Game map display control method and device, electronic equipment and storage medium

By introducing multiple display layers and continuous swiping operations into the game map, the operation of players finding scene locations is simplified, the game experience and resource utilization are improved, and the problem of cumbersome operation in existing technologies is solved.

CN121102879APending Publication Date: 2025-12-12NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202511208392.5
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-08-26
Publication Date
2025-12-12

AI Technical Summary

Technical Problem

In the game, players need to perform multiple interactive operations to find the scene location, which makes the operation cumbersome, reduces the game experience and retention rate, and wastes system resources.

Method used

By introducing multiple display levels of the game map in the graphical user interface, the system switches to the smaller display level map in response to specified touch operations, determines the location of the target scene through continuous swipe operations, and finally displays the location in the larger display level map area.

Benefits of technology

It simplifies the process for players to find scene locations, improves the gaming experience and retention rate, and optimizes the utilization of game system resources.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention provides a game map display control method and device, electronic equipment and a storage medium, and the method comprises the steps: responding to a specified touch operation, and displaying a game map at a second display level on a graphical user interface; the display scale of the game map at the second display level is smaller than that of the game map at the first display level; in response to a first sliding operation continuous with the specified touch operation, determining a target scene position in the game map, and displaying a second map area of the game map at a first display level on the graphical user interface; the second map area comprises the target scene position. In the mode, a player can switch the game map area displayed by the graphical user interface to the game map area comprising the searched scene position through continuous touch operation, so that the game operation when the player searches the game scene position is simplified, the game experience of the player is improved, the retention rate of the game is increased, and the user experience is improved. And the utilization rate of game system resources is improved.
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Description

TECHNICAL FIELD

[0001] The present application relates to the technical field of games, in particular to a game map display control method and device, an electronic device and a storage medium. BACKGROUND

[0002] In a game, if a scene position required by a player is not included in a map region displayed in a graphical user interface of a terminal device, the player needs to perform a sliding operation on the interface to change the displayed map region in the interface so that the required scene position is displayed in the graphical user interface. In this process, the player needs to view the displayed map region in the interface while sliding to determine whether the required scene position is included in the displayed map region, and thus usually performs multiple dragging operations. The player can also pinch and zoom on the screen with a finger to make the graphical user interface display more map regions, select the required scene position, further zoom in on the selected target, and view the required scene position. The player can also open a map of a game scene and select the required scene position in the displayed map to view the required scene position. The above-mentioned methods all require multiple interactive operations, which are relatively cumbersome, and thus the game experience of the player is poor, the retention rate of the game is reduced to some extent, and game system resources are wasted. SUMMARY

[0003] Therefore, the present application aims to provide a game map display control method and device, an electronic device and a storage medium, so that a player can switch a game map region displayed in a graphical user interface to a game map region including a searched scene position through continuous touch operations, simplify game operations when the player searches for a game scene position, improve the game experience of the player, improve the retention rate of the game, and improve the utilization rate of game system resources.

[0004] In a first aspect, an embodiment of the present application provides a game map display control method, which provides a graphical user interface through a terminal device; the graphical user interface displays a first map region of a game map at a first display level; the game map has multiple display levels; the display scales of the game maps at different display levels are different; the method comprises the following steps: in response to a specified touch operation, displaying a game map at a second display level in the graphical user interface; the display scale of the game map at the second display level is smaller than the display scale of the game map at the first display level; in response to a first sliding operation continuous with the specified touch operation, determining a target scene position in the game map, and displaying a second map region of the game map at the first display level in the graphical user interface; the second map region includes the target scene position.

[0005] In a second aspect, an embodiment of the present application provides a display control device of a game map, which provides a graphical user interface through a terminal device; the graphical user interface displays a first map area of the game map in a first display level; the game map has multiple display levels; the game map in different display levels has different display scales; the device comprises: a first map switching module, configured to display the game map in a second display level in the graphical user interface in response to a specified touch operation; the game map in the second display level has a smaller display scale than the game map in the first display level; a second map switching module, configured to determine a target scene position in the game map in response to a first sliding operation continuous to the specified touch operation, and display a second map area of the game map in the first display level in the graphical user interface; the second map area comprises the target scene position; and a skill releasing module, configured to release a first skill to an actionable object in an action range in response to a release instruction of the first skill.

[0006] In a third aspect, an embodiment of the present application provides an electronic device, comprising a processor and a memory, the memory stores machine executable instructions capable of being executed by the processor, and the processor executes the machine executable instructions to implement the display control method of the game map.

[0007] In a fourth aspect, an embodiment of the present application provides a machine readable storage medium, which stores machine executable instructions, and the machine executable instructions, when invoked and executed by a processor, cause the processor to implement the display control method of the game map.

