Information processing program, game device, and information processing method
By setting up a 'Newcomer Celebration Event' for new players and providing multiple stages of draw opportunities, the problem of new players being unable to draw within a specified period was solved, thereby increasing the interest and experience of playing the game.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- CYGAMES INC
- Filing Date
- 2024-03-06
- Publication Date
- 2026-07-24
AI Technical Summary
In the information processing system, new players' desire to play the game decreases because they cannot participate in the draw within the specified period.
Set up a lottery period called 'Newcomer Celebration Event' for new players, offering multiple stages. Each stage allows players to obtain multiple lottery opportunities by consuming in-game currency or free rights, and to draw from the most recent lottery table to ensure that they can obtain favorable game media after the tutorial ends.
It increases new players' desire to play the game and enhances the gaming experience by extending the draw opportunities and increasing the likelihood of obtaining favorable game media.
Smart Images

Figure CN120813415B_ABST
Abstract
Description
Technical Field
[0001] This invention relates to an information processing program, a gaming device, and an information processing method. Background Technology
[0002] Previously, there have been information processing systems that allow players to obtain items, characters, and other game-related items through a lottery system called "gacha" (or "gacha pulls"), either free of charge or for a fee. For example, Patent Document 1 discloses an information processing system that uses a lottery table for items and characters with high rarity values to draw from players who are just starting out in the game.
[0003] Existing technical documents
[0004] Patent documents
[0005] Patent Document 1: Japanese Patent No. 6960974 Summary of the Invention
[0006] The problem the invention aims to solve
[0007] Furthermore, in information processing systems, players may sometimes only be able to draw lots for special items, characters, etc., within a specified period. However, depending on the setting of the period during which the draws can be performed, there are concerns that players may lose interest in playing the game if they are unable to participate in the draws.
[0008] The purpose of this invention is to provide an information processing program, a gaming device, and an information processing method that can enhance the desire to play games.
[0009] Solution for solving the problem
[0010] To solve the above problems, the information processing program causes the computer to perform the following processes:
[0011] The first period is established when the specified conditions are met;
[0012] It is set that a first operation can be processed during the first period, wherein the first operation is used to consume consideration to obtain the right to obtain a first prize;
[0013] After acquiring the right to receive the first prize, the player ID is assigned the first prize based on the input of the prescribed operation;
[0014] The second period is set based on the acquisition of the right to the first prize;
[0015] The system is configured to be able to process a second operation during the second period, wherein the second operation is used to consume consideration to acquire the right to obtain a second prize that is the same as or different from the first prize; and
[0016] After acquiring the right to receive the second prize, the player ID is assigned the second prize based on the input of the prescribed operation.
[0017] Alternatively, the information processing program may cause the computer to perform the following processes:
[0018] During the first period, without incurring any consideration, the player ID is granted the right to receive an initial prize that is the same as or different from the first prize; and
[0019] The initial prize is awarded to the player ID based on the exercise of the right to receive the initial prize.
[0020] In the process of being able to accept the first operation, the first operation is accepted based on the exercise of the right to obtain the initial prize.
[0021] Alternatively, the information processing program may cause the computer to perform the following processes:
[0022] Select the most recently implemented selection category from among several previously implemented selection categories; and
[0023] Referring to the decision table corresponding to the selected category, a random prize is determined from multiple categories of prizes by drawing lots.
[0024] The prize determined through the lottery is assigned to the player ID as the initial prize, the first prize, or the second prize.
[0025] Alternatively, the specified conditions may include: the game's progress status becoming a specified status.
[0026] To solve the above problems, a gaming device is a gaming device executed by one or more computers, wherein...
[0027] The computer performs the following processing:
[0028] The first period is established when the specified conditions are met;
[0029] It is set that a first operation can be processed during the first period, wherein the first operation is used to consume consideration to obtain the right to obtain a first prize;
[0030] After acquiring the right to receive the first prize, the player ID is assigned the first prize based on the input of the prescribed operation;
[0031] The second period is set based on the acquisition of the right to the first prize;
[0032] The system is configured to be able to process a second operation during the second period, wherein the second operation is used to consume consideration to acquire the right to obtain a second prize that is the same as or different from the first prize; and
[0033] After acquiring the right to receive the second prize, the player ID is assigned the second prize based on the input of the prescribed operation.
[0034] To solve the above problems, an information processing method is an information processing method executed by one or more computers, wherein...
[0035] The computer performs the following processing:
[0036] The first period is established when the specified conditions are met;
[0037] It is set that a first operation can be processed during the first period, wherein the first operation is used to consume consideration to obtain the right to obtain a first prize;
[0038] After acquiring the right to receive the first prize, the player ID is assigned the first prize based on the input of the prescribed operation;
[0039] The second period is set based on the acquisition of the right to the first prize;
[0040] The system is configured to be able to process a second operation during the second period, wherein the second operation is used to consume consideration to acquire the right to obtain a second prize that is the same as or different from the first prize; and
[0041] After acquiring the right to receive the second prize, the player ID is assigned the second prize based on the input of the prescribed operation.
[0042] The effects of the invention
[0043] According to the present invention, the desire to play games can be increased. Attached Figure Description
[0044] Figure 1 This is an explanatory diagram showing the outline structure of an information processing system.
[0045] Figure 2A It is a diagram illustrating the hardware structure of the player's terminal. Figure 2B It is a diagram illustrating the hardware structure of the server.
[0046] Figure 3A This is an example of a tutorial screen. Figure 3B This is an example of a screenshot of a personal page. Figure 3C This is an example of a gashapon (capsule toy) screen.
[0047] Figures 4A-4DThis is a diagram illustrating the lottery form for the "Newlyweds' Celebration Activities".
[0048] Figure 5 The first image is an example of a scene depicting the newlyweds' celebration in "STEP 1".
[0049] Figure 6 This is a diagram illustrating the relationship between the sales period and the available period in each "stage" of the "Newlyweds' Celebration".
[0050] Figure 7A This is an example of a screen showing the selection results. Figure 7B This is an example of a screen showing the confirmation of the selection results.
[0051] Figure 8 The second image is an example of a scene depicting the newlyweds' celebration in "Phase 1".
[0052] Figure 9 The first image is an example of a scene depicting the newlyweds' celebration in "Phase 2".
[0053] Figure 10 The second image is an example of a scene depicting the newlyweds' celebration in "Phase 2".
[0054] Figure 11 The first image is an example of a scene depicting the newlyweds' celebration in "Phase 3".
[0055] Figure 12 The second image is an example of a scene depicting the newlyweds' celebration in "Phase 3".
[0056] Figure 13A The first image shows an example of obtaining a prop. Figure 13B The second image shows an example of obtaining a prop.
[0057] Figure 14 It is a diagram illustrating the structure of the memory in the player's terminal and its function as a computer.
[0058] Figure 15 It is a diagram illustrating the structure of the storage in a server and its function as a computer.
[0059] Figure 16 This is a sequence diagram illustrating the basic processing of the player's terminal and the server.
[0060] Figure 17 This is a flowchart illustrating an example of the first management process for a new member celebration event on the server.
[0061] Figure 18 This is a flowchart illustrating an example of the selection process in a server.
[0062] Figure 19 This is a flowchart illustrating an example of the second management process for a new member celebration event on the server. Detailed Implementation
[0063] Hereinafter, one embodiment of the present invention will be described in detail with reference to the accompanying drawings. The numerical values and other details shown in the related embodiments are merely examples for ease of understanding and are not intended to limit the invention unless otherwise stated. Furthermore, in this specification and the accompanying drawings, elements having substantially the same function or structure are omitted from repeated descriptions by using the same reference numerals, and illustrations of elements not directly related to the present invention are omitted.
[0064] (The overall structure of information processing system S)
[0065] Figure 1 This is an explanatory diagram showing the general structure of the information processing system S. The information processing system S is a so-called client-server system in which the player terminal 1 and the server 100 are connected via a communication network N having a communication base station Na.
[0066] Player terminal 1 can establish communication with server 100 via communication network N. Player terminal 1 broadly includes electronic devices capable of wireless or wired communication connections with server 100. Examples of player terminal 1 include smartphones, mobile phones, tablets, personal computers, and gaming devices. In this embodiment, the case of using a smartphone as player terminal 1 will be described.
[0067] Server 100 communicates with multiple player terminals 1. Server 100 accumulates various information (player information) for each player ID used to identify the player playing the game. In addition, server 100 updates the accumulated information and controls the game's progress based on operations input from the player terminals 1.
[0068] Communication base station Na is connected to communication network N to wirelessly send and receive information with player terminal 1. Communication network N consists of mobile phone networks, the Internet, LAN (Local Area Network), dedicated lines, etc., and is used to realize wireless or wired communication connection between player terminal 1 and server 100.
[0069] In the information processing system S of this embodiment, the player terminal 1 and the server 100 function as a game device G. The player terminal 1 and the server 100 each share the responsibility of controlling the progress of the game. The game can progress through the cooperation between the player terminal 1 and the server 100.
