Equipment upgrading method and device based on virtual chess pieces, equipment, medium and product
By displaying the equipment upgrade animation of virtual chess pieces in turn-based chess games, the equipment upgrade process is simplified, the problem of low equipment synthesis efficiency is solved, and the user experience and efficiency are improved.
Patent Information
- Application Number
- CN202410178224.5
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-02-08
- Publication Date
- 2025-08-08
AI Technical Summary
In the prior art, the equipment synthesis strategy of turn-based chess games is inefficient and the formulas are complicated, resulting in low equipment synthesis efficiency.
By displaying virtual chess pieces in the chessboard area and responding to the configuration operation of receiving equipment cards, displaying equipment upgrade animations to simplify the equipment upgrade process. Users do not need to remember complex synthesis formulas, but directly achieve upgrades by playing the corresponding equipment cards.
The equipment upgrade mechanism has been simplified, the user difficulty has been reduced, the equipment upgrade efficiency has been improved, and the user experience has been improved.
Smart Images

Figure CN120437618A_ABST
Abstract
Description
Technical Field
[0001] The present application relates to the field of animation generation technology, and in particular to a method, device, apparatus, medium and product for upgrading equipment based on virtual chess pieces. Background Art
[0002] In turn-based chess games, players can use virtual chess pieces controlled by their accounts to attack each other and engage in virtual games. When players obtain virtual equipment, they can equip the virtual equipment to designated virtual chess pieces for them to wear.
[0003] In the related art, there is a preset equipment synthesis formula, and the player can synthesize the virtual equipment specified by the formula according to the synthesis formula to obtain the synthesized virtual equipment.
[0004] However, the equipment synthesis strategy provided by the above method has limited equipment growth within the game, and the equipment synthesis formula is complicated, resulting in low equipment synthesis efficiency. Summary of the Invention
[0005] The embodiments of the present application provide a method, device, apparatus, storage, and product for upgrading equipment based on virtual chess pieces, which can improve equipment upgrade efficiency. The technical solution is as follows.
[0006] In one aspect, a method for upgrading equipment based on virtual chess pieces is provided, the method comprising:
[0007] Displaying a game interface for a turn-based chess game, the game interface including a chessboard area and a hand area, the hand area including chess piece cards and equipment cards, the chess piece cards being used to summon virtual chess pieces in the chessboard area, the virtual chess pieces being used to participate in a turn-based virtual battle in the chessboard area, and the equipment cards being used to configure virtual equipment for the virtual chess pieces;
[0008] Displaying a first virtual chess piece in the chessboard area, wherein the first virtual chess piece is configured with a first virtual equipment, wherein the first virtual equipment is equipment configured to the first virtual chess piece by using a first equipment card in the hand area within a historical time period;
[0009] In response to receiving a placement operation of using the first equipment card in the hand area on the first virtual chess piece, an upgrade animation of the first virtual equipment placed on the first virtual chess piece based on the first equipment card is displayed.
[0010] On the other hand, a device for upgrading equipment based on virtual chess pieces is provided, the device comprising:
[0011] A display module is configured to display a game interface of a turn-based chess game, wherein the game interface includes a chessboard area and a hand area, wherein the hand area includes chess pieces and equipment cards, wherein the chess pieces are used to summon virtual chess pieces in the chessboard area, wherein the virtual chess pieces are used to participate in a turn-based virtual battle in the chessboard area, and wherein the equipment cards are used to configure virtual equipment for the virtual chess pieces;
[0012] The display module is further configured to display a first virtual chess piece in the chessboard area, the first virtual chess piece being configured with a first virtual equipment, the first virtual equipment being equipment configured to the first virtual chess piece by using a first equipment card in the hand area within a historical time period;
[0013] The display module is further configured to display an upgrade animation of the first virtual equipment configured by the first virtual chess piece based on the first equipment card in response to receiving a configuration operation of using the first equipment card in the hand area on the first virtual chess piece.
[0014] On the other hand, a computer device is provided, comprising a processor and a memory, wherein the memory stores at least one instruction, at least one program, a code set, or an instruction set, and the at least one instruction, the at least one program, the code set, or the instruction set is loaded and executed by the processor to implement the equipment upgrade method based on virtual chess pieces as described in any of the above-mentioned embodiments of the present application.
[0015] On the other hand, a computer-readable storage medium is provided, wherein the storage medium stores at least one instruction, at least one program, a code set, or an instruction set, and the at least one instruction, the at least one program, the code set, or the instruction set is loaded and executed by a processor to implement the equipment upgrade method based on virtual chess pieces as described in any of the above-mentioned embodiments of the present application.
[0016] In another aspect, a computer program product or computer program is provided, comprising computer instructions stored in a computer-readable storage medium. A processor of a computer device reads the computer instructions from the computer-readable storage medium and executes the computer instructions, causing the computer device to perform the equipment upgrade method based on virtual chess pieces described in any of the above embodiments.
[0017] The beneficial effects of the technical solutions provided in the embodiments of the present application include at least:
[0018] By displaying an upgrade animation of the first virtual equipment configured on the first virtual chess piece based on the first equipment card in response to receiving a configuration operation of using the first equipment card in the hand area on the first virtual chess piece when the first virtual chess piece is configured with the first virtual equipment, a solution is implemented in a turn-based chess game where equipment is upgraded by playing the same equipment card on the virtual chess piece, which simplifies the equipment upgrade mechanism. The user does not need to memorize a large number of equipment synthesis formulas, which reduces the difficulty of equipment upgrade for the user. The equipment upgrade can be achieved by playing the equipment card corresponding to the virtual equipment configured on the virtual chess piece displayed in the chessboard area again, thereby improving the user experience. While simplifying the equipment upgrade in the card playing process, the equipment upgrade efficiency is improved. BRIEF DESCRIPTION OF THE DRAWINGS
[0019] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the following briefly introduces the drawings required for use in the description of the embodiments. Obviously, the drawings described below are only some embodiments of the present application. For ordinary technicians in this field, other drawings can be obtained based on these drawings without any creative work.
[0020] Figure 1 This is a structural block diagram of a computer system provided by one embodiment of the present application;
[0021] Figure 2 This is a flow chart of a game interaction method for a turn-based chess game provided by one embodiment of the present application;
[0022] Figure 3 This is a schematic diagram of an interface of a turn-based chess game provided by an embodiment of the present application;
[0023] Figure 4 This is a card diagram of a chess piece card provided by one embodiment of the present application;
[0024] Figure 5 This is a card diagram of an effect card provided by one embodiment of the present application;
[0025] Figure 6 This is a card diagram of an equipment card provided by an embodiment of the present application;
[0026] Figure 7 This is a card diagram of a chess player card provided by one embodiment of the present application;
[0027] Figure 8 This is a flow chart of a game interaction method for a turn-based chess game provided by one embodiment of the present application;
[0028] Figure 9 This is a schematic diagram of a chess player selection interface provided by an embodiment of the present application;
[0029] Figure 10 This is a schematic diagram of a game interface in the preparation phase provided by an embodiment of the present application;
[0030] Figure 11 This is a schematic diagram of the interface for playing cards in the preparation phase provided by one embodiment of the present application;
[0031] Figure 12 This is a schematic diagram of an upgrade process of an upgrade button provided by an embodiment of the present application;
[0032] Figure 13 This is a schematic diagram of an upgrade process of an upgrade button provided by an embodiment of the present application;
[0033] Figure 14 This is a schematic diagram of a game interface during the battle phase provided by an embodiment of the present application;
[0034] Figure 15 This is a schematic diagram of a settlement interface provided by an embodiment of the present application;
[0035] Figure 16 is a flow chart of a method for upgrading equipment based on virtual chess pieces provided by an exemplary embodiment of the present application;
[0036] Figure 17 This is a schematic diagram of a game interface provided by an exemplary embodiment of the present application;
[0037] Figure 18 This is a schematic diagram of a game interface provided by an exemplary embodiment of the present application;
[0038] Figure 19 This is a schematic diagram of equipment upgrade provided by an exemplary embodiment of the present application;
[0039] Figure 20 This is a schematic diagram of equipment upgrade provided by an exemplary embodiment of the present application;
[0040] Figure 21 is a flow chart of an equipment upgrading method provided by an exemplary embodiment of the present application;
[0041] Figure 22 is a flowchart of an upgrade direction preselection method provided by an exemplary embodiment of the present application;
[0042] Figure 23 This is a schematic diagram of an upgrade direction identification provided by an exemplary embodiment of the present application;
[0043] Figure 24 This is a flowchart of a virtual equipment upgrade prompt method provided by an exemplary embodiment of the present application;
[0044] Figure 25 This is a schematic diagram of equipment card display provided by an exemplary embodiment of the present application;
[0045] Figure 26 This is a schematic diagram of an equipment upgrade prompt provided by an exemplary embodiment of the present application;
[0046] Figure 27 This is a schematic diagram of an equipment upgrade process based on virtual chess pieces provided by an exemplary embodiment of the present application;
[0047] Figure 28 This is a structural block diagram of an equipment upgrade device based on virtual chess pieces provided by an exemplary embodiment of the present application;
[0048] Figure 29 It is a structural block diagram of a terminal provided by an exemplary embodiment of the present application. DETAILED DESCRIPTION
[0049] In order to make the objectives, technical solutions and advantages of this application clearer, the implementation methods of this application will be further described in detail below with reference to the accompanying drawings.
[0050] It should be understood that although the terms first, second, etc. may be used in this disclosure to describe various information, such information should not be limited to these terms. These terms are only used to distinguish information of the same type from each other. For example, a first parameter may also be referred to as a second parameter, and similarly, a second parameter may also be referred to as a first parameter without departing from the scope of this disclosure. Depending on the context, the word "if" as used herein may be interpreted as "at the time of" or "when" or "in response to determining".
[0051] First, the nouns involved in the embodiments of this application are introduced:
[0052] Turn-based chess games: These are chess games in which the "chess pieces" are arranged in advance before the game begins, and during the game, the "chess pieces" can automatically fight according to the pre-arranged layout. The "chess pieces" are usually represented by virtual characters, such as virtual heroes. During the game, the virtual characters automatically unleash various skills to fight. The game usually adopts a turn-based system. When all the "chess pieces" of one side are killed (i.e., the health points of the virtual characters are reduced to zero), that side is deemed the loser of the round. In some embodiments, in addition to the "chess piece-type virtual characters" that play the game, each side also has a chess player character representing the current user participating in the game. The chess player character cannot be moved as a "chess piece" to the battle area or chess piece candidate area. The chess player character is also equipped with health points (or health points). The health points of the chess player character are reduced accordingly (battle failure) or remain unchanged (battle victory) based on the results of each game. When the health points of the virtual character are reduced to zero, the user corresponding to the chess player character exits the game, and the remaining users continue to play. Optional, turn-based chess games include Auto Chess.
[0053] Auto Chess: It is a multiplayer, turn-based competitive game with collectible hero chess pieces. For example, there are eight or six players in the game, each of whom occupies an area on the board. Two of the multiple players compete one-on-one. Each round of a game consists of two stages: the preparation phase and the battle phase. In the preparation phase, users purchase chess pieces (heroes) from the store and arrange them on the board. In the battle phase, both teams lock their lineups, and the chess pieces will automatically engage until all of one team's pieces are dead. The player who destroys all of their chess pieces loses the round and will have a certain amount of health deducted. The game rounds are repeated, and new opponents are matched until a player's health is ≤ 0 and they are eliminated. The last remaining player wins the game (1st place).
[0054] Chessboard: refers to the area in the battle interface of a turn-based chess game used to prepare for and conduct battles. The chessboard can be any one of a two-dimensional virtual chessboard, a 2.5-dimensional virtual chessboard, and a three-dimensional virtual chessboard, and this application does not limit this.
[0055] The traditional Auto Chess board is divided into a battle area and a piece candidate area. The battle area includes several equally sized squares, which are used to place the pieces that will be used in the battle. The piece candidate area includes several candidate pieces, which are used to place candidate pieces. These candidate pieces do not participate in the battle but can be dragged and placed in the battle area during the preparation phase. The board area provided in the embodiments of this application does not include the piece candidate area, but only the battle area.
[0056] Regarding the arrangement of the chess squares in the battle area, in some embodiments, the battle area includes n (rows) × m (columns) chess squares, schematically, n is an integer multiple of 2, and two adjacent rows of chess squares are aligned, or two adjacent rows of chess squares are staggered. In addition, the battle area is divided into two parts according to the rows, namely the own battle area and the enemy battle area, and the users participating in the battle are located on the upper and lower sides of the battle interface, and in the preparation stage, the users can only place chess pieces in the own battle area. In other embodiments, the battle area is divided into two parts according to the columns, namely the own battle area and the enemy battle area, and the users participating in the battle are located on the left and right sides or the upper and lower sides of the battle interface. The shape of the chess square can be any one of square, rectangle, circle, and hexagon. The embodiment of the present application does not limit the shape of the chess square.
[0057] Cards: A common term for a game genre, originating from tabletop games. Unlike chess, where players manipulate chess pieces directly, cards represent game content on cards. Compared to chess pieces, cards are more convenient for carrying text descriptions, card attribute information, and key values. "Cardization" involves converting hero resources into card resources, making it easier for players to understand and categorize card effects, and to carry more diverse information.
[0058] Energy: A game resource. In this application, energy is defined as the resource used by players to play cards. When a card is played, the energy corresponding to the value marked on the card is consumed.
[0059] Equipment: In Auto Chess games, each chess piece can typically wear three pieces of equipment (or other equipment). Equipment provides attributes or effects such as attack power, defense, health, healing, penetration, and shields to the hero. Auto Chess games in related art typically include a jungle phase, where players defeat monsters and receive equipment dropped by them, which they then pick up and add to their backpacks. Equipment can also be combined individually to create higher-quality equipment.
[0060] Player: refers to a virtual character played by the player. Each player has different special abilities that can help the player to play the game better.
[0061] Figure 1 The following is a block diagram of a computer system according to an exemplary embodiment of the present application: The computer system 100 includes a first terminal 110 , a server 120 , and a second terminal 130 .
[0062] A first terminal 110 has a client 111 installed and running that supports a virtual environment. This client 111 may be a turn-based chess game program. When the first terminal runs client 111, the user interface of client 111 is displayed on the screen of the first terminal 110. This client may be a client for an Auto Chess game. First terminal 110 is used by a first user 112. During the preparation phase of a game, first user 112 uses first terminal 110 to place chess pieces in the battle area of the chessboard. During the battle phase, first terminal 110 or server 120 automatically controls the chess pieces based on the attributes, skills, and placement of the pieces in the battle area.
[0063] The second terminal 130 has a client 131 installed and running that supports a virtual environment. This client 131 can be a turn-based chess game program. When the second terminal 130 runs the client 131, the user interface of the client 131 is displayed on the screen of the second terminal 130. This client can be the client of an Auto Chess game. The second terminal 130 is used by a second user 132. During the preparation phase of a game, the second user 132 uses the second terminal 130 to place chess pieces in the battle area of the chessboard. During the battle phase, the second terminal 130 or the server 120 automatically controls the chess pieces based on the attributes, skills, and placement of the pieces in the battle area.
