and the third virtual sub - roulette being located in the outer area of the second virtual sub - roulette.
[0039] The number of sub - roulette areas divided for different virtual sub - roulettes can be the same or different. Usually, a virtual sub - roulette is evenly divided into multiple sub - roulette areas. The total number of virtual sub - roulettes can be preset as needed, such as 2, 3, etc.
[0040] The above resource identifier can be a resource icon or a preset icon. Optionally, if the total number of virtual sub - roulette wheels is less than a preset threshold, the sub - roulette area is used to display the preset icon of the game resource. If the total number of virtual sub - roulette wheels is greater than or equal to the preset threshold, the sub - roulette area in the virtual sub - roulette wheel in the selected state is used to display the resource identifier of the game resource, and the sub - roulette area in the virtual sub - roulette wheel in the unselected state is used to display the preset icon of the game resource. The preset identifier can be a shape identifier, a text identifier, a letter identifier, etc., such as a circular identifier, a square identifier, a triangular identifier, etc.
[0041] Step S104: Display the first virtual sub - roulette wheel currently in the selected state in the first virtual roulette wheel, as well as the first sub - roulette area currently in the selected state and the second sub - roulette area currently in the unselected state in the first virtual sub - roulette wheel; wherein, the first virtual sub - roulette wheel is a virtual sub - roulette wheel in the first virtual roulette wheel.
[0042] The above - mentioned second sub - roulette area is the other sub - roulette areas in the sub - roulette area corresponding to the first virtual sub - roulette wheel except the first sub - roulette area.
[0043] The display method of the first virtual sub - roulette wheel in the selected state is usually different from that of the second virtual sub - roulette wheel in the unselected state. Similarly, the display method of the first sub - roulette area in the selected state is usually different from that of the second sub - roulette area in the unselected state.
[0044] Step S106: Display the second virtual sub - roulette wheel currently in the unselected state in the first virtual roulette wheel, as well as the corresponding third sub - roulette area in the second virtual sub - roulette wheel; wherein, the second virtual sub - roulette wheel is the other virtual sub - roulette wheels in the first virtual roulette wheel.
[0045] The graphical user interface will simultaneously display each virtual sub - roulette wheel included in the first virtual roulette wheel, as well as each sub - roulette area in each virtual sub - roulette wheel.
[0046] Step S108: In response to a resource sending operation, control the controlled virtual character to send the game resource determined by the first sub - roulette area currently in the selected state in the first virtual roulette wheel in the game scene.
[0047] The above - mentioned resource sending operation can be a triggering operation for a specified control, or a triggering operation for the first sub - roulette area, etc.
[0048] Optionally, control the controlled virtual character to execute the game action corresponding to the game resource determined by the first sub - roulette area.
[0049] The display control method for game information provided in the above embodiments responds to a roulette trigger operation and displays a first virtual roulette on the graphical user interface; the first virtual roulette includes a plurality of virtual sub-roulettes, each virtual sub-roulette is divided into a plurality of roulette sub-regions, and each roulette sub-region is used to display a resource identifier corresponding to a game resource; display the first virtual sub-roulette currently in the selected state in the first virtual roulette, as well as the first roulette sub-region currently in the selected state and the second roulette sub-region currently in the unselected state in the first virtual sub-roulette; wherein, the first virtual sub-roulette is one of the virtual sub-roulettes in the first virtual roulette; display the second virtual sub-roulette currently in the unselected state in the first virtual roulette, as well as the corresponding third roulette sub-region in the second virtual sub-roulette; wherein, the second virtual sub-roulette is the other virtual sub-roulettes in the first virtual roulette; in response to a resource sending operation, control the controlled virtual character to send in the game scene the game resource determined based on the first roulette sub-region currently in the selected state in the first virtual roulette. In this way, the first virtual roulette includes a plurality of virtual sub-roulettes, each virtual sub-roulette is divided into a plurality of roulette sub-regions for displaying game resources, each virtual sub-roulette is displayed simultaneously, and as long as the roulette sub-region equipped with the game resource will be displayed on the current game interface, increasing the number of displayed game resources.
[0050] Before the step of, in response to a resource sending operation, controlling the controlled virtual character to send in the game scene the game resource determined based on the roulette sub-region currently in the selected state in the first virtual roulette, the above method further includes:
[0051] Step 1, in response to a sub-roulette switching operation, control to switch the virtual sub-roulette currently in the selected state in the first virtual roulette from the first virtual sub-roulette to a target virtual sub-roulette; wherein, the target virtual sub-roulette is one of the virtual sub-roulettes in the second virtual sub-roulette;
[0052] The above sub-roulette switching operation can be a sliding operation of a finger on the first virtual roulette, or a rolling operation of a mouse wheel, or a triggering operation of a keyboard arrow key, etc. Through the sub-roulette switching operation, the selected virtual sub-roulette can be switched, and thus different roulette sub-regions can be selected.
[0053] Optionally, the target virtual sub-roulette and the first virtual sub-roulette are adjacent sub-roulettes. The above one-time sub-roulette switching operation can only switch the selected first virtual sub-roulette to a virtual sub-roulette adjacent to the first virtual sub-roulette.
[0054] Step 2, display the target virtual sub-roulette currently in the selected state, as well as the fourth roulette sub-region currently in the selected state and the fifth roulette sub-region currently in the unselected state in the corresponding third roulette sub-region of the target virtual sub-roulette;
[0055] Step 3: Display the first virtual sub - roulette that is currently in an unselected state, as well as the first - level and second - level plate areas in the first virtual sub - roulette that are currently in an unselected state.
[0056] In the above - mentioned embodiment, in response to the sub - roulette switching operation, it is controlled that the virtual sub - roulette currently in a selected state in the first virtual roulette is switched from the first virtual sub - roulette to the target virtual sub - roulette. In this way, the player can select any virtual sub - roulette in the first virtual roulette through simple operations, and then select the plate areas on any virtual sub - roulette. This not only increases the number of displayed game resources, but also improves the operation accuracy and efficiency, and at the same time reduces the memory burden on the player.
[0057] Optionally, the above - mentioned first virtual roulette includes a central roulette and a plurality of virtual sub - roulettes at different levels located on the periphery of the central roulette. The virtual sub - roulette of the first level is located in the peripheral area of the central roulette, and for two adjacent - level virtual sub - roulettes, the virtual sub - roulette of the higher level is located in the peripheral area of the virtual sub - roulette of the lower level;
[0058] The above - mentioned first virtual roulette can be a common circular shape. Of course, it can also be a square, a polygon, or an irregular shape. Similarly, the above - mentioned central roulette can also be a common circular shape. Of course, it can also be a square, a polygon, or an irregular shape. The virtual sub - roulette is usually the same shape as the central roulette and is located in the peripheral area of the central roulette. The virtual sub - roulette of the first level can completely surround the central roulette or partially surround the central roulette. The virtual sub - roulette of the higher level can completely surround the virtual sub - roulette of the lower level or partially surround the central roulette.
[0059] The above - mentioned virtual sub - roulette can be an annular shape or a semi - annular shape, and the annular shape can be a circular ring, a square ring, a multi - sided ring, etc. Usually, the center of the virtual sub - roulette is the same as the center of the central roulette.
[0060] Optionally, the above - mentioned virtual sub - roulette is an annular roulette, and the annular roulette includes an inner annular ring and an outer annular ring; among them, for two adjacent - level virtual sub - roulettes, the outer annular ring of the virtual sub - roulette of the lower level coincides with the inner annular ring of the virtual sub - roulette of the higher level.
[0061] Exemplarily, as Figure 2 shown in the schematic diagram of the first virtual roulette, it includes a central roulette at the central position (i.e., Figure 2 in, the circular area at the central position) and the virtual sub - roulette of the first level located in the peripheral area of the central roulette (i.e., Figure 2 the first - layer circular ring area outside the central position), and the virtual sub - roulette of the second level located in the peripheral area of the first - level (i.e., Figure 2the second annular region outside the central position). The first virtual roulette shown in the figure includes two levels of virtual sub-roulettes, and each virtual sub-roulette is divided into 8 roulette sub-regions (i.e., Figure 2 the fan-shaped ring region in Figure 2 is just an example, and the actual number of levels and the number of roulette sub-regions are not limited to the numbers shown in the figure. The annular outer ring of the virtual sub-roulette at the first level coincides with the annular inner ring of the virtual sub-roulette at the second level.