[0070] (Hardware structure of player terminal 1 and server 100)
[0071] Figure 2A This is a diagram illustrating the hardware structure of the player's terminal. Additionally, Figure 2B This is a diagram illustrating the hardware structure of server 100. (For example...) Figure 2A As shown, the player terminal 1 is configured to include a CPU (Central Processing Unit) 10, a memory 12, a bus 14, an input / output interface 16, a storage unit 18, a communication unit 20, an input unit 22, and an output unit 24.
[0072] In addition, such as Figure 2B As shown, the server 100 is configured to include a CPU 110, a memory 112, a bus 114, an input / output interface 116, a storage unit 118, a communication unit 120, an input unit 122, and an output unit 124.
[0073] Furthermore, the structure and function of the CPU 100, memory 112, bus 114, input / output interface 116, storage unit 118, communication unit 120, input unit 122, and output unit 124 of server 100 are substantially the same as those of the CPU 10, memory 12, bus 14, input / output interface 16, storage unit 18, communication unit 20, input unit 22, and output unit 24 of player terminal 1. Therefore, the hardware structure of player terminal 1 will be described below, while the description of server 100 will be omitted.
[0074] The CPU 10 uses the program stored in the memory 12 to control the game's progress. The memory 12, consisting of ROM (Read-Only Memory) or RAM (Random Access Memory), stores the program and various data required for controlling the game's progress. The memory 12 is connected to the CPU 10 via bus 14.
[0075] An input / output interface 16 is connected to bus 14. A storage unit 18, a communication unit 20, an input unit 22, and an output unit 24 are connected to the input / output interface 16.
[0076] The storage unit 18 is composed of semiconductor memory such as DRAM (Dynamic Random Access Memory) and is used to store various programs and data. In the player terminal 1, the programs and data stored in the storage unit 18 are loaded into the memory 12 (RAM) by the CPU 10.
[0077] The communication unit 20 communicates wirelessly with the communication base station Na, and sends and receives various data and program information with the server 100 via the communication network N. In the player terminal 1, programs and other data received from the server 100 are saved to the memory 12 or the storage unit 18.
[0078] The input unit 22 may consist of, for example, a touch panel, buttons, keyboard, mouse, D-pad, analog controller, etc., for inputting player operations (accepting operations). Alternatively, the input unit 22 may be a dedicated controller installed on the player terminal 1 or connected (externally connected) to the player terminal 1. Furthermore, the input unit 22 may also consist of an accelerometer for detecting the tilt and movement of the player terminal 1, or a microphone for detecting the player's voice. In other words, the input unit 22 broadly includes devices capable of inputting the player's intentions in a recognizable manner.
[0079] The output unit 24 is configured to include a display device and a speaker. Alternatively, the output unit 24 may be a device connected (externally) to the player terminal 1. In this embodiment, the player terminal 1 includes a display 26 as the output unit 24 and a touch panel disposed overlapping the display 26 as the input unit 22.
[0080] The information processing system S and game device G of this embodiment can be applied to all types of games. In other words, the content of the games applied to by the information processing system S and game device G of this embodiment is not particularly limited. For example, games provided by the information processing system S and game device G can include RPGs (Roll Playing Games), shooting games, simulation games, action games, sports games, simulation games, puzzle games, etc. However, the information processing system S and game device G can also be widely applied to games other than those mentioned above.
[0081] In this embodiment, a lottery system known as a gacha (gacha machine) can be performed. During the lottery, a prize, or reward, is determined for the player. Here, as a reward, the player is given game media that can be used in the game. Examples of game media include characters, items, and in-game currency. However, the content of the reward and game media determined by the lottery is not particularly limited.
[0082] Figure 3A This is an example of a tutorial screen 30. Tutorial screen 30 is displayed when the player launches the game application for the first time. In tutorial screen 30, the prescribed content (hereinafter referred to as the tutorial) provided when the player is playing the game for the first time is executed.
[0083] The tutorial guides players through creating their in-game character. It also shows footage outlining the game's world and its mechanics. Furthermore, the tutorial provides a simple explanation of the game's story, important notes, and controls. Additionally, players complete simple tutorial missions. By going through this tutorial, even first-time players can easily grasp the game's content and become familiar with it.
[0084] When the tutorial ends, display screen 32 of your personal page. Figure 3B ). Figure 3B This diagram shows an example of a personal page screen 32. Personal page screen 32 is equivalent to the initial screen, displaying a menu bar 34 at the bottom. The menu bar 34 contains multiple operation sections that the player can interact with (click). The menu bar 34 includes a personal page screen selection operation section 34a labeled "Personal Page," a grouping screen selection operation section 34b labeled "Group," a mission screen selection operation section 34c labeled "Missions," and a gacha screen selection operation section 34d labeled "Gacha."
[0085] When the operation selection section 34a on the personal page is clicked. Figure 3B The personal page 32 shown is displayed on monitor 26.
[0086] In this implementation of the game, multiple playable characters are provided. When a player obtains a new playable character through, for example, gacha (drawing) as described later, the player's player ID is associated with the playable character ID (which has a game medium ID) of the obtained playable character.
[0087] In this embodiment of the game, a so-called battle game is provided, in which the player selects multiple friendly characters from their available characters to form a team and engages in battle against enemy characters. When the team formation screen selection operation unit 34b is clicked, a team formation screen (not shown) is displayed.
[0088] Detailed explanations are omitted, but the team formation screen allows players to create and save teams composed of their own characters. Additionally, players can equip their characters with various items such as weapons and armor. Each item has bonuses applied to attack and defense. Equipping these items increases a character's health, attack power, defense, and other combat abilities.
[0089] When the operation unit 34c is clicked on the mission screen, a mission screen (not shown) is displayed. Detailed explanations are omitted, but within the mission screen, one can select any of the various battle game types and begin the battle.
[0090] Additionally, when the gashapon screen selection operation section 34d is clicked, the gashapon screen 38 (described later) is displayed. Figure 3C ).
[0091] Figure 3C This is an example of a gashapon (capsule toy) screen 38. (See image below.) Figure 3C As shown, the gashapon category selection operation unit 40 is displayed on the gashapon screen 38. The gashapon category selection operation unit 40 displays the gashapon category (selection category) that is currently being held (implemented).
[0092] In this embodiment, the gacha categories are "Featured," "Celebration Event," and "Newcomer Celebration Event." In each gacha category, draws are generally made by consuming in-game currency. Furthermore, the probability of drawing (winning probability) of the game medium that becomes a draw item differs across each gacha category. Additionally, some gacha categories have specific periods during which draws can be made.
[0093] Here, game media includes regular game media, limited game media, and event-limited game media. Regular game media are those obtainable (selectable) from all gacha categories. Limited game media are those obtainable (selectable) from the "Featured" section. Event-limited characters are those obtainable (selectable) from the "Celebration Event" or "Newcomer Celebration Event." In other words, event-limited game media can be considered game media exclusive to the "Celebration Event" or "SP Celebration Event."
[0094] Furthermore, the "Featured," "Celebration Event," and "Newcomer Celebration Event" each have pre-defined periods for selection (hereinafter referred to as the event period). In the "Featured," a specified regular or limited game medium is selected as the target game medium, and the probability of selecting the target game medium is set higher than that of other game media. In addition, the target game medium for the "Featured" changes every two weeks, for example. Therefore, the "Featured" with different target game media or event periods can be considered as gacha games with different categories.
[0095] In the "Celebration Event," the designated game medium for the celebration event is set as the target game medium, and the probability of winning the selection for the target game medium is set higher than that for other game media. The "Celebration Event" replaces the "Featured Event," and may be held over a period of 3 days. In addition, "Celebration Events" with different target game media or different holding periods can be considered as gacha types that are different from each other. Furthermore, the "Celebration Event" can also be held in parallel with the "Featured Event."
[0096] The "Newcomer Celebration Event" is a gacha event for players who have just started the game. The "Newcomer Celebration Event" is held during the specified period starting from the end of the tutorial. The content of the "Newcomer Celebration Event" is the same as the most recent "Celebration Event" in the period from which the event has already ended.
[0097] Server 100 stores a draw table that sets the probability of drawing game media for each gacha category and event period information (information on the period during which the draw table can be referenced). The draw (gacha) is performed by referring to the draw table of the selected gacha category.
[0098] As mentioned above, during the "Celebration Event," limited-edition game media can be obtained through a lottery. Furthermore, compared to regular game media and limited-edition game media, the celebration-limited-edition game media are more likely to provide an advantage in the game (often being powerful game media). Therefore, by participating in the "Celebration Event" lottery during the event to obtain celebration-limited-edition game media, players can gain an advantage in subsequent gameplay (battle games).
[0099] Furthermore, new players have a strong desire to obtain event-limited game media in order to progress smoothly in the game. However, event-limited game media can only be obtained during the event period. Therefore, if the game is not started during the event period, the event-limited game media will not be available until the next event period, which may lead to a decrease in the desire to play the game.