[0064] Optionally, the chess pieces placed by the first user via the first terminal 110 and the second user via the second terminal 130 are located in different playing areas on the same chessboard, i.e., the first user and the second user are on the same chessboard in the same game. Alternatively, the chess pieces placed by the first user via the first terminal 110 and the second user via the second terminal 130 are located on different chessboards, i.e., the first user and the second user are on different chessboards in the same game. It should be noted that, in an optional embodiment, a game of a turn-based chess game is jointly participated in by six user accounts, and the six user accounts are matched up in pairs in each round, and the two matched user accounts play against each other on the same chessboard during the round.
[0065] Optionally, the client installed on the first terminal 110 and the second terminal 130 is the same, or the client installed on the two terminals is the same type of client on different operating system platforms (Android or iOS). The first terminal 110 can generally refer to one of multiple terminals, and the second terminal 130 can generally refer to another of the multiple terminals. This embodiment only uses the first terminal 110 and the second terminal 130 as an example. The first terminal 110 and the second terminal 130 can be the same or different device types, including at least one of a smartphone, a tablet computer, an e-book reader, an MP3 player, an MP4 player, a laptop computer, and a desktop computer. The following embodiments are described using the example of a smartphone as the terminal.
[0066] Those skilled in the art will appreciate that the number of terminals may be greater or less. For example, there may be only one terminal (i.e., the user plays against the AI), or there may be six, eight, or more terminals. The present embodiment does not limit the number of terminals or device types.
[0067] Figure 1 Only two terminals are shown, but in different embodiments, multiple other terminals 140 can access the server 120. Optionally, one or more terminals 140 are terminals corresponding to developers. A development and editing platform for a client that supports a virtual environment is installed on the terminal 140. The developer can edit and update the client on the terminal 140 and transmit the updated client installation package to the server 120 via a wired or wireless network. The first terminal 110 and the second terminal 130 can download the client installation package from the server 120 to update the client.
[0068] The first terminal 110 , the second terminal 130 , and the other terminals 140 are connected to the server 120 via a wireless network or a wired network.
[0069] Server 120 includes at least one of a single server, multiple servers, a cloud computing platform, and a virtualization center. Server 120 provides backend services for clients supporting a three-dimensional virtual environment (turn-based chess game clients / Auto Chess game clients). Optionally, server 120 performs primary computing tasks, while terminals perform secondary computing tasks; alternatively, server 120 performs secondary computing tasks, while terminals perform primary computing tasks; alternatively, server 120 and terminals utilize a distributed computing architecture for collaborative computing.
[0070] In an illustrative example, the server 120 includes a processor 122, a user account database 123, a battle service module 124, and a user-facing input / output interface (I / O interface) 125. The processor 122 is configured to load instructions stored in the server 120 and process data in the user account database 123 and the battle service module 124. The user account database 123 is configured to store user account data used by the first terminal 110, the second terminal 130, and other terminals 140, such as user account avatars, user account nicknames, user account combat power indexes, and the service areas where the user accounts are located. The battle service module 124 is configured to provide multiple battle rooms for users to engage in battles. The user-facing I / O interface 125 is configured to establish communication and exchange data with the first terminal 110 and / or the second terminal 130 via a wireless network or a wired network.
[0071] The embodiment of the present application provides a turn-based chess game (auto chess) based on card operations. The various complicated operations involved in traditional auto chess, such as store purchases, store upgrades, chess piece preparations, chess piece deployments, chess piece upgrades, and chess piece equipment additions, are all simplified in the card playing process. On the one hand, the card-based playing process is relatively simple and suitable for use on small-screen terminals such as mobile phones and tablets; on the other hand, the three-dimensional model of the virtual chess piece can only carry limited text information, while the card face can carry more "labels", "values", "attributes", "entry effects" and other information, thereby improving the utilization efficiency of the display area where the card is located.
[0072] Figure 2 A flowchart of a game interaction method for a turn-based chess game provided by an exemplary embodiment of the present application is shown. This embodiment takes the method as an example executed by a terminal, in which a client supporting turn-based chess games is running.
[0073] The method includes:
[0074] Step 220: Displaying a game interface of a turn-based chess game, the game interface including a chessboard area and a hand area, wherein the hand area displays at least one card;
[0075] The game interface is where two player objects play against each other in a turn-based chess game. Player objects can be understood as at least one of the following concepts: user, account, player, chess player, or virtual chess player.
[0076] Combined with reference Figure 3 The game interface includes a chessboard area 10 and a hand area 11.
[0077] The chessboard area 10 is used to accommodate at least one friendly chess piece and at least one enemy chess piece participating in the battle. The chessboard area 10 includes a plurality of chess squares 12 arranged in an array. These chess squares 12 are always displayed or displayed only at certain times. Optionally, the chessboard area 10 is a two-dimensional chessboard or a three-dimensional chessboard. This embodiment illustrates the chessboard area 10 as a three-dimensional chessboard viewed from above. A three-dimensional chessboard in this context refers to the chessboard being located in a three-dimensional environment, not necessarily the chessboard itself being three-dimensional.
[0078] The hand area 11 is used to display at least one card held or dealt to the player object. This at least one card is typically a plurality of cards. This at least one card includes at least one of the following: cards automatically drawn or dealt to the player object by the background program, cards obtained by playing certain cards with draw effects, and player cards acquired through player skills. This plurality of cards has an upper limit, for example, a maximum of eight cards; excess cards are automatically discarded.
[0079] Optionally, the multiple cards are arranged in a fan-shaped pattern in the hand area 11. The order of arrangement can be determined based on at least one of the following factors: the time of draw, the card type, the number of cards of the same type, the number of cards of the same card, and the quality of the cards. Optionally, at least one card held by the player object has an upper limit, such as a maximum of 8 or 10 cards. When the upper limit is exceeded, the excess cards are discarded. The player object can play all or part of the cards in each battle round. Optionally, the player object can also replace all or part of the cards in each battle round. Optionally, different cards have different card types. Different card types have different battle preparation functions.
[0080] A round of turn-based chess and card games consists of multiple rounds, each of which includes a preparation phase and a battle phase.
[0081] Step 240: In the preparation phase, in response to the play operation of at least one card, perform preparation operations related to the own side;
[0082] The playing operation refers to the operation of playing one or more cards held. Schematically, the playing operation is the operation of dragging a selected card toward the board area. Alternatively, the playing operation includes a first click operation and a second click operation, wherein the first click operation is the operation of clicking to select a card, and the second click operation is the operation of clicking a specific square in the board area. The embodiments of the present application do not limit the specific form of the playing operation. In some embodiments, a function of intelligently recommending playing cards can also be provided, whereby the player object plays cards on behalf of the player in certain rounds, such as the client intelligently recommending playing cards for novice players in the first few rounds.
[0083] At least one local chess piece is a virtual chess piece that has participated in at least one round (including the current round). If the chessboard area is a two-dimensional chessboard, the virtual chess piece is also a two-dimensional chess piece, displayed as a two-dimensional icon or two-dimensional image; if the chessboard area is a three-dimensional chessboard, the virtual chess piece is also a three-dimensional chess piece, displayed as a three-dimensional model or three-dimensional image. In the initial state, there may be zero local chess pieces on the chessboard area, and the local player object can add, delete, or supplement the chessboard area. Local chess pieces that did not die in the previous round are automatically carried over to the next round.
[0084] The display state of the selected card is different from the display state of the unselected card. Optionally, the selected card has a highlighting effect, which includes: a bold border, a highlighted border, a dynamic border, and the placement position in the card queue is moved a preset distance toward the board area.
[0085] Preparation operations include: increasing one's own chess pieces, reducing one's own chess pieces, upgrading one's own chess pieces, adding equipment to one's own chess pieces, reducing equipment to one's own chess pieces, upgrading one's own chess pieces' equipment, and increasing at least one of the following effects:
[0086] Since different card types have different effects, a preparation operation is performed on at least one of the own chess pieces in the chessboard area based on the card type of the selected card.
[0087] During the preparation phase, the player object will prepare at least one of its own chess pieces in the chessboard area, and the enemy player object will prepare at least one enemy chess piece in the chessboard area.
[0088] Step 260: During the battle phase, the own chess piece and the enemy chess piece are automatically engaged in battle in the chessboard area.
[0089] The automatic battle process between your own chess pieces and enemy chess pieces in the chessboard area does not require manual control by your own player object. The client or server automatically controls the battle between the chess pieces of both sides based on the chess position on the chessboard, chess piece attributes, chess piece level, chess piece skills, chess piece attributes, joint enhancement attributes between chess pieces, etc., until all the chess pieces of one side are killed.
[0090] Both the player object and the enemy player object have health points. After the round ends, the health points of the losing player object will be deducted by a certain amount. This amount can be determined based on the number of chess pieces remaining on the winning side, or it can be a fixed value, which is not limited in this embodiment.
[0091] In summary, the method provided in this embodiment, by introducing a "card" mechanism into a turn-based chess game, simplifies and integrates various battle preparation operations into the multi-card playing process, eliminating the concept of a shop. Players no longer need to repeatedly interact with multiple sub-areas on the traditional battle interface, such as the shop, chess piece preparation area, and chess piece battle area, to complete chess piece acquisition, upgrades, and battles. The traditional chess piece purchasing process, which requires users to actively select chess pieces, is replaced by a passive receipt of distributed cards. The game system replaces some of the user's tedious operations, allowing users to complete various battle preparation operations using essentially the same card playing operations as in a card game, thereby improving the efficiency of human-computer interaction.
[0092] Especially when playing turn-based chess games on small-screen terminals such as mobile phones or tablets, players can complete a variety of battle preparation operations based on the limited operations in the hand area. Compared with traditional auto chess, it can significantly improve the efficiency of human-computer interaction.
[0093] Classification of card types:
[0094] In some embodiments, the card type includes at least one of: a chess piece card, an effect card, an equipment card, and a chess player card.
[0095] Chess Cards:
[0096] Pawn cards are used to summon your own pieces in the chessboard area or upgrade the piece level of your own pieces. Figure 4 A schematic diagram of a chess piece card is shown. The chess piece card displays at least one of the following information: a chess piece image 21, a chess piece name 22, the energy consumed when the card is played 23, the chess piece type or faction 24 to which the chess piece belongs, the level of the chess piece after the card is played 25, and a description of the additional effects of the chess piece 26.
[0097] The chess piece image 21 may be at least one of a head portrait, an icon, a bust portrait, a full-body portrait, and a display animation of a virtual chess piece. Figure 4 In the example, the chess piece image 21 is a bust of a virtual chess piece.
[0098] The chess piece name 22 is the name of the virtual chess piece. For example, if the virtual chess piece is a hero, the chess piece name is the hero name.
[0099] The energy value 23 refers to the energy required to play this chess piece. This energy value is an integer. Energy is a resource in turn-based chess games. Optionally, playing cards of different qualities requires different amounts of energy. For example, playing five cards of different qualities requires 0, 1, 2, 3, and 4 energy points, respectively.
[0100] Piece Type 24 is a categorization attribute that identifies the role a piece plays during combat. In one example, different pieces can be classified as at least one of the following: Tank, Warrior, Assassin, Mage, Shooter, or Support. Faction is a categorization attribute that identifies pieces belonging to the same group within the virtual worldview. In one example, different pieces can be classified into at least one of the following: Great Wall, Three Kingdoms, Xuanyong, Jigan, Yaotian, and Chang'an. For example, two pieces belonging to the same Great Wall Guards in the virtual worldview both belong to the Great Wall Faction. In various embodiments, piece type and faction can be considered the same categorization attribute; this embodiment uses piece type and faction as different categorization attributes as an example.
[0101] The level 25 that a piece is upgraded to after a card is played refers to the level that is increased after the card is played, if a piece with the same name (i.e., the same piece) already exists on the board. For example, if level 25 is 3 and the piece with the same name was originally at level 2, then after playing this card, the piece with the same name is upgraded to level 5. Alternatively, cards of different qualities can upgrade the same piece to different levels after being played. For example, five different quality cards can upgrade the same piece to levels 1, 2, 3, 4, and 5, respectively.
[0102] The additional effect description 26 of a chess piece is a description of the additional effect possessed by the chess piece. This additional effect can be triggered upon playing, or it can be activated when a trigger condition is met during the game. For example, chess piece 1 has an exclusive skill: when chess piece 1 is on the board, whenever another chess piece on the board is sold, a randomly selected chess piece of the "tank" type on the board is randomly selected, and the level of the randomly selected chess piece is increased by a first value, which is half the level of the sold chess piece.
[0103] Effect Cards:
[0104] Effect cards are cards used to apply effects to at least one game factor in the game. The at least one game factor includes chess pieces, skills, equipment, amplification effects, levels, combat processes, hand card acquisition processes, etc. Figure 5 A schematic diagram of an effect card is shown. The effect card displays at least one of the following information: an effect icon 31, an effect name 32, an energy value 33 consumed when the card is played, and an effect description 34 of the effect card.
[0105] The effect icon 31 may be an icon for representing the benefit effect of the effect card. Figure 5 The effect name 32 is the name of the effect card or the name of the gain effect.
[0106] The energy value 33 refers to the energy cost of playing this effect card. This energy value is an integer. Energy is a resource in turn-based chess games. Optionally, playing cards of different qualities may cost different amounts of energy. For example, playing five cards of different qualities may cost 0, 1, 2, 3, and 4 energy points, respectively.
[0107] The effect description 34 of the effect card is used to describe the effect of the effect card after use. The effect of the effect card includes but is not limited to at least one of the following:
[0108] 1. Increase the probability and / or quantity of chess cards obtained by your players;
[0109] 2. Increase the probability or number of players obtaining chess cards with the same name as the chess pieces on the field;
[0110] 3. Reduce the energy consumed by your players when acquiring chess cards;
[0111] 4. Increase the number of chess cards that your players can exchange for;
[0112] 5. Reduce the energy consumed by your players when exchanging chess cards;
[0113] 6. Improve the level of at least one chess piece on the field;
[0114] 7. Add equipment to at least one chess piece on the field;
[0115] 8. Upgrade the equipment level of at least one chess piece on the field;
[0116] 9. Reduce energy consumption when playing / changing cards;
[0117] 10. Increase the probability of obtaining certain cards;
[0118] 11. Increase the number of cards that can be obtained;
[0119] 12. Increase the chance of changing cards, and so on, I will not go into details one by one.
[0120] For example, the effect of the "Two Players" card is: randomly obtain 2 identical hero cards; the effect of the "Talent Search" card is: choose 1 of 3 highest quality hero cards available at the current player level; the effect of the "Copy" card is: randomly obtain a card with the same name as a hero on the field; the effect of the "Abundant Harvest" card is: immediately replenish your hand to 5 cards; the effect of the "Random Strengthen" card is: increase the level of a random hero on the field by +5; the effect of the "One More Time" card is: draw 1 card, and get 1 extra free card exchange in this round; the effect of the "Wish" card is: -1 the energy value consumed by all cards; the effect of the "Add Card" card is: draw 2 cards.
