Live broadcast information display method and device, electronic equipment and storage medium
By automatically displaying special effects associated with the current interaction status during the live interaction process, the problem of special effects display in the existing technology relying on anchor operations is solved, and a more flexible and immersive live interaction experience is achieved.
Patent Information
- Application Number
- CN202510741369.6
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-06-04
- Publication Date
- 2025-09-02
AI Technical Summary
In the prior art, the special effects display method needs to rely on the anchor's operation, resulting in cumbersome operation.
During the live interaction process, special effects are automatically displayed based on the current interaction status of the live broadcast object, including displaying special effects associated with the current interaction status in the page area when the special effects display conditions are met, without relying on the anchor operation.
The operation process of special effects display is simplified, the flexibility and real-time performance of special effects display is improved, and the immersion and user participation of live broadcast interaction are enhanced.
Smart Images

Figure CN120583245A_ABST
Abstract
Description
Technical Field
[0001] The present disclosure relates to the field of computer technology, and in particular to a method, device, electronic device, and storage medium for displaying live broadcast information. Background Art
[0002] During live broadcasts, special effects are often displayed on the live studio page to enhance the visual experience and increase the immersion and engagement of users. Related technologies typically display special effects corresponding to specific actions taken by the host. This method relies on the host's actions, making the process of displaying special effects relatively cumbersome. Summary of the Invention
[0003] The present disclosure provides a method, device, electronic device, and storage medium for displaying live broadcast information, which at least solves the problem in related technologies that special effects display methods rely on the host's operation, resulting in cumbersome operations related to special effects display. The technical solutions of the present disclosure are as follows: According to a first aspect of an embodiment of the present disclosure, a method for displaying live broadcast information is provided, comprising: Displaying a live broadcast interaction page corresponding to a first live broadcast object; the live broadcast interaction page includes the first live broadcast object and at least one second live broadcast object that interacts with the first live broadcast object; When the current live broadcast interaction status between the first live broadcast object and the at least one second live broadcast object meets the special effect display conditions, the special effects associated with the current live broadcast interaction status are displayed in the page area where the target live broadcast object is located; the target live broadcast object is the object associated with the current live broadcast interaction status among the first live broadcast object and the at least one second live broadcast object.
[0004] In an exemplary embodiment, when the current live interaction progress has not reached the start time of the key interaction time period, and the time interval between the current live interaction progress and the start time of the key interaction time period is less than or equal to a preset time interval, the current live interaction state meets the special effect display condition; the target live object includes the first live object and the at least one second live object; When the current live interactive state between the first live object and the at least one second live object meets the special effect display condition, displaying the special effect associated with the current live interactive state in the page area where the target live object is located includes: When the current live interaction progress has not reached the starting time of the key interaction time period, and the time interval between the current live interaction progress and the starting time of the key interaction time period is less than or equal to the preset time interval, a first special effect is displayed on the live interaction page; the first special effect indicates the preview information of the key interaction time period.
[0005] In an exemplary embodiment, when the current live broadcast interaction progress is in the key interaction time period, the current live broadcast interaction state meets the special effect display condition; the target live broadcast object includes the first live broadcast object and the at least one second live broadcast object; When the current live interactive state between the first live object and the at least one second live object meets the special effect display condition, displaying the special effect associated with the current live interactive state in the page area where the target live object is located includes: When the current live broadcast interaction progress is in the key interaction time period, a second special effect is displayed in the page area where the first live broadcast object is located and the page area where the at least one second live broadcast object is located; the second special effect indicates the interaction status information of the live broadcast object, the current live broadcast interaction progress is in the key interaction time period, and at least one piece of information of the recommended interaction operations corresponding to the key interaction time period.
[0006] In an exemplary embodiment, when the current live interaction progress reaches the end time of the key interaction time period, the current live interaction state satisfies the special effect display condition; the target live object includes the first live object and the at least one second live object; When the current live interactive state between the first live object and the at least one second live object meets the special effect display condition, displaying the special effect associated with the current live interactive state in the page area where the target live object is located includes: When the current live broadcast interaction progress reaches the end moment of the key interaction time period, a third special effect is displayed in the page area where the first live broadcast object is located and the page area where the at least one second live broadcast object is located respectively; the third special effect indicates the interaction results of the first live broadcast object and the at least one second live broadcast object in the key interaction time period.
[0007] In an exemplary embodiment, the third special effect displayed in the page area where the first object is located represents the positive emotional information of the first object, and the third special effect displayed in the page area where the second object is located represents the negative emotional information of the second object; the first object is the object whose interactive energy value increases between the first live broadcast object and the at least one second live broadcast object during the key interactive time period, and the second object is the object whose interactive energy value decreases between the first live broadcast object and the at least one second live broadcast object during the key interactive time period.
[0008] In an exemplary embodiment, when there is a live broadcast object whose current interactive energy value is less than or equal to a preset energy value, the current live broadcast interactive state satisfies the special effect display condition; the live broadcast object whose current interactive energy value is less than or equal to the preset energy value is the target live broadcast object; When the current live interactive state between the first live object and the at least one second live object meets the special effect display condition, displaying the special effect associated with the current live interactive state in the page area where the target live object is located includes: In the case where there is a target live broadcast object whose current interactive energy value is less than or equal to the preset energy value, a fourth special effect is displayed in the page area where the target live broadcast object is located; the fourth special effect represents the negative emotional information of the target live broadcast object.
[0009] In an exemplary embodiment, the live interactive page includes an energy bar of the first live object and an energy bar of the at least one second live object; When the current live interactive state between the first live object and the at least one second live object meets the special effect display condition, displaying the special effect associated with the current live interactive state in the page area where the target live object is located includes: In the case where there is a target live broadcast object whose current interactive energy value is less than or equal to the preset energy value, a fifth special effect is displayed on the energy bar corresponding to the target live broadcast object; the fifth special effect is used to highlight the energy bar corresponding to the target live broadcast object.
[0010] In an exemplary embodiment, when the current live broadcast interaction progress is the interaction start moment, the current live broadcast interaction state meets the special effect display condition; the target live broadcast object includes the first live broadcast object and the at least one second live broadcast object; When the current live interactive state between the first live object and the at least one second live object meets the special effect display condition, displaying the special effect associated with the current live interactive state in the page area where the target live object is located includes: When the current live broadcast interaction progress is the interaction start moment, a first historical special effect is displayed in the page area where the first live broadcast object is located, and a second historical special effect is displayed in the page area where the at least one second live broadcast object is located; the first historical special effect represents the interaction result information of the first live broadcast object in the historical live broadcast interaction, and the second historical special effect represents the interaction result information of the at least one second live broadcast object in the historical live broadcast interaction.
[0011] In an exemplary embodiment, when the current live interaction progress is at the interaction end moment, the current live interaction state satisfies the special effect display condition; the target live object includes the first live object and the at least one second live object; When the current live interactive state between the first live object and the at least one second live object meets the special effect display condition, displaying the special effect associated with the current live interactive state in the page area where the target live object is located includes: When the current live broadcast interaction progress is the end moment of the interaction, a first result special effect is displayed in the page area where the first live broadcast object is located, and a second result special effect is displayed in the page area where the at least one second live broadcast object is located; the first result special effect represents the interaction result information of the first live broadcast object in this live broadcast interaction, and the second result special effect represents the interaction result information of the at least one second live broadcast object in this live broadcast interaction.
[0012] According to a second aspect of an embodiment of the present disclosure, a live broadcast information display device is provided, comprising: A live interactive page display unit is configured to display a live interactive page corresponding to a first live object; the live interactive page includes the first live object and at least one second live object that interacts with the first live object; The special effect display unit is configured to display a special effect associated with the current live interactive state in the page area where the target live object is located when the current live interactive state between the first live object and the at least one second live object meets the special effect display conditions; the target live object is the object associated with the current live interactive state among the first live object and the at least one second live object.
[0013] In an exemplary embodiment, when the current live interaction progress has not reached the start time of the key interaction time period, and the time interval between the current live interaction progress and the start time of the key interaction time period is less than or equal to a preset time interval, the current live interaction state meets the special effect display condition; the target live object includes the first live object and the at least one second live object; The special effect display unit is configured to perform: When the current live interaction progress has not reached the starting time of the key interaction time period, and the time interval between the current live interaction progress and the starting time of the key interaction time period is less than or equal to the preset time interval, a first special effect is displayed on the live interaction page; the first special effect indicates the preview information of the key interaction time period.
[0014] In an exemplary embodiment, when the current live broadcast interaction progress is in the key interaction time period, the current live broadcast interaction state meets the special effect display condition; the target live broadcast object includes the first live broadcast object and the at least one second live broadcast object; The special effect display unit is configured to perform: When the current live broadcast interaction progress is in the key interaction time period, a second special effect is displayed in the page area where the first live broadcast object is located and the page area where the at least one second live broadcast object is located; the second special effect indicates the interaction status information of the live broadcast object, the current live broadcast interaction progress is in the key interaction time period, and at least one piece of information of the recommended interaction operations corresponding to the key interaction time period.
[0015] In an exemplary embodiment, when the current live interaction progress reaches the end time of the key interaction time period, the current live interaction state satisfies the special effect display condition; the target live object includes the first live object and the at least one second live object; The special effect display unit is configured to perform: When the current live broadcast interaction progress reaches the end moment of the key interaction time period, a third special effect is displayed in the page area where the first live broadcast object is located and the page area where the at least one second live broadcast object is located respectively; the third special effect indicates the interaction results of the first live broadcast object and the at least one second live broadcast object in the key interaction time period.
[0016] In an exemplary embodiment, the third special effect displayed in the page area where the first object is located represents the positive emotional information of the first object, and the third special effect displayed in the page area where the second object is located represents the negative emotional information of the second object; the first object is the object whose interactive energy value increases between the first live broadcast object and the at least one second live broadcast object during the key interactive time period, and the second object is the object whose interactive energy value decreases between the first live broadcast object and the at least one second live broadcast object during the key interactive time period.
