Competition live broadcast method, wearable device and storage medium

By displaying the score dial interface on the wearable device and supporting wake-up operation, the problem of poor flexibility in live video broadcasting is solved, and the effect of conveniently obtaining event information on low-performance devices is achieved.

CN120455792APending Publication Date: 2025-08-08HONOR DEVICE CO LTD
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Patent Information

Application Number
CN202410132869.5
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-01-30
Publication Date
2025-08-08

AI Technical Summary

Technical Problem

In the prior art, the flexibility of obtaining event information in live video broadcasting methods is poor, which takes up a lot of user's energy, and it is difficult for low-performance electronic devices to play event videos.

Method used

The score dial interface of the wearable device displays the score, supports wake-up operation and then wake-up to display and update the score after the interface is turned off, providing flexibility and convenience in obtaining score information.

Benefits of technology

Users can view score information at any time, which improves the flexibility and convenience of obtaining event information and is suitable for electronic devices with lower performance.

✦ Generated by Eureka AI based on patent content.

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Abstract

The embodiment of the invention relates to the technical field of terminals, in particular to a match live broadcast method, wearable equipment and a storage medium. In the method, the wearable device displays a first dial interface. Then, in response to a first triggering operation on the first option control, the wearable device displays a first competition interface; the first match interface comprises a second option control, and the second option control indicates the first match. Next, in response to a second trigger operation on the second option control, the wearable device displays a score dial interface of the first match; the score dial interface of the first match comprises scores of the first match. And then, the wearable device displays the score dial plate of the first match and then turns off the screen. Next, in response to the wake-up operation, the wearable device displays a score dial interface of the first match. According to the method, when the user wants to obtain the match information, the score information can be checked at any time through the wearable device. Therefore, the user can flexibly obtain the match information.
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Description

Technical Field

[0001] Embodiments of the present application relate to the field of terminal technology, and in particular to a method for live broadcasting of an event, a wearable device, and a storage medium. Background Art

[0002] With the development of technology, people's entertainment life is becoming more and more abundant. People watch a variety of events to enrich their lives, please their body and mind, and gain happiness.

[0003] Currently, users mostly watch sports events through live video streaming to obtain information about them. For example, an electronic device displays a live video interface for the event and plays the event video. Users obtain information about the event by watching the event video.

[0004] In this video live streaming method, users need to watch the video continuously, which takes up a lot of their energy. It can be seen that this video live streaming method is less flexible and inconvenient. Summary of the Invention

[0005] In view of this, the embodiments of the present application provide a method for live broadcasting of an event, a wearable device, and a storage medium. In this method, when a user wants to obtain event information, he or she can check the score information at any time through the wearable device. Thus, the user can flexibly obtain event information.

[0006] To achieve the above objectives, the embodiments of the present application adopt the following technical solutions:

[0007] In a first aspect, a method for live streaming an event is provided, which can be applied to wearable devices such as smartwatches and smart bracelets. The method includes: the wearable device displays a first dial interface; the first dial interface includes a first option control. Then, in response to a first trigger operation on the first option control, the wearable device displays a first event interface; the first event interface includes a second option control, and the second option control indicates a first event. Next, in response to a second trigger operation on the second option control, the wearable device displays a score dial interface for the first event; the score dial interface for the first event includes the score of the first event. Then, the wearable device displays the score dial for the first event and then turns off the screen. Next, in response to a wake-up operation, the wearable device displays the score dial interface for the first event.

[0008] In the above method, when the user wants to obtain event information, he or she can use the second option control of the wearable device to make the wearable device display a score dial interface including the first game score. And, after the wearable device screen is turned off, if the user wants to obtain event information again, the user can use the wake-up operation to make the wearable device display the score dial interface including the first game score again. It can be seen that in this method, when the user wants to obtain event information (such as score information), he or she can check the score information at any time through the wearable device. Based on this, the user can obtain event information flexibly and conveniently through the wearable device.

[0009] In one possible design of the first aspect, the score of the first game included in the score dial interface of the first game changes according to the progress of the first game. In other words, the score of the first game included in the score dial interface of the first game matches the progress of the first game. The display of the score dial interface of the first game by the wearable device in response to the wake-up operation may include the wearable device displaying an updated score dial interface of the first game in response to the wake-up operation.

[0010] In this design, when the user wants to obtain the latest score information, the user can wake up the wearable device. After waking up, the wearable device will display the updated score dial interface of the first game.

[0011] In another possible design of the first aspect, the first event interface further includes a third option control, and the method further includes: in response to a third trigger operation on the third option control, the wearable device displays a first participant interface; the first participant interface includes at least one option corresponding to the participant. Next, in response to a selection operation of a target option, the wearable device sets the participant corresponding to the target option as a focused participant. Thereafter, in response to the start of a target match, the wearable device displays a score dial interface for the target match; the target match is a match in which the focused participant participates, and the score dial interface for the target match includes the score of the target match.

[0012] In this design, if a user is interested in a particular competitor, they can set the competitor to their attention through the first competitor interface. Then, in response to the start of the target match, the wearable device can display the score dial interface of the target match. This makes it easier for the wearable device to display the score dial interface of the target match, allowing the user to easily access event information while using the wearable device.

[0013] In another possible design of the first aspect, in response to the target game starting, the wearable device displays a score dial interface for the target game, including: the wearable device displays a first dial interface and then turns off the screen; when the target game starts, in response to a wake-up operation, the wearable device displays the score dial interface for the target game. Furthermore, the method further includes: when the target game has not started, in response to the wake-up operation, the wearable device displays the first dial interface.

[0014] In this design, the wearable device can display different interfaces depending on whether the target game has started, thereby further improving the flexibility and convenience of the wearable device's score dial interface.

[0015] In another possible design of the first aspect, in response to a target game starting, the wearable device displays a score dial interface for the target game, including: the wearable device displays a first dial interface, the first dial interface also including a step count control. In response to a fourth trigger operation on the step count control, the wearable device displays a step count interface; the step count interface includes the user's real-time step count and a first return control. If the target game starts, in response to a fifth trigger operation on the first return control, the wearable device displays the score dial interface for the target game. Furthermore, the above method further includes: if the target game has not started, in response to the fifth trigger operation on the first return control, the wearable device displays the first dial interface.

[0016] In this design, while the user is using other functions of the wearable device (such as step counting), the wearable device can display a different interface based on the start of the target race. This can further improve the convenience and flexibility of users in obtaining event information.

[0017] In another possible design of the first aspect, in response to a target game starting, the wearable device displays a score dial interface for the target game, including: after the wearable device displays a first dial interface and then turns off the screen, and the target game starts, in response to a wake-up operation, displaying the score dial interface for the target game. Furthermore, the method further includes: after the wearable device displays a score dial interface for the first game and then turns off the screen, and the target game starts, in response to a wake-up operation, displaying the score dial interface for the first game; the first game is different from the target game.