[0121] In some embodiments, effect cards can be categorized as at least one of general effect cards, piece-type effect cards, and faction effect cards. General effect cards are effect cards whose attributes are unrelated to piece type or faction. Card attributes include at least one of: acquisition conditions, usage conditions, card effects, and range of effect. Piece-type effect cards are effect cards whose attributes are related to piece type. For example, only pieces of a specific piece type can acquire, use, or benefit from a card. Faction effect cards are effect cards whose attributes are related to faction. For example, only pieces of a specific faction can acquire, use, or benefit from a card.
[0122] For example, a certain chess piece type effect card can only be obtained with a certain probability when a chess piece card of that chess piece type is played.
[0123] Equipment Cards:
[0124] Equipment cards are used to equip at least one of your own chess pieces. Figure 6 A schematic diagram of an equipment card provided by an exemplary embodiment of the present application is shown. The equipment card displays at least one of the following information: an equipment icon 41, an equipment name 42, an energy value 43 consumed when the card is played, and an equipment description 44 of the equipment card.
[0125] The equipment icon 41 may be an icon used to represent an image of equipment or an effect of equipment. Figure 6 The circular icon in the figure is used as an example. Equipment name 42 is the name of the equipment card or the name of the equipment. Different equipment can enhance the combat capability of the player's piece in different dimensions such as health, armor, defense, and mana, or weaken the combat capability of the enemy piece.
[0126] Energy value 43 refers to the amount of energy required to play this equipment card. This energy value is an integer. Energy is a resource in turn-based chess games. Optionally, cards of different qualities may require different amounts of energy to play. For example, five cards of different qualities may cost 0, 1, 2, 3, and 4 energy points to play, respectively. Optionally, the energy costs of different cards may be adjusted periodically or irregularly based on game balance.
[0127] The equipment description 44 of the equipment card is used to describe the effect of the equipment after being worn.
[0128] Chess player cards:
[0129] Player cards are cards acquired through the player skills of a player avatar. Player cards can be acquired through a passive skill of a player avatar, cards that only a certain player avatar can acquire, cards that only a certain player avatar can use, cards that are exclusive to a certain player avatar, and so on, and this embodiment of the application does not limit this.
[0130] Figure 7 A schematic diagram of a chess player card provided by an exemplary embodiment of the present application is shown. The chess player card displays at least one of the following information: a card icon 51, a chess player card name 52, an energy value 53 consumed when the card is played, and a description of the equipment 54 of the chess player card.
[0131] The card icon 51 may be an icon used to represent the effect of the card. Figure 7The player card name 52 is the name of the player card or the name of the effect.
[0132] The energy value 53 refers to the energy consumed by the player when playing a card. This energy value is an integer. Energy is a resource in turn-based chess games. Optionally, cards of different qualities may consume varying amounts of energy when played. For example, playing five cards of different qualities may consume 0, 1, 2, 3, and 4 energy points, respectively. Optionally, the energy consumed by different cards may be adjusted periodically or irregularly based on game balance.
[0133] The effect description 54 of the player card is used to describe the effect that the player card can increase after use. The effect of the player card can be the same as or similar to the effect of the chess piece card, equipment card, or effect card, and can also exceed the effect range of the chess piece card, equipment card, or effect card. In the possible designs of different embodiments, the effect of the player card can be designed to summon chess pieces, upgrade chess pieces, add equipment, add gain effects, reduce energy consumption, or affect the acquisition process of the hand cards in any form. The effect of the player card can be designed to affect any process or detail in the game, and the embodiments of the present application are not limited to this.
[0134] Based on the introduction of the above four types of cards:
[0135] On the one hand, different types of cards have different functions. Piece cards can eliminate the shop in traditional Auto Chess based on the gameplay characteristics of the cards. Effect cards can eliminate the effect buttons or controls in traditional Auto Chess. Equipment cards can eliminate the jungle phase in traditional Auto Chess. Player cards can incorporate the gameplay characteristics of each player. By simplifying the different mechanics of turn-based chess games into the card-playing process based on different card types, this can reduce the number of user interface elements required to be displayed on the battle screen, simplify the operation of the player object, and improve the efficiency of human-computer interaction for the player object.
[0136] On the other hand, compared with three-dimensional chess pieces, two-dimensional cards cannot carry text information well because the text information that three-dimensional chess pieces can carry is limited. The card characteristics of two-dimensional cards can naturally carry more text information and icon information. Therefore, compared with the three-dimensional chess pieces in traditional preparation stages, two-dimensional cards can increase the amount of information carried within the limited display range of small-screen terminals and improve information transmission efficiency.
[0137] It should be noted that the above-mentioned cards can not only be played in the preparation phase, but some cards can also be played in the battle phase, such as certain equipment cards, effect cards that immediately draw 2 more cards, etc.
[0138] How to obtain cards:
[0139] The player object obtains at least one card if the acquisition conditions are met. The acquisition conditions include at least one of the following:
[0140] Obtaining Condition 1: Start a new round of turn-based battle. Each time a new round of turn-based battle starts, you will receive a certain number of cards. For example, the first round of turn-based battle will draw 4 cards, and the subsequent rounds of turn-based battle will draw 2 cards.
[0141] Acquisition Condition 2: Use a pre-set chess card. Pre-set chess cards are chess cards with additional abilities, such as drawing, adding, or duplicating cards. For example, a chess card with the same name as a currently playing chess piece will grant an additional effect card when played.
[0142] Acquisition condition 3: Use preset effect cards; preset effect cards refer to effect cards with effects such as drawing, adding, or copying cards.
[0143] Acquisition condition 4: Use preset player cards; preset player cards refer to effect cards that have effects such as drawing, adding, or copying cards.
[0144] Acquisition condition 5: Consume resources owned by the party in exchange; for example, consume energy to extract or exchange.
[0145] Acquisition condition 6: The player level of the chess player's virtual character is upgraded; after the chess player level is upgraded, higher quality or more cards can be unlocked.
[0146] Acquisition condition 7: Card pool level upgrade; after the card pool level is upgraded, you can unlock higher quality or more cards.
[0147] Obtaining condition 8: Purchase card operation.
[0148] Acquisition Condition 9: A preset player skill is triggered. A preset player skill is a passive skill that has the effect of extracting, adding, or duplicating cards. For example, you can extract a player card every two turns, or you can extract a player card every three cards played.
[0149] It should be noted that the above acquisition conditions can be combined. For example, some cards can only be obtained by using the preset player cards after reaching the player level 2. It should also be noted that the acquisition conditions for different types of cards can be completely different, completely the same, or some conditions can be the same and some different.
[0150] Figure 8A flowchart of a method for interactively playing a turn-based chess game provided by an exemplary embodiment of the present application is shown. This embodiment uses the method executed by a terminal as an example. The method includes:
[0151] Player selection phase:
[0152] Step 320: Selecting a virtual chess player character of one's own side, where the virtual chess player character is used to represent a virtual character controlling at least one chess piece of one's own side;
[0153] Before each game begins, the player character selects their desired player avatar. Different player avatars have different player skills. Player skills are usually related to obtaining player cards, but can also be related to other game factors.
[0154] In some embodiments, different player skills have their own passive triggering mechanisms that allow the player character to obtain cards with special effects. For example, a player's skill effect is: every time three chess cards are played, the player obtains a Treasure Player card. The effect of this Treasure Player card is: consume 1 energy point and increase the level of a designated player on the board by 2.
[0155] For example, Figure 9 As shown, before starting a game, a player selection interface is displayed. This interface displays six virtual player characters selected by the player objects. Optionally, the virtual player character 61 selected by the player object is highlighted. For example, if the player object is player object 4, the virtual player character selected by player object 4 is highlighted in a standing, enlarged, and centered foreground manner. The virtual players selected by the other player objects are displayed in a normal sitting position, at normal size, and distributed on both sides.
[0156] On the player selection interface, several candidate player virtual characters 62 are displayed, for example, candidate players 1 to 5. Other candidate players can be viewed by swiping left or right, or all candidate players can be viewed by clicking the "All" button 63.
[0157] A player skill button 64 is also displayed on the player selection interface. In response to the player skill button 64 being clicked, the player skill name and effect description of the currently selected player virtual character can be viewed in the pop-up window on the right.
[0158] Optionally, the top of the player selection interface displays messages from other players, along with a countdown for selecting a player or entering a game. The left side of the player selection interface displays a button for sending text messages, a speaker off / on button, and a microphone off / on button. After the player object selects the player avatar, they can click the "Confirm" button 65 to enter the ready state.
[0159] N players participate in a game, each engaging in a round-based battle. Each round consists of a preparation phase and a battle phase.
[0160] Preparation phase for each round:
[0161] Step 340: Displaying a game interface of a turn-based chess game, the game interface including a chessboard area and a hand area;
[0162] Combined with reference Figure 10 The board area 10 is used to place at least one friendly chess piece and at least one enemy chess piece. Optionally, the upper half of the board area 10 is used to place at least one enemy chess piece, and the lower half of the board area 10 is used to place at least one friendly chess piece. The hand area 11 is used to display at least one card held by the player object. In the initial state or in certain situations (such as when all cards for the current round have been played), the number of cards displayed in the hand area 11 is 0.
[0163] Optionally, attribute information for the n player objects participating in the current game is displayed in the upper left corner of the game interface. This attribute information includes at least one of the following: player nickname, player portrait, player health, and player level. Player skill buttons 64 are displayed in the lower left corner of the game interface. A card swap button 14 and an upgrade button 15 are also displayed in the lower right corner of the game interface. The card swap button 14 is used to replace one or more cards in the hand area 11. The upgrade button 15 is used to upgrade the player's avatar's level to unlock higher-level cards, abilities, and equipment.
[0164] Optionally, an energy control 16 is displayed in the upper right corner of the game interface. This control displays the energy value of the player object. Energy is a game resource that may be consumed at various stages of the game. For example, playing cards requires energy, replacing cards requires energy, and upgrading player levels requires energy.
[0165] Step 360: In response to the play operation of at least one card, execute a battle preparation operation related to the own chess piece;
[0166] Card types include: chess piece cards, equipment cards, effect cards, and player cards. Players can perform different functions of battle preparation operations by playing different chess piece cards. This step includes at least one of the following steps:
[0167] Step 362: In response to the play operation on the chess piece card, executing a battle preparation operation related to at least one own chess piece in the chessboard area;
[0168] Step 364: In response to the play operation of the equipment card, equip all or part of the at least one chess piece with virtual equipment;
[0169] Step 366: In response to the play operation on the effect card, executing a preparation operation to add an effect to at least one factor in the game;
[0170] Step 368: In response to the play operation on the player's card, perform a preparation operation related to at least one factor in the game.
[0171] Since the battle situation in each round of turn-based battle is different, each player object has different cards in hand, and each player object has different card-playing habits, the number of times and order in which the above steps 362, 364, 366, and 368 are executed in each round of turn-based battle may change, and this embodiment does not limit this.
[0172] Regarding step 362 (chess card):
[0173] In some embodiments, the cards in the hand area include a first chess piece card. In response to a play operation on the first chess piece card, a first local chess piece is added to the board area. The first local chess piece is the chess piece corresponding to the first chess piece card. In some embodiments, the first local chess piece is a chess piece that has not been summoned to the board area.
[0174] That is, when the first own chess piece does not exist in the chessboard area, in response to the play operation on the first chess piece card, the first own chess piece is added to the chessboard area.
[0175] In response to a play operation on a first chess piece card, at least two candidate chess squares are displayed in the chessboard area, and a first indicator element corresponding to the first chess piece card is displayed, the first indicator element including at least one of a reduced first chess piece card, a first own chess piece, and a first indicator arrow; in response to a drag operation of dragging the first indicator element to the first candidate chess square, the first own chess piece is added to the first candidate chess square; wherein the first candidate chess square is one of the at least two candidate chess squares.
[0176] The at least two candidate squares may be all candidate squares or only candidate squares belonging to the player's side. The at least two candidate squares may be always displayed or only displayed when a card-playing operation is recognized.
[0177] The first chess card is Figure 10 Take the 4th card in as an example, combined with reference Figure 11In response to a drag operation on the first chess piece card, a first own chess piece 17 and a first indicator arrow 18 are displayed. First own chess piece 17 is a three-dimensional piece that slides in response to the real-time position of the drag operation. First indicator arrow 18 starts at the position of the first chess piece card before it is played and ends at the real-time position of the drag operation. If the drag operation is released at the first candidate square, first own chess piece 17 is summoned to the first candidate square.
[0178] based on Figure 11 It can be seen that this interaction method cancels the chess piece preparation area, and the hand card area takes into account the functions of chess piece acquisition and preparation at the same time, realizing the sharing of multiple functions in one display area and improving the efficiency of human-computer interaction.
[0179] In some embodiments, the cards in the hand area include a second chess piece card. In response to a play operation on the second chess piece card and a second local chess piece already exists in the chessboard area, the chess piece level of the second local chess piece is upgraded in the chessboard area, where the second local chess piece is the chess piece corresponding to the second chess piece card.
[0180] Among them, the card-playing operation of the second chess piece card can also be a drag operation, but since there is already a second chess piece in the chessboard area, the release position of the drag operation can be completed at any position in the chessboard area, and it can take effect without the player object being accurately dragged to the second chess piece.
[0181] Regarding step 364 (equip the card):
[0182] In some embodiments, the cards in the hand area include equipment cards. In response to a play operation on the equipment card, a second indicator element corresponding to the equipment card is displayed, the second indicator element including at least one of a reduced equipment card, a virtual equipment corresponding to the equipment card, and a second indicator arrow.
[0183] In response to a dragging operation of dragging the second indicator element to the second own chess piece, dressing the second own chess piece with virtual equipment;
[0184] The second chess piece of the party is a chess piece of the party that already exists in the chessboard area.
[0185] Regarding step 366 (effect card):
[0186] In some embodiments, the cards in the hand area include effect cards. In response to a play operation on the effect card, an effect is added to at least one of the own chess pieces, and / or an effect is added to the card acquisition process.
[0187] According to the objects of action, effect cards are divided into two categories:
[0188] Type 1: Increases the effect on the own chess pieces within the chessboard area;
[0189] Type 2: Adds effects to the card acquisition process.
[0190] In response to playing a Type 1 effect card, an effect is added to at least one of your own chess pieces, such as increasing a buff specific to the chess piece type, or a combined buff when at least two chess pieces from the same faction are present.
[0191] In response to the play operation on the type 2 effect card, an effect is added to the card acquisition process, for example, two identical chess pieces are drawn consecutively.
[0192] Regarding step 368 (player card):
[0193] In response to the play operation on the player's card, at least one of the following preparation operations is performed:
[0194] Increasing your own chess pieces, reducing your own chess pieces, upgrading your own chess pieces, adding effects to your own chess pieces, equipping your own chess pieces with props, operations related to card acquisition, operations related to card sales, operations related to card exchanges, operations related to subsequent rounds, and operations related to the health value of your own player objects.
[0195] In other words, the function of a player card is relatively special. It can be any of the functions of a chess piece card, an equipment card, or an effect card. It can also be a function related to the card acquisition process, or a function related to the player's health. In different design implementations, any function that can affect a certain factor in the game may be designed as a function of a player card, and this embodiment of the application does not limit this.
