Game control method and device, equipment and storage medium

By determining the target plot characters and skill interaction methods in the game interface, the problem of single plot interaction in asymmetric competitive game activities is solved, and rich plot interaction and gameplay integration are achieved, which enhances the player experience.

CN120586397APending Publication Date: 2025-09-05NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202510887359.3
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-06-27
Publication Date
2025-09-05

AI Technical Summary

Technical Problem

In the prior art, the activity plot interaction mode of asymmetric competitive games is single, resulting in a poor player experience.

Method used

By displaying the target game activity screen in the graphical user interface, determining the target plot role in response to the role selection instruction, and determining the plot interaction method based on the game skill interaction method corresponding to the target plot role, the plot interaction consistent with the game game is achieved.

Benefits of technology

It enriches the interactive methods of the activity plot, continues the core gameplay, enhances the player's sense of participation and immersion, reduces cognitive load, and can reuse the underlying interactive logic, reduce redundant materials, and reduce development costs.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The invention provides a game control method and device, equipment and a storage medium, and the method comprises the steps: displaying a game activity picture corresponding to a target game activity in a target game on a graphical user interface; in response to the role selection instruction, determining a target plot role; determining a target game skill corresponding to the target plot role and a skill interaction mode of the target game skill when the target game skill is used in the game; and determining a plot interaction mode corresponding to the activity plot based on the skill interaction mode, and displaying a corresponding activity plot interaction picture on a graphical user interface, so that the first account completes the activity plot through the plot interaction mode consistent with the skill interaction mode. According to the game playing method and device, the players can complete the activity drama of the target game in the drama interaction mode consistent with the skill interaction mode of the roles in the game, the interaction mode and the interaction depth of the activity drama can be enriched, the core playing method is continued, and deep fusion of the playing method and the narration is achieved.
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Description

Technical Field

[0001] The present application relates to the field of game control technology, and in particular to a game control method, apparatus, device, and storage medium. Background Art

[0002] In some asymmetric competitive games, in addition to providing game matches for players to participate in, there are also event plots. These event plots are generally independent of the game matches. By participating in the event plots, players can learn or experience some background stories and experience the experiences of certain characters in the game.

[0003] Currently, players can only participate in event plots through dialogue, clicking on option structures, and clicking on function buttons. This type of interaction is relatively simple and leads to a poor player experience. Summary of the Invention

[0004] The purpose of this application is to provide a game control method, device, equipment and storage medium to address the deficiencies in the above-mentioned prior art, so as to solve the problem in the prior art of single interaction and poor player experience.

[0005] To achieve the above objectives, the technical solutions adopted in the embodiments of the present application are as follows:

[0006] In a first aspect, an embodiment of the present application provides a game control method, wherein a graphical user interface is provided through a terminal device, the terminal device corresponding to a first account, and the method includes:

[0007] Displaying, on the graphical user interface, a game activity screen corresponding to a target game activity in a target game, wherein the target game activity includes an activity plot and plot characters participating in the activity plot, the plot characters being at least some of the game characters available for use in a game match of the target game, and the at least some of the game characters being respectively configured with corresponding game skills in the game match;

[0008] In response to the role selection instruction, determining a target plot role selected by the first account to play in the target game activity;

[0009] Determining a target game skill corresponding to the target plot character, and a skill interaction method when the target game skill is used in the game match;

[0010] Based on the skill interaction mode, a plot interaction mode corresponding to the activity plot is determined, and a corresponding activity plot interaction screen is displayed on the graphical user interface, so that the first account completes the activity plot through a plot interaction mode consistent with the skill interaction mode.

[0011] In a second aspect, another embodiment of the present application provides a game control device, which provides a graphical user interface through a terminal device, wherein the terminal device corresponds to a first account, and the device includes:

[0012] a first display module configured to display, on the graphical user interface, a game activity screen corresponding to a target game activity in a target game, wherein the target game activity includes an activity plot and plot characters participating in the activity plot, the plot characters being at least some of the game characters available for use in a game match of the target game, and the at least some of the game characters being respectively configured with corresponding game skills in the game match;

[0013] A first determining module is configured to determine, in response to a role selection instruction, a target plot role selected by the first account to play in the target game activity;

[0014] A second determination module is used to determine a target game skill corresponding to the target plot character, and a skill interaction method when the target game skill is used in the game;

[0015] The second display module is used to determine the plot interaction method corresponding to the activity plot based on the skill interaction method, and display the corresponding activity plot interaction screen on the graphical user interface, so that the first account can complete the activity plot through the plot interaction method consistent with the skill interaction method.

[0016] In the third aspect, another embodiment of the present application provides an electronic device, comprising: a processor, a storage medium and a bus, wherein the storage medium stores machine-readable instructions executable by the processor. When the electronic device is running, the processor and the storage medium communicate through the bus, and the processor executes the machine-readable instructions to perform the steps of any method described in the first aspect above.

[0017] In a fourth aspect, another embodiment of the present application provides a storage medium having a computer program stored thereon, and when the computer program is executed by a processor, the steps of any method described in the first aspect are executed.

[0018] The beneficial effects of the present application are: by displaying a game activity screen corresponding to a target game activity in a target game on a graphical user interface, and responding to a role selection instruction, determining the target plot role selected by the first account to play in the target game activity, and by determining the target game skill corresponding to the target plot role, as well as the skill interaction method when the target game skill is used in a game match, the plot interaction method corresponding to the activity plot can be determined based on the skill interaction method, and the corresponding activity plot interaction screen can be displayed on the graphical user interface, so that the first account can complete the activity plot through a plot interaction method consistent with the skill interaction method, and the player can complete the activity plot of the target game in a plot interaction method consistent with the skill interaction method of the character in the game match, which can not only enrich the interaction method of the activity plot, but also continue the core gameplay, and enrich the interaction depth of the activity plot, thereby achieving a deep integration of gameplay and narrative, so that the player can experience a natural transition and reasonable plot extension through consistency of operation in the target game, thereby enhancing the player's sense of participation and immersion, reducing the player's cognitive load, and optimizing the player's experience. In addition, during the actual deployment process, the same user interface framework (UI framework) can be shared. Only the art resources and event trigger conditions need to be replaced to enable players to complete the target game's activity plot in a plot interaction method consistent with the character's skill interaction method in the game. This also allows the reuse of the underlying interaction logic, reduces redundant materials, reduces development costs, and improves design efficiency. BRIEF DESCRIPTION OF THE DRAWINGS

[0019] In order to more clearly illustrate the technical solutions of the embodiments of the present application, the following is a brief introduction to the drawings required for use in the embodiments. It should be understood that the following drawings only show certain embodiments of the present application and therefore should not be regarded as limiting the scope. For ordinary technicians in this field, other relevant drawings can be obtained based on these drawings without creative work.

[0020] Figure 1 A flowchart of a game control method provided in an embodiment of the present application;

[0021] Figure 2 A schematic diagram of a first graphical user interface of the game control method provided in an embodiment of the present application;

[0022] Figure 3 A schematic diagram of a second graphical user interface of the game control method provided in an embodiment of the present application;

[0023] Figure 4A schematic diagram of a process for determining a target plot role selected by a first account in a target game activity in the game control method provided in an embodiment of the present application;

[0024] Figure 5 A schematic diagram of a third graphical user interface of the game control method provided in an embodiment of the present application;

[0025] Figure 6 A schematic diagram of a fourth graphical user interface of the game control method provided in an embodiment of the present application;

[0026] Figure 7 Another flowchart of the game control method provided in an embodiment of the present application;

[0027] Figure 8 A schematic diagram of a fifth graphical user interface of the game control method provided in an embodiment of the present application;

[0028] Figure 9 A schematic diagram of a sixth graphical user interface of the game control method provided in an embodiment of the present application;

[0029] Figure 10 A schematic diagram of a seventh graphical user interface of the game control method provided in an embodiment of the present application;

[0030] Figure 11 A schematic diagram of another flow chart of the game control method provided in an embodiment of the present application;

[0031] Figure 12 This is a schematic diagram of an eighth graphical user interface of the game control method provided in an embodiment of the present application;

[0032] Figure 13 A schematic diagram of a process for obtaining multiple historical images of an activity plot in the game control method provided in an embodiment of the present application;

[0033] Figure 14 A schematic diagram of a ninth graphical user interface of the game control method provided in an embodiment of the present application;

[0034] Figure 15 This is a schematic diagram of a tenth graphical user interface of the game control method provided in an embodiment of the present application;

[0035] Figure 16 This is a schematic diagram of an eleventh graphical user interface of the game control method provided in an embodiment of the present application;

[0036] Figure 17 A schematic diagram of a game control device provided in an embodiment of the present application;

[0037] Figure 18 A schematic diagram of the structure of an electronic device provided in an embodiment of the present application. DETAILED DESCRIPTION

[0038] In order to make the purpose, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below in conjunction with the drawings in the embodiments of the present application. It should be understood that the drawings in the present application only serve the purpose of illustration and description and are not used to limit the scope of protection of the present application. In addition, it should be understood that the schematic drawings are not drawn to scale. The flowcharts used in this application illustrate the operations implemented according to some embodiments of the present application. It should be understood that the operations of the flowcharts can be implemented out of sequence, and steps without logical context can be reversed or implemented simultaneously. In addition, those skilled in the art, under the guidance of the contents of this application, can add one or more other operations to the flowchart, or remove one or more operations from the flowchart.