[0100] Therefore, in this implementation, for players who have just started the game and finished the tutorial, a specified period (hereinafter also referred to as the Newcomer Celebration Period) is set only for those players to be eligible for the "Newcomer Celebration" lottery. In other words, players who have just started the game can be selected for the "Newcomer Celebration" lottery within a specified period starting from the point when the game's progress status reaches a specified state.
[0101] Figures 4A-4D This is a diagram illustrating the lottery form for the "Newlyweds' Celebration Activities." (For example...) Figures 4A-4D As shown, the sequence of events is: the first "Celebration Event," the first "Featured Event," the second "Featured Event," the second "Celebration Event," and the third "Featured Event." Furthermore, the draw sheets for these gashapon toys are all different.
[0102] Moreover, such as Figure 4AAs shown, the tutorial ends when the first "Celebration Event" concludes and the first "Featured Event" is underway. In this case, the gacha table from the first "Celebration Event" is used in the "Newcomer Celebration Event." That is, in the "Newcomer Celebration Event," game media can be obtained with the same probability of draws as in the first "Celebration Event."
[0103] In addition, such as Figure 4B As shown, the tutorial ends when the first "Celebration" and the first "Featured" have ended and the second "Featured" is underway. In this case, it also coincides with... Figure 4A Similarly, in the "Newcomer Celebration Event," the lottery table from the first "Celebration Event" is used. That is, in the "Newcomer Celebration Event," game media can be obtained with the same probability of being drawn as in the first "Celebration Event."
[0104] In addition, such as Figure 4C As shown, the tutorial ends when the first "Celebration," the first "Featured," and the second "Featured" have concluded and the second "Celebration" is underway. In this case, it also coincides with... Figure 4A and Figure 4B Similarly, in the "Newlyweds' Celebration," the selection form from the first "Celebration" is used. Additionally, during the second "Celebration," both the "Celebration" and the "Newlyweds' Celebration" are conducted by the same parties.
[0105] In addition, such as Figure 4D As shown, the tutorial ends when the first "Celebration," the first "Featured," the second "Featured," and the second "Celebration" have concluded and the third "Featured" is underway. In this case, the selection table from the second "Celebration" is used in the "Newcomer Celebration."
[0106] In other words, at the end of the tutorial, a selection sheet from past "celebrations" that have already ended is used to conduct the "Newcomer Celebration". More specifically, in the "Newcomer Celebration", a selection sheet from the most recently held "celebration" among multiple "celebrations" is used.
[0107] During "Celebration Events," new event-limited game media are sometimes added. Moreover, compared to other event-limited game media, newly added event-limited game media are more likely to make the game progress favorably (in the case of powerful game media).
[0108] Therefore, in this embodiment, a "Newcomer Celebration" is conducted for players starting a new game, using a lottery system from a recently held "Celebration Event," thereby obtaining a limited-edition game medium that makes the game progress more smoothly. As a result, new players can obtain this limited-edition game medium after completing the tutorial, increasing their desire to play the game.
[0109] During the newlyweds' celebration, such as Figure 3B As shown, on the personal page screen 32, a selection screen 36 for "Newlywed Celebration Activities" is displayed at the top of the menu bar 34. Additionally, during the Newlywed Celebration Activities, such as... Figure 3C As shown, the gashapon screen 38 displays the first gashapon category operation section 40a corresponding to "Newcomer Celebration Event".
[0110] When the second gacha category operation unit 40b is clicked, the Featured Gacha screen (not shown) corresponding to "Featured" is displayed. Detailed explanations are omitted, but in the Featured Gacha screen, players can use in-game currency to participate in draws based on the draw table corresponding to the currently held "Featured". In this embodiment, in "Featured", players can perform a so-called 10-pull gacha by consuming "3000" in-game currency, resulting in 10 draws at once.
[0111] Figure 5 This is an example of a newlywed celebration event screen 42 in "Phase 1". When the newlywed celebration event screen selection operation unit 36 or the first gashapon category operation unit 40a is clicked, the newlywed celebration event screen 42 corresponding to "Newlywed Celebration Event" is displayed.
[0112] In this implementation, during the "Newcomer Celebration Event", players can perform a maximum of 30 draws of the so-called 10-draw gacha, which involves drawing 10 times at a time, or a maximum of 300 draws.
[0113] Figure 6 This is a diagram illustrating the relationship between the sales period and the available period (the period during which the wedding celebration is held) in each "stage" of the "Newlyweds' Celebration". For example... Figure 6 As shown, in this embodiment, the "Newcomer Celebration Event" has multiple stages ("Stage 1" to "Stage 3"). In "Stage 1", players can perform 10 x 10-pull gacha pulls without consuming in-game currency. In other words, in "Stage 1", players have the right to perform 10 x 10-pull gacha pulls without consuming in-game currency.
[0114] Furthermore, in this embodiment, the period during which the right to perform 10 consecutive 10-pull gacha pulls in "Phase 1" of the "Newcomer Celebration Event" is available is set to 8 days from the end of the tutorial. Additionally, in this embodiment, in "Phase 1," by performing 10 consecutive 10-pull gacha pulls, the end condition of "Phase 1" is met, and the process moves to "Phase 2."
[0115] In addition, such as Figure 6 As shown, by consuming a specified amount of in-game currency (1500 in-game currency in this embodiment) during "Stage 2," players can obtain the right to perform 10 consecutive gacha pulls. Furthermore, as... Figure 6 As shown, in "Phase 2," the right to perform 10 x 10-pull gacha pulls can be purchased within a 7-day period starting from the end of the tutorial. Furthermore, the availability period for the right to perform 10 x 10-pull gacha pulls in "Phase 2" of the "Newcomer Celebration Event" is set to 8 days from the purchase date of this right in "Phase 2." Also, by performing 10 x 10-pull gacha pulls in "Phase 2," the end condition of "Phase 2" is met, and the game proceeds to "Phase 3."
[0116] As mentioned above, the Newcomer Celebration event was initially set to last for 8 days from the end of the tutorial. However, as also mentioned above, if a player purchases the right to perform 10 x 10-pull gacha pulls in "Phase 2" of the Newcomer Celebration event, the event period is set to last for 8 days from the purchase date of that right in "Phase 2". That is, if a player purchases the aforementioned right in "Phase 2" of the Newcomer Celebration event after the day following the end of the tutorial, the Newcomer Celebration event period is extended.
[0117] In addition, such as Figure 6 As shown, by consuming a specified amount of in-game currency (3000 in-game currency in this embodiment) during "Stage 3," players can obtain the right to perform 10 consecutive gacha pulls. Furthermore, as... Figure 6 As shown, in "Phase 3", the right to perform 10 consecutive 10-pull gacha pulls can be purchased within a 7-day period starting from the purchase date of the aforementioned right in "Phase 2". Furthermore, the period during which the right to perform 10 consecutive 10-pull gacha pulls in "Phase 3" of the "Newcomer Celebration Event" can be used is set to 8 days from the purchase date of the aforementioned right in "Phase 2".
[0118] In this embodiment, as described above, a case is shown where the amount (price) of in-game currency required to purchase the aforementioned rights in "Phase 2" is less than the amount (price) of in-game currency required to purchase the aforementioned rights in "Phase 3". However, the amount (price) of in-game currency required to purchase the aforementioned rights in "Phase 2" and the amount (price) of in-game currency required to purchase the aforementioned rights in "Phase 3" are not limited to the example described above.
[0119] For example, the amount of in-game currency required to purchase the aforementioned rights in "Phase 2" can be the same as the amount required to purchase the aforementioned rights in "Phase 3". Alternatively, for example, the amount of in-game currency required to purchase the aforementioned rights in "Phase 2" can be less than the amount required to purchase the aforementioned rights in "Phase 3". Alternatively, for example, the amount of in-game currency required to purchase the aforementioned rights in "Phase 2" can be more than the amount required to purchase the aforementioned rights in "Phase 3". Furthermore, the amount of in-game currency required to purchase the aforementioned rights in both "Phase 2" and "Phase 3" can be less than the amount of in-game currency required to perform one 10-pull gacha in "Featured".
[0120] also, Figure 6 The specific number of days for the "sales period" and "available period" shown above is just one example and is not limited to this example. Furthermore, the start time for the "sales period" and "available period" can be any time after the player starts the game (creates a game account ID), or it can be determined by any conditions. Additionally, the end time for the "available period" can be appropriately set by any conditions, and sometimes it may not be set at all. That is, it is also possible for the player to exercise the right to perform 10 x 10-pull gacha pulls in each "phase" of the "Newcomer Celebration Event" at any time.