[0062] Optionally, the central roulette circle coincides with the annular inner ring of the virtual sub-roulette at the first level.
[0063] In the above manner, the first virtual roulette is displayed in the structure of sequentially adjacent annular roulette, ensuring that all roulette sub-regions can be presented on the current interface, giving players an overall view of the whole, ensuring the efficiency of the selection of roulette sub-regions, and the ease of use of the operation of each layer of roulette. Moreover, it is applicable to games on multiple platforms (computers, game consoles, tablets, etc.), with consistent operability. In addition, it retains expandability, and the number of levels of virtual sub-roulettes and the number of roulette sub-regions for virtual sub-roulette score conversion can be appropriately increased according to needs.
[0064] After the step of responding to the second trigger operation, the above method further includes: controlling the first virtual sub-roulette to be displayed in the initial display mode, and at the same time controlling the target virtual sub-roulette to be displayed in the specified display mode, where the initial display mode is related to the total number of virtual sub-roulettes.
[0065] The initial display mode therein is usually pre-set. Optionally, the initial display mode is related to the total number of levels of virtual sub-roulettes.
[0066] For example, when the total number of levels of virtual sub-roulettes is less than the preset threshold, the initial display mode includes: the roulette sub-regions equipped with game resources in the target virtual sub-roulette are shown with a preset identifier, which is used to indicate that the roulette sub-region is equipped with game resources (but the specific content of the game resources cannot be known through the preset identifier). If no identifier is shown in the roulette sub-region, it means that the roulette sub-region is not equipped with any game resources.
[0067] For another example, when the total number of levels of virtual sub-roulettes is greater than or equal to the preset threshold, the initial display mode includes: the roulette sub-regions equipped with game resources in the target virtual sub-roulette are shown with resource icons, which are used to indicate that the roulette sub-region is equipped with the corresponding game resources (but the specific content of the game resources can be understood through the resource icons).
[0068] The information such as the size, color, and brightness of the virtual sub-roulette displayed in the specified display mode is greater than that of the virtual sub-roulette displayed in the initial display mode. Additionally, the information such as the size, color, and brightness of the resource icons displayed in the wheel sub-region of the virtual sub-roulette displayed in the specified display mode is greater than that of the resource icons displayed in the wheel sub-region of the virtual sub-roulette displayed in the initial display mode.
[0069] If the total number of levels of the virtual sub-roulette is greater than or equal to the preset threshold, the wheel sub-region of the virtual sub-roulette displayed in the specified display mode shows resource icons, and the wheel sub-region of the virtual sub-roulette displayed in the initial display mode shows preset icons.
[0070] In the above manner, different display modes enable players to visually distinguish the currently selected virtual sub-roulette, enhancing the players' gaming experience.
[0071] In a possible way, the total number of virtual sub-roulettes is less than the preset threshold; the resource identifier is a resource icon, and the virtual sub-roulette is a circular roulette; for the step of controlling the first virtual sub-roulette to be displayed in the initial display mode and simultaneously controlling the target virtual sub-roulette to be displayed in the specified display mode, a possible implementation method:
[0072] Reduce the brightness of the inner ring of the first virtual sub-roulette and the relevant information of the resource icons of the game resources displayed in the wheel sub-region of the first virtual sub-roulette, and at the same time increase the brightness of the inner ring of the target virtual sub-roulette and the relevant information of the resource icons of the game resources displayed in the wheel sub-region of the target virtual sub-roulette; among them, the relevant information includes at least one of the following: icon size, icon transparency, and icon clarity.
[0073] The above preset threshold can be set in advance as needed, such as 3 or 4, etc.
[0074] Optionally, adjust the brightness of the inner ring of the first virtual sub-roulette to the initial brightness, and adjust the icon size of the resource icons of the game resources displayed in the wheel sub-region of the first virtual sub-roulette to the initial icon size, the icon transparency to the initial icon transparency, and the icon clarity to the initial icon clarity.
[0075] Optionally, adjust the brightness of the inner ring of the target virtual sub-roulette to the preset brightness, and adjust the icon size of the resource icons of the game resources displayed in the wheel sub-region of the first virtual sub-roulette to the preset icon size, the icon transparency to the preset icon transparency, and the icon clarity to the preset icon clarity. Among them, the initial brightness is less than the preset brightness, the initial icon size is less than the preset icon size, the initial icon transparency is less than the preset icon transparency, and the initial icon clarity is less than the preset icon clarity.
[0076] Exemplarily, such as Figure 2 The schematic diagram of the first virtual roulette wheel shown. The first virtual sub-roulette wheel is in the selected state. At this time, the inner circle of the first virtual sub-roulette wheel is highlighted. The icon size, icon transparency, and icon clarity of the resource icons (including icon a, icon b, and icon d) of the game resources displayed in the middle wheel sub-region of the first virtual sub-roulette wheel are all greater than those of the resource icons of the game resources displayed in the middle wheel sub-region of the second virtual sub-roulette wheel.
[0077] In the above manner, the resource icons of the game resources displayed in the middle wheel sub-region of the selected virtual sub-roulette wheel are clearer, larger in size, and higher in transparency than those of the unselected virtual sub-roulette wheel. And the inner circle of the selected virtual sub-roulette wheel is highlighted, with higher visibility. Players can quickly understand the currently selected virtual sub-roulette wheel and the game resources displayed in this virtual sub-roulette wheel, facilitating the player's selection operation of the sub-region.
[0078] In another possible way, the total number of virtual sub-roulette wheels is greater than or equal to a preset threshold; the resource identifier is a preset identifier, and the virtual sub-roulette wheel is an annular roulette wheel; for the step of controlling the first virtual sub-roulette wheel to be displayed in the initial display mode and simultaneously controlling the target virtual sub-roulette wheel to be displayed in the specified display mode, another possible implementation manner:
[0079] Reduce the brightness of the annular inner circle of the first virtual sub-roulette wheel and the size of the first virtual sub-roulette wheel, and switch the resource icons of the game resources displayed in the middle wheel sub-region of the first virtual sub-roulette wheel to the preset identifier; at the same time, increase the brightness of the annular inner circle of the target virtual sub-roulette wheel and the size of the target virtual sub-roulette wheel, and switch the preset identifier of the game resources displayed in the middle wheel sub-region of the target virtual sub-roulette wheel to the resource icon.
[0080] The above preset threshold can be set in advance as needed, such as 3 or 4, etc.
[0081] Optionally, adjust the brightness of the annular inner circle of the first virtual sub-roulette wheel to the initial brightness, adjust the size of the first virtual sub-roulette wheel to the initial roulette wheel size, and switch the resource icons of the game resources displayed in the middle wheel sub-region of the first virtual sub-roulette wheel to the preset identifier.
[0082] Optionally, adjust the brightness of the annular inner circle of the target virtual sub-roulette wheel to the preset brightness, adjust the size of the target virtual sub-roulette wheel to the preset roulette wheel size, and switch the preset identifier of the game resources displayed in the middle wheel sub-region of the target virtual sub-roulette wheel to the resource icon. Among them, the initial brightness is less than the preset brightness, and the initial roulette wheel size is less than the preset roulette wheel size.
[0083] Exemplarily, such as Figure 3Schematic diagram of the first virtual roulette wheel shown. The first virtual roulette wheel includes four virtual sub-roulette wheels. Among them, the first virtual sub-roulette wheel is in the selected state. At this time, the inner circle of the first virtual sub-roulette wheel is highlighted. The resource icons of the game resources are shown in the wheel sub-region of the first virtual sub-roulette wheel. The preset identifiers (such as Figure 3 the gray circular identifier in
[0084] are shown in the wheel sub-regions of the other virtual sub-roulette wheels (the second virtual sub-roulette wheel, the third virtual sub-roulette wheel, and the fourth virtual sub-roulette wheel). And the wheel size of the first virtual sub-roulette wheel is larger than that of the other virtual sub-roulette wheels.