[0039] In addition, the described embodiments are only a part of the embodiments of the present application, rather than all of the embodiments. The components of the embodiments of the present application generally described and shown in the drawings here can be arranged and designed in various configurations. Therefore, the following detailed description of the embodiments of the present application provided in the drawings is not intended to limit the scope of the claimed application, but merely represents selected embodiments of the present application. Based on the embodiments of the present application, all other embodiments obtained by those skilled in the art without making creative work are within the scope of protection of the present application.

[0040] In one embodiment of the present disclosure, the game control method can be run on a local terminal device or a server. When the game control method is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0041] In an optional embodiment, various cloud applications, such as cloud gaming, can be run under the cloud interaction system. Taking cloud gaming as an example, cloud gaming refers to a gaming method based on cloud computing. In the cloud gaming operating mode, the operating body of the game program and the main body presenting the game screen are separated. The storage and operation of the game control method are completed on the cloud gaming server. The role of the client device is to receive and send data and present the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, TV, computer, PDA, etc.; however, it is the cloud gaming server in the cloud that performs information processing. When playing the game, the player operates the client device to send operation instructions to the cloud gaming server. The cloud gaming server runs the game according to the operation instructions, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.

[0042] In an alternative embodiment, taking a game as an example, a local terminal device stores a game program and is used to present the game screen. The local terminal device is used to interact with the player through a graphical user interface (GUI), that is, conventionally downloading and installing the game program through an electronic device and running it. The local terminal device can provide the GUI to the player in a variety of ways, for example, it can be rendered and displayed on the terminal's display screen, or provided to the player through holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present the GUI, the GUI including the game screen, and the processor is used to run the game, generate the GUI, and control the display of the GUI on the display screen.

[0043] In a possible implementation, an embodiment of the present invention provides a game control method that provides a graphical user interface through a terminal device, wherein the terminal device can be the local terminal device mentioned above or the client device in the cloud interaction system mentioned above.

[0044] To enable those skilled in the art to use the contents of this application, the following implementation is provided in conjunction with the specific application scenario of "asymmetric competitive games". For those skilled in the art, the general principles defined herein can be applied to other embodiments and application scenarios without departing from the spirit and scope of this application. Although this application is mainly described around the asymmetric competitive game scenario, it should be understood that this is only an exemplary embodiment and this application can be applied to any other scenario. For example, this application can be applied to "symmetric competitive games" and the like.

[0045] It should be noted that the term "comprising" will be used in the embodiments of the present application to indicate the existence of the features declared thereafter, but does not exclude the addition of other features.

[0046] First, the specific scenarios involved in the game control method provided in the embodiment of the present application are described.

[0047] It is understandable that this scenario may involve players and terminal devices, wherein the terminal device may be the local terminal device mentioned above, or may be the client device in the cloud interaction system mentioned above.

[0048] Specifically, a terminal device is any device with computing hardware capable of supporting and executing the software product corresponding to the game. Furthermore, the terminal device has one or more multi-touch screens for sensing and obtaining user input via touch or sliding operations performed at multiple points on one or more touch-sensitive displays. A player can interact with the terminal device to execute the steps of the game control method provided in the embodiments of the present application.

[0049] Exemplarily, the terminal device includes a touchscreen display and a processor. The touchscreen display is configured to present a graphical user interface (GUI) and receive user-generated operational instructions generated by the GUI via the touchscreen display. When a user operates the GUI via the touchscreen display, the GUI can control local content on the terminal device in response to the received operational instructions, or it can control content on a peer server in response to the received operational instructions. For example, the operational instructions generated by the user on the GUI include instructions for launching a game application. The processor is configured to launch the game application upon receiving the user-provided instruction to launch the game application. Furthermore, the processor is configured to render and draw a GUI associated with the game on the touchscreen display. The touchscreen display is a multi-touch-sensitive screen capable of sensing simultaneous touch or slide operations at multiple points on the screen. When a user performs a touch operation on the GUI with a finger, the GUI, upon detecting the touch operation, controls various virtual objects in the game to perform actions corresponding to the touch operation. For example, the game can be any of a variety of games, such as casual games, action games, role-playing games, strategy games, sports games, puzzle games, and asymmetric competitive games. The game can include a virtual game scene. In addition, the game's virtual scene may include one or more virtual objects controlled by the user (or player), such as virtual objects. Furthermore, the game's virtual scene may also include one or more obstacles, such as railings, ravines, walls, etc., to restrict the movement of virtual objects, for example, restricting the movement of one or more objects to a specific area within the virtual scene. Optionally, the game's virtual scene also includes one or more elements, such as skills, scores, character health, energy, etc., to provide assistance to the player, provide virtual services, increase scores related to player performance, etc. Furthermore, the graphical user interface may also present one or more indicators to provide information to the player. For example, a game may include a player-controlled virtual object and one or more other virtual objects (such as enemy characters). In one embodiment, one or more other virtual objects are controlled by other players in the game. For example, one or more other virtual objects may be controlled by a computer, such as a robot using an artificial intelligence (AI) algorithm, to implement a human-computer game mode. For example, a virtual object may possess various skills or abilities that a game player can use to achieve a goal. For example, a virtual object may possess one or more weapons, props, tools, etc. that can be used to eliminate other objects from the game. Such skills or abilities can be activated by a game player using one of a plurality of preset touch operations on a touch screen of a terminal device. The processor can be configured to present a corresponding game screen in response to an operation instruction generated by the user's touch operation.

[0050] The game control method of the embodiment of the present application is described in detail below in combination with multiple embodiments.

[0051] Figure 1 A flowchart of a game control method provided in an embodiment of the present application, referring to Figure 1 As shown, the execution subject of the method may be the above-mentioned terminal device. The method provides a graphical user interface through the terminal device, and the terminal device corresponds to the first account. The method includes:

[0052] S101: Displaying a game activity screen corresponding to a target game activity in a target game on a graphical user interface.

[0053] It can be understood that in the game control method provided in the embodiment of the present application, when the player interacts with the terminal device, he can log in to the currently playing account, that is, the first account, on the terminal device, so that he can enter the game activity screen corresponding to the target game activity in the target game in the account login state.

[0054] For example, Figure 2 This is a schematic diagram of the first graphical user interface of the game control method provided in the embodiment of the present application, referring to Figure 2 As shown, the terminal device displays the game activity screen corresponding to the target game activity in the target game on the graphic user interface. At this time, the game activity screen may include the title of the target game activity, multiple selectable character controls and other interface elements. The game activity screen is used to instruct the player to select a character in the target game activity.

[0055] The target game is the current game played by the player's primary account. The target game activity can be understood as limited-time content within the target game, presented as independent chapters, side quests, or special gameplay, released during a specific timeframe. Players can choose to participate in the target game activity to experience additional content or stories beyond completing the main storyline within the target game.

[0056] Among them, the target game activity includes the activity plot and the plot characters participating in the activity plot. The plot characters are at least some of the game characters available in the game match of the target game, and at least some of the game characters are respectively configured with corresponding game skills in the game match.

[0057] Specifically, the activity plot is used to indicate the framework, theme, and logic of the target game activity, including: the complete storyline of the target game activity, its connection with the main plot or worldview, and the gameplay.

[0058] Specifically, the plot characters participating in the event plot are characters that promote the story development or interact with players in the target game event. During different stages of the target game event, players will enter different game sessions. In each game session, there are game characters available for use in the current game session. These game characters may include: at least some existing characters in the target game and / or at least some new characters added for a limited time in the target game event.