[0196] During the preparation phase, the player object on this side can also use at least one of the card exchange function, card deletion function, and player level upgrade function.
[0197] Card swap function:
[0198] During the preparation phase, your player can also swap one or more cards from their hand. Clicking the swap button allows you to swap one or more cards, which consumes energy. For example, you can only swap cards once per round, but you can swap multiple cards at once. Each card swap costs 1 energy.
[0199] Delete card function:
[0200] During the card play process, dragging a card to a designated location will delete or sell it. The resources consumed by deleted cards cannot be recovered, or a portion or a fixed amount of energy can be recovered. For example, each deleted card will gain 1 energy point.
[0201] Player level upgrade function:
[0202] The player object on this side obtains a certain amount of energy in each round. The energy not used in this round can be accumulated to the next round, and the energy can be used to upgrade the player level. The higher the player level, the higher the quality of the cards that can be drawn in each round, and at the same time, some new abilities will be unlocked, such as talents, purchasable equipment, etc. Optionally, the upgrade button 15 can display quality indicators of different colors. As the player level is upgraded, the quality indicator corresponding to the current player level will light up to indicate the quality of the cards that can be obtained at the current player level. The quality indicator can be as follows: Figure 12 The small rounded rectangle shown is used as an example, but other shapes or forms are also possible.
[0203] For example, when our player object reaches player level 1 / 2 / 3 / 4 / 5, cards of quality 1 / 2 / 3 / 4 / 5 will be unlocked respectively.
[0204] The battle phase of each round:
[0205] Step 380: During the battle phase, the own chess piece and the enemy chess piece are automatically engaged in battle in the chessboard area;
[0206] The automatic battle process between your own chess pieces and enemy chess pieces in the chessboard area does not require manual control by your own player object. The client or server automatically controls the battle between the chess pieces of both sides based on the chess position on the chessboard, chess piece attributes, chess piece level, chess piece skills, chess piece attributes, joint enhancement attributes between chess pieces, etc., until all the chess pieces of one side are killed.
[0207] Figure 13 The figure shows an automatic battle diagram of a player's chess piece 17 and an enemy chess piece 19 in a melee battle on the chessboard. The movement, skill release, and functions of the two chess pieces during the battle do not require manual control by the player.
[0208] Battle settlement phase:
[0209] Step 390: Calculate the life value of the virtual character of the chess player on your side, and start the next round of turn-based battle or end the current game based on the life value.
[0210] Both the player object and the enemy player object have health points. After the round ends, the health points of the losing player object will be deducted by a certain amount. This amount can be determined based on the number of chess pieces remaining on the winning side, or it can be a fixed value, which is not limited in this embodiment.
[0211] When the health value is deducted to zero, the player is eliminated from the game.
[0212] When the health value has not been deducted to zero, the next round of turn-based battle will begin in this game, and the player will continue to fight with one of the n player objects until he is eliminated, or he will win the game as the last player who has not been eliminated.
[0213] In some embodiments, the damage calculation is based on the number of pieces remaining on the winning side's board. Figure 14 Shown is the animation effect of calculating the life value of the opponent's chess piece 19 when the opponent is the loser, and then calculating the life value of the opponent's chess piece virtual character 61. A life value progress bar can be displayed on the top of the chess piece virtual character 61.
[0214] Exemplary references Figure 15 The settlement information of the current game is displayed on the settlement interface. The settlement information includes player rankings, players used by each player, lineups, chess piece types, and other information.
[0215] In summary, the method provided in this embodiment, by introducing a "card" mechanism into a turn-based chess game, simplifies and integrates various battle preparation operations into the multi-card playing process, eliminating the concept of a shop. Players no longer need to repeatedly interact with multiple sub-areas on the traditional battle interface, such as the shop, chess piece preparation area, and chess piece battle area, to complete chess piece acquisition, upgrades, and battles. The traditional chess piece purchasing process, which requires users to actively select chess pieces, is replaced by a passive receipt of distributed cards. The game system replaces some of the user's tedious operations, allowing users to complete various battle preparation operations using essentially the same card playing operations as in a card game, thereby improving the efficiency of human-computer interaction.
[0216] Especially when playing turn-based chess games on small-screen terminals such as mobile phones or tablets, players can complete a variety of battle preparation operations based on the limited operations in the hand area. Compared with traditional auto chess, it can significantly improve the efficiency of human-computer interaction.
[0217] The method provided in this embodiment can eliminate the store in traditional Auto Chess based on the playing characteristics of the cards through chess piece cards. The tedious process that requires users to purchase the chess pieces they want from dozens of available chess pieces in the store is replaced by a process in which the game system automatically distributes several cards to the player, eliminating the need for users to manually select cards. This reduces the number of interactive operations required for users to obtain chess pieces and the amount of information that users need to process.
[0218] The method provided in this embodiment can eliminate effect buttons or controls in traditional Auto Chess through effect cards, eliminate the jungle phase in traditional Auto Chess through equipment cards, and incorporate the gameplay characteristics of each player through player cards. By simplifying the various mechanics of turn-based chess games into the card-playing process based on different card types, this can reduce the number of user interface elements required to be displayed on the battle interface, reducing the time users spend actively searching for relevant function entries, simplifying the operation difficulty of the player object, and improving the efficiency of human-computer interaction for the player object.
[0219] Combined with the above overall introduction to turn-based chess games, Figure 16 This is a flowchart of a method for upgrading equipment based on virtual chess pieces provided by an exemplary embodiment of the present application. The method can be executed by a terminal, a server, or both. The embodiment of the present application applies the method to Figure 1 The first terminal shown in FIG is used as an example for explanation. Figure 16 As shown, the method includes the following steps:
[0220] Step 1610: Display the game interface of the turn-based chess game.
[0221] The game interface includes a chessboard area and a hand area. The hand area includes chess piece cards and equipment cards. Chess piece cards are used to summon virtual chess pieces in the chessboard area. Virtual chess pieces are used to participate in turn-based virtual battles in the chessboard area. Equipment cards are used to configure virtual equipment for virtual chess pieces.
[0222] The above-mentioned virtual battle includes our camp and the enemy camp, wherein the hand area is used to display the cards held by our camp in the current round, and the card types include but are not limited to chess cards, equipment cards, effect cards and player cards. The chessboard area is used to display the virtual chess pieces of our camp and / or the enemy camp respectively used to participate in the turn-based virtual battle. The virtual battle includes at least one enemy camp.
[0223] Optionally, the card includes card information such as card type, card name, card function, and card consumption value, wherein the card consumption value is used to indicate the virtual resources required to play the card. The virtual resources can be any resources provided in a turn-based chess game for playing cards, such as energy, gold coins, diamonds and other virtual resources in the game. The embodiment of the present application takes energy as an example for illustration.
[0224] Taking chess piece cards as an example, chess piece cards include chess piece card type identification, chess piece name, chess piece combat power information, chess piece consumption value and other chess piece card information; taking equipment cards as an example, equipment cards include equipment card type identification, equipment name, equipment function, equipment consumption value and other equipment card information.
[0225] Based on the different game stages of turn-based chess games, the chessboard area in the game interface can display the virtual chess pieces participating in the battle of different camps. For example, in the preparation stage, only the virtual chess pieces summoned by our side are displayed in the chessboard area. By switching the camp perspective, you can watch the virtual chess pieces summoned to the chessboard area by the enemy camp in the preparation stage. In the battle stage, the virtual chess pieces summoned by multiple camps participating in the game are displayed in the chessboard area.
[0226] Optionally, the cards in the hand area can be obtained at any game stage of the turn-based chess game, wherein the cards obtained in the preparation stage of each round can be used at the beginning of the current round, the cards obtained in the battle stage of each round can be used at the beginning of the next round, and the cards obtained in the battle settlement stage can be used at the beginning of the next game.
[0227] For illustration, please refer to Figure 17 , Figure 17 This is a schematic diagram of a game interface provided by an exemplary embodiment of the present application. Figure 17 As shown, the game interface 1700 includes a chessboard area 1710 and a hand area 1720. The hand area includes a first chess piece card 1721 and a first equipment card 1722. The first chess piece card 1721 is used to summon a first virtual chess piece in the chessboard area 1710, and the first equipment card 1722 is used to configure a first virtual equipment for the virtual chess piece in the chessboard area 1710.
[0228] Step 1620: Display a first virtual chess piece in the chessboard area.
[0229] The first virtual chess piece is equipped with a first virtual equipment, where the first virtual equipment is equipment equipped to the first virtual chess piece by using a first equipment card in the hand area within a historical period of time.
[0230] The first virtual chess piece in the above-mentioned chessboard area is our chess piece. Before step 1620, the summoning process of our chess piece is included. Taking the first virtual chess piece as an example, before step 1620, the hand area includes a first chess piece card. The first chess piece card is used to summon the first virtual chess piece to the chessboard area during the preparation phase. In response to receiving a card-playing operation on the first chess piece card, the first virtual chess piece is displayed in the chessboard area.
[0231] The playing operation is used to trigger the execution of a battle preparation operation related to the party. The playing operation refers to the operation of playing one or more cards held. Schematically, the playing operation is the operation of dragging a selected card to the chessboard area. Alternatively, the playing operation includes a first click operation and a second click operation, wherein the first click operation is the operation of clicking to select a card, and the second click operation is the operation of clicking a certain chess square in the chessboard area. The embodiment of the present application does not limit the specific form of the playing operation. In some embodiments, a function of intelligently recommending playing can also be provided, in which the playing object of the party is replaced by the party player object in certain rounds, such as the intelligent recommendation of playing by the client in the first few rounds for novice players.
[0232] The display state of the selected card is different from the display state of the unselected card. Optionally, the selected card has a highlighting effect, which includes: a bold border, a highlighted border, a dynamic border, and the placement position in the card queue is moved a preset distance toward the board area.
[0233] Prepare for battle operations are operations related to preparing for battle in the current round.
[0234] Preparation operations include: increasing one's own chess pieces, reducing one's own chess pieces, upgrading one's own chess pieces, adding equipment to one's own chess pieces, reducing equipment to one's own chess pieces, increasing the buff effect of one's own chess pieces, upgrading the equipment of one's own chess pieces, upgrading the chess player level, and upgrading the number of chess pieces that can be put on the field.
[0235] Since different card types have different effects, a preparation operation is performed on at least one of the own chess pieces in the chessboard area based on the card type of the selected card.
[0236] During the preparation phase, the player object will prepare at least one of its own chess pieces in the chessboard area, and the enemy player object will prepare at least one enemy chess piece in the chessboard area.
[0237] In a historical time period after the first virtual chess piece is summoned based on the first chess piece card, the first virtual equipment is configured for the first virtual chess piece by playing the first equipment card to the first virtual chess piece.
[0238] In some embodiments, before step 1620, a first virtual equipment configuration process based on the first virtual chess piece is included. Specifically, in response to receiving a configuration operation of using the first equipment card in the hand area for the first virtual chess piece within the historical time period, a first animation effect of consuming the first equipment card to configure the first virtual equipment for the first virtual chess piece is displayed.
[0239] The above configuration operation is based on the first virtual chess piece's card-playing operation on the first equipment card. The card-playing operation is used to trigger the execution of preparation operations related to the side. The card-playing operation refers to the operation of playing one or more cards held.
[0240] Schematically, taking the drag operation as an example, the first equipment card selected from the hand area is dragged to the chess square where the first virtual chess piece is located, thereby implementing the configuration operation of using the first equipment card in the hand area for the first virtual chess piece.
[0241] In some embodiments, configuring virtual equipment for a virtual chess piece may involve having the virtual equipment worn by the virtual chess piece, and then displaying the virtual equipment's wearing effect on the virtual chess piece after the virtual equipment is configured. Alternatively, the virtual equipment may simply be assigned to the virtual chess piece, without the virtual chess piece actually wearing the virtual equipment during the display process. Regardless of whether the wearing effect is actually displayed, as long as the virtual chess piece is configured with the virtual equipment, the effect of the virtual equipment can be achieved, and this is not limited in the present embodiments.
[0242] Cards in the hand area are consumed when they are played. Taking equipment cards as an example, the virtual equipment currently configured on the virtual chess piece can be recycled as the corresponding equipment card by recycling the virtual chess piece in the chessboard area.
[0243] When playing a card in the hand area, corresponding virtual resources need to be consumed. Taking the equipment card as an example, in response to receiving a configuration operation to use the first equipment card in the hand area for the first virtual chess piece, the virtual resources required to play the first equipment card are deducted, and the first animation effect of consuming the first equipment card to configure the first virtual equipment for the first virtual chess piece is displayed.
[0244] In some embodiments, the playing status of the equipment card is determined based on the number of virtual resources held and the number of virtual equipment configured for the virtual chess piece, wherein the playing status includes a successful card play and a failed card play. When the card is played successfully, the corresponding virtual equipment is configured for the virtual chess piece based on the equipment card. When the card fails to be played, the equipment card returns to the hand area.
[0245] Specifically, when the number of virtual resources held is greater than the number of virtual resources consumed to equip the card, and the number of virtual equipment configured on the virtual chess piece is less than the configuration quantity threshold corresponding to the virtual chess piece, the card is played successfully.
[0246] Optionally, the first virtual equipment configuration process based on the first virtual chess piece includes the following three situations:
[0247] The first method is to determine the holding quantity and first consumption quantity of virtual resources in response to receiving a configuration operation of using a first equipment card in a hand area on a first virtual chess piece, the virtual resources are used to play the first equipment card, and the first consumption quantity is used to indicate the quantity of virtual resources required to play the first equipment card; in response to the holding quantity reaching the first consumption quantity, determine the quantity of virtual equipment configured for the first virtual chess piece; in response to the quantity of virtual equipment configured for the first virtual chess piece being less than a configuration quantity threshold corresponding to the first virtual chess piece, consume the virtual resources corresponding to the first consumption quantity to trigger the display of a first animation effect.
[0248] The second method is to determine the holding quantity and the first consumption quantity of the virtual resource in response to receiving a configuration operation to use the first equipment card in the hand area on the first virtual chess piece; in response to the holding quantity being less than the first consumption quantity, cancel the use of the first equipment card and display a configuration failure prompt.
[0249] The third method is to determine the holding quantity and the first consumption quantity of the virtual resource in response to receiving a configuration operation of using the first equipment card in the hand area on the first virtual chess piece; determine the quantity of virtual equipment configured for the first virtual chess piece in response to the holding quantity reaching the first consumption quantity; and cancel the use of the first equipment card and display a configuration failure prompt in response to the quantity of virtual equipment configured for the first virtual chess piece reaching the configuration quantity threshold corresponding to the first virtual chess piece.
[0250] For illustration, please refer to Figure 18 , Figure 18 This is a schematic diagram of a game interface provided by an exemplary embodiment of the present application. Figure 18 As shown, the game interface 1800 includes a chessboard area 1810 and a hand area 1820. The first virtual chess piece 1811 is displayed in the chessboard area 1810. The first virtual chess piece 1811 is equipped with a first virtual equipment 1812. The first virtual equipment 1812 is the equipment configured for the first virtual chess piece 1811 by using the first equipment card in the hand area 1820 within a historical time period.
