Card type audio interaction system and method based on customizable mapping relation

By using a card-based audio interaction system, non-contact detection and dynamic mapping are employed to achieve a precise correlation between physical operations and digital feedback. This solves the problem of limited flexibility in existing interactive systems and enhances user experience and application diversity.

CN121187531APending Publication Date: 2025-12-23申荣辉
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Patent Information

Application Number
CN202511348563.4
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-09-21
Publication Date
2025-12-23

AI Technical Summary

Technical Problem

The lack of a universal mapping architecture in existing technologies limits the flexibility of human-computer interaction systems between physical operation and digital feedback, making it difficult to meet diverse application needs. Furthermore, traditional card storage devices lack intelligent feedback.

Method used

It adopts a card-based audio interaction system, which monitors card status changes in real time through non-contact detection technology, and uses a dynamically configurable mapping table to accurately associate card slot status events with audio files, supporting multiple configuration methods and audio processing functions.

Benefits of technology

It achieves a highly versatile and flexible physical feedback mechanism, enhancing the naturalness and convenience of the user experience, supporting various application scenarios such as smart card boxes, music creation and educational tools, and improving the system's reliability and sound quality.

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Abstract

The invention discloses a card type audio interaction system and method based on a customizable mapping relation. According to the system, through establishing a dynamic mapping relation between a physical card slot state event and a digital audio content, innovative interaction experience of one-time plugging and one-time sound is realized. A user can freely define the mapping relation through a plurality of modes such as mobile application, webpage interface or voice, so that the same hardware platform can adapt to a plurality of application scenes such as daily card management and creative music production. The mapping framework provided by the invention is independent of specific hardware implementation, has high universality and expansibility, and provides a new technical solution for the field of human-computer interaction.
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Description

TECHNICAL FIELD

[0001] The present application relates to the field of human-computer interaction and intelligent device technology, and in particular to a smart interaction system and method for triggering customizable audio feedback through the plugging and unplugging of physical cards. The system creatively establishes a dynamic mapping relationship between physical card operations and digital audio content, enabling multi-scene applications from daily life management to creative entertainment. BACKGROUND

[0002] Current human-computer interaction systems have obvious functional limitations: practical tools generally lack emotional interaction experience, while entertainment devices often deviate from real-life scenarios. Traditional card storage devices only provide physical storage functions and cannot provide any intelligent feedback for user operations; existing audio playback devices mostly use fixed triggering methods (such as buttons, touch), lacking innovation in interacting with physical entities. More importantly, existing technologies have not proposed a general framework that allows users to freely define the mapping relationship between physical operations and digital feedback, resulting in limited interaction flexibility and difficulty in meeting diverse application needs. SUMMARY

[0003] The present application aims to break through the limitations of existing technologies and provide an innovative audio interaction system and method. The core of the system is to establish a completely customizable mapping framework that dynamically associates state change events of physical card slots with any digital audio content, thereby achieving a precise interaction experience of "one plug, one sound". To achieve the above-mentioned purpose, the present application adopts the following technical solutions: In a first aspect, a card-type audio interaction system is provided, comprising: Card slot array module: containing multiple physical card slots (N≥1) for accommodating various card entities State detection module: using non-contact detection technology to monitor the card presence state of each card slot in real time Audio storage module: for storing audio data files and metadata information in multiple formats Mapping management module: providing a dynamically configurable mapping relationship table, using a triple structure (card slot ID, event type, audio index) to associate the state event of a specific card slot with a specific audio file Audio processing module: processing state events and triggering corresponding audio playback according to the mapping relationship User configuration module: receiving external configuration instructions through wired or wireless interfaces, supporting multiple configuration methods Power management module: providing stable power supply and low-power control for each module of the system In a second aspect, an audio interaction method based on card triggering is provided, comprising the following steps: Mapping establishment stage: a. Provide a user configuration interface that supports multiple audio input methods such as local selection, real-time recording, or network upload b. Establish the association between card slot state events (insertion / removal) and audio files c. Store mapping configuration information in non-volatile memory to maintain configuration persistence State monitoring phase: a. Real-time monitoring of card status changes in each card slot b. Use a 10-50ms signal retention verification anti-shake algorithm to filter false trigger signals c. Generate standardized state event signals (including card slot ID and event type) Audio trigger phase: a. Analyze the state event and query the mapping relationship table to obtain the corresponding audio index b. Read the corresponding audio data from the memory c. Implement ordered playback of multiple events through audio queue management d. Support real-time audio processing and effect addition Advantages of the invention: Architectural innovation: Propose a complete "physical operation - digital feedback" mapping framework that is independent of specific hardware implementation, with high universality and scalability, solving the problem of lack of universal mapping architecture in existing technology Application diversity: Through different mapping configurations, the same hardware platform can implement multiple functions: ・Smart card box: Provide acoustic identification for various daily cards ・Music toy: Create personalized music through card combinations ・Educational tool: Make interactive learning devices ・Art device: Create immersive interactive experiences Natural interaction: Use the intuitive physical action of "inserting and removing cards" as the interaction method, reducing the use threshold and enhancing the naturalness and convenience of user experience Custom flexibility: Users can freely define mapping relationships through mobile applications, web interfaces, voice commands, and other methods, supporting instant updating and replacement of audio content Technical advancement: The use of non-contact detection technology improves system reliability and service life; supports multiple audio formats and real-time processing, ensuring sound quality and response speed BRIEF DESCRIPTION OF DRAWINGS