[0018] In this design, if a user uses a wearable device to obtain information about a first game, even if the target game starts, the wearable device will not display the score dial interface for the target game, but instead will display information about the first game. Since the user uses the wearable device to obtain information about the first game, they will be more interested in the first game. Therefore, even if the target game starts, the wearable device will continue to display information about the first game. This allows the wearable device to more conveniently and flexibly display information about the game that the user is interested in.

[0019] In another possible design of the first aspect, the method further includes: in response to the time of the wearable device reaching the target time, the wearable device prompting the start of the target game, and the target time is earlier than the start time of the target game.

[0020] In this design, the wearable device can remind the user that the target game is about to start before the target game starts. As a result, the user can obtain the event information of the target game through the wearable device in a timely manner, which can further improve the flexibility and convenience of the wearable device in displaying the event information of the target game.

[0021] In another possible design of the first aspect, the above method also includes: when displaying other interfaces, in response to a change in the score of the target game, the wearable device displays the changed score of the target game on the other interface; the other interface includes an interface other than the score dial interface of the target game.

[0022] In this design, if the target game changes while using other functions of the wearable device, the wearable device can also display the changed score of the target game on other interfaces. This can further improve the convenience and flexibility of users in obtaining event information.

[0023] In another possible design of the first aspect, the score dial interface for the first game further includes a refresh control. After the wearable device displays the score dial interface for the first game, the method further includes: in response to a seventh trigger operation on the refresh control, the wearable device updating the score of the first game included in the score dial interface for the first game.

[0024] In this design, users can also actively trigger game updates on the score dial interface by refreshing the control, thereby further improving the flexibility and convenience of displaying target game information on wearable devices.

[0025] In another possible design of the first aspect, the score dial interface of the first game also includes the game time of the first game. If the first game has not started, the game time of the first game is the start time of the first game. If the first game has started, the game time of the first game is the game duration or game countdown of the first game.

[0026] In another possible design of the first aspect, the first game is a game between a first contestant and a second contestant, and the score dial interface of the first game also includes: at least one of: the name of the first contestant, the name of the second contestant, the logo of the first contestant, and the logo of the second contestant.

[0027] In another possible design of the first aspect, after displaying the score dial interface of the first game, the method further includes: if the first game ends and the time on the wearable device has not reached a specified time, the wearable device displays the score dial interface of the first game; the specified time is later than the end time of the first game. Furthermore, if the first game ends and the time on the wearable device reaches the specified time, the wearable device displays the first dial interface.

[0028] In this design, even after the first game ends, the wearable device can continue to display the score dial interface of the first game. The user can also continuously obtain the score dial interface of the first game through the score dial interface of the first game.

[0029] In another possible design of the first aspect, the score dial interface for the first game further includes a second return control. After the wearable device displays the score dial interface for the first game, the method further includes: in response to an eighth triggering operation on the second return control, causing the wearable device to display the first dial interface.

[0030] In this design, the user can return to the first dial interface through the second return control.

[0031] In another possible design of the first aspect, the wake-up operation includes a wrist-raise wake-up operation or a touch wake-up operation.

[0032] In a second aspect, a wearable device is provided, which includes a processor and a memory; the processor is coupled to the memory; the memory is used to store computer program code; the computer program code includes computer instructions, and when the processor executes the above-mentioned computer instructions, the wearable device executes the method provided by the above-mentioned first aspect and any possible design of the first aspect.

[0033] In a third aspect, a computer-readable storage medium is provided, which includes computer instructions. When the computer instructions are executed on a wearable device, the wearable device executes the method provided by the first aspect and any possible design of the first aspect.

[0034] In a fourth aspect, a computer program product is provided, which includes instructions. When the computer program product is run on a wearable device, the wearable device executes the method provided by the first aspect and any possible design of the first aspect.

[0035] Among them, the technical effects brought about by any design method in the second to fourth aspects can refer to the technical effects brought about by different design methods in the first aspect, and will not be repeated here. BRIEF DESCRIPTION OF THE DRAWINGS

[0036] Figure 1 A schematic diagram of the hardware structure of an electronic device provided in an embodiment of the present application;

[0037] Figure 2 A flowchart of a method for live broadcasting an event provided in an embodiment of the present application;

[0038] Figure 3 A set of user graphical interface schematic diagrams provided for embodiments of the present application;

[0039] Figure 4 Another set of user graphical interface schematic diagrams provided for embodiments of the present application;

[0040] Figure 5 Another set of user graphical interface schematic diagrams provided in an embodiment of the present application;

[0041] Figure 6 Another set of user graphical interface schematic diagrams provided for embodiments of the present application;

[0042] Figure 7 Another flowchart of the method for live broadcasting of an event provided in an embodiment of the present application;

[0043] Figure 8 A schematic diagram of another flow chart of the method for live broadcasting of an event provided in an embodiment of the present application;

[0044] Figure 9 A schematic diagram of a user graphical interface provided in an embodiment of the present application;

[0045] Figure 10 A set of user graphical interface schematic diagrams provided for embodiments of the present application;

[0046] Figure 11 Another set of user graphical interface schematic diagrams provided for embodiments of the present application;

[0047] Figure 12 Another set of user graphical interface schematic diagrams provided in an embodiment of the present application;

[0048] Figure 13 Another set of user graphical interface schematic diagrams provided for embodiments of the present application;

[0049] Figure 14 A schematic diagram of the hardware structure of a wearable device provided in an embodiment of the present application. DETAILED DESCRIPTION

[0050] The technical solutions in the embodiments of the present application will be described below in conjunction with the drawings in the embodiments of the present application. Among them, in the description of the present application, unless otherwise specified, " / " indicates that the objects associated before and after are in an "or" relationship. For example, A / B can represent A or B; "and / or" in the present application is only a description of the association relationship of the associated objects, indicating that there can be three relationships. For example, A and / or B can represent: A exists alone, A and B exist at the same time, and B exists alone, where A and B can be singular or plural. In addition, in the description of the embodiments of the present application, unless otherwise specified, "multiple" refers to two or more than two. "At least one of the following" or similar expressions refers to any combination of these items, including any combination of single or plural items. For example, at least one of a, b, or c can represent: a, b, c, ab, ac, bc, or abc, where a, b, c can be single or multiple. In addition, to facilitate the clear description of the technical solutions of the embodiments of the present application, in the embodiments of the present application, the words "first" and "second" are used to distinguish between identical or similar items with substantially the same functions and effects. Those skilled in the art will understand that the words "first" and "second" do not limit the quantity or execution order, and the words "first" and "second" do not necessarily mean different.

[0051] At the same time, in the embodiments of this application, words such as "exemplary" or "for example" are used to indicate examples, illustrations, or descriptions. Any embodiment or design described as "exemplary" or "for example" in the embodiments of this application should not be interpreted as being more preferred or more advantageous than other embodiments or designs. Rather, the use of words such as "exemplary" or "for example" is intended to present the relevant concepts in a concrete manner to facilitate understanding.