[0008] The embodiments of the present application have the following beneficial effects:

[0009] The display control method, device, electronic device and storage medium of the game map described above display the game map in a second display level in the graphical user interface in response to a specified touch operation; the game map in the second display level has a smaller display scale than the game map in the first display level; the game map in the first display level is displayed in a second map area in the graphical user interface in response to a first sliding operation continuous to the specified touch operation; the second map area comprises the target scene position. In this way, the player can switch the game map area displayed in the graphical user interface to the game map area comprising the searched scene position through continuous touch operations, which simplifies the game operation of the player when searching for the game scene position, improves the game experience of the player, improves the retention rate of the game, and improves the utilization rate of the game system resources.

[0010] Other features and advantages of the invention will be set forth in the description which follows, and will be apparent in part from the description, or may be learned by practicing the invention. The objects and other advantages of the invention are realized and obtained in accordance with the structures particularly pointed out in the description, claims and drawings.

[0011] To make the above-mentioned objects, features and advantages of the present invention more apparent and understandable, preferred embodiments are described below in detail with reference to the accompanying drawings. Attached Figure Description

[0012] To more clearly illustrate the specific embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the specific embodiments or the prior art will be briefly introduced below. Obviously, the drawings described below are some embodiments of the present invention. For those skilled in the art, other drawings can be obtained from these drawings without creative effort.

[0013] Figure 1 A flowchart illustrating a method for controlling the display of a game map, as provided in an embodiment of the present invention;

[0014] Figure 2 A schematic diagram of a graphical user interface provided in an embodiment of the present invention;

[0015] Figure 3 A schematic diagram of another graphical user interface provided in an embodiment of the present invention;

[0016] Figure 4 A schematic diagram of another graphical user interface provided in an embodiment of the present invention;

[0017] Figure 5 A schematic diagram of another graphical user interface provided in an embodiment of the present invention;

[0018] Figure 6 A schematic diagram of another graphical user interface provided in an embodiment of the present invention;

[0019] Figure 7 A schematic diagram of another graphical user interface provided in an embodiment of the present invention;

[0020] Figure 8 A schematic diagram of another graphical user interface provided in an embodiment of the present invention;

[0021] Figure 9 A schematic diagram of the structure of a game map display control device provided in an embodiment of the present invention;

[0022] Figure 10 This is a schematic diagram of the structure of an electronic device provided in an embodiment of the present invention. Detailed Implementation

[0023] To make the objectives, technical solutions, and advantages of the embodiments of the present invention clearer, the technical solutions of the present invention will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of the present invention, not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of the present invention.

[0024] In the game, when the map area displayed in the graphical user interface on the terminal device is centered on the scene location A, but does not include the scene location B that the player needs, the player needs to slide the interface to change the map area displayed on the interface so that point B is displayed in the graphical user interface.

[0025] During this process, players need to swipe and check whether the map area displayed on the interface includes point B, thus typically requiring multiple dragging operations. Players can also pinch and zoom on the screen to display more map area in the graphical user interface, select point B, and then zoom in on the map area including point B to view or interact with it. Players can also open the overall map of the game scene and select point B within the displayed overall map for viewing.

[0026] All of the above methods require multiple interactive operations, which are cumbersome and result in a poor gaming experience for players. This reduces the game's retention rate to some extent and leads to a waste of game system resources.

[0027] Based on this, embodiments of the present invention provide a method, device, electronic device, and storage medium for displaying game maps, which can be applied to scenarios displaying game maps.

[0028] The game map display control method disclosed in one embodiment of the present invention can run on a local terminal device or a server. When the game map display control method runs on a server, it can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and client devices.

[0029] In an optional implementation, various cloud applications, such as cloud gaming, can run under the cloud interaction system. Taking cloud gaming as an example, cloud gaming refers to a gaming method based on cloud computing. In the cloud gaming operating mode, the game program and the game screen presentation are separated. The storage and operation of the game map display control method are completed on the cloud gaming server. The client device is used for data reception, transmission, and game screen presentation. For example, the client device can be a display device with data transmission capabilities located close to the user, such as a mobile terminal, television, computer, or PDA; however, the information processing is performed by the cloud gaming server in the cloud. When playing the game, the player operates the client device to send operation commands to the cloud gaming server. The cloud gaming server runs the game according to the operation commands, encodes and compresses the game screen and other data, returns it to the client device via the network, and finally, the client device decodes and outputs the game screen.