[0085] After the step of displaying the first virtual sub-roulette wheel that is currently in the selected state in the first virtual roulette wheel, the above method further includes: responding to a selection operation on the wheel sub-region of the first virtual sub-roulette wheel, determining the selected first wheel sub-region, and updating the first wheel sub-region to the selected state.
[0086] The above selection operation can be a long-press operation of a finger on the wheel sub-region, or moving the corresponding identifier of the mouse to the wheel sub-region, or a triggering operation using the joystick in the gamepad, etc. For example, when the corresponding identifier of the mouse moves to the first wheel sub-region, the selected first wheel sub-region is determined. Among them, the size of the wheel sub-region in the selected state usually becomes larger. For example, the wheel sub-region becomes larger in the radial direction, and / or the angle of the wheel sub-region becomes larger.
[0087] After the step of responding to a selection operation on the wheel sub-region of the target virtual sub-roulette wheel and determining the selected first wheel sub-region, the above method further includes: enlarging the region size of the first wheel sub-region, as well as the size and brightness of the resource icon of the game resource shown in the first wheel sub-region, and at the same time reducing the size of the unselected second wheel sub-region, as well as the resource icon of the game resource shown in the second wheel sub-region.
[0088] Taking the virtual sub-roulette wheel being divided into 8 wheel sub-regions as an example for illustration, the angle of each virtual sub-region is 360° / 8. When the first wheel sub-region is selected, the size and angle of each position are adjusted respectively from the perspectives of vision and recognition area. Exemplarily, such as Figure 4As shown, the first round of the plate area is highlighted and its size increases. At the same time, the resource icons displayed in this area also become larger accordingly. The sizes of the other unselected round plate areas become smaller, and the resource icons displayed in these areas also become smaller accordingly.
[0089] Specifically, the way of size adjustment can be to increase the angle of the first round of the plate area by 14° (the specific increased angle can be adjusted as needed, and this embodiment is just a possible example). Then, the angles of the other round plate areas are adjusted to (360° - 59°) / 7, as Figure 5 shown.
[0090] Before the step of controlling the controlled virtual character to send game resources determined based on the first round of the plate area currently in the selected state in the game scene in response to a resource sending operation, the above method further includes:
[0091] In response to a region switching operation, switching the round plate area currently in the selected state in the first virtual sub - roulette from the first round of the plate area to the target round plate area; wherein, the target round plate area is one of the round plate areas in the first virtual sub - roulette.
[0092] The above - mentioned region switching operation can be a mouse click operation, a mouse wheel scrolling operation, or a finger sliding operation, such as a finger sliding operation on the roulette.
[0093] After the step of switching the round plate area currently in the selected state in the first virtual sub - roulette from the first round of the plate area to the target round plate area in response to a region switching operation, the method further includes: adjusting the display modes of the first round of the plate area and the target round plate area.
[0094] Optionally, reducing the area size of the first round of the plate area, as well as the size and brightness of the resource identifiers of the game resources displayed in the first round of the plate area, while increasing the size of the target round plate area and the resource identifiers of the game resources displayed in the target round plate area.
[0095] Adjusting the size of the round plate area in the target virtual sub - roulette will not affect the sizes of the round plate areas in other virtual sub - roulettes.
[0096] The above method further includes: if the first virtual roulette is displayed on the first game page of the graphical user interface, in response to a third trigger operation, performing the game behavior corresponding to the game resources displayed in the first round of the plate area.
[0097] The above-mentioned third trigger operation can be the end operation of a selection operation. For example, the identifier corresponding to the mouse moves to the area of the first round of plates and the mouse is clicked, or the long-press operation on the area of the first round of plates by a finger ends, etc. The above-mentioned third trigger operation can also be the end operation of the first trigger operation. For example, the first trigger operation is pressing the T key on the keyboard, and the third trigger operation is releasing the T key.
[0098] For example, if the game resource is the first expression, in response to the third trigger operation, the first expression is displayed in the graphical user interface or the chat interface. Another example is that if the game resource is the first paint spray, in response to the third trigger operation, the first paint spray is displayed in the game scene in the graphical user interface.
[0099] After the step of responding to the third trigger operation, the above method further includes: canceling the display of the first virtual roulette wheel.
[0100] The above method further includes: in response to the fifth trigger operation, canceling the display of the first virtual roulette wheel, where the fifth trigger operation can be a click operation on the right mouse button, can also be a trigger operation on the graphical user interface, can also be a trigger operation on the close control, etc. At this time, the game behavior corresponding to the game resource displayed in the area of the first round of plates will not be triggered.
[0101] The above method further includes: if the first virtual roulette wheel is displayed on the second game page of the graphical user interface, in response to the fourth trigger operation, the resource icon of the target game resource determined by the first trigger operation is displayed in the area of the first round of plates.
[0102] The above-mentioned fourth trigger operation can be a click operation on the right mouse button, or a trigger operation on the confirmation control by a finger. If there is no game resource equipped in the area of the first round of plates in advance, the resource icon of the target game resource is directly displayed in the area of the first round of plates. If the first game resource is equipped in the area of the first round of plates in advance, the first game resource is switched to the target game resource and the resource icon of the target game resource is displayed in the area of the first round of plates.
[0103] The following at least one identifier is displayed on the above-mentioned central roulette wheel: the first identifier, the second identifier, and the third identifier; the first identifier is used to prompt the level number of the virtual sub-roulette wheel currently in the selected state, the second identifier is used to prompt the operation method for switching the selected virtual sub-roulette wheel, and the third identifier is used to prompt the operation method for canceling the display of the first virtual roulette wheel.
[0104] The above-mentioned first identifier can be a graphical identifier, a text identifier, a letter identifier, or a digital identifier, etc. The second identifier and the third identifier can also be a graphical identifier, a text identifier, a letter identifier, or a digital identifier, etc.
[0105] Optionally, the first identifier is a concentric circle icon, and the total number of layers of the concentric circle icon is the same as the total number of levels of the virtual sub-roulette.
[0106] The above method further includes: in response to a specified-level virtual sub-roulette being selected, controlling the specified circle layer in the concentric circle icon to be highlighted; the level number of the specified level corresponds to the number of layers of the specified circle layer.
[0107] Exemplarily, as Figure 6 and Figure 7 shown in the schematic diagram of the first virtual roulette, the first identifier is a concentric circle icon, and the total number of layers of the concentric circle icon is the same as the total number of levels of the virtual sub-roulette, both being "2". As Figure 6 shown, when the virtual sub-roulette of the first level is selected, the first circle layer in the first identifier is highlighted. As Figure 7 shown, when the virtual sub-roulette of the second level is selected, the second circle layer in the first identifier is highlighted.
[0108] Exemplarily, as Figure 6 and Figure 7 shown in the schematic diagram of the first virtual roulette, the second identifier is a mouse icon and a text identifier (switch), where the mouse wheel is highlighted, reminding the player that the operation method for switching the selected virtual sub-roulette is to roll the mouse wheel. The third identifier is a mouse icon and a text identifier (cancel), where the right mouse button is highlighted, reminding the player that the operation method for canceling the display of the virtual sub-roulette is to click the right mouse button.
[0109] In the above manner, by displaying the first identifier, the second identifier, and the third identifier, the player can be further reminded of the current operation state, as well as the operation methods for roulette switching and cancellation, further improving the player's gaming experience.
[0110] The above method further includes: determining the virtual sub-roulette that is currently in the selected state;
[0111] Optionally, if the first virtual roulette is displayed for the first time in the graphical user interface, determine that the virtual sub-roulette that is currently in the selected state is the virtual sub-roulette of the first level;
[0112] Optionally, if the first virtual roulette is not displayed for the first time in the graphical user interface, determine that the virtual sub-roulette that is currently in the selected state is the virtual sub-roulette that was in the selected state when the first virtual roulette was last cancelled from display.
[0113] The virtual sub-roulette in the selected state is usually displayed in a specified display manner, where the specified display manner is used to indicate that the virtual sub-roulette is currently in the selected state. For example, highlighting the virtual sub-roulette, and / or displaying the virtual sub-roulette in a specified color, and / or magnifying the display of the virtual sub-roulette, etc.
