Game management device, game system, game management method, and game management program

By remotely operating elevators and mobile devices through a game management system, the problem of idle resources in the facility was solved, and efficient utilization of resources was achieved.

CN120960760APending Publication Date: 2025-11-18MITSUBISHI ELECTRIC BUILDING SOLUTIONS CORP
View PDF 1 Cites 0 Cited by

Patent Information

Application Number
CN202411625662.8
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Priority Date
2024-05-15
Filing Date
2024-11-14
Publication Date
2025-11-18

AI Technical Summary

Technical Problem

When no one is in the facility, elevators and other service resources are prone to idle time, resulting in underutilization of resources.

Method used

A game management system is provided, which enables remote operation of elevators and mobile devices in facilities, game operation using game consoles, management of elevator and mobile device location information, and switching of operation modes to achieve a dedicated game mode, thereby improving resource utilization.

Benefits of technology

Even when no one is in the facility, players can effectively utilize elevators and movement resources through game controls, reducing idle time.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN120960760A_ABST
    Figure CN120960760A_ABST
Patent Text Reader

Abstract

Provided are a game management device, a game system, a game management method, and a game management program that are capable of reducing the idle time in which service resources of a facility are not used even if there is no person in the facility. The game processing unit (33) updates and manages situation information on the basis of the game operation of the player (27) received by the operation receiving unit (32), the situation information indicating the situation information of the game with the facility (2) as the platform. The situation information includes information on the position of the car (12) of the elevator (3) and the position of the moving body (18). The command unit (35) outputs a command for switching between the normal operation mode and the game-specific mode to the elevator control unit (24) and the moving body control unit (25). The command unit (35) outputs commands for the operation of the elevator (3) and the movement of the moving body (18) based on the situation information managed by the game processing unit (33) to the elevator control unit (24) and the moving body control unit (25) which have been switched to the game-specific mode.
Need to check novelty before this filing date? Find Prior Art

Description

TECHNICAL FIELD

[0001] The present disclosure relates to a game management apparatus, a game system, a game management method, and a game management program. BACKGROUND

[0002] Patent Literature 1 discloses an example of a system including an elevator. In a building in which an elevator is applied, a mobile body moving as a device is provided to perform a service such as carrying. In this system, the elevator transports the mobile body and a user who is a person, and the like between a plurality of floors.

[0003] PRIOR ART DOCUMENTS

[0004] PATENT LITERATURE

[0005] Patent Literature 1: International Publication No. 2021 / 210166 SUMMARY

[0006] PROBLEMS TO BE SOLVED BY THE INVENTION

[0007] In a facility such as a building in which the system of Patent Literature 1 is applied, for example, in a period in which there is no person such as a holiday or night, there are sometimes idle times in which service resources of the facility such as a mobile body and an elevator are not used. Since there are such idle times of the service resources, the service resources are sometimes not sufficiently effectively used.

[0008] The present disclosure relates to a solution to this problem. The present disclosure provides a game management apparatus, a game system, a game management method, and a game management program that can reduce idle times in which service resources of a facility are not used even in a case in which there is no person in the facility.

[0009] MEANS FOR SOLVING THE PROBLEM

[0010] The game management apparatus of the present disclosure provides a game in which a first player remotely operates an elevator provided in a facility and a first mobile body capable of moving in the facility, and the game system of the present disclosure provides a game in which a first player remotely operates an elevator provided in a facility and a first mobile body capable of moving in the facility, wherein the game management apparatus includes: an operation receiving unit that receives a game operation by the first player through a first game machine; a game processing unit that updates and manages situation information indicating a situation of the game in which the facility is used as a platform, the situation information including information on a position of a car of the elevator and a position of the first mobile body, based on the game operation received by the operation receiving unit; an information providing unit that provides at least a part of the situation information to the first game machine; and an instruction unit that outputs an instruction to switch a normal operation mode and a game-specific mode to an elevator control unit that controls operation of the elevator and a mobile body control unit that controls movement of the first mobile body, outputs an instruction on operation of the elevator based on the situation information managed by the game processing unit to the elevator control unit after the switch to the game-specific mode, and outputs an instruction on movement of the first mobile body based on the situation information managed by the game processing unit to the mobile body control unit after the switch to the game-specific mode.

[0011] The game management apparatus of the present disclosure provides a game in which a first player remotely operates an elevator provided in a facility and a first mobile body capable of moving in the facility, and the game system of the present disclosure provides a game in which a first player remotely operates an elevator provided in a facility and a first mobile body capable of moving in the facility, wherein the game management apparatus includes: an operation receiving unit that receives a game operation by the first player through a first game machine; a game processing unit that updates and manages situation information indicating a situation of the game in which the facility is used as a platform, the situation information including information on a position of a car of the elevator and a position of the first mobile body, based on the game operation received by the operation receiving unit; an information providing unit that provides at least a part of the situation information to the first game machine; and an instruction unit that outputs an instruction to switch a normal operation mode and a game-specific mode to an elevator control unit that controls operation of the elevator and a mobile body control unit that controls movement of the first mobile body, outputs an instruction on operation of the elevator based on the situation information managed by the game processing unit to the elevator control unit after the switch to the game-specific mode, and outputs an instruction on movement of the first mobile body based on the situation information managed by the game processing unit to the mobile body control unit after the switch to the game-specific mode.

[0012] The game management apparatus of the present disclosure provides a game in which a first player remotely operates an elevator provided in a facility and a first mobile body capable of moving in the facility, and the game system of the present disclosure provides a game in which a first player remotely operates an elevator provided in a facility and a first mobile body capable of moving in the facility, wherein the game management apparatus includes: an operation receiving unit that receives a game operation by the first player through a first game machine; a game processing unit that updates and manages situation information indicating a situation of the game in which the facility is used as a platform, the situation information including information on a position of a car of the elevator and a position of the first mobile body, based on the game operation received by the operation receiving unit; an information providing unit that provides at least a part of the situation information to the first game machine; and an instruction unit that outputs an instruction to switch a normal operation mode and a game-specific mode to an elevator control unit that controls operation of the elevator and a mobile body control unit that controls movement of the first mobile body, outputs an instruction on operation of the elevator based on the situation information managed by the game processing unit to the elevator control unit after the switch to the game-specific mode, and outputs an instruction on movement of the first mobile body based on the situation information managed by the game processing unit to the mobile body control unit after the switch to the game-specific mode.

[0013] In the game management method of the present disclosure, a game management apparatus that provides a game using a facility as a platform, the game being played by a first player remotely operating an elevator provided in the facility and a first mobile body that is movable in the facility, performs the following processing: accepts a game operation by the first player through a first game machine; updates and manages situation information based on the accepted game operation, the situation information being information indicating a situation of the game using the facility as the platform, and including information of a position of a car of the elevator and a position of the first mobile body; provides at least a part of the situation information to the first game machine; outputs an instruction to switch a normal operation mode and a game dedicated mode to an elevator control section that controls operation of the elevator and a mobile body control section that controls movement of the first mobile body; outputs an instruction of operation of the elevator based on the situation information to the elevator control section after the switch to the game dedicated mode; and outputs an instruction of movement of the first mobile body based on the situation information to the mobile body control section after the switch to the game dedicated mode.

[0014] The game management program of the present disclosure causes a game management apparatus that provides a game using a facility as a platform, the game being played by a first player remotely operating an elevator provided in the facility and a first mobile body that is movable in the facility, to perform the following processing: accepts a game operation by the first player through a first game machine; updates and manages situation information based on the accepted game operation, the situation information being information indicating a situation of the game using the facility as the platform, and including information of a position of a car of the elevator and a position of the first mobile body; provides at least a part of the situation information to the first game machine; outputs an instruction to switch a normal operation mode and a game dedicated mode to an elevator control section that controls operation of the elevator and a mobile body control section that controls movement of the first mobile body; outputs an instruction of operation of the elevator based on the situation information to the elevator control section after the switch to the game dedicated mode; and

[0015] outputs an instruction of movement of the first mobile body based on the situation information to the mobile body control section after the switch to the game dedicated mode.

[0016] Effects of the Invention

[0017] According to the game management apparatus, the game system, the game management method, or the game management program of the present disclosure, even in a case where there is no person in the facility, it is possible to reduce idle time of service resources of the facility by providing a game using the facility as a platform. BRIEF DESCRIPTION OF DRAWINGS

[0018] Figure 1is a configuration diagram of the game system of Embodiment 1.

[0019] Figure 2 is a flowchart showing an example of the operation of the game system of Embodiment 1.

