Information display method and device, storage medium, equipment and program product
By displaying the hot zone demand information and alternative virtual characters of the lineup positions in the game interface, the problem of low lineup construction efficiency is solved, the efficiency and accuracy of character selection are achieved, and the user experience is improved.
Patent Information
- Application Number
- CN202511127504.4
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-08-12
- Publication Date
- 2025-09-23
AI Technical Summary
The efficiency of lineup construction and adjustment in the game is low, and the configuration of characters to non-advantageous positions affects the overall combat effect.
By displaying the hot zone demand information and alternative virtual characters of lineup positions in the graphical user interface, and responding to hot zone screening and virtual character selection operations, efficiency and accuracy of character selection can be achieved.
The efficiency and accuracy of character selection in the lineup construction process have been improved, tedious operation steps have been reduced, and the user experience has been improved.
Smart Images

Figure CN120679160A_ABST
Abstract
Description
Technical Field
[0001] The present application relates to the field of game technology, and in particular to an information display method, apparatus, storage medium, device, and program product. Background Art
[0002] In various games, players usually need to build team lineups or character combinations based on tactical needs, and assign different characters to specific positions or functional areas. In order to improve the strategy and realism of the game, the game generally sets "hot zone" attributes for the characters (i.e., the best area or advantageous position) to represent the state in which the characters can fully exert their abilities in a specific area or under specific mission conditions. If a character is assigned to a non-advantageous position, its ability performance will usually be limited, thus affecting the actual combat effectiveness of the entire lineup.
[0003] However, games in the related art are less efficient in lineup construction and adjustment. Summary of the Invention
[0004] The embodiments of the present application provide an information display method, apparatus, storage medium, device, and program product, which achieve high efficiency and accuracy in character selection during the lineup construction process by displaying hot zone demand information of lineup positions and corresponding alternative virtual characters in a graphical user interface.
[0005] In one aspect, an embodiment of the present application provides an information display method, wherein a terminal device provides a graphical user interface, wherein the graphical user interface includes at least a portion of a virtual scene. The method includes:
[0006] In response to a triggering operation of hot zone screening, displaying hot zone demand information for each position in the current lineup in the graphical user interface;
[0007] In response to a virtual character selection operation on a target location, at least one candidate virtual character corresponding to the target location is displayed in the graphical user interface.
[0008] In another aspect, an embodiment of the present application provides an information display device that provides a graphical user interface through a terminal device, wherein the graphical user interface includes at least a portion of a virtual scene, and the device includes:
[0009] a first display unit, configured to display, in response to a triggering operation of hot zone screening, hot zone demand information of each position in the current lineup in the graphical user interface;
[0010] The second display unit is configured to display at least one candidate virtual character corresponding to the target position in the graphical user interface in response to a virtual character selection operation on the target position.
[0011] On the other hand, an embodiment of the present application provides a computer-readable storage medium, wherein the computer-readable storage medium stores a computer program, and the computer program is suitable for being loaded by a processor to execute the information display method described in any of the above embodiments.
[0012] On the other hand, an embodiment of the present application provides a computer device, which includes a processor and a memory, wherein a computer program is stored in the memory, and the processor is used to execute the information display method described in any of the above embodiments by calling the computer program stored in the memory.
[0013] On the other hand, an embodiment of the present application provides a computer program product, including computer instructions, which, when executed by a processor, implement the information display method described in any of the above embodiments.
[0014] The embodiments of the present application provide a scheme for displaying the hot zone demand information of each position in the current lineup in the graphical user interface in response to a trigger operation of hot zone screening; and displaying at least one alternative virtual character corresponding to the target position in the graphical user interface in response to a virtual character selection operation for the target position. By displaying the hot zone demand information of the lineup position in the graphical user interface and directly displaying the alternative virtual characters corresponding to each position, there is no need for the player to check one by one whether the hot zone of the virtual character includes a certain position, thereby achieving high efficiency and accuracy in character selection during the lineup construction process. BRIEF DESCRIPTION OF THE DRAWINGS
[0015] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the following briefly introduces the drawings required for use in the description of the embodiments. Obviously, the drawings described below are only some embodiments of the present application. For those skilled in the art, other drawings can be obtained based on these drawings without creative work.
[0016] Figure 1 A schematic diagram of a gaming system provided in accordance with an embodiment of the present application.
[0017] Figure 2 A flowchart of the information display method provided in an embodiment of the present application.
[0018] Figure 3 A schematic diagram of a first application scenario of the information display method provided in an embodiment of the present application.
[0019] Figure 4 A schematic diagram of a second application scenario of the information display method provided in an embodiment of the present application.
[0020] Figure 5 A schematic structural diagram of an information display device provided in an embodiment of the present application.
[0021] Figure 6 A schematic diagram of the structure of a computer device provided in an embodiment of the present application. DETAILED DESCRIPTION
[0022] The following will be combined with the drawings in the embodiments of this application to clearly and completely describe the technical solutions in the embodiments of this application. Obviously, the embodiments described are only part of the embodiments of this application, not all of the embodiments. Based on the embodiments in this application, all other embodiments obtained by those skilled in the art without making creative efforts are within the scope of protection of this application.