[0030] In an optional implementation, taking a game as an example, the local terminal device stores the game program and is used to display the game screen. The local terminal device is used to interact with the player through a graphical user interface (GUI), i.e., conventionally by downloading, installing, and running the game program via an electronic device. The local terminal device can provide the GUI to the player in various ways, such as rendering it on the terminal's display screen or providing it to the player via holographic projection. For example, the local terminal device can include a display screen for displaying the GUI, which includes game screens, and a processor for running the game, generating the GUI, and controlling the display of the GUI on the display screen.

[0031] See Figure 1 First, we will introduce a method for displaying and controlling a game map according to an embodiment of the present invention. A graphical user interface is provided through a terminal device; the graphical user interface displays a first map area of ​​the game map at a first display level.

[0032] Game maps typically have multiple preset display levels (also known as "map levels"). The display scale of a game map differs depending on its display level. Correspondingly, the level of detail of map information in game maps at different levels usually also differs. For example, a game map with a larger display scale can display a larger icon, name, level, etc., for a certain building; while a game map with a smaller size will only display a smaller icon and name for that building.

[0033] Due to the limited screen size of terminal devices, game maps at larger display levels typically cannot be fully displayed in the graphical user interface (GUI), only a portion of the map can be shown. Since this method primarily targets players searching for scene locations not displayed in the GUI, the first display level of the game map usually cannot be fully displayed in the GUI; only a portion of the first map area can be shown.

[0034] The method includes the following steps:

[0035] In step S102, in response to a specified touch operation, a game map at the second display level is displayed on the graphical user interface; the display scale of the game map at the second display level is smaller than that of the game map at the first display level.

[0036] The specified touch operation can be of various types. Controls can be pre-set in the graphical user interface, and the specified touch operation can be a press operation on that control, specifically a long press operation or a press operation with a shorter duration.

[0037] The specified touch operation can also be a swipe operation, which can be a swipe along the edge of the graphical user interface (GUI) or a swipe from the edge of the GUI towards the center. This setting is mainly to distinguish it from the common operation of swiping the interface to change the display area of ​​the current layer of the game map.

[0038] The specified touch operation can also be a continuous long press and a swipe. Players can first long press a specified location or control in the graphical user interface, and then continuously swipe in a specified direction. The specific settings can be configured according to needs and are not limited here.

[0039] After a specified touch operation is performed, the graphical user interface (GUI) displays the game map at the second display level. The GUI can display the entire content of the game map at the second display level, or only a portion of it, depending on the display scale of the game map at the second display level. If the display scale of the game map at the second display level is smaller than that at the first display level, the GUI will represent a larger area of ​​the game scene when displaying the game map at the second display level, making it more likely to include the location the player is looking for.

[0040] In practical applications, players can set the display scale of the game map in the second display layer. Generally, game maps in different display layers have preset display scales. Scaling parameters corresponding to the game map's display scale can be made available to players; for example, the scaling parameter can be set between 0.8 and 1.2, allowing players to choose the appropriate scaling parameter according to their needs and limit the size of the game scene area included when the graphical user interface displays the game map in the second display layer.

[0041] Multiple specified touch operations can be pre-set, allowing different touch operations to trigger the display of game maps at different display levels in the graphical user interface. For example, two controls can be set in the graphical user interface, and pressing different controls will trigger the display of game maps at different display levels. It is important to note that the display scale of the game map at each display level triggered by various specified touch operations must be smaller than the display scale of the game map at the first display level.

[0042] Step S104: In response to a first swipe operation that is continuous with the specified touch operation, the target scene location in the game map is determined, and a second map area of ​​the game map at the first display level is displayed in the graphical user interface; the second map area includes the target scene location.

[0043] The first swipe operation described above is continuous with the specified touch operation. The touch point of the first swipe operation moves within the graphical user interface displaying the game map at the second display level. Typically, the scene location corresponding to the touch point's position on the game map at the second display level can be determined as the target scene location. During the movement of the touch point in the first swipe operation, its corresponding scene location changes; therefore, the scene location at the moment the touch point is released can be determined as the target scene location.

[0044] When the graphical user interface (GUI) can only display a portion of the game map at the second display level, the desired scene location may not be shown on the game map. When the touch point of the first swipe operation moves to the edge of the map area displayed by the GUI, the displayed content of the game map can be updated according to the swipe direction. For example, if the touch point of the first swipe operation moves from left to right to the right edge of the map area, it can control the game map to move to the left, allowing the GUI to display more of the right side of the game map.

[0045] After determining the target scene location, the game map in the first display layer needs to be re-displayed in the graphical user interface. To facilitate player viewing of the target scene location, it needs to be displayed within the map area shown in the graphical user interface, i.e., displayed in the second map area. Specifically, the target scene location can be displayed in the center of the second map area. At this point, the second map area displayed in the graphical user interface can be determined based on the target scene location and the size of the game map in the first display layer that the graphical user interface can display.

