Game interaction method and device, computer equipment and computer readable storage medium
By displaying the source information page, players can quickly locate the channels for obtaining game resources, solving the problem of difficulty in obtaining resources in the game and improving the efficiency of acquisition and the gaming experience.
Patent Information
- Application Number
- CN202410643081.0
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-05-22
- Publication Date
- 2025-11-25
AI Technical Summary
Players often struggle to quickly understand how to acquire game resources, leading to low acquisition efficiency and negatively impacting their gaming experience.
By displaying a source information page, the source information of the target game resource is displayed, and players are allowed to obtain the resource through operations, simplifying the acquisition process.
It improves the efficiency of players in acquiring game resources, enriches gameplay, and enhances the gaming experience.
Smart Images

Figure CN121003797A_ABST
Abstract
Description
Technical Field
[0001] This application relates to the field of game technology, specifically to a game interaction method, device, computer equipment, and computer-readable storage medium. Background Technology
[0002] To satisfy people's pursuit of spiritual enrichment, entertainment games that can be played on terminals have emerged. These include role-playing games, tactical competitive games, shooting games, and massively multiplayer online role-playing games (MMORPGs) developed based on client-server architecture. In these games, players control virtual characters on the screen, performing actions such as walking, running, jumping, picking up items, and fighting from either a first-person or third-person perspective. This immersive experience greatly enhances the game's visual impact and sense of realism.
[0003] In current games, when players see virtual skins or accessories equipped by other players' virtual characters and want to equip their own characters with the same resources, the sources and methods of obtaining these resources vary. For example, some resources are purchased from the in-game store, some are obtained by completing event tasks, and some can only be obtained by completing specific game competitions. Due to the complexity and diversity of resource acquisition methods, players often find it difficult to understand the specific source information of the resources they want and to know the acquisition channels in a timely manner. This results in low efficiency in acquiring game resources and negatively impacts the player's gaming experience. Summary of the Invention
[0004] This application provides a game interaction method, device, computer equipment, and computer-readable storage medium. By having a player trigger a command to view the source of a target game resource for a target virtual character, a source information page is displayed. This page displays the source information of the target game resource, and the player can obtain the target game resource by interacting with the source information page. This helps players quickly locate the source information of the game resource they want to obtain, enabling them to promptly understand the acquisition channel of the game resource, improving the efficiency of obtaining game resources, enriching gameplay, and enhancing the player's gaming experience.
[0005] In a first aspect, embodiments of this application provide a game interaction method, including:
[0006] The graphical user interface is displayed, which includes at least one candidate virtual character, and each candidate virtual character is equipped with at least one game resource.
[0007] In response to an instruction to view the source of a target game resource for a target virtual character among the candidate virtual characters, a source information page is displayed, wherein the source information page is used to indicate the source information of the target game resource, and the source information page is operable to obtain the target game resource.
[0008] Secondly, embodiments of this application also provide a game interaction device, which includes:
[0009] A display unit is used to display a graphical user interface, the graphical user interface including at least one candidate virtual character, each candidate virtual character being equipped with at least one game resource;
[0010] A response unit is configured to display a source information page in response to a source viewing instruction for a target game resource of a target virtual character among the candidate virtual characters. The source information page is configured to indicate the source information of the target game resource and is operable to obtain the target game resource.
[0011] Thirdly, embodiments of this application also provide a computer device, including a memory storing multiple instructions; a processor loads instructions from the memory to execute the steps of any of the game interaction methods provided in embodiments of this application.
[0012] Fourthly, embodiments of this application also provide a computer-readable storage medium storing a plurality of instructions adapted for loading by a processor to execute the steps of any of the game interaction methods provided in embodiments of this application.
[0013] Fifthly, embodiments of this application also provide a computer program product, including a computer program or instructions, which, when executed by a processor, implement the steps in any of the game interaction methods provided in embodiments of this application.
[0014] This application provides a game interaction method, apparatus, computer device, and computer-readable storage medium. By displaying a graphical user interface (GUI), the GUI includes at least one candidate virtual character, each candidate virtual character equipped with at least one game resource. In response to a source-viewing instruction for a target game resource of a target virtual character among the candidate virtual characters, a source information page is displayed. The source information page indicates the source information of the target game resource and is operable to obtain the target game resource. In this application embodiment, by a player triggering a source-viewing instruction for a target game resource of a target virtual character, the source information page is displayed. This page provides information on the source of the target game resource and allows players to obtain the target game resource through operations on the source information page. This helps players quickly locate the source information of the desired game resource, enabling them to promptly understand the acquisition channel, improving the efficiency of obtaining game resources, enriching gameplay, and enhancing the player's gaming experience. Attached Figure Description
[0015] To more clearly illustrate the technical solutions in the embodiments of this application, the accompanying drawings used in the description of the embodiments will be briefly introduced below. Obviously, the accompanying drawings described below are only some embodiments of this application. For those skilled in the art, other drawings can be obtained based on these drawings without creative effort.
[0016] Figure 1 This is a schematic diagram of a game interaction system provided in an embodiment of this application.
[0017] Figure 2 This is a flowchart illustrating a game interaction method provided in an embodiment of this application.
[0018] Figure 3 This is a schematic diagram of an application scenario of the game interaction method provided in the embodiments of this application.
[0019] Figure 4 This is a schematic diagram of another application scenario of the game interaction method provided in the embodiments of this application.
[0020] Figure 5 This is a schematic diagram of another application scenario of the game interaction method provided in the embodiments of this application.
[0021] Figure 6 This is a schematic diagram of another application scenario of the game interaction method provided in the embodiments of this application.
[0022] Figure 7 This is a schematic diagram of another application scenario of the game interaction method provided in the embodiments of this application.
[0023] Figure 8 This is a schematic diagram of another application scenario of the game interaction method provided in the embodiments of this application.
[0024] Figure 9 This is a schematic diagram of another application scenario of the game interaction method provided in the embodiments of this application.
[0025] Figure 10 This is a schematic diagram of another application scenario of the game interaction method provided in the embodiments of this application.
[0026] Figure 11 This is a schematic diagram of another application scenario of the game interaction method provided in the embodiments of this application.
[0027] Figure 12 This is a schematic diagram of another application scenario of the game interaction method provided in the embodiments of this application.
[0028] Figure 13 This is a schematic diagram of another application scenario of the game interaction method provided in the embodiments of this application.
[0029] Figure 14 This is a schematic diagram of a game interaction device provided in an embodiment of this application.
[0030] Figure 15 This is a schematic diagram of the structure of the computer device provided in the embodiments of this application. Detailed Implementation
[0031] The technical solutions of the embodiments of this application will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only a part of the embodiments of this application, and not all of them. All other embodiments obtained by those skilled in the art based on the embodiments of this application without creative effort are within the scope of protection of this application.
[0032] This application provides a game interaction method, apparatus, computer device, and computer-readable storage medium. Specifically, the game interaction method of this application can be executed by a computer device, which can be a terminal or a server. The terminal can be a smartphone, tablet, laptop, touch screen, game console, personal computer (PC), personal digital assistant (PDA), or other terminal device. The terminal can also include a client, which can be a game application client, a browser client carrying a game program, or an instant messaging client. The server can be an independent physical server, a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, CDN, and big data and artificial intelligence platforms.