[0020] Figure 3 is a diagram showing an example of a game provided by the game system of Embodiment 1.

[0021] Figure 4 is a diagram showing another example of a game provided by the game system of Embodiment 1.

[0022] Figure 5 is a hardware configuration diagram of the main part of the game system of Embodiment 1.

[0023] BRIEF DESCRIPTION OF DRAWINGS

[0024] 1 game system, 2 facility, 3 elevator, 4 shaft, 5 landing, 6 landing door, 7 landing operation panel, 8 landing display panel, 9 speaker, 10 traction machine, 11 main rope, 12 car, 13 counterweight, 14 control panel, 15 car door, 16 car operation panel, 17 car display panel, 18 mobile body, 19 mobile body camera, 20 drive unit, 21 surveillance camera, 22 facility management device, 23 communication network, 24 elevator control unit, 25 mobile body control unit, 26 camera control unit, 27 player, 28 game machine, 29 operation unit, 30 display unit, 31 game management device, 32 operation reception unit, 33 game processing unit, 34 information providing unit, 35 instruction unit, 36 billing processing unit, 37 main screen, 38 sub screen, 39 operation interface, 40 game information screen. DETAILED DESCRIPTION

[0025] A mode for implementing the object of the present disclosure will be described with reference to the drawings. In the drawings, the same or corresponding parts are denoted by the same reference numerals, and repeated description is appropriately simplified or omitted. In addition, the object of the present disclosure is not limited to the following embodiments, and any modification of the structural elements of the embodiments or omission of any structural element of the embodiments can be made within the scope of the gist of the present disclosure.

[0026] Embodiment 1.

[0027] Figure 1 is a configuration diagram of the game system 1 of Embodiment 1.

[0028] The game system 1 is applied to one or plural facilities 2. In this example, the game system 1 is applied to plural facilities 2. The facility 2 is, for example, an indoor facility or an outdoor facility, or a facility in which these are combined, and the like. The facility 2 is constituted by one or plural buildings, and the like. The facility 2 can also be a part of a building. The facility 2 is, for example, a commercial facility, a public facility, an office building, or another facility, and the like. The facility 2 has plural floors.

[0029] An elevator 3 is applied in each facility 2. A hoistway 4 of the elevator 3 is provided in each facility 2. The hoistway 4 is a space that is long in the up-and-down direction across the plural floors. A landing 5 of the elevator 3 is provided in each floor of the facility 2. The landing 5 of the elevator 3 is a space that is adjacent to the hoistway 4. A landing door 6, a landing operation panel 7, a landing display panel 8, and a speaker 9 are provided in each landing 5. The landing door 6 is a door that divides the hoistway 4 and the landing 5. The landing operation panel 7 is a device that receives an operation such as a landing call of a user who starts the elevator 3 in the landing 5. The landing display panel 8 is a device that displays information to the user of the landing 5. The speaker 9 is a device that prompts information to the user of the landing 5 by sound or the like. The elevator 3 is provided with a hoisting machine 10, a main rope 11, a car 12, a counterweight 13, and a control panel 14.

[0030] The hoisting machine 10 is disposed, for example, in the upper portion or the lower portion of the hoistway 4, or the like. In the case where a machine room of the elevator 3 is provided, for example, above the hoistway 4, the hoisting machine 10 can also be disposed in the machine room. The hoisting machine 10 is provided with a motor and a sheave. The motor of the hoisting machine 10 is a device that generates a driving force. The sheave of the hoisting machine 10 is a device that rotates by the driving force generated by the motor of the hoisting machine 10.

[0031] The main rope 11 is wound around the sheave of the hoisting machine 10. The main rope 11 supports the load of the car 12 on one side of the sheave of the hoisting machine 10. The main rope 11 supports the load of the counterweight 13 on the other side of the sheave of the hoisting machine 10. The main rope 11 moves in a manner that is wound around either side of the sheave of the hoisting machine 10 by the rotation of the sheave of the hoisting machine 10.

[0032] The car 12 is a device that transports a user or the like of the elevator 3 between the plural floors by traveling in the hoistway 4 in the up-and-down direction. The car 12 travels in the hoistway 4 in the up-and-down direction in conjunction with the movement of the main rope 11 by the rotation of the sheave of the hoisting machine 10. The car 12 is provided with a car door 15, a car operation panel 16, and a car display panel 17. The car door 15 is a door that divides the inside and the outside of the car 12. The car door 15 opens and closes in conjunction with the landing door 6 of the floor when the car 12 stops at the arbitrary floor. The car operation panel 16 is a device that receives an operation such as a car call of a user who specifies a destination floor in the car 12. The car display panel 17 is a device that displays information to the user in the car 12.

[0033] The counterweight 13 is a device that achieves a balance between the loads applied to both sides of the sheave of the hoisting machine 10 with the car 12. The counterweight 13 travels in the shaft 4 in the opposite direction to the car 12 in the up-and-down direction in conjunction with the movement of the main rope 11 by the rotation of the sheave of the hoisting machine 10.

[0034] The control panel 14 is a device that controls the operation of the elevator 3. The control panel 14 is disposed, for example, at the upper or lower portion of the shaft 4 or the like. In the case where a machine room of the elevator 3 is provided, for example, above the shaft 4, the control panel 14 can also be disposed in the machine room. The operation of the elevator 3 controlled by the control panel 14 includes the travel of the car 12 and the opening and closing of the car door 15, and the like. The travel of the car 12 includes the start, acceleration, constant-speed travel, deceleration, and stopping of the car 12, and the like. The control panel 14 causes the car 12 to travel between a plurality of floors in response to a registered call during normal operation. At this time, the control panel 14 causes the car 12 to travel to an arbitrary floor and stop after that, and then causes the car 12 to start again in response to another call or the like.

[0035] In addition, the elevator 3 can also have a plurality of cars 12. At this time, the elevator 3 can also have a group management device, not shown. The group management device is a device that performs processing such as the allocation of calls to each car 12.

[0036] In each facility 2, one or a plurality of mobile bodies 18 operate. Each mobile body 18 is, for example, a robot, a drone, or another movable device that moves autonomously in the facility 2. The mobile body 18 of this example moves in the facility 2 during normal operation, for example, to provide services such as security, cleaning, and transportation. The mobile body 18 provides the services, for example, by moving in a manner that repeatedly patrols the facility 2 at regular or irregular intervals. The mobile body 18 provides the services, for example, by moving in the facility 2 in response to a request from a person located in the facility 2. The mobile body 18 has a mobile body camera 19 and a drive section 20. The mobile body camera 19 is a device that captures an image of the surroundings of the mobile body 18. The drive section 20 is a portion that generates a driving force for the movement of the mobile body 18 in the facility 2.

[0037] One or a plurality of monitoring cameras 21 are provided in each facility 2. The monitoring camera 21 is provided, for example, at the landing 5 of each floor. The monitoring camera 21 is a device that captures an image of the place where it is provided.

[0038] A facility management device 22 is applied to each facility 2. The facility management device 22 is a device that performs management of service resources in the facility 2 and the like. The service resources in the facility 2 are devices or equipment that provide services to users of the facility 2. The elevator 3 is an example of the service resources that provide a moving service to the users of the facility 2. The mobile body 18 is an example of the service resources that provide a corresponding service to the users by moving in the facility 2. The monitoring camera 21 is an example of the service resources that provide a security service to the users of the facility 2. The service resources can also include other equipment and the like provided in the facility 2. The facility management device 22 is constituted by, for example, one or a plurality of server computers and the like. Here, a computer system constituted by a plurality of computers is sometimes simply referred to as a computer. Part or all of the facility management device 22 can be provided in the facility 2 or outside the facility 2. Part or all of the functions of the facility management device 22 can be installed in a virtual computer and the like on a cloud service or the like, or can be installed by a processing or storage resource and the like on a cloud service. Part or all of the functions of the facility management device 22 can also be mounted on, for example, the equipment or devices of the service resources themselves of the facility 2 such as the control panel 14 of the elevator 3. The facility management device 22 can be an internal device of the game system 1 or a device outside the system that cooperates with the game system 1. The facility management device 22 is connected to a communication network 23 so as to be able to communicate with external devices and the like. The communication network 23 includes, for example, a wide area network such as the Internet or a telephone communication network, and a local area network such as a LAN (Local Area Network) in the facility 2. The facility management device 22 is provided with an elevator control section 24, a mobile body control section 25, and a camera control section 26.