[0046] The aforementioned method for controlling the display of a game map, in response to a specified touch operation, displays a game map at a second display level on the graphical user interface; the display scale of the game map at the second display level is smaller than that of the game map at the first display level; in response to a first swipe operation consecutive with the specified touch operation, the location of a target scene in the game map is determined, and a second map area of ​​the game map at the first display level is displayed on the graphical user interface; the second map area includes the target scene location. In this method, players can switch the game map area displayed on the graphical user interface to the game map area including the searched scene location through continuous touch operations, simplifying the player's game operation when searching for game scene locations, improving the player's gaming experience, increasing game retention, and improving the utilization rate of game system resources.

[0047] The following embodiments provide an implementation of displaying a game map at a second display level in response to a specified touch operation on a graphical user interface.

[0048] In the specific implementation, the touch operation is specified as a swipe operation from the edge of the graphical user interface (GUI) towards the center of the GUI. To distinguish it from the first swipe operation mentioned above, it can be called the "second swipe operation." When the GUI fills the entire screen, the touch operation is specified as a swipe operation from the edge of the screen towards the center of the GUI. The edge of the GUI can also be preset, such as the left edge, right edge, top edge, bottom edge, etc.

[0049] Once the location of the edge is set, the sliding direction of the second swipe operation is also defined. Different display levels can be preset for different sliding directions. For example, a top-to-bottom swipe operation can be preset to correspond to a display level with a first display scale, and a bottom-to-top swipe operation can correspond to a display level with a second display scale. The first and second scales are different and both smaller than the display scale of the game map at the first display level.

[0050] When the player performs a second swipe from the edge to the center, in response to this swipe, a target display layer is determined from multiple display layers based on the swipe direction. Under the above assumption, if the swipe direction of the second swipe is from top to bottom, the target display layer is the display layer with a display scale of the first scale. Therefore, the game map at the target display layer can be displayed in the graphical user interface.

[0051] To prevent players from having difficulty corresponding to the scene positions before and after changes in the display hierarchy of the game map in the graphical user interface, when displaying the second map area, the center of the first map area can still be displayed in the center of the second map area. The display effect is equivalent to scaling down the game map display based on the first scene's display position. For example... Figure 2 As shown, before a specified touch operation is performed, the center of the first map area displayed in the graphical user interface is building A, represented by a rectangle labeled "Building A, Level 1, Supply Available". The first map area can either fill the entire graphical user interface or occupy only a portion of it. Figure 2 The situation shown is an example and does not imply any limitations. Figure 3 As shown, after a specified inter-control operation is performed, in the game map displayed in the second display layer of the graphical user interface, building A is located in the center of the graphical user interface and is represented by a rectangular icon labeled "Building A". When the display scale of the game map in the second display layer differs significantly from that in the first display layer, the icon for building A may not be displayed in the game map in the second display layer. Instead, the icon for the town where building A is located may be displayed directly. In this case, the icon for the town where building A is located can be displayed in the center of the graphical user interface.

[0052] To more clearly indicate the player's location in the first scene, a marker corresponding to that location can be displayed in the second map area, such as... Figure 3 As shown, commonly used location markers are displayed near the sign for Building A.

[0053] After the player performs a specified touch operation, in response to that touch operation, the first control can be displayed in the graphical user interface, such as... Figure 4 As shown. Players can move the touch point of the first swipe operation to the first control to cancel switching the currently displayed game map to the second display layer. Specifically, in response to the touch point of the first swipe operation moving to the first control, the first map area of ​​the game map in the first display layer is displayed on the graphical user interface. To prevent accidental touches, players can confirm the cancellation of map switching after moving the touch point of the first swipe operation to the first control and releasing it.

[0054] The following embodiment provides an implementation method for determining the location of a target scene in a game map in response to a first swipe operation that is continuous with a specified touch operation, and displaying a second map area of ​​the game map at a first display level in a graphical user interface.

[0055] In practical applications, players typically need to perform a series of initial swipes as a specified touch operation. In response to the end event of the first swipe, the touch point of the first swipe is usually released, determining the end position of the first swipe. Then, the scene position in the game map at the second display layer corresponding to that touch point position is determined as the target scene position, allowing the display of a second map area of ​​the game map at the first display layer in the graphical user interface. At this point, the second map area includes the target scene position corresponding to the touch point release. In a specific implementation, this target scene position can be located at the center of the second map area.

[0056] During the movement of the touch point in the first swipe operation, it can indicate which scene element is located at the current touch point's location. Scene elements can be buildings, non-player characters, etc., without restriction. In response to the touch point of the first swipe operation moving to the display position of the specified scene element on the second map area, a prompt message for the specified scene element is displayed. The aforementioned specified scene element refers to any scene element in the game scene without limitation.