[0121] like Figure 5 As shown, the stage display unit 44 is displayed in the newlyweds' celebration screen 42. The stage display unit 44 includes a stage 1 display unit 44a corresponding to "stage 1", a stage 2 display unit 44b corresponding to "stage 2", and a stage 3 display unit 44c corresponding to "stage 3". (The text repeats itself here.) Figure 5 As shown, one of the stage display units 44a to 44c, corresponding to the current stage, is highlighted in the stage display unit 44. Figure 5 In the text, the current "stage" is "stage 1", and stage 1 display section 44a is highlighted.
[0122] Furthermore, if the current "phase" is "Phase 1", such as Figure 5As shown, the central part of the Newcomer Celebration screen 42 displays the period (sale period) during which the right to perform 10 consecutive 10-pull gacha pulls can be purchased in "Phase 2" of the "Newcomer Celebration". Here, the sale period is displayed as the date and time 7 days after the end of the tutorial.
[0123] In addition, such as Figure 5 As shown, a switching display tab 46 is displayed in the center of the newcomer celebration event screen 42. The switching display tab 46 includes a first tab 46a displaying "Promotional Gacha" and a second tab 46b displaying "Item Introduction". Figure 5 The text shows the current state of selecting the first label 46a.
[0124] When the first tab 46a of the current switch display tab 46 is selected, the gashapon display section 48 and the item acquisition screen operation section 49 are displayed at the bottom of the switch display tab 46. The gashapon display section 48 displays an image corresponding to the "Newcomer Celebration Event". In addition, the gashapon display section 48 displays the Newcomer Celebration Event gashapon operation section 48a corresponding to the "Newcomer Celebration Event". In addition, the gashapon display section 48 displays a remaining number of gashapon attempts display section 48b, which indicates the remaining number of attempts that can be performed in the current "stage".
[0125] exist Figure 5 In the example shown, during "Phase 1," the player has not performed a single 10-pull gacha pull, therefore the remaining pull count display section 48b states "10 more pulls available!" Furthermore, the lower part of the gacha display section 48 shows the available period for the right to perform 10 10-pull gacha pulls in the current "Phase." Here, the date and time are displayed as 8 days after the end of the tutorial.
[0126] Additionally, when the item acquisition screen operation unit 49, which displays "Acquire Item", is clicked, the item acquisition screen 54, described later, is displayed. Figure 13A or Figure 13B ).
[0127] When the second tab 46b of the current switch display tab 46 is selected, an item information display section (not shown) is displayed at the bottom of the switch display tab 46 instead of the gashapon display section 48. The item information display section displays various information related to the game media that can be obtained (selected) in the "Newcomer Celebration Event".
[0128] when Figure 5When the "Newcomer Celebration Event Gacha Operation Department 48a" is clicked, a gacha table corresponding to the currently ongoing "Newcomer Celebration Event" is selected in server 100. Then, a continuous gacha (10-pull gacha) is performed in server 100. In this continuous gacha, 10 draws are performed to determine the reward to be given to the player based on the selected gacha table (hereinafter referred to as "single draw"). In other words, the continuous gacha is performed in groups of 10 single draws. In other words, for one continuous gacha, 10 single draws are performed consecutively. In each single draw, certain rewards are guaranteed to be determined. Therefore, the player can obtain 10 rewards through one continuous gacha.
[0129] Figure 7A This is an example image showing the results of a draw (screen number 50). The results of consecutive draws, i.e., the 10 rewards given to the player, are as follows: Figure 7A The results are displayed as shown on screen 50. Screen 50 is part of a continuous selection process.
[0130] Figure 7B This is an example of a drawing result confirmation screen 52. When a player inputs an action while the drawing result screen 50 is displayed, the screen shows... Figure 7B The selection result confirmation screen 52 is shown. On the selection result confirmation screen 52, a brief description of each reward determined through a single selection is displayed.
[0131] Furthermore, in each single draw, the selection probability of multiple types of rewards (e.g., 30 to 1000 types) is pre-set. Each reward is roughly divided into four categories based on its selection probability: "SS Rare," "S Rare," "Rare," and "Common." Here, "SS Rare" has the lowest selection probability, and the probability increases in the order of "S Rare," "Rare," and "Common." Additionally, the selection probability of each reward is set for each period. Furthermore, in this embodiment, the selection ratio of each reward is set to be equal in the 10 single draws within a single consecutive draw. However, the selection ratio of each reward can also be different in the 10 single draws. Alternatively, for example, the selection ratio may differ only in a portion of the 10 single draws (e.g., the tenth draw).
[0132] Figure 8 This is the second image, showing an example of the newlyweds' celebration in "Phase 1". When a player inputs an action during the display of the draw result confirmation screen 52, the display of screen 52 ends, and the next screen is displayed... Figure 8 The newlywed celebration screen 42 is shown. As mentioned above, a 10-pull gacha was performed once in "Phase 1", so the remaining number of pulls display 48b in the newlywed celebration screen 42 is updated to show "9 more pulls available!".
[0133] Figure 9 The first image is an example of a scene 42 showing the newlyweds' celebration in "Phase 2". Figure 10 This is the second image, showing an example of the newcomer celebration scene 42 in "Stage 2". When 10 consecutive 10-pull gacha pulls are performed in "Stage 1", the end condition of "Stage 1" is met, and the game moves to "Stage 2". When the stage moves to "Stage 2", as shown... Figure 9 As shown, stage 2 display unit 44b is highlighted.
[0134] In addition, such as Figure 9 As shown, in the gacha display section 48 of the newcomer celebration event screen 42, it is indicated that by consuming a specified amount of in-game currency (in this embodiment, "1500" in-game currency), one can purchase the right to perform 10 consecutive gacha pulls. That is, in this embodiment, when the end condition of "Phase 1" is met by performing 10 consecutive gacha pulls in "Phase 1", the right to perform 10 consecutive gacha pulls can be purchased in "Phase 2".
[0135] Additionally, the lower part of the gashapon display section 48 shows the period (sales period) during which the right to perform 10 consecutive 10-gacha pulls can be purchased in "Stage 2". Here, the sales period is displayed as the date and time 7 days after the end of the tutorial.
[0136] Additionally, a purchase operation unit 48c displaying the word "Purchase" is shown in the center of the gacha display unit 48. When the purchase operation unit 48c is operated, a specified amount of in-game currency (1500 in-game currency in this embodiment) is consumed, and the right to perform 10 x 10-pull gacha pulls is associated with the player's ID. Alternatively, when the purchase operation unit 48c is operated, a confirmation screen (not shown) may be displayed.
[0137] Furthermore, in-game currency includes paid in-game currency and free in-game currency. Paid in-game currency is in-game currency that players can purchase by consuming their own assets (real money or assets equivalent to real money). Free in-game currency is in-game currency that the administrator grants to players free of charge. Additionally, in this implementation, only paid in-game currency can be used to purchase the rights to perform 10 x 10-pull gacha pulls in "Phase 2" and "Phase 3".
[0138] However, it's also possible to configure the game to allow the purchase of the aforementioned rights in "Phase 2" and "Phase 3" using both free and paid in-game currency. Alternatively, it could be configured so that only paid in-game currency can be used to purchase the aforementioned rights in "Phase 2," and only free in-game currency can be used to purchase the aforementioned rights in "Phase 3." Furthermore, it could be configured to allow the purchase of the aforementioned rights in "Phase 2" and "Phase 3" using considerations other than in-game currency. Such considerations could be, for example, the player's own assets (real-world money or assets equivalent to real-world money). Alternatively, such considerations could be, for example, the player achieving a task such as watching specified advertisements.
[0139] As mentioned above, when a player purchases the right to perform 10 x 10-pull gacha pulls in "Phase 2", such as Figure 10 The image shown is a screenshot of the newlyweds' celebration. (42)
[0140] At this time, as Figure 10 As shown, the gacha display section 48 displays the newcomer celebration gacha operation section 48a and the remaining number of attempts display section 48b. The remaining number of attempts display section 48b states "10 more attempts available!", informing the player that in "Stage 2", the player is given the right to perform 10 consecutive gacha pulls.
[0141] In addition, such as Figure 10 As shown, the lower part of the gashapon display section 48 displays the period during which the right to perform 10 consecutive 10-gacha pulls in the current "Phase 2" is available. Here, the date and time are displayed as 7 days after the purchase time of the aforementioned right in "Phase 2". In "Phase 2", when 10 consecutive 10-gacha pulls are performed, the end condition of "Phase 2" is met, and the process moves to "Phase 3".
[0142] Figure 11 The first image is an example of a scene 42 showing the newlyweds' celebration in "Phase 3". Figure 12 This is the second image, showing an example of the newlyweds' celebration scene 42 in "Stage 3". When the stage moves to "Stage 3", as... Figure 11 As shown, stage 3 display unit 44c is highlighted.
[0143] In addition, such as Figure 11As shown, in the gacha display section 48 of the newcomer celebration event screen 42, it is indicated that by consuming a specified amount of in-game currency (in this embodiment, "3000" in-game currency), one can purchase the right to perform 10 consecutive gacha pulls. That is, in this embodiment, when the end condition of "Phase 2" is met by performing 10 consecutive gacha pulls in "Phase 2", the right to perform 10 consecutive gacha pulls can be purchased in "Phase 3".