[0039] The elevator control section 24 is a portion in which a function of controlling the operation of the elevator 3 is mounted. The control of the operation of the elevator 3 includes switching of an operation mode of the elevator 3 and the like. The operation mode of the elevator 3 includes, for example, a normal operation mode. The normal operation mode is an operation mode in which the elevator 3 performs a normal operation such as a response to a call. The elevator control section 24 can also switch the operation mode of the elevator 3 based on an instruction signal from an external device, for example.

[0040] The mobile body control section 25 is a section in which a function of controlling movement of the mobile body 18 in the facility 2 is mounted. The mobile body control section 25 can also control movement of a plurality of mobile bodies 18. The facility management apparatus 22 can also have a plurality of mobile body control sections 25 that control movement of mutually different mobile bodies 18. The control of movement of the mobile body 18 includes switching of an operation mode of the mobile body 18 and the like. The operation mode of the mobile body 18 includes, for example, a normal operation mode. The normal operation mode is an operation mode in which the mobile body 18 moves in the facility 2 to thereby provide a corresponding service. The mobile body control section 25 can also switch the operation mode of the mobile body 18 based on an instruction signal from an external apparatus, for example.

[0041] The camera control section 26 is a section in which a function of controlling photographing of the monitoring camera 21 in the facility 2 is mounted. The camera control section 26 can also perform collection of an image photographed by the monitoring camera 21 and the like. The control of monitoring of the monitoring camera 21 includes switching of an operation mode of the monitoring camera 21 and the like. The operation mode of the monitoring camera 21 includes, for example, a normal operation mode. The normal operation mode is an operation mode in which monitoring within the facility 2 is performed by transmitting an image photographed by the monitoring camera 21 to an unillustrated monitoring center or the like, for example. The camera control section 26 can also switch the operation mode of the monitoring camera 21 based on an instruction signal from an external apparatus, for example.

[0042] The game system 1 is a system that provides a game using the facility 2 as a platform to the players 27. The players 27 remotely operate the elevators 3 and the mobile bodies 18 of the facility 2 by the game machines 28, thereby playing a game using the facility 2 as a platform. The game machine 28 is a device used by the players 27 to play a game. The game machine 28 can be a game-dedicated device, or a general-purpose information processing device such as a desktop PC (PC: Personal Computer), a notebook PC, a tablet PC, or a smart phone, and the like. The game machine 28 has an operation section 29 that receives a game operation of the players 27, and a display section 30 that displays information to the players 27. The operation section 29 includes, for example, a button, a joystick, a gyro sensor, a mouse, a keyboard, or another operation interface. The display section 30 includes, for example, a liquid crystal display panel, an organic EL display panel (EL: Electro-Luminescence), an HMD (Head Mounted Display), or another display interface. The operation section 29 and the display section 30 can be integrally configured, such as a touch panel or the like. The game machines 28 used by the respective players 27 are connected to the game system 1 through the communication network 23. The game machines 28 used by the respective players 27 can be devices within the game system 1, or devices outside the game system 1 that cooperate with the game system 1.

[0043] The game system 1 includes a game management device 31. The game management device 31 is a device that performs information processing and the like regarding the provision of a game in the game system 1. The game management device 31 is constituted by one or a plurality of server computers and the like, for example. Part or all of the game management device 31 can be provided in the facility 2, or can be provided outside the facility 2. Part or all of the functions of the game management device 31 can be installed in a virtual computer and the like on a cloud service, or can be installed by resources and the like of processing or storage on a cloud service. Part or all of the functions of the game management device 31 can also be mounted in a device or a device and the like of a service resource of the facility 2 such as the control panel 14 of the elevator 3, for example. The game management device 31 is connected to the communication network 23 so as to be able to communicate with devices and the like outside. The game management device 31 includes an operation receiving unit 32, a game processing unit 33, an information providing unit 34, an instruction unit 35, and a charge processing unit 36.

[0044] The operation receiving unit 32 is a portion in which a function of receiving a game operation by the player 27 through the game machine 28 is mounted. The operation receiving unit 32 receives a game operation in the game machine 28 through the communication network 23, for example. The game operation is an operation of the player 27 in the operation unit 29 of the game machine 28 with respect to a situation and the like of the game.

[0045] The game processing unit 33 is a portion in which a function of managing situation information is mounted, the situation information being information indicating a situation of the game on the platform of the facility 2. The situation information includes information of the position of the car 12 of the elevator 3 provided in the facility 2, and the position of the moving body 18 moving in the facility 2. In this example, the situation information includes information of whether or not a clear condition of the game is satisfied, and the like. The information of whether or not the clear condition is satisfied can also be information of three or more values including a state in which the clear condition is satisfied, a state in which the clear condition is not satisfied, and a state in which it is not decided whether or not the clear condition is satisfied, for example. The situation information can also include information of a score in the game, and the like. The situation information can also include information of an item used by the player 27 when advancing the situation in the game, and the like. The game processing unit 33 updates and manages the situation information based on the game operation received by the operation receiving unit 32.

[0046] The information providing unit 34 is a portion in which a function of providing at least a part of the situation information managed by the game processing unit 33 to the game machine 28 used by the player 27 is mounted. The information providing unit 34 provides at least a part of the situation information to the game machine 28 in a form in which the game machine 28 can display on the display unit 30. The information providing unit 34 provides information of the position of the car 12 of the elevator 3 and the position of the moving body 18 included in the situation information to the game machine 28, for example.

[0047] The instruction section 35 is a section in which a function of outputting an instruction to a service resource or the like of the facility 2 at the time of execution of a game using the facility 2 as a platform is mounted. The instruction section 35 outputs, for example, an instruction to switch the operation mode from the normal operation mode to the game-specific mode, and an instruction to switch the operation mode from the game-specific mode to the normal operation mode, and the like to the facility management device 22. The instruction section 35 can also separately output the instruction to the elevator control section 24, the mobile body control section 25, and the camera control section 26, and the like of the facility management device 22. The game-specific mode is an operation mode at the time of execution of a game using the facility 2 as a platform.

[0048] The charge processing section 36 is a section in which a function of charging a fee to the player 27 who plays a game using the facility 2 as a platform is mounted. The charge processing section 36, for example, updates and manages information of a fee charged to the player 27. The charge processing section 36 can also charge, for example, a fee for playing the game using the facility 2 as a platform to the player 27. Further, the charge processing section 36 can also charge, for example, a fee for an option in the game to the player 27. The fee for the option in the game includes, for example, a purchase fee of an item or an accessory or the like of an appearance of the game used in the game customized in accordance with a preference of the player 27, or a fee for relaxing a restriction related to the play of the game, and the like. The request processing of the fee charged to the player 27 can be performed by the charge processing section 36 itself, or can be performed, for example, by an external request system based on information managed by the charge processing section 36 or the like.

[0049] Next, an example of the operation of the game system 1 will be described with reference to FIG. 10. Figure 2 An example of the operation of the game system 1 of Embodiment 1 will be described with reference to FIG. 10.

[0050] Figure 2 is a flowchart showing an example of the operation of the game system 1 of Embodiment 1.

[0051] In step S01, the service resources of the facility 2 such as the elevator 3 and the mobile body 18 are operated normally. The elevator control section 24, the mobile body control section 25, and the surveillance camera 21 each set the operation mode to the normal operation mode. In the normal operation, the elevator 3 is operated to transport a user who is a person and the mobile body 18 who is a device between floors. In the normal operation mode, the elevator 3 accepts an operation such as a call registration by the hall operation panel 7 and the car operation panel 16. On the other hand, in the normal operation mode, the service resources such as the elevator 3 and the mobile body 18 are not affected by a game operation by the player 27 through the game machine 28. After that, the process of the game system 1 proceeds to step S02.

[0052] In step S02, the instruction section 35 determines whether or not the switch to the game-dedicated mode is required. The instruction section 35 determines that the switch to the game-dedicated mode is required, for example, when the manager of the facility 2 or the like inputs an instruction to switch to the game-dedicated mode to the game management device 31. The manager of the facility 2 or the like, for example, judges that there is no person in the facility 2 on a holiday or at night or the like, and inputs an instruction to switch to the game-dedicated mode to the game management device 31. In addition, the instruction section 35 can also automatically judge that the switch to the game-dedicated mode is required during a period when there is no person in the facility 2 on a holiday or at night or the like, for example. At this time, the instruction section 35 can also judge that the switch to the game-dedicated mode is required on the basis of confirmation that there is no person in the facility 2 on the basis of an image or the like captured by the monitoring camera 21, for example. When it is judged that the switch to the game-dedicated mode is required, the instruction section 35 outputs an instruction to switch the operation mode from the normal operation mode to the game-dedicated mode to the elevator control section 24, the mobile body control section 25, the camera control section 26, and the like. At this time, the instruction section 35 outputs an instruction to perform the inspection operation in conjunction with the portion that manages and controls the service resources such as the elevator control section 24. After that, the processing of the game system 1 proceeds to step S03. On the other hand, when it is judged that the switch to the game-dedicated mode is not required, the instruction section 35 does not output an instruction to the facility management device 22. After that, the processing of the game system 1 proceeds to step S01.