[0017] In an exemplary embodiment, when there is a live broadcast object whose current interactive energy value is less than or equal to a preset energy value, the current live broadcast interactive state satisfies the special effect display condition; the live broadcast object whose current interactive energy value is less than or equal to the preset energy value is the target live broadcast object; The special effect display unit is configured to perform: In the case where there is a target live broadcast object whose current interactive energy value is less than or equal to the preset energy value, a fourth special effect is displayed in the page area where the target live broadcast object is located; the fourth special effect represents the negative emotional information of the target live broadcast object.
[0018] In an exemplary embodiment, the live interactive page includes an energy bar of the first live object and an energy bar of the at least one second live object; The special effect display unit is configured to perform: In the case where there is a target live broadcast object whose current interactive energy value is less than or equal to the preset energy value, a fifth special effect is displayed on the energy bar corresponding to the target live broadcast object; the fifth special effect is used to highlight the energy bar corresponding to the target live broadcast object.
[0019] In an exemplary embodiment, when the current live broadcast interaction progress is the interaction start moment, the current live broadcast interaction state meets the special effect display condition; the target live broadcast object includes the first live broadcast object and the at least one second live broadcast object; The special effect display unit is configured to perform: When the current live broadcast interaction progress is the interaction start moment, a first historical special effect is displayed in the page area where the first live broadcast object is located, and a second historical special effect is displayed in the page area where the at least one second live broadcast object is located; the first historical special effect represents the interaction result information of the first live broadcast object in the historical live broadcast interaction, and the second historical special effect represents the interaction result information of the at least one second live broadcast object in the historical live broadcast interaction.
[0020] In an exemplary embodiment, when the current live interaction progress is at the interaction end moment, the current live interaction state satisfies the special effect display condition; the target live object includes the first live object and the at least one second live object; The special effect display unit is configured to perform: When the current live broadcast interaction progress is the end moment of the interaction, a first result special effect is displayed in the page area where the first live broadcast object is located, and a second result special effect is displayed in the page area where the at least one second live broadcast object is located; the first result special effect represents the interaction result information of the first live broadcast object in this live broadcast interaction, and the second result special effect represents the interaction result information of the at least one second live broadcast object in this live broadcast interaction.
[0021] According to a third aspect of an embodiment of the present disclosure, an electronic device is provided, comprising: a processor; and a memory for storing instructions executable by the processor; wherein the processor is configured to execute the instructions to implement the live broadcast information display method as described above.
[0022] According to a fourth aspect of an embodiment of the present disclosure, a computer-readable storage medium is provided. When instructions in the computer-readable storage medium are executed by a processor of an electronic device, the electronic device is enabled to execute the live broadcast information display method as described above.
[0023] According to a fifth aspect of an embodiment of the present disclosure, a computer program product is provided, which includes a computer program stored in a readable storage medium. At least one processor of a computer device reads and executes the computer program from the readable storage medium, so that the device executes the above-mentioned live broadcast information display method.
[0024] The technical solutions provided by the embodiments of the present disclosure bring at least the following beneficial effects: In the present disclosure, during the live broadcast interaction between a first live broadcast object and at least one second live broadcast object, the first live broadcast object and at least one second live broadcast object can be displayed on the same screen in the live broadcast interaction page; when the current live broadcast interaction status between the first live broadcast object and at least one second live broadcast object meets the special effect display conditions, the special effect associated with the current live broadcast interaction status can be displayed in the page area where the target live broadcast object is located; the live broadcast interaction status that meets the special effect display conditions may include multiple different states, and the objects associated with different live broadcast interaction states may be the same or different, thereby realizing that according to the changes in the live broadcast interaction status, the special effect associated with the current live broadcast interaction status is displayed in the page area where the target live broadcast object associated with the current live broadcast interaction status is located, that is, the special effect can be automatically displayed based on the changes in the current live broadcast interaction status, without relying on the operation of the live broadcast object, thereby simplifying the related operations of triggering the special effect display and improving the flexibility of the special effect display during the live broadcast interaction process.
[0025] It is to be understood that the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the disclosure. BRIEF DESCRIPTION OF THE DRAWINGS
[0026] The accompanying drawings herein are incorporated into and constitute a part of the specification, illustrate embodiments consistent with the present disclosure, and together with the description are used to explain the principles of the present disclosure, and do not constitute an improper limitation of the present disclosure.
[0027] Figure 1 It is a schematic diagram of an implementation environment according to an exemplary embodiment.
[0028] Figure 2 The figure is a flow chart of a method for displaying live broadcast information according to an exemplary embodiment.
[0029] Figure 3 It is a schematic diagram of a live interactive page according to an exemplary embodiment.
[0030] Figure 4 It is a schematic diagram of the first special effect display when the current live interactive progress is about to reach the starting moment of the key interactive time period according to an exemplary embodiment.
[0031] Figure 5 It is a schematic diagram of a second special effect display when the current live interactive progress is in a key interactive time period according to an exemplary embodiment.
[0032] Figure 6 It is a schematic diagram of the third special effect display when the current live interactive progress reaches the end moment of the key interactive time period according to an exemplary embodiment.
[0033] Figure 7 It is a schematic diagram of the fourth special effect display of a live broadcast object with a current interactive energy value less than or equal to a preset energy value according to an exemplary embodiment.
[0034] Figure 8 It is a fifth special effect display diagram of a live broadcast object with a current interactive energy value less than or equal to a preset energy value according to an exemplary embodiment.
[0035] Figure 9 It is a schematic diagram showing the historical special effects display of a live broadcast object when live broadcast interaction is started according to an exemplary embodiment.
[0036] Figure 10 It is a schematic diagram showing special effects of interactive results when a live interaction ends, according to an exemplary embodiment.
[0037] Figure 11 The present invention is a schematic diagram of a special effects display process during a live interactive broadcast according to an exemplary embodiment.
[0038] Figure 12 The figure is a block diagram of a live broadcast information display device according to an exemplary embodiment.
[0039] Figure 13 The figure is a schematic diagram showing the structure of an electronic device according to an exemplary embodiment. DETAILED DESCRIPTION
[0040] In order to enable ordinary persons in the art to better understand the technical solutions of the present disclosure, the technical solutions in the embodiments of the present disclosure will be clearly and completely described below with reference to the accompanying drawings.
[0041] It should be noted that the terms "first," "second," and the like in the specification and claims of the present disclosure and the above-mentioned drawings are used to distinguish similar objects and are not necessarily used to describe a specific order or precedence. It should be understood that the numbers used in this manner are interchangeable where appropriate so that the embodiments of the present disclosure described herein can be implemented in an order other than those illustrated or described herein. The embodiments described in the following exemplary embodiments do not represent all embodiments consistent with the present disclosure. Instead, they are merely examples of apparatus and methods consistent with certain aspects of the present disclosure as detailed in the appended claims.
[0042] It should be noted that the user information (including but not limited to user device information, user personal information, etc.) and data (including but not limited to data used for display, data for analysis, etc.) involved in this disclosure are all information and data authorized by the user or fully authorized by all parties.
[0043] See also Figure 1 , which shows a schematic diagram of the implementation environment provided by an embodiment of the present disclosure, the implementation environment may include: at least one terminal 110 and a live broadcast server 120, the terminal 110 and the live broadcast server 120 can communicate data through the network; wherein the terminal 110 can be a terminal corresponding to the live broadcast object, or a terminal corresponding to the audience object in the live broadcast room.
[0044] Specifically, the terminal 110 corresponding to the live broadcast object can respond to the live broadcast start operation and upload the live broadcast data to the live broadcast server 120; the terminal 110 corresponding to the audience object can pull the live broadcast data from the live broadcast room server 120 and display the live broadcast data on the terminal 110 corresponding to the audience object. Furthermore, during the live broadcast process, the terminal 110 corresponding to the live broadcast object can receive operations in response to interaction requests, or initiate operations in response to interaction requests to achieve live broadcast interaction, and display a live broadcast interaction page on the terminal 110 corresponding to the live broadcast object, and display a live broadcast interaction page on the terminal 110 corresponding to the audience object. The live broadcast interaction page can be a page that displays the live broadcast page of the live broadcast object participating in the live broadcast interaction on the same screen.
[0045] Terminal 110 can communicate with live streaming server 120 based on a browser / server (B / S) or client / server (C / S) model. Terminal 110 may include physical devices such as smartphones, tablets, laptops, digital assistants, smart wearable devices, in-vehicle terminals, and servers. It may also include software running on physical devices, such as applications. Operating systems running on terminal 110 in the disclosed embodiments may include, but are not limited to, Android, iOS, Linux, and Windows.
[0046] The live broadcast server 120 and the terminal 110 can establish a communication connection via wired or wireless communication. The live broadcast server 120 can include an independently operated server, a distributed server, or a server cluster composed of multiple servers, wherein the server can be a cloud server.
[0047] In order to solve the technical problem that the special effect display method in the related art needs to rely on the host's operation, which makes the related operations of the special effect display relatively cumbersome, the embodiment of the present disclosure provides a live broadcast information display method, the execution subject of the method can be the above-mentioned terminal, specifically the terminal corresponding to the live broadcast object, or the terminal corresponding to the audience object; please refer to the following for details. Figure 2 , the method may include: S210. Display a live interactive page corresponding to the first live object; the live interactive page includes the first live object and at least one second live object that interacts with the first live object.
[0048] In this embodiment, live interaction may refer to interaction between at least two users during a live broadcast. The corresponding live interaction page may be a page used to display information about the interaction between at least two users during the live broadcast. The interaction between at least two users may be interaction between hosts in different live broadcast rooms, interaction between multiple hosts in the same live broadcast room, interaction between a host and guests in the same live broadcast room, etc. The live interaction between at least two users may specifically be competitive live broadcast behavior between at least two users, or non-competitive live broadcast behavior, etc. Competitive live broadcast behavior may include interactive behaviors such as live broadcast confrontation and live broadcast competition, while non-competitive behaviors may include interactive behaviors such as live broadcast connection between hosts in different live broadcast rooms.