[0144] Additionally, the lower part of the gashapon display section 48 displays the period (sales period) during which the right to perform 10 consecutive gashapon pulls can be purchased in "Phase 3". Here, the sales period is displayed as the date and time 7 days after the purchase time of the aforementioned right in "Phase 2".
[0145] Additionally, a purchase operation unit 48c displaying the word "Purchase" is shown in the center of the gacha display unit 48. When the purchase operation unit 48c is operated, a specified amount of in-game currency (3000 in-game currency in this embodiment) is consumed, and the right to perform 10 consecutive gacha pulls is associated with the player ID.
[0146] As mentioned above, when a player purchases the right to perform 10 x 10-pull gacha pulls in "Stage 3", such as Figure 12 The image shown is a screenshot of the newlyweds' celebration. (42)
[0147] At this time, as Figure 12 As shown, the gacha display section 48 displays the newcomer celebration gacha operation section 48a and the remaining number of attempts display section 48b. The remaining number of attempts display section 48b states "10 more attempts available!", informing players that in "Stage 3", they are given the right to perform 10 consecutive gacha pulls.
[0148] In addition, such as Figure 12 As shown, the lower part of the gashapon display section 48 displays the period during which the right to perform 10 consecutive gashapon pulls in the current "Phase 3" is available. Here, the date and time are displayed as 7 days after the purchase date of the aforementioned right in "Phase 2". However, the date and time corresponding to the specified period, such as 7 days after the purchase date of the aforementioned right in "Phase 3", may also be displayed.
[0149] In this embodiment, during "Phase 3," when the condition for obtaining an item is met by performing 10 consecutive gacha pulls, the player ID is granted the right to obtain the item. The right to obtain an item is the right to select one desired item (game medium) from a pre-set list of obtainable items and acquire it. In this embodiment, for example, the list of obtainable items may include multiple items, including event-limited game mediums.
[0150] As described above, when the item acquisition screen operation unit 49 of the newlyweds' celebration event screen 42 is clicked, the item acquisition screen 54 is displayed.
[0151] Figure 13A The first image shows an example of obtaining the prop in screen 54. Figure 13B This is the second image showing an example of obtaining the item in screen 54. (See image 54.) Figure 13A As shown, multiple obtainable team display sections 56 are displayed in the item acquisition screen 54. Each obtainable team display section 56 displays information indicating the corresponding item. In addition, each obtainable team display section 56 displays an acquisition operation section 56a marked with "Acquired".
[0152] Without granting player IDs the right to acquire items, such as Figure 13A As shown, the operation unit 56a is displayed as inoperable. On the other hand, when the player ID is granted the right to obtain items, as... Figure 13B As shown, the operation unit 56a is displayed in an operable manner.
[0153] Furthermore, when the obtainable operation unit 56a, which is displayed in an operable manner, is clicked, the item acquisition right is consumed, and the corresponding item is granted to the player (the game medium ID is stored in association with the player ID). Additionally, when the item acquisition right is consumed, such as... Figure 13A As shown, the acquisition operation unit 56a is displayed in an inoperable manner. That is, in this embodiment, the right to acquire items is eliminated once the player clicks the acquisition operation unit 56a and obtains the desired item. However, the right to acquire items can also be eliminated multiple times the player clicks the acquisition operation unit 56a and obtains the desired item.
[0154] In addition, during the "Newcomer Celebration Event", it can be set that every time a 10-pull gacha is performed, 10 points are added as exchange points. When the total number of exchange points becomes 300 points, the operation unit 56a is displayed in an operable manner.
[0155] Alternatively, it can be configured such that if the total number of exchange points is less than 300, the item acquisition screen operation unit 49 of the newlyweds' celebration event screen 42 is displayed in an inoperable manner. Alternatively, it can be configured such that if the total number of exchange points is 300, the item acquisition screen operation unit 49 of the newlyweds' celebration event screen 42 is displayed in an operable manner.
[0156] Alternatively, in "Phase 3", the item acquisition screen operation unit 49 of the Newcomer Celebration Event screen 42 can be set to be inoperable during the period before the condition for obtaining the item is met by performing 10 consecutive 10-pull gacha pulls. Furthermore, in "Phase 3", the item acquisition screen operation unit 49 of the Newcomer Celebration Event screen 42 can also be set to be operable when the condition for obtaining the item is met by performing 10 consecutive 10-pull gacha pulls.
[0157] Furthermore, in this embodiment, the purchase operation unit 48c becomes inoperable when the sales period for each "stage" of the "Newcomer Celebration Event" expires. Similarly, the Newcomer Celebration Event gacha operation unit 48a becomes inoperable when the available period for each "stage" of the "Newcomer Celebration Event" expires. Because the "Newcomer Celebration Event" is implemented for a limited period, it inherently possesses scarcity value. This incentivizes new players who want to progress favorably in the game to purchase in-game currency, thereby increasing their desire to play the game.
[0158] In addition, in this embodiment, such as Figure 6 As shown, the sales period for the aforementioned rights in "Phase 2" is set to 7 days from the end of the tutorial, while the availability period for the aforementioned rights in "Phase 1" is set to 8 days. This mitigates players' concerns about missing out on using the aforementioned rights in "Phase 2." Consequently, concerns about players' desire to continue playing the game diminishing due to missing out on these rights are also mitigated.
[0159] Furthermore, in this embodiment, the availability period for the aforementioned rights in "Phase 2" and the availability period for the aforementioned rights in "Phase 3" are set to 8 days from the date of purchase of the aforementioned rights in "Phase 2". Therefore, even if a player purchases the aforementioned rights in "Phase 2" just before the sale period ends, concerns about missing out on using those rights can be suppressed. That is, concerns that players' desire to play the game will decrease due to the inability to participate in the lottery can be suppressed. Thus, concerns that players' desire to play the game will diminish due to missing out on using those rights can be suppressed.
[0160] In addition, in this embodiment, such as Figure 6 As shown, the sales period for the aforementioned rights in "Phase 3" is set to 7 days from the date of purchase of the aforementioned rights in "Phase 2". That is, if a player purchases the aforementioned rights in "Phase 2" after the day following the end of the tutorial, the "sales period" is extended. This helps to alleviate players' concerns about missing out on purchasing the aforementioned rights in "Phase 3".
[0161] also, Figure 6The specific values for the sales period and available period mentioned are just examples and are not limited to them. That is, the sales period for the aforementioned rights in "Phase 2" can also be a period (time) shorter than the available period for the aforementioned rights in "Phase 1". Alternatively, the sales period for the aforementioned rights in "Phase 2" can also be a period (time) longer than the available period for the aforementioned rights in "Phase 1".
[0162] Furthermore, the sales period for the aforementioned rights in "Phase 3" can also be a period (time) shorter than the usable period of the aforementioned rights in "Phase 2". Alternatively, the sales period for the aforementioned rights in "Phase 3" can also be a period (time) longer than the usable period of the aforementioned rights in "Phase 2".
[0163] Furthermore, the sales period for the aforementioned rights in "Phase 3" can be a period (time) shorter than the usable period of the aforementioned rights in "Phase 3". Alternatively, the sales period for the aforementioned rights in "Phase 3" can be a period (time) longer than the usable period of the aforementioned rights in "Phase 3".
[0164] In addition, the sales period for the aforementioned rights in "Phase 2" can be the same as the sales period for the aforementioned rights in "Phase 3", or it can be a different period.
[0165] Additionally, as a remedy for players who missed purchasing the aforementioned rights during the sales period of each "phase" of the "Newcomer Celebration Event," it is also possible to set up a system where the "Newcomer Celebration Event" is periodically (e.g., every month) re-enacted (restarted). In this case, the availability period and sales period of the aforementioned rights in each "phase" can also be shortened.
[0166] For example, the period during which the rights described above are available in "Phase 1" can be set to 3 days from the start of the next phase. Alternatively, the period during which the rights are sold in "Phase 2" can be set to 2 days from the start of the next phase. Alternatively, the period during which the rights are available in "Phase 2" can be set to 3 days from the purchase of the rights described above in "Phase 2". Alternatively, the period during which the rights are sold in "Phase 3" can be set to 2 days from the purchase of the rights described above in "Phase 2". Alternatively, the period during which the rights are available in "Phase 3" can be set to 3 days from the purchase of the rights described above in "Phase 3".
[0167] Next, the basic structure and communication processes of the player terminal 1 and server 100 used to perform the various processes associated with the aforementioned "Newcomer Celebration" will be described. Furthermore, an example of the basic communication processes used to advance the "Newcomer Celebration" and the main communication processes related to the "Newcomer Celebration" will be described here, while descriptions of other processes will be omitted.
[0168] (Functional structure of player terminal 1)
[0169] Figure 14 This diagram illustrates the structure of the memory 12 in player terminal 1 and its function as a computer. The memory 12 includes a program storage area 12a and a data storage area 12b. When the game starts, the CPU 10 stores the game control program (module) on the terminal side into the program storage area 12a.