[0033] For example, when this game interaction method is running on a terminal, the terminal device stores a game application and uses it to display virtual scenes in the game. The terminal device is used to interact with the user through a graphical user interface (GUI), such as by downloading, installing, and running the game application. The terminal device can provide the GUI to the user in various ways, such as rendering it on the terminal device's display screen or presenting the GUI through holographic projection. For example, the terminal device can include a touch screen and a processor. The touch screen is used to present the GUI and receive operation commands generated by the user interacting with the GUI, which includes game scenes. The processor is used to run the game, generate the GUI, respond to operation commands, and control the display of the GUI on the touch screen.
[0034] For example, when the game interaction method runs on a server, it can be called cloud gaming. Cloud gaming refers to a gaming method based on cloud computing. In the cloud gaming operating mode, the game application and the game screen presentation are separate. The storage and execution of the game interaction method are completed on the cloud gaming server. The game screen presentation is completed on the cloud gaming client. The cloud gaming client is mainly used for receiving and sending game data and presenting the game screen. For example, the cloud gaming client can be a display device with data transmission capabilities close to the user, such as a mobile terminal, television, computer, PDA, personal digital assistant, etc. However, the terminal device for processing game data is the cloud gaming server in the cloud. When playing the game, the user operates the cloud gaming client to send operation commands to the cloud gaming server. The cloud gaming server runs the game according to the operation commands, encodes and compresses the game screen and other data, returns it to the cloud gaming client through the network, and finally, the cloud gaming client decodes and outputs the game screen.
[0035] Please see Figure 1 , Figure 1 This is a schematic diagram of a game interaction system provided in an embodiment of this application. The system may include at least one terminal, at least one server, at least one database, and a network. The user's terminal can connect to different game servers via the network. The terminal is any device with computing hardware capable of supporting and executing software products corresponding to the game. Furthermore, when the system includes multiple terminals, multiple servers, and multiple networks, different terminals can connect to each other through different networks and servers. The network can be a wireless network or a wired network, such as a wireless local area network (WLAN), local area network (LAN), cellular network, 2G network, 3G network, 4G network, 5G network, etc. Additionally, different terminals can also connect to other terminals or servers using their own Bluetooth networks or hotspot networks. For example, multiple users can connect online through different terminals via appropriate networks and synchronize with each other to support multiplayer games. Furthermore, the system may include multiple databases coupled to different servers, and can continuously store game environment-related information in the databases while different users are playing multiplayer games online.
[0036] This application provides a game interaction method, which can be executed by a terminal or a server. This application example illustrates the game interaction method executed by a terminal. The terminal may include a touchscreen display and a processor (of course, the terminal can also use peripherals such as a mouse or keyboard as input devices; this example only uses a touchscreen display). The touchscreen display is used to present a graphical user interface (GUI) and receive operation commands generated by the user interacting with the GUI. When the user operates the GUI through the touchscreen display, the GUI can control local content on the terminal in response to the received operation commands, or it can control content on a peer server in response to the received operation commands. For example, the operation commands generated by the user interacting with the GUI may include commands to launch a game application. The processor is configured to launch the game application after receiving the user's command to launch the game application. Furthermore, the processor is configured to render and draw the GUI associated with the game on the touchscreen display. The touchscreen display is a multi-touch sensitive screen capable of sensing touch or swipe operations performed simultaneously by multiple points on the screen. When the user performs touch operations on the GUI using their finger, the GUI, upon detecting the touch operation, controls different virtual objects in the game's GUI to perform actions corresponding to the touch operation. For example, the game can be any of the following: casual game, action game, role-playing game, strategy game, sports game, puzzle game, etc. The game can include a virtual scene drawn on a graphical user interface. Furthermore, the virtual scene can include one or more virtual objects, such as virtual characters, controlled by the user (or player). Additionally, the virtual scene can include one or more obstacles, such as railings, ditches, walls, etc., to restrict the movement of virtual objects, for example, restricting the movement of one or more objects to a specific area within the virtual scene. Optionally, the virtual scene can also include one or more elements, such as skills, scores, character health status, energy, etc., to provide assistance to the player, offer virtual services, increase scores related to player performance, etc. Furthermore, the graphical user interface can present one or more indicators to provide guidance information to the player. For example, the game can include virtual objects controlled by the player and one or more other virtual objects (such as enemy characters). In one embodiment, one or more other virtual objects are controlled by other players in the game. For example, one or more other virtual objects can be controlled by a computer, such as a robot using artificial intelligence (AI) algorithms, to achieve a human-computer interaction mode. For example, the virtual objects possess various skills or abilities that the player uses to achieve objectives. For example, a virtual object may possess one or more weapons, items, tools, etc., that can be used to eliminate other objects in the game. Such skills or abilities can be activated by the player using one of several preset touch operations on the terminal's touchscreen display.The processor can be configured to respond to operation commands generated by the user's touch operation to display the corresponding game screen.
[0037] It should be noted that, Figure 1 The schematic diagram of the game interaction system shown is merely an example. The game interaction system and scenario described in this application are for the purpose of more clearly illustrating the technical solutions of this application, and do not constitute a limitation on the technical solutions provided in this application. As those skilled in the art will know, with the emergence of new business scenarios, the technical solutions provided in this application are also applicable to similar technical problems.
[0038] To address the aforementioned problems, this application provides a game interaction method, apparatus, computer device, and computer-readable storage medium, enabling players to quickly switch game skill schemes, thereby improving game interaction efficiency. These are described in detail below. It should be noted that the order of description of the following embodiments is not intended to limit the preferred order of the embodiments.
[0039] This application provides a game interaction method, which can be executed by a terminal or a server. This application example illustrates the game interaction method executed by a terminal. A graphical user interface (GUI) can be provided by the terminal device. The GUI includes at least a partial virtual scene and a main virtual character (i.e., a first virtual character) controlled by the terminal device within the virtual scene. The partial virtual scene is determined based on the viewing angle of the main virtual character controlled by the terminal device. The GUI can also display a subset of virtual characters, which are virtual characters displayed within the partial virtual scene. These virtual characters can be friendly virtual characters of the same faction as the main virtual character (i.e., a second virtual character), enemy virtual characters of the opposing faction, or other ordinary virtual characters without a faction.
[0040] In this embodiment, a virtual scene is a virtual environment displayed (or provided) by an application running on a terminal. This virtual environment can be a simulation of the real world, a semi-simulated / semi-fictional three-dimensional environment, or a purely fictional three-dimensional environment. This virtual environment is used for virtual environment battles between at least two virtual characters, and it contains virtual resources available for use by at least two virtual characters. One or more virtual characters can be displayed in the virtual scene. These virtual characters can be a main virtual character controlled by the player through the terminal (i.e., the first virtual character), a friendly virtual character belonging to the same faction as the main virtual character (i.e., the second virtual character), an enemy virtual character belonging to the opposing faction of the main virtual character, or ordinary virtual characters from other factions that have no hostile relationship with the main virtual character. A main virtual character, friendly virtual characters, ordinary virtual characters, and enemy virtual characters can coexist in a virtual scene simultaneously; this is illustrative and not intended to be limiting.
[0041] A virtual character (or hero) refers to an active object in a virtual environment. A virtual character refers to a virtual object in a game controlled by a user or player through a terminal. In this embodiment, the controlling virtual character (i.e., the first virtual character) refers to the virtual object in the game controlled by the current player through their terminal, that is, the virtual character controlled by the player on this end. Friendly virtual characters (i.e., the second virtual character) and hostile virtual characters refer to virtual objects in the game controlled by other players through their terminals, that is, virtual characters controlled by players on other ends.