[0052] In the technical solutions disclosed in this application, the collection, storage, use, processing, transmission, provision and disclosure of user personal information involved comply with the provisions of relevant laws and regulations and do not violate public order and good morals.

[0053] With the development of technology, people's entertainment life is becoming more and more abundant. People watch a variety of events to enrich their lives, please their body and mind, and gain happiness.

[0054] Currently, most users watch events through live video broadcasts to obtain event information.

[0055] It should be understood that an event can be understood as a game in which two teams compete and the winner is determined by the score; it can be a sports game, such as football, basketball, rugby, baseball, volleyball, badminton, etc.; it can also be a game game, etc. The above-mentioned event information can be understood as information related to the event, which may include one or more of: event team information, score information, win / loss information, game time information, game stage information, and game location information.

[0056] In some embodiments, the electronic device can display a live video interface of the event and play the event video in the live video interface. Users can obtain event information by watching the event video.

[0057] In this video live streaming method, after the electronic device plays the game video, the user needs to continue watching the game video to obtain the game information, which takes up a lot of the user's energy. In other words, this video live streaming method is relatively inflexible and not very convenient.

[0058] Furthermore, some electronic devices have relatively low performance and are unable to play the event videos, so users are unable to watch the videos and obtain event information through these electronic devices.

[0059] In view of this, an embodiment of the present application provides a method for live broadcasting an event. In this method, an electronic device displays a real-time score interface and displays score information in the real-time score interface. Next, after displaying the real-time score interface, the electronic device turns off the display screen. Then, in response to a wake-up operation, the electronic device displays the real-time score interface and updates the score information displayed in the real-time score interface.

[0060] In the above method, the electronic device can display a real-time score interface, and in response to a wake-up operation, the electronic device can display the real-time score interface and update the score information displayed in the real-time score interface. In this method, when a user wants to obtain event information, the user can control the electronic device to display the score information through the wake-up operation. This allows the user to flexibly obtain event information.

[0061] Furthermore, for some electronic devices with relatively low performance, the performance requirements for the display interface of the electronic device may be lower than the performance requirements for the electronic device playing the video. Therefore, through the above method, some electronic devices with relatively low performance can also display event information, that is, users can obtain event information through these electronic devices with relatively low performance.

[0062] Illustratively, the technical solution provided in the embodiments of the present application can be applied to the process in which a user uses an electronic device to obtain event information.

[0063] The electronic device may be a wearable device with a display screen, such as a smartwatch, smart bracelet, electronic watch, or sports bracelet. Furthermore, the electronic device may be a mobile phone, tablet computer, smart screen, augmented reality (AR) / virtual reality (VR) device, laptop computer, ultra-mobile personal computer (UMPC), netbook, personal digital assistant (PDA), or other electronic device with a display screen.

[0064] Next, the hardware structure of the electronic device provided in the embodiments of the present application is introduced.

[0065] For example, see Figure 1 , Figure 1 A schematic structural diagram of the electronic device 100 is shown.

[0066] The electronic device 100 may include a processor 110, an internal memory 121, an antenna 1, an antenna 2, a mobile communication module 150, a wireless communication module 160, a sensor module 180, a display screen 194, etc. The sensor module 180 may include an acceleration sensor 180E, a touch sensor 180K, etc.

[0067] It should be understood that the structure illustrated in the embodiments of the present invention does not constitute a specific limitation on the electronic device 100. In other embodiments of the present application, the electronic device 100 may include more or fewer components than shown, or may combine or separate certain components, or arrange the components differently. The illustrated components may be implemented in hardware, software, or a combination of software and hardware.

[0068] The processor 110 may include one or more processing units. For example, the processor 110 may include one or more of an application processor (AP), a modem processor, a graphics processing unit (GPU), an image signal processor (ISP), a controller, a memory, a video codec, a digital signal processor (DSP), and a baseband processor. The different processing units may be independent devices or integrated into one or more processors.

[0069] The controller may be the nerve center and command center of the electronic device 100. The controller may generate an operation control signal according to the instruction operation code and the timing signal to complete the control of fetching and executing instructions.

[0070] Processor 110 may also include a memory for storing instructions and data. In some embodiments, the memory in processor 110 is a cache memory. This memory can store instructions or data that have just been used or are being recycled by processor 110. If processor 110 needs to use the same instruction or data again, it can directly access the memory. This avoids duplicate accesses, reduces processor 110 latency, and thus improves system efficiency.

[0071] In some embodiments, the processor 110 may include one or more interfaces. The interfaces may include an inter-integrated circuit (I2C) interface, an inter-integrated circuit sound (I2S) interface, a pulse code modulation (PCM) interface, a universal asynchronous receiver / transmitter (UART) interface, a mobile industry processor interface (MIPI), etc.

[0072] The MIPI interface can be used to connect the processor 110 to peripheral devices such as the display 194 and the camera 193. MIPI interfaces include the camera serial interface (CSI) and the display serial interface (DSI). In some embodiments, the processor 110 and the display 194 communicate via the DSI interface to implement the display function of the electronic device 100.

[0073] The wireless communication function of the electronic device 100 can be implemented through the antenna 1, the antenna 2, the mobile communication module 150, the wireless communication module 160, the modem processor and the baseband processor.

[0074] Antenna 1 and Antenna 2 are used to transmit and receive electromagnetic wave signals. Each antenna in electronic device 100 can be used to cover a single or multiple communication frequency bands. Different antennas can also be reused to improve antenna utilization. For example, antenna 1 can be reused as a diversity antenna for a wireless local area network. In other embodiments, the antennas can be used in conjunction with a tuning switch.

[0075] In some embodiments, antenna 1 of electronic device 100 is coupled to mobile communication module 150, and antenna 2 is coupled to wireless communication module 160, so that electronic device 100 can communicate with a network and other devices through wireless communication technology. The wireless communication technology may include Bluetooth (BT), wireless local area networks (WLAN) (such as wireless fidelity (Wi-Fi) network), near field communication technology (NFC), frequency modulation (FM), and / or infrared technology (IR), etc.

[0076] Electronic device 100 implements display functionality through a GPU, display screen 194, and an application processor. A GPU is a microprocessor for image processing that connects display screen 194 and the application processor. The GPU is used to perform mathematical and geometric calculations for graphics rendering. Processor 110 may include one or more GPUs that execute program instructions to generate or modify display information.

[0077] Display screen 194 is used to display images, videos, and the like. Display screen 194 includes a display panel. The display panel can be a liquid crystal display (LCD), an organic light-emitting diode (OLED), an active-matrix organic light-emitting diode (AMOLED), a flexible light-emitting diode (FLED), a MiniLED, a MicroLED, a Micro-oLed, or a quantum dot light-emitting diode (QLED). In some embodiments, electronic device 100 may include one or N display screens 194, where N is a positive integer greater than one.