[0114] The above method further includes: if the first virtual roulette wheel is displayed for the first time in the graphical user interface, determining that the target virtual sub-roulette wheel currently in the selected state is the virtual sub-roulette wheel at the first level; if the first virtual roulette wheel is not displayed for the first time in the graphical user interface, determining that the target virtual sub-roulette wheel currently in the selected state is the virtual sub-roulette wheel that was in the selected state when the first virtual roulette wheel was cancelled from display last time.
[0115] It should be noted that when cancelling the display of the first virtual roulette wheel, record the virtual sub-roulette wheel that was selected when cancelling the display of the first virtual roulette wheel, so as to facilitate directly determining that virtual sub-roulette wheel as the selected state when the first virtual roulette wheel is opened next time.
[0116] After the step of controlling the controlled virtual character to send game resources determined based on the first sub-roulette area currently in the selected state in the first virtual roulette wheel in the game scene in response to the resource sending operation, the above method further includes: cancelling the display of the first virtual roulette wheel.
[0117] After the step of displaying the first virtual roulette wheel in the graphical user interface in response to the roulette trigger operation, the above method further includes: in response to the roulette switching operation, switching the first virtual roulette wheel displayed in the graphical user interface to a second virtual roulette wheel; wherein, the first virtual roulette wheel is used to equip game resources of the first type, and the second virtual roulette wheel is used to equip game resources of the second type.
[0118] The above game resources of the first type can be paint spray or special effects, etc., and the above game resources of the second type can be expressions or actions, etc. The above fifth trigger operation can be a long press operation, a sliding operation, etc. of a finger on the first virtual roulette wheel on the screen, and can also be a trigger operation on a specified key on the keyboard, or a trigger operation on a specified key on the gamepad, etc.
[0119] In the above manner, the player can switch the currently displayed virtual roulette wheel through a simple trigger operation, which can provide more game resources for the player to choose from, further improving the player's gaming experience.
[0120] Corresponding to the above method embodiment, the present disclosure embodiment provides a display control device for game information, which provides a graphical user interface through a terminal device. At least part of the game scene is displayed in the graphical user interface, and the game scene includes a controlled virtual object controlled by the terminal device, such as Figure 8 as shown, the device includes:
[0121] A first display module 801, configured to display a first virtual roulette wheel in the graphical user interface in response to a roulette trigger operation; the first virtual roulette wheel includes a plurality of virtual sub-roulette wheels, each virtual sub-roulette wheel is divided into a plurality of sub-roulette areas, and each sub-roulette area is used to display a resource identifier corresponding to a game resource;
[0122] A second display module 802, configured to display a first virtual sub - roulette that is currently in a selected state in the first virtual roulette, as well as a first roulette sub - area that is currently in a selected state and a second roulette sub - area that is currently in an unselected state in the first virtual sub - roulette; wherein, the first virtual sub - roulette is a virtual sub - roulette in the first virtual roulette.
[0123] A third display module 803, configured to display a second virtual sub - roulette that is currently in an unselected state in the first virtual roulette, as well as a corresponding third roulette sub - area in the second virtual sub - roulette; wherein, the second virtual sub - roulette is other virtual sub - roulettes in the first virtual roulette.
[0124] A resource sending module 804, configured to, in response to a resource sending operation, control a controlled virtual character to send game resources determined based on a first roulette sub - area that is currently in a selected state in the first virtual roulette in a game scene.
[0125] An embodiment of the present disclosure provides a display control device for game information, which, in response to a roulette trigger operation, displays a first virtual roulette in a graphical user interface; the first virtual roulette includes a plurality of virtual sub - roulettes, each virtual sub - roulette is divided into a plurality of roulette sub - areas, and each roulette sub - area is used to display a resource identifier corresponding to a game resource; display a first virtual sub - roulette that is currently in a selected state in the first virtual roulette, as well as a first roulette sub - area that is currently in a selected state and a second roulette sub - area that is currently in an unselected state in the first virtual sub - roulette; wherein, the first virtual sub - roulette is a virtual sub - roulette in the first virtual roulette; display a second virtual sub - roulette that is currently in an unselected state in the first virtual roulette, as well as a corresponding third roulette sub - area in the second virtual sub - roulette; wherein, the second virtual sub - roulette is other virtual sub - roulettes in the first virtual roulette; in response to a resource sending operation, control a controlled virtual character to send game resources determined based on a first roulette sub - area that is currently in a selected state in the first virtual roulette in a game scene. In this way, the first virtual roulette includes a plurality of virtual sub - roulettes, each virtual sub - roulette is divided into a plurality of roulette sub - areas for displaying game resources, each virtual sub - roulette is displayed simultaneously, and as long as a roulette sub - area equipped with game resources will be displayed on the current game interface, increasing the number of game resources displayed.
[0126] The above device further includes a sub - roulette switching module, which is used for: in response to a sub - roulette switching operation, controlling the virtual sub - roulette that is currently in the selected state in the first virtual roulette to be switched from the first virtual sub - roulette to the target virtual sub - roulette; wherein, the target virtual sub - roulette is one of the virtual sub - roulettes in the second virtual sub - roulette; displaying the currently selected target virtual sub - roulette, as well as the fourth roulette sub - area that is currently in the selected state and the fifth roulette sub - area that is currently in the unselected state in the third roulette sub - area corresponding to the target virtual sub - roulette; displaying the first virtual sub - roulette that is currently in the unselected state, as well as the first roulette sub - area and the second roulette sub - area that are currently in the unselected state in the first virtual sub - roulette.
[0127] The above device further includes a display mode control module, which is used for: controlling the first virtual sub - roulette to be displayed in an initial display mode, and at the same time controlling the target virtual sub - roulette to be displayed in a specified display mode, where the initial display mode is related to the total number of virtual sub - roulettes.
[0128] The total number of the above virtual sub - roulettes is less than a preset threshold; the resource identifier is a resource icon, and the virtual sub - roulette is a circular roulette; the above display mode control module is further used for: reducing the brightness of the inner ring of the first virtual sub - roulette, as well as the relevant information of the resource icons of the game resources displayed in the roulette sub - area of the first virtual sub - roulette, and at the same time increasing the brightness of the inner ring of the target virtual sub - roulette, as well as the relevant information of the resource icons of the game resources displayed in the roulette sub - area of the target virtual sub - roulette; where the relevant information includes at least one of the following: icon size, icon transparency, icon clarity.
[0129] The total number of the above virtual sub - roulettes is greater than or equal to a preset threshold; the resource identifier is a preset identifier, and the virtual sub - roulette is a circular roulette; the above display mode control module is further used for: reducing the brightness of the inner ring of the first virtual sub - roulette, as well as the size of the first virtual sub - roulette, and switching the resource icons of the game resources displayed in the roulette sub - area of the first virtual sub - roulette to the preset identifier; at the same time increasing the brightness of the inner ring of the target virtual sub - roulette, as well as the size of the target virtual sub - roulette, and switching the preset identifier of the game resources displayed in the roulette sub - area of the target virtual sub - roulette to the resource icon.
[0130] The above device further includes a region switching module, which is used for: in response to a region switching operation, switching the roulette sub - area that is currently in the selected state in the first virtual sub - roulette from the first roulette sub - area to the target roulette sub - area; wherein, the target roulette sub - area is one of the roulette sub - areas in the first virtual sub - roulette.
[0131] The above device further includes a display mode switching module, which is used for: adjusting the display modes of the first roulette sub - area and the target roulette sub - area.
[0132] The above display mode switching module is further configured to: reduce the area size of the first round of plate areas, as well as the size and brightness of the resource identifiers of the game resources displayed in the first round of plate areas, while increasing the size of the target round of plate areas and the resource identifiers of the game resources displayed in the target round of plate areas.
[0133] The above first virtual roulette wheel includes a central roulette wheel and a plurality of virtual sub-roulette wheels at different levels located outside the central roulette wheel. The virtual sub-roulette wheel of the first level is located in the outer area of the central roulette wheel, and the virtual sub-roulette wheel of the higher level among two adjacent-level virtual sub-roulette wheels is located in the outer area of the virtual sub-roulette wheel of the lower level.
[0134] The above virtual sub-roulette wheel is an annular roulette wheel, and the annular roulette wheel includes an annular inner ring and an annular outer ring; among them, the annular outer ring of the virtual sub-roulette wheel of the lower level among two adjacent-level virtual sub-roulette wheels coincides with the annular inner ring of the virtual sub-roulette wheel of the higher level.