[0057] This invention also provides another method for controlling the display of a game map, which... Figure 1 This method is implemented based on the method shown. Taking the graphical user interface filling the screen of the terminal device and specifying the touch operation as a swipe-in ​​operation through the left and right edges of the screen as an example, this method illustrates the process of controlling the display of the game map.

[0058] This method involves swiping from the left or right edges of the screen towards the center to bring up two zoomed-out view options: "wide view" and "ultra-wide view" (equivalent to the aforementioned "second display layer"). Then, a first swipe on the screen selects the target scene location (also known as the "destination"). Releasing the swipe displays a map area including the target scene location (equivalent to the aforementioned "second map area"). This approach reduces the number of steps required for switching map scales in the game, improving the player's experience.

[0059] This method is implemented in the following way:

[0060] 1. Three different display levels of the game map (also known as "views") are preset: "Small - Regular View," "Medium - Zoomed View," and "Large - Large Map." Small, Medium, and Large represent the size of the displayed game scene. Players can customize the scaling values ​​for left and right swiping in the system settings.

[0061] Figure 5 In the example of portrait mode, the left image shows "My Town - Partial", the middle image shows "My Town - All", and the right image shows the game map with three different display levels: "Large Map - Includes Other Towns".

[0062] 2. The standard view is the "small view" (equivalent to the "game map at the first display level" mentioned above). After the player swipes from the right edge of the screen towards the center, the screen displays the "medium view," such as... Figure 6 As shown. Without releasing the finger, a swipe operation (equivalent to the "second swipe operation" mentioned above) moves the touch point to different scene locations in "My Town". After releasing the finger, a "mini view" is displayed on the screen, and the screen is positioned back to the target scene location where the touch point was at the end of the swipe operation. Figure 7 As shown, the located scene position can be displayed in the center of the screen.

[0063] 3. The normal view is a "small view". After the player swipes from the left edge of the screen to the center, the screen displays a "large view". Without releasing the swipe, the touch point can be moved to different scenes on the large map. After releasing the swipe, the camera returns to the "small view" and is positioned at the "default jump point of the selected town".

[0064] 4. During location switching between the "Medium View" and the "Large Map," the location can be canceled. When the small view on the screen switches to the Medium View or the Large Map, a "Cancel" button will appear in the graphical user interface, such as... Figure 8 As shown. By sliding your finger, you can move the touch point to the "Cancel Button" to cancel the above mode and return to the original position.

[0065] This method allows for two different map zoom ratios, with customizable ratio settings and the ability to cancel location services. When the zoom ratio changes, the player's finger touches a location and a corresponding location icon and text prompt are displayed, simplifying map navigation and enhancing the player's gaming experience.

[0066] For the above method embodiments, see Figure 9The embodiment of the present invention shown provides a display control device for a game map, which provides a graphical user interface through a terminal device; the graphical user interface displays a first map area of ​​the game map at a first display level; the game map has multiple display levels; the display scale of the game map at different display levels is different; the device includes:

[0067] The first map switching module 902 is used to respond to a specified touch operation and display a game map at the second display level in the graphical user interface; the display scale of the game map at the second display level is smaller than that of the game map at the first display level.

[0068] The second map switching module 904 is used to respond to a first swipe operation that is continuous with a specified touch operation, determine the location of the target scene in the game map, and display a second map area of ​​the game map at the first display level in the graphical user interface; the second map area includes the location of the target scene.

[0069] The aforementioned game map display control device, in response to a specified touch operation, displays a game map at a second display level on the graphical user interface; the display scale of the game map at the second display level is smaller than that of the game map at the first display level; in response to a first swipe operation consecutive with the specified touch operation, the target scene location in the game map is determined, and a second map area of ​​the game map at the first display level is displayed on the graphical user interface; the second map area includes the target scene location. In this method, players can switch the game map area displayed on the graphical user interface to the game map area including the searched scene location through continuous touch operations, simplifying the player's game operation when searching for game scene locations, improving the player's gaming experience, increasing game retention, and improving the utilization rate of game system resources.

[0070] In the aforementioned device, the specified touch operation is a second swipe operation from the edge of the graphical user interface to the center of the graphical user interface.

[0071] In the above device, the display levels corresponding to the second sliding operations in different sliding directions are different; in response to a specified touch operation, displaying a game map at the second display level in the graphical user interface includes: in response to the second sliding operation, determining a target display level from multiple display levels based on the sliding direction of the second sliding operation; the display scale of the game map at the target display level is smaller than the display scale of the game map at the first display level; and displaying the game map at the target display level in the graphical user interface.

[0072] In the aforementioned device, the first scene location displayed at the center of the first map area is displayed at the center of the second map area.