[0053] In step S03, the elevator control section 24 performs the inspection operation of the elevator 3 on the basis of the instruction from the instruction section 35. The elevator control section 24 can perform the inspection operation after confirming that there is no user in the car 12 and the landing 5 or the like. In the case where there is a user, the service resources such as the elevator 3 can also return to the normal operation. Further, the elevator control section 24 can perform the inspection operation after notifying the switch to the game-dedicated mode through the landing display panel 8 and the speaker 9 or the like, for example. The inspection operation is an automatic operation to inspect whether or not there is an abnormality in the movement or the like of the car 12 of the elevator 3. When the elevator control section 24 determines that there is an abnormality in the elevator 3 through the inspection operation, the processing of the game system 1 proceeds to step S04. On the other hand, when the elevator control section 24 determines that there is no abnormality in the elevator 3 through the inspection operation, the processing of the game system 1 proceeds to step S05.

[0054] In step S04, the elevator control section 24 reports the generated abnormality to the monitoring center or the like, for example. The elevator 3 can stop the operation until the generated abnormality is resolved. After that, the processing of the game system 1 ends.

[0055] In step S05, the facility management device 22 switches the operation mode of the service resource to the game-dedicated mode. For example, the elevator control section 24 switches the operation mode of the elevator 3 to the game-dedicated mode. The mobile body control section 25 switches the operation mode of the mobile body 18 to the game-dedicated mode. The camera control section 26 switches the operation mode of the monitoring camera 21 to the game-dedicated mode. In the game-dedicated mode, the elevator 3 does not accept the operation such as the registration of the call by the floor station operation panel 7 or the like by the player 27 who participates in the game. After that, the processing of the game system 1 proceeds to step S06.

[0056] In step S06, the game management device 31 starts the game for the player 27 to play, for example, as follows. After the start of the game, the processing of the game system 1 proceeds to step S07.

[0057] The player 27 logs in to the game system 1 through the game machine 28, for example. In this example, the game processing section 33 presents the player 27 with the selection items of the facilities 2 in the plurality of facilities 2 that switch the service resource to the game-dedicated mode according to the instruction of the instruction section 35 as the platform of the game through the information providing section 34 or the like. At this time, each of the facilities 2 can be presented to the player 27 with the actual facility name or can be presented to the player 27 with the virtual name for the game. For each of the facilities 2, for example, the information of the facility 2 that affects the difficulty level such as the number of floors, the number of cars 12, and the number of mobile bodies 18 can be presented. The player 27 selects any of the facilities 2 presented as the selection items as the platform of the game to play. The game processing section 33 starts the game with the facility 2 selected by the player 27 as the platform.

[0058] In addition, the game processing section 33 can automatically perform the matching of the player 27 and the facility 2 as the platform with the facility 2 whose service resource is switched to the game-dedicated mode according to the instruction of the instruction section 35 as the object. The game processing section 33 can perform the matching, for example, based on the distance in communication between the position of the game machine 28 of the player 27 and the position of the facility 2 or the like. The game processing section 33 can perform the matching, for example, based on the amount of the fee paid by the player 27 as the option of the game or the like, the achievement or proficiency of the game of the player 27 so far, and the information of the facility 2 that affects the difficulty level such as the number of floors, the number of cars 12, and the number of mobile bodies 18. The game processing section 33 starts the game with the facility 2 matched for the player 27 as the platform.

[0059] In step S07, the game management device 31 executes the provision of the game for the player 27 to play using the service resource of the facility 2 as the platform, for example, as follows.

[0060] During the game using the facility 2 as a platform, the game processing section 33 updates and manages the situation information of the game based on the game operation accepted by the operation accepting section 32. The player 27 performs the game operation by operating the operation section 29 based on the information displayed on the display section 30 of the game machine 28. The game operation includes, for example, an operation to move the position of the mobile body 18 and an operation to move the car 12 of the elevator 3 to an arbitrary floor. The game processing section 33 outputs an instruction of the operation of the elevator 3 to the elevator control section 24 of the facility 2 as a platform in a manner according to the situation information managed by the game processing section 33. Further, the game processing section 33 outputs an instruction of the movement of the mobile body 18 to the mobile body control section 25 of the facility 2 as a platform in a manner according to the situation information managed by the game processing section 33. Thus, the player 27 can remotely operate both the elevator 3 and the mobile body 18 by the game operation of the game machine 28 through the situation information. In addition, the mobile body control section 25 and the elevator control section 24 can feed back the actual positions of the mobile body 18 and the car 12 of the elevator 3 to the game management device 31. At this time, the game processing section 33 reflects the fed-back actual positions of the mobile body 18 and the car 12 to the situation information.

[0061] The information providing section 34 provides, for example, the information of the positions of the car 12 of the elevator 3 and the mobile body 18 included in the situation information to the game machine 28. The information providing section 34 can also provide the image captured by the surveillance camera 21 of the floor where the mobile body 18 is present or the image captured by the mobile body camera 19 mounted on the mobile body 18 to the game machine 28. The display section 30 of the game machine 28 displays the information provided from the information providing section 34 to the player 27. Thereafter, the process of the game system 1 proceeds to step S08.

[0062] In step S08, the game processing section 33 determines whether the game is ended. In this example, the game processing section 33 determines that the game is ended when it is decided whether the clear condition is established, and determines that the game is not ended when it is not decided whether the clear condition is established. The game processing section 33 determines whether the clear condition is established or not, for example, based on the situation information. When the game is not ended, the process of the game system 1 proceeds to step S07. On the other hand, when the game is ended, the game processing section 33 informs the player 27 of the information of whether the clear condition is established or not through the information providing section 34 or the like. When the clear condition is established, the game processing section 33 informs the player 27 of the information that the game is cleared. When the clear condition is not established, the game processing section 33 informs the player 27 of the information that the game is ended. After the information of whether the clear condition is established or not is informed to the player 27, the process of the game system 1 proceeds to step S09.

[0063] In step S09, the instruction section 35 determines whether or not switching to the normal operation mode is required. The instruction section 35 determines that switching to the normal operation mode is required, for example, when the manager of the facility 2 or the like inputs an instruction to switch to the normal operation mode to the game management device 31 at the end of a period in which there are no people in the facility 2 such as on a holiday or at night. In addition, the instruction section 35 can also automatically determine that switching to the normal operation mode is required, for example, at the end of a period in which there are no people in the facility 2 such as on a holiday or at night. When it is determined that switching to the normal operation mode is required, the instruction section 35 outputs an instruction to switch the operation mode from the game-dedicated mode to the normal operation mode to the elevator control section 24, the moving body control section 25, the camera control section 26, and the like. At this time, the instruction section 35 outputs an instruction to perform the inspection operation to the parts that manage and control the service resources such as the elevator control section 24 and the like. After that, the processing of the game system 1 proceeds to step S10. On the other hand, when it is determined that switching to the normal operation mode is not required, the instruction section 35 does not output an instruction to the facility management device 22. After that, the processing of the game system 1 proceeds to step S06.

[0064] In step S10, the elevator control section 24 performs the inspection operation of the elevator 3 based on the instruction from the instruction section 35. The elevator control section 24 can also notify that the inspection operation is performed after switching to the normal operation mode, for example, through the floor display panel 8 and the speaker 9 and the like. When the elevator control section 24 determines that there is an abnormality in the elevator 3 by the inspection operation, the processing of the game system 1 proceeds to step S04. On the other hand, when the elevator control section 24 determines that there is no abnormality in the elevator 3 by the inspection operation, the processing of the game system 1 proceeds to step S11.

[0065] In step S11, the facility management device 22 switches the operation mode of the service resources to the normal operation mode. For example, the elevator control section 24 switches the operation mode of the elevator 3 to the normal operation mode. The moving body control section 25 switches the operation mode of the moving body 18 to the normal operation mode. The camera control section 26 switches the operation mode of the monitoring camera 21 to the normal operation. After that, the processing of the game system 1 proceeds to step S01.