[0135] The above central roulette wheel displays at least one of the following identifiers: a first identifier, a second identifier, and a third identifier; the first identifier is used to prompt the level number of the virtual sub-roulette wheel currently in the selected state, the second identifier is used to prompt the operation method for switching the selected virtual sub-roulette wheel, and the third identifier is used to prompt the operation method for canceling the display of the first virtual roulette wheel.
[0136] The above first identifier is a concentric circle icon, and the total number of circle layers of the concentric circle icon is the same as the total number of levels of the virtual sub-roulette wheels.
[0137] The above device further includes an icon display mode module, which is configured to: in response to a specified-level virtual sub-roulette wheel being selected, control the specified circle layer in the concentric circle icon to be highlighted; the level number of the specified level corresponds to the number of circle layers of the specified circle layer.
[0138] The above device further includes a sub-roulette wheel determination module, which is configured to: if the first virtual roulette wheel is displayed for the first time in the graphical user interface, determine the first virtual sub-roulette wheel currently in the selected state as a preset virtual sub-roulette wheel; if the first virtual roulette wheel is not displayed for the first time in the graphical user interface, determine the first virtual sub-roulette wheel currently in the selected state as the virtual sub-roulette wheel that was in the selected state when the first virtual roulette wheel was last canceled from display.
[0139] The above device further includes a roulette wheel cancellation module, which is configured to: cancel the display of the first virtual roulette wheel.
[0140] The above device's roulette wheel switching module is configured to: in response to a roulette wheel switching operation, switch the first virtual roulette wheel displayed in the graphical user interface to a second virtual roulette wheel; where the first virtual roulette wheel is used to equip game resources of the first type, and the second virtual roulette wheel is used to equip game resources of the second type.
[0141] The display control device for game information provided by the embodiments of the present disclosure has the same technical features as the display control method for game information provided by the above embodiments, so it can also solve the same technical problems and achieve the same technical effects.
[0142] This embodiment further provides an electronic device, including a processor and a memory. The memory stores machine-executable instructions that can be executed by the processor, and the processor executes the machine-executable instructions to implement the above display control method for game information. The electronic device can be a server or a terminal device.
[0143] See Figure 9 As shown, the electronic device includes a processor 100 and a memory 101. The memory 101 stores machine-executable instructions that can be executed by the processor 100, and the processor 100 executes the machine-executable instructions to implement the above display control method for game information.
[0144] Furthermore, Figure 9 the electronic device shown further includes a bus 102 and a communication interface 103. The processor 100, the communication interface 103, and the memory 101 are connected through the bus 102.
[0145] Among them, the memory 101 may include a high-speed random access memory (RAM, Random Access Memory), and may also include a non-volatile memory, such as at least one disk memory. Through at least one communication interface 103 (which can be wired or wireless), a communication connection is achieved between this system network element and at least one other network element, and the Internet, wide area network, local area network, metropolitan area network, etc. can be used. The bus 102 can be an ISA (Industry Standard Architecture) bus, a PCI (Peripheral Component Interconnect) bus, or an EISA (Extended Industry Standard Architecture) bus, etc. The bus can be divided into an address bus, a data bus, a control bus, etc. For the sake of convenience of representation, Figure 9 only a bidirectional arrow is used in
[0146] The processor 100 may be an integrated circuit chip with the ability to process signals. In the implementation process, each step of the above method can be completed by the integrated logic circuit of the hardware in the processor 100 or the instructions in the form of software. The above-mentioned processor 100 may be a general-purpose processor, including a central processing unit (CPU for short), a network processor (NP for short), etc.; it may also be a digital signal processor (DSP for short), an application specific integrated circuit (ASIC for short), a field-programmable gate array (FPGA for short), or other programmable logic devices, discrete gate or transistor logic devices, discrete hardware components. It can implement or execute the various methods, steps and logic block diagrams disclosed in the embodiments of the present disclosure. The general-purpose processor may be a microprocessor or the processor may also be any conventional processor, etc. The steps of the method disclosed in combination with the embodiments of the present disclosure can be directly embodied as being executed and completed by a hardware decoding processor, or executed and completed by a combination of hardware and software modules in the decoding processor. The software module may be located in a mature storage medium in the art such as a random access memory, a flash memory, a read-only memory, a programmable read-only memory, or an electrically erasable programmable memory, a register, etc. This storage medium is located in the memory 101, and the processor 100 reads the information in the memory 101 and combines its hardware to complete the steps of the method in the foregoing embodiments.
[0147] The processor in the above electronic device can implement the following operations in the above game information display control method by executing machine-executable instructions:
[0148] In response to a roulette trigger operation, a first virtual roulette is displayed in a graphical user interface; the first virtual roulette includes a plurality of virtual sub-roulettes, each virtual sub-roulette is divided into a plurality of roulette sub-regions, and each roulette sub-region is used to display a resource identifier corresponding to a game resource; display the first virtual sub-roulette currently in a selected state in the first virtual roulette, as well as the first roulette sub-region currently in a selected state and the second roulette sub-region currently in an unselected state in the first virtual sub-roulette; wherein, the first virtual sub-roulette is one of the virtual sub-roulettes in the first virtual roulette; display the second virtual sub-roulette currently in an unselected state in the first virtual roulette, as well as the corresponding third roulette sub-region in the second virtual sub-roulette; wherein, the second virtual sub-roulette is another virtual sub-roulette in the first virtual roulette; in response to a resource sending operation, control the controlled virtual character to send in the game scene a game resource determined based on the first roulette sub-region currently in a selected state in the first virtual roulette. In this method, the first virtual roulette includes a plurality of virtual sub-roulettes, each virtual sub-roulette is divided into a plurality of roulette sub-regions for displaying game resources, each virtual sub-roulette is displayed simultaneously, and as long as the roulette sub-region equipped with the game resource will be displayed in the current game interface, increasing the number of game resources displayed.
[0149] Before the step of, in response to a resource sending operation, controlling the controlled virtual character to send in the game scene a game resource determined based on the roulette sub-region currently in a selected state in the first virtual roulette, the method further includes: in response to a sub-roulette switching operation, controlling to switch the virtual sub-roulette currently in a selected state in the first virtual roulette from the first virtual sub-roulette to a target virtual sub-roulette; wherein, the target virtual sub-roulette is one of the virtual sub-roulettes in the second virtual sub-roulette; display the target virtual sub-roulette currently in a selected state, as well as the fourth roulette sub-region currently in a selected state and the fifth roulette sub-region currently in an unselected state in the corresponding third roulette sub-region of the target virtual sub-roulette; display the first virtual sub-roulette currently in an unselected state, as well as the first roulette sub-region and the second roulette sub-region currently in an unselected state in the first virtual sub-roulette. In this way, the player can select any virtual sub-roulette in the first virtual roulette through a simple operation, and then select the roulette sub-region on any virtual sub-roulette, which not only increases the number of game resources displayed, but also improves the operation accuracy and operation efficiency, and at the same time reduces the memory burden of the player.
[0150] After the step of responding to the sub-roulette switching operation, the method further includes: controlling the first virtual sub-roulette to be displayed in an initial display manner, and at the same time controlling the target virtual sub-roulette to be displayed in a specified display manner, and the initial display manner is related to the total number of virtual sub-roulettes.
[0151] The total number of the above virtual sub-roulettes is less than a preset threshold; the resource identifier is a resource icon, and the virtual sub-roulette is a circular roulette; the steps of controlling the first virtual sub-roulette to be displayed in an initial display mode and simultaneously controlling the target virtual sub-roulette to be displayed in a specified display mode include: reducing the brightness of the inner circle of the first virtual sub-roulette and the relevant information of the resource icon of the game resource displayed in the sub-area of the roulette in the first virtual sub-roulette, and at the same time increasing the brightness of the inner circle of the target virtual sub-roulette and the relevant information of the resource icon of the game resource displayed in the sub-area of the roulette in the target virtual sub-roulette; wherein, the relevant information includes at least one of the following: icon size, icon transparency, icon clarity.