[0004] Figure 1 is a module composition diagram of the system of the invention, showing the connection relationship and data flow between modules

[0005] Figure 2 is a schematic diagram of the system workflow, showing the complete process from mapping configuration to audio playback

[0006] Figure 3 is a detailed flowchart of the mapping relationship establishment process, including configuration mode selection and association establishment steps

[0007] Figure 4 is a schematic diagram of the audio trigger and processing process, showing the processing chain from event analysis to audio output

[0008] Figure 5 is a schematic diagram of the system in multiple scenarios, showing the implementation of four typical application scenarios DETAILED DESCRIPTION

[0009] The embodiments of the present application are described in detail below with reference to the accompanying drawings: The core of the system is the implementation of the mapping management module. This module maintains a dynamic mapping table, which records the correspondence between the two state events (insertion / removal) of each slot and the specific audio file. Users can configure the mapping table in the following ways: Mobile application configuration: Select audio from the local music library or record new audio directly through a dedicated APP, and associate it with the virtual card slot through drag-and-drop operation Web interface configuration: The system provides a Web configuration interface, and users can upload audio files and set mapping relationships through a browser Voice configuration: Supports quickly setting common audio mappings through voice commands Automatic configuration: The system can automatically match the pre-set audio file according to the characteristics of the inserted card (such as RFID identification) In terms of audio processing, the system supports a variety of enhancement functions: · Audio effect processing: Add effects such as reverb, equalization, voice change, etc. to the played audio · Sequence playback: Supports combining multiple audio files into a playback sequence · Intelligent response: Automatically adjust parameters such as volume, playback mode, etc. according to the use scenario Example 1: Use as a smart card box Users put their work card, access card, and transportation card into different card slots, and set different prompt sounds for each card slot through the mobile phone APP. When the work card is taken out, the system plays the "work happily" voice prompt; when the access card is inserted, the "safe access" prompt sound is played. In actual application, the mis-triggering rate of this mode is ≤0.1 times / day, meeting the daily use requirements. Example 2: Use as a music creation tool Users map five special cards to different instrument timbres (piano, guitar, drum, bass, string), create music fragments by plugging in card combinations. The system supports 16-track audio parallel processing, records operation sequence and rhythm, and generates complete music works. Example 3: As an educational tool Teachers associate different learning cards (letters, numbers, words) with corresponding pronunciations, and students interactively learn by plugging in cards. The system provides instant voice feedback. This mode supports speed adjustment and repeat playback functions, and adapts to different learning progress needs.

Claims

1. A card-based audio interaction method, characterized in that, Includes the following steps: Establish a configurable mapping relationship to associate physical card slot status change events with digital audio content; Real-time monitoring of card status changes in the physical card slot; When a state change event is detected, the corresponding audio feedback is triggered according to the mapping relationship.

2. The method according to claim 1, characterized in that, The step of establishing the mapping relationship includes: receiving an external configuration instruction through a wireless communication interface, wherein the configuration instruction specifies the audio content and its correspondence with a specific card slot status event, and the wireless communication interface includes Bluetooth BLE 5.0 or Wi-Fi 6 standards.

3. The method according to claim 2, characterized in that, The external configuration instructions come from any one or more of the following: mobile terminal application, web interface, or voice input device.

4. The method according to claim 1, characterized in that, The digital audio content includes, but is not limited to: voice prompts, music clips, instrument timbres, ambient sound effects, instructional recordings, or user-defined recordings.

5. The method according to claim 1, characterized in that, The method also includes an audio processing step: applying real-time sound effects processing to the played audio content, including reverb, equalization, voice changing, or volume normalization.

6. An audio interaction system implementing the method as described in any one of claims 1-5, characterized in that, include: Multiple physical card slots; A status detection device for non-contact sensing of the presence status of cards in a card slot; Storage device for storing audio data and mapping configuration information; Processing unit, used to manage mapping relationships and process status events; An audio output device used to play audio content; The configuration interface is used to receive external configuration commands.

7. The system according to claim 6, characterized in that, The state detection device is implemented using one or more technologies selected from photoelectric sensing, capacitive sensing, or electromagnetic sensing.

8. The system according to claim 6, characterized in that, The configuration interface supports wired or wireless communication protocols, including one or more of USB, Bluetooth, Wi-Fi, or NFC.

9. The system according to claim 6, characterized in that, The system also includes an audio processing device for applying real-time effects processing to the output audio content.

10. The system according to claim 6, characterized in that, The system is configured to perform one or more of the following functions through different mapping settings: Smart card management: Provides acoustic icons and operation prompts for everyday cards; Music creation and playback: Create multi-tone music through card combinations; Interactive learning: Linking learning content with audio feedback to achieve interactive teaching; Interactive art installations: immersive experiences are created by triggering ambient sound effects through card interactions.