[0078] The internal memory 121 may be used to store computer executable program codes, which include instructions. The processor 110 executes the instructions stored in the internal memory 121 to execute various functional applications and data processing of the electronic device 100.

[0079] The accelerometer 180E can detect the magnitude of the acceleration of the electronic device 100 in all directions (generally three axes). When the electronic device 100 is stationary, it can detect the magnitude and direction of gravity. The accelerometer can also be used to identify the electronic device's posture. The touch sensor 180K, also known as a "touch panel," can be mounted on the display screen 194. The touch sensor 180K and the display screen 194 form a touch screen, also known as a "touch screen."

[0080] It should be understood that the live broadcast method of the event provided in the embodiment of the present application can be divided into the user graphical interface part of the electronic device and the information transmission part of the electronic device. Figure 1 Taking the hardware structure shown as an example, the user graphical interface part of the event live broadcast method provided in the embodiment of the present application is introduced.

[0081] For example, see Figure 2 The user graphical interface portion of the event live broadcast method provided in the embodiment of the present application may include steps S200 and S201.

[0082] S200. In response to the wake-up operation, the smart bracelet displays the event dial interface.

[0083] The wake-up operation is used to trigger the smart bracelet to switch from the off-screen state to the on-screen state. The wake-up operation can be a user clicking the smart bracelet or a user raising their wrist to wake up the smart bracelet after wearing it.

[0084] It is understandable that the smart bracelet can recognize the wrist-raising wake-up operation through the accelerometer of the smart bracelet, and the smart bracelet can recognize the click operation through the touch sensor of the smart bracelet; specifically, the recognition of the wrist-raising wake-up operation and the recognition of the click operation by the smart bracelet can be referred to the relevant art, and the embodiments of the present application are not limited to this. It should be understood that the above-mentioned wake-up operation can also have more designs in actual use, and the embodiments of the present application do not impose any restrictions on this.

[0085] In addition, the above-mentioned event dial interface can also be called the event interface, the "basketball" dial interface, the "football" dial interface, etc.

[0086] For example, see Figure 3 In response to the wake-up operation, the smart bracelet displays a match dial interface 300, which includes a first option 301. Next, in response to the triggering operation of the first option 301, the smart bracelet displays a match list interface 310. The first option can also be called a "Today's Schedule" option.

[0087] The game list interface 310 includes a first game option 311, which corresponds to the first game. Next, in response to a triggering operation on the first game option 311, the smart bracelet displays a real-time score interface 320 for the first game. The real-time score interface 320 includes the real-time score of the first game and the game time of the first game. The real-time score of the first game changes according to the progress of the first game. In other words, the score of the first game included in the real-time score interface of the first game matches the progress of the first game.

[0088] Also, in some embodiments, the above-mentioned event dial interface can also be called the first dial interface, the first option can also be called the first option control, the game list interface can also be called the first event interface, and the first game option can also be called the second option control.

[0089] In some other embodiments, the above-mentioned event dial interface 300 may also include some elements related to the event, such as football elements, baseball elements, volleyball elements, rugby elements, etc.

[0090] It should be understood that if the first game has not started, the real-time score of the first game should be "0:0". Also, if the first game has not started, the game time is the start time of the first game, such as 10:30.

[0091] Next, after the smart wristband displays interface 320, the smart wristband may refresh the real-time score interface to update the real-time score of the first game displayed on the real-time score interface.

[0092] Regarding the method of triggering the smart bracelet to refresh the real-time score interface, the smart bracelet can refresh the real-time score interface in response to the user's score refresh operation; or the smart bracelet can also periodically refresh the real-time score interface automatically. Alternatively, after the smart bracelet screen is turned off, the smart bracelet can also refresh the real-time score interface in response to a wake-up operation.

[0093] As a possible example, see again Figure 3 The real-time score interface 320 may further include a refresh button 321. In response to the triggering operation of the refresh button 321, the smart wristband displays the real-time score interface 330 and updates the real-time score of the first game and the time of the first game included in the real-time score interface 330.

[0094] It should be understood that the real-time score interface 330 and the above-mentioned real-time score interface 320 are both for the first game and are real-time score interfaces at different times. For example, the real-time score interface 320 is the real-time score interface for the first game at 10:00, and the real-time score interface 330 is the real-time score interface for the first game at 10:40.

[0095] It should be noted that the times described in the embodiments of this application are all times after the time zones are unified; that is, for games taking place in different time zones, the game times are the times in the same time zone. For example, the times described in the embodiments of this application can all be the time in the time zone corresponding to the location of the smart bracelet.

[0096] In some embodiments, after displaying the real-time score interface 320 of the first game, the smart bracelet turns off the screen. Next, in response to the wake-up operation, the smart bracelet displays the real-time score interface 320 of the first game. Among them, the real-time score interface matches the progress of the first game, that is, if the score of the first game changes, the score included in the real-time score interface of the first game also changes. In this embodiment, after the smart bracelet turns off the screen, if the user wants to obtain the event information again, the user can use the wake-up operation to make the smart bracelet display the score dial interface including the score of the first game again. It can be seen that in this method, when the user wants to obtain event information (such as score information), he can check the score information at any time through the smart bracelet. Based on this, the user can obtain event information flexibly and conveniently through the smart bracelet.

[0097] As yet another possible example, see again Figure 3The match list interface 310 may also include a home team setting option 312. In response to triggering the home team setting option 312, the smart bracelet displays a home team setting interface 340. It should be understood that the home team can be understood as the team that the user is paying attention to in the event, and the user will be interested in the games that the team participates in. The user can view the home team that the user has set through the home team setting interface, or the user can trigger the setting of the home team through the home team setting interface. In other embodiments, the home team can also be referred to as a team of interest, a team of interest, a player of interest, or a player of interest, etc.

[0098] As a possible example, the home team setting interface 340 includes a home team option control 341. The home team option control 341 is used to display the home team set by the user and is also used to trigger the user to set the home team. Next, in response to the triggering operation of the home team option control 341, the smart wristband displays a team list interface 350 for the zone. The team list interface 350 includes a first team zone option 351 and a second team zone option 352. Next, in response to the triggering operation of the first team zone option 351, the smart wristband displays a team list interface 360 for the first team zone. The team list interface 360 includes a CC team option 361. Next, in response to the triggering operation of the CC team option 361, the smart wristband displays a home team setting interface 370. The home team setting interface 370 includes a home team option control 371. The home team option control 371 is used to display that Team CC is the user-selected home team and that Team CC has a game that day.

[0099] It should be understood that the above-mentioned team list interface 350 for the division and the team list interface 360 for the first team division can be related to the division, competition area, etc. of the event team. For example, for the National Basketball Association (NBA), TM ), the first team division can be the East, and the second team division can be the West.

[0100] Furthermore, for some other events, the team list interface can be designed differently based on the zone, such as a team list interface for the first-level zone, a team list interface for the second-level zone, and a team list interface for the third-level zone, etc. Furthermore, for some events, the team list interface can be designed independently of the zone. Specifically, the team list interface can be designed based on actual usage requirements, and this embodiment of the present application does not limit this.