[0152] The total number of the above virtual sub-roulettes is greater than or equal to a preset threshold; the resource identifier is a preset identifier, and the virtual sub-roulette is a circular roulette; the steps of controlling the first virtual sub-roulette to be displayed in an initial display mode and simultaneously controlling the target virtual sub-roulette to be displayed in a specified display mode include: reducing the brightness of the inner circle of the first virtual sub-roulette and the size of the first virtual sub-roulette, and switching the resource icon of the game resource displayed in the sub-area of the roulette in the first virtual sub-roulette to a preset identifier; at the same time, increasing the brightness of the inner circle of the target virtual sub-roulette and the size of the target virtual sub-roulette, and switching the preset identifier of the game resource displayed in the sub-area of the roulette in the target virtual sub-roulette to a resource icon.
[0153] Before the step of controlling the controlled virtual character to send the game resource determined based on the first sub-area of the roulette that is currently in the selected state in the first virtual roulette in the game scene in response to a resource sending operation, the method further includes: in response to a region switching operation, switching the sub-area of the roulette that is currently in the selected state in the first virtual sub-roulette from the first sub-area of the roulette to the target sub-area of the roulette; wherein, the target sub-area of the roulette is a sub-area of the roulette in the first virtual sub-roulette.
[0154] After the step of switching the sub-area of the roulette that is currently in the selected state in the first virtual sub-roulette from the first sub-area of the roulette to the target sub-area of the roulette in response to a region switching operation, the method further includes: adjusting the display modes of the first sub-area of the roulette and the target sub-area of the roulette.
[0155] The above step of adjusting the display modes of the first sub-area of the roulette and the target sub-area of the roulette includes: reducing the area size of the first sub-area of the roulette and the size and brightness of the resource identifier of the game resource displayed in the first sub-area of the roulette, and at the same time increasing the size of the target sub-area of the roulette and the resource identifier of the game resource displayed in the target sub-area of the roulette.
[0156] The above-mentioned first virtual roulette wheel includes a central roulette wheel and a plurality of virtual sub-roulette wheels at different levels located on the periphery of the central roulette wheel. The virtual sub-roulette wheel of the first level is located in the peripheral area of the central roulette wheel, and among two adjacent-level virtual sub-roulette wheels, the virtual sub-roulette wheel of the higher level is located in the peripheral area of the virtual sub-roulette wheel of the lower level;
[0157] The above-mentioned virtual sub-roulette wheel is an annular roulette wheel, and the annular roulette wheel includes an annular inner ring and an annular outer ring; among them, the annular outer ring of the virtual sub-roulette wheel of the lower level among two adjacent-level virtual sub-roulette wheels coincides with the annular inner ring of the virtual sub-roulette wheel of the higher level.
[0158] The above-mentioned central roulette wheel displays at least one of the following identifiers: a first identifier, a second identifier, and a third identifier; the first identifier is used to prompt the number of levels of the virtual sub-roulette wheel currently in the selected state, the second identifier is used to prompt the operation method for switching the selected virtual sub-roulette wheel, and the third identifier is used to prompt the operation method for canceling the display of the first virtual roulette wheel.
[0159] The above-mentioned first identifier is a concentric circle icon, and the total number of circle layers of the concentric circle icon is the same as the total number of levels of the virtual sub-roulette wheel.
[0160] The above-mentioned method further includes: in response to a specified-level virtual sub-roulette wheel being selected, controlling the specified circle layer in the concentric circle icon to be highlighted; the number of levels of the specified level corresponds to the number of circle layers of the specified circle layer.
[0161] The above-mentioned method further includes: if the first virtual roulette wheel is displayed for the first time in the graphical user interface, determining the first virtual sub-roulette wheel currently in the selected state as a preset virtual sub-roulette wheel; if the first virtual roulette wheel is not displayed for the first time in the graphical user interface, determining the first virtual sub-roulette wheel currently in the selected state as the virtual sub-roulette wheel that was in the selected state when the first virtual roulette wheel was last canceled from display.
[0162] After the step of, in response to a resource sending operation, controlling a controlled virtual character to send game resources determined based on the currently selected first sub-area of the first virtual roulette wheel in the game scene, the method further includes: canceling the display of the first virtual roulette wheel.
[0163] After the step of, in response to a roulette trigger operation, displaying the first virtual roulette wheel in the graphical user interface, the method further includes: in response to a roulette switching operation, switching the first virtual roulette wheel displayed in the graphical user interface to a second virtual roulette wheel; where the first virtual roulette wheel is used to equip game resources of the first type, and the second virtual roulette wheel is used to equip game resources of the second type.
[0164] This embodiment also provides a machine-readable storage medium storing machine-executable instructions, which, when called and executed by a processor, cause the processor to implement the above-described display control method for game information.
[0165] The machine-executable instructions stored in the above-mentioned machine-readable storage medium can, by executing the machine-executable instructions, implement the following operations in the above-described display control method for game information:
[0166] In response to a roulette trigger operation, display a first virtual roulette on the graphical user interface; the first virtual roulette includes a plurality of virtual sub-roulettes, each virtual sub-roulette is divided into a plurality of roulette sub-regions, and each roulette sub-region is used to display a resource identifier corresponding to a game resource; display the first virtual sub-roulette currently in a selected state in the first virtual roulette, as well as the first roulette sub-region currently in a selected state and the second roulette sub-region currently in an unselected state in the first virtual sub-roulette; wherein, the first virtual sub-roulette is one of the virtual sub-roulettes in the first virtual roulette; display the second virtual sub-roulette currently in an unselected state in the first virtual roulette, as well as the corresponding third roulette sub-region in the second virtual sub-roulette; wherein, the second virtual sub-roulette is another virtual sub-roulette in the first virtual roulette; in response to a resource sending operation, control the controlled virtual character to send in the game scene the game resource determined based on the first roulette sub-region currently in a selected state in the first virtual roulette. In this way, the first virtual roulette includes a plurality of virtual sub-roulettes, each virtual sub-roulette is divided into a plurality of roulette sub-regions for displaying game resources, each virtual sub-roulette is displayed simultaneously, and as long as the roulette sub-region equipped with the game resource will be displayed on the current game interface, increasing the number of displayed game resources.
[0167] Before the step of controlling a controlled virtual character to send game resources determined based on a wheel sub-region currently in a selected state in a first virtual roulette in response to a resource sending operation, the method further includes: in response to a sub-roulette switching operation, controlling to switch the virtual sub-roulette currently in a selected state in the first virtual roulette from a first virtual sub-roulette to a target virtual sub-roulette; wherein the target virtual sub-roulette is one virtual sub-roulette in a second virtual sub-roulette; displaying the target virtual sub-roulette currently in a selected state, as well as a fourth wheel sub-region currently in a selected state and a fifth wheel sub-region currently in an unselected state in a third wheel sub-region corresponding to the target virtual sub-roulette; displaying the first virtual sub-roulette currently in an unselected state, as well as a first wheel sub-region and a second wheel sub-region currently in an unselected state in the first virtual sub-roulette. In this way, players can select any virtual sub-roulette in the first virtual roulette through simple operations, and then select wheel sub-regions on any virtual sub-roulette, which not only increases the number of displayed game resources, but also improves operation accuracy and efficiency, and at the same time reduces the memory burden on players.
[0168] After the step of responding to the sub-roulette switching operation, the method further includes: controlling the first virtual sub-roulette to be displayed in an initial display manner, and at the same time controlling the target virtual sub-roulette to be displayed in a specified display manner, where the initial display manner is related to the total number of virtual sub-roulettes.
[0169] The total number of the above virtual sub-roulettes is less than a preset threshold; the resource identifier is a resource icon, and the virtual sub-roulette is a circular roulette; the step of controlling the first virtual sub-roulette to be displayed in an initial display manner and at the same time controlling the target virtual sub-roulette to be displayed in a specified display manner includes: reducing the brightness of the inner circle of the ring of the first virtual sub-roulette, as well as relevant information of the resource icons of the game resources displayed in the wheel sub-regions in the first virtual sub-roulette, and at the same time increasing the brightness of the inner circle of the ring of the target virtual sub-roulette, as well as relevant information of the resource icons of the game resources displayed in the wheel sub-regions in the target virtual sub-roulette; wherein the relevant information includes at least one of the following: icon size, icon transparency, icon clarity.