[0049] The first live broadcast object may be a live broadcast object in the first live broadcast room, and the at least one second live broadcast object may be a live broadcast object in the second live broadcast room. The first live broadcast object is different from the at least one second live broadcast object; the first live broadcast room and the second live broadcast room may be the same or different. Specifically, when the first live broadcast room and the second live broadcast room are different, they correspond to interactive live broadcasts of different live broadcast objects in different live broadcast rooms; when the first live broadcast room and the second live broadcast room are the same, they correspond to interactive live broadcasts of different live broadcast objects in the same live broadcast room. The live interactive page corresponding to the first live broadcast object may be a page that displays the first live broadcast object and the at least one second live broadcast object on the same screen, specifically, it may be a page that displays the live broadcast page containing the first live broadcast object and the live broadcast page containing the at least one second live broadcast object on the same screen. When the first live broadcast object interacts with at least one second live broadcast object in a live broadcast, the terminal corresponding to the first live broadcast object can display the live broadcast interaction page, and the terminal corresponding to the audience object in the first live broadcast room can also display the live broadcast interaction page; further, the terminal corresponding to the first live broadcast object can also display the first live broadcast room information of the first live broadcast room, and the first live broadcast room information may include audience object message information, anchor interaction controls, etc., and anchor interaction controls may include interaction controls, microphone connection controls, etc.; the terminal corresponding to the audience object in the first live broadcast room can also display the second live broadcast room information of the first live broadcast room, and the second live broadcast room information may include audience object message information, audience interaction controls, etc., and audience interaction controls may include item gift controls, forwarding controls, comment controls, like controls, etc. When the first live broadcast object interacts with at least one second live broadcast object in a live broadcast, the terminal corresponding to the at least one second live broadcast object can display the live broadcast interaction page, and the terminal corresponding to the audience object in the second live broadcast room can also display the live broadcast interaction page; further, the terminal corresponding to the at least one second live broadcast object can also display the third live broadcast room information of the second live broadcast room, and the third live broadcast room information may include audience object message information, anchor interaction controls, etc., and the anchor interaction controls may include interaction controls, microphone connection controls, etc.; the terminal corresponding to the audience object in the second live broadcast room can also display the fourth live broadcast room information of the second live broadcast room, and the fourth live broadcast room information may include audience object message information, audience interaction controls, etc., and the audience interaction controls may include item gift controls, forwarding controls, comment controls, like controls, etc.
[0050] In this embodiment, the number of at least one second live broadcast object can be one or more. When the number of at least one second live broadcast object is one, it can be a live broadcast interaction between two people; when the number of at least one second live broadcast object is two or more, it can be a live broadcast interaction between three or more people.
[0051] See also Figure 3 , which shows a schematic diagram of the live interactive page, Figure 3(a) shows a schematic diagram of two-person live broadcast interaction, that is, the number of second live broadcast objects is one, and the terminal corresponding to the first live broadcast object can display the live broadcast interaction page 310, which includes the first live broadcast object 320, a second live broadcast object 330, the message information 340 of the audience object in the first live broadcast room, the anchor interaction control 350, etc. The anchor interaction control 350 may include interaction controls, microphone connection controls, etc.; the terminal corresponding to the audience object in the first live broadcast room can display the live broadcast interaction page 360, which includes the first live broadcast object 320, a second live broadcast object 330, the message information 340 of the audience object in the first live broadcast room, and audience interaction controls 370. The audience interaction controls 370 may include item gifting controls, forwarding controls, comment controls, like controls, etc. Figure 3 (b) shows a schematic diagram of three-person live broadcast interaction, that is, the number of second live broadcast objects is two, and the terminal corresponding to the first live broadcast object can display the live broadcast interaction page 310, which includes the first live broadcast object 320, two second live broadcast objects 330, the message information 340 of the audience object in the first live broadcast room, the anchor interaction control 350, etc. The anchor interaction control 350 may include interaction controls, microphone connection controls, etc.; the terminal corresponding to the audience object in the first live broadcast room can display the live broadcast interaction page 360, which includes the first live broadcast object 320, two second live broadcast objects 330, the message information 340 of the audience object in the first live broadcast room, and audience interaction controls 370. The audience interaction controls 370 may include item gifting controls, forwarding controls, comment controls, like controls, etc.
[0052] S220. When the current live broadcast interaction status between the first live broadcast object and the at least one second live broadcast object meets the special effect display conditions, the special effects associated with the current live broadcast interaction status are displayed in the page area where the target live broadcast object is located; the target live broadcast object is the object associated with the current live broadcast interaction status among the first live broadcast object and the at least one second live broadcast object.
[0053] In this embodiment, the live interactive state that meets the special effect display conditions may include multiple different preset interactive states, so that when the current live interactive state is any one of the multiple different preset interactive states, it can be determined that the current live interactive state meets the special effect display conditions. The live broadcast objects associated with multiple different preset interactive live broadcast states may be the same or different, and the special effects associated with different live interactive states may be the same or different. The special effects in this embodiment may include special effects in the form of magic expressions, text stickers, atmosphere animations, etc. The page area where the target live broadcast object is located may be the screen area in the live broadcast interactive page for displaying the target live broadcast object. For example, the page area where the first live broadcast object is located is the area in the live broadcast interactive page for displaying the first live broadcast object and does not overlap with the area where at least one second live broadcast object is located. The page area where at least one second live broadcast object is located is the area in the live broadcast interactive page for displaying at least one second live broadcast object and does not overlap with the first live broadcast object. Taking the target live broadcast object as the first live broadcast object as an example, please refer to Figure 3 , the page area where the first live broadcast object is located may be the area where the first live broadcast object 320 is located.
[0054] For example, in the first preset interactive state, it is necessary for the first live broadcast object and any one of the at least one second live broadcast objects to meet the first special effect display condition, and the target live broadcast object associated with the corresponding first preset interactive state is the object that meets the first special effect display condition between the first live broadcast object and the at least one second live broadcast object. In the second preset interactive state, it is necessary for the first live broadcast object and the at least one second live broadcast object to both meet the second special effect display condition, and the target live broadcast objects associated with the corresponding second preset interactive state are the first live broadcast object and the at least one second live broadcast object. In the third preset interactive state, it is necessary for the current live broadcast interaction progress to meet the third special effect display condition. The current live broadcast interaction progress is jointly advanced based on the first live broadcast object and the at least one second live broadcast object, and the target live broadcast objects associated with the corresponding third preset interactive state can be the first live broadcast object and the at least one second live broadcast object. That is, in this embodiment, when the current live broadcast interaction state meets the special effect display condition, the special effect associated with the current live broadcast interaction state can be displayed; and specifically, it is displayed in the page area where the target live broadcast object associated with the current live broadcast interaction state is located.
[0055] In the present disclosure, during the live broadcast interaction between a first live broadcast object and at least one second live broadcast object, the first live broadcast object and at least one second live broadcast object can be displayed on the same screen in the live broadcast interaction page; when the current live broadcast interaction status between the first live broadcast object and at least one second live broadcast object meets the special effect display conditions, the special effect associated with the current live broadcast interaction status can be displayed in the page area where the target live broadcast object is located; the live broadcast interaction status that meets the special effect display conditions may include multiple different states, and the objects associated with different live broadcast interaction states may be the same or different, thereby realizing that according to the changes in the live broadcast interaction status, the special effect associated with the current live broadcast interaction status is displayed in the page area where the target live broadcast object associated with the current live broadcast interaction status is located, that is, the special effect can be automatically displayed based on the changes in the current live broadcast interaction status, without relying on the operation of the live broadcast object, thereby simplifying the related operations of triggering the special effect display and improving the flexibility of the special effect display during the live broadcast interaction process.
[0056] In an optional embodiment, when the current live interaction progress has not reached the starting time of the key interaction time period, and the time interval between the current live interaction progress and the starting time of the key interaction time period is less than or equal to a preset time interval, the current live interaction state meets the special effect display condition; the target live object includes the first live object and the at least one second live object; When the current live interactive state between the first live object and the at least one second live object meets the special effect display condition, displaying the special effect associated with the current live interactive state in the page area where the target live object is located includes: When the current live interaction progress has not reached the starting time of the key interaction time period, and the time interval between the current live interaction progress and the starting time of the key interaction time period is less than or equal to the preset time interval, a first special effect is displayed on the live interaction page; the first special effect indicates the preview information of the key interaction time period.
[0057] In this embodiment, the key interaction time period may include a first type of key interaction time period and a second type of key interaction time period; the interactive operations that can be performed in the first type of key interaction time period may be different from the interactive operations that can be performed in the non-key interaction time period, that is, the key interaction time period can use interactive operations that cannot be used in the non-key interaction time period. The first type of key interaction time period may include a special operation use time period, and the special operations that the live broadcast object can use in the special operation use time period cannot be used in the non-key interaction time period; for example, the special skills used in the special operation use time period cannot be used in the non-special operation use time period.
[0058] The interactive operations that can be performed in the second type of key interactive time period may be the same as the interactive operations that can be performed in the non-key interactive time period, but the amplitude of the interaction energy value change caused by performing the same interactive operation in the key interactive time period and the non-key interactive time period may be different. For example, the change in the interaction energy value corresponding to performing interactive operation 1 in the key interactive time period is greater than the change in the interaction energy value corresponding to performing the interactive operation 1 in the non-key interactive time period. The change in the interaction energy value corresponding to performing interactive operation 1 in the key interactive time period may be an integer multiple of the change in the interaction energy value corresponding to performing the interactive operation 1 in the non-key interactive time period, or a random change that is greater than the change in the interaction energy value corresponding to performing the interactive operation 1 in the non-key interactive time period; for example, the second type of key interactive time period may be a critical strike time period, and the change in the interaction energy value caused by the live broadcast object using skill 1 in the critical strike time period is greater than the change in the interaction energy value caused by using skill 1 in the non-key strike time period.