[0251] Step 1630: In response to receiving a configuration operation of using the first equipment card in the hand area for the first virtual chess piece, displaying an upgrade animation of the first virtual equipment configured for the first virtual chess piece based on the first equipment card.
[0252] The above configuration operation is based on the first virtual chess piece's card-playing operation on the first equipment card. The card-playing operation is used to trigger the execution of preparation operations related to the side. The card-playing operation refers to the operation of playing one or more cards held.
[0253] Schematically, taking the drag operation as an example, the first equipment card selected from the hand area is dragged to the chess square where the first virtual chess piece is located, or dragged to the first equipment identifier displayed corresponding to the first virtual equipment configured for the first virtual chess piece, to implement the configuration operation of using the first equipment card in the hand area for the first virtual chess piece.
[0254] In some embodiments, configuring virtual equipment for a virtual chess piece can involve equipping the virtual equipment, displaying the virtual equipment's wearing effect after the virtual chess piece is equipped with the virtual equipment. Alternatively, the virtual equipment may simply be assigned to the virtual chess piece, without the virtual chess piece actually wearing the virtual equipment during the display process. Regardless of whether the wearing effect is actually displayed, as long as the virtual chess piece is equipped with the virtual equipment, the effect of the virtual equipment can be achieved, and this is not limited in this embodiment of the application. This embodiment of the application uses the example of displaying the corresponding virtual equipment identifier after the virtual chess piece is equipped with the virtual equipment as an example.
[0255] In some embodiments, after the virtual chess piece is configured with virtual equipment, an equipment identifier is displayed accordingly. The upgrade animation includes an animation effect of playing a card of the first equipment card, and an animation effect of the first virtual character changing the equipment identifier displayed based on the configured first virtual equipment to the corresponding equipment identifier after the upgrade.
[0256] For illustration, please refer to Figure 19 , Figure 19 This is a schematic diagram of equipment upgrade provided by an exemplary embodiment of the present application. Figure 19 As shown, the game interface 1900 includes a chessboard area 1910 and a hand area 1920, wherein a first virtual chess piece 1911 is displayed in the chessboard area 1910, and the first virtual chess piece 1911 is equipped with a level 1 first virtual equipment, and a first equipment identifier 1912 is used to indicate the level 1 first virtual equipment equipped with the first virtual chess piece. In response to receiving the first equipment card 1921 in the hand area 1920 being played to the first virtual chess piece 1911, an upgrade animation of the level 1 first virtual equipment equipped with the first virtual chess piece 1911 based on the first equipment card 1921 is displayed, wherein the first equipment identifier 1912 is changed to the second equipment identifier 1913, and the second equipment identifier 1913 is used to indicate the upgraded level 2 first virtual equipment.
[0257] In some embodiments, when the currently held virtual resources are sufficient to play the first equipment card and the first virtual chess piece is currently equipped with the first virtual equipment, the first virtual equipment is upgraded based on the played first equipment card. Optionally, step 1630 includes the following three steps:
[0258] In the first step, in response to receiving an allocation operation of using a first equipment card in a hand area on a first virtual chess piece, a holding quantity and a first consumption quantity of a virtual resource are determined.
[0259] The virtual resources are used to play the first equipment card, and the first consumption quantity is used to indicate the quantity of virtual resources required to play the first equipment card.
[0260] In the second step, in response to the held quantity reaching the first consumption quantity, the equipment configuration state of the first virtual chess piece is determined.
[0261] The equipment configuration state is used to indicate the virtual equipment configured by the virtual chess piece.
[0262] In the third step, in response to the equipment configuration state of the first virtual chess piece indicating that the first virtual chess piece is configured with the first virtual equipment, an upgrade animation of the first virtual equipment configured on the first virtual chess piece based on the first equipment card is displayed.
[0263] In some embodiments, an upgrade animation is displayed based on configuration conditions. Specifically, in response to the equipment configuration status of the first virtual chess piece indicating that the first virtual chess piece is configured with the first virtual equipment, the first virtual equipment is upgraded to obtain the second virtual equipment based on the first equipment card; in response to the first virtual chess piece meeting the configuration conditions for configuring the second virtual equipment, the upgrade animation of the first virtual equipment configured on the first virtual chess piece being upgraded to the second virtual equipment is displayed.
[0264] Among them, the first virtual chess piece corresponds to a first configuration level threshold, the first virtual equipment corresponds to a first equipment level, the second virtual equipment corresponds to a second equipment level, the second equipment level is higher than the first equipment level, and the configuration condition includes the first configuration level threshold reaching the second equipment level.
[0265] Optionally, the first configuration level may be pre-set in the turn-based chess game, or may be configured by our player object for the first virtual chess piece, or may be dynamically determined based on the chess piece level of the first virtual chess piece.
[0266] For example, taking the dynamic determination of the first configuration level as an example, when the first virtual chess piece is level 3, the first virtual chess piece can be configured with a maximum of level 3 virtual equipment; when the first virtual chess piece is upgraded to level 4, the first virtual chess piece can be configured with a maximum of level 4 virtual equipment.
[0267] After the second virtual equipment is obtained through upgrading, if the first virtual chess piece does not meet the configuration conditions for configuring the second virtual equipment, the second virtual equipment can be transferred to other virtual chess pieces, or the second virtual equipment can be recycled.
[0268] Specifically, in response to the first virtual chess piece not meeting the configuration conditions for configuring the second virtual equipment, a second equipment card recovered from the second virtual equipment is displayed in the hand area, and the second equipment card corresponds to a second level identifier, and the second level identifier is used to indicate that the second virtual equipment configured by the second equipment card when used corresponds to the second equipment level; or, in response to the first virtual chess piece not meeting the configuration conditions for configuring the second virtual equipment, a second animation effect of the second virtual equipment transferring from the first virtual chess piece to the second virtual chess piece is displayed, and the second virtual chess piece is a virtual chess piece in the chessboard area that meets the configuration conditions for configuring the second virtual equipment.
[0269] In some embodiments, when the first virtual chess piece is not configured with the first virtual equipment, the above-mentioned third step can be implemented as follows: in response to the equipment configuration status of the first virtual chess piece indicating that the first virtual chess piece is not configured with the first virtual equipment, determining the number of virtual equipment configured with the first virtual chess piece; in response to the number of virtual equipment configured with the first virtual chess piece being less than the configuration quantity threshold corresponding to the first virtual chess piece, displaying the first animation effect of playing the first equipment card to configure the first virtual equipment for the first virtual chess piece.
[0270] In some embodiments, when virtual equipment corresponds to different equipment levels, it has different equipment names, equipment identifiers, equipment effects, synthesis prompts, etc.
[0271] Optionally, the higher the equipment level of the virtual equipment, the greater the added ratio of the equipment effect to the virtual chess piece.
[0272] Optionally, high-level virtual equipment can be directly configured by playing equipment cards of the corresponding level, or it can be upgraded by playing low-level equipment cards on the basis of low-level equipment cards.
[0273] Indicatively, by playing a level 2 equipment card, the corresponding level 2 virtual equipment is directly configured for the virtual chess piece, or, when the virtual chess piece is configured with level 2 virtual equipment, the level 2 equipment card corresponding to the virtual equipment is played to the virtual chess piece again to upgrade it to the corresponding level 3 virtual equipment.
[0274] Optionally, the corresponding equipment effect can be triggered immediately upon playing a card, or it can be activated when a certain trigger condition is met during the game. For example, the bonus skill of Equipment 1 is: when Equipment 1 reaches level 4, the chess piece equipped with Equipment 1 triggers a critical hit effect every 5 attacks during the game, and the attack strength is increased to 150%.
[0275] In the embodiment of the present application, equipment cards corresponding to the same equipment of the same or different levels are referred to as equipment cards with the same name.
[0276] Optionally, when playing equipment cards of the same name at different levels for virtual equipment, the virtual equipment will be upgraded by different levels. For example, when playing a level 1 equipment card with the same name for virtual equipment of any level, the virtual equipment will be upgraded by 1 level, and when playing a level 2 equipment card with the same name, the virtual equipment will be upgraded by 2 levels, and so on.
[0277] In some embodiments, only when the virtual equipment and the equipment card with the same name are of the same level, the equipment card with the same name is played to upgrade the virtual equipment. For example, a level 3 virtual equipment needs to be upgraded to a level 4 virtual equipment using a level 3 equipment card with the same name.
[0278] This application does not limit the upgrade span of virtual equipment.
[0279] In some embodiments, when virtual equipment is upgraded to a specified level, additional effects can be obtained. For example, the equipment effect of a level 1 spell book is "spell damage +30", the equipment effect of a level 2 spell book is "spell damage +60", the equipment effect of a level 3 spell book is "spell damage +90", and the equipment effect of a level 4 spell book is "spell damage +180, and for every 3 spells released, the next spell will definitely be a critical hit". Among them, the spell book only increases the bonus value during the upgrade process from level 1 to 3, and when it is upgraded to level 4, an additional effect of triggering a critical hit is added.
[0280] For illustration, please refer to Figure 20 , Figure 20 This is a schematic diagram of equipment upgrade provided by an exemplary embodiment of the present application. Figure 20 As shown, the upgrade instructions 2000 for equipment A include level 1 equipment information 2010 for level 1 equipment A, level 2 equipment information 2020 for level 2 equipment A, level 3 equipment information 2030 for level 3 equipment A, and level 4 equipment information 2040 for level 4 equipment A. Each level of equipment information includes the equipment name, equipment identifier, and equipment function and effect corresponding to each equipment level. Starting from the level 2 equipment information, a synthesis prompt is also included to indicate how to obtain equipment A of that level. Taking the level 4 equipment information 2040 of level 4 equipment A as an example, the level 4 equipment information 2040 includes the level 4 equipment name 2041, the level 4 equipment identifier 2042, the level 4 equipment function and effect 2043, and the level 4 synthesis prompt 2044. The level 4 synthesis prompt 2044 indicates that two level 3 equipment A pieces can be used to upgrade to level 4 equipment A. Taking level 3 equipment A as an example, by playing the level 3 equipment card 2001, the level 3 equipment A can be configured for the virtual chess piece, or, based on the level 3 equipment A, the level 3 equipment card 2001 can be played to upgrade the level 3 equipment A to level 4 equipment A.
[0281] In summary, the method provided in the embodiment of the present application, in a case where the first virtual chess piece is configured with the first virtual equipment, in response to receiving a configuration operation of using the first equipment card in the hand area to the first virtual chess piece, displays the upgrade animation of the first virtual equipment configured on the first virtual chess piece based on the first equipment card, thereby realizing a solution of upgrading equipment by playing the same equipment card on the virtual chess piece in a turn-based chess game, simplifying the equipment upgrade mechanism, eliminating the need for users to memorize a large number of equipment synthesis formulas, and reducing the difficulty of equipment upgrades for users. Equipment upgrades can be achieved by only playing the equipment card corresponding to the virtual equipment configured by the virtual chess piece displayed in the chessboard area, thereby improving user experience, simplifying equipment upgrades in the card playing process, and improving equipment upgrade efficiency.
[0282] In some embodiments, during the equipment upgrade process, it is necessary to determine whether the currently held virtual resources are sufficient to play the first equipment card, and to determine whether the equipment configuration status of the virtual chess piece is suitable for equipment upgrade. Figure 21 , Figure 21 This is a flowchart of an equipment upgrade method provided by an exemplary embodiment of the present application. The method can be executed by a terminal, or by a server, or by both the terminal and the server. The embodiment of the present application applies the method to Figure 1 The first terminal shown in FIG is used as an example for explanation. Figure 21 As shown, the above step 1630 includes the following steps:
[0283] Step 1631: In response to receiving a placement operation to use a first equipment card in a hand area on a first virtual chess piece, determining a held quantity and a first consumed quantity of a virtual resource.
[0284] The virtual resources are used to play the first equipment card, and the first consumption quantity is used to indicate the quantity of virtual resources required to play the first equipment card.
[0285] Optionally, the virtual resources may be any resources provided in a turn-based chess game for playing cards, such as energy, gold coins, diamonds and other virtual resources in the game. The embodiment of the present application takes energy as an example for illustration.
[0286] In some embodiments, a resource quantity identifier is displayed in the game interface, and the resource quantity identifier is used to indicate the current number of virtual resources held by our player object. Optionally, the above-mentioned holding quantity is determined based on the resource quantity identifier.
[0287] In some embodiments, the equipment card includes equipment card information such as equipment card type identification, equipment name, equipment function, and equipment consumption value, wherein the equipment consumption value is used to indicate the amount of virtual resources required to consume when playing the equipment card. Optionally, the first consumption quantity is determined based on the equipment consumption value in the first equipment card.
[0288] The above configuration operation is based on the first virtual chess piece's card-playing operation on the first equipment card. The card-playing operation is used to trigger the execution of preparation operations related to the side. The card-playing operation refers to the operation of playing one or more cards held.
[0289] Schematically, taking the drag operation as an example, the first equipment card selected from the hand area is dragged to the chess square where the first virtual chess piece is located, thereby implementing the configuration operation of using the first equipment card in the hand area for the first virtual chess piece.
[0290] In some embodiments, configuring virtual equipment for a virtual chess piece may involve having the virtual equipment worn by the virtual chess piece, and then displaying the virtual equipment's wearing effect on the virtual chess piece after the virtual equipment is configured. Alternatively, the virtual equipment may simply be assigned to the virtual chess piece, without the virtual chess piece actually wearing the virtual equipment during the display process. Regardless of whether the wearing effect is actually displayed, as long as the virtual chess piece is configured with the virtual equipment, the effect of the virtual equipment can be achieved, and this is not limited in the present embodiments.
[0291] In some embodiments, a smart configuration recommendation function may also be provided, where the player object plays cards on behalf of the player in certain rounds. For example, the client may intelligently recommend equipment configuration plans for the first few rounds of matches for novice players.
[0292] Illustratively, during the preparation phase of each round, the client automatically analyzes the player's chess pieces in the chessboard area and the equipment cards in the hand area to obtain a first equipment configuration plan, and displays equipment configuration prompt information on the game interface. The equipment configuration prompt information is used to indicate the first equipment configuration plan. The first equipment configuration plan is used to instruct the player object to play the first equipment card to configure the first virtual equipment for the first virtual chess piece. The first equipment configuration plan is determined based on the matching degree between the virtual chess piece and the virtual equipment. The matching degree can be determined based on at least one data such as the equipment type, the chess piece type, the correspondence between the equipment and the chess piece, and the effect of the equipment. For example, if the first virtual chess piece is a swordsman-type chess piece, the first virtual equipment is a sword-type equipment, and the first virtual equipment is preset as the first virtual equipment, and the bonus ratio provided to the first virtual chess piece after configuring the first virtual equipment based on the first equipment card reaches a preset ratio threshold, then the matching degree between the first virtual chess piece and the first virtual equipment corresponding to the first equipment card is determined to be 100%, which is greater than the preset matching degree threshold, and the configuration of the first virtual equipment for the first virtual chess piece by playing the first equipment card is determined as the first equipment configuration plan.