[0170] The total number of the above virtual sub-roulettes is greater than or equal to a preset threshold; the resource identifier is a preset identifier, and the virtual sub-roulette is a circular roulette; the step of controlling the first virtual sub-roulette to be displayed in an initial display manner and at the same time controlling the target virtual sub-roulette to be displayed in a specified display manner includes: reducing the brightness of the inner circle of the ring of the first virtual sub-roulette, as well as the size of the first virtual sub-roulette, and switching the resource icons of the game resources displayed in the wheel sub-regions in the first virtual sub-roulette to a preset identifier; at the same time, increasing the brightness of the inner circle of the ring of the target virtual sub-roulette, as well as the size of the target virtual sub-roulette, and switching the preset identifier of the game resources displayed in the wheel sub-regions in the target virtual sub-roulette to a resource icon.
[0171] Before the step of controlling the controlled virtual character to send game resources determined based on the currently selected first wheel plate area in the first virtual roulette in the game scene in response to a resource sending operation, the method further includes: in response to a region switching operation, switching the currently selected wheel plate area in the first virtual sub-roulette from the first wheel plate area to a target wheel plate area; wherein the target wheel plate area is a wheel plate area in the first virtual sub-roulette.
[0172] After the step of switching the currently selected wheel plate area in the first virtual sub-roulette from the first wheel plate area to a target wheel plate area in response to a region switching operation, the method further includes: adjusting the display modes of the first wheel plate area and the target wheel plate area.
[0173] The above step of adjusting the display modes of the first wheel plate area and the target wheel plate area includes: reducing the area size of the first wheel plate area, as well as the size and brightness of the resource identifier of the game resources displayed in the first wheel plate area, and at the same time increasing the size of the target wheel plate area and the resource identifier of the game resources displayed in the target wheel plate area.
[0174] The above first virtual roulette includes a central roulette and a plurality of virtual sub-roulettes at different levels located outside the central roulette. The first-level virtual sub-roulette is located in the peripheral area of the central roulette, and in two adjacent-level virtual sub-roulettes, the higher-level virtual sub-roulette is located in the peripheral area of the lower-level virtual sub-roulette;
[0175] The above virtual sub-roulette is an annular roulette, and the annular roulette includes an annular inner ring and an annular outer ring; wherein, the annular outer ring of the lower-level virtual sub-roulette in two adjacent-level virtual sub-roulettes coincides with the annular inner ring of the higher-level virtual sub-roulette.
[0176] The above central roulette displays at least one of the following identifiers: a first identifier, a second identifier, and a third identifier; the first identifier is used to prompt the level number of the currently selected virtual sub-roulette, the second identifier is used to prompt the operation method for switching the selected virtual sub-roulette, and the third identifier is used to prompt the operation method for canceling the display of the first virtual roulette.
[0177] The above first identifier is a concentric circle icon, and the total number of layers of the concentric circle icon is the same as the total number of levels of the virtual sub-roulette.
[0178] The above method further includes: in response to a specified-level virtual sub-roulette being selected, controlling the specified circle layer in the concentric circle icon to be highlighted; the level number of the specified level corresponds to the number of layers of the specified circle layer.
[0179] The above method further includes: if the first virtual roulette wheel is displayed for the first time in the graphical user interface, determining the first virtual sub-roulette wheel that is currently in the selected state as a preset virtual sub-roulette wheel; if the first virtual roulette wheel is not displayed for the first time in the graphical user interface, determining the first virtual sub-roulette wheel that is currently in the selected state as the virtual sub-roulette wheel that was in the selected state when the first virtual roulette wheel was last cancelled from display.
[0180] After the step of, in response to a resource sending operation, controlling the controlled virtual character to send in the game scene game resources determined based on the first wheel area that is currently in the selected state in the first virtual roulette wheel, the method further includes: cancelling the display of the first virtual roulette wheel.
[0181] After the step of, in response to a roulette trigger operation, displaying the first virtual roulette wheel in the graphical user interface, the method further includes: in response to a roulette switching operation, switching the first virtual roulette wheel displayed in the graphical user interface to a second virtual roulette wheel; wherein, the first virtual roulette wheel is used to equip game resources of a first type, and the second virtual roulette wheel is used to equip game resources of a second type.
[0182] The computer program product of the game information display control method, device, electronic device, and system provided by the embodiments of the present disclosure includes a computer-readable storage medium storing program code, and the instructions included in the program code can be used to execute the method described in the foregoing method embodiments. For the specific implementation, reference can be made to the method embodiments and will not be elaborated here.
[0183] Those skilled in the art can clearly understand that for the convenience and brevity of description, the specific working processes of the above-described system and device can refer to the corresponding processes in the foregoing method embodiments and will not be elaborated here.
[0184] In addition, in the description of the embodiments of the present disclosure, unless otherwise clearly specified and limited, the terms "install", "connect", and "couple" should be understood in a broad sense. For example, it can be a fixed connection, a detachable connection, or an integral connection; it can be a mechanical connection or an electrical connection; it can be directly connected or indirectly connected through an intermediate medium, and it can be the communication inside two components. For those skilled in the art, the specific meanings of the above terms in the present disclosure can be understood according to specific situations.
[0185] When the above-described functions are implemented in the form of software function units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present disclosure, in essence, or the part that contributes to the prior art, or a part of this technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions for causing a computer device (which may be a personal computer, a server, or a network device, etc.) to execute all or part of the steps of the methods described in various embodiments of the present disclosure. The foregoing storage medium includes: various media that can store program codes, such as USB flash drives, mobile hard disks, read-only memories (ROMs), random access memories (RAMs), magnetic disks, or optical discs.
[0186] In the description of the present disclosure, it should be noted that the orientation or positional relationship indicated by the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc. is based on the orientation or positional relationship shown in the drawings. It is only for the convenience of describing the present disclosure and simplifying the description, rather than indicating or implying that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and thus should not be construed as a limitation to the present disclosure. In addition, the terms "first", "second", "third" are only used for descriptive purposes and cannot be construed as indicating or implying relative importance.
[0187] Finally, it should be noted that the above embodiments are only specific implementation manners of the present disclosure, used to illustrate the technical solutions of the present disclosure, rather than limiting them. The protection scope of the present disclosure is not limited thereto. Although the present disclosure has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that: any person skilled in the art within the technical scope disclosed by the present disclosure can still modify the technical solutions recorded in the foregoing embodiments, or can easily think of changes, or perform equivalent replacements on some of the technical features; and these modifications, changes or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present disclosure, and should all be covered by the protection scope of the present disclosure. Therefore, the protection scope of the present disclosure should be subject to the protection scope of the claims.
Claims
1. A method for displaying and controlling game information, characterized in that, Provide a graphical user interface through a terminal device. At least part of a game scene is displayed in the graphical user interface. The game scene includes a controlled virtual object controlled by the terminal device. The method includes: In response to a roulette trigger operation, display a first virtual roulette in the graphical user interface. The first virtual roulette includes a plurality of virtual sub-roulettes. Each virtual sub-roulette is divided into a plurality of roulette sub-regions. Each roulette sub-region is used to display a resource identifier corresponding to a game resource. Display the first virtual sub-roulette currently in the selected state in the first virtual roulette, and the first roulette sub-region currently in the selected state and the second roulette sub-region currently in the unselected state in the first virtual sub-roulette. Wherein, the first virtual sub-roulette is one of the virtual sub-roulettes in the first virtual roulette. Display the second virtual sub-roulette currently in the unselected state in the first virtual roulette, and the corresponding third roulette sub-region in the second virtual sub-roulette. Wherein, the second virtual sub-roulette is the other virtual sub-roulettes in the first virtual roulette. In response to a resource sending operation, control the controlled virtual character to send a game resource determined based on the first roulette sub-region currently in the selected state in the first virtual roulette in the game scene.