[0066] Next, examples of the game provided by the game system 1 will be described using Figure 3 and Figure 4

[0067] Figure 3 and Figure 4 are diagrams showing examples of the game provided by the game system 1 of Embodiment 1.

[0068] In Figure 3 ​In the present embodiment, an example of a single-player game in which the player 27 plays alone is shown. Here, the player 27 playing the game is an example of a first player. Further, the game machine 28 used by the first player is an example of a first game machine. The mobile body 18 remotely operated by the first player through the game operation of the first game machine is an example of a first mobile body.

[0069] Upon starting the game, the game processing section 33 performs preparation processing, for example, as follows. The game processing section 33 sets a departure point and a destination in the situation information in the facility 2 that is the platform of the game. The game processing section 33 sets the position of the mobile body 18 remotely operated by the player 27 as the home machine in the situation information as the departure point. The instruction section 35 causes the mobile body 18 to move to the departure point based on the situation information. The departure point is set, for example, at the lowermost floor of the facility 2. The destination is set, for example, at the uppermost floor of the facility 2. In this example, the game processing section 33 sets one or more places that are checkpoints in the situation information in the facility 2 that is the platform of the game. The game processing section 33 determines that the clear condition is satisfied when the mobile body 18 as the home machine of the player 27 moves from the departure point to the destination. When there are checkpoints set in the situation information, the game processing section 33 determines that the clear condition is satisfied when the mobile body 18 as the home machine of the player 27 passes through some or all of the checkpoints and moves from the departure point to the destination. The game processing section 33 can also set moving the mobile body 18 from the departure point to the destination using the elevator 3 as a prerequisite for the clear condition to be satisfied.

[0070] After starting the game, the game processing section 33 automatically sets the positions of the mobile bodies 18 other than the mobile body 18 as the home machine of the player 27 as enemy machines that obstruct the movement of the mobile body 18 from the departure point to the destination according to the situation information. The instruction section 35 outputs instructions to move the mobile bodies 18 as the enemy machines based on the situation information set by the game processing section 33 to the mobile body control section 25. The mobile body control section 25 moves the mobile bodies 18 as the enemy machines in the facility 2 according to the instructions from the instruction section 35. At this time, the mobile bodies 18 as the enemy machines are examples of second mobile bodies. The game processing section 33 can also set a plurality of mobile bodies 18 as enemy machines. At this time, the mobile body control section 25 moves the plurality of mobile bodies 18 set as enemy machines according to the instructions of the instruction section 35 based on the situation information respectively.

[0071] The game processing section 33 determines whether the mobile body 18 that is the home machine of the player 27 is captured by the mobile body 18 that is the enemy machine. The game processing section 33 determines that the mobile body 18 that is the home machine is captured by the mobile body 18 that is the enemy machine, for example, when the mobile body 18 that is the enemy machine approaches the mobile body 18 that is the home machine more closely than a predetermined range. The game processing section 33 can also determine that the mobile body 18 that is the home machine is captured by the mobile body 18 that is the enemy machine, for example, when the mobile body 18 that is the enemy machine approaches the mobile body 18 that is the home machine more closely than a predetermined range in a state where the mobile body 18 that is the enemy machine faces the mobile body 18 that is the home machine. The game processing section 33 can determine the capture of the mobile body 18 according to other conditions.

[0072] In the display section 30 of the game machine 28 of the player 27, a main screen 37, a sub screen 38, an operation interface 39, and a game information screen 40 are displayed.

[0073] The main screen 37 is a screen that displays information of the mobile body 18 that is the home machine of the player 27 or its surroundings. The main screen 37 displays, for example, an image captured by the monitoring camera 21 provided at a place where the mobile body 18 is present. The game processing section 33 can set situation information so as to avoid the mobile body 18 from moving to a position that deviates from the field of view of the monitoring camera 21. The main screen 37 can also display, for example, an image captured by the mobile body camera 19 mounted on the mobile body 18. The main screen 37 displays, for example, the position of a checkpoint or the like. A checkpoint is displayed, for example, by superimposing an image of the checkpoint at a position corresponding to the checkpoint in an image captured by the monitoring camera 21 or the mobile body camera 19. The superimposition processing of the image of the checkpoint can be performed in the information providing section 34 or the like, or in the game machine 28 of the player 27.

[0074] The sub screen 38 is, for example, a screen that displays information of the entire facility 2 that is the platform of the game. In the sub screen 38, the position of the mobile body 18 located on each floor of the facility 2 or the like is displayed. In the sub screen 38, the position of the checkpoint located on each floor of the facility 2 or the like is displayed.

[0075] The operation interface 39 is, for example, a screen that displays an interface that accepts a game operation by the player 27. The interface can be a unique interface corresponding to the game, or can be the same interface as the landing operation panel 7 or the car operation panel 16 of the elevator 3. In this example, the operation interface 39 includes a button corresponding to a landing call and a destination floor button corresponding to a car call as an interface for a game operation for the elevator 3. The interface for a game operation for the elevator 3 can also include a door opening and closing button corresponding to the opening and closing of the car door 15. Further, the operation interface 39 can also include a direction key indicating forward, backward, and spin, and the like as an interface for a game operation corresponding to the moving body 18. The game operation performed through the operation interface 39 is reflected as information such as a landing call or a car call of the elevator 3 to the situation information. The command section 35 outputs a command for a service resource such as the elevator 3 and the moving body 18 based on the situation information.

[0076] The game information screen 40 is, for example, a screen that displays game information such as the degree of achievement of a clearance condition and a score in the game. The game information displays, for example, the life of the player 27. The game processing section 33 determines that the clearance condition of the game is not established when the moving body 18 that is the home machine of the player 27 is captured by the moving body 18 that is an enemy machine to the number of lives of the player 27. The game information can also include the number of checkpoints passed by the moving body 18 that is the home machine of the player 27. The game information can also include the remaining time until the end of the game. The game information screen 40 can also display the current floor and other information of the moving body 18 that is the home machine of the player 27.

[0077] Further, the moving body 18 that is an enemy machine of the player 27 using the game machine 28 can also be operated by another player 27 using another game machine 28. Here, the other player 27 is an example of a first player. Further, the game machine 28 used by the second player is an example of a second game machine. The moving body 18 that is remotely operated by the game operation of the second player through the second game machine is an example of a second moving body.

[0078] In Figure 4In the present embodiment, an example of another multi-player game in which the players 27 play the game with a plurality of persons is shown. Here, any of the players 27 who play the game is an example of a first player. Any of the players 27 who play the game is an example of a second player. Further, the game machine 28 used by the first player is an example of a first game machine. The game machine 28 used by the second player is an example of a second game machine. The mobile body 18 remotely operated by the first player through the game operation of the first game machine is an example of a first mobile body. The mobile body 18 remotely operated by the second player through the game operation of the second game machine is an example of a second mobile body. The game can be played by two players 27, or by three or more players 27. The players 27 who play the game at the same time can be automatically matched by the game processing section 33 based on the skills and the like of the respective players 27, or randomly automatically matched, or the players 27 who play the game at the same time can wait in a lobby or the like.

[0079] When the game is started, the game processing section 33 performs a preparation process, for example, as follows. The game processing section 33 sets the departure place of each player 27 in the situation information in the facility 2 that is the platform of the game. The departure place of each player 27 is set, for example, randomly at different positions in the facility 2. The game processing section 33 sets the position of the mobile body 18 that each player 27 remotely operates as a native machine to the corresponding departure place in the situation information. The instruction section 35 causes each mobile body 18 to move to the corresponding departure place based on the situation information. In this example, the game processing section 33 sets one or more places that become checkpoints in the situation information in the facility 2 that is the platform of the game. The checkpoints are set, for example, randomly in the facility 2. The game processing section 33 adds points to the player 27 corresponding to the mobile body 18 that passes through when the mobile body 18 remotely operated as a native machine of each player 27 departs from the departure place and passes through the checkpoint. The points added to the player 27 can also differ for each checkpoint. The game processing section 33 can also, for example, re-set the position of the checkpoint and the like to a random position within the facility 2 when an arbitrary mobile body 18 passes through the checkpoint. The game processing section 33 totals the points obtained by the mobile body 18 that each player 27 remotely operates as a native machine passing through the checkpoint, and sets it in the situation information. The game processing section 33 determines, for example, that the player 27 who has the most points obtained at the time point at which a predetermined limit time has elapsed is the player 27 for which the clear condition is satisfied. The clear condition is sometimes referred to as a victory condition. At this time, the game processing section 33 can also determine that the clear condition is not satisfied for the other players 27.