[0101] In some other embodiments, the user can also trigger the setting of the home team in the match list interface. Figure 4, the smart bracelet displays the match list interface 600. The match list interface 600 includes a home team option control 601. Next, in response to the triggering operation of the home team option control 601, the smart bracelet displays the team list interface 610. The team list interface 610 includes multiple team options. Afterwards, in response to the sliding operation triggered on the team list interface, the display position of the team options changes with the change of the real-time touch position of the sliding operation. After the above sliding operation ends, the smart bracelet displays the team list interface 620. In response to the triggering operation of the "EE" team option 621, the smart bracelet sets the EE team as the home team; and the smart bracelet displays the match list interface 630.

[0102] In some embodiments, the home team option control can also be referred to as a third option control, and the team list interface can also be referred to as a first participant interface. The first participant interface includes at least one option corresponding to a participant, such as an option corresponding to the "AA" team. Subsequently, in response to a selection of a target option, such as a triggering operation on the "EE" team option 621, the smart bracelet sets the "EE" team as the target. Furthermore, the match in which the target participant is participating is set as the target match.

[0103] S201. After the target game starts, in response to a wake-up operation, the smart bracelet displays a real-time score interface of the target game.

[0104] It should be understood that the target match is a match in which the home team participates. Furthermore, as can be seen from the above description, the home team is the team that the user is most interested in; therefore, after the target match begins, the smart bracelet displays the target match's real-time score interface, allowing the user to see the real-time score of the match that the user is interested in on the smart bracelet. The method by which the smart bracelet detects the start of the target match is detailed below and will not be discussed here. Furthermore, if the target match has not yet started, in response to the wake-up operation, the smart bracelet displays the aforementioned event dial interface.

[0105] It is understandable that if the user is interested in a certain contestant, the user can set the object of interest through the first contestant interface (e.g., through Figure 3 or Figure 4 (The corresponding process sets the home team.) Afterwards, in response to the start of the target game, the wearable device can display the score dial interface of the target game. Thus, the wearable device can more conveniently display the score dial interface of the target game, and the user can conveniently obtain event information through the wearable device while using the wearable device.

[0106] For example, see Figure 5After the target game starts, in response to the wake-up operation, the smart wristband displays the target game's real-time score interface 400. Next, in response to triggering the refresh button, the smart wristband refreshes the real-time score interface 400, displays the real-time score interface 410, and updates the real-time score displayed on the real-time score interface 410. Thereafter, in response to the screen-off operation, the smart wristband turns off the screen. Next, in response to the wake-up operation, the smart wristband displays the real-time score interface 420 and updates the real-time score displayed on the real-time score interface 410.

[0107] As a possible implementation, after the game ends, the smart bracelet can continue to display the real-time score interface of the game until a specified time is reached, or the user switches to another interface. Thus, even after the game ends, the user can still view the game score through the smart bracelet. The specified time is later than the end time of the game, for example, the specified time can be midnight on the day after the game ends.

[0108] As a possible implementation, before the target game starts, the smart bracelet can also display a game start pop-up window. The game start pop-up window is used to remind the user that the home game that the user is following is about to start.

[0109] For example, see Figure 6 , the smart bracelet displays the event dial interface 500. Next, in response to the smart bracelet time reaching the target time, the smart bracelet displays a game start pop-up window 510. The target time can be 5 minutes, 10 minutes, etc. before the target game start; specifically, it can be set according to actual usage needs, and this embodiment of the application is not limited to this.

[0110] As a possible example, the above-mentioned match start pop-up window 510 includes: a jump option 511 and a cancel option 512. In response to the triggering operation of the cancel option 512, the smart bracelet displays the event dial interface 500. In response to the triggering operation of the jump option 511, the smart bracelet displays the real-time score interface 520. It can be understood that before the target match starts, the smart bracelet can prompt the user that the target match is about to start, so that the user can obtain the event information of the target match through the smart bracelet in a timely manner, and the flexibility and convenience of the smart bracelet in displaying the event information of the target match can be further improved. Regarding the information transmission part of the electronic device, it may be slightly different for an electronic device with independent Internet access capability and an electronic device without independent Internet access capability. Below, the information transmission part of the event live broadcast method provided in the embodiment of the present application will be introduced by taking the electronic device as an example of a smart bracelet that does not have independent Internet access capability.

[0111] It is understandable that, for a smart bracelet, since it does not have independent Internet access capabilities, it needs to transmit information with the assistance of other devices. For example, a smart bracelet can establish a Bluetooth connection with a mobile phone through Bluetooth technology. Among them, the other device can be an electronic device with Bluetooth capabilities and independent Internet access capabilities, such as a mobile phone. Afterwards, the smart bracelet can transparently transmit information to the server through the mobile phone, or the smart bracelet receives information from the server through the mobile phone. It should be understood that the communication connection method between the smart bracelet and other devices can also be other communication methods, and this application does not impose any restrictions on this.

[0112] Specifically, for a smart bracelet, the information transmission process can be performed by a related software module of the smart bracelet, such as a race dial thread. Also, for a mobile phone, the information transmission process can be performed by a related application (APP) of the mobile phone, such as a sports health APP. Also, for a server, it can be a single server or a server cluster consisting of multiple servers, or a heterogeneous server, etc., and the embodiments of the present application are not limited to this.

[0113] As one possible implementation, the smart bracelet can periodically perform a match list update process to update the match list; and the smart bracelet can display a match list interface based on the match list. The match list includes at least information about the two players and the match start time. In this way, when the smart bracelet displays the match list interface, it can promptly display the upcoming matches. For example, the smart bracelet can perform a match list update process daily; in this way, the smart bracelet can display the information about the two players and the match time for that day on the match list interface.

[0114] For example, see Figure 7 , the process of updating the match list may include steps S700-S704.

[0115] S700. The first server synchronizes a match list with the second server.

[0116] The second server may be a server for storing the match list, and the first server may be a server for establishing a communication connection with the mobile phone. After the first server synchronizes the match list with the second server, the first server also stores the match list.

[0117] It should be understood that in some other embodiments, the first server may be used to both store the match list and establish a communication connection with the mobile phone. This embodiment of the present application is not limited to this.

[0118] S701. The smart bracelet queries the mobile phone for a list of competitions.

[0119] Understandably, the smart bracelet can query the mobile phone for a list of matches through some pre-configured commands.

[0120] S702. The mobile phone queries the first server for a list of matches.

[0121] For example, after the mobile phone receives the instruction related to querying the game list sent by the smart bracelet, the mobile phone can transparently transmit the instruction to the first server to query the game list.

[0122] S703. The first server returns a match list to the mobile phone.

[0123] For example, after receiving the instruction related to querying the game list, the first server may send the instruction to query the game list to the mobile phone.