[0023] The embodiments of the present application provide an information display method, apparatus, storage medium, device and program product. Specifically, the information display method of the embodiments of the present application can be executed by a computer device, wherein the computer device can be a terminal or a server and other devices. The terminal can be a smart phone, a tablet computer, a laptop computer, a smart TV, a wearable smart device, a smart car terminal and other devices. The terminal can also include a client, which can be a game client, a browser client, an instant messaging client or a small program, etc. The server can be an independent physical server, or a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, content delivery networks (CDNs), and basic cloud computing services such as big data and artificial intelligence platforms.
[0024] For example, when the information display method is run on a terminal device, the terminal device may include a display screen and a processor. The display screen is used to present the game screen and receive instructions generated by the player acting on the game screen. The game screen may include part of a virtual game scene, which is a virtual world where virtual characters carry out activities. The processor is used to store the game application, run the game, generate the game screen, respond to instructions, and control the display of the game screen on the display screen. When the player operates the game screen through the display screen, the game screen can control the local content of the terminal device by responding to the received operation instructions. The terminal device can provide the graphical user interface to the player in various ways, for example, it can be rendered and displayed on the terminal device's display screen, or the graphical user interface can be presented through holographic projection.
[0025] For example, when the information display method runs on a server, it can be implemented and executed based on a cloud gaming system. A cloud gaming system refers to a gaming method based on cloud computing. A cloud gaming system includes a server and client devices. The operating entity of the game application and the entity that presents the game screen are separate. The storage and operation of the information display method are completed on the server. The game screen presentation is completed on the client. The client is mainly used to receive and send game data and present the game screen. For example, the client can be a display device with data transmission capabilities close to the player, such as a mobile terminal, television, computer, PDA, personal digital assistant, head-mounted display device, etc., but the terminal device that processes the game data is a cloud server. When playing the game, the player operates the client to send instructions to the server. The server controls the game according to the instructions, encodes and compresses the game screen and other data, and returns it to the client via the network. Finally, the client decodes and outputs the game screen.
[0026] It should be noted that in the embodiments of the present application, the execution entity of the information display method can be a terminal device or a server, wherein the terminal device can be a local terminal device or a client device in the aforementioned cloud game. The embodiments of the present application do not limit the type of execution entity.
[0027] For example, combined with the above introduction, Figure 1 A gaming system 1000 for implementing an information display method according to an embodiment of the present application is shown. The gaming system 1000 may include at least one terminal 1001, at least one server 1002, at least one database 1003, and a network. The user's terminal 1001 may connect to different servers via the network. A terminal is any device with computing hardware capable of supporting and executing software applications corresponding to a game.
[0028] In the aforementioned game system 1000, terminal 1001 is used to install and run a game application. In some cases, the game application may not be pre-installed on terminal 1001, and players can directly access the game through a client such as a browser. Players log in to the game application using their registered game account and can control the virtual character corresponding to that game account to participate in the game. When a player logs in to the game application, terminal 1001 sends a login request to server 1002. Server 1002 verifies the game account used by the player and determines the game mechanics corresponding to the game account based on the login request. If the verification is successful, a login success notification is returned to terminal 1001. While the player is playing the game through the game application, data is exchanged between terminal 1001 and server 1002. Terminal 1001 sends various information to server 1002. Server 1002 determines display data for terminal 1001 based on the stored game mechanics and the received information, and sends the display data to terminal 1001, so that the display data sent by server 1002 can be displayed to the player via terminal 1001.
[0029] In possible application scenarios, different terminals 1001 may be served by different servers 1002. Therefore, in order to distinguish the servers 1002 corresponding to different game terminals 1001, the embodiments of this application will be described using the first and second methods. In practice, the servers 1002 corresponding to different game terminals 1001 may be the same server 1002. Therefore, without distinguishing between the first and second methods, it can be understood that the terminals 1001 corresponding to the virtual characters in the same game scene are served by the same server 1002.
[0030] In addition, when the game system 1000 includes multiple terminals, multiple servers, and multiple networks, different terminals can be connected to each other through different networks and different servers. The network can be a wireless network or a wired network, such as a wireless network such as a wireless local area network (WLAN), a local area network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. In addition, different terminals can also use their own Bluetooth network or hotspot network to connect to other terminals or to servers, etc. In addition, the system 100 may include multiple databases, multiple databases coupled to different servers, and game-related information can be continuously stored in the database when different users play multi-user games online.
[0031] It should be noted that in the embodiments of the present application, the same virtual game is running on multiple terminal devices. Therefore, data exchange between the multiple terminal devices can be achieved through the virtual game server. Therefore, when terminal device 1 sends data to terminal device 2, it can be understood that terminal device 1 sends data to the virtual game server, and the server sends the data to terminal device 2. When terminal device 1 receives data sent by terminal device 2, it can be understood that terminal device 1 receives data sent by the virtual game server, which is the data sent by terminal device 2 to the server. Alternatively, there may be no game server, and terminal device 1 can send game data directly to terminal device 2.
[0032] It should be noted that Figure 1 The game system diagram shown is only an example. The game system 1000 described in the embodiment of the present application is intended to more clearly illustrate the technical solution of the embodiment of the present application, and does not constitute a limitation on the technical solution provided in the embodiment of the present application. A person skilled in the art will know that with the evolution of the game system and the emergence of new business scenarios, the technical solution provided in the embodiment of the present application is also applicable to similar technical problems.