[0073] The aforementioned second map switching module is further configured to: in response to the end event of a first sliding operation that is continuous with a specified touch operation, determine the end position of the first sliding operation; determine the scene position in the game map at the second display level corresponding to the end position as the target scene position, and display the second map area of ​​the game map at the first display level in the graphical user interface.

[0074] The target scene is located in the center of the second map area.

[0075] The aforementioned device further includes: displaying a first control in a graphical user interface in response to a specified touch operation; and displaying a first map area of ​​a game map at a first display level in the graphical user interface in response to a touch point moving to the first control during a first swipe operation.

[0076] The aforementioned device also includes: displaying an indicator corresponding to the location of the first scene in the second map area.

[0077] The device further includes: responding to the first sliding operation, the touch point moves to the display position of a specified scene element on the second map area, and displays a prompt message for the specified scene element.

[0078] This embodiment also provides an electronic device, including a processor and a memory. The memory stores machine-executable instructions that can be executed by the processor. The processor executes the machine-executable instructions to implement the above-described game map display control method. Specifically:

[0079] In response to a specified touch operation, a game map at a second display level is displayed on the graphical user interface; the display scale of the game map at the second display level is smaller than that of the game map at the first display level; in response to a first swipe operation that is continuous with the specified touch operation, the location of the target scene in the game map is determined, and a second map area of ​​the game map at the first display level is displayed on the graphical user interface; the second map area includes the location of the target scene.

[0080] In the above method, players can switch the game map area displayed on the graphical user interface to the game map area that includes the searched scene location through continuous touch operations. This simplifies the game operation when players search for game scene locations, improves the player's game experience, increases the game's retention rate, and improves the utilization rate of game system resources.

[0081] Optionally, in the above method, the touch operation is specified as a second swipe operation from the edge of the graphical user interface to the center of the graphical user interface.

[0082] Optionally, in the above method, the display levels corresponding to the second sliding operations in different sliding directions are different; in response to a specified touch operation, displaying a game map at the second display level in the graphical user interface includes: in response to the second sliding operation, determining a target display level from multiple display levels based on the sliding direction of the second sliding operation; the display scale of the game map at the target display level is smaller than the display scale of the game map at the first display level; and displaying the game map at the target display level in the graphical user interface.

[0083] Optionally, in the above method, the first scene location displayed at the center of the first map area is displayed at the center of the second map area.

[0084] Optionally, the above-mentioned response to a first swipe operation continuous with a specified touch operation, determining the target scene location in the game map, and displaying a second map area of ​​the game map at the first display level in the graphical user interface, includes: responding to an end event of the first swipe operation continuous with a specified touch operation, determining the end position of the first swipe operation; determining the scene location in the game map at the second display level corresponding to the end position as the target scene location, and displaying the second map area of ​​the game map at the first display level in the graphical user interface.

[0085] Optionally, the target scene location is located in the center of the second map area.

[0086] Optionally, the above method further includes: displaying a first control in a graphical user interface in response to a specified touch operation; and displaying a first map area of ​​a game map at a first display level in the graphical user interface in response to a touch point moving to the first control in response to a first swipe operation.

[0087] Optionally, the above method also includes: displaying an indicator corresponding to the location of the first scene in the second map area.

[0088] Optionally, the above method further includes: responding to the touch point of the first sliding operation by moving to the display position of a specified scene element on the second map area, and displaying a prompt message for the specified scene element.

[0089] See Figure 10 As shown, the electronic device includes a processor 100 and a memory 101. The memory 101 stores machine-executable instructions that can be executed by the processor 100. The processor 100 executes the machine-executable instructions to implement the above-described method for displaying and controlling the game map.

[0090] Furthermore, Figure 10 The electronic device shown also includes a bus 102 and a communication interface 103, with the processor 100, the communication interface 103 and the memory 101 connected via the bus 102.

[0091] The memory 101 may include high-speed random access memory (RAM) or non-volatile memory, such as at least one disk storage device. Communication between this system network element and at least one other network element is achieved through at least one communication interface 103 (which can be wired or wireless), such as the Internet, wide area network, local area network, or metropolitan area network. The bus 102 may be an ISA bus, PCI bus, or EISA bus, etc. The bus can be divided into address bus, data bus, control bus, etc. For ease of representation, Figure 10 The symbol is represented by a single double-headed arrow, but this does not mean that there is only one bus or one type of bus.