[0170] The terminal-side game control program includes a game execution control program 80 and a display control program 81. In addition, Figure 14 The example given is just one example; in addition to the game control program on the terminal side, there are many other programs set up.
[0171] Within data storage area 12b, game information storage unit 90 and player information storage unit 91 are provided as storage units for storing data. Furthermore, these are just one example; in addition to the aforementioned storage units, numerous other storage units are provided within data storage area 12b.
[0172] The CPU 10 executes the programs stored in the program storage area 12a and updates the data in each storage unit of the data storage area 12b. Furthermore, the CPU 10 enables the player terminal 1 (computer) to function as the terminal-side game control unit 1A by executing the programs stored in the program storage area 12a. The terminal-side game control unit 1A includes a game execution control unit 80a and a display control unit 81a.
[0173] Specifically, the CPU 10 causes the game execution control program 80 to operate so that the computer functions as the game execution control unit 80a. Similarly, the CPU 10 causes the display control program 81 to operate so that the computer functions as the display control unit 81a.
[0174] The game execution control unit 80a controls the overall progress of the game. For example, the game execution control unit 80a is responsible for controls used to execute tutorials.
[0175] The display control unit 81a generates a screen to be displayed on the monitor 26 and displays the generated screen on the monitor 26.
[0176] Next, the functional structure of server 100 and the specific processing within server 100 will be explained. Additionally, the structures and processing related to the "Newlyweds' Celebration" will be explained below, while explanations of other structures and processing will be omitted.
[0177] (Functional structure of server 100)
[0178] Figure 15 This diagram illustrates the structure of the memory 112 in the server 100 and its function as a computer. The memory 112 includes a program storage area 112a and a data storage area 112b. When the game starts, the CPU 110 stores the server-side game control program (module) in the program storage area 112a.
[0179] The programs stored in program storage area 112a include game execution control program 180, newcomer celebration event management program 181, lottery program 182, lottery management program 183, and item acquisition management program 184. Furthermore, Figure 15 The example program is just one example; in the server-side game control program, there are many other programs set up.
[0180] Within data storage area 112b, game information storage unit 190, player information storage unit 191, and selection information storage unit 192 are provided as storage units for storing data. Furthermore, these storage units are just one example; many other storage units are provided in data storage area 112b in addition to the above-mentioned ones. Moreover, these storage units are set up for each player.
[0181] The CPU 110 causes the programs stored in the program storage area 112a to operate and updates the data in each storage unit of the data storage area 112b. Furthermore, the CPU 110 enables the server 100 (computer) to function as a server-side game control unit 100A by causing the programs stored in the program storage area 112a to operate. The server-side game control unit 100A includes a game execution control unit 180a, a newcomer celebration management unit 181a, a lottery unit 182a, a lottery management unit 183a, and an item acquisition management unit 184a.
[0182] Specifically, the CPU 110 causes the game execution control program 180 to perform actions so that the computer functions as the game execution control unit 180a. Similarly, the CPU 110 causes the newcomer celebration management program 181, the lottery program 182, the lottery management program 183, and the item acquisition management program 184 to perform actions so that they function as the newcomer celebration management unit 181a, the lottery unit 182a, the lottery management unit 183a, and the item acquisition management unit 184a, respectively.
[0183] The game execution control unit 180a controls the overall progress of the game.
[0184] The Newlyweds Celebration Management Department 181a is responsible for controlling the execution of "Newlyweds Celebrations".
[0185] When a selection request is sent from player terminal 1, selection unit 182a performs selection processing by referring to the selection table selected by selection management unit 183a based on the selection request.
[0186] When a lottery request is sent from player terminal 1, the lottery management unit 183a selects a lottery table based on the request from multiple lottery tables stored in the lottery information storage unit 192. Furthermore, the lottery information storage unit 192 stores the lottery table for each gashapon category and information on the event duration for each gashapon category. Additionally, when a new gashapon category is added, the lottery table for that gashapon category and information on the event duration for that gashapon category are stored in the lottery information storage unit 192.
[0187] The Item Acquisition Management Department 184a manages the granting and consumption of the right to acquire desired items from a pre-set available lineup.
[0188] (Communication processing between player terminal 1 and server 100)
[0189] Figure 16 This is a timing diagram illustrating the basic processing of player terminal 1 and server 100. Furthermore, in the following description, the processing in player terminal 1 is represented by Pn (n is any integer). Additionally, the processing in server 100 is represented by Sn (n is any integer).
[0190] Player terminal 1 performs tutorial display processing (P1) to control the execution and display of the tutorial. When the tutorial execution ends, game execution control unit 80a sends tutorial completion information to server 100.
[0191] When the new employee celebration management department 181a of server 100 receives the tutorial completion information, it executes the first management process of the new employee celebration (S1). Figure 17 This is a flowchart illustrating an example of the first management process for a newcomer celebration event on server 100.
[0192] When the Newcomer Celebration Management Department 181a of Server 100 receives the tutorial completion information (S1-1's "Yes"), based on Figure 6The relationship shown is used to set the available period (S1-2) for the right to perform 10 consecutive gacha pulls in "Phase 1" of the "Newcomer Celebration Event". Specifically, the Newcomer Celebration Event Management Department 181a sets an 8-day period from the end of the tutorial as the available period.
[0193] Additionally, the Newlyweds Celebration Management Department 181a is based on Figure 6 The relationship shown is used to set the period (sales period) during which the right to perform 10 consecutive 10-pull gacha pulls can be purchased in "Phase 2" of the "Newcomer Celebration Event" (S1-3). Specifically, the Newcomer Celebration Event Management Department 181a sets a 7-day period from the end of the tutorial as the sales period. However, in this embodiment, in "Phase 2", the right to purchase the above right is actually possible within the set sales period after performing 10 consecutive 10-pull gacha pulls in "Phase 1" and thus the end condition of "Phase 1" is met.
[0194] In addition, the selection management department 183a of server 100 selects the selection table for the "celebration event" that is closest to the current time, and sets the selected selection table as the selection table for the "new couple celebration event" (S1-4).
[0195] In addition, the Newcomer Celebration Management Department 181a sets "10 times" as the remaining number of times that can be performed in the "Phase 1" of the "Newcomer Celebration" (S1-5). That is, the Newcomer Celebration Management Department 181a grants the player ID the right to perform 10 10-pull gachas in the "Phase 1" of the "Newcomer Celebration" free of charge.
[0196] Then, the Newcomer Celebration Management Unit 181a stores the settings from steps S1-1 to S1-5 as Newcomer Celebration Information in the Player Information Storage Unit 191, corresponding to the Player ID (S1-6). Furthermore, the Newcomer Celebration Management Unit 181a sets the Newcomer Celebration Information stored in the Player Information Storage Unit 191 to be accessible to the Player Terminal 1.
[0197] Back Figure 16 When the display control unit 81a of player terminal 1 obtains information about the newcomer celebration event from server 100, it executes the function to perform... Figure 3B The personal page display screen 32 shown is the personal page display processing (P2).
[0198] Additionally, when the newlyweds' celebration screen selects Operation Section 36 ( Figure 3B ) or the first gashapon type operation unit 40a ( Figure 3C When the button is clicked, the display control unit 81a of player terminal 1 executes the function to display the newlyweds' celebration screen 42. Figure 5 The newlyweds' celebration event was displayed in a way that was processed (P3).
[0199] Additionally, in the newlyweds' celebration scene 42 ( Figure 5 , Figure 8 , Figure 10 or Figure 12 When the gacha operation unit 48a of the newcomer celebration event is clicked, the game execution control unit 80a of the player terminal 1 sends a selection request information (P4) to the server 100.
[0200] When server 100 receives the selection request information, it performs the selection process (S2). Figure 18 This is a flowchart illustrating an example of the selection process in server 100.
[0201] The lottery management unit 183a of server 100 determines whether the remaining number of attempts is more than 0 (S2-1). If the result is that the remaining number of attempts is more than 0 ("Yes" in S2-1), the lottery management unit 183a confirms the gashapon category contained in the lottery request information (S2-2) and sets the lottery table for the confirmed gashapon category (S2-3). Specifically, if the gashapon category contained in the lottery request information is "Newcomer Celebration Event", the lottery management unit 183a sets the lottery table set in the above steps S1-4.
[0202] Then, the selection unit 182a refers to the set selection table and performs a selection execution process to determine the game medium by selection (S2-4), and stores the selection result information representing the selection result in association with the player ID in the player information storage unit 191 (S2-5). In addition, the selection unit 182a sets the selection result information stored in the player information storage unit 191 to be accessible by the player terminal 1. Furthermore, the selection result information includes information about the game medium (game medium ID) determined in the selection execution process.