[0033] It should be noted that the trigger operations that appear in the subsequent detailed introduction of the information display method provided in the embodiment of the present application can all be regarded as trigger operations implemented by the player through fingers or controlling a medium such as a mouse, keyboard, or stylus. The specific medium to be used can be determined according to the type of computer device. For example, when the computer device is a touch screen device such as a mobile phone, tablet computer, or game console, the player can operate on the touch screen through any suitable object or accessory such as a finger or stylus. When the terminal device is a non-touch screen terminal device such as a desktop computer or laptop computer, the player can operate through an external device such as a mouse or keyboard.
[0034] The technical solution of the present application is described in detail below through specific embodiments. It should be noted that the following specific embodiments can be combined with each other, and the same or similar concepts or processes may not be described in detail in some embodiments.
[0035] In an embodiment of the present application, a graphical user interface is provided by a terminal device, and the graphical user interface includes at least a portion of a virtual scene.
[0036] The aforementioned virtual scene can be a game scene, which can be understood as a simulation of the real world in a game, a virtual environment that is semi-simulated and semi-fictional, or a purely fictional virtual environment. A game scene can be any of two-dimensional, 2.5-dimensional, and three-dimensional virtual scenes. A virtual scene typically includes multiple scene elements, which refer to the individual elements required to construct the virtual scene. For example, they may include, but are not limited to, at least one of the following: virtual character elements, virtual item elements, virtual building elements, virtual terrain elements, and virtual vegetation elements. Virtual terrain elements may include, but are not limited to, natural landforms such as land. A virtual scene is a scene in which players control virtual characters to complete game logic.
[0037] See also Figures 2 to 4 , Figure 2 A flow chart of the information display method provided in an embodiment of the present application is provided. Figures 3 and 4 Schematic diagram of an application scenario of the information display method provided in an embodiment of the present application. It should be noted that the steps shown can be performed in a different logical order than that shown in the flowchart of the method. The method includes at least part of a virtual scene through a graphical user interface provided by a terminal device, and the method may include the following steps:
[0038] Step 110 , in response to a triggering operation of hot zone screening, displaying hot zone requirement information of each position in the current formation in a graphical user interface.
[0039] Among them, the hot zone demand information refers to the advantageous area or optimal position type demand corresponding to each battle position, job position or functional role in the current formation or team layout.
[0040] For example, in a football game, the hot zone requirement information refers to the hot zone type requirements of players corresponding to each upper position in the current formation.
[0041] Specifically, in response to the hot zone filtering operation triggered by the user in the lineup editing interface, in the layout view displayed by the graphic user interface, the corresponding hot zone requirement information, that is, the role hot zone type or optimal position type required for each position, is intuitively presented in the area where each position is located.
[0042] For example, in a football game, taking the current formation as 4-2-3-1, in response to the triggering operation of hot zone screening, the displayed hot zone type requirements cover 1 center forward, 1 attacking midfielder, 2 midfielders, 2 defensive midfielders, 2 defenders and 1 goalkeeper. In response to the triggering operation of hot zone screening, the corresponding hot zone type requirements are clearly marked in the graphic area corresponding to each position in the field formation view. More specifically, for example, the center position is displayed with "Need to match the center forward hot zone", and the attacking midfield position is displayed with "Need to match the attacking midfield hot zone".
[0043] In some embodiments, the embodiments of the present application provide a hot zone screening mode. In response to a triggering operation of hot zone screening, the hot zone screening mode is switched to display hot zone demand information in the hot zone screening mode.
[0044] In some embodiments, the hot zone requirement information can be presented in a variety of visual ways, such as superimposing labels, icons, color-coded areas, etc. used to indicate corresponding hot zones at corresponding positions in the formation diagram, or using a prompt box to display explanatory text such as "This position requires XXX hot zone".
[0045] More specifically, Figure 3 As shown, taking the current formation of 4-2-3-1 as an example, in response to the trigger operation of hot zone filtering, a field view generated based on the current formation is displayed in the graphical user interface, and multiple positions are marked in the form of blocks, including center position 01, attacking midfielder position 02, left midfielder position 03, right midfielder position 04, 2 defensive midfielder positions 05, left back position 06, right back 07, 2 center back positions 08 and goalkeeper position 09, etc. The required player hot zone type is displayed at each position. For example, in response to the trigger operation of hot zone filtering, preset players matching the current formation are automatically displayed at each position, and the hot zone of each preset player matching the current formation is displayed.
[0046] In some embodiments, the triggering operations for hotspot screening may include but are not limited to:
[0047] Click the "Hot Zone Filter" button in the lineup editing interface;
[0048] Switch to "heat zone view" mode in the formation settings or lineup management interface;
[0049] Users can issue instructions to enter hot zone screening through gestures, sliding, long press, voice, etc.
[0050] By displaying hot zone demand information, users can fully understand the hot zone requirements of each position in the current formation without viewing the specific role details, thereby providing clear hot zone demand guidance in the early stage of lineup construction, helping users to accurately understand the matching conditions of each position, laying the foundation for subsequent role screening operations, and improving lineup construction efficiency and interactive experience.
[0051] Step 120 : In response to the virtual character selection operation at the target location, display at least one candidate virtual character corresponding to the target location in the graphical user interface.