[0124] S704. The mobile phone returns the competition list to the smart bracelet.

[0125] For example, after the mobile phone receives the match list sent by the first server, the mobile phone can transparently transmit the match list to the smart wristband. In this way, after the smart wristband receives the match list, the smart wristband can display the upcoming matches in the match list interface.

[0126] In some embodiments, after executing step S702, if the load on the first server is high or the first server is busy, the first server may not be able to execute step S703. This may result in the game list not being updated to the smart bracelet. Therefore, after the smart bracelet executes step S701, the smart bracelet can start a timing thread with a preset timing duration. If the timing thread times out and the smart bracelet does not receive the game list, the smart bracelet executes step S701 again and updates the game list from the first server via the mobile phone.

[0127] The communication protocol between the mobile phone and the first server may be the Media Gateway Control Protocol (MBB) or other protocols, and the embodiment of the present application does not limit this.

[0128] It is understandable that through the above steps S700-S704, the smart bracelet can obtain the game list. And, since the game list includes the information of the two players and the game start time, the smart bracelet can sense the start of the target game through the game list.

[0129] As a possible implementation method, after the smart wristband obtains the game list, the smart wristband can obtain the start time of the target game according to the game list and the home team.

[0130] For example, the home team is CC, and the match list is shown in Table 1 below.

[0131] Table 1

[0132] Competition List Number Match information Game time 1 AA, BB 10:30 2 CC, DD 10:50

[0133] The smartband searches for the CC team in the match list. As shown in Table 1, if match list number 2 indicates that the home team is present in the match list, the start time of the match corresponding to that match list, e.g., 10:50, is used as the start time of the target match. This allows the smartband to detect the start of the target match.

[0134] As a possible implementation, while the smart bracelet is displaying the real-time score interface, in response to a wake-up operation, the smart bracelet obtains game data, and then displays the real-time score interface based on the game data. The game data may be game data for a specified game, including the real-time score and game time of the specified game. The specified game is the game corresponding to the real-time score interface.

[0135] For example, see Figure 8 The process of the smart bracelet acquiring game data may include: steps S800-S806.

[0136] S800. The smart bracelet subscribes to a designated competition on the mobile phone.

[0137] For example, the smart bracelet can send a subscription message to the mobile phone to subscribe to a specified game.

[0138] S801. The mobile phone subscribes to a designated game from the first server.

[0139] Exemplarily, the mobile phone may transparently transmit the subscription message from the mobile phone to the first server.

[0140] S802. The first server and the second server synchronize game data.

[0141] The second server may be a server for storing game data, and the first server may be a server for establishing a communication connection with the mobile phone. After the first server synchronizes the game data with the second server, the first server also stores the game data.

[0142] S803. The smart bracelet queries the mobile phone for game data.

[0143] Exemplarily, in response to the wake-up operation, the smart bracelet sends a query message to the mobile phone to query the game data.

[0144] S804. The mobile phone queries the first server for game data.

[0145] Exemplarily, after the mobile phone receives the query message sent by the smart bracelet, the mobile phone transparently transmits the query message to the first server.

[0146] S805. The first server returns the game data to the mobile phone.

[0147] Exemplarily, in response to the first server receiving the query message, the first server sends game data to the mobile phone. The game data may include: game score information, game time information, etc.

[0148] S806. The mobile phone returns the game data to the smart bracelet.

[0149] For example, in response to the mobile phone receiving the game data sent by the first server, the mobile phone transparently transmits the game data to the smart wristband. In this way, the smart wristband can obtain the game data, and then the smart wristband can use the game data to display the game time, game score, etc. of the specified game on the real-time score interface.

[0150] In some other embodiments, during step S803, the smart bracelet may also periodically query the mobile phone for game data. For example, the smart bracelet may query the mobile phone for game data every second. In this way, the smart bracelet may obtain game data more frequently.

[0151] From the above steps S700-S704 and the above steps S800-S806, it can be seen that the smart bracelet needs to establish a communication connection with the mobile phone, such as a Bluetooth connection. Therefore, when the Bluetooth connection between the smart bracelet and the mobile phone is disconnected, the smart bracelet can display a Bluetooth disconnection prompt to remind the user that the Bluetooth connection of the smart bracelet has been disconnected.

[0152] For example, see Figure 9 When the Bluetooth connection between the smart bracelet and the mobile phone is disconnected, the smart bracelet can display a Bluetooth disconnection prompt interface 900. The interface includes a text description for prompting the Bluetooth connection to be disconnected.

[0153] Next, the information transmission part of the live broadcast method of the event provided in the embodiment of the present application will be introduced by taking an electronic device that is a smart watch with independent Internet access capability as an example.

[0154] It is understandable that a smartwatch can also transmit information with the assistance of a mobile phone, similar to the above-mentioned smart bracelet. Specifically, this process can refer to the above-mentioned steps S700-S704 and steps S800-S806. This embodiment is not described in detail here.

[0155] Furthermore, since the smartwatch has independent Internet access, it can communicate directly with the server, that is, it can obtain game data or game lists from the server.

[0156] Next, the method for live broadcasting of events provided by the embodiment of the present application is introduced in conjunction with the user's use process of the smart bracelet.

[0157] As a possible implementation method, the user can set the dial of the smart bracelet to the event dial through the dial setting interface of the smart bracelet. In this implementation method, the user can easily set the dial of the smart bracelet to the event dial through the dial setting interface of the smart bracelet.

[0158] For example, see Figure 10 , the smart bracelet displays other dial interfaces 1000, and in response to the long press operation triggered in the other dial interface 1000, the smart bracelet displays the dial setting interface 1010. Among them, the above-mentioned other dial interfaces 1000 are other dial interfaces other than the event dial interface. Next, in response to the selection operation of the event dial, the smart bracelet displays the event dial interface 1020. The event dial interface 1020 includes a step count option 1020 and a motion statistics option 1021. Among them, the step count option 1020 is used to trigger the pedometer function of the smart bracelet, and the motion option 1021 is used to trigger the motion statistics function of the smart bracelet. For the pedometer function and the motion statistics function, please refer to the relevant technology, and the embodiments of the present application do not impose any restrictions on this.

[0159] As another possible implementation, the user sets a team as the home team, and then the smart bracelet displays the real-time score interface of other games, which are games other than the target game. Afterwards, after the target game starts, in response to the wake-up operation, the smart bracelet displays the real-time score interface of the above-mentioned other games. In this way, since the smart bracelet is displaying the real-time score interface of other games, that is to say, other games will be the games that the user is more concerned about. Therefore, in this scenario, even if the target game starts, the smart bracelet does not jump to the real-time score interface of the target game. Thus, in this implementation, the smart bracelet can not jump to the real-time score interface displayed by the smart bracelet, so that the user can watch the live broadcast of the event that the user is more interested in on the smart bracelet.