[0059] The interactive operations that can be performed in the second type of key interactive time period may be the same as the interactive operations that can be performed in the non-key interactive time period, but the effects of performing the same interactive operations in the key interactive time period and the non-key interactive time period are different; for example, the second type of key interactive time period may include an item gifting interactive time period, and in the item gifting interactive time period and the non-item gifting interactive time period, the audience object can gift virtual items to the live broadcast object in the live broadcast room, that is, gift virtual items to the supported live broadcast object; giving virtual items in the non-item gifting interactive time period may have no effect on the interactive energy value of the live broadcast object, and giving virtual items in the item gifting interactive time period may increase the interactive energy value of the supported live broadcast object, or reduce the interactive energy value of the live broadcast object in the interactive camp.
[0060] If the current live interactive progress has not yet reached the start time of the critical interactive time period, and the time interval between the current live interactive progress and the start time of the critical time period is less than or equal to a preset time interval, determining that the start time of the critical time period is about to be reached can determine that the current live interactive state meets the display condition corresponding to the first special effect in the special effect display conditions. Because the current live interactive progress is jointly advanced by the first live object and at least one second live object, the first live object and the at least one second live object will reach the current live interactive progress at the same time. Accordingly, it can be determined that the target live objects associated with the current live interactive state include the first live object and the at least one second live object. Furthermore, a first special effect can be displayed on the live interactive page where the first live object and the at least one second live object are located. The first special effect can indicate preview information of the upcoming critical interactive time period. The display duration of the first special effect can be determined based on actual implementation. For example, the first special effect can be displayed continuously for a first preset duration, or the first special effect can be displayed continuously until the start time of the critical interactive time period and then disappear.
[0061] Please refer to the following for details: Figure 4 , which shows a schematic diagram of the first special effect display when the current live interactive progress is about to reach the starting moment of the key interactive time period. Taking the live interactive page corresponding to the live object as an example, the first special effect is a special effect used to indicate the preview information of the key interactive time period. The first page 410 is displayed on the live interactive page. The first special effect 410 can be a special effect in the form of a text sticker, which can be specifically "about to enter the key interactive time period", or "there are ××s entering the key interactive time period", and the ××s are displayed in the form of a countdown.
[0062] In this embodiment, when the starting moment of the key interactive time period is about to arrive, a first special effect representing the preview information of the key interactive time period can be displayed on the anchor interaction page where the first live broadcast object and at least one second live broadcast object are located, so as to realize a special effect-based reminder of the first live broadcast object and at least one second live broadcast object of the upcoming interactive time period. The preview of the key interactive time period in the form of special effects can enhance the visual effect of the preview information, improve the effectiveness of the display of the preview information, and thereby enhance the preview prompt effect.
[0063] In a specific embodiment, when the current live broadcast interaction progress is in the key interaction time period, the current live broadcast interaction state meets the special effect display condition; the target live broadcast object includes the first live broadcast object and the at least one second live broadcast object; When the current live interactive state between the first live object and the at least one second live object meets the special effect display condition, displaying the special effect associated with the current live interactive state in the page area where the target live object is located includes: When the current live broadcast interaction progress is in the key interaction time period, a second special effect is displayed in the page area where the first live broadcast object is located and the page area where the at least one second live broadcast object is located; the second special effect indicates the interaction status information of the live broadcast object, the current live broadcast interaction progress is in the key interaction time period, and at least one piece of information of the recommended interaction operations corresponding to the key interaction time period.
[0064] When the current live interactive progress is in the critical interactive time period, it can be determined that the current live interactive state meets the display condition corresponding to the second special effect in the special effect display condition. Since the current live interactive progress is jointly promoted by the first live object and at least one second live object, the first live object and at least one second live object will be in the critical interactive time period together, and the corresponding current target live object may include the first live object and at least one second live object. Then, the second special effect can be displayed in the page area where the first live object is located and the page area where the at least one second live object is located. The second special effect can indicate the interactive state information of the live object, the current live interactive progress is in the said critical interactive time period, and at least one piece of information in the recommended interactive operation corresponding to the said critical interactive time period. The display duration of the second special effect can be determined based on the actual implementation situation. For example, the second special effect can be continuously displayed for a second preset time period, or the first special effect can be continuously displayed during the critical interactive time period. The interactive status information of the live broadcast object can be displayed in the page area where the first live broadcast object and at least one second live broadcast object are respectively located. For example, the interactive status information of the first live broadcast object is displayed in the page area where the first live broadcast object is located, and the interactive status information of at least one second live broadcast object is displayed in the page area where at least one second live broadcast object is located; the current live broadcast interaction progress is in the key interaction time period, and the recommended interactive operations corresponding to the key interaction time period can be displayed on the live broadcast interaction page.
[0065] The second special effect can indicate the interactive status information of the live broadcast object, such as whether the live broadcast object is trying to perform interactive operations, whether the live broadcast object has currently obtained interactive energy values, whether the live broadcast object has currently lost interactive energy values, etc.; for the state that the live broadcast object is trying to perform interactive operations, the corresponding second special effect may include a magic expression special effect representing the efforts and a text sticker special effect representing the efforts, etc.; among them, the magic expression special effect representing the efforts may be a "sweating" expression and a "nervous" expression, etc., and the text sticker special effect representing the efforts may include a "trying hard to interact" text sticker and "persisting in interaction", etc.
[0066] The second special effect can also indicate that the current live broadcast object progress is in the key interaction time period, and the corresponding second special effect may include text sticker special effects such as "Key interaction in progress, go go go" and "Key interaction in progress, come on".
[0067] The second special effect can also indicate recommended interactive operations corresponding to key interactive time periods. The recommended interactive operations displayed by terminals corresponding to different live broadcast objects may be different or the same. For example, the recommended interactive operation corresponding to the first live broadcast object is skill 1, and the recommended operation corresponding to at least one second live broadcast object is skill 2. The recommended interactive operations displayed by the terminal corresponding to the live broadcast object may be different from those displayed by the terminal corresponding to the audience object. For the recommended interactive operations displayed by the terminal corresponding to the live broadcast object, it may be a recommended interactive skill during the key interactive time period. The corresponding second special effect may include a sticker effect with text such as "You can use skill 1" or "Skill 2 can achieve ××, try it now." For the terminal corresponding to the audience object, the recommended interactive operations displayed may be recommended interactive operations during the key interactive time period. The recommended interactive operations may include virtual item gifting, likes, comments, etc. The corresponding second special effect may include a sticker effect with text such as "Go and give a gift now" or a special effect that highlights the gift control.
[0068] See also Figure 5 , which shows a schematic diagram of the second special effect display when the current live interaction progress is in a key interaction time period, wherein the second special effect indicating the interaction status information of the live object and the recommended interaction operation are used as an example for explanation. For the terminal corresponding to the first live object, the page area where the first live object is located displays a magic expression special effect of working hard, a text sticker special effect representing working hard, and a special effect of displaying recommended interaction operations on the live interaction page, etc. Specifically, a "sweating" magic expression special effect 510 can be displayed in the face area of the first live object, a "working hard to interact" text sticker 520 can be displayed in the page area where the first live object is located, and a "Skill 2 can achieve ××, try it now" text sticker 530 can be displayed on the sub-live interaction page. For the terminal corresponding to the audience object in the first live broadcast room, the second special effect is displayed in the page area where the first live broadcast object is located. The second special effect includes a magic expression special effect of working hard, a text sticker special effect representing working hard, and a special effect indicating recommended operations, etc. Specifically, a "sweating" magic expression special effect 510 can be displayed in the face area of the first live broadcast object, and a "working hard to interact" text sticker 520 and a "go and give gifts" text sticker special effect 540 can be displayed in the page area where the first live broadcast object is located.
[0069] In this embodiment, when the current live broadcast interaction progress is in the critical interaction time period, the second special effect can be displayed in the page area where the first live broadcast object and at least one second live broadcast object are located. The second special effect can be used to indicate the interaction status information of the live broadcast object, the current live broadcast interaction progress is in the critical interaction time period, and at least one piece of information in the recommended interactive operations corresponding to the critical interaction time period. On the one hand, this can improve the diversity of special effect display. On the other hand, the recommended interactive operations displayed on the terminal corresponding to the live broadcast object can be recommended interactive skills in the critical interaction time period, and the recommended interactive operations displayed on the terminal corresponding to the audience object can be recommended interactive operations in the critical interaction time period, thereby achieving the adaptability of special effect display and terminal objects.
[0070] In an optional embodiment, when the current live interaction progress reaches the end time of the key interaction time period, the current live interaction state satisfies the special effect display condition; the target live object includes the first live object and the at least one second live object; When the current live interactive state between the first live object and the at least one second live object meets the special effect display condition, displaying the special effect associated with the current live interactive state in the page area where the target live object is located includes: When the current live broadcast interaction progress reaches the end moment of the key interaction time period, a third special effect is displayed in the page area where the first live broadcast object is located and the page area where the at least one second live broadcast object is located respectively; the third special effect indicates the interaction results of the first live broadcast object and the at least one second live broadcast object in the key interaction time period.
[0071] When the current live interactive progress reaches the end time of the key interactive time period, it can be determined that the current live interactive state meets the display condition corresponding to the third special effect in the special effect display condition. Since the current live interactive progress is jointly promoted by the first live object and at least one second live object, the first live object and at least one second live object will reach the end time of the key interactive time period together. The corresponding current target live object may include the first live object and at least one second live object. Then, the third special effect can be displayed in the page area where the first live object is located and the page area where the at least one second live object is located, respectively. The third special effect can indicate the interaction result between the first live object and the at least one second live object in the key interactive time period. The display duration of the third special effect can be determined based on the actual implementation situation. For example, the third special effect can be continuously displayed for a third preset duration.