[0052] In response to a virtual character selection operation for a target location, at least one candidate virtual character whose hot zone has the target location is filtered out from all virtual characters, and the at least one candidate virtual character corresponding to the target location is displayed in a graphical user interface, wherein the at least one candidate virtual character corresponding to the target location refers to a virtual character whose hot zone includes the target location among all virtual characters.
[0053] In some embodiments, the virtual character is a virtual player.
[0054] For example, in a football game, in response to a virtual player selection operation for a target position, at least one alternative virtual player with the target position in a hot zone is filtered out from all virtual players, and the at least one alternative virtual player corresponding to the target position is displayed in a graphical user interface, wherein the at least one alternative virtual player corresponding to the target position refers to a virtual player whose hot zone includes the target position among all virtual players.
[0055] In some embodiments, the virtual character selection operation at the target location includes:
[0056] Performing a casting operation on a target position that was originally empty: that is, the target position in the current lineup has not yet been assigned a virtual character, and the user selects a virtual character to match the target position;
[0057] Perform a selection operation on an existing virtual character at the target location: that is, a virtual character is currently configured at the target location, and the user initiates a replacement operation on the virtual character.
[0058] In some embodiments, displaying at least one candidate virtual character in a graphical user interface includes:
[0059] At least one candidate virtual character is displayed in the graphical user interface in the form of a character card.
[0060] In some embodiments, in a football game, the virtual character is a virtual player, such as Figure 4 As shown, displaying at least one alternative virtual player in a graphical user interface includes: displaying at least one alternative virtual player in the form of a player card in the graphical user interface.
[0061] For example, assuming that the target position is left winger, in response to the player selection operation for left winger, the player cards corresponding to the alternative virtual players corresponding to left winger are displayed in the graphical user interface. For example, there are 6 alternative virtual players corresponding to left winger, namely alternative player 1 to alternative player 6. Figure 4 As shown in , the player cards corresponding to the alternative virtual players 1 to 6 are displayed on the graphical user interface.
[0062] In some embodiments, the character card may include a character portrait or outline, a character name or number, a character ability score, a hot zone type corresponding to the character, a status indication (such as whether injured, fatigued, suspended, etc.), etc.
[0063] In some embodiments, in football games, the character card is a player card, which may include a player portrait or outline, player name or number, player ability score, player corresponding hot zone type, status indication (such as whether injured, fatigued, suspended, etc.), etc.
[0064] In some embodiments, displaying at least one candidate virtual character in a graphical user interface further includes: displaying at least one candidate virtual character in a list in the graphical user interface, wherein the list includes at least one of an avatar, a name, and an ability value of each candidate virtual character.
[0065] In some embodiments, displaying at least one alternative virtual character in a graphical user interface further includes: displaying at least one alternative virtual character in the graphical user interface based on a display order corresponding to the at least one alternative virtual character, wherein the display order is determined based on preset sorting parameters corresponding to the at least one alternative virtual character and the target position.
[0066] Specifically, when displaying at least one candidate virtual character, the display may be performed based on a display order corresponding to the at least one candidate virtual character, wherein the display order is determined based on a preset ranking parameter corresponding to the at least one candidate virtual character and the target position. The larger the preset ranking parameter, the higher the ranking and the higher the display position.
[0067] In some embodiments, displaying at least one alternative virtual character in a graphical user interface includes: displaying at least one alternative virtual character according to a display style corresponding to the at least one alternative virtual character, wherein the display style is determined based on preset sorting parameters corresponding to the at least one alternative virtual character and the target position.
[0068] Specifically, when displaying the at least one candidate virtual character, the display may be based on a display style corresponding to the at least one candidate virtual character, and the display style is determined based on a preset ranking parameter corresponding to the at least one candidate virtual character and the target position. The larger the preset ranking parameter, the more prominent the display style.
[0069] For example, for the top N candidate virtual characters ranked by preset sorting parameters, the display style may include bold borders, bright backgrounds, animation marks or special icons, etc. For the candidate virtual character ranked first by preset sorting parameters, the display style may include a recommendation label, etc.
[0070] In some embodiments, the preset sorting parameters include at least one of capability value, hot zone adaptability, and tacit understanding.
[0071] Among them, the ability value can be the ability score of the virtual character, the hot zone adaptability is used to indicate the degree of matching between the virtual character and the target position, and the tacit understanding can be the matching proficiency between the virtual character and other selected virtual characters.
[0072] In some embodiments, the preset ranking parameters may further include at least one of popularity, market value, recent game performance, experience value, and health status.
[0073] By optimizing the display of alternative virtual characters based on preset sorting parameters, users can find more suitable characters in a shorter time, avoid flipping through and manually comparing them one by one, and improve the efficiency and experience of lineup building. This is especially suitable for scenarios where a large number of character card resources are being screened.
[0074] In some embodiments, the method further comprises step 130:
[0075] In response to an operation of selecting a target virtual character from at least one candidate virtual player, the target virtual character is configured at a target position, and character information of the target virtual character is displayed in a display area corresponding to the target position in a graphical user interface.
[0076] The target virtual character is configured at the target position, that is, the target virtual character is assigned to the target position in the current formation.
[0077] For example, in a football game, the virtual character is a virtual player. In response to an operation of selecting a target virtual player from at least one candidate virtual player, the target virtual player is configured to a target position in the current formation, and the player information of the target virtual player is presented in a display area at a corresponding position in a field formation view.