[0080] The game information screen 40 can also contain, for example, information such as the points of the player 27 himself or herself and the points of the other players 27.

[0081] Further, each player 27 can also hinder other players 27. For example, any player 27 can set a false checkpoint to any position of the facility 2. The game processing section 33 sets the position of the false checkpoint to the situation information based on the game operation of the player 27. The false checkpoint is displayed in the main screen 37, for example, in a similar manner to the true checkpoint. When the mobile body 18 passes through the false checkpoint, the game processing section 33 can prohibit the movement of the mobile body 18 for a certain time, for example, can limit the movement speed of the mobile body 18 for a certain time, and can also transfer the points of the player 27 corresponding to the mobile body 18 to the player 27 who set the false checkpoint.

[0082] As explained above, the game system 1 of Embodiment 1 provides a game using the facility 2 as a platform, which is played by the players 27 remotely operating the elevators 3 provided in the facility 2 and the mobile bodies 18 movable in the facility 2. The game system 1 is provided with the elevator control section 24 controlling the operation of the elevators 3, the mobile body control section 25 controlling the movement of the mobile bodies 18, and the game management device 31. The game management device 31 is provided with the operation receiving section 32, the game processing section 33, the information providing section 34, and the instruction section 35. The operation receiving section 32 receives the game operation by the players 27 through the game machines 28. The game processing section 33 updates and manages the situation information indicating the situation of the game using the facility 2 as a platform based on the game operation received by the operation receiving section 32. The situation information contains information of the position of the car 12 of the elevator 3 and the position of the mobile body 18. The information providing section 34 provides at least a part of the situation information to the game machines 28. The instruction section 35 outputs an instruction to switch the normal operation mode and the game dedicated mode to the elevator control section 24 and the mobile body control section 25. The instruction section 35 outputs an instruction of the operation of the elevators 3 based on the situation information managed by the game processing section 33 to the elevator control section 24 switched to the game dedicated mode. The instruction section 35 outputs an instruction of the movement of the mobile bodies 18 based on the situation information managed by the game processing section 33 to the mobile body control section 25 switched to the game dedicated mode.

[0083] According to such a structure, even in the case where there is no person in the facility 2, the service resources such as the elevators 3 and the mobile bodies 18 in the state not used by the person are temporarily used for the game from the remote location. Thereby, the idle time in which the service resources of the facility 2 are not effectively utilized is reduced. Further, by temporarily providing the facility 2 as a platform for the game, the manager of the facility 2 can publicize the service resources of the facility 2 or the like. Thereby, the added value provided by the service resources to the facility 2 is further improved.

[0084] Further, the game management device 31 is provided with the charge processing section 36. The charge processing section 36 charges a fee for the play of the game by the players 27 or the option in the game.

[0085] According to such a configuration, the manager of the facility 2 or the like can obtain a benefit by the service resource in a state not used by a person. Thus, the added value provided to the facility 2 by the service resource is further improved.

[0086] Further, the instruction section 35 outputs an instruction to implement the point inspection operation to the elevator control section 24 at the time of switching between the normal operation mode and the game dedicated mode.

[0087] According to such a configuration, since the point inspection is performed before the switching to the game dedicated mode, it is possible to further suppress the possibility of occurrence of an abnormality in the elevator 3 during the period for the game. Further, since it is confirmed in the point inspection that there is no person in the elevator 3 or the like of the facility 2, it is possible to suppress the influence of the person's mistake entry into the facility 2 or the like on the game during the game execution. Further, since the point inspection is performed at the time of switching from the game dedicated mode, the elevator 3 returns to the normal operation after it is confirmed to be in a normal state. Thus, it is possible to more reliably perform the switching between the normal operation and the game dedicated operation.

[0088] Further, the game processing section 33 performs the matching of the player 27 and the facility 2 as a platform, with the facility 2 as an object to which the instruction section 35 outputs the instruction to switch to the game dedicated mode.

[0089] According to such a configuration, the player 27 is able to play the game in the facility 2 which the player 27 does not explicitly select. Even in a case where the number of the facilities 2 which can be selected is large or the like, the player 27 is able to easily start the play of the game.

[0090] Further, the information providing section 34 provides the information of the position of the car 12 of the elevator 3 and the position of the moving body 18 included in the situation information to the game machine 28 so that the game machine 28 is able to display.

[0091] According to such a configuration, the player 27 is able to perform the game operation after confirming the position of the car 12 and the position of the moving body 18 in the game machine 28. Thus, the operability of the game is further improved.

[0092] Further, the situation information includes information of whether a clearance condition of the game with the facility 2 as a platform is satisfied, information of a departure place of the facility 2 as a platform, and information of a destination of the facility 2 as a platform. The game processing section 33 determines that the clearance condition is satisfied when the moving body 18 moves from the departure place to the destination by using the elevator 3.

[0093] Further, the situation information includes information of a checkpoint of the facility 2 as a platform. The game processing section 33 determines that the clearance condition is satisfied when the moving body 18 passes through the checkpoint and moves from the departure place to the destination by using the elevator 3.

[0094] According to such a configuration, the elevator 3 and the service resource such as the mobile body 18 cooperate, and a game in which the service resource is more effectively utilized is provided.

[0095] Further, the situation information includes information on the positions of the mobile bodies 18 of enemy planes that can move in the facility 2 in addition to the mobile body 18 of the player 27 as a home machine. The game processing section 33 determines that the clear condition is not satisfied when the mobile body 18 as the home machine is captured by the mobile body 18 as the enemy plane a predetermined number of times.

[0096] Further, the operation accepting section 32 accepts game operations by other players 27 through other game machines 28. The game processing section 33 sets the positions of the mobile bodies 18 as enemy planes in accordance with the game operations by the other players 27. Alternatively, the game processing section 33 can automatically set the positions of the mobile bodies 18 as enemy planes in accordance with the situation information. The instruction section 35 outputs instructions for movement of the mobile bodies 18 as enemy planes based on the situation information managed by the game processing section 33 to the mobile body control section 25 after switching to the game-dedicated mode.

[0097] According to such a configuration, the game can be played by a plurality of players 27, and thus the manager of the facility 2 can more effectively promote the service resources and the like of the facility 2. Thus, the added value provided to the facility 2 by the service resources is further improved.

[0098] Further, the situation information includes information on the positions of a plurality of mobile bodies 18 that can move in the facility 2, information on whether or not a clear condition of a game using the facility 2 as a platform is satisfied, information on the departure places of the respective mobile bodies 18 in the facility 2 as the platform, and information on the checkpoints of the facility 2 as the platform. The operation accepting section 32 accepts game operations by the respective players 27 through the corresponding game machines 28. The game processing section 33 sets the positions of the respective mobile bodies 18 in accordance with the game operations by the corresponding players 27. The instruction section 35 outputs instructions for movement of the respective mobile bodies 18 based on the situation information managed by the game processing section 33 to the mobile body control section 25 after switching to the game-dedicated mode. The game processing section 33 determines that the clear condition or the winning condition is satisfied for the player 27 who obtains the most points by passing through the checkpoints after departing from the departure place for the corresponding mobile body 18.

[0099] According to such a configuration, the game can be played by a plurality of players 27, and thus the manager of the facility 2 can more effectively promote the service resources and the like of the facility 2. Thus, the added value provided to the facility 2 by the service resources is further improved.

[0100] In addition, the game management apparatus 31 and each facility 2 that becomes a game platform can be disposed in different countries or regions, and the like. Furthermore, the players 27 of the game can play the game from outside the countries or regions where the game management apparatus 31 and each facility 2 that becomes a game platform, and the like are disposed. Thus, the players 27 in a region where it is daytime at a certain time can play a game that uses a facility 2 in a region where it is nighttime at the same time as a platform.

[0101] Furthermore, the service resources that can be used for the game are not limited to the elevators 3, the mobile bodies 18, and the surveillance cameras 21. For example, the devices or equipment such as an entrance and exit management system, an electronic lock, an automatic door, and a security door that provide a security service in the facility 2 can also be used as service resources of the facility 2 for the game of the game system 1. For example, when the situation information includes information on the progress of the game, the instruction unit 35 can output an instruction to an automatic door that has switched to the game-dedicated mode so that the mobile body 18 can pass through, in a case where the progress exceeds a threshold value. Escalators, lighting devices, air conditioning devices, ventilation devices, and other devices provided in the facility 2 can also be used as service resources of the facility 2 for the game of the game system 1.

[0102] Furthermore, the mobile bodies 18 that can be used for the game can also be game-dedicated machines. The mobile bodies 18 that are game-dedicated machines can wait at a waiting place, and the like, that is set in advance in the facility 2 in the normal operation mode, for example.