[0059] Wherein, each game character in the target game has different game skills according to different settings. The game characters in each game match are respectively configured with game skills corresponding to the game characters in the game match.

[0060] For example, the activity plot can be a linkage activity plot, a mainline deduction activity plot, a festival-limited activity plot, and an independent branch activity plot, etc. The plot characters participating in the activity plot include: the original characters in the target game and one or more characters among the limited-time new characters in the target game activity.

[0061] Exemplarily, the game activity screen may also be a game entrance screen for the activity plot, or may also be an identity selection screen for the activity plot.

[0062] S102: In response to a role selection instruction, determine a target plot role selected by the first account to play in a target game activity.

[0063] Optionally, the terminal device responds to the player's role selection instruction and uses the character selected by the player as the target plot role selected by the first account in the target game activity.

[0064] The target plot character is used to indicate the player's perspective and game skills in the target game activity. Optionally, the target plot character is also used to indicate the player's hidden tasks in the target game activity.

[0065] For example, continue to refer to Figure 2 As shown, a plurality of character controls are displayed in the game activity screen, each character control corresponds to a game character selectable by the player, and the terminal device responds to the player's character selection instruction and uses the character selected by the player as the target plot role selected by the first account in the target game activity.

[0066] For example, taking the main storyline deduction activity plot as an example, the player can select an existing character in the target game in the main storyline deduction activity plot as the target plot character selected by the first account in the target game activity. For example, it can be a survivor.

[0067] S103: Determine a target game skill corresponding to the target plot character, and a skill interaction method when the target game skill is used in a game match.

[0068] Optionally, after determining the target plot character, the target game skill corresponding to the target plot character and the skill interaction method when the target game skill is used in the game can be determined based on the target plot character.

[0069] The target game skill is the game skill possessed by the target plot character in the target game. The skill interaction method when the target game skill is used in the game is the abstract skill interaction method corresponding to the target game skill.

[0070] For example, since the target plot character is configured with the target plot character's game skills, the game skills corresponding to the target plot character can be used as the target game skills corresponding to the target plot character, and based on the skill release method of the target game skills corresponding to the target plot character, the skill interaction method when the target game skills are used in the game match can be determined.

[0071] For example: if the target plot character is the survivor "Prisoner", the game skill corresponding to the "Prisoner" can be used as the target game skill corresponding to the target plot character, that is, the "Electricity Connection" skill can be used as the target game skill corresponding to the target plot character, and the skill interaction method when the target game skill is used in the game is determined to be the skill interaction method corresponding to the "Electricity Connection" skill, that is, the skill interaction method when the target game skill is used in the game can be a skill interaction method that establishes a dynamic association between two password boxes through a line.

[0072] S104. Determine a plot interaction method corresponding to the activity plot based on the skill interaction method, and display a corresponding activity plot interaction screen on a graphical user interface, so that the first account completes the activity plot through a plot interaction method consistent with the skill interaction method.

[0073] Optionally, after obtaining the skill interaction mode, the plot interaction mode corresponding to the activity plot can be determined based on the skill interaction mode. The plot interaction mode can be understood as the interaction mode or gameplay that promotes the story progress in the activity plot.

[0074] For example, continuing with the example of the target plot character being the survivor "Prisoner", the skill interaction method can be a skill interaction method of establishing a dynamic association between two password boxes through connection. Then, based on the skill interaction method, it can be determined that when sorting out the relationship between the two characters or the truth of the event, the sorting process can be completed through the plot interaction method of "connecting two game characters".

[0075] For example, Figure 3The second graphical user interface diagram of the game control method provided in the embodiment of the present application is shown in FIG. Figure 3 As shown, after determining that the plot interaction method is to connect two game characters to deduce the relationship between the two game characters or the truth of an event, the graphical user interface can display a corresponding active plot interaction screen, such as a reasoning interface. The reasoning interface can display the target plot character, other game characters AF in multiple active plots, and other interface elements.

[0076] For example, continue to refer to Figure 3 As shown, the player playing with the first account can complete the activity plot through the plot interaction method consistent with the skill interaction method, that is, connecting two game characters to deduce the relationship between the two game characters or the truth of the event to complete the activity plot.

[0077] In this embodiment, by displaying a game activity screen corresponding to a target game activity in a target game on a graphical user interface, and responding to a role selection instruction, determining the target plot role selected by the first account to play in the target game activity, and by determining the target game skill corresponding to the target plot role, as well as the skill interaction mode when the target game skill is used in a game match, the plot interaction mode corresponding to the activity plot can be determined based on the skill interaction mode, and the corresponding activity plot interaction screen can be displayed on the graphical user interface, so that the first account can complete the activity plot through a plot interaction mode consistent with the skill interaction mode, and the player can complete the activity plot of the target game in a plot interaction mode consistent with the skill interaction mode of the character in the game match, which can not only enrich the interaction mode of the activity plot, but also continue the core gameplay, and enrich the interaction depth of the activity plot, thereby achieving a deep integration of gameplay and narrative, so that the player can experience a natural transition and reasonable plot extension through consistency of operation in the target game, thereby enhancing the player's sense of participation and immersion, reducing the player's cognitive load, and optimizing the player's experience. In addition, during the actual deployment process, the same user interface framework (UI framework) can be shared. Only the art resources and event trigger conditions need to be replaced to enable players to complete the target game's activity plot in a plot interaction method consistent with the character's skill interaction method in the game. This also allows the reuse of the underlying interaction logic, reduces redundant materials, reduces development costs, and improves design efficiency.

[0078] In one possible implementation, Figure 4 A flowchart of determining the target plot role selected by the first account in the target game activity in the game control method provided in the embodiment of the present application, with reference to Figure 4As shown, in response to the role selection instruction in S102, determining the target plot role selected by the first account in the target game activity includes:

[0079] S401: In response to entering an activity scenario, output a first prompt message.

[0080] Optionally, Figure 5 This is a schematic diagram of the third graphical user interface of the game control method provided in the embodiment of the present application, referring to Figure 5 As shown, in Figure 2 Previously, a graphical user interface could display an activity story entry interface, allowing a terminal device to enter the activity story in response to a player selecting an activity entry for a target game activity. The activity story entry interface displayed multiple game activities, from which the player could select a game activity as the target game activity.

[0081] Optionally, Figure 6 This is a schematic diagram of the fourth graphical user interface of the game control method provided in the embodiment of the present application, referring to Figure 6 As shown, in Figure 5 Afterwards, in response to the player's selection of the target game activity and after entering the activity plot, a first prompt message may be displayed in the graphical user interface.

[0082] The first prompt information is used to indicate the role that the first account can play. Specifically, the role that the first account can play can be determined by the first account's character unlock status, account level and progress, season and rank, and linkage restrictions.

[0083] S402: In response to the role selection instruction, the selected role is used as the target plot role selected by the first account in the target game activity.

[0084] Optionally, continue with reference to Figure 2 As shown, a plurality of role controls are displayed in the game activity screen. The terminal device responds to the player's role selection instruction and uses the selected role as the target plot role selected by the first account in the target game activity.

[0085] For example, the role selection instruction can be determined by the player's role selection operation, wherein the role selection operation includes Figure 2 The left and right sliding operations of multiple character controls and the selection operations of character controls.

[0086] By responding to entering the activity plot, outputting the first prompt information, responding to the role selection instruction, and using the selected character as the target plot role chosen by the first account in the target game activity, the player can clearly define his role positioning in the activity plot, enhance the experience of "playing" rather than "watching", improve the player's sense of identity, and strengthen the narrative immersion.

[0087] In one possible implementation, determining the target game skill corresponding to the target plot character and the skill interaction method when the target game skill is used in the game in S103 includes:

[0088] According to the content of the first plot segment of the activity plot, the target game skills and the skill interaction method when the target game skills are used are selected from the game skills configured by the target plot character in the game match.

[0089] Optionally, based on the content of the first plot segment of the activity plot, the target game skill and the skill interaction method when the target game skill is used can be selected from the game skills configured by the target plot character in the game match.

[0090] Among them, the first plot link can be any plot link in the activity plot. According to different division methods, the activity plot can include multiple plot links according to time, multiple plot links according to progress, and multiple plot links according to gameplay stages.