[0072] Specifically, the interaction results of the first live broadcast object and the at least one second live broadcast object are different. When the first live broadcast object succeeds in the interaction in the key interaction time period, the corresponding at least one second live broadcast object fails in the interaction in the key interaction time period; when the first live broadcast object fails in the interaction in the key interaction time period, the corresponding at least one second live broadcast object succeeds in the interaction in the key interaction time period; that is, among the first live broadcast object and the at least one second live broadcast object, the object that succeeds in the interaction in the key interaction time period is the first object, and the interaction energy value of the corresponding first object increases in the key interaction time period; the object that fails in the interaction in the key interaction time period is the second object, and the interaction energy value of the corresponding second object decreases in the key interaction time period; the third special effect displayed in the page area where the first object is located can represent a successful interaction in the key interaction time period, and the third special effect displayed in the page area where the second object is located can represent a failed interaction in the key interaction time period. For example, in the page area where the first object is located, display atmosphere animation effects such as smiling faces, fireworks, and cheers, and text sticker effects such as "Accumulated points added during the key interaction time period", including voice effects of "Accumulated points added during interaction", and music effects that express happiness, etc.; in the page area where the second object is located, display atmosphere animation effects such as rain and crying faces, and text sticker effects such as "Accumulated points deducted during the key interaction time period", including voice effects of "Accumulated points deducted during interaction", and music effects that express sadness, etc.
[0073] Furthermore, the third special effect displayed in the page area where the first object is located represents the positive emotional information of the first object, and the third special effect displayed in the page area where the second object is located represents the negative emotional information of the second object.
[0074] Positive emotional information may include emotional information such as happiness, joy, and excitement; negative emotional information may include emotional information such as sadness and grief. The corresponding first object is the object whose interactive energy value increases between the first live broadcast object and at least one second live broadcast object during the key interactive time period. The third special effect corresponding to the first object may also represent the emotional information such as happiness, joy, and excitement of the first object. The third special effect may specifically include displaying a magic expression effect of "smiling" in the face area of the first object, displaying a sticker effect with the text "so happy" in the page area where the first object is located, etc. The second object is the object whose interactive energy value decreases between the first live broadcast object and at least one second live broadcast object during the key interactive time period. The third special effect corresponding to the second object may represent the emotional information such as sadness and grief of the second object. The third special effect may specifically include displaying a magic expression effect of "crying" in the face area of the second object, displaying a sticker effect with the text "so sad, I'm about to lose" in the page area where the second object is located, etc.
[0075] See also Figure 6, which shows a schematic diagram of the third special effect display when the current live interaction progress reaches the end of a key interaction time period. The first object is the object that successfully interacted during the key interaction time period, and its corresponding interaction energy value increases during the key interaction time period. The second object is the object that failed to interact during the key interaction time period, and its corresponding interaction energy value decreases during the key interaction time period. For illustration, the first live object is the first object. The third special effect corresponding to the first object may include a sticker effect 610 with the text "Accumulated points added during the key interaction time period" displayed in the page area where the first object is located, a sticker effect 620 with the text "So happy" displayed, and a magic emoticon effect 630 with a smile displayed on the face of the first object. The third special effect corresponding to the second object may include a sticker effect 640 with the text "Accumulated points lost during the key interaction time period" displayed in the page area where the second object is located, a sticker effect 650 with the text "So sad, I'm about to lose" displayed, and a magic emoticon effect 660 with a tearing face displayed on the face of the second object.
[0076] In this embodiment, when the key interactive time period ends, the interactive results of the first live broadcast object and at least one second live broadcast object in the key interactive time period can be displayed by displaying a third special effect, thereby improving the interactive results displayed in the key interactive time period through special effects and strengthening the display effect of the interactive results in the key interactive time period. Furthermore, the third special effect corresponding to the first object can represent the positive emotional information of the first object, and the third special effect corresponding to the second object can represent the negative emotional information of the second object, thereby further displaying the corresponding interactive results by displaying special effects representing the emotional information of the live broadcast objects, thereby improving the diverse display of interactive results in the key interactive time period and further strengthening the display effect of the interactive results in the key interactive time period.
[0077] In an optional embodiment, if there is a live broadcast object whose current interactive energy value is less than or equal to a preset energy value, the current live broadcast interactive state satisfies the special effect display condition; the live broadcast object whose current interactive energy value is less than or equal to the preset energy value is the target live broadcast object; When the current live interactive state between the first live object and the at least one second live object meets the special effect display condition, displaying the special effect associated with the current live interactive state in the page area where the target live object is located includes: In the case where there is a target live broadcast object whose current interactive energy value is less than or equal to the preset energy value, a fourth special effect is displayed in the page area where the target live broadcast object is located; the fourth special effect represents the negative emotional information of the target live broadcast object.
[0078] If a live broadcast object, among the first live broadcast object and at least one second live broadcast object, has a current interactive energy value less than or equal to a preset energy value, it can be determined that the current live broadcast interactive state satisfies the display condition corresponding to the fourth special effect in the special effect display conditions. The live broadcast object with a current interactive energy value less than or equal to the preset energy value may be the first live broadcast object, at least one second live broadcast object, or the first live broadcast object and at least one second live broadcast object; the corresponding target live broadcast object can be the first live broadcast object, at least one second live broadcast object, or the first live broadcast object and at least one second live broadcast object. The preset energy value in this embodiment can be 0 or an energy threshold representing a warning, etc.
[0079] Negative emotional information may include emotional information such as sadness and grief. The fourth special effect may represent the emotional information such as sadness and grief of the target live broadcast object. The fourth special effect may specifically include displaying a magic expression effect of "tears" in the facial area of the target live broadcast object, and displaying a sticker effect with the text "So sad, I'm about to lose" in the page area where the target live broadcast object is located.
[0080] See also Figure 7 , which shows a schematic diagram of the fourth special effect display of a live broadcast object whose current interactive energy value is less than or equal to the preset energy value. Taking the target live broadcast object as the first live broadcast object as an example, the current interactive energy value of the corresponding first live broadcast object is less than or equal to the preset energy value. The corresponding fourth special effect displayed may include displaying a "tears" magic expression special effect 710 in the face area of the first live broadcast object, and displaying a "so sad, I'm about to lose" copy sticker special effect 720 in the page area where the target live broadcast object is located.
[0081] In this embodiment, when there is a target live broadcast object whose current interactive energy value is less than or equal to the preset energy value among the first live broadcast object and at least one second live broadcast object, the fourth special effect can be displayed in the page area where the target live broadcast object is located, and the fourth special effect can represent the negative emotional information of the target live broadcast object. On the one hand, it can improve the diversity of prompt information display, and on the other hand, it can enhance the prompt effect on the live broadcast object whose current interactive energy value is less than or equal to the preset energy value in the form of special effects.
[0082] In a specific embodiment, the live interactive page includes an energy bar of the first live object and an energy bar of the at least one second live object; When the current live interactive state between the first live object and the at least one second live object meets the special effect display condition, displaying the special effect associated with the current live interactive state in the page area where the target live object is located includes: In the case where there is a target live broadcast object whose current interactive energy value is less than or equal to the preset energy value, a fifth special effect is displayed on the energy bar corresponding to the target live broadcast object; the fifth special effect is used to highlight the energy bar corresponding to the target live broadcast object.
[0083] In this embodiment, the first live broadcast object and at least one second live broadcast object each have their own corresponding energy bar, and the energy bar is related to the current interactive energy value; the longer the energy bar, the more the corresponding current interactive energy value, and the shorter the energy bar, the less the corresponding current interactive energy value. The energy bar of the first live broadcast object and the energy bar of the at least one second live broadcast object can be displayed synchronously in the same area of the live broadcast interactive page, for example, they can be displayed in the center of the top of the live broadcast interactive page, or displayed on the side of the live broadcast interactive page, etc.; the energy bar of the first live broadcast object can also be displayed in the page area where the first live broadcast object is located in the live broadcast interactive page, specifically, it can be displayed in the center of the top of the page area where the first live broadcast object is located. The energy bar of at least one second live broadcast object can also be displayed in the page area where the at least one second live broadcast object is located in the live broadcast interactive page, specifically, it can be displayed in the center of the top of the page area where the at least one second live broadcast object is located, etc.
[0084] If a live broadcast object, among the first live broadcast object and at least one second live broadcast object, has a current interactive energy value less than or equal to a preset energy value, it can be determined that the current live broadcast interactive state meets the display condition corresponding to the fifth special effect in the special effect display conditions. The live broadcast object with a current interactive energy value less than or equal to the preset energy value may be the first live broadcast object, at least one second live broadcast object, or the first live broadcast object and at least one second live broadcast object; the corresponding target live broadcast object can be the first live broadcast object, at least one second live broadcast object, or the first live broadcast object and at least one second live broadcast object. The preset energy value in this embodiment can be 0 or an energy threshold representing a warning.
[0085] The fifth special effect is used to highlight the energy bar corresponding to the target live broadcast object. The fifth special effect can be a flashing special effect on the outer border of the energy bar of the target live broadcast object, or it can be a special effect to zoom in and out and display the energy bar of the target live broadcast object in a loop, or it can be an atmosphere animation special effect around the energy bar of the target live broadcast object, etc.
[0086] See also Figure 8, which shows a schematic diagram of the fifth special effect display of a live broadcast object whose current interactive energy value is less than or equal to a preset energy value. Taking the first live broadcast object as the target live broadcast object, the energy bar of the target live broadcast object is displayed in the page area where the target live broadcast object is located, and the fifth special effect is a flashing special effect of the outer border of the energy bar of the target live broadcast object as an example for explanation. Accordingly, when the current interactive energy value of the first live broadcast object is less than or equal to the preset energy value, the corresponding fifth special effect displayed may include displaying a flashing special effect 810 of the outer border of the energy bar in the area where the first live broadcast object is located.
[0087] In this embodiment, by displaying a flashing outer border special effect on the energy bar of the target live broadcast object whose current interactive energy value is less than or equal to the preset energy value, on the one hand, the diversity of prompt information display can be improved, and on the other hand, the prompt effect on the live broadcast object whose current interactive energy value is less than or equal to the preset energy value can be enhanced in the form of special effects.