[0103] Furthermore, in the game-dedicated mode, the service resources such as the elevators 3 can operate with different parameters from those in the normal operation. For example, the elevator control unit 24 can set different times for the door-open time that maintains the fully open state of the car door 15 in the normal operation mode and the game-dedicated mode. Furthermore, the elevator control unit 24 can set whether a plurality of mobile bodies 18 can ride in a single car 12 to be different in the normal operation mode and the game-dedicated mode. Furthermore, the elevator control unit 24 can disable the display of the car display panel 17, and the like, in the game-dedicated mode so that power consumption, and the like, can be suppressed.

[0104] Next, the game system 1 according to Embodiment 1 will be described with reference to FIG. 1. Figure 5 An example of the hardware structure of the game system 1 will be described.

[0105] Figure 5 is a hardware structure diagram of the main part of the game system 1 according to Embodiment 1.

[0106] Each function of the game system 1 can be implemented by a processing circuit. The processing circuit includes at least one processor 100a and at least one memory 100b. The processing circuit can include at least one dedicated hardware 200 together with or instead of the processor 100a and the memory 100b.

[0107] In a case where the processing circuitry is provided with the processor 100a and the memory 100b, each function of the game system 1 is implemented by software, firmware, or a combination of software and firmware. At least one of the software and the firmware is described in the form of a program. The program is stored in the memory 100b. The processor 100a implements each function of the game system 1 by reading out and executing the program stored in the memory 100b. The program can also be a program package or the like including a plurality of sub-programs, modules, or libraries, and the like. The program can also be a program product or the like itself or a program or the like included in the product.

[0108] The processor 100a is also referred to as a CPU (Central Processing Unit), a processing device, an arithmetic device, a microprocessor, a microcomputer, a DSP. The memory 100b is constituted by, for example, a RAM, a ROM, a non-volatile or volatile semiconductor memory such as a flash memory, an EPROM, an EEPROM, and the like.

[0109] In a case where the processing circuitry is provided with the dedicated hardware 200, the processing circuitry is implemented by, for example, a single circuit, a composite circuit, a programmed processor, a parallel programmed processor, an ASIC, an FPGA, or a combination thereof.

[0110] Each function of the game system 1 can be implemented by the processing circuitry, respectively. Alternatively, each function of the game system 1 can be implemented by the processing circuitry collectively. As for each function of the game system 1, a part thereof can be implemented by the dedicated hardware 200, and the other part thereof can be implemented by software or firmware. In this way, the processing circuitry implements each function of the game system 1 by the dedicated hardware 200, the software, the firmware, or a combination thereof.

[0111] Summarizing the above description, the structure that the technology of the present disclosure can take includes each structure and the like shown as the following as an additional note.

[0112] (Additional Note 1)

[0113] A game management device that provides a game that uses a facility as a platform, the game being played by a first player remotely operating an elevator provided in the facility and a first mobile body that is movable in the facility, wherein

[0114] The game management device includes:

[0115] an operation receiving unit that receives a game operation performed by the first player through a first game machine;

[0116] a game processing unit that updates and manages situation information indicating a situation of the game using the facility as the platform based on the game operation received by the operation receiving unit, the situation information including information on a position of a car of the elevator and a position of the first movable body;

[0117] an information providing unit that provides at least a part of the situation information to the first game machine; and

[0118] an instruction unit that outputs an instruction to switch between a normal operation mode and a game-specific mode to an elevator control unit that controls operation of the elevator and a movable body control unit that controls movement of the first movable body, outputs an instruction on operation of the elevator based on the situation information managed by the game processing unit to the elevator control unit after the switch to the game-specific mode, and outputs an instruction on movement of the first movable body based on the situation information managed by the game processing unit to the movable body control unit after the switch to the game-specific mode.

[0119] (Additional Note 2)

[0120] The game management apparatus described in Additional Note 1 is further provided with

[0121] the game management apparatus includes a charge processing unit that charges a fee for play of the game by the first player or for selection in the game.

[0122] (Additional Note 3)

[0123] The game management apparatus described in Additional Note 1 or 2 is further provided with

[0124] the instruction unit outputs an instruction to perform a point inspection operation to the elevator control unit when switching between the normal operation mode and the game-specific mode.

[0125] (Additional Note 4)

[0126] The game management apparatus described in any one of Additional Notes 1 to 3 is further provided with

[0127] the game processing unit performs matching of the first player with the facility that becomes the platform, as an object to which the instruction unit outputs the instruction to switch to the game-specific mode.

[0128] (Additional Note 5)

[0129] The game management apparatus described in any one of Additional Notes 1 to 4 is further provided with

[0130] The information providing unit provides information on the position of the car of the elevator and the position of the first mobile body included in the situation information to the first game machine, so that the first game machine can display.

[0131] (Additional Note 6)

[0132] The game management device according to any one of Additional Notes 1 to 5,

[0133] The situation information includes information on whether a clear condition of the game using the facility as the platform is satisfied, information on a departure place of the facility that becomes the platform, and information on a destination of the facility that becomes the platform,

[0134] The game processing unit determines that the clear condition is satisfied when the first mobile body moves from the departure place to the destination using the elevator.

[0135] (Additional Note 7)

[0136] The game management device according to Additional Note 6,

[0137] The situation information includes information on a checkpoint of the facility that becomes the platform,

[0138] The game processing unit determines that the clear condition is satisfied when the first mobile body passes through the checkpoint and moves from the departure place to the destination using the elevator.

[0139] (Additional Note 8)

[0140] The game management device according to Additional Note 6 or 7,

[0141] The situation information includes information on the position of a second mobile body that can move in the facility,

[0142] The game processing unit determines that the clear condition is not satisfied when the first mobile body is captured by the second mobile body a predetermined number of times.

[0143] (Additional Note 9)

[0144] The game management device according to Additional Note 8,

[0145] The game processing unit sets the position of the second mobile body according to the situation information,

[0146] The instruction unit outputs an instruction on movement of the second mobile body based on the situation information managed by the game processing unit to the mobile body control unit after the mobile body control unit is switched to the game-specific mode.

[0147] (Note 10)

[0148] The game management apparatus according to any one of Note 1 to Note 5 is further provided with:

[0149] The operation receiving unit receives a game operation by a second player different from the first player via a second game machine different from the first game machine,

[0150] The game processing unit sets a position of a second mobile body according to the game operation by the second player,

[0151] The instruction unit outputs an instruction of movement of the second mobile body based on the situation information managed by the game processing unit to the mobile body control unit after the mobile body control unit is switched to the game dedicated mode.

[0152] (Note 11)

[0153] The game management apparatus according to any one of Note 1 to Note 5 is further provided with:

[0154] The situation information includes information of a position of a second mobile body that is movable in the facility, information of whether a clearance condition of the game using the facility as the platform is satisfied, information of a departure place of each of the first mobile body and the second mobile body in the facility that becomes the platform, information of a checkpoint of the facility that becomes the platform,

[0155] The operation receiving unit receives a game operation by a second player different from the first player via a second game machine different from the first game machine,

[0156] The game processing unit sets a position of a second mobile body according to the game operation by the second player,

[0157] The instruction unit outputs an instruction of movement of the second mobile body based on the situation information managed by the game processing unit to the mobile body control unit after the mobile body control unit is switched to the game dedicated mode,

[0158] When a point obtained by passing the checkpoint after the first mobile body departs from the departure place is more than a point obtained by passing the checkpoint after the second mobile body departs from the departure place, the game processing unit determines that the clearance condition of the first player is satisfied.

[0159] (Note 12)

[0160] A game system provides a game using a facility as a platform, the game being performed by a first player remotely operating an elevator provided in the facility and a first mobile body that is movable in the facility, wherein

[0161] The game system includes:

[0162] an elevator control section that controls operation of the elevator;

[0163] a mobile body control section that controls movement of the first mobile body;

[0164] an operation receiving section that receives a game operation by the first player via a first game machine;

[0165] a game processing section that updates and manages situation information based on the game operation received by the operation receiving section, the situation information being information indicating a situation of the game using the facility as the platform and including information of a position of a car of the elevator and a position of the first mobile body;

[0166] an information providing section that provides at least a part of the situation information to the first game machine; and

[0167] an instruction section that outputs an instruction to switch between a normal operation mode and a game dedicated mode to the elevator control section and the mobile body control section,

[0168] in the game dedicated mode, the elevator control section controls operation of the elevator based on the situation information managed by the game processing section,

[0169] in the game dedicated mode, the mobile body control section controls movement of the first mobile body based on the situation information managed by the game processing section.