[0078] Through this step, after the user completes the selection of the target virtual character (such as the target virtual player), the lineup update and interface synchronization can be automatically completed, forming intuitive interactive feedback, avoiding tedious manual replacement steps, and improving lineup editing efficiency and user experience.
[0079] In some embodiments, a search box and / or a filter condition setting option is provided in a graphical user interface displaying at least one alternative virtual character, and the operation of selecting a target virtual character from at least one alternative virtual character includes: entering the name or number corresponding to the target virtual character into the search box, or setting the target filter condition for filtering out the target virtual character through the filter condition setting option, and selecting the target virtual character from the filtering results.
[0080] In some embodiments, the method further comprises:
[0081] In response to the comparison operation on the at least one candidate virtual character, the information comparison result of the at least one candidate virtual character is displayed in the graphical user interface.
[0082] Specifically, the user can trigger the virtual character comparison operation by clicking the "Compare" button, checking multiple alternative virtual characters, long pressing the alternative virtual characters, etc. The terminal device will respond to the comparison operation and enter the character information comparison view, and display the attribute parameters of the alternative virtual characters selected by the user for intuitive comparison.
[0083] In some embodiments, the method further includes: determining a selection operation on the character to be replaced corresponding to the target position in the graphical user interface as a virtual character selection operation on the target position.
[0084] Specifically, the selection operation of the character to be replaced displayed at the target position is determined as a virtual character selection operation at the target position, that is, the system understands that the user wants to replace the character to be replaced and selects a new virtual character to be configured at the target position.
[0085] In some embodiments, in response to an operation of selecting a target virtual character from at least one candidate virtual character, placing the target virtual character at a target position, and displaying character information of the target virtual character in a display area corresponding to the target position in a graphical user interface, includes:
[0086] In response to an operation of selecting a target virtual character from at least one candidate virtual character, the character configured at the target position is changed from the virtual character to be replaced to the target virtual character, and the character information displayed in the display area corresponding to the target position is changed from the character information of the virtual character to be replaced to the character information of the target virtual character.
[0087] Specifically, the user can first perform a selection operation of the character to be replaced corresponding to the target position, and the terminal device determines the selection operation as a character selection operation for the target position, then the terminal device will display at least one alternative virtual character corresponding to the target position in the graphical user interface, and the user further performs an operation of selecting the target virtual character from at least one alternative virtual character, such as clicking on the information of the target virtual character, and the terminal device responds to the operation, changes the virtual character configured at the target position from the virtual character to be replaced to the target virtual character, and changes the character information displayed in the display area corresponding to the target position from the character information of the virtual character to be replaced to the character information of the target virtual character.
[0088] For example, in a football game, in response to an operation of selecting a target virtual player from at least one candidate virtual character, the target virtual player is placed at a target position, and player information of the target virtual player is displayed in a display area corresponding to the target position in a graphical user interface, including:
[0089] In response to the operation of selecting a target virtual player from at least one alternative virtual player, the player configured at the target position is changed from the virtual player to be replaced to the target virtual player, and the player information displayed in the display area corresponding to the target position is changed from the player information of the virtual character to be replaced to the player information of the target virtual character.
[0090] In this embodiment, the user only needs two steps to complete quick character selection and lineup construction, which significantly reduces the number of operation steps and optimizes the player's gaming experience.
[0091] In some embodiments, the method further includes: saving the configured virtual characters in response to a lineup saving operation.
[0092] In this embodiment, a lineup saving function is provided, and players can save the configured lineup information.
[0093] In some embodiments, the method further includes: displaying historically saved lineup configuration information in a graphical user interface in response to a historical lineup viewing operation.
[0094] In this embodiment, a historical lineup viewing function is provided, and players can view previous lineup configurations in a graphical user interface.
[0095] All of the above technical solutions can be combined in any way to form optional embodiments of the present application, and will not be described in detail here.
[0096] The embodiments of the present application provide a scheme for displaying the hot zone demand information of each position in the current lineup in the graphical user interface in response to a trigger operation of hot zone screening; displaying at least one alternative virtual character corresponding to the target position in the graphical user interface in response to a virtual character selection operation for the target position; configuring the target virtual character at the target position in response to an operation of selecting the target virtual character from at least one alternative virtual character, and displaying the character information of the target virtual character in a display area corresponding to the target position in the graphical user interface. By displaying the hot zone demand information of the lineup position in the graphical user interface, directly displaying the alternative virtual characters corresponding to each position, and directly configuring the target virtual player at the target position in response to an operation of the player selecting the target virtual player from at least one displayed alternative virtual player, the player does not need to check one by one whether the hot zone of the virtual character includes the target position. The virtual character selection of the target position can be completed in only two steps, thereby achieving high efficiency and accuracy in the selection of virtual characters during the lineup construction process.
[0097] In order to better implement the information display method of the embodiment of the present application, the embodiment of the present application also provides an information display device. Figure 5 , Figure 5This is a schematic diagram of the structure of the information display device provided in an embodiment of the present application. The information display device 200 can provide a graphical user interface through a terminal device, and the graphical user interface includes at least part of a virtual scene. The information display device 200 may include:
[0098] The first display unit 210 is configured to display the hot zone requirement information of each position in the current formation in a graphical user interface in response to a triggering operation of hot zone screening;
[0099] The second display unit 220 is configured to display at least one candidate virtual character corresponding to the target location in a graphical user interface in response to a virtual character selection operation on the target location.