[0088] In another optional embodiment, when the current live broadcast interaction progress is at the interaction start moment, the current live broadcast interaction state satisfies the special effect display condition; the target live broadcast object includes the first live broadcast object and the at least one second live broadcast object; When the current live interactive state between the first live object and the at least one second live object meets the special effect display condition, displaying the special effect associated with the current live interactive state in the page area where the target live object is located includes: When the current live broadcast interaction progress is the interaction start moment, it can be determined that the display conditions corresponding to the historical special effects in the special effect display conditions are met. Specifically, the first historical special effect can be displayed in the page area where the first live broadcast object is located, and the second historical special effect can be displayed in the page area where the at least one second live broadcast object is located; the first historical special effect represents the interaction result information of the first live broadcast object in the historical live broadcast interaction, and the second historical special effect represents the interaction result information of the at least one second live broadcast object in the historical live broadcast interaction.
[0089] At the moment a first live broadcast subject initiates a live interaction with at least one second live broadcast subject, historical special effects may be displayed in the page area containing the first live broadcast subject and the at least one second live broadcast subject. The first historical special effect corresponding to the first live broadcast subject may be an informational special effect representing the interaction result of the first live broadcast subject's previous live interaction prior to the current live interaction. The second historical special effect corresponding to the at least one second live broadcast subject may be an informational special effect representing the interaction result of the at least one second live broadcast subject's previous live interaction prior to the current live interaction. The first live broadcast subject's previous live interaction prior to the current live interaction may or may not be a live interaction with the at least one second live broadcast subject. The at least one second live broadcast subject's previous live interaction prior to the current live interaction may or may not be a live interaction with the first live broadcast subject. The first historical special effect corresponding to the first live broadcast subject may also be an effect representing information such as the total interaction energy value, total ranking, or historical interaction title achieved by the first live broadcast subject in historical interactions. The second historical special effect corresponding to the at least one second live broadcast subject may also be an effect representing information such as the total interaction energy value, total ranking, or historical interaction title achieved by the at least one second live broadcast subject in historical interactions. The first historical special effect can represent a historical interactive victory special effect or a historical interactive failure special effect, and the second historical special effect can also represent a historical interactive victory special effect or a historical interactive failure special effect.
[0090] Please refer to 9, which shows a schematic diagram of the historical special effects display of the live broadcast object at the moment when the live broadcast interaction is started, wherein the first historical special effect corresponding to the first live broadcast object and the second historical special effect corresponding to at least one second live broadcast object are both historical interaction titles as an example. The first live broadcast object has won more times in historical interactions, and the corresponding historical interaction title of the first live broadcast object can be "PK King". The number of historical interactions participated in by at least one second live broadcast object is less, and the corresponding historical interaction title of at least one second live broadcast object can be "PK Novice". Then, at the moment when the first live broadcast object and at least one second live broadcast object start this live interaction, a text sticker special effect 910 containing "PK King" can be displayed in the page area where the first live broadcast object is located, and a text sticker special effect 920 containing "PK Novice" can be displayed in the page area where at least one second live broadcast object is located.
[0091] In this embodiment, at the moment of starting the interaction of this live interaction, the interaction result information of the historical live interaction of the live object can be displayed in the form of special effects, thereby increasing the diversity of the display of historical interaction results and improving the visual presentation effect at the moment of starting the live interaction.
[0092] In a specific embodiment, when the current live broadcast interaction progress is at the interaction end moment, the current live broadcast interaction state satisfies the special effect display condition; the target live broadcast object includes the first live broadcast object and the at least one second live broadcast object; When the current live interactive state between the first live object and the at least one second live object meets the special effect display condition, displaying the special effect associated with the current live interactive state in the page area where the target live object is located includes: When the current live broadcast interaction progress is the end moment of the interaction, a first result special effect is displayed in the page area where the first live broadcast object is located, and a second result special effect is displayed in the page area where the at least one second live broadcast object is located; the first result special effect represents the interaction result information of the first live broadcast object in this live broadcast interaction, and the second result special effect represents the interaction result information of the at least one second live broadcast object in this live broadcast interaction.
[0093] If the current live interaction progress reaches the end of the interaction, it can be determined that the current live state meets the display conditions corresponding to the interactive result special effect in the special effect display conditions. The first result special effect can represent the interactive victory, interaction failure, or draw of the first live subject in this live interaction, and the second result special effect can represent the interactive victory, interaction failure, or draw of at least one second live subject in this live interaction. If the first result special effect represents an interactive victory, the second result special effect can represent an interactive failure; if the first result special effect represents an interactive failure, the second result special effect can represent an interactive success; if the first result special effect represents a draw, the second result special effect can represent a draw. Special effects representing successful interactions may include animated effects such as smiley faces, fireworks, and cheers, sticker effects with text "Victory," sticker effects with text "Accumulated points ××," voice effects including "Accumulated points ×× for interaction," and music effects expressing happiness. Special effects representing failed interactions may include animated effects such as rain and crying faces, sticker effects with text "Failure," sticker effects with text "Accumulated points ××," sticker effects with text "Accumulated points ×× for interaction," voice effects including "Accumulated points ×× for interaction," and music effects expressing sadness. Special effects representing a draw may include animated effects such as a handshake and sticker effects with text "Draw."
[0094] See also Figure 10, which shows a schematic diagram of displaying special effects of interactive results when the live interaction ends, wherein a first live object wins in this live interaction and at least one second live object fails in this live interaction as an example. Accordingly, the page area where the first live object is located can display atmosphere animation special effects 1010 such as fireworks, "victory" copy sticker special effects 1020, etc., and the page area where at least one second live object is located can display rain atmosphere animation special effects 1030, "failure" copy sticker special effects 1040.
[0095] In this embodiment, at the end of the live interaction, the interaction result information of each live object participating in the live interaction can be displayed in the form of special effects, thereby enriching the display form of the interaction result information and enhancing the visual presentation effect of the interaction result information.
[0096] Specifically, in this embodiment, for the terminal corresponding to the live broadcast object, the live broadcast information display method in this embodiment may further include: In response to the special effect configuration operation, display at least one target live interactive state that meets the special effect display condition; In response to a special effect selection operation for at least one target live interactive state, special effect configuration result information is displayed.
[0097] Based on the above, the special effect display conditions in this embodiment may include the following: the current live interactive progress is at the end of the interaction; the current live interactive progress is about to reach the critical interactive time period; the current live interactive progress is in the critical time period; the current live interactive progress reaches the end of the critical interactive time period; there is a live broadcast object with a current interactive energy value less than or equal to a preset energy value. If any of the above conditions are met, the special effect corresponding to the condition can be displayed. Correspondingly, there are multiple candidate special effects corresponding to each special effect display condition, so the live broadcast can set the display special effect corresponding to each special effect display condition.
[0098] For example, for the "smile" magic expression special effect, there may be multiple candidate "smile" magic expression special effects. The live broadcast subject can select the desired "smile" magic expression special effect before the live interaction. Then, if the "smile" magic expression special effect is needed during the live interaction, the set "smile" magic expression special effect can be displayed. This realizes the personalized display of special effects during the live interaction.
[0099] See also Figure 11 , which shows a schematic diagram of the special effects display process during the live interactive process of this embodiment, which may include: S1110. When the current live interaction progress is the interaction start time, display a first historical special effect in the page area where the first live object is located, and display a second historical special effect in the page area where the at least one second live object is located.
[0100] S1120. When the current live interactive progress has not reached the starting time of the key interactive time period, and the time interval between the current live interactive progress and the starting time of the key interactive time period is less than or equal to the preset time interval, a first special effect is displayed on the live interactive page.
[0101] S1130. When the current live interactive progress is in the key interactive time period, display a second special effect in the page area where the first live object is located and the page area where the at least one second live object is located.
[0102] S1140. When the current live interaction progress reaches the end time of the key interaction time period, a third special effect is displayed in the page area where the first live object is located and the page area where the at least one second live object is located.
[0103] S1150. In the case where there is a target live broadcast object whose current interactive energy value is less than or equal to the preset energy value, display a fourth special effect in the page area where the target live broadcast object is located.
[0104] S1160. In the case where there is a target live broadcast object whose current interactive energy value is less than or equal to the preset energy value, display a fifth special effect on the energy bar corresponding to the target live broadcast object.
[0105] S1170. When the current live interaction progress is the interaction end time, display a first result special effect in the page area where the first live object is located, and display a second result special effect in the page area where the at least one second live object is located.
[0106] The above steps S1110-S1170 describe the judgment of the current live interactive state during this live interactive process, and when the current live interactive state meets the corresponding special effect display conditions, the special effects corresponding to the corresponding interactive live node are displayed. The execution order of steps S1120-S1140, step S1150, and step S1160 is not limited. In a live interactive process, steps S1120-S1140, step S1150, and step S1160 can be arbitrarily combined, that is, at least one of the three items of steps S1120-S1140, step S1150, and step S1160 can be executed in a live process, that is, any one of them, any two of them, or all three can be executed. Step S1110 can be the step executed for the first display of special effects during this interactive live broadcast, and step S1170 can be the step executed for the last display of special effects during this interactive live broadcast.
[0107] It should be noted that any of the above methods in this embodiment can be combined based on actual implementation conditions and have corresponding beneficial effects, which will not be described in detail here.
[0108] Figure 12 FIG. 1 is a block diagram of a live broadcast information display device according to an exemplary embodiment. Figure 12 , the device comprises: The live interactive page display unit 1210 is configured to display a live interactive page corresponding to a first live object; the live interactive page includes the first live object and at least one second live object that interacts with the first live object; The special effect display unit 1220 is configured to display a special effect associated with the current live interactive state in the page area where the target live object is located when the current live interactive state between the first live object and the at least one second live object meets the special effect display conditions; the target live object is the object associated with the current live interactive state among the first live object and the at least one second live object.