[0091] Specifically, based on the content of the current plot segment of the activity, the target game skill and the skill interaction method when the target game skill is used can be selected from the game skills configured by the target plot character in the game match. The content of the first plot segment can be understood as the story line corresponding to the first plot segment in the target game activity, its connection to the main plot or world view, and the gameplay.

[0092] For example, taking the target plot character as the survivor "Prisoner" as an example, the game skills configured by the "Prisoner" in the game include: "Cipher Machine Deciphering" and "Connecting Electricity". The target game activity can include puzzle-solving plot links and reasoning plot links according to the gameplay stage. Assuming that the first plot link is the reasoning plot link at this time, then the "Connecting Electricity" skill can be selected from the game skills configured by the "Prisoner" in the game as the target game skill corresponding to the target plot character, and determine that the skill interaction mode of the target game skill when used in the game is the skill interaction mode corresponding to the "Connecting Electricity" skill, that is, the skill interaction mode of the target game skill when used in the game can be a skill interaction mode of establishing a dynamic association between two cipher boxes by connecting.

[0093] For example, taking the target plot character as the supervisor "Photographer" as an example, the game skills configured by the "Photographer" in the game game include: "Manipulating Time" and "Mirror Space". The target game activity can include puzzle-solving plot links and reasoning plot links according to the gameplay stage. Assuming that the first plot link is the puzzle-solving plot link at this time, the "Manipulating Time" skill can be selected from the game skills configured by the "Photographer" in the game game as the target game skill corresponding to the target plot character, and the skill interaction method of the target game skill when used in the game game is determined to be the skill interaction method corresponding to the "Manipulating Time" skill, that is, the skill interaction method of the target game skill when used in the game game can be a skill interaction method of realizing time and space backtracking by pressing buttons.

[0094] By using the content of the first plot segment of the activity plot, the target game skills and the skill interaction method when using the target game skills are selected from the game skills configured by the target plot character in the game. This allows players to complete the activity plot of the target game in a plot interaction method consistent with the skill interaction method of the character in the game, achieving a deep unification of narrative and gameplay, and improving the narrative quality of the activity plot. At the same time, through skill reuse, the character's characteristics can be carried through the entire process, realizing the strengthening of the character's personality. In addition, it can also reduce the player's learning cost and improve the efficiency of resource development. It also helps encourage players to repeat the plot with different characters and explore hidden branches.

[0095] In one possible implementation, determining the plot interaction mode corresponding to the activity plot based on the skill interaction mode in S104 and displaying the corresponding activity plot interaction screen on the graphical user interface includes:

[0096] In response to the target game skill being a connection-type game skill, the skill interaction method is to select a specified number of target objects from the game scene for connection, determine that the plot interaction method corresponding to the active plot is a connection interaction method, and display a plot interaction screen including multiple active plot elements to be selected and connected in the graphical user interface corresponding to the first plot link.

[0097] Optionally, when the target game skill is a connection-type skill, for example, the aforementioned "Prisoner"'s "Electricity Connection" skill, the skill interaction method is to select a specified number of target objects from the game scene for connection, that is, a skill interaction method that establishes dynamic connections between multiple objects through connections.

[0098] Optionally, it may be determined that the plot interaction mode corresponding to the activity plot is a connection interaction mode, that is, the relationship between two game characters or the truth of an event is deduced by connecting the two game characters.

[0099] Optionally, continue with reference to Figure 3As shown, a plot interaction screen including multiple active plot elements to be selected and connected is displayed in the graphical user interface corresponding to the first plot link. Among them, the plot interaction screen can be the aforementioned reasoning interface, and the active plot elements can be other game characters AF in the aforementioned active plot.

[0100] By completing the target game's campaign storyline using a storyline interaction method consistent with the character's skill interactions during in-game matches, the combat skills and storyline interactions are seamlessly integrated, significantly reducing the player's learning curve. Players don't need to adapt to completely new mechanics; they can simply utilize their already mastered character abilities to smoothly participate in the storyline puzzles. This seamless transition effectively maintains the coherence of the gameplay experience. Furthermore, the skill system is given extended narrative value, with iconic character skills reinterpreted within the storyline, strengthening the character's personality and providing a logical progression for the campaign storyline. Furthermore, this significantly enhances player immersion and engagement. Players are no longer passive spectators of the plot; instead, they actively drive the story forward through familiar control methods. The deep integration of character skills and storyline puzzles creates an immersive "gameplay as narrative" experience, allowing players to naturally immerse themselves in the game world as they operate. This not only maintains the game's signature gameplay system but also seamlessly integrates gameplay mechanics with narrative content, significantly enhancing the overall gaming experience.

[0101] In one possible implementation, Figure 7 Another flowchart of the game control method provided in the embodiment of the present application is shown in FIG. Figure 7 As shown, the method further includes:

[0102] S701 : In response to a connection interaction operation performed on a target active scenario element in a scenario interaction screen, determining whether the connected target active scenario element complies with the active scenario.

[0103] Optionally, the player can perform a connection interaction operation on the target active plot element in the plot interaction interface, so that the terminal device responds to the connection interaction operation performed on the target active plot element in the plot interaction screen, and combines the connection interaction operation and the active plot in the target game activity to determine whether the connected target active plot element conforms to the active plot, wherein the target active plot element can be the active plot element selected by the player.

[0104] For example, Figure 8 This is a diagram of a fifth graphical user interface of the game control method provided in the embodiment of the present application, referring to Figure 8As shown, players can select and connect any two game characters in the plot interaction interface, for example, select and connect game character A and game character C. The terminal device can respond to this connection interaction operation to determine whether the connected target active plot element conforms to the active plot, that is, determine whether this reasoning conforms to the active plot.

[0105] S702: If the connected target activity plot element conforms to the activity plot, the plot interaction result corresponding to the activity plot is displayed on the graphical user interface corresponding to the first plot link.

[0106] Optionally, if the terminal device determines that the connected target activity plot element matches the activity plot, the plot interaction result corresponding to the activity plot can be displayed on the graphical user interface corresponding to the first plot link. The plot interaction result corresponding to the activity plot can be presented by generating a prompt message, jumping to the next interface, or playing a preset animation.

[0107] For example, if the terminal device determines that the connected target activity plot element is consistent with the activity plot, the terminal device may display the next plot interaction interface corresponding to the activity plot on the graphical user interface corresponding to the first plot link.

[0108] S703: If the target activity plot element being connected does not conform to the activity plot, the graphical user interface corresponding to the first plot link prompts that the connection interaction operation is incorrect.

[0109] Optionally, Figure 9 The sixth graphical user interface diagram of the game control method provided in the embodiment of the present application is shown in FIG. Figure 9 As shown, if the terminal device determines that the connected target activity plot element does not conform to the activity plot, it can prompt the connection interaction operation in the form of an icon or text in the graphical user interface corresponding to the first plot link that the connection interaction operation is incorrect.

[0110] By responding to the connection interaction operation performed on the target active plot element in the plot interaction screen, it is determined whether the connected target active plot element conforms to the active plot, and when the connected target active plot element conforms to the active plot, the plot interaction result corresponding to the active plot is displayed in the graphical user interface corresponding to the first plot link. When the connected target active plot element does not conform to the active plot, the graphical user interface corresponding to the first plot link prompts that the connection interaction operation is incorrect, which can help players understand the logical relationship of the plot, and form a dynamic plot guidance path, while maintaining the fluency and coherence of the narrative experience.

[0111] In one possible implementation, determining the plot interaction mode corresponding to the activity plot based on the skill interaction mode in S104 and displaying the corresponding activity plot interaction screen on the graphical user interface includes:

[0112] In response to the target game skill being a backtracking game skill, the skill interaction method is to perform a backtracking operation to trigger a rotation animation, the plot interaction method corresponding to the active plot is determined to be a backtracking interaction method, and a target icon for performing backtracking is displayed in the graphical user interface corresponding to the first plot link.

[0113] Optionally, when the target game skill is a retrospective game skill, for example, the aforementioned "Photographer" skill of "manipulating time", the skill interaction method is to perform a retrospective operation to trigger a rotation animation, that is, a skill interaction method of realizing time and space retrospection and triggering a rotation animation by pressing a button.

[0114] Optionally, the plot interaction mode corresponding to the active plot can be determined to be a backtracking interaction mode, that is, initiating a specific backtracking action by pressing a button and triggering a rotation animation. For example, the backtracking of the corresponding duration can be initiated and the rotation animation can be triggered by the duration of the button.