[0100] In some embodiments, the apparatus is further configured to:
[0101] In response to an operation of selecting a target virtual character from at least one candidate virtual character, the target virtual character is configured at a target position, and character information of the target virtual character is displayed in a display area corresponding to the target position in a graphical user interface.
[0102] In some embodiments, the apparatus is further configured to:
[0103] Determining a selection operation of the character to be replaced corresponding to the target position in the graphical user interface as a virtual character selection operation at the target position;
[0104] When the apparatus is configured to, in response to an operation of selecting a target virtual character from at least one candidate virtual character, place the target virtual character at a target position, and display character information of the target virtual character in a display area corresponding to the target position in a graphical user interface, the apparatus is specifically configured to:
[0105] In response to an operation of selecting a target virtual character from at least one candidate virtual character, the character configured at the target position is changed from the virtual character to be replaced to the target virtual character, and the character information displayed in the display area corresponding to the target position is changed from the character information of the virtual character to be replaced to the character information of the target virtual character.
[0106] In some embodiments, when the apparatus is used to display at least one candidate virtual character in a graphical user interface, it is specifically configured to:
[0107] At least one candidate virtual character is displayed in the graphical user interface in the form of a character card.
[0108] In some embodiments, when the apparatus is used to display at least one candidate virtual character in a graphical user interface, it is specifically configured to:
[0109] At least one candidate virtual character is displayed in a graphical user interface based on a display order corresponding to the at least one candidate virtual character, wherein the display order is determined based on a preset sorting parameter corresponding to the at least one candidate virtual character and the target position.
[0110] In some embodiments, when the apparatus is used to display at least one candidate virtual character in a graphical user interface, it is specifically configured to:
[0111] At least one candidate virtual character is displayed according to a display style corresponding to the at least one candidate virtual character, wherein the display style is determined based on a preset sorting parameter corresponding to the at least one candidate virtual character and the target position.
[0112] In some embodiments, the preset sorting parameters include at least one of capability value, hot zone adaptability, and tacit understanding.
[0113] Each unit in the above-mentioned information display device can be implemented in whole or in part through software, hardware, or a combination thereof. Each of the above-mentioned units can be embedded in or independent of the processor of the computer device in the form of hardware, or can be stored in the memory of the computer device in the form of software, so that the processor can call and execute the corresponding operations of each of the above-mentioned units.
[0114] The information display device 200 may be integrated into a terminal or server that has a storage device and a processor and has computing capabilities, or the information display device 200 may be the terminal or server.
[0115] Optionally, the present application also provides a computer device, including a memory and a processor, wherein a computer program is stored in the memory, and the processor implements the steps in the above-mentioned method embodiments when executing the computer program.
[0116] Figure 6 This is a schematic diagram of the structure of a computer device provided in an embodiment of the present application. The computer device may be a terminal or a server. Figure 6 As shown, computer device 300 includes a processor 301 having one or more processing cores, a memory 302 having one or more computer-readable storage media, and a computer program stored in memory 302 and executable on the processor. Processor 301 is electrically connected to memory 302. Those skilled in the art will appreciate that the computer device structure shown in the figure does not limit the computer device and may include more or fewer components than shown, or combine certain components, or arrange the components differently.
[0117] The processor 301 is the control center of the computer device 300. It uses various interfaces and lines to connect the various parts of the entire computer device 300. By running or loading software programs and / or modules stored in the memory 302 and calling data stored in the memory 302, it executes various functions of the computer device 300 and processes data, thereby performing overall processing on the computer device 300.
[0118] In the embodiment of the present application, the processor 301 in the computer device 300 loads instructions corresponding to one or more computer program processes into the memory 302 according to the following steps, and the processor 301 runs the computer program stored in the memory 302 to implement various functions:
[0119] In response to the triggering operation of hot zone screening, the hot zone demand information of each position in the current formation is displayed in the graphical user interface; in response to the virtual character selection operation for the target position, at least one alternative virtual character corresponding to the target position is displayed in the graphical user interface.
[0120] The specific implementation of the above operations can be found in the previous embodiments and will not be repeated here.
[0121] Optional, such as Figure 6 As shown, the computer device 300 further includes: a display screen 303, a radio frequency circuit 304, an audio circuit 305, an input unit 306, and a power supply 307. The processor 301 is electrically connected to the display screen 303, the radio frequency circuit 304, the audio circuit 305, the input unit 306, and the power supply 307, respectively. It will be understood by those skilled in the art that Figure 6 The computer device structure shown in the figure does not constitute a limitation to the computer device, and may include more or fewer components than shown in the figure, or combine certain components, or arrange the components differently.