[0109] In an exemplary embodiment, when the current live interaction progress has not reached the start time of the key interaction time period, and the time interval between the current live interaction progress and the start time of the key interaction time period is less than or equal to a preset time interval, the current live interaction state meets the special effect display condition; the target live object includes the first live object and the at least one second live object; The special effect display unit is configured to perform: When the current live interaction progress has not reached the starting time of the key interaction time period, and the time interval between the current live interaction progress and the starting time of the key interaction time period is less than or equal to the preset time interval, a first special effect is displayed on the live interaction page; the first special effect indicates the preview information of the key interaction time period.
[0110] In an exemplary embodiment, when the current live broadcast interaction progress is in the key interaction time period, the current live broadcast interaction state meets the special effect display condition; the target live broadcast object includes the first live broadcast object and the at least one second live broadcast object; The special effect display unit is configured to perform: When the current live broadcast interaction progress is in the key interaction time period, a second special effect is displayed in the page area where the first live broadcast object is located and the page area where the at least one second live broadcast object is located; the second special effect indicates the interaction status information of the live broadcast object, the current live broadcast interaction progress is in the key interaction time period, and at least one piece of information of the recommended interaction operations corresponding to the key interaction time period.
[0111] In an exemplary embodiment, when the current live interaction progress reaches the end time of the key interaction time period, the current live interaction state satisfies the special effect display condition; the target live object includes the first live object and the at least one second live object; The special effect display unit is configured to perform: When the current live broadcast interaction progress reaches the end moment of the key interaction time period, a third special effect is displayed in the page area where the first live broadcast object is located and the page area where the at least one second live broadcast object is located respectively; the third special effect indicates the interaction results of the first live broadcast object and the at least one second live broadcast object in the key interaction time period.
[0112] In an exemplary embodiment, the third special effect displayed in the page area where the first object is located represents the positive emotional information of the first object, and the third special effect displayed in the page area where the second object is located represents the negative emotional information of the second object; the first object is the object whose interactive energy value increases between the first live broadcast object and the at least one second live broadcast object during the key interactive time period, and the second object is the object whose interactive energy value decreases between the first live broadcast object and the at least one second live broadcast object during the key interactive time period.
[0113] In an exemplary embodiment, when there is a live broadcast object whose current interactive energy value is less than or equal to a preset energy value, the current live broadcast interactive state satisfies the special effect display condition; the live broadcast object whose current interactive energy value is less than or equal to the preset energy value is the target live broadcast object; The special effect display unit is configured to perform: In the case where there is a target live broadcast object whose current interactive energy value is less than or equal to the preset energy value, a fourth special effect is displayed in the page area where the target live broadcast object is located; the fourth special effect represents the negative emotional information of the target live broadcast object.
[0114] In an exemplary embodiment, the live interactive page includes an energy bar of the first live object and an energy bar of the at least one second live object; The special effect display unit is configured to perform: In the case where there is a target live broadcast object whose current interactive energy value is less than or equal to the preset energy value, a fifth special effect is displayed on the energy bar corresponding to the target live broadcast object; the fifth special effect is used to highlight the energy bar corresponding to the target live broadcast object.
[0115] In an exemplary embodiment, when the current live broadcast interaction progress is the interaction start moment, the current live broadcast interaction state meets the special effect display condition; the target live broadcast object includes the first live broadcast object and the at least one second live broadcast object; The special effect display unit is configured to perform: When the current live broadcast interaction progress is the interaction start moment, a first historical special effect is displayed in the page area where the first live broadcast object is located, and a second historical special effect is displayed in the page area where the at least one second live broadcast object is located; the first historical special effect represents the interaction result information of the first live broadcast object in the historical live broadcast interaction, and the second historical special effect represents the interaction result information of the at least one second live broadcast object in the historical live broadcast interaction.
[0116] In an exemplary embodiment, when the current live interaction progress is at the interaction end moment, the current live interaction state satisfies the special effect display condition; the target live object includes the first live object and the at least one second live object; The special effect display unit is configured to perform: When the current live broadcast interaction progress is the end moment of the interaction, a first result special effect is displayed in the page area where the first live broadcast object is located, and a second result special effect is displayed in the page area where the at least one second live broadcast object is located; the first result special effect represents the interaction result information of the first live broadcast object in this live broadcast interaction, and the second result special effect represents the interaction result information of the at least one second live broadcast object in this live broadcast interaction.
[0117] Regarding the apparatus in the above embodiment, the specific manner in which each module performs operations has been described in detail in the embodiment of the method, and will not be elaborated here.
[0118] In an exemplary embodiment, a computer-readable storage medium including instructions is also provided. Optionally, the computer-readable storage medium may be a ROM, a random access memory (RAM), a CD-ROM, a magnetic tape, a floppy disk, an optical data storage device, etc.; when the instructions in the computer-readable storage medium are executed by a processor of an electronic device, the electronic device is enabled to perform any of the methods described above.
[0119] In an exemplary embodiment, a computer program product is also provided, which includes a computer program stored in a readable storage medium, and at least one processor of a computer device reads and executes the computer program from the readable storage medium, so that the device performs any of the above methods.
[0120] Figure 13 This is a block diagram of an electronic device for displaying live information according to an exemplary embodiment. The electronic device may be a terminal, and its internal structure diagram may be as shown in FIG. Figure 13 As shown, it may include components such as an RF (Radio Frequency) circuit 1310, a memory 1320 including one or more computer-readable storage media, an input unit 1330, a display unit 1340, a sensor 1350, an audio circuit 1360, a WiFi (wireless fidelity) module 1370, a processor 1380 including one or more processing cores, and a power supply 1390. It will be understood by those skilled in the art that Figure 13 The terminal structure shown in the figure does not constitute a limitation on the terminal, and may include more or fewer components than shown in the figure, or combine certain components, or arrange the components differently. The RF circuit 1310 can be used to receive and transmit signals during messaging or calls. Specifically, it receives downlink information from the base station and forwards it to one or more processors 1380 for processing. It also transmits uplink data to the base station. Typically, the RF circuit 1310 includes, but is not limited to, an antenna, at least one amplifier, a tuner, one or more oscillators, a subscriber identity module (SIM) card, a transceiver, a coupler, an LNA (low noise amplifier), a duplexer, and the like. Furthermore, the RF circuit 1310 can communicate with the network and other terminals via wireless communications. Wireless communications can utilize any communication standard or protocol, including but not limited to GSM (Global System of Mobile Communications), GPRS (General Packet Radio Service), CDMA (Code Division Multiple Access), WCDMA (Wideband Code Division Multiple Access), LTE (Long Term Evolution), email, and SMS (Short Messaging Service).
[0121] Memory 1320 can be used to store software programs and modules. Processor 1380 executes various functional applications and data processing by running the software programs and modules stored in memory 1320. Memory 1320 may primarily include a program storage area and a data storage area. The program storage area may store an operating system, application programs required for functions, and the like; the data storage area may store data generated based on the use of the terminal. In addition, memory 1320 may include high-speed random access memory and non-volatile memory, such as at least one disk storage device, flash memory device, or other volatile solid-state storage device. Accordingly, memory 1320 may also include a memory controller to provide access to memory 1320 by processor 1380 and input unit 1330.
[0122] The input unit 1330 can be used to receive digital or character input and generate keyboard, mouse, joystick, optical, or trackball signal input related to user settings and function control. Specifically, the input unit 1330 may include a touch-sensitive surface 1331 and other input devices 1332. The touch-sensitive surface 1331, also known as a touch display or touchpad, can detect user touch operations on or near it (for example, operations performed on or near the touch-sensitive surface 1331 using a finger, stylus, or any other suitable object or accessory) and activate corresponding connected devices according to pre-set programs. Optionally, the touch-sensitive surface 1331 may include a touch detection device and a touch controller. The touch detection device detects the user's touch position and detects signals generated by the touch operation, transmitting these signals to the touch controller. The touch controller receives the touch information from the touch detection device, converts it into touch point coordinates, and then transmits it to the processor 1380. It can also receive and execute commands from the processor 1380. Furthermore, the touch-sensitive surface 1331 can be implemented using various types, such as resistive, capacitive, infrared, and surface acoustic wave. In addition to the touch-sensitive surface 1331, the input unit 1330 can also include other input devices 1332. Specifically, other input devices 1332 can include, but are not limited to, one or more of a physical keyboard, function keys (such as volume control keys, power keys, etc.), a trackball, a mouse, a joystick, and the like. The display unit 1340 can be used to display information input by the user or information provided to the user, as well as various graphical user interfaces of the terminal. These graphical user interfaces can be composed of graphics, text, icons, videos, and any combination thereof. The display unit 1340 may include a display panel 1341. Optionally, the display panel 1341 can be configured in the form of an LCD (Liquid Crystal Display), an OLED (Organic Light-Emitting Diode), or the like. Furthermore, the touch-sensitive surface 1331 can cover the display panel 1341. When the touch-sensitive surface 1331 detects a touch operation on or near it, it transmits the information to the processor 1380 to determine the type of touch event. The processor 1380 then provides a corresponding visual output on the display panel 1341 based on the type of touch event. The touch-sensitive surface 1331 and the display panel 1341 can be two independent components to implement input and output functions. However, in some embodiments, the touch-sensitive surface 1331 and the display panel 1341 can also be integrated to implement input and output functions.
[0123] The terminal may also include at least one sensor 1350, such as a light sensor, a motion sensor, and other sensors. Specifically, the light sensor may include an ambient light sensor and a proximity sensor, wherein the ambient light sensor may adjust the brightness of the display panel 1341 according to the brightness of the ambient light, and the proximity sensor may turn off the display panel 1341 and / or the backlight when the terminal is moved to the ear. As a type of motion sensor, the gravity acceleration sensor can detect the magnitude of acceleration in various directions (generally three axes), and can detect the magnitude and direction of gravity when stationary. It can be used for applications that identify the terminal posture (such as horizontal and vertical screen switching, related games, magnetometer posture calibration), vibration recognition related functions (such as pedometer, tapping), etc.; as for other sensors that can be configured in the terminal, such as gyroscopes, barometers, hygrometers, thermometers, infrared sensors, etc., they will not be described here.