[0042] Please see Figure 2 , Figure 2 This is a flowchart illustrating a game interaction method provided in an embodiment of this application. The specific flow of the game interaction method can be summarized in steps 101 to 102 as follows:
[0043] 101. Display a graphical user interface, the graphical user interface including at least one candidate virtual character, each candidate virtual character being equipped with at least one game resource.
[0044] In this embodiment, game resources may include any one or more of virtual skins, virtual accessories, virtual equipment, and / or virtual pets. Virtual skins, also known as game skins, are an important element in 3D games, adding a personalized appearance to virtual characters and increasing visual appeal. Specifically, virtual skins typically include elements such as virtual clothing, virtual accessories, and virtual hair. These elements can exhibit natural movement based on the actions of the virtual character wearing them, or the influence of external forces such as gravity, water, and wind. For example, virtual clothing can realistically change its position and shape as the virtual character's model moves. Optionally, the same virtual character can be configured with one or more game skins. Virtual equipment can be game props or vehicles that the virtual character can use in the game's virtual scene; virtual pets can follow the virtual character as they move within the virtual scene.
[0045] For example, please see Figure 3 In this embodiment of the application, a graphical user interface can be provided through a terminal device. The graphical user interface includes a main virtual character and multiple candidate virtual characters. The multiple candidate virtual characters include a first candidate virtual character, a second candidate virtual character, a third candidate virtual character, and a fourth candidate virtual character. Each candidate virtual character is equipped with at least one game resource. Specifically, the first candidate virtual character is equipped with a first game resource (i.e., a virtual backpack), the second candidate virtual character is equipped with a second game resource (i.e., a virtual brooch), the third candidate virtual character is equipped with a third game resource (i.e., a virtual hat), and the fourth candidate virtual character is equipped with a fourth game resource (i.e., a virtual skin).
[0046] 102. In response to an instruction to view the source of a target game resource for a target virtual character among the candidate virtual characters, a source information page is displayed, wherein the source information page is used to indicate the source information of the target game resource, and the source information page is operable to obtain the target game resource.
[0047] For example, please refer to the following: Figure 3 and Figure 4 When a computer device responds to a source viewing instruction for a target game resource of a target virtual character among the candidate virtual characters, it displays a source information page. At this time, if the target virtual character is the first candidate virtual character, then the target game resource is the first game resource equipped by the first candidate virtual character. The source information page then displays the source information of the first game resource: "This virtual backpack can be obtained from the game store, and can be purchased from the game store to own this virtual backpack." The source information page is available for operation to obtain the target game resource.
[0048] In one embodiment, the method further includes:
[0049] Retrieve all game resources in the target game and associate each game resource with a specified resource ID and resource source information;
[0050] A game resource library is established based on the resource ID and resource source information of each game resource.
[0051] Furthermore, the method for the step "responding to the source viewing instruction for the target game resource of the target virtual character among the candidate virtual characters" may include:
[0052] In response to a source viewing instruction for a target game resource of a target virtual character among the candidate virtual characters, the target resource number of the target game resource is obtained;
[0053] The source information of the target resource is determined from the game resource library based on the target resource number;
[0054] The source information page is displayed based on the source information of the target resource.
[0055] Specifically, when game developers add a new game skin or game equipment to the game store or battle pass, a new resource number will be added to the preset game resource database at the same time. This resource number will also include the listing location information of the game skin or game equipment. For example, the resource number of the first game skin is 001, and the listing location information is the game store.
[0056] It should be noted that the game interaction method provided in this application can be applied to games, specifically during game matches, on game preparation pages, and / or game results pages. It can also be applied to virtual scenes such as game squares and / or game lobbies where player-controlled virtual characters can move freely. Furthermore, if there is no time to view the source information of a specific game resource during a game match, the game leaderboard displayed on the game results page after the match ends can show the virtual characters controlled by other players, along with their equipped virtual skins or accessories, etc. At this point, players can click on a specific game resource to view its source information.
[0057] Based on the above description, the following examples will further illustrate the game interaction method of this application. Specific embodiments of the game interaction method are described below.
[0058] In one embodiment, the graphical user interface further includes a source control, and the method for the step "responding to the source viewing instruction for the target game resource of the target virtual character among the candidate virtual characters" may include:
[0059] In response to a triggering operation on the source control, the source viewing mode is triggered;
[0060] In the source viewing mode, in response to the selection operation of the target game resource for the target virtual character among the candidate virtual characters, the source information page is displayed.
[0061] For example, please see Figure 5 In this embodiment of the application, a graphical user interface can be provided through a terminal device. The graphical user interface includes a source control, a master virtual character, and multiple candidate virtual characters. The multiple candidate virtual characters include a first candidate virtual character, a second candidate virtual character, a third candidate virtual character, and a fourth candidate virtual character. Each candidate virtual character is equipped with at least one game resource. The source control is used to trigger the source viewing mode.
[0062] For example, please see Figure 6 In this embodiment, a graphical user interface (GUI) can be provided via a terminal device. This GUI includes a source control, a main virtual character, and multiple candidate virtual characters. The candidate virtual characters include a first candidate virtual character, a second candidate virtual character, a third candidate virtual character, and a fourth candidate virtual character. Each candidate virtual character is equipped with at least one game resource. The source control is used to trigger a source viewing mode. At this time, since the source control is not triggered, a first display style of the source control is displayed to indicate that the source viewing mode has not yet been triggered. Further, please refer to... Figure 7 Players can perform a trigger operation on the source control. In response to the trigger operation on the source control, the computer device triggers the source viewing mode. At this time, the source control with the first display style is switched to the source control with the second display style to indicate that the source viewing mode has been triggered.
[0063] Furthermore, the method for "displaying the source information page in response to the source viewing instruction for the target game resource of the target virtual character among the candidate virtual characters" may include:
[0064] In response to a first touch operation on the source control, the source viewing mode is triggered;
[0065] In the source viewing mode, in response to a second touch operation on the target game resource of the target virtual character among the candidate virtual characters, the source information page is displayed.
[0066] In one specific embodiment, the method of "displaying the source information page in response to the source viewing instruction for the target game resource of the target virtual character among the candidate virtual characters" may include:
[0067] In response to a first click on the source control, the source viewing mode is triggered;
[0068] In the source viewing mode, in response to a second click operation on the target game resource of the target virtual character among the candidate virtual characters, the source information page is displayed.
[0069] For example, please see Figure 8 In this embodiment of the application, a graphical user interface can be provided through a terminal device. The graphical user interface includes a main virtual character and multiple candidate virtual characters. The multiple candidate virtual characters include a first candidate virtual character, a second candidate virtual character, a third candidate virtual character, and a fourth candidate virtual character. Each candidate virtual character is equipped with at least one game resource. Specifically, the first candidate virtual character is equipped with a first game resource (i.e., a virtual backpack), the second candidate virtual character is equipped with a second game resource (i.e., a virtual brooch), the third candidate virtual character is equipped with a third game resource (i.e., a virtual hat), and the fourth candidate virtual character is equipped with a fourth game resource (i.e., a virtual skin). Players can perform a first click operation on the source control in the first display style. In response to the first click operation on the source control, the computer device triggers the source viewing mode and switches the source control in the first display style to the source control in the second display style. In the source viewing mode, players can perform a second click operation on the third game resource of the third candidate virtual character. In response to the second click operation on the target game resource (i.e., the third game resource) of the target virtual character (i.e., the third candidate virtual character) among the candidate virtual characters, the computer device displays a source information page. The source information page displays the source information of the third game resource (virtual hat): "This virtual hat can be obtained through the target task and can be owned after completing the target task." The source information page is available for operation to obtain the third game resource.