2. The method according to claim 1, characterized in that, Before the step of, in response to a resource sending operation, controlling the controlled virtual character to send a game resource determined based on the roulette sub-region currently in the selected state in the first virtual roulette in the game scene, the method further includes: In response to a sub-roulette switching operation, control to switch the virtual sub-roulette currently in the selected state in the first virtual roulette from the first virtual sub-roulette to a target virtual sub-roulette. Wherein, the target virtual sub-roulette is one of the virtual sub-roulettes in the second virtual sub-roulette. Display the target virtual sub-roulette currently in the selected state, and the fourth roulette sub-region currently in the selected state and the fifth roulette sub-region currently in the unselected state in the corresponding third roulette sub-region of the target virtual sub-roulette. Display the first virtual sub-roulette currently in the unselected state, and the first roulette sub-region and the second roulette sub-region currently in the unselected state in the first virtual sub-roulette.
3. The method according to claim 2, wherein After the step of responding to a sub-roulette switching operation, the method further includes: Control the first virtual sub-roulette to be displayed in an initial display manner, and at the same time control the target virtual sub-roulette to be displayed in a specified display manner. The initial display manner is related to the total number of virtual sub-roulettes.
4. The method according to claim 3, characterized in that, The total number of virtual sub-roulettes is less than a preset threshold. The resource identifier is a resource icon, and the virtual sub-roulette is an annular roulette. The step of controlling the first virtual sub-roulette to be displayed in an initial display manner and at the same time controlling the target virtual sub-roulette to be displayed in a specified display manner includes: Reduce the brightness of the annular inner ring of the first virtual sub - roulette wheel and the relevant information of the resource icons of the game resources displayed in the middle - roulette - sub - area of the first virtual sub - roulette wheel, and at the same time increase the brightness of the annular inner ring of the target virtual sub - roulette wheel and the relevant information of the resource icons of the game resources displayed in the middle - roulette - sub - area of the target virtual sub - roulette wheel; wherein, the relevant information includes at least one of the following: icon size, icon transparency, and icon clarity.
5. The method according to claim 3, characterized in that, The total number of the virtual sub - roulette wheels is greater than or equal to a preset threshold; the resource identifier is a preset identifier, and the virtual sub - roulette wheel is an annular roulette wheel. The steps of controlling the first virtual sub - roulette wheel to be displayed in an initial display mode and at the same time controlling the target virtual sub - roulette wheel to be displayed in a specified display mode include: Reduce the brightness of the annular inner ring of the first virtual sub - roulette wheel and the size of the first virtual sub - roulette wheel, and switch the resource icon of the game resource displayed in the middle - roulette - sub - area of the first virtual sub - roulette wheel to a preset identifier. At the same time, increase the brightness of the annular inner ring of the target virtual sub - roulette wheel and the size of the target virtual sub - roulette wheel, and switch the preset identifier of the game resource displayed in the middle - roulette - sub - area of the target virtual sub - roulette wheel to a resource icon.
6. The method according to claim 1, wherein Before the step of controlling the controlled virtual character to send the game resource determined based on the first - roulette - sub - area currently in the selected state in the first virtual roulette wheel in the game scene in response to a resource sending operation, the method further includes: In response to a region switching operation, switch the roulette - sub - area currently in the selected state in the first virtual sub - roulette wheel from the first - roulette - sub - area to a target - roulette - sub - area; wherein, the target - roulette - sub - area is a roulette - sub - area in the first virtual sub - roulette wheel.
7. The method according to claim 6, wherein After the step of switching the roulette - sub - area currently in the selected state in the first virtual sub - roulette wheel from the first - roulette - sub - area to a target - roulette - sub - area in response to a region switching operation, the method further includes: Adjust the display modes of the first - roulette - sub - area and the target - roulette - sub - area.
8. The method according to claim 7, wherein The steps of adjusting the display modes of the first - roulette - sub - area and the target - roulette - sub - area include: Reduce the area size of the first - roulette - sub - area and the size and brightness of the resource identifier of the game resource displayed in the first - roulette - sub - area, and at the same time increase the size of the target - roulette - sub - area and the resource identifier of the game resource displayed in the target - roulette - sub - area.
9. The method according to claim 1, characterized in that, The first virtual roulette wheel includes a central roulette wheel and a plurality of virtual sub - roulette wheels at different levels located outside the central roulette wheel. The virtual sub - roulette wheel of the first level is located in the peripheral area of the central roulette wheel, and for two adjacent - level virtual sub - roulette wheels, the higher - level virtual sub - roulette wheel is located in the peripheral area of the lower - level virtual sub - roulette wheel.
10. The method according to claim 9, wherein The virtual sub - roulette wheel is an annular roulette wheel, and the annular roulette wheel includes an annular inner ring and an annular outer ring; wherein, for two adjacent - level virtual sub - roulette wheels, the annular outer ring of the lower - level virtual sub - roulette wheel coincides with the annular inner ring of the higher - level virtual sub - roulette wheel.
11. The method according to claim 9, wherein The central roulette wheel displays at least one of the following identifiers: a first identifier, a second identifier, and a third identifier; the first identifier is used to prompt the level number of the virtual sub-roulette that is currently in the selected state, the second identifier is used to prompt the operation method for switching the selected virtual sub-roulette, and the third identifier is used to prompt the operation method for canceling the display of the first virtual roulette wheel.
12. The method according to claim 11, wherein The first identifier is a concentric circle icon, and the total number of layers of the concentric circle icon is the same as the total number of levels of the virtual sub-roulette.
13. The method according to claim 12, characterized in that, The method further includes: In response to a virtual sub-roulette at a specified level being selected, controlling a specified circle layer in the concentric circle icon to be highlighted; the level number of the specified level corresponds to the number of layers of the specified circle layer.
14. The method according to claim 1, characterized in that, The method further includes: If the first virtual roulette wheel is displayed for the first time in the graphical user interface, determining that the first virtual sub-roulette that is currently in the selected state is a preset virtual sub-roulette; If the first virtual roulette wheel is not displayed for the first time in the graphical user interface, determining that the first virtual sub-roulette that is currently in the selected state is the virtual sub-roulette that was in the selected state when the first virtual roulette wheel was last canceled from display.
15. The method according to claim 1, characterized in that, After the step of controlling the controlled virtual character to send game resources determined based on the first sub-area of the first virtual roulette wheel that is currently in the selected state in the game scene in response to a resource sending operation, the method further includes: canceling the display of the first virtual roulette wheel.
16. The method according to claim 1, characterized in that, After the step of displaying a first virtual roulette wheel in the graphical user interface in response to a roulette trigger operation, the method further includes: In response to a roulette wheel switching operation, switching the first virtual roulette wheel displayed in the graphical user interface to a second virtual roulette wheel; wherein, the first virtual roulette wheel is used to equip game resources of a first type, and the second virtual roulette wheel is used to equip game resources of a second type.
17. A display control device for game information, characterized in that, By means of a terminal device, a graphical user interface is provided, at least a part of a game scene is displayed in the graphical user interface, and the game scene includes a controlled virtual object controlled by the terminal device. The device includes: A first display module, configured to display a first virtual roulette wheel in the graphical user interface in response to a roulette trigger operation; the first virtual roulette wheel includes a plurality of virtual sub-roulettes, each virtual sub-roulette is divided into a plurality of sub-areas of the roulette wheel, and each sub-area of the roulette wheel is used to display a resource identifier corresponding to a game resource; A second display module, configured to display the first virtual sub-roulette that is currently in the selected state in the first virtual roulette wheel, and the first sub-area of the roulette wheel that is currently in the selected state and the second sub-area of the roulette wheel that is currently in the unselected state in the first virtual sub-roulette; wherein, the first virtual sub-roulette is one of the virtual sub-roulettes in the first virtual roulette wheel; A third display module, configured to display the second virtual sub-roulette that is currently in the unselected state in the first virtual roulette wheel, and the corresponding third sub-area of the roulette wheel in the second virtual sub-roulette; wherein, the second virtual sub-roulette is the other virtual sub-roulettes in the first virtual roulette wheel; A resource sending module, configured to, in response to a resource sending operation, control the controlled virtual character to send game resources determined based on the first disk area currently in a selected state in the first virtual roulette in the game scene.
18. An electronic device, characterized in that, It includes a processor and a memory. The memory stores computer executable instructions that can be executed by the processor, and the processor executes the computer executable instructions to implement the display control method of the game information according to any one of claims 1-16.
19. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores computer executable instructions. When the computer executable instructions are called and executed by a processor, the computer executable instructions cause the processor to implement the display control method of the game information according to any one of claims 1-16.