[0124] Audio circuit 1360, speaker 1361, and microphone 1362 provide an audio interface between the user and the terminal. Audio circuit 1360 converts received audio data into electrical signals and transmits them to speaker 1361, which then converts them into sound signals for output. Microphone 1362, on the other hand, converts collected sound signals into electrical signals, which are then received by audio circuit 1360 and converted into audio data. The audio data is then processed by processor 1380 and transmitted via RF circuit 1310 to, for example, another terminal. Alternatively, the audio data may be output to memory 1320 for further processing. Audio circuit 1360 may also include an earphone jack to allow communication between an external headset and the terminal.
[0125] WiFi is a short-range wireless transmission technology. The terminal can help users send and receive emails, browse web pages and access streaming media through the WiFi module 1370. It provides users with wireless broadband Internet access. Figure 13 A WiFi module 1370 is shown, but it is understandable that it is not an essential component of the terminal and can be omitted as needed without changing the essence of the invention.
[0126] Processor 1380 is the terminal's control center, connecting all components of the terminal using various interfaces and circuits. By running or executing software programs and / or modules stored in memory 1320 and accessing data stored in memory 1320, it performs various terminal functions and processes data, thereby providing overall terminal monitoring. Optionally, processor 1380 may include one or more processing cores; preferably, processor 1380 may integrate an application processor and a modem processor. The application processor primarily handles the operating system, user interface, and application programs, while the modem processor primarily handles wireless communications. It is understood that the modem processor may not be integrated into processor 1380.
[0127] The terminal also includes a power supply 1390 (e.g., a battery) for supplying power to various components. Preferably, the power supply can be logically connected to the processor 1380 via a power management system, thereby enabling the power management system to manage charging, discharging, and power consumption. The power supply 1390 can also include one or more DC or AC power supplies, a recharging system, a power failure detection circuit, a power converter or inverter, a power status indicator, and other optional components.
[0128] Although not shown, the terminal may further include a camera, a Bluetooth module, etc., which will not be described in detail herein. Specifically, in this embodiment, the display unit of the terminal is a touch screen display, and the terminal further includes a memory and one or more programs, wherein the one or more programs are stored in the memory and configured to execute instructions in the method embodiment of the present invention by one or more processors.
[0129] Other embodiments of the present disclosure will readily occur to those skilled in the art after considering the specification and practicing the invention disclosed herein. This application is intended to cover any variations, uses, or adaptations of the present disclosure that follow the general principles of the present disclosure and include common knowledge or customary techniques in the art not disclosed herein. The description and examples are to be considered as exemplary only, with the true scope and spirit of the present disclosure being indicated by the following claims.
[0130] It should be understood that the present disclosure is not limited to the exact structures that have been described above and shown in the drawings, and that various modifications and changes can be made without departing from the scope thereof. The scope of the present disclosure is limited only by the appended claims.
Claims
1. A method for displaying live broadcast information, characterized in that: include: Displaying the live interactive page corresponding to the first live object; The live broadcast interaction page includes the first live broadcast object and at least one second live broadcast object that performs live broadcast interaction with the first live broadcast object; When the current live broadcast interaction state between the first live broadcast object and the at least one second live broadcast object meets the special effect display condition, displaying the special effect associated with the current live broadcast interaction state in the page area where the target live broadcast object is located; The target live broadcast object is an object among the first live broadcast object and the at least one second live broadcast object that is associated with the current live broadcast interactive state.
2. The method according to claim 1, characterized in that When the current live interaction progress has not reached the starting time of the key interaction time period, and the time interval between the current live interaction progress and the starting time of the key interaction time period is less than or equal to the preset time interval, the current live interaction state meets the special effect display condition; The target live broadcast object includes the first live broadcast object and the at least one second live broadcast object; When the current live interactive state between the first live object and the at least one second live object meets the special effect display condition, displaying the special effect associated with the current live interactive state in the page area where the target live object is located includes: When the current live interaction progress has not reached the starting time of the key interaction time period, and the time interval between the current live interaction progress and the starting time of the key interaction time period is less than or equal to the preset time interval, a first special effect is displayed on the live interaction page; the first special effect indicates the preview information of the key interaction time period.
3. The method according to claim 2, characterized in that When the current live interaction progress is in the key interaction time period, the current live interaction state meets the special effect display condition; The target live broadcast object includes the first live broadcast object and the at least one second live broadcast object; When the current live interactive state between the first live object and the at least one second live object meets the special effect display condition, displaying the special effect associated with the current live interactive state in the page area where the target live object is located includes: When the current live interaction progress is in the key interaction time period, displaying a second special effect in the page area where the first live object is located and the page area where the at least one second live object is located; The second special effect indicates at least one of the interactive status information of the live broadcast object, the current live broadcast interactive progress being in the key interactive time period, and the recommended interactive operation corresponding to the key interactive time period.
4. The method according to claim 3, characterized in that When the current live interaction progress reaches the end time of the key interaction time period, the current live interaction state satisfies the special effect display condition; The target live broadcast object includes the first live broadcast object and the at least one second live broadcast object; When the current live interactive state between the first live object and the at least one second live object meets the special effect display condition, displaying the special effect associated with the current live interactive state in the page area where the target live object is located includes: When the current live interaction progress reaches the end time of the key interaction time period, displaying a third special effect in the page area where the first live object is located and the page area where the at least one second live object is located respectively; The third special effect indicates the interaction result of the first live broadcast object and the at least one second live broadcast object in the key interaction time period.
5. The method according to claim 4, characterized in that The third special effect displayed in the page area where the first object is located represents the positive emotional information of the first object, and the third special effect displayed in the page area where the second object is located represents the negative emotional information of the second object; The first object is the object whose interaction energy value increases between the first live broadcast object and the at least one second live broadcast object during the critical interaction time period, and the second object is the object whose interaction energy value decreases between the first live broadcast object and the at least one second live broadcast object during the critical interaction time period.
6. The method according to claim 1, characterized in that In the case where there is a live broadcast object whose current interactive energy value is less than or equal to the preset energy value, the current live broadcast interactive state meets the special effect display condition; The live broadcast object whose current interactive energy value is less than or equal to the preset energy value is the target live broadcast object; When the current live interactive state between the first live object and the at least one second live object meets the special effect display condition, displaying the special effect associated with the current live interactive state in the page area where the target live object is located includes: In the case where there is a target live broadcast object whose current interactive energy value is less than or equal to the preset energy value, displaying a fourth special effect in the page area where the target live broadcast object is located; The fourth special effect represents the negative emotional information of the target live broadcast object.
7. The method according to claim 6, characterized in that The live interactive page includes an energy bar of the first live object and an energy bar of the at least one second live object; When the current live interactive state between the first live object and the at least one second live object meets the special effect display condition, displaying the special effect associated with the current live interactive state in the page area where the target live object is located includes: In the case where there is a target live broadcast object whose current interactive energy value is less than or equal to the preset energy value, a fifth special effect is displayed on the energy bar corresponding to the target live broadcast object; the fifth special effect is used to highlight the energy bar corresponding to the target live broadcast object.
8. The method according to claim 1, characterized in that When the current live interactive progress is at the interaction start moment, the current live interactive state satisfies the special effect display condition; The target live broadcast object includes the first live broadcast object and the at least one second live broadcast object; When the current live interactive state between the first live object and the at least one second live object meets the special effect display condition, displaying the special effect associated with the current live interactive state in the page area where the target live object is located includes: When the current live broadcast interaction progress is the interaction start moment, a first historical special effect is displayed in the page area where the first live broadcast object is located, and a second historical special effect is displayed in the page area where the at least one second live broadcast object is located; the first historical special effect represents the interaction result information of the first live broadcast object in the historical live broadcast interaction, and the second historical special effect represents the interaction result information of the at least one second live broadcast object in the historical live broadcast interaction.
9. The method according to claim 1, characterized in that When the current live interaction progress is at the interaction end moment, the current live interaction state satisfies the special effect display condition; The target live broadcast object includes the first live broadcast object and the at least one second live broadcast object; When the current live interactive state between the first live object and the at least one second live object meets the special effect display condition, displaying the special effect associated with the current live interactive state in the page area where the target live object is located includes: When the current live interaction progress is at the interaction end moment, displaying a first result special effect in the page area where the first live object is located, and displaying a second result special effect in the page area where the at least one second live object is located; The first result special effect represents the interaction result information of the first live broadcast object in this live broadcast interaction, and the second result special effect represents the interaction result information of the at least one second live broadcast object in this live broadcast interaction.
10. A live broadcast information display device, characterized in that: include: A live interactive page display unit, configured to display a live interactive page corresponding to the first live object; The live broadcast interaction page includes the first live broadcast object and at least one second live broadcast object that performs live broadcast interaction with the first live broadcast object; a special effect display unit configured to, when the current live interactive state between the first live object and the at least one second live object satisfies a special effect display condition, display a special effect associated with the current live interactive state in the page area where the target live object is located; The target live broadcast object is an object among the first live broadcast object and the at least one second live broadcast object that is associated with the current live broadcast interactive state.
11. An electronic device, characterized in that: include: processor; a memory for storing instructions executable by the processor; The processor is configured to execute the instructions to implement the live broadcast information display method as described in any one of claims 1 to 9.
12. A computer-readable storage medium, characterized in that When the instructions in the computer-readable storage medium are executed by a processor of an electronic device, the electronic device is enabled to execute the live broadcast information display method as described in any one of claims 1 to 9.
13. A computer program product, characterized in that The computer program product includes a computer program, which is stored in a readable storage medium. At least one processor of a computer device reads and executes the computer program from the readable storage medium, so that the device executes the live broadcast information display method according to any one of claims 1 to 9.