[0070] In another specific embodiment, the method for "displaying the source information page in response to the source viewing instruction for the target game resource of the target virtual character among the candidate virtual characters" may include:
[0071] In response to a long press operation on the source control, the source viewing mode is triggered;
[0072] In response to a swipe operation that is continuous with the long press operation, determine the target game resource of the target virtual character corresponding to the end position of the swipe operation on the graphical user interface;
[0073] The source information page is displayed based on the target game resource.
[0074] For example, please see Figure 9Players can long-press the source control in the first display style. In response to this long-press, the computer device triggers the source viewing mode and switches the source control from the first display style to the second display style. Players can also continuously press and hold the source control while viewing the source control in the second display style. Figure 9 The sliding operation is performed in the direction indicated by the middle arrow until it stops at the display position of the fourth game resource of the fourth candidate virtual character. The computer device responds to the sliding operation that is continuous with the long press operation, determines the target game resource (i.e., the fourth game resource) of the target virtual character (i.e., the fourth candidate virtual character) corresponding to the end position of the sliding operation on the graphical user interface, and displays the source information page based on the target game resource. The source information page displays the source information of the fourth game resource (virtual skin): "This virtual skin can be obtained from the game store and can be purchased from the game store to own this virtual skin."
[0075] Furthermore, the method also includes:
[0076] In response to a trigger operation on the source information page, determine the resource acquisition method for the target game resource;
[0077] A resource acquisition page is displayed based on the resource acquisition method, wherein the resource acquisition page is operable to obtain the target game resource.
[0078] Specifically, the method further includes:
[0079] If the resource acquisition method is a purchase method, the resource acquisition page displays the resource details of the target game resource and a purchase control, wherein the purchase control is configured to purchase the target game resource upon triggering;
[0080] If the resource acquisition method is a task acquisition method, the resource acquisition page displays a task prompt message that triggers the acquisition of the target game resource. The task prompt message is used to remind the current player that the target game resource can be acquired after completing the specified task.
[0081] For example, please see Figure 10 Players can perform a trigger operation on the source information page. In response to the trigger operation on the source information page, the computer device determines that the resource acquisition method of the target game resource (i.e., the third game resource) is the purchase method. Then, the resource acquisition page displays the game store, the resource details of the third game resource in the game store, and the purchase control "Purchase". The purchase control is configured to purchase the target game resource after being triggered.
[0082] For example, if the method of obtaining the task is that the target game resources can be obtained from daily tasks, such as requiring the player to win the championship of a certain gameplay competition to obtain the target game resources, then the resource acquisition page will display the task entry for that daily task, and the player can start a game of that gameplay competition by triggering the task entry.
[0083] In one embodiment, the source information page includes a resource acquisition control, a resource recommendation control, and / or a resource trial control; the method further includes:
[0084] In response to a triggered operation on the resource acquisition control, a resource acquisition page is displayed based on the target game resource.
[0085] For example, please see Figure 11 The source information page includes a resource acquisition control "Acquire", a resource recommendation control "Recommend", and a resource trial control "Trial". Players can trigger operations on the resource acquisition controls. In response to the trigger operation on the resource acquisition controls, the computer device determines that the resource acquisition method of the target game resource (i.e., the fourth game resource) is the purchase method, and then displays the resource acquisition page. The resource acquisition page displays the game store, the resource details information of the fourth game resource (i.e., the first virtual skin) in the game store, and the purchase control "Purchase". The purchase control is configured to purchase the first virtual skin after being triggered.
[0086] In another embodiment, the method further includes:
[0087] In response to a trigger operation on the resource recommendation control, the resource attribute information of the target game resource is determined;
[0088] Based on the resource attribute information, at least one recommended game resource that is the same as or similar to the resource attribute information is determined from the preset game resource library;
[0089] A resource recommendation page is displayed, which shows at least one recommended game resource.
[0090] Furthermore, the method also includes:
[0091] In response to the selection of a target recommended game resource from the recommended game resources, a resource acquisition page is displayed, wherein the resource acquisition page is operable to obtain the target recommended game resource.
[0092] For example, please see Figure 12Players can trigger operations on the resource recommendation control. In response to the trigger operation on the resource recommendation control, the computer device determines that the resource attribute information of the target game resource (i.e., the fourth game resource) is a virtual skin. Based on the resource attribute information, at least one recommended game resource with the same or similar resource attribute information is determined from the preset game resource library, that is, three recommended game resources are determined, specifically including the first recommended virtual skin, the second recommended virtual skin, and the third recommended virtual skin. Each recommended virtual skin is associated with a resource acquisition control "Acquire". By triggering the resource acquisition control "Acquire" of the corresponding recommended virtual skin, the resource acquisition page is displayed to acquire the recommended virtual skin.
[0093] In another embodiment, the graphical user interface is provided by a terminal device, and the graphical user interface further includes a master virtual character controlled by the terminal device; the method further includes:
[0094] In response to a trigger operation on the resource trial control, the target game resource is equipped to the main virtual character so that the main virtual character can temporarily try out the target game resource.
[0095] For example, please see Figure 13 A graphical user interface (GUI) can be provided via a terminal device. This GUI includes a main virtual character and multiple candidate virtual character players. Players can trigger operations on resource trial controls. In response to the trigger operation on the resource trial control, the computer device equips the main virtual character with the target game resource (i.e., the fourth game resource), allowing the main virtual character to temporarily trial the fourth game resource. Furthermore, when the player clicks again on the location where the main virtual character is trying out the target game resource, the trial of the target game resource is canceled, and the main virtual character returns to its state before the trial.
[0096] In one embodiment, the method further includes:
[0097] If the target game resource is acquired through purchase, an add-to-cart control will be displayed on the source information page;
[0098] In response to a trigger operation on the add-to-cart control, the target game resource is added to the virtual shopping cart of the current player's account that controls the main virtual character.
[0099] In another embodiment, the computer device can obtain the interaction information between the game account corresponding to the main virtual character and other game accounts. If there is a resource identifier for a certain game resource in the interaction information, the game resource corresponding to the resource identifier is obtained as the target game resource, and the source information page is displayed. The source information page is used to indicate the source information of the target game resource.
[0100] In summary, this application provides a game interaction method. By displaying a graphical user interface (GUI), which includes at least one candidate virtual character and each candidate virtual character is equipped with at least one game resource, a source information page is displayed in response to a source viewing instruction for a target game resource of a target virtual character among the candidate virtual characters. This source information page indicates the source information of the target game resource and can be operated to obtain the target game resource. In this application embodiment, by having a player trigger a source viewing instruction for a target game resource of a target virtual character, the source information page is displayed. This allows the player to quickly locate the source information of the desired game resource, understand the acquisition channel, improve the efficiency of obtaining game resources, enrich gameplay, and enhance the player's gaming experience.