[0122] The display screen 303 can be used to display a graphical user interface and receive operation instructions generated by the user acting on the graphical user interface. The display screen 303 may include a display panel and a touch panel. Among them, the display panel can be used to display information input by the user or information provided to the user and various graphical user interfaces of the computer device, which can be composed of graphics, text, icons, videos and any combination thereof. The touch panel can be used to collect the user's touch operations on or near it (such as the user uses any suitable object or accessory such as a finger, stylus, etc. to operate on or near the touch panel), and generate corresponding operation instructions, and the operation instructions execute the corresponding program. Optionally, the touch panel may include two parts: a touch detection device and a touch controller. Among them, the touch detection device detects the user's touch direction, detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into contact coordinates, and then sends it to the processor 301, and can receive commands sent by the processor 301 and execute them. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it is transmitted to the processor 301 to determine the type of touch event. The processor 301 then provides a corresponding visual output on the display panel based on the type of touch event. In an embodiment of the present application, the touch panel and the display panel can be integrated into the display screen 303 to implement input and output functions. However, in some embodiments, the touch panel and the touch panel can be used as two independent components to implement input and output functions. That is, the display screen 303 can also be used as part of the input unit 306 to implement the input function.
[0123] The RF circuit 304 may be used to transmit and receive RF signals, thereby establishing wireless communication with a network device or other computer device through wireless communication, and transmitting and receiving signals between the network device or other computer device.
[0124] Audio circuit 305 can be used to provide an audio interface between the user and the computer device through a speaker and microphone. Audio circuit 305 can convert received audio data into electrical signals and transmit them to the speaker, which then converts them into sound signals for output. Conversely, the microphone converts collected sound signals into electrical signals, which are then received by audio circuit 305 and converted into audio data. The audio data is then output to processor 301 for processing, then transmitted via RF circuit 304 to, for example, another computer device, or to memory 302 for further processing. Audio circuit 305 may also include an earphone jack to allow communication between external headphones and the computer device.
[0125] The input unit 306 may be configured to receive input digital, character information, or object feature information (such as fingerprint, iris, or facial information), and to generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.
[0126] Power supply 307 is used to supply power to various components of computer device 300. Optionally, power supply 307 can be logically connected to processor 301 via a power management system, thereby enabling the power management system to manage charging, discharging, and power consumption. Power supply 307 can also include one or more DC or AC power supplies, a recharging system, a power failure detection circuit, a power converter or inverter, a power status indicator, and other arbitrary components.
[0127] although Figure 6 Not shown in the figure, the computer device 300 may also include a camera, a sensor, a wireless fidelity module, a Bluetooth module, etc., which will not be described in detail here.
[0128] The present application also provides a computer-readable storage medium for storing a computer program. The computer-readable storage medium can be applied to a computer device, and the computer program causes the computer device to execute the corresponding process of the information display method in the embodiment of the present application. For the sake of brevity, it is not further described here.
[0129] This application also provides a computer program product, which includes computer instructions stored in a computer-readable storage medium. A processor of a computer device reads the computer instructions from the computer-readable storage medium and executes the computer instructions, causing the computer device to perform the corresponding process of the information display method in the embodiments of this application. For the sake of brevity, the details are not repeated here.
[0130] This application also provides a computer program, which includes computer instructions stored in a computer-readable storage medium. A processor of a computer device reads the computer instructions from the computer-readable storage medium and executes the computer instructions, causing the computer device to perform the corresponding process of the information display method of this application. For the sake of brevity, the details are not repeated here.
[0131] It should be understood that the processor of the present application may be an integrated circuit chip with signal processing capabilities. During implementation, each step of the above method embodiment can be completed by hardware integrated logic circuits in the processor or software instructions. The above processor can be a general-purpose processor, a digital signal processor (DSP), an application-specific integrated circuit (ASIC), a field programmable gate array (FPGA), or other programmable logic devices, discrete gate or transistor logic devices, or discrete hardware components. The various methods, steps, and logic block diagrams disclosed in the embodiments of the present application can be implemented or executed. The general-purpose processor can be a microprocessor or any conventional processor. The steps of the method disclosed in the embodiments of the present application can be directly implemented and executed by a hardware decoding processor, or by a combination of hardware and software modules in the decoding processor. The software module can be located in a storage medium mature in the art, such as random access memory, flash memory, read-only memory, programmable read-only memory, electrically erasable programmable memory, registers, etc. The storage medium is located in the memory, and the processor reads the information in the memory and completes the steps of the above method in combination with its hardware.
[0132] It is understood that the memory in the embodiments of the present application may be a volatile memory or a non-volatile memory, or may include both volatile and non-volatile memories. Among them, the non-volatile memory may be a read-only memory (ROM), a programmable read-only memory (PROM), an erasable programmable read-only memory (EPROM), an electrically erasable programmable read-only memory (EEPROM), or a flash memory. The volatile memory may be a random access memory (RAM), which is used as an external cache. By way of example and not limitation, many forms of RAM are available, such as static random access memory (SRAM), dynamic random access memory (DRAM), synchronous dynamic random access memory (SDRAM), double data rate synchronous dynamic random access memory (DDR SDRAM), enhanced synchronous dynamic random access memory (ESDRAM), synchronous link dynamic random access memory (SLDRAM), and direct RAM bus random access memory (DR RAM). It should be noted that the memory of the systems and methods described herein is intended to include, but is not limited to, these and any other suitable types of memory.
[0133] Those skilled in the art will appreciate that the units and algorithm steps of each example described in conjunction with the embodiments disclosed herein can be implemented in electronic hardware, or a combination of computer software and electronic hardware. Whether these functions are performed in hardware or software depends on the specific application and design constraints of the technical solution. Professional and technical personnel can use different methods to implement the described functions for each specific application, but such implementation should not be considered beyond the scope of this application.