[0203] Server 100's Newcomer Celebration Management Department 181a performs a remaining count update process, subtracting one from the remaining count (S2-6). The Newcomer Celebration Management Department 181a determines whether the update in step S2-6 resulted in a remaining count of 0 (S2-7). If the result is a remaining count of 0 (S2-7), the Newcomer Celebration Management Department 181a determines whether a total of 10 gacha pulls were performed in "Phase 1" (S2-8). If the result is that a total of 10 gacha pulls were performed in "Phase 1" (S2-8: "Yes"), the Newcomer Celebration Management Department 181a sets up "Phase 2 Purchase Information," indicating that the right to perform 10 gacha pulls in "Phase 2" can be purchased (S2-9). That is, when the end condition of "Phase 1" is met by performing 10 consecutive gacha pulls in "Phase 1", the Newcomer Celebration Management Department 181a sets the right to purchase and perform 10 consecutive gacha pulls in "Phase 2".
[0204] Furthermore, the Newcomer Celebration Management Department 181a determines whether the 10-pull gacha pulls were performed a total of 10 times in "Phase 2" (S2-10). If the result is that the 10-pull gacha pulls were performed a total of 10 times in "Phase 2" (S2-10 "Yes"), the Newcomer Celebration Management Department 181a sets up purchase information for "Phase 3" that allows the purchase of the right to perform 10 10-pull gacha pulls in "Phase 3" (S2-11). That is, if the end condition of "Phase 2" is met by performing 10 10-pull gacha pulls in "Phase 2", the Newcomer Celebration Management Department 181a sets up the right to purchase 10 10-pull gacha pulls in "Phase 3".
[0205] Furthermore, the Newcomer Celebration Management Department 181a determines whether the 10-pull gacha pulls were performed a total of 10 times in "Phase 3" (S2-12). If the result is that the 10-pull gacha pulls were performed a total of 10 times in "Phase 3" (S2-12 "Yes"), the Newcomer Celebration Management Department 181a grants the player ID the right to obtain the item (S2-13). That is, when the condition of obtaining the item is met by performing 10 10-pull gacha pulls in "Phase 3", the Newcomer Celebration Management Department 181a grants the player ID the right to obtain the item.
[0206] The Newcomer Celebration Management Unit 181a stores the settings from steps S2-6, S2-9, S2-11, and S2-13 as Newcomer Celebration Information in the Player Information Storage Unit 191, corresponding to the Player ID (S2-14). Furthermore, the Newcomer Celebration Management Unit 181a configures the Newcomer Celebration Information stored in the Player Information Storage Unit 191 to be accessible to the Player Terminal 1.
[0207] Back Figure 16 When the display control unit 81a of player terminal 1 obtains the selection result information from server 100, it executes the selection result screen 50. Figure 7A ) and the selection result confirmation screen 52 ( Figure 7B The selection results are displayed in the processing (P5).
[0208] Additionally, in the newlyweds' celebration scene 42 ( Figure 9 or Figure 11 When the purchase operation unit 48c of the player terminal 1 is clicked, the game execution control unit 80a of the player terminal 1 sends the purchase information (P6) to the server 100. Additionally, in the newcomer celebration event screen 42 ( Figure 9 When the purchase operation unit 48c is clicked, the game execution control unit 80a sends purchase information (stage 2) as purchase information to the server 100. Additionally, in the newcomer celebration event screen 42 ( Figure 11 When the purchase operation unit 48c is clicked, the game execution control unit 80a sends purchase information (stage 3) as purchase information to the server 100.
[0209] When server 100 receives the purchase information, it executes the second management process (S3) for the new customer celebration activity. Figure 19 This is a flowchart illustrating an example of the second management process for a newcomer celebration event in server 100.
[0210] When the Newcomer Celebration Management Department 181a of Server 100 receives the purchase information (Phase 2) (S3-1's "Yes"), based on Figure 6 The relationship shown is used to set the available period (S3-2) for the right to perform 10 consecutive gacha pulls in "Phase 2" of the "Newcomer Celebration Event". Specifically, the Newcomer Celebration Event Management Department 181a sets an 8-day period from the current time as the available period.
[0211] Additionally, the Newlyweds Celebration Management Department 181a is based on Figure 6 The relationship shown is used to set the period (sales period) during which the right to perform 10 consecutive 10-pull gacha pulls can be purchased in "Phase 3" of the "Newcomer Celebration Event" (S3-3). Specifically, the Newcomer Celebration Event Management Department 181a sets a 7-day period from the current time as the sales period. However, in this embodiment, the right to purchase is actually possible in "Phase 3" after the end condition of "Phase 2" is met by performing 10 consecutive 10-pull gacha pulls in "Phase 2" within the set sales period.
[0212] Furthermore, the Newcomer Celebration Management Department 181a sets "10 times" as the remaining number of times a player can perform a 10-pull gacha pull in "Phase 2" of the "Newcomer Celebration" (S3-4). That is, the Newcomer Celebration Management Department 181a grants each player ID the right to perform 10 10-pull gacha pulls in "Phase 2" of the "Newcomer Celebration". Additionally, the Newcomer Celebration Management Department 181a performs the following process: consuming a specified amount of in-game currency from the player's in-game currency; specifically, in this embodiment, "1500" in-game currency.
[0213] Then, the Newcomer Celebration Management Unit 181a stores the settings from steps S3-2 to S3-4 as Newcomer Celebration Information in the Player Information Storage Unit 191, corresponding to the Player ID (S3-5). Furthermore, the Newcomer Celebration Management Unit 181a sets the Newcomer Celebration Information stored in the Player Information Storage Unit 191 to be accessible to the Player Terminal 1.
[0214] Additionally, when the new employee celebration management department 181a of server 100 receives purchase information (phase 3) (S3-6 "Yes"), based on Figure 6 The relationship shown is used to set the available period (S3-7) for the right to perform 10 consecutive 10-gacha pulls in "Phase 3" of the "Newcomer Celebration Event". Specifically, the Newcomer Celebration Event Management Department 181a sets an 8-day period from the purchase time of the aforementioned right in "Phase 2" as the available period.
[0215] Furthermore, the Newcomer Celebration Management Department 181a sets "10 times" as the remaining number of times a player can perform a 10-pull gacha pull in "Phase 3" of the "Newcomer Celebration" (S3-8). That is, the Newcomer Celebration Management Department 181a grants each player ID the right to perform 10 10-pull gacha pulls in "Phase 3" of the "Newcomer Celebration". Additionally, the Newcomer Celebration Management Department 181a performs the following process: consuming a specified amount of in-game currency from the player's in-game currency; specifically, in this embodiment, "3000" in-game currency.
[0216] Then, the Newcomer Celebration Management Unit 181a stores the settings from steps S3-7 to S3-8 as Newcomer Celebration Information in the Player Information Storage Unit 191 (S3-9), corresponding to the Player ID. Furthermore, the Newcomer Celebration Management Unit 181a sets the Newcomer Celebration Information stored in the Player Information Storage Unit 191 to be accessible to the Player Terminal 1.
[0217] Additionally, returning Figure 16When player terminal 1 receives information about the newcomer celebration event from server 100, it repeatedly executes steps P3 to P6 as described above. Additionally, server 100 repeatedly executes steps S2 to S3 as described above.
[0218] In addition, when the item is obtained, screen 54 ( Figure 13B When the operation unit 56a, which is displayed in an operable manner, is clicked, the game execution control unit 80a of the player terminal 1 sends an item exchange request message (P7) to the server 100.
[0219] When the item acquisition management unit 184a of server 100 receives an item exchange request, it performs player information update processing (S4). Specifically, the item acquisition management unit 184a consumes the item acquisition rights assigned to the player ID to assign the item corresponding to the clicked acquisition operation unit 56a to the player (the game medium ID is stored in association with the player ID).
[0220] The above description, with reference to the accompanying drawings, illustrates one embodiment; however, it is self-evident that the present invention is not limited to the above-described embodiment. Those skilled in the art will readily recognize various modifications and variations within the scope of the claims, and it should be understood that such modifications and variations also fall within the technical scope.
[0221] In the above embodiment, it is shown that when 10 x 10-pull gacha pulls are performed in "Phase 1" of the "Newcomer Celebration Event," the right to perform 10 x 10-pull gacha pulls in "Phase 2" can be purchased. Furthermore, it is shown that when 10 x 10-pull gacha pulls are performed in "Phase 2," the right to perform 10 x 10-pull gacha pulls in "Phase 3" can be purchased. However, this is not a limitation; it is also possible to purchase the right to perform 10 x 10-pull gacha pulls in both "Phase 2" and "Phase 3" before performing 10 x 10-pull gacha pulls in "Phase 1."
[0222] Furthermore, while the above embodiments use a common selection table across all "stages," this is not a limitation. For example, a common selection table could be used across each "stage" where the probability of selecting at least some or all of the game media differs. For instance, a selection table could be used where the probability of selecting the celebration-limited game media in "Stage 2" is increased compared to "Stage 1." Alternatively, a selection table could be used where the probability of selecting the celebration-limited game media in "Stage 3" is increased compared to "Stage 2."