[0293] Optionally, after the client automatically determines the first equipment configuration plan, it can recommend a plan by displaying the above-mentioned equipment configuration prompt information, or it can automatically perform configuration operations according to the equipment configuration plan after determining a feasible equipment configuration plan with the authorization of our player object, thereby realizing automatic equipment configuration.
[0294] By determining the matching degree between virtual chess pieces and virtual equipment based on at least one data such as equipment type, chess piece type, the correspondence between equipment and chess pieces, and the effect of equipment, an equipment configuration scheme is intelligently recommended based on the matching degree, thereby improving the effectiveness of the recommended equipment configuration scheme. Help users reduce equipment configuration decision-making time and improve equipment configuration efficiency , by automatically performing configuration operations based on the equipment configuration plan, it provides users with an automatic equipment configuration plan, Improved equipment configuration The automation and flexibility of the configuration improve the efficiency of human-computer interaction .
[0295] Step 1632: In response to the held quantity reaching the first consumption quantity, determining the equipment configuration state of the first virtual chess piece.
[0296] The equipment configuration state is used to indicate the virtual equipment configured by the virtual chess piece.
[0297] When the equipment configuration status indicates that the first virtual chess piece is equipped with the first virtual equipment, the first equipment card can be played to the first virtual chess piece to upgrade the first virtual equipment configured therein according to the equipment configuration status; when the equipment configuration status indicates that the first virtual chess piece is not equipped with the first virtual equipment, the first equipment card can be played to the first virtual chess piece to configure the first virtual equipment for the first virtual chess piece according to the equipment configuration status, or the playing of the first equipment card can be canceled.
[0298] When the equipment configuration status indicates that the first virtual chess piece is not configured with the first virtual equipment, step 1632 may include the following steps:
[0299] first step In response to the equipment configuration state of the first virtual chess piece indicating that the first virtual chess piece is not configured with the first virtual equipment, the number of virtual equipment configured with the first virtual chess piece is determined.
[0300] In some embodiments, a virtual chess piece corresponds to a configuration quantity threshold, which is used to indicate the upper limit of the number of virtual equipment that can be configured with the virtual chess piece. Taking the configuration of the first virtual equipment as an example, when the number of virtual equipment configured with the virtual chess piece reaches the corresponding configuration quantity threshold, the virtual chess piece can no longer be configured with the first virtual equipment.
[0301] Taking the configuration of the first virtual equipment as an example, when the number of virtual equipment configured for the virtual chess piece reaches the corresponding configuration quantity threshold, a third virtual equipment can be determined from the multiple virtual equipment configured for the virtual chess piece, and the first virtual equipment can be used to replace the third virtual equipment.
[0302] Optionally, the third virtual equipment can be determined based on the configuration time corresponding to each of the multiple configured virtual equipment, for example, the virtual equipment with the longest or shortest configuration time is determined as the third virtual equipment; the third virtual equipment can also be determined based on the matching degree between the multiple configured virtual equipment and the virtual chess piece, for example, the virtual equipment with the lowest matching degree is determined as the third virtual equipment; the third virtual equipment can also be determined based on the contribution values corresponding to the effects of the multiple configured virtual equipment, for example, the effect of the configured equipment A is to increase the critical hit probability by 30%, and the effect of the configured equipment B is to increase the attack strength by 15%. During the historical time period, the virtual chess piece did not trigger a critical hit based on equipment A, and the contribution value of equipment A was 0. During the historical time period, the additional attack value of the virtual chess piece based on equipment B reached 200, and the contribution value of equipment B was 200. Equipment A with the lowest contribution value is determined as the third virtual equipment; the third virtual equipment can also be determined based on a replacement operation, which is used to select the third virtual equipment from the multiple virtual equipment configured of the virtual chess piece.
[0303] The replaced third virtual equipment can be transferred to the third virtual chess piece when it is replaced, or the replaced third virtual equipment can be recycled. Wherein, the third virtual chess piece refers to any chess piece in the chessboard area except the first virtual chess piece.
[0304] Taking the transfer of the replaced third virtual equipment to the third virtual chess piece as an example, the third virtual chess piece is determined based on the number of virtual equipment respectively configured on multiple other virtual chess pieces and / or the matching degree between the multiple other virtual chess pieces and the third virtual equipment.
[0305] Optionally, in the process of determining the third virtual chess piece, there is a priority relationship between the number of virtual equipment and the matching degree.
[0306] For example, taking the example that the priority corresponding to the number of virtual equipment is higher than the above-mentioned matching degree, the virtual chess piece whose configured number of virtual equipment does not reach the corresponding configuration quantity threshold is preferentially determined as the candidate chess piece, the candidate chess piece with the highest matching degree with the third virtual equipment is determined as the third virtual chess piece, and the third virtual equipment is transferred to the third virtual chess piece.
[0307] Schematically, taking the example where the priority corresponding to the number of virtual equipment is lower than the above-mentioned matching degree, the virtual chess piece whose matching degree with the third virtual equipment reaches the preset matching degree threshold is preferentially determined as the candidate chess piece, and the candidate chess piece whose configured virtual equipment quantity does not reach the corresponding configuration quantity threshold is determined as the third virtual chess piece, and the third virtual equipment is transferred to the third virtual chess piece.
[0308] Illustratively, assuming that the candidate chess pieces determined based on the matching degree include chess piece A and chess piece B, and the number of virtual equipment configured for chess piece A and chess piece B both reach the configuration quantity threshold, chess piece A with a higher matching degree is determined as the third virtual chess piece, and based on the determination logic of the third virtual equipment, the sixth virtual equipment is determined from the multiple virtual equipment configured for chess piece A, the third virtual equipment is transferred to chess piece A, and the sixth virtual equipment is transferred to chess piece B according to the above logic, or the sixth virtual equipment is recovered.
[0309] Taking the recycling of replaced third virtual equipment as an example, the virtual chess piece un-configures the third virtual equipment and redeems it for virtual resources and / or equipment cards. For example, when the number of virtual equipment configured on the first virtual chess piece reaches a corresponding configuration quantity threshold, when configuring the first virtual equipment for the first virtual chess piece, the configured third virtual equipment on the first virtual chess piece is recycled, a preset number of virtual resources is obtained, and / or the third equipment card recovered from the third virtual equipment is displayed in the hand area.
[0310] When the number of virtual equipment configured for a virtual chess piece reaches a corresponding configuration quantity threshold, a third virtual equipment can be determined from the multiple virtual equipment configured for the virtual chess piece, and the first virtual equipment can be used to replace the third virtual equipment. This enriches the configuration scheme of the virtual equipment, making the configuration of the virtual equipment more flexible and more in line with the actual configuration needs of the user. Improved the applicability of equipment replacement , by transferring the third virtual equipment to other virtual chess pieces, or recycling the third virtual equipment, Improved virtual equipment configuration in virtual equipment configuration scenarios Equipment utilization .
[0311] In some embodiments, in response to the held quantity being less than the first consumption quantity, the use of the first equipment card is canceled and a configuration failure prompt is displayed.
[0312] This configuration failure prompt is used to indicate that the current number of virtual resources held is insufficient to play the first equipment card.
[0313] Optionally, the configuration failure prompt can also be used to prompt the method of obtaining virtual resources, and / or the third equipment card that can be played in the current hand area, wherein the number of virtual resources required to play the third equipment card is less than the current number of virtual resources held.
[0314] Taking the configuration operation of dragging the first equipment card to the chess square where the first virtual chess piece is located as an example, when the use of the first equipment card is canceled, an animation effect is displayed in which the first equipment card is automatically restored from the chessboard area to the hand area.
[0315] Step 2 In response to the number of virtual equipment configured for the first virtual chess piece being less than a configuration quantity threshold corresponding to the first virtual chess piece, a first animation effect of playing a first equipment card to configure the first virtual equipment for the first virtual chess piece is displayed.
[0316] Schematically, taking energy as an example of virtual resources, the first consumption quantity corresponding to equipment A is 1, the number of virtual equipment configured in response to chess piece B is 3, the configuration quantity threshold of chess piece B is 5, and 1 point of energy is consumed to trigger the display of the first animation effect, configuring equipment A for chess piece B.
[0317] In some embodiments, in response to the number of virtual equipment configured by the first virtual chess piece reaching a configuration quantity threshold corresponding to the first virtual chess piece, the use of the first equipment card is canceled and a configuration failure prompt is displayed.
[0318] The configuration failure prompt is used to prompt that the current equipment configuration state of the first virtual chess piece does not support playing the first equipment card based on the first virtual chess piece.
[0319] Optionally, the configuration failure prompt can also be used to prompt a method for increasing the configuration quantity threshold corresponding to the first virtual chess piece (for example, upgrading the first virtual chess piece), and / or the virtual chess piece of the first virtual equipment that can be configured in the current chessboard area.
[0320] Taking the configuration operation of dragging the first equipment card to the chess square where the first virtual chess piece is located as an example, when the use of the first equipment card is canceled, an animation effect is displayed in which the first equipment card is automatically restored from the chessboard area to the hand area.
[0321] Step 1633: In response to the equipment configuration state of the first virtual chess piece indicating that the first virtual chess piece is configured with the first virtual equipment, display an upgrade animation of the first virtual equipment configured on the first virtual chess piece based on the first equipment card.
[0322] In some embodiments, after the virtual chess piece is configured with virtual equipment, an equipment identifier is displayed accordingly. The upgrade animation includes an animation effect of playing a card of the first equipment card, and an animation effect of the first virtual character changing the equipment identifier displayed based on the configured first virtual equipment to the corresponding equipment identifier after the upgrade.
[0323] In some embodiments, the upgrade animation is displayed based on the configuration conditions. Specifically, step 1633 may include the following two steps:
[0324] In the first step, in response to an equipment configuration state of the first virtual chess piece indicating that the first virtual chess piece is configured with the first virtual equipment, the first virtual equipment is upgraded based on the first equipment card to obtain the second virtual equipment.
[0325] Optionally, the second virtual equipment and the first virtual equipment may have the same equipment name, equipment identifier, etc., or may have different equipment names, equipment identifiers, etc.
[0326] The second virtual equipment is a virtual equipment obtained by upgrading the first virtual equipment. The equipment level of the second virtual equipment is higher than that of the first virtual equipment, and the equipment effect of the second virtual equipment is better than that of the first virtual equipment.
[0327] Optionally, the level difference between the second virtual equipment and the first virtual equipment can be a preset difference, for example, the level difference between the second virtual equipment and the first virtual equipment is always 1; the level difference between the second virtual equipment and the first virtual equipment can also be dynamically determined based on the level of the equipment card used, for example, if a level 1 equipment card is used to upgrade the equipment, the level difference between the second virtual equipment and the first virtual equipment is 1, and if a level 2 equipment card is used to upgrade the equipment, the level difference between the second virtual equipment and the first virtual equipment is 2, and so on.
[0328] In the second step, in response to the first virtual chess piece meeting the configuration condition for configuring the second virtual equipment, an upgrade animation of the first virtual equipment configured by the first virtual chess piece being upgraded to the second virtual equipment is displayed.
[0329] Among them, the first virtual chess piece corresponds to a first configuration level threshold, the first virtual equipment corresponds to a first equipment level, the second virtual equipment corresponds to a second equipment level, the second equipment level is higher than the first equipment level, and the configuration condition includes the first configuration level threshold reaching the second equipment level.
[0330] Schematically, the first configuration level threshold is positively correlated with the chess piece level threshold. For example, if the first virtual chess piece is a level 5 chess piece, then the corresponding first configuration level threshold is level 5, and the highest level 5 virtual equipment that can be configured is.
[0331] Optionally, the configuration conditions may be preset in the turn-based chess game, or may be configured by our player object for the virtual chess pieces.
[0332] When the first virtual chess piece does not meet the configuration conditions for the second virtual equipment, the upgraded second virtual equipment can be transferred to other virtual characters, or the second virtual equipment can be recycled. For details, please refer to the following two situations:
[0333] First, in response to the first virtual chess piece not meeting the configuration conditions for configuring the second virtual equipment, a second equipment card restored by the second virtual equipment is displayed in the hand area.
[0334] The second equipment card corresponds to a second level identifier, and the second level identifier is used to indicate that the second virtual equipment configured by the second equipment card when used corresponds to the second equipment level.
[0335] Optionally, the amount of virtual resources consumed by the second equipment card is reset.
[0336] The second equipment card directly obtained into the hand area by starting a new round or other methods is called the original second equipment card, and the second equipment card obtained by upgrading and recycling is called the second equipment recycling card. The resource consumption value of the second equipment recycling card is set to zero as an example for explanation. The resource consumption value of the original second equipment card is usually higher than that of the original first equipment card, and the second equipment recycling card is obtained by playing at least two first equipment cards. The resource consumption value of the upgraded second virtual equipment may have reached the resource consumption value of directly playing the original second equipment card to configure the second virtual equipment. If the resource consumption value of the second equipment recycling card is still the same as the resource consumption value of the original second equipment card, the resource consumption value of configuring the second virtual equipment by playing the second equipment recycling card is too high, which is likely to cause waste of resources and low card recycling efficiency. Therefore, by setting the resource consumption value of the second equipment recycling card to zero, repeated consumption of virtual resources can be avoided. Improve the second equipment Increases the probability of recycled cards being used, thereby improving the efficiency of card recycling .
[0337] Second, in response to the first virtual chess piece not meeting the configuration condition for configuring the second virtual equipment, a second animation effect of the second virtual equipment transferring from the first virtual chess piece to the second virtual chess piece is displayed.
[0338] The second virtual chess piece is a virtual chess piece in the chessboard area that meets the configuration conditions for configuring the second virtual equipment.
[0339] The second configuration level threshold corresponding to the second virtual chess piece reaches the second equipment level.
[0340] Taking the example of a positive correlation between the second configuration level threshold and the chess piece level of the second virtual chess piece, if the second virtual chess piece is a level 7 chess piece, then the corresponding second configuration level threshold is level 7, and the highest level of virtual equipment that can be configured is level 7. The second equipment level of the second virtual equipment is level 6, and the second virtual chess piece can configure the second virtual equipment.
[0341] When the chessboard area includes multiple candidate virtual chess pieces that meet the above configuration conditions, it is necessary to determine the second virtual chess piece from the multiple candidate virtual chess pieces. Optionally, the second virtual chess piece can be determined based on the number of virtual equipment configured with the candidate virtual chess pieces and / or the matching degrees between the second virtual equipment and the multiple candidate virtual chess pieces.
[0342] Illustratively, taking the example of determining the second virtual chess piece based on the number of virtual equipment configured on the candidate virtual chess pieces, the candidate virtual chess piece configured with the least number of virtual equipment among the multiple candidate virtual chess pieces is determined as the second virtual chess piece.
[0343] In summary, the method provided in the embodiment of the present application clarifies the scheme for equipment upgrade based on the number of virtual resources and the equipment configuration status of virtual chess pieces, realizes the scheme for equipment upgrade by playing the same equipment cards on virtual chess pieces in turn-based chess games, simplifies the equipment upgrade mechanism, and users do not need to memorize a large number of equipment synthesis formulas, which reduces the difficulty of equipment upgrade for users. Equipment upgrade can be achieved by playing the equipment card corresponding to the virtual equipment configured by the virtual chess pieces displayed in the chessboard area, thereby improving the user experience. While simplifying the equipment upgrade in the card playing process, the efficiency of equipment upgrade is improved.