[0134] Those skilled in the art will clearly understand that, for the convenience and brevity of description, the specific working processes of the systems, devices and units described above can refer to the corresponding processes in the aforementioned method embodiments and will not be repeated here.
[0135] In the embodiments of the present application, the term "module" or "unit" refers to a computer program or a part of a computer program that has a predetermined function and works together with other related parts to achieve a predetermined goal, and can be implemented in whole or in part by using software, hardware (such as processing circuits or memories) or a combination thereof. Similarly, a processor (or multiple processors or memories) can be used to implement one or more modules or units. In addition, each module or unit can be part of an overall module or unit that includes the function of the module or unit.
[0136] In the several embodiments provided in this application, it should be understood that the disclosed systems, devices and methods can be implemented in other ways. For example, the device embodiments described above are merely schematic. For example, the division of the units is merely a logical function division. In actual implementation, there may be other division methods, such as multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the mutual coupling or direct coupling or communication connection shown or discussed can be through some interfaces, indirect coupling or communication connection of devices or units, which can be electrical, mechanical or other forms.
[0137] The units described as separate components may or may not be physically separate, and the components shown as units may or may not be physical units, that is, they may be located in one place or distributed across multiple network units. Some or all of these units may be selected to achieve the purpose of this embodiment according to actual needs.
[0138] In addition, each functional unit in the present application may be integrated into one processing unit, each unit may exist physically separately, or two or more units may be integrated into one unit.
[0139] If the functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present application, or the part that contributes to the prior art, or the part of the technical solution, can be embodied in the form of a software product. The computer software product is stored in a storage medium and includes several instructions for enabling a computer device (which can be a personal computer, a server) to execute all or part of the steps of the method described in each embodiment of the present application. The aforementioned storage medium includes various media that can store program codes, such as a USB flash drive, a mobile hard disk, a ROM, a RAM, a magnetic disk, or an optical disk.
[0140] The above description is merely a specific embodiment of the present application, but the scope of protection of the present application is not limited thereto. Any changes or substitutions that can be easily conceived by a person skilled in the art within the technical scope disclosed in the present application should be included in the scope of protection of the present application. Therefore, the scope of protection of the present application should be based on the scope of protection of the claims.
Claims
1. An information display method, characterized in that: Providing a graphical user interface by a terminal device, wherein the graphical user interface includes at least a portion of a virtual scene, the method comprising: In response to a triggering operation of hot zone screening, displaying hot zone requirement information of each position in the current formation in the graphical user interface; In response to a virtual character selection operation on a target location, at least one candidate virtual character corresponding to the target location is displayed in the graphical user interface.
2. The method according to claim 1, wherein The method further comprises: In response to an operation of selecting a target virtual character from the at least one candidate virtual character, the target virtual character is configured at the target position, and character information of the target virtual character is displayed in a display area corresponding to the target position in the graphical user interface.
3. The method according to claim 2, wherein The method further comprises: Determining a selection operation of the character to be replaced corresponding to the target position in the graphical user interface as a virtual character selection operation at the target position; In response to the operation of selecting a target virtual character from the at least one candidate virtual character, placing the target virtual character at the target position, and displaying character information of the target virtual character in a display area corresponding to the target position in the graphical user interface, includes: In response to an operation of selecting a target virtual character from the at least one candidate virtual character, the character configured at the target position is changed from the virtual character to be replaced to the target virtual character, and the character information displayed in the display area corresponding to the target position is changed from the character information of the virtual character to be replaced to the character information of the target virtual character.
4. The method according to claim 1, wherein The displaying of at least one candidate virtual character in the graphical user interface comprises: At least one candidate virtual character is displayed in the graphical user interface in the form of a character card.
5. The method according to claim 1, wherein The displaying of at least one candidate virtual character in the graphical user interface comprises: The at least one candidate virtual character is displayed in the graphical user interface based on a display order corresponding to the at least one candidate virtual character, wherein the display order is determined based on a preset sorting parameter corresponding to the at least one candidate virtual character and the target position.
6. The method according to claim 1, wherein The displaying of at least one candidate virtual character in the graphical user interface comprises: The at least one candidate virtual character is displayed according to a display style corresponding to the at least one candidate virtual character, wherein the display style is determined based on a preset sorting parameter corresponding to the at least one candidate virtual character and the target position.
7. The method according to claim 5 or 6, wherein: The preset sorting parameters include at least one of capability value, hot zone adaptability, and tacit understanding.
8. An information display device, characterized in that: Providing a graphical user interface through a terminal device, wherein the graphical user interface includes at least a portion of a virtual scene, the apparatus includes: a first display unit, configured to display, in response to a triggering operation of hot zone screening, hot zone requirement information of each position in the current formation in the graphical user interface; The second display unit is configured to display at least one candidate virtual character corresponding to the target position in the graphical user interface in response to a character selection operation on the target position.
9. A computer device, characterized in that: The computer device includes a processor and a memory, wherein a computer program is stored in the memory, and the processor is configured to execute the method according to any one of claims 1 to 7 by calling the computer program stored in the memory.
10. A computer program product comprising computer instructions, characterized in that When the computer instructions are executed by a processor, the method according to any one of claims 1 to 7 is implemented.