[0160] For example, see Figure 11Team CC is the home team set by the user on the smart band. The target match, in which Team CC participates, starts at a first time point, e.g., 10:50. The smart band displays a real-time score screen 1100 for Teams AA and BB. Next, the smart band times out and the screen goes dark. After the target match starts, i.e., after the first time point, in response to the wake-up operation, the smart band displays a real-time score screen 1120 for Teams AA and BB.

[0161] In this example, if a user uses a smart bracelet to obtain information about the match between Team AA and Team BB, even if Team CC's match begins, the smart bracelet will not display the score dial interface for Team CC's match, but will instead display the score dial interface for the match between Team AA and Team BB. Since the user uses the smart bracelet to obtain information about the match between Team AA and Team BB, the user will be more interested in the match between Team AA and Team BB. Therefore, even if Team CC's match begins, the smart bracelet will still display information about the first match. In this way, the smart bracelet can more conveniently and flexibly display information about the match that the user is interested in.

[0162] Next, if the user wants to watch the live broadcast of the target game, the user can also trigger the smart bracelet to display the game dial interface. After that, the user can trigger the game dial interface to display the real-time score interface of the target game and watch the live broadcast of the target game.

[0163] For example, see again Figure 11 , real-time score interface 1120 includes a return control 1121. Next, in response to a triggering operation on return control 1121, the smart bracelet displays a match dial interface 1130. Match dial interface 1130 includes a first option 1131. In response to a triggering operation on first option 1131, the smart bracelet displays a match list interface 1140. Match list interface 1140 includes a second match option 1141. It should be understood that since Team CC is the home team and Team CC participates in the second match, the second match is the target match. Subsequently, in response to a triggering operation on the second match option 1141, the smart bracelet displays a real-time score interface 1150 for the second match.

[0164] As another possible implementation, the user sets the home team on the smart bracelet. When the user is using other functions of the smart bracelet, when the target game starts, the bracelet does not jump to display the real-time score interface of the target game because the user is using other functions of the smart bracelet. Instead, the real-time score interface of the target game is displayed after the user finishes using other functions of the smart bracelet.

[0165] For example, the user sets the CC team as the home team, and the match in which the CC team participates, that is, the target match, starts at 10:50. Figure 12 The smart bracelet displays the event watch face interface. In response to a trigger operation on the step count option 1201, the smart bracelet displays a step count interface 1210. The step count interface 1210 includes a return option 1211. After the target game starts, in response to a trigger operation on the return option 1211, the smart bracelet displays a real-time score interface 1220 of the target game.

[0166] It should be understood that Figure 12 In the corresponding scenario, the smart bracelet displays the step count interface 1210 . If the target game has not started, in response to the triggering operation of the return option 1211 , the smart bracelet displays the event dial interface 1200 .

[0167] As a possible implementation method, the user sets the home team on the smart bracelet. When the user uses the smart bracelet, if the score of the target game changes, the smart bracelet can remind the user. In this way, the user can pay attention to the score changes of the target game in a relatively timely manner.

[0168] For example, when the smart bracelet screen is off, the smart bracelet can remind the user by vibrating. For another example, the smart bracelet can also display a prompt pop-up window to remind the user. For another example, the smart bracelet can also display the score of the target game after the change in a preset position. Among them, the preset position can be the status bar of the smart bracelet, the top of the smart bracelet, or the upper left corner or upper right corner of the smart bracelet, etc.

[0169] For example, the user sets the CC team as the home team, and the score of the match in which the CC team participates, that is, the target match, changes from 0:0 to 0:1. Figure 13 In the case where the smart bracelet turns off the screen 1300, in response to the score of the target game changing, the smart bracelet starts to vibrate. Alternatively, in the case where the smart bracelet displays other interfaces, in response to the score of the target game changing, the smart bracelet displays the changed score of the target game in the status bar. It can be understood that other interfaces can be understood as interfaces other than the real-time score interface of the target game, such as, Figure 13 13. The step count interface 1301 is shown in FIG. Alternatively, when the smart bracelet displays the real-time score interface 1302 of the target game, the smart bracelet vibrates in response to a change in the score of the target game.

[0170] It should be noted that the personal information used in the technical solution of this application is limited to information for which the individual’s separate consent has been obtained, including but not limited to notifying and reminding the user to read the relevant user agreement (notification) and sign the agreement (authorization) including authorization of relevant user information before the user uses the function.

[0171] In conjunction with the algorithmic steps of each example described in the embodiments disclosed herein, the present application can be implemented in the form of hardware or a combination of hardware and computer software. Whether a function is executed in hardware or in a manner driven by computer software depends on the specific application and design constraints of the technical solution. Those skilled in the art can use different methods to implement the described functions for each specific application in conjunction with the embodiments, but such implementation should not be considered to be beyond the scope of this application.

[0172] In this embodiment, the electronic device or wearable device can be divided into functional modules according to the above method example. For example, each functional module can be divided according to each function, or two or more functions can be integrated into one processing module. The above integrated modules can be implemented in the form of hardware. It should be noted that the division of modules in this embodiment is schematic and is only a logical function division. In actual implementation, other division methods may be used.

[0173] The present application also provides a wearable device, such as Figure 14 As shown, the wearable device may include one or more processors 1401 , a memory 1402 and a communication interface 1403 .

[0174] The memory 1402 and the communication interface 1403 are coupled to the processor 1401. For example, the memory 1402, the communication interface 1403 and the processor 1401 may be coupled together via a bus 1404.

[0175] The communication interface 1403 is used to transmit data with other devices. The memory 1402 stores computer program code. The computer program code includes computer instructions. When the computer instructions are executed by the processor 1401, the wearable device performs the relevant method steps in the above-mentioned method embodiment of the present application.

[0176] The processor 1401 may be a processor or controller, such as a central processing unit (CPU), a general-purpose processor, a digital signal processor (DSP), an application-specific integrated circuit (ASIC), a field programmable gate array (FPGA), or other programmable logic devices, transistor logic devices, hardware components, or any combination thereof. It may implement or execute the various exemplary logic blocks, modules, and circuits described in conjunction with the present disclosure. The processor may also be a combination that implements computing functions, such as a combination of one or more microprocessors, a combination of a DSP and a microprocessor, and the like.

[0177] The bus 1404 may be a peripheral component interconnect (PCI) bus or an extended industry standard architecture (EISA) bus. The bus 1404 may be divided into an address bus, a data bus, a control bus, etc. For ease of representation, Figure 14 The fact that only one line is used does not mean that there is only one bus or one type of bus.

[0178] An embodiment of the present application also provides a computer-readable storage medium, which stores computer program code. When the above-mentioned processor executes the computer program code, the electronic device or wearable device executes the relevant method steps in the above-mentioned method embodiment.

[0179] An embodiment of the present application also provides a computer program product, which, when executed on an electronic device or a wearable device, enables the electronic device or the wearable device to execute the relevant method steps in the above method embodiment.