[0344] In some embodiments, virtual equipment may correspond to multiple upgrade directions, each upgrade direction is used to indicate a type of bonus effect when the equipment is upgraded. Before the above step 2630, a pre-selection process of the upgrade direction may also be included. Please refer to Figure 22 , Figure 22 This is a flowchart of an upgrade direction preselection method provided by an exemplary embodiment of the present application. The method can be executed by the terminal, or by the server, or by both the terminal and the server. The embodiment of the present application applies the method to Figure 1 The first terminal shown in FIG is used as an example for explanation. Figure 22 As shown, the above method includes the following steps:
[0345] Step 2210: Display multiple upgrade direction indicators.
[0346] The upgrade direction indicator is used to indicate the type of bonus effect when the first virtual equipment is upgraded.
[0347] Optionally, the bonus effect categories include but are not limited to damage bonus, speed bonus, defense bonus, etc.
[0348] For illustration, please refer to Figure 23 , Figure 23 This is a schematic diagram of an upgrade direction identification provided by an exemplary embodiment of the present application. Figure 23As shown, the game interface 2300 includes a chessboard area 2310 and a hand area 2320. The first virtual chess piece 2311 in the chessboard area 2310 is configured with a first virtual equipment 2312. The first virtual equipment 2312 corresponds to upgrade direction identifiers 01 to 03, wherein the upgrade direction identifier 01 is used to indicate an upgrade in damage bonus when the first virtual equipment is upgraded, the upgrade direction identifier 02 is used to indicate an upgrade in speed bonus when the first virtual equipment is upgraded, and the upgrade direction identifier 03 is used to indicate an upgrade in defense bonus when the first virtual equipment is upgraded.
[0349] Step 2220: In response to receiving a selection operation on a first upgrade direction identifier among a plurality of upgrade direction identifiers, determining a first upgrade direction corresponding to the first virtual equipment.
[0350] Indicatively, combined with the above Figure 23 In response to receiving a selection operation on the upgrade direction identifier 01, it is determined that the first upgrade direction corresponding to the first virtual equipment is to upgrade the damage bonus.
[0351] Optionally, the selection operation may be a click operation on the first upgrade direction indicator, or a sliding operation to slide the first upgrade direction indicator to a preset area, or a shaking operation on the terminal running the turn-based chess game, etc. The embodiment of the present application does not limit the form of the selection operation.
[0352] In some embodiments, multiple first upgrade directions can be selected, and there is a priority relationship between the multiple first upgrade directions. When upgrading equipment, the first upgrade direction with the highest priority is preferentially upgraded.
[0353] Indicatively, the first upgrade direction includes upgrade direction A, upgrade direction B, and upgrade direction C (with the priority relationship from high to low). In the 1st to 3rd rounds after the completion of the upgrade direction pre-selection, the equipment is upgraded according to upgrade direction A. In the 4th to 6th rounds after the completion of the upgrade direction pre-selection, the equipment is upgraded according to upgrade direction B. After the 6th round after the completion of the upgrade direction pre-selection, the equipment is upgraded according to upgrade direction C.
[0354] Based on the above upgrade direction preselection method, step 2630 can be implemented as follows:
[0355] Step A: in response to receiving a configuration operation of using a first equipment card in a hand area on a first virtual chess piece, upgrading the first virtual equipment according to a first upgrading direction to obtain a second virtual equipment.
[0356] The second virtual equipment is used to provide a bonus effect for the first virtual chess piece according to the bonus effect category indicated by the first upgrade direction.
[0357] Illustratively, assuming that upgrading the damage bonus is selected as the first upgrade direction during the upgrade direction pre-selection process, in response to receiving a configuration operation to use the equipment card 2 in the hand area of the chess piece 1, the equipment A is upgraded according to the first upgrade direction to obtain equipment B, wherein the damage bonus effect of equipment A is "damage +50", and the damage bonus effect of equipment B is "damage +80".
[0358] In order to motivate users to upgrade their equipment, a bonus effect can be added to the equipment when the equipment is upgraded based on the reward conditions. Specifically, the bonus effect is determined in response to receiving the configuration operation that meets the reward conditions; the first virtual equipment is upgraded according to the first upgrade direction to obtain the second virtual equipment, and the second virtual equipment is attached with a bonus effect.
[0359] The reward conditions include receiving a configuration operation that triggers the display of an upgrade animation within a preset round, or the second virtual equipment upgraded based on the configuration operation reaches a preset level threshold.
[0360] Indicatively, within 3 rounds after pre-selecting the damage bonus upgrade direction for level 1 equipment A, a card-playing operation for level 1 equipment card B is received, and "critical hit probability +10%" is determined as the bonus bonus effect. Level 1 equipment A is upgraded to level 2 equipment A according to the damage bonus upgrade direction. The damage bonus of level 2 equipment A increases from "damage +30" to "damage +50", and level 2 equipment A has an additional "critical hit probability +10%" effect.
[0361] Optionally, the above-mentioned bonus effect can be randomly determined from a plurality of preset bonus effects, or can be determined based on a user's selection operation. This application does not limit the method for determining the bonus effect.
[0362] By configuring the equipment based on the conditions that meet the reward, additional bonus effects will be added to the equipment when it is upgraded. Excitement Encourage users to upgrade their equipment to avoid wasting game resources .
[0363] Step B: displaying an upgrade animation of the first virtual equipment of the first virtual chess piece configuration being upgraded to the second virtual equipment.
[0364] The upgrade animation can be a preset animation effect of the game, or an animation effect generated in real time based on the upgrade operation.
[0365] Illustratively, the upgrade animation may include an animation effect in which the equipment identifier of the first virtual equipment changes to the equipment identifier of the second virtual equipment during a process of continuous highlighting.
[0366] In summary, the method provided in the embodiment of the present application provides an upgrade direction preselection scheme based on multiple upgrade direction identifiers, which can determine the upgrade direction of the virtual equipment in advance according to the preselection operation when the virtual equipment corresponds to multiple upgrade directions. Improve upgrade efficiency .
[0367] In some embodiments, before the above step 2630, an upgrade prompt process may also be included. Please refer to Figure 24 , Figure 24 This is a flowchart of a virtual equipment upgrade prompt method provided by an exemplary embodiment of the present application. The method can be executed by a terminal, or by a server, or by both the terminal and the server. The embodiment of the present application applies the method to Figure 1 The first terminal shown in FIG is used as an example for explanation. Figure 24 As shown, the above method includes the following steps:
[0368] Step 2410: In response to obtaining the first equipment card, display the first equipment card in the hand area.
[0369] For illustration, please refer to Figure 25 , Figure 25 This is a schematic diagram of equipment card display provided by an exemplary embodiment of the present application, such as Figure 25 As shown, the game interface 2500 includes a chessboard area 2510 and a hand area 2520 . In response to the start of the first round, a first equipment card 2521 is randomly obtained and displayed in the hand area 2520 .
[0370] Step 2420: In response to the first virtual chess piece being configured with the first virtual equipment corresponding to the first equipment card, an equipment upgrade prompt is displayed.
[0371] The equipment upgrade prompt is used to prompt the first virtual chess piece to use the first equipment card to upgrade the first virtual equipment.
[0372] For illustration, please refer to Figure 26 , Figure 26 This is a schematic diagram of an equipment upgrade prompt provided by an exemplary embodiment of the present application. Figure 26As shown, the game interface 2600 includes a chessboard area 2610 and a hand area 2620, the chessboard area 2610 includes a first virtual chess piece 2611, and the hand area includes a first equipment card 2621. In response to the first virtual chess piece 2611 being configured with the first virtual equipment 2601 corresponding to the first equipment card 2621, an equipment upgrade prompt 2630 is displayed. The equipment upgrade prompt 2630 is used to prompt the first virtual chess piece 2611 to use the first equipment card 2621 to upgrade the first virtual equipment 2601, which includes a first chess piece identifier 01, a first equipment identifier 02 and a third equipment identifier 03. The first chess piece identifier 01 is used to indicate the first virtual chess piece 2611, the first equipment identifier 02 is used to indicate the first virtual equipment 2601, and the second equipment identifier 03 is used to indicate the upgraded second virtual equipment.
[0373] Optionally, the equipment upgrade prompt includes multiple display schemes, including but not limited to displaying a first equipment upgrade prompt in the hand area, the first equipment upgrade prompt is used to highlight the first equipment card; displaying a second equipment upgrade prompt in the chessboard area, the second equipment upgrade prompt is used to highlight the first virtual equipment of the first virtual chess piece configuration, etc.
[0374] Among them, the first equipment upgrade prompt is used to prompt the first equipment card to be played in the hand area to participate in the equipment upgrade, and the second equipment upgrade prompt is used to prompt the first virtual equipment to be upgraded in the chessboard area.
[0375] In some embodiments, in order to motivate users to improve their chess player level, Improve player upgrade efficiency As the player level of our player object upgrades, various display schemes of the above equipment upgrade prompts will be gradually unlocked.
[0376] In some embodiments, in order to assist novice users in upgrading their equipment, Enhance user experience , and after users are familiar with Reduce the interface display resources occupied by various prompts and reduce interference to users As our player's level is upgraded, the various display schemes of the above-mentioned equipment upgrade prompts will be gradually cancelled.
[0377] In summary, the method provided in the embodiment of the present application assists the user in upgrading the equipment by displaying the equipment upgrade prompt, which can prompt the user to upgrade the equipment in time and speed up the equipment upgrade. Improved equipment upgrade efficiency .
[0378] For illustration, please refer to Figure 27 , Figure 27 This is a flow chart of equipment upgrade based on virtual chess pieces provided by an exemplary embodiment of the present application. Figure 1The first terminal shown in the figure executes the equipment configuration method based on virtual chess pieces provided in the embodiment of the present application as an example for explanation. As shown in 27, the first terminal executes step 2710 to play the first equipment card; step 2720, determines whether the card-playing condition is met, and executes step 2731 in response to meeting the card-playing condition, otherwise executes step 2732; step 2732, fails to play; step 2731, determines whether the virtual chess piece has been configured with the first virtual equipment, and executes step 2741 in response to having configured the first virtual equipment, otherwise executes step 2742; step 2742, determines whether the number of equipment configured for the virtual chess piece is less than the number of equipment configured. Set a quantity threshold, in response to the equipment quantity being less than the configuration quantity threshold, execute step 2701, otherwise execute step 2702; step 2701, configure the first virtual equipment for the virtual chess piece; step 2702, the play fails; step 2741, upgrade the first virtual equipment to obtain the second virtual equipment; step 2750, determine whether the second virtual equipment meets the configuration conditions, in response to meeting the configuration conditions, execute step 2761, otherwise execute step 2762; step 2761, configure the second virtual equipment for the virtual chess piece; step 2762, display the second equipment card recovered by the second virtual equipment in the hand area.
[0379] In summary, the equipment upgrade method based on virtual chess pieces provided in the embodiments of the present application is based on the logic of equipment wearing in traditional Auto Chess games, combined with card gameplay. Players can decide when to use equipment cards (configure equipment or upgrade equipment) based on the game situation. This abandons the formulaic equipment synthesis scheme in traditional Auto Chess. Players do not need to memorize the synthesis formula for each piece of equipment. They only need to understand that cards with the same name can be continuously upgraded. The difficulty of getting started is greatly reduced, and the gaming experience for novice players is enhanced.
[0380] Figure 28 This is a structural block diagram of an equipment upgrade device based on virtual chess pieces provided by an exemplary embodiment of the present application. Figure 28 As shown, the device includes the following parts:
[0381] Display module 2810 is used to display a game interface of a turn-based chess game, wherein the game interface includes a chessboard area and a hand area. The hand area includes chess pieces and equipment cards. The chess pieces are used to summon virtual chess pieces in the chessboard area. The virtual chess pieces are used to participate in a turn-based virtual battle in the chessboard area. The equipment cards are used to configure virtual equipment for the virtual chess pieces.
[0382] The display module 2810 is further configured to display a first virtual chess piece in the chessboard area, wherein the first virtual chess piece is configured with a first virtual equipment, wherein the first virtual equipment is equipment configured to the first virtual chess piece by using a first equipment card in the hand area within a historical time period;
[0383] The display module 2810 is further configured to display an upgrade animation of the first virtual equipment configured by the first virtual chess piece based on the first equipment card in response to receiving a configuration operation of using the first equipment card in the hand area on the first virtual chess piece.
[0384] In some embodiments, the display module 2810 is further configured to:
[0385] In response to receiving a placement operation to use the first equipment card in the hand area on the first virtual chess piece, determining a held quantity and a first consumption quantity of virtual resources, the virtual resources being used to play the first equipment card, the first consumption quantity being used to indicate the quantity of virtual resources required to play the first equipment card;
[0386] In response to the held quantity reaching the first consumption quantity, determining an equipment configuration state of the first virtual chess piece, the equipment configuration state being used to indicate a virtual equipment configured for the virtual chess piece;
[0387] In response to the equipment configuration state of the first virtual chess piece indicating that the first virtual chess piece is configured with the first virtual equipment, an upgrade animation of the first virtual equipment configured with the first virtual chess piece based on the first equipment card is displayed.
[0388] In some embodiments, the display module 2810 is further configured to:
[0389] In response to the equipment configuration state of the first virtual chess piece indicating that the first virtual chess piece is not configured with the first virtual equipment, determining the number of virtual equipment configured with the first virtual chess piece;
[0390] In response to the number of virtual equipment configured for the first virtual chess piece being less than a configuration quantity threshold corresponding to the first virtual chess piece, a first animation effect of playing the first equipment card to configure the first virtual equipment for the first virtual chess piece is displayed.
[0391] In some embodiments, the display module 2810 is further configured to:
[0392] In response to the equipment configuration state of the first virtual chess piece indicating that the first virtual chess piece is configured with the first virtual equipment, upgrading the first virtual equipment based on the first equipment card to obtain a second virtual equipment;
[0393] In response to the first virtual chess piece meeting the configuration conditions for configuring the second virtual equipment, the upgrade animation of the first virtual equipment configured by the first virtual chess piece being upgraded to the second virtual equipment is displayed, wherein the first virtual chess piece corresponds to a first configuration level threshold, the first virtual equipment corresponds to a first equipment level, the second virtual equipment corresponds to a second equipment level, the second equipment level is higher than the first equipment level, and the configuration conditions include the first configuration level threshold reaching the second equipment level.
[0394] In some embodiments, the display module 2810 is further configured to:
[0395] In response to the first virtual chess piece not meeting the configuration condition for configuring the second virtual equipment, displaying a second equipment card recovered by the second virtual equipment in the hand area, the second equipment card corresponding to a second level identifier, the second level identifier being used to indicate that the second virtual equipment configured by the second equipment card when used corresponds to the second equipment level; or
[0396] In response to the first virtual chess piece not meeting the configuration conditions for configuring the second virtual equipment, a second animation effect of the second virtual equipment transferring from the first virtual chess piece to the second virtual chess piece is displayed, and the second virtual chess piece is a virtual chess piece in the chessboard area that meets the configuration conditions for configuring the second virtual equipment.