[0115] For example, Figure 10 This is a schematic diagram of the seventh graphical user interface of the game control method provided in the embodiment of the present application, referring to Figure 10 As shown, when the target game skill is a backtracking game skill, the graphical user interface may display a target icon for executing backtracking and a target plot character. Specifically, the target icon may be Figure 10 Button bubbles in .

[0116] In a possible implementation, the method further includes:

[0117] Optionally, in response to the target icon being triggered, a prop rotation animation corresponding to the target plot character may be played on the graphical user interface corresponding to the first plot link.

[0118] For example, continue to refer to Figure 10 As shown, the graphical user interface corresponding to the first plot link displays a "photographer", a target icon and other interface elements, and the "photographer" holds a prop card in his hand, which can respond to the trigger operation of the target icon being selected or long pressed, and the graphical user interface corresponding to the first plot link plays the rotating animation of the prop card corresponding to the target plot character.

[0119] In one possible implementation, Figure 11 Another flowchart of the game control method provided in the embodiment of the present application is shown in FIG. Figure 11 As shown, the method further includes:

[0120] S1101. Acquire multiple historical images of the activity plot.

[0121] Optionally, multiple historical images of the active plot are obtained based on the prop rotation animation corresponding to the target plot character played by the graphical user interface corresponding to the first plot link.

[0122] Each historical image corresponds to a moment before the current time in the activity plot, and is used to indicate the status of other game characters in the target game activity at that historical moment.

[0123] For example, continuing to take the target plot role as a "photographer" as an example, the target plot role "photographer" can take multiple images as historical images during the course of the target game activity.

[0124] S1102 : In response to the completion of the rotation animation playback, display each historical image on the graphical user interface corresponding to the first plot segment.

[0125] Optionally, Figure 12 This is a schematic diagram of the eighth graphical user interface of the game control method provided in the embodiment of the present application, referring to Figure 12 As shown, in Figure 10 On this basis, each historical image can be displayed on the graphical user interface corresponding to the first plot link after the rotation animation is played.

[0126] S1103 : In response to a target image among the multiple historical images being triggered, displaying a plot interaction result corresponding to the active plot on a graphical user interface corresponding to the first plot link.

[0127] Optionally, after obtaining multiple historical images, the player can select a target image from the multiple historical images to advance the progress of the target game activity, and display the plot interaction results corresponding to the activity plot on the graphical user interface corresponding to the first plot link.

[0128] For example, continue to refer to Figure 12 As shown, the player can select a target image from multiple historical images. After the player selects the target image, the target plot character can return to the position and time corresponding to the target image, so that the target plot character can interact with other game characters at the position and time corresponding to the target image, thereby advancing the progress of the target game activity.

[0129] By acquiring multiple historical images of the active plot, and in response to the end of the rotation animation playback, each historical image is displayed on the graphical user interface corresponding to the first plot link, and in response to the target image in the multiple historical images being triggered, the plot interaction result corresponding to the active plot is displayed on the graphical user interface corresponding to the first plot link. The plot timeline can be constructed through historical images, thereby enhancing the player's understanding of the cause and effect of events, and triggering plot details from different perspectives to achieve the organic integration of fragmented narratives. In addition, it can also enhance the player's sense of dynamic exploration, maintain the integrity of the plot framework, and provide sufficient freedom of exploration, enriching the player's experience.

[0130] In one possible implementation, Figure 13 A flow chart of obtaining multiple historical images of an activity plot in the game control method provided in the embodiment of the present application, referring to Figure 13 As shown, the above-mentioned S1101 acquires multiple historical images of the activity plot, including:

[0131] S1301: Obtain a plot animation of a preset duration before the current time in the activity plot.

[0132] Optionally, a plot animation of a preset duration before the current time in the activity plot may be obtained, wherein the preset duration is determined according to the target game skill.

[0133] Exemplarily, a plot animation of a preset duration before the current time in a completed plot in a plurality of active plots may also be obtained.

[0134] S1302. Filter out multiple historical images from the plot animation.

[0135] Alternatively, a plurality of historical images may be screened out from the story animation according to a preset key frame screening algorithm, wherein the key frame screening algorithm may be a timestamp-based uniform sampling algorithm or a visual change-based dynamic detection algorithm.

[0136] For example, multiple historical images may be screened out from multiple plot animations according to a preset key frame screening algorithm.

[0137] By obtaining the plot animation of a preset length before the current time in the activity plot and filtering out multiple historical images from the plot animation, the historical images can be more focused on the emotional focus, enhancing the player's emotional resonance and improving the narrative experience. In addition, it can also improve operational efficiency.

[0138] In a possible implementation, the method further includes:

[0139] A second prompt message is displayed in the area where the target icon is located in the graphical user interface corresponding to the first plot link, and the second prompt message is used to prompt the use of the plot interaction method.

[0140] Optionally, Figure 14 This is a schematic diagram of the ninth graphical user interface of the game control method provided in the embodiment of the present application, referring to Figure 14 As shown, in Figure 10 On this basis, the second prompt information can be displayed in the area where the target icon is located in the graphical user interface corresponding to the first plot link.

[0141] For example, continuing to take the target plot role as "photographer" as an example, the second prompt information may be to execute a backtracking interaction mode.

[0142] The second prompt information is used to prompt the user to use the plot interaction method.

[0143] By displaying a second prompt in the area where the target icon is located in the graphical user interface corresponding to the first plot segment, visual priority can be established, focusing the player's attention and thus strengthening focus guidance. In addition, plot clues can be naturally embedded.

[0144] In one possible implementation, the target active plot element includes: a first plot character and a second plot character. The interactive operation connecting the first plot character and the second plot character is used to represent the sorting of the first plot character and the second plot character. In response to the interactive operation connected to the target active plot element in the plot interaction screen, determining whether the connected target active plot element conforms to the active plot includes:

[0145] In response to the connection interaction operation for the first plot character and the second plot character, it is determined whether the combing of the first plot character and the second plot character complies with the active plot.

[0146] Optionally, Figure 15 This is a schematic diagram of the tenth graphical user interface of the game control method provided in the embodiment of the present application, referring to Figure 15 As shown, the first plot character and the second plot character can be any two game characters among game characters AF. Assuming that the player selects and connects game character A and game character B in the plot interaction interface, the terminal device can respond to this connection interaction operation and determine whether the sorting of the first plot character and the second plot character is in line with the active plot.

[0147] In a possible implementation, the method further includes:

[0148] If the connected target activity plot element is consistent with the activity plot, clue information is displayed on the graphical user interface corresponding to the first plot link.

[0149] Optionally, Figure 16 This is a schematic diagram of the eleventh graphical user interface of the game control method provided in the embodiment of the present application, referring to Figure 16 As shown, in Figure 8 On the basis of the above, if the connected target activity plot element conforms to the activity plot, clue information is displayed on the graphical user interface corresponding to the first plot link.

[0150] By displaying clue information in the graphical user interface corresponding to the first plot link, it is possible to establish visual priority, focus the player's attention, and thus strengthen the focus guidance. In addition, it can also achieve the natural implantation of plot clues.

[0151] Based on the same inventive concept, the embodiment of the present application also provides a game control device corresponding to the game control method. Since the principle of solving the problem by the device in the embodiment of the present application is similar to the above-mentioned game control method in the embodiment of the present application, the implementation of the device can refer to the implementation of the method, and the repeated parts will not be repeated.

[0152] Reference Figure 17 As shown, Figure 17 This is a schematic diagram of a game control device provided in an embodiment of the present application. The device provides a graphical user interface through a terminal device, and the terminal device corresponds to a first account. The device includes: a first display module 1701, a first determination module 1702, a second determination module 1703, and a second display module 1704.

[0153] A first display module 1701 is configured to display a game activity screen corresponding to a target game activity in a target game on a graphical user interface, wherein the target game activity includes an activity plot and plot characters participating in the activity plot, wherein the plot characters are at least some of the game characters available for use in a game match of the target game, and at least some of the game characters are respectively configured with corresponding game skills in the game match;

[0154] A first determining module 1702 is configured to determine, in response to a role selection instruction, a target plot role selected by the first account to play in a target game activity;

[0155] The second determination module 1703 is used to determine the target game skill corresponding to the target plot character and the skill interaction method when the target game skill is used in the game;

[0156] The second display module 1704 is used to determine the plot interaction method corresponding to the activity plot based on the skill interaction method, and display the corresponding activity plot interaction screen on the graphical user interface, so that the first account can complete the activity plot through the plot interaction method consistent with the skill interaction method.