[0101] To facilitate better implementation of the game interaction method provided in this application, this application also provides a game interaction device based on the above-described game interaction method. The meanings of the terms used are the same as in the game interaction method described above, and specific implementation details can be found in the descriptions within the method embodiments.
[0102] Please see Figure 14 , Figure 14 This is a schematic diagram of the structure of a game interaction device provided in an embodiment of this application. The device includes:
[0103] Display unit 201 is used to display a graphical user interface, the graphical user interface including at least one candidate virtual character, each candidate virtual character being equipped with at least one game resource;
[0104] The response unit 202 is configured to display a source information page in response to a source viewing instruction for a target game resource of a target virtual character among the candidate virtual characters. The source information page is configured to indicate the source information of the target game resource and is operable to obtain the target game resource.
[0105] In some embodiments, the game interaction device includes a processing subunit for:
[0106] In response to a triggering operation on the source control, the source viewing mode is triggered;
[0107] In the source viewing mode, in response to the selection operation of the target game resource for the target virtual character among the candidate virtual characters, the source information page is displayed.
[0108] In some embodiments, the game interaction device includes a processing subunit for:
[0109] In response to a first touch operation on the source control, the source viewing mode is triggered;
[0110] In the source viewing mode, in response to a second touch operation on the target game resource of the target virtual character among the candidate virtual characters, the source information page is displayed.
[0111] In some embodiments, the game interaction device includes a processing subunit for:
[0112] In response to a first click on the source control, the source viewing mode is triggered;
[0113] In the source viewing mode, in response to a second click operation on the target game resource of the target virtual character among the candidate virtual characters, the source information page is displayed.
[0114] In some embodiments, the game interaction device includes a processing subunit for:
[0115] In response to a long press operation on the source control, the source viewing mode is triggered;
[0116] In response to a swipe operation that is continuous with the long press operation, determine the target game resource of the target virtual character corresponding to the end position of the swipe operation on the graphical user interface;
[0117] The source information page is displayed based on the target game resource.
[0118] In some embodiments, the game interaction device includes a processing subunit for:
[0119] In response to a trigger operation on the source information page, determine the resource acquisition method for the target game resource;
[0120] A resource acquisition page is displayed based on the resource acquisition method, wherein the resource acquisition page is operable to obtain the target game resource.
[0121] In some embodiments, the game interaction device includes a processing subunit for:
[0122] If the resource acquisition method is a purchase method, the resource acquisition page displays the resource details of the target game resource and a purchase control, wherein the purchase control is configured to purchase the target game resource upon triggering;
[0123] If the resource acquisition method is a task acquisition method, the resource acquisition page displays a task prompt message that triggers the acquisition of the target game resource. The task prompt message is used to remind the current player that the target game resource can be acquired after completing the specified task.
[0124] In some embodiments, the game interaction device includes a processing subunit for:
[0125] In response to a triggered operation on the resource acquisition control, a resource acquisition page is displayed based on the target game resource.
[0126] In some embodiments, the game interaction device includes a processing subunit for:
[0127] In response to a trigger operation on the resource recommendation control, the resource attribute information of the target game resource is determined;
[0128] Based on the resource attribute information, at least one recommended game resource that is the same as or similar to the resource attribute information is determined from the preset game resource library;
[0129] A resource recommendation page is displayed, which shows at least one recommended game resource.
[0130] In some embodiments, the game interaction device includes a processing subunit for:
[0131] In response to the selection of a target recommended game resource from the recommended game resources, a resource acquisition page is displayed, wherein the resource acquisition page is operable to obtain the target recommended game resource.
[0132] In some embodiments, the game interaction device includes a processing subunit for:
[0133] In response to a trigger operation on the resource trial control, the target game resource is equipped to the main virtual character so that the main virtual character can temporarily try out the target game resource.
[0134] In some embodiments, the game interaction device includes a processing subunit for:
[0135] If the target game resource is acquired through purchase, an add-to-cart control will be displayed on the source information page;
[0136] In response to a trigger operation on the add-to-cart control, the target game resource is added to the virtual shopping cart of the current player's account that controls the main virtual character.
[0137] In some embodiments, the game interaction device includes a processing subunit for:
[0138] Retrieve all game resources in the target game and associate each game resource with a specified resource ID and resource source information;
[0139] A game resource library is established based on the resource ID and resource source information of each game resource.
[0140] In some embodiments, the game interaction device includes a processing subunit for:
[0141] In response to a source viewing instruction for a target game resource of a target virtual character among the candidate virtual characters, the target resource number of the target game resource is obtained;
[0142] The source information of the target resource is determined from the game resource library based on the target resource number;
[0143] The source information page is displayed based on the source information of the target resource.
[0144] This application discloses a game interaction device. A display unit 201 displays a graphical user interface (GUI), which includes at least one candidate virtual character, each equipped with at least one game resource. A response unit 202, in response to a source-viewing instruction for a target game resource of a target virtual character among the candidate virtual characters, displays a source information page. The source information page indicates the source information of the target game resource and can be operated to obtain the target game resource. In this application embodiment, by having a player trigger a source-viewing instruction for a target game resource of a target virtual character, the source information page is displayed. This allows the player to quickly locate the source information of the desired game resource, understand the acquisition channel, improve the efficiency of obtaining game resources, enrich gameplay, and enhance the player's gaming experience.
[0145] Accordingly, this application also provides a computer device, which can be a terminal or a server. The terminal can be a smartphone, tablet computer, laptop computer, touch screen, game console, personal computer (PC), personal digital assistant (PDA), or other terminal device. Figure 15 As shown, Figure 15This is a schematic diagram of the structure of a computer device provided in an embodiment of this application. The computer device 300 includes a processor 301 with one or more processing cores, a memory 302 with one or more computer-readable storage media, and a computer program stored in the memory 302 and executable on the processor. The processor 301 and the memory 302 are electrically connected. Those skilled in the art will understand that the computer device structure shown in the figure does not constitute a limitation on the computer device, and may include more or fewer components than shown, or combine certain components, or have different component arrangements.
[0146] The processor 301 is the control center of the computer device 300. It connects various parts of the computer device 300 through various interfaces and lines. By running or loading software programs and / or modules stored in the memory 302, and calling data stored in the memory 302, it performs various functions of the computer device 300 and processes data, thereby monitoring the computer device 300 as a whole.
[0147] In this embodiment, the processor 301 in the computer device 300 loads the instructions corresponding to the processes of one or more applications into the memory 302 according to the following steps, and the processor 301 runs the applications stored in the memory 302 to achieve various functions:
[0148] The graphical user interface is displayed, which includes at least one candidate virtual character, and each candidate virtual character is equipped with at least one game resource.
[0149] In response to an instruction to view the source of a target game resource for a target virtual character among the candidate virtual characters, a source information page is displayed, wherein the source information page is used to indicate the source information of the target game resource, and the source information page is operable to obtain the target game resource.
[0150] In one embodiment, the graphical user interface further includes a source control;
[0151] The response to the source viewing instruction for the target game resource of the target virtual character among the candidate virtual characters includes:
[0152] In response to a triggering operation on the source control, the source viewing mode is triggered;
[0153] In the source viewing mode, in response to the selection operation of the target game resource for the target virtual character among the candidate virtual characters, the source information page is displayed.