[0397] In some embodiments, the display module 2810 is further configured to:
[0398] displaying a plurality of upgrade direction indicators, each of which is used to indicate a type of bonus effect when the first virtual equipment is upgraded;
[0399] In response to receiving a selection operation of a first upgrade direction identifier among the multiple upgrade direction identifiers, determining a first upgrade direction corresponding to the first virtual equipment;
[0400] In response to receiving a configuration operation to use the first equipment card in the hand area on the first virtual chess piece, upgrading the first virtual equipment according to the first upgrade direction to obtain second virtual equipment, the second virtual equipment being used to provide a bonus effect for the first virtual chess piece according to the bonus effect category indicated by the first upgrade direction;
[0401] The upgrade animation showing the first virtual equipment of the first virtual chess piece configuration being upgraded to the second virtual equipment.
[0402] In some embodiments, the display module 2810 is further configured to:
[0403] In response to receiving the configuration operation that meets the reward condition, determining a reward bonus effect, the reward condition including receiving the configuration operation that triggers display of the upgrade animation within a preset round, or the second virtual equipment upgraded based on the configuration operation reaches a preset level threshold;
[0404] The first virtual equipment is upgraded according to the first upgrade direction to obtain the second virtual equipment, and the second virtual equipment is attached with the reward addition effect.
[0405] In some embodiments, the display module 2810 is further configured to:
[0406] In response to acquiring the first equipment card, displaying the first equipment card in the hand area;
[0407] In response to the first virtual chess piece being configured with the first virtual equipment corresponding to the first equipment card, an equipment upgrade prompt is displayed, wherein the equipment upgrade prompt is used to prompt the first virtual chess piece to use the first equipment card to upgrade the first virtual equipment.
[0408] In some embodiments, the display module 2810 is further configured to:
[0409] Displaying a first equipment upgrade prompt in the hand area, wherein the first equipment upgrade prompt is used to highlight the first equipment card;
[0410] A second equipment upgrade prompt is displayed in the chessboard area, where the second equipment upgrade prompt is used to highlight the first virtual equipment of the first virtual chess piece configuration.
[0411] In summary, the device provided by the embodiment of the present application, in response to receiving a configuration operation of using the first equipment card in the hand area of the first virtual chess piece to use the first virtual equipment, displays the upgrade animation of the first virtual equipment configured on the first virtual chess piece based on the first equipment card, thereby realizing a solution of upgrading equipment by playing the same equipment card on the virtual chess piece in a turn-based chess game, simplifying the equipment upgrade mechanism, eliminating the need for users to memorize a large number of equipment synthesis formulas, and reducing the difficulty of equipment upgrades for users. Equipment upgrades can be achieved by only playing the equipment card corresponding to the virtual equipment configured by the virtual chess piece displayed in the chessboard area, thereby improving user experience, simplifying equipment upgrades in the card playing process, and improving equipment upgrade efficiency.
[0412] It should be noted that the equipment upgrade device based on virtual chess pieces provided in the above embodiment is only illustrated by the division of the above functional modules. In actual applications, the above functions can be assigned to different functional modules as needed, that is, the internal structure of the device can be divided into different functional modules to complete all or part of the functions described above.
[0413] Figure 29 The following is a block diagram of a terminal 2900 according to an exemplary embodiment of the present application. Terminal 2900 may be a smartphone, tablet computer, MP3 player, MP4 player, laptop computer, or desktop computer. Terminal 2900 may also be referred to as user equipment, portable terminal, laptop terminal, desktop terminal, or other similar names.
[0414] Typically, the terminal 2900 includes a processor 2901 and a memory 2902 .
[0415] The processor 2901 may include one or more processing cores, such as a 4-core processor, an 8-core processor, etc. The processor 2901 may be implemented in at least one hardware form of digital signal processing (DSP), field-programmable gate array (FPGA), and programmable logic array (PLA). The processor 2901 may also include a main processor and a coprocessor. The main processor is a processor for processing data in the awake state, also known as a central processing unit (CPU); the coprocessor is a low-power processor for processing data in the standby state. In some embodiments, the processor 2901 may be integrated with a graphics processing unit (GPU), which is responsible for rendering and drawing the content to be displayed on the display screen. In some embodiments, the processor 2901 may also include an artificial intelligence (AI) processor, which is used to process computing operations related to machine learning.
[0416] Memory 2902 may include one or more computer-readable storage media, which may be non-transitory. Memory 2902 may also include high-speed random access memory and non-volatile memory, such as one or more disk storage devices and flash memory storage devices. In some embodiments, the non-transitory computer-readable storage medium in memory 2902 is used to store at least one instruction, which is used to be executed by processor 2901 to implement the equipment upgrade method based on virtual chess pieces provided in the method embodiment of the present application.
[0417] In some embodiments, the terminal 2900 further includes other components, which can be understood by those skilled in the art. Figure 29 The structure shown in the figure does not constitute a limitation on the terminal 2900, and the terminal 2900 may include more or fewer components than shown in the figure, or combine certain components, or adopt a different component arrangement.
[0418] The embodiment of the present application further provides a computer device, which can be implemented as follows: Figure 1 The terminal or server shown. The computer device includes a processor and a memory, wherein the memory stores at least one instruction, at least one program, code set, or instruction set, and the at least one instruction, at least one program, code set, or instruction set is loaded and executed by the processor to implement the equipment upgrade method based on virtual chess pieces provided in each of the above method embodiments.
[0419] An embodiment of the present application also provides a computer-readable storage medium, which stores at least one instruction, at least one program, code set or instruction set, and the at least one instruction, at least one program, code set or instruction set is loaded and executed by a processor to implement the equipment upgrade method based on virtual chess pieces provided in the above-mentioned method embodiments.
[0420] Embodiments of the present application also provide a computer program product or computer program, which includes computer instructions stored in a computer-readable storage medium. A processor of a computer device reads the computer instructions from the computer-readable storage medium and executes the computer instructions, causing the computer device to perform the equipment upgrade method based on virtual chess pieces provided in the above-mentioned method embodiments.
[0421] Optionally, the computer-readable storage medium may include: Read Only Memory (ROM), Random Access Memory (RAM), Solid State Drives (SSD), or an optical disk. Among them, the random access memory may include resistance random access memory (ReRAM) and dynamic random access memory (DRAM). The serial numbers of the above embodiments of the present application are for description only and do not represent the advantages or disadvantages of the embodiments.
[0422] Those skilled in the art will understand that all or part of the steps to implement the above embodiments may be accomplished by hardware, or by a program to instruct the relevant hardware, and the program may be stored in a computer-readable storage medium, which may be a read-only memory, a disk, or an optical disk, etc.
[0423] The above description is merely an optional embodiment of the present application and is not intended to limit the present application. Any modifications, equivalent replacements, improvements, etc. made within the spirit and principles of the present application shall be included in the scope of protection of the present application.
Claims
1. A method for upgrading equipment based on virtual chess pieces, characterized in that: The method comprises: Displaying a game interface for a turn-based chess game, the game interface including a chessboard area and a hand area, the hand area including chess piece cards and equipment cards, the chess piece cards being used to summon virtual chess pieces in the chessboard area, the virtual chess pieces being used to participate in a turn-based virtual battle in the chessboard area, and the equipment cards being used to configure virtual equipment for the virtual chess pieces; Displaying a first virtual chess piece in the chessboard area, wherein the first virtual chess piece is configured with a first virtual equipment, wherein the first virtual equipment is equipment configured to the first virtual chess piece by using a first equipment card in the hand area within a historical time period; In response to receiving a placement operation of using the first equipment card in the hand area on the first virtual chess piece, an upgrade animation of the first virtual equipment placed on the first virtual chess piece based on the first equipment card is displayed.
2. The method according to claim 1, characterized in that In response to receiving a configuration operation to use the first equipment card in the hand area on the first virtual chess piece, displaying an upgrade animation of the first virtual equipment configured by the first virtual chess piece based on the first equipment card, comprises: In response to receiving a placement operation to use the first equipment card in the hand area on the first virtual chess piece, determining a held quantity and a first consumption quantity of virtual resources, the virtual resources being used to play the first equipment card, the first consumption quantity being used to indicate the quantity of virtual resources required to play the first equipment card; In response to the held quantity reaching the first consumption quantity, determining an equipment configuration state of the first virtual chess piece, the equipment configuration state being used to indicate a virtual equipment configured for the virtual chess piece; In response to the equipment configuration state of the first virtual chess piece indicating that the first virtual chess piece is configured with the first virtual equipment, an upgrade animation of the first virtual equipment configured with the first virtual chess piece based on the first equipment card is displayed.
3. The method according to claim 2, characterized in that After determining the equipment configuration state of the first virtual chess piece in response to the held quantity reaching the first consumption quantity, the method further includes: In response to the equipment configuration state of the first virtual chess piece indicating that the first virtual chess piece is not configured with the first virtual equipment, determining the number of virtual equipment configured with the first virtual chess piece; In response to the number of virtual equipment configured for the first virtual chess piece being less than a configuration quantity threshold corresponding to the first virtual chess piece, a first animation effect of playing the first equipment card to configure the first virtual equipment for the first virtual chess piece is displayed.
4. The method according to claim 2, characterized in that In response to the equipment configuration state of the first virtual chess piece indicating that the first virtual chess piece is configured with the first virtual equipment, displaying an upgrade animation of the first virtual equipment configured on the first virtual chess piece based on the first equipment card includes: In response to the equipment configuration state of the first virtual chess piece indicating that the first virtual chess piece is configured with the first virtual equipment, upgrading the first virtual equipment based on the first equipment card to obtain a second virtual equipment; In response to the first virtual chess piece meeting the configuration conditions for configuring the second virtual equipment, the upgrade animation of the first virtual equipment configured by the first virtual chess piece being upgraded to the second virtual equipment is displayed, wherein the first virtual chess piece corresponds to a first configuration level threshold, the first virtual equipment corresponds to a first equipment level, the second virtual equipment corresponds to a second equipment level, the second equipment level is higher than the first equipment level, and the configuration conditions include the first configuration level threshold reaching the second equipment level.
5. The method according to claim 4, characterized in that After the equipment configuration state of the first virtual chess piece indicates that the first virtual chess piece is configured with the first virtual equipment, and the first virtual equipment is upgraded based on the first equipment card to obtain a second virtual equipment, the method further includes: In response to the first virtual chess piece not meeting the configuration condition for configuring the second virtual equipment, displaying a second equipment card recovered by the second virtual equipment in the hand area, the second equipment card corresponding to a second level identifier, the second level identifier being used to indicate that the second virtual equipment configured by the second equipment card when used corresponds to the second equipment level; or In response to the first virtual chess piece not meeting the configuration conditions for configuring the second virtual equipment, a second animation effect of the second virtual equipment transferring from the first virtual chess piece to the second virtual chess piece is displayed, and the second virtual chess piece is a virtual chess piece in the chessboard area that meets the configuration conditions for configuring the second virtual equipment.
6. The method according to any one of claims 1 to 5, characterized in that: Before displaying an upgrade animation of the first virtual equipment configured by the first virtual chess piece based on the first equipment card in the hand area in response to receiving the configuration operation of the first virtual chess piece using the first equipment card, the method further includes: displaying a plurality of upgrade direction indicators, each of which is used to indicate a type of bonus effect when the first virtual equipment is upgraded; In response to receiving a selection operation of a first upgrade direction identifier among the multiple upgrade direction identifiers, determining a first upgrade direction corresponding to the first virtual equipment; In response to receiving a configuration operation to use the first equipment card in the hand area on the first virtual chess piece, displaying an upgrade animation of the first virtual equipment configured by the first virtual chess piece based on the first equipment card, comprises: In response to receiving a configuration operation to use the first equipment card in the hand area on the first virtual chess piece, upgrading the first virtual equipment according to the first upgrade direction to obtain second virtual equipment, the second virtual equipment being used to provide a bonus effect for the first virtual chess piece according to the bonus effect category indicated by the first upgrade direction; The upgrade animation showing the first virtual equipment of the first virtual chess piece configuration being upgraded to the second virtual equipment.
7. The method according to claim 6, characterized in that In response to receiving the configuration operation of using the first equipment card in the hand area on the first virtual chess piece, upgrading the first virtual equipment according to the first upgrade direction to obtain the second virtual equipment includes: In response to receiving the configuration operation that meets the reward condition, determining a reward bonus effect, the reward condition including receiving the configuration operation that triggers display of the upgrade animation within a preset round, or the second virtual equipment upgraded based on the configuration operation reaches a preset level threshold; The first virtual equipment is upgraded according to the first upgrade direction to obtain the second virtual equipment, and the second virtual equipment is attached with the reward addition effect.
8. The method according to any one of claims 1 to 5, characterized in that: Before displaying an upgrade animation of the first virtual equipment configured by the first virtual chess piece based on the first equipment card in the hand area in response to receiving the configuration operation of the first virtual chess piece using the first equipment card, the method further includes: In response to acquiring the first equipment card, displaying the first equipment card in the hand area; In response to the first virtual chess piece being configured with the first virtual equipment corresponding to the first equipment card, an equipment upgrade prompt is displayed, wherein the equipment upgrade prompt is used to prompt the first virtual chess piece to use the first equipment card to upgrade the first virtual equipment.
9. The method according to claim 8, characterized in that The display of equipment upgrade prompts includes: Displaying a first equipment upgrade prompt in the hand area, wherein the first equipment upgrade prompt is used to highlight the first equipment card; A second equipment upgrade prompt is displayed in the chessboard area, where the second equipment upgrade prompt is used to highlight the first virtual equipment of the first virtual chess piece configuration.
10. An equipment upgrade device based on virtual chess pieces, characterized in that: The device comprises: A display module is configured to display a game interface of a turn-based chess game, wherein the game interface includes a chessboard area and a hand area, wherein the hand area includes chess pieces and equipment cards, wherein the chess pieces are used to summon virtual chess pieces in the chessboard area, wherein the virtual chess pieces are used to participate in a turn-based virtual battle in the chessboard area, and wherein the equipment cards are used to configure virtual equipment for the virtual chess pieces; The display module is further configured to display a first virtual chess piece in the chessboard area, the first virtual chess piece being configured with a first virtual equipment, the first virtual equipment being equipment configured to the first virtual chess piece by using a first equipment card in the hand area within a historical time period; The display module is further configured to display an upgrade animation of the first virtual equipment configured by the first virtual chess piece based on the first equipment card in response to receiving a configuration operation of using the first equipment card in the hand area on the first virtual chess piece.
11. A computer device, characterized in that: The computer device includes a processor and a memory, wherein the memory stores at least one computer program, and the at least one computer program is loaded and executed by the processor to implement the equipment upgrading method based on virtual chess pieces as described in any one of claims 1 to 9.
12. A computer-readable storage medium, characterized in that The storage medium stores at least one computer program, which is loaded and executed by the processor to implement the equipment upgrading method based on virtual chess pieces as described in any one of claims 1 to 9.
13. A computer program product, characterized in that It includes a computer program, which, when executed by a processor, implements the equipment upgrading method based on virtual chess pieces as described in any one of claims 1 to 9.