[0157] Optionally, the first determining module 1702 is specifically configured to:

[0158] In response to entering the activity plot, outputting first prompt information, the first prompt information being used to indicate a role that the first account can play;

[0159] In response to the role selection instruction, the selected character is used as the target plot role selected by the first account to play in the target game activity.

[0160] Optionally, the second determining module 1703 is specifically configured to:

[0161] According to the content of the first plot segment of the activity plot, the target game skills and the skill interaction method when the target game skills are used are selected from the game skills configured by the target plot character in the game match.

[0162] Optionally, the second display module 1704 is specifically configured to:

[0163] In response to the target game skill being a connection-type game skill, the skill interaction method is to select a specified number of target objects from the game scene for connection, determine that the plot interaction method corresponding to the active plot is a connection interaction method, and display a plot interaction screen including multiple active plot elements to be selected and connected in the graphical user interface corresponding to the first plot link.

[0164] Optionally, the device further includes: a third determining module, configured to:

[0165] In response to a connection interaction operation performed on a target active scenario element in a scenario interaction screen, determining whether the connected target active scenario element conforms to the active scenario;

[0166] If the connected target activity plot element matches the activity plot, the plot interaction result corresponding to the activity plot is displayed on the graphical user interface corresponding to the first plot link;

[0167] If the target activity plot element being connected does not conform to the activity plot, the graphical user interface corresponding to the first plot link prompts that the connection interaction operation is incorrect.

[0168] Optionally, the second display module 1704 is specifically configured to:

[0169] In response to the target game skill being a backtracking game skill, the skill interaction method is to perform a backtracking operation to trigger a rotation animation, the plot interaction method corresponding to the active plot is determined to be a backtracking interaction method, and a target icon for performing backtracking is displayed in the graphical user interface corresponding to the first plot link.

[0170] Optionally, the device further includes a playing module, configured to:

[0171] In response to the target icon being triggered, a rotation animation is played on the graphical user interface corresponding to the first plot link.

[0172] Optionally, the device further includes: a third display module, configured to:

[0173] Acquire multiple historical images of the activity plot, each historical image corresponding to a moment before the current time in the activity plot;

[0174] In response to the completion of the rotation animation, displaying each historical image on the graphical user interface corresponding to the first plot link;

[0175] In response to a target image among the multiple historical images being triggered, a plot interaction result corresponding to the active plot is displayed on a graphical user interface corresponding to the first plot link.

[0176] Optionally, the third display module is specifically configured to:

[0177] Obtain a plot animation of a preset duration before the current time in the activity plot, wherein the preset duration is determined according to the target game skill;

[0178] Filter multiple historical images from the plot animation.

[0179] Optionally, the third display module is further configured to:

[0180] A second prompt message is displayed in the area where the target icon is located in the graphical user interface corresponding to the first plot link, and the second prompt message is used to prompt the use of the plot interaction method.

[0181] Optionally, the target activity plot elements include: a first plot character and a second plot character; the connection interaction operation between the first plot character and the second plot character is used to represent the sorting of the first plot character and the second plot character; the third determination module is specifically used to:

[0182] In response to the connection interaction operation for the first plot character and the second plot character, it is determined whether the combing of the first plot character and the second plot character complies with the active plot.

[0183] Optionally, the third display module is further configured to:

[0184] If the connected target activity plot element is consistent with the activity plot, clue information is displayed on the graphical user interface corresponding to the first plot link.

[0185] In this embodiment, by displaying a game activity screen corresponding to a target game activity in a target game on a graphical user interface, and responding to a role selection instruction, determining the target plot role selected by the first account to play in the target game activity, and by determining the target game skill corresponding to the target plot role, as well as the skill interaction mode when the target game skill is used in a game match, the plot interaction mode corresponding to the activity plot can be determined based on the skill interaction mode, and the corresponding activity plot interaction screen can be displayed on the graphical user interface, so that the first account can complete the activity plot through a plot interaction mode consistent with the skill interaction mode, and the player can complete the activity plot of the target game in a plot interaction mode consistent with the skill interaction mode of the character in the game match, which can not only enrich the interaction mode of the activity plot, but also continue the core gameplay, and enrich the interaction depth of the activity plot, thereby achieving a deep integration of gameplay and narrative, so that the player can experience a natural transition and reasonable plot extension through consistency of operation in the target game, thereby enhancing the player's sense of participation and immersion, reducing the player's cognitive load, and optimizing the player's experience. In addition, during the actual deployment process, the same user interface framework (UI framework) can be shared. Only the art resources and event trigger conditions need to be replaced to enable players to complete the target game's activity plot in a plot interaction method consistent with the character's skill interaction method in the game. This also allows the reuse of the underlying interaction logic, reduces redundant materials, reduces development costs, and improves design efficiency.

[0186] The present application also provides an electronic device, such as Figure 18 As shown, Figure 18 The electronic device provided in the embodiment of the present application includes: a processor 1801, a storage medium 1802, and optionally, a bus 1803. The storage medium 1802 stores machine-readable instructions (e.g., Figure 17 When the electronic device 1800 is running, the processor 1801 communicates with the storage medium 1802 via the bus 1803. When the machine-readable instructions are executed by the processor 1801, the following processing is performed:

[0187] Displaying, on a graphical user interface, a game activity screen corresponding to a target game activity in a target game, wherein the target game activity includes an activity plot and plot characters participating in the activity plot, the plot characters being at least some of the game characters available for use in a game match of the target game, and at least some of the game characters being respectively configured with corresponding game skills in the game match;

[0188] In response to the role selection instruction, determining a target plot role selected by the first account to play in the target game activity;

[0189] Determine the target game skills corresponding to the target plot character, as well as the skill interaction method when the target game skills are used in the game;

[0190] The plot interaction method corresponding to the activity plot is determined based on the skill interaction method, and the corresponding activity plot interaction screen is displayed on the graphical user interface, so that the first account completes the activity plot through the plot interaction method consistent with the skill interaction method.

[0191] In one possible implementation, when the processor 1801 determines the target plot role selected by the first account in the target game activity in response to the role selection instruction, it is specifically configured to:

[0192] In response to entering the activity plot, outputting first prompt information, the first prompt information being used to indicate a role that the first account can play;

[0193] In response to the role selection instruction, the selected character is used as the target plot role selected by the first account to play in the target game activity.

[0194] In one possible implementation, when determining the target game skill corresponding to the target plot character and the skill interaction mode when the target game skill is used in a game match, the processor 1801 is specifically configured to:

[0195] According to the content of the first plot segment of the activity plot, the target game skills and the skill interaction method when the target game skills are used are selected from the game skills configured by the target plot character in the game match.

[0196] In one possible implementation, when the processor 1801 determines the plot interaction mode corresponding to the activity plot based on the skill interaction mode and displays the corresponding activity plot interaction screen on the graphical user interface, it is specifically configured to:

[0197] In response to the target game skill being a connection-type game skill, the skill interaction method is to select a specified number of target objects from the game scene for connection, determine that the plot interaction method corresponding to the active plot is a connection interaction method, and display a plot interaction screen including multiple active plot elements to be selected and connected in the graphical user interface corresponding to the first plot link.

[0198] In one possible implementation, the processor 1801 is further configured to:

[0199] In response to a connection interaction operation performed on a target active scenario element in a scenario interaction screen, determining whether the connected target active scenario element conforms to the active scenario;

[0200] If the connected target activity plot element matches the activity plot, the plot interaction result corresponding to the activity plot is displayed on the graphical user interface corresponding to the first plot link;

[0201] If the target activity plot element being connected does not conform to the activity plot, the graphical user interface corresponding to the first plot link prompts that the connection interaction operation is incorrect.

[0202] In one possible implementation, when the processor 1801 determines the plot interaction mode corresponding to the activity plot based on the skill interaction mode and displays the corresponding activity plot interaction screen on the graphical user interface, it is specifically configured to:

[0203] In response to the target game skill being a backtracking game skill, the skill interaction method is to perform a backtracking operation to trigger a rotation animation, the plot interaction method corresponding to the active plot is determined to be a backtracking interaction method, and a target icon for performing backtracking is displayed in the graphical user interface corresponding to the first plot link.