[0170] (Additional Note 13)

[0171] A game management apparatus that provides a game using a facility as a platform, the game being played by a first player remotely operating an elevator provided in the facility and a first mobile body that is movable in the facility, performs the following processing:

[0172] receiving a game operation by the first player via a first game machine;

[0173] updating and managing situation information based on the received game operation, the situation information being information indicating a situation of the game using the facility as the platform and including information of a position of a car of the elevator and a position of the first mobile body;

[0174] providing at least a part of the situation information to the first game machine;

[0175] outputting an instruction for switching between a normal operation mode and a game dedicated mode to an elevator control section that controls operation of the elevator and a mobile body control section that controls movement of the first mobile body;

[0176] outputting an instruction for operation of the elevator based on the situation information to the elevator control section after switching to the game dedicated mode; and

[0177] outputting an instruction for movement of the first mobile body based on the situation information to the mobile body control section after switching to the game dedicated mode.

[0178] (Note 14)

[0179] The game management program causes a game management device that provides a game using a facility as a platform, the game being played by a first player remotely operating an elevator provided in the facility and a first mobile body that is movable in the facility, to perform the following processing:

[0180] receiving a game operation by the first player via a first game machine;

[0181] updating and managing situation information based on the received game operation, the situation information being information indicating a situation of the game using the facility as the platform, and including information of a position of a car of the elevator and a position of the first mobile body;

[0182] providing at least a part of the situation information to the first game machine;

[0183] outputting an instruction for switching between a normal operation mode and a game dedicated mode to an elevator control section that controls operation of the elevator and a mobile body control section that controls movement of the first mobile body;

[0184] outputting an instruction for operation of the elevator based on the situation information to the elevator control section after switching to the game dedicated mode; and

[0185] outputting an instruction for movement of the first mobile body based on the situation information to the mobile body control section after switching to the game dedicated mode.

Claims

1. A game management device that provides a game using a facility as a platform, wherein the game is played by a first player remotely operating an elevator installed in the facility and a first mobile body capable of moving within the facility, wherein... The game management device includes: The operation processing unit accepts the game operations performed by the first player through the first game machine; The game processing unit updates and manages situation information based on the game operation received by the operation receiving unit. This situation information represents the situation of the game using the facility as the platform and includes information on the position of the elevator car and the position of the first moving body. The information providing unit provides at least a portion of the situation information to the first game console; as well as The command unit outputs commands to the elevator control unit, which controls the operation of the elevator, and the movement control unit, which controls the movement of the first moving body, to switch between the normal operation mode and the game-specific mode. It also outputs commands to the elevator control unit, which is switched to the game-specific mode, to operate the elevator based on the situation information managed by the game processing unit, and outputs commands to the movement control unit, which is switched to the game-specific mode, to move the first moving body based on the situation information managed by the game processing unit.

2. The game management device according to claim 1, wherein, The game management device includes a billing processing unit that charges fees for the first player's gameplay of the game or for options within the game.

3. The game management device according to claim 1 or 2, wherein, When switching between the normal operating mode and the game-specific mode, the command unit outputs a command to the elevator control unit to perform a routine inspection.

4. The game management device according to claim 1 or 2, wherein, The game processing unit takes the facility that has been instructed by the instruction unit to switch to the game-specific mode as the target and performs matching between the first player and the facility that becomes the platform.

5. The game management device according to claim 1 or 2, wherein, The information providing unit provides the first game console with information on the position of the elevator car and the position of the first moving body, which are included in the situation information, so that the first game console can display them.

6. The game management device according to claim 1 or 2, wherein, The situation information includes information on whether the facility serves as a completion condition for the game on the platform, information on the facility's starting point on the platform, and information on the facility's destination on the platform. When the first mobile body moves from the starting point to the destination using the elevator, the game processing unit determines that the clearance condition has been met.

7. The game management device according to claim 6, wherein, The situation information includes information about the facilities that serve as checkpoints for the platform. The game processing unit determines that the clearance condition is met when the first moving body passes the checkpoint and moves from the starting point to the destination using the elevator.

8. The game management device according to claim 6, wherein, The situation information includes information about the location of a second mobile body that can move within the facility. When the first moving body is captured by the second moving body a predetermined number of times, the game processing unit determines that the level completion condition has not been met.

9. The game management device according to claim 8, wherein, The game processing unit sets the position of the second moving entity based on the situation information. The command unit outputs a movement command to the movement unit, which has switched to the game-specific mode, based on the situation information managed by the game processing unit.

10. The game management device according to claim 8, wherein, The operation processing unit accepts game operations performed by a second player, different from the first player, using a second game console different from the first game console. The game processing unit sets the position of the second moving body based on the game operation of the second player. The command unit outputs a movement command to the movement unit, which has switched to the game-specific mode, based on the situation information managed by the game processing unit.

11. The game management device according to claim 1 or 2, wherein, The situation information includes information about the location of the second mobile entity that can move within the facility, information about whether the game's completion conditions for using the facility as the platform are met, information about the respective starting points of the first and second mobile entities that become part of the facility on the platform, and information about checkpoints that become part of the facility on the platform. The operation processing unit accepts game operations performed by a second player, different from the first player, using a second game console different from the first game console. The game processing unit sets the position of the second moving body based on the game operation of the second player. The command unit outputs a movement command to the movement unit, which has switched to the game-specific mode, based on the situation information managed by the game processing unit. When the score obtained by the first player after passing the checkpoint after departing from the starting point is greater than the score obtained by the second player after passing the checkpoint after departing from the starting point, the game processing unit determines that the first player's passage condition is met.

12. A game system that provides a game using a facility as a platform, wherein the game is played by a first player remotely operating an elevator located in the facility and a first mobile body capable of moving within the facility, wherein... The game system has the following features: The elevator control unit controls the operation of the elevator; A mobile body control unit that controls the movement of the first mobile body; The operation processing unit accepts the game operations performed by the first player through the first game machine; The game processing unit updates and manages situation information based on the game operation received by the operation receiving unit. This situation information represents the situation of the game using the facility as the platform and includes information on the position of the elevator car and the position of the first moving body. The information providing unit provides at least a portion of the situation information to the first game console; as well as The command unit outputs commands to the elevator control unit and the moving body control unit to switch between the normal operation mode and the game-specific mode. In the game-specific mode, the elevator control unit controls the operation of the elevator based on the situation information managed by the game processing unit. In the game-specific mode, the movement control unit controls the movement of the first movement unit based on the situation information managed by the game processing unit.

13. A game management method, wherein, A game management device that provides a platform for a game where the facility is used as a platform performs the following processing: the game is played by a first player remotely operating an elevator located in the facility and a first mobile body capable of moving within the facility; the processing is as follows: Accept the game operations performed by the first player through the first game console; The situation information is updated and managed based on the received game operation. This situation information represents the situation of the game with the facility as the platform, and includes information on the position of the elevator car and the position of the first moving body. Provide at least a portion of the situation information to the first gaming machine; The elevator control unit that controls the operation of the elevator and the movement control unit that controls the movement of the first moving body output instructions to switch between the normal operation mode and the game-specific mode. The elevator control unit, after switching to the game-specific mode, outputs instructions for the operation of the elevator based on the situation information. as well as The mobile control unit, after switching to the game-specific mode, outputs a movement command for the first mobile unit based on the situation information.

14. A game management program, wherein, The game management program causes the game management device providing the game, which uses the facility as a platform, to perform the following processing: the game is played by a first player remotely operating an elevator installed in the facility and a first mobile body capable of moving within the facility; the processing is as follows: Accept the game operations performed by the first player through the first game console; The situation information is updated and managed based on the received game operation. This situation information represents the situation of the game with the facility as the platform, and includes information on the position of the elevator car and the position of the first moving body. Provide at least a portion of the situation information to the first gaming machine; The elevator control unit that controls the operation of the elevator and the movement control unit that controls the movement of the first moving body output instructions to switch between the normal operation mode and the game-specific mode. The elevator control unit, after switching to the game-specific mode, outputs instructions for the operation of the elevator based on the situation information. as well as The mobile control unit, after switching to the game-specific mode, outputs a movement command for the first mobile unit based on the situation information.

Citation Information

Patent Citations

  • Elevator billing system, elevator management server, mobile unit, mobile unit server, elevator billing method, elevator billing program, elevator usage program, elevator usage request data structure, and elevator usage history data structure

    WO2021210166A1