[0154] In one embodiment, the step of displaying a source information page in response to a source viewing instruction for a target game resource of a target virtual character among the candidate virtual characters includes:
[0155] In response to a first touch operation on the source control, the source viewing mode is triggered;
[0156] In the source viewing mode, in response to a second touch operation on the target game resource of the target virtual character among the candidate virtual characters, the source information page is displayed.
[0157] In one embodiment, the step of displaying a source information page in response to a source viewing instruction for a target game resource of a target virtual character among the candidate virtual characters includes:
[0158] In response to a first click on the source control, the source viewing mode is triggered;
[0159] In the source viewing mode, in response to a second click operation on the target game resource of the target virtual character among the candidate virtual characters, the source information page is displayed.
[0160] In one embodiment, the step of displaying a source information page in response to a source viewing instruction for a target game resource of a target virtual character among the candidate virtual characters includes:
[0161] In response to a long press operation on the source control, the source viewing mode is triggered;
[0162] In response to a swipe operation that is continuous with the long press operation, determine the target game resource of the target virtual character corresponding to the end position of the swipe operation on the graphical user interface;
[0163] The source information page is displayed based on the target game resource.
[0164] In one embodiment, the method further includes:
[0165] In response to a trigger operation on the source information page, determine the resource acquisition method for the target game resource;
[0166] A resource acquisition page is displayed based on the resource acquisition method, wherein the resource acquisition page is operable to obtain the target game resource.
[0167] In one embodiment, the method further includes:
[0168] If the resource acquisition method is a purchase method, the resource acquisition page displays the resource details of the target game resource and a purchase control, wherein the purchase control is configured to purchase the target game resource upon triggering;
[0169] If the resource acquisition method is a task acquisition method, the resource acquisition page displays a task prompt message that triggers the acquisition of the target game resource. The task prompt message is used to remind the current player that the target game resource can be acquired after completing the specified task.
[0170] In one embodiment, the source information page includes a resource acquisition control, a resource recommendation control, and / or a resource trial control; the method further includes:
[0171] In response to a triggered operation on the resource acquisition control, a resource acquisition page is displayed based on the target game resource.
[0172] In one embodiment, the method further includes:
[0173] In response to a trigger operation on the resource recommendation control, the resource attribute information of the target game resource is determined;
[0174] Based on the resource attribute information, at least one recommended game resource that is the same as or similar to the resource attribute information is determined from the preset game resource library;
[0175] A resource recommendation page is displayed, which shows at least one recommended game resource.
[0176] In one embodiment, the method further includes:
[0177] In response to the selection of a target recommended game resource from the recommended game resources, a resource acquisition page is displayed, wherein the resource acquisition page is operable to obtain the target recommended game resource.
[0178] In one embodiment, the graphical user interface is provided by a terminal device, and the graphical user interface further includes a master virtual character controlled by the terminal device. The method further includes:
[0179] In response to a trigger operation on the resource trial control, the target game resource is equipped to the main virtual character so that the main virtual character can temporarily try out the target game resource.
[0180] In one embodiment, the method further includes:
[0181] If the target game resource is acquired through purchase, an add-to-cart control will be displayed on the source information page;
[0182] In response to a trigger operation on the add-to-cart control, the target game resource is added to the virtual shopping cart of the current player's account that controls the main virtual character.
[0183] In one embodiment, the method further includes:
[0184] Retrieve all game resources in the target game and associate each game resource with a specified resource ID and resource source information;
[0185] A game resource library is established based on the resource ID and resource source information of each game resource.
[0186] In one embodiment, the instruction to view the source of a target game resource for a target virtual character among the candidate virtual characters includes:
[0187] In response to a source viewing instruction for a target game resource of a target virtual character among the candidate virtual characters, the target resource number of the target game resource is obtained;
[0188] The source information of the target resource is determined from the game resource library based on the target resource number;
[0189] The source information page is displayed based on the source information of the target resource.
[0190] In one embodiment, the game resources include virtual skins, virtual accessories, virtual equipment, and / or virtual pets.
[0191] For details on the implementation of each of the above operations, please refer to the previous examples, which will not be repeated here.
[0192] Optional, such as Figure 15 As shown, the computer device 300 also includes: a touch screen display 303, a radio frequency circuit 304, an audio circuit 305, an input unit 306, and a power supply 307. The processor 301 is electrically connected to the touch screen display 303, the radio frequency circuit 304, the audio circuit 305, the input unit 306, and the power supply 307. Those skilled in the art will understand that... Figure 15 The computer device structure shown does not constitute a limitation on the computer device and may include more or fewer components than shown, or combine certain components, or have different component arrangements.
[0193] The touch display screen 303 can be used to display a graphical user interface (GUI) and receive operation commands generated by the user interacting with the GUI. The touch display screen 303 may include a display panel and a touch panel. The display panel can be used to display information input by the user or information provided to the user, as well as various graphical user interfaces of the computer device. These graphical user interfaces can be composed of graphics, text, icons, video, and any combination thereof. Optionally, the display panel can be configured using a liquid crystal display (LCD), organic light-emitting diode (OLED), or other similar technologies. The touch panel can be used to collect touch operations performed by the user on or near it (such as operations performed by the user using a finger, stylus, or any suitable object or accessory on or near the touch panel), generate corresponding operation commands, and execute the corresponding program according to the operation commands. Optionally, the touch panel may include two parts: a touch detection device and a touch controller. The touch detection device detects the user's touch location and the signal generated by the touch operation, transmitting the signal to the touch controller. The touch controller receives touch information from the touch detection device, converts it into touch point coordinates, and sends it to the processor 301. It can also receive and execute commands from the processor 301. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it transmits the information to the processor 301 to determine the type of touch event. Subsequently, the processor 301 provides corresponding visual output on the display panel based on the type of touch event. In this embodiment, the touch panel and the display panel can be integrated into the touch display screen 303 to achieve input and output functions. However, in some embodiments, the touch panel and the touch display screen 303 can be implemented as two independent components to achieve input and output functions. That is, the touch display screen 303 can also be used as part of the input unit 306 to achieve input functions.
[0194] In this embodiment, a game application is executed by processor 301 to generate a graphical user interface (GUI) on touch display screen 303. The touch display screen 303 is used to present the GUI and receive user commands generated by the GUI.
[0195] The radio frequency circuit 304 can be used to transmit and receive radio frequency signals to establish wireless communication with network devices or other computer devices, and to transmit and receive signals with network devices or other computer devices.
[0196] Audio circuitry 305 can be used to provide an audio interface between a user and a computer device via a speaker and a microphone. Audio circuitry 305 converts received audio data into electrical signals, transmits them to the speaker, and the speaker converts them into sound signals for output. Conversely, the microphone converts collected sound signals into electrical signals, which are then received by audio circuitry 305, converted back into audio data, and output to processor 301 for processing. The audio data is then transmitted via radio frequency circuitry 304 to, for example, another computer device, or output to memory 302 for further processing. Audio circuitry 305 may also include an earphone jack to facilitate communication between peripheral headphones and the computer device.
[0197] The input unit 306 can be used to receive input numbers, characters, or user characteristic information (such as fingerprints, iris, facial information, etc.), and to generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.