[0223] In any case, an information processing program only needs to cause one or more computers to perform the following processes.
[0224] (Processing performed by a computer)
[0225] When the specified conditions (in the above implementation, for example, the case of the end of the tutorial) are met, a first period (in the above implementation, for example, the sales period of "Phase 2") (in the above implementation, for example, steps S1-3) is set.
[0226] Let's say that during the first period (in the above embodiment, for example, the sales period of "Phase 2"), a first operation (in the above embodiment, for example, in-game currency) is accepted to consume consideration (in the above embodiment, for example, in-game currency) to obtain the right to obtain the first prize (in the above embodiment, for example, in-game medium) (in the above embodiment, for example, the right to perform 10 10-pull gacha in "Phase 2") (in the above embodiment, for example, the purchase operation input of "Phase 2") is accepted (in the above embodiment, for example, step S2-9).
[0227] After obtaining the right to obtain the first prize (in the above embodiment, for example, the game medium) (in the above embodiment, for example, the right to perform 10 consecutive gacha pulls in "Phase 2"), the player ID is given the first prize (in the above embodiment, for example, the game medium) based on the input of the prescribed operation (in the above embodiment, for example, the draw request operation input) (in the above embodiment, for example, steps 2-1 to S2-6, steps S3-1 to S3-5).
[0228] The second period (the sales period of "Phase 3") is set based on the acquisition of the right to obtain the first prize (in the above embodiment, for example, the game medium) (in the above embodiment, for example, the right to perform 10 consecutive gacha pulls in "Phase 2"). (In the above embodiment, step S3-3 is an example of step S3-3).
[0229] Assume that during the second period (in the above embodiment, for example, the sales period of "Phase 3"), a second operation is accepted to consume consideration (in the above embodiment, for example, in-game currency) to obtain the right to acquire a second prize (in the above embodiment, for example, game medium) that is the same as or different from the first prize (in the above embodiment, for example, game medium) (in the above embodiment, for example, the right to perform 10 10-pull gacha in "Phase 3") (in the above embodiment, for example, the purchase operation input of "Phase 3") (in the above embodiment, for example, step S2-11).
[0230] After obtaining the right to obtain the second prize (in the above embodiment, for example, the game medium) (in the above embodiment, for example, the right to perform 10 consecutive gacha pulls in "stage 3"), the player ID is given the second prize (in the above embodiment, for example, the game medium) based on the input of the prescribed operation (in the above embodiment, for example, the draw request operation input) (in the above embodiment, for example, steps 2-1 to S2-6, steps S3-6 to S3-9).
[0231] Alternatively, the computer may perform the following processing: during the first period (in the above embodiment, for example, at least the sales period of "Phase 2"), without consuming consideration (in the above embodiment, for example, in-game currency), granting the player ID the right to obtain an initial prize (in the above embodiment, for example, game medium) that is the same as or different from the first prize (in the above embodiment, for example, game medium) (in the above embodiment, for example, the right to perform 10 consecutive gacha pulls in "Phase 1") (in the above embodiment, for example, steps S1-1 to S1-6).
[0232] The computer may also perform the following process: assign the initial prize (in the above embodiment, for example, game medium) to the player ID based on the exercise of the right to obtain the initial prize (in the above embodiment, for example, the right to perform 10 consecutive gacha pulls in "stage 1") (in the above embodiment, for example, steps 2-1 to S2-6).
[0233] Alternatively, in the process of being able to accept the first operation (in the above embodiment, for example, the purchase operation input of "stage 2"), the first operation (in the above embodiment, for example, the purchase operation input of "stage 2") is set to be able to accept the first operation (in the above embodiment, for example, the purchase operation input of "stage 2") based on the exercise of the right to obtain the initial prize (in the above embodiment, for example, the game medium) (in the above embodiment, for example, the right to perform 10 consecutive gacha pulls in "stage 1") (in the above embodiment, for example, steps S2-8 and S2-9).
[0234] Furthermore, the above embodiments illustrate a scenario where the initial prize, first prize, and second prize are all assigned to the player's ID based on the results of a gacha draw, but this is not a limitation. That is, it is also possible to use in-game currency to purchase certain game media (initial prize, first prize, second prize).
[0235] Alternatively, the computer can perform the following process: select the most recently implemented selection category from a number of previously implemented selection categories (in the above implementation, for example, the gashapon category of "celebration") (in the above implementation, for example, steps S1-4, S2-2 to S2-3).
[0236] Alternatively, the computer can perform the following process: refer to the decision table corresponding to the selected selection category, and randomly select any prize from multiple types of prizes by drawing lots (in the above implementation, steps S2-3 to S2-5 are examples).
[0237] Alternatively, the prize determined by drawing lots can be assigned to the player ID as the initial prize, the first prize, or the second prize (in the above implementation, step S2-5 is an example).
[0238] Alternatively, the specified conditions may include: the game's progress reaching a specified state (in the above implementation, for example, the end of the tutorial). However, the situation where the game's progress reaches a specified state is not limited to the example described above. For example, it could be set that the game's progress reaches a specified state when the player logs into the game within a pre-set period. Furthermore, it could be set that the game's progress reaches a specified state when the player wins a pre-set battle game. Additionally, it could be set that the game's progress reaches a specified state when the player obtains (possesses) a pre-set game medium.
[0239] Furthermore, in the above embodiments, the information processing system S, which serves as the client-server system, performs the aforementioned information processing. However, the functions of the server 100 in the above embodiments can also be possessed by the player terminal 1. In this case, communication functionality is not necessary, and the player terminal 1 functions as a game terminal device. Alternatively, the server 100 in the above embodiments can also be configured solely as a server device.
[0240] Furthermore, the programs in the above embodiments and variations can also be stored in a computer-readable, non-transitory storage medium and provided in the form of a storage medium. Moreover, they can also be provided as a game terminal device or server device including such a storage medium. Additionally, the above embodiments and variations can also be information processing methods for implementing the various functions and steps shown in the flowcharts.
[0241] Explanation of reference numerals in the attached figures
[0242] 1: Player terminal;
[0243] 100: Server;
[0244] S: Information processing system.
Claims
1. A computer program product comprising an information processing program that causes a computer to perform the following processes: The first period is established when the specified conditions are met; Assuming that the first operation can be accepted during the first period, wherein, The first operation is used to consume consideration to acquire the right to obtain the first prize; After acquiring the right to receive the first prize, the player ID is assigned the first prize based on the input of the prescribed operation; The second period is set based on the acquisition of the right to the first prize; The system is configured to be able to process a second operation during the second period, wherein the second operation is used to consume consideration to acquire the right to obtain a second prize that is the same as or different from the first prize; and After acquiring the right to receive the second prize, the player ID is assigned the second prize based on the input of the prescribed operation. The specified conditions include: the game's progress status becoming a specified status.
2. The computer program product according to claim 1, wherein, The information processing program causes the computer to perform the following processes: During the first period, the player ID is granted the right to receive an initial prize that is the same as or different from the first prize without incurring any consideration; as well as The initial prize is awarded to the player ID based on the exercise of the right to receive the initial prize. In the process of being able to accept the first operation, the first operation is accepted based on the exercise of the right to obtain the initial prize.
3. The computer program product according to claim 2, wherein, The information processing program causes the computer to perform the following processes: Select the most recently implemented selection category from among several previously implemented selection categories; and Referring to the decision table corresponding to the selected category, a random prize is determined from multiple categories of prizes by drawing lots. The prize determined through the lottery is assigned to the player ID as the initial prize, the first prize, or the second prize.
4. A gaming device, executed by one or more computers, wherein, The computer performs the following processing: The first period is established when the specified conditions are met; It is set that a first operation can be processed during the first period, wherein the first operation is used to consume consideration to obtain the right to obtain a first prize; After acquiring the right to receive the first prize, the player ID is assigned the first prize based on the input of the prescribed operation; The second period is set based on the acquisition of the right to the first prize; The system is configured to be able to process a second operation during the second period, wherein the second operation is used to consume consideration to acquire the right to obtain a second prize that is the same as or different from the first prize; and After acquiring the right to receive the second prize, the player ID is assigned the second prize based on the input of the prescribed operation. The specified conditions include: the game's progress status becoming a specified status.
5. An information processing method, executed by one or more computers, wherein, The computer performs the following processing: The first period is established when the specified conditions are met; It is set that a first operation can be processed during the first period, wherein the first operation is used to consume consideration to obtain the right to obtain a first prize; After acquiring the right to receive the first prize, the player ID is assigned the first prize based on the input of the prescribed operation; The second period is set based on the acquisition of the right to the first prize; The system is configured to be able to process a second operation during the second period, wherein the second operation is used to consume consideration to acquire the right to obtain a second prize that is the same as or different from the first prize; and After acquiring the right to receive the second prize, the player ID is assigned the second prize based on the input of the prescribed operation. The specified conditions include: the game's progress status becoming a specified status.