[0092] Processor 100 may be an integrated circuit chip with signal processing capabilities. In implementation, each step of the above method can be completed by the integrated logic circuitry in the hardware of processor 100 or by instructions in software form. Processor 100 may be a general-purpose processor, including a Central Processing Unit (CPU), a Network Processor (NP), etc.; it may also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field-Programmable Gate Array (FPGA), or other programmable logic devices, discrete gate or transistor logic devices, or discrete hardware components. It can implement or execute the methods, steps, and logic block diagrams disclosed in the embodiments of this invention. The general-purpose processor may be a microprocessor or any conventional processor. The steps of the methods disclosed in the embodiments of this invention can be directly manifested as execution by a hardware decoding processor, or execution by a combination of hardware and software modules in the decoding processor. The software module can reside in a readily available storage medium in the art, such as random access memory, flash memory, read-only memory, programmable read-only memory, electrically erasable programmable memory, or registers. This storage medium is located in memory 101, and the processor 100 reads the information from memory 101 and, in conjunction with its hardware, completes the steps of the method described in the foregoing embodiments.

[0093] This embodiment also provides a machine-readable storage medium storing machine-executable instructions. When the machine-executable instructions are called and executed by the processor, the machine-executable instructions cause the processor to implement the above-described game map display control method.

[0094] The present invention provides a method, apparatus, and electronic device for displaying a game map, comprising a computer-readable storage medium storing program code, wherein the instructions included in the program code can be used to execute the methods described in the preceding method embodiments. Specifically, as follows:

[0095] In response to a specified touch operation, a game map at a second display level is displayed on the graphical user interface; the display scale of the game map at the second display level is smaller than that of the game map at the first display level; in response to a first swipe operation that is continuous with the specified touch operation, the location of the target scene in the game map is determined, and a second map area of ​​the game map at the first display level is displayed on the graphical user interface; the second map area includes the location of the target scene.

[0096] In the above method, players can switch the game map area displayed on the graphical user interface to the game map area that includes the searched scene location through continuous touch operations. This simplifies the game operation when players search for game scene locations, improves the player's game experience, increases the game's retention rate, and improves the utilization rate of game system resources.

[0097] Optionally, in the above method, the touch operation is specified as a second swipe operation from the edge of the graphical user interface to the center of the graphical user interface.

[0098] Optionally, in the above method, the display levels corresponding to the second sliding operations in different sliding directions are different; in response to a specified touch operation, displaying a game map at the second display level in the graphical user interface includes: in response to the second sliding operation, determining a target display level from multiple display levels based on the sliding direction of the second sliding operation; the display scale of the game map at the target display level is smaller than the display scale of the game map at the first display level; and displaying the game map at the target display level in the graphical user interface.

[0099] Optionally, in the above method, the first scene location displayed at the center of the first map area is displayed at the center of the second map area.

[0100] Optionally, the above-mentioned response to a first swipe operation continuous with a specified touch operation, determining the target scene location in the game map, and displaying a second map area of ​​the game map at the first display level in the graphical user interface, includes: responding to an end event of the first swipe operation continuous with a specified touch operation, determining the end position of the first swipe operation; determining the scene location in the game map at the second display level corresponding to the end position as the target scene location, and displaying the second map area of ​​the game map at the first display level in the graphical user interface.

[0101] Optionally, the target scene location is located in the center of the second map area.

[0102] Optionally, the above method further includes: displaying a first control in a graphical user interface in response to a specified touch operation; and displaying a first map area of ​​a game map at a first display level in the graphical user interface in response to a touch point moving to the first control in response to a first swipe operation.

[0103] Optionally, the above method also includes: displaying an indicator corresponding to the location of the first scene in the second map area.

[0104] Optionally, the above method further includes: responding to the touch point of the first sliding operation by moving to the display position of a specified scene element on the second map area, and displaying a prompt message for the specified scene element.

[0105] See Figure 10 As shown, the electronic device includes a processor 100 and a memory 101. The memory 101 stores machine-executable instructions that can be executed by the processor 100. The processor 100 executes the machine-executable instructions to implement the above-described method for displaying and controlling the game map.

[0106] Those skilled in the art will clearly understand that, for the sake of convenience and brevity, the specific working process of the system and apparatus described above can be referred to the corresponding process in the foregoing method embodiments, and will not be repeated here.

[0107] Furthermore, in the description of the embodiments of the present invention, unless otherwise explicitly specified and limited, the terms "installation," "connection," and "linking" should be interpreted broadly. For example, they can refer to a fixed connection, a detachable connection, or an integral connection; they can refer to a mechanical connection or an electrical connection; they can refer to a direct connection or an indirect connection through an intermediate medium; and they can refer to the internal connection of two components. Those skilled in the art can understand the specific meaning of the above terms in the present invention based on the specific circumstances.