[0198] Power supply 307 is used to supply power to various components of computer device 300. Optionally, power supply 307 can be logically connected to processor 301 through a power management system, thereby enabling functions such as charging, discharging, and power consumption management through the power management system. Power supply 307 may also include one or more DC or AC power supplies, recharging systems, power fault detection circuits, power converters or inverters, power status indicators, and other arbitrary components.
[0199] although Figure 15 As not shown in the diagram, computer equipment 300 may also include a camera, sensor, wireless fidelity module, Bluetooth module, etc., which will not be described in detail here.
[0200] In the above embodiments, the descriptions of each embodiment have different focuses. For parts not described in detail in a certain embodiment, please refer to the relevant descriptions in other embodiments.
[0201] As can be seen from the above, the computer device provided in this embodiment displays a graphical user interface (GUI) including at least one candidate virtual character, each candidate virtual character equipped with at least one game resource. In response to a source viewing instruction for a target game resource of a target virtual character among the candidate virtual characters, a source information page is displayed. This source information page indicates the source information of the target game resource and can be operated to obtain the target game resource. In this embodiment, by having a player trigger a source viewing instruction for a target game resource of a target virtual character, the source information page is displayed. This allows the player to quickly locate the source information of the desired game resource, enabling the player to promptly understand the acquisition channel of the game resource, improving the efficiency of obtaining game resources, enriching gameplay, and enhancing the player's gaming experience.
[0202] Those skilled in the art will understand that all or part of the steps in the various methods of the above embodiments can be performed by instructions, or by instructions controlling related hardware. These instructions can be stored in a computer-readable storage medium and loaded and executed by a processor.
[0203] Therefore, embodiments of this application provide a computer-readable storage medium storing a plurality of computer programs that can be loaded by a processor to execute steps in any of the game interaction methods provided in embodiments of this application. For example, the computer program can execute the following steps:
[0204] The graphical user interface is displayed, which includes at least one candidate virtual character, and each candidate virtual character is equipped with at least one game resource.
[0205] In response to an instruction to view the source of a target game resource for a target virtual character among the candidate virtual characters, a source information page is displayed, wherein the source information page is used to indicate the source information of the target game resource, and the source information page is operable to obtain the target game resource.
[0206] In one embodiment, the graphical user interface further includes a source control;
[0207] The response to the source viewing instruction for the target game resource of the target virtual character among the candidate virtual characters includes:
[0208] In response to a triggering operation on the source control, the source viewing mode is triggered;
[0209] In the source viewing mode, in response to the selection operation of the target game resource for the target virtual character among the candidate virtual characters, the source information page is displayed.
[0210] In one embodiment, the step of displaying a source information page in response to a source viewing instruction for a target game resource of a target virtual character among the candidate virtual characters includes:
[0211] In response to a first touch operation on the source control, the source viewing mode is triggered;
[0212] In the source viewing mode, in response to a second touch operation on the target game resource of the target virtual character among the candidate virtual characters, the source information page is displayed.
[0213] In one embodiment, the step of displaying a source information page in response to a source viewing instruction for a target game resource of a target virtual character among the candidate virtual characters includes:
[0214] In response to a first click on the source control, the source viewing mode is triggered;
[0215] In the source viewing mode, in response to a second click operation on the target game resource of the target virtual character among the candidate virtual characters, the source information page is displayed.
[0216] In one embodiment, the step of displaying a source information page in response to a source viewing instruction for a target game resource of a target virtual character among the candidate virtual characters includes:
[0217] In response to a long press operation on the source control, the source viewing mode is triggered;
[0218] In response to a swipe operation that is continuous with the long press operation, determine the target game resource of the target virtual character corresponding to the end position of the swipe operation on the graphical user interface;
[0219] The source information page is displayed based on the target game resource.
[0220] In one embodiment, the method further includes:
[0221] In response to a trigger operation on the source information page, determine the resource acquisition method for the target game resource;
[0222] A resource acquisition page is displayed based on the resource acquisition method, wherein the resource acquisition page is operable to obtain the target game resource.
[0223] In one embodiment, the method further includes:
[0224] If the resource acquisition method is a purchase method, the resource acquisition page displays the resource details of the target game resource and a purchase control, wherein the purchase control is configured to purchase the target game resource upon triggering;
[0225] If the resource acquisition method is a task acquisition method, the resource acquisition page displays a task prompt message that triggers the acquisition of the target game resource. The task prompt message is used to remind the current player that the target game resource can be acquired after completing the specified task.
[0226] In one embodiment, the source information page includes a resource acquisition control, a resource recommendation control, and / or a resource trial control; the method further includes:
[0227] In response to a triggered operation on the resource acquisition control, a resource acquisition page is displayed based on the target game resource.
[0228] In one embodiment, the method further includes:
[0229] In response to a trigger operation on the resource recommendation control, the resource attribute information of the target game resource is determined;
[0230] Based on the resource attribute information, at least one recommended game resource that is the same as or similar to the resource attribute information is determined from the preset game resource library;
[0231] A resource recommendation page is displayed, which shows at least one recommended game resource.
[0232] In one embodiment, the method further includes:
[0233] In response to the selection of a target recommended game resource from the recommended game resources, a resource acquisition page is displayed, wherein the resource acquisition page is operable to obtain the target recommended game resource.
[0234] In one embodiment, the graphical user interface is provided by a terminal device, and the graphical user interface further includes a master virtual character controlled by the terminal device. The method further includes:
[0235] In response to a trigger operation on the resource trial control, the target game resource is equipped to the main virtual character so that the main virtual character can temporarily try out the target game resource.
[0236] In one embodiment, the method further includes:
[0237] If the target game resource is acquired through purchase, an add-to-cart control will be displayed on the source information page;
[0238] In response to a trigger operation on the add-to-cart control, the target game resource is added to the virtual shopping cart of the current player's account that controls the main virtual character.
[0239] In one embodiment, the method further includes:
[0240] Retrieve all game resources in the target game and associate each game resource with a specified resource ID and resource source information;
[0241] A game resource library is established based on the resource ID and resource source information of each game resource.
[0242] In one embodiment, the instruction to view the source of a target game resource for a target virtual character among the candidate virtual characters includes:
[0243] In response to a source viewing instruction for a target game resource of a target virtual character among the candidate virtual characters, the target resource number of the target game resource is obtained;
[0244] The source information of the target resource is determined from the game resource library based on the target resource number;
[0245] The source information page is displayed based on the source information of the target resource.
[0246] In one embodiment, the game resources include virtual skins, virtual accessories, virtual equipment, and / or virtual pets.
[0247] For details on the implementation of each of the above operations, please refer to the previous examples, which will not be repeated here.
[0248] The storage medium may include: read-only memory (ROM), random access memory (RAM), disk or optical disk, etc.
[0249] Because the computer program stored in the storage medium can display a graphical user interface (GUI) including at least one candidate virtual character, each candidate virtual character equipped with at least one game resource; in response to a source viewing instruction for a target game resource of a target virtual character among the candidate virtual characters, a source information page is displayed, wherein the source information page is used to indicate the source information of the target game resource, and the source information page can be operated to obtain the target game resource. In this embodiment of the application, by the player triggering a source viewing instruction for a target game resource of a target virtual character, the source information page is displayed, so as to prompt the source information of the target game resource through the source information page, and the target game resource can also be obtained through operation of the source information page, thereby helping the player to quickly locate the source information of the game resource they want to obtain, so that the player knows the acquisition channel of the game resource in a timely manner, improves the efficiency of the player in obtaining game resources, enriches the player's gameplay, and improves the player's game experience.