[0204] In one possible implementation, the processor 1801 is further configured to:

[0205] In response to the target icon being triggered, a rotation animation is played on the graphical user interface corresponding to the first plot link.

[0206] In one possible implementation, the processor 1801 is further configured to:

[0207] Acquire multiple historical images of the activity plot, each historical image corresponding to a moment before the current time in the activity plot;

[0208] In response to the completion of the rotation animation, displaying each historical image on the graphical user interface corresponding to the first plot link;

[0209] In response to a target image among the multiple historical images being triggered, a plot interaction result corresponding to the active plot is displayed on a graphical user interface corresponding to the first plot link.

[0210] In one possible implementation, when acquiring multiple historical images of an activity plot, the processor 1801 is specifically configured to:

[0211] Obtain a plot animation of a preset duration before the current time in the activity plot, wherein the preset duration is determined according to the target game skill;

[0212] Filter multiple historical images from the plot animation.

[0213] In one possible implementation, the processor 1801 is further configured to:

[0214] A second prompt message is displayed in the area where the target icon is located in the graphical user interface corresponding to the first plot link, and the second prompt message is used to prompt the use of the plot interaction method.

[0215] In one possible implementation, the target active plot element includes: a first plot character and a second plot character; the connection interaction operation between the first plot character and the second plot character is used to represent the sorting of the first plot character and the second plot character; when the processor 1801 determines whether the connected target active plot element conforms to the active plot in response to the connection interaction operation performed on the target active plot element in the plot interaction screen, it is specifically configured to:

[0216] In response to the connection interaction operation for the first plot character and the second plot character, it is determined whether the combing of the first plot character and the second plot character complies with the active plot.

[0217] In one possible implementation, the processor 1801 is further configured to:

[0218] If the connected target activity plot element is consistent with the activity plot, clue information is displayed on the graphical user interface corresponding to the first plot link.

[0219] Among them, the storage medium 1802 stores program code. When the program code is executed by the processor 1801, the processor 1801 executes the various steps of the virtual object control method in the game according to various exemplary embodiments of the present application described in the above "Exemplary Method" section of this specification.

[0220] The processor 1801 can be a general-purpose processor, such as a central processing unit (CPU), a digital signal processor (DSP), an application-specific integrated circuit (ASIC), a field programmable gate array (FPGA) or other programmable logic devices, discrete gates or transistor logic devices, discrete hardware components, and can implement or execute the various methods, steps and logic block diagrams disclosed in the embodiments of the present application. A general-purpose processor can be a microprocessor or any conventional processor, etc. The steps of the method disclosed in conjunction with the embodiments of the present application can be directly embodied as being executed by a hardware processor, or can be executed by a combination of hardware and software modules in the processor.

[0221] Storage medium 1802 is a non-volatile computer-readable storage medium that can be used to store non-volatile software programs, non-volatile computer executable programs and modules. Storage medium can include at least one type of storage medium, for example, can include flash memory, hard disk, multimedia card, card-type memory, random access storage medium (Random Access Memory, RAM), static random access memory (Static Random Access Memory, SRAM), programmable read-only storage medium (Programmable Read Only Memory, PROM), read-only storage medium (Read Only Memory, ROM), electrically erasable programmable read-only storage medium (Electrically Erasable Programmable Read-Only Memory, EEPROM), magnetic storage medium, disk, optical disk, etc. Memory is any other medium that can be used to carry or store desired program code in the form of instructions or data structures and can be accessed by a computer, but is not limited thereto. The storage medium 1802 in the embodiment of the present application can also be a circuit or any other device that can realize a storage function, for storing program instructions and / or data.

[0222] An embodiment of the present application further provides a computer-readable storage medium, wherein a computer program is stored on the computer-readable storage medium. When the computer program is executed by a processor, the processor performs the following steps:

[0223] Displaying, on a graphical user interface, a game activity screen corresponding to a target game activity in a target game, wherein the target game activity includes an activity plot and plot characters participating in the activity plot, the plot characters being at least some of the game characters available for use in a game match of the target game, and at least some of the game characters being respectively configured with corresponding game skills in the game match;

[0224] In response to the role selection instruction, determining a target plot role selected by the first account to play in the target game activity;

[0225] Determine the target game skills corresponding to the target plot character, as well as the skill interaction method when the target game skills are used in the game;

[0226] The plot interaction method corresponding to the activity plot is determined based on the skill interaction method, and the corresponding activity plot interaction screen is displayed on the graphical user interface, so that the first account completes the activity plot through the plot interaction method consistent with the skill interaction method.

[0227] In one possible implementation, when the processor determines the target plot role selected by the first account in the target game activity in response to the role selection instruction, it is specifically configured to:

[0228] In response to entering the activity plot, outputting first prompt information, the first prompt information being used to indicate a role that the first account can play;

[0229] In response to the role selection instruction, the selected character is used as the target plot role selected by the first account to play in the target game activity.

[0230] In one possible implementation, when determining the target game skill corresponding to the target plot character and the skill interaction method when the target game skill is used in a game match, the processor is specifically configured to:

[0231] According to the content of the first plot segment of the activity plot, the target game skills and the skill interaction method when the target game skills are used are selected from the game skills configured by the target plot character in the game match.

[0232] In one possible implementation, when the processor determines a plot interaction mode corresponding to an activity plot based on a skill interaction mode and displays a corresponding activity plot interaction screen on a graphical user interface, it is specifically configured to:

[0233] In response to the target game skill being a connection-type game skill, the skill interaction method is to select a specified number of target objects from the game scene for connection, determine that the plot interaction method corresponding to the active plot is a connection interaction method, and display a plot interaction screen including multiple active plot elements to be selected and connected in the graphical user interface corresponding to the first plot link.

[0234] In one possible implementation, the processor is further configured to:

[0235] In response to a connection interaction operation performed on a target active scenario element in a scenario interaction screen, determining whether the connected target active scenario element conforms to the active scenario;

[0236] If the connected target activity plot element matches the activity plot, the plot interaction result corresponding to the activity plot is displayed on the graphical user interface corresponding to the first plot link;

[0237] If the target activity plot element being connected does not conform to the activity plot, the graphical user interface corresponding to the first plot link prompts that the connection interaction operation is incorrect.

[0238] In one possible implementation, when the processor determines a plot interaction mode corresponding to an activity plot based on a skill interaction mode and displays a corresponding activity plot interaction screen on a graphical user interface, it is specifically configured to:

[0239] In response to the target game skill being a backtracking game skill, the skill interaction method is to perform a backtracking operation to trigger a rotation animation, the plot interaction method corresponding to the active plot is determined to be a backtracking interaction method, and a target icon for performing backtracking is displayed in the graphical user interface corresponding to the first plot link.

[0240] In one possible implementation, the processor is further configured to:

[0241] In response to the target icon being triggered, a rotation animation is played on the graphical user interface corresponding to the first plot link.

[0242] In one possible implementation, the processor is further configured to:

[0243] Acquire multiple historical images of the activity plot, each historical image corresponding to a moment before the current time in the activity plot;

[0244] In response to the completion of the rotation animation, displaying each historical image on the graphical user interface corresponding to the first plot link;

[0245] In response to a target image among the multiple historical images being triggered, a plot interaction result corresponding to the active plot is displayed on a graphical user interface corresponding to the first plot link.

[0246] In one possible implementation, when acquiring multiple historical images of an activity plot, the processor is specifically configured to:

[0247] Obtain a plot animation of a preset duration before the current time in the activity plot, wherein the preset duration is determined according to the target game skill;

[0248] Filter multiple historical images from the plot animation.

[0249] In one possible implementation, the processor is further configured to:

[0250] A second prompt message is displayed in the area where the target icon is located in the graphical user interface corresponding to the first plot link, and the second prompt message is used to prompt the use of the plot interaction method.

[0251] In one possible implementation, the target active plot element includes: a first plot character and a second plot character; the connection interaction operation between the first plot character and the second plot character is used to represent the sorting of the first plot character and the second plot character; when the processor, in response to the connection interaction operation performed on the target active plot element in the plot interaction screen, determines whether the connected target active plot element conforms to the active plot, it is specifically configured to:

[0252] In response to the connection interaction operation for the first plot character and the second plot character, it is determined whether the combing of the first plot character and the second plot character complies with the active plot.