[0108] If the aforementioned functions are implemented as software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention, or the part that contributes to the prior art, or a part of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to cause a computer device (which may be a personal computer, server, or network device, etc.) to execute all or part of the steps of the methods described in the various embodiments of the present invention. The aforementioned storage medium includes various media capable of storing program code, such as USB flash drives, portable hard drives, read-only memory (ROM), random access memory (RAM), magnetic disks, or optical disks.

[0109] In the description of this invention, it should be noted that the terms "center," "upper," "lower," "left," "right," "vertical," "horizontal," "inner," and "outer," etc., indicate the orientation or positional relationship based on the orientation or positional relationship shown in the accompanying drawings. They are used only for the convenience of describing the invention and for simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, or be constructed and operated in a specific orientation. Therefore, they should not be construed as limitations on the invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and should not be construed as indicating or implying relative importance.

[0110] Finally, it should be noted that the above embodiments are merely specific implementations of the present invention, used to illustrate the technical solutions of the present invention, and not to limit it. The scope of protection of the present invention is not limited thereto. Although the present invention has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art can still modify or easily conceive of changes to the technical solutions described in the foregoing embodiments within the technical scope disclosed in the present invention, or make equivalent substitutions for some of the technical features; and these modifications, changes, or substitutions do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of the present invention, and should all be covered within the scope of protection of the present invention. Therefore, the scope of protection of the present invention should be determined by the scope of the claims.

Claims

1. A method for controlling the display of a game map, characterized in that, A graphical user interface is provided through a terminal device; the graphical user interface displays a first map area of ​​the game map at a first display level; The game map has multiple display layers; The display scale of game maps at different display levels is different; the method includes: In response to a specified touch operation, a game map at a second display level is displayed in the graphical user interface; the display scale of the game map at the second display level is smaller than that of the game map at the first display level. In response to a first swipe operation that is consecutive to the specified touch operation, the location of a target scene in the game map is determined, and a second map area of ​​the game map at the first display level is displayed in the graphical user interface; the second map area includes the location of the target scene.

2. The method according to claim 1, characterized in that, The specified touch operation is a second swipe operation from the edge of the graphical user interface to the center of the graphical user interface.

3. The method according to claim 2, characterized in that, The display level corresponding to the second sliding operation varies depending on the sliding direction; The step of displaying a game map at a second display level in response to a specified touch operation includes: In response to the second sliding operation, a target display level is determined from the plurality of display levels based on the sliding direction of the second sliding operation; The display scale of the game map at the target display level is smaller than the display scale of the game map at the first display level; The game map is displayed at the target display level in the graphical user interface.

4. The method according to claim 1, characterized in that, The first scene location, displayed at the center of the first map area, is displayed at the center of the second map area.

5. The method according to claim 1, characterized in that, The step of determining the target scene location in the game map in response to a first swipe operation continuous with the specified touch operation, and displaying a second map area of ​​the game map at a first display level in the graphical user interface, includes: In response to the end event of a first swipe operation that is continuous with the specified touch operation, the end position of the first swipe operation is determined; The scene location in the game map at the second display level corresponding to the end position is determined as the target scene location, and the second map area of ​​the game map at the first display level is displayed in the graphical user interface.

6. The method according to claim 1 or 5, characterized in that, The target scene is located in the center of the second map area.

7. The method according to claim 1, characterized in that, The method further includes: In response to the specified touch operation, a first control is displayed in the graphical user interface; In response to the first sliding operation, the touch point moves to the first control, and a first map area of ​​the game map at the first display level is displayed in the graphical user interface.

8. The method according to claim 4, characterized in that, The method further includes: Display the indicator corresponding to the location of the first scene in the second map area.

9. The method according to claim 1, characterized in that, The method further includes: In response to the touch point of the first sliding operation moving to the display position of the specified scene element on the second map area, a prompt message of the specified scene element is displayed.

10. A display control device for a game map, characterized in that, A graphical user interface is provided through a terminal device; the graphical user interface displays a first map area of ​​the game map at a first display level; The game map has multiple display layers; The display scale of game maps at different display levels is different; the device includes: A first map switching module is used to display a game map at a second display level in response to a specified touch operation on the graphical user interface; the display scale of the game map at the second display level is smaller than that of the game map at the first display level. The second map switching module is used to respond to a first swipe operation that is continuous with the specified touch operation, determine the location of the target scene in the game map, and display a second map area of ​​the game map at the first display level in the graphical user interface; the second map area includes the location of the target scene.

11. An electronic device, characterized in that, The system includes a processor and a memory, the memory storing machine-executable instructions that can be executed by the processor, the processor executing the machine-executable instructions to implement the game map display control method according to any one of claims 1-9.

12. A machine-readable storage medium, characterized in that, The machine-readable storage medium stores machine-executable instructions, which, when invoked and executed by a processor, cause the processor to implement the game map display control method according to any one of claims 1-9.