[0250] In the above embodiments, the descriptions of each embodiment have different focuses. For parts not described in detail in a certain embodiment, please refer to the relevant descriptions in other embodiments.
[0251] According to one aspect of this application, a computer program product or computer program is also provided, comprising computer instructions stored in a computer-readable storage medium. A processor of an electronic device reads the computer instructions from the computer-readable storage medium and executes the computer instructions, causing the electronic device to perform the methods provided in the various optional implementations of the above embodiments.
[0252] In the above embodiments of the game interaction device, computer-readable storage medium, computer device, and computer program product, the descriptions of each embodiment have different focuses. Parts not described in detail in a particular embodiment can be referred to in the relevant descriptions of other embodiments. Those skilled in the art will clearly understand that, for the sake of convenience and brevity, the specific working processes and beneficial effects of the game interaction device, computer-readable storage medium, computer program product, computer device, and their corresponding units described above can be referred to the description of the game interaction method in the above embodiments, and will not be repeated here.
[0253] The foregoing has provided a detailed description of a game interaction method, apparatus, computer device, and computer-readable storage medium provided in the embodiments of this application. Specific examples have been used to illustrate the principles and implementation methods of this application. The descriptions of the above embodiments are only for the purpose of helping to understand the technical solutions and core ideas of this application. Those skilled in the art should understand that modifications can still be made to the technical solutions described in the foregoing embodiments, or equivalent substitutions can be made to some of the technical features. These modifications or substitutions do not cause the essence of the corresponding technical solutions to deviate from the scope of the technical solutions of the embodiments of this application.
Claims
1. A game interaction method, characterized in that, include: The graphical user interface is displayed, which includes at least one candidate virtual character, and each candidate virtual character is equipped with at least one game resource. In response to an instruction to view the source of a target game resource for a target virtual character among the candidate virtual characters, a source information page is displayed, wherein the source information page is used to indicate the source information of the target game resource, and the source information page is operable to obtain the target game resource.
2. The game interaction method according to claim 1, characterized in that, The graphical user interface also includes a source control; The response to the source viewing instruction for the target game resource of the target virtual character among the candidate virtual characters includes: In response to a triggering operation on the source control, the source viewing mode is triggered; In the source viewing mode, in response to the selection operation of the target game resource for the target virtual character among the candidate virtual characters, the source information page is displayed.
3. The game interaction method according to claim 2, characterized in that, The response to the source viewing instruction for the target game resource of the target virtual character among the candidate virtual characters, displaying the source information page, includes: In response to a first touch operation on the source control, the source viewing mode is triggered; In the source viewing mode, in response to a second touch operation on the target game resource of the target virtual character among the candidate virtual characters, the source information page is displayed.
4. The game interaction method according to claim 3, characterized in that, The response to the source viewing instruction for the target game resource of the target virtual character among the candidate virtual characters, displaying the source information page, includes: In response to a first click on the source control, the source viewing mode is triggered; In the source viewing mode, in response to a second click operation on the target game resource of the target virtual character among the candidate virtual characters, the source information page is displayed.
5. The game interaction method according to claim 3, characterized in that, The response to the source viewing instruction for the target game resource of the target virtual character among the candidate virtual characters, displaying the source information page, includes: In response to a long press operation on the source control, the source viewing mode is triggered; In response to a swipe operation that is continuous with the long press operation, determine the target game resource of the target virtual character corresponding to the end position of the swipe operation on the graphical user interface; The source information page is displayed based on the target game resource.
6. The game interaction method according to claim 1, characterized in that, The method further includes: In response to a trigger operation on the source information page, determine the resource acquisition method for the target game resource; A resource acquisition page is displayed based on the resource acquisition method, wherein the resource acquisition page is operable to obtain the target game resource.
7. The game interaction method according to claim 6, characterized in that, The method further includes: If the resource acquisition method is a purchase method, the resource acquisition page displays the resource details of the target game resource and a purchase control, wherein the purchase control is configured to purchase the target game resource upon triggering; If the resource acquisition method is a task acquisition method, the resource acquisition page displays a task prompt message that triggers the acquisition of the target game resource. The task prompt message is used to remind the current player that the target game resource can be acquired after completing the specified task.
8. The game interaction method according to claim 1, characterized in that, The source information page includes resource acquisition controls, resource recommendation controls, and / or resource trial controls; the method further includes: In response to a triggered operation on the resource acquisition control, a resource acquisition page is displayed based on the target game resource.
9. The game interaction method according to claim 8, characterized in that, The method further includes: In response to a trigger operation on the resource recommendation control, the resource attribute information of the target game resource is determined; Based on the resource attribute information, at least one recommended game resource that is the same as or similar to the resource attribute information is determined from the preset game resource library; A resource recommendation page is displayed, which shows at least one recommended game resource.
10. The game interaction method according to claim 9, characterized in that, The method further includes: In response to the selection of a target recommended game resource from the recommended game resources, a resource acquisition page is displayed, wherein the resource acquisition page is operable to obtain the target recommended game resource.
11. The game interaction method according to claim 8, characterized in that, The graphical user interface is provided by a terminal device, and the graphical user interface also includes a master virtual character controlled by the terminal device. The method further includes: In response to a trigger operation on the resource trial control, the target game resource is equipped to the main virtual character so that the main virtual character can temporarily try out the target game resource.
12. The game interaction method according to claim 11, characterized in that, The method further includes: If the target game resource is acquired through purchase, an add-to-cart control will be displayed on the source information page; In response to a trigger operation on the add-to-cart control, the target game resource is added to the virtual shopping cart of the current player's account that controls the main virtual character.
13. The game interaction method according to any one of claims 1 to 12, characterized in that, The method further includes: Retrieve all game resources in the target game and associate each game resource with a specified resource ID and resource source information; A game resource library is established based on the resource ID and resource source information of each game resource.
14. The game interaction method according to claim 13, characterized in that, The response to the source viewing instruction for the target game resource of the target virtual character among the candidate virtual characters includes: In response to a source viewing instruction for a target game resource of a target virtual character among the candidate virtual characters, the target resource number of the target game resource is obtained; The source information of the target resource is determined from the game resource library based on the target resource number; The source information page is displayed based on the source information of the target resource.
15. The game interaction method according to any one of claims 1 to 12, characterized in that, The game resources include virtual skins, virtual accessories, virtual equipment, and / or virtual pets.
16. A game interaction device, characterized in that, include: A display unit is used to display a graphical user interface, the graphical user interface including at least one candidate virtual character, each candidate virtual character being equipped with at least one game resource; A response unit is configured to display a source information page in response to a source viewing instruction for a target game resource of a target virtual character among the candidate virtual characters. The source information page is configured to indicate the source information of the target game resource and is operable to obtain the target game resource.
17. A computer device, characterized in that, It includes a processor and a memory, the memory storing multiple instructions; the processor loads instructions from the memory to perform the steps in the game interaction method as described in any one of claims 1 to 15.
18. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores a plurality of instructions adapted for loading by a processor to perform the steps of the game interaction method as described in any one of claims 1 to 15.
Citation Information
Patent Citations
Virtual item processing method and related device
CN114011068A
Game prop obtaining method and device, electronic equipment and storage medium
CN117101151A