[0253] In one possible implementation, the processor is further configured to:

[0254] If the connected target activity plot element is consistent with the activity plot, clue information is displayed on the graphical user interface corresponding to the first plot link.

[0255] In the embodiment of the present application, when the computer program is run by the processor, it can also execute other machine-readable instructions to execute other methods such as those in the embodiment. For the specific execution method steps and principles, please refer to the description of the embodiment and will not be repeated here.

[0256] In the embodiments provided in this application, it should be understood that the disclosed devices and methods can be implemented in other ways. The device embodiments described above are merely schematic. For example, the division of units is only a logical function division. There may be other division methods in actual implementation. For example, multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the mutual coupling or direct coupling or communication connection shown or discussed can be through some communication interface, the indirect coupling or communication connection of the device or unit can be electrical, mechanical or other forms.

[0257] Units described as separate components may or may not be physically separate, and components shown as units may or may not be physical units, that is, they may be located in one place or distributed across multiple network units. Some or all of these units may be selected to achieve the purpose of this embodiment according to actual needs.

[0258] In addition, each functional unit in the embodiments provided in the present application may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit.

[0259] If the function is implemented in the form of a software functional unit and sold or used as an independent product, it can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present application, or the part that contributes to the prior art, or the part of the technical solution, can be embodied in the form of a software product. The computer software product is stored in a storage medium and includes several instructions for enabling a computer device (which can be a personal computer, server, or network device, etc.) to execute all or part of the steps of the various embodiments of the present application. The aforementioned storage medium includes: various media that can store program codes, such as a USB flash drive, a mobile hard disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk.

[0260] It should be noted that similar numbers and letters represent similar items in the following figures. Therefore, once an item is defined in one figure, it does not need to be further defined and explained in subsequent figures. In addition, the terms "first", "second", "third", etc. are only used to distinguish the description and are not to be understood as indicating or implying relative importance.

[0261] Finally, it should be noted that the above embodiments are only specific implementation methods of the present application, which are used to illustrate the technical solutions of the present application, rather than to limit them. The scope of protection of the present application is not limited thereto. Although the present application has been described in detail with reference to the above embodiments, those skilled in the art should understand that any person skilled in the art can modify or easily conceive of changes to the technical solutions described in the above embodiments within the technical scope disclosed in the present application, or replace some of the technical features therein with equivalents. However, these modifications, changes, or replacements do not deviate from the spirit and scope of the technical solutions of the embodiments of the present application. They should all be included in the scope of protection of the present application. Therefore, the scope of protection of the present application should be based on the scope of protection of the claims.

Claims

1. A game control method, characterized in that: Providing a graphical user interface through a terminal device, the terminal device corresponding to a first account, the method comprising: Displaying, on the graphical user interface, a game activity screen corresponding to a target game activity in a target game, wherein the target game activity includes an activity plot and plot characters participating in the activity plot, the plot characters being at least some of the game characters available for use in a game match of the target game, and the at least some of the game characters being respectively configured with corresponding game skills in the game match; In response to the role selection instruction, determining a target plot role selected by the first account to play in the target game activity; Determining a target game skill corresponding to the target plot character, and a skill interaction method when the target game skill is used in the game match; Based on the skill interaction mode, a plot interaction mode corresponding to the activity plot is determined, and a corresponding activity plot interaction screen is displayed on the graphical user interface, so that the first account completes the activity plot through a plot interaction mode consistent with the skill interaction mode.

2. The method according to claim 1, characterized in that In response to the role selection instruction, determining the target plot role selected by the first account to play in the target game activity includes: In response to entering the activity plot, outputting first prompt information, the first prompt information being used to indicate a role that the first account can play; In response to the role selection instruction, the selected character is used as the target plot role selected by the first account to play in the target game activity.

3. The method according to claim 1, characterized in that The determining of the target game skill corresponding to the target plot character, and the skill interaction method when the target game skill is used in the game match, includes: According to the content of the first plot link of the activity plot, the target game skill and the skill interaction method when the target game skill is used are selected from the game skills configured by the target plot character in the game match.

4. The method according to claim 3, characterized in that The determining of a plot interaction mode corresponding to the activity plot based on the skill interaction mode, and displaying a corresponding activity plot interaction screen on the graphical user interface, includes: In response to the target game skill being a connection-type game skill, the skill interaction method is to select a specified number of target objects from the game scene for connection, determine that the plot interaction method corresponding to the active plot is a connection interaction method, and display a plot interaction screen including multiple active plot elements to be selected and connected in the graphical user interface corresponding to the first plot link.

5. The method according to claim 4, characterized in that The method further comprises: In response to a connection interaction operation performed on a target active plot element in the plot interaction screen, determining whether the connected target active plot element conforms to the active plot; If the connected target activity plot element matches the activity plot, displaying the plot interaction result corresponding to the activity plot on the graphical user interface corresponding to the first plot link; If the target activity plot element being connected does not conform to the activity plot, a prompt is given on the graphical user interface corresponding to the first plot link that the connection interaction operation is incorrect.

6. The method according to claim 3, characterized in that The determining of a plot interaction mode corresponding to the activity plot based on the skill interaction mode, and displaying a corresponding activity plot interaction screen on the graphical user interface, includes: In response to the target game skill being a backtracking game skill, the skill interaction method is to perform a backtracking operation to trigger a rotation animation, determine that the plot interaction method corresponding to the active plot is to perform a backtracking interaction method, and display a target icon for performing backtracking in the graphical user interface corresponding to the first plot link.

7. The method according to claim 6, characterized in that The method further comprises: In response to the target icon being triggered, a rotation animation is played on the graphical user interface corresponding to the first plot link.

8. The method according to claim 7, characterized in that The method further comprises: Acquire multiple historical images of the activity plot, each historical image corresponding to a moment before the current time in the activity plot; In response to the completion of the playing of the rotation animation, displaying each of the historical images on the graphical user interface corresponding to the first plot link; In response to a target image among the plurality of historical images being triggered, a plot interaction result corresponding to the active plot is displayed on a graphical user interface corresponding to the first plot link.

9. The method according to claim 8, characterized in that The acquiring of a plurality of historical images of the activity plot includes: Obtaining a plot animation of a preset duration before a current time in the activity plot, wherein the preset duration is determined according to the target game skill; The multiple historical images are selected from the plot animation.

10. The method according to claim 6, characterized in that The method further comprises: A second prompt message is displayed in the area where the target icon is located in the graphical user interface corresponding to the first plot link, and the second prompt message is used to prompt the user to use the plot interaction method.

11. The method according to claim 5, characterized in that The target activity plot elements include: a first plot character and a second plot character; the connection interaction operation between the first plot character and the second plot character is used to represent the sorting of the first plot character and the second plot character; The step of determining, in response to a connection interaction operation performed on a target active plot element in the plot interaction screen, whether the connected target active plot element conforms to the active plot comprises: In response to the connection interaction operation for the first plot role and the second plot role, it is determined whether the combing of the first plot role and the second plot role conforms to the activity plot.

12. The method according to claim 5, characterized in that The method further comprises: If the connected target activity plot element conforms to the activity plot, clue information is displayed on the graphical user interface corresponding to the first plot link.

13. A game control device, characterized in that: Providing a graphical user interface through a terminal device, the terminal device corresponding to a first account, the apparatus comprising: a first display module configured to display, on the graphical user interface, a game activity screen corresponding to a target game activity in a target game, wherein the target game activity includes an activity plot and plot characters participating in the activity plot, the plot characters being at least some of the game characters available for use in a game match of the target game, and the at least some of the game characters being respectively configured with corresponding game skills in the game match; A first determining module is configured to determine, in response to a role selection instruction, a target plot role selected by the first account to play in the target game activity; A second determination module is used to determine a target game skill corresponding to the target plot character, and a skill interaction method when the target game skill is used in the game; The second display module is used to determine the plot interaction method corresponding to the activity plot based on the skill interaction method, and display the corresponding activity plot interaction screen on the graphical user interface, so that the first account can complete the activity plot through the plot interaction method consistent with the skill interaction method.

14. An electronic device, characterized in that: include: A processor and a memory, wherein the memory stores machine-readable instructions executable by the processor, and when the electronic device is running, the processor executes the machine-readable instructions to perform the steps of the game control method according to any one of claims 1 to 12.

15. A computer-readable storage medium, characterized in that The computer-readable storage medium stores a computer program, which, when executed by a processor, executes the steps of the game control method according to any one of claims 1 to 12.