[0180] Among them, the electronic device, wearable device, computer-readable storage medium or computer program product provided in this application is used to execute the corresponding method provided above. Therefore, the beneficial effects that can be achieved can refer to the beneficial effects in the corresponding method provided above, and will not be repeated here.

[0181] Through the description of the above implementation methods, technical personnel in the relevant field can clearly understand that for the convenience and simplicity of description, only the division of the above-mentioned functional modules is used as an example. In actual applications, the above-mentioned functions can be assigned to different functional modules as needed, that is, the internal structure of the device can be divided into different functional modules to complete all or part of the functions described above.

[0182] In the several embodiments provided in this application, it should be understood that the disclosed devices and methods can be implemented in other ways. For example, the device embodiments described above are merely schematic. For example, the division of the modules or units is merely a logical function division. In actual implementation, there may be other division methods, such as multiple units or components can be combined or integrated into another device, or some features can be ignored or not executed. Another point is that the mutual coupling or direct coupling or communication connection shown or discussed can be through some interfaces, indirect coupling or communication connection of devices or units, which can be electrical, mechanical or other forms.

[0183] The units described as separate components may or may not be physically separate, and the components shown as units may be one physical unit or multiple physical units, that is, they may be located in one place or distributed in multiple places. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.

[0184] In addition, the functional units in the various embodiments of the present application may be integrated into a single processing unit, or each unit may exist physically separately, or two or more units may be integrated into a single unit. The aforementioned integrated units may be implemented in the form of hardware or software functional units.

[0185] If the integrated unit is implemented in the form of a software functional unit and sold or used as an independent product, it can be stored in a readable storage medium. Based on this understanding, the technical solution of the embodiment of the present application is essentially or the contributing part or all or part of the technical solution can be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for enabling a device (which can be a single-chip microcomputer, chip, etc.) or a processor to execute all or part of the steps of the method described in each embodiment of the present application. The aforementioned storage medium includes various media that can store program codes, such as a USB flash drive, a mobile hard disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk.

[0186] The above content is only a specific embodiment of this application, but the scope of protection of this application is not limited to this. Any changes or replacements within the technical scope disclosed in this application should be included in the scope of protection of this application. Therefore, the scope of protection of this application should be based on the scope of protection of the claims.

Claims

1. A method for live broadcasting of an event, characterized in that: The method is applied to a wearable device, and the method includes: Displaying a first dial interface; the first dial interface includes a first option control; In response to a first trigger operation on the first option control, a first competition interface is displayed; the first competition interface includes a second option control, and the second option control indicates a first competition; In response to a second trigger operation on the second option control, displaying a score dial interface of the first game; the score dial interface of the first game includes the score of the first game; The screen turns off after displaying the score dial of the first game; In response to the wake-up operation, a score dial interface of the first game is displayed.

2. The method according to claim 1, characterized in that The first event interface further includes a third option control, and the method further includes: In response to a third trigger operation on the third option control, displaying a first contestant interface; the first contestant interface includes at least one option corresponding to the contestant; In response to a selection operation on a target option, setting a contestant corresponding to the target option as a focus object; In response to a target game starting, a score dial interface of the target game is displayed; the target game is a game in which the object of interest participates, and the score dial interface of the target game includes the score of the target game.

3. The method according to claim 2, characterized in that In response to the target game starting, displaying the score dial interface of the target game includes: After displaying the first watch face interface, turn off the screen; When the target game starts, in response to a wake-up operation, displaying a score dial interface of the target game; The method further comprises: In a case where the target game has not started, in response to a wake-up operation, the first watch face interface is displayed.

4. The method according to claim 2, characterized in that In response to the target game starting, displaying the score dial interface of the target game includes: Displaying the first dial interface, wherein the first dial interface also includes a step counting control; In response to a fourth trigger operation on the step counting control, displaying a step counting interface; the step counting interface includes the user's real-time step count and a first return control; When the target game starts, in response to a fifth trigger operation on the first return control, displaying a score dial interface of the target game; The method further comprises: When the target game has not started, in response to a fifth trigger operation on the first return control, the first dial interface is displayed.

5. The method according to claim 2, characterized in that In response to the target game starting, displaying the score dial interface of the target game includes: When the screen is turned off after displaying the first dial interface and the target game starts, in response to the wake-up operation, displaying the score dial interface of the target game; The method further comprises: When the screen turns off after displaying the score dial interface of the first game and the target game starts, in response to the wake-up operation, the score dial interface of the first game is displayed; the first game is different from the target game.

6. The method according to any one of claims 2 to 5, characterized in that: The method further comprises: In response to the time of the wearable device reaching the target time, the target game is prompted to start, and the target time is earlier than the start time of the target game.

7. The method according to any one of claims 2 to 6, characterized in that: The method further comprises: In the case of displaying other interfaces, in response to the score change of the target game, the changed score of the target game is displayed on the other interface; the other interface includes an interface other than the score dial interface of the target game.

8. The method according to any one of claims 1 to 7, characterized in that The score dial interface of the first game also includes a refresh control; After displaying the score dial interface of the first game, the method further includes: In response to a seventh trigger operation on the refresh control, the score of the first game included in the score dial interface of the first game is updated.

9. The method according to any one of claims 1 to 8, characterized in that The score dial interface of the first game also includes the game time of the first game; In the case that the first game has not started, the game time of the first game is the start time of the first game; When the first game starts, the game time of the first game is the game duration or game countdown of the first game.

10. The method according to any one of claims 1 to 9, characterized in that The first competition is a competition in which the first contestant and the second contestant participate. The score dial interface of the first competition further includes: at least one of the name of the first contestant, the name of the second contestant, the logo of the first contestant, and the logo of the second contestant.

11. The method according to any one of claims 1 to 10, characterized in that After displaying the score dial interface of the first game, the method further includes: When the first game ends and the time of the wearable device has not reached the specified time, displaying the score dial interface of the first game; the specified time is later than the end time of the first game; When the first game ends and the time of the wearable device reaches the specified time, the first dial interface is displayed.

12. The method according to any one of claims 1 to 11, characterized in that The score dial interface of the first game further includes a second return control; After displaying the score dial interface of the first game, the method further includes: In response to an eighth trigger operation on the second return control, the first dial interface is displayed.

13. The method according to any one of claims 1 to 12, characterized in that The wake-up operation includes a wrist-raise wake-up operation or a touch wake-up operation.

14. A wearable device, characterized in that: The wearable device includes a processor and a memory; the processor is coupled to the memory; the memory is used to store computer program code; the computer program code includes computer instructions, and when the processor executes the above-mentioned computer instructions, the wearable device executes the method according to any one of claims 1 to 13.

15. A computer-readable storage medium, characterized in that The computer-readable storage medium includes computer instructions, and when the computer instructions are executed on the wearable device, the wearable device executes the method according to any one of claims 1 to 13.

16. A computer program product, characterized in that The computer program product includes instructions, and when the computer program product is run on a wearable device, the wearable device executes the method according to any one